Half-Life - The Way Through Black Mesa rev 1 Walkthrough by Bernd Wolffgramm, Editor DLH 98 Published in DLH 98 Jan 1999 - All rights reserved. This is a complete walkthrough, it will guide you through all traps and riddles in this game. Level: Anomalous Materials Look around a bit and go to the wardrobe. In the room behind it you will find your suit. Dress with it and take the stuff from your locker. Now the guard will open the door to the secured area. Head up to the test lab. Walk into the test chamber, climb up the leddar and press the button. After the sample has been released push the vehicle into the machine. Now the shit begins. Level: Unforseen consequences Leave the test chamber, the first door will open by using the 'activate' key. Make your way back to the two scientists, one will open the door for you. In the next room let the energy flash crack the next door. Now run through the next corridor, grab the jimmy, smash the lower window, do the same with the door to the lift shaft. Climb up the leddar on the left side and jump onto the platform at the top. Move right back to the information hall, crawl through the air condition at the bottom into the computer lab. Jump onto the fallen computer rack into the corridor and move right. You will get to a hole in the corridor, jump down into the water and find the valve. Open it and the water will get you to another hole, move out of the water. In the next hall use the lever and jump on the sinking platform. Avoid to get hit by the facehuggers. You will get to a bridge that breaks down, use the tubes on the right to bypass it. Move into the air condition shaft and let youself fall down in the next corner. Open the door and move into the mud, turn left and follow the water to the end. Use the leddars and jump from box to box to get to the lower platform. Follow the way to the elevator. Level: Office Complex The loaded power cable stops you. Open the air condition shaft and move right. Find the red door, turn the power off. Leave through the door, smash the window, move the small table in front of the window and jump into the office complex. Make your way through the boxes and get the pumpgun. The guard has opened the door in the meantime, don't forget to get all the ammo from that room. Go back now to the room with the water. Jump from the table to the switch in opposite the door and turn off the electricity. Open the air condition shaft, creep in and make it up to the end. You will fall down into a corridor. Move the two boxes so you can use them as a stair to reach the leddar. Climb up and you will get to a room with an automatic machine gun. If you want to turn it off you fast have to creep beneeth the iron platform right under it and use the lever (though this is not necessary). You will pass two soldiers and a few scientists (more or less living) untill you get into a cafeteria or something. Hack the woods from the door. You will get to the cold-storage house. Look out for a red switch and use it. In the first room of the cold-storage house you have to climb up the leddar now, creep into the air condition system and jump from cupboard to air shaft and finally you will get to a metal room. Leave and jump into the elevator shaft of cause to reach the leddar. Use three leddars, the last one to get on the elevator cabine. Jump in and another level is done. Level: We've Got Hostiles This level is quite linear. Only try to avoid these laser barriers which activate heavy machine gun fire. You will have to fight against soldiers and you finally will get into the fresh air for the first time. Jump fast into the bunker on the left because you cannot stand the enormous fire power of the foreign troops. Climb down the leddar and you will get to a ventilator shaft. The correct way out is right at the bottom of the shaft. Use the middle air condition shaft to escape. In the control room press the red button to open the door. Level: Blast Pit Crack down the woods from the exit. Walk up and use the lever which makes the platform come. Use this lift. Wether you go by foot or use the trolly you will get to a sea with toxic waste. Leave this waste over the boxes and climb on the tube. Follow the tube, jump into it and finally leave it. Use a leddar again, get on the higher of the two tubes and jump on the balcony. In the big toxic waste hall use the lift and follow the way. If you blow up the way - jump! You will get to the monster tentacle. I think there is no way to kill it right now - just try to survive it on your way down inside the shaft. The tentacle is blind by the way and you can use the granates to send it to the wrong way. You will get to another shaft, use the display to call the lift. After a few seconds the lift crashes down the shaft into a toxic waste. Get out there as fast as you can and jum onto the platform. A scientists asks you to start a generator. Follow the corridor, use the elevator and climb up the leddar, be carefull with the moving platform. Jump on the tube and activate the generator. Make your way back to the scientist and climb up the leddar in the toxic waste shaft. Jump to the platform. Now you have power, what you need is fuel and oxygene. Make your way up to silo 03 through the