Buffy The Vampire Slayer for the xbox FAQ author: Phunk King (Dave Frasier, email to phunk_king@hotmail.com) This document can be found on gamefaqs.com, cheatcc.com, faqs.ign.com, pensarn660.fsnet.co.uk and stormpages.com/phunkking/buffy/btvs.html (my site of course). Any place else wishing to use this document should contact me first. Monday, September 16, 2002 FAQ Version 1.3 I have removed the information about Arena Mode and made it its own FAQ. I hope that will be posted on gamefaqs.com soon, but if not it is on my website. Friday, Septmber 6, 2002 FAQ Version 1.3 Very minor update, but very imporant to many... the addition of the code to unlock the arena mode! Tuesday, September 3, 2002 FAQ Version 1.2 I have made a small update to this walkthrough concerning level 13b (Shipping). I had previously stated that I couldn't figure out how to 'hop a ride on the freight train' but after a few people emailed me I have been able to confirm how to do it (and frankly feel stupid for not seeing it earlier). Thanks to Kurt G, Rob M, Bill, and another Rob for pointing it out. Another tip was just sent in right before sending this version in, it is from Heather M, I have not confirmed it but it seems like it would work. Saturday, August 31, 2002 FAQ Version 1.1 No major changes, just a couple of corrections in the way of typos, an update to the copyright and an explicitly clear instruction on how to find the secrets in this document since it seems that some people were not seeing/understanding my instructions listed below for how to find the secrets in this document. Also, I'm sorry for any formatting issues, I have been fighting with the line breaks and indentations for about 20minutes and it is turning into a huge project. For now, I am just letting t go as is and will correct it another day. Wednesday, August 28, 2002 FAQ version 1.0 This is simply a walkthrough and secrets list at the moment, I intend to update it very soon with more information including combat techniques, character information, weapon information and item information. Because this walkthrough/secret list is what people really need right now I rushed to get it done and out there. *Notice* If you have a question that is not answered here please check out my website, I have a lot more information on other aspects of the game there. If you have double checked and still do not see an answer please email me your question. General tips before we get started: - Concerning finding the secrets, they are not even mentioned in the walkthrough itself. I left them out of there because I wanted the walkthrough to be as spoiler free as it could be. I have received complaints that I am missing secrets (and accused of being a bald faced liar in saying that there are any secrets listed here at all). The secrets are located below the walkthrough. Scroll down to the bottom to find them. Or, as I state in the opener to the walkthrough section below, do a search for the level you are looking for using the number/letter combination I designated it with. After a couple of searches it will put you down to the secrets. If the straight text version of the guide is just too long for you head over to my site for a bit easier to navigate html version (listed above). - When things are too dark, just adjust the brightness in the game. I know it seems obvious but I talk to a lot of people that never even think of it. In the options menu go to display and slide the bar to the right. Hit A button to confirm. - Turn on the tips for the game. Sometimes they are not very useful, other times the may save you a lot of trouble. For example; there is a vamp you face a couple times that cannot be dusted until the third time you meet him, the tips suggest you just run away from him. If you didn't realize that you may spend all day kicking, punch, staking (and breaking your stakes on his armor) and generally getting frustrated. - Don't be afraid to explore, for the most part the game is set up so that there really is only one way to go but look around and enjoy it. My walkthrough doesn't always include every room, most often this is because the walkthrough itself just pretends secrets and extra rooms with nothing to do don't exist and therefore steers you clear of them. It focuses on completing the level. - If you see an innocent person alive try to keep them that way. Most of them give you stuff for it. Sadly though, not all can be saved. - Generally speaking, you should break open all the boxes you see. You will find various potions and things, plus you will always have stakes. - If something isn't clear let me know (phunk_king@hotmail.com). This is my first FAQ/Walkthrough, I started writing it to help out my wife if she gets herself stuck and saw on the message boards that others could use it as well. Right now things may not be as well written as they could be, I apologize ahead of time for that and plan to make it better as I get responses from people who have read it. Walkthrough This is a list of all the levels as they are shown in the menu from the load screen. To easily navigate the walkthrough, look for the level you need help with in the list below, do a search on the page (ctrl + f in Internet Explorer, Netscape and Mozilla) for the number/letter combination next to that level. The secrets are organized the same way, so another search for the same information will take you down to the secrets for that level. I have broken the walkthrough up into paragraphs simply for readability and ease of use. They do not necessarily denote anything special otherwise. 1) Spanish Mission 1a) Canyon 1b) Courtyard 1c) Chapel 2) High School 2a) Gymnasium 2b) Courtyard 2c) Boiler Room 2d) Library 3) Library, Gang Meeting 1 4) Sunken Church, Altar 5) The Bronze 5a) Nightclub 5b) Exterior 5c) Back Alleys 5d) Railroad 6) Cemetery 6a) Entrance 6b) Graveyard 6c) Crypts 6d) Mausoleum 7) Library, Gang Meeting 2 8) Mausoleum 8a) Secret Passageways 8b) The Catacombs 9) Sunken Church 9a) Bridge 9b) West Wing 9c) Baptistery 9d) Altar 10) Library, Gang Meeting 3 11) Mansion 11a) Main Hall 11b) Training Room 12) Library, Gang Meeting 4 13) Docks 13a) Loading Area 13b) Shipping 13c) Wharf 13d) Crane 13e) Warehouse 14) Sunken Church 15) Library, Gang Meeting 5 16) High School 16a) Hallway 16b) Sewers 16c) Basement 16d) Quad 17) Library, Gang Meeting 6 18) Foundry 18a) Yard 18b) Elevator 18c) Conveyor System 18d) Ore Processing 18e) Cooling Area 19) Library, Gang Meeting 7 20) Sunken Church 20a) Tunnels 20b) Fire Bridge 20c) East Wing 20d) Main Hall 21) Dreamers' Realm 21a) Islands 21b) Maze 21c) Arena 22) Sunken Church, Apse 23) The Bronze, Epilogue Walkthrough 1) Spanish Mission 1a) Canyon: Follow Giles's Instructions and make your way inside the mission. Outskirts of Sunnydale Sunday, 11:53PM Secrets: 1 The training mission starts out with Buffy facing an obvious path, take it. There should be some tips popping up here and there telling you how to do the basic tasks. Head forward, climb up the ledge. Make a running jump from the platform you just climbed up to, to the ledge in the middle of the pit (don't worry if you fall, it is just a short drop to a small puddle). Climb up the opposite ledge and continue forward. Run up the ramp on the left side, jump from the end of it and grab onto the ledge in front of you, pull yourself up. Continue down the path some more, you will come to the doors to the mission. Open them up and walk inside. You will be prompted to check out the table on the wall opposite the door, head over to it. Pick up the lamp, turn around and head to the right (the only way you can go here). On the right side of the room there is another table where you should put the lamp down. It will open up a panel on the opposite wall glowing green, push it. This will cause a ladder to come out of the wall, climb up it. At the top of the ladder there will be a torch to the left, take it, it will open the gate in front of you. Follow the tunnel around to the right (the ceiling will collapse twice but don't worry, it cannot hurt you). Follow around some more, when you get to the railroad tracks follow them around to the right. As you continue down the tunnel the floor will fall out from under you twice here, when the ground starts to rumble you can jump and land safely on solid ground (or just climb up out of the pit, it isn't a fatal fall). When you get to the cart turn to the left and put the torch in the holder on the wall, which opens the gate out to the courtyard. Let the games begin... Out comes a vamp. You have nothing but your fists and feet to fight with for now. After the vampire takes a bit of a beating Giles will throw you a stake. You have to track it down, it is pretty much directly below the balcony he was standing on when he threw it down. Pick it up, dispatch the vamp and his friend when he comes out. A door will open up on the right edge of the building, enter the room and head to the opposite side with the barred door. Kick it a couple of times to break the bar and open it up. Head up the stairs and open the door at the top. Climb up the hay on the left side of the room, there will be a table with the key to the door down below. If you want an extra stake to work with, break the chair up there as well and pick up the left over wood. Pick up the key and head back down. When you try to open the door a vamp will come in from the way you entered the room. The purpose of this room is to teach you to throw the vamp into the wooden plank propped up at the back of the room but if you don't wish to do it that way a stake to the heart works just fine. Head out of the room via the currently locked door, you will use the key and unlock it automatically. There is a lever in the corner in front of you on the balcony, it doesn't do anything, play with it all you like. Turn right and enter the door on the other end of the balcony. End of this level. 1b) Courtyard: Follow Giles's instructions and locate the 3 Stone Keys to unlock the chapel. Secrets: 0 There really isn't much to this level. Head to the left and pick up the key on the ground. In front of the stone key will be three holes in the wall, the left most one opens up. Put the stone there and witness the steps growing out of the ground. Giles has you come up to him, climb them and get the crossbow from him. I don't recall it telling you this, but while you hold the left trigger to enter first person mode you can then hit the right trigger to zoom in (zooms twice before going back to no zoom). Target the baddies around their hearts, the screen will get a purple ring around the edge and you should be able to feel a vibration in your controller, fire away, watch them dust. When you kill the second vamp a stone key will be revealed in front of the water fountain. Head back down and take it, put it into the middle hole in the wall (the newly lit up one). Head back up the steps to where you were playing sniper and follow it to the end, you can then turn left and enter the building (door will be on the right). Giles says you need to open the floor up. Climb the stairs to the top, take out your cross bow and target the ring at the top of the bell. When you hit it (it is very forgiving here, you hardly even have to try to hit the right part) the bell falls to the floor crashing open the hatch. Run back down the stairs and daringly jump down the hole. Approach the bench and take the stone key. This triggers a hole to open up in the floor. Head forward into the new area, on the right of the room is a small table with an elixir, take it. Head around to the left. A couple of skeleton zombies pop out at you. Easy way to dispatch them is to grab them and throw them into the wall, instant head popping. Again, if you want another stake, break the chair and take the stake left from its debris. Once done with all three zombies a green switch will open up down the hall and to the left. Push it, head up the ladder it creates. When you head forward the ceiling falls down and opens up to a new area full of barrels. Kill the friendly vamp and head out into the courtyard. Take the stone back to the wall. This will take the seal off of the door and you can enter it to end the level. 1c) Chapel This is just a video, enjoy it. 2) High School 2a) Gymnasium: The power's been shut off and vampires are attacking! Try to find Creepy Pete the Janitor. Secrets: 1 The level starts, like pretty much all of them do, with Buffy standing at the end of a hallway. Head forward and take the first door on the right. To the left as you enter the room is a stake; get it now because you'll need it soon. Notice the guy stuffed in the locker, nice detail, be cautious, danger is afoot (really? I always thought danger was, like a whole person because how is a foot dangerous by itself?). Head to the back of the room to the showers. There will be another stake there too. Exit the showers and approach the door on the right. When you open the door you will see one of your teachers, he made for a nice snack. Dust the snacker! Hurry through the next room (a locker room with nothing interesting in it) and exit out the right, there will be a woman there about to be attacked. Check out the mirror, no vampire reflection. Take care of him and the woman will give you a holy water vial. To the right of this room (where the intended victim will be hanging out by the time you take care of the vamp) is a mop. If you want to use it take it. Head to the opposite side of the room and exit via the red door. Follow the hallway down to the left; run to meet the vampire and his victim to save the girl. She will give you an elixir. Once you have gotten your gift you will have a teacher begging for your help. Be careful as you try to leave this room to see what he is yelling about because the vamp out there will be throwing Molotov cocktails at you. Molotov cocktails are not that dangerous really, may knock you over but do not do much damage. Nice thing about these, if you are on fire while fighting the demon he will catch fire sometimes and dust. Also, they are pretty stupid when wielding fire; it seems that they will throw a cocktail at you even if they are inside of the blast radius, thus dusting them. Sadly, this teacher is sort of shell shocked and won't even acknowledge you or give you anything. Head out of his hiding room and up the stairs. I sometimes have a vamp up here waiting already, sometimes not. Either way, make your way over to the far left side of the room. There will be a locked door there that you cannot open. No bother, head over to the right and break through the glass there. Inside is a baseball bat and a holy elixir. Breaking into the room will activate another vamp, when he gets to you go to town with your bat. Head down to the other end of the room (where you came in from the stairs) and exit through the door there. Follow the hallway, the second door on the left will be a room with a chalkboard that says 'Die Slayer'. Enter that room, in the back to the left is another room. Willow is waiting for you in there, she will give you a keycard but it doesn't work until the power is back on. Exit back out to the hallway and head to the left. When you open the door a chick vamp will attack you, kick her skinny butt. Head down the stairs and take out a couple more vamps. Nothing to do here just now, head through the door that the guy was thrown through when you first came down the stairs and exit at the end of the hall. Enter the small hall and head to the left. At the end of the way is another door on the left, take it to exit the level. 2b) Courtyard: Creepy Pete's key accesses the boiler room. Where the power controls are. Secrets: 1 You start in... Wait for it... the courtyard at Sunnydale High (what a shocker). There is a rake over to the far right side of the courtyard if you want it, but if you have not destroyed your bat yet I would suggest you keep it for now just because it is a bit faster to swing, you can get the rake later. To the left of where you start there are a couple of dead students. Next to the guy is a holy water vile; further down the wall next to the girl is a stake if you need it. If you wish, pause and look at some of the signs scattered around, some are pretty funny ('Do not use equipment to stake vampires', 'No staking unless absolutely necessary'). Kill the vamps out here and then you need to head up to the second level where the nice mister Malik crashed through the wall. You can get up there two ways that I have found so far. A), across the courtyard from where you came in is a small set of stairs up with a red door on the left. You can turn right here and jump up to the ledge. Then follow along the ledge to the area he broke through. Or B), at the top of stairs that to go down to the lower portion of the courtyard turn to the right, hop up onto the little flower cement box/shrubbery bench thing there and then jump up to the ledge above. The first option may be easier simply because you don't have to try and line yourself up underneath the ledge which sometimes takes a few tries to get right. Either way, enter through the broken wall and reenter the school. Not much to do in this hallway. To the right is a hall with a fire at the end, nothing down there. Turn left and head down the stairs. To your left at the bottom of the steps is a stake. Head forward and around the corner to the left. Continue forward from there through the open door. Poor Creepy Pete, he may have been creepy but now he is just dead. Dust the vamp with the keys and pick them up out of his ashes. When you exit the room another innocent will be being chased. Do you duty. She will give you an elixir. After you kill a couple more vamps and a hell hound you can exit out of the school and back out into the courtyard. Head into the school, turn left and go down the stairs. Continue down until you are at the bottom. Open the door to end the level. 