============================================================================== ============= Neverwinter Nights Reference Guide including ============= ============= Shadows of Undrentide plus Hordes of the Underdark ============= ============= Revision 10.4.02.01 ============= ============================================================================== by Duncan Clay duncanclay@msn.com Table of Contents INTRODUCTION AREA GUIDE (0) PRELUDE - Neverwinter Academy (1) CHAPTER 1 - The Wailing and the Waterdhavians (1.1) City Core (1.2) Beggar's Nest (1.3) Peninsula (1.4) No-Man's-Land (1.5) Barricades (1.6) Blacklake (1.7) Docks (1.8) Castle Never (1.9) Road to Helm's Hold (2) CHAPTER 2 - The Search for the Cult (2.1) Port Llast (2.2) North Road (2.3) Green Griffon Inn (2.4) East Road (2.5) Druid Encampment (2.6) Deep Woods (2.7) Heart of the Forest (2.8) South Road (2.9) Farmland (2.10) Haunted Forest (2.11) Charwood (2.12) Luskan (2.13) Docks (2.14) Host Tower (3) CHAPTER 3 - The Words of Power (3.1) Beorunna's Well (3.2) Coldwood (3.3) Coldwood, Layenne's Tomb (3.4) Coldwood, Wizard's Circle (3.5) Countryside (3.6) Fort Ilkard (3.7) Homesteads (3.8) Ruins (3.9) Moonwood (3.10) Moonwood, Caves (3.11) Spine of the World (4) CHAPTER 4 - The Final Battle (4.1) City Core (4.2) War Zone (4.3) Source Stone (5) XP1 CHAPTER 1 - The Missing Artifacts (5.1) Hilltop West (5.2) Hilltop East (5.3) Hilltop Foothills (5.4) Blumberg (5.5) Nether Mountains (5.6) High Forest (6) XP1 INTERLUDE - Identifying the Crystal (6.1) Anauroch Night Camp (6.2) Oasis of the Green Palm (6.3) Ao Encampment (6.4) Valley of Winds (7) XP1 CHAPTER 2 - The Lost City of Undrentide (8) XP2 CHAPTER 1 - Descent into Undermountain (8.1) Waterdeep (8.2) Undermountain Level 1 (8.3) Undermountain Level 2 (8.4) Undermountain Level 3 (8.5) Realm of the Reaper (9) XP2 CHAPTER 2 - Defeating the Valsharess (9.1) Lith My'athar, City Core & Port (9.2) Shaori's Fell (9.3) Isle of the Maker (9.4) Lith My'athar, Environs (9.5) Underdark, West of Lith My'athar (9.6) Underdark, Chasm of the Eye Tyrants (9.7) Drearing's Deep (9.8) Zorvak'Mur, Entrance Cavern (9.9) Zorvak'Mur (9.10) Battle (10) XP2 CHAPTER 3 - Escape from the Hells (10.1) City of Lost Souls (10.2) Wastes of Cania (10.3) Finale APPENDIX (A) Character Creation (A.1) Gender (A.2) Race (A.3) Portrait (A.4) Class (A.5) Alignment (A.6) Abilities (A.7) Skills (A.8) Feats (A.9) Racial Groups (A.10) Deity (A.11) Shapeshift (A.12) Multiplayer (B) Henchmen (B.1) Tomi Undergallows (B.2) Boddyknock Glinckle (B.3) Daelan Red Tiger (B.4) Grimgnaw (B.5) Linu La'neral (B.6) Sharwyn (B.7) Dorna Trapspringer (B.8) Xanos Messarmos (B.9) Deekin Scalesinger (B.10) Deekin Scalesinger (HotU) (B.11) Sharwyn (HotU) (B.12) Daelan Red Tiger (HotU) (B.13) Tomi Undergallows (HotU) (B.14) Linu La'neral (HotU) (B.15) Nathyrra (B.16) Valen Shadowbreath (C) Custom Items (C.1) Marrok's Forge (C.2) Imaskarran Tomes (C.3) Alchemist's Apparatus (C.4) Fantabulous Contrapulator (C.5) Hasuraman's Tomes (C.6) Barun Silverblade (C.7) The Grinder (C.8) Strange Machine (C.9) Prayer Bag (C.10) Enserric (C.11) Rizolvir (C.12) Bridge Control (C.13) Golem Construction Machine (C.14) Lord Nasher's Items (D) Stores (D.1) General Store (D.2) General Store +1 (D.3) General Store +2 (D.4) General Store +3 (D.5) Weapon Store (D.6) Weapon Store +1 (D.7) Weapon Store +2 (D.8) Weapon Store +3 (D.9) Temple Store (D.10) Temple Store +1 (D.11) Temple Store +2 (D.12) Temple Store +3 (D.13) Druid Store (D.14) Druid Store +1 (D.15) Druid Store +2 (D.16) Druid Store +3 (D.17) Rogue Store (D.18) Rogue Store +1 (D.19) Rogue Store +2 (D.20) Magic Store (D.21) Magic Store +1 (D.22) Magic Store +2 (D.23) Magic Store +3 (D.24) Merchant Store (D.25) Merchant Store +1 (D.26) Other Stores (D.27) SoU Stores (D.28) HotU Stores (E) Items (E.1) Tiny Weapons (E.2) Small Weapons (E.3) Medium Weapons (E.4) Large Weapons (E.5) Thrown Weapons (E.6) Ammunition (E.7) Robes (E.8) Light Armor (E.9) Medium Armor (E.10) Heavy Armor (E.11) Shields (E.12) Helmets (E.13) Gauntlets, Gloves and Bracers (E.14) Belts and Girdles (E.15) Boots (E.16) Cloaks (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans (E.18) Rings (E.19) Wands and Rods (E.20) Scrolls Innate Level 0 (E.21) Scrolls Innate Level 1 (E.22) Scrolls Innate Level 2 (E.23) Scrolls Innate Level 3 (E.24) Scrolls Innate Level 4 (E.25) Scrolls Innate Level 5 (E.26) Scrolls Innate Level 6 (E.27) Scrolls Innate Level 7 (E.28) Scrolls Innate Level 8 (E.29) Scrolls Innate Level 9 (E.30) Trap Kits (E.31) Potions (E.32) Gems (E.33) Magical Items (E.34) Quest Items (E.35) Miscellaneous Items (E.36) Undiscovered Weapons (E.37) Undiscovered Items (F) Addendum (G) Unanswered Questions and Cheats (H) Credits and Revision History (I) Contact Information ============================================================================== = Introduction =============================================================== ============================================================================== This FAQ is not a walkthrough but more of a quick reference. For example, section (E) will give you an idea which items are valuable and should be kept when you are running out of room in your inventory. If you want to know where every piece of Adamantine can be found, just do a text search. This FAQ now covers Expansion Pack 1 - Shadows of Undrentide and Expansion Pack 2 - Hordes of the Underdark. Note: The FAQ assumes you are using patch 1.61.8042 + XP1 + XP2 ============================================================================== = Area Guide ================================================================= ============================================================================== Key XP - Experience Point STR - Strength HP - Hit Point DEX - Dexterity SP - Skill Point CON - Constitution AC - Armor Class INT - Intelligence GP - Gold Piece WIS - Wisdom DC - Difficulty Check CHA - Charisma SR - Spell Resistance BAB - Base Attack Bonus $ - Added in $hadows of Undrentide (SoU) # - Added in #ordes of the Underdark (HotU) Most treasure is random. If you save the game before opening a container or killing an enemy you can reload it to get a different item. Only items that are the same every time are listed below. Most random treasure is determined by your level and some by your class or weapon proficiencies. Tips - After speaking to someone, speak to them again or return to them later as they may have something else to say. - The more companions you have and the higher their level, the less XP you get. One trick is to unsummon any creatures just before killing an enemy. A better trick is have companions that are a lower level than you as this will increase the XP you get. Quest rewards are not affected by this. - Since quest XP is the same regardless of your level, but other XP decreases as you go up in levels, you will get a higher total XP if you complete as much of each quest as you can before then claiming the rewards. - Recover and sell traps rather than disarm them. # Recovered traps are considered as stolen items. - If you have a familiar or animal companion you can heal it by talking to it and feeding it. - In the original campaign keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. - In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you find for use with the Strange Machine and the Prayer Bag. ============================================================================== Opening movie of Nasher Alagondar killing the minotaur Koth Uth-Kalin (0) PRELUDE - Neverwinter Academy (Beggar's Nest) Senior Barracks Paval (Bim's brother) Bim - camera and menus tutorial (PgUp and PgDn change camera elevation) Training Halls Olgerd GENERAL STORE - inventory and store tutorial Gives You (Bard, Druid, Rogue): Studded Leather Armor Gives You (Barbarian, Cleric, Fighter, Paladin, Ranger): Chain Shirt Gives You (Monk): Robes of the Shining Hand +1 Gives You (Sorcerer, Wizard): Robe of Fire Resistance Berna - map and journal tutorial Herban Task (Barbarian, Monk, Ranger): Complete melee and ranged tests Reward: Boots of Reflexes +1 Task (Fighter, Paladin): Complete melee and ranged tests Reward: Chainmail Corporal Dendy - melee weapon training Corporal Hewwet - ranged weapon training Erdan, Gilbert Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow Ferdinand (Keeper of Exotic Creatures) Jaroo Task (Bard, Sorcerer, Wizard): Destroy the statue using a spell Reward: Rod of Frost Zedir, Chandra Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll Elynwyd Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton Reward: Chainmail Task (Druid): Cure Injured Man Reward: Ring of Fortitude +1 Ansel, Tabitha Ketta Task (Rogue): Get Rogue Key Reward: Minor Spike Trap Kit x2 Bruno - pick pocket or use persude to get key Shade, Silk Graduation Chamber Lady Aribeth de Tylmarande - Aribeth's Key Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron Academy Chest - Ring of Fortitude +1 (Fighter, Monk, Paladin, Sorcerer, Wizard), Breastplate (Barbarian, Ranger), Amulet of Will +1 (Bard, Cleric), Chain Shirt (Druid), Boots of Reflexes +1 (Rogue) Pavel HENCHMAN Geldar - raises your XP to 1000 (level 2) Chest - Brawler's Belt (Barbarian), Cloak of Protection vs Evil (Ranger), Average Spike Trap, Minor Frost Traps x2 (Rogue), Breastplate (Druid), Splint Mail (Cleric, Fighter, Paladin), Amulet of Will +1 (Monk), Sleep, Mage Armor, Color Spray, Summon Creature I (Sorcerer, Wizard, Bard) Mysterious Mage - Shield of the Watch (Barbarian), Shield of Dawn (Druid), Half Plate (Cleric, Fighter, Paladin), Wand of Sleep (Sorcerer, Wizard), Boots of the Sun Soul +1 (Monk), Gloves of the Minstrel (Bard), Gloves of Swordplay (Rogue), Archer's Belt (Ranger) Stables Watchknight Desther Indelayne Abbot Fenthick Moss - raises your XP to 3000 (level 3) Yuan-Ti, Dryad ============================================================================== (1) CHAPTER 1 - The Wailing and the Waterdhavians (1.6) | (1.5) | (1.7) (1.4) | | ----(1.1)--(1.2) | (1.3) (1.1) City Core Bethany Task: Make the Peninsula safe Reward: Good+3 Nyatar DRUID STORE Task: Free a brown bear, panther, wolf and lion from Blacklake Zoo Gives You: Scented Fetish, Transport via Plants Scroll, Zoo Key Copy Reward: 200XP, 400GP Persuade: Ironwood Priest of Helm Merchant MERCHANT STORE Ibarum (City Gate) Mulland the Administrator Mano (Begger's Nest Gate) Halion, Eravian Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris Courtesan Task: Give her 100GP Reward: Good+7 Sanatorium Abbot Fenthick Moss Task: Bring Anonymous Letters to him Reward: 50XP, 300GP each Persuade: 50GP Watchknight Desther Indelayne Hall of Justice (Temple of Tyr) Lady Aribeth de Tylmarande TEMPLE STORE Task: Khelben 'Blackstaff' Arunsun, Archmage of Waterdeep has discovered a cure for the plague and you must get the components from four Waterdhavian creatures (Lock of Dryad Hair, Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather) Gives You: 100GP, Stone of Recall Reward: 150XP and 500GP each Sergol (Keeper of the Portal) Tomi Grin Undergallows HENCHMAN Divining Pool Apse Reverend Judge Oleff Uskar Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor, Ancient Chronicles of Halueth Never Gives You: Letter from Oleff to take to Briley Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3 Persuade: Adamantine Task: Get Jacob's Quill from Gilles Reward: 500GP, Good+3 Task: Give Oleff the Letter from Ophala Reward: Writ from Oleff and bribe him for 500GP Cloaktower Eltoora Sarptyl MAGIC STORE Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water, Puff of Fog, Kindling Wood Gives You: Eltoora's Key Reward: 300XP Task: Use the wands in the given order to defeat the minogon Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1 Cloaktower Portal Stones - Elemental Wand of Earth Divining Pool - Elemental Wand of Water Alchemist's Apparatus - Elemental Wand of Air Woodpile - Elemental Wand of Fire Minogon Trade of Blades Graxx - sells you Gauntlet Pass for 50GP Merchant MERCHANT STORE Boddyknock Glinckle HENCHMAN Daelan Red Tiger HENCHMAN Linu La'Neral HENCHMAN Grimgnaw HENCHMAN Sharwyn HENCHMAN Shining Knight Arms and Armor Durga WEAPON STORE - gives you Shining Knight Ward to get into back room Marrok's Forge Marrok - enhances items (see Appendix C.1) Gives You: Recipes of the Forge Moonstone Mask (Level 1) Ophala Cheldarstorm Task: Get Writ from Oleff to get into back room Gives You: Letter from Ophala to take to Oleff Reward: Moonstone Mask Back Room Key Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III, Gilded Urn Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3 Persuade: Diamond Gilles - talks to you once you have Letter from Oleff Gives You: Jacob's Quill Task: Give him Oleff's 3 artifacts instead Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion Torgo ROGUE STORE - sells you Pass Coin for 200GP Clancy Moonstone Mask (Level 2) Moonstone Mask (Level 3) Tamora Task (Male): Talk for a while then ask to retire to the bedchamber Reward: 50XP Task (Male): Threaten or kill Hoff in the Docks Gives You: Tamora's Brooch Reward: 50XP, Good+3 Evil: Sell Hoff the brooch for 200GP, Evil+5 Luce Task (Male): Talk for a while then ask to retire to the bedchamber Reward: 50XP Tanith Task (Female): Talk for a while then ask to retire to the bedchamber Reward: 50XP Refugee Shelter Kyle House Winthorp, William, Cabbage, Issabon House Belarian Storage (1.2) Beggar's Nest Gate Captain Ergus - talks about Walters but gives no reward Plague Victim Pyre - light with a torch for 25XP Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP Aldo Task: Find Hector Reward: 100XP Mattily Thomas Wheelright (Wagon Repair) Hector - take him to Aldo Bookshelf - Official Document Shining Serpant Inn Harben Ashensmith Task: Find the source of the zombie infestation Reward: 500GP, Amulet of Natural Armor +2 Persuade: 100GP Drake - talks about undead but gives no reward Callahan Temple of Helm (Helmite Sanctuary) Bertrand Task: Find Journal of Marcus Penhold, Penhold Staff Reward: Give him journal - 50XP and give him staff - 400GP, 100XP, Good+3 Or: Sell him journal - 50XP, 400GP, Evil+3 and sell the staff - 1243GP Priest of Helm TEMPLE STORE House (Barricaded Home) Jemanie Task: Find Torin Gives You: Estate Ward Stone Reward: 100XP Persuade: 50GP House (Barricaded Home) Krestal - talks about Drawl but gives no reward Chest: Club +1 (Monk) House Holga Siril's Bakery (Barricaded Home) Body of Siril the Baker - Leaven Bread Recipe Cabinet - Fairy Dust Arcane Laboratory (Wizard Lab) Fire Mephit Woodpile - Kindling Wood Snake Cult Estate (Strange Building) Desk - Gargoyle Skull Snake Cult Leader Bookshelf - In Service of Gulnan book Warehouse Sword Coast Boy Drawl - Dire Mace +1 Weapon Rack - Club +1 Walters Task: Clear out the undead so Walters can escape safely Reward: 50XP Crypts Great Graveyard Chest - Note "A wall at arms length", put Ceremonial Shield in the chest to open the door Tomb Sarcophagus - Ancient Chronicles of Halueth Never Warrens of the Damned Sarcophagus - Armor of Comfort Corpse of Torin - Ancient Key, Torin's Ring Armoire - Ancient Key, Crumpled Note, Magic Bag Cabinet - Gulnan's Journal Jared - you might as well kill him Chest - In Service of Cyric book Pedestal - destroy it for 200XP Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water (1.3) Peninsula Gate Captain Kipp Ms Dulcimae (Maid for Lady Tanglebrook) Task: Escort her to the district gate Reward: Good+3 Master Johns (Butler for Lady Tanglebrook) Task: Escort him to the district gate Reward: Good+3 Welcome Mat - Tanglebrook Key Priest of Helm TEMPLE STORE Gang Leader House Forlorn Woman Militia HQ Sedos Sebile Task: Get inside prison and kill the Intellect Devourer Reward: 300GP Persuade: 75GP Mizzenmast Mercantile Merchant MERCHANT STORE House Jones - Jones's Key Tomb (of Miaslaznia Fairblade) Briley Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword Arcane Laboratory (Wizard Lab) Earth Mephit Stones - Rare Earth Clay Sewers Gang Leader - Prison Key Prison Barracks Tanglebrook Estate Bookshelf - Lady Tanglebrook's