Battle Realms Version 1.5 DRAGON CLAN WALKTHROUGH General Help and Walkthrough My Board nick: DEpBluE (someone had already taken the nick DeEpBluE:) Email me at: DeepBlue@trust-me.com Any submissions, tips, death threats, praises, violent disagreements please send to deepblue@trust-me.com ============== Introduction ============== Battle Realms is a RTSG (Real Time Strategy Game) set in the old world. Like most strategy games, you simply harvest resources, build crucial buildings and technologies, train units to eliminate the computer player. Unlike normal strategy games, the unit limit is set at 20 UNITS (including peasants) at the beginning, 30 units at most of the games, 40 and 50 units at the last 2 missions respectively. More on unit count later. I've also just started in the game not too long ago, but decided to post tips which allowed me to get as far into the game as possible - so spare me if there are any mistakes which you may find laughable. Feel free to correct any mistakes I made and PLEASE submit any tips that you find. I'm doing a SINGLE PLAYER FAQ so I won't be posting up any human vs humans k? This is the walkthrough for Dragon Clan. At your first choice, you must choose to help the peasants in order to use the Dragon Clan. I havent played the serpant clan yet, so if you choose that, I doubt that this FAQ will be of any use. As again, please correct me for any mistakes at the above mentioned E-mail. People have reminded me from time to time that units in BattleRealm works best when used altogether and BattleGears peoperly. I guessed I mislooked that fact when I started playing this game. I promise to try all the tatics I learnt multiplayer and see if they work. I don't consider myself a good player in BR, but generally I do play well in strategy games (i.e Starcraft). BR is however a totally different game, but I'm getting the knack of it. The strategies are my own, feel free to come up with faults with them and email me :) Of course, I employed these strategies and managed to complete the Dragon Clan. ================= Version Changes ================= Version 1.5 Added some more contributions. Modified info on Peasants hut regeneration, some over tatic change, Soban information. Practically added/modified all unit information. Gained insight on that Battle Realms is a game to use all unit types and not one. DeEpBluE gained a level :) And thanks to you guys out there that's continueously sending info! Keep those emails coming!! Created Battle Referance Chart which I extracted from the official BR site. Version 1.2 Added some info I got for the last mission from the forum. Added some info on Geisha and Soban from email contributions. Changed Geisha description. Yeah guess I'm too harsh on the "Geisha sucks" part. Version 1.1 Modified the formatting after realising that there are too many words in a row, my map for the final mission has lost the formatting and look hopelessly wrong. Well, hope it turns out well for this version. Version 1.0 Created Buildings description, Units description, Zen masters descriptions, tips and tricks and walkthrough. ========== Contents : To get to a section, Hit and key in the section name. ========== 1. Dragon Clan Buildings - Peasant Hut - Stables - DoJo - Bathhouse - Target Range - Alchemist hut - Shrine - Tower - TownSquare - Well - Fireworks Factory - Keep - Dragon's monument 2. Dragon Clan Units - Peasants - Spearman - Archers - Chemist - Dragon Warriors - Kabuki Warriors - Gensha - Powder Keg Cannoners - Samurai 3. Dragon Clan Zen Masters - Kenji - Shinja - Otomo - Tao - Lord Garrin - Karzan - Arah - Soban - Ninjas - Monks 4. Battle Reference Chart 5. General Tips and Tricks 6. Dragon Clan Walkthrough 7. Acknowledgements ========================== 1. Dragon Clan Buildings ========================== To begin with, I shall start with the Building Tech Tree. From my observations, there is a hidden building limit of 50. After which, your peasants will not build any more buildings. To set waypoint for a building, left click to select a building, then right click on the area you want the units to walk to. Double right click if you want the units to run there. Stables Dragon DoJo ---> Shrine + 1st Tower Peasant ---> Bathhouse ---> TownSquare ---> Well + 2nd & 3rd Tower | Keep Hut Target Range | Keep Alchemist hut ---> Fireworks Factory ---> Keep ---> Dragons Monument + 4th Tower Peasant Hut (50 rice) --------------------- This is the structure you should be building TONS of constantly. One peasant should be building this structure all the time. From what I feel, the speed of peasant regeneration increases proportionally with the number of peasant huts. In short, more huts, faster production of units. Build these as close to the rice fields and water sources as possible - this reduce the time peasants need to walk thru and forth. Correct me if I'm wrong please. Nathan Cocks (Refer to contributions) pointed out that the number of Peasant huts does effect Peasant regeneration speed. However, there is a Diminishing effect - meaning the rate of regeneration increament decreases with the number of huts. Stables (150 rice 150 water) ---------------------------- In my opinion, this should be the most useless structure in the game. Stables houses horses. You don't breed horses. You catch them, and deliver them into the building. Have any unit enter the stables to ride the horse. Riding horses increases the unit's attack and defense. In addition, the horse will lose life and die before your unit will. However, it is extremely troublesome to catch, and to ride these horses. I let my Zen Masters ride them if I feel like it. Otherwise, I rather use the peasant to harvest rice or to train into attack units. Pros and Cons - its your call. I would prefer to just use Garrin to summon horses. Nathan pointed out that Horse's default battlegear Trample works very effectively in damaging grouped enemy units. Try putting a Geisha into a horse. Have her stay at the back of your units. When encountering grouped units, move her up and Trample. I verified it and found that it is very effective, though a little cubersome to be catching horses when they are far away. DoJo (150 rice 50 water) ------------------------ This is the structure used to train basic Spearman units. You need this - enough said. More on Spearman units in the units section. Peasants ---> Spearman Archers ----> Dragon Warriors Chemist ----> Kabuki Warriors Canoneer ---> Samurai Bathhouse (100 rice 200 water) ------------------------------ This structure allows you to train Geisha units. Geisha are healers. More on Geisha in the units section. Peasants ---> Geisha Target Range (125 rice 75 water) -------------------------------- This structure allows you to train Archers. More on Archers in the units section. Peasants ---> Archers Spearman ---> Dragon Warriors Chemist ----> Powder Keg Cannoners Kabuki warriors ---> Samurai Alchemist Hut (100 rice 100 water) ---------------------------------- This structure allows you to train Chemist. More on Chemist in the units section. Peasants ---> Chemist Spearman ---> Kabuki Warriors Archers ----> Powder Keg Cannoners Dragon Warriors ---> Samurai Shrine (150 rice 75 water) -------------------------- This stucture allows you to let your units gain special abilities. The downside is that only the unit entering the Shrine will gain the ability. As such, its preety expensive. The numbers in brackets are the cost of rice and water respectively. Peasants ---> none Spearman ---> Stun Strike (25,10) Stuns opponents at cost of stamina Archers ----> Zen Arrows (15,5) Sees enemies at distance. Immobilises archer and continually drains stamina. Chemist ----> Mandrake Spores (25,10) Emfeebles enemies for a short duration at a cost of stamina. Dragon Warriors ----> Chi shield (25,10) Makes warrior immune to damage. Immobilises him and drains stamina. Kabuki Warriors ----> Stardust (25,10) Prevents enemies from using missile weapons at a cost of stamina. Cannoners --> Indirect Fire (25,10) Increases attack range but decreases line of sight. Drains stamina. Samurai ----> Yang Blade (40,20) Attacks generate Yang. Damage increases as Yang does. Drains stamina. Geisha -----> Sacrifice (??,??) Kills Geisha but heals surrounding units. Watch Tower (75 rice) --------------------- This defensive structure increases the attack range of your ranged attacker effectively as