*RESIDENT EVIL 3: NEMESIS: PC EDITION *PERSONAL COMPUTER *WRITTEN BY CVXFREAK *COPYRIGHT 2001 BY CVXFREAK *VERSION 1.0 Hello! This is a FAQ/Walkthrough for the *PC* Version of the masterpiece, Resident Evil 3: Nemesis, by Capcom. So THERE IS NO INFORMATION HERE FOR THE PSX/DC VERSION! There isn a FAQ for the PC Version, so I'll continue the trend! RE3: Nemesis isn't a very long game, so this FAQ is a cinch. Enjoy and good luck against the Nemesis! NOTE: We have the option to change the controls. Customize them, please! The real controls suck! ********* *CONTENT* ********* 1. INTRODUCTION AND RESIDENT EVIL HISTORY 2. UPDATES: FAQ HISTORY 3. RESIDENT EVIL'S STORY 4. CHARACTER BIOS 5. MONSTER LIST 6. ITEM AND WEAPON LIST 7. WALKTHROUGH- UPTOWN, DOWNTOWN AND CLOCK TOWER 8. WALKTHROUGH- HOSPITAL, PARK AND DEAD FACTORY 9. WALKTHROUGH- DIFFERENT PATHS AND CHANGEABLE MISSIONS 10. THE MERCENARIES MINIGAME 11. RESIDENT EVIL 3: NEMESIS' RANKING SYSTEM 12. HERB MIXING CHART 13. GUN POWDER CHART 14. NEMESIS' FILES 15. EPILOGUES 16. THE WESKER'S REPORT 17. THE TREVOR LETTERS 18. CONCLUSION ******************************************* *1. INTRODUCTION AND RESIDENT EVIL HISTORY* ******************************************* ============ INTRODUCTION ============ Welcome! This is CVXFREAK's RESIDENT EVIL 3: NEMESIS FAQ/Walkthrough. BIOHAZARD/Resident Evil are trademarks of CAPCOM ENTERTAINMENT, so I have no ownership over BIOHAZARD/Resident Evil. This guide is made to understand easily. It is divided into 2 walkthroughs for easier reference. When fighting bosses, a special paragraph is available for each boss, even if it is a boss you don't have to kill. This guide will be structured to follow item needs as well and will follow all the modes in the game, as this guide is intended for players who need help with the game. Now on to the game, RESIDENT EVIL 3: NEMESIS! ===================== RESIDENT EVIL HISTORY ===================== Now here's a little stroll on memory lane of RESIDENT EVIL. ======================= INCOMING: RESIDENT EVIL ======================= When the first Resident Evil was released in March of 1996, it was called the best game of 1996. With incredibly great graphics at the time, it sparked a starting point for Survival Horror, with the exception of Aline in the Dark, which came out before Resident Evil. You controlled 2 characters named Chris and Jill as they explored a creepy, puzzle-full mansion. As usual, there was a traitor and zombies around. ============================== DIRECTOR'S CUT THEIR PROMISES! ============================== Then came Resident Evil: Director's Cut. It was released later that year to feature the edited scenes in the original Resident Evil in Japan. Despite extra modes, different camera angles and slightly better graphics, the scenes were edited and this version of RE1 was shrugged off. Capcom also said that the scenes that were cut were going to be in it, but they lied. It even said on the box! Capcom did post the scenes on their website for awhile, but ack, the quality stinks! ============================= RESIDENT EVIL FLIES TO SATURN ============================= Then came Resident Evil for Saturn. It had considerably worse graphics than the PSX Version, but featured still edited scenes. But there were more costumes and an extra mini-game. This version is pretty rare and expensive (COST ME $40 USED! At mcvans.com) ======================= 2 CAN PLAY AT THAT GAME ======================= Then, in January 1998, in came Resident Evil 2 (FINALLY). It was twice the size of the original Resident Evil. It had 1 disk for each character and featured disk swapping. The graphics were really improved and the characters had MUCH more detailed. ========================== DUAL RERELEASE SHOCKS PSX! ========================== When Dual Shock controllers arrived for the Playstation, Resident Evil: Director's Cut and Resident Evil 2 were re-released with Dual Shock support. While Resident Evil: Director's Cut remained intact, aside from the different soundtrack, Resident Evil 2 was renamed Resident Evil 2: DUAL SHOCK VERSION. This had Dual Shock capabilities, but more difficulty modes and another mini game were added. ======== NEMESIS! ======== Finally, in November 1999, the third of the series, Resident Evil 3: Nemesis, arrived. It had better graphics and back rounds than RE2 and had a strange relationship to RE2. Part of it took place BEFORE RE2. It made sense, since some RE2 areas work their way into RE3. RE3 had only one character. It was RE1's Jill valentine as she tried to escape Raccoon City. RE3 was like RE2's 3rd scenario. It was the same story from another view! ============================ IMPOSSIBLE! BACKWARD IN TIME ============================ Later that month, Capcom took another step, but it was a back step. They released Resident Evil 2 AGAIN! But this time it was for Nintendo 64. The N64 was basically the original PSX Version, with updated graphics and grainy sound and FMVs. But it had EX Files, which tied RE2 and RE3 and RECVX together, because previous versions of RE2 didn't really fit with RE3's storyline. ================== BACK TO THE FUTURE ================== About a few months later, in March 2000, CODE: Veronica hit Dreamcast. It had the best graphics of ANY RE. It was 2 disks, but longer than RE2. It had 2 characters again. They were RE1's Chris and RE2's Claire. But something was missing from CV. Wesker didn't have a big enough roll. Even with those restrictions, people still enjoyed CV as the best RE since RE2 and RE3. How would they fix it.? ======================== SURVIVOR GETS VOTED OFF! ======================== In September 2000, Capcom headed back to PSX and released Resident Evil Survivor. It was a first person RE game. It was supposed to solve any questions raised in RE2 and RE3. It took place between the end of RE3 and the start of CV. It was mediocre, with graphics worse than RE2. But the game did have more re-playability. =========================== REVISITING THE PAST! AGAIN! =========================== Capcom's RE series had taken a downfall thanks to Survivor, and CODE: Veronica fans on Dreamcast needed more RE games. So Capcom decided to port Resident Evil 3: Nemesis over to Dreamcast. It had better graphics than the PSX Version, too. It also sold amazingly cheap for $20 USD. But nothing new in terms of storyline came. Only new costumes arrived and the mini game, Mercenaries, was unlocked. It's the best version. =========================== LEAVING THE PAST- FOR GOOD? =========================== RE3 and CODE: Veronica sold well on Dreamcast. But Capcom needed another RE game for Dreamcast. Resident Evil 2 had sold well on PSX and N64, so why not Dreamcast? Capcom ported over the Dual Shock Version of RE2 and released it on Dreamcast. Like Nemesis for Dreamcast, it had great and unblocky graphics like any previous version. But as did the N64 Version, the storyline stayed intact. Sigh. But this wouldn't be the last of the past. 0. Zero. =================== RACING THROUGH TIME =================== In October 2000, the PS2 arrived. It had MUCH better graphical features than the Dreamcast. In order to keep PSX fans hooked, they ported RE CV to PS2, called RECVX. The game has more cut-scenes about Wesker. This game is it. RECVX is the best game of the series, at least to me. The American Version is due out August 22, 2001. =============================== VISITING THE PAST IN THE FUTURE =============================== In end-2001 and start-2002, Capcom will release Resident Evil 0 and Resident Evil 4 for Nintendo' GameCube and PS2. RE0 takes place before RE1 and RE4 takes place after CV. No other details yet. This guide is for RESIDENT EVIL 3: NEMESIS. ************* *2. CONTROLS* ************* You can customize them. I suggest you *DO*. RE3 controls SUCK! NOTE: Especially on the PC! ************************* *3. UPDATES: FAQ HISTORY* ************************* ======= UPDATES ======= =============== August 29, 2001 =============== UPDATE: Finished walkthrough. Started typing up files and Epilogues. Added Wesker's Report and Trevor Letters. I finished the entire guide. Well, school started! Might as well use my free time before.. AHHH! HOMEWORK! =============== August 16, 2001 =============== UPDATE: Since RECVX didn't come out today like it should have, I'll spend time making a FAQ for RE3: Nemesis for PC. I plan to finish this guide today or tommorow! ************************** *4. RESIDENT EVIL'S STORY* ************************** RESIDENT EVIL 3: NEMESIS isn't the first game of its series. So far, there have been 5 chapters of the series: RESIDENT EVIL, RESIDENT EVIL 2, RESIDENT EVIL 3: NEMESIS, RESIDENT EVIL SURVIVOR and RESIDENT EVIL CODE: VERONICA X. Each game was unique with its own special features. RESIDENT EVIL featured many endings, while RESIDENT EVIL 2 had the "zapping" scenario system where you start with Leon Kennedy and end the game with Claire, or vice versa. RESIDENT EVIL 3 NEMESIS had live selections that would affect the game's ending. RESIDENT EVIL SURVIVOR was a game in the first person. RESIDENT EVIL CODE: VERONICA X features things from all the games, such as different paths (sorta), a first person mode, two characters and a minigame. Those are all the games. I will give you a brief summary of all the games. If you want detail, check out TWILDE'S RESIDENT EVIL PLOT ANALYSIS, found at GameFAQS.com, where this guide can be found. NOTE: THESE SYNOPSIS CONTAIN SPOILERS! Don't read if you haven't played RE1, RE2, RE:SVR or RECVX yet! =============== RESIDENT EVIL 1 =============== July 1998 Raccoon City, a mid-western U.S. town is experiencing reports of cannibalism near its forest. The local police department sends in a special force to stop it, called STARS, Special Tactics and Rescue Service, to seek information about it. Umbrella Inc, a pharmaceutical, also controls Raccoon City. The STARS are divided into 2 teams, Bravo and Alpha. Bravo heads in first. Bravo team is consisted of Rebecca Chambers, Enrico Marini, Forest Speyer, Richard Aiken, Ed Dewey and Kenneth Sullivan. Enrico Marini was the team's leader. Bravo Team heads to the forest in the Arklay Mountains. They investigate the origins of the zombies that wandered into Raccoon City. A day later, Alpha Team loses communication with Bravo Team. Albert Wesker decides to send in the other STARS Team to find them. When their helicopter sees wreckage, they land. Wesker, Jill, Joseph, Barry and Chris examine the chopper. Joseph finds a hand separated from its body. Suddenly, a skinless dog mauls Joseph. Brad Vickers, the pilot, flies away because he is scared. The remaining STARS members run into a nearby mansion. Inside, Wesker tells all of them to separate to find the remaining Bravo Team members. Jill Valentine and Barry Burton discover the destroyed body of Kenneth Sullivan of Bravo Team. Chris Redfield sees the dead body of Richard Aiken. When he sees the body, Rebecca Chambers of Bravo Team, alive, meets Chris. Jill seems suspicious as she and Barry discover Forest Speyer's body. As Jill and Barry separate, Chris reaches the guardhouse behind the mansion. There, Chris and Rebecca duel with a vicious and giant plant called Plant 42. They destroy the plant. Jill, back at the mansion, destroys a giant snake. Teaming up with Barry, she explores the basement of the mansion. Chris and Rebecca return to the mansion with nowhere to go for now. There, they discover the scarred snake that Jill just fought. With new ammo from the guardhouse, the snake dies for good. As Chris and Rebecca look around, a new type of monster invades the mansion. It's called the Hunter. They are a lot worse than the zombies Jill, Barry, Chris and Rebecca have been running into. Jill finds her way into the underground tunnels with Barry. There, Jill finds Enrico Marini. He tells Jill Umbrella had planned this just before he is shot. Jill and Barry chase the sniper into a lab. Finding some notes Jill and Barry left near some typewriters, Chris and Rebecca find their way to the tunnels. Chris and Rebecca kill a Giant Spider and find their way into a lab. Jill discovers Barry and Wesker were working together to kill all the STARS. Barry didn't want to, but his family was in danger. Barry betrays Wesker and gets him to get impaled by Tyrant, Wesker's creation. Chris and Rebecca find Jill and Barry and they signal Brad to escape. Tyrant catches up to them, but Chris destroys the thing with a Rocket Launcher. All 5 STARS members escape. =============================== RESIDENT EVIL 3 NEMESIS: PART 1 =============================== SEPTEMBER 1998 Chris, Jill, Barry and Rebecca must stop Umbrella for spreading the virus through the mansion. Chris and presumably Rebecca go to Europe to take out Umbrella, while Jill and Barry stay behind. On the 22nd, a scientist named William Birkin finishes his G- Virus, an upgrade of the T- Virus. Umbrella, impatient, sends a squat team that attacks Birkin and steals his virus. Birkin injects himself with his G- Virus and becomes a monster, worse than the zombies and Tyrant, kills off the squat members. Because Birkin is now a monster, he causes a T- Virus leak and now the Raccoon citizens are zombies. SEPTEMBER 28, 1998 Jill Valentine escapes infection. On the 28th of September, armed with an Assault Rifle, Jill fights her way out of town. She runs into Brad Vickers, the pilot of STARS. He tells Jill that something is coming for STARS members. What? As Jill makes it into the RPD Building, that thing Brad was speaking of arrives. Brad Vickers is murdered by the Nemesis. Jill's weapons don't damage it too much, so she retreats into the RPD Building. The RPD STARS Office is untouched. Jill finds a Magnum, which is effective against Nemesis. After finding a set of lock-picks, Jill fights her way out of the RPD. Nemesis returns, but Jill's Assault Rifle and her new Magnum are powerful enough to put the thing down, but it rises up again quickly. Jill runs as fast as she can, loses the Nemesis and reaches the downtown area. She runs into a man named Carlos Oliveira. He is part of Umbrella BioHazard Countermeasure Service. They were sent by Umbrella to save Raccoon Citizens. But they don't know anything that Umbrella does. They are grunts. Jill runs into Mikhail Victor and Nicholai Ginovaef, more UBCS. Nicholai seems suspicious, while Mikhail is fine. Mikhail is seriously injured, though. Jill runs to a trolley and plans for escape with them. Jill explores a power station over by the RPD and grabs a needed fuse. She also finds even more added power- a Grenade Launcher and a Shotgun. When she runs into Nemesis again, the Grenade Launcher puts it down almost instantly. The Shotgun puts zombie groups down with relative ease. Jill finds some oil at a gas station and some cables around town and prepares the trolley. On her way back, she sees Nicholai shoots someone and is then attacked by zombies. Thinking Nicholai is dead, she finds Carlos and Mikhail and ride the trolley out of town. The Nemesis returns. Mikhail takes a grenade and blows himself and Nemesis out of the car. The car breaks and crashes in the clock tower. Carlos and Jill, now with Mikhail sadly dead, try to signal a helicopter by ringing the clock building's bell. Jill finds the keys to them and rings them with ease. As she signals, Nemesis uses his own Bazooka to destroy the chopper. With the help of Carlos, Nemesis' Rocket Launcher is destroyed. Nemesis then infects Jill with the virus. With her Magnum, Shotgun and Grenade Launcher, Jill manages to put Nemesis down. She then blacks out. =============== RESIDENT EVIL 2 =============== SEPTEMBER 29, 1998 As Jill lays unconscious, Claire Redfield, the sister of Chris Redfield, rides into town to find him. Leon Kennedy rides into town on his first day of job. Leon and Claire run into the zombies. After running from them, Claire runs into Leon. They work together to get to a police vehicle. Claire and Leon get hold of guns. Suddenly, their police vehicle crashes thanks to a zombie. Since the RPD Building is nearby, they decide to meet there. (Notes: When Jill was in the RPD the day before in RE3, half the place was blocked off. It isn't anymore by the time Claire and Leon arrive because zombies broke through the barricades after Jill left.) Leon and Claire take different paths to the RPD Building. They eventually meet in the STARS Office. Leon finds a Shotgun in the STARS Office and Claire finds a much needed Grenade Launcher in the main desk of the main lobby. Leon and Claire decide to find any survivors so they can have more weapons to get through the streets. As Claire wanders, Umbrella drops a Tyrant into the RPD for an unknown reason. Claire sees Tyrant, which she nicknames Mr. X. Her Grenade Launcher puts it down though. Claire runs into a young 12-year old named Sherry Birkin, the daughter of William Birkin, who is now a monster. Leon runs into Ada Wong, a women looking for her boyfriend, John. Claire and Sherry meet the RPD chief, Brian Irons. He is strange. Ada and Leon meet up with Ben Burtolucci. He seems to know something about John, but isn't cooperating. Ada and Leon try to escape via the sewers, but they only find keys for the RPD's locked rooms. Claire and Sherry run to the sewers to look for Sherry's parents. They don't find them, but they find keys which might work in Chief Irons' room. They return to the RPD. Sherry and Claire run to the chief and discover his secret layer. On the way, Mr. X returns several times to haunt Claire. They find out