Level Select: At the main menu press: R2, R1, square, square, up, down, square, square, R2, R2. Koukaku Kidoutai: Ghost in the Shell Guidelines Updated: 24 August 1997 Created: 24 August 1997 By Don "Gamera" Chan (crs1219@inforamp.net) Caution: This game isn't suitable for players allergic to motion sickness. CONTENTS 1. Controls 2. Screen 3. Training 4. Missions 5. Seiyuu 6. Miscellaneous 7. Thanks 8. References 1. CONTROLS The GITS controls are: SELECT button: Inside view or outside view. START button: Pause, continue, restart, or quit. Joystick/keypad: Movement. Up is forward, down is backward, left is turn left, right is turn right, &c. (Note the Fuchicoma can climb onto most walls. Remember: "You meet a better class of people in the vertical (axis).") L1 or L2: Slide left. R1 or R2: Slide right. (The player can combine the joystick/keypad and slide left/right buttons to manoeuvre the Fuchicoma such that the direction it's facing and the heading of its movement are different. Essential for keeping its line-of-fire at a target while it's dodging the target's weapons. Overall, reminds me of the IBM games MechWarrior 2 and System Shock (eg, stop before a corner, turn towards the wall, slide into the new corridor while firing the Vulcan, then slide back into the old corridor), except the Fuchicoma can climb onto most walls.) Jump: Also a quick way to reset the Fuchicoma's orientation after it climbs onto a building or wall, causing the player to lose his/her situation awareness. Vulcan: Each button-tap is a burst of six autocannon shots. Short range. Unlimited ammo. Lock-On Missile: Hold the Vulcan button. After the Vulcan burst, the Lock-On Marker on the target will turn red. A Lock-On Gauge appears at the centre of the bottom edge of the screen. Each orange block in the Lock-On Gauge is one missile, up to 6 missiles per barrage. Medium range. Unlimited ammo. Grenade: Area-effect weapon (bomb). Short/medium range. Limited ammo, up to 3 Grenades. 2. SCREEN The screen defaults to the outside view, and shifts between the inside and outside views as the Fuchicoma manoeuvres. To manually choose one of the views, press SELECT. The features in the GITS head-up display screen: Upper left corner: Timer (eg, in Training). Upper right corner: Number of keycodes remaining (eg, in Mission 1). Lower right corner: Radar. The Fuchicoma is at the centre of the 360-degree Radar. Red dots are hostiles. Green dots are Items. The short arc that stretches from the 11 o'clock to 1 o'clock positions of the rim is the threat warning indicator. It turns from green to yellow when a hostile is nearby. The long arc that stretches from the 1 o'clock to 8 o'clock positions of the rim is the Life Gauge. The yellow icons between the Radar and the lower right corner of the screen are the number of Grenades remaining. Centre of bottom edge: Lock-On Gauge. See above. Lower left corner: Score. Above the Score is the Message Screen. All messages are already in English. 3. TRAINING [Number] stages. Objective: Destroy as many targets and as fast as possible. The target's colour doesn't matter (all targets are hostiles), though reddish targets (in the screen, not in the Radar) shoot back at the Fuchicoma. After satisfying the victory condition of a Training stage, go to the check point (the green dot in the Radar) to get a time extension (like a racing game) and enter the next Training stage. The Fuchicoma can get some Items (eg, Grenades) in some stages. Don't get target-fixated with an Item. If you can't get it in one or two pass, don't waste any more time. Satisfy the victory conditions first. Training 1: Destroy [number] targets, on buildings and on the ground. Training 2: Destroy [number] targets, in the corridor. Training 3: Destroy [number] targets, on the sides (note plural) of the building. Training 4: Destroy [number] targets, amongst the obstacles. "Level up! Level up!" - Fuchicoma 4. MISSIONS [Number] stages. Mission 1: Destroy all blue robots (those equipped with beam lasers, not missiles), then enter the warehouse (the green dot in the Radar) to destroy the boss robot. Reserve as many Grenades and missiles for the boss robot as practical. The background objects outside the warehouse are indestructible. Eg, the buildings and fencings are laser-proof. 9_9; To destroy a helo, climb onto the wall of a building under a helo and look up. Shoot the helo when it's above the building. ("Neutral will ultimately triumph over Evil and Good because Neutral is cheap.") Or, climb onto the roof of a building and shoot at the helo. (Not recommended.) In both cases, make sure there's no hostile behind or under the Fuchicoma that will poke the Fuchicoma's back. Mission 2: Move towards the green dot in the Radar, where the boss robot is. En route, destroy as many hostiles and mines as possible. Search all corridors for Items. 5. SEIYUU Kusanagi Motoko Tsuru Hiromi Aramaki Itou Souichi Bateau Ogawa Shinji Dogsa Suzuoki Hirotaka Ishikawa Kobayashi Kiyoshi Saitou Hiyama Nobuyuki Fuchicoma Miwa Katsue Sawamura Takiguchi Junpei Thanks to Doi Hitoshi (the usual suspect -_-; WRT seiyuu stuph) for the transliteration. Anyone has the characters' full names? 6. MISCELLANEOUS In the ROOT sub-directory, there's a SYSTEM.TXT file written in JIS. Seems like a config file, but the STARTUP.PEX file it mentions isn't executable under MS-DOS. 7. THANKS Calvin C. "SAInt" Choi DarkLord Doi "Toshi Nibunnoichi" Hitoshi Don "Gamera" Chan Ralph Jenkins Tamar Pandi 8. REFERENCES Ghost in the Shell Official Homepage (http://www.iijnet.or.jp/mmedia/gits/top_frame.shtmll). PlayStation Magazine, No.15, 1997.08.08 (Tokuma Shoten Co Ltd/Intermedia Company). Production IG Official Homepage (http://www.production-ig.co.jp/topmenu2.shtmll). Seiyuu (voice actor) database (personal homepage, http://www.tcp.com/doi/seiyuu/seiyuu.shtmll). Shooting Star!! (personal homepage, http://www.ipe.tsukuba.ac.jp/~s960654/seigetsu/). -- "Zaku toha tigauno dayo, Zaku toha." - Ranba Raru, Kidou Sensi Gundam (1979-1980)