2c) Boiler Room: Find the controls to bring the power back on and then head to the library to meet Giles and the others. Secrets: 2 You start by entering into the boiler room, obviously as that is how the last level ended. Head over to the right and follow around down the stairs, have a stake ready. A vamp will crash into the room followed closely by a friend of his. Take 'em both down. I find that throwing them into the nearby barrels to explode them is fun. If you need some stakes bust open the boxes here. Head around to the left and enter the room with all the steam on the far side. There are two valves you have to close here to stop the steam. The first one is right near the entry to the room, head forward and to the right a bit, look for a wheel, turn it. To the right of this wheel is a little offshoot of the main room here with some boxes. In the corner is a push broom, if you want it, take it. Head back out of that little alcove and over to where it just showed in the video shutting down the steam (from the first wheel it is in front of you to the left, from the broom it is forward to the far wall and then right a bit). When you turn it off two vamps will attack, a guy from behind and a girl from in front. Make them wish they had never heard of Sunnydale and then leave the room the way the girl came in. In case you got turned around or missed the video of her coming in, from the second wheel head right and then turn left up a few steps. There is a circuit breaker box there on the wall. Turn on the power. Backtrack to the first room you encountered vamps in and you will see the previously locked door that needed a keycard is now 'online' and ready to be opened by your card. Head through the hall, kill a vamp along the way. Continue all the way to the end of the path. Open the door and climb the ladder. When you head out of this room to the left Giles will page you over the intercom. Kill the vamp that comes in and then turn right and head up the stairs. If you want to talk with the girls (Will and Cordy) just keep going up until you get to the room with the chalkboard that says 'Die Slayer' (next to the room that Willow was in previously). Pretty much they just tell you to get to the library to rescue Giles. Back on the main floor, head straight and turn left. Careful of the vamp here, he sometimes has Molotov cocktails. Take him out and exit the level via the door he was guarding. 2d) Library: Get to the library as fast as you can. Giles is in danger! Secrets: 1 Start off in yet another hallway, doors to either side but neither open. At the end of the hall at the top of the stairs a vamp with Molotov cocktails will run past. Track him down and dust him. For a sort of funny side track, from that main hallway, turn right at the top of the steps. The door on the left there will open into a small room. Take a moment to look at the chalk board. If I recall correctly it says 'I will not slay vampires anymore'. Continue on your way now. Out this room, turn right up the steps then right again. Open the door, go straight to the library. Confront Malik, you cannot dust him, he runs away when you hurt him enough. End of level. 3) Library, Gang Meeting 1: The vampire threat has been eliminated, at least for tonight. It's time to celebrate at Sunnydale's hottest nightclub. The Bronze! Secrets: 0 There really isn't much to do here. Talk everyone, get the cross bow from Xander and then leave through the way you came in. Feel free to explore the stacks if you want. 4) Sunken Church, Altar Beneath Sunnydale Monday, 9:03PM Just another movie, enjoy it. 5) The Bronze 5a) Nightclub: Vampires have taken Willow and some other kids from The Bronze captive. Catch up with and rescue them. Monday, 9:06pm Secrets: 2 You start off face to face with a vamp chick. Watch out for her 'boyfriend' though, he may try to take you from behind. Wow, that is so not what I meant to imply there. There is a girl over by the front door that they will eat if you let them, but she doesn't give you anything and at this time I don't know of any reason you have to save innocents, although it would be ideal I think. Also, Cordelia and Xander will occasionally yell out things that sound like they are being attacked, they cannot be killed, ignore them. Dust the two vamps and then wait for their big brother to show up. You cannot kill this guy yet. Run out the door he came in through. This will start a cut scene. He will chase you and cause the stairs to collapse under him (he just came from there, doesn't he realize the steps are weak wood?). At the bottom of the broken steps is a break room. Open the fridge for a holy water vial. Head out of there and a body will be thrown through the window. Round the corner and kill the vamp here. Enter the room that the body came from, there is an elixir on the floor there. Exit that room and continue around the corner here. Kill this punk and head up the stairs and to the left and then take a quick right to open the door here. End of level. 5b) Exterior: Spike and his gang of vamps are fleeing with their prey! Try to rescue Willow and as many Bronzers as you can. Secrets: 3 Like a lot of episodes of the show, this level starts off with a good vamp fight, Spike! No tips on combat yet here, just keep on him and you will take him down. I sort of chickened out on hard mode and stayed away from him. I opted to weaken him first with my entire inventory of crossbow bolts (some splashed with holy water) before I came in for the kill. He runs away once you have hurt him enough. Now the level really begins. Spike leaves you alone in the alley. Behind you and to the left (before you turn around), next to the door back into The Bronze, will be some crossbow bolts, I know I needed them at this point. Along that same wall, to the right as you walk away from the door, will be a knocked over dumpster with a body falling out of it. Pick up the stake if you need it. There is another stake here too; head through the hole in the fence that Spike conveniently made for you with the Molotov cocktail and up against the far wall should be another stake. Turn to the right and climb up the tires and the ledges (to your right should be the flaming truck trailers). When you get to the top, a girl will come out at you from the roof of the building you are facing. Take her out and turn to face the way you came from. There will be a long path with a window at the end. As you come closer the window will open and a vamp jump out to meet you (and fall on his face in the process). Ashes to ashes, dust to dust, return him to the earth. Continue down the path and around to the left. Kill the vamp and turn left when you get to the wall. You will have to hop down onto the roof of a small room with skylights here. Avoid the skylights so you don't fall through and walk to the far wall here. Buffy will say something about having to shimmy. With your back to the wall looking out into the open yard you will see that there is a pipe running from right to left above and in front of you. It may take a couple of tries but run and jump at it (don't run too far or you will miss the pipe) and you should grab it and then shimmy left until you are over the platform there. Run forward and to the right. When you enter the open door you end the level. 5c) Back Alleys: Spike and his gang of vamps are fleeing with their prey! Try to rescue Willow and as many Bronzers as you can. Secrets: 2 You start facing a man behind a fence, approach him if you want. He will just ask you to save him (sorry, he is going to die, you cannot save him). Head up the steps and out to the left. You will get a video of a guy being chased by another hell hound. Sadly, this guy bites it too, but you won't see his body until later on. Continue on and to the left. Behind some boxes a girl is hiding. She will say 'that was amazing' or something like that, but you really have not done anything yet. There is a stake next to her if you need it. She gives you nothing. When you get near her it activates a vamp to come after you. The vampire scum will jump from the lower level to a spot near where you came into this area at, back down, and then back up to where you are standing pretty much. Take her out and two more vamps come. When they are dust the hell hound will break out of his area and you will have to head down to the lower level to teach him he should have never broken his leash. There are a few things to be found down here. If you head back towards the ladder there is a small area behind it with two boxes. One just has a stake when you break it down, but the other has some crossbow bolts if you need them. On the opposite wall is a little ledge you can climb with an elixir. Enter into the doorway the hell hound broke out of. To the left is the door to the next part of the area. After the quick movie of Scylla and Willow you take control again. When you round the corner to the left there is a guy waiting to throw Molotov cocktails at you, watch yourself. Sometimes there is another male vamp running loose to, other times he is on the far side of the level just standing there and you could snipe him with the crossbow if you wanted to. When you come out into the open, to your left is a large can with a holy water vial in front of it. Pick up the holy water and climb up the can. From the can you will be able to hop onto the next ledge. A quick way to take out the remaining vamps, if you don't want to fight them is to toss your holy water into the water in the center of this area. If you throw holy water into standing water it spreads and becomes holy. Now, when a vamp comes close, have fun throwing them off the ledges into it. Follow the ledge around to the left and then around the water towers to the right. There will be a door to enter on the far left of the area. Flip the switch next to it to open it up. Enter the door you just opened and pick up the elixir from the table to the right. The other table has some crossbow bolts too. Walk down the hallway here and open the door to get to the side of the yard that you saw the second guy running from the dog earlier. Two vamps will attack. One of them likes to throw cocktails at you. You can hide behind the billboard to the left of the door to stay pretty safe and then just take them on one at a time when the come at you. Jump down off the building and run out into the open. Head toward the left and you will see some steps. Walk up the steps and around to the right. There is the corpse of that guy. Too bad, but hey, the keys you need for the next part are laying there. It was nice of him to leave them out for you. Take the key and head back to the building you were fighting on top of. Open the door here with your new key. There is a generator inside, turn it on. This will let out two hell hounds so be careful when you exit the room. Bad news is that two of these together can seriously keep you working hard to stay alive (in hard mode anyhow, in easy they pretty much come at you one at a time). Good news is they will not enter this room. You can get their attention then run back in. Pull out the cross bow and weaken them. Take one down and run out and stake it. The other should then be easy for you since alone, as long as you just keep kicking them they are pretty easy. Head back to where you got the key and enter the door here by flipping the switch to the right of it. Once inside, climb up the ladder, to the right of where you come up is an elixir if you need it. That's all there is in there, open the door to face the big ugly from before at The Bronze. You still cannot kill him yet. The easy thing to do is just run away from him (turn around right from the start and run down the hall. He may catch up but you should be able to make it. Just get to the end of the hall. A movie will cut in showing you going through the door to end the level. If you want though, you can get some more bolts for the crossbow. Turn right at the start up the steps, here you can break a box to find them. 5d) Railroad: Spike and his gang of vamps are fleeing with their prey! Try to rescue Willow and as many Bronzers as you can. Secrets: 2 You start off at another hallway leading ahead of you and turning right. Follow it around and up the stairs. When you reach the top of the steps turn right and head out the door. A couple of vamps will attack. For fun, try throwing them onto the train tracks when a train is coming. Take them out and then head down hall to the left of the door for an elixir. Once you have that, cross the train tracks so you are to the left of the fenced area (as you look at if from the start point). Wait for a train to pass so you have plenty of time for your next run and then continue on up the track. Make for the left side of the track. There will be a vamp in there for you to dust however you feel like. Break open the boxes on the left wall for some bolts. Once it is clear, head back down the track to the starting area. This time get to the right side of the fence to go down the stairs there. At the bottom of the steps turn right. You will see a quick video of some random dead guy, Willow, Scylla, and Spike running away. Keep on going ahead and when the area opens up drop down to the lower level. Take out three or four vamps here and then make your way up the steps to the right of the area. When you come out into the open area on the other side of the fence there will be a car on fire to your right. There is a hell hound here, potty train the dog and send him back to hell. There is an elixir behind the car. Head to the left of the area and climb the ladder. Turn to the left and kill the dumpster diver that pops out at you. Turn left again, there will be an elixir on top of the dumpster here. There will be a large red door, open it up, kill the chick that greets you, you can just grab her and throw her backwards into the overturned table for an easy slay, or just fight her. Turn left into the room; follow the hall around to the right and up the steps. Talk to the guy in this room, he will give you a hellfire vial. Make a running jump out the window here and grab the ledge across from it. Follow the ledge around to the right and enter the open window. In a box near the window are some more bolts. Kill the vamp across the way with the crossbow. Exit the window you came in through and follow the ledge around to the wall. You should see a pipe above you crossing over to the side where the vamp just was. Jump up to it and cross. Use the ladder to go down some more. There will be a switch here to open up the garage. Then go down the next ladder. Enter the garage to end the level. 6) Cemetery 6a) Entrance: Spike and his cronies have taken refuge in one of Sunnydale's cemeteries. Their escape is helped by another creature: a necromancer who is capable of raising the dead. Monday, 10:47PM Secrets: 3 You start off facing two recently animated zombies. Destroy them and out comes a vamp and a couple more zombie creeps. Kill them all! I say. There is a shovel next to one of the graves here, look for it if you want it. To the left of the main gates that leave the cemetery is an elixir. It is sitting by a tombstone with candles in front of it. Enter the open door (that the guy was thrown out of when the vamp showed up). Take the keys off the bulletin board. When you exit take a left and go down a few steps. Open up the large doors here. You enter a room with a counter full of candles in front of you. Turn immediately to the left to pick up the holy water vile that is just sitting there. As you do it, watch out for the vamp that drops in on you, through the skylights of course, and a couple of his zombie buddies that crawled out of their tombs nearby. Once they are gone turn to the right of the counter full of candles. There will be an opening here for you to follow. It will turn to the left and as you enter this room you will be attacked by another vamp and a pair of zombies. Once they are dead the spell on the door wears off and you can continue about your business. Open it (using the caretakers key) and head out to another courtyard. Kill the zombies that attack you here. To the left of where you start is a small path; at the end of it is a rake if you want to use it. Just keep crushing zombie heads for a while and make your way to the stairs ahead and to the right of where you started in this area. Turn left at the top of the stairs and follow the path along. After you have killed all the zombies you will get a movie of the spell wearing off on the exit to this area but a vamp will drop down in front of it waiting for you. Make your way over to that door, kill the vamp and enter. Prepare for a fight with a pretty big guy. Unlike the guy from The Bronze, you can kill him, just keep at him... or you could throw some holy water into the water from where he jumped out and knock him back down there. It spreads into the whole supply and will kill him just about instantly. The holy water will eventually wear off and it will just become regular water again, but it should be plenty long enough to drown him in it. Jump over the hole he made in the floor and continue down the hall. Dust the pesky demon here and turn to the right to pick up an elixir lying around. Head to the left to exit the level. 