Irons was working for Umbrella. William Birkin, now a monster, kill Irons. Ada and Leon get back to Ben after exploring the rest of the RPD. William Birkin implanted Ben with a parasite. The parasite escapes Ben's body, cutting him up. Leon and Ada contact Sherry and Claire to go back to the sewers for escape. Leon and Ada see the growing parasite. Earlier, Leon found a Magnum. It and his Shotgun are very effective against the G-Imago. The G-Imago dies. Earlier, Claire found a Submachine Gun. It and her Grenade Launcher are effective against William. William falls into a pit. After receiving the call from Leon and Ada, Sherry and Claire find their way off the RPD building via and underground sewer. Leon and Ada find the exit of the RPD to the sewer at last. As Leon and Ada go down a lift, a woman in a lab coat shoots Leon. Leon blacks out, but Ada chases the women through the sewer. The sniper then corners Ada after a merry chase through the sewers. Sherry and Claire see Mr. X looking for something. They run away. As they enter the sewer proper, leaving the RPD for good, Claire sees Sherry fall down a drain. She looks for her and runs into Leon, who just woke up from that bullet wound in his arm. Leon tells Claire to find Ada and Sherry. Claire moves ahead, leaving Leon to rest. Ada and the sniper are talking. Annette Birkin is William's husband and Sherry's mother. Annette tells how Umbrella stole the virus. Then Ada pushes Annette over the railing and she falls into a sewer after telling her that her boyfriend John is dead. Wanting to rejoin Leon, Ada runs down into a pit and sees. a GIANT ALLIGATOR! Claire runs into where Annette fell. She tells Annette that Sherry is in the sewer. Annette faints, just after telling Claire that Sherry has a sample of the G- Virus somewhere. Leon wakes up. He decides to look for Ada, Claire and Sherry. He eventually finds Ada being attacked by an alligator. His Shotgun and Magnum put the thing down. Ada tells Leon that John is dead. After healing his wound, Leon and Ada go to the tram and ride it across town. Claire finds Sherry eventually. She asks Sherry is she has G- Virus, like Annette had told her, but she says no. As Ada and Leon ride the tram, William Birkin attacks them. They shrug him off, though. Unable to find Leon and Ada, Sherry and Claire ride another tram to follow Ada and Leon. Ada and Leon ride an elevator car down. During the ride, Birkin wounds Ada. Leon uses his artillery to stop him. Claire and Sherry reach another elevator car. Birkin, since Leon had hurt it, is now mutating again. Mr. X interrupts Claire as she powers the place up. Birkin is then defeated in a fight with Claire. In the lab, Leon decides to heal Ada. He looks around and runs into Annette Birkin. Annette is about to shoot Leon, but Birkin attacks Annette. Annette drops a G- Sample. Leon takes it and runs into Ada, who is now threatening him. Apparantly, Annette said Ada worked for some company out for the G- Virus. Ada then falls down a chasm, thanks to Annette. Leon, in a rage, throws the G- Sample over. Since the lab's explosion sequence has now started, Leon must get out quickly. Claire and Sherry run into Mr. X. Words from Annette then add up on why Mr. X is after Sherry. Sherry has the G- Virus in her pendant. Sherry and Claire use the pendant to cause Mr. X to fall into a lava pit. Mr. X disrupted a power surge, which is why the lab will explode in only a few minutes. Leon gets to the escape elevator. Birkin returns, but Leon deals with him accordingly. Claire and Sherry reach see a hurt Anette near where Ada fell. Annette tells Sherry to escape. Annette falls unconscious, giving Sherry and Claire an escape key. Claire and Sherry use an elevator to get to the elevator. As Claire and Sherry power the train up, a hot and flaming Mr. X returns and now has grown a claw. Claire's weapons only slow it down. Claire knows she's about to die. but suddenly, Ada, a dark shadow of herself, throws a launcher to save Claire! Ada runs off. Claire destroys Mr. X once and for all. Seeing as Ada is nowhere to be found, Claire powers up the train and Leon comes in. The lab then explodes in a blast, the train barely making it out. In the back of the train, Birkin returns. Since Leon was injured in his fight with Birkin, Claire deals with the Birkin monster. But Birkin is still alive. The only solution is to destroy him in a blast. They activate the train's explosion sequence. Sherry, with great reflexes, stops the train and they all get out. Birkin is consumed in a blast with the lab's escape train. SEPTEMBER 30, 1998 Outside, Leon, Claire and Sherry recooperate. After a small argument, Claire, Leon and Sherry decide to find Chris Redfield, whom back at the RPD Building they discovered he went to Europe, decide to find him there. They run off into the morning of September 30, 1998. ================================ RESIDENT EVIL 3: NEMESIS: PART 2 ================================ OCTOBER 1, 1998 Meanwhile, Jill is infected with the virus back at the clock tower. Carlos decides to find a cure in the hospital. There, Carlos discovers Nicholai is alive. Nicholai shoots UBCS member Tyrell Patrick. Carlos dodges Nicholai and finds Jill's cure. Jill is cured. The Nemesis returns, but Jill can handle it again. She gets to an escape plant. After dumping Nemesis into corrosive acids, Carlos tells her that the town will be nuked. Jill sees Nicholai escape in a chopper. After letting him go, Jill kills Nemesis for the final time. Barry Burton suddenly saves Jill and Carlos just before the town of Raccoon is nuked. Jill and Carlos have escaped. Now they wanna kill off Umbrella! =========================== RESIDENT EVIL: GUN SURVIVOR =========================== NOVEMBER 1998 On an isolated island in the Atlantic, a guy named Ark Thompson sneaks into an Umbrella controlled city. He was sent by RE2's Leon to check up on the base and its commander, Vincent. When Ark gets to the base, he fights Vincent. Vincent, who was ready to get kicked out of Umbrella, spilled the T- Virus into the island, called Sheena Island. Ark Thompson loses his memory. The place has been zombified like Raccoon City. Ark only has one gun for protection. After a phone call from someone he questioned, Andy Holland, Ark thought he was Vincent. Ark goes through the city, uncovering secrets about Umbrella and how they created Tyrants. Mr. X, a Tyrant Claire ran into in Raccoon City, chases Ark around the island. Ark, still thinking he's Vincent, runs into Lott and Lily Klein. After joining them in an escape, Umbrella sends in a "Cleaner" crew team to wipe them out. Ark and the others eventually discover that many Mr. X were being produced on the island. Ark, Lott and Lily encounter a new type of Tyrant, similar to the one Chris Redfield saw on the Spencer Estate. They slay it and finally escape, before Vincent, the Cleaner crew and Andy Holland are consumed in a blast. One month after the Sheena Island incident and 3 months after the Raccoon City incident, Claire Redfield goes to Europe to find Chris. She eventually gets captured for trespassing on Umbrella's Paris Lab. She is taken to an island near Antarctica and that's where RESIDENT EVIL CODE: VERONICA X begins. ============================== RESIDENT EVIL CODE: VERONICA X ============================== ================= DECEMBER 17, 1998 ================= CODE: Veronica X first starts December 17, 1998 in Paris as Claire gains some leads on her brother, Chris and his whereabouts. It has been 2 and a half months since Claire and her new partner Leon escaped Raccoon City just a day before it was bombed. Claire and Leon traveled to Paris, once again, to gain a lead on Chris Redfield. Unable to contact his partners Jill, Barry and Rebecca, Claire and Leon invade Umbrella's Paris Lab. Leon and Claire are separated because the guards of the base see them. Leon manages to escape during the attack, but Claire isn't so lucky. Suddenly, a chopper loaded with a Gatling Gun begins to attack Claire. (In the Beta Version, Jill's enemy from RE3 (Nicholai) is piloting the chopper.) The guards are still chasing her. She ducks into a hallway. The guns kill the guards chasing her. Claire runs down the hallway, barely missing the choppers' guns. She ends up on the base's rooftop. She uses a slick move to wipeout the guards. Suddenly, a Hispanic man captures her at gunpoint. Claire is captured. ================= DECEMBER 27, 1998 ================= 10 Days later, she is taken to an isolated Umbrella Base, called Rockfort Island. After being told her identity number, she is butted in the head by a rifle butt. Time passes and Claire wakes up to a huge explosion. Up above her seemingly underground cellblock, she hears guns roaring and people screaming. Moments later silence hits. The door to the cellblock opens. A heavily breathing man comes in. Somehow the guards managed to not see Claire's lighter. She lights the lighter and she sees the man who captured Claire at Paris. The man frees Claire and sits down because he was wounded in the chaos above. Claire discovers he needs Hemostat. Looking at the list, Claire finds out his name is Rodrigo Juan Raval. Grabbing a nearby Combat Knife, Claire leaves the cellblock. She eventually climbs a flight of stairs to a graveyard. As she passes through, a burning truck explodes. A burning man goes toward Claire. It's A ZOMBIE! It seems the attack caused a viral leak in the area. Claire was luckily to avoid the zombies. Claire arrives in the main hall of the prison complex. She is then attacked by a Gatling Gun. Claire sees a pistol and dispatches the gun. Apparently, Steve Burnside, a prisoner, sees Claire and thanks her for not being a zombie. After rudely introducing himself, Steve runs off for the island's rumored airport. Claire looks around the prison, which is now a zombie's hell house. As she explores the prohibited areas, Claire catches up to Steve, who is looking up on Chris Redfield on a computer. Steve asks Claire to contact Chris to come save them. Claire does that, though Steve wasn't serious about the idea. Claire can't contact Chris directly, but she figures Leon can. She e-mails Leon to get Chris to help them. She gives Leon the coordinates of the island and Chris himself. Steve runs off angrily. After finding the right keys, Claire escapes through prison's main gate, near where she met Steve. After finding her way up a cliff, Claire sees a military training complex. She explores the area, but shutters block off most of the complex. She manages to find a Bow Gun, though. And she also sees a man get slaughtered by a yellow zombie in a locked lab. Claire sees a picture she think may be important later on. Claire decides to find the key cards elsewhere on the island. Leaving the military complex for now, she sees a big palace up ahead. She enters the palace and looks around for the key cards. She finds a few locked doors. One of them is different. It needs to be unlocked using 2 special pistols. Claire looks on the first floor and after unlocking a strange movie, she fins the 2 guns she needs. The movie was shot, showing 2 twins, a boy and a girl, feeding a wingless dragonfly to a hill of ants. Claire grabs the pistols, but then the room locks her in and the room heats up. She inserts them back in. She decides to exit the palace to look for the military complex's keys elsewhere. But as she exits, she hears Steve's scream. She runs back to the Luger trap to see Steve caught in it. Using the reflexes she learned in Raccoon City, she saves Steve. Steve has the Lugers Claire needs for the door. He offers to trade for 2 fully automatic weapons. But Claire's 3 pistols and her bow gun don't satisfy Steve. As Claire gears up to leave, she sees Alfred Ashford, the owner of the island. Alfred tells Claire she attacked the island. Alfred continues to shoot and miss at Claire with his sniper rifle. Alfred also says his grandfather founded Umbrella originally. Alfred leaves with a death threat to Claire. Seemingly not intimidated, Claire continues her mission to find the military complex's card keys. Claire sees a submarine beside the palace. She works the controls and sees it going down. It stops. She gets out to see she's at an underwater military airport. She looks around and finds an airplane she can use to get out. She needs 3 special keys to activate the plane, though. She looks around to find another locked shutter. Looking at some maps, she sees a giant elevator behind the shutter and remembering the maps of the military complex, she thinks the broken elevator in the military facility's yard leads down the airport. To her surprise, Claire finds a key card she needs for the military complex. Taking the submarine back to the palace, Claire continues for the military complex. As she passes by the palace gates, she notices a smaller private mansion on top of a hill behind the palace. Continuing for the military complex, Claire eventually arrives. In the yard, she sees a giant worm attack her. Like the dead alligator she saw in the sewers of Raccoon City, this thing is huge, but not too smart. Claire escapes the thing by ducking into the facility. She gets through the locked shutters. In a room, Claire is ambushed by Alfred, but thanks to his bad aim, Claire chases Alfred further into the complex. In a medical room, Claire finds the hemostat she needs for Rodrigo. Claire gears for the prison, but she then discovers that Alfred lowered a shutter that leads to the exit. Claire goes further. That yellow zombie that killed the scientist then attacks her. It is a cross between a zombie and tyrant. Using her twin pistols, she shrugs them off. Continuing, the another yellow zombie attacks her. But Steve then saves her with the Lugers. Claire trades Steve the Lugers for the Submachine Guns she found a few moments ago. Alfred suddenly lowers them into the complex's basement. Steve runs ahead of Claire and destroys a fresh set of zombies for her. Claire catches up to Steve. Questioning him about his family, Steve runs off. She catches up to Steve in an unstable balcony. They fall through. Suddenly, a zombie rises and then runs toward Claire. Steve hesitates to shoot it. When it is about to eat Claire, Steve unloads the rest of his bullets into the creature, while yelling, "father!!!" After the zombie dies, Steve starts crying. He tells Claire that his father took Umbrella info and sold it. Steve and his family were caught, his mom was killed and Steve hates his dad for doing this to him. Claire leaves Steve to mourn his dad's death. Apparently, Steve just shot his zombie dad. Claire finds Alfred's crest in a room with the facility's diorama. She uses it on a little box she found earlier. She finds the last key card needed to explore the facility. She finds a key for the airport's plane. Claire also finds her way into the lab where the yellow zombie killed that scientist. Claire sees the painting she wanted. Noticing a resemblance to a painting she saw in the facility's diorama room, she hooks it on to the wall where the eagle plate was. As she leaves, albinoid experiments escape the lab and run up vents. Claire escapes before the lab is locked. A wall in the diorama room is raised, revealing the actual diorama the wall was hiding. She sees a key, gold colored. Claire sees that this can open a door at the palace. Claire races for the palace. She opens the door she wants to open and sees a room full of paintings of Alfred's ancestors. After looking around, Claire finds a strange queen ant model. Claire travels to the door with the luger engravings. Using the lugers, Claire unlocks the door to an office. There, she discovers that Alfred has a twin sister, Alexia, and according to Alfred's butler, he's seen her in Alfred's private house. Claire finds her way to a bridge. Up ahead, Claire sees the private house on the hill she's been wanting to explore for more clues. She explores the house and nearly runs into Alexia Ashford. She's talking to her brother about Claire and Steve's destruction. They then leave. The house has been damaged by the island's attack, but Claire finds a key she needs for the palace's remaining doors. Heading back to the palace, Claire finds another eagle plate. She then remembers a door she saw in the prison complex that had an eagle engraving. After looking in a slot room, Claire decides to head back to the prison. There, she goes to the cellblock and sees a dying Rodrigo. Fortunately, Claire saves him in time with hemostat. After thanking each other, Claire trades her lighter for Rodrigo's lockpick. Claire explores the door behind the one with the eagle plate. Claire discovers an infirmary. After confronting a powerful zombie, Claire unlocks the path to a secret basement. There, she finds a piano roll that fits perfectly into the piano at the palace. Claire gears for the palace. In the yard, someone familiar attacks her: Albert Wesker. Wesker tells Claire he attacked the island and is after Chris now. As Claire is attacked, she notices a key she needs for the airport. Wesker tells Claire he'll use her to get to Chris. Wesker, after getting a call from his men, jumps over a wall, toward the palace's dock. Collecting the airport key, Claire heads into the palace's piano. Claire finds a king ant model, like the queen model she found earlier. Heading back to the private residence, Claire discovers the ant models where keys to a secret lair above Alfred and Alexia's bedrooms. Claire discovers the final airport key and decides to find Steve