if they were on high ground. I recommand putting either archers or cannoners in them. Unfortunately the game restricts the number of watch towers which can be built. You can build the first tower after the DoJo, the next 2nd and 3rd after the Town Square, and the final after building the keep. To maximise their potential, I highly recommand grouping the 4 towers together even though it effectively compromise the security of your base. To counter the security problem, note where most enemy attacks come from. Group your towers facing that direction. The tower's special ability allows you to stun the enemies for a short duration. I find that grouping the towers work well for me but then again - your call. Town Square (200 rice 300 water) -------------------------------- This structure has no uses except to increase the storage capacity of your rice and water. Town Square is also vital as that it allows you to build 2 addional towers. Get this as soon as possible. My tatic when rushing for towers is to build a Hut, Bathhouse, TownSquare, Range, 3 Towers. Town Sqare also allows you to build wells. Great when the water source is extremely far. Well (200 rice) --------------- For once, I feel that it's kinda stupid that they place the well so far back into the tech tree. Because of this, players cannot start a base without being near a water source. And then again.. 200 rice for a frigging well ??? I think mineral water is cheaper! :) Fireworks Factory (150 rice 100 water) -------------------------------------- This structure is like the shrine. It gives your units fire-related abilites. I find this useful - as such, I would set waypoint of my Target Range here, so that any archers produced will gain the Fire Arrows ability. Flame sword is not bad for the Dragon Warriors, but they already deal alot of damage to buildings already. The idea of Fire arrows is to adept Hit and Run techniques. Peasants ---> none Spearman ---> Whirling Spear (25,10) All adjecent enemies are damaged at a cost of stamina Archers ----> Fire Arrows (30,10) Flaming Arrows damanges buildings effectively Dragon Warriors ---> Flaming Sword (35,15) Sword burns with fire to damage buildings effectively Kabuki Warriors ---> Flash Powder (25,10) Blinds enemies with incandiscent powder. Limit 3 times only. Cannoners --> Shrapnel Keg (25,10) Explosion pierces enemies in a large area. Limit 1 only. Samurai ----> Dragon Skin (25,10) Samurai takes no damage from missile weapons. Drains stamina. Gensha -----> none Dragons Monument (600 rice 200 water) ------------------------------------- Well... area effect weapons is a must for all strategy games right ? From Nukes in Starcraft to Weatherstorm in Red Alert 2. Dragon's Attack is the answer in this game. However, the weapon is obsencely expensive to Fire! It requires you to sacrifice 4 Samurais and 3 Yang points. This weapon does not damage buildins. If enemy units are grouped together, this will work well against them. Unfortunately, the CPU always spreads its units. On firing, there is a rain of fireballs. Great for softening up enemy base for attacks by main force later. Too expensive however. ====================== 2. Dragon Clan Units ====================== Training of units in Battle Realms is so much different from other RTSG. The production speed is limited by speed of which peasants regenerate. Numbers in brackets represents cost to train them from Peasants rice and water respectively. Peasants -------- The basic unit of the game. These are automatically produced as time passes by. They can use pack horses to increase their effeciency. They attack using the scythes. Easyly cut down by any other units. Spearman (30,30) ---------------- From what I've observed, Spearman deal relatively weak damage to buildings AND enemy units alike. If you start with any of these, I strongly recommand you to send them to the Target Range to train into Dragon Warriors. Nathan Cocks (Refer to Contributions) pointed out that Spearman with Whirling Spear battlegear is extremely effective when combined with Kabuki Warrior's Flash Powder. Try it sometime :) Archers (30,30) --------------- Archers are excellent in my opinion. I did not use this units at the beginnning - prefering to opt for Dragon Warriors and Kabuki Warriors. At the last level, it was these archers which helped me complete the game. Excellent in large groups. Place these units in front of towers. Mix a couple of Dragon warriors or Kabuki Warriors in. Watch the enemy come to you - and watch them die from the rain of arrows. Research the Increased Damage before Increased Range. Make sure you research both! Get Flaming arrows too. One of my favoured techniques involve sending 4 or 4 archers with Flame arrow BG, attack each enemy building twice, then move on. Watch the enemy base burn to the ground - true the archers will die - but you can replace them easily. Zen arrows work well when you combine with PKcannoners Indirect Fire BG. Have a archer use the Gear and you can take out Towers beyond their normal range. Chemist (30,30) --------------- Short Range, their attacks seem to damage your own guys too! Ok to use to raze enemy base - but keep them out all of the time. Train them to Kabuki warriors. Dragon Warriors (60,60) ----------------------- These RULES. For the first few battles, forget archers - go all out Dragon Warriors - and watch them rip apart enemy units and buildings alike. Basically, try to use their Chi Shield to draw enemy attacks. Group them as a group, rush in with Chi Shield activated. When enemy units engages them, rush in with Kabuki Warriors with Flash Powder, then have PK cannoncers Powder Keg them. Should be preety effective. Kabuki Warriors (60,60) ----------------------- These works as well as Dragon Warriors. Mix them in roughly equal proportions of archers and Dragon warriors. Their Flash Powder works great to blind Melee combatants. When encountering Blade Acolyte, do not fret or fear. Flash powder will blind them, while your archers and other warriors finishes them. Nathan pointed out that Kabuki Warriors' Flash Powder not only blind enemy units, the attacks done to them also deal double damage. Try Whirling Spear with Flash Powder. Geisha (30,30) -------------- Upgrade Geisha with improved stamina and they should be able to heal a couple of times more. Try to group them seperately, you won't want them to go rushing in and die without healing. Micromanaging counts if you want to save your units from dying. Try putting them on a horse to extend their life and give them a more useful ability - Trample. Powder Keg Cannoners (60,60) ---------------------------- These are Sumos holding cannons. Great for decimating structures. Poor otherwise. Hey archers does better work, and have a longer range! I usually build about 2 to hold front line defenses - they usually don't last long. Sharpnal Kegs in the middle of a bunch of flash powdered enemies will prob decimate most of them. Indirect fire is great when coupled with Zen arrow to take out outlying buildings and are beyond the range of Tower's defenses. Samurai (90,105) ---------------- These are supposed to be ultimate units. I don't bother to build them though, they don't seem to work well me. I would prefer a combination of archers and warriors. Again, your call. Yang blade when used with a Ton of Yang will more or less obliterate any enemy which they encounter. Try mixing these with Kabuki Warrior's FP. Also good for gaining tons of Yang to research those upgrades and to summon your heroes. ============================ 3. Dragon Clan Zen Masters ============================ Zen Masters are heros which you can train from the Keep. They usually cost some Yang and are very expensive. They are powerful though. Kenji ----- The main character of the game. I suppose he belong the the Kabuki Warrior class as he has a pistol attack as a ranged attack. His sword attacks are preety powerful, especially when coupled with his Critical Strike ability. Don't go sending him out to battles though. If he dies in the first few battles, you lose. I prefer to let him stay in base with other Zen masters to guard the camp. Shinja ------ The opposer of Kenji most of the time. He wields twin swords. I always pair him up with Kenji and Otomo. You get to use him for only a few battles, but is good in them. Unlike Kenji, he is expendable. His Intimidation tecnique reduces the