=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************************************************************** Game Name - Lara Croft Tomb Raider: Legend A.K.A. Tomb Raider: Legend Developer - Crystal Dynamics Publisher - Eidos Interactive Platforms - Xbox, Playstation 2, Xbox 360, PC, Gamecube ESRB Rating - Teen Author - ipino E-Mail - mystical NO&AT#SPAM operamail.com (replace &AT# with a @ symbol, and remove "NO" and "SPAM") Date Started - 2006/04/10 Last Update - 2006/04/17 Version - 0.49 ****************************************************************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ############################################################################## This guide is for private and personal use only. No part or whole of this document shall be reproduced in any form whatsoever. This document is free and may not be used for any commercial uses. This document may not be altered without permission from the author. ############################################################################## To jump to a specified (sub)section: a) Highlight the subsection code on the right. Either with or without the brackets is the same. b) Copy it into the clipboard with CTRL+C c) Open the find window. Usually for Windows programs you need to hit CTRL+F d) Paste the code into the box with CTRL+V e) hit the "Find" or similar button to find the first occurrence. To find next occurrences hit the F3 key. TABLE OF CONTENTS ----------------- 1. Introduction.....................................................(0INTR) 2. Disclaimer.......................................................(0DISC) 3. Revision History.................................................(0HIST) 4. Contact Policy...................................................(0COTP) 5. Controls.........................................................(0CONT) 6. Walkthrough......................................................(0WALK) 6A - Bolivia - Tiwanaku........................................(01BOA) 6B - Peru - Return to Paraiso..................................(01PER) 6C - Japan - Meeting with Takamoto.............................(01JAP) 6D - Ghana - Pursuing James Rutland............................(01GHA) 6E - Kazakhstan - Project Carbonek.............................(01KAZ) 7. Croft Manor......................................................(01CFM) 7A - The House.................................................(CMHOU) 7B - Equipment Location........................................(CMEQL) 7C - Mini Quest for the Gold Reward............................(CMMQG) 8. Boss Strategies..................................................(00BTR) 8A - Takamura (Japan)..........................................(1BOSS) 8B - Rutland (Ghana)...........................................(2BOSS) 8C - Creature (Kazakhstan).....................................(3BOSS) 9. Inventory........................................................(0INVT) 9A - Weapons...................................................(0WEAP) 9B - Gear......................................................(0GEAR) 9C - Outfits / Costumes........................................(0OUTF) 10. Frequently Asked Questions.......................................(0FAQ0) 11. Contributing Readers.............................................(0RDRS) 12. Thanks...........................................................(00TNX) ============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Introduction (0INTR) The Tomb Raider series is one of the group of games that is known not only to gamers, but to those who don't "practice" this sort of things. Maybe it's because of its structure, because of the platform-jumping, the puzzles, or maybe it's because of Lara Croft... I admit I haven't played any Tomb Raider game in my life, only a demo of the very first episode back on my old Pentium 166MMX, but aside for that, never. From what I've happened to read around, it seems I haven't missed that much, but now, Eidos Interactive fired Core Design (they did all the previous Tomb Raider games; I assume they were 6 because Legend is internally known as TR7) and hired Crystal Dynamics, that have developed some good games, like, to name a few, "Soul Reaver 2", "Legacy Of Kain", and the "Gex" series for N64/PS2/PSX and Saturn, as well a handful of other games. No I don't want to say that CORE Design Ltd. suxx, because it they don't; they made ton of good games too. I just want to say that Eidos didn't chose a dev team with bad credentials. And with those credentials, Crystal Dynamics has worked for two years to bring us this "Legend", that we, you and I, will dig up during the course of this FAQ. So sit down, relax, put on some good music if you want to, and read. As you might already noticed, the style of this faq is the same as my Midnight Club 3: DUB Edition (& Remix) FAQ/Walkthrough, I hope this won't be a problem for you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Disclaimer (0DISC) I'm working hard on putting up this document. No one, except sites listed below, can host it in their sites. This is only for private use. You can store it on your own hard drive for your convenience, burn it onto your personal cd or dvd backup, give it to your friend, but you can't get money out of it, nor you can claim it as your. Allowed site to display this document, in its original text format, is: http://www.gamefaqs.com (and their affiliates) http://www.ign.com Please ask my permission before putting it on your website, thanks. Before stealing anything from this faq ask permission or at least credit me. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Revision History (0HIST) Things change... and this document does too. Version 0.01 (2006/04/10) ------------------------- - Size: 28.7 KiB - Just started everything. I know this will be rejected. - Made the walkthrough for the first level - Added weapons and gear infos Version 0.30 (2006/04/13) ------------------------- - Size: 51.2 KiB - Added missing Rewards in Bolivia - Added walkthoughs for level 2 and 3 (Peru and Japan) - Added unlocked outfits awarded by collecting the rewards and finishing time trial - Added unlocked cheat awarded by beating the time trial challenge - Added PC Controls - Section "Inventory" / "Items" removed Version 0.38 (2006/04/14) ------------------------- - Size: 64.6 KiB - Corrected a couple of mistakes regarding rewards in Japan (level 3), and added the missing ones - Corrected the reward for grabbing all four Silver Rewards in Japan - Added Pistols Upgrade Level 1 - Added the Ghana walkthrough, though I miss some rewards - The previous version had bad ascii formatting, now it's all ok - Added my personal thoughts about each weapon in the game, in the weapon sub section (0WEAP) Version 0.49 (2006/04/17) ------------------------- - Size: 98.4 KiB - Collectibles in each level are called with the name of the object they appear as. - Added the Grenade Launcher to the weapon sections - Added a Boss section - Corrected the strategy for the Gold Reward in Bolivia (thanks to Brandon Smithson) - Corrected, re-read, adjusted, modified walkthroughs for levels 1, 2, 3. - Added the missing Bronze Reward in Peru - Added the Kazakhstan walkthrough - Added the missing rewards in Ghana - Added the section regarding the Croft Manor and three subsections. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Contact Policy (0COTP) You are welcome to contact me at the email address written at the top of this document. If you do, please put something like "Tomb Raider Legend" or just "TR:Legend" (if you're too lazy to type the whole thing) in the subject, and then tell me everything you think can be precious for the FAQ. And no, your email won't be made public unless you ask to. Please cleanly state on your email the nickname you want to appear as, as well as if you want your email address to appear (the "@" symbol will be replaced like mine at the top of the document). If you won't say anything, I'll assume you don't want your email to be spread, as said. I repeat, since I'm getting started right now, every contribution is welcome, especially rewards location, and especially gold rewards. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. Controls (0CONT) As the only version I have is the Xbox version, I know nothing about controls for other versions of the game. If you have one of those version, and have 5 minutes of your free time to spare, do me a favour and put together a mail where you list the corresponding button or key for every action below, thanks. ( XBOX CONTROLS ) Left Thumbstick - Moves Lara around Right Thumbstick - Moves camera Right Thumbstick Click - Free first-person aiming NOTE: You cannot move while in first-person aiming Left Trigger - Lock onto enemies or hotspots while locked: Right Thumbstick Left/Right - Select enemy to the left/right A - Air-roll B - Roll Right Trigger - Fire weapon A Button - Jump B Button - Crouch X Button - Launch Magnetic Grapple Y Button - Action (Context-sensitive) - there'll be an on-screen msg when you can use it D-Pad Up - Use medikit to heal Lara D-Pad Down - Change Weapon D-Pad Left - Activate/deactivate P.L.S. (Personal Light Source) D-Pad Right - Binoculars While using binoculars: Left Trigger - Zoom Out Right Trigger - Zoom In Y Button - Toggle R.A.D. scanner (Remote Analysis and Display) White Button - Shows HUD *AND* moves camera behind Lara Black Button - Throw Grenades Back - PDA Start - Pause menu (PC CONTROLS) W/A/S/D Keys - Moves Lara around Mouse - Moves Camera Z Key - First-person aiming H Key - Lock onto enemies G Key - Draw weapons Left mousebutton - Fire weapon Right mousebutton - Jump Spacebar - Jump F Key - Crouch Q Key - Launch Magnetic Grapple E Key - Action (context-sensitive) Page Down - Binoculars Home Key - Use medikit to heal Lara Delete Key - Toggle P.L.S. End Key - Change weapon K Key - Throw grenades/flares Tab key - PDA ESCape Key - Pause menu -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Walkthrough (0WALK) Here we are! Right from the menu you get to see Lara that just awaits that you set up your options and start a new game. If you let her wait, an in-game movie will run showing you all the gourgeous (?) environments, Lara's abilities, she riding a motorcycle and wearing different costumes. When you're ready to start a new game, you'll be asked for the difficulty to play that level (from what I've gotten so far, at the beginning of each level you can choose at which difficulty to play it at). Levels are: Explorer - Easy Adventurer - Medium Tomb Raier - Hard The walkthrough, if not otherwise stated, is done at Tomb Raider level. ================================================================== WARNING - I don't like giving out spoilers, so the walkthrough is almost spoiler-free; cutscenes are not described and every name or things I say here are told by the game too. NOTE - When directions are given, I'll almost always say the point of reference using things in the room you're in, like a statue or something easily spottable. Otherwise, they'll be refered to Lara's position when you first enter the room or zone. ================================================================== ______________________________________________________________________________ \ | \ 6A | Bolivia - Tiwanaku (01BOA) \____| | ------------------------------------------------------------------- | Anya telephoned today. She heard a rumor about a rumor about an | ancient temple in Bolivia that contains a ornate stone dais. It | could be the one I'm looking for. I'm setting out first things | in the morning | ------------------------------------------------------------------- | "I've been looking for certain artifacts..." \_____________________________________________________________________ / / / TIME TRIAL: 12m 30s / _______/_____________________/______________________________________________ | KNIVES | | UNLOCKABLES | |============| |============================================================| | 1 Gold | | Find Gold Reward: Sport outfit | | 5 Silver | | Find all Silver Rewards: Legend, Union Jack outfit | | 10 Bronze | | Complete Time Trial: Sport, Green outfit | |____________| | Beat Time Trial: Draw Enemy Health | |____________________________________________________________| Enjoy the intro scenes. Once you gain control, feel free to move Lara around to get used to the controls. Once done, from the starting position, move forward and enter the opening in the rocks on the left to collect the first BRONZE KNIFE. Exit from where you came from or by proceeding forward and jump the wall or the gap. If you want to perform the same acrobatic vault up Lara does at the end of the (second) intro movie, push Up and then push and hold the the jump button. However, I remember to have seen the same sort of acrobatic jump in AEon Flux, but maybe it was AEon who "borrowed" the move from Lara. As you get near those rocks, you'll be told that pressing the action button will make Lara kicks small objects (like rocks, barrels, and the like). On the right, however, there's an opening and the second BRONZE KNIFE. As you might have already noticed there's a little "pool" of water. As you get close, you'll get instructed on how to swim. It's easy, one button to go down and one to go up. Let me say that the underwater camera is spectacular and shows Lara swimming and water boobles goes out from her mouth and... wow, it's cool. Anyway reach the other end and jump onto that platform to activate a brief cutscene. Your PDA is still working! Don't try this with your console/pc, though. You're now instructed on how to move MOVEABLE objects, like big rocks: the action button to grab them, and with the same thing you use to move Lara around (that is, the left analog stick for example) you move Lara AND pull or push the object. You push the action button again to release it. Push the big rock down and jump on the next platform. - Checkpoint Now you'll face a vine, and you'll be now instructed on how to climb those vertical stuff like vines, ladders, chains, poles and the like. Go up and proceed to the cliff up ahead, facing the waterfall. - Checkpoint There'll be a rope hanging, so jump and grab it. Now, instead of jumping in the cave behind the waterfall, hit the action button and turn Lara to her left to reveal another cave entrance. Swing onward and backward to gain enough momentum to jump in this one and as you proceed collect the SILVER KNIFE. At the end, jump down and turn left to reach the exit. TIP: In time trial mode you might want to jump on the cave behind the waterfall instead, in order to not lose precious time Jump on the platform over the gap, and... see where you need to go? Good; after the jump, face left and jump and grab the ledge on the rocks. As you move to the left you'll be told that hitting the action button in time with your side movements, Lara can go faster. At the end of this curvy ledge, jump to the ledge of the platform on the left. You'll be at the top of the waterfall. Now, go up this (wet) path and stay on the left. Soon, as you get near it, a loose enormous rock will roll down, luckily away from you. Now proceed and jump and grab the horizontal pole up ahead. Move to the left side of it and jump to the next, smaller one, and then to the ledge. Move to the right and hit the jump button as Lara's arm swings forward to grab the ledge on the other side of the water. If you happen to jump at the wrong time, you'll hear Lara suffer for not having grabbed the thing right, and a button will appear on the screen; if you don't push it, then Lara will lose the grip. Watch the small scene. A bad guy will be there, so lock on it and kill him with your dual pistols. You'll be told about the binoculars and the R.A.D. While in RAD mode, things get analysed. It can recognise mechanisms, breakable and moveable objects. The rudimental lever here is the first mechanism you encounter. But first, take the BRONZE KNIFE on the left side of it (left from where you are coming, of course). Now, go where the raised part of the mechanism is, and turn your back at it. You should be facing a wall with a ledge. Go to the corner you see on the left and jump and grab this ledge. Move all the way to the right and "vault up" to the upper ledge. Then it's all about pushing the big rock down so it operates this basic puzzle. Jump down and grab the branch of the big log you just raised. Jump again and grab the ledge of the cliff. - Checkpoint You'll see that a circular stone is shining up ahead. This is the game's way to tell you that you can grapple objects with your magnetic grapple. Take out your binoculars and enable the RAD to discover that it is fragile. As the game promptly suggests, throw the grapple at that disc. Then, hit the Action button to pull on, and hit the magnetic grapple button again to detach. Pass the door for another cutscene. After it, two guys will be standing in front of you, back facing. Quickly dispose of them, healing if needed. And now, a ledge-climbing rebus (?). Go to where the waterfall is, grab the ledge and move to the left. A small part will fall, but don't worry it's a jumpable gap. Grab the horizontal pole and then move on the ledge of the column to jump to yet another ledge. Jump to the upper platform. - Checkpoint There's a hanging rope. Grab it and swing to the waterfall.. but where ? Ok you see three streams of water in front of you. You can jump on the right, but I prefer the left-most one. Behind it, there's a small alcove with a BRONZE KNIFE for you to take. Jump down and go to the left, where there'll be more swinging off horizontal poles. Be careful as you land as there is a mercenary there. You'll be instructed that hitting twice the jump button while that icon is show on the screen, you'll jump AND grapple at that target, and you'll need to swing to be able to reach the intented destination. You must hold the jump button pushed or Lara will fall. After the jump, go inside this ruins, and proceed forward. At the first turn, stop. Look on your left: there's a BRONZE KNIFE. To collect it, switch to first person aiming and aim the crosshair at it; then, throw the magnetic grapple to grab it. Then proceed along the cave. There's no threat here so don't worry. Soon, as you reach the end, yet another cutscene will play. - Checkpoint Shoot the rocks with the action button, and then descend through the slanted wall. If you're lucky, the two mercenaries down here will be killed by the rocks, otherwise you must finish them. Right in front of you, though, there's an opening with a BRONZE KNIFE hidden. However, kill the mercenaries shooting from the ledge; don't shoot while the reticule is gray because you're not gonna hit them. Dodge their shots with the jump and roll buttons (or keys). Then take the left path to meet another mercenary. Grab his weapon (SMG) with the Action button. Remember that, at least on the Xbox, you can quickly turn around by making Lara face where you want her to watch/go, and then by hitting the White button. Anyway, kill that mercy and heal if needed. There should be plenty of medikits scattered around I guess; so stock up on them. Too bad you can carry only 3. Before jumping on the swinging rope, go to the ledge where that mercenaries were shooting at you from; walk on the right to find a BRONZE KNIFE. Then, back up and grab the rope. Climb a bit using the method you learn from the game (push and hold the action button, then ascend or descend the same way you do with poles) and swing to jump on the next area. Don't rush, there are a bunch of enemies there. Lock and shoot the rocks, then kill the remaining mercy near the SUV. Keep jumping and rolling to not get hit. Once the area is clear, grab the weapon of the guy that was behind the SUV, a RC650 Assault Rifle, if you want. The guys on the left side of the small bridge you crossed before had the RC650 too, so grab their ammo. Before going up the stairs and getting inside, climb the blocks on the left. Climb the first and then the second one, and destroy with your pistols the breakable wall to collect a SILVER KNIFE. If you can't find it, go neart the SUV and, with the RAD, scan the left side of the stairs. - Checkpoint Be careful once inside, because part of the floor will literally open, revealing a nice (nice not for you, that is) killing trap beneath the floor. You should see the hint of the grappleable object, so do as you did before and reach the other side. Don't worry for Lara's foot or legs, the trap won't hurt her :) You'll reach another area, but before getting on those chains, go on the small opening on the left side and grab a BRONZE KNIFE. Exit and go to the chains. Listen to Zip's talking and jump on the chain without a counter-weight. Go up and jump on the other one; go up quickly and jump again on the one you were before. Then turn around and jump in the upper opening. Walk to the other side and use the chain there to descend to ground level (in time trial mode, to shave some seconds, just jump down). Then take the obvious path. - Checkpoint Jump in the water and swim around the ruins. As you are in the "hairpin", swim up to the surface to spot a ledge you can go; near a small wall there's a BRONZE KNIFE waiting for you. Then go back in the water and continue swimming taking the right opening. - Checkpoint Get out and prepare your guns as there's a jaguar behind the corner. It can sunstains HUGE punishment: prepare to empty your RC650 clip on it. Go up the stairs you just came here to kill it without getting hurt. Then proceed and stop as you walk down the little unevenness. Two moving rock blocks will crash one against each other so you need to time it right to make it through. For now, just wait till they crash, then run and roll to pass them (or just run). After the left corner, there'll be TWO more of these things, so how are you going to get after them? Easy. Do you see the cubic cage in the corner? Push it towards the walls and put it between them, effectively opening you a path on the first pair. After that it will be as easy as before to pass the next pair. Walk around the next corner and reach a big area. - Checkpoint This is another tricky puzzle. There are three big "buttons" on the floor: the one on the center is the key to open the altar in front of you, while the other two each one unlocks the corresponding protection of each side gear. For the right side, just push the cage on it and you're set, while the others require a bit