and Rodrigo and leave. Alexia Ashford attacks Claire on her way out. She has a sniper rifle like Alfred's. Suddenly, Steve comes in and shoots Alexia through a door. The door is easy passage between Alexia and Alfred's bedrooms. Claire sees Alfred with make up on. Apparently, he's been dressing like his sister. Claire decides that Alexia is just Alfred's imagination. Alfred runs off crying. He sets off the self-destruct sequence. Claire and Steve run to the palace gates, near where Claire was attacked by Wesker. Steve leads Claire to the airport. Claire inserts the keys to the plane. Unfortunately, the drawbridge is in the way of the plane. Claire volunteers to raise it. Claire runs to the controls and raises them. In a room she couldn't access before, Claire finds the keys to the shutter blocking the elevator. Claire decides to ride the elevator up to the military complex and head back to the plane via the palace's submarine. She does just that. After fixing the elevator, the 5 minute timer for the explosion begins. As Claire rides the elevator up, Alfred releases a monster after Claire. Can it be? Yeah it's. Claire steps out of the elevator and as she expected, she ends up in the military complex's yard. Dodging the giant worm, she gears for the palace. On her way, a fire traps Claire. Tyrant comes from the fence. Apparently, it's the monster Alfred released. Claire uses her bazooka she found earlier and manages to put Tyrant down. Claire dashes passed the palace and down the submarine into the airport. Steve manages to pilot the plane and then the plane lifts off from an exploding island. As the plane circles the island, the prison, palace and private mansion are consumed in the blast, but the military complex seems to withstand it. Not caring, Claire and Steve fly off. They apologize for everything mean they said to each other. Suddenly, the plane rocks. In the back, Claire sees Tyrant. Claire uses her bazooka to weaken it and then catapults it off the plane. It looks like her encounter with Mr. X on Raccoon City did her some good. Back on the exploding island, Alfred runs into the somehow surviving military complex. He sees the tank and moves it to reveal a secret lift. The lift leads to a different area of the airport. Alfred hitches a ride on one of the 2 harrier jets and flies away from the island. On Claire's plane, Alfred controls the plane and changes it's direction. Steve can't change it so they have no choice. Hours later Steve attempts to kiss a sleeping Claire, but fails. Moments later, the plane crashes into an Umbrella Base in Antarctica. Claire and Steve get off the broken plane and look around separately. Claire finds the diary revealing that a monster named Nosferatu is trapped somewhere in the base. Also, it seems Alfred Ashford spilled the T- Virus around the base, so there are now zombies in the area. Looking in a private office, Claire finds the evil monster trapped in a chair beneath wire mesh. What has Alfred been up to? Claire looks around and asks Steve to lift a digging car with a crane. Steve looks at Claire and causes a gas leak in the room. Claire fixes it. Suddenly, Alfred, still wearing make up and talking like Alexia, tries to shoot Claire, but Steve comes in and shoots Alfred down a deep chasm. Nosferatu suddenly feels agitated. He breaks free of his prison and runs off. Claire grabs Alfred's sniper rifle and Steve and Claire dig out of the room with the digging car. They eventually get to a heliport above the base. Nosferatu suddenly attacks Steve. Steve is KO'ed, while Claire must fight him on his own. Using the sniper rifle, Claire punctures Nosferatu's once human heart and kills him. Claire rescues Steve. They find a car and drive off to an Australian Base. Meanwhile, Alfred, nearly dead, releases his sister from cryogenic sleep. Alfred tells Alexia to kill Claire. Alfred then dies of blood loss. Alexia uses her mind to attack Claire and Steve's car. The car burns. Did Claire and Steve survive? Meanwhile, on Rockfort Island, Chris Redfield arrives. Leon managed to contact him. Chris climbs a cliff and arrives in a cave. There, he sees Rodrigo. After Rodrigo tells Chris he saw Claire and Steve leave the island, that worm Claire saw swallows up Rodrigo. Chris chases the worm throughout the cave. Finding some Submachine Guns, Chris kills the thing. Rodrigo is spitted out of the worm, but dies shortly after, giving Chris the lighter before he dies. Chris finds his way into a lightly damaged military complex via an elevator. Chris looks around and finds his way to Alfred's harrier jet bay. He needs a halberd that was on the eagle plates that Claire found to open the prison doors. Chris finds his way to the control room. He sees Alexia Ashford singing on the wide screen. Down in the airport where Claire boarded the plane with Steve, Wesker is happy that Chris is finally here. He sends Hunters after Chris. Chris finds the eagle plate Claire used to open the box. But unfortunately, it falls down into the sewers below thanks to a giant hole caused by the explosion. He finds his way into the lab area thanks to a hole in the wall. Chris sees a knob-less door Claire didn't explore. Chris decides to find a doorknob in the basement. There, he explores a lab where the T- Virus was leaked from, in an area Claire didn't explore. This area was previously blocked off by a raised set of stairs. He finds a chemical he thinks he needs for getting the halberd. It's called Clement E. It, mixed with Clement A, can melt the alloy part of Alfred's eagle plate. Chris finds his doorknob and then is scanned by a scanner. Moments later, Hunters attack Chris. Chris, using a shotgun he found, kills them. Chris sees the scanners when he gets back to the knob-less door. Avoiding them, Chris ends up on the other side of the broken balcony that Steve and Claire fell through. Finding a small tank object resembling the tank outside the facility, Chris inserts it to the little hole in the diorama. The paintings in the room slide to reveal 3 little keys needed and a turntable key. There's also a note from Alfred saying there's a passage beneath the diorama that takes Alfred from the military complex to his private residence. Chris notices the 3 key holes and notes them. On his way, Chris sees Albert Wesker. Wesker attacks Claire and says Claire won't live long and that she's in the Antarctic with Steve and the evil Alexia. Suddenly, Alexia Ashford appears on a screen and laughs. Wesker sees to have super powers, as he has yellow eyes. Wesker vanishes and a yellow zombie attacks Chris. Using his submachine guns, he kills it. After finding his way to the main yard thanks to the turntable key, Chris sees that he can't get to the palace. Taking the elevator down to the airport instead, Chris sees the keys Claire used to board the plane. They also fit into the 3 key holes in Alfred's diorama room. Grabbing them, Chris tries to use a submarine he saw on a map to get to the palace. Unfortunately, the submarine somehow got docked up at the palace, so access to the palace is impossible. Taking the 3 keys back to the diorama in the military complex, Chris manages to find the ladder. Following a tunnel, Chris discovers that the door leading to the private residence is locked. He is pretty angry. But nearby, Chris sees Alfred's private swimming pool. In it is the eagle plate. There's also a monster on the pool. It's the albinoid Claire released from the lab. It matured really fast. Chris uses his shotgun to dispose of the electric monster. Chris grabs the eagle plate. But Clement E alone can't dissolve the alloy. Chris backtracks to the basement area, in the area where Steve cleared the zombie mob. He finds the final Clement A and then mixes it with Clement E. The mixture solution causes the eagle plate to dissolve, leaving the halberd. Using the halberd, Chris gains access to the harrier bay in the airport area beneath the tank. He jumps on the last plane and flies to Antarctica. There, Chris immediately looks for Claire. It seems that the place was filled with ice from when Claire and Steve tried to escape. This helps Chris access new areas. In an area that looks like the Spencer Estate, Chris finally finds Claire. After saving her, Claire and Chris decide to find Steve. Alexia comes and curses at them. Claire and Chris give chase toward Alexia, but a giant tentacle separates them. Claire wakes to see Chris' feet injured. Chris tells Claire to find Steve. Suddenly, they hear Steve scream. Claire chases Alexia through a few doors. Using her guns, she kills a few of Alexia's tentacles. Claire finally sees Steve in a prison. It's the room Nosferatu was stuck in. Steve tells Claire that Alexia performed the same experiment that she performed on her own father. Steve suddenly expands and mutates into a giant toad-like monster. It then begins to attack Claire. Claire runs off to the exit. But since the door was locked by Alexia, Steve begins to attack Claire. Suddenly, a tentacle grabs and constricts Claire. Steve is about to kill Claire, but his human personality comes back and Steve cut the tentacle. The tentacle whacks Steve at about 50 miles an hour and Steve is flung into the wall. Steve is returned to human form. Steve tells Claire he loves her and that he can't keep his promise of leaving with her. Slowly, Steve dies. Claire cries and cradles over the body of Steve Burnside. During the death of Steve, Wesker calls Alexia to come with him because she has her experiment, T- Veronica Virus, in her. Alexia then begins to burn. Her clothing begins to shrivel. Alexia's choker falls to the floor. Alexia is now a gray evil mad woman. She looks like a cross between a dragonfly and ant. Wesker gets punched across the room. He moves across, tells Alexia he's coming with her and then punches Alexia. Wesker sees Chris and then lets him take care of Alexia. Chris uses his shotgun to kill Alexia. He keeps moving and eventually 10 shotgun shells put Alexia down. Chris, judging from a file he found earlier, thinks Alexia's choker can access a door behind the painting above the staircase of the mansion main hall replica. Chris looks at the file some more and sees that Alexander Ashford was turned into a monster thanks to Alfred and Alexia. Chris leaves the main hall and then heads down an elevator. As Chris exited the mansion, Alexia rises. She's still alive. Chris is now in a room with a giant anthill. Searching around, Chris finds the room Alexia was stored in. He plays with the controls and then out of the tube falls Alfred Ashford's dead body. Chris grabs Alfred's ring. Looking around the base a second time, Chris learns that Nosferatu was implanted in the ice thanks to Alexia. In the file, Alfred said Alexander Ashford was turned into a monster. Thinking the dead Nosferatu will have the 3rd jewel to open up the painting, he gears for the body he saw submerged in ice. Using a crane to get Nosferatu's body, Chris grabs the 3rd jewel. Chris opens up the painting and finds a lab. It's where Alexander Ashford tested the T- Veronica Virus. It also reveals Alfred and Alexia where created through inserting a sperm cell into an embryo that belonged to Veronica, their ancestor. The lab leads to where Steve died. Unfortunately, there's a locked door between Chris and Claire. Claire tells Chris that Steve is dead and tells him to set the explosion sequence like in Raccoon City and Rockfort Island. Chris does just that. After inserting the CODE: Veronica thanks to the file, Claire and Chris rejoin each other. Suddenly, a tentacle separates them again. Alexia has returned. After nearly destroying Claire, Chris shoots Alexia with an acid round and causes her to mutate into a large monster. Claire gets away. Chris fires every weapon he has against the giant Alexia. Suddenly, the ants beneath in the hill start to attack Alexia. Alexia shrugs them off by growing wings and now flying. The bulk of her body dissolves. Chris grabs a nearby plasma rifle and shoots a ray into Alexia. Alexia screams and then the next second, she is liquified. Chris starts to run as explosions begin to occur. As Chris gets down to the prison cells and to the elevator, he sees Wesker folding Claire by the neck. Nearby, the door leading to where Steve died is open. Wesker pushes Claire through a hole in the wall. Chris chases Wesker through a horde of zombies and catches up to them. Chris and Claire discover Wesker took Steve Burnside to get the T- Alexia Virus. Claire runs off and then Chris and Wesker battle. Explosions are still rocking the base. Wesker and Chris are separated in a blast. They vow to kill each other next time. Chris runs to the plane and escapes the exploding base with Claire. They apologize for leaving each other and then decide to take out Umbrella once and for all. That's the low down for the entire storyline! Grrr. I think they made CODE: Veronica X TOO LONG! This guide is for RE3: Nemesis: PC Edition ******************* *5. CHARACTER BIOS* ******************* ============== JILL VALENTINE ============== AGE: 23 OCCUPATION: S.T.A.R.S. MEMBER Jill is pretty tough! She is trained to do many specialties, such as chemistry, gunning, music and plain common sense (unlike Leon Kennedy and Chris Redfield:)) She also runs pretty fast. But at times she can be arrogant, especially toward Umbrella. =============== CARLOS OLIVEIRA =============== AGE: 21 OCCUPATION: UMBRELLA BIOHAZARD COUNTERMEASURE SERVICE MEMBER He is from South America. He is very good with any weapons and has come to Raccoon City to help fight off the deadly zombie invasion. He may seem cocky like Steve Burnside, but he has a heart of gold! ================= NICHOLAI GINOVAEF ================= AGE: UNKNOWN OCCUPATION: UMBRELLA WATCHDOG He is from Russia. Secretly assigned to gather combat information, Nicholai hides in the shadows to find his information. Who's side is he on? And why does he seem suspicious to Jill? ============== MIKHAIL VICTOR ============== AGE: UNKNOWN OCCUPATION: UBCS COMMANDER He is also Russian, but he is a good man to his army. He is willing to sacrifice his own life for Jill and Carlos and when the Nemesis approaches, he does the inevitable. ============= MURPHY SEEKER ============= AGE: UNKNOWN OCCUPATION: UBCS MEMBER Not much is known about him, other than he becomes a zombie during the game. He seems to be great friends with Carlos. ============== TYRELL PATRICK ============== AGE: UNKNOWN OCCUPATION: UBCS WATCHDOG He, like Nicholai, is a Watchdog. He is eventually shot by Nicholai. He is very dependant on trust and loyalty. He doesn't like to be betrayed! ============ BRAD VICKERS ============ AGE: 35 OCCUPATION: STARS MEMBER He is a wimp! He left the STARS Members at the mansion in RE1 and got popped by Leon (Not Claire) a day after the first half of RE3. He is eventually murdered by Nemesis for being a wimp. Then the next day, as a zombie, he is again killed by Leon. Bad week for him! =========== DARIO ROSSO =========== AGE: UNKNOWN OCCUPATION: SALESMAN He lost his family to the zombie raid. Even though Jill is armed to the teeth, he still doesn't want to go with her to escape. That's his problem, unfortunately. Will he live? You can find out. ***************** *6. MONSTER LIST* ***************** ====== ZOMBIE ====== Handgun: 5-12 Shotgun: 1-3 Grenade: 1-2 These guys used to be humans until they were infected with the T- Virus. They usually are dangerous in groups, but in singles they are easy to kill. ========== ZOMBIE DOG ========== Handgun: 5-8 Shotgun: 1-2 Grenade: 1 These guys run faster than zombies and take longer to rot. F they are hit by anything, they fall, so they are susceptible to that. ============ BRAIN SUCKER ============ Handgun: 15-17 Shotgun: 2-4 Grenade: 2-3 These guys look like Lickers from Resident Evil 2 and Resident Evil: Gun Survivor. They aren't powerful and are blind, so avoid as best you can. They can poison, so beware! ============ DRAIN DEIMOS ============ Handgun: 15-17 Shotgun: 2-4 Grenade: 2-3 Basically Drain Deimos, but they can't poison. =========== HUNTER BETA =========== Handgun: 10-12 Shotgun: 3-5 Grenade: 2-3 These guys are exactly like the Hunters from Resident Evil 1, Survivor and CODE: Veronica X, but they are red. Hit them as fast as you can- they can decapitate you! ============ HUNTER GAMMA ============ Handgun: 10-12 Shotgun: 3-5 Grenade: 2-3 These are exactly like the other Hunters, but they jump higher and they look like the original Hunters from Resident Evil 1. Beware! ==== CROW ==== Handgun: 1 Shotgun: 1 Grenade: 1 These are often in groups. Just use the Shotgun to kill off 3-5 at a time. ==== WORM ==== Handgun: 1 Shotgun: 1 Grenade: 1 Like the crows, they attack in groups. But unfortunately they are harmless, so shake them off! ============== GRAVE DIGGER I ============== Handgun: 30+ Shotgun: 20+ Grenade: 15+ When you see him in the sewers, hit and dodge! 