damage enemy does to him. Otomo ----- Preety decent fighter. Kenji's good friend. He wields a large sword. Belongs to the Dragon Warrior Class. His Battle Cry technique is great! Bring him out to battle and watch your unit's attack increase. Expendable too. Tao --- A monk class fighter I assume. His attacks are extremely powerful. His Reversal of Fortune technique reflects a portion of damage back to his attackers. Preety good except for his technique. Also increases the maximum number of Ninjas or Monks you can hire by 2. Lord Garrin ----------- A swordsman. Decent attacks. His ability to summon horses makes him a very useful character. Who needs stables with him around ? Karzan ------ He is a modified Cannoner. His flame thrower technique has a very short range. Good for placing in towers. As again, expendable. Arah ---- An excellent archer. Most units will take only 3 hits from him and die. Place her in a tower and watch her range shoot all the way up. Very very good unit. Her ability is a normal Zen arrow technique. Soban ----- I'm not very clear on this yet, but Jason Hau pointed out to me that it is possible to get Soban in Mission 8. Please read the Adknowledgements section for more details on how to get him. His battlegear is to build a max of 3 Golems. The golems are essentially just Peasants. Use these as you will peasants to free the peasants up for your unit production. Ninjas ------ At one of the battles, you have the option to enlist the aid of either the Ninjas or the Monks. Ninjas sounded cool to me. They suck however. Their ability to be invisible is great for scouting or to see beyond the range of your archers. Enemy units can still detect them however, if they are in the way, or are attacking. At any one time, you may enlist 4 Ninjas. 6 if you process Tao. Monks ----- If you chose to help the monks, you would be able to enlist them at the last 2 missions. Monks are better fighters then Ninjas. They have a very useful ability to heal themselves quickly. =========================== 4. Battle Referance Chart =========================== The Battle Refearance Chart is obtained from the official BR website. I claim no copyright from the below chart as it is just copied into here. I will just place the Dragon Clan unit comparison. The comparison chart shows a unit's attack and weakness. Index of Referances Me = Melee Mi = missile g = good e = excellent ave = average min = minimal Pr = poor C = Cutting P = Piercing B = Blunt Ex = Explosive Pw = Pack Wolf F = Fire M = Magical Unit Name | Me | Mi | C | P | B | Ex | M | F | Archer B P min min ave min g e Chemist B Ex min g pr g g e Dragon Warrior C M min min g min e e Geisha B - min min min min min e Kabuki Warrior M M g min min e pr e Peasant P - min min min min min e Sumo Cannoner B Ex pr min e min g e Samurai C P e ave g pr min min Spearman P - g min min ave pr e Arah C P min e pr e min pr Garrin P - e ave g pr pr pr Kazan B F g pr pr e pr e Otomo C - e g e pr e pr Tao B - ave min ave ave ave ave Notes : As you can see, from the chart, most units are strong against Fire. That is one of the reasons why Archers with Flaming Arrows are ineffective against enemy units. Most units are weak against explosive attacks, only Kabuki Warriors have strong defenses against them. Most Melee units use Cutting or Blunt attacks. Samurai are strong against both of them. When encountering Warlocks, send Dragon Warrios - they have strong magical defenses. ============================ 5. General Tips and Tricks ============================ 1. Note where your enemy strikes from. Place your Towers and defenses such that they will face the advancing enemies. My suggestion is to group the towers together as I mentioned earlier. Main Attacking Enemy Direction ////// TT TT Warriors and Archers here. TT TT TT TT TT TT x x BASE x T = Tower xxxxxxxxxxxxxxxx 2. Make full use of your peasants. Once you see you have reached the max supply limit, send all but 2 peasants harvesting rice, and 1 peasant harvesting water to the DoJo/Range/Lab. 3. Early in the game, concentrate on speeding up harvesting of resources. Until you have 10 peasants, do not train any attacking units. When you do, concentrate on training Dragon Warriors. 4. For some missions where the water supply is far, and defense of water supplies not feastible, rush to build wells. When your well is up, send the peasant from afar harvesting water to harvest water from the well. 5. If you see that the your attacking force get ripped to pieces before even attacking the enemy base, stop and consider if you should adept Hit and Run technique. To apply, have a strong defense consisting of majority of archers and a few warriors. Train about 5 archers and have with them Fire arrows ability. Send a Ninja to scout then move your Archers in. Target any buildings EXCEPT peasant huts. Once you see the buildings burning a big flame, change targets. You should be able to set 3 buildings alight before enemy units kills off all your archers. I applied this on the last stage when all other tatics failed. Scouting is extremely important! 6. With a Warrior majority force, remember to have your Kabuki warriors with the Flash Powder ability. A small group of Blade Masters can easily decimate your foces if you do not do anything about it. By using Flash Powder, you render their units helpless. 7. Don't wait until you have maximum unit count before attacking. It gets too slow then. Have 2 groups of 8 warriors move to outside of enemy base. Set your building waypoint there. Attack in waves.. once one group is exhausted, send in the next, and the next.. you would notice that you will replace your units almost as quickly as they die out. For this technique, make sure you have 2 Dojos, 2 Alchemist huts and 2 Ranges to ensure speedy training of troops. 8. If your forces are too weak to engage hostile forces, let them destroy your huts one by one, while you pick them out with your archers one by one. Huts only cost 50 rice each, and you can build them back very quickly. Use them as shields. 9. Set way points for your buildings to train specific units you need. For e.g. Set your DoJo waypoint to Target Range, so to train Dragon warriors automatically, you just need to send them to the DoJo. Set Alchemist Lab waypoint to Range also, so If entered to Lab, you get cannoners automatically. You'll find that it is easier to manage with much lesser clicks. 10. Archer Raze Technique The ratio of Archers to Warriors should always be about 3:1. Keep your Warriors mixed with the archers and group them as number 1. You should have about 12 archers and 4 warriors here. More archers will be good if you can spare them. More warriors if you see enemy going out all melee. No more then 6. Group about 5 archers with Fire arrows ability under group 2. Move group 1 and hold position by pressing . This will tell your units to only engage the enemies when they come into Ranged attacks. Most of the time, before the enemy can reach you, they will be dead. If not, the badly damaged units will be slain by your Warriors. Move in near the base, but stay out. Move group 2 in, enable flame arrows and fire a salvo of flame arrows. Once enemy approachs, retreat to the safely of group 1 and disable flame arrows. Rinse and repeat if necessary, meanwhile supplmenting the group with more archers. Like I said, this tatic works well for me. You may find this rather lame, but I practically tried everything I know at the last mission. Only this proves to work for me. ============================ 6. Dragon Clan WalkThrough ============================ After winning some battles, you would have a choice to select the next map you would have to fight. Regardless of your choice, you would have to fight the battle anyway. Its only a matter of which map you fight first, and that the mission briefing would be different in each order. This doesnt affect the story line, only in some areas affect the heros which you would get (as in Mission 3). The letters after the numbers in the mission refers to the choice you can make. The Mission in brackets refer to another mission using the same map but with a different briefing. Mission 1 --------- Starting units: Kenji "I haven't yet decided what I would do once I had returned, but circumstances has conspired to force a choice upon me. Should I protect these helpless villages by attacking the bandits, or should I help the