6b) Graveyard: Willow is in Spike's clutches while zombies and vampires try to prevent you from following them into the crypts. Secrets: 3 You start out yet again faced with a bunch of zombie scum. Take them out as per usual. After you kill about five of these guys a vamp will chase a man into your area, conveniently opening the gate for you. Sorry, you cannot save this guy; he is a Happy Meal on two legs now. To the far left of this area (opposite the gate) is another shovel if you wish to use it. There is nothing in the various tombstones here, but if you wish to desecrate the graves anyhow feel free. Head out the gate and continue forward, a few zombies will bust out welcoming you to their homes. Thank them by kicking their heads in. Continue around to the left and down a few steps. Kill the zombies that are blocking your way. Once they are gone and the spell on the door is broken turn to the right and you should see another door in this area. Enter it to get an elixir from an innocent. Also in this room, in the corner to the left of the door, is a box with a hellfire vial in it. When ready, open the door that previously was blocked by the spell and continue on with the level. You enter into a hallway that turns left and right a couple of times, follow it killing anything that gets in your way. After you kill a family of zombies you can exit the hall out into another courtyard. Kill the vamps that come at you and then the two zombies that come next. Turn to the left and then look right. There will be a statue of an angel there with an elixir sitting next to her. Then turn back to the left and exit through the door there thus ending the level. 6c) Crypts: Willow is in Spike's clutches while zombies and vampires try to prevent you from following them into the crypts. Secrets: 3 You start off just like the last two parts of this level, facing some zombies. You know the drill by now. Head forward when ready and take out the next batch of zombies to take the spell off the next area. Head forward and right of the water fountain here. You will witness the death of an innocent; destroy the evil that killed the poor man. Head up the steps and to the right, a zombie will attack. When he is taken care of take the hall to the right of where the zombie came out (as you are looking at it that is). Follow that path to the end; there is a shovel there if you want it, when you take it a zombie comes out of the nearby grave. Once you kill the vamp that meets you in here another big ugly comes in. Take him down and you should be able to leave this hall via the way you came and the gate opposite you will be opened. Head forward and you will see an innocent running ahead of you, as you approach the area he came from a seal will go up around the doors and a hell hound and some zombies will try to take you on, show them why the PTB (Powers That Be for the uninitiated) made you the Slayer to remove the seal. Once done, continue through the hall to exit out into another courtyard. The guy you saw running away a bit ago is hiding behind a statue right in front of you, he gives you an elixir. Head to the right of the doorway here and you can pick up a new shovel. Continue following the path the only way you can and you will come out to another open area. A spell ring will be placed around you and you have to just keep kicking zombie butt until it drops down. Once the ring is destroyed look for the door to the mausoleum. Enter it to end this level. 6d) Mausoleum: Spike's disappeared, leaving Willow with a leather-clad female vampire who seems stronger than a normal vamp. Secrets: 0 Nothing much to do here except kick Scylla in her leather-clad behind. You cannot kill here, just wear her down and then try to stake her, she will run away at that point. 7) Library, Gang Meeting 2: Spike and his game have gone to ground... literally! And he's still got captives from The Bronze. You have to go back and find the entrance to the Sunken Church. Tuesday, 12:19AM Secrets: 0 Not much here again... talk to everyone. Xander gives you the Water Gun XVS which is cool. When done talking to everyone, leave the library to head back to the mausoleum. 8) Mausoleum 8a) Secret Passageways: The vampire who captured Willow escaped through a sliding panel in the floor of the tomb. You must discover how to activate it to access the catacombs below. Sunnydale Cemetery Mausoleum Tuesday 1:54AM Secrets: 3 The level starts out with Buffy standing at the end of a short hallway (nothing interesting behind you). Head to the opposite wall, there will be a hellfire vial there. Turn around and take the exit out of this room (will be on the left as you head back towards the center of the room). Follow the path until you get into the next room. Buffy will say something about the glowing blue switch on the wall, push it when ready. Battle two or three zombies, head back to main room, the previously locked gate will be gone and you can continue out the opposite side. From here you can go either left or right, they go to the same place. You will come around a wall and see an altar room... there will be a blue switch on both the left and right side of the room, hit whichever you fell like. Left Switch: Slides away the left sarcophagus... jump down the hole. On the wall will be three green switches, she comments that 'there has to be a sequence to press these in', she is right of course. Press the far left then the far right, leave the middle alone. This should open up the gate to another room right behind where you dropped in at. Fight some zombies, enter the room, and pick up the potion (elixir). Press the blue switch. Back out to the green switch room, there should be an opening along the wall to the left of the switches. Kill the zombie girl and follow the path back to the altar room (killing another zombie along the way probably). Right Switch: Slides away the right sarcophagus... jump down the hole. Follow the path around the corner to the right. Kill the zombies. On the left of the room jump up on the second sarcophagus (no candles on it, has a lid), climb up into the alcove, pick up the hellfire vial. Push the blue switch, kill some baddies, head back to where you dropped in, enter the new room, hit the blue switch. Double back to the hall with all the sarcophaguses, hop onto the middle one on the right side this time, head through the section of the wall that opened up into the altar room. Regardless of what order you did the switches in, you should be back to the main altar room now, kill some various zombies (some fleshy, some skeletal). Push the new blue button on the alter itself. You know the drill, hole in floor opened up, this one has stairs, walk on down. End of level. 8b) The Catacombs: The catacombs are guarded by zombies and demonic spiders. Somewhere up ahead are Spike and the captured Bronzers. Secrets: 2 The level starts with Buffy near a torch on the left wall, take it. Follow the path, as you come around the corner to the right there will be an elixir if you need it. Ahead is a hellfire font, use it to fill up your Water Gun XVS if needed. Continue down the path, there will be a doorway covered in spider webs, use the punch button to wave the torch around in front of the webs, they will eventually burn off. Enter the room, kill some spiders, and wave the flame over the next door way full of webs. Continue to follow the path set before you. Kill a couple of zombies. The room will open up into three branches, to the left is a dead end, in front is an altar of some kind and to the right is a further path. Approach the altar and use your torch to set a fire in the bowl, and then follow the path to the right. Go through the doorway here, cross the bridge and then turn left, there will be some stairs going down off the edge of the bridge, use them. You come to a landing; you see a locked gate to your right, a path in front of you and some more stairs to the left and go forward. As soon as you pass through the doorway turn left and follow down the blocks there. Kill a zombie and take the hellfire bolts from the corner of the room. Climb back up, kill some spiders, and continue on down the path. There will be a new torch on the wall, take it as yours is probably starting to weaken and will go out soon. Make a few jumps. You will get to an area where a zombie will attack, dispatch her and then go right into the room with another altar. Take the elixir on the floor then light the altar here. Kill zombie, head back out. Hop down the blocks (careful, there is a gap you could fall through. Don't head up the stairs here yet, stay on the same level and go through the tunnel. Kill some evil dead. To the right in the tunnel will be a hellfire font, refill if needed. Turn left and continue through the tunnel. Punt a few spiders to make some spider splatter; the locked gates will open up, kill zombies. Follow the tunnel some more... you will come to another spider web covered door. Burn it down. Follow through. There will be some platforms for you to jump onto. Jump up the platforms, light the altar here. Follow the path upwards. There will be a new torch if you need it. Don't go through the door yet though. There should be a ledge above the flaming alter that you can jump to from about where this new torch is. Jump over there and get the elixir. Jump back, go through the door. Follow the path, a gate will open up, turn left and head up the stairs. At the top of the stairs turn left again and kill some zombies. Walk through the arch surrounded by the green flames... end of level. 9) Sunken Church 9a) Bridge: Spike seems to have taken refuge somewhere in the labyrinthine corridors and passages of the Sunken Church where The Master was trapped for so many years. Beneath Sunnydale Tuesday 3:07AM Secrets: 2 You start out in the tunnels. Head forward, when you get to the wall here Buffy will make a comment that you need to hit it. Do so and break through. Head to the right after breaking the wall. Jump the gap and then head down to the area below. When you pick up the elixir here a zombie will jump from the grave to attack you. Take care of him and head back up the way you came. As you approach the bridge some zombies will attack, pulverize them and get ready for the bridge. It is going to fall apart as you run on it. Line yourself up so you are looking straight at it, be on the right half of the bridge. Start running. When the bridge begins to break (and your controller vibrates) jump. If you are to the right side of the bridge and you jump straight you will land on solid ground. Jump forward three times and you will have made it across the bridge. Climb up the steps here and head forward to get off the bridge. As you run forward a couple of demons break free from the earth and begin to attack. Beat them into submission. There is a holy water font nearby so you can use your water gun to bring them down a bit (but kicks seem to work better). No stake required on these guys, just kick them until the blow up. Head to the far right wall here, up the steps and climb the ledges. There is a hellfire vial here, when you take it a green demon jumps out at you. Kill him like you did his red brothers before. Head across the area to a dirt path leading up into the cliff. Climb the ledge here and follow it around to the left. A barrier will come up on the exit out of this tunnel. You need to use holy water here. Arrows that are mixed with holy water usually can take out these seals with one hit but since there is a holy water font nearby it would be best to conserver your items and use the water gun instead. It will take almost all of the water in the gun to destroy the seal. No problem, just back track and refill the gun. When ready follow the path some more, at the end of the path turn right and climb that ledge. Turn right and run up the hill here, once you kill the demons that attack you can continue up the stairs here. This ends the level. 9b) West Wing: Spike seems to have taken refuge somewhere in the labyrinthine corridors and passages of the Sunken Church where The Master was trapped for so many years. Secrets: 2 Head forward and turn left to exit the tunnel. Turn right, as you walk along the path it will fall under you. If you jump you can clear the gap before you fall. You will be given a choice of which way to go now, it really doesn't matter as you will eventually cover all the ground. You can jump down to go along the lower path or stay on top and continue in the direction you were going already. Since I made the jump I am going to stay on top. Follow the path along the edge of the wall, turn left and kill the zombies. Follow around the edge of the wall some more, kill the zombie women that attack you and keep on the path. When it levels out to a larger area you can turn around to your left and follow the path down to a hellfire font if you need that for your water gun. Otherwise, head out into the open area and then turn right. There will be one of the altars with the bowls that you need to light on fire. Also a doorway covered in spider webs. Burn them both with your water gun and then backtrack to refill the gun. When you are ready enter the hall you just cleared of webs. This will cause the ceiling to cave in stopping you from being able to back up any more. A couple of large spiders will come attack you. Squish them under your feet and keep going forward, when the tunnel goes left, go left. Kill the various zombies here to unblock the path to continue. The cut scene will show some rocks falling down creating some nice steps, climb up them (they are on your left just a bit after where the spell block was at). At the top, follow the thin ledge around the edge of the wall. It will open up to another larger ledge for you to walk on. There will be a great stone slab laying across from where you currently are to the other side of the room, walk over it and head to the right. Climb the steps here and light the bowl on fire. Head through the opening opposite the fire, kill the demons and head down the steps and follow the path. There will be a torch on the right wall, take it if you want it. This is where you could make a choice. Because we stayed on top at the start instead of going down we don't really need to go down there. Coming from this way also means that there are no steps down to the area below. You have to jump, you won't die if you have some health but it will knock you down when you land. Kill the zombies and the steps will grow so you can climb back up later. In the corner at the base of the steps is a holy elixir. Enter the tunnel here, refill your water gun in the hellfire font if needed and then continue to the left. Just keep following this path until you get to the spider web. Burn it down with your torch. Kill the demon. You have now returned to the start where you had to pick which way to go. You cannot go any further here so you have to back track up the steps. The goal at this time is to get to the door with the green flames. Kill the zombies there and then exit the level. If you had fallen at the start of the level, or just jumped down there, the level might work a bit better, just use your water gun to burn down the first spider web and the rest should pretty much work the same as my previous info just backwards. 