WELCOME... Command and Conquer by... BIGGS DARKLIGHTER All Rights Reserved All names, stories and related indica are treadmark of Westwood and Vande Sande Productions. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((((((((((((((((((((((((((((((((((Contents))))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.1 - Introduction 1.2 - Legal Disclaimer 1.3 - Other Requests 1.4 - WestWood Conditions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.1 - Storyline ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Part II 2.2 - Red Alert Aftermath 2.2.1 - Aftermath Vehicle Info Complete 2.2.2 - Aftermath Buildings Info Complete 2.2.3 - Aftermath Infantry Info Complete 2.2.4 - Aftermath Aircraft Info Complete 2.2.5 - Aftermath Ships Info Complete 2.2.6 - Red Alert Aftermath Allies Missions Due 10th October 2004 2.2.7 - Red Alert Aftermath Soviet Missions Due 10th October 2004 2.2.8 - Red Alert Aftermath Maps Due 25th October 2004 2.2.9 - Hidden Units/Buildings Due 25th October 2004 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7.1 - Version Info 7.2 - Credits 7.3 - Conclusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((((Introduction)))))))))))))))))))))))))))))))))) ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Westwood is a very popular PC games company. They made the legendary Red Alert series, and continued by adding Tiberian Sun. The story is listed in 2.1, and it is a very original and amazing story. There are no cheats for the game, rather I recommend TibEd, a game editor found at www.tibed.net and is very reliable. It can edit the whole series of Command and Conquer, from Red Alert to Tiberian Sun. It can be downloaded and it is a very safe editor. Other things can be downloaded, but they are the less reliable sources, and I have not bothered with them. For those of you that want mission FAQ's, not many of us can help you as there are so many missions, 14-16 around about for each side. I have completed the Allies on Red Alert, and nearly the Soviets, but it is so hard, so I might come back later with a full missions FAQ for the games. I would also like to make a note that www.ra.afraid.org has some very good downloads for Red Alert, map packs, saved games, units, buildings, editors and more. For Red Alert nerds, that is the site to go to. This FAQ will probably never be final. These games are so big that I will be adding stuff left right and center. Later on I will write descriptions on all the maps from Generals and Tiberian Sun, and following it Red Alert 2 and aftermath. I might add tactics that the enemy uses averagely most of the time, and depending on circumstances, I might write descriptions for all the maps that have been created on "www.ra.afraid.org". Any way, enjoy yourself guys. I have put A LOT of effort into this to make it a very useful FAQ/Guide. BIGGS DARKLIGHTER ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((Legal Disclaimer)))))))))))))))))))))))))))))))) ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Any information in here is owned by me, westwood, and Vande Sande Productions. For terms and conditions regarding the game, see the terms and conditions when installing the game. For terms and conditions within this FAQ, continue reading. Infomation provided in here is infomation I have collected from various sites which are listed in the credits section, but they are mostly from TibEd. It is a valuable source of information, and is the backbone of this FAQ. Permission to post this on official or unofficial sites are requested by me to have my name (BIGGS DARKLIGHTER) on it, and infomation crediting TibEd and Me. Try as much as possible to leave it in it's original format. GameFAQs is the only current site permitted to have this FAQ. Others will have to contact me first. I am nice, I won't bite your head off for asking, unless your site has serious fraud offenses, I will 99.99999999999 % of the time give it to you. If you can copy and paste it to your site, that will be easier for me, so I don't have to go net surfing to upload my own FAQ that takes up my time. If you email me asking for permission, remember to state the site you wish to post it on, your email if you want me to mail it to you and your name/nickname so I can say who I'm giving it to. It may take a while to get back to you as I will probably check out the site before granting permission. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((((Other Requests)))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I am not too fussed about other people having my work, but there are other people's rights am protecting. By copying this work without permission, you are violating other peoples rights. If you see this FAQ posted on any other site that doesn't credit TibEd, Westwood and/or me for the work, I would gladly like to know. NOTE: I do check it out, so don't try and get other sites in trouble because you don't like them. Thanks A Lot, BIGGS DARKLIGHTER /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((WestWood Conditions))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ WestWood is a copyrighted company, and prohibites piracy or copying of the game to make profit. They can take violators to court, and fines can exceed $20,000. It might be a good idea to steer away from getting yourself into trouble with these guys. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((((((((((((((((((((((((((((((Story Line)))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1946 - 1 Year after World War Two ended. World War Two had only just ended, and although Adolph Hitler was overpowered, the Allies still suffered a major loss. Perhaps the most bloody war seen by mankind. Many efforts were made to clear it all up, but because of the war, many lasting effects continued, such as the oppression, and continued hatred from Nazi supporters. Around 10 million casualties had been reported overall, 10 million that would still be alive if Adolph Hitler hadn't been around to form the Nazi party. Up until now, scientists and philosophers had only considered bending time a fantasy, but one and a half years after World War One ended, a genius man named Albert Einstein, discovered the Theory of Relativity, and in doing so, became the first man to ever gain the understanding of the Time / Space continuum. As a reward to his phenomenal achievements, he was given the opportunity to work with another genius man, a Russian by the name of Nikola Tesla. Together they achieved some amazing theories, such as the "Black Project" also known as the Philadelphia Experiment. With the Government funding them, Einstein and Tesla conducted a very demanding experiment based on radar elimination. They had technology to become blind to radar, but could they make an object also invisible to sight? Nikola Tesla combined seven large Tesla Coils, arranged in order according to Einstein's theory of Relativity. The incredibly powerful bursts of energy were beamed at USS Eldridge, an average sized battle cruiser. Although the Battle ship was deemed invisible for seven to eight minutes, scientists would see the horrible effects of their experiment. Several of the crew had been decapitated, and some were intertwined or materialized as part of the ship's hull. It seemed as if the experiment had caused a complete breakdown of the Space / Time continuum. After writing many long reports about what