*********************************** BENEATH A STEEL SKY *********************************** INTRODUCTION: Fosters Overmann,a brave guy, lived in the Gap with his mother. One day, they were attacked. His mother was killed and he was kidnapped to the Union City. The helicopter was crashed during the journey and he was escape. Now he must find out what is going on and what to do. PART ONE: SOLUTION NOTE: Whenever Fosters talks to a character, he must keep talking until the character have no further replies. Usually left click on an object to look as it and right click on an object to make some actions on it. ESCAPE FROM THE RECYCLING PLANT =============================== Refer to Map 1. After the crash of the helicopter, Fosters is escaped and run to the Recycling Plant. Officer Reich runs after him. On the stairs, read the NOTICE on the fire exit. Take the RUNG on the left side of the stairs. The rung is a metal bar or crowbar. Open the FIRE EXIT with the metal bar. Then Fosters can play trick on Reich. Go downstairs after Reich was left. Go right and examine the junks. There is a ROBOT SHELL on the right side. Insert JOEY CIRCUIT BOARD into the robot shell. Now Joey can be activated as a cleaning-purposed robot. Talk to him. Go right, talk to the man, Hobbins. Try to open the cupboard but Hobbins will prevent you from doing so. Go back to the junk room, stand on the LIFT and then the alarm will be activated, so Hobbins will come out and disable the alarm. During this moment, Fosters should run to the machine room and open the CUPBOARD and take every thing as soon as possible. If Fosters fails to do so, play the same trick again. There are a SPANNER and a piece of SANDWICH inside the cupboard. Go back to the junk room and wait for the TRANSPORTER. Examine the transporter. Talk to Hobbins about the transporter and then go back to the junk room and ask Joey to start the transporter. Once the transporter is activated, it will transport wastes to the lift. When the lift is going down, Fosters should climb down through the HOLE. Now Fosters arrives at the furnace room. Wait for Joey. Talk to him and then examine the LOCK of the door. Ask Joey to open it. When the door is opened, Reich comes in and points his gun at Fosters. It is surprise that the LINC watchcamera kills Reich before he kills Fosters. Examine the CORPSE, and take his ID CARD and a pair of DARK GLASSES. The dark glasses is useless. Exit to the upper level corridor. Don't go to the police station and use the ID card to access the lift there. Since Fosters does not have enough LINC statue to access the lift, he will be killed. Go right and insert the ID card into the LINC terminal beside the lift. Read all news and all advertisements. ACTIVATING THE LIFT TO MIDDLE LEVEL =================================== Refer to Map 2 and Map 3. Go right until you see the wreck of the helicopter, talk to the officer about the wreckage. Go right to the pipe factory. Talk to the supervisor, Gilbert Lamb. He will ask Fosters to leave as Fosters is not authorized to go in. Walk outside until Lamb comes out. Talk to him and then give him the piece of sandwich. Go in the pipe factory again and talk to the girl, Anita. Go right to next room and talk to the man, Potts. Look through the window to view the store room. Since there are sensors outside the store room. So Fosters can not go in. Insert the SPANNER into the COGS, so the delivery system will totally crash. Take back the spanner from the BROKEN COGS. In the same room with the broken cogs, talk to Joey and ask him to check out the store room. He will report that there is an alarm unit. Go back to the welding robot near the entrance. Use spanner to loosen the WELDING -ROBOT's nut (just right click the spanner on the robot). Talk to Joey about the new shell and give him the welding shell. Go back to the room with the broken cogs. Ask Joey to weld out the alarm unit. After Joey completes his job, go in the store room. Turn over the GANGWAY, take the PUTTY from the floor. Give the putty to Joey and ask for identification. Joey will tell Fosters that it is a lump of plastic explosive. There are a can of WD40 and a key on the shelf. They are useless. If Fosters takes them, he