tentacle shaft. Run along the corridor, you will find the fuel room locked. Climb down the leddar and let yourself down through the tube. You will end on a small rusty tube. Do not leave that ! Follow the tube to the left and leave over a leddar. Shaft time again, turn on the fan. Now move up one ledge and jump into the air stream of the fan. This will get you to the top of the silo, crack up the woods and creep into the air condition system. You will get to a control room where you can activate fuel and oxy. Now make your last visit at the tentacle shaft, climb back into the control room and blast his ass goodbye. Now get down to the hole in the middle of the silo. Jump into the water, dive through one of the holes and leave the water on the right. You are now on a tube system. Don't climb down the leddar but jump on the tube. You must follow the tubes, jumping from tube to tube to get to a valve. Use it and the two tube will move to one. Follow it to a room. Level: Powerup Don't mess with the 1st monster you meet, you have no chance. Use your speed to run into the corridor right opposite of the entrance. Keep left and move to the silo with the hazardous waste (to be opened with the wheel). Fight your way up the leddar and jump onto the 2nd platform. Be carefull: Behind almost any corner soldiers will await you. Follow the arrows to the power generator. Use the lift. Fight your way down the iron stairs up to the water and remove the boxes that block him. Go to the control room and turn the generator on. Now go back to the monster. Run into the left large corridor and use the switch. The monster now will be grilled. Now drive the rail onto the platform, go to the rail control room and use the lever. Now drive the rail highspeed through the wall. Level: On the rail At the guard use the switch to open the barrier. Go the end of the tunnel and shoot the aliens on the ceiling. Now drive the rail to the lift. Let the train go, you will get to a switch where a hook blocks the trail. Kill all enmies here and let the trolly move on. You will get to switch where you have to shoot the arrow to let the trolly go on straight away. Leave the rail at the next platform and you will find the control room for the hook behind a pile of boxes. Use the lever. Now drive back to the hook, also shoot the arrow here and let the rail roll. You will get to an underground station with three gates. Kill all soldiers and use the switch on two of the paltforms. Now move up the stairs at the right gate, keep right and walk into the tunnel. At the hook move right and upstairs. Move on and enter the rocket silo behind the red door. Climb down and you will get to next rail section. Let the train go. You will get to a nasty guy with a rocket thrower. Unbelievable but true, he can only hit you, not the trolly. So just duck, when you come by. Leave at the next barrier and jump-duck over the undestroyable boxes. Walk upstairs and use the lever in the control room. Go back to the green boxes, now move left. Get on the next trolly. Drive onto the platform. You will get to the next floor. The easiest way to survive is to duck. If you come to an arrow - shoot it, you will need to drive on straight away. Once you have stopped, move down the leddar and finally the world has you back. Walk through the red door. You will get to some stairs which are secured with three laser barriers. Push the small box close to the big one and use them as your stairs. Launch the rocket and leave the bunker again, move left and climb down the leddar. Use the new trolly. Level: Aprehension Crack up the lock that keeps the tons, dive up and use the tons as your bridge to the right. Move up and jump in the water again on the other side of the yellow-grey wall. Dive along the corridors, behind the doors you have the possibility to dive up to get some air. You will get to a fish monster. Move around the water, go upstairs and climb into the cage. Now you have the cross bow. In the water escape through the wood lattice and pick up enough ammo to kill the fish. In the next bassin room, move around, jump through the hole in the lattice and dive along the tunnel. Activate the power in the generator control and jump over the moving cylinders to get to the other platform. You will get to a computer room. Kill all the aliens and a collegue will open the cold-storage room for you. Hurry up! Now make your way up to the next guard. He dies. Move into the platform in the middle of the yard and activate surface access. Now run into the tunnel and access the dark room. You will wake up in a garbage yard and the walls are coming towards you. Jump fast from one box to another, pick up the jimmy and leave over the leddar. Crack the lattice and move down. Follow the light! Level: Residue Processing Move through the cave and use the valve at the silo. Climb up the leddar and crawl in. Follow the guard and take his weapon (he didn't have a long life, too pitty). Return to the main area, access the toxic swimming pool and leave through the tube. Jump straight on and creep on the tubes. Now it will be an in- and outwater session, leave the area in a hall with three conveyor belts. Move out the water and push the middle lever at the conveyor