happened during "Black Project" Einstein changed his idea of making objects disappear, to putting the fantasy of Time Traveling to the test. With an incredibly large magnetic field and gigantic amounts of electricity, Einstein could open a controllable wormhole through which creating a rip in the fabric of Time. After many hard working years with Nikola Tesla and other colleagues, Einstein eventually discovered the equation to cause time to flow slower. This also made what happened in the "Black Project" apparent. Using Black holes, magnetic fields and electricity, Einstein could achieve something he named Chronoshifting, or the ability to travel between Time windows. When Einstein's theories were confirmed, he stated that there was another motive involved for his hard work. Because of the effects World War Two had on the world, Einstein stated that he himself was going back in time to get rid of Adolph Hitler before he grew to power. He said: "I have spent many grueling years working on this task. I now ask you, what would the world be like, had world war two not have happened? I plan to answer that question, by going back in time myself, and eliminating Hitler before he grows to power. As a result of my actions, the Jews will have not died in the awful concentration camps. The naval war between America and Japan would not have happened. Next time you see me, it will be without horrific memories of the last world war." And with that Einstein went with Tesla, to calculate the time and place Einstein would have to materialize. They concluded that they would have to appear in a place where Hitler's whereabouts were confirmed. 1924 - Landsberg Germany. Einstein had decided that he would strike just after Hitler had left Landsberg prison, and that would be just in a few moments. All Einstein had to do was to make physical with Adolph Hitler to alter the course of history and render World War Two non-existent. Sure enough, Adolph Hitler emerged from Landsberg prison. Einstein approached Hitler, and said: "Mister Hitler!" "Yes? What is it, I don't have time to be standing around here." Hitler replied. "Yes, I understand." Einstein answered, and offered to shake hands. Hitler took the offer, and both instantly disappeared. Einstein returned to 1945 New Mexico, where he had been studying, and Adolph Hitler had never even existed. This would be the fateful day that changes the world, as we know it, for the rest of time. Einstein had appeared in is Chronoshifting laboratory with his assistant waiting there for him. They both knew that they only had minutes before being shifted into the new timeline themselves. A room that had become unreal, as for those last few moments, it was all that was left of the timeline that we tend to call reality. The assistant asked ".... did you find him?", in which Einstein slowly replied: "Hitler is... out of the way...". The anxiety on the assistants face was obvious: "Congratulations professor! With Hitler removed...!". But he never got to finish the sentence. Einstein raised his hand, which silenced his assistant. While looking at his old pocket watch, which was apparently going berserk, he spoke the final words of our reality. " Time will tell...sooner or later...time will tell... " 1959 - America After the completion of the Einstein mission, many great things began to change. GPS became available in the next two to three years; the sophisticated rockets were understood within 5 years. Satellites were being launched; super computers were in mass production near the early sixties, all due to the success of the Einstein mission. Plans for the Philadelphia Experiment was passed on to other countries in the United Nations, but most importantly, World War Two had never taken place. But something occurred to Einstein that may change his ideas about the whole project. Something that might wind up having drastic results. When he got back from his trip, he noticed his stopwatch was going haywire, and that on the watch, time itself had stopped. But it was his ironic statement that would haunt him in those last moments. " Time will tell...sooner or later...time will tell... " Einstein had a gut feeling that what he had done will mark mankind in grave danger forever. In the early 1950's, United Nations noticed that Soviet Republic was becoming a superpower, and was growing in the technological field faster than anyone had ever imagined. Within a few short years, the Republic was able to break the barrier of sound and launch a fully operational nuclear warhead. Under the rule of Stalin, the Soviet Union would undergo a very noticeable change as they built up in strength and intelligence. But it was when Stalin started to bombard Europe with the first attacks, which United Nations felt they needed to act on it. Over the next five years, the Soviet Union had blanketed most of Europe in a "Iron Curtain". This war between the Soviet Union and United Nations became later known as the Great World War II. By the time Einstein had realized his mistake, the effects of the chronsphere wore off, and he and his assistant were integrated into the new timeline. The Iron curtain began to fall on all of Europe and the Allies were left with a bigger problem than they had ever bargained for. Unlike Hitler's way of using concentration camps and press censorship, Stalin took Europe by sheer force. The Soviet Union had wiped out more than twice the amount Hitler had. More than 3/4 of Europe was left in pure destruction once the Iron Curtain had finished with it, leaving only Britain, Spain and Portugal to fight for their freedom. Einstein's plan to avoid World War II was a failure, as all of Europe was under Red Alert. United Nations was reluctant to come to the aid of Europe, as it was a war that could turn worldwide very easily. The technology used by the Soviet Union was devastating, consisting of V2 rockets (Trucks that launch violently exploding missiles), MiGs (Planes that can break the sound barrier). It wasn't only their quantity that was the best in the world, it was also the quality. The European Allies (under the rule of German General Gunther Von Esling and Greek General Nikos Stravos) was a worthy opponent as they managed to battle Soviet units despite the unimaginable losses of lives and territory, desperately trying to get the "neutral" United Nations to help them. Also, having Albert Einstein was a major advantage, as the use of Chronoshift technology (The technology responsible for this situation) was used as a very powerful war machine against the Soviets. Eventually, due to the heroism of Europe holding their ground for so long, and due to the fact that they realized Europe was only the first step in Stalin's eyes, several of the worlds most powerful countries turned against the Soviet Union, and together they fought until they broke through the last lines of the Soviets and Stalin was killed at the last siege of Moscow. It was the early seventies when the Allies had won the war, knowing it had cost them all but their lives. Europe was wash dry of human lives, as more than 100 million human lives had been extinguished during the war. Not before long, United Nations had formed a committee that would prevent terrorism and wars on that scale from ever happening again. Amidst all this, they searched for a man named Kane, believed to be Stalin's right hand man. 1988 - Dawn of the