will be robbed by Potts when he steps out from the store room. Potts will take away the can of WD40, the key, the pair of dark glasses and the piece of sandwich. Leave the pipe factory and go to the power plant. Talk to the old man. Loosen the BUTTONS of the steam machine near the entrance with the spanner. Note that there are 2 buttons, one at the left and one at the right. Then Fosters should stand somewhere near the left button and ask Joey to press the button. When Joey presses the right button, Fosters should press the left button at once. If both buttons are pressed at the same time, than the valve of the steam machine will be opened and thus the old man will leave the power plant. Go to the power switch box at the left. Turn off the SWITCH and the bulb will go out. Take the BULB. Place the PLASTIC EXPLOSIVE into the LIGHT SOCKET. Turn on the SWITCH. The explosion will blow away the door of the switch box. Do not place the plastic explosive while the switch is on or Fosters will blow into pieces. There are 2 switches inside the switch box which Fosters can access. Flip the RIGHT one DOWNWARD. Thus the power of the lift is switching on again. Now Fosters can go down to the middle level. Go the lift. Ask Joey to cut the cable hang outside on the pipe factory. Then sweep the ID card on the SLOT of the LIFT. When the lift is opened, go in. Note that if Joey is in the same screen when Fosters goes in the lift, Fosters will ask Joey to come in the lift. D-LINCING GILBERT LAMB ====================== Refer to Map 3, Map 4 and Map 5. After stepping out from the lift, take the CABLE from the floor. It is the cable which Joey cut at the upper level. Go right to square, visit the insurance shop and the travel agent first. Go to Belle Vue, it is located to left of the lift which to and from the upper level. Talk to the man in the garden. The right apartment is Lamb's and the left one is Reich's. Fosters can peek through the windows to take a look of the apartment. Sweep the ID card on the door's SLOT of the left apartment. Go in and flip away the PILLOW, there is a MAGAZINE under the pillow. Take the magazine and read it. Wait for Lamb in the garden. Then talk to him about who fix the lift. However Lamb will not care who do it. Go right to the travel agent. Give the magazine to him and he will issue ticket for you. Wait a while and take the TICKET from the desk. Go up to pipe factory and wait for Lamb. Give him the ticket and he will promise giving Fosters a trip on the pipe factory. Go in the pipe factory and wait for him. Talk to him again about the trip. Then Lamb will give Fosters a brief introduction of the pipe factory. After Lamb leaves, Potts will not prevent Fosters from going right to the safety room. Go right to the safety room and talk to Anita. Ask her about RETINA JAMMER. Then give her the ID card and she will copy the retina-jammer on the ID card. Go out and find a LINC terminal, insert the ID card. Select 4) SECURITY SERVICE and after the checking of retina, type in the password. Select 1) READ DOCUMENTS there are 2 documents: BRIEF.DOC and REPORT.DOC, Fosters can not read them as they are encrypted. Go back to manual of security service. Select 2) SPECIAL OPERATIONS Select 1) FILE ADJUSTMENT After adjusting the file of Lamb, go back to the special operation manual. Select 2) AUTHORIZE D-LINC So Lamb is being D-LINCing and thus he can not go back to the middle level from the upper level. ENTER LINC SPACE ================ Refer to Map 1, Map 2, Map 4, Map 5, Map 6 and Map 7. Go to the upper floor and wait for Gilbert Lamb. Wait until he try to use the lift. Since he is de-LINC, he can not go back to the middle level, talk to him and he will ask Fosters to look after his cat. Now Fosters have the access right to Lamb's apartment. Go down and go into Lamb's apartment. Fosters can open the door with the ID card. Inside Lamb's apartment, take the VIDEO CASSETTE from the book case. Put the video cassette into the VCR, the cassette is about Lamb and his cat. Turn on the FEEDING MACHINE to feed the cat. Go to Anchor's insurance and talk to him. Ask him about the Schriemann port. He will advice Fosters to visit Burke. Go to Burke's Surgery. Talk to the man