control. In the back room press the green button and run to the belt where you have the most space to creep. Now let yourself always fall to the next lower conveyor belt. If you have survived you finally will get to a shaft. Climp up the leddar and another level is done. Level: Questionable Ethics Jump over the fence and press the button in the next room. Kill the gorilla monster and in the next room it is barbeque time for a couple of facehuggers. Leave and talk to the guard. You will get to a large hall with an active laser barrier. Shoot this and a door will be accessable. Move around on the next floor and press the red buttons four times. Now got to the lab with the yellow button. Push the box as close to the middle as possible. Now press the button and the wall will be cracked up. Jump down and talk to the scientists. Lead one to the eye scanner in the main hall. Level: Surface Tension The red door is locked, so jump into the water on the right side and climb up the leddar at the intake tower. Press the button here and glide back into the water. Now open the lattices manually and dive in. You will get to smooth water, climb up the leddar and enter the tubes. Now comes a most sucking part. You will get to about five areas. The exits of these areas are only small holes in the rock. You need to get to a grey tower. Use the valve here and go to the mine field. Shoot in the sand to find the mines, now jump behind the fence and jump into the open hole. Free climbing will be your new hobby. Make your way up to a cave and get the rocket thrower. Time for the helicopter to say good bye. Now move right and use leddars again to get to another tube. You will get out ... on a marines training camp. Forget the tank, just open the big door in the guard shed. Move in. Unfortunately you have to eliminate the beige tank. Over run him and hide next to the door. Now use the rocket thrower. Move right around the ordinance storage facility - beware of snipers. Creep beneeth the barbed wire and shoot the explosive tons to kill the electricity. Now use the power tree to get on the roof. Do a little labyrinthing to get to a hole in the roof. Jump in. Level: On Your Own Now don't even think about touch something. Don't move any box, don't blow up any laser traps. Shoot any facehugger as fast as possible. If one laser trap explodes, the level wil be restarted. So save as often as you can. Jump and crawl to the elevator in the opposite corner of the hall. Crack the box that blocks it and go to the control room on the left. Press the button and jump onto the lift. From here jump into the lift area in the middle of the room. Use the lift. Save! You have to cope with the tank. Move around the building into the house, kill all enemies fast, the guard upstairs must survive. He is the only one that knows the door combination to the weapon storage. Grab anything you can carry and also smack the boxes to get back the cross bow. Now jump out of the window, move right along the ledge, jump from one power box to the next and climb up the leddar. On the roof you will have to use the small platforms and the foot bridges to get to the platform in the left corner. You will get to a dropping place of the soldiers. Fight the aliens and use the immobile canon to crack the large portal. Use this ... hmmm ... as a trampoline and jump down on the over side of the roof. Creep into the air condition system. If you have fallen down use one car lift to get out after the canon has blocked the way out. Now use the canon for your needs and open the door with it (also helps with the three aliens). Move around the ledge including a little double jump. In the streets use the monster slime to get on the right roof and jump into the water. Climp into the tube. In the moment the soldiers puts in a granate move back and dive. Jump from the ledge to the ofen tube, open the hatch and crawl in. Kill the soldiers and look for a guard to open both the door and the barrier. In the garage let the monster be monster and run right fast. Two monster slime later you are on a silo and your task is to give the right coordinates for air attacks. You have to destroy the door and the wall on the left near to the water. You also have to 'kill' the power tree because you will need it as a bridge to get to the tunnel. Level: Forget About Freeman You will come to a small hall ... the ceiling is coming down, so be quick along the ledge. Jump down from the control room and keep right. If you have the choice, move right again and use the valve on the small platform. Climb down. Push the iron box into the water and use it as a platform to get over the fence. Dive on. Kill the fish and dive through and under the gear drives. When you have left the water it is fragging time again. Kill all soldiers including the tank. You should have enough rockets. After you have left the elevator, move right. And then it is tank time again, but this time it is you who fires the gun ! Use the small canon to clear the rest. Now follow the left way, press the yellow button and another level is done. Level: Lambda Core Move into the control booth and press the button. Now jump onto the platform and follow the truck down. In the next room you play a little