Tiberium Age After the war, the Allies reported casualties to the United Nations, who decided to put together a committee of delegates from all over the world, mainly United Nations leaders. This was to be the Peace Corps of today, named Black OPS9. It was Black OPS9 that signed the form to have the Soviet Union hand over all of their technology that they used in the Great World War II. The remaining Soviet Union citizens, eager to make alliances due to United Nations threats, were believed to have destroyed the most important technologies that they possessed. United Nations also continued reviewing and assessing documents salvaged from the Soviets for nearly 6 years to gain knowledge on potential enemy threats and intelligence to make Black OPS9 more efficient. Each country involved in United Nations contributed to the funding of Black OPS9 and each countries military leader was in charge. Black OPS9 was originally a secret organization, but because of civil wars and the odd terrorist attack, Black OPS9 made itself more and more visible. Naturally, mass media tried to get itself involved with BO 9 (Black OPS9) and OGE (Operations Group Echo) and started twisting it into stories related to aliens and UFO's. Although the UN continued to say that there was no secret organization, trying to hide the truth while such matters were leaking out was becoming more and more difficult. It would be the Desert Storm operation that revealed BO 9, OGE and their purpose in the special organization peace unit. When the international media discovered the attempted assassination on Saddam Hussein in 1985 failed and resulted in a large number of OGE deaths, first stories in the paper or in the news caused a catastrophe. Nevertheless, the UN soon took over the press and limited the amount of information of BO 9 and OGE. In 1995, United Nations Global Defense Act (UNGDA) renamed the Operations Group Echo "Global Defense Initiative" (GDI). New regulations were formed, and information on GDI's purpose and activities were released to the public, and trust in UN was restored. Not long after the Global Defense Initiative was formed, a strange meteor impacted on earth near the Tiber River in Italy. A man named Doctor Mobius, a highly qualified research biologist, analyzed the meteor, and found it was home to an alien like plant. He took a sample back to his lab for it to undergo a series of tests. Once Dr. Mobius had sampled the plant for it's chemical make-up, Mobius saw the intense danger he and the rest of the world could be in. He watched as the plant visibly grew and mutated. Within 10 days of plant one seed in a 10 meter square garden, it had nearly completely covered the whole garden, top to bottom. The scientists working on the project wondered at the origins of the plant. But it was the strange deaths of some of Mobius' colleagues that really started to frighten him. While taking root samples in the garden, the scientists had mutated until they died, growing some alienated features that even the strongest stomach couldn't help but revolt. It seemed that Tiberium (named after the Tiber River) excreted highly toxic gases that had the potential of causing an unstable chemical build-up of any living organism. This resulted in severe mutation, which had killed Mobius' fellow workers. Mobius discovered though, that Tiberium was composed of inorganic material, and that it was a non-carbon based life form like the rest of the animal kingdom. The mutation is caused by the physical interaction with non-carbon and carbon based life forms. The possibilities of Tiberium are endless, because it can grow anywhere there's a mineral deposit. Literally the whole Earth is affected, apart from the pole and desert regions. There are four types of Tiberium, Vinifera, Riparius, Aboreus, and Cruentus. Riparius is the most common, a neon green colour with less strong effects on mutation. It is, however the fastest growing plant and gives of enduring effects of toxic gas. Vinifera is a more mature life form than Riparius, and has stronger effects of mutation. Its worth is more than Riparius but is harder to harvest. It has a light bluish colour. Aboreus is rather like Vinifera, but the effects are less strong on life forms. It will however react to solid metals, so artillery is forced to avoid Tiberium Aboreus. Cruentus is the strongest form of Tiberium yet discovered, basically rearranging your genetics as fast as up to 2 minutes. It grows large blue crystals and is extremely hard to process. The composition table can be found below. Composition: 42.5 % Phosphor 32.5 % Iron 15.25 % Calcium 5.75 % Copper 2. 5 % Silica 1. 5 % Unknown material Gas composition 22 % Methane 19 % Sulphur 12 % Naphthalene 10 % Argon 6. 5 % Isobutane 1. 5 % Xylene 27 % Unknown gases By the time Dr. Mobius and his team had realized the dangers of Tiberium, it was reported to have slowly but surely spread over all the southwest countries in Europe. Then they decided it was too late to warn the world about the dangers of Tiberium, it wasn't the shortage of time that stopped him, it was that Tiberium soaked the minerals out of the ground like a sponge, large dangerous crystals full of the enriched minerals. Trying to halt Tiberium would be like trying to stop a rearing bull with your little finger. Then, out of the blue, an organization began releasing information to the press explaining how they have been studying Tiberium ever since it arrived, and that they've discovered a unique way to harvest the plant at minimal mining expense. United Nations recognized this plant to be of incredible economical value, and harvesting it not only would decrease the amount of Tiberium, but make extreme amounts of wealth from it as well. Immediately this organization began leasing it's equipment to the highest payers, mainly the United Nations Countries, but made sure it kept it's high ranking position as the leader of Tiberium Harvesting Incorporation (THI). As the Tiberium industry grew, many more country leaders began buying harvesting equipment from this mysterious organization. Soon after the processing of Tiberium began, it out weighed the value of gold and oil together six fold. As the business grew, THI changed their named to the Brotherhood of Nod, led by none other than Kane himself. 