outside the clinic. Go in and read the LEAFLET on the table. Activate the HOLOGRAM (just click on the HOLOGRAM PROJECTOR). Ask Joey to persuade the hologram woman to open the door. Joey will be refused by the hologram woman several times. Keep asking Joey to do so and finally when Joey mentions about Mr. Overmann, the door will be opened. Go in and talk to Burke. Ask him for surgery of SHRIEMANN PORT. Finally Fosters can get the Shriemann port when he promises the exchange of his balls and the port. Talk to Burke again about how to go to the ground floor and Burke will advice Fosters to see Mr. Anchor. Go to Anchor's Insurance and talk to Mr. Anchor. Tell him that it is Burke send Fosters to his place, so he will leave for a while. During this period, ask Joey to weld down the ANCHOR from the statue. If Mr. Anchor come back before Joey cut down the anchor, ask Mr. Anchor to process the special policy again and so he will leave for a while again. Go up to the upper level. Go to the fire exit of the recycling plant. Tie the cable to the anchor and make a GRAPPLING HOOK. Use the hook on the SIGN on the opposite police headquarters and swing into the building. So Fosters break in the police headquarters. He will take back the cable first. The second locker from the door is belonged to Reich. To open it, first use ID card on the slot of the locker and the open the locker but there is nothing useful inside. Go right to the interface room. To enter LINC space, first select identification, sweep the CARD in the slot, i.e. if sweep Reich's card, then the identification is Reich; if sweep Anita's card, then the identification is Anita. Then next step is sitting on the chair and wait for the interface to lower down (just right click on INTERFACE). Go in LINC space as Reich. Fosters should have the following utilities: INFO: for utilities description LOGOUT: logout from LINC space and return to real world OPEN: open other folders CHARON: retina-jammer and also two documents with question-marks on them. The question-mark means that the file is encrypted. Refer to Map 7, when Fosters enter the LINC space, he should pick up the BALL from the floor, it is an COMPRESSED DATA. Go right to next room, open the CARPET by the OPEN utility. There are two things inside: a MAGNIFYING GLASS and a BIRTHDAY SURPRISE. Take both. The magnifying glass is a DECRYPT utility and the birthday surprise is a DECOMPRESS utility. Decompress the COMPRESSED DATA by the DECOMPRESS utility. Then Fosters should have 2 passwords from the compressed data, one is green and one is red. Both are identical in function. Decrypt the ENCRYPTED DOCUMENTS with the DECRYPT utility. Then both documents should have no more question-marks on them. Go right again to the password room. Refer to Map 8. The password room can be partitioned into 3x3 cells. To pass the room, do as followed: DROP p1, 1 to 2, DROP p2, 2 to 1, TAKE p1, 1 to 4, DROP p4, 4 to 5, 5 to 2, TAKE p2, 2 to 5, DROP p5, 5 to 4, TAKE p4, 4 to 7, 7 to 8, 8 to 5, 5 to 6, 6 to 3, DROP p3, 3 to 6, 6 to 9 where: DROP pX means place the password at cell X. X to Y means go from cell X to cell Y. TAKE pX means take back the password at cell X. When Fosters arrives at next room, take the BUST and the BOOK. The BOOK is the third encrypted document. The BUST is a utility called PHOENIX for changing LINK state of a file. So decrypt the third document. Then LOGOUT by the DISCONNECT utility. SPONSORSHIP FOR ENTERING ST. JAMES PUB ===================================== Refer to Map 9. Now Fosters come back to the real world. Use the ID card in the LINC terminal at the right. Fosters should be able to read the three documents now as they are all decrypted. So choose SECURITY SERVICE, then SPECIAL OPERATION, then SPECIAL STATE REQUEST to change the state for higher LINC state, thus Fosters has enough right to access the ground floor. Leave the headquarters by the lift. Then go down to the middle level. Go to the lift located near the entrance of Belle Vue. Go down to the ground floor by this lift. When Fosters step out from the lift, poor Joey will fall on the ground and crash as a lump of junk. Foster will take Joey circuit board from the robot shell. Talk to the guard