9c) Baptistery: The necromancer is casting a powerful spell, with three kids from The Bronze as sacrifices. You must stop him completing his spell or else who knows what will happen! Secrets: 2 You start the level facing a door, open it. The path will crumble into the lava below, head to the left to find an elixir behind the pillar next to the door. Head back to the right up the steps to continue. When you turn left at the top some spiders will attack. You could fry them with your hellfire from the water gun since there is a hellfire font right there. Continue across and then down the steps. You will need to burn the spider webs here. I still had my torch from the last level but if you don't just burn it with the gun and back up to refill it again. Once you burn the web follow the hall around, you will watch a guy get killed, cannot save him. Enter the room and run to the far wall. A spell will block the door. Head back into the room again and kill the zombies and demons. Once they are all dead head back across the room and leave through the now unblocked door. Halfway down the hall a couple of spiders will break through the wall from the left and attack. Take the torch here and enter the hole the spiders made. Use the torch to burn away the webs from the door and open it up. When you open the door here watch yourself as you head up the steps. There is a hole along the left side that you will fall through to your death. Stay to the right here. At the top of the steps turn to the right (because you have to) and open the door there, head done those steps and into a room with a girl being attacked by spiders. Kill them all and the girl will give you crossbow bolts. When you exit this area a guy will be yelling from the right side of the room. I have not been able to save him yet because even if you kill the spider that is attacking he still seems to be in shock and backs off of the ledge into the lava. I used the crossbow with hellfire arrows to kill the two large spiders that are hanging from the ceiling in this room. When you enter the next room through the door on the left there are two more spiders on the ceiling, I used the same fire arrows to take them out. In the middle of the room on the right side you will find an elixir. Use the torch to burn away the webs and exit the room. The room you are about to enter may be tough if you are not ready. You will be attacked, two at a time, by various green and red large demons (sorry, I don't know what they are called at the moment). You have to kill a bunch of them to remove the seals from the doors to continue. Exit this room and head generally forward and right. Enter the door you find there. Push the button on the far wall of the room to open a hole in the floor to end the level. 9d) Altar: The necromancer is casting a powerful spell, with three kids from The Bronze as sacrifices. You must stop him completing his spell or else who knows what will happen! Secrets: 0 Boss fight here. Matereani will raise the dead to distract you. Kill the zombies and just kick him when you can. He really isn't that tough. 10) Library, Gang Meeting 3: Everyone is thunderstruck. The Master is back (albeit as an apparition). It's time for some research. Tuesday, 3:37pm Secrets: 0 Nothing to do here really. You give the Tedarka Talisman that Matereani used to enhance his power to Willow. Talk to everyone here like usual (you cannot leave until you do anyway). 11) Mansion 11a) Main Hall: It's an ambush! Angel's hideout is crawling with screaming Hanoch demons and vampires. Make your way through the mansion's secret chambers and track down Angel. Tuesday, 5:49pm Secrets: 2 You begin by being attacked by a Hanoch demon. I personally like to kick him backwards into the pile of stakes that are conveniently right behind him at that start. Then go explore. Head around the wall to the other side of the fireplace. There is a bed there, on the stand next to the bed is an elixir. Make your way up the stairs (to the right of the bed/elixir), you cannot do anything there yet as the door is locked, but it triggers the next demon to jump into the main hall so you can kick his green butt. Head outside now, the door is right in front of where you started. When you get outside a couple of demons will attack you, waste them and head up the steps and out into the second courtyard. Waste the vamp (try throwing her into the sunlight). To the left of where you came out is a red door, it is a sauna. Pick up the holy water vial inside and then exit. Cross the courtyard to the far wall, to the right will be a rake if you want it. Return to the middle of the courtyard. There is a door here you could use, or just jump in through the window. Make your way to the back of the room and enter the door there. On the right side of the room will be green key, take that and head to the side of the room opposite to where you came in. To the left in this room is diamond shape on the wall, push it and enter the security room. This is where you need to put the key. Back out to the courtyard; kill the demons along the way to get out there. When you get out another demon and a vamp attack, take them out and then head to the far side of the yard to enter the far door on the right (where you found the rake). Head to the opposite wall and enter into the closet here on the right. There will be a holy water vial for you. Come out of the closet and cross the room, go through the door with the green light above it. Kill the two demons out here. Head to the right of the door to the other side of this area. Enter the door there, directly in front of you is a red door, inside is the red key. Take the key and head back into the main part of the room. The window is boarded up here. For a little fun kick it out. When the vamp comes in to attack throw or kick her into the patch of light and watch her burn. Ha-ha, she thought she was safe indoors. But don't forget to tell Angel about it the next time you see him, otherwise he may accidentally fry himself if he isn't paying attention. Go to the next room; use the same tactic if you want. When you exit this room it takes you back to the hall with the security room. Turn to the right to place the red key in its slot to open the red door. Turn around and cross the hall through the previously closed red door. Turn right and head down the stairs here. There is a vamp that seems to be suicidal; every time I have played this level he just dusts himself with a Molotov cocktail. Pick up the hellfire vial he leaves behind. Head back toward the fireplace in the main entry room. As you face it, go forward and to the right. There will be another vamp in there. Take him out and then take the blue key. Turn around and head back up the stairs. When you get there a vamp will be waiting for you. Get rid of her and take the first door on the left. Follow the hall down to the security room again and insert the blue key. Now turn around and run back to where you came from. This time, instead of turning right to go down stairs, turn left to go up a few. Turn the corner to the right and push the button there. This will open the windows here. Kick through a window to get to a holy water font if you need to refill your water gun. Go back in through the same window and approach the door next to the button you pushed, it will have a seal on it. A demon comes, you kill it. Break the seal with some holy water from your water gun (don't forget to refill it) then you can use the door to complete the level. 11b) Training Room: Your search for Angel has led you into the clutches of a shape-shifting snake vampire! Secrets: 0 Boss fight, it is Scylla again. This time it is a fight to the death, she will not be running away again. There is one wall with three buttons (one in each corner and one in the middle). They open up windows. Press them and get her into the light. May take a few attempts and you may have to beat her senseless to weaken her enough to kill her, but eventually the sun will take her out. 12) Library, Gang Meeting 4: The Aurelius vamps are expecting a supernatural shipment to arrive at Sunnydale Docks tonight. You and your friends must head over there to investigate. Tuesday, 7:04PM Secrets: 0 Just another gang meeting. Giles gives you the Reaper Blade. Talk to everyone then leave when you can. 13) Docks 13a) Loading Area: The search is on for the vamps' supernatural cargo, but proceed with caution - the undead are out in force at the Docks tonight! Tuesday, 8:11PM Secrets: 2 The level starts in a security building for the docks. Talk to everyone there and then when ready, start the level. Next to Xander is a switch, pull it and then exit the room. A big ugly guy and another normal vamp come running at you as soon as you come out of the door. After a bit a female vamp will attack too. The switch you pulled lowers the gate outside, you can throw vamps into if for a quick dusting. Kill them and then head out to the right to the middle of the area. You will be able to save a guy here if you are fast enough or in the right place when he comes out. The guy will give you a hellfire vial. Enter the warehouse he is standing next to (that would be warehouse B) to pick up an elixir. Head down to the end of the docks, there will be an opening to the right that you can use. Take it and continue until you hit the fence. Break the boxes here to find another hellfire vial. Exit this area and stay towards the fence. When you approach the left side near the fence a vamp will break through the boxes. Kill her and then head into the new area and to the right. Next to the overturned dumpster will be some crossbow bolts. Exit back out to the main area, enter warehouse A (it will be on your right now). Turn left and follow around the edge of the office there. Meet the vamp that threw the guy out the window and also his friend. Destroy them and then continue into the open warehouse. In front of and to the right from where you started is a stack of cargo. You can climb up it to the top. When at the top turn to face the right wall, you should see another stack of cargo with a glowing purple thing on the left edge. Jump to that stack and pick up the elixir and jump back across. Hop down the stack and head across the warehouse to the far wall. There will be a stopped conveyor belt here. Jump over it and flip the switch on the control panel here. Turn to the right of the panel and jump onto the belt. You should be running against the belt. Wait for a box to go by and work your way through the hole in the way running on the belt. I find jumping helps you to move because, of course, the belt cannot fight you when you are not on it. Kill the vamp that meets you on the other side. Explore the open trailer that the vamp came from and break the boxes. One will have a hellfire vial. When you exit the area another vamp will attack. Take her out. Run down the ramp and to the left edge of the room. There are some stacks of wood on the wall here. To get a spear climb onto the pile of wood on the floor, walk up to and climb the next level of wood (to the left of the first stack). Take a running jump to the right to grab the next ledge up. Drop from this high ledge down to a slightly lower one. There is your spear. Exit the room via the hall that should be in front of (and below) you when you get the spear, there will be a green sign that says 'CRANE ACCESS'. You enter an elevator; flip the switch to go up. Exit the elevator and turn left, run to the end of the hall. A vamp will crash through the window, kill him. Hit the switch and watch the crane. Head back down to where you came from. Go back through the conveyor belt (much easier when you are running with the belt) and look to the right. You should see the stack that the crane hit. Climb up it. Watch out for the three vamps here. I didn't kill them, just climbed the crates (was low on health and didn't feel like fighting them all). When you get to the top you can jump from the stack to the second level here. If you want to be thrown through the window here, push the switch on the shorted out panel. Next to the dead guy is an elixir. When you exit the room a couple of vamp or two will drop in to suck your pretty neck. Don't let them of course. Continue down the hall; enter the open door on the left. Break open the large glowing box to reveal a holy water font. There is a guy in here but he really just wanders around, gives you nothing, and does not respond at all. Kill the vamp that you meet when you try to leave the room. You are in a break room now, nothing in there though (except for an exploding microwave). Head up the stairs here and head to the left. There will be a janitor hiding in the last cubicle. He gives you crossbow bolts. Open the door on the other end of the room, you will be outside now. A large guy attacks. You know what they say, 'the bigger they are'... the harder they hit, watch yourself. If you get far enough away he sort of forgets about you. I then took him out with a couple of blessed arrows. Try to keep a couple blessed arrows for later, because the door you need is blocked by a magical seal that holy water destroys. It will take about 40 units from your water gun or one (sometimes two) well placed blessed arrow(s) to remove. Enter the door and end the level. 13b) Shipping: The search is on for the vamps' supernatural cargo, but proceed with caution - the undead are out in force at the Docks tonight! Secrets: 2 The level starts out in a utility room of sorts. Turn to the left and enter the caged room to pick up the elixir at the end. Reenter the main room and head to the opposite side from where you start. Kill the spiders that drop in and flip the switch to open some doors. Go back to the side of the room your start on and go down the stairs. Kill the spiders here. Cross this room and go through the door on the far side. There is a fridge in here but all that is inside is a little spider. Another will come out of the cabinet above you. Exit the room here to save a guy being chased by a female vamp. He will give you a holy water vial. As you head around the left edge of the room another vamp will come up. If you are not fast (probably need to use the crossbow) he will kill that innocent you just saved. Once you take care of him continue around the ledge. There is a switch here that moves the hanging cargo. Buffy says she is going to hitch a ride on the freight crane. Before you flip the switch follow around to the ledge and break the boards at the end. Take a look at what is beyond those broken boards. There is a stack of crates just a bit below you and then a well executed jump from them will put you on top of another stack slightly higher and against the far wall. Head back and flip the switch. Run along the ledge, down to the first stack of cargo, jump to the higher ledge and run to the right to the end of this highest stack. When you turn around back towards the main room you should see the freight crane coming at you. When it is close enough jump onto it. Once it gets to the far side (across the water) jump onto the ledge there. I have received another tip on how to do this. I have not confirmed that this works yet. Heather M states "The way to get on the freight crane is as follows: activate it, then run down the walkway to the left, and instead of trying to jump onto the crane from the other cargo boxes (and breaking the boards at the end of the walkway) jump over the railing right when the crane turns left from its original position." Follow the ledge to the door in the corner. Kill the spider and climb the ladder. Xander will talk to you from the other half of the room. Continue your path past him to the fenced door at the end of the hall. Open it to end the level. 13c) Wharf: The search is on for the vamps' supernatural cargo, but proceed with caution - the undead are out in force at the Docks tonight! Secrets: 2 Walk forward and exit this hall via the door to the right. Follow the hall all the way down. You will get a cut scene of a female vamp running away. If you need a stake, enter the room and take a right. Enter the closet here to crush a box and pick one up. Head up the stairs here and take the door to your right when you get to the top. This will open up to the roof. Kill the vamps here. Climb up the boxes here to get on top of another small building on the roof. Jump through the glass ceiling and break the boxes for a hellfire vial and an elixir. Exit the room here and head away from the water. There will be a platform here that you can walk up to reenter the main building. Follow the hall down and around to the right. There will be a construction area with a vamp inside. Dust him and pick up the hellfire vial nearby. Pick up the spear if you want it and continue into the next room. There are some crossbow bolts in one of the boxes here (next to the wall covered in spider webs). Climb down the ladder and kill the spiders. In the far right corner there is a box that will break open with a hellfire font inside. Burn down the webs from the door here and continue through the level (refill the water gun after using it to burn them). Head down and around the docks. When you come down the ramp turn right and head to the dark corner (it will be underneath the place you came outside pretty much). There is an oar in the corner. Usually the vamp in this area will pick it up before you can. You ought to take it since it is strong and can do a lot of damage. Continue around the docks, there is a body laying in the path ahead, before you get to it turn right down a small alley. Break the box there to get an elixir. Head off past the body to talk with Xander some more. Beat the shrimp demon thing down with your oar (otherwise fire works pretty well too). I find that really, the best thing for this guy is to run (and jump, you move fast when you are jumping) back towards the start of the level. He sort of gets board of you and just wanders around some. Take out some hellfire arrows and snipe his scaly butt. Carefully walk across the hole in the dock here, stay on the plank. If you are proficient with the controls it is easy to just run across the plank a bit then jump the rest of the way. Take out the vamp that jumps out the water here and continue around the docks. There is a box here with an elixir in it. Another vamp will have come out of the gate at the top of the docks here. Take him down and head up the ramp through the gate. Break open the boxes here for a stake and an elixir. Be sure to equip your Reaper Blade as it is the only real thing that hurts the coming boss. The big guy you have previously just run from is back. Personally I thought he was easy. Just keep punching him with the blade, he never hit me, it only took about 10 or 15 hits (and this was on hard even, I find some of the regular vamps harder but that is probably because they are faster than this big oaf). Once you have dusted him another shrimp demon thing attacks. Fire works well again, I have been using hellfire arrows since I have 20 of them right now. Follow the hallway around and out. Head forward and then down the ramp to the left. A shrimp demon will crash through the dock again. Kill him and then the few vamps come out as well. One of the vamps opens the gates at the end of the ramp you came down. Inside there is an elixir in one of the boxes. When you leave this area a vamp will attack, take her out. Continue across the hole in the dock just like the previous time and take on the demon that just sealed the door here. I find that running a way from the demon (once he comes out of the water) and hitting him with three well placed hellfire arrows work pretty well, or you can stand and fight if you want. Killing him unseals the door, open it to end the level. 