2000 - Brotherhood of Nod The discovery of Tiberium was basically the beginning of a new age for the world. It brought about massive changes in the stock markets, gold and oil being shunted down for the lowliest of buyers. The Tiberium crystal was rated the most wanted of all sellable items. It provided a new resource for countries and continents that were without a lot of resources before as Tiberium grew literally anywhere with a stable mineral supply. It was when Tiberium nearly completed its reign on the whole planet when organizations like GDI and UNGDA started to see the other side of Tiberium. Tiberium related deaths numbered more than thirteen hundred thousand a year. Ninety thousand were due to mutations. Ten thousand were due to severe brain damage. The other Thirty thousand were addicted to the Tiberium drug ephantalene, and died from heart failure. However, there was nothing GDI could do but to study the origins of Tiberium. Mobius' objections to the harvesting of Tiberium were "taken under advisement" or otherwise, completely ignored. Caring more for its value than its fatalities, the world turned blind to the dangers of Tiberium. One debate that still outlasted was the origins of Tiberium. While a meteor impact seemed a normal event, scientists still theorized that it was sent by intelligent alien species. Some say to weaken our defences, some say that the aliens didn't know we existed, and sent it to fertilise the world ready for their coming. Some even say that Tiberium was the alien itself. Among the wild thoughts and ideas, the Brotherhood of Nod claimed it was a gift from heaven to help us fight against the tyranny of the United Nations Office. Kane, the missing link in the Soviet Unions war against Europe, said he was a prophet sent by God, to lead the world into a glorious Tiberium future. The Tiberium brought changes in technology, economics, politics and environment. Everyone started to look at Nod as the founder of all these advances, even more so than Tiberium itself. In the eyes of Nod, Tiberium had turned from a curse into a blessing, and Nods popularity around the world began increasing rapidly throughout the whole world. However, while the Brotherhood of Nod was welcomed into the world warmly, a number of important intelligence agencies such as Interpol made some disturbing discoveries about Nod. The brotherhood apparently had close relationships with wealthy and anti-UN groups all over the world. Because of this, UNGDA has been closely monitoring Nod's activities ever since they discovered the Tiberium Harvesting technology in the mid 90's. Nod's connections to dangerous groups in poorer parts of the world could mean that Nod was trying to get a hold of people all over the world, much like Hitler's strategic foothold. However, this theory was a worst-case scenario, and considering that Nod's dark connections to light would also mean exposing America and Europeans manufacturing weaponry for the Brotherhood of Nod. All UN could do was to let Nod keep on doing what it was doing, they had no legitimate reason to stop it. Slowly but surely, United Nations' worst case scenario became a reality. By 2008, Nods influence covered United States, Canada, Russia, Germany, China, France, Japan, Mongolia, Korea, Turkey and India. Only 19 % of the worlds population were now either neutral or United Nations. 2010 - Revolution Every day, more than 300 people on average converted to the Nod religious views. United Nations was beginning to realize the situation they were in. UN politicians were stunned when Kane revealed himself as the mastermind behind The Great World War II. Some called him bluff, but the profile matched. The only Soviet Union leader they never found was the man crippling UN every day. Kane started to accuse the UN of all the misery mankind has seen, for attempting to halt the harvesting of Tiberium, and for trying to make us believe in what they believe. In those few statements, UN's popularity dropped from hardly any to what might as well be none. Kane was pictured as a messiah for his wisdom at the UN's apparent betrayal to the world. As Kane's intelligence and charisma became undeniable to the world, high ranking citizens and professors offered all of their knowledge and possessions to the Brotherhood of Nod. Knowing that their situation was serious, UN tried to gain back popularity by spreading false information about the Brotherhood in the media, but when these efforts failed Kane's response was terrifying. Several of UN's most trusted politicians and officials turned out to be Brotherhood followers, keeping Kane posted with all the anti-Nod proposals and scandals. Kane also periodically sent information regarding the personal lives of UN officials to the media, a sick success at embarrassing UN. The consequences for the UN were phenomenal. They lost credibility everywhere; with countries situations becoming so critical the local army wasn't enough to keep them in control. While some officials were forced to step down, others were involved in bombings, explosions, and even assassinated by their own bodyguards that appeared to be a part of Kane's movement as well. Funded by huge Tiberium businesses, Kane built up his religious army and started taking over the remaining UN loyal countries, mainly in the south pacific. And when UN's strongest supporter defected to Kane's alliance, UN decided that Nod had to be wiped out immediately. Over a large worldwide broadcast, UN declared: "We have seen enough of religious defection. This man you call the Messiah, is the greatest danger mankind could have lived to see. I.Colonel Socrates am officially ordering Global Defence Initiative, to liberate the countries Kane has hypnotised by any means necessary." With those words, GDI set out to do the impossible. 2019 - The First Tiberium war UN was very aware, that should GDI not be able to handle Nod, nothing would stop Kane from leading the whole world. Although it wasn't as large as the Great World War II, it still caused human slaughtering beyond all imagination. Looking back to that history, although Kane doesn't have the mass military production Stalin had, but Stalin was never nearly the danger Kane is now. "Where Stalin was an aggressor bent on conquering land, Kane was bent on conquering the human spirit." (Extract from FAQ by Kevcat). A year or two into the war, all hell broke loose in Europe and Africa. The Brotherhood of Nod turned out to be a heavily armed military corporation and used very well trained soldiers, and because it was funded by the huge amount of Nod countries, Nod was able to use very advanced weaponry. Stealth Generators casted a shield around a limited area, basically making anything in the proximity invisible. It soon became clear that GDI was having much more difficulty in controlling Nod than the UN had ever anticipated. As Nod continued to research Tiberium, Nod fought back with never seen before weaponry and tactics. Kane sent false information out to the press ruining GDI's image. Soon, Kane had the masses criticizing GDI and the UN. Loyalty to UN in the world had fallen below 5 % of the worlds population, and UN came to the conclusion that they could not overcome this genius man who had literally the whole world at his hands. It was when Nod declared that they were going wipe out the town of Beoulistock when GDI decided to evacuate the town. A reporter went with them to film what had happened, so GDI might be able to gain some reputation back. But the UN was stunned to find that the reporter was a member of the Brotherhood, who broadcasted that GDI had obliterated the town of Beoulistock. UN was forced to stop funding GDI, who had suffered the major blow of defeat. GDI officers were forced to be monitored by the Security Council, who were swiftly killed by the Nod men in disguise. What Kane was unaware of however, was that UN had faked its no-funding contract, and continued to fund GDI. Quietly, GDI built up outposts and strong bases throughout strategic points. Within weeks, Nod was less and less aggressive towards GDI activity. Surprised overconfident Nod officers and soldiers found GDI bases working well and heavily armed, and GDI was able to outsmart Kane for the first time. Two years later, and GDI had attacked with full force, and limited the large Nod bases down to 10-12. It was then, when GDI got the advantage they were seeking. They had found photos of Kane's recent locations. He was in a Tiberium