more. Remember, however, to use the RAD to scan this area and every area you come to. Here, almost everything is glowing! Also note that the GOLD KNIFE is inside a small opening ABOVE the stone door you need to open. To collect it, you must make sure the door will not fully open. More on this soon. For the sake of the walkthrough, let's assume that North is where you need to go, and South is where you are coming from. Anyway, on the east side, behind the cage and near the chain, jump on the right to find a BRONZE KNIFE. Jump down and pull or push the cage over the button nearby. One down, two to go. However you just need only one cage to open the door, so the cage you see on the right of the lower floor is useless. Before jumping on the lower floor, equip your weapon because there's another jaguar roaming. But you can easily make it without fighting him. Jump down on the west side near the south end of the lever and pull the cage out. Then, once the lever descends, push it over it. Now, get on the upper floor and go to the altar-like thing in the middle of the room. Walk up the stairs and, from the small floor there, jump toward the north end of the lever. You don't have to be precise, just jump. You'll see the cage being thrown in air and then land on the upper floor. Go grab the cage and place it over the middle button. Now have Lara step on the west button. As soon as the cutscene showing the door opening ends, step away from the button. The door should stay half open. but it's too high to jump on the middle ledge of it to grab the gold reward. In time trial mode, just ignore the next part and proceed to the door. Go go the middle cage and pull it away, then return to the west button and step on it to make the door close, then push the cage again on top of the middle button. The door should now constantly try to open, but since the West mechanism is still locked, it can't. Have Lara step again onto the West button. This time, you have to step out of the button when the bottom of the door is as high as the first row of ledges of the columns near the door, like in the screenshot I took: http://img104.imageshack.us/img104/4684/trlboliviagolddoor6tr.jpg (continues on the next part) To reach that door, go to the south-west side of this room and use the lowered chain chain to jump and grab the ledge. Go around it, vault up and use the horizontal chain to reach another similar part: carefully go down the ledge, use the pole and reach the door. - Checkpoint Now, you could walk away or grab some rewards. Go on the other side (East) of that floor you are on, and use the same technique as before to grab a holy SILVER KNIFE. Backtrack and stand in front of the door (if you're after the gold reward) or proceed. Jump on the small ledges on either side of the door (that's it, the two columns), the ones that you previously used as reference, then jump on the ledge in the middle of the door and vault up to collect the GOLD KNIFE. Then go down and go through that door. It will shut behind you and there'll be the first interactive scene of the game, like those in Resident Evil 4. Tap the buttons as soon as you see them on the screen and then proceed. There are two Indiana Jones-like traps to avoid. Once done, another door will shoot behind you. Proceed on this corridor. - Checkpoint Around the corner, a dark deep pit with a jaguar and another, that's how I like to call them, "navigational puzzle". Go on the ledge and press the roll button to grab hold it. Move on the right to descend to ground level, killing the animal. Here we need direction so let's make a point of reference. Can you see where the glowing reward is? Great, this wall is North, West of it is where you need to go, East is where you come from. Use the RAD to spot a moveable wall on the East side. Inside, there's a path leading to a SILVER KNIFE. Remember that you have your friendly light source with you. Ok, back to the pit area, you'll see that between the North and the East walls there's a risement and of course you should have noticed by now the 5 big spiked things. One of them is broken, leaving only 4 usable. Each one has four horizontal grabbable metal parts and will rotate once you jump on it. So go up on this rised part and jump on any of the two jumpable metal parts. Jump from pipe to pipe to end up on a ledge. Here, move Lara to the right so you'll be on the West wall, and jump on the other ledge. Proceed on the right but don't jump on the higher ledges. Instead, jump on one of the spiked things. You must jump on the spike that is parallel with the wall Lara is currently on. As you do it, the stuff will rotate counter-clockwise and you can then jump where the reward we took as reference is, thus grabbing a SILVER KNIFE. From there, jump down and do all over again but instead of going after the reward, go up to the higher ledges. These will bring you to the exit of the pit. After that, there's a wall to climb and a safe corridor to go through. - Checkpoint After the corner, enjoy the cutscene. Part of it was used in a trailer for the game, if you remember correctly. Anyway, there'll be a huge helicopter on your left side. Ignore it and run forward, jumping when needed. As you reach the other side, the chopper will go away, but you'll still have your hands full as tons of mercenaries will be shooting at you! So shoot them and "acrobatise" as much as you can, use the "focus" mode if you want, and grab their weapons that are more powerful than your stupid pistols. I've counted 7 mercys but I wasn't too accurate because I was jumping/rolling/shooting/keeping an eye on health/healing/and so on. As soon as you kill the last one, another cutscene will kick in, ending the level. ______________________________________________________________________________ \ | \ 6B | Peru - Return to Paraiso (01PER) \____| | ------------------------------------------------------------------- | Ruthland implied a connection between the stone dais and the | ruin near Paraiso. I hope Anaya will meet me there despite it | all. We may not find anything besides a dozen corpses, Amanda's | among them, but I have to know for certain | ------------------------------------------------------------------- | "I think Amanda might not have died down there..." \_____________________________________________________________________ / / / TIME TRIAL: 21m 30s / _______/_____________________/______________________________________________ | STATUES | | UNLOCKABLES | |============| |============================================================| | 1 Gold | | Find Gold Reward: Classic outfit | | 2 Silver | | Find all Silver Rewards: Legend, Blue outfit | | 8 Bronze | | Complete Time Trial: Winter, Pink No coat outfit | |____________| | Beat Time Trial: Infinite SMG ammo | |____________________________________________________________| This is a huge level, and you can see that by the 21:30 available time for the time trial mode, so I splitted it up in four parts. But let's proceed step by step. Part 1: THE CITY - Lara's arrival in the peruvian town will scare residants, ---------------- maybe because of her pistols, who knows, eheh. Before meeting with Anaya, though, there are a couple of hidden rewards to collect. From the starting position, without even moving, turn the camera right. Go between these two buildings and turn left. Climb on the roof the building on Lara's left using the lower part of the building itself. Go straight and now you need to jump on the roof of the house across the street. Throw the grapple at the pole (as usual hitting two times the jump button) and swing to that said roof. Jump down behind this house and grab the BRONZE STATUE. To get out, push the box near the wooden fence near it to get out of there. You can go right and practice Lara's moves with the dummy, but otherwise, go left and proceed to reach the plaza. - Checkpoint A cutscene with Anaya will play, but the two girls will be interrupted by those annoying mercenaries, that are trying to grab the artifact before Lara. Kill them by shooting the explosive barrels and the truck they came with, and kill the other two that will appear. Then, a guy will blast open a door with a shotgun from up a balcony, kill him too. Before getting to that door though, collect the weapons all these fools left and collect a reward. To get it, go up the stairs and jump on the left balcony using the roof of the stand below. Swing through the poles and grab a BRONZE STATUE. Get down and go to the doors the two guys showed up earlier: there's another BRONZE STATUE there. It's on the east side of the building with stairs. Climb the pole (on the east side of the building with stairs, again), and kick open the door of the building near the pole; there's a SILVER STATUE inside that is awaiting you. Then grapple the lamp post to reach the other balcony. Take the shotgun if you want; I prefer to stick with the RC650, because there is a tough battle coming up. You'll learn and pick up several grenades. Kill however the enemy inside the house. Then draw your RC650 and kick open the door (using the action button) to get to a roof. - Checkpoint Start shooting at the guys. Keep rolling and jumping or these guys WILL kill you. Take advantage of the hazards and be ready to hit the action button when prompted. From this roof you can kill 6 mercenaries. Collect their weapons to stock up on ammo, and do not go past the building with the arcs on the right. On the left, there's a small gap with stairs, from the roof you can kill a mercenary guarding the street on the left side of the building with the arcs, without being ever shot at. Jump down on the street and kill the two guys behind the barrels. There's another one on the left, between the buildings. He doesn't always show up now, though, and if he doesn't then he'll come out when you use the turret (see below). Go inside this narrow passageway and turn right to find a BRONZE STATUE. As you step forward from the barrels, a truck will be coming from the gate on the right, with two guys on it. Kill them and kill the other one coming from the right too. Now, hug the wall and prepare to kill another 4 guys. You might use the turret on the truck, but it's easier to just kill them with your guns. If you use the turret then a guy will come out from the passage between the two buildings where you killed one of his collegues before; if you didn't kill him before, that's it. Now go toward the parked bike and prepare for a long ride. PART 2 - MOTORCYCLE - Anaya's got mercenaries on her tail, so you must reach ------------------- her, using that holy bike. For this section, there's not so much to talk about; just shoot the guys as they show up with bikes, grab medikits, heal, and dodge the rocks. Unfortunately, you can only use your pistol, not the RC650 (because the RC650 is a two-handed weapon, maybe). After a few tries you'll memorize health packs locations, and however there are several checkpoints so in case you die you don't need to start all over. At the end, there'll be a broken bridge, so you have to use the ramps to jump. There will also be two health packs after the bridge, you can't miss them. Four more guys will join the race soon, and another four right after them. - Checkpoint