13d) Crane: The search is on for the vamps' supernatural cargo, but proceed with caution - the undead are out in force at the Docks tonight! Secrets: 2 You start out in a small room, head forward and go through the double doors on the right. Break the boxes to the right of the door to get a stake if you need it. Head to the left and down the stairs. When you get to the fire here, turn to the right. A large vamp will attack, take him out and continue down the ledge here. Enter the hallway here through the door on the left. Follow it around and open the door at the end of it. You will enter an office area, the one you enter into has a dead body in it, some overturned stuff, but nothing else. Exit the room via the door on the left. If you go through the double doors in front of you will just go back to the room with the fire. Turn right instead and you will get to see something dragging away the corpse that was lying in the middle of this hall (okay, the guy must not have been dead yet because he yells and whatnot). Turn into where the body was dragged to pick up some crossbow bolts. Exit that little vent shaft and open the door across from it. Nothing in this office either, just cross to the opposite side and exit the area. You will now be up in the rafters. If you turn to the right and follow the wall around you will see a furnace with a switch next to it. Flip the switch and open the grate on the furnace. Inside is a hellfire vial. Turn to the left here and hop over the rail here. If you continue along the wall here you will find some more crossbow bolts. Then turn left from there to pick up an elixir. From the elixir head across to the side of the room you came in on. There are some stacks of cargo and wood here that you can hop down onto to make it to the floor without falling the whole way. Before you hop down though you might want to dust the vamps with your crossbow (they sure gave you plenty here). For another elixir, once down to the floor after you hop off of the last stack of wood, head around the green cargo in front of you to the left edge of the wall. Break the box there to find it. When you head towards the other half of the warehouse the door will close and a bunch of vamps will be ready to play. It usually starts with a red leather female and one of the large guys. Take them out and two more vamps come. I climbed up onto one of the containers here and they would jump up, I would kick them off. When I could I would just kick them to near death then use my water gun with either fire or water and finish them off. Head over to the side of the room you came in on, near to the water. When you get over there a vamp will crash through the doors. He stood still long enough before attacking that I just took out the crossbow and dusted him in one shot. Go through the door he opened for you. Follow around to the double doors on the left. This will take you outside onto the docks. Follow them around until you get attacked by the shrimp demon thing. You have to kill three of these things to unseal the next door. Fire arrows work well. Enter this door at the end of the docks. A vamp meets you at the door, conveniently there is a fire blazing to the left of the doors. A simply throw into the fire ought to end this confrontation quickly. From the fire turn right. There is a valve here, turn it to open the door behind you. Head through the door and kill the vamps that approach. Along the left wall is a tall shelving system. Climb the boxes here, jump to the next stack of boxes and pull yourself up. Then pull up to the top shelf and break open the box to get an elixir. Head down and then up the ladder to the left of the shelves. Follow the ledge here around to the left. You will see some steps heading to a door on the right, enter there and kill the vamp. Take the holy elixir from the floor and continue back out the door and around the ledge. Follow the hall around and to the steps, when you go down you end the level. 13e) Warehouse: Turns out the vamps' supernatural cargo is one of the Dreamer demons - Urd. Time to send this freak back to Hell before things get really twisted! Secrets: 0 Boss fight, he isn't that hard, just keep hitting him with the Reaper Blade, he dies in no time. There is an elixir in one corner. There are some crates sort of floating a bit, the elixir is behind them. 14) Sunken Church Beneath Sunnydale Tuesday, 9:35PM Another movie, enjoy it. 15) Library, Gang Meeting 5: The remaining Dreamers must be located and destroyed. You will need to track a member of the Order of Aurelius back to the Master's new hideout. Tuesday, 9:39PM Secrets: 2 Talk to everyone here, leave when ready. Hey, what do you know, you cannot leave. A demon attacks, kicking you out of the library. Kill him to get back in. Talk to everyone again then leave. 16) High School 16a) Hallway: The Master has sent an army of vampires and screaming Hanoch demons to slaughter everyone in the school. It's up to you to stop them. Secrets: 3 Run forward from the start. You will see an innocent run around the corner closely followed by a vampire. Show him he picked the wrong night for a little take out at the school and dust him. The innocent will give you an elixir. Turn down the left hall. On the left is the door to the boys room, that is where you need to go to continue the level. Before you do that though, turn to the door opposite the boys room and enter what looks like a supply closet. There will be some hellfire bolts in the back corner. Now is a good time for a potty break, head to the bathroom... uh oh, teachers getting attacked. Jump down the hole and kill the Hanoch here. Once he is gone take the keycard from the dead teacher. Follow around the tunnel here and climb the ladder. Turn to the left from the top of the ladder to exit the room. You will be back out in the hallway to the right of the boys room. Turn to the right and exit the school via the door to the left of the library. When you exit the school from the next little hallway a vamp will be attacking a girl there. Run forward and pull out your crossbow. I used a hellfire arrow to slow the vamp down and then switched to Reaper Blade to kill it. The girl will give you an elixir for your trouble. There isn't anything much in this next section, but if you wish to fully explore the level, enter the red door at the end of the hall (opposite from the door you came out of). Take the door on the left at the end of the next hall way inside the school. A Hanoch will attack, kill him and hop through the broken window. Open the door from this small room and you will be in the nurse's office. Exit this room the way you came in. Take out the vamp that attacks and head back out to the courtyard. You will see a video with Malik, the door he used seals off with a spell and you have to kill a vamp and a couple of Hanochs to open it back up. Down in the lower area of the courtyard is a hellfire vial in a box. Head to the far right wall from where you came out this area to start with and then follow along the wall here past the dumpsters. Break the small box at the second dumpster to find it. Back where you started, up the stairs and around the corner to the left is a dead guy next to a holy water vial. When you are ready exit the area through the doors that Malik used (the only way out of this area anyhow). In the hall turn through the open door on the right. There is a holy elixir on the shelf to the right of the door. Open the basement door in here to end the level. 16b) Sewers: The Master has sent an army of vampires and screaming Hanoch demons to slaughter everyone in the school. It's up to you to stop them. Secrets: 5 You start out at the bottom of the stairs that took you down to the basement. Head forward (as it is, as per usual, your only choice). You will see a guy thrown in front of you, too bad, nothing you could have done to help him. Hurry around the corner to the left and kill the Hanochs. It is a bit difficult but you should be able to kill them without the other guy standing in the middle of the room dying. I ran forward fast around the corner and slowed the demons down with some hellfire arrows then after killing the first one and weakening the second I took it on hand to hand. The guy will give you an elixir. There is a box in one of the corners here with a hellfire vial. Exit this room by the only door it has and follow the tunnel. You will have to kill a demon part way through the tunnel but then just keep going once you took care of it. You will come to an open area and be attacked by a Hanoch and a shrimp demon. Kill them both and head down the tunnel that was to the right from where you came in. Follow this tunnel to another open area and kill the two shrimp guys. Climb down the ladder, at the end of the platform is a spear. Climb back up the ladder and continue to follow the path up the steps and through the door. To the left of the door is a small pool. Walk into it and pick up the hellfire vial in the middle. Exit out of the water and follow the wall around to the steps up. A Hanoch demon will break through the wall, kill him and take the door at the end of the path here. When you go down the stairs in the next room a couple of demons will attack, take them out and then exit the room heading down the hall (to the right of where you came into the room at. This leads to a small ledge with a door around the corner to the right. If you look around you will see that you are in the first open area that you came to a little while ago. Take the door on the right to exit this room. In the right far corner of this next room is a box with an elixir in it. Climb the ladder here and head forward towards the door to exit the level. 16c) Basement: The vampires are plotting to blow up the school! Track down the mysterious bomber and defuse the explosives. Secrets: 3 You start, once again, in the hall inside the school. Head forward, the goal here is to get to the basement but as you can see the way to the basement (due to the shiny sign that says so) is to go right and there happens to be a couple locker rows in the way. Up the stairs to the left it is. There will be a vamp there sucking on a guy, let her do it, it is too late for the guy anyway. Follow the hall to the right of the stairs. When you get to the branch in the path you can head right to a small room over there that has a spear in it, then turn left. You will enter a science lab, kill the vamps here and then head to the back right corner. Pick up your hellfire vial and then continue through the door on the far left wall. In the next corridor head to the left and all the way down the hall to a closet through a door on the left to pick up an elixir hidden in one of the boxes here. Head down the stairs here and (take the left or right set, it doesn't matter). Turn to the left and kill the demons that come from the basement. When the seal is off the door head downstairs through the door on the right side of the hall. At the bottom of the stairs turn left and break the box there to get an elixir. Continue down the next set of stairs to enter the boiler room. When you enter the boiler room the bomb will be on the wall at your back. A couple of vamps will come it to try to waste you. Take care of them. If you head straight from where you start and take the first left you can follow that small path around to a sledgehammer (strong but slow). There is an open door across from the bomb, use it. Around the corner to the left are two boxes. One has a hellfire vial in it, the other has an elixir. When you are ready continue down the hall and climb the ladder up. Head forward to complete the level. 16d) Quad: You've been lured into a trap by a formidable adversary - a shape-shifting tiger vampire! Secrets: 0 Boss fight with Malik. All you have to do to kill this little kitty is wear down his health and stake him, watch out though, his bite is worse than his roar. He is pretty weak against fire, hellfire bolts seem to do well. Staking him will prove difficult though because he is hard to knock down and blocks your attacks. If you can hit him while he is glowing you can stun him so it may take a couple of tries but you should be able to take him down after a bit of patience. 17) Library, Gang Meeting 6: Spike will lead you and the others to the Master's new lair in exchange for helping him save his beloved Drusilla's life. Tuesday, 11:26PM Secrets: 0 Just another gang meeting, talk, and then leave. 18) Foundry 18a) Yard: The Master and his followers have taken over a local foundry. While Spike, Xander, and Giles rescue Drusilla, you must track down The Master and destroy and destroy the Deglon Sphere. Wednesday, 12:41AM Secrets: 4 The level starts out with your back to fire, watch out for it. Head into the building on your right to pick up some crossbow bolts. As you head further into the yard you will see another building, nothing in there except some empty desks. Continue further into the yard and turn left. There will be a hell hound here, dust him. There will be a box in the far corner, break it open to find a hellfire vial. Turn back and head up the ramp on the right here. Climb the ladder and take out the big vamp here. Enter the building and take the holy water vial from the shelf on the left. Head to the other side of the room and push the glowing green console here to let out the bridge. Head back down and across the bridge around to the right. Open the door here and head to the door in front of you to the right. There will be a large vamp in here, just outside the room is another larger vamp. Dust them and turn to the right side of the room. Next to the fridge is a box with crossbow arrows in it. There are two doors on the left side of the room, the one to the right is currently locked, head out the left door. Follow the path around and you will come to a conveyor belt. Try to turn it on using the button on the right wall. Buffy will comment that the power is off. When you head back the way you came a vamp will open up that previously locked door. Kill the vamp and head through that door. You can jump from the ledge here to the roof of the empty building. Jump to the right off the building to a small ledge. From there jump to the left and land on another nearby ledge. Enter the room via the open window on the right. In the fridge here is a hellfire vial. The conveyor key is at the feet of the dead guy to the left of the fridge. Head back to the conveyor and start it up. Run up the conveyor, watch out for the pit at the end of it. Jump over the pit and take out the demons. Break the box under the stairs for an elixir. When you enter the elevator you end the level. 