Journal Weapon Rack - Dagger +1 Alchemist's Apparatus - Celestial Elixir Tanglebrook Tunnels Pawn - destroy it to disarm the traps Body of Lady Tanglebrook - Two-Bladed Sword +1 Prison Main Floor Dhanis the Thug Former Guard - gives no reward Gang Leader Bookshelf - Prison Logbook, Prison Storeroom Key Containment Level Emernik - gives no reward Escaped Sorcerer The Pits Escaped Sorcerer Gang Leader Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay here then quickly kill him as he leaves for no loss of reputation Book Piles - Head Gaoler's Journal Lair of the Devourer Former Guard x4 Task: Persuade them to leave Reward: Good+1 Head Gaoler Alaefin - kill him Intellect Devourer - 200XP, Devourer's Brain (1.4) No-Man's-Land Cendran Task: Kill Loxar Reward: 100XP, Good+3 House Loxar - Head of Loxar, Adamantine House Desk - Alaganda's Silver Ring (1.5) Barricades Gate Captain Harn (1.6) Blacklake Punkin - persuade her to tell you the secret word Formosa Laitannen Task: Get Meldanen's Master Key Reward: Periapt of Wisdom +1 Task: Get Meldanen's Silver Tooth Reward: 500GP Persuade: 150GP Kill her: Gloves of the Rogue, 500GP Milly - Milly's Key Tells you about the secret passage in her house Orrean - Key to Meldanen Estate, Glittering Necklace Rumbottom Estate Guard - Key to the Rumbottom Estate Hodge Estate Guard - Key to Hodge's Estate Board Laid Bare Thurin Task: Find Samuel Persuade: 100GP up front Reward: 300GP, 125XP Persuade: 75GP Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key Task: Beat Claudus Reward: 50GP every week Gauntlet Kellisai - talk to her when you are ready to fight Keener, Hrusk, Fashi, Agar, Claudus Arena Round 1: Hrusk - 50XP, Gauntlet Award First Round Round 2: Fashi - Gauntlet Award Second Round Round 3: Agar - 50XP, Gauntlet Award Third Round Round 4: Claudus - 200XP, Gauntlet Championship Award House Telma - persuade her to tell you the secret word Bookshelf - secret passage Passage Chest - Note "A splinter delivered in flight" Put Ceremonial Arrow in the chest to open the door Never's Tomb Sword of Never x4 Sarcophagus - Halueth's Rusted Armor, Greataxe +1 Rumbottom Estate Lord Thoms Rumbottom Chest - Portrait of Sir Reginald Rumbottom III, Spear +1 Hodge Estate Cook Chest - Gilded Urn, Note from Hodge, Club +1 Nobleman Residence Nobleman Residence Milly's House Meldanen's Estate Desk - Meldanen's West Wing Key Desk - Journal of Meldanen Grommin - persuade him to open the door, kill him if you want Chest - Meldanen Prison Key Samuel - set him free for 100XP, Good+3 Meldanen Apprentice Chest - Magic Bag 40% Meldanen's Sanctum Weapon Rack - Greatsword +1 Meldanen Apprentice Cabinet - Silver Chalice of Moonbow Alchemist's Apparatus - Dragon Blood Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair Meldanen - fight him until he surrenders Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth Task: Kill Formosa Reward: 500GP Kill him: Staff of Meldanen Meldanen's Warehouse Zoo House Guard Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert Master of the Pens Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine Brown Bear, Panther, Wolf and Lion Task: Get them to the tree outside Reward: 19XP each Bug: you get 19XP every time you speak to them) Grove Tree - use the Transport Via Plants Scroll on it Arcane Laboratory (Wizard Lab) Air Mephit Alchemist's Apparatus - Puff of Fog (1.7) Docks Gate Captain Soren Neibor Hemmel Masterson, Agnes Masterson, Morden Task: Get Masterson Family Amulet from Callik Reward: 150XP, 500GP, Longsword +1 Persuade: Masterson Family Amulet (AC Natural+1) Helmite Jace Festiliard Androd Estate Guard Hoff Bloodsailor - Bloodsailor Uniform Chest - Uthgardt Iron Brooch Golden Apple (Level 1) Gilda - gives you a Smugglers Coin Golden Apple (Level 2) Twenty in a Quiver Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1 Androd Estate Lord Androd Golden Cabinet - Gaudy Statuette, Androd's Key, Sickle +1 Locked House (Level 1) Locked House (Level 2) Bloodsailor Lieutenant Chest - Tavern Key, Orders from Callik House Seedy Tavern (Level 1) Avista (Doorman) Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC) The items are listed in order of value for money Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC, Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC, Large Shield +1 9SC, Brestplate +1 15SC Wittian Jalek - beat him in a drinking contest to be able to speak to Christov Round 1: Neverwintan Sailor Spirit CON 11 Round 2: Dockside Dunn's CON 12 Round 3: Orc Blood Brew CON 13 Round 4: Dwarven Red Eye CON 14 - You pass the test Round 5: Thayvian Fire Juice CON 15 Round 6: Catoblepas Death Cheese Wine CON 16 Round 7: Dark Elven T'Keela CON 17 Round 8: Screaming Harpy CON 18 Round 9: Scurrd CON 19 - Jalek passes out Christov - gives you Tavern Key Chef - asks you for the password for the Bloodsailor Hideout Seedy Tavern (Level 2) Ulfnog - tells you the password Bloodsailor Hideout (Level 1) Bloodsailor Lieutenant Chest - Diamond Bloodsailor Hideout (Level 2) Bloodsailor Lieutenant Dara'nei - gives you Dara'nei's Locket Weapon Rack - Dire Mace +1 Chest - Large Box Silver Sails Trading Company (Level 1) Spiderweb Cocoon - Chain Shirt +1 Strange Door - opened with Dara'nei's Locket Silver Sails Trading Company (Level 2) Chest - Dragon Blood Aqueducts (entered from Silver Sails) Charon - provides transport to the Sewers Chest - Note "Tooth of the forge" Put Ceremonial Sword in the chest to open the door Tomb Sarcophagus - Ancient Symbol of Tyr Ghoul Lord x3 Aqueducts (entered from the Docks) Bloodsailor Lieutenant Charon - provides transport to the Sewers Sewers Callik - Masterson Family Amulet, Fairy Dust Vengaul Bloodsail "The Scarlet Blade" Crate - Cockatrice Feather, 200XP Arcane Laboratory (Wizard Lab) Water Mephit Divining Pool - Flask of Water ______________________________________________________________________________ CHAPTER 1 FINALE (1.8) Castle Never (City Core) Ritual Chamber Judge Oleff Uskar Sergol (Keeper of the Portal) Watchknight Desther Indelayne Abbot Fenthick Moss Lady Aribeth de Tylmarande Lord Nasher Alagondar False Helmite x6 (1.9) Road to Helm's Hold Bregan Strange Visage Farmhouse Barn Courtyard Corpse - Etched Gem Helm's Hold Pedestal - put Etched Gem in here for 50XP Guardian Armor x4 - will only attack if you don't do the above Chaohinon of the Void Task (Evil): Get Black Grimoire and Complete the Ritual Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or increased abilities for a short while Bonus: If you are Chaotic Evil you will also get Dragon Slippers Task (Good): Get Black Grimoire and Banish the Demon Reward: 375XP Task (Good): Get Book of Helm and Summon the Guardian Spirit of Helm Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow, or an insight into events Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1 Bookshelf - Black Grimoire False Helmite Elite Bookshelf - Book of Helm Helm's Hold (Cells) Jinks Johnny GENERAL STORE +1 Yari the Knife Dumal Helm's Hold (Level 1) Fenthick Moss Helm's Hold (Level 2) Bodak - Bodak's Tooth Ritual Creature x5 - destroy them to weaken Desther Desther - fight him until he surrenders Alchemist's Apparatus - Dragon Blood Alchemist's Apparatus - Special Holy Water ============================================================================== (2) CHAPTER 2 - The Search for the Cult (2.14)-(2.12)---- | | (2.13) (2.3) | (2.2)---- | | (2.1)--(2.4)--(2.5)--(2.6)--(2.7) | | ----(2.8)--(2.9)-(2.10)-(2.11) (2.1) Port Llast Farmer's Son - speak to Gerrol Shady Character ROGUE STORE +1 Eltoora Sarptyl MAGIC STORE +1 Task: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire Reward: 500GP, 125XP each Persuade: 100GP each Ballard DRUID STORE +1 Shaldrissa Dothwintyl (Kendrack's daughter) Flarg Solomon (first appearance) Gives You: Solomon's Ring Persuade: 112GP Jaheel/Tarran (after killing Solomon) Task: Rescue Neva Persuade: 100GP up front Lerner (after speaking to Benleran) Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks) Larana Lady Aribeth de Tylmarande - has a tale to tell Gives You: Aribeth's Ring once you reach Level 10 Task: Find two bits of information with the location of the Cult Base Give Her: Letter to Solomon, Letter to Neva, Letter to Vardoc, Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal Reward: 750XP Aarin Gend (Master of Spies) - has a tale to tell Kendrack (Mayor of Port Llast) Task: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome), Delilah (Halfling) and Zor (Minotaur) Reward: 125XP, 300GP each Persuade: 50GP each Task: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear Gives You: Port Llast Mine Key Reward: 125XP, 300GP and 500XP Sharwyn HENCHMAN Grimgnaw HENCHMAN Linu La'Neral HENCHMAN Daelan Red Tiger HENCHMAN Boddyknock Glinckle HENCHMAN Tomi Grin Undergallows HENCHMAN Barax Inn Level 1 (Alliance Arms Inn) Innkeeper Elaith "The Serpent" Craulnober STORE Task: Get Zamithra's Gem, Wanev's Gem and Setara's Gem Gives You: Wanev's Cottage Key Persuade: 100GP up front Reward: 200GP each, Encircling Scale, 400GP Persuade: 200GP Ander Alhelor STORE Darktongue Breakbone - interested in your search for the Cult Solomon (second appearance) Benleran (after killing Solomon) Ander (after killing Black Wolf) - give him 100GP to open a shop Reward: Good+7 Inn Level 2 Armoire - Fairy Dust x2 Temple of Tyr Neurik (aka Nuirek) TEMPLE STORE +1 Task: Get Bran's, Geth's and Urth's Ring Gives You: Silver Charm x4 Reward: 150GP and 74XP for each ring Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor the Black Wolf Reward: 750XP, 750GP Persuade: 100GP Caliandros (Keeper of the Portal) Eltoora's Lab Saer Bodkin STORE (after getting Tomes for Eltoora) Kermit (plant) Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes Chest - put components in here to create magical items (see Appendix C.2) The Cracked Anvil Haljal Throndor MERCHANT STORE +1 Blacksmith WEAPON STORE +1 Dockhouse Captain Mung Prichev (Dock Master) Task: Persuade Captain Mung to take the Neverwintan shipment Reward: 200GP, 100XP Persuade: 50GP Eisenfeldt Home Level 1 (Outlying Farm) Mister Eisenfeldt Task: Cure Urth Reward: Sickle +1 Persuade: 100GP Missus Eisenfeldt Eisenfeldt Home Level 2 Urth - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, Urth's Ring Wanev's Cottage Foyer Wanev's Cottage Basement Skeleton - Skeleton's Knuckle Pile of Skulls - Fire Beetle's Belly Bookshelf - Slaad's Tougue Gargoyle - Gargoyle Skull Flesh Golem Cabinet - Wanev's Bedroom Journal Wanev's Cottage Kitchen Chest - Wanev's Cookbook Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2 in it to open the portal to Wanev's secret chamber Chest - Wanev's Wardstone, Wanev's Lab Journal House (Alhelor's House) Altar Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth House Farmer, Farmer's Wife, Son, Daughter, Boy, Girl House Level 1 You will have to bash the locked door or cast Knock House Level 2 (2.2) North Road Gerrol Task: Find his wife Leah and kill Dergiab Reward: 150GP, 250XP for each Persuade: 50GP each Solomon (third appearance) - Letter to Solomon Thurwin (after speaking to Lerner) - warns you about Vardoc Vardoc (after speaking to Thurwin) - Letter to Vardoc Gerrol's House Level 1 Gerrol's House Level 2 Goblin and Orc Caves Goblin Chief Orc Chief - Chainmail+1, Two-Bladed Sword Bugbear Prisoner Bugbear Caves Leah - set her free for 125XP Bugbear Chief Ogre Caves Nuglat Ganon Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head Chest - Ganon's Journal Port Llast Mines Locked Door - get the key from Kendrack Yesgar - fight him until he surrenders then kill him Reward: Yesgar's Ear, Yesgar's Key Chest - Yesgar's Key Shaldrissa Dothwintyl - set her free for 125XP (2.3) Green Griffon Inn Darktongue Breakbone (after meeting him in the Alliance Arms Inn) Luskan Sergeant (after locating the cult base) Cave (Wolf Cave) Garbage - Journal Fragment Sir Karathis Ironheart (after finding all three boys) - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, The Journal of Sir Karathis Ironheart Barn Green Griffon Inn Level 1 Mutamin GENERAL STORE +2 Task: Mutamin's Challenge Gives You: Green Griffon Basement Key Reward: 900GP, 500XP, Broewende Family Armor Persuade: 300GP Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge Gorkan - persuade him or pay him to talk about Mutamin's Challenge Dydd - tells you of Mutamin's Challenge Gam - tells you of Mutamin's Challenge Zamithra - you need to get in her room so either accept her offer to go upstairs or follow her when she takes the Witless Fighter upstairs or pick pocket Zamithra's Room Key or kill her and her guards to get it Zamithra's Guard x3 Witless Fighter Green Griffon Inn Level 2 Zamithra - take the gem and then kill her or tell her you are taking it Chest - Zamithra's Gem Zor - fight him until he surrenders then kill him Reward: Zor's Ear Green Griffon Inn Basement Jaroo - give him 500GP to enter Mutamin's Challenge Kasma, Gorkan, Dydd, Gam Mutamin's Challenge Level 1 Queen Spider (to level 2) Yuan-Ti - answer her riddles then kill her (to level 3) Riddle 1: 15 clinks Reward: 125XP Riddle 2: 12 trinkets Reward: 125XP, Crystal Frog Chest - Crystal Skull Mutamin's Challenge Level 2 Kasma Minotaur Chieftain Minotaur - Crystal Insect Mutamin's Challenge Level 3 Gam - once healed he tells you about the Pillar of Light Dydd's Journal (19 great great great grand daughters) Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key Chest - Crystal Egg Gorkan - Great Axe with Notched Blade Statue Riddle: Crystal Egg Reward: 125XP Note: Crystal Skull - Skeleton Warrior x3 Crystal Frog - Blue Slaad x3 Crystal Insect - Umber Hulk x3 Caretaker's House (Gravekeeper's Shack) Caretaker - Mausolem Key Arcane Brother's Tomb Chest - Corpse Hand Chest - Tomb Key Brother Toras - Imaskarran Tome of Life (2.4) East Road Geth - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, Geth's Ring Archeologist Professor Jax Task: Find Complete History of the Creator Ruins Gives You: Barracks Key Persuade: 100GP up front Reward: 500XP, 500GP Persuade: 500GP Jax's Barracks Level 1 Lenton Task: Get Head of the Troll Chieftain Persuade: 100GP up front Reward: 200XP, 300GP Revat Task: Find Janis, his Momma Gives You: Revat's Ring Persuade: 100GP up front Reward: 250XP, 300GP Persuade: 75GP Jax's Barracks Level 2 Delilah - fight her until she surrenders then kill her Reward: Delilah's Ear Troll Caves Storage Area Janis Troll Caves Level 1 Corpse - Troll Note Corpse - Journal of Synth La'neral Troll Chieftain - Head of the Troll Chieftain Troll Caves Level 2 Troll Caves Level 3 Darius Creator Ruins Level 1 Crate - Prism Blossom Seed Seal Guardian Golem Task: Get Golem Signet Ring Reward: Seal Key Battle Horror - Full Plate, Greatsword +1 Gargoyle - Gargoyle Skull Large Chest - Golem Signet Ring Creator Ruins Level 2 Seal Guardian Golem Task: Get Creator Scroll Reward: Seal Key Small Chest - Creator Scroll, Fire Opal, Potion of Heal Creator Ruins Level 3 Seal Guardian Golem Dead Thief - Thief's Journal, Stolen Seal Key Scroll Chest - History Scroll Creator Sorceror x3 Creator Sorcerer Synsilliusarian - fight until it surrenders Scroll Chest - Dread Queen Morag Scroll Chest - Initiate's Primer Scroll Chest - Complete History of the Creator Ruins (2.5) Druid Encampment Wyvern - fight him until he surrenders then kill him Reward: Wyvern's Ear Archdruid Aawill Task: Save the Spirit of the Wood Persuade: 100GP up front Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest Task: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf) Reward: 99XP, 300GP each Jaer - if you are a druid talk to her to take each circle challenge Welcar, Henna, Janken, Elgar Dregin Druid Challenge Circle Forth Circle: Welcar - Quarterstaff +2 Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day) Third Circle: Henna - Sickle +2 Reward: Ring of the Third Circle (Cast Resist Elements 1/day) Second Circle: Janken Reward: Ring of the Second Circle (Cast Poison 1/day) First Circle: Elgar - Scimitar +2 Reward: Ring of the First Circle (Cast Stoneskin 1/day) (2.6) Deep Woods Dryad - fight her until she surrenders Tree Headstone of Kend Nymph's Home