Collect the health pack on the right, and get ready for the final part of this crazy race for Anaya's saving. As you get behind it, a truck will start dropping boxes down the road, so stay on the left to dodge them, and overtake the truck. From the two trucks ahead, the left one will do the same thing so go behind the right one. The two guys that were dropping the boxes down from the left truck will start shooting at you, so do you best to kill them. After that, climb the ramp to get onto the moving truck and watch the cutscene with Anaya. A new section will load, and another bunch of cutscenes will start. Part 3: YOUNG LARA - You'll now play as the young Lara. To me, she is dressed ------------------ the same way she was in the first Tomb Raider. She has no weapons and no gears, only flares, that can be thrown the same way you throw grenades. You have an unlimited amount of flares so don't be afraid to use them. Roll under the opening to reach the cave tunnel, then descend down. Use the pole to swing to the other side. As you go through this tunnel, you'll see Eva being... well, not going to tell you. However the path will be obstructed so you need to go back and take the left path. TIP: In Time Trial mode, at the fork take the right path; you don't need to see Eva or watch the ceiling fall down. Roll under the broken gate to find Sarah, dead. Pull the box onto the floor that activates the broken mechanism. Place it on the right. Then jump onto the box and jump and grab the only horizontal arrow from the mechanism. Swing onto the ledge and collect the BRONZE STATUE on the right. Jump on the ledge of the statue and then swing on the left pavement and go through the opening. - Checkpoint Drop down and then, after checking up the dead corpse, go talk to Kent. He'll tell you that that gate can't be opened so you have to use the opening above. So, pull away the green sphere and let the arrows get inside the trap again; jump onto the right ledge and grab the rope and pass through that opened gate. - Checkpoint Just jump down and watch the cutscene. Prepare for your second interactive cinematic: keep an eye on the lower right corner: when you see the blue icon, make Lara run forward and jump the debris, to not get killed by the creature. Jump and try to grab the rope (which will break); in case you don't, Lara will not get hurt. The same cannot be told about the creature, which will splatter into the front wall. The mechanism on the right has a single arrow that works, and you need that arrow to reach the hanging rope to jump onto that floor. So you gotta need something to put onto the trigger. So turn around and jump on the ledge near the slanted wall, push the green sphere down. Then push it onto the trap to let the arrow stay out. Now you need to reach that floor we mentioned earlier, jump back on the ledge you were just moments ago and proceed (you'll be interrupted by Amanda). TIP: In Time Trial mode, ignore Amanda. The timer may be gone from the screen, but it's still counting. - Checkpoint Before stepping through the door, look on your right and collect the BRONZE STATUE near the corner. Then go down the passageway, and avoid falling in the spiked trap. Then go forward for yet another cutscene, with Amanda this time, ending this section. Part 4: BACK TO PRESENT DAYS - In front of you, behind three boxes, there's ---------------------------- a BRONZE STATUE. Keep moving and inside some broken wooded boxes there's another BRONZE STATUE. Then go inside the water and swim in the only direction you can. Catch your breath at each cave entrance (there are two) and you'll arrive in a giant room, flooded with water. - Checkpoint Now, do you see the four glowing orbs underwater? You must activate them (with the Action button of course) so the door can open and the water can go away. If you use the action button to make Lara swim faster, you can activate all four of them at once. With your feet on the ground, turn right and check the right path for a SILVER STATUE. As you are near the door, a new Checkpoint will be made, and a new cutscene will play. Then proceed and use the ledges on the left to get to a platform and then grapple to the other side. You'll arrive on a large room that might reminds you a certain part of "Indiana Jones: Raiders of the Lost Ark", where Indiana had to step on the correct sequence of words engraved on the floor to "write".. well, I forgot which word it was, but the first letter was an "I" not a "J". This of course has nothing to do with Lara, you don't have to type anything, infact, the floor has no letter on it, you must only get near it, and another interactive scene will play, with three buttons to hit (on the Xbox version, they are Left Stick Up, A, Y). There's a big room with another puzzle in front of you, sort of the boxes puzzle you did in Bolivia. This time instead of boxes you have the giant green spheres to be placed inside the three sockets on the ground. If you look at Lara's left, you can see a sphere on top of a column. To let it fall, grapple the shimmering metal thing of the column itself; however don't stand in a position where the ball might fall on Lara. Place this one on the right plate. Place the other one on the left side of the tomb. You'll see cutscenes of the two lateral statues open and revealing ladders. Climb the right one and push down the sphere that's on top of the statue. Then careful get down again and place that sphere in the middle spot. A cutscene will play. - Checkpoint Now go up one of the ladders directly that face the room you did came from, to let another cutscene starts. Climb the ledges on your right, then run and jump on the ladder of the statue. Don't go down (of course) but jump to the other side so you can grab the ledge of the big wall. When you arrive at the rope, you have two paths. If you are looking for the gold reward then you have to jump on the ledge of the LEFT big pillar, the destroyed one, so you can reach a semi-hidden entrance to a hidden area, that has a hidden sphere on top of a small hill. Push the sphere down (that will break through the wall), and go down again to the tomb area, place that sphere in the middle socket along with the other sphere so the tomb can raise further and reveal the GOLD STATUE. You must now do the whole path again to return to the rope, so good climbing. There of course jump on the right pillar and proceed killing the two guys below. Go back from where you came from, ignore jumping and "dancing around" because it's not needed. As you are near the cracked stone door to the big room, the one that was flooded before, you'll hear the bad guys talking. Draw your weapons. - Checkpoint Kill the three guys and climb the rope, then continue and go up the ladder. Continue, dispose of the lone mercy, and climb the hundredth rope. You'll then return to the surface, where a bunch of mercenaries will be waiting for you. Kill them all, they should be 10 or more, but doesn't matter. Then kill the guy that will be shooting the jeep and watch the cutscene. ______________________________________________________________________________ \ | \ 6C | Japan - Meeting with Takamoto (01JAP) \____| | ------------------------------------------------------------------- | I haven't seen Takamoto in a long time. I doubt he misses me | after our last meeting. If he still has the artifact, however, | he'll lose more than the face Sunday night. | ------------------------------------------------------------------- | "Conventional reason doesn't work with Yakuza." \_____________________________________________________________________ / / / TIME TRIAL: 12m 15s / _______/_____________________/______________________________________________ | BUDDAHS | | UNLOCKABLES | |============| |============================================================| | 1 Gold | | Find Gold Reward: Catsuit outfit | | 4 Silver | | Find all Silver Rewards: Evening, Red dress | | 6 Bronze | | Complete Time Trial: Goth, Lace Shirt outfit | |____________| | Beat Time Trial: Infinite RC650 ammo | | Complete the level: Evening, Ripped dress | |____________________________________________________________| Enjoy Lara with her sweet black dress and her hair loose. That being said, go down the left stairs and go talk to the bartender. Then, go to the hallway. After the talk with Nishimura, you'll find Takamoto and his men waiting for you. You obviously now have to kill them. - Checkpoint You'll be then given the key to use the elevator, so go there and take it. The roof is a great place to place a bike, no doubt about that. Go around that room with glassy windows (that you can't destroy, speaking of oddities), and around the corner shoot the marked barrel. Climb the pole and use the grapple to pull open the ceiling opening in the door. Climb at the very top of that building to find a box with a green sign: rewards are inside these boxes in this level. For that reason, keep your eyes open for them. Shoot it and grab the BRONZE BUDDAH. Then go down and drop inside the "garage". Before hopping on the bike, grab the BRONZE BUDDAH placed under the stairs you just used. Turn Lara around and you'll see some yellowish boxes; behind them there's a box with a SILVER BUDDAH. Then grab the bike and make that jump. It's another interactive scene, so keep your fingers and reflexes ready for three keys: X, A and B on the Xbox, because you need to grapple the metal part of the bridge (X), jump from the metal wire (A) and roll (B) to avoid the explosion. - Checkpoint Now prepare for a very dangerous section, because it's easy to fall. Go all the way to the bottom planks to collect a BRONZE BUDDAH. Backtrack and jump on the yellow/black striped pole and then on the following planks. From now on keep your eyes open also for shimmering objects. You need to be extra-careful and very precise here, but I guess you can handle that section by yourself. Otherwise where's the fun? - Checkpoint x3 along the way You'll arrive at Takamura's factory, where a bunch of men and two dogs (?!?) will attack you. Kick open the door and go down the stairs for a BRONZE BUDDAH. Then go all the way on top of the stairs, do a little of jumping over some pipes, and grab a SILVER BUDDAH. Then go down again and open the door and get ready of another fight. - Checkpoint Once you have cleaned the office, go up the raised part and inside a locker there's a SILVER BUDDAH waiting for you. Go down again and look inside the two small alcoves on the left; inside the darker one there's a box with a BRONZE BUDDAH. Now, go in the middle of the room and use precision aiming to grapple the big screen (aim for the T-shaped logo). Then, use precision aiming again to shoot the two shining things on the sides, to let the big screen collapse. Two men will appear from behind the screen; kill them and go through that door. - Checkpoint Before stepping on the pole on the left side, look up behind the big sign and grapple down the mechanism. Then go up and use the small ledge on the box on the left side to climb to the top. Jump and pull the path on your feet to proceed to the top. There, final section is somewhat timed, because poles will start to break. Once you arrive in the balcony, open the door