bandits keep the peasants in their place? No doubt my actions here will dictate the future of the land." Mission Choice: Attack the Bandits. (To form Dragon clan. If you choose to otherwise, this walkthru is not for you) Very straight forward mission. Kenji is reasonably powerful and should not die in your attempt to kill the enemy units. Just don't go sucidal and let the peasants aid you in killing enough units for the next choice to pop up. "This is the beginning of something new... something good. I went against my upbringing and attack the bandits to protect the peasants. I have started something here and must finish the job. I must kill all attacking bandits and save the village. I must not lose my life in doing so." Once enough bandits have been killed by you for the computer to determine which side you were helping, finish off the remaining bandits in the region. As again, very easy. Mission Choice: Enlist Shinja's aid by attacking his keep and defeating him in battle. Mission 2a (Mission 3b) ---------- Refer to Mission 3a for Mission 2b Starting units: Kenji, Otomo, 1 peasant "Otomo was right - Shinja intends to put up a fight. If I destroy his keep and confront him, he should listen to reason - I am heir to the Serpent Empire, after all. My new clan lacks leadership, though, and most certainly crumble were I to die." The enemy Keep is to the extreme North of the map. As this is one of the beginning missions, you can only build Peasant hut and DoJo. As such you can only train Spearman units. The unit limit for this mission is 20. This is sufficient if you limit the number of peasants working to 3 (at the later part of the mission when you have enough wealth.) At the start, build a Peasant hut between the water source and the rice field. After you have about 5 working peasants, build a DoJo and sent any excess peasants to the DoJo. Let a peasant keep building more huts, while pumping any extra peasants to the DoJo. Once you have about 19 units, select all your Spearman and head north. Wipe out all enemy traces. You probobly will lose all your Spearman units, so keep Kenji safely in base. Just keep pumping out Spearman and attacking, and you will win at the end. Once the Keep have been destroyed, Shinj will escape. Mission 3a (Mission 2b) ---------- Starting units: Kenji, Otomo, 2 peasants "Shinja has always a talent for escape, but we've cornered him now - that snake doesn't have anywhere else to run. If we defeat him in battle, I can surely sway him to our cause. I must survive if we are to enlist his aid." Run down South East to the nearest rice fields. Have your peasants build a Hut between the rice field and the pond. Have one peasant harvest and one drawing water. Subsequently, let one more draw water and 3 more harvest. At your 7th unit, build a DoJo and a Target Range. Send any excess peasants to harvest while you are building the DoJo. Look out for the 2 enemy units hidden in the forest just west of your base. Kenji and Otomo will take care of them easily. Move them to the North East of your base. Soon, a few enemy units will attempt to raid you base and set your DoJo on fire. Put out the fire, while building a Target Range. Send any extra peasants into the DoJo and the rest in building the Range. Keep building Spearman then sending them to the Range for Dragon Warriors. Soon, the rice will run out. Have 2 peasants water the rice to speed up their growth, while keep pumping out Dragon warriors. Once you have about 7 Dragon Warriors, head east. You could employ some archers to maximise their effectiveness, but, pure warriors would be much more straight forward and the enemy base only consist of on hut and a tower! Destroy the tower and Shinja will join Mission Choice: The town of riverside is an embattled center of trade for both the Wolf and Lotus Clans; the most direct route to Swan's Pool - but the most perilaous. NOTE: If you choose to fight via Lotus Clan, you will not be able to get any hero. If you choose to fight via wolf Clan, you will get Arah - a powerful archer. So choose wisely between the center battle or the wolf battle. If you choose the above mention, you will get Lord Garrin and his ability to summon horses into battle. Mission 4b ---------- Refer to Mission 6 for Mission 4c Starting units: Kenji, Otomo, Shinja "The key to claiming the province are the two villages. I expect some kind of encounter in the second, given the guard's warning about the Lotus. A display of power will sway the villagers here, but I must not get careless and die if we are to get the Orb from the Geisha." Head West to the rice field there. You will encounter some wolfs but they are no problem to deal with. Slightly north west of the rice field is a small village. Follow the route and head towards north following the path. A peasant will tell you that the market is further north. There you will encounter some Lotus units. Deal with the Blade Acolyte first, then the other units. "So, it would seem that this Vetkin is behind all of this... I hope Lord Garrin is all right. I've no idea why the noble wolf clan would side with Vetkin, but we must clear them away and move on to the Swan's Pool. The Geisha trust me, so it's imperative that I survive this encounter." Once you reach the second village, the first village will surrender to you, allowing you to build a new base. Use your peasants and build a new hut near the rice fields and have them harvest. Draw water from the well. Build a DoJo and Target Range once you have sufficient wealth, and train Dragon warriors. Lord Garrin will attempt to kill Vetkin. Send Kenji running to help him. Vetkin is quite powerful. Make sure you use Kenji's Critical Strike to kill him. Build 2 DoJos and Target Ranges. Send all but 4 peasants harvesting rice to the DoJo then the Range. Lord Garrin's troops will also attempt to attack the Wolf Clan time to time using Spearman units. They will fail patically though. Send about 10 Dragon Warriors to annhiliate the Wolf Clan. As again, straight forward and easy. It would seem that if you did not choose this mission, and chose some other mission, Lord Garrin would not join you. He has the most useful ability - to summon a friendly horse! However if you chose the Wolf Clan mission, you would get Arah, a very useful archer. As again, your call to determine who is more useful. I got Arah for my missions. Mission 5 --------- Starting units: Kenji, Otomo, Shinja, Arah OR Garrin, 1 Dragon Warrior, 2 Archers "Our enemies have come for the Serpent's Orb. How did they know it was here? Regardless, we must protect the Geisha's home at all cost if we are to earn their trust and to gain the Orb." At the start, quicky move your units to aid Karzen in fighting the wolf unit. You will gain him once you have killed the attacking unit. Simple mission. You have to defend the Swan's Pool at all cost. Use your heros to finish off any attacking units. Kill off all siege units first as they deal the most damage to buildings. Use the Geisha to heal any damaged units. Do not use the Geisha to fight as they are weak. Once you have defended the building for some time, you would have won the mission. Mission 6 (Mission 4c) --------- Starting units: Kenji, Otomo, Shinja, 1 Dragon Warrior, 3 Peasants "The Lotus Clan had always has a problem with the Serpent authority. The only way to protect my people is to completely wipe them out, leaving neither man nor mortar standing. I cannot fail - we'r getting too close." If you had played this map as Mission 4c, meaning you chose to go to Swan's Pool via the Lotus route, you will start with a severly damaged base at your start location. Repair the structures and build a new base between the rice field and the pond in the center of the map. If you played this map as Mission 6, meaning you fight the Center route, got to the Swan's Pool then here, you will not start with any buildings. Run with all your units to the center of the map, and establish a base there. Do not establish a base at the start location as there is no water supply. As per normal, tech up quickly. Build a Town Square (if you are in Mission 6) then a well to supply yourself with water quickly. With your base at the center, you should not have the need to water the rice, as they will regenerate themselves fast enough. Send all but 4 peasants harvesting and 1 drawing water to train into Dragon Warriors. As again, fairly straight