3 hits can kill you! The Grenade shrugs him off quite well, while the Shotgun seems to hurt him through and through. =============== GRAVE DIGGER II =============== Handgun: 50+ Shotgun: 50+ Grenade: 50+ This time, you should shoot him to death. Run and shoot, run and shoot is the strategy. If he hits you directly, Jill can get seriously hurt! If you are in the fight long enough, a lamp post can fall into water and shock him. ========= NEMESIS I ========= Handgun: 50+ Shotgun: 50+ Grenade: 20+ Nemesis is pretty fast. If you are crazy enough to duke it out with him (besides Clock Tower Battle), then use the Magnum and Grenade Launcher. Hit him fast and powerful and learn to run away. The Shotgun and Handgun aren't too effective, though they should be used as last ditch attempt. ========== NEMESIS II ========== Handgun: 40+ Shotgun: 40+ Grenade: 10+ He isn't as fast or strong as last time. As before, use the Magnum, but the Shotgun is actually pretty strong now. Hit him fast and strong like before. Learn to circle him, since his flimsy tentacles can't seriously hurt you. =========== NEMESIS III =========== Handgun: 20+ Shotgun: 15+ Grenade: 10+ He looks like William Birkin. Use any weapon against him, since he's virtually melting away by corrosive acids. With the help of the Rail Cannon, he's fried! ************************* *7. ITEM AND WEAPON LIST* ************************* ======= WEAPONS ======= SHOTGUN LOCATION: UPTOWN MAGNUM LOCATION: RPD OR POWER STATION GRENADE LAUNCHER LOCATION: RPD OR POWER STATION MINE THROWER LOCATION: CLOCK TOWER ROCKET LAUNCHER LOCATION: DEAD FACTORY ==== KEYS ==== EMBLEM KEY LOCATION: RPD LOCKPICK LOCATION: RPD WINDER KEY LOCATION: CLOCK TOWER BEZEL KEY LOCATION: CLOCK TOWER SICKROOM KEY LOCATION: HOSPITAL MAIN GATE KEY LOCATION: PARK GRAVEYARD KEY LOCATION: PARK REAR GATE KEY LOCATION: PARK FACILITY KEY LOCATION: DEAD FACTORY WAREHOUSE KEY LOCATION: UPTOWN CARD KEY LOCATION: DEAD FACTORY =========== QUEST ITEMS =========== LIGHTER FLUID LOACTION: UPTOWN LIGHTER LOCATION: UPTOWN BRAD'S STARS CARD LOCATION: RPD BLUE GEM LOCATION: RPD JILL'S STARS CARD LOCATION: RPD POWER CABLE LOCATION: UPTOWN MANHOLE OPENER LOCATION: DOWNTOWN RUSTED CRANK LOCATION: DOWNTOWN GREEN GEM LOCATION: DOWNTOWN SIDE PACK LOCATION: GIVEN BY CARLOS, DOWNTOWN WRENCH LOCATION: DOWNTOWN WISDOM BOOK LOCATION: DOWNTOWN FUTURE COMPASS LOCATION: DOWNTOWN BATTERY LOCATION: DOWNTOWN MACHINE OIL LOCATION: GAS STATION FUSE LOCATION: POWER STATION HOSE LOCATION: UPTOWN WATER SAMPLE LOCATION: DEAD FACTORY SYSTEM DISK LOCATION: DEAD FACTORY IRON PIPE LOCATION: PARK VACCINE BASE LOCATION: HOSPITAL FROZEN BASE VACCINE LOCATION: HOSPITAL TAPE RECORDER LOCATION: HOSPITAL GOLD GEAR LOCATION: CLOCK TOWER CHRONOS CHAIN LOCATION: CLOCK TOWER SILVER GEAR LOCATION: CLOCK TOWER OIL ADDITIVE LOCATION: SALES OFFICE REMOTE LOCATION: SALES OFFICE UNRUSTED CRANK LOCATION: SALES OFFICE RADAR MACHINE LOCATION: DEAD FACTORY ************************************************** *8. WALKTHROUGH- UPTOWN, DOWNTOWN AND CLOCK TOWER* ************************************************** ====== UPTOWN ====== NOTE: ANY RARE ITEMS IN THE GAME ARE STRICTLY HARD MODE!!! EASY MODE PLAYERS DON'T GET THEM!!! Pick your costume and watch the opening scene. Then shoot down the zombie. Climb the dumpster and after the next scenes, you'll be in the warehouse. Grab the First Aid Spray and go up the stairs. In the first save room, grab the Warehouse Key. Make Handgun Ammo with the Gun Powder. Deposit the Reloading Tool. You might want the Knife for now since it is fairly effective against lone zombies! Go back out to the main room and exit. Outside, go through the hall. In the next room, go to the left. After the next door, you should be on a wooded catwalk. Go to the door and open it- zombies bust out. Knock them down only. Go down the stairs and grab the Lighter Oil. Grab the Shotgun also and head back out. Go down the stairs to the southwest and through the next door. Grab the 2 Green Herbs. In the next door, dodge all the zombies. Pass the 2 locked doors and climb a crate. Grab the Uptown Map and climb the emergency stairs. Grab the 2 Green Herbs. Down in the street, go through all the zombies to a wooden door. Go run to a flight of stairs. Knock any zombies down with Knife hits. Hit, auto turn, run, auto turn, stab, auto turn, run, stab. Those can save Handgun ammo! Run through the door that guy ran into. Inside, it's Brad. Run to the other door in the room and grab the Lighter. Combine the Lighter with the Lighter Fluid. By now, Brad should have dealt with the zombie. After he leaves, leave the bar through the way you came in. Go back up the stairs and turn right. Then turn another right. Through the next door, run to the locked steel door and use the Lighter. When the blocked zombies become free, quickly head through the next door. Through the next door, arm the Knife. Walk to the fire and a dog jumps. Stab it and run for the metal door to the left- avoid the 2 dogs. Inside the save room, make Shotgun ammo and Handgun ammo. Deposit the Lighter. Exit with the Shotgun armed. Run left through the grated doors. Keep going and turn2 lefts. You are now in front of the RPD from RE2! Enter through the big gate! ========================= RACCOON POLICE DEPARTMENT ========================= When you enter, Brad will come in. Then the Nemesis will come in and murder Brad. After the next scene, you'll have 2 choices: FIGHT WITH THE MONSTER RUN INTO THE POLICE STATION I suggest you run inside if you have no business fighting Nemesis. You won't need a STARS Card later, so just run in. ======= NEMESIS ======= If you want to duke it out for a rare item, get the Shotgun ready! When he charges RUN to the right. Then auto-turn and fire. Always run to the left of Nemesis (Nemesis' right) since he is left-handed. Repeat the pattern of running passed his weak arm, auto-turn, then fire. When you are short on Shotgun ammo, try the Handgun. That should finish him. If not, there's always the Knife. Since Nemesis can't hit you, Knifing isn't the worst idea out there. When Nemesis falls and bleeds, grab the case for the Eagle Parts A. =========== END NEMESIS =========== So now we are all in the RPD. RE2 veterans should know their way around, while new comers will need instructions. Veterans should head for the evidence room. New comers, head to the only unblocked door in the hall. Inside, dodge all the zombies. Go to where Marvin is and grab the Shotgun ammo. Now proceed through the next door to the evidence room. Look at the drawer that's blinking (The one where Claire found the Bomb in RE2). Inside is the Blue Gem. Now circle the room to the other side and inspect the drawer with the needed combination. There are 4 RANDOM codes. Here are those 4: 0131 4011 0513 4312 Now we don't need Brad's Card! Grab the Emblem Key and exit. In the next hall, cap those zombies and head for the Dark Room. Inside, search the lockers to find Gun Powder A. Don't mix it yet- if you get a certain item in a few moments, you'll need that! Now deposit the Blue Gem. Bring the Reloading Tool. Exit the Dark Room. If you didn't get the Shotgun Shells in Marvin's Room, go through the silver door instead of up the stairs. Go passed the windows to the double doors and look around for them. Now head up the staircase outside the Dark Room. Avoid the nearby zombies. Try not to shoots any zombies, but merely knock them down. You can also Knife. Here is the strategy- Stab. Auto-turn. Run. Stab. Auto-turn. Run. Repeat. The Knife is VERY useful in RE3- it's underestimated in this game! Head through the next door and then into the STARS Office- use the Emblem Key to unlock. In the STARS Office, go to Barry's Desk and collect the 30 Handgun Bullets. Now examine the Locker where Leon found his 2nd Shotgun (Leon A IS the Official RE2 scenario, refer to Wesker's Report Section). In the Locker should be the Magnum or Grenade Launcher. Now you can mix the Gun Powder A from the Dark Room. You should now have 60 Bullets, 7 Shotgun Shells, a Magnum or Grenade Launcher and the Knife. Now collect the Lockick on Jill's desk. Aim back for the Dark Room with the Magnum or Grenade Launcher loaded. Outside, Nemesis will pop in. Head back to the Evidence Room because HE HAS A ROCKET LAUNCHER! Inside, pick the locker in the corner and get some Gun Powder B. Mix it with the Reloading Tool for 7 Shotgun Shells. Now run to Marvin's Room. Nemesis will be on your tail. Head out of the RPD the way you came. If you want another rare item, stay in Marvin's Room. ======= NEMESIS ======= OK, arm the Grenade Launcher or Magnum. Look out for Nemesis. Keep dodging his rockets with R1 and R2. He should waste his rockets eventually. Now run around the tables. Fire at Nemesis while you use the tables for leverage. If you have the Grenade Launcher, unfortunately you can't hit him. The Magnum would have been the likely choice you got since you ran into the RPD. When Nemesis falls and bleeds, grab the Eagle Parts B and combine them with Eagle Parts A- now you have the best Handgun in the game! =========== END NEMESIS =========== Now we are outside the RPD's main gates. Pass the bookstore to the locked door. Pick it with the Lockpick. =============== TOWARD DOWNTOWN =============== Pass this alleyway- examine the dead body for a file and Handgun Bullets. Head through the next door. In the next alley, turn right and look at the Fire Hose- you need to remember this location! Head through the next door. You are in the Bus Room. Run away from the dogs through the next door! In this garage, grab the Cables. Avoid the dogs (Shoot them with the Eagle Gun if you have it). In the next save room, grab the Handgun Bullets. Now save up. Deposit the Knife and if you have the Eagle Handgun, the old Handgun. In the next room, dodge the dogs and make a B line for the next door. In this next room, grab the downtown map. You are in downtown now. ======== DOWNTOWN ======== Run up and Drain Deimos will attack you. Use the Shotgun for an easy kill. Search the body for Gun Powder A and mix them for Handgun Bullets. Kill the other Drain Deimo using the Handgun and dodge technique. Up the stairs is a non-working lift. Remember that for later! Through the next door, you can turn left to the newspaper office or right to the restaurant. I'm up for turning right. Look in the Alternate Path Section for tips. Turn right and follow Carlos. Grab the 2 Green Herbs. Follow Carlos into the restaurant. Inside, go to the end of the whole room and use the Lockpick on that drawer. Grab the Crowbar and then go to the latch Jill just passed. Use the Crowbar and open the latch. Carlos comes in. Speak to him and Nemesis will come in. A Live Selection occurs. RUN INTO BASEMENT HIDE IN THE KITCHEN Use the second option. Nemesis gets KO'd. Get the rare Item (First Aid Box) and exit through the back. After talking to Carlos, arm the Shotgun and turn right. Nemesis should follow. Duck into the save room. Inside, grab the Shotgun Shells and deposit all your herbs if you have the First Aid Box. Withdraw the Blue Gem. Grab the Rusted Crank and exit. Run right to avoid Nemesis. In this wide room, you can now battle him if you want. But first run up to the gate and use the Blue Gem. Now fight Nemesis if you want. If you don't, head to the newspaper office to the north. ======= NEMESIS ======= Use the tactics you used outside the RPD. Run left of Nemesis. Then auto-turn and fire. I suggest you don't kill this Nemesis because he doesn't give a rare item. =========== END NEMESIS =========== In the newspaper office, push the ladder to the switchboard. Power it up. Now go to the shutter and raise it. Climb the stairs and head to the next room. Inside, grab the Green Gem and exit. Nemesis may be here, so run to Nemesis' right. Go back to the gate. Use the Green Gem and pass through the gate. Pass the door and you are at an intersection. Take the left one for now. Keep going until you reach 2 Green Herbs. DON'T PICK THEM UP YET! Continue and you are in the trolley area. Go to the trolley's second car. Use the Cables on the chip-board you see. Proceed through the trolley. Talk to Nicholai and then Mikhail and then head to the first car. Inside, talk to Nicholai and Carlos. Carlos will give you a Side Pack like in Resident Evil 2- so now Jill has 10 item slots. Nearby, grab the wrench. Now exit the trolley. Go back to the intersection. Take the right path this time. It leads to a gas station. Go to the main door. Use the Rusted Crank to open the shutter. As you try, it breaks, so use the wrench afterwards. Inside, either Carlos or Nicholai will be here. Go to the cabinet left of that First Aid Spray. There are options for this puzzle. [] [] [] [] A B C D The letter that is lit needs to be the only one that is red. Press in any order because the puzzle is random. Eventually the cabinet will unlock. Grab the Machine Oil. Now get out quickly! The Gas Station is about to explode! Nicholai seems to be fried if he came in here. If Carlos came, run outside with him before the Gas Station COMPLETELY explodes. After Carlos leaves, go back to the intersection and head for the restaurant. On your way, zombies will open a locked door. Kill them. Through the door is a statue. Press the button and grab the Book of Wisdom. Now go back to the area in front of the restaurant. See that statue? There's a hollow spot the shape of a book. Place the book there. Now go to the other hollow space and grab the little pendant. Now go back to the statue you got the book from. Place it on the statue and then grab the Battery. Now go back to that non-working lift up those stairs. Directions are: 1. Head back to area in front of restaurant. 2. Go through middle door. 3. Head up the stairs to the lift. 4. Use the Battery. 5. Go down the lift to substation. Kill all the zombies. Then enter the sub station. Inside, go to the locked door and press the buttons to power the place up. Now go to the machine next to the second shutter. Press Blue, Red, Blue and Red to open the first shutter up. Inside, grab another weapon- either the Magnum or Shotgun, depending on what you found in the RPD. If you found the Magnum in the RPD, the G. Launcher will be here. If you got the G. Launcher at the RPD, you'll find the Magnum here. Go back out and you have to make another selection. HEAD TO EMERGENCY EXIT INCREASE ELECTRICITY OUTPUT You want to do the first option, since you'll fight Nemesis for a rare item. If you don't want a rare item, then select the second option and skip the next Nemesis section. ======= NEMESIS ======= OK, so now we should be outside if you made the second choice. He'll fire rockets from above, so run in circles until he jumps down. Now arm the weapon you just found in the substation. Use the strategy from the RPD and the Restaurant. Run left of Nemesis, auto-turn fire and repeat. Nemesis should drop a rare item- it's a Custom Part A! Run back into the substation through the door you exited it from. =========== END NEMESIS =========== OK, now we are all back in the substation. Go back to the Red and Blue buttoned machine. This time press Red, Blue, Blue and Blue. The second shutter will open. Grab the fuse inside. Now exit the substation through emergency exit. Backtrack up the lift and down the stairs to the room where Drain Deimos first attacked you. Go back to the door leading toward the uptown area. Pass through the garage and save room. In the save room, grab the Wrench if you deposited it. Now fight your way through the next alleyways until you are back in the alley with the Fire Hose. Use the Wrench to get the Fire Hose. Discard the Wrench and now travel back through the alleyways to the area in front of the RPD. ===================== RETURN TO UPTOWN AREA ===================== Once in front of the RPD, go to the bookstore sign and turn left to that alley with the fire. Use the Fire Hose on the 3 holes and the fire is out. Proceed forward until you reach the Sales Office. Inside is either Nicholai or Carlos, depending on who you saw in the Gas Station. After they finish talking, go to the computer. The codes are either: AQUACURE SAFSPRIN ADRAVIL After entering the codes, go through the unlocked doors. Through them, arm the Shotgun. Go to the end of the room and grab the Gun Powder (if they aren't there, then you should have seen them in the Substation). Then grab the Oil Additive and add it to the Machine Oil from the Gas Station. Zombies will then overrun the whole Sales Office. Use the Shotgun on them all as you get out. When you are out in the fire hose hole, Nemesis will come out if you didn't kill him in the substation. ================== TOWARD CLOCK TOWER ================== Now run back to the trolley as fast as you can. On your way, a Live Selection will occur. CLIMB UP. JUMP DOWN. Do the first choice. It saves time. Continue for the trolley. Arm the Magnum and Grenade Launcher. In City Hall, Nemesis will appear. ======= NEMESIS ======= Now we need to battle him for the Custom Parts B. Lure him to the area with the statue (where you got the battery) and then use the RPD, Restaurant and substation techniques there. Once Nemesis drops, grab the Custom Parts B. Mix them with the Custom Parts A and then backtrack to the save room where you got the Rusted Crank. There, deposit the old Shotgun. The new Custom Shotgun is MUCH more powerful! =========== END NEMESIS =========== Continue for the trolley. Go to where you left the 2 Green Herbs and GRAB THEM NOW. Suddenly, Jill will fall to a boss battle! ====================== BOSS 1: GRAVE DIGGER I ====================== DIFFICULTY: MEDIUM We should have plenty of ammo if you've been using that Handgun and Knife- enough to kill this Grave Digger. When it pops from the walls, hit it with 1 Magnum Bullet and then dodge. Repeat this pattern and the Grave Digger will eventually die. ====================== BOSS 1: GRAVE DIGGER I ====================== Now press both panels in this tunnel and then power the ladder. Climb it and you are outside the trolley. Enter and use the Fuse and Mixed Oil. Carlos will come in. Run to the front of the trolley with him and then after the FMV, go back to the