Terari - set him free for 62XP Armoire - Lock of Nymph's Hair Human Slave - fight him until he surrenders Pixie - Fairy Dust Grig - Fairy Dust Nymph Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger, Mirror of Vanity Caves Queen Spider Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP (2.7) Heart of the Forest Crate - Spirit Poison Altar Caves Ancient Dire Bear Setara's Home Bookshelf - Imaskarran Tome of Resonance Bree - set her free for 62XP Setara Task: Get Mirror of Vanity Reward: 200XP, Setara's Key, Setara's Gem Bookshelf - Treatise on the Spirit of the Wood Realm of the Spirit Relmar - Relmar's Journal Rubble - Spirit Poison Antidote Spirit of the Wood - fight it until it surrenders Task: Get Spirit Poison Antidote Reward: 125XP (2.8) South Road Lerk the Troll Cave (Bear Cave) Loot Bag - Treatise on Forgotten Heros Corpse Well - need CON 16 to swim through Descending Chain Maegel - to answer his question you need Treatise on Forgotten Heros Remains of Maegel - Watchman's Helm Cave (Wolf Cave) Corpse Bran - fight him until he surrenders Task: Ask him to use the Silver Charm Reward: 74XP, Bran's Ring Wanev's Tower Cellar Wanev's Tower Main Floor Wanev's Golem - does not attack if you have Wanev's Wardstone Wanev's Bugbear - does not attack if you have Wanev's Wardstone Gong - distract the guards by sounding the alarm Chest - The Star of Calimshan Bookshelf - Imaskarran Tome of Ice Wanev's Tower Second Floor Wanev - fight him until he surrenders Task: Kill Gulgash and close the portal Gives You: Wanev's Wardstone and Wanev's Summoning Room Key Reward: 150XP, Krotan's Skullcrusher Persuade: 100GP Wanev's Tower Summoning Chambers Brazier - put Gulgash's Heart in here to close the portal Chest - Wanev's Gem (2.9) Farmland Pete O'Deel Task: Get Silverback's Head Reward: 300GP, 200XP Persuade: 75GP Ingo - tells you to speak to Erik Stirge - play his game if you are evil otherwise just kill him Reward: Stirge's Ear Jaheel, Tarran - instead of rescuing Neva they attack you Neva - Letter to Neva Farmer O'Deel's House (O'Deel Ranch) Mary O'Deel Constance O'Deel - sells you Peasant's Brooch for 250GP Farmer Ingo's House (Erik & Ingo's Home) Erik Task: Buy Peasant's Brooch from Constance O'Deel Reward: 650GP, 200XP Persuade: 100GP Cave (Wolf Cave) Silverback - fight until it surrenders then persuade it to stop hunting the cattle for 200XP or kill it and get Silverback's Head (2.10) Haunted Forest Chest - Old Scroll Pile of Skulls Corpse - Explorer's Journal Pillar - press the runes Nether-Shall-Rule to create a portal Haunted Crypt Mummy Lord Sarcophagus (2.11) Charwood Quint Jhareg Mayor's Office (Mayor Mobley's Office) Mayor Mobley Inn Strange Man - Charwood Cultist's Journal House Castle Jhareg Main Floor Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand Note: The middle door is the most profitable route but you gain more experience going left or right Chest - Another Letter in a Strange Hand The Guardian Task: Pass judgment over Quint and Karlat Jhareg Gives You: Castle Jhareg Key of Judgment Option 1: Find Karlat guilty and destroy Phylactery - 500XP Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP Option 3: Find neither guilty and take Phylactery - 375XP and The Phylactery of Karlat Jhareg Option 4: Find neither guilty and leave Phylactery - 375XP Castle Jhareg Quint's Chambers Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3, Healer's Kit x2 - (to create potions see Appendix C.3) Chest - Castle Jhareg Quint's Key Chest - Imaskarran Tome of Death Candalabra - lets you examine Bloodstained Book Statue of Lathander the Morninglord Book Piles - The Journal of Quint Jhareg Quint Jhareg - Oath of Quint Jhareg Castle Jhareg Karlat's Chambers Chest of Drawers - Dragon Blood Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand Cabinet - Karlat's Protection Wand Armoire - Rakshasa's Eye Bookshelf - Burning Hands Scroll (different description to normal scrolls) Cabinet - Journal of Karlat Jhareg Candalabra - lets you read Summoning Tome Ritual Brazier - put Fire Beetle's Belly in here then cast Protection from Alignment (Evil) and Burning Hands Belial Lord of Fire If you ask to be made more powerful he casts protection from elements, if you ask for a magic item you get Staff of Power if you ask for a powerful item you get Robe of Fire Resistance or if you ask for answers you get Oath of Belial, Lord of Fire Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland Bookshelf - Imaskarran Tome of Fire Karlat Jhareg - Oath of Karlat Jhareg (2.11a) Charwood Ruins (if you destroyed or took the Phylactery) Mayor Mobley Reward: 299XP and Chest - 500GP ______________________________________________________________________________ LUSKAN AND HOST TOWER (2.12) Luskan (City of Sails) High Captains Taerl, Suljack and Rethnor are dead, on the city streets there is fighting between Kurth's Bloody Hands and Baram's Black Knives. The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule. Gregor Armiste - helps you out Shady Character ROGUE STORE +1 Countess Londa Whitesnow (after giving her the Child's Bear) Host Tower Bridge Guard Task: Get Diplomatic Pass Reward: 250XP Wink and Tickle Level 1 Miss Bela - tells you to speak with Rhaine/Oreth Common Chest - Lever of Stone Wink and Tickle Level 2 Erb Jansen Task: Get ring from Lady Jadale Reward: 150XP, 650GP Persuade: 100GP Yvette Task: Get Yvette's Baby from Galrone Reward: 150XP, 500GP Persuade: 150GP Rhaine/Oreth Task: Kill Kurth and Baram Gives You: Kurth's Base Key, Baram's Base Key Reward: 50XP each The Cutlass (Inn) Aruph Thunderfist Elynwyd Direlean Task: Get his sister Evaine back from Kurth Gives You: Elynwyd's Signet Ring Persuade: 100GP up front Reward: 250XP, 300GP Persuade: 75GP Countess Londa Whitesnow Task: Get Child's Bear Reward: 112XP, Vault Key Jadale's Estate Lady Jadale - Erb's Ring Slum Building (Galrone's Home) Galrone - Yvette's Baby Temple of Tyr Aarin Gend Task: Get High Captains' Seal Reward: 1000XP, Diplomatic Pass Task: Investigate the Host Tower of the Arcane Reward: Chapter 3 starts as soon as you speak to him Alaya (Keeper of the Portal) Priest of Tyr TEMPLE STORE +1 Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata) Clomarr the Uncanny GENERAL STORE +2 Task: Find Lever of Stone, Lever of Wind and Lever of Water and put them in their pedestals to repair the Fantabulous Contrapulator Reward: 250XP, 33% Store Discount Locked Door - cannot be unlocked, it must be bashed Smithy (Battlehammer/Runehammer Smithy) Smith WEAPON STORE +1 Mercantile Shop (Luskan Mercantile and Fine Goods) Arto Webber MAGIC STORE +1 Merchant MERCHANT STORE +1 Sewers Ghoul Outcast Task: Get Amulet of Power from his Ghoul Lord brother Reward: 150XP, 100GP, Sewer Control Key, Lever of Water Ghoul Lord - Amulet of Power Chest - Lever of Wind Fantabulous Contrapulator - makes potions (see Appendix C.4) Baram's Sewers Illusion of High Captain Baram (if you did not come through the sewers) Task: Kurth's Head Reward: 1000GP Persuade: 1000GP if you have already spoken with Kurth Wereat Captain Yuan-Ti Necromancer - Parchment Baram's Lair Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key Cocoon - Nanny - gives you Child's Bear Gargoyle of Mask's Shield - destroy it Gargoyle of Mask's Might - destroy it High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2, Dagger +2 Chest - High Captains' Seal Harbor Sewers Slum Building Portal Slum Building (2.13) Docks Illusion of High Captain Kurth (if you did not come through the sewers) Task: Baram's Head Reward: 562XP, 1000GP, Amulet of Will +4 Persuade: 1000GP if you have already spoken with Baram Statue Ogre Deathward Kurth's Lair Bookshelf - Burke's Manual Ogre Warden - Prison Key, Halberd +1 Tolan Losen - set him free for Good+3 Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal) Fountain - Glowing Sphere (Water from Celestia) Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP High Captain Kurth - Kurth's Head, Prison Key Evaine - set her free Chest - Prison Key Chest - High Captains' Seal Ruined House (Abandoned House) Skull Warrior - Skull Warrior's Head Arrow-filled Corpse - Written Orders Altar - put Skull Warrior's Head in it to break the first seal for 49XP Ruins of Illusk Level 1 Fallen Hero - Hero's Heart Altar - put Hero's Heart in it to break the second seal for 49XP Ruins of Illusk Level 2 Water Elemental Guardian - Blessed Water Altar - put Blessed Water in it to break the third seal for 49XP Ruins of Illusk Level 3 Voleron the Damned - 250XP Portal - returns you to the Ruined House (2.14) Host Tower (of the Arcane) Courtyard Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2, Boots of Striding +2 Ambassadors' Quarters (Level 1) Yeanasha Gurak Entrailspiller Shield Guardian (Tip: I recommend using the Club of Smiting) Armoire - Tower Entry Key, Small Diary Desk - Letter to Aribeth (from Apprentice Pim) Level 2 Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2, Ring of Protection +2, Wand of Missiles Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone Chest - 6th Floor Portal Stone Chest - 4th Floor Portal Stone Level 3 Corpse - Dispatch Desk - Blood War Research Journal Chest - 4th Floor Portal Stone Book Piles - Host Tower Lab Notes Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and cast Dispel Magic on it to create Rod of Reversal Imp - Imp's Eye Quasit - Quasit's Eye Imp Ravager Hellish Portal - put Quasit's Eye in it Greater Quasit Abyssal Portal - put Imp's Eye in it Level 4 Corpse of Arteno Geth - Journal of Arteno Geth Desk - Note Chest - Golem Control Rod Chest - Golem Replication Rod Golem Replication Pod - use rods to create Helmed Horror for 50XP Iron Golem Rimardo Domine - fight him until he surrenders then talk to him to get Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3 Chest - 7th Floor Portal Stone Level 5 Nyphithys - talk to her first Task: Destroy Brazier Reward: Scarab of Protection +3 Brazier Armoire - 6th Floor Portal Stone Chest - 7th Floor Portal Stone Battle Devourer (Tip: Magic Missiles work a treat) Chest - 8th Floor Portal Stone Level 6 Battle Devourer Valindra Shadowmantle - Quarterstaff +2 Chest - 8th Floor Portal Stone, Pinnacle Portal Stone Level 7 Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key Lich (Tip: Immunity to Death Magic is a must) Deltagar Zhelhund - talk to him then let him go Level 8 Vrock Level 9 (reached by using Pinnacle Portal Stone) Archmage Arcane Arklem Greeth Task: Destroy the four Braziers Reward: Opens the locked door Portal to Pinnacle Pinnacle (Level 10) Corpse (Aarin Gend's Spy) - Stone of Recall, Note Lady Aribeth de Tylmarande Archmage Arcane Maugrim Korothir Mistress Morag Gorgoth Lizardfolk Maugrim's Lair Stone Golem (Tip: use the Club of Smiting again) Desk - Journal ============================================================================== (3) CHAPTER 3 - Words of Power (3.11) | (3.10) ----(3.3) / | (3.9) ----(3.2)--(3.4) | | ----(3.1) | (3.5) | (3.7)--(3.6) | (3.8) (3.1) Beorunna's Well The Black Lions Uthgardt tribe have joined the alliance and are camped by the well of their legendary hero Beorunna. Guard Yusam DRUID STORE +2 Task: Discover why the Elk Uthgardt tribe have joined Luskan Persuade: 100GP up front Reward: 750XP, Ring of Yusam Crate - Tome of Boots Dalcia (Juror) Endar Heartfoot Vanda (Wife of the Accused) Palla (Juror) Aarin's Lodge (Aarin Gend's Lodge) Aarin Gend Task: Find the 3 Words of Power Reward 1: 1500XP, 3000GP Reward 2: 1500XP, 3500GP Reward 2: 1500XP, 5000GP Persuade 1: 750GP Persuade 2: Ring of Protection +4 Persuade 3: Heal Potion x3 Sharwyn HENCHMAN Grimgnaw HENCHMAN Linu La'Neral HENCHMAN Daelan Red Tiger HENCHMAN Boddyknock Glinckle HENCHMAN Tomi Grin Undergallows HENCHMAN Many-Starred Cloak (Enclave) Eltoora Sarptyl MAGIC STORE +2 Wizard's Table - Quartz Crystal x2, Gargoyle Skull, Fire Beetle's Belly, Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye Wizard's Chest - put components in here to create items (see Appendix C.5) Temple of Tyr Neurik (Judge) TEMPLE STORE +2 Task: Defend Rolgan at his trial for the murder of Griff Gives You: Defense Council Journal Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside Reward for a 3 to 2 verdict: 781XP, 1000GP Reward for a 4 to 1 verdict: 1171XP, 1500GP Reward for a unanimous verdict: 1562XP, 2000GP Persuade: 100GP Edegar (Juror) Rolgan (Accused) Sergol (Keeper of the Portal) Divining Pool Igland of the Swift Sword (Prosecutor at the trial) Zed, Lodar (Witnesses at the trial) Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial) Vanda (Wife of the Accused at the trial) Trading Post Husher Clay (not one of my relatives) GENERAL STORE +3 Task: Get Star Sapphire of Layenne Cheroux Persuade: 100GP up front Reward: 400XP, 3000GP Persuade: 200GP Barun Silverblade - enhances items (see Appendix C.6) Gives You: Book (Barun's Catalog of Weapon and Armor Modifications) Mercenary Enclave Rolkid WEAPON STORE +2 Task: Get Vaath's Head and Guzud's Head Gives You: Bounty Hunter's Writ Reward: 312XP, 500GP each Persuade: 100GP Task: Get Obould's Head Reward: 625XP, 1000GP Persuade: Peasant Dynasty Jevon (Juror) Zed (Witness) Drinking House Lillian Cambridge Task: Get Snow Globe from the enchanter Nax in Coldwood Reward: 937XP Persuade: 300GP Lodar (Witness) - buy him a couple of drinks to get him talking Averik (Juror) Shady Character ROGUE STORE +2 Barkeep Commoner Alekos Commoner Dylan Drinking House Upstairs Pedestal (after getting the snow globe) Snow Globe (snowing) Hodd (Leader of the Dwarves) Task: Give him Broken Amulet of the Ages Reward: Drained Amulet of the Ages Snow Globe (clear skies) Arwyl (Leader of the Dryads) Task: Give her Drained Amulet of the Ages Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only) Snow Globe Cave Chest - Broken Amulet of the Ages Book Piles - Arwyl's Journal, Hodd's Journal Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang) Chest (can only be opened once Winter Fang is dead) - Word of Power, 1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate Haedraline (Leader of the Word Slaves - after getting the Word of Power) Portal (after getting the Word of Power) to Drinking House Upstairs (3.2) Coldwood Delvar Vanathar Vaath - fight until he surrenders for 150XP Task: Let him go (you could always kill him as he leaves) Reward: 312XP, 300GP, Vaath's Head Chest - Blessed Dagger (3.3) Coldwood (Layenne's Tomb) Vampire Champion Vampire Victim Layenne's Tomb Chest - Succubus Stone Sarcophagus - Tome of Power Sarcophagus - Gem of Pain Sarcophagus - Gem of Misery Succubus Task: Get Succubus Stone, Succubus Necklace, Succubus Ring Reward: Opens all the locks, Courtesan Blade Sarcophagus - Gem of Duty, Succubus Necklace Bone Golem Champion Chest - Succubus Ring Sarcophagus - Gem of Honor Pedestal - Tablet of the Green Light, put Gem of Duty in it Pedestal - Tablet of the Purple Light, put Gem of Misery in it Pedestal - Tablet of the White Light, put Gem of Honor in it Pedestal - Tablet of the Green Light, put Gem of Pain in it Pedestal (in the centre) - Star Sapphire (3.4) Coldwood (Wizard's Circle) Cult Leader - Cultist Journal Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon) Bookshelf - The Nature of Water Summoning Bookshelf - The Nature of Water Summoning, Diary Page Nax Task: Summon a water elemental to free him Reward: 100XP Corpse - Rakshasa's Eye Adventurer's Corpse - Slaad's Tongue Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and cast Dominate Person to create Staff of Command Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day) Alchemist's Apparatus - Laboratory Notes Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow to summon Greater Water Elemental Greater Water Elemental - gives you Ring of Invisibility (you could free Nax instead but it is not worth it) Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door Pedestal - Snow Globe (3.5) Countryside Arrow-filled Corpse - Bag of Holding (3.6) Fort Ilkard Ruzon Vond Knight x2 - Key (but will open the gates if asked) Page Chaplain Subchief Arness - Arness's Head Messenger Corpse - Letter Damas' Lodge (Commander's Lodge) Commander