research facility near Yugoslavia, testing the effects of Tiberium drugs on human guinea pigs of all ages, trying to create a new super soldier. But short in manpower and equipment, GDI decided to send a small group of elite troops under the command of an Afro-American Kyle Solomon. He was perhaps the greatest commander UN ever saw. GDI had only one real advanced weapon, the Ion cannon. About 20 Ion cannons now orbit around the Earth; it has a very destructive laser beam that can vaporize a few buildings in the blast radius. The only drawback however is the long recharge period. For the first time, Ion cannons were used to break the strong defences at Yugoslavia so GDI troops could penetrate the heavily armed base. What they found in the Tiberium research facility was never disclosed, but even hardened heart soldiers suffered psychological trauma when they entered the room where innocent civilians had been tested on. Kane was nowhere to be found. GDI chased the remaining Nod followers out of the Eastern European countries, and found another Nod base in Poland, with a strange structure that Nod followers called the Temple of Nod. This building was not only Kane's centre of operations for the war; it was also the creation of NBC (nuclear, biological, chemical) weaponry. The only thing preventing Kane from using this powerful weaponry was the media. Now Kane was losing however, he would jump at the chance to launch some of these weapons of mass destruction. Solomon ordered the Ion cannon to destroy the heart and mind of the Brotherhood of Nod In the end it was a complete clash between Solomon's elite force and Kane's private guard that lasted for nearly three days. When Kane's last defence was crippled, GDI forces locked down the Temple of Nod with Kane inside, and waited for the Ion cannon to blow it to hell. The last images Solomon ever saw of Kane was him welcoming the Ion blast with open arms and a cruel smirk on his face. Those images would come to haunt Solomon for years. The first Tiberium war was finally over, as without Kane as leader, Nod forces broke in no time. 2028 - The Aftermath. Tiberium was near to populating every possible mineral bearing place, and deaths were still rated higher than births. Speaking of births, more and more were becoming deformed as the effects of Tiberium spread around the whole world. Small Nod loyalists were still fighting against GDI, but the UN had no problem in extinguishing those sorts of actions against humanity. But GDI was fighting another battle that they knew they could not win. GDI and the UN knew that they either had to get Tiberium out of the way, or get the civilians out. UNGDA commissioned a multi-billion dollar project to evacuate all affected civilians to regions like deserts or poles without a liable mineral source. GDI constructed a large orbital space station; named Philadelphia to keep high-ranking UN, UNGDA, and GDI officials away from the Tiberium infested Earth. Any person infected with a slight Tiberium related disease or infection was strictly prohibited from boarding Philadelphia much to the unpopularity of the public. A year and a half had gone by before the worlds population (numbering between 15 and 16 million) was replaced in safe colonies mostly in the Sahara desert and Antarctica. Then suddenly, September 2, 2030, General Solomon received a transmission from none other than Kane. This was the conversation that started the second Tiberium war. "I am cut, Why not bleed. it would be a sad error of judgement to mistake me for a corpse." "My judgement is sound, Kane. I'm not afraid of ghosts or you." "Perhaps you should be. As you see the battle just starting to unfold, I've already seen the final act; it is my destiny...to lead mankind into a new Tiberium age" "Mankind has forgotten you Kane," "Hahahahahahaha." (Extract from game Tiberian Sun) The second war began to unfold, and although Nod had nearly fully recuperated, GDI still managed to push back the outer defences. It was then when things started to go wrong. A strange UFO (later called a scrin ship) crash-landed near a Nod facility in Madrid, Spain. GDI immediately tried to investigate, but Nod was not so easily shunted away. Knowing they would not be able to investigate the UFO, tried to destroy it. GDI put up a good fight however, and a field commander by the name of McNeil was the first one to discover the delicate cargo inside. Human at first sight, the only difference was the bright green tattoos on their bodies, and the illuminating green eyes. McNeil escaped with the only surviving aliens, a young woman named Umagon, her crewmember Tratos and Oxanna. The GDI transport only just left when a multi-cluster missile obliterated what was left of the scrin ship. Back at Philadelphia, Umagon revealed to GDI that their colony had accidentally sent the meteor of Tiberium to earth when the coordinates turned out to be wrong. By the time their scientists had discovered the faults, the meteor was ready to launch. Immediately, they began a mission to follow the meteorite to see where it had gone. They were genetically similar to humans, until Tiberium was biologically manufactured and spread over the world, much like it did here. Unlike our earth, they grew immune to the mutation they underwent, making them genetically stronger, more intelligent and faster. They could push themselves further than humans, and proved themselves to be far more effective fighters than GDI soldiers. The mutants offered their recourses and abilities to GDI, and it was their help that knocked Nod head over heels. The mutants were able to survive the effects of chemical and biological missiles. The mutants were the key to GDI's complete take over of the Nod situation. Yet it was still 10 years before Nod was completely cleansed from the Earth. Within 15 years, the minerals in the Earth began to run out, and Tiberium began to die out. Tiberium's value on the trade markets dropped and gold and oil took up the reigning position again. Even though the Tiberium was gone by 2050, the world was left, sucked dry of all the minerals. Rainforests had been reduced to sandy dunes, lakes were dried out, but worst of all, the worlds population had been reduced to no more than 14 million people, all because of the problems Tiberium caused. Humans tried many fugal attempts at growing forests and mineral enriched places, but it would take decades before any hopes of living on Earth safely became possible. But meanwhile, humans had to make do with orbiting space stations and colonisations. GDI grew back its popularity to almost 97 %. Naturally, the UN couldn't stop terrorism 100 %, but by the time Earth was inhabitable again and the population was back up to the billions, the world was pretty much the way it if Einstein had not gone back in time and changed the future. Speaking of Einstein, we depart with a relevant quote: "Time will tell.sooner or later.Time will tell." Albert Einstein, Chronoshpere lab in Greenwich, Britain. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((((2.3))))))))(((((((((((((Red Alert Aftermath))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Red Alert Aftremath is an expansion pack for the original Red Alert game. In other words, it is the second part in the Great World War Two. Below is a legend for the statistics in the following. Prerequisite = The structure you need to have built before getting this Primary = The primary weapon that this building/unit has Secondary = The alternate weapon thei building/unit has Strength = The amount of power the weapon is Armour = The amount of sheilds this building/unit has Techlevel = The level of Technology required before being able to build this Sight = The distance it can see when it moves over shroud Speed = The speed of this unit Owner = The owner of this building/unit Cost = The amount of credits it takes to build this Power = The amount of power this building produces or drains \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Red Alert Aftermath Vehicles)) ///////////////////////////// V2 Rocket Launcher [V2RL] Prerequisite = Weapons Factory, Radar Dome Primary = SCUD Strength = 150 Armor = light TechLevel = 4 Sight = 5 Speed = 7 Owner = soviet Cost = 700 Light Tank [1TNK] Prerequisite = Weapons Factory Primary = 75mm Strength = 300 Armor = heavy TechLevel = 4 Sight = 4 Speed = 9 Owner = allies Cost = 700 Heavy Tank [3TNK] Prerequisite = Weapons Factory Primary = 105mm Secondary = 105mm Strength = 400 Armor = heavy TechLevel = 4 Sight = 5 Speed = 7 Owner = soviet Cost = 950 Medium Tank [2TNK] Prerequisite = Weapons Factory Primary = 90mm Strength = 400 Armor = heavy TechLevel = 6 Sight = 5 Speed = 8 Owner = allies Cost = 800 Mammoth Tank [4TNK] Prerequisite = Weapons Factory, Soviet Tech Center Primary = 120mm Secondary = MammothTusk Strength = 600 Armor = heavy TechLevel = 10 Sight = 6 Speed = 4 Owner = soviet Cost = 1700 Tesla Tank [TTNK] Prerequisite = Tesla Coil Primary = TTankZap Strength = 110 Armor = light TechLevel = 8 Sight = 7 Speed = 8 Owner = soviet Cost = 1500 Mobile Radar Jammer [MRJ] Prerequisite = Weapons Factory, Radar Dome Strength = 110 Armor = light TechLevel = 12 Sight = 7 Speed = 9 Owner = allies Cost = 600 Mobile Gap Generator [MGG] Prerequisite = Weapons Factory, Allied Tech Center Strength = 110 Armor = light TechLevel = 11 Sight = 4 Speed = 9 Owner = allies Cost = 600 Points = 40 ROT = 5 Crewed = yes Mobile Artillery [ARTY] Prerequisite = Weapons Factory Primary = 155mm Strength = 75 Armor = light TechLevel = 8 Sight = 5 Speed = 6 Owner = allies Cost = 600 M.A.D. Tank [QTNK] Prerequisite = Soviet Tech Center Primary = none Strength = 300 Armor = heavy TechLevel = 10 Sight = 6 Speed = 3 Owner = soviet Cost = 2300 Ore Truck [HARV] Prerequisite = Weapons Factory, Ore Refinery Strength = 600 Armor = heavy TechLevel = 1 Sight = 4 Speed = 6 Owner = allies,soviet Cost = 1400 Mobile Construction Vehicle [MCV] Prerequisite = Weapons Factory, Service Depot Strength = 600 Armor = light TechLevel = 11 Sight = 4 Speed = 6 Owner = allies,soviet Cost = 2500 Chrono Tank [CTNK] Prerequisite = Allied Tech Center Primary = APTusk Strength = 350 Armor = light TechLevel = 12 Sight = 5 Speed = 5 Owner = allies Cost = 2400 Ranger [JEEP] Prerequisite = Weapons Factory Primary = M60mg Strength = 150 Armor = light TechLevel = 3 Sight = 6 Speed = 10 Owner = allies Cost = 600 APC (Armoured Personel Carrier) [APC] Prerequisite = Weapons Factory, Allied Barracks Primary = M60mg Strength = 200 Armor = heavy TechLevel = 5 Sight = 5 Speed = 10 Owner = allies Cost = 800 Mine Layer [MNLY] Prerequisite = Weapons Factory, Service Depot Strength = 100 Armor = heavy TechLevel = 3 Sight = 5 Speed = 9 Owner = allies,soviet Cost = 800 \\\\\\\\\\\\\\\\ Red Alert Ships)) //////////////// Submarine [SS] Prerequisite = Sub Pen Primary = TorpTube Strength = 120 Armor = light TechLevel = 5 Sight = 6 Speed = 6 Owner = soviet Cost = 950 Destroyer [DD] Prerequisite = Naval Yard Primary = Stinger Secondary = DepthCharge Strength = 400 Armor = heavy TechLevel = 7 Sight = 6 Speed = 6 Owner = allies Cost = 1000 Missile Submarine [MSUB] Prerequisite = Soviet Tech Center Primary = SubSCUD Strength = 150 Armor = light TechLevel = 9 Sight = 6 Speed = 5 Owner = soviet Cost = 1650 Cruiser [CA] Prerequisite = Naval Yard, Allied Tech Center Primary = 8Inch Secondary = 8Inch Strength = 700 Armor = heavy TechLevel = 10 Sight = 7 Speed = 4 Owner = allies Cost = 2000 Transport [LST] Prerequisite = Naval Yard Strength = 350 Armor = heavy TechLevel = 3 Sight = 6 Speed = 14 Owner = allies,soviet Cost = 700 Gun Boat [PT] Prerequisite = Naval Yard Primary = 2Inch Secondary = DepthCharge Strength = 200 Armor = heavy TechLevel = 5 Sight = 7 Speed = 9 Owner = allies Cost = 500 \\\\\\\\\\\\\\\\\\\ Red Alert Infantry)) /////////////////// >> All of these obviously need their corresponding barracks, so I have left >> out to save writing. Attack Dog [DOG] Prerequisite= Kennel Primary = DogJaw Strength = 12 Strength = 5 Armor = none TechLevel = 3 Sight = 5 Speed = 4 Owner = soviet Cost = 200 Rifle Soldier [E1] Primary = M1Carbine Strength = 50 Armor = none TechLevel = 1 Sight = 4 Speed = 4 Owner = allies,soviet Cost = 100 Grenadier [E2] Primary = Grenade Strength = 50 Armor = none TechLeve = 1 Sight = 4 Speed = 5 Owner = soviet Cost = 160 Rocketer [E3] Primary = RedEye Secondary = Dragon Strength = 45 Armor = none TechLevel = 2 Sight = 4 Speed = 3 Owner = allies Cost = 300 Feild Mechanic [MECH] Prerequisite = Service Depot Primary = GoodWrench Strength = 60 Armor = none TechLevel = 7 Sight = 3 Speed = 4 Owner = allies Cost = 950 Flamer [E4] Prerequisite = Soviet Tech Center Primary = Flamer Strength = 40 Armor = none TechLevel = 6 Sight = 4 Speed = 3 Owner = soviet Cost = 300 Shock Trooper [SHOK] Prerequisite = Tesla Coils Primary = PortaTesla Strength = 80 Armor = none TechLevel = 7 Sight = 4 Speed = 3 Owner = soviet Cost= 900 Engineer [E6] Strength = 25 Armor = none TechLevel = 5 Sight = 4 Speed = 4 Owner = soviet,allies Cost = 500 Spy [SPY] Prerequisite = Radar Dome Strength = 25 Armor = none TechLevel = 6 Sight = 5 Speed = 4 Owner = allies Cost = 500 Theif [THF] Prerequisite = Allied Tech center Strength = 25 Armor = none TechLevel = 11 Sight = 5 Speed = 4 Owner = allies Cost = 500 Tanya [E7] Prerequisite = Allied Tech Center Primary = Colt45 Secondary = Colt45 Strength = 100 Armor = none TechLevel = 11 Sight = 6 Speed = 5 Owner = allies,soviet Cost = 1200 Medic [MEDI] Primary = Heal Strength = 80 Armor = none TechLevel = 2 Sight = 3 Speed = 4 Owner = allies Cost = 800 Points = 15 \\\\\\\\\\\\\\\\\\\ Red Alert Aircraft)) /////////////////// Spy Plane [U2] Prerequisite = Airfeild Primary = Camera Strength = 2000 Armor = heavy Sight = 0 Speed = 40 Owner = soviet MiGs [MIG] Prerequisite = Airfeild Primary = Maverick Secondary = Maverick Strength = 50 Armor = light TechLevel = 10 Sight = 0 Speed = 20 Owner = soviet Cost = 1200 Yak Attack Plane [YAK] Prerequisite = Airfeild Primary = ChainGun Secondary = ChainGun Strength = 60 Armor = light TechLevel = 5 Sight = 0 Speed = 16 Owner = soviet Cost = 800 Chinook [TRAN] Prerequisite = Helipad Strength = 90 Armor = light TechLevel = 11 Sight = 0 Speed = 12 Owner = soviet Cost = 1200 Longbow [HELI] Prerequisite = Helipad Primary = Hellfire Secondary = Hellfire Strength = 225 Armor = heavy TechLevel = 9 Sight = 0 Speed = 16 Owner = allies Cost = 1200 Hind [HIND] Prerequisite = Helipad Primary = ChainGun Strength = 225 Armor = heavy TechLevel = 9 Sight = 0 Speed = 12 Owner = soviet Cost = 1200 \\\\\\\\\\\\\\\\\\\\ Red Alert Buildings)) //////////////////// Iron Curtain [IRON] Prerequisite = Soviet Tech Center Strength = 400 Armor = wood TechLevel = 12 Sight = 10 Owner = soviet Cost = 2800 Power = -200 Allied Tech