18b) Elevator: The Master and his followers have taken over a local foundry. While Spike, Xander, and Giles rescue Drusilla, you must track down The Master and destroy and destroy the Deglon Sphere. Secrets: 5 You start out with the elevator to your back. In front of you is a wheel with a green light over it. Take out the two vamps here and then head around the corner to the left to find another sledgehammer if you want it. Turn the wheel and head back to the start. There is a ladder next to the elevator, climb up and follow the scaffolding. You will get to a fork in the road. In front of you is the door you need to go through but it is still blocked by steam. Turn to the left and down that little path to turn another wheel to unblock the door. When you approach the door a demon will drop down behind you, take him out and enter the building. Head down the stairs here down to the right. Another demon will attack, make short work of him and continue down. When you get to the bottom head through the door into the next small room. On the left will be some crossbow bolts on top of the lockers here. In the corner are some fallen over lockers, hop onto them and then on to the top of the next set to get the bolts. Exit the room via the door next to the dead guy. When you exit a janitor will cry for help, if you are fast you might be able to save him but I have not been able to myself. Anyway, kill the demons and then head up the ramp to the right of the door you came out. There is a door in front of you, don't use it yet, you'll come back later. Follow the scaffolding around to a small room here. Flip the switch to open a hatch and head back to that door we ignored a bit ago. You will have to kill four demons here. Enter the small room, cross through and exit out the opposite side. Follow the path around to the hatch that you opened a moment ago. Hop in to end the level. 18c) Conveyor System: The Master and his followers have taken over a local foundry. While Spike, Xander, and Giles rescue Drusilla, you must track down The Master and destroy and destroy the Deglon Sphere. Secrets: 2 You start out on a conveyor belt that is going to dump you into the lava below if you are not careful. Ahead of you is a pit of lava with a pipe above it. Run and jump to the pipe and shimmy to the left. Drop down and you should see an elixir glowing on a ledge a bit out of your reach. In the corner here is a pipe leading to a big piece of machinery. Hop onto the pipe, onto the machine, from the machine to the ledge opposite it to pick up your elixir. Head around the corner and run to the far wall. There will be a pipe along the edge here. Walk along it to the end (you will run into an edge of the conveyor belt). Pick up the crossbow bolts and head back off the pipe. There will be a ladder down to the lower section of the room, head down it and continue to the other side. A vamp will come out and play with the controls to make sure that there is a nice flow of lava cutting your path off. Continue up the path and climb the next ladder, this will give you a nice clean shot on the vamp. Pull out the cross bow and take him out. If you don't kill him he just runs away and you can continue anyway. Once it is clear hop across the drop here and arrive safely on the other side. At the end of the path in front of you is a switch to open the door there, flip it and enter the opened door. Climb the ladder in the left corner and continue forward from there. After a room or two you will be attacked by a couple of demons. Nice of them to cut a hole in the fence so you can kill them then jump out the hole to the left onto the rafter beam. Head down the beam, kill the demons that attack. There will be an offshoot from the beam part way down to the left. There is an ax in there for you. Head back down the beam and look to the left near the end. You will see a hellfire vial there. Jump to the ledge and pick it up, jump back to the beam and enter into the ventilation shaft. Kill the spiders and follow the shaft to the end to complete the level. 18d) Ore Processing: The Master and his followers have taken over a local foundry. While Spike, Xander, and Giles rescue Drusilla, you must track down The Master and destroy and destroy the Deglon Sphere. Secrets: 2 You start of in a small room here; there is a breakable box on the right. Open it up to find some crossbow bolts. In the left corner is another box with an elixir. Exit the room via the door on the right. There is a vamp across the room doesn't seem to notice you right way. So he doesn't bother me later I usually pull out the crossbow. One well placed bolt should dust him. Take the ladder that is just outside the room down to the lower level. At the bottom is a large vamp, take him out and continue down the ramp and turn to the right towards the lava here. There is a switch in the wall facing the lava. Hit it to raise an elevator. Walk onto the platform that came up and hit the switch there to go down. A vamp will meet you down there; reduce him to dust and head up the ramp here. You need to turn both of the wheels up here to open the grating to the right. Then you need to turn them both again to stop the steam so you can go through the new 0pening. Follow the path around and up the ladder. Follow the walkway here. A demon will break the path ahead of you. Take them out and then hop across the gap. Turn to the right shortly after making the jump and open the grate on the wall. Kill the spiders and head up into the room by jumping up to the platform on the right side of the room. Turn around to face the room again and jump up again to grab the next walkway. Climb up the ledge here. Turn around to face back into the room again. There is a pipe running across the room in front of you. Jump forward and grab it. Shimmy to the right and then drop down onto the walkway when you get back over it. Follow the hall around for a bit. You will come to a spot that you have to jump across another gap. Make the jump and continue to follow the hall. Climb the ledge and kill some spiders. Climb the ladder and follow the path around to the closed grate. Open it up and you will see a switch on the wall in front of you and a ladder to the left. Climb up it and break the boxes here to find a hellfire vial. Head down and flip the switch to open the doors here. Turn to the right and follow the path. Head through the room with the switch on the left to break another box with a holy elixir in it. Turn around and flip the switch to open another dirty hatch for Buffy to go through. Kill the demons that come out and then head through the opening to end the level. 18e) Cooling Area Fight with the boss, it is Angel possessed by the Master. Just beat him down, remember, we love him, don't want to dust him. Don't worry, you cannot kill him. Once he is hurt enough the level ends. 19) Library, Gang Meeting 7: Angel has been saved, but there's no time to celebrate. You must head back to the Sunken Church and stop the Master before he completes the ritual with the Dreamers. Secrets: 0 Another Scooby meeting. Giles gives you the Reaper Wing, Willow gives you back the Tedarka Talisman. Talk to everyone and then leave. 20) Sunken Church 20a) Tunnels: The Master is attempting to build a bridge between Hell and Earth. Locate his hideout inside the Sunken Church and stop him before he completes the ritual. Beneath Sunnydale Wednesday, 3:55AM Secrets: 1 You start out the level in a small room with the gang. Talk to them and they give you stuff. Xander will give you hellfire bolts, Willow will give you a holy water vial and Giles gives an elixir. Problem is, if you have been stocking up your supplies you won't have room for any of it. Leave it on the floor if you cannot carry it and hit the switch on the right wall to leave this area. Sadly, you cannot get back into that room to get the stuff later. Head straight and down the steps to the left. Along the left edge of the steps is a holy water font, if needed fill up your water gun. There are a bunch of boxes in this room, only a couple of them give you anything and they are stakes so no need to waste your time. Head to the right of the stairs and flip the switch under the green light to open the garage door and let in a hell hound. Use your water gun with holy water to remove the seal from the door (backtrack to refill the gun) and continue through the door. You will be greeted by another hell hound and a vamp. Since the holy water font is nearby you could just melt them and then refill again. Another large vamp comes out, do the same to him as you did to the others. To the left of the door here is a hole in the wall. Inside is a hellfire vial. Head to the right and down the ladder and then down the steps. You have to figure out how to shut off the fans so you can make it across the walkway here. Press the right and middle button (you should get a quick movie of the fans shutting down) and continue across the path. A large vamp will drop in, I find it easy to kick him off the path and let him drop to his death, that's your choice. Halfway across the pit is a switch, hit it to open the garage door. Save the janitor from the hell hound and vamp and he will give you a holy water vial. There is a shovel ahead in a small pile of dirt (but usually the vamp picks it up to attack you with it). Head around the corner and take out the vamp. Now you need to get to the other side of the room but it is too wide to jump across. There is a pipe running across that you can jump to and shimmy across. You may have to run through the sparks here along the right wall to line yourself up with the pipe. My first time through I said 'Look, I'm Michael Jackson doing that Pepsi commercial' when I saw Buff's hair was on fire. Once you are on the pipe shimmy across and drop on the next platform. Here you can jump across and continue to the sealed doorway. Use some holy water (you cannot backtrack to the holy water font, you may just want to use a blessed arrow or two instead of the 40 units it takes from your water gun) and walk through. Head around to the right. You will see a guy fall when the plank under him falls. Jump over the gap onto the next plank. Carefully make your way across the room. The final board will break; it warns you by vibrating the controller. Just jump to safety if needed. There is a holy water vial to the left of that last plank. A vamp will crash through the wall and expose an elixir in his hole. Continue ahead and down the ladder. You will encounter a demon that can sort of teleport. He is pretty easy though, I corner him and then just keep attacking, he seems to be trapped and cannot teleport past you. Also, if you just hold the right trigger even if he does get away she will turn to face him wherever he goes. Jump to the platform on the right side of the pit, then jump to safety from there. There will be a tunnel dug through the wall on your left, head through it and kill the demon there. If you go too far down the tunnel another demon will come out. Try to take out the first before the second comes. Follow the tunnel around and use some more holy water (blessed arrows are best but use the gun if you have to) and jump down the hole to end the level. 20b) Fire Bridge: The Master is attempting to build a bridge between Hell and Earth. Locate his hideout inside the Sunken Church and stop him before he completes the ritual. Secrets: 1 You start looking out over a sea of lava. It is quite clear you are going to need to do some hopping around to make it across. Walk to the edge in front of you and look for the next platform there. Hop down the ledges all the way to the level of the bridge. Run forward, you will see a triangular shaped hole in the bridge ahead, that is where it is going to break, when it starts to rumble jump just in case. The bridge falls out slowly as you walk on it, you could actually walk back across if you really wanted to before it really all falls out. Don't do that though, because you will need to be able to walk there for a second in just a moment if you want to get a holy elixir and refill your hellfire. At about this time a demon will attack, be careful not to fall off the bridge. When you hop over the next gap just avoid the opposite edge, it crumbles some here. Another demon attacks. Head forward and jump up to the next ledge. This will start to fall into the lava as you step onto it. Turn right and jump to the section over there. Here you will find a hellfire font to fill up with if you need to. Turn to the right of the font and jump from platform to platform here. One of them in the middle will begin to sink into the lava; you have plenty of time to jump to the next one. Once on the last one you will be standing next a skeleton with a holy elixir in its hand. Pick that up and jump back onto the bridge. Hopefully you didn't walk across the crumbly part too much and there is still some bridge left there. A demon will be waiting for you on the bridge when you try to jump back. I used the Reaper Wing to kill him, but you could use the crossbow too... or just time it right so he doesn't knock you into the lava before you get to safety. This time when you get to the sinking ledge jump straight and grab the next platform. Continue jumping up until you cannot go forward anymore. Turn to the left here to see the next platform to jump to. Line yourself up carefully and launch into the air. When you make it, climb up to the left then turn around and hop across to the steps. Walk up and jump to the next section. You are now on solid ground. There will be a couple more demons here, take them out quickly and take look around, isn't the view pretty? Head along the wall here, there are three gated areas, just go past them for now and hop up the knocked over pillar and walk up it. Jump to the ledge in front of you and then climb up to the left working your way around to the right some. When you get to the larger surface turn left and jump and pull yourself up there. In front of you will be a holy water font to refill your gun if you need too. To your left will be an altar with a big button for you to push. Push it when ready and head back down to the gates, first kill the demons that seals off your exit (there will be about 8 or so of them, one at a time until the last two come out). Push the buttons on the left and right previously gated off areas to open the middle one up. Walk towards the door and kill the demons that block your way, and then walk through the door to end the level. 20c) East Wing: The Master is attempting to build a bridge between Hell and Earth. Locate his hideout inside the Sunken Church and stop him before he completes the ritual. Secrets: 3 You start out at the end of another long hall, follow along it and turn left through the hole when you get to it. Climb up the steps to the left here and then refill your water gun from the holy water font that greets your right away at the top and then to the right around a pillar for the hellfire. Head along the ledge here until you get to a small grey step with a bar above it. Buffy will say something that indicates you should jump up and shimmy over the pit that would kill you if you fell. Jump up to the bar and start shimmying to the right to get to the opposite side of the room. When you drop down on the other side the ground breaks and dumps you backwards right into a couple of demons. Kill them quickly, but make your first priority to get away from the edge here so they don't make you fall to your doom. Kill the two demons to unseal the next path and head through it. Climb up the ledge and push the glowing green button on the wall to the left to open some doors way down below. Turn around from the button and walk to the edge, turn left and you will see another beam going across back to the other side (there will be a torch next to it on the wall too). Hop up to it (it may take a running jump to reach) and shimmy to the right some more. When you drop down on the other side the holy water font should be directly to your right. Head back down the steps and out to the hall you started in. Kill the three demons here (one meets you right away, the other two come up the stairs on your left. Head down those stairs and around the corner. Turn left through the recently opened doors and head right. There will be a pillar knocked down creating a bridge to the next section. Carefully walk over it and kill the demons the meet you there. Head around the platform to the left. Drop down to the pillar there and walk across it to another open area. Kill the demons here. Head to the left and there will be some crossbow bolts. Head to the right (there will be some candles and a large pile of dirt there). Climb up the platforms in the dirt pile. Kill the demon at the top and continue through the previously spell sealed door. Head to the left carefully. The floor in front of the large stained glass in the right wall will fall away. Turn to the left to jump to a beam to use to shimmy across with. Once you drop follow the hall to the double doors. Enter them and you will be in a chapel. Head down the steps and kill the demon that jumps in from the right. Once he is down head through the opening to the right of the steps and up the stairs there. Head through the doors on the left, kill the demons and push the button on the wall. Head down the stairs and back into the main hall. Exit the level through the doors at the end of the chapel. 20d) Main Hall: The Master is attempting to build a bridge between Hell and Earth. Locate his hideout inside the Sunken Church and stop him before he completes the ritual. Secrets: 0 Head forward and down the ledges to the left. On the main level to the left is an alcove with an elixir in it. Continue forward to gain the Masters attention. That ends the level. 