forward mission. Train until about 12 Dragon warriors and head North East. Destroy the Tower there, then head East to the hill. Keep poping your Peasants into DoJos then Ranges to replace your Warriors. Strike hard, fast and continuous. As soon as the group of 12 Warriors are dead, the next group should be ready. Send them again and continue wacking them until the base is gone. Mission 7 --------- Starting units: Kenji, Otomo, Shinja, 1 Spearman, 2 Chemist, 1 Peasant "Many Battles have been fought on this grounds, but none as fierce as this. As this will be the new seat of the Dragon Clan's Republic, we must leave no trace of the opposition, or we compromise the security of the clan forever." Select all your units and move them to the center rice field near the river. Set up a Hut as close to the river and rice field as possible. As again, train lots of Dragon Warriors. Enemy Lotus bases are to the North rice field and to the North East. Enemy Serpent bases are to the Serpenthom base, and the North East rice fields. Enemy Wolf bases are to the East rice fields. Do not be afraid of the numerous enemy positions around here. Build 2 DoJos and Ranges. As soon as you have about 12 Dragon Warriors, Target the wolf base to the east first. Annhiliate the Wolf base before taking out the Lotus base to the north. In my opinion, the Wolf and Serpent are easy to deal with. Its the Lotus Blade Acolytes and Warlocks which makes them fearful. Place 3 towers to the North, fill them with Archers upgraded Range and Damage. With the towers defending the north and the Zen masters defending the other areas, send the rest of your units to take out the enemy bases. This map is preety tough, with all the bases, but just keep pumping out those Warriors. If you can just take out one vital enemy strucure each time, you will eventually destroy all of the bases. Patience counts. Mission 8 --------- Starting units: Otomo, Shinja, 1 Geisha, 1 Kabuki Warrior, 1 Archer, 2 Peasants "The Lotus are shaping up to be quite the adversary. I'm sure that even Kenji will agree that they must all be taught a lesson - we'll wipe out all of their people and buildings and move on. We can now build a keep to house all of our Zen Masters, so protecting our leaders is no longer essential." Basically this is very dangerous territory. The Lotus are to the Northmost and Southmost regions of the map. Also to Eastern rice fields, and on the hills. Send your units to establish a base to the rice field south of the Northenmost rice field. The water source and rice are basically some distance away. Be careful not to attack the enemy structure north of the rice field. You don't want to draw any attention yet. Hurry up and build your DoJo and Range. Quickly build about 10 Dragon warriors before you do any expension and take out the Northern base. The northern base should be rather easy to handle once you are established. After taking them out, the northern region is preety secure, with you base at the exit. You can build more huts to take advantage of the resources there. Group about 4 Towers facing the South East exit. As the exit is sloping, you would not be able to build any towers there. Thats ok, build those towers as close as possible, and you should not have any problem with the defense there. Once ready, with sufficient units to attack, go for the Southern base first. Keep up with your relentless onslaught and you should be able to decimate the base quickly. Should you have any difficulties, now is the time to start going insane on archers. Always research range and damage after you have researched the Dragon warrior life and damage upgrade. The ratio of Archers to Warriors should always be about 3:1. Keep your Warriors mixed with the archers and group them as number 1. You should have about 12 archers and 4 warriors here. Group about 5 archers with Fire arrows ability under group 2. Move group 1 and hold position by pressing . This will tell your units to only engage the enemies when they come into Ranged attacks. Most of the time, before the enemy can reach you, they will be dead. If not, the badly damaged units will be slain by your Warriors. Move in near the base, but stay out. Move group 2 in, enable flame arrows and fire a salvo of flame arrows. Once enemy approachs, retreat to the safely of group 1 and disable flame arrows. With luck, patience and endurance, the enemy will fall. This is only the beginning of the tough missions yet to come. Contributions coolman32@angelfire.com has pointed out that it is possible to attack and build in the northern base with the starting units. However, as I have yet to try it, I couldn't comment on the defense of the base there. Mission 9 --------- Starting units: Kenji, Karzen, 1 Samurai, 3 Spearmans, 3 kabuki warriors, 2 Geishas "I never remembered this province being so desolate. I know we're getting close, and its not because of the smell of burning flesh. The Dragon is here, waiting for me at the spire... I just know it. I must meet with him - perhaps his power is the key to ending this war." For this mission, you will not be building any base. The beginning is rather straight forward and easy. Just be careful and you will not lose a single unit at all. Kenji must not die. You start off at an abondoned Lotus base. Destroy the base if you want to, then head south into the forest. There, you will encounter an enemy Samurai and 4 dragon warriors. Just keep your Geisha at the back, and heal any units that are in the yellow or red life. "The Dragon has issued a challange - I must brave the gauntlet of the Dragon's Spire and meet it at the mountain's summit. This trial is sure to be difficult , but if I survive, I'll have the Dragon's favour." Head South East towards the open area and a scene with the Dragon will ensue. Once the conversation is over, you will battle with the 3 dragon warriors standing beside the Dragon. Finish them off with ease, then head east to the base of the hill. Let all your characters move to the entrance to the hill, and press N. This will tell them to only use range attacks, have Kenji walk a few steps in and lure the enemy units out. Once they are out, your units will again, finish them off with relative ease. No damage done. Now is where the real danger starts. Look at the hill - it is filled with boulders. It's what you can't see which made it more dangerous. There are actually Dragon Warriors behind each boulder, waiting to push them once you go running past. Make sure you save before you enter. Have all your other units wait outside, save for Kenji and a Geisha to heal him. Label them 1 and 2. Have Kenji creep slowly into the hill. See the first boulder? Just move slowly, and Kenji will soon see the Dragon Warrior behind. Once you see the enemy unit, Press N. If you are close enough, Kenji will whip out his pistol and start shooting at the enemy. Be careful not to let the boulder fall. Not only will the initial fall kill your units, it will roll about AFTER it has fallen. And if your unit touches it, it will roll about again, killing whoever touched it. Its easy to wipe out your entire party with this - plus your units always refuse to obey commands. I always tell them to stop, but they will walk about anyway! and get killed in the process. AFter finishing with the first boulder, head to the next. Do the same for the next Dragon Warrior. Rinse and repeat. I always save after finishing with one boulder and I advise you to do the same. Occassionally, the Dragon Warrior will run down to engage you. Kenji will finish him off easily. Have Geisha heal him when that happens. With that, you will reach the summit soon enough and see the dragon. Mission 10 ---------- Starting units: Kenji, Karzen, 2 Dragon Warriors, 2 Archers "Betrayed! I should have seen this coming. There's a village to the East which can provide us with supplies and a work force. If we gain their support, we should have no problem wiping out the Lotus and returning to Serpenthom and punishing those responsible." At the start, a peasant will run off the the North East village. Follow him. Once you reach the village, the 3 peasants will turn to you. Have them show their loyalty by building a new hut between the pond and rice fields. Hurry up to build DoJo and Range and other essential buildings. Have the keep up quickly and rush to build 4 towers to the north of your base. There is only one huge