B A T M A N T H E M O V I E Allowing balloons to burst if you do not cut the ropes. G A M E P L A Y SECTION 1 - AXIS CHEMICAL PLANT As BRUCE WAYNE, you overhear Commissioner Gordon telling the Mayor of an attack on the Axis Chemical Plant by JACK NAPIER and his henchmen. Acting swiftly, you put on your black costume and make your way to the scene. Once inside the factory, you must move towards the exit (and NAPIER) on the far right of the map. You will meet assorted criminals along the way, some of whom will attack you physically, some will shoot at you and some will throw grenades. Avoid also, leaking chemical droplets and gas bursts at various points on your route. You can sustain a limited amount of hits as your body armour affords a certain degree of protection, but your energy can get depleted quite repidly if you do not try to defend yourself. Use the BATARANG to throw at your attackers, and your "batrope" to access levels above, by shooting a grapnel device from your belt and reeling yourself Up. On the final screen of this level, you will confront NAPIER himself. If you defeat him, he will fall into a vat of toxic chemical waste which will disfigure his appearance and mind. You have created THE JOKER! SECTION 2 - THE STREETS OF GOTHAM CITY (1) Having rescued Vicky Vale from the clutches of THE JOKER in the Flugelheim Museum, you must make goodyour escape in the BATMOBILE. Racing at high speeds through the streets of GOTHAM CITY, you must avoid both THE JOKER's vehicles and the police who have set up road blocks, as they are still unsure which side of the law you are on. Your BATMOBILE is equipped with a sphisticated radar ahich will indicate the direction you must follow in order to escape safely. If you do not maintain a high speed. THE JOKER will catch you up and inflict damage upon the BATMOBILE, as will any collisions with other cars. The BATMOBILE is also equipped with a rope and grapnet, If whilst travelling a high speed, you wish to make a fast turn, shoot the grapnet out at a lamppost on the street corner; if timed correctly, this will enable you to make the turn without speed loss. SECTION 3 - THE BATCAVE The JOKER has invented a compound, "Smilex" which, on contact, will kill its victims, leaving a deathly rictus grin on their faces. The JOKER has 'spiked' certain everyday consumables with elements from this compound which, when mixed together forms Smilex. Using the powerful computer in your BATCAVE, you must, in the time given, ascertain which three objects contain those elements. As you select any three, the display will indicate how many of those you have chosen correctly. You must, by process of elimination select the exact trio of elements before the time runs out. SECTION 4 - THE STREETS OF GOTHAM CITY(2) THE JOKER's deadliest scheme is now taking place at midnight on the Streets of GOTHAM CITY. By promissing massive handouts of money to the people of Gotham, the streets are packed with masses of unsuspecting citizens. However, all is not as it seems, for the carnival-type parade contains a sinister secret. Inside the dozens of bright balloons is enough Smilex gas to kill the entire population of GOTHAM CITY. These balloons are about to be leaked..... You are piloting the BATWING and must cut through the mooring ropes of the balloons with the wings of the flying craft. If you miss any of them, they will self-destruct, sending clouds of gas into the crowds, similarly if you miss the rope and hit the balloon itself, the same will occur. If, however, you slice the rope, the balloon will float harmlessly away where the gas will dissipate into the atmosphere. SECTION 5 - THE CATHEDRAL Pursuing THE JOKER to Gotham Cathedral, you must negotiate the crumbling floors and avoid the rabid rats in order to confront, finally, THE JOKER on the roof. As in the Chemical Factory, you must use your BATARANG and 'batrope' to achieve this aim. On the rooftop, you must defeat THE JOKER, or he will make his escape by helicopter and bring GOTHAM CITY to its knees. H I N T S A N D T I P S LEVEL 1 AND 5 Master control of the 'batrope'. Work out a quick route to the end. Shoot on sight. LEVEL 2 Don't bump into other cars. Be as quick as possible. When the arrow indicates a turn is ahead try and move to the side of the road. LEVEL 3 Use your brain. Be quick (you've only got one minute). LEVEL 4 Cut ropes cleanly. Don't hit the balloons. Avoid the ground on hills.