standing before the entrance of the church. Wondering around on the ground floor, talk to a fat woman, Mrs Piermount, with a dog about Overmann. Talk to everybody on the ground floor. Go to the south side of the pool, there is a hut. Examine the door and try to open the door with the metal bar. Note that there is a LOCK on the door, you must move your pointer move slowly in order to find it. Use ID CARD on the LOCK to open the door. Enter the hut, take the SECATEURS. Go to the west side of the pool, talk to the doorman of the pub. He will tell Fosters that a sponsorship is required for entering the pub. So walk around the pool to look for Mrs. Piermount. Ask her for sponsorship. She will promise Fosters to sponsor him and ask him to go to her apartment first. Then she leave. Fosters should go the east side of the pool and press the BUTTON of the intercom. Then Mrs. Piermount will allow Fosters to enter her apartment. Talk to the fat woman until she phones to the pub about the sponsorship. Insert the VIDEO CASSETTE into the VCR, then the dog will come to the monitor and bake at the cat on the screen. Examine the DOG BOWL and take DOG BISCUITS. Then leave. Go back to the entrance of the pub. Now Fosters should be able to enter the pub. Go down to the pub. Talk to everybody inside the pub. Go to the topright corner, there is a door with a METAL PLATE. Examine the metal plate and then talk to the barman. He will tell Fosters that it is the wine cellar. Listen to the band if you like. THE WINE CELLAR OF THE PUB ========================== Go to the north side of the pool, there is a small construction site beside the pool. Place the BISCUITS on the PLANK and wait the fat woman and her dog. When the dog stop at the plank, Fosters should pull the ROPE to lower the plank and then throw the dog into the pool. Thus the guard will leave his post. Fosters should go in the church. Examine the mummies in the church and then visit the ventilation shaft. Then go to the basement. Open the middle LOCKER, Fosters will find the corpse of Anita. Go back to the upper level and tell to Lamb about Anita's death. Go in the pipe factory and go to the safety room. Open the LOCKER and exchange the clothes with the OVERALLS (just right click the overalls). Go in the control room. Access the control panel (right click it). Select OPEN REACTOR DOOR and then go into the reactor. Take the LINC CARD from the ground. It is Anita's card. Leave the pipe factory. Go to the police headquarters through the police station. Enter LINC space as ANITA, i.e. sweep Anita's card on the slot. Fosters should has: BLIND: for blinding the eyeball for a while DECRYPT: for decrypting documents CHARON: the retina jammer OPEN: open utility DISCONNECT: for logout purpose INFO: information utility PLAYBACK: for data-playback purpose Go right to next room. Blind the eyeball with the BLIND utility and then go north as soon as possible. There is a crusade in this room. Ignore him and go north. There is a DATA WELL in this room. Use PLAYBACK utility to playback Anita's data. She has mentioned about a guy called Eduardo and the subway. Go back to the starting room and blind the eyeball. Go back to the room with the well as soon as possible. Then leave the room with another exit. Fosters should return to the starting room but at another partition. Take the TUNING FORK before the blind eyeball opens the eye. Logout from the LINC space and back to real world. Insert Anita's card into LINC terminal and read all information. Go back to the ground floor and talk to the gardener. Talk to the boy, Vincent about DANDELIONS and finally Fosters will know that the gardener is not a real gardener. Talk to the fake gardener until he says that he is Eduardo. Go to the west side of the pool, if the door of the court is opened , go in and join the court. It is just a cut-screen and the result of the court is nothing to do with the ending of the game. Go down to the pub and the band should leave. Go to the JUKEBOX and play some music (right click on it). Choose "YOU SEARCH, BUT FIND NOTHING". The music will be played repeatedly after some period and Mr. Coston will go to the jukebox and kick it. During this period, pick up the GLASS on the