and ... - Checkpoint .. get ready to shoot some bad guys. Then, on the right from the door you did came from and there's a BRONZE BUDDAH in that balcony, where two of the men were. Go on the lower floor and locate the small door on the left; there are four lockers inside. Inside one of them, there's a SILVER BUDDAH. Then go proceed through the bigger door (where some bad guys came from). - Checkpoint As Zip will say, be careful because there's a trap in the hallway on the right so ... grab the big sphere in front of you and use it as cover from the turret to pass without getting hurt. Yes, you can see the red laser beams by shooting the fire extinguisher inside the room and and then operating the switch to activate the sprinklers. But that's not needed and that way you save some seconds when in time trial. - Checkpoint Open the door and, after the cutscene, kill the guys there. Notice the big statue hanging over the room. Grapple it and try to make it breaks the window in front of its nose. Two men will then appear, kill them, and take the right hallway leading to a nice room with three RC650s on a table. There's also a suspicious red/black box there... and you know what, the GOLD BUDDAH is inside it! But you cannot shoot it, you have to smash it to the bottom room by letting it fall from the same opening you just climbed here. Once you've got your reward, open the elevator and get inside of it. - Checkpoint (1BOSS) Get ready for the battle with Takamura. Use one of the poles in the back of the statues to get to the top floor, so the turrets won't hit you. Then shoot Takamura with everything you have got, and dodge his attacks by jumping. And yep, he's very annoying... "Have you satisfied your curiosity now? It's time to die", SHUT THE F*** UP !! Then Nishimura will come on a chopper to rescue Lara, and it's Mission End. ______________________________________________________________________________ \ | \ 6D | Ghana - Pursuing James Rutland (01GHA) \____| | ------------------------------------------------------------------- | The coordinates Zip provided are deep in the Ghana rainforest. | I don't know what Rutland is after, but I'm sure he keeps that | artifact close to him. I'll have to convince him to part with it. | ------------------------------------------------------------------- | "Long-distance relationships inevitably come to an end..." \_____________________________________________________________________ / / / TIME TRIAL: 20m 00s / _______/_____________________/______________________________________________ | MASKS | | UNLOCKABLES | |============| |============================================================| | 1 Gold | | Find Gold Reward: Classic, Grey outfit | | 4 Silver | | Find all Silver Rewards: Legend, Pink outfit | | 5 Bronze | | Complete Time Trial: Amanda outfit | |____________| | Beat Time Trial: Infinite Shotgun ammo | |____________________________________________________________| Say goodbye to your bike and proceed through this path. You'll arrive in a WONDERFUL place, and Lara's comment is definitely right. However, jump dive down and stay on the water. You might see a silver reward below the island, but you cannot reach it because there's an invisible wall that blocks your way. Let it wait and swim on the left side of the island. Near the second waterfall you'll come to there's a BRONZE MASK underwater. Now, before continuing, grab another BRONZE MASK that's on the right from the cliff you jumped from, behind some rocks, floating in the water (submitted by "Jaime"). Now go to the island and climb on the right ledges, then jump down grapple the shining metal part and pull it down. After the cutscene, but before entering, jump in the water and swim down and then enter the narrow tunnel to collect the SILVER MASK you saw before. Then turn around the island to get to the bridge again, and enter the temple. - Checkpoint Go down the path and grapple the raft you'll see in the water, and pull it over to you. By stepping on it you will then now be able to jump on the ropes and then on the other side. Go up the stairs and kill the guy after the door, and the broken trap. Behind the corner however, there's a working one. Step on the big button and then run jump and roll through the spikes to reach the next enormous room. - Checkpoint Start, of course, by killing the guys. First the three below the balcony and then the three on top of it, using the broken stairs on the left or the wall on the right. You'll see a BRONZE MASK on the right, but for now concentrate on cleaning the room, or grab it as you pass. Kill the guys and hop on the turret, and kill the three guys below, included the one behind some crates. - Checkpoint While you are operating the turret, shoot at the vertical statue behind the rope on the left, that's blocking the rotating mechanism. Swing on the rope OR use the two ramps below to grab any pole of the mechanism you just activated and grab the rope to jump on top of that ledge. Grapple the moving metal lift to you and use it to go to the other side; don't go to that door because it's useless, especially in time trial: jump on the rope and then on the poles of the broken machine. Then climb the stairs and then, inside this section, the cliffs and that other stairs. As you arrive at the top, prepare for the next section. - Checkpoint This will be your playground for some time, and I have to admit I don't like this section. There's a jaguar down there, and the raft might suggest you that this place's gonna be flooded, because that's what you're going after, now. Climb the stairs on your right, and collect the clearly visible BRONZE MASK. Now use the two big suspended rocks to go to the other side; they use a weight mechanism so you gotta understand how and when to jump from the first one to the next. But I'll say anyway: when the second one will almost arrive at the bottom of the small set of stairs ahead. - Checkpoint A cutscene will show your path. Walk and jump on the broken pillar, descending down to the flooded part. Lara CAN swim, but the wall she needs to climb to exit the water is so high that she can't grab it. So you need to park the raft near the edge of the wall she needs and then jump. Use the grappable pillars to move around and jump on the ledge near the pillar on the other "side". So go on the left opening and go toward the pillar on the right with the shining bottom. Park it there and go in the water to go grab a reward. Go to the part of rocks that are on the left of the opening you just went before: you don't need a raft because there is an opening at the same level of the water. Climb the broken stairs and grab a SILVER MASK. Now get back to the raft and you'll see it parked under the waterfall. Grapple the shining metal part of the column and jump on the ledge. On the left wall there's a stair and two weights similar to the ones you did before. Jump on the second one as it gets as high as Lara's legs. - Checkpoint You'll arrive on a ledge, behind the column on the left there's a BRONZE MASK so grab it. Grapple the metal thing to reach the other side. Now use the column to reach the platform ahead. - Checkpoint You'll be facing another button on the floor. Step on it so the mechanism can rotate and throw down a big box. The button you are on opens the left lock of the statue in front. Go on the other side and put the box on top of that button. Now the right button is permanently open, while for the left one you have nothing to put over it except yourself, so go there, wait for the rotating mechanism to stop, and rush to the front of the statue, grapple its shining cylindrical metal part and pull it before the right lock closes (you have more than enough time however). In case you fall down, climb on top of the big box that was previously on the rotating mechanism and then use the ledges in the wall to return to the button and try again. - Checkpoint Now you need to return to your steps. Jump down into the water and follow the exit to find the path you came here some minutes ago. Go down the ladder, go through the ledges, and go down the other ladder. - Checkpoint Go down this ladder to view the path you need to follow to reach the door with the now-working trap. The camera here isn't much of a help, but use the two poles of what we called the "broken machine" and swing to the door. - Checkpoint Do not stay too close to the spears; as they open, roll/jump. Now if you want to keep your legs for the remainding of the game, use the big rock on the left and push it through this trap by staying on the left. Go up the stairs, and there's another trap like this, and the rock is tucked inside a wall behind you. These blades have a different pattern and different speed than the previous ones (not to mention that are bigger), but you can use the same strategy and be fine. - Checkpoint Now prepare to a nasty section. As you'll walk down the stairs, a ball will come down from nowhere, and an interactive section similar to the one in Peru will start, so keep an eye for the blue icon on the lower right of the screen. Basically, you should jump the arrow on the right, roll under the arrows on the left of the next trap, and then jump the spike trap and pass through the door. How many times will you die the first time through? I died three times, in case you are curious (the first time I just didn't reacted in time and got flattened by the ball!). - Checkpoint Go down the stairs on the left and collect a SILVER MASK, then climb up and face the door you used before. Now turn left and you'll see poles on the right wall, but ignore them. The wall in front of you has a small waterfall and a door on the left. A reward is hidden behind that door, and you need to throw a grenade at it to make the door explode. Then jump on the horizontal pole on the right and use the ledges to jump on the other side of the waterfall and grab a holy SILVER MASK. Then jump the waterfall again and climb the ledges to reach two more horizontal poles, but as you will arrive near them a rock will fall down. You have enough time to jump to the poles. Note: Credits for the Silver Reward goes to "Jaime". Then jump onto the hanging metal elevator that will lower with Lara's weight. Jump and grab the ledge, and take the other elevator. Proceed to the poles on the right wall (there'll be another two loose rocks on the way). Then go through the door. - Checkpoint As you walk, a cutscene will start. Go down the stairs and grapple through the two spiked traps ahead. Pass through the door and be prepared to face three mercenaries. If you happen to shoot the handing big planks, that breaks the wooden bridge, then throw the magnetic grapple to the metal thing, otherwise just cross the bridge. Then keep walking and you'll arrive outside, behind a waterfall. - Checkpoint Jump on the poles on the right and climb the green pillar. You'll arrive at the top of the waterfall; here, several guys will attack you. Do not step in the water or Lara will fall down and die. Go down the path and step through the door. - Checkpoint You'll arrive in a big room, with a jaguar roaming there. See the big door ? The gold reward is behind it. Go up the left stairs, but crouch to not get killed by the big