21) Dreamers' Realm 21a) Islands: You've been sucked into the twisted realm of the Dreamer demons - a hellish landscape of floating islands! Locate the exit and track down the Dreamer demons. Secrets: 0 This level is pretty much self explanatory, but may be a bit tough towards the end. Head forward from the start and take the stone key from the pillar in front of you. This opens a door ahead. Go through that door, take the holy elixir from the central pillar and place the stone key in its hole (it is the one facing the door you came in). The outer edge rotates and you can exit the same door you came in but now it goes somewhere else. Head forward and kill the demons that come out. These guys are pretty big, fire and holy water don't hurt them much. Just use the Reaper Wing and keep hitting them. They will eventually just explode once they have taken enough damage. They are not too fast or tough; just don't let them get the drop on you if you can help it. They do attack in numbers for the most part so once you fall you may have a hard time staying back on your feet. Head towards the hole on the wall, you should see a platform just a bit in front of the hole. Jump to it. There are four platforms here, they are all slightly moving in some fashion. The first two will slowly move up and down, it is the last two you have to be careful of. They tips towards and away from you. Hop to the third one, you want to make the jump to the third one while the platform you are on (number 2) is at the lowest point it goes, while the third one is as close to flat as possible, this way you won't slide off the edge when you land. When jumping to the fourth just try to make sure it is flat and don't over jump it. From the final platform turn to the left and wait for the platform to be mostly flat (just to make sure you don't run of course) and jump to the platform in that direction. Take the stone key from the pillar (on the left side of it) to raise some steps. Jump from this area to the next large surface and walk up the steps. Turn left then head around to the right up the steps. Place your key in the hole facing the door again. Exit via that same door and head down the path. Kill the demons that attack you here (about 4 of them total, two at a time). Head into the next section. There are two pendulums swinging, if they hit you, you die. Stick to the right wall and just time it so they don't hit you. Take the stone key from the pillar at the end to make this part much harder now. The floor will fall out under the pendulums and you have to jump from platform to platform while avoiding getting hit. Jump from the area where you got the stone key and grab the ledge. I have found the timing to pull yourself up without getting killed is to actually pull up while the thing is directly above you. You will end up standing while it is on the other side. Step forward so it doesn't hit you when it comes back. Leap across to the far wall. Here is another tricky jump. Wait for the pendulum to be out of the way (maybe halfway over to the other side or so), jump over and then step back (hold right trigger to be able to make a small step), make sure you don't back to far because you will fall off the edge, but if you are too far forward the thing will hit you. Turn yourself at an angle (you should be on the right side of the room, turn about 45 degrees to the left, wait for the pendulum to get out of the way and jump at that angle to the ledge there, should land on it fine. Head up the path to put the key in the pillar again. Exit out the area (pause a moment at the edge and some see through blocks will rise up to let you walk across to the next platform) one more time for the toughest part of the level. Head up the path and to the right you will see three platforms rotating, the first and the third rotate to and away from you, the middle one rotates left to right. You have to watching them for a while and get the timing so that when you jump on the first one the second is almost flat so you can then jump again right away onto it (before your platform spins and dumps you off). The third platform is pretty slow to move so you may have to wait a moment for it to become mostly flat, jump onto it and then down to the boss fight... good luck, you will need it. I have found that the time to jump is when the first one is upside down. Watch it though because one time when it is upside down the middle will be vertical, the next time it comes around to be upside down the middle will be ready to be jumped onto. Once you make the jumps you will land on a large platform and face the Dark Buffy. She likes to use an axe on you. Fire works well on here. I used 7 hellfire arrows and she died. This causes some see through blocks to come up to get you back across the pit you spent so much time getting across with the platforms a bit ago. Careful though, there are gaps in the blocks that came up. I find adjusting the camera so it is looking down at you helps to see where the gaps are. Jump from one block to the next to get back to stable ground and head up the steps to the right. When you get to the center of the platform at the top of the steps you will be transported to the next level. 21b) Maze: Use Matereani's Talisman to help guide you out of the Dreamer demons' treacherous maze. Locate the exit and confront the Dream demons. Secrets: 1 Okay, this level is tough simply because it has a series of buttons you have to hit to actually open the exit door. There may be other ways through it, this is just the way I did it. After playing through it about 10 times I got it down to this. I have since seen other people with similar instructions so it seems this is probably the best way through. Basically, if you get lost just pick a wall and follow it around, push buttons when you get to them and you should finish it. The steps below are number after every couple of actions so that you can follow it and not lose your place. Also, I didn't make a point to mention them really, but there are various Screaming Hanoch demons and spiders through out the level. Just kill the demons as you get to them, the spiders I just left alone unless they were in the way. Try to avoid fighting since it will end up turning you around and make you disoriented. 1) There are hellfire and holy fonts to the left and right at the start, refill if you need to. Head forward to the door and hit the button. Continue forward. At the end of the hall go left. 2) There will be a red button on the right here, push it. While facing the button go left 3) Left again. 4) Turn right. There should be a button on the left wall (big green circle with two little circles around it on the button). Push it. 5) Only one door out of here, head forward and turn right to face another button. It is a yellow circle with two little green circles around it. Push the button. 6) While facing button head right. Past the first intersection (left is a wall and right heads to green button). At the second intersection turn right. 7) Go Left. 8) Go down the hall and then to the right. 9) Take the next right. Down the hall should be a blue button on the right side. Hit it. 10) Facing the button go left, then right. 11) Head down the hall and count three intersections. At the third intersection turn left, there should be a green button just up that path. 12) Hit the button. With your back to the button, head forward. 13) Go right. 14) Next left. A red button is there on the left wall. Press it. 15) Follow the path and go right at end of hall. 16) Left, and left again. Green button on right wall, hit it. 17) With your back to the button, head forward, then go left. 18) Head right, then first right after the long hall. 19) At the second intersection (the first is just two walls to either side) look right, see the pit with two see through blocks. Run and jump to them to other end. 20) Turn left. 21) Press the green button. 22) With your back to the button, head forward. 23) Take a right at end of path, press the red button at end on the right wall. 24) Facing the button, go left and left again. 25) Left again, kill demons, exit maze. 21c) Arena: Prepare to face the wrath of the remaining Dreamer demons - Skuld and Verdandi! Secrets: 0 Boss fight, just punch and kick a lot. No special way to kill them. For the first guy, crossbow works well (regular arrows only took about 5 shots to take him out). Second guy, just punch him with the Reaper Wing and kick him to finish him off. 22) Sunken Church, Apse: The Dreamers have been vanquished and the Deglon Sphere has been destroyed. Now you must fight the Master to the death! Secrets: 0 To the right of the start is a holy water and hellfire font, fill up if needed. Fight the master. Use whatever you have, hellfire/holy water don't do much too him. Equip the Reaper Wing, head toward the big stake and begin to pummel and throw him into the stake as much as you can. When he is out of life he will levitate for a while until he has regained some strength. Take him down as much as possible, throw into the stake to dust him. 23) The Bronze, Epilogue Wednesday, 9:34PM Movie, enjoy, congrats, you beat the game! Secrets I want to thank the people in the Buffy message board on gamefaqs.com. There were a few secrets, mostly through the Foundry levels, that were just eluding me. I don't remember who all helped me to find them, if you wish your name to be listed here please contact me (phunk_king@hotmail.com) with the topic thread that you helped me in and I will add it. 1) Spanish Mission 1a) Canyon (Elixir) In the room with the rolls of hay where you are supposed to throw the vamp into the plank of wood. As you enter the room to the left you can climb up the hay to an upper floor. See the window with the boards over it (to the left of the table with the key), kick out the boards and walk over the window sill. There is a pretty thin ledge outside the window (so don't run out the window, you will just fall down to the first floor). On the ledge is an elixir, congratulations, you just got your first secret! 2) High School 2a) Gymnasium (Holy Water Vial) After talking to Willow head down the stairs, at the bottom you will get a movie of a guy being thrown through the doors to the right. Once you have taken out the vamps here head through that door. Go down to the second door on the right. To the right of that door there is a locker that is a different color than the rest (and slightly opened). Try to open it just like you would open any door. Here is a secret holy water vial for you. 2b) Courtyard (Holy Elixir) You can get this one anytime. You may want to wait until you have gotten the Janitor's Key. You have to reenter the school in this area then anyhow. Either way, from the start of the level, head back into the school the way you just came out. Head back up the stairs, enter the room with the chalkboard that says 'Die Slayer' (Willow was in the next room over last level). Behind one of the desks is a holy elixir. 2c) Boiler Room (Elixir x2) 1) After Giles first pages you and the fire is started in the boiler room. Reenter the main door there. Remember, 'Fire bad...' so avoid it on your right. There will be an elixir there waiting for you. 2) For the second secret, you can probably get this one sooner, but I keep forgetting it and having to back track for it. After getting the other secret, back track all the way around to the other side of the this fire or from the start just head right. Before you head down the stairs turn to the right. In the little alcove here is a door (to the right side as you look into it). Open the door for an elixir. 2d) Library (Elixir) In the room with the chalkboard that says 'I will not slay vampires anymore' (if not sure where it is check out the walkthrough portion for this level). In the back of the room is a cabinet on the floor that is slightly opened. Open it all the way just like any door and pick up your new elixir. 5) The Bronze 5a) Nightclub (Power Crystal, Health Crystal) 1) From the start turn left and head up the steps. Turn left at the top of the steps there is a small sitting area. One of the tables has a power crystal under it. Easy secret to find there. 2) After the guy busts down the steps continue around the corner here. Go up to the top of the steps, turn around and there will be a little ledge you can walk on. Run and jump from it to the ledge across from there to pick up the health crystal to complete the secrets in this level. 5b) Exterior (Elixir, Health Crystal, Power Crystal) 1) After your fight with Spike and climbing up onto the building you have to hop down onto the roof of a little room with skylights. Obvious secret. Jump down through the glass to obtain the secret. There is an elixir on the counter. 2) In this same room, to the left is a cabinet with a girl hiding in it. Next to her is a health crystal. That was two of the easiest secrets in the game since it is difficult not to accidentally fall into the room anyhow. 3) Another so called secret right out in the open. To the left of where you drop from the pipe after shimmying across is a power crystal. No kicking anything, no opening, just see it sitting there. 5c) Back Alleys (Health Crystal, Power Crystal) 1) The guy at the start of the level that asks for your help drops something when the hell hound kills him. You can get this but it is later on in the level. After killing a few vamps and that dog you will enter a room with a door to the left and some wooden planks blocking the way forward. Bust through them to get to the secret. Next to the wooden plank is a small box. Break it open to find a hellfire vial (not the secret) and to the right are two more boxes. Break them and you will find some crossbow bolts. Continue on past those for the actual secrete here, that being the health crystal the dead guy left you at that start. 2) After you get the movie of Scylla and Willow jump up onto the can in the corner. Instead of turning left to head to the end of the level head right down a small hall. Break the three small boxes here and pick up the power crystal. 5d) Railroad (Health Crystal, Power Crystal) 1) Make your way up the tracks. At the far tunnel to the left of where you started is a health crystal. Just wait for the train to go by and be sure not to be hit by it when it comes back and you should be fine here. 2) After you shimmy across the pipe, do not head down the ladder just yet. There is a small area you can explore before you head down. To the right of the open space will be a little closet or something, just a pretty small room. There are four large boxes in there. Break them and dig your power crystal out of the wreckage. 6) Cemetery 6a) Entrance (Health Crystal, Elixir, Power Crystal) 1) At the start, head to the far side of the cemetery where the main gate to exit is. To the right is a large tombstone shaped like a cross. Break it open the find the health crystal. 2) After you have opened the door with the caretakers key head to the stairs that are in front of you to your right. Continue straight up them and then take a right. There will be a small crypt here with a light brown door. You have to break in to get your elixir. 3) When the big guy breaks out of the floor and tries to kill you, hop down to the water below where he came from. Turn around and follow the path a little bit and you will find a power crystal sitting on a ledge here. 6b) Graveyard (Power Crystal, Holy Water Vial, Health Crystal) 1) Head through the gate in the first area of the level and turn to the left. There will be a tombstone there and some candles up against the wall to the left. Kick the wall in between the candles for a power crystal. 2) From the first secret head out of the little hall and to the left. After you kill a few zombies head over to the crypt in the right corner. One of the zombies broke out of there and he left behind a holy water vial for you. 3) Just before the final door here two vamps attack you then a couple of zombies come at you, one crawls out from his resting place near the bottom of the wall in front of you. Plunder his previous deathbed to find a health crystal. 6c) Crypts (Health Crystal, Elixir, Power Crystal) 1) The first secret comes a pretty good ways into the level. In the room that you get sealed in with a hell hound and some zombies is where you will find it. One of the zombies leaves a health crystal in the hole in the wall he crawled out of. 2) After you fight in the blue spell wall ring with all the zombies head to the right and up the steps. To the right at the top will be an elixir waiting for you. 3) To the left of the steps you went up for the second secret is another set of steps leading to a couple of gates. Along the left wall here are some more candles, kick between them to uncover the power crystal. 8) Mausoleum 8a) Secret Passageways (Elixir, Power Crystal, Health Crystal) 1) The first secret is in the room to the right of where you start. Hop up onto the counter with the candles to the right of the switch. On the right side of the angel statue you can kick the decorations... enjoy your new elixir. 