Damas Task: Destroy the 6 catapults Reward: 312XP, 500GP Task: Get Arness's Head Reward: 312XP, 1000GP Persuade: Hearth Shield Either: Get Zokan Thunderer's Head Reward: 625XP, 1500GP Persuade: Axe of Dead Illusk Or: Get the Plague Cure from Damas Settlers' Barracks Eckel - Take Eckel's Note to his wife Galia Barracks (Main Barracks) Orc Lair (Cave) Guzad - fight until he surrenders for 210XP Task: Let him go (you could always kill him as he leaves) Reward: 312XP, 500GP, Guzad's Head Uncas - Feather of Peace (3.7) Homesteads Elk Tribe Warrior - Gate Key (but will open the gates if asked) Massacred Homestead (Destroyed Homestead) Chest - Homestead Journal Corpse - Tome of Robes Eckel's Homestead Elk Tribe Brute Galia Task: Give her Eckel's Note Reward: 375XP, 300GP Persuade: Greater Stoneskin scroll Eckel's Homestead Upstairs Elk Tribe Keep (Uthgardt Fort) Urn - The Ashes of Running Wolf Elk Tribe Shaman Armoire - Islegood's Complete History of Flight Prisoner Arden - set him free for 100XP Prisoner Mileene - set her free for 100XP Chest of Drawers - Islegood's Complete History of Horses Cabinet - Islegood's Complete History of Seafaring Bookshelf - put Islegood's Complete History of Flight in it Bookshelf - put Islegood's Complete History of Seafaring in it Bookshelf - put Islegood's Complete History of Horses in it Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear Task: Get Plague Cure from Damas Gives You: Plague-Ridden Blankets (how kind) Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear (3.8) Ruins Tree Cult Leader - Cultist Journal Stones - Volcanis Oak Seed Altar x3 - destroy one to close the portal Creator Race Ruins (Cave) Corpse - Adventurer's Note, Translation Amulet Temporal Lizard Temporal Golem Slave - use Translation Amulet to talk Book Piles - Principles of Time Travel Book Piles - Tome of Amulet Sarcophagus - Tamorlyn's Song Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key Bug: Once you have one key you can get it from the Divining Pool for 1GP Corpse - Old One Defenses, Translation Amulet Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2 Pool of Primary Colors x2 - press two colors Pool of Secondary Colors x2 - put a gem of the created color in each Old One Bodak Champion - Fairy Bottle, Bodak's Tooth Gong x4 - smash the Fairy Bottle on one and then play them in order Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2 Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow Easel - Malachite, Amethysts, Emeralds Door of Three - complete the three riddles of light, sound and smoke Balor Lord - Key Altar - Word of Power Haedraline (after getting the Word of Power) Portal (after getting the Word of Power) to Ruin entrance Creator Race Ruins Garden Sapphira Task: Plant Ultarg Seeds 10,000 years in the past Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel Reward: 350XP, Ruby x3 Persuade: Phantasmal Killer scroll Creator Race Ruins Past Lokar (Slave Leader) - Gives you Lokar's Ring Chest - Time Crystal Bookshelf - Temple Defenses Old One Commander - Translation Amulet Old One Evoker - Temple Defenses Old One Champion Slave Worker - will weaken Old One Guardian Golem Chest - Top (child's toy) Creator Race Ruins Garden (Past) Morag Dirt and Weeds - plant Ultarg Seeds here (3.9) Moonwood Ixaristu (Uthgardt Golden Eagle tribe) Orc Lair (Cave) Drow Commander - Note (from King Obould) King Obould Many-Arrows - fight until he surrenders for 130XP Task: Let him go (you could always kill him as he leaves) Reward: 1200GP, Obould's Head (3.10) Moonwood (Caves) Caves Akulatraxas (Green Dragon) Task: Get Hill Giant Head Reward: 750XP, 1000GP, Scarab of Protection +4 Egg Incubation Pool - Green Dragon Egg Chest - 1000GP, Dragon Blood Hill Giant Lair (Level 1) Hill Giant Champion Hill Giant Lair (Level 2) Hill Giant Prisoner - set her free for 150XP Hill Giant Prisoner - set him free for 150XP Fire Giant - Note (from Klauth the Terrible) Hill Giant Chieftain - Hill Giant Head, Notes (3.11) Spine of the World Cult Leader - Cultist Journal Caves (Cave) Dead body of Scylandara (Brass Dragon) Corpse - Tome of Ring Rubble - Dragon Scale Caves (Mysterious Cave) Gorgotha (Gold Dragon) - Evil+5 if you slay it Task: Get Head of Klauth Reward: 750XP, Ceremonial Uthgardt Belt Persuade: Ring of Protection +4 Chest - Dragon Blood Egg Incubation Pool - Gold Dragon Egg Fire Giant Lair (Cave) Fire Giant Champion Wogar - set him free for some information Armoire - Brunhilda's Diary Fire Giant Lair (North) Coffin - Rags, Belladonna Prisoner x2 - take them with you for 100XP then they attack you Fire Giant Lair (East) King Skrogg - Ritual Book, Pass Amulet Fire Giant Champion Slaad Cavern (Deep Cave) Death Slaad Lord - Ritual Book Dragon Dungeon (Deep Cave) Blue Dragon - Dragon Blood Fountain - Dragon Sphere, Ritual Book Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the Blue Dragon to get Dead Dragon Sphere Klauth's Lair Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key Task: Get a dragon egg Reward: Key Task: Give him a Dragon Sphere Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded) Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll, Time Stop Scroll, Heal Potion x3 Chest (after killing Klauth) - 4500GP Chest - Word of Power Haedraline (after getting the Word of Power) Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance ============================================================================== (4) CHAPTER 4 - The Final Battle (4.1) | (4.2) (4.3) (4.1) City Core Nyatar DRUID STORE +3 Castle Never (Castle NeverWinter) Nasher Alagondar Aarin Gend Castle Never Dungeon Haedraline Task: Get Word of Power Reward: 2000XP Task: Enter the Source Stone and kill Morag Aribeth (if you let her surrender in Maugrim's Sanctuary) Castle Caverns Master Ford Esmerelda, Cletus Word of Power Pedestal - put the final Word of Power in it Source Stone Entrance Hall of Justice Reverend Judge Oleff Uskar TEMPLE STORE +3 Sergol (Keeper of the Portal) Divining Pool Korynth Joriin, Ilse Starr, Enoch Tonn Sinjin Di'ren, Disil Guin, Perigor Schwa Nurse Rae, Nurse Thessaly Sanatorium Nurse Tansey, Nurse Emily Apse Cloaktower (Cloak Tower) Eltoora Sarptyl MAGIC STORE +3 Shining Knight Arms & Armor Durga WEAPON STORE +3 Trade of Blades Captain Trancar (Militia Battalion Commander) Task: Destroy 3 catapults Reward: 500XP Task: Kill 2 Arcane Brotherhood wizards Reward: 500XP Moonstone Mask Ophala Cheldarstorm - ROGUE STORE +2 Tanith Luce Task: Rescue her sister Leesa Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it) Tamora Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt (4.2) War Zone Gate Guard Leesa Luskan Captain - Note Siege Golem Catapult x3 - destroy it for 320XP Half-Dragon Baalor Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor) Old Man's Home Asgard Bookshelf - Secret Exit Abandoned House Luskan Animal Handler Trained Umber Hulks Wizard's Chantry Balor Lord Luskan Wizard - kill him for 520XP Wizard's Chantry Balor Lord Luskan Wizard - kill him for 520XP Luskan Guardhouse Door to Strange Courtyard Maugrim's Sanctuary Aribeth - fight her until she yields then send her to Nasher for 500XP Maugrim Korothir Chest - Word of Power, Maugrim's Journal (4.3) Source Stone Source Stone Sanctuary Asheera of the Shining Order (from Sahaladar on Azallah) - gives you Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical, Immunity 25% Fire, SR 14) Lizardman Chieftain - Double Axe +1 Source Stone Guardian Lair Corrupted Copper Dragon - Dragon Blood, Guardian Key Corrupted Silver Dragon - Dragon Blood, Guardian Key Source Stone Inner Sanctum Old One Cleric - Key Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2 Morag's Hand - Fire Greataxe +2 Statue Protector Against Flame Protector Against the Storm Protector Against the Spear Protector Against Frost Protector Against the Lessers Protector Against the Sword Protector Against the Mace Protector Against Venom Morag, Queen of the Old Ones, High Priestess of the Creator Race - kill her for 2000XP Astral Pocket Haedraline -- THE END -- Total Experience: 155553XP You can do better depending on your class and alignment. ============================================================================== (5) XP1 CHAPTER 1 - The Missing Artifacts (5.1)-(5.2) (5.5) | | ---(5.3)-(5.4) | (5.6) (5.1) Hilltop West (Silver Marches) Dog Task: Find out where Bethsheva buried the Ring of the Wolf Reward: 50XP (or you can take the ring for yourself) Chicken Frozen Chicken (Petrified) Water Trough - Amethyst (after speaking to a chicken) Hilltop Guard Piper Task: Get Piper's Sword (Longsword -1, -2 dmg) from Fiona Reward: He stops his preaching Pile of Stones - Ring of the Wolf (after speaking to Bethsheva) Drogan's Home - Apprentices' Quarters Your Footlocker - Journal, Mystra's Hand, Focus Crystal, 50GP Mischa's Footlocker - Practice Sword (Greatsword -2 dmg), Xanos's Footlocker - Wand of Acid, Mage Armor Scroll, Scare scroll (no Chaotic+1 if Xanos is with you) Dorna's Footlocker - Minor Sonic Trap Kit, Thieves' Tools +1 (no Chaotic+1 if Dorna is with you) Mysterious Footlocker - Empty Bottle, Fish, Rags, Top, Daze, Light scroll Drogan's Crystal Table - put a Quartz Crystal and any two of Phenalope, Aventurine, Amethyst, Fluorspar on the table to create a Focus Crystal The Grinder - creates items (see Appendix C.7) Weapon Rack - Eyes of the Eagle Miscellaneous Supply Chest - Gargoyle Skull, Slaad's Tongue, Empty Bottle Quartz Crystal, Adventurine Medical Supplies Chest Drogan's Home - Main Floor Master Drogan Droganson Task: Return The Tower Statue Gives You: 300XP Reward: 750XP, 2000XP, The Tower Crystal (Mythallar) Task: Find The Mummified Hand, The Dragon's Tooth, The Mask Reward: 750XP, Lawful+3 each (Chaotic+3 for items you don't return) Ayala Windspear Task: Get Tressym Tongue, Charcoal, Helmthorn Berries Reward: 300XP Mischa Waymeet Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Drogan's Walking Stick Crate - Belladonna, Empty Bottle, Meat Crate - Garlic, Fish Divining Pool Drogan's Home - Laboratory Riisi (Drogan's Faerie Dragon familiar) Task: Answer three riddles Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP Drogan's Barn House House Toman Bross - gets kicked out Szaren (once enclave is set up) STORE - tells you that a kobold craftsman could make something with The Dragon's Tooth, also buys items The Dragon's Tooth - 500GP (Persuade 700GP) Dragon Egg - 700GP or Szaren's Cloak The Mummified Hand - 1000GP The Mask - 1000GP (Persuade 1200GP) Kill him: Ventrue's Rod of Majesty Thayvian Slave House Community Hall Haniah Dales Task: Get Piper to stop preaching Reward: 200XP, 60GP Mayor Veraunt Shuttlescomb Badly Wounded Commoner Task: Heal them Reward: 25XP, Good+1 Gilford (Priest of Ilmater) SoU STORE Task: Donate 10GP and 100GP Reward: Good+3 and Good+10 Alter to Ilmater The Smith Fiona SoU STORE - buys items Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP) or pay 1000GP (Persuade 500GP) for her to make Shadow Helm Kill her: Evil+3, Chaotic+3, Fist of the North Herbalist Farghan SoU STORE Gives You: Tressym Tongue, Pieces of Charcoal Persuade: 100GP, Chaotic+3 Bethsheva (Winter Wolf) The Bubbling Cauldron Old Man Lodar the Tavernmaster Task: Save Mara the Cook Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP Hurc (Kobold) Option 1: Trade yourself for Mara the Cook and let the kobolds be killed Reward: Good+3, 150XP Option 2: Trade yourself for Mara the Cook and let the kobolds go Reward: Good+3, Lawful+7, 100XP Note: You can still kill the kobolds as they leave Option 3: Help the Kobolds Escape Reward: Evil+7, Hurc's Dagger (Vampiric+1) Mara the Cook Cookpot - Helmthorn Berries (5.2) Hilltop East Birgen & Furten Torias SoU STORE Katriana Dorovnia Task: Find Fortune Cards Reward: Fortune Teller's Key Injured Halfling Task: Heal them Reward: Good+1 Szaren (Thayvian Red Wizard for Lady Dmitra Flass, Tharchion of Eltabbar) Task: Ask the Mayor to let him set up an enclave Reward: 200XP, 100GP Persuade: 10GP Nora Blake Task: Save her baby Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3) Task: Give her 10GP or 50GP Reward: Good+3 or Good+7 Blake House - Main Floor Adam Blake's Corpse Blake House - Top Floor Kobold Footpad Task: Hand over a gem Reward: Baby (Tynan Blake) Tip: Keep the Baby for HotU House The Old Farm Mold Covered Crate - Green Spores, Quartz Crystal The Old Farm - Cellar Kobold - Fortune Cards Fortune Teller's Caravan Daschnaya Task: Give her Fortune Cards Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP Gate Captain Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet (5.3) Hilltop Foothills Ferran Valiantheart (Elf Arcane Archer) Task: Get Horns of the Shadow (or take them to Fiona) Reward: 300XP, Good+7 or Valiantheart Longbow Kill him: Amulet of Natural Armor +1, Ice Arrow Deekin Scalesinger (Kobold) - meet him in Blumberg Nathan Hurst Task: Rescue Becka Reward: 150XP, Amulet of Natural Armor +1 Kill him: Evil+3, Chaotic+3, Gloves of Discipline Brown Bear (Near Death) Task: Remove the Mild Poison Arrow Reward: 100XP, Good+2, Bears are friendly Note: You only get 25XP if you heal the bear Shadow Hart (Stag) - Horns of the Shadow, Heart of the Shadow Task: Warn it of the hunter Reward: 200XP, Good+2 Hurst Farm Toli Hurst Farm Hand Task: Get him fired Reward: Lawful+1 Rumgut's Cave Rumgut (Hill Giant) - Rumgut's Key, Gloves of Concentration, Large Box Task: Either kill him, poison him, get him drunk or escape from the cage Debris - Rumgut's Key (if you poison him or get him drunk) Becka Hurst Task: Give her Choking Powder to put in Rumgut's food Reward: Evil+5 Pile of Stones - crawl through to escape from the cage Cookpot - Fenberry Cookpot - Fenberry Elven Crypt - Upper Level Bats - will give you info Scribed Pillar Elven Statue Task: Pray faithfully with a sword in your hand Reward: Healed Pedestal - Cloak of Ascalhorn, 50XP for passing the test Chest (Paladin): Valiant Plate, Valiant Defender, Valiant Helm Elven Crypt - Lower Level Spirit of Nilmaldor (Knight-Gallant of Ascalhorn) Task: Kill all the spiders Reward: 100XP, Elven Hall of Trials Key, tells you about a secret door Kill him: Evil+3, Chaotic+3, Longsword +1 Sarcophagus - Longbow +1, Gold Ring, Elven Hall of Trials Key Cocoon - Cloak of Elvenkind Cocoon - Gloves of Animal Handling Spider Egg Sacs Spirit (Isande) Task: Find Ancient Sword Reward: 50XP, Sapphire or Potion of Speed or Amulet of Cold Resistance Bones (near Isande) - Kilrav's Ring Sarcophagus - Wondrous Gloves Corpse (Skeletal Remains) - Ancient Sword Weapon Rack - Longbow +1 Chest - Elven Trap Protective Helmet Floor Lever - arm gas for 100XP Urko (Kobold) - The Mummified Hand of lich Belpheron, Ice Grinder Kipper & Yazka (Kobolds) Pressure Plate - active gas trap (5.4) Blumberg Dying Man Task: Get him to drink a healing potion Reward: Good+1 Deekin's Shop Deekin Scalesinger - talk to him for lots of info Task: Get Stuffed Doll from Tymofarrar Reward: The Tower Statue Note: if you kill Tymofarrar, Deekin will meet you outside the cave (5.5) Nether Mountains Farmhand (once fired from Hurst Farm) - Frost Bringer Cave (Orcs) Orc Chieftain - Eliak's Vengeance Kobold Caves Crate - Leather Armor +1 Ranged Weapon Rack - Shortbow +1 Floor Levers - pull them in the order Red Circle, Black & White Square, Blue & White Arrows, Yellow Square Kobold Commoners Crate - Small Shield +1 Kobold Warden - Rusty Key, Gloves of the Yellow Rose +1 Master Jumper Klumph (Kobold) Task: Get Rod of Ruler Reward: 200XP, unblocks passage Kobold Shaman - Ring of Fortitude +1 Chest - Gloves of Appraisal Chief Arzig (Kobold) - Rod of Ruler, Ring of Protection +1, Diamond Dragon Caves Klonk "The Freezer" (Ice Hound Kobald) - Klonk's Ice Blade Ox's Option 1: Use them to stampede the ice hound kobolds Reward: 200XP Option 2: Attack them while they are in the pen Reward: 200XP (and a tough fight) Tymofarrar (White Dragon) Task: Kill J'Nah Gives You: Flask of Powder, Stone Key Reward: 750XP, Stuffed Doll and either 500GP, Boots of Striding +1 or 200XP, Good+5 or The Mask Note: if you don't choose The Mask it will cost 500GP (Persuade 300GP) Kill him: 500GP, The