table as soon as possible. There is some Coston's fingerprints on the glass. Go to the middle level and visit Burke's surgery. Give him the glass and ask him to change Fosters' fingerprint to match Coston's. Then go back to pub and now Fosters can open the door by pressing on the METAL PLATE (right click it). Go into the wine cellar. Use the METAL BAR to open the PACKING CASE. Take the WOODEN LID and place it on the BOX under the grill. So the box can support Foster's weight. Stand on the box (right click it). Use the METAL BAR to make a hole on the GRILL and then cut the grill with the SECATEURS. Climb through the hole to the subway. THE SUBWAY AND THE SECRET BASE ============================== Refer to Map 10. After crawling through the small hole, Fosters finally come to the subway. Go right and then turn left. Go right again and then stop there. There should be a big hole on the wall. Do not go near it. SAVE GAME first. There is a big monster behind the hole. Place the BULB on the SOCKET at the left side of the hole. Then Fosters can pass the hole safely only if the light bulb is lighting. Follow the path until Fosters reach Museum station. SAVEGAME. Go in the entrance and then run to the exit at the bottom right corner as the ceiling will fall down very soon. So Fosters is at the outside of LINC secret base. Fosters can not open the door directly. First, use METAL BAR on the PLASTER on wall. Take the PLASTER if you need, but it is useless. Use METAL BAR on BRICKWORK, then a BRICK will fall down, take it. Stab the METAL BAR into the SWELLING of the vein. Use the BRICK on the CROWBAR (i.e. the metal bar) STUCK IN VEIN to force it deeply, thus the fluid will be stripping out. Take the METAL BAR. Wait for the door open and a NURSE-ROBOT will come out and take care of the wounded swelling. Go in before the robot close the door. First look through the window (grill), Fosters should see a man walking around in the room. This man is dangerous. Go down to the incubation room. Access the CONTROL UNIT and choose 1) REDUCE the temperature. Go to the COVER OF THE PIT quickly as it will close up for a while only. Pull down the METAL BAR and leave before the cover is opened again. Now the grill will fall down if some one is standing on it. Go back to the corridor. Go to the recharging room and wait for the robot. When the robot goes back to the recharging unit, insert Joey CIRCUIT BOARD into the SLOT of the robot. Now Joey takes over the control of the nurse-robot. Ask Joey to check the room with the man. Wait for Joey and talk to him again. Ask Joey to open the tap of the tank. Go back to the corridor and look in the room through the window. Make sure that Joey has opened the tap and there is a pool of fluid on the floor. Go in the room. When the man try to kill you, he will fall down into the furnace before he can come to you. Go north and then go east to the next room. Go to the control room. Insert the ID card into the TERMINAL. Choose 2) ACCESS TO RESTRICTED AREA and then 1) OPEN DOOR. SAVE GAME and then go out. A man will come out after the door is opened. He will try to kill Fosters but Joey will kill him first. Unfortunately, the nurse-robot shell is damaged during the fight, so Fosters should examine the robot and take back Joey CIRCUIT BOARD. Examine the CORPSE and take the third ID card, the ID card of Gallagher. Go back to the terminal room. Enter the LINC space as Gallagher, i.e. using the third ID card. Fosters should have: DIVINE WRATH: for finishing the crusade BLIND: for blinding the eyeball DECRYPT: for decrypting the documents OPEN: for opening the file DISCONNECT: logout purpose INFO: information utility Go to the room with a crusade, finish the CRUSADE with the DIVINE WRATH utility. Then logout. Enter LINC space again but as ANITA. Now since the crusade is killed, Fosters can go to the room behind the crusade. Fosters should find a helix inside a crystal. Use the TUNING FORK on the CRYSTAL, thus the crystal is broken, take the HELIX, it is a computer virus represented in DNA-form. Logout and back to real world. JOEY TAKES OVER LINC ==================== Go in the room where Gallagher come out. This is a tissue-growing room. There is a big tank with some