sphere. Jump to the other stairs using the rope and then jump down again because there is a big sphere there too. Then climb the stairs again and step on the button on the floor. When the door is opened, go down the stairs again and enter the big door and collect the GOLD MASK. Note: Gold Mask location submitted by "Jaime" and Christine James Then climb up AGAIN and finally proceed through the door, and after the cutscene, ... - Checkpoint (2BOSS) ... another boss-fight will start. Rutland is "sword-powered" like Takamura was, but while the latter was able to run fast and throw energy balls at you, Rutland throws grenades and jumps with ease; and it's pretty fast too. If he comes close to you, he'll attack with the sword's fragment itself. Defeating him, however, requires just a little bitmore than just shooting, because he regenerates his health when he has about half left, and goes up one of the balconies. First, dodge his attacks and shoot the four stones that obstructs the metal parts to be exposed: that's it, the four 4 action-marked things. Then, damage him enough to go away to regenerate his health, and QUICKLY throw the grapple and pull the four metal things down, and thus the whole balcony, so he can't use that mysterious things on that balcony to heal himself. Do this four times and then kill him and it's mission end. ______________________________________________________________________________ \ | \ 6E | Kazakhstan - Project Carbonek (01KAZ) \____| | ------------------------------------------------------------------- | The sword fragment was taken to a secret Soviet laboratory decades | ago, a facility rumored to study the paranormal. Alister is going | to try to confirm the facts of the story while I'm en route. | ------------------------------------------------------------------- | "There seems to be trouble below..." \_____________________________________________________________________ / / / TIME TRIAL: 27m 10s / _______/_____________________/______________________________________________ | ORBS | | UNLOCKABLES | |============| |============================================================| | 1 Gold | | Find Gold Reward: Special Forces outfit | | 3 Silver | | Find all Silver Rewards: Winter, Orange No Coat outfit | | 5 Bronze | | Complete Time Trial: | |____________| | Beat Time Trial: | | Complete the level: Winter outfit | | Winter, No Coat outfit | |____________________________________________________________| Put on your hot coat and let's go to Kazakhstan ... Watch the cutscene, then jump down, an interactive cutscene will appear and you have to open the parachute when prompted. You'll land on top of a warehouse, some bad guys will be in the one in front of you, so use the provided turret to kill them. Piece of cake. Now, do you see the warehouse on the right? On the farthest side there's a breakable box (like in Japan) with a reward. So use pole with the flag to get the BRONZE ORB. More men will appear, I'd just return to the turret to take care of them. Then descend down and restock. Enter the warehouse, turn right, go straight and on the left there should be an entrance to a locker room. You should see a BRONZE ORB on the left. Return to the main room and climb the stairs of the column to get to the roof. - Checkpoint Kill the guy on the roof the building in front of you, and jump there. Instead of using the metallic wire which would place Lara in a BAD place, use the ramp on the left to reach the roof of that warehouse, and kill the guys. There is a guy with a Grenade Launcher down there, so pay extra attention to grenades. When you have cleared the ground, jump down and follow the path as it curves left. You reach a gate (to the area you were before), look on your right: a box, an explodable barrel. Shoot the barrel to collapse the fence and grab the SILVER ORB (the box should explode with the barrel). Enter the small warehouse with the green cross. Watch the cutscene. - Checkpoint Exit this house, there's nothing worth interest. - Checkpoint You'll soon face a bunch of enemies; kill them, use the turret but you should not, because they use grenades, in case you don't know. Roll & shoot. Then use the keypad near the door to punch the code the guy told you. - Checkpoint The gate will open and two men will be pushing explodable stuff to you down the cliff. As the gate opens, roll through the door and go to the snowy part on the left, shoot the barrels with the action button and the two men should die without hitting you. Enter the comm-station (or at least that's what it is, because of the icon). Approach the computers in the middle of the room for a cutscene. Go up the ladder to the roof. - Checkpoint Jump on the other ladder, then jump and grab the metallic wire to descend. Do the same at the next output. You'll return to the rooftop you landed earlier, but the turret is useless now because enemies are behind its radious. So kill them either from the ground or from above (or both). There's a guy with a grenade launcher on top of the wall on the left of the railtracks. As you approach them you'll hear to rush because the train is leaving. There's a bike behind the gate so when you have killed the guys & picked up what they left, use that bike and speed inside the tunnel. According to my stopwatch, you have about 35 seconds to grab the bike before Amanda reaches the manufact, starting from the moment the cutscene telling you that the train is leaving the station ends. TIP: In Time Trial mode, as you land on the roof, turn right, kill the grenade launching-man, jump down, and go straight to the bike ignoring the guys as much as you can. - Checkpoint Another bike section. There's no strategy in these sections except keep shooting, swerve and avoid hitting trees and rocks, and collect all the medikits you can. - Checkpoint A cliffside racing with your bike. This is super easy, nothing to say. There are enough health packs to restore your health and restock. - Checkpoint Second part of the bike section. This is tougher. Not only guys with bikes, but also guys with SUVs (like the one you saw in Bolivia). Oddly, when killing the man firing at you, SUVs swerves and stop, like he was also driving. Weird. Same advices as before. Plus, one more: don't stay near the SUVs, try to race your way at weapon range-distance: close enough for the reticule to be red but far enough to decrease the chance of getting shot. - Checkpoint Another cliffside racing, but this time with added jumps back and forth over the train and after a while you'll have to race ON the train. Then a cutscene will play. - Checkpoint The game will load an interactive cutscene. You have to roll under the beams, shoot the hanging container and grapple the metal thing (B, Y, X on the Xbox). Another cutscene will show you path. - Checkpoint Grapple the metal thing and pull it to you, jump on the rope and then on the other platform. Climb the ladder, jump on the big sign, swing through poles, and reach the other side. - Checkpoint Jump down. Near the corner close to you, there's a SILVER ORB. Climb on top of the platform again and jump the burning train like before; be careful of not getting burned too. Then shoot the fan and jump on the wall and enter the frozen hallway. - Checkpoint I think this section is pretty straightforward; to navigate this hallway you just need to jump or roll through the electric hazards, shooting at obstacles obstructing your path. When you arrive at the second (enormous gap) you have to jump through using a pole and a rope (the one right after a slanted wall), drop down from the pole (you won't get hurt), turn around and grab the SILVER ORB inside the box. To get out, go to the other side of this pit, get on top of the box, turn around and double jump to grabbe the metal thing overhead. After going down another slanted wall and shooting the big fan, you'll be in a big room. - Checkpoint You need to turn on the big engine that's on your left. Jump on top of the box you see on your left, and work your way through the various suspended bridges to reach the hanging rope. You'll just feel like a service-station attendant. Now that the engine has the fuel to work, grapple the shimmering metal part, pull, and you'll start the engine, powering the entire station. Now, before leaving the room, look the other side of the room, with your back toward the engine. On the dark left side, inside a box, there's a silver orb. Go toward that wall, then climb up through the two rusty ventilation gratings. Grapple the door and open it, and then reach the box with the SILVER ORB. Jump down, go through that door. - Checkpoint Toxic? Of course it is. Navigate the hallway as usual; after the right turn you'll have to use the elecrified pole on the wall, and from now on there'll be elecrified things to use. At the end of this electro-toxic section, enter the door, where a cutscene with Amanda will start. - Checkpoint At the end, another cutscene will show you the Mag Gun. It works just like the standard Gravity Gun in Half Life 2. That means that you can pull and push objects with it. However, the big gun has limited power: after a few shots it will run out of power. This room is the entrance to the gold reward's alcove, but since you cannot do anything with the big gun, you have to wait a little. Slide down the destroyed bridge and kill the three guys (one should have the SMG, while the other two RC650s). Use the electrified pole and climb up, then use the large array of electrified poles and ropes to go around the big machinery and reach the ledge with the dead scientist. - Checkpoint Meanwhile you saw a suspended grated metal thing. There's a SILVER ORB inside. Once you reach the ledge, shoot the explosive barrel behind the door to be able to get the reward. You need to power the core you just circled. Proceed through the door and walk under the hanging disconnected electric cables. You'll arrive in another toxic section, but it's smaller than before and you will then enter yet another big room, where the core you need is. - Checkpoint Kill the enemies and follow the railtracks on the floor from the door you came here from to reach the core. Use the grapple to move around but its path will be obstructed by the large amount of debris in the room. Jump on top of it and then on the broken ladder. Then, jump on the platform for a cutscene. Proceed through the poles and then grab the rope and go around the hanging orb to go to the other side of the room. You'll lower a ladder that will help you should you fall down. You'll arrive in a control room with another dead scientist (and another health pack). - Checkpoint Use the big lever and drop down. Use the insulated magnetic grapple to pull the core toward the door. It will open and you have to go back the hallway to reach the now operational big gun. Don't stay too close to the core or you'll get hurt by the debris. The core has powered the hanging electric cables, so you have to grapple one of them and pull: as they swings, the contact will go off for a split second and you can go through. - Checkpoint As you arrive to the power generator, pull open the door of the generator and the core will enter it. Go through the door on the left (considering how you