Mask, Dragon Blood, Tymofarrar's Head Chest - 600GP, Lesser Gauntlets of Ogre Power, Wand of Negative Energy, Fochluchan Bandore Chest - 600GP, Nymph Cloak +1, Ring of Resistance +1 Chest - Horn of Blasting, Bigby's Interposing Hand Scroll, Square Shaped Rock - use Stone Key to exit (5.6) High Forest Crate - Boots of Reflexes Cave (Cave Bear Den) Bones - Large Shield +1 Coffin - Belt of Shimmering Cave (Bandit Lair) Bandit Chief - Chainmail +1, Katana of the North Chest - 300GP, Ring of Animal Friendship Chest - 200GP, Silver Key, Ring of Scholars, Garg's Book Cave (Dragon Hatchery) Debris - Gloves of the Minstrel Treasure - Dragon Egg The Hermit's Home (Small Manor Home) Hermit SoU STORE - also buys items Dragon Egg - 700GP The Mummified Hand - 500GP The Mask - 700GP (Persuade 1000GP) The Dragon's Tooth - 500GP (Persuade 700GP) Recharger - recharges magic items for 100GP per charge Book Piles - The Alchemist's Cookbook Gnoll Caves Gong - when rung 4 extra gnolls appear in each side passage Glendir (Fiona's Brother) Task: Help him escape Reward: 100XP Persuade: 100GP from Fiona Crate - Cage Key Beastmaster (Gnoll) - Beastmaster's Horn Black Bear Task: Kill it or put it down Reward: Evil+1 or Good+3 Goblin Wizard - Bracers of Armor +1, Dagger +1, Wand of Lesser Summoning Chest - Wand of Missiles Book Piles - Ancient Tome Gnoll Warrior - Slave Den Key Slaves Task: Set them free Reward: 200XP (Good+3 if you give them 100GP) Warden (Gnoll) - Gnoll Jail Key Nafeeli (Kobold) Option 1: Persuade them to fight the gnolls Reward: 200XP Option 2: Justice for Hilltop Reward: Lawful+3 Chief Gishnak (Gnoll) - can be asked to fight J'Nah Gives You: Gnoll Chieftain's Key Kill him: Flesh Ripper, Amulet of Cold Resistance, Boots of the Sun Soul +1 Chest: Arrow +1 Chest: Shortbow +1 Chest: Gloves of the Rogue Underground Ruins (Netherese Ruins) Goblin Bones - Goblin Note Floor Lever - Opens each door in turn and makes that passage safe Magical Pool - Put Magical Token into the pool and press a symbol Flame - Brazier of Fire (Summon Fire Elemental) Raindrop - Bowl of Commanding Water Elementals (Summon Water Elemental) Stone - Stone of Controlling Earth Elementals (Summon Earth Elemental) Whirlwind - Censer of Air (Summon Air Elemental) All (Both Tokens) - Robe of Elemental Resistance Chest - Potion of Protection from Elements The Waters of Wisdom - Cast Flare to create Magical Token The Fires of Knowledge - Cast Ray of Frost to create Magical Token Column of Air - Cast Acid Splash to create Magical Token Shower of Earth - Cast Electric Jolt to create Magical Token Water Elemental Fire Elemental Air Elemental Earth Elemental Task: Kill all 4 elementals Reward: 300XP, Magical Token Ancient Hall J'Nah (Daemonfey) Task: Kill Tymofarrar Gives You: Phylactery of Ice Persuade: 100GP up front Kill her: Boots of Hardiness +1, Amulet of Will +1, The Dragon's Tooth, Staff of Power Desk - J'Nah's Journal Azith - cast a spell on it to be teleported to the cave entrance Book Piles - The Tale of Rusty McFinger Tip: Before starting the next chapter sell any quest items eg Focus Crystals as they are removed from your inventory. Tip: Only the henchman in your service will be imported into the next chapter. The other one will loose any items and your custom training. ============================================================================== (6) XP1 INTERLUDE - Identifying the Crystal (6.4) | (6.1) (6.2) (6.3) Tip: Recruit Deekin as he adds something to most conversations. (6.1) Anauroch Night Camp Katriana Dorovnia SoU STORE Task: Find Zidan Reward: 1000XP, Good+3 Persuade: 800GP Torias SoU STORE Furten & Birgen Zidan (Bedine Tribesman) Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Deekin Scalesinger HENCHMAN Fortune Teller's Caravan Daschnaya SoU STORE Divining Pool Underground Tunnel Stinger - Stinger Poison Gland Stinger Caves Stinger Archer - Stinger Poison Gland, Poison Arrow Manticore - Diamond Half Plate +1 Stinger Archer - Stinger Poison Gland, Longbow +1, Acid Arrow Chest - Aurumvorax Armor, Wand of Lightning Chest - Amulet of Health, Boots of Elvenkind Stinger Officer - Stinger Poison Gland, Talona's Strike Stinger Caves - Temple Stinger High Priest - Dire Mace +1, Ring of Resistance +1 Zidan Task: Destroy the Altar to free him Reward: Good+3 or 250GP, Evil+1 or 250GP, Ring of Cyan, Evil+3 Treasure - 211GP Urn - 333GP Corpse - 98GP Corpse - Gold Necklace, Gold Ring x2 Portal - to Underground Tunnel (6.2) Oasis of the Green Palm Katriana Dorovnia SoU STORE Task: Get water Reward: 1000XP Torias SoU STORE Furten & Birgen Zidan Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Deekin Scalesinger HENCHMAN Ali Ibn-Musud Fortune Teller's Caravan Daschnaya SoU STORE Divining Pool Catacomb of Al-Rashid Statue x4 - kill them Rune Stone x7 - make an X for 200XP Sarcophagus - Desert's Fury Morningstar - Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue Scimitar - Druid Kama - Monk Magic Staff - Sorcerer, Wizard Tomb of Kel-Garas Zombie Lord - Chainmail +2, Longsword +1, Lens of Detection Sarcophagus (Zephid) - Gloves of the Long Death +3 Sarcophagus (Amadus) - Helmet of Discharge Sarcophagus (Isiraal) - Monk's Belt Sarcophagus (Que-mish) - Small Shield +2 Kel-Garas (Priest of Jergal) Door blocked by rocks - if you are a Paladin the rocks will disappear Headstone - Elders of the order of the Divine Fist Sarcophagus (Kassal) Sarcophagus (Ra-Matul) Sarcophagus (Ishkil) Sarcophagus (Jeb) Master Zaar - Boots of Hardiness +1 Corpse - Holy Avenger Floor Lever - pulling these five times will delay the fireballs Skeleton Blackguard - Blackguard Armor, Blackguard Helmet, Greatsword +1 Chest - Fire Arrow, Fire Bolt, Fire Bullet Treasure - 97GP Treasure - 68GP Chest - Boots of Tumbling Chest - Chainmail +1 Chest - Morningstar +1 Chest - 798GP, Lantern of Revealing, Gold Necklace, Gold Ring x2, Emerald, 3x Sapphire, Heal, Cat's Grace, Speed, Invisibility Potions Tomb of Kel-Garas - Inner Catacombs Statue of Jergal - Ruby x2 Altar Task: Pray faithfully Reward: Healed but Evil+5 if you are Good Chest - Animate Dead, Control Undead, Enveration, Negative Energy Burst, Negative Energy Ray, Circle of Doom Scrolls Chest - Clarity, Bull's Strength, Endurance, Lore, Owl's Wisdom Potions Kel-Garas - Rod of Blight Chest - 2919GP, Silver Necklace, Glittering Necklace, 3x Topaz Chest - 2778GP, Healers Kit +6, Diamond x2 Tomb - Periapt of Wisdom+2, Cloak of Protection+1, Scythe+2, Gold Ring x2 House of the Morninglord Urn - 3x Holy Water Urn - Amulet of Will +4 Kel-Garas - you can make a deal with him (unless you are a Paladin) Task: Give Kel-Garas Rod of Blight and kill Ali Ibn-Musud Gives You: Sacrificial Blade Reward: Evil+13, Chaotic+13 Altar Task: Place Rod of Blight on Altar to Lathander Reward: 1000XP, Rod of Dawn, destroys Kel-Garas Task: Place Sacrificial Blade on Altar to Lathander Reward: Jergal's Claw, detroys Altar (6.3) Ao Encampment Katriana Dorovnia SoU STORE Torias SoU STORE Task: Get Wine of Ao or get him to give up drink Reward: 500XP and Amulet of Natural Armor +2 or Good+7 Furten & Birgen Zidan Dorna Trapspringer HENCHMAN Xanos Messarmos HENCHMAN Deekin Scalesinger HENCHMAN Musharak (Hobgoblin) SoU STORE Task: Ask him to aquire an item for 100GP Reward: Calian Belt for 40000GP Task: Get wine supply offer from Minister of Ao Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3) sells Wine of Ao for 200GP (Persuade 150GP) Marketplace Guard Ludo (Hobgoblin) Jasmeena (Druid) Leopard (Jasmeena's Animal Companion) Fortune Teller's Caravan Daschnaya SoU STORE Divining Pool Temple of Ao Garrick Halassar Task: Heal him Reward: 50GP, Good+1 Valana Task: Offer advice Reward: 1000XP (and ask her to make penance for 480GP, Evil+3) Minister of Ao Task: Take test of wisdom (any answer will do) Reward: A gift from one of the Worshippers of Ao Task: Complete wine supply deal with Musharak Reward: 1000XP Telnix (Worshipper of Ao) Task: Tell him that he understands your apathy Reward: Cloak of Ao Note: If you turn him down you can get both the other two gifts Rifkin (Worshipper of Ao) Task: Tell him you are not Ao and that he should not wound himself Reward: Lawful+1, Good+1, Amulet of Natural Armor +3 Talissica (Worshipper of Ao) Task: Tell her you are not Ao Reward: Lawful+1, Ring of Protection +3 Sturdy Temple - Wine of Ao, Chaotic +3 (6.4) Valley of Winds Worker (near death) Task: Heal him Reward: Good+1 Excavated Ruins Pull Chain - pull it 3 times then Rubble containing 1GP falls on you Sarcophagus - Dragon Blood Green Slaad - Cloak of Arachnida, Healer's Kit +10 Spell Orb Task: Cast 3 chosen defensive spells on it Reward: 300XP, Spellstaff (Casts all 3 chosen spells 1/day) Armor Stand - Netherese Axe Sarcophagus - Fairy Dust Pull Chain - Belt of Hill Giant Strength Shield Guardian - Silver Ring, Amethyst Skeleton - Ointment of Stone to Flesh, Necklace of Fireballs, Ring of Magic Defences Sphinx Statue (Myrixamophit) Task: Use Ointment of Stone to Flesh and answer three riddles Reward: 500XP Strange Machine - 300XP, Power Stone (see Appendix C.8) Formian Myrmarch - Deadly Sonic Trap Rubble - Rat runs off with Diamond Bug: If you have a Diamond in your inventory you loose it as well Minogon Sarcophagus - Large Shield +2 Sarcophagus - Ruby Sarcophagus - Composite Longbow +2 Gray Slaad - Boots of Striding +2 Drogan Droganson Task: Activate Portal Reward: 500XP Crystal Ball - shows you which Pillar is next Formian Hive (A Crevice) Formian Queen Task: Agree to let them help you fight the Slaad Reward: Formian Crystal (Summon Formian Myrmarch) Netherese Ruin Hooded Figure (Heurodis, Sorceress of Lich Belpheron, Daughter of Medusae) ============================================================================== (7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril Asabi Camp Ashtara, Asabi Merchant Prince SoU STORE Task: Destroy 10 Guardian Golems Gives You: Scarab Key Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring) Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals Shrub - Branch of the Giving East Fragment The Great Library sign (500XP) North Fragment Crypt Tower sign (500XP) Stone Butler (Golem Emporium) - Stone Key Sarcophagus - 1000XP, Golem-Maker's Ring West Fragment Arcanists' Tower sign (500XP) Wishing Well - Gem of Brightness Wishing Well - Gem of Seeing The Great Library Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals Bones - Golden Chalice of Lathander Crumbling Bookcase - Rod of Resurrection "The Beggar's Love" - 200XP Task: Rewrite the ending Reward: 249XP An Empty Tome "To Catch the Wind" Task: Get Pen and Inkwell and write one of four stories Reward: 700XP Library - The smell of wildflowers reminded him of her... William Rey Bones - Greenleaf Library - The temple smelled of blood and sulfur... Jendra Gallendt's Corpse Grand Matron - 350XP, Pen, Shining Light of Lathander "On the Nature of Hell" - 200XP Library - And in the depths of hell, he was endlessly tormented... Succubus - Nymph Cloak +5 Karsus the Archwizard of Netheril - talk to him for 350XP, Inkwell Kill him: Staff of Defense Impaled Corpse - Greater Amulet of Health "The Confessions of Karsus" - 200XP Library - Sunlight streamed into the long-dark temple... Sir William Rey Task: Ask him to help you fight The Wise Wind Reward: 249XP Jendra Gallendt "On the Nature of Hell" Task: Rewrite the ending Reward: 249XP Library - And from the depths of hell, he rose forgiven... Archangel Task: Ask for Karsus the Archwizard to help you fight The Wise Wind Reward: 249XP Library - Along a storm-lashed coast, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) Chest - Ruby, Emerald x2, Diamond x3, Fire Opal x2, Sapphire x4 The Wise Wind - 1500XP, The Wise Wind Library - Amidst a raging blizzard, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) The Wise Wind - 1500XP, The Wise Wind Library - Beside a calm oasis, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) The Wise Wind - 1500XP, The Wise Wind Library - In a darkend wood, I spung my trap upon the Wise Wind... Sir William Rey, Karsus the Archwizard (if you asked for their help) Dire Bear The Wise Wind - 1500XP, The Wise Wind Crypt Tower - 1st Floor Dread Sarcophagus - destroy for 100XP and stop more Disturbed appearing Dread Sarcophagus - Armor of Command, Arrow of the Vampire Dread Sarcophagus - Crypt Key, Boots of the Sun Soul +4 Crypt Tower - 2nd Floor Floor Lever - unlocks the gate Shadow Robe Aslyferund Elven Chain Pixie Lance Mithral Shield Gate - 500XP when opened Crypt Tower - 3rd Floor Skeletal Archer - Longarm Door - 100XP for each side room entered Skeleton Chiefton - Greatsword +1 Throne - if the throne is of your alignment it will cast Heal and raise your STR and INT by 3, the other thrones will cast Harm. Gate - 500XP when opened Crypt Tower - Hall of the Dead Wind The Dead Wind - 1500XP, The Dead Wind Arcanists' Tower - 1st Floor Dagget Filth Arcanists' Tower - 2nd Floor Shadow Portal - takes you to the Plane of Shadow Plane of Shadow Weapon Rack - Shadow Sword Armor Rack - Shadovar Armor Arcanists' Tower - High Arcanist's Chamber Chest - 500XP, Portable Door Plane of Shadow - Lair of the Shadow Lich Shadow Lich - 1500XP, The Dark Wind, Robe of Vecna Shadow Servant SoU STORE (500XP) Temple of the Winds - Outer Sanctum (500XP) Ark of the Three Winds Task: Place The Wise Wind, The Dead Wind and The Dark Wind inside Reward: 500XP, opens Temple of Winds seal Temple of the Winds - 1st Floor Chest - Chainmail of Speed Chest - Kumakawa Chest - Squire's Defense Chest - Red Dragon Armor Temple Door - kill all four horrors for 100XP each to activate Temple of the Winds - 2nd Floor Bloodied Altar - Harp of Charming, Shank of Meat Bloodied Altar - Scarab of Protection +5, Shank of Meat Bloodied Altar (empty) Task: Place Shank of Meat on Altar Reward: 249XP, distract the two headed beast Stone Door - pull North Lever, East Lever, South Lever and West Lever for 100XP each to open the door Temple of the Winds - Chamber of the Mythallar Heurodis - talk to her for 300XP Mythallar - destroy the one that is glowing for 600XP -- THE END (for now) -- Total Experience: 94729XP ============================================================================== (8) XP2 CHAPTER 1 - Descent into Undermountain Note: Characters less than level 12 are leveled up to 15. (8.1) Waterdeep "City of Splendours" Dog - Leather Hide Yawning Portal (Inn) - Main Room Durnan (Innkeeper) Mhaere (Paladin of Tyr, Durnan's Wife) Glim Folkor (Gnome), LaFontaine, Parley Grayban (Half-Orc) White Thesta (Cleric of Sune) Cook, Frinli Hinkille (Halfling), Merin Falle (Halfling) Deekin Scalesinger HENCHMAN Crate - Leather Hide Drow Priestess (7229XP for a L12 Character) Drow Elite Soldier x2 (4409XP each for a L12 Character) Yawning Portal - Makeshift Shelter Daelan Red Tiger Linu La'neral Sharwyn Tomi Undergallows Parley (Elf Druid from Vaasa) Task: Ask her about Faragati and why she came to the city Reward: Casts Bull's Strength on you Drezzy (Dwarf) Yawning Portal - Second Floor Starting Items - Yawning Portal Dagger, Relic of the Reaper, Rogue Stone, Worn Book "Shadows of Undrentide by D. Scalesinger" Drow Thief - Drow Dagger, Lesser Ioun Stone: Blue, Average Sonic Trap Kit Tamsil (Durnan's Daughter) Small Dirty Bag - Rogue Stone x4, 3000GP, History of the Creator Races Ranged Weapons Rack - Dart +2, Shuriken +2, Throwing Axe +2, Bullet +1, Arrow +1, Bolt +1, Sling +2, Light Crossbow +2, Shortbow +2, Longbow +2 Miscellaneous Equipment - Boots of Reflexes +2, Gloves of the Hin Fist +2, Amulet of Natural Armor +1, Average Gas Trap Kit, Ring of Resistance +1, Potion of Fox's Cunning, Thieves' Tools +10, Minor Acid Splash Trap Kit, Potion of Cure Critical Wounds x3, Potion of Endurance, Potion of Speed, Belt of Agility +2, Ring of Protection +2, Potion of Clarity x3, Ale, Healer's Kit +3 x3, Potion of Barkskin, Inventory Note Weapon Rack - Short Sword +2, Alchemist's Fire, Acid Flask Armor Stand - Chainmail +2 Tanarell (Paladin) Task: Ask him to tell you about Undermountain Reward: 650XP Cyphus Ordinae (Half-Elf Monk of the Guarded Mind Order) Yawning Portal - Well Room Durnan