back car. ======= NEMESIS ======= Nemesis appears to have beaten the hell out of Mikhail. When in control, auto-turn and head through the door to the front. An FMV will occur and you have to make a choice. =========== END NEMESIS =========== Choices are: USE EMERGENCY BRAKE JUMP OUT THE WINDOW Try the first choice. It's the best choice. You should now be in the Clock Tower courtyard. =========== CLOCK TOWER =========== Grab all the herbs and enter through the left-most door of the building. In the first room, head left into the chapel. In the Chapel, save and rest up. Arm yourself with: Eagle Handgun with 15 bullets, don't bring HG Bullets Grenade Launcher with ANY rounds Combat Knife Deposit everything else (Lockpick, Auto Shotgun, Magnum). In the Chapel, check the case for the Clock T. Key. Check it to be named Winder Key. Go back to previous room. Zombies will attack, so aim for locked door and unlock it with Winder Key. Talk to Carlos in Dining Room and then proceed. In the Clock Tower's Main Hall (looks like RPD and Mansion Main Hall), run to dead body and grab the Mine Thrower. Proceed to door on other side of the room. Through it a room with 2 doors. Go to the brown one- remember the green one for later. Through it is another save room. Pass through to the next room. In the bedroom, examine the painting to get another key- the Bezel Key. Now go back to Main Hall. There, climb the stairs. Now arm that Eagle Handgun. Press R2 and a bomb will explode. All the Spiders will die. Proceed through the next door. In the Clock Tower Balcony, go to a little keyhole and use the Bezel Key. The ladder lowers. Climb it. Up in the Mech Room, turn left and examine the Music Box. You have to make the right choices and get the song correct. It's a completely RANDOM puzzle, but you can tell if the song notes are out of tune or not. Solving the puzzle reveals the Chronos Chain. Combine it with the Winder Key to make the Chronos Key. Examine the rest of the roomand grab the MT Rounds and Silver Gear. Head down to the balcony. Down there, make a choice against Nemesis again. ======= NEMESIS ======= USE THE LIGHT. USE THE CORD. Use the cord to KO Nemesis. Grab a rare item- another First Aid Box. Run back to the first floor of the main hall. Head back to the Green Door and use the Chronos Key. Discard it and head through. =========== END NEMESIS =========== Pass this infested hall. Through it is a room with 3 clock paintings. Examine the back area to find a bell blocking a door- Jill can't push it. Go to the 3 statues and grab the Obsidian, Amber and Crystal Stones. Go to the clocks and then try any combinations of inserting them in. Here are the time changes for each painting. C= Crystal O= Obsidian A= Amber LEFT C -1 O -2 A -3 MIDDLE C +1 O +2 A +3 RIGHT C +2 O +4 A +6 The Gold Gear will be revealed. Combine it with the Silver Gear and go back to the Mech Room. There, apply it to the mech to get the bell ringing. Go back outside to the courtyard. Nemesis crushes the escape chopper. ================= BOSS 2: NEMESIS I ================= DIFFICULTY: FAIRLY MEDIUM Carlos should destroy the Rocket Launcher Nemesis has. Now arm the M Thrower and hit him with all you got. Switch to the G. Launcher after running out of MT Rounds. In the unlikely event you should run out, use the 14 left over Eagle Handgun Bullets. If Nemesis is STILL up, use that trusty Knife and the strategy from the RPD, Restaurant, Substation and City Hall Nemesis encounters. ================= BOSS 2: NEMESIS I ================= Carlos comes in at last. Jill is infected with the T- Virus. ************************************************* *9. WALKTHROUGH- HOSPITAL, PARK AND DEAD FACTORY* ************************************************* RESIDENT EVIL 2 INTERMISSION: After Jill's battle with Nemesis and before the start of Carlos' mission, the events in RE2 happen. By the time you control Carlos, Leon, Claire and Sherry will now have escaped. After talking to Jill, you now control Carlos. Arm him with: Assault Rifle Handgun Knife Load the Handgun. Now go back to the room with the 3 clock paintings. Go to that bell Jill couldn't push and then push it. Men have the advantage at time. Hehehehehehehe. Pass through the next door. ======== HOSPITAL ======== Use the Handgun to fry the zombies outside the Clock Tower. Enter the hospital. Inside, duck into the nearest door to avoid the Hunters. In this save room, SAVE! Through the next door, grab the Tape Recorder. Go to the elevator, power the elevator and ride it to 4F. Up there, make your way to the door far in the hall. Inside, Nicholai shoots Tyrell. After he leaves, grab the Sickroom Key. Head out to the other 2 doors in the hall. Head to the first Sickroom. Inside, memorize the room! Look at the corners and see which one has the cart. Also look at the doctor corpse for a number. Jot it down on your hand or something. Now head out to the room next door, using the Sickroom Key to unlock it. Inside, you'll notice the room is a mirror image of the previous room. Remember where the cart was in the last room? You'll need for it to be on the same side, but on the opposite end. Anyway, it's hard to explain, but try pushing the cart to the corner on the same side as the one in the previous room. If you miss, exit and try again. Once the painting in the room drops, enter the code from the dead doctor's hand from the previous room and grab the Vaccine Base. Now head back to the elevator and ride it to B3. Once down, you may encounter Hunters or Zombies. Continue down the new corridor until you reach a door. Inside this lab, pass through and kill the Hunters. Through the next door, look on the northern side for a Medium Base. Left of the Hunter tubes is a power switch. Switch it off. Now look at that valve machine and use the Medium Base. Now press valves I, III and A to get a Vaccine Medium. Combine that with the Vaccine Base and you have the T- Virus/G- Virus/ Whatever- Virus cure! Go back to the elevator, killing Hunters on the way. Ride it to 1F. Pass through the save room and save (Nemesis encounter). Out in the lobby, Nicholai has planted a bomb. It will detonate in 7 seconds! Head out of the hospital! Outside, Carlos will get thrown into the Clock Tower's backdoor after the Hospital explodes. Head back inside the Clock Tower. =================== LEAVING CLOCK TOWER =================== Once back inside the room where Jill got the Gold Gear, aim for the main hall. If you didn't clear out any Spiders/Brain Suckers/Drain Deimos when you left for the hospital, they will still be here and you may be in bad shape. Hit them with the Handgun from a distance. In the Main Hall, Nemesis II will make an appearance, scarred after being beaten up by Jill. You can't get a Rare Item, but you can battle him to make Jill's encounter easier (Carlos should have about 30% Rifle ammo and 60-90 bullets *AND* the Combat Knife). ======= NEMESIS ======= Arm the Assault Rifle. Go safe distance and fire away- Nemesis' tentacles are harmless, but keep those Green Herbs from the hospital handy! When you run short of Assault Rifle ammo, Nemesis might continue for Jill! If he does, follow him into the next room. Shoot him with the Handgun and he should fall and bleed. Head to the chapel where Jill is. =========== END NEMESIS =========== Jill will be in control again after Carlos gives her the cure. Pack the Magnum (you'll be finding ammo for it), the Handgun with 15 Bullets, the Knife, 1 full First Aid Box and the Auto Shotgun with 7-21 ammo. Head out. ======= NEMESIS ======= Nemesis is back. But since you weakened him as Carlos, you should have NO problem taking care of him. This battle should be mandatory for all player. If you can't beat this Nemesis, I fell VERY sorry for you. Equip the Magnum. You should have approx. 2-5 bullets inside. Empty your Magnum and then switch to the Auto Shotgun. Fire quickly. If 7-21 shells don't kill it (unlikely unless you didn't kill him with Carlos), switch to the Handgun for the finishing touches. If the Handgun isn't enough, the Knife will do. Hopefully you've been practicing with it as Carlos. Nemesis will fall to reveal the last rare item- either an Assault Rifle or Infinite Ammo! You get the Assault Rifle if you kill Nemesis at the RPD (2X), Restaurant, Substation, City Hall, Clock Tower Balcony and here during your first game (Hard Mode). You get the Infinite Ammo if you kill Nemesis like the above on your second and all games after. =========== END NEMESIS =========== If you have the Assault Rifle, deposit the Auto Shotgun. If you have infinite ammo, use it on the Auto Shotgun or Magnum, but I prefer the Auto Shotgun because of its sheer speed. Restock your inventory in the chapel: Auto Shotgun w/ Infinite Ammo -OR- Assault Rifle Magnum Lockpick Full Eagle Handgun Knife Lighter Now exit the Clock Tower via the backdoor. Since Carlos moved that bell, Jill can now exit! ==== PARK ==== Outside, go to the locked door and pick it. Inside is another save room. Inside, grab switch the Lockpick for the Lighter. Grab the Park Gate Key aswell. Back outside, turn right to see the hospital's rubble. Pass the backdoor of the Clock Tower and you'll see the park gate. Use your Park Key and enter. Equip the Assault Rifle or Auto Shotgun. Kill any monsters you see and take the stairs to the right. Pass these long docks through the gate. Through it is the path infested with Hunters or dogs. Kill them and look at the first body you see. Collect the Second Park Key and Magnum bullets. Return to the Park Entrance. Back there, take the gate to the left. Through it is the controls for the sewers. Go to them (grab the Herbs first) and then press the gears in this order: 1. Left White. 2. Right White. 3. Right Black. 4. Right White. 5. Left Black. 6. Left White. 7. Start Button. The water will drain and the sewers will be accessed. Down in the sewers, the area Leon and Claire explored in RE2 is blocked by a gate, but there is a ladder at the end of the tunnel you can climb. You end up in a Graveyard. Head into the nearby building and then use the Second Park Key to access it. Inside the Undertaker's home (not the wrestler :), grab the nearby Iron Pipe. On the fireplace, use the Lighter to burn away the wood. Discard the Lighter and use the Iron Pipe to make a new entryway in the fireplace. Grab all the Gun Powder and mix up some Freeze Rounds (Make some C Powder and combine it with Grenade Rounds from the Grenade Launcher, which can be gotten from the save room next door). Now head through the new entryway. Grab the last Park Key and head back the way you came. 2 FMVs involving Nicholai will occur. Pack the Grenade Launcher if you got the Assault Rifle from Nemesis at the Clock Tower. If you have the Infinite Ammo Auto Shotgun, bring that instead. Outside in the Graveyard, an FMV will occur and you are in a boss fight. ======================= BOSS 3: GRAVE DIGGER II ======================= DIFFICULTY: FAIRLY MEDIUM This guy is tricky, so keep a look out. When it surfaces, fire the weapons as fast as you can. You'll know where it surfaces by looking at sand pop up. About 15 Freeze Rounds and 30+ Auto Shotgun Shells will finish this demonic beast. Phew. Head back to the Main Gate via a fallen fence. ======================= BOSS 3: GRAVE DIGGER II ======================= Back in the Main Gate, head back to where you got the Second Park Key. You'll see the Park's Back Gate. Use the Last Park Key. Passed it is the bridge to the Dead Factory, the last area of RE3. ============ DEAD FACTORY ============ As you approach, Nemesis returns. Now you have a choice: PUSH HIM OFF. JUMP OFF. This walkthrough will follow the choice of Jumping Off. If you want the other choice, look in the next walkthrough. Once you jump down, head up the nearby ladder. Take the nearest door- it's a Save Room! Inside, reorganize your items: Magnum Magnum Ammo Auto Shotgun Auto Shotgun Ammo 1 Full First Aid Box Now grab the Water Sample and head through the next door. Head down the stairs to the Water Room and examine the machine in the back. Use the Water Sample and now we have to adjust the 3 different bars to get a door to unlock. I hate this puzzle. It is completely RANDOM and there aren't any easy explanations. Here are some tips for solving the puzzle since there aren't any real answers. TIPS FOR WATER PUZZLE: 1. Using the graph above, try to align the 3 bars below so they match the figure above. 2. When making ideas, make sure there aren't any bars on where there are spaces in the graph above. 3. Don't freak out. 4. You'll eventually get the combination right. 5. Don't freak out. 6. I THOUGHT I TOLD YOU NOT TO FREAK OUT! After solving this damned puzzle, head back up to the save room and out to the tunnel. Turn right and an FMV with Carlos will occur. Raccoon City IS GONNA BE NUKED IN A FEW MINUTES! WE GOTTA CET OUTTA HERE, AND FAST! We only have minutes to spare, so head through the next door. In this Sewer Room, dodge all the monsters and fight your way to the elevator. Ride it up to the upper level of the Sewer Room. Go to the right of the elevator. This is the door that stupid water puzzle unlocked, but we still need to do something else! In the same room, on the monitors, look for the MO Disk. Exit through the next door. In the Entrance Tunnel, you'll see Nicholai. To the right of Nicholai is a large door, but it only leads to the bridge you jumped off of. Take the door on the other end instead- it's another save room. Grab the Facility Key and head through the next door. It is the Steam Room. Go right and press the first steam button. Then press the far steam button on the next turn. Then press the steam button to the left of the one you just pressed. Now head to the other side of the room (Near the non-working lift) and press the far steam button, then the one to the right. Go back to the other side and press the steam buttons there again. The machine will be revealed. Press it and that door in the Upper Sewer Room will open. Head there now, with the Facility Key. Before taking that door, ride the elevator back down to the Lower Sewer Room. Head back to the room where you solved that Water Puzzle and look for a machine to the right. Use the Facility Key. Now head back to the Upper Sewer Room. Take the big door now. Through it, head to the far door and unlock it by using the MO Disk on the disk tray nearby. Head through and now you have to fight Nemesis. ================== BOSS 4: NEMESIS II ================== DIFFICULTY: EASY Nemesis has become a wimp since your fight at the Clock Tower. After the scene is over, arm the Magnum and shoot away. After running out of Magnum ammo, use the Auto Shotgun and try hitting Nemesis AND the valves in the room. The acids that hit Nemesis can cut his arms off and eventually his head :). This battle is also fairly easy with the Knife :), since his tentacles don't do much damage (less than a zombie bite). Stab, auto-turn, run, auto-turn, stab. Hehehehehehehe. Nemesis is toast! But beware, you only have a few minutes before the room eats Jill up! ================== BOSS 4: NEMESIS II ================== With Nemesis down, grab the Card Key from the dead scientist. There is a card reader near the entrance door of the room- use it to get out!Out in the hall, the building shakes- the missile is coming! Hurry! Aim for the Steam Room! There, use the Card Key to work the lift. Ride it down and grab the Grenade Rounds. Go to the lockers and use your Facility Key to get the ROCKET LAUNCHER! YAY! Back in the Save Room (before the Steam Room), reorganize your items one last time: Magnum Bullets Auto Shotgun Shotgun Ammo 1 Full First Aid Box Card Key Rocket Launcher Grenade Launcher w/ Freeze Rounds Now we are set to escape! Head to that locked shutter in the entrance. Use the Card Key and discard it. Shotgun the zombies and head through the door. Grab the radar receiver on the monitor and then prepare for another Live Selection: NEGOTIATE WITH NICHOLAI RETURN FIRE TO THE CHOPPER If you take the first option, Nicholai talks about Jill being wanted by Umbrella and leaves with the helicopter. If you take the second option, you get the chance for revenge by shooting down the chopper. Remember back in the Clock Tower when Nemesis used a Rocket Launcher to shoot down the chopper? Well, you can do that, too! Sink a Rocket into the chopper and Nicholai is toast! Carlos then comes in and tries to signal a new chopper. Examine the latch in the room to lower the ladder. After the final countdown, head down the ladder. Head through the next 2 rooms, killing zombies with the Auto Shotgun. When you reach the Rail Cannon Room, go to the giant green package with a 3 over it. Next to it is a machine. Power it up and go to the green battery next to the entrance (now damaged). Push it in. Nemesis will come in, but he looks a lot like the final William Birkin from Resident Evil 2. =================== BOSS 5: NEMESIS III =================== DIFFICULTY: EASY You need the rail cannon to beat the boss this. Run to the second battery by the exit door and push it in. Head to the 3rd battery and push it in. Now hit Nemesis with the 3 rockets. Look out because it can poison now. After running out of Rockets, switch to the Grenade Launcher with Freeze Rounds. Fire away and Nemesis should retreat to the entrance and start eating a dead Mr. X. The Rail Cannon will have to fire twice before Nemesis heads 6 feet deep. Run to the exit and pass through. You have to make one more choice. EXTERMINATE THE MONSTER IGNORE IT AND EVACUATE Make any