enemy base to the Northern rice fields. But that one base will give you enough headaches already I assure you. That base will keep on throwing at you with her Warlocks and Blade Acolytes. What makes it even worst is that Zymeth will follow at certain times too. Whats so bad about Zymeth? Nothing, except that she can call down multiple bolts of lightning to strike your units for heavy damage, have a TON of HP, and is always accompied by a ton of Blade Acolytes and Warlocks. What's even worst is that the CPU will KEEP REGENERATING HIM!!! That means, even if you kill him, YOU WILL SEE HIM BACK AGAIN. My initial tatic was to use Dragon Warriors as a pure attacking force. But they keep running into Zymeth and his gang of Warlocks and Blade Acolytes. And that will be the last you will see of them. Your Dragon Warriors that is. Be VERY AFRAID if you see Zymeth approaching your base. Don't target to kill him first though. Kill off the blade acolytes first, the the warlocks. Finish off Zymeth the last. I hope you follow my advice and have built the 4 towers, because by then, most of your units are already dead. If your towers are up, and you have Arah and other archers upgraded range and damage with them, then you would have no problem with them. You could use the archer raze tatic. I chose to keep rushing none stop with my Dragon Warriors. You can build the Dragon's Monument now. Try it, save up 3 yang and let 4 Samurai enter. Appraoch the enemy base with a group of your Dragon Warriors. Group the warriors 1 and the Monument 2 so that you can fire the Dragon's Attack quickly. Have the warriors attack, and once the enemy start running over to engage, fire the Dragon's Attack. It will wipe out most of the enemy units. I don't know if it hurts your own units, but by then, most of my units were dead anyway. I should think that would be the last you would ever think about the Monument. I never built it again after that. 4 Samurais and 3 yang for a Pathatic Attack ???? forget it. Just keep up with the Warriors, have a rally point set just outside, so fresh troops will keep attacking the base. Soon, the enemy base will be dust. Scout around, and kill off any stray units around. The mission should end soon enough. Mission 11 ---------- Starting units: Kenji, Karzen, 2 Archers, 1 Geisha, 3 Peasants "The traitor Shinja must be defeated! He has ressuracted the old Serpent Guard, built himself a fine keep and allied himself with the Lotus - all must fall. Shinja must must pay for what he did to you Otomo!" You must deal with the Lotus Clan and the Serpent clan in this mission. The Lotus Clan is in the North Western rice fields. The Serpent Clan are in the Northern rice fields and in Serpenthom. You start off at a rice field without a water supply. You can choose to go back to the location of the old base and start a base there by building a hut between the rice and water, or you can start the base here. It is more advantageous to start the base where you stand. Have a peasant cross the river and build a hut quickly to draw water. Build a hut quickly to gather rice. Without troops to guard the Hut gathering water, that is a very weak place. It will fall the moment enemy troops start attacking. The hut and 3 peasants doesnt matter. Its the matter of your water supply being cut that is the deadly problem. Therefor, quickly tech up to the Town Square. Ignore the DoJo and Range. Build a bathhouse as soon as you can, then a Town Square, then the well near to a Hut. Send the 3 peasants below up now, have 2 gather water and the other to build a DoJo, then a range. Build towers facing the slope towards the river to the North West. This will also guard against enemy troops from Serpenthom. As per normal, build more DoJos and Ranges as necessary, and have your Kabuki and Dragon warriors up. By now you should have already encounter 3 rounds of enemy attacks. But you should still be very healthy. Get your troops and attack Serpenthom, leaving only the Zen Warriors to guard the base. Don't worry. Should any enemy attacks come, use your Zen masters to led them towards the tower. Dont forget to use the tower's special ability to stun them. Serpenthom will fall rather easily. After clearing that base, head north to the northern Serpent base. Keep up with your warriors, like I said, do not wait for the maximum unit count. As soon you have 8 to 10, attack. Keep going all out, and then wipe out the Lotus base. To the north of the Lotus base, finish off whatever Serpent clan units and then cross the river to the East. The Serpent Keep is there. Destroy it and Shinja will exit and fight. This time, he will die. Mission Choice: Confront the Mecenary Ninja and obtain their services before attacking the Lotus. Note: The Ninjas can be hired next time from the keep for 50,50 and 1 yang point once you choose the above option. The Ninja's special ability is to remain invisible at no cost of Stamina. He can practically hidden in the enemy base without being observed. Monks are more powerful however. The monks can also be hired at the same cost. Their special ability is Zen Trance - to meditate motionlessly to gain life. This drastically reduces armour though. Choose wisely between the two. You won't get Tao if you get the Monks though. Mission 12a (Ninjas) -------------------- Starting units: Kenji, Karzen, 1 Kabuki Warrior, 1 Archer "The Ninja are bound by the mysterious Soul Flame. If we destroy its pedestal to estinguish the flame, they are bound to us. We are not ready to build a town here, so we must use our forces carefully." After a brief sequence, Tao will join you. He is an excellent fighter. Use him well. This mission is much easier to accomplish then to save the monks. Just head to the western edge of the map. See the clearing beside the center pool to the west ? The pedestal is just there. Don't be afraid of the Ninjas, they are pathatically Weak. So much for being killers. Simple and straight forward. Once you reach there, destroy the pedestal, the mission is over. You would be able to train Ninjas via Keep in the later missions. Mission 12b (Monks) ------------------- Starting units: Kenji, Karzen, 2 Archers, 2 Peasants "The Lotus have allied with the Ninja and would prevent me from alling with the Monks. If we destroyed the Lotus outpost and weather the Ninja's attacks, we will be victorous, providing that the Monastery is still standing." Start by having both archers and the peasant to run towards the Monastery. The archers will make great defense tas the Monastery is on high ground. It will be difficult at the start to establish a base, with only Kenji and Karzen defending. Have the rest run very quickly to the East, and build a Hut between the rice field and the water. If you are under any attacks this time, Kenji and Karzen will not be able to hold them off by them self, so you would have to grit your teeth and send the peasants to help Kenji and Karzen. After the initial attack, build up your DoJo then Range and build about 3 Dragon warriors before concentrating on resources to build a Town Square. After the Town Square is built, build the 3 towers to the North and then build a Keep. Fill 2 towers with archers and one with Karzen. Fill up the last one Arah (if you have him, otherwise fill it up with another archer.) The defense of your base is great now. The attacks of the enemy is frequent, but weak, nothing your 4 towers can't handle. It's the monastery you have to worry about. Remember the Peasant you sent there? Build a Hut above the rice field beside the Monastery, and have your peasant repair the Monastery when it is damaged. Remember to Toggle the Peasant creation off there. You dont want any peasants there save one to repair the Monastery. Once base defense is done, move ALL your units to the monastery. Most of mine consist of archers, with flame arrows. Once there, leave about 5 archers, 2 dragon warriors and Kenji there, and have the rest head west to the enemy base. In my game, the monks are some distance from the monastery due to chasing the enemy frequently. The monks are good, though abit stupid. That leaves you to guard your base AND the monastery. Mission 13 ---------- Starting units: Kenji, Karzen, 2 Archers 3 Peasants "This is the last province before we arrive at the Lotus home plateau. Obliterating the Lotus here is the only option." Establish your base at the most southern rice