Persuade: 500GP Task: Give him information from Grovel Persuade: 3000GP + Levelx1000GP Task: Give him information from Berger Persuade: 3000GP + Levelx1000GP Task: Give him information from Nathyrra Reward: 3000GP + Levelx1000GP or Good+3 White Thesta HotU STORE Gives You: Rod of Resurrection The Well Argali's Arms Argali Silth (Halfling) HotU STORE Blacksmith (Dwarf) HotU STORE Weapon Rack - Pickpocket weapon +3 Magic Shoppe (Little Musings) Sobrey (Mage) HotU STORE Alchemist's Apparatus - Pickpocket weapon +3 and a potion Telescope - look into it to see the fight in the University District Pedestal - give it a gold piece to hear about the Cursed Dirt Shop Shop Weapon Rack - Longarm (8.2) Undermountain Level 1 Entry Chamber Pull Rope Cowardly Goblin (Grovel) Task: send him up the well then get him a job Reward: Good+3 Skeleton Chieftan - Large Bone Central Bones - Lesser Spell Breach Sharwyn (Dead) HENCHMAN Task: Resurrect her Reward: 1000XP Mace +3 Floor Levers x4 - insert a colored rod that matches one in the row Reward: 2000XP Chest - 950GP Drow Skirmisher - Goggles of Minute Seeing Chest - Longsword +3, Leather Armor +3, Potion of Clarity x2, Potion of Invisibility Rat - leads you to his treasure Chest - 3000GP Chest - Small Shield +4, Rogue Stone, Phenalope x2, Malachite Old Blue Dragon - Dragon Blood Bones - Battleaxe +3, Small Shield +3 Chest - Hearth Shield Chest - Blue Rod, Halaster's Magnifying Glass, Rogue Stone, Storm Armor, Breastplate +3, Nameless Light, Ruby, Fire Opal Remains - Fairy Dust x2 Chief Urdon - Skull Key Black Longsword (see Appendix C.10) The Sorceress - Staff of Defense King Bolon - Full Plate +4 Lady Fensor - Double Axe +2 King Krolon - Katana +2, Bracers of Dexterity +3 Revisionist Balorthon The Vivisectionist Large Shield +4 Bones - Blue Rod Bones - Padded Armor +4 Bones - Greatsword +3 Bones - Ring of Force Shield Chest - Spell Mantle, Lesser Spell Mantle, Greater Spell Breach, Greater Dispelling, Endure Elements Daelan Red Tiger (Dead) HENCHMAN Task: Resurrect him Reward: 1000XP Mirror - Doss Lute Mirror - fight yourself Chest - Lesser Spell Mantle, Lesser Restoration, Mass Haste Chest - White Rod North Pillar x5 - destroy them to remove the traps Floor Level - remove all traps from the maze Chest - Adamantine Breastplate, Gem of Brightness, Find Traps Chest - Composite Longbow +3, Lesser Ioun Stone: Scarlet and Blue, Rogue Stone Chest - Composite Shortbow +3, Lesser Ioun Stone: Dusty Rose, Fire Opal Corpse - Green Rod Chest - Two-Bladed Sword +3 Cocoon - Nymph Cloak +3, Empty Bottle, Potion of Cure Light Wounds, 17GP, Garnet, Fluorspar Cocoon - Ichthia's Neck Knife, Large Box, Thieves' Tools +1, 45GP Chests x7 - Spellcraft DC20 detect illusion Task: Cast Dispel Magic Reward: 1500XP, Treasure - 2600GP, Lesser Ioun Stone: Scarlet and Blue, Lesser Ioun Stone: Pink and Green, Lesser Ioun Stone: Dusty Rose, Lesser Ioun Stone: Pale Blue, Lesser Ioun Stone: Deep Red, Lesser Ioun Stone: Blue, Lesser Ioun Stone: Pink Drow Marksman - Red Rod, Greenleaf Drow Skirmisher - Boots of Striding +4, Drow Longsword +2, Fluorspar, Cowl of Warding, Garnet, Rapier of the High Road Remains - Fairy Dust x2 Chest - Gloves of the Hin Fist +5 Sarcophagus - Greater Amulet of Health, Emerald, Fire Agate Chest - White Rod Olgin Hasterean (Ogre Mage) Task: Fight until he surrenders Reward: 2000XP Kill: Dragon Slippers Chest - Red Rod, Harp of Haunting, Rogue Stone Chest - Torch Sealed Passage Task: Place Alchemist's Fire Keg and ignite the wick Reward: 2000XP South Chest - Belt of Agility +4, Rogue Stone, Potion of Lore, Healer's Kit +6 Chest - Green Rod, Potion of Bull's Strength Fairy Bomb Maker - Yellow Rod, Pixie Lance, Rogue Stone Statue - turn them to face the door then pull floor lever Chest - 5000GP, Copper Helmet, Canaith Mandolin Corpse - White Rod Coffin - Gem of Seeing Corpse - Blue Rod Chest - White Rod Chest - Yellow Rod Fairy Minion - Fairy Dust Fairy Sorceress (Fairy Queen) Task: Fight until she surrenders then let her go Reward: 2000XP + 500XP Kill: Nymph Cloak +4, Periapt of Wisdom +3, Club of Smiting, Fairy Dust Tree Golem Chicken - Feathers Dog - Leather Hide Vines - Branch of Giving Alchemist's Fire Keg Chest - Yellow Rod Chest - Hide Armor +4 (8.3) Undermountain Level 2 Central Chests x7 - Spellcraft DC20 detect illusion Task: Cast Lesser Dispel Reward: 1500XP, Treasure - 2600GP, Emerald x2, Ruby x3, Diamond x2, Fire Opal x2, Saphire x3, Topaz x2 Fleeing Goblin - Yellow Chain, Small Key, Mild Poison Bolt Pedestal x4 - attach chains Pool of Colors Task: Pull chains in order of colors shown Reward: 500XP, Opens door Berger (Flesh Golem) - tells you Drow have captured Halaster South Crate - Ice Talon, Amethyst Drow Veteran Scout - Small Red Key Drow Sub-commander - Green Chain, Drow Commander's Key, Commander's Ring, Mirrored Armor, Headband of Intellect +6, Scarab of Protection +4, Dagger +3, Aventurine Tomi Undergallows (Dead) HENCHMAN Task: Resurrect him Reward: 500XP Drow Chest - Djinni Bottle Volkarion Arsetis (appears when you use the Djinni Bottle) HotU STORE Gives You: Activation Stone Chest - Golden Chalice of Lathander, Elven Court Bow, Potion of Antidote, Rogue Stone, Torch Chest - Dove's Harp, Aventurine, Amethyst, Spirits x2, Wine East Rakshasa First-Born - Rakshasa's Eye, Kumakawa, Mirror Shield, Sickle +3 Rakshasa Adept - Brass Key, Nymph Cloak +5 Shareesh (Rakshasa) - Red Chain, Rogue Stone, Boots of the Sun Soul +4, Honor and Death Linu La'neral (Rakshasa) Sarcophagus - Linu La'neral (Dead) HENCHMAN Task: Resurrect her Reward: 500XP Portal Stone - Insert Activation Stone to create a Portal to Waterdeep North Stoney (Mountain Giant) - Stone Cold Club, Boots of Speed Double Axe +2 Goblin Siege Engineer - Gloves of the Long Death +5 Argo Blacktooth - Purple Chain, Belt of Hill Giant Strength, Planar Mace, Rogue Stone, 75GP Floor Lever x3 (8.4) Undermountain Level 3 Central Drow Lookout - Armor of Freedom Nathyrra (former Red Sister) - tells you about The Valsharess (Empress), Matron Mother of House Kilath and her assassins the Red Sisters Drow Commando - Armor of Command, The Sandstorm, Ruby, Fluorspar Drow Tactitian - Red Dragon Armor, Gargoyle Boots, Laughing Blade Drow Magus - Bracers of Dexterity +4, Staff of Command, Dagger +1, Garnet Formian Queen Task: Pull Floor Lever to release her Reward: Will dig a tunnel for you and help you fight the Drow Rat - tells you about the hidden tunnel Chest - Harp of Charming North Nathyrra - tells you about the hidden tunnel Odd Pile of Rocks Drow Veteran Scout - Chainmail of Speed, Tanglefoot Bag Drow Chest - Longsword +3, Ring of Protection +3 Note: Imported characters will find some off their items here West Nathyrra HENCHMAN Drow Commando - Mithral Shield Drow Mage - Robe of Vecna, Boots of Striding +3, Cure Critical Wounds x2 Drow Handmaiden Portal - can channel the energy towards living beings Energy Stone x3 Task: Destroy all 3 Energy Stones Reward: 7500XP, releases Halaster Blackcloak Halaster Blackcloak - 7500XP, don't talk to him until you are ready to go Tip: You can only take Deekin as a henchman into the next chapter Tip: Any bindings that have been placed are deleted ______________________________________________________________________________ (8.5) Realm of the Reaper (Nexus Realm, Gatehouse to the Land of the Dead) The Reaper (Gatekeeper, Gatherer of Dust) Planar Gate - to the start of the level Planar Gate x5 - to one of five binding points Pool of Lost Souls - find lost items in here ============================================================================== (9) XP2 CHAPTER 2 - Defeating the Valsharess (9.8)-(9.9) (9.2) | | (9.6)-(9.5)-(9.4)-(9.1)---| | | (9.7) (9.3) Note: Evil characters do not get an experiance reward for some quests. Tip: If you want to complete all five areas do the islands first. (9.1) Lith My'athar, City Core & Port (Seer's Camp) Drow Noble x3 Task: Prevent a fight (automatic if you have Nathyrra with you) Reward: 500XP Rizolvir (Drow) HotU STORE - enhances weapons (see Appendix C.11) Svirfneblin Servant Task: End the drinking contest Reward: 500XP, Good+2 Gulhrys (High Wizard of House Maeviir) HotU STORE Cavallas (Mysterious Boatman) - will take you along the Dark River Drow Maeviir Guard Task: Show them House Maeviir Signet Ring Reward: Gives you access to House Maeviir Commander Imloth (Drow) Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas Temple of Lolth (Spider Queen) The Seer (Drow, follower of Lady Eilistraee) Task: Give her Mirror of All-Seeing (you can ask for it back) Reward: 1000XP Nathyrra HENCHMAN Valen Shadowbreath HENCHMAN Lavoera (if you free her from Drearing's Deep) Freed Thrall (if you free her from Zorvak'Mur) - 500XP, Good+3 Public House Matron Mother Brizafae Deani Maeviir Public House Zesyyr Maeviir (Drow) Task: Kill Matron Mother Myrune Gives You: House Maeviir Signet Ring Reward: 5000XP, 20,000GP Persuade: Tebimar's Scythe House Maeviir Matron Mother Myrune Maeviir Task: Show her the House Maeviir Signet Ring Reward: Evil+3, Amulet of Will +8 Persuade: Tebimar's Scythe Captain Tebimar Throne Room The Valsharess (Illusion) Task: Destroy the gates for her Gives You: The Robe of the Drow and removes the Geas Reward: Evil+10 (9.2) Shaori's Fell (Strange Island Town) Red Sister Warrior - Acid Arrow x30 Sabal (Red Sisters Assassin) - teleports away when injured Zephid - Leather Hide Drow Chest - Potion of Antidote, Potion of Cure Critical Wounds x3, Potion of Cure Serious Wounds x3, Potion of Lesser Restoration, Healers Kit +3 x3 Weapon Rack - Light Crossbow +3, Poison Bolt x99 (worth 92664GP) Skaa, Nairow (Avariel) Winged Elf Merchant (Gilton) Task: Give him Burned Book (or Bluff or Intimidate him) Reward: Merchant's Compass Garbage (behind the Library) - 1000XP, Mirror Shard Petyr Trenkhold (Avariel Archmage) - Quarterstaff +3 Docks Cavallas - will take you along the Dark River Cave Shaori (Avariel Queen) Library Ulithar (Avariel) Armoire - Potion of Sight Warding Quathala (Ulithar's wife) Task: Answer her riddles Reward: 1000XP, Mirror Shard Book Piles - Burned Book Temple Lomylithrar (Avariel) Task: Complete the challange Reward: 1500XP, Talona's Antidote, 1000XP, Mirror Shard Kill Him: Staff of Ascension +4, Vestments of Faith, Dragon Slippers, Brawler's Belt Pull Chain (Left) - Ghoul Ravager Pull Chain (Middle) - Dire Spider Pull Chain (Right) - Diseased Troll Bones - Halberd +4, Potion of Cure Critical Wounds Wizard Tower Level 1 Wizard Tower Level 2 Bookcase - Mass Haste, Identify Bookcase - Bigby's Forceful Hand, Cone of Cold, Summon Creature IX, Ice Dagger Balor Lord - Talisman of Pure Evil Wizard Tower Level 3 Alchemist's Apparatus - Potion of Barkskin, Cure Critical Wounds x2 Chest - Potion of Endurance, Potion of Fox's Cunning x2, Potion of Speed, Potion of Lesser Restoration, Potion of Ironguts, Potion of Antidote Chest - Gloves of the Hin Fist +7 Chest - Boots of Reflexes +6 Chest - 1662GP Jansil (Avariel Apprentice) - fight until he surrenders Task: Let him live Reward: 1500XP, 1000XP, Mirror Shard Kill Him: Evil+5, Courtesan Blade, Bigby's Crushing Hand, Greater Spell Mantle, Summon Creature IX The Castle Drider Chief - Assanti Drider Assassin - Risktaker, Dagger +4, Poison Arrow x99 (worth 496386GP) The Castle - Throne Room The Fool (Elicid) Task: Get 5 Mirror Shards Reward: 5000XP, Mirror of All-Seeing (aka Shattered Mirror) Sabal (once you have 4 Mirror Shards) - Mirror Shard, Sabal's Flail, Ring of Major Electrical Resistance, Belt of Fire Giant Strength, Potion of Cure Critical Wounds x3 Pillar of Mirroring - create 3 weaker copies of yourself Pillar of the Guardian - polymorph into Mithral Golem (STR 40, +300 HP, Attack+10, 4d10 dmg, SR 18, Damage Reduction, Immunity Critical Hit, Death Magic, Disease, Negative Level, Paralysis, Mind Spells, Ability Decrease, Poison, Sneak Attack) Pillar of Dispelling Pillar of Revival - heal Pillar of Entrapment - create cage full of blades Pillar of Time - slow (9.3) Isle of the Maker Note: You will only find GOLEM PARTS if you are a level 5 Sorcerer or Wizard Dahanna (Duergar) Task (after you kill Aghaaz or Ferron): Avoid a fight Reward: 500XP Task: Give her 1000GP to help out Reward: Good+7 Kill Her: Ring of Resistance +3, Tower Shield +4, Duergar Full Plate +5, Greater Gloves of Discipline, Greater Brawler's Belt, Potion of Speed, Potion of Bull's Strength, Bloodletter Duergar Merchant (Dwelver) HotU STORE Kill Him: Kossuth's Belt of Priestly Might, Amulet of Natural Armor +3, Ring of Protection +3, Morningstar +3, Potion Cure Serious Wounds x2 Duergar Warrior - Dwarven Waraxe +2, Potion of Cure Serious Wounds, 7GP Upper Ruins Scavenger Golem "Sinth Thesti" (54) Corpse - Unmaking Chest - Blue Powder Chest - Magical Crystal Chest - Red Powder, Yellow Powder Alchemist's Apparatus Weapon Spirit (weapons you were holding when you entered ruins) - 1000XP Merkil Thunderfist (Dead Svirfneblin) - Blue Powder, Merkil's Plate Merkil's Hammer, Merkil's Helmet Remains of Skeleton - Gold Necklace Greatsword +1, Longsword +2, Warhammer +3, Dwarven Waraxe +3 Guardian Golem (Adamantine Golem) "Laz Zand" (79) - Bar of Adamantine Golden Armor Suit - Searing Armor, Searing Helmet Rat - tells you about the hidden lever Floor Lever (hidden) - disarm trap (DC46) Garbage - Ring of Spell Battle, Fluorspar, Phenalope Chest - GOLEM RIGHT HAND Alchemist's Apparatus Task: Put Magical Crystal, Blue Powder, Red Powder inside apparatus Reward: Golem Attractor Task: Put Mithral Statue, Blue Powder x2 inside apparatus Reward: Golem Crasher Task: Put Golden Rod, Blue Powder, Yellow Powder inside apparatus Reward: Golem Binder Bookcase - Scriptures of the Created Bookcase - Lexicon Arcana Chest - Mithral Statue Chest - Blue Powder x2 Bookcase - Scriptures of the Created, Lexicon Arcana Chest - Golden Rod, GOLEM HEAD Control Panel Task: Set to left panel to 5 and right panel to 4 and use center panel Reward: 1500XP, destroys Scavenger Golem Task: Set to left panel to 7 and right panel to 9 and use center panel Reward: 500XP, destroys Guardian Golem and Control Panel Lower Ruins Chest - GOLEM LEFT LEG Chest - GOLEM RIGHT LEG Rat - pulls floor lever to open trapped (DC42) locked (DC42) door Gloignar (Duergar Assistant) Task: Get Soul Gem Reward: 250XP, Tells you the password to give The Keeper Pedestal - Soul Gem Ferron (Gold Golem) Leader of the Rebels Task: Get Power Source Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess Kill Him: Ferron's Head Chest - Lab Notes, Helm of Brilliance Chest - Banded Mail +6 Chest - GLOEM LEFT HAND Chest - GOLEM TORSO, Lab Notes, Mordenkainen's Disjunction, Spell Mantle, Greater Spell Breach, Protection from Spells, Greater Spell Mantle, Greater Dispelling Aghaaz (Demon-Flesh Golem) High Priest of the Maker Task: Get Ferron's Head Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess Kill Him: Greater Sanctuary Chest - Lab Notes, Small Shield +6 Chest - Longbow +6 Flesh Golem Guard - will attack you if you unlock the door Power Source - Golems' Power Source The Maker's Sanctum Magical Surface x4 Task: quickly shoot all four to break the trap Reward: 1000XP Bones - Sling, Bullet The Keeper (Will-O'-Wisp) Task: Use the password Reward: 500XP, unlocks the door Mithral Golem x2 - Golem Seal, Bar of Mithral Pedestal x2 - Put Golem Seal on each pedestal to unlock the door Alsigard the Maker (Demilich) - Golem Machine Activator Chest - Withering Chest - Lichskull Chest - Epic Gloves of Concentration Alchemist's Apparatus - Potion of Fox's Cunning, Potion of Death Armor x2, Potion of Speed, Potion of Lore, Potion of Ironguts Bookcase - MAGICS OF GOLEM ENHANCEMENTS, THE GUARDIAN GUIDE, Legand Lore, Greater Sanctuary, Shadow Shield Bookcase - Acid Fog, Black Blade of Disaster, Horrid Wilting, Death Armor, Negative Energy Protection, Greater Shadow Conjunction, Power Word Kill, Negative Energy Burst, Circle of Death, Energy Drain Portal - to Upper Ruins Golem Construction Machine - Controlling Amulet Task: Create a Shield Guardian (see Appendix C.13) Reward: 500XP (9.4) Lith My'athar, Environs (surrounding area) Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas Alchemist's Fire Keg Catapult (9.5) Underdark, West of Lith My'athar Pile of Skulls - Prismatic Dragon Boots, Paladin Helmet Bridge Control Task: Examine the panel more closely Reward: 500XP, can read the controls Task: Insert Pearl of Tongues Reward: 500XP, can read the controls Task: Insert Pearl of Bashing Reward: root@faerun.prime.com:/games/nwn# (it's UNIX) Task: Insert Tynan Reward: Tynan's Top (see Appendix C.12) Task: Line up the 4 rows in the middle then press the glowing button Reward: 1500XP Cave Corpse - Nasher's Cloak of Protection, Meat x2, Rags Sinkhole Huge Gelatinous Cube - Ring of Major Acid Resistance, Fire Opal, Phenalope Remains of Drow Scout - Lesser Amulet of the Master Huge Gelatinous Cube - Scarab of Protection +4, Sapphire x2 Bones - Platinum Helm Natural Drain - Exit (9.6) Underdark, Chasm of the Eye Tyrants (West Tunnels) Eldath Ra'sin (Drow) - Anduvir, Dragon Armor, Cloak of Resistance +3, Greater Gloves of Discipline, Potion of Cure Critical Wounds x3, Potion of Antidote Drow Warrior x3 - Poison Bolt Drow Wizard x2 - Potion of Cure Critcal Wounds x2 Beholder Caves Grease Pump - Beholders use it to create grease Attiz (Kobold) Drow Bookcase - Bane, Polymorph Self, Remove Paralysis Drow Bookcase - Bigby's Forceful Hand, Chain Lightning, Drown Black Crate - Kama +4, Whip +4, Dire Mace +4 Black Crate - Greataxe +4, Katana +4, Spear +4 Drow Emissary - A Letter from the Valsharess, Ironskin Ring, Time Stop, Wail of the Banshee, Potion of Heal Drow Chest - 2392GP Chest - Stone Slab Beholder Tyrant Arutha - Fire Opal, Fire Agate Drow Chest - Spellsmasher Drow Chest - Mantle of Great Stealth Drow Chest - Amulet of Divine Radiance Beholder Caves, Lower Tunnels (dead-magic zone) Black Barrel - Torch x5 Ancient Mechanism Task: Use Lore (DC44) or Spellcraft (DC34) to activate Reward: Cast Healing Circle, Knock, Stone Skin Rune Plate Task: Set each line to match the symbol on the inner plate Reward: 1500XP, restore magic use Obelisk - Obelisk's Core Bebilith - Bebilith Poison, Emerald (9.7) Drearing's Deep (South Tunnels) Cordigan (Rock Gnome) - tells you about Drearing's Deep Human Slave (male sitting down) - tells you more about Drearing's Deep Human Slave (female sitting down) - tells you more about Drearing's Deep Duergar Merchant (Ragpicker) HotU STORE Cult Knight (Priest of Vix'thra) HotU STORE Gong Task: Ring the Gong Reward: 500XP, summon High Priest Sodalis Task: Volunteer to serve or remain silent Reward: 1000XP or Evil+10 Dwelling Chest - Chaotic+3 Dwelling Chest - Chaotic+3 Dwelling Chest - Chaotic+3 Cult Temple Level 1 Cult Knight Helmet Cult Temple Level 2 Altar Task: Place a Black Pearl upon the Altar while holding a weapon Reward: 500XP, your weapon is enhanced with DC24 Ability Drain STR Bookcase - Vix'thrite Tome Chest - Katana +4, Kama +4 Chest - Gold Ring x2, Protection from Spells, Spell Mantle x2 Chest - Black Pearl x2 Chest - Studded Leather Armor +6, Alexandrite x6 Cult Temple Level 3 Cult Elite Knight - Blade of Shadows, Greater Gloves of Discipline, Half Plate +5 Sodalis - 1000XP, Lower Crypt Key, Staff of Sodalis, Boots of Reflexes +5, Cloak of Protection +4, Amulet of Power, Ring of Major Fire Resistance, Bracers of Armor +5 Bookcase - Summon Creature VIII, Vampiric Touch, Negative Energy Burst, Identify, Greater Shadow Conjunction Alchemist's Apparatus - Potion of Ironguts Alchemist's Apparatus - Potion of Death Armor Chest - Time Stop, Meteor Swarm, Horrid Wilting, Greater Dispelling, Epic Gloves of Spellcraft Chest - Rod of Thunder and Lightning Chest - Cloak of the Bat, Amulet of Will +6 Cult Temple Crypt Chest - Rope Pit's Edge - use rope to climb down Cult Temple The Inner Sanctum Cult Monk (Zeremund) - Energy Orb Crate - bash it for Splintered Wood x3 Sarcophagus Task: Use Splintered Wood Reward: 500XP, Monk's Key Chest - 224GP Pedestal - place Energy Orb on pedestal to destroy the gate Sarcophagus x8 Task: Use Splintered Wood x5 Reward: 500XP x4, 1000XP Bookcase - Tome of the Vix'thrite Elders Bookcase - Stone to Flesh Bookcase - Summon Creature VIII, Negative Energy Burst Bookcase - Bull's Strength, Control Undead Bookcase - Enervation, Contagion Cult Elder Monk - Energy Orb Armoire - Potions of Lore, Bull's Strength, Speed, Invisibility Chest - Warlord's Breastplate Chest - Quarterstaff +4 Chest - Gloves of the Hin Fist +6 Tomb (of Cult Elder Monk) Task: Use Splintered Wood Reward: 1000XP Pedestal x2 - place Energy Orbs on 2 pedestals to destroy the gate Magical Apparatus Task: Use Nullifier Rod Reward: 1500XP, releases Lavoera, Crystal of Undeath Task: Pull lever 3 times Reward: 1500XP, Deva's Blood x3, kills Lavoera Lavoera (Astral Deva) HENCHMAN Task: Set her free Reward: Will help you fight Vix'thra or will protect the rebel camp Golem Parts Task: Use Deva's Blood on them Reward: Create a Bone Golem Garbage - Bone Ring Drow Warrior - Sound Burst Drow Elite Warrior - Drow Full Plate +3, Belt of Fire Giant Strength, Katana +4, 42GP Drow Handmaiden - Letter from the Valsharess, Amulet of Natural Armor +4, Ring of Major Acid Resistance, Ring of Protection +3, Large Shield +4, Flail of Destruction, Potion of Bull's Strength, Potion of Cure Critical Wounds x3, Potion of Lesser Restoration, Drow Chest - 5000GP, Topaz x10 Chest - Flame Strike, Word of Faith, Divine Power, Potion of Owl's Wisdom, Wand of the Heavens, Potion of Antidote, Potion of Lesser Restoration, Potion of Cure Serious Wounds x3 Shadow Master - Hatred, Strife, Cloak of Elvenkind, Boots of Elvenkind, Crossbow of Murder, Bolt of Negative Energy, Scarab of Protection +3 Weapon Rack - Bolt +3, Paralytic Bolt Weapon Rack - Bolt +3, Bolt of Lightning Crate - Bar of Steel x3 Chest - Dire Mace +4 Chest - Lavoera's Wrath, Mystran Belt of Priestly Might and Warding, Nullifier Rod, Energy Orb Tomb (of Shadow Master) Task: Use Splintered Wood Reward: 500XP Pedestal x3 Task: place Energy Orbs on 3 pedestals to destroy the door Reward: 1000XP Sarcophagus (of Sodalis) Task: Use Splintered Wood Reward: 500XP Hall of the Sacred One Phylactery Task: Destroy it first Reward: 1000XP Vix'thra'na'arxterys (Dracolich) - 2500XP Chest - Bracers of Armor +6, Rod of Fire Chest - Death's Handmaiden, Greatsword +4 Chest - Great Wyrm Gauntlets, Dwarven Waraxe +5 Chest - Red Dragon Armor, Morningstar +4 Chest - Copper Ring x3, Silver Ring x3, Gold Ring x2, Copper Necklace x4, Silver Necklace x2, Gold Necklace x2, Glittering Necklace x3, Garnet x3, Amethyst x6, Malachite x3, Fire Agate x7, Greenstone x7, Alexandrite x4, Phenalope x8, Topaz x2, Sapphire, Fire Opal, Diamond x2, Ruby, Emerald Treasure - over 10,000GP (9.8) Zorvak'Mur, Entrance Cavern (North Tunnels) Duergar Raider (Yorag) - Helm of Shielding, Padded Armor +6, Dwarven Waraxe +4 Black Barrel - Fish x2 Illithid Abysmal - wear your Helm of Shielding to get past him (9.9) Zorvak'Mur (Inner Ring) Artuur (Illithid) HotU STORE Mind Flayer Merchant - will not sell to you Mind Flayer Slave Merchant Task: Bid in the thrall auction Reward: A thrall can yours for 1300GP Thrall Task: Send the Thrall to the Seer or kill her Reward: 1000XP, Good+10 or Evil+7 Mind Flayer Pit Boss - 10788GP, Ring of Clear Thought +6, Emerald Task: Equip your thrall (if you sent them to the pits) for 100GP Reward: Your thrall gets a sword and armor Task: Bet on the thrall fight for 500GP Reward: 1000GP if you win Mind Flayer Venerator - Ruby, Phenalope, Garnet Task: Give him Helm of Shielding Reward: Gives you access to the Elder Concord Minotaur Thrall - Spear +6 Impaled Head of Argosus (if you reported the revolt to the Elder Brain) Grand Hall (Inner Sanctum) The Elder Brain (Overmind of Zorvak'Mur) Task: Give him Mirror of All-Seeing Reward: 7500XP, convinces the Elder Concorde to abandon the Valsharess Gives You: Helm of Shielding Black Chest - 7750GP Black Chest - Emerald, Sapphire x2, Diamond x2, Garnet x2, Malachite, Topaz Door x2 Task: Use open lock skill Reward: 250XP Illithid Mechanism x2 Illithid Mental Amplifier Task: Activate both Illithid Mechanisms to be able to detroy it Reward: "Freedom, Gaarrrrghh, My Mind! So empty, Must find brains!" Peaceful Clearing (if you attack Elder Brain) Charming Young Man Thrall Pens (Slave Pens) The Warden - Prison Master Key, Dwarven Waraxe +4 Argosus (Drow Thrall) Task: Help them escape Reward: 5000XP, 250XP x 9 (if they all live) Weapon Rack - Bastard Sword +4, Mace +4, Mace +1 Weapon Rack - Whip +4, Sickle +4, Dagger +1 x2 Weapon Rack - Light Crossbow +1, Sling +1, Bolt +2, Bullet +2 Cocoon - Pearl of Bashing Sleeping Chamber (Illithid Chamber) Mind Flayer Darkener - Ring of Protection +6, 47GP Black Chest - 4200GP, Emerald x2, Fire Opal, Garnet, Malachite, Fluorspar, Topaz The Poison Chalice Palace (Tavern) Lizardfolk Slaver Duergar Slaver Adamantine Bartender - Bar of Adamantine (9.10) Battle Lith My'athar, Environs Battle Herald (Wisp) - communication with Commander Imloth City Core & Port The Seer Commander Imloth Ashar (if you are working for The Valsharess) Outside the Valsharess' Fortress The Valsharess' Throne Room Dread Archdevil Mephistopheles (Duke of the Nine Hells) The Valsharess (Dread Mistress) ============================================================================== (10) XP2 CHAPTER 3 - Escape from the Hells You have been taken to The Nine Hells of Baator in the Outer Planes Phlegethos is the Forth Hell, Maladomini is the Seventh Hell Mephistopheles (aka Baron Molikroth) is Lord of Cania, the Eighth Hell The King of Devils is Asmodeus and he is Lord of Nessus, the Ninth Hell (10.1) City of Lost Souls, Cania Worried Spirit Task: Talk to him Reward: 200XP Task: Ask about the spirits being devoured Reward: 300XP Task: Ask about the Scrivener Reward: 100XP Task: Ask about the Lost Leader Reward: 100XP Cave Entrance Task: Try to enter Reward: 100XP Scrivener HENCHMAN Task: Talk to it Reward: 200XP Task: Pet it Reward: Good +1 Task: Ask it (or a devil) about the Second-Fold Mystery (Eel-Hum) Reward: 500XP, Second-Fold Mystery answer Task: Ask about the stones Reward: 300XP Task: Lead it to Carved Post: Treason (Tree-Son) Reward: 400XP Task: Lead it to Carved Post: Dimension (Die-Men-Shin) Reward: 500XP Task: Lead it to Carved Post: Infinity (Inn-Fin-Eye-Tea) Reward: 500XP, 300XP Weary Quarry Worker (Erinyes, Imp) / Weary Quarry Slave (Slaad) - Devils Task: Ask one of them if there are any stores nearby Reward: 100XP Task: Ask one of them (or the Scrivener) about the Second-Fold Mystery Reward: 500XP, Second-Fold Mystery answer Sullen Pilgrim (Githzerai) Task: Ask about Sensei Dharvana Reward: 100XP Task: Ask about the Five-Fold Mysteries Reward: 500XP, Third-Fold Mystery answer Crystal Task: Peer into the crystal Reward: 500XP, shows you The Rebel Camp: An Army is Born Velox Nettle - Velox Berry Campsite (or Debris) Task: Light a fire with 3 Velox Berries Reward: Protection from the cold for a long time Task: Light a fire with 20 Velox Berries Reward: Kills you Carved Posts - Treason, Alternate, Dimension, Infinity, Coordinate Elysium Astral Door (Hidden) Gatehouse The Reaper - can summon your henchmen Task: Ask about his true name Reward: 300XP Task: Ask him (or Aribeth) about the Five-Fold Mysteries Reward: 500XP, Fifth-Fold Mystery answer Frozen Cave Campfire Task: Light a fire with 3 Velox Berries Reward: 500XP, awaken Aribeth de Tylmarande (Lost Leader of the Spirits) Aribeth de Tylmarande - fight until she surrenders HENCHMAN Task: Ask her (or The Reaper) about the Five-Fold Mysteries Reward: 500XP, Fifth-Fold Mystery answer Task: Get her to follow the path of good or evil Reward (Good): 500XP, Good+10, Aribeth restored as a Paladin Reward (Evil): 500XP, Evil+10, Aribeth restored as a Blackguard Hellbreath Tavern Arden Swift (Tiefling Bard) Task: Talk to him Reward: 200XP Task: Ask him about the Knower of Places (or read about it in the Tome) Reward: 500XP, Forth-Fold Mystery answer Task: Ask about trumpet Reward: 300XP Task: Put 5000GP on the Card Table and guess the card (WIS) Reward: 600XP, Trumpet of Pandemonium Sullen Pilgrim (Githzerai) Task: Ask about Arden Swift Reward: 100XP Tavernkeeper (Dragon) Task: Give him 5 Velox Berries Reward: Velox Potion Rizolvir's Ghost HotU STORE - enhances weapons (see Appendix C.11) Quarry Office Gru'ul the Quarry Boss (Pit Fiend) HotU STORE Task: Ask about store Reward: 200XP Task: Ask for a holiday (INT) Reward: 500XP, 700XP, can view store Crate (Hidden) - The Iron Skeleton Ice Quarry Lazy the Quarry Imp Task: Ask if he knows the Reaper's true name Reward: 200XP Quarry Grinder 5 Task: Free the Lazy the Quarry Imp (DEX) or feed him through the grinder Reward: 200XP, Good+3 or 300XP, Evil+5 Task: Repair Quarry Grinder 5 (INT) Reward: 300XP Temple of the Sleeping Man Sensei Dharvana (Githzerai Monk) Task: Ask about the Sleeping Man Reward: 500XP, First-Fold Mystery answer Task: Ask about the Five-Fold Mysteries Reward: 300XP Task: Learn the Five-Fold Mysteries Reward: 500XP, Sensei's Amulet, Access to Inner Sanctum Kill Her (if you wake the Sleeping Man): 300XP Tome Task: Read (or ask Arden Swift) about the Knower of Places Reward: 500XP, Forth-Fold Mystery answer The Sleeping Man (Planetar from Elysium, of the Seven Heavens of Celestia) Task: Use Sensei's Amulet Reward: 300XP Task: Focus on the ring in the dream Reward: 500XP, 500XP Task: Wake the Sleeping Man with the Trumpet of Pandemonium Reward: 800XP, 200XP Task: Ask about the puzzle ring Reward: 500XP, creates Astral Door Altar (Hidden) - Helm of Righteousness Subterranean Vault Prayer Card - Hope then Faith then Love (H F L) Essence Orb x3 Task: Destroy Skeletal Minion x4 then the Walking Bone Mass Reward: Piece of Sleeping Man's ring x3 Task: Join the ring pieces together, H F L in that order Reward: 300XP, Puzzle Ring Chest (Hidden) x6 (10.2) Wastes of Cania Guardian of the Path (Demonflesh Golem) - 500XP, Astral Blade +8, Tattered Note Fallen Ice - Shift into Earth Elemental Deeper Wastes of Cania Ice Troll Shaman - 4272GP Ice Troll Berserker - 4672GP Crystal Task: Peer into the crystal Reward: 650XP, shows you The Underdark: A Battle Rages Alpha Hell Frost Worg - Ragged Cloak of the Worg Bones - Velox Berry x2 (Shift into Wolf to get there) Tributary of the River Styx (to Nessus) Ice Troll Berserker - Amulet of Will +5 Ice Troll Berserker - 5724GP Ice Troll Shaman - Dwarven Waraxe +5 The Mimic's Nest Mimic - Uses Demonic Grappling Hand to take your armor, 500XP Azer Gem Minor - 46GP, Gem Pile Azer Gem Minor - 4185GP Azer Gem Minor - 3530GP Azer Gem Minor - Amulet of Will +5 Azer Gem Minor - Greataxe +6 Azer Gem Minor - Greater Restoration Azer Gem Minor - Fire Arrow x10 Azer Gem Minor - Cure Critical Wounds Chest - Casiel's Soul Floor Lever x4 - Opens Doorway Note: There are two chests that are only reachable if you restart Chapter 3 with a character that already has the Demonic Grappling Hand. Hall of Gems Conductor Lever Task: Drop Gem Pile by Fire Conductor, wait for Mimic then pull lever Reward: 1000XP, Demonic Grappling Hand Gargamesh - Radiant Death Mimic Corpse - Your armor, Gem Pile, Potion of Speed, Scavenger Rat Skull, Boots of Striding +10, Potion of Heal Abandoned Entryway Grimgnaw (Dwarf Monk) - Boots of the Sun Soul +5, Cloak of Resistance +5, Gloves of the Long Death +6, Master Robes of the Old Order, Scarab of Protection +6, Ring of Resistance +3, Ring of Protection +5, Potion of Heal, Potion of Cure Critical Wounds x2, Small Silver Key Koth Uth-Kalin (Minotaur) - Slasher of Koth, Belt of Fire Giant Strength, Epic Gloves of Discipline, Cape of the Fire Bath, Boots of Hardiness +3, Half Plate +7, Ring of Elemental Cold Immunity, Ring of Protection +6, Amulet of Natural Armor +6, Potion of Antidote, Cure Critical Wounds x2 Balpheron (Lich) - Staff of Balpheron, Cloak of Epic Spell Resistance, Scarab of Protection +6, Ring of Protection +6, Ring of Fortitude +5, Robe of Balpheron, Bracers of Armor +7, Boots of Reflexes +6, Firebrand, Ball Lightning, Cone of Cold, Bigby's Crushing Hand, Summon Creature IX, Mordenkainen's Disjunction, Negative Energy Burst, Vampiric Touch, Enervation Maugrim Korothir (Human Cleric) - Nemesis, Blood