choice you want. It doesn't affect the ending. Now head through and ride the elevator down. Watch the ending and enjoy! ********************************************************** *10. WALKTHROUGH- DIFFERENT PATHS AND CHANGEABLE MISSIONS* ********************************************************** ================================== NEWSPAPER OFFICE BEFORE RESTAURANT ================================== Instead of following Carlos into the restaurant, take a left through the next alleyways into the Newspaper Office. You'll see Carlos there. Nemesis will be there, too. You must also make a live selection: JUMP OUT THE WINDOW HIDE IN THE BACK After your encounter, go to the restaurant and get the Green Gem from the basement. ============================================== SALES OFFICE BEFORE SUBSTATION AND GAS STATION ============================================== If you explore the Sales Office before the substation and gas station. Nemesis appears outside the second Save Room. ============================================== SUBSTATION BEFORE SALES OFFICE AND GAS STATION ============================================== If you explore the Substation before the sales office and gas station, Nemesis appears outside the Substation. ============================== HOSPITAL B3 BEFORE HOSPITAL 4F ============================== Tyrell Patrick talks to Carlos if you take the floor first. Hunters also change positions and you must solve the Mdeium Base before getting the Vaccine Base. ============================== PUSHING NEMESIS OFF THE BRIDGE ============================== If you push Nemesis off, enter through the front to the Dead Factory. Go to the Save Room and grab the Facility Key. Then solve the Steam Room puzzle (explained above) and now use the Facility Key to access the Upper Sewer Room. Take the elevator to the Water Puzzle Room and solve it. Use the Facility Key on the machine to the right and then head to the Chemical Room. Kill Nemesis and grab the Card Key. Use it on the lift in the Steam Room and then get the Rocket Launcher. Travel to the Rail Cannon Room and kill Nemesis and escape. ****************************** *11. THE MERCENARIES MINIGAME* ****************************** The mini game is available from the start on the PC Version. Like the Extreme Battle Game from Resident Evil 2, you have to take a weapon and fight off a buncha zombies and save some people. Mikhail, Carlos and Nicholai are controllable characters. ========== AMMUNITION ========== ======= MIKHAIL ======= Shotgun with 7 Shells 21 Shotgun Shells Magnum with 6 Rounds 18 Magnum Bullets Rocket Launcher with 8 Rockets One Brown Herb ======== NICHOLAI ======== Mercenary Handgun with 15 Bullets Knife Blue Herb 3 First Aid Spray ====== CARLOS ====== Assault Rifle with 100% Ammo Eagle Handgun with 15 Bullets 90 Handgun Bullets 3 Brown Herbs =========== WALKTHROUGH =========== This isn't a step by step nor specific walkthrough. There are specific walkthroughs for each character in the RE3 GameFAQS.com section by JRKerr. Those guides are better. People can be saved at the: GAS STATION SUBSTATION NEWSPAPER OFFICE RESTAURANT SALES OFFICE BAR JACK They each give you 20 extra seconds. They drop healing items and ammo. They raise your reward. Killing ANY monsters gets you more points and time. Good luck! Get from the trolley to the warehouse! ********************************************** *12. RESIDENT EVIL 3: NEMESIS' RANKING SYSTEM* ********************************************** ================== GETTING THE A RANK ================== -SAVE LESS THAN 3 TIMES. -BEAT IT IN LESS THAN 2 HOURS. ================== GETTING THE B RANK ================== -SAVE BETWEEN 3 AND 6 TIMES. -BEAT IT IN MORE THAN 2 HOURS AND LESS THAN 2.5 HOURS. ================== GETTING THE C RANK ================== -SAVE BETWEEN 6 AND 9 TIMES. -BEAT IT IN MORE THAN 2.5 HOURS AND LESS THAN 3 HOURS ================== GETTING THE D RANK ================== -SAVE MORE THAN 9 TIMES AND LESS THAN 12 TIMES. -BEAT IT IN MORE THAN 3 HOURS AND LESS THAN 3.5 HOURS ================== GETTING THE E RANK ================== -SAVE MORE THAN 12 TIMES AND LESS THAN 15 TIMES. -BEAT IT IN MORE THAN 3.5 HOURS AND LESS THAN 4 HOURS. ================== GETTING THE F RANK ================== -SAVE 15+ TIMES. -BEAT IT IN 4+ HOURS. *********************** *13. HERB MIXING CHART* *********************** RED + GREEN = FULL HEALTH GREEN + GREEN + GREEN = FULL HEALTH GREEN + GREEN = 50% HEALTH GREEN + BLUE = 25% HEALTH AND POISON HEAL BLUE = POISON HEAL GREEN = 25% HEALTH GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL ********************** *14. GUN POWDER CHART* ********************** A = 15 HANDGUN BULLETS B = 7 SHOTGUN SHELLS C = 10 GRENADE ROUNDS AA = 35 HANDGUN BULLETS BB= 18 SHOTGUN SHELLS BC= 10 ACID ROUNDS CC= 10 FREEZE ROUNDS AAA= 55 HANDGUN BULLETS AAB= 20 SHOTGUN SHELLS BBA= 60 HANDGUN BULLETS BBB= 30 SHOTGUN SHELLS CCC= 24 MAGNUM ROUNDS Some of these also add up to Grenade Rounds. The color of the Gunpowder makes the same color round when combined with Grenade Rounds. ******************** *15. NEMESIS' FILES* ******************** These are all the files. They must be gotten IN ORDER to obtain Jill's Diary. ====================== 1. GAME INSTRUCTIONS A ====================== We hope to improve your chances to survive! Shooting Objects: You may get different reactions from shooting objects, such as oil drums and bombs. Press the R2 button to aim directly at these objects. Quick Turn: You can perform quick 180 degrees turns. Press the Run button while retreating. Emergency Escape: When you're trapped by enemies, you can push them away to escape. Press the Directional buttons, Action button, Cancel button, Run button, R1, R2 and L1 buttons rapidly. Emergency Dodging: Just before an enemy attacks, you can perform a dodge move to evade it! Press the R1 or R2 buttons. Press the Action button while aiming. Getting on/off an Object: You can get on or off certain objects that appear in the game. Press the Action button while you are moving forward to the edge of an object that you wish to get on or off. Map: Press the L2 button to view the map. You can zoom in or out of the map by pressing the Action button. While the map is zoomed in, use the Directional buttons to move the screen. Press the Select button to switch between maps. Live Selection: At certain points in the game, the screen fades into B&W. At these points, you will be prompted to choose between two different options. Use the Directional buttons to move between the options and use the Action button to make your decision. Event Cancel: It is possible to skip certain scenes. Press the Select button to skip these scenes. ====================== 2. GAME INSTRUCTIONS B ====================== Ammunition Creation System: To create various ammunition, you need to use the "Reloading Tool" and "Gun Powder." Reloading Tool: This is a necessary item if you want to create different types of ammunition. By combining the Gun Powder and Reloading Tool, various type of ammunition will be created. Gun Powder: Mix materials to create various types of amunition. There are three type of basic Gun Powders : A, B and C. Please note that Gun Powder C is created by mixing A and B types. How to Mix Gun Powders: You can create various kinds of bullets by mixing the different Gun Powders. There are 13 different kinds of Gun Powders in all. Example: A: Handgun Bullets B: Shotgun Shells C: Grenade Rounds A + C: Grenade Flame Rounds B + C: Grenade Acid Rounds C + C: Grenade Freeze Rounds C + C + C: Magnum Bullets Mixing Gun Powder with Grenade Rounds: If you combine a certain type of Gun Powder with Grenade Rounds, special types of Grenade Rounds will be created. Mixing Level Improvement: If you repeatedly create the same kind of ammunition, your skill will be improved, and you will be able to create more powerful ammunition. ======================= 3. CLOCK TOWER POSTCARD ======================= A picture postcard of a clock tower. The following explanation is printed on the backside: "A landmark spot: Saint Michael Clock Tower." ========== 4. PHOTO A ========== The policemen are pressing forward. Picture dated September 27. ================== 5. MARVIN'S REPORT ================== "Report" September 24th There are reports of a theft in the municipal building before dawn. A jewel decorated clock at the main gate was damaged. Two of twelve gems that are installed on the face of the clock are missing. Due to lack of available officers at this time, I have no choice but to suspend the research of this case. Signed, Marvin Branagh "Report" September 26th Based upon an autopsy report of a 42 year old restaurant owner, I have discovered that he has one of the missing gems. He apparently took shelter in the police department at about 10 am, where he was shot to death within 10 minutes of having developed the symptoms. Since the city is currently under martial law, we are forced to suspend this case. At this time, we'll keep the gem as evidence. Signed, Marvin Branagh =============== 6. DAVID'S MEMO =============== My sanity is at its end... I still can't believe this is happening. We lost another man yesterday. Meyer, one of our better marksmen. He saw me panic once we were overrun by the zombies, but he came back to save me. But when the time to return the debt, I ran. I can still hear him calling out my name. I can still hear the screams coming from behind. The sound of his flesh being stripped from its bones. I was afraid... terrified... It's the 27th. The fight to stay alive continues. I took out several zombies who managed to break through the barricades. Now I'm cutting through the chill with whisky, unloading my Mossberg on anything undead. That shotgun became a close friend of mine. I've blasted many a zombie into fertilizer with it. We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial things in the meeting room. It's a total waste of time. When I finish this bottle, my old friend Mossberg will be turning one last body into fertilizer. Peace at last. I can hardly wait... ========================= 7. FAX FROM KENDO GUNSHOP ========================= To the boys of S.T.A.R.S., I have some good news for you from my brother Joe. He has finalized the new handgun for official use. It's the M92F S.T.A.R.S. Special, but he calls it the "Samurai Edge." It's the most balanced of the Kendo custom guns. Joe said if you miss the targets with this, you should carry a teething ring instead of a gun in your holster. The goods will be delivered along with their proper documentation. I'm sure you'll be surprised when you see what kind of excellent parts are used for the M92F. I know that you'll want to thank the good people who developed it. Sincerely, Robert Kendo Kendo Gun Shop ================== 8. MERCENARY DIARY ================== September 1st Following six months of intensive training, my body's edge had returned. I was a good soldier, but they ordered my execution with no reason given. I was tortured and forced to give a false confession. But on the morning of my execution, a miracle happened. The company had helped me out, giving me a second lease on life. September 15th I ended my vacation short and returned to the HQ office. It looks like my IBCS unit's been called into action. Umbrella maintains its own paramilitary unit to counter corporate terrorism and V.I.P. abduction. In addition, they have nightmen who specialize in handling problems cause by illegal products. I'm currently a member of the latter. September 28th Dawn's here, but we're still slogging through this nightmare. There are no provisions of any kind here. The undead walk the streets feeding upon the flesh of the living. Given the choice again, I would rather have been executed. Death row was a heavenly asylum compared to this place. I've chosen to pull the trigger myself, in the hope that my dead body won't come back to life. ============= 9. CITY GUIDE ============= The Tracks of Our City Dear citizens, Thanks to kind and generous people of Umbrella Inc., this is a peaceful and friendly city. The vast donations from Umbrella Inc., have been used for welfare work, the constructions of public utilities, and to help maintain public peace. In 1992, it was my fifth year as mayor of our beautiful city. It was then that through many donations and hard work our city was able to rebuild the municipal building, create a state of the art hospital. In honor of these fine accomplishments, I was awardded with a grand statue that same year. The statue rests in the municipal building. I came to this city as an engineer more than 35 years ago. I made contributions to the electric systems, and to the installation of the cable car. I pledge to follow the tradition of this fine city and will devote my life to its prosperity. The mayor of the city, Michael Warren =========== 10. PHOTO B =========== A close-up shot of a zombie. It says, "SCOOP!" on the backside. =========== 11. PHOTO C =========== The police have Been destroyed. =================== 12. REPORTER'S MEMO =================== At last I have found the evidence I need to prove that the "Cannibal Disease" is indeed happening in this city. One man actually ate people to death. He was like a savage animal tearing away a new flesh. It was completely disgusting. I have heard rumors that many people are also suffering from this disease now. However, the causes of the disease is not yet known. Is this another mystery of the present disease? I will have to check on it... They have placed Raccoon City under martial law because of the cannibal disease. I have lost contact with the media outside of the city, but I won't keep my eyes shut and walk away. I have a duty to the people and my profession. I don't think the disease has spread nationwide yet. I believe that this city holds the key to its creation and cure. In fact, I'm sure of it. The military has setup blockades around the city to keep people from escaping and spreading the disease. Most of the citizens have either died or have come in contact with the disease. I know that it is the right decision to quarantine the city, but I can't help but pity myself. If I am infected or eaten, it doesn't matter. My fate is already sealed. All I have left is my journalism. I won't give up until I solve the mystery of this deadly disease. I have just discovered that the disease is not spread through the air, but by some other means. =================== 13. MECHANICS' MEMO =================== I know that you're intimidated by your new job Kevin, so let me tell you how to make sure that you and your trains get along just fine. You see, these carriages were made in 1968, and then imported from Europe. Sometimes they get rickety, but they still work because they are simple, stubborn, and strong. We can always depend on them. If they have a bad day and are malfunctioning, you'll need to take a good look at their circuits for any trouble. Once you discover what's wrong, you'll be able to fix it easily. I'm sure that you'll be able to avoid those nasty little malfunctions if you check the parts every day. These old trains will surely have problem if you don't remember to check them out. Just remember that if you need to replace anything, you have to choose a suitable part. When I say suitable, I mean that even if you can't find another original part, you'd better find something that works good enough. Even with regard to oil, you must always prepare good quality oil for these trains. Never forget kevin that a man may betray others, but a machine won't. ==================== 14. MANAGER'S REPORT ==================== Before you begin your new position, please allow me to give you some advice. Some of the medicines in the storage room are unstable and their quality will deteriorate under changing temperatures or humidity. Therefore, you must remember to keep the temperature the same in the storage room at all times. You should personally check it everyday. Although the computer checks it around the clock, a machine is not perfect. Try and remeber that a machine is no more than a tool to be used by people. You must check all personnel coming and going to the storage room. Many dangerous drugs are stored there, f any of them are missing you have a serious problem on your hands. The door to the storage room is always locked, but when you let personnel into it, you will beed to have them hand in their documents. And above all else, remember that if you find anything suspicious, contact your boss immediately. If you forget the password to lock the door, try and remember that it is a word that everyone is familiar with. Don't forget that once a new product is shipped, the password will be updated again. You can always enter the password from the terminal of the PC for administration. ================ 15. BUSINESS FAX ================ "Order Sheet" The liquid medicine named VT-J98 is suitable to cultivate the NE-T type virus. Therefore, we will need to order additional quantities of it. U.E. Sixth Laboratory ================ 16. DARIO'S MEMO ================ I can't help but wonder if anyone will read these words, but writing them will help me maintain my sanity if nothing else. After I've become a meal for those undead monsters, will the G.I.s responsible for sealing off the town laugh upon discovering my corpse? So is this how it's supposed to end? I don't want to die. I'm just not ready... My wife, daughter, mother... My entire family has been killed. But none of that matters anymore. Right now, my life is the only important thing. That's all that matters. I never would have pictures my end to be like this. I had so much left to do. Rather than becoming a salesman, I should have tried my hand at being a novelist. It's what I've always wanted, but my mother would only tell me you have a long way to go. Why did I ever listen to her? But this looks like the end for the great Dario Rosso, novelist extraordinaire. Cut down before his prime... ========================= 17. OPERATION INSTRUCTION ========================= Order for UBCS Echo Team: Wipe out the downtown area of the infestation and then evacuate the remaining citizens to the clock tower. Among the civilians, remember to give priority to the employees of Umbrella's affiliates. Remember to stay alert because the infected have a high endurance rate and will strike without hesitation. Evacuation Procedure: 1. Once the mission is complete, or when it becomes too impossible to accomplish, evacuate immediately. 