field. It is possible to quicky tech to the Town Square without any attacks from the enemy. Build 3 towers first using 3 peasants, and while building these, build an Archary Range. Load your archers up into the 2 towers and change one peasant to an archer. Load up the other tower. Have 3 peasants build a well as close to a hut as possible, and have 2 peasants draw water from the well. Remove the peasants drawing water from the river. Have enough peasants drawing water and rice, such that you will have enough wealth to get the Keep. Do so, then use the many many peasants to build the keep. It should be up in about 7 seconds. Build another range, then a Dojo, Send 2 peasants to each range, have 2 draw water, the rest harvest rice. Keep an eye on your archers, have the Range rally to slightly north of towers. Build about 4 Dragon Warriors, with the remaining archers defending. Very soon, you should be very wealthy, build up on your huts and other structures. With 3 peasants concentrating on building the huts, your huts should be up very quickly. Your Fireworks factory and alchemy labs should be up also. Your archers are practically useless without the Upgrade range and Damage ability. As this is the 2nd last mission, you can expect some difficult. Peasant generation slows down alot after 30 unit count, so dont wait, as soon as you have that many, send a few Ninjas or other units to scout. The Ninjas are very useful for their invisibility technique, so use them well. Scout the map, and you will see that there are Lotus bases to ALL the rice fields save the one just across the river near to the horses. I wouldnt recommand catching horses here - the Lotus will eat up any peasants attempting to cross the river. Being in a very disadventages position, with 4 routes leading across the river into your base, AND surrounded by enemy forces, you can be sure that this is NO EASY FIGHT. Belive me, it gets much worst then this in the last stage. At least Zymeth won't be attacking you here, so you can breath a sigh of relief. Enemy forces will be attacking you from each different base, so the sooner you destroy a base, the lesser the attacks you suffer. Watch your towers, if you think that you can place them in a better position, DO SO. every unit you save, is one that can be used to destroy the Lotus fortress. It's recommanded you use the Archer Raze tatic to first burn down the base to the west. The western base is situated atop a small hill, so take your time and raze the buildings one by one. Your towers should be protecting your base, along with the monks/ninjas and your Zen Masters. The Monks make great defenses, but Ninjas make good scouts so either which is good. Have patience, alot is needed. I took at least 3 hours to finish this mission. Just burn down the bases one by one and make sure no enemy peasant is left alive before you move to the next. Mission 14 LAST MISSION ----------------------- Starting units: Kenji, Karzen, 1 Samurai, 2 Dragon Warriors, 2 Cannoners, 2 Peasants "Zymeth is using the Orb - no doubt - If we besiege his forces, he should show himself. Once we kill Zymeth, this should be all over..." The last mission of the game. Not surprisingly, this mission is INSANELY DIFFICULT. I took about 5 tries before I realise the effectiveness of archers. Yup, it was here only that I discovered the Archer Raze tatic, because my efforts to use pure Warriors was futile. The maximum unit count is 50, but I didnt go above 30 most of the time. Not that I want to, but that the enemy kept coming to kill off all my forces each time I even accumluated enough to have a PROPER DEFENSE, not to mention any pathatic attempts to attack! I feel so sick, I took about 10 hours before I finally figured out the way to lay out my base such that my towers will protect them. And most of the time, I just had to let the enemys destroy the buildings which were out of reach so many times. You will be so thankful that you got Arah (if you had that is heheh). Her arrow attacks deal so much damage , and has such a long range. Ok, enough of this shit, now for the base lay out. I shall attempt to draw the map. ricerice riverriver ricerice riverriver ricericericerice riverriver ricericericerice riverriver xxxxx xxxxxx ricerice riverriver x ARx xDOJOx ricericerice riverriver xxxxx xxxxxx ricericerice riverriver ricericerice riverriver ricericerice riverriver 1T ricericericerice riverriver TT ricericericerice riverriver 4T 2T ricerice xxx ===Bridge=== TT TT ricerice hut ===Bridge=== All other buildings here 3T ricericericerice riverriver TT ricericericerice riverriver ricericericerice riverriver ricericericerice riverriver ricericericerice riverriver ricericericerice riverriver ricericericerice riverriver ricericericerice riverriver riverriver ricerice riverriver ricerice riverriver riverriver riverriver CliffMountainCliffMountainCliffMountainCliffMountainCliffMountaiffWATERFALL CliffMountainCliffMountainCliffMountainCliffMountainCliffMountaiffWATERFALL Forgive my map, I know its a little crude, Just use the shape of the rice fields, the bridge and the waterfalls as referance to the map. See the bridge ? That is where the enemy forces will engage your troops most of the time. (about 80%) Other enemies will appear about 20% of the time from the top 2 bridges. Follow the pattern. The enemy will not attack for the time being. Build the DoJo slighly into the depression of the rice fields. Build the first tower DIRECTLY below it. As close to the rice fields as possible. Build the Range next, then the hut close to the bridge. You may wonder why I choose to place the hut so close to combat zone. Two reason - the Hut is cannon Folder for the enemy Blade Acloytes and other melee attackers. The other is that it serves as early warning before your peasants come under attack. You should get plenty of Yang. Research Range and Damage for the archers ASAP before damage and life for Warriors. Rally your troops to just beind the hut. Get your Town Square up quickly and have a peasant build huts surrounding the rice fields to ensure fast harvesting. Have 2 peasants draw water near the waterfalls and not near the bridge, as it is extremely dangerous there. Ok, once your Keep is up, build the 4th tower. Meanwhile, 3 archers should already be in the first 3 towers. Pull out Arah and put him into the last tower (4T) beind the first 3 towers. Get the Flame arrow ability and try to burn down the forest to the west of your base. This is to prevent sneak attacks by the Lotus coming from the Northern regions. Pump out about 12 archers and 4 warriors. Place them behind the Hut. Place your Ninja on the other side of the Island with invisibility on to look out for enemies. Your archers should take good care of any Warlocks and other ranged units trying to burn your base. Before the enemy Blade Acloytes arrive at your base, they should already suffer heavy damage by your archers. With this excellent defenses, any enemy that come from the east should be dead meat. Any that goes past the hut will be killed by the Warriors. Use Kabuki warriors upgraded with Flash Powder. Any Blade Acloytes should be blinded first, then killed. You should suffer very little loss if you do so correctly. Does the warriors rush to their deaths ? Select all units and press N. This will enable them to use Range attacks when possible, and not move out to engage enemy units. Group the archers number 1, and warriors number 2. This will improve your control over them. Now, for the attack. My method is very slow, and will take a very long time and patience to execute. Like I said, when I try to move the units out of the safety confines of my base, they all get wasted. Train about 4 archers and upgrade them with Flame arrows. You should have plenty of Yang, so summon 5 Ninjas or Monks to accompany the archers. The Ninjas should scout ahead, but if you are using monks, they should stick with the archers. Use your archers to force attack on the towers first, and set it alight. Dont waste your forces. If you encounter large groups, draw them to your main defense force. Use your monks to stop them if you must, as I find them easly replaced. Take out the main structures first. If you find lone Blade Acloytes attacking you, use your Ninjas to attack, Else just let them stay and watch. Monks however, definately will have to attack. The computer will keep building back what you have