got there). A cutscene with the shield will play. - Checkpoint Exit through the other electrified door; three men with shields will arrive from the door you need to reach. Hop onto the big gun throw explosive barrels at them. You are safe inside the big gun's shield. Now, it's time to work for the gold reward. Step 1: rotate the turret right and you should see four boxes lined up; pull them off from where they are to reveal a ledge. Step 2: you have to place the hanging metal platform ALL THE WAY to the right. The easiest way is to "magnetise", with the gun, the top of the bogie (where the four ropes merge) and push it to the right, so it can climb the grading without pain. Here's a scheme: ________________________________________ S is the starting position |S__ ____H| C is the position for reaching the \ / other side \__________________________C/ H is where you need to push it. Step 3: get out of the turret and go on the raised walkway and push the box to the ledge opposide the stairs, so you can climb on it and then jump and grab the ledge where the four boxes were. Step 4: go around the wall, jump down to the platform and use the bridge you just moved to climb another platform. Turn around and you will see the gold orb shining inside a dark alcove. Jump and grab the pole (it's a bit hard to see in the dark), and reach the alcove Step 5: grab the GOLD ORB Step 6: Return to the moving bridge again and jump to the metallic platform where the shielded guys were killed. If you are not going for the gold reward, or you have already taken it, put the bridge in position "C" and cross it. Enter the door. - Checkpoint Another toxic section. Shoot every light brown pipe and grapple the shimmering thing to move the platforms and roll under the first one, jump over the second and take the right path. - Checkpoint (3BOSS) Drop down and go on the right path and pass through the door to watch a cutscene with Amanda and her... well, "new friend", that saved her life, but killed your friends. You'll be left in a giant circular room with the creature you saw (and escaped from) in Peru as the young Lara. There's a tesla turret at the center, but you have got some things to do before effectively have something to shoot. Yes you can pull and shoot the creature around but it seems to be no way of killing it because, when its health is very very low, it'll go away to regenerate it. It will throw grenades if it can't reach you, otherwise will attack you. Also, the turret is not shielded like the one you jumped on before. First, ignore shooting at the creature. You won't do so much damage and, like you know, when it's close to death it'll heal itself. You have to operate the four levers placed on the wall of the room; they are lightened so you can quickly find them. As you one by one activate them, a lock will release part of a bigger mechanism and then a sword fragment, which will be inside a energy-sphere or something. Now, hop on the turret and shoot the four spheres that hang from the ceiling. They need to close the circuit to the two "anodes"; each one contact lower a shield from the sword hanging above your head. When all of them are connected simulateously you could grab the shield. Each hanging sphere stay in "contact" for just a few seconds, then it will return to neutral position. Sounds easy, but it's tremedously frustrating, I bet they added the creature just to "make things more exciting", because it will pull you off the turret. The strategy is simple (to describe): hop on the turret, shoot the hanging spheres (two-three shots) to make the contact, then rotate (I prefer counter- clockwise) and do the same with all the others. Usually, but not always, when the sword is ready to be grappled the creature will pull you off the seat, otherwise jump off and double-tap the grapple button to finish the level and watch a cutscene. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 7. CROFT MANOR (01CFM) If Lara "has been looking for certain artifacts...", then we "will be looking for certain rewards..." :) Lara's house is so big and full of secrets that I decided it deserves a whole new section for itself. Subsection will deal with specific rooms or quests, like the one needed to get the gold award or the other to open the two blockings inside the pool, or God-knows-what-else. But first of all, let's have a look at the manor itself; unfortunately the in-game map is just plain useless because doesn't show the EXACT location of Lara inside her house but only in which part of the house she is. So I'll start with a quick overview of the house, then a section where we'll go around picking up the equipment (needed to get most of the rewards), then who knows what will be next. Inside the manor there are: 1 Gold reward 10 Silver rewards 16 Bronze rewards I don't know their object name yet, so I'll call them "Aralds". ______________________________________________________________________________ 7A - The House (CMHOU) You start in the main hall. Since we'll be running back and forth each room for various reasons, it's a must to know where each area of the house is. To be coherent with the (almost useless) in-game map, assume that the computer room is due East, the stairs are West, the entrance door is South and that Winston and the fireplace are North. North-East there's a door that leads to the POOL. North-West, under the stairs, there's a door that leads to the GYM. Go up the stairs and turn left. Two doors will be on your right as you walk: the first leads to the LIBRARY, the second one instead leads to LARA'S ROOM. Notice the rhomb-shaped thing at the end of this hallway. There's another one on the other side, if you take a right at the fork on the stairs. Remember this for later (namely, the gold reward). Until you acquire the needed familiarity with the house, you might find yourself lost. Bring up the PDA and judge where you are by having a look at the blinking dot on the in-game map and then finding here where you are: __________________________ __________________________ | |_ _| | | G Y M _| |_ P O O L | |___________________ __| |__ __________________| | ^ | | ^ | ___________________ | | |________________________| | | __________________ | |_| |_| | | | M A I N H A L L ZIP | | ________ | |______ ______________________| |______________________ |_____| | | | | | | | | | | _____| V |______ * not drawn to scale ______| V |_____ | | | | |_ LIBRARY | | LARA'S BEDROOM_| | | | | |______________| |______________| You can change Lara's costume/outfit in Lara's Bedroom, where the wardrobe is (turn left after entering the room). Lara's Bedroom is on the top floor, the second door on the right. There's no door nor room on the right side of the stairs. ______________________________________________________________________________ 7B - Equipment Location (CMEQL) Since you start the Manor level without equipment, here's where they are: Dual Pistols ============ They are in Lara's Bedroom; after entering the room, turn left and you'll see two altars with levers and a circle thing in the wall. Operate both levers and the thing will open, revealing the two pistols. Magnetic Grapple ================ Simple enough, it's in the computer room on the lower floor. Operate the small laptop laying on the floor and the safe will open. Get them. Personal Light Source ===================== Go to the Library, it's on the table. Binoculars with RAD =================== Before getting the binoculars, you must have acquired the Magnetic Grapple. Then go to the pool and look around. Pull all the columns with handles, they are three, grapple the shimmering spears (two of them) and pull them to reveal useful poles. This is the same sort of stuff you do to get the Gold Reward. Go to the North-East part of the pool and climb the ledge of the column, then face south and jump on the spear. Swing, and grab the ledge of the curvy balcony. Then proceed and reach the big balcony. Now get the BRONZE ARALD on top of the divingboard if you want. Facing the pool, still on the balcony with the two statues, jump on the spear on the left. Then you should see a shimmering spherical thing on the ceiling: jump and double tap the jump button to grapple it, then swing to the other spear. Tip: Pull the half-column under the grappable spherical near the ledge of the pool, so it will not interfere with your swinging. Note: After you grapple that metallic sphere, you might need to climb the wire to be able to jump onto the next spear. Continue and reach the other big balcony. The binoculars are on the column of the statue with a horse (that reminds me the "Ferrari" logo). ______________________________________________________________________________ 7C - Mini Quest for the Gold Reward (CMMQG) PRE-REQUISITES -------------- - Magnetic Grapple - Dual Pistols - Knowledge of where each area of the manor is - Patience and persistance Getting the gold reward is no piece of cake and takes you through a rpg-like (or maybe CSI-like) quest where you collect clues and figure out what do next. When you have acquired the needed equipment, go to the Library, where (almost) everything starts. Lara should be watching at her lower right: shoot the wooded wall and grab the SILVER ARALD if you want. Notice the small movable library. Go to the table where Alister is, and take the PLS (which is needed too). Notice the two pressure buttons on each side of the table. Facing the table, look right, a little up. You should see another little library over a shimmering metal border. Grab and pull that border to let the library fall. Place it on either of the buttons. Then take the other library (near the door) and push it on top of the other. An opening will open. If it doesn't open, go away like in the Pool or the Gym and then come back to see if the game has changed its mind. Enter it, and use the PLS to see where you're going. Grab the SILVER ARALD on the way; shoot the boxes that reveal a statue behind them and operate it. A wall will rotate; go there to read it. The writings say: "Above the Waters, Twin Sisters turn their backs one upon the other to leave the Ambages unguarded" Then, shoot the boxes in the corner left of the writings to reveal a BRONZE ARALD. Proceed in the dark hallway and go up the stairs. Operate the statue on the left, and the door will open, leading you to Lara's Bedroom. Take the door on the left and return to the main hall, then proceed to the pool ("Above the Waters"). When you arrive, turn left. You should see a statue with a shimmering spear retracted; use the grapple to pull it out. Walk along the pool and look left for columns with handles: pull them away from the wall, often revealing hidden rewards. Do this for the other side of the pool too. So summing up, There are two spears and three columns to pull, and a BRONZE ARALD to take. When all is ready, go to the North-East corner (considering how you entered the pool): climb the ledge of the statue and turn South, jump on the spear, swing and jump and grab the ledge of the curved balcony. Proceed swinging and jumping to reach a bigger balcony. You should see two statues with spears and an alcove between them. These are the "Twin Sisters" referenced above. Rotate them so they won't be facing each