2) This one is found down below the sarcophagus to the left (after hitting the switch on the left) from the main room here. When you are done in that area and are heading back out to the starting point the path goes straight then makes a 90 degree turn to the left, don't follow it yet, turn to the right instead, the wall looks to be falling apart some, help it out and kick it down. Pick up your new power crystal. 3) This one is under the right sarcophagus. At the end of the hall there, to the left of the blue switch, there is a sarcophagus with no lid on it. Inside is a health crystal, hop in and take it (ignore that creepy feeling you get jumping into a coffin). 8b) The Catacombs (Health Crystal, Power Crystal) 1) In the room with the waterfall here you will see a glowing green thing under the ledge on the far wall. Pull out your crossbow, (I used the hellfire bolts I had just picked up but you don't have to) and targeted onto the glowing thing. When you zoom in (hold left trigger to enter first person view, hit right trigger to zoom) you can see it is a skull. Shoot it. It exploded and underneath it are now some candles and a crystal. The best place to be is on the large platform directly across from the opening you made. Run and jump across the gap, it really isn't that large. Pick up your new Health Crystal and then jump back. 2) This one is found In the room with the ledges spiraling up to an altar you have to light to continue the quest. When you first enter the room, turn right before jumping up onto the next platform, there will be a small step down with a power crystal. 9) Sunken Church 9a) Bridge (Power Crystal, Health Crystal) 1) This one can be pretty tough. Above the holy water font is a power crystal. If you back away enough you can see it up there. You have to go to the dirt hill to the left of the font and run up it. The hill has one very steep side on the left and a not so steep side right up against the wall, that is where you need to jump up. Then from there you can climb onto a small ledge and walk around to the crystal. 2) After you remove the holy spirit seal from the doorway head forward. There is a small drop down and you will be standing on a cliff with a big hole. I am not sure what I hit, I may have tried to punch, but I think I hit Y though, and Buffy kicks down at the crack to expose the health crystal. 9b) West Wing (Health Crystal, Power Crystal) 1) There is a statue with two tombstones, one on either side. This statue is found near the arch that you activate the green flames around. With that at your back head to the left, as you run the statue will be on your right. When Buffy approaches it she says something about how there has to be a clue around here. Break both of them and the statue will drop the health crystal. 2) This secret is found near one of the bowls you light on fire. This one is after you walk across the stone pillar from near the door with the green flames to the other side of the room. When you light the fire a couple of demons attack, on of them opens up a hole in the wall with the power crystal. 9c) Baptistery (Health Crystal, Power Crystal) 1) After you watch the guy get killed by the green demon run to his corpse. To the right of him is a broken pillar there, in its base is a plaque or something that you can kick to expose the health crystal. 2) This secret is found by pushing a button on the wall in a room that you get to after you save the girl from the small spiders. After her there is a room that is split down the middle with lava and you enter a door on the left. Inside there, to the right of the door is a little square on the wall. Push it to open a space in the steps to pick up the power crystal. 11) Mansion 11a) Main Hall (Power Crystal, Health Crystal) 1) There is a secret when you first go outside here. To the left of the door up on a ledge is the power crystal. At this moment you cannot get it. The end of the level is when you unlock and then walk through the final door with the red, green and blue lights above it. Before you get to that door there are a couple of tall windows with a metal cover on them right now. Push the button next to the final door to open the windows. Break through one of them. Out here is a holy water font and a switch in the wall. When you hit the switch it activates some stairs up to the crystal. Back track to that first courtyard, climb up the steps and get your crystal. 2) When you exit the mansion through the door that that the green key opened up you will be on a terrace. Kill the demons here and then push the button on the wall to open the grating to the left of it. Inside is the health crystal. 13) Docks 13a) Loading Area (Health Crystal, Power Crystal) 1) To the right of the conveyor belt is an exploding barrel. When it blows it takes out the end of the trailer it is against exposing the health crystal. 2) After running against the conveyor belt and getting to the other side of the warehouse continue running along the belt. Try to run out the other side. You will find that it is blocked. But in there will be the power crystal. Just jump over a box and then work your way inside the hole. Keep jumping to make good time so another box doesn't get in your way. 13b) Shipping (Health Crystal, Power Crystal) 1) When you go down stairs into the break room area, the smaller, kitchen room has a health crystal under the sink. The cabinet is open a little and you can easily see the thing glowing. Pick it up once you have broken open the door. 2) The area where you have to jump over the crates floating in the water. Climb the ladder and there will be a power crystal sitting right out in the open. 13c) Wharf (Health Crystal, Power Crystal) 1) When you are out on the roof head to the edge. Run along the edge and you will see the health crystal glowing on the far end. Simply run over and pick it up. 2) After you have killed the big guy that you previously ran from exit out into the new dock area. In front of you is a ramp down to a lower section of the docks, to your left is a long pier to what looks like nothing. When you get to the end of the pier to your left will be a grate. Open it up to find the power crystal. 13d) Crane (Health Crystal, Power Crystal) 1) When you exit the first warehouse and are back out onto the docks you will see a bunch of crates stacked in various heights. Up against the wall here is a box you can hop onto. Climb to the box on top of it. Turn so you are facing further ahead on the docks. To your right (should be right near the edge of the water) is a stack of crates you can jump to. From that stack, to the left is another stack. Jump to that. From here you should by now see the health crystal glowing on top of the awning in front of you. You have to jump towards the front of the platform so that you don't just slide off. It may take a couple of tries but it isn't that hard. 2) After you reenter the building from the docks there is a fire blazing. There is a valve to the right of it, turn that valve to put out the fire. Jump behind the boxes to pick up the power crystal. 15) Library, Gang Meeting 5 (Health Crystal, Power Crystal) 1) After you fight the demon to get let back into the library Giles' door will be open. On his desk is a health crystal. 2) Up in the stacks, there is a book shelf to the right of the left staircase. It should be the first one you come across. Just hit your Y button to pull/push a book here to open up the weapons cage. When you first enter into it there is a cabinet, open it for your power crystal. 16) High School 16a) Hallway (Power Crystal, Hellfire Vial, Holy Elixir, Health Crystal) 1) After you come back up from falling through the floor in the boys room reenter the boys room. There is a power crystal waiting for you right there. 2) In the nurse's office (see walkthrough if you are not sure where that is), there is a closet in the back left corner of the room. Inside is a hellfire vial and a holy elixir. 3) Head up the stairs that are in front of you when you first come out to the courtyard. At the top turn to the right and hop over the rail. There is a small platform along the edge of the building that leads to a balcony with the health crystal on it. 16b) Sewers (Health Crystal, Holy Water Vial, Hellfire Vial, Holy Elixir, Blessed Bolts, Hellfire Bolts, Power Crystal) 1) In the first room, the red boiler thing on left has a crack on it. Break it open to find a health crystal. 2) In the first open area (when you see Malik and he taunts you). Under the ledge he was on is a crack in the wall. Kick it to expose a holy water vial and a hellfire vial. 3)In the second open area while running through the tunnels (where the shrimp demons attack, one from the front, one from behind) there is a large tunnel on the right left side on the lower portion of the room. Wade through the sewage into the large tunnel there. There is a holy elixir at the end (you will have to fight a Hanoch to get it). 4) In the same room as the second secret is the next one. As you exit out of the tunnel that you got the previous secret in head forward and left. Get on the platform here in the corner and kick the wall at the end of the platform. You will get blessed and hellfire bolts. 5) As you continue through the level there are two rooms in a row where a demon will crash through the wall to attack. It the second room the hole it makes will actually lead back to the first open area you came to in the level. This little alcove here stores a power crystal. 16c) Basement (Elixir, Health Crystal, Power Crystal) 1) From the start turn around. See the grey doors there? Open them up, they don't open all the way but they don't need to. Pick up your elixir. 2) When you come down the split stair case turn to the right. There will be a men's room there with a vamp waiting for you. Break open the door and break the bathroom stalls to expose the health crystal. 3) From the boiler room (with the bomb). Head to the back right corner (where, so long ago you flipped a switch to turn the power back on). There is a box there with the power crystal and an elixir in it. 18) Foundry 18a) Yard (Health Crystal, Power Crystal, Holy Elixir x2) 1) From the start head straight all the way then turn left. There will be a stack of crates four tall with a small box on top. Hop onto the exploding barrels a little bit away from the stack of crates. Jump from the barrels to the crates. It is a bit awkward and may take a couple of tries but once you are up there break the box and collect the health crystal. If you happen to have blown up the barrels you could continue with the level and once you get the bridge back make your way to the edge of the wall here. With some careful jumping you might be able to drop down over the rail onto the stack but I have not tried that. 2) After you cross the bridge and enter the building go to the left of the door and into the next small room. Climb the ladder here or jump onto the nearby box and jump to the upper ledge. From there you can walk along the ledge back into the first room. Break the small box to pick up the holy elixir. 3) Before you go up the stairs that lead to the conveyor belt turn around and look out to the main yard. Look up and at the top of the conveyor belt chute and you should see a spinning sign. Shoot it with the crossbow. This opens a garage opposite the conveyor itself. Head inside to get the power crystal. 4) After you attempt to turn on the conveyor belt and find that the power is out you need to get back out into the yard and to the first secret area. The garage here will be open. A box in the back right corner will have another holy elixir. 18b) Elevator (Health Crystal, Power Crystal, Elixir x2, Hellfire Vial) 1) From the start head into the area with the sledgehammer (to the left of the start). There will be lockers along each wall, head to the far left wall. This bunch of lockers will have 5 in it. The second one from the right will have an elixir in it. 2) When you get back into the building at the start you head down a bunch of stairs. At the bottom is a dead guy, next to him is an arrow pointing to the wall. Kick the wall there and find your health crystal. 3) In the room that you open the hatch there are some lockers in the back. Head to the ones in the right corner (as you look at the lockers). The third one in from the right wall will have a hellfire vial. 4) After you have opened the hatch follow the scaffolding back out of the room. There will be a left turn in your path but stay going straight along the wall. When you get to the corner you should see the opening here. Enter it and turn left, climb the ledge and follow the ramp around to the power crystal. 5) After you have opened the hatch head back down to the main floor here. Between the two vats is a hole in the wall. Head in to pick up the elixir. 18c) Conveyor System (Power Crystal, Health Crystal) 1) In the hallway that the demons attack you opening up the fencing so you can jump to the beam over the lava is a breakable wall. It is at the end of the hall near the barrel. If you put the hole in the fence at your back you will be facing the correct part of the wall to attack (I found this one accidentally the first time, a demon missed when attacking me and opened the hole for me). You will get a power crystal there. 2) When you get the hellfire vial just before the end of the level train your crossbow on the doors that open when the lava bucket goes in. There is a sign on the wall that says do not enter. Shoot it and it will show you a video of a grate opening to expose the health crystal. Jump back onto the beam and backtrack to the bottom of the long ladder that got you up to this higher portion of the level. The crystal will be on your left as you head away from the ladder. Another possibility here is to enter into the vent shafts, after you kill the spiders you can look through one grate and see the 'do not enter' sign. I have not tried but you may be able to shoot it here to open the secret. I did try to get out of this area back to the main area and you can get out so this is possible, might be worth a try if you cannot get off a clean shot on the sign when the doors open. 18d) Ore Processing (Health Crystal, Power Crystal) 1) When you climb down the ladder at the start you will see the pit of lava here. Across the room are a couple barrels in the corner. Head down the ramp and over to that edge of the lava pit. Climb up, destroy the barrels and take your health crystal. 2) In the room you get attacked by all the spiders climb up the ledges. Along the wall (to the left of the door you came in on the other side of the room though) there are two pipes on top of each other (below you at this point). Hop on to them from the upper ledge and kick the wall near the corner to retrieve the power crystal. 20) Sunken Church 20a) Tunnels (Holy Water Vial) 1) When you get to the walkway where you have to solve the fan puzzle to shut them off there is a secret on the opposite wall from the switches. Turn your back to the switches and you can probably see the item glowing in the wall. Break the wall open and you will find a holy water vial. 20b) Fire Bridge (Hellfire Bolts) 1) This secret will be found on the far side of the pit. Once you get across, before you continue up the fallen over pillar up to the next portion of the level head around it to the right. Just beyond it to the left you will be able to see the glow of the item through the wall. Break it open to get your hellfire bolts. 20c) East Wing (Holy Elixir x2, Elixir) 1) From the start, head forward and down the stairs around to the left. There will be a set of double doors on the left side of the hall when you get all the way down, to the right will be a breakable wall. Kick it open for a holy elixir. 2) Find this secret in the area after you cross the pillar stretched out between the sections and before you cross the next pillar to the other section. There is a hole in the floor to the left of the second pillar, hop into it to pick up an elixir. 3) When you enter the chapel near the end of the level turn to the left of the stairs that head down into it. The wall behind the steps will break when you attack it to reveal a holy elixir. 21) Dreamers' Realm 21b) Maze (Holy Elixir) 1) Follow the instructions from the walk through above, insert these steps (between 22 and 23 obviously) to get the secret, when done you just continue with the next step and all will be well. 22a) Turn left, see the platform going up and down? As it is coming up jump onto it, jump forward towards hellfire font. 22b) Turn right past the font, pick up the holy elixir. 22c) Head back out and across the pit the way you came. You can pretty much just walk onto the platform as it comes up, then jump across to solid ground. 22d) Turn and look left (the last button you hit should be a ways down the hall at your back and the moving platform is to your left). This document is a work of my own creation; it is not based on or guided by any other publication. This document is designed for use only on gamefaqs.com, cheatcc.com, faqs.ign.com, pensarn660.fsnet.co.uk, and my own personal website (www.stormpages.com/phunkking/buffy/btvs.html). If you wish to use it please ask for permission first. Copyright 2002 David Frasier (phunk_king@hotmail.com)