tissue growing inside. Take the TONG from the wall. Fosters can use the TONG to take some TISSUE. But such kind of tissue is useless. Insert ANITA'S ID CARD into the CONSOLE, the virus will be transferred to the system and so the system will be crashed. Thus the tissue growing inside the big tank will be poisonous. No need to take the tissue at this time. Fosters should take it later as the tissue will be worn out after some time. Go to the next room. There are 3 andrions. SAVE GAME. Open the middle CABINET, insert Joey CIRCUIT BOARD, access the CONSOLE, select 1) RUN R&M PROGRAM, 2) DOWNLOAD CHARACTER DATA, then 3) RUN STARTUP. Now Joey will be in andrion form. Do not start up the andrion at the right, or he will kill Fosters. Go right to next room. There are two panel on the wall. Ask Joey to put his hand on the right panel and Fosters put his hand on another panel, so the door opens. However Joey's hand will be stuck to the panel. Do not waste time to rescue Joey. Continue the path and finally Fosters will come to the end of the tunnel. Tie the CABLE at the PIPE SUPPORT. Go back to the tissue-growing room. Take some TISSUE with the TONG and then freeze it in the LIQUID NITROGEN TANK. Now Fosters has a piece of poisonous tissue. Go back to the end of the tunnel and climb down by the rungs. Drop the POISONOUS TISSUE into ORIFICE. Then a door will be opened at the left. SAVE GAME. Please note that only poisonous tissue is useful for opening this door. Climb to the left and use the cable to swing into the room. So Fosters come to the LINC central control room and see his father Overmann. LINC will reject Mr. Overmann. Ask Joey to sit on the chair as soon as possible or LINC will kill Fosters. Then Joey will take over the control of LINC. Although Fosters finally meet his father, but his father can not alive without the support of LINC. Anyway, LINC is now under Joey, who renamed as KEN, and Fosters goes back to the Gap. ********************** END OF THE GAME ********************** MAP 1: RECYCLING PLANT ------------------------- ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ÚÄÄÄÄÄÄÄ´ FIRE ÃÄÄ> TO POLICE HEADQUARTERS ³ ³ EXIT ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ³ ³ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ TO ³ PRESS ³ ³ JUNK ³ ³ MACHINE³ UPPER <ÄÄ´ ROOM ÃÄÄ´ ROOM ÃÄÄ´ ROOM ³ LEVEL ³ ³ ³ ³ ³ ³ CORRIDOR ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÂÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³ ÚÄÄÄÁÄÄÄÄ¿ TO UPPER LEVEL CORRIDOR ³ ³ ^ ³ FURNACE³ ³ ³ ROOM ÃÄÄÄÄÄÙ ³ ³ ÀÄÄÄÄÄÄÄÄÙ MAP 2: UPPER LEVEL --------------------- ÚÄ>RECYCLING ÚÄ>POLICE ÚÄÄÄ>PIPE ³ PLANT ³ STATION ³ FACTORY ³ ³ ³ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ POWER ³ ³ ³ ³ ³ ³ # ³ ³ WRECK ³ ³ PLANT ÃÄÄ´ ÃÄÄÄÄÄÄ´ ÃÄÄ´ $ ÃÄÄ´ SITE ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÂÄÄÄÄÙ ÀÄÄÄÂÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³ ³ ³ ³ LEGEND: v v # LIFT FROM LIFT OF $ LINC TERMINAL FURNACE UPPER AND ROOM MIDDLE LEVEL OF RECYCLING PLANT MAP 3: PIPE FACTORY -------------------- ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ LEGEND: ³ STORE ÃÄ¿ ³ NUCLEAR³ +++ WINDOW ³ ROOM ³ ³ ³ REACTOR³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ³ ÀÄÄÄÂÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄ¿ Ú+++ÄÄÁÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ FROM ³ ³ ³ ³ ³ ³ ³ ³ UPPER <ÄÄ´ WELDINGÃÄÄ´ Q.C. ÃÄÄ´ SAFETY ÃÄÄ´ CONTROL³ LEVEL ³ ROBOT ³ ³ ROOM ³ ³ ROOM ³ ³ ROOM ³ CORRIDOR ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ MAP 4: MIDDLE LEVEL -------------------- ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ TRAVEL ³ ³ AGENT ³ ³ ³ ÀÄÄÄÂÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ BURKE'S³ ³ BURKE ³ ³ ³ UPPER LEVEL³ ³ ³ ANCHOR ³ ³ LAB ÃÄ´ SURGERYÃÄ´ ³ Ú>BELLE VUE ^ ³ SQUARE ÃÄ´ INSUR- ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿ ³ ³ ³ ANCE ³ ³ ³ ³ ³ ³ ÃÄ´ ³ ³ # ÃÄÄ´ $ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³ ÃÄÄ´ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ # ³ ³ ³ ÀÄÄÂÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³ LEGEND: v # LIFT LIFT OF $ LINC TERMINAL MIDDLE AND GROUND LEVEL MAP 5: BELLE VUE ----------------- ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ LEGEND: ³ REICH'S³ ³ LAMB'S ³ +++ WINDOW ³ HOME ³ ³ HOME ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÂÙ ÀÂÄÄÄÄÄÄÄÙ ÚÄÄÄ+++ÄÁÄÄÄÄÄÄÁÄ+++ÄÄÄ¿ ³ ³ TO ³ GARDEN ³ MIDDLE <ÄÄÄÄ´ ³ LEVEL ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ MAP 6: POLICE HEADQUARTERS --------------------------- ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ INTER- ³ ³ LOCKER ³ ³ FACE ³ ³ ROOM ÃÄÄÄÄÄ´ ROOM ³ ³ ³ ³ % # ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÂÄÄÄÄÙ ³ LEGEND: ÚÄÄÄÁÄÄÄÄ¿ % LINC INTERFACE ³ POLICE ³ # LIFT TO ³ STATION³ $ LINC TERMINAL UPPER <ÄÄÄ´ ³ LEVEL ³ $ # ³ CORRIDOR ÀÄÄÄÄÄÄÄÄÙ MAP 7: LINC SPACE ------------------ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ H ³ ³ ³ ³ ³ ÀÄÄÄÂÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ C ³ ³ ³ ³ W ³ ³ ³ ³ B ³ ³ ÃÄ´ ³ ³ U ³ ³ ³ ³ ³ ³ ³ ÀÄÂÄÄÄÄÄÄÙ ÀÄÄÄÂÄÄÄÄÙ ÀÄÄÄÄÂÄÄÄÙ ³ ³ ³ ³ E E ³ ³ ÚÄÁÄ¿ ÚÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿ ³ T ³ ³ ³ ³ ³ ³ PASS- ³ ÀÄÄÄÙ ³ ³ ³ ³ ³ WORD ³ ÚÄÄÄÄÄÙ ÃÄ´ ÃÄ´ ROOM ³ ³ * P ³ ³ F ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ LEGEND: * ENTRY POINT E EYEBALL P BALL, COMPRESSED DATA T TUNING FORK F CARPET B BOOK U BUST C CRUSADE H HELIX W WELL MAP 8: PASSWORD ROOM OF LINC SPACE ------------------------------------- TO NEXT ROOM ^ | ÚÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ 7 ³ 8 ³ 9 ³ ÃÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ 4 ³ 5 ³ 6 ³ ÃÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ENTRY ---> ³ 1 ³ 2 ³ 3 ³ ÀÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÄÙ MAP 9: GROUND FLOOR ---------------------- ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ BASE- ³ ³ AIR ³ ³ MENT ³ ³ SHAFT ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÂÄÙ ÀÄÂÄÄÄÄÄÄÙ ³ ³ ÚÄÁÄÄÄÄÄÁ¿ ÚÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³MRS ³ ³ ³ ³PIERMOUNT'S³ ³ CHURCH ³ ³APARTMENT ³ ÚÄ´ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÂÄÄÄÄÄÄÙ ³ ³ ÚÄÄÄÄÄÁÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ # ³ ³ B G $ ³ ³ ³ ³ ³ ³ ³ ÚÄÄÄÄÄÄÄÄÄÄÄÄ´ ÃÄÄÄÄ´ ÃÄÄÄÄÄÙ ³ ³ S ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÂÄÄÄÄÄÙ ³ POOL ³ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÁÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ COURT ÃÄ´ ÃÄÄÄÄÄÄÄÄÄÄ´ ÃÄÄÄÄÄÄÄÙ ³ ³ ³ ³ ³ ÃÄ¿ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÂÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³ ³ ³ ÚÄÄÁÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿ ³ ³ ³ ³ ³ ³ ³ ³ ³ WINE ³ ³ ³ ³ PUB ÃÄ´ CELLAR ³ ³ HUT ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ MAP 10: SUBWAY ---------------- ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ³ ³ ³ ³MUSEUM ³ ³FALLING ³ ³ ³ ³ ³ ³STATION ³ ³CEILING ³ FROM WINE CELLAR ÚÄÄÄÄÄ´ ÃÄ´ HOLE ÃÄ´ ÃÄ´TUNNEL ³ | ³ ³ ³ ³ ³ ³ ³ ³ ÃÄ>TO | ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ LINC v ³ SECRET ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ BASE ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÃÄ´ ÃÄ´ ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ MAP 11: LINC SECRET BASE -------------------------- ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³ ANDRIONS ÃÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ GROWING ³ ³ ÃÄ´CONTROL ³ ³ ROOM ³ ÚÄÄÄÄÄÄÄÄÄ¿³ ³ ³ROOM ³ ³ ÃÄ´ RECHARG-³³ ³ ³$ % ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ ING ³³ ³ ÀÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄ¿ ³ ROOM ³³ ³ ³INCUBAT-³ ³ ³³ ³ TO ³ION ³ Ú´ Ƕ ÇÄÄ>RESTRICTED ³ROOM ³ ³³ ³³ ³ AREA ³ ³ ³³ ³³ ³ ÀÄÄÂÄÄÄÄÄÙ ³ÀÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÁÄÄÄÄÄ+++ÄÄÄ¿ÚÄÁÄ+++ÄÄÄÄÄ¿ ³ ³³ ³³ ³ LEGEND: FROM ³ ³³ ³³ ³ % LINC INTERFACE FALLING <Ä´ Ƕ ô ³ $ LINC TERMINAL CEILING ³ ³³ ³³ ³ Ƕ DOOR TUNNEL ÀÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÄÄÙ +++ WINDOW MAP 12: LINC RESTRICTED AREA ------------------------------ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ³TISSUE- ³ ³ ³ ³ ³³ ³ ³ ³ FROM ³GROWING ³ ³ANDRIONS³ ³ TANK ³³ TUNNEL ³ ³ TUNNEL ³ SECRET<ÄĶROOM ÃÄ´ROOM ÃÄ´ ROOM Ƕ ÃÄ´ ÃÄÄÄ¿ BASE ³ ³ ³ ³ ³ ³³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿ LEGEND: ³LINC ³ ³ ³ Ƕ DOOR ³CENTRAL ³ ³ SPOUT ³ ³CONTROL ÃÄ´ ³ ³ROOM ³ ³ ³ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