other, and a cutscene showing the thing inside the alcove rotating ending up with another clue that says: "Within the Hall of Knowledge, Tomes of Cerulean, Topaz, Viridian and Crimson in turn reveal their Arcanum." Now return to the Library ("Hall of Knowledge"). There you'll notice that four colored books sticks out of the library and are more noticeable than the others. One of the book is on the right side of the door. Call this book "A". Another is in the left wall west of the door, near a part of the library with two aralds and that's brighter. This is book "B". Another book is on top of the stairs, book "C". Another is inside the study on top of that stairs, book "D". The order to activate them is A, D, C, B. This will open the brighter library, go inside, but Lara will have nothing to read. Return to the Main Hall, but do not go down the stairs. After you exit the door from the hallway and arrive in the main hall, turn right and proceed to the statue with the tongue sticking out. There's another one on the other side of the hallway. Look left and you should see three spears near the glass wall of the computer room. Use the grapple and pull them so you'll have three poles. Don't jump however. Now you need to "operate" the tongue and quickly swing to the other side and operate that one BEFORE the first finishes rotating. If you do it right, a cutscene showing a statue raising from the bottom floor and then the camera will show you a button near that statue. Also, you have another clue to read in the wall just in front of you. It says: "The risen Athena turns to face the Sun, whose burden then reveals the Gulden Laurel." The "risen Athena" is of course the statue you just saw. Jump down and rotate this statue to face the sun, i.e., West (considering how we organised the whole thing), opposide the computer room. Then step on the button nearby. Another cutscene will play. The statue will return underground, and a pillar with the gold reward on top will raise from the floor. Go up the stairs and use the spears to drop on top of the pillar and grab the GOLD ARALD. As you do it, the pillar will return underground too, and you have completed this "quest", thus unlocking the "Suit" outfit. Go to Lara's Bedroom to have Lara wear it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8. Boss Strategies (00BTR) Let's face it, some bosses are tough and are maybe they're the tougher part of this game, because navigating around is essentially straightforward, and the time needed to solve certain puzzle is all about intuitivity and using the scenario. But instead of a whole new section where I would say basically the same things already said in the walkthrough section, I'll "link" to each level's walkthru where each boss strategy get described. To get there, of course the search (or find) function of your browser/editor/ /textviewer and paste the link code (either with or without parentesis, does not matter) Location Level Boss Name Link code ----------- ----- -------------- --------- Bolivia 1 No boss. - Peru 2 No boss. - Japan 3 Takamura (1BOSS) Ghana 4 Rutland (2BOSS) Kazakhstan 5 Unknown Entity (3BOSS) England 6 ? Nepal 7 ? Bolivia 8 ? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9. Inventory (0INVT) Your tools, your friends, are listed here. ______________________________________________________________________________ 9A - Weapons (0WEAP) This is the list of all weapons. The "Ammo:" line is to be interpreted as number of rounds in a clip / size of magazine. Since I'm at the beginning, all weapons are not upgraded yet. Don't take the Rate of fire too serious for now. It was a brief test. Dual Pistols ------------ Ammo: 30 / Infinite In-game description: Dual RGP Mach 5 Pistols, counterbalanced to reduce recoil. This set includes custom high capacity magazines. Power: 3 / 10 Rate of fire: 6 bullets/sec First found: Always with Lara UPGRADES - Increased Magazine Size (40 bullets) Oddly, I had that benefit BEFORE being notified of the upgrade (I had collected 13 silver rewards) This is Lara's trademark, dual pistols that never run out of bullets. However, they are weak and it takes a lot of bullets to kill enemies, but nonetheless it's quite a good weapon. The range is quite good too, but of course not as the RC650 Useful for destroying boxes, shooting spots to continue the game, and where you don't want to waste bullets of your other weapons. SMG --- Ammo: 40 / 160 In-game description: The MG415 Submachinegun allows for single shots and full-automatic fire. Close range accuracy is above average for a weapon of this type. Power: 6 / 10 Rate of fire: 10 bullets/sec First found: as you approach the Temple in Bolivia (first level) I admit I don't like that weapon so much. Besides, you can only found it in the second half of first level, and you'll soon find a RC650 (but I haven't finished the game yet, I'm in Ghana (4th level) and no signs of the SMG). Its range is somewhat between the pistols and the RC650. Has a higher rate of fire and a higher power, and that's all. RC650 Assault Rifle ------------------- Ammo: 30 / 150 In-game description: The RC650 Assault Rifle fires 5.56mm rounds housed in a synthetic polymer magazine. This weapon sacrifices power and accuracy for range with sunstained fire. Power: 5 / 10 Rate of fire: 9 bullets/sec First found: guys at the bottom of the Temple, Bolivia (first level) This is my favourite weapon and I bet the favourite of many other players. Not only it looks cool when Lara holds it on her back, but also has the farthest range available, lot of power at medium-close range, and a good one at far distances. Accuracy is also great too, thanks to a mounted scope. Shotgun ------- Ammo: 5 / 25 In-game description: Pump Action shotgun. Fires a wide spray of buckshot capable of great damage at close range with decreasing effectiveness based on distance from target. Power: 8 / 10 (close range) 1 / 10 (far range) Rate of fire: 1 bullet/sec First found: Marketplace in Peru (second level) Like all games that feature a shotgun, it has a great power at close-medium range, but lacks range so it isn't an all-purpouse weapon. Quite frankly, in this game I think this weapon sucks, because for the most part you'll be trying to engage enemies at long distances. And when you're near them it's easier to just push the Action button to make Lara kick them to quickly kill them. However, like always, the shotgun it's a very satisfiyng weapon to use and definitely worths a try or two. Grenade Launcher ---------------- Ammo: 3 / 15 In-game description: Multi shot military grade grenade launcher. Fires 40mm fragmentation grenades with pinpoint accuracy Power: 8 / 10 Usefulness: Low First found: Ghana (fourth level) Take your standard grenades and add a better aiming control, then expand the amount you can carry and boom! (literally), you have this thing. Unfortunately, ammo are very rare and hasn't a great fire rate. Grenades -------- Ammo: 4 In-game description: JW33 fragmentation grenade. Cast iron construction with raised waffle pattern. Granular TNT filler provides for a powerful highly lethal blast radius. Power: 8 / 10 Usefulness: medium-low First found: Marketplace in Peru (second level) These rolling red grenades are you friends when dealing with way too many enemies, when jumping and rolling around it's not enough to not get shot. Throw one nearby them and BOOM! Mercenaries's soup. However pay attention to the grenades they throw AT you: when you see one rolling towards you, roll away because Lara's running speed isn't enough to get out of the blast radius. ______________________________________________________________________________ 9B - Gear (0GEAR) Magnetic Grapple ---------------- In-game description: A portable grappling device that replaces the standard hook with a superstrong electromagnet that can be turned on and off remotely from the base unit. 25ft (7.5 mt) or 300lb (136 kg) test microfilament wire connect the two pieces. Health Pack ----------- In-game description: Standard field use medikit that will replenish health when used. Binoculars ---------- In-game description: State of the art binoculars with included R.A.D. technology allows for Remote Analysis and Display of object characteristics from up to 1200m away PLS --- In-game description: Ultra-bright LED portable light source. Kinetically charged, the PLS will shine for a limited time before shutting off to recharge ______________________________________________________________________________ 9C - OUTFITS / COSTUMES (0OUTF) I thought this quick outfit list could be useful for someone; they are listed just like in the game so in case you see a "???" on your screen you can easily find what costume you're missing and what to do to get it. Of course, since I haven't finished the game yet, the list is incomplete. Since there are two levels in Bolivia, I'll call the first one (that's also the first level of the game) as "Bolivia (1)" and the second one as "Bolivia (8)" because it's the eigth (and last) level. Name How to unlock --------------------- -------------------------------------- Legend Default, always available Legend, Union Jack Collect all Silver Knives in Bolivia ??? Legend, Blue Collect all Silver Statues in Peru Legend, Pink Collect all Silver Masks in Ghana ??? ??? ??? Evening, Ripped Complete Japan level Evening, Red Collect all Silver Buddahs in Japan Classic Collect the Gold Statue in Peru Classic, Grey Collect the Gold Mask in Ghana Winter Complete Kazakhstan level Winter, No Coat Complete Kazakhstan level ??? Winter, Orange No Coat Collect all Silver Orbs in Kazakhstan ??? Winter, Pink No Coat Complete Peru Time Trial Catsuit Collect the Gold Buddah in Japan ??? Suit Find the Gold Arald inside the Croft Manor ??? Special Forces Collect the Gold Orb in Kazakhstan ??? ??? Goth, Lace Shirt Complete Time Trial in Japan Sport Collect the Gold Knife in Bolivia (1) Sport, Green Complete Bolivia (1) Time Trial -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10. Frequently Asked Questions (0FAQ0) None so far. #1 Q: On the Xbox version, are custom soundtracks supported? (by me) A: No #2 Q: Hell, cutscenes are cool the first time you see them, but they get boring the 35829th time... How do I skip them? A: Bring up the pause menu and choose "Skip Cinematic". Cutscenes that shows you clues about your path can't be skipped. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 11. Contributing Readers (0RDRS) Listed in no particular order. - Brandon Smithson for yelling at me to give proper assistance in getting the gold reward in Bolivia - Christine James and Jaime for the location of various rewards in the Ghana level; also, both of them submitted the location of the gold one. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ############################################################################## =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 12. Thanks (00TNX) Thanks goes to Crystal Dynamics for a quality Tomb Raider game, Eidos Interactive for their choice of developers, and the following list of sites, people, and stuff: - IGN.com for infos - you for having read this - sef for PC controls ________________________________( the __ end )______________________( V0.49 )_