hide and seek with four ninja girls. After you have won, make your way through a pile of boxes, move up to the upper ledges and find an elevator. In the hazardous material bay B climb up the leddar on the right and the scientist will open the next door for you. Now you have to do two things. Find both of the two pumps and press the button. The way to one of them seems to be blocked, but you can creep through the barricade. then go to the main pool, jump down and dive to the reactor to spin both wheels there. Dive up and leave over the leddar (move with the direction of the flashes). The next lift is broken but you can use the leddar to climb as high as you can and jump to floor B. Open the door to the transporter and move into the right light. Make sure you land on a platform on the over side of the fence. Jump into the middle. Any port leads you to another location. The right combination is: 2-4-7. Now you are standing in another room. You have to push the button on the left and right to activate the transporter in the middle. You are save on the moving ring but you will have to duck when it is moving up. Use the leddar and you are in the most important lab. Let the scientist open the door for you. Wait for the scientist to give you the sign, then stand on the starting point and jump into the dimension door. Level: Xen Jump down to the next ... emmm ... thing and jump to one of the smaller platforms. You will get to the mother of all shells. Go to the healing pool, right next to it you will find a way into the inner of the cave. Use any of these mechanisms looking like a mushroom. Then blow up the cage in one corner. Jump into the transporter. Level: Gonarch's Lair Look for a spider web. Unfortunately you cannot break it yourself. Fight with Gonarch and when you have collected many hits he will go to his web. Follow him. The same game in the next vally. When he is gone, fall through the net in the middle of the platform, but be sure you land on safe ground. Here is another healing pool. Now follow Gonarch and shoot him from under the web. When he dies, a dimension door opens. Level: Interloper First reach the cave and follow the tunnel. You will get to a moving obelisk, make your way over the small moving platform to the back of one of the blue aliens. This will take you to the transporter. You are in a cave. Move left and get into a cave tunnel on the opposite at the place. Jump over the stones and bypass the violet monster without bigger damage. Leave this place on the other side and make sure that you can jump on the top ring to bypass the two tentacles. Follow the way and you will get to a transporter that will beam you to the alien factory. The aliens need a few minutes to see you, so fast jump onto the lift, go to the first floor and wait till the lift is in the basement again. Now jump on the roof of the elevator and go to the conveyor belts. Change belts and you will be transported to a toxic waste, get out there fast. Now the aliens see you. Fight your way up to the moving piston and jump on it. Follow the way and crack as less tons as necessary, because there are unfriendly persons living in them. You will get to a blue portal. This doesn't work, so use the red enlighted alien air system next to it at the bottom. Follow it and you will get to another hall. Use the spinning lifts to get to the dimension portal high up in the air. Jump in. Now you are just a few steps away from the last level. Level: Nihilanth Okay, you are alone with a monster baby, and a nasty one. Your goal is to survive and kill Nihilanth. First crack up the yellow gems that protect him. Two hits with rockets will do so. Hide behind the green rock. Nihilanth will shoot with a teleporter flash at you which will bring you to three different sub levels. These are not so much defended but you will find enough ammo there. First you will get to a beige level with funny ledges. Use the low graviation and jump step for step to the transporter at the ceiling. In the next sub level you will find a blue enlighted ammo storage. Kill all unfriendly forces and jump on one of these moving balls. The last level is a wide underwater area. Collect all ammo packs and climb out of the water. The alien slime will get you to the transporter at the ceiling. After you have cracked the three gems shoot from all canons you have to Nihilanth. His skullpan will open. Now use the trampoline to get over him and fire in his head. He will explode. Your last action is to talk to the guy and jump into the green flashes. A few comments on the game: I have played three games over the last weeks using a 3D graphics engine: Sin, Blood 2 and Half-Life. I liked Sin and Blood 2, but in my eyes Half-Life was the most exciting of these three games. When I played Sin it was the first game where the enemies AI was a little bit more unpredicatble than in e.g. Unreal or Quake 2. The Blood 2 AI sucked, but in Half-Life the enemies gave me the most thrill. E.g. the AI of the soldiers is cool, they are real guerillas, not only dump targets. Well done Valve ! We are looking for more of these quality games ! Thanx to Oliver Wiesemann, olwie@paderborn.netsurf.de Bernd Wolffgramm, Editor DLH 98 bernd@dlh.net Copyright by DLH 98