2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in front of the clock tower. 3. When you are ready for evacuation, ring the bell of the clock tower to signal the helicopter. ======================== 18. ART PICTURE POSTCARD ======================== A picture of antique clocks. The following verse is printed. "Give your soul to the goddess. Put your hands together to pray before her." ======================== 19. MERCENARY POCKETBOOK ======================== September 26th It's only been there hours since the mission started, but the team is down to me and Campbell. The number of the zombies is far greater than we expected. There is no hope left for this city. We have already injected the antibody for the virus, but I'm not sure that it will work. I don't know if I will survive... September 27th We managed to reach the clock tower. Out of desperation we robbed some wounded members of their weapons and used the surviving citizens as decoys. We were taught to do this in order to survive in the battlefield, but I never enjoyed it. However, a girl showed up at the clock tower before me. She is one of the survivors. She looks just like my sister before she starved to death... September 28th I wanted to evacuate as soon as possible, but the girl didn't. Her father insisted that he wouldn't leave the city. Where his beloved wife rests in peace. I really wanted to save the girl, but Campbell said, "All I care about is our lives." That's how I felt before, but now... The clock tower has become a dangerous place and I don't want to make anymore mistakes... ==================== 20. DIRECTOR'S DIARY ==================== September 10th These patients suffer from gangrene and congestion of their blood at first. Then their mind slowly deteriorates. In the end, there is nothing left on their mind. When that happens even mercy killing seems pointless. After all, they are already dead... This disease is unlike anything I have ever witnessed. Once the patient's mind is gone, they become flesh hunger monsters and act like wild animals who are on some type of bloodlust. September 18th Another patient has been admitted to the hospital. He is showing symptoms of the first stages of the disease at this point, but...I haven't been able to sleep at all these past few days. I refuse to let these patients become "zombies." I am not just an ordinary citizen. I am a doctor. Even if I die, my clinical charts will contribute to finding a cure. September 26th We lost most of the doctors and staff during the battle against the "zombie" patients. It's impossible to maintain the hospital under these conditions. And, I know that it's too late for me. I am beginning to feel that same itchy and hungry desire that all of my patients felt. It's too late for me... =========== 21. PHOTO D =========== The zombies are walking. It says, "The effects of the "T- Virus" on the backside. ============================== 22. MEDICAL INSTRUCTION MANUAL ============================== Umbrella Medical Service North America Division Douglas Rover In order to activate the synthesizer to cultivate the vaccine, please follow the procedure as detailed below: 1. Supply enough energy to the system. 2. Set the medium vase to the device. When the device is ready, you can start mixing the vaccine medium. To mix the vaccine, you will need to control the five levers. This will cause the two gauges to increase or decrease. If you adjust the two gauges so that they stop at the center, the vaccine medium will then be produced automatically. =========== 23. PHOTO E =========== The Zombies are attacking. ================================ 24. WRITTEN ORDER TO SUPERVISERS ================================ Mission Requirements: Bravo 16 1. Obtain and secure sample of all the information pertaining to this case. Observe and record combat data on the UBCS. 2. Destroy all the evidence including the medical facility that has the medical treatment data. 3. Check the guinea pig's ability to accomplish the mission. Once your mission is complete, evacuate the area. Remember that you must not help anyone who is not a supervisor, nor bring anything back that might be traced to where it belongs. ======================= 25. SUPERVISOR'S REPORT ======================= The endurance ability of the contaminated guinea pigs is truly incredible. Even when shot in a vital area, they can sometimes survive for several days without taking care of the wound. However, after prolonged exposure to the virus, the guinea pigs' intelligence level decreases to that of an insect. Even though reviving the dead seems to disgusting, the virus may still be of use. If we inject the virus into our POWs and release them, they would return to their units and then turns into zombies. This plan may work well for us in the future. In certain areas, the virus seems to have caused the mutation of animals and plants. It may be difficult, but it'll make a good sample for the bio weapon development. I've heard that there is a giant alligator, but I have only encountered a giant creature moving under ground. I don't even want to imagine what creature spawned that monster. I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated and would have become one of them by now. If it is still walking around the city, its mission is not yet over. S.T.A.R.S. members must be very tough, since they have survived until this point. However, they cannot hold out forever... ========================= 26. FAX FROM HEADQUARTERS ========================= Attention. The Raccoon City project has been abandoned. Our political maneuvering in the senate to delay their plans are now futile. All supervisors should evacuate immediately. The US army is going to execute their plan tomorrow morning. The city will be obliterated at daybreak for sure. =================== 27. MANAGER'S DIARY =================== April 25th Today is my 30th birthday. I was transferred to this facility today. I am very happy because the work environment is very different from life in the university. May 14th The disposal system has been completed. Using a special kind of gas, it can decompose the cells of the guinea pigs. We have to try this out before beginning practical usage of the system, since it is not 100% stable yet. May 20th While I was checking the treatment room, the door shut, and I was locked inside. I couldn't get out for one hour. I guess even if you have the key card, it's useless when you are locked inside. June 7th The guinea pigs we have to dispose of are increasing. The system is not working smoothly. The laboratory staff doesn't listen to my opinions and I am getting extremely frustrated. July 16th We can't dispose of all the bodies and the quality of the liquid medicine is not good enough, either... July 29th Though the function of the system decreases, the number of the bodies we have to dispose doesn't. The infection level has increased and the anti-bodies we are using is no match for the new mutation of the virus. Some of the workers have been infected by the disease. I have continued to work, but I always keep a gun with me. I must remember to save one bullet for me. I want to weep. I don't want to die here. I swear that I'll lose my mind if I imagine how painful the death will be... =================== 28. SECURITY MANUAL =================== "Security of the Plant" Since this plan is a facility under the disguise of a deserted factory, civilians will sometimes enter. If this should occur, do not hesitate to shoot them. If they chaos to surrender, arrest and then transfer them to the laboratory as a guinea pigs. You will be rewarded. "Maintenance of the Device" This entire plant is controlled by an epidemic prevention system. When contamination is detected in the treatment room or decomposed specimen pool, the plant will automatically be locked down for isolation. In that case, you must follow the manual to unlock it. If the contamination is over the limit, the whole system will automatically lockdown. Then, you must remain in the plant and wait for subsequent orders. Those who leave the facility without permission will suffer extreme consequences. ====================== 29. INCINERATOR MANUAL ====================== The incinerator plant is one of the facilities that burns the disposable items which are sent from the laboratory. The incinerator burns the waste materials that cannot be decomposed at the treatment room. It also supplies electricity to the facility by a thermal power electricity generator. Part of the electricity is stored in the big battery installed in the facility's underground area. The electricity is used as an auxiliary power source. The auxiliary power circuit will be activated once the three "auxiliary circuit units" are properly placed in their sockets. In case the circuits are not connected automatically, a person can connect them manually to activate the system. ========================= 30. CLASSIFIED PHOTO FILE ========================= In my opinion, I feel that it's too early to use this, "Paracelsus' Sword" in actual fighting. However, in order to acquire the G-Virus that Umbrella has developed, it will be a great help to us. The power of the "Rail Cannon" is satisfactory, but please note that it is still having a few remaining problem. Technology Division Colonel, Franklin Hart ========================== SPECIAL FILE: JILL'S DIARY ========================== (NOTES: This file can be found on Hard Mode after collecting the above files in order and READING THEM IN ORDER.) August 7th Two weeks have passed since that day. My wounds have been healed, but I just can't forget it. For most people, it's history now. But for me, whenever I close my eyes, it all comes back clearly. Zombies eating peoples flesh and the screams of my teammates dying. No, the wounds in my heart are not healed yet... August 13th Chris has been causing a lot of trouble recently. What's with him? He seldom talks to the other police members and is constantly irritated. The other day, he punched Elran of the Boy's Crime department just for accidentally splashing Chris' face with coffee. I immediately stopped Chris, but when he saw me he just gave me a wink and walk away. I wonder what happened to him... August 15th, Midnight Chris, who has been on a leave of absence for a "vacation," called me so I visited his apartment. As soon as I walked into his room, he showed me a couple of pieces of paper. They were part of a virus research report entitled as simply as "G". Then Chris told me that "The nightmare still continues." He went on to say that "It's not over yet." Ever since that day, he has been fighting all by himself without rest, without even telling me. August 24th Chris left the town today to go to Europe. Barry told me that he would send his family to Canada and then he would follow Chris. I decided to remain in Raccoon City for a while because I know that the research facility in this city will be very important to this entire case. In a month or so, I'll be joining with then somewhere in Europe. That's when my real battle begins... Those are all the files. Enjoy! *************** *16. EPILOGUES* *************** ============== Jill Valentine ============== After escaping the city, Jill set out to join Chris Redfield. However, all she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill left without hesitation because she firmly believes that Chris is still alive. She will search for him until she finds him. Then they can go and put an end to Umbrella... ============== Chris Redfield ============== Please forgive me Claire." Chris Redfield has just finished this letter with his signature phrase. As he removes his sunglasses, a lady walks by him with light steps. "She looks about the same age as Claire," he thinks. A short time later, Chris discovered that his sister was looking for him, but was caught... ============ Barry Burton ============ Barry Burton looks at his young daughters and says, "I'm sorry but my comrades are waiting for me." He knows that he must repay his teammates for forgiving his betrayal. Even if that means leaving his family for now. His wife tries to hide her fear so she smiles and says, "Don't worry. We'll be OK..." ================== Leon Scott Kennedy ================== Leon Scott Kennedy is confronted with a man who claims to be a US government agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much," the man replies. He looks at Leon and says, "But you have value. This is a good deal. Make your choice." Without regret or hesitation, Leon closes his eyes and then sharply responds... =============== Claire Redfield =============== "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon continued, "You're looking for your brother, right? Just go!" Claire knew that Leon and Sherry needed immediate medical attention, but she could not waste anymore time. "I... I'll be back. I promise!" She said as she dissapeared into the wilderness alone... ============= Sherry Birkin ============= "Do you have any relatives?" When the army officer asked her, Sherry Birkin did not respond for she has no immediate relatives. Her father and mother died because of the G-virus. And so, this little girl holds herself with her arms and bites her lip tight. She thinks, "I'm sure she will come back. She won't forget about me..." ======== Ada Wong ======== A woman looks at herself in the mirror. She used be called Ada Wong. But this morning she will say good-bye to the name. "I'm not Ada Wong anymore." She feels her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to Ada Wong, she can't stop her tears. However, there isn't much time left before her next mission... ==== Hunk ==== "Once again, only you survived, Mr. Death," the chopper pilot speaks with a cold bitterness. "Always, only you survive, Mr. Death," the pilot continues. But Hunk does not respond to the pilot. He doesn't care. "The Death cannot die..." the survivor thinks to himself with a warm smile... ************************* *17. THE WESKER'S REPORT* ************************* If you pre-ordered CODE: Veronica X, you get a DVD that plays on your PS2. Here is that DVD for you owners unfortunate enough not to pre-order. ============ INTRODUCTION ============ "My name is Albert Wesker. I aspired to become a leading researcher at Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio Organic Weapons, better known as B.O.W., for development. But at the leader development training ground situated in Raccoon City, I met a brilliant and talented researcher who decided to take a different path; William Birkin. In time I shifted my position to S.T.A.R.S., a special force unit of the Raccoon Police Department. Umbrella, for crisis management reasons of their illegal Bio Organic Weapons development had many of its people working in the police department. I became the leader of S.T.A.R.S. and conducted all sorts of intelligence activities for Umbrella. As I continued to serve I devised my own plans and waited for the right time moment to execute them. Then at last, opportunity knocked. ============== 1998 July 24th ============== The freak murder incidents that had occurred in the forest near the mansion started it all. The mansion was Umbrella's secret BOW laboratory and it was clear that the indevelopment T-Virus was the cause of the murder. Initially, Umbrella instructed me secretively to keep S.T.A.R.S. to the mansion, dispose of them, then report the situation to headquarters so that their combat with the B.O.W. could be used for data analysis allowing Umbrella a comprehensive portrait of the B.O.W.'s combat abilities. >From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, the top elite of S.T.A.R.S. gave all they had and became useful sample data. Then following, I geared up the Alpha Team to "search and rescue" the lost Bravo Team. The members of Alpha Team also proved their worth and as expected many died. There were five survivors from the initial eleven S.T.A.R.S. members. From the Alpha team were Chris Redfield, Jill Valentine and Barry Burton. And from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time to begin executing my plans. In the midst of the whole affair I could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join forces with an opposing corporation of Umbrella. To buy into that opposing corporation I would need the actual combat data of the Tyrant. The surviving privileged members of S.T.A.R.S. were just the perfect bait. I decided to have one of them play the Judas and draw them to the Tyrant. That Judas was Barry. Barry was the strong truth and justice kind and cherished his family more than anything. His type is easy to manipulate. I just took that most important thing away from him. My only miscalculation was the high potential of Chris and Jill. But with the family man Barry playing Judas the scheme went as planned. Then the winds turn unexpectedly. I had to eliminate Enrico who found out what was behind it all. I used Barry to get to him. After I successfully got rid of that nuisance I awaited the sample specimen that Barry would bring to me in the Tyrant room. I injected the virus I obtained from Birkin in advance. If I made Umbrella believe I was dead, it made it far more convenient to sell myself to the opposing corporation. According to Birkin the virus had profound effects. It would put my body in a state of temporary "death". It would then bring me back to life with super human powers. Therefore I unleashed an awesome Tyrant from its slumber and let it attack me. As my consciousness faded away I was certain that the whole scheme would end in success. Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the Tyrant and the plan I devised which cost me my humanity ended in failure. Now anything and anyone who stood in my way would be terminated. It's been that way for a long time and it always will be. At all costs I had to make S.T.A.R.S. pay. ========= September ========= Two months had passed since the mansion incident. To regain everything I had lost in my new organization I joined hands with Ada Wong, a female agent who was also sent to spy on Umbrella. I knew in my bones that the key developer was William Birkin, but what he didn't know was that Umbrella did not play games...with anyone. Eventually, Birkin would be assassinated, and the G-virus would be in the hands of Umbrella. But the salvage team led by Hunk was ahead of us. By the time they got to Birkin, he'd already injected himself with the G-virus...he became his own creation, and decimated them. Soon after, the T-virus carried by rats spread throughout Raccoon City, and Umbrella faced its worst scenario. ============== September 28th ============== The good citizens became zombies, and the city had headed for its devastating fate. Humans were no match against zombies. In the chaos, Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill. It became imperative that our organization would also obtain the Nemesis data. ============== September 29th ============== To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of Leon and Claire, who were trying to unveil their secrets. Then, there was a new revelation. Birkin used to hide the findings of his studies in his daughter Sherry's pendant. It was very possible that the G-virus was there. While Umbrella was busy with their cover up, we had to capture Sherry before they did. I sent Ada undercover to seek the location of Sherry. I, the "dead man" on the other hand, had to work in the shadows. A spy's obligation and priority is in mission, to carry out the mission like a machine without any emotional interference. But through her interaction and involvement with Leon Scott Kennedy, there had been an affection growing inside her. My instincts sensed danger. Something had to be done, quickly. My instincts did not disappoint me. Even though Ada almost had her hands on the G-virus, which Leon had acquired from Sherry, that affection of her drove her to her death. But she was still of some use. I had to save her life. My people hurried to retrieve the G-virus that Leon threw away. But Hunk, the only survivor of Umbrella's salvage team, was there before us. ============== September 30th ============== Our only option left was to bring back Birkin, the monster, as the sample specimen and have him finish Leon and Claire in order to obtain his combat data. Although Birkin lost the battle to Leon and Claire, we succeeded in gathering samples of the G-virus from his dead body. =========== October 1st =========== In the morning the government bombed Raccoon city in an attempt to stop for the viral outbreak. This was, of course, their feigned reason... Later, Claire left to Europe to find her lost brother Chris, and Leon joined forces with an underground anti-Umbrella organization. Sherry is safe in our hands. I would never underestimate Birkin. There's something about this little girl..." END TRANSCRIPT =============================== ***ANALYZING WESKER'S REPORT*** =============================== Well, Wesker's Report answers a few things about the Resident Evil series. ======================== RESIDENT EVIL 1'S EVENTS ======================== First off, we know the official events of RE1 are a mix of Chris and Jill's games. Jill encounters the Yawn, while Chris runs into Plant 42 and Neptune. Chris also sees the first Hunter. Jill also sees Tyrant impale Wesker. Barry also is the one who killed Enrico. All 5 people (Rebecca, Brad, Chris, Jill, Barry) escape after Chris destroys Tyrant and the Spencer Mansion explodes. Albert Wesker survived the incident by injecting himself with a special virus he got from William Birkin. It brings dead people back to life with super powers. Wesker also works for a company called "HCF." Wesker now owes A LOT to his company. ======================== RESIDENT EVIL 2'S EVENTS ======================== RE2's events follow the Leon A/Claire B mix, with a few events pointing toward the other one. The only major event from Claire A/Leon B is Leon fighting final Mr. X. So Leon A/Claire B is the actual RE2 scenario. RE2's events show Ada falling down the chasm. It shows Ada tossing the Rocket Launcher to Leon WITHOUT the pendant of Sherry. Also, it shows Claire powering the escape train and Leon coming down from the "A" Scenario elevator. Ada also survives because Wesker saved her. HUNK also got the G- Virus that Leon threw over the chasm. ================================ RESIDENT EVIL 3: NEMESIS' EVENTS ================================ RE3's events hint that Jill fights Nemesis and then escapes with Carlos and Barry. Nicholai also survives. ==================================== RESIDENT EVIL: GUN SURVIVOR'S EVENTS ==================================== Survivor's events aren't explored. ======================================= RESIDENT EVIL CODE: VERONICA X'S EVENTS ======================================= CODE: Veronica X's events aren't explored (duh!) ======================== WESKER'S REPORT MISTAKES ======================== Here are the following mistakes: ========================== RESIDENT EVIL 1's MISTAKES ========================== -Wesker hints that Barry killed Enrico, when actually HE did. -It seems that neither Jill or Chris are captured by Wesker. ========================== RESIDENT EVIL 2'S MISTAKES ========================== -Wesker says Leon got the G-virus from Sherry, when he really got it from Annette. -It shows Leon fighting Mr. X while Wesker speaks about the Birkin monster. It should actually show the battle at the end of Leon A. -No one is wearing the pendant. ================================== RESIDENT EVIL 3: NEMESIS' MISTAKES ================================== -They show Barry's Chopper, but Carlos is flying it. Hmmm. In conclusion, Wesker's Report is a pretty good RE plot solver, when you look deeper into the plot and ignore all the mistakes. I feel Wesker's Report has a bearing on the next RE. I enjoyed the report. You might, too. ************************ *18. THE TREVOR LETTERS* ************************ These are the Trevor Notes I found on mysticcat's RESIDENT EVIL: DIRECTOR'S CUT FAQ, whom I guess got from Survivhor.com. These reveal about the mansion's creators and why the mansion is the way it is. The mansion in Antarctica is a replica of the one in RE1. Alfred's father and grandfather had a close relationship with Trevor and Spencer. NOTE: George Trevor and Ozwell Spencer are NOT the same people! ================================ TRANSCRIPT OF THE TREVOR LETTERS ================================ =================== November 13th, 1967 =================== After having finished my work and leaving New York I finally arrived at the Mansion around 6.00pm. The hall is very spacious. The central stairs leading to the second floor are also impressive. All these things make me nostalgic all over again. Designing the plans of this place is the work I'm most proud of. From the day I first showed the model to Ozwell E. Spencer in his office, until the completion of the building, took me 5 years. Spencer's orders were really difficult and I had to call upon all of my energy and ingenuity to realize it. At first sight no one would suspect anything to be out of the ordinary. While turning to face me, Lord Spencer shakes the white hairs from his shoulders. He has an impressive stature, and at the first glance, one can feel that he has a high level of self-confidence. He initially announces me that my wife Jessica and my daughter returned to visit their aunt Emma, who is ill, and then we lift our glasses and toast. We are only ones to know about the numerous secrets contained within this building. Deeply satisfied with the complicity, we taste the wine. The dining room is amazing. There is an incredible variety of food laid out hammoniously on a large table in mahogany wood. When someone would raise their eyes, they could see a statue of a goddess, in "Rodin" style, on the second floor, which seems to observe is with desire. But despite all this splendor, the banquet can only be enjoyed by two guests (Spencer and I). We only hear the quiet clicking noise of the clock needles. Ahhh, if only Jessica and Lisa were there. According to Spencer, they arrived three days before me and appreciated the house well. Lisa in particular benefited from the Spencer's kindness and was able to use the piano among others. She reportedly played the "Moonlight Sonata" of Beethoven (her specialty). In this evening of full moon where the melody seemed to surpass the satellite floating above the forest, which surrounds the house, Spencer had congratulated my wife for this superb moment. I imagine proudly that their two faces had to illuminated with pleasure. ================== November 14th, 1967 ================== Lord Spencer guided me around in the mansion. He opened the doors of several rooms. Those rooms are decorated with the most marvelous at pieces: painting of De Vinci, sculpture of Raphael... In one of the rooms the eye of a stuffed beast has strangely sparkled, and in another room armors of Middle Age Knights were aligned in good order close to their captain. All these art pieces were collected by Lord Spencer during past years and he deserves well to be one of the richest man on earth. "Do you like that? I wish to use this residence as a seaside resort, for a new company. I foresaw that, not only for the employees, but also for the guests could use it." His project is to design an international industrial medicine company. He told me that its company would be called "Umbrella". But I wonder why he hid as many things in his residence. He can say that he wants to make a seaside resort but it's exaggerated. Even in the case his actions had been led by his passion. ================== November 18th 1967 ================== My family hasn't come back yet. "Is aunt Emma that sick?". I doubt it. The telephone is not installed, which is not very convenient. I went out to second floor terrace to clear my mind. Crows, perched on a rail, looked at me and pushed strange croaking. I had a dark intuition. I continuously have the strange impression of being observed... I saw an astonishing thing, in a small court. It is a ladder leading down into an underpass, which is masked by a waterfall. "It is not my work. When was this thing built then?" ================== November 20th 1967 ================== There is no trace of the shotgun my wife had offered Spencer for is birthday. I'm smoking a cigarette in the room where a broken shotgun can be found and estimate that it can fool people and pass for the original. I wonder who exchanged Spencer's shotgun for this unusable shotgun and why? Neither my wife nor my daughter have reappeared and I getting very concerned. My rich employer informed me that my family and I couldn't remain at the mansion any longer and when I suggested that I could join them tomorrow, he laughed and said that it was useless to worry myself like that. ================== November 21st 1967 ================== Luggage was gathered and somebody led me into a large room, without openings, on the first floor reserved for the receptions. As the Lord hadn't arrived yet, I was observing the painting in company of a man in a white blouse. He was one of the three unknown men on the courtyard. "Life is rich and short". On the painting, which was exposed on the wall, time was represented by the life of a man, from his birth to his death. "Your family died, now" -laughed the man while he was looking at me stylish. Time seemed to stop. What was he talking about? At the same moment I felt a terrible pain at the bottom of my neck, and I broke down on the floor. ================== November 24th 1967 ================== How could he have become this kind of man? What happened here? And what is the objective of this company called "Umbrella?" I was imprisoned in this room and time passed slowly. "The objective is to keep all this as a secret, and since you are an unknown..." One day, a man in a white blouse said this to me while bringing revolting food. What secret is more important than a human life? Lord Spencer and me are the two only ones to know the secrets of this manor, and if I die, he will be the only holder of this knowledge. Is it for that reason we have these creatures which prowl around the premises of the Manor? I cannot remain here and be eaten of worse. It is necessary that I escape from here. The question is to know if, since the beginning, I didn't quite simply build my own prison. When I was creating this manor, and in accordance with Lord Spencer's strange fascination for enigmas, I conceived a way to escape for whoever would find himself imprisoned there. It would seem that Lord Spencer wants to test this method on me... At this moment, one of the countless creatures, which infest the floor and the ceiling, fell from the ceiling onto my body. For an unknown reason, it seemed to attract them. I jumped instinctively backwards and while getting upright I trampled a great number of them. What are these creatures? Ants? ================== November 27th 1967 ================== I finally succeeded to escape from this room. But nobody can exit from the Manor on snap of a finger. You need the crests, the missing eye from the Tiger's statue and the Gold Emblem. I can't occupy myself find something else! I have no time for this. ================== November 28th 1967 ================== I can't find the words for it. A plant, absurdly gigantic, fills a whole room. God could not have created such a thing. ================== November 30th 1967 ================== It is impossible to get out. It is impossible to come out of the room. A phantom laboratory, leading into a kind of underground cave without visible exit. And finally, I found it: One of the high-heeled shoes and the memory, that behind all it I will find a passage. Jessica. Was my wife and my daughter subjected to the same destiny as me? No, I will escape at all cost, as they did before me. ================= December 5th 1967 ================= My throat is dehydrated. I didn't eat for many days and I don't know how much time I'll still resist. I am becoming insane. Why? Because I am like a rat, hopeless trying to escape from a laboratory labyrinth. Does my fascination for the abnormal architect of this residence was no reprehensible? ================= December 7th 1967 ================= I am in a dark and wet underground secret conduit. And there, suddenly, something monstrous opposite of me... I scrape my last match with a trembling hand. A tombstone is here with my name engraved on it. What kind of a psychopath would make a similar thing? "George Trevor" isn't me? Spencer calculated since the beginning, that I would come up to here to take my breath, and prepared my tomb. Realizing, with success, to direct my attention away from each useful way to escape. Jessica, please forgive me. Little time... It's the time that remains me before joining you in paradise. George Trevor END TRANSCRIPT ================================== ***ANALYZING THE TREVOR LETTERS*** ================================== Well, this reveals why the mansion in RE1 was abandoned and why it was a trap house. Basically, George Trevor was a nut-bag. He built the house to hide things valuable to Ozwell Spencer, the owner. He built traps for intruders and well, basically went crazy because of his missing families and was never seen again. **************** *19. CONCLUSION* **************** Well, that's my Resident Evil 3: Nemesis PC Guide. I enjoyed making it as it improved my guide making skills. I really want to be employed by companies like Prima and Versus Book and Brady, so if I apply for employment this is a guide I'm sending in! I plan to update this guide whenever necessary, since RE3 is my second favorite game! Check out my other guides for: RESIDENT EVIL CODE: VERONICA X RESIDENT EVIL: SATURN VERSION SILENT HILL: HANDGUN SPEED GUIDE POKEMON: CRYSTAL STEP BY STEP GUIDE RESIDENT EVIL 2: N64 VERSION RESIDENT EVIL 2: DREAMCAST VERSION RESIDENT EVIL 2: DUAL SHOCK VERSION RESIDENT EVIL: DIRECTOR'S CUT: DUAL SHOCK RESIDENT EVIL: DIRECTOR'S CUT RESIDENT EVIL 3: NEMESIS: DREAMCAST EDITION Adios. CVXFREAK ReBiohazard6587@aol.com!