destroyed, even Huts. Just keep razing the East camp and be relentless in your attacks. Once you have destroyed the camp just east of you, move further east, and attack that base. Now you can move ALL of your forces out with them. Cross the river and move North East. Once you have cleared that base, Zymeth will start saying something about being cleanse of his evil, and will approach you from the NorthEast. If you had a large group there as I did, you probobly won't even feel him bite. Stay on the North Eastern Mountain. You will now see ALL of the Lotus. I was so glad I didnt know so much existed in the first place. It now seemed that ill I did was just to scratch his base! Anyway, the Lotus is of no threat now. It will be simple work now, just move all your peasants into the range and make sure you have enough Dragon Warriors in your base. You need about 2 Dragon warriors and 5 archers to take care of any threats that will come. Hell, you probobly wont need them anyway :) the towers will take care of those critters that will attack you. With the scene, Kenji will go into some sort of bezerk mode. Make sure you bring him into the safety confines of the North Eastern battle group on the mountain. Any monsters that attempt to rush up will be killed by your archers long before you can smell their breath heheh. After some time, that final Boss will come (I won't say his/her/it name to spoil your game:). In fact, I didnt know he came until the game suddenly was over. I had to reload then see my archers shooting at him below, and then he is dead. Game over. Pat yourself on the back for surviving such a tough mission. Note: From what I've seen in the forum, someone pointed out that you could simply send a Ninja in stealth mode up thru to northern base to lure Zymeth to your home base. Can anyone confirm on that ? ===================== 7. Acknowledgements ===================== 1) Thanks to IEniGmol@aol.com for pointing out my mistake in refering to Arah as him/his and not as her. 2) Thanks to Keo Reo for pointing out that houses does not increase peaseant creation speed. Can anyone please verify with me on that ? I have varified that houses DOES increase peasant regeneration speed. Thanks Keo anyway. 3) Thanks to Kirbystillontop for pointing out in the forum that you could simply send a Ninja up to the northern enemy base to see the Zymeth sequence at the last mission and lure him into your base to be slaughtered. 4) Thanks to Jason Hau for the below information: "Maybe you've gotten this already, but in Mission 8 it is possible to gain the Lotus hero Soban as an ally. The trick is that you have to defeat the southeast Lotus base first. After the base is destroyed, climb up the windy hill in the southeast corner. Once you get to the very top of the hill, you will see Soban getting into an argument with Koril. Soban basically says that he doesn't want to sacrifice his golems for Zymeth and would rather join Serpent instead, and you get to control him for the rest of the mission. Afterwards Lotus seems to send a group of units to the hill to try and kill Soban, so it's recommended that you send a pretty decent group of units up to the hill. And plus if Soban dies during this mission I don't think you can summon him with the Keep later, he has to survive if you want to use him in the later missions. It seems if you meet (or kill) Koril at either the southwest base or the northeast base before you go up the hill, you won't see the conversation between Koril and Soban and you won't be able to get Soban in your party. (I'm not sure about this part, but I've played through the mission twice and that's the only reason I can think of that I didn't get Soban on my first time through even though I went up the hill). And despite some of the rumors on the board, it is possible to have both Arah and Soban. Hope this helps. " 5) Thanks to Da Devil for pointing out that Geisha do gain a Sacrifice ability which heals all nearby units and that they do not suck. :) 6) Thanks to coolman32@angelfire.com for an added tatic on mission 8. Refer to mission 8 walkthrough. Thanks also for pointing out my spelling errors :) 7) Thanks to Michael Blydenburgh for telling me my walkthrough helped. Hey! praises always swell my head a little :) 8) Thanks to Nathan Cocks for the most helpful bunch of information below. Hey, you have just answered a ton of my questions in a single E-mail. Hullo DeEpBluE, Just been reading your Dragon Clan walkthrough for Battle Realms and just wanted to make a few suggestions. With regards to the peasant huts you are correct in your assumption that the more you build the faster peasants are created. This is true but the gains work on a decreasing returns principle where the more huts built the less of an effect each new hut will have on peasant production. Three is around the optimal number, any more and the benefit is negligable. You also proclaim not to like horses and geisha. Ever thought of combining the two? A geisha on a horse makes a wonderful support unit (make sure she has the 'art of massage') simply have her guard the back rank of units you are sending' into battle, she will ride forward and heal front ranks if need be but will stay out of the battle. The horse effectively boosts the amount of damage she can take. Also if you are ever facing the Wolf clan and they are sending out heaps of wolves a horses trample decimates them. I also believe you are underestimating the true effect of a Kabuki Warriors flashpowder. While the game hints that it blind opponents its actuall effect is that the next attack the flashpowdered unit recieves will do double damage. This can make for brutal combinations of battle gear. Try FP Kabuki mixed with a group of spearmen with whirling spear. Activate the FP then the WS, most everyone will die and you will loose few units, if any. This technique is also very effective with PK Canoneers equipped with shrapnel kegs. Two or three SK's into the middle of an FP'd army spells doom (watch the bodies explode for proof of how powerful the attack can be). Another use for the PK Canoneers is to have a group of 4 or 5 (or more if you can afford it) with the Indirect Fire battlegear. Send them toward your enemy base with a single archer with zen arrows. Simply launch a zen arrow at the base to reveal structures and then activate the canoneers indirect fire and attack a chosen structure. Tbis is an ideal way to get rid of Watchtowers while staying out of their rang. Of course take some melee units with you to protect your canoneers from possible counter attack. As for the Samurai you will find them very effective if you stock up on Yang points and have the Yang Blade Battlegear enabled. Your Samurai will slaughter whatever they come across. Hopefully this tips might give you a bit more use out of units you may not otherwise use. The main secret of Battle Realms is to use your Battlegear in conjunction with other Battlegear. While using one will create gains, using two or more that compliment each other will result in the most successful battles. And great work on the faq. 9) Mark pointed out that its possible to get Gaihla in Mission 8 where there is a choice to be made to destroy the Wolf Shale mines. Is this mission confused with Serpent Clan mission? Can anyone verify this please? "Wanted to let you know that it is possible to get Gaihla not sure I'm spelling it right. She is the Wolf Hero that has the ability to do an area effect full heal to allies I think it is around where you say mission # 8 is There is a choice you must make and I made the one to destroy the wolf shael mines. At one point Gaihla is being attacked by 3 pitch slingers. Just trash those guys and she will work for you and you can summon her from the keep from there out. She is quite a good hero I went the Garrin route and I like her more than Garrin. Thanks, Mark" Any submissions, tips, death threats, praises, violent disagreements please send to deepblue@trust-me.com Please contact me if you wish to place this on your site. I will agree to any request as long as it is not used for any commercial purposes. All notes Copyright to the author. All works copyright to DeEpBluE. Nothing may be reproduct without explict permission from the author, save facing legal action. All unit, building names trademark to Crave Entertainment, Inc. Battle Referance List also trademark to Crave Entertainment.