Center [ATEK] Prerequisite = Weapons Factory, Radar Dome Strength = 400 Armor = wood TechLevel = 10 Sight = 10 Owner = allies Cost = 1500 Power=-200 Chronosphere [PDOX] Prerequisite = Allied Tech Center Strength = 400 Armor = wood TechLevel = 12 Sight = 10 Owner = allies Cost = 2800 Power = -200 Weapons Factory [WEAP] Prerequisite = Ore Refinery Strength = 1000 Armor = light TechLevel = 3 Sight = 4 Owner = soviet,allies Cost = 2000 Power = -30 Naval Yard [SYRD] Prerequisite = Power Plant Strength = 1000 Armor = light TechLevel = 3 Sight = 4 Owner = allies Cost = 650 Power = -30 Sub Pen [SPEN] Prerequisite = Power Plant Strength = 1000 Armor = light TechLevel = 3 Sight = 4 Owner = soviet Cost = 650 Power = -30 Pill Box [PBOX] Prerequisite = Allied Barracks Primary = Vulcan Strength = 400 Armor = wood TechLevel = 2 Sight = 5 Owner = allies Cost = 400 Power = -15 Camo Pill Box [HBOX] Prerequisite = Allied Barracks Primary = Vulcan Strength = 600 Armor = wood TechLevel = 3 Sight = 5 Owner = allies Cost = 600 Power = -15 Tesla Coil [TSLA] Prerequisite = Weapons Factory Primary = TeslaZap Strength = 400 Armor = heavy TechLevel = 7 Sight = 8 Owner = soviet Cost = 1500 Power = -150 Turret [GUN] Prerequisite = Allied Barracks Primary = TurretGun Strength = 400 Armor = heavy TechLevel = 4 Sight = 6 Owner = allies Cost = 600 Power = -40 AA Gun Emplacement [AGUN] Prerequisite = Radar Dome Primary = ZSU-23 Secondary = ZSU-23 Strength = 400 Armor = heavy TechLevel = 5 Sight = 6 Owner = allies Cost = 600 Power = -50 Flame Turret [FTUR] Prerequisite = Soviet Barracks Primary = FireballLauncher Strength=400 Armor=heavy TechLevel=2 Sight=6 Owner=soviet Cost=600 Points=65 Power=-20 Sensors=yes Explodes=no Crewed=yes Construction Yard [FACT] Strength = 1000 Armor = heavy Sight = 5 Owner = allies,soviet Ore Refinery [PROC] Prerequisite = Power Plant Strength = 900 Armor = wood TechLevel = 1 Sight = 6 Owner = allies,soviet Cost = 2000 Power = -30 Silo [SILO] Prerequisite = Ore Refinery Strength = 300 Armor = wood TechLevel = 1 Sight = 4 Owner = allies,soviet Cost = 150 Power = -10 Helipad [HPAD] Prerequisite = Radar Dome Strength = 800 Armor = wood TechLevel = 9 Sight = 5 Owner = allies,soviet Cost = 1500 Power = -10 Radar Dome [DOME] Prerequisite = Ore Refinery Strength = 1000 Armor = wood TechLevel = 3 Sight = 10 Owner = allies,soviet Cost = 1000 Power = -40 Gap Generator [GAP] Prerequisite = Allied Tech Center Strength = 1000 Armor = wood TechLevel = 10 Sight = 10 Owner = allies Cost = 500 Power = -60 SAM Site [SAM] Prerequisite = dome Primary = Nike Strength = 400 Armor = heavy TechLevel = 9 Sight = 5 Owner = soviet Cost = 750 Power = -20 Missile Silo [MSLO] Prerequisite = Soviet Tech Center Strength = 400 Armor = heavy TechLevel = 13 Sight = 5 Owner = soviet,allies Cost = 2500 Power = -100 AirFeild [AFLD] Prerequisite = Radar Dome Strength = 1000 Armor = heavy TechLevel = 5 Sight = 7 Owner = soviet Cost = 600 Power = -30 Power Plant [POWR] Prerequisite = Construction yard Strength = 400 Armor = wood TechLevel = 1 Sight = 4 Owner=allies,soviet Cost = 300 Power = 100 Advanced Power Plant [APWR] Prerequisite = Power Plant Strength = 700 Armor = wood TechLevel = 8 Sight = 4 Owner = allies,soviet Cost = 500 Power = 200 Soviet Tech Center [STEK] Prerequisite = Weapons Factory, Radar Dome Strength = 600 Armor = wood TechLevel = 6 Sight = 4 Owner = soviet Cost = 1500 Power = -100 Soviet Barracks [BARR] Prerequisite = Power Plant Strength = 800 Armor = wood TechLevel = 1 Sight = 5 Owner = soviet Cost = 300 Power = -20 Allied Barracks [TENT] Prerequisite = Power Plant Strength = 800 Armor = wood TechLevel = 1 Sight = 5 Owner = allies Cost = 300 Power = -20 Kennel [KENN] Prerequisite = Soviet Barracks Strength = 400 Armor = wood TechLevel = 3 Sight = 4 Owner = soviet Cost = 200 Power = -10 Service Depot [FIX] Prerequisite = Weapons Factory Strength = 800 Armor = wood TechLevel = 3 Sight = 5 Owner = allies,soviet Cost = 1200 Power = -30 Sandbags [SBAG] Strength = 1 Armor = none TechLevel = 2 Sight = 0 Owner = allies Cost = 25 Concrete Wall [BRIK] Strength = 1 Armor = heavy TechLevel = 8 Sight = 0 Owner = allies,soviet Cost = 100 Barbed Wire Fence [BARB] Strength = 1 Points = 1 Armor = wood Cost = 25 Fake Construction Yard [FACF] Owner = allies Armour = none TechLevel = 1 Strength = 30 Cost = 50 Sight = 4 Power = -2 Fake Weapons Factory [WEAF] Prerequisite = Ore Refinery Owner = allies TechLevel = 3 Cost = 50 Strength = 30 Sight = 4 Power = -2 Fake Naval yard [SYRF] Prerequisite = Power Plant Strength = 30 TechLevel = 3 Sight = 4 Cost = 50 Owner = allies Power = -2 Fake Radar Dome [DOMF] Prerequisite = Ore Refinery Strength = 30 Sight = 4 TechLevel = 3 Cost = 50 Owner = allies Power = -2 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Red Alert Aftermath Difficulty Statistics)) ////////////////////////////////////////// ~~~~~~~~~~~~~~~~ Easy Statistics ~~~~~~~~~~~~~~~~ ROF ~ 0.8 Cost ~ 0.8 FirePower ~ 1.2 Armour ~ 1.2 GroundSpeed ~ 1.2 AirSpeed ~ 1.2 ~~~~~~~~~~~~~~~~~~ Medium Statistics ~~~~~~~~~~~~~~~~~~ ROF ~ 1.0 Cost ~ 1.0 FirePower ~ 1.0 Armour ~ 1.0 GroundSpeed ~ 1.0 AirSpeed ~ 1.0 ~~~~~~~~~~~~~~~~~~~~~ Difficult Statistics ~~~~~~~~~~~~~~~~~~~~~ ROF ~ 1.2 Cost ~ 1.0 FirePower ~ 0.8 Armour ~ 0.8 GroundSpeed ~ 0.8 AirSpeed ~ 0.8 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Red Alert Aftermath Weaponry)) ///////////////////////////// Colt .45 Tanya Adam's perferred weapon. It is very accurate, and usually a one shot kill. Tanya has these guns as primary and secondary, so she basically has two guns in her pocket. ZSU-23 Standard AA Gun weapon. Obtained by the Allies in the start of the Great World War Two, they aren't extrememly powerful but they get the job done. Maverick These are very liable air-to-surface missiles, fired by MiGs. They are fast, like their masters, but are free fall, they don't have seeking devices. Camera Used by the Spy-Planes for the Soviets. Click on a space you want to expose, and your spy-plane takes a photo of that area, and removes the shroud. Vulcan Cannon Fast firing weapon, usually mounted on non-moving things. In this case it is Pillbaox's and Camo-pillbox's. Good against Infantry. Fireball launcher The Flame Turret is the only object inthis game to have this weapon, but it is a very good anti-infantry thing to have. Great if a soldier needs a smoke... Flamer This guy smokes too much. This weapon is just like the one above except it is for infantry to have. Don't have flamers all clustered together, if one dies... they all die. Sniper I haven't actually found a unit that has this gun yet. No matter, I will continue my search. According to Tiberian Sun, it is a very good gun though. Chaingun Notorious for it's use in Yaks. No, the other sort of Yak. The Red Alert plane? Yes...that one. Fast firing, anti-personel sort of weapon. Pistol If you piss the civilians off, they might start shooting at you. Those are pistols. They are harmless (don't get that idea in real life). M1Carbine The standard arms for Rifle infantry. It is fast firing, and is good against other soldiers. Dragon It is like the APTusk, except weaker. It is a lock-on weapon however, and is used in the Chrono Tank. Hellfire This air-to-surface missile is much like the maverick, except that it is designed for stationary launching, unlike the MiG launching mavericks at the speed of sound. Grenade Used by...Duh...Grenadiers. Don't stick these guys into bug groups either, if one dies, the lot dies. 75mm Small, anti-armour weapon. Used by light tanks and I have only one thing to say about them. THEY SUCK! 90mm Medium, anti-armour weapon. Used by medium tanks for medium tasks. They are okay to say the least, especially when you have them in big groups. 105mm Standard, anti-armour weapon. Used by the heavy tank for heavy purposes. These are mean weapons for destruction, and the heavy tank has two of 'em. 120mm Heavy, anti-armour weapon. Used by the Mammoth Tank for mammoth jobs. They are the best forms of offense, and the Mammoth Tank has TWO OF'EM!!! Turret Gun This is much like the 105mm. Infact, I'd be prepared to say it was, if I didn't know that it was a Turret Gun, which is used by the Turret. Mammoth Tusk The secondary weapon of the Mammoth Tank, these are anti-tank, AND anti-aircraft. Two major weapons in one. 155mm The best of the best, 155mm is an artillery weapon used by the Artillery. Whatever gets in the way of an Artillery is gone in the dust. M60mg This is a vehicle mounted machine gun, like the one on the APC, which is really good at taking out pesky infantry. Napalm Little bomblets dropped from a plane. They might be able to clear ore patches but they couldn't hurt a fly. TeslaZap The standard weapon used by Tesla Coils. It is a bolt of bright blue electricity, and is very powerful and destructive. Nike The commonly known Surface-to-Air missile. Fired from a SAM site to the air, locks on to aircraft, and blows them out of the sky. RedEye2 Another SAM weapon. The rocketers are the keepers of these unreliable weapons. They lock on to a heat source. 8Inch Common cruiser weapon. They are like VERY long range 255mm cannons, and very powerful. Very valuable weapons to have. 2Inch Smaller Destroyer weapons. Good for taking out smaller and weaker buildings such as Barracks and Power Plants. Stinger These are the weapons on a Gunboat, yet another SAM type of weapon. However, these are faster to fire, but weaker. TorbTube These are the subs only weapon. However they can attack bridges, the only unit able to do that apart from Tanya. They are severely annoying. Depthcharge "The Anti-Sub weapon". These are the only form of defense against submerged submarines. First you have to find them. Parabomb Sometimes, you get parabombs. These are worse than Napalms, so don't spend too much time trying to kill things with them. DogJaw The attack from a Dog. It works against Infantry in one bite, but you cannot attack vehicles with it. Heal The medics way of healing wounded soldiers. You will hear a chorus of angels going "aahhhh" when the medic heals someone. SCUD The rocket off a V2 launcher. They are slow to reload; aim them at a pack of infantry to decimate them all. AirAssault The Attack of the Helicopter Carrier. I have no idea what this looks like, I will try and find out soon. PortaTesla The shock trooper uses these to zap people. They can kill with one hit, and when five or more get together, all vehicles are destroyed with one hit from each. Sixteen+ gives you the power to destroy anything you jolly well like with only one hit from each. TTankZap The attack used by a Tesla Tank. In terms of power, I would say between a Tesla Coil and a Shock Trooper. GoodWrench The technicians tools are nicknamed "Goodwrench". The technician is so much easier than having to put each vehicle on the service depot. SubSCUD Like the SCUD's, but fired from a Submarine. Faster ROF than the V2 Rocket launcher itself. APtusk The Chrono Tank is the only one to use this power peice of seeker weaponry. It locks-on to anything that moves (enemies). Democharge There is a truck that is loaded down with atomic weaponry. It is called a demo-truck. Drive into an enemy to blow it sky-high /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((2.3.6))))))(((((((((((((Aftermath Allied Missions)))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I'm sorry, this section has not yet been completed. Please come back at the specified date. Thank You for your patience, BIGGS DARKLIGHTER. Due 10th October 2004 /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((2.3.7))))))(((((((((((((Aftermath Soviet Missions)))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I'm sorry, this section has not yet been completed. Please come back at the specified date. Thank You for your patience, BIGGS DARKLIGHTER. Due 10th October 2004 /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((2.2.6))))))(((((((((((((Red Alert Aftermath Maps))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I'm sorry, this section has not yet been completed. Please come back at the specified date. Thank You for your patience, BIGGS DARKLIGHTER. Due 25th October 2004 /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (((((2.2.6))))))(((((((((((((Hidden Units and Buildings))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ I'm sorry, this section has not yet been completed. Please come back at the specified date. Thank You for your patience, BIGGS DARKLIGHTER. Due 10th October 2004 /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((5.0)))))))((((((((((((((((((((((Credits))))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ First of all, I have to credit the makers of TibEd greatly for the help with the production of this FAQ, it has been a monster to complete, but I am here now, so thank you very very much. Westwood, for creating four of the best PC games I've ever played, there is no FAQ for Red Alert without Red Alert. Thomas and Henry, my cousins. They were the ones who introduced me to RA and Tiberian Sun, and that means a lot to me. Cheers cuz... My Granny, thanks for the time I've spent on your computer trying to conquer Russia. Thanks. www.ra,afraid.org/ for it's guidance. I got a lot of help from there to help me with the missions, and the mission guides are extracts from that website. I give the site full credit for the mission faq. MEEE!!!! I have to admit, for the time I've spent on the websites, playing RA, Tib Sun, Aftermath, looking at History Books, just to write this FAQ...I have done quite well. Write to me at "biggs_darklighter@hotmail.com". Find me in some of my other FAQ's: STAR WARS EPISODE I RACER (N64) STAR WARS ROGUE SQUADRON (N64 + PC) RED ALERT 1 (PC) TIBERIAN SUN (PC) ~~~~~~~~~~~~~~~ Coming Soon... ~~~~~~~~~~~~~~~ Red Alert 2 (PC) Red Alert Counterstrike (PC) Tiberian Sun Firestorm (PC) Grand Theft Auto: Vice City (PS2) Spyro 1 (PS) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Ideas for future FAQ's... ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lord of the Rings: FOTR (PS2) Lord of the Rings: Two Towers (PS2) Lord of the Rings: ROTK (PS2) STAR WARS JEDI POWER BATTLES (PS) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((6.0)))))))((((((((((((((((((((Conclusion)))))))))))))))))))))))))))))))))) /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ well guys, this is it. My departure. Please contact me, I want to help. Without bragging, I can say I know just about everything about RA and nearly everything about Tiberian Sun. Just ask the question and I will get back to you. Oh Well...So long for now. //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ((((((Bye)))))))((((((((((((((((((BIGGS DARKLIGHTER))))))))))))))))))))))))))))) //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\