Plate, Ring of Holiness, Epic Gloves of Concentration, Ring of Power, Amulet of Natural Armor +6, Cloak of Protection +5, Girdle of Holy Might, Potion of Bull's Strength, Tower Shield +6, Potion of Heal, Potion of Cure Critical Wounds x2, Potion of Owl's Wisdom, Blade Barrier, Remove Curse, Remove Paralysis, Hammer of the Gods, Glyph of Warding, Cure Critical Wounds x20 Crimson - Devil's Sting, Bloodsucker, Heavy Crossbow +6, Invisible Death, Epic Gloves of Discipline, Boots of Elvenkind, Greater Swordsman's Belt, Mantle of Great Stealth, Epic Amulet of Health, Ring of Protection +6, Ring of Fortitude +6, Potion of Heal, Potion of Cure Critical Wounds x2 Scavanger Rat - loots the bodies Barrel (Hidden) - Robe of Leathers Small Hole - Shift into Pixie Rat's Nest - Souldrinker Floor Lever - Unblocks Entrance to the Fallen Puzzlers' Sepulcher (tomb) Puzzler - Fire Arrow Fallen One - Crossbow of Lightning Strike Puzzler - Arrow +5 Floor Lever x3 - Pull them five times Statue x3 - Turn them to face Lightning Barrier Floor Level - 300XP, destroy Lightning Barrier Chest - Belt of Cloud Giant Strength Chest - Hide Armor +7 Puzzler - 3093GP Puzzler - Arrow +5 Treasure - Potion of Heal x2 Chest - Caniam Cathix Puzzler - 3485GP Puzzler - 698GP Puzzler - Light Crossbow +4 Treasure - Potion of Heal x2 Guardian of the Path (Black Slaad) - 500XP, Demonflesh Shield, Bloodied Note, Potion of Death Armor Knower of Places Knower of Places (Baatorian) Task: Ask her where to find the Knower of Names Reward: 500XP, Upgraded Puzzle Ring, creates Astral Door Deepest Wastes of Cania Bones - Velox Berry Frost Giant - 54GP Ice Troll Berserker - Dagger +3 Frost Giant - 6975GP Fire Elemental Scout - Emerald Crystal Task: Peer into the crystal Reward: 850XP, The Yawning Portal: Mephistopheles Gains the Surface Ice-Bound Lair Ice Troll Berserker - Short Sword +5 Ice Troll Shaman - Katana +6 Ice Troll Berserker - Lonbow +5, Potion of Cure Critical Wounds Ice Troll Shaman - Banded Mail +6 Treasure Chest - Dwarven Waraxe +6 Chest (Hidden) - Sash of Searing Beneath the Ice Treasure - Potion of Heal x3 Hall of Fire - Shift into Pixie Prisoner Task: Discover the Prisoner Reward: 200XP Prison Anchor x4 Task: Destroy them with the Demonic Grappling Hand Reward: 300XP Blood Soaked Bag - Band of Fire and Frost Fortress Courtyard Windswept Battlefield Pit Fiend, Erinyes, Fire Imp - Devil (Baatezu) Balor Lord, Succubus, Vrock - Demon (Tanar'ri) Devil Warrior x 80 Guardian of the Path (Pit Fiend) - Brimstone, Scrawled Note Impaled Corpse - marks 7 o'clock Catapult - Shift into Earth Elemental and throw across the lava Task: Turn it to 3 o'clock and fire (16 spokes sooner) Reward: release the Knower of Names Failure: release one of ten remaining rebel generals out of eleven (Pit Fiend Prisoner or Devil Prisoner) Knower of Names (Baatorian) Gives You: Your True Name based on your alignment Lawful Good - Donita'ar the Blessed, Light of Cania Neutral Good - Ebela'ar the Kind, Light of Cania Chaotic Good - Kagita'ar the Heartseeker, Light of Cania Lawful Neutral - Lysisius the Firm, Judge of Cania True Neutral - Neuthroxus the Fair, Judge of Cania Chaotic Neutral - Murdus the Wild, Judge of Cania Lawful Evil - Dretchen the Dark, Scourge of Cania Neutral Evil - Nel'zeben the Selfish, Scourge of Cania Chaotic Evil - Ba'elzaden the Cruel, Scourge of Cania Task: Pay 200,000GP for her True Name Reward: 500XP, Phyreshi the Knower, can ask for Mephistopheles True Name Task: Pay 500,000GP for Mephistopheles True Name Reward: 1000XP, 1000XP, Thra'axfyl the Ambitious Task: Pay 300,000GP for the True Name of your true love Reward: 1000XP, either you don't have one or it's Cwylgarion the Strong or 1000XP, 1000XP, Celesfa'ar the Patient (the Sleeping Man) or 500XP, one of your henchman Task: Pay 300,000GP for the True Name of the Sleeping Man's true love Reward: 1000XP, either 500XP, Phyreshi the Knower (Knower of Names) or 500XP, Fa'arethia the Misguided (Sensei Dharvana) or 500XP, Qeyifalia the Skyseeker (Nathyrra) or 1000XP, 1000XP, You Task: Pay 100,000GP for the True Name of the Sleeping Man Reward: 1000XP, Celesfa'ar the Patient Task: Pay for the True Name of Sensei Dharvana (if you didn't kill her) Reward: Fa'arethia the Misguided Task: Pay 100,000GP for the True Name of Arden Swift Reward: 500XP, Caddisthwaite the Doomed Task: Pay 100,000GP for the True Name of Gru'ul the Quarry Boss Reward: 500XP, Gargelflaw the Vile Task: Pay 200,000GP for the True Name of Aribeth Reward: 500XP, Va'ardalia the Twinsouled Task: Pay 200,000GP for the True Name of Valen Reward: 500XP, Oeskathine the Demonwrestler Task: Pay 200,000GP for the True Name of Nathyrra Reward: 500XP, Qeyifalia the Skyseeker Task: Pay 200,000GP for the True Name of Deekin Reward: 500XP, Ixthyria the Scalesinger Task: Give her Sensei's Amulet and Puzzle Ring for the True Name of the Reaper Reward: 500XP, 500XP, Hecugoth the Abandoned (10.3) Finale Temple of the Sleeping Man Sensei Dharvana (if you didn't kill her) Task: Ask her to wake the Sleeping Man Reward: 500XP, you then have to kill the sleeping man Task: Tell her to abandon her faith Reward: 500XP The Sleeping Man Task: Tell him the name of his one true love Reward: 1000XP and another 1000XP if it is you Task: Wake him by using his True Name (if you didn't wake him already) Reward: ? Note: If Sensei Dharvana is still around she will attack you or you can use her True Name to tell her to go or stay or fight the Sleeping Man Task: Kiss him Reward: 1000XP, will help you in the coming battle Subterranean Vault Chest - Shroud of Kings, Potions of Cure Moderate Wounds x5, Lore, Speed Hellbreath Tavern Arden Swift Task: Ask him by his True Name to give you all his winnings Reward: 500XP, 210058GP Task: Ask him by his True Name to write an epic song about you Reward: 500XP Quarry Office Gru'ul the Quarry Boss (Pit Fiend) HotU STORE Task: Ask him by his True Name to be good for the rest of his life Reward: 500XP Task: Ask him by his True Name to give his workers a holiday Reward: 500XP Task (Evil): Ask him by his True Name to give you an artifact Reward: 500XP, Gru'ul's Bracer Task (Evil): Give him the True Name of one of your henchman Reward: 500XP, Evil+10, Gru'ul's Bracer Kill Him: Izu's Hammer of Fabrication, Handaxe+6 Gatehouse The Reaper Task: Ask him by his True Name to give you passage home Reward: 700XP, 500XP, creates Planar Gate Task: Ask to allow the dead to haunt the living Reward: 500XP Task: Ask to allow the Githzerai Pilgrims to return home Reward: 500XP Deekin Task: Use his True Name Reward: Confidence boost or surrender soul to you Valen Task: Use his True Name Reward: Free him from his past or surrender soul to you Nathyrra Task: Use his True Name Reward: Free her from her past or surrender soul to you Aribeth Task: Use her True Name Reward: Make her forget about Neverwinter or convert her from Blackguard to Paladin or vice-versa for Lawful+20, Good+20, 500XP Waterdeep Durnan The Sleeping Man (if you kissed him) Mephistopheles Task: Ask him by his True Name to die Task: Fight him until he surrenders Task (Evil): Ask him by his True Name to be your slave in the Nine Hells Reward: The End Hordes of the Underdark Scribe -- THE END -- Total Experience Gained: 331645XP ============================================================================== = Appendix =================================================================== ============================================================================== (A) Character Creation Note - If you have ever played Baldur's Gate or Icewind Dale, forget everything you know as almost all the rules have changed. A good place to start is the official Character Creation Guide at http://nwn.bioware.com/players/characterguide.html I also highly recommend the official Dungeons & Dragons Player's Handbook and the Forgotten Realms Campaign Setting. The rules were changed a little for NWN but they are top quality books. - The XP cap of 190,000 means you can only reach a total of 20 levels, but you will be lucky to reach level 18 during the game. In HotU this has been raised to 780,000 so you can reach level 40. - You can be any combination of classes that alignment allows, for example a Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid. - You gain one feat every three levels (more with some classes). - You gain one ability point every four levels (eg raise DEX from 16 to 17) - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection, Natural, Shield, Size and Base. For Armor, Deflection, Natural and Shield the highest bonus of each type is added to your total, bonuses of the same type are not combined. Tip: If you don't allocate your skill points they are available the next time you level up. This is a big advantage for multiclass characters, rather than use 2 points on cross-class skills, just save them for when you level up in a class that has them as class skills. ______________________________________________________________________________ (A.1) Gender Your gender will change the way a few characters interact with you. # Gender determines which romances are open to you. ______________________________________________________________________________ (A.2) Race RACIAL BONUSES Human (Any) +1 SP/level Quick to Master (An extra feat at character generation) Half-Elf (Any) Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision Partial Skill Affinity Search+1, Listen+1, Spot+1, Immunity Sleep Moon Elf (Wizard) DEX+2 CON-2 Longsword, Rapier, Longbow, Shortbow Keen Sense (always in detect mode with no movement speed penalty) Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision Skill Affinity Search+2, Listen+2, Spot+2, Immunity to Sleep Shield Dwarf (Fighter) CON+2, CHA-2 Offensive Training vs Goblins & Orcs (Attack +1 vs Goblins & Orcs) Defensive Training vs Giants (AC Dodge+4 vs Giants) Hardiness vs Spells & Poisons (+2 vs Spells & Poisons), Darkvision Skill Affinity Lore+2, Stonecunning (Search+2 in interior areas) Rock Gnome (Wizard) CON+2, STR-2 Small Stature (AC Size+1, Attack+1, Hide+4), Spell Focus Illusion Offensive Training vs Goblins & Reptiles (Attack +1 vs Goblins & Reptiles) Defensive Training vs Giants (AC Dodge+4 vs Giants) Hardiness vs Illusions (+2 vs Mind Spells), Low-light Vision Skill Affinity Listen+2, Concentration+2 Lightfoot Halfling (Rogue) DEX+2, STR-2 Small Stature (AC Size+1, Attack+1, Hide+4), Lucky (Universal+1) Good Aim (Attack+1 with throwing weapons), Fearless (+2 vs Fear) Skill Affinity Listen+2, Move Silently+2 Half-Orc (Barbarian) STR+2, INT-2, CHA-2 Darkvision ______________________________________________________________________________ (A.3) Portrait CUSTOM CHARACTER PORTRAITS Aristiana Lerionis (http://www.gamefaqs.com/features/recognition/21322.html) has written a good guide on this, the following is adapted from that guide. Create the following five .TGA (Truevision Targa) images and save them in the override directory. I recommend using IrfanView (http://www.irfanview.com) to save the final files. po_rr_g_xx_h.tga = 256x400 on 256x512 canvas (Huge - shown when you select the portrait) po_rr_g_xx_l.tga = 128x200 on 128x256 canvas (Large - used on the character sheet) po_rr_g_xx_m.tga = 64x100 on 64x128 canvas (Medium - always visibile on the main screen) po_rr_g_xx_s.tga = 32x50 on 32x64 canvas (Small - used by your henchman and when you are a party member) po_rr_g_xx_t.tga = 16x25 on 16x32 canvas (Tiny - used in the dialogue) -------- | | Make sure the portrait is at the top of the canvas | | |Portrait| rr_g_xx_ | | | | rr race - dw (0), el (1), gn (2), ha (3), hu (6), or (5) |--------| g gender - m (0), f (1) | Blank | xx number (00 to 99, start with 99 and work backwards) -------- Next copy portraits.2da from the source directory into the override directory and open it in a text editor. Add your portrait details to the end of the file, starting from number 2000, eg 2000 hu_m_99_ 0 6 **** 0 **** By doing this your portrait will not show up under both the male and female portrait lists and will be grouped with other portraits of that race. ONLINE PORTRAITS AND CHANGING A CURRENT PORTRAIT When playing online, other players will not be able to see your custom portrait unless they have saved a copy in their override directory. To improve this situation you can choose a standard portrait that you want other players to see and then override it with your custom portrait. For example, if you chose the first human male portrait, simply copy your five custom portrait files into the override directory and name them to po_hu_m_01_X.tga MORE PORTRAITS You can gain access to more portraits by editing the portraits.2da file that you copied into the override directory, look for lines where Plot is 1. For example to be able to select Aribeth's female elf portrait (el_f_12_) simply change Plot from 1 to 0 on line number 28. This will not cause any problems when playing the game. ______________________________________________________________________________ (A.4) Class If you want to complete all the quests in Neverwinter Nights you will need to be a Druid/Bard, Druid/Sorcerer or Druid/Wizard. You can get all the other class specific quests if you have good persuade skills. In Shadows of Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has changed alignment). This is because you need to communicate with the animals for several quests. In Hordes of the Underdark you need to be either a Wizard or Sorcerer if you want to make the Golem. You can play any class you want because the game is so well balanced, however it is a good idea to start the game as a Rogue. This is because only when you create your character do you get four times your normal SP and in the case of a Rogue this is 4 x 8 which can be allocated to almost every skill without penalty. Even if you never level up the Rogue class again, you will always have the chance of causing extra damage with a sneak attack, still be able to use equipment worth less than 4800GP restricted to a particular class and get a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and Spot skills. The only exceptions are - If you want to get a specific Level 20 ability in your chosen class. - You are a Dwarf but not a Fighter - You are a Elf or a Gnome but not a Wizard - You are a Half-Orc but not a Barbarian - You want a triple class character and do not want to keep the third class within one level of the Rogue class (unless it is a prestige class). - With the 11 extra prestige classes added in SoU and HotH it is far less likely that you will want to use one of your 3 valuable class slots on a class you are only going to take one level in. I would also recommend taking one level of Monk as you get a +2 bonus on all your saving throws and the excellent feats of Evasion and Cleave. $# Prestige Classes do not suffer from the 20% XP penalty. # Prestige Classes can advance beyond level 10 once the character level reaches 21 (Epic). CORE CLASS ABILITIES Note: Skill point requirements (REQ) do not include ability or feat bonuses. Barbarian 1d12 4SP REQ: Non-Lawful Simple & Martial Weapons, Light & Medium Armor, Shields Fast Movement (+10% movement speed) Barbarian Rage (STR+4, CON+4, Will+2, AC-2, 1/day) L2: Uncanny Dodge (retain DEX bonus when caught flat footed) L4: Barbarian Rage (2/day, +1/day every 4 levels) L5: Uncanny Dodge (+1 save vs traps) L10: Uncanny Dodge (+2 save vs traps, +1 save vs traps every 3 levels) L11: Damage Reduction (1/- every 3 levels) L15: Greater Rage (STR+6, CON+6, Will+3, AC-2) L24: Epic Bonus Feat every 4 levels Bard 1d6 4SP REQ: Non-Lawful Simple Weapons, Light & Medium Armor, Shields Bardic Knowlegde (level bonus to Lore) Bard Song (bonuses to Attack, dmg, HP, AC Dodge, saving throws, skill rolls, level/day) L17: Bard Song (Perform 25 with bonuses : +2HP every Perform+5 and level) L23: Epic Bonus Feat every 3 levels Cleric 1d8 2SP REQ: None Simple Weapons, Light, Medium & Heavy Armor, Shields Turn Undead (3+CHA bonus/day) Bonus Spell for each casting level (from choosing a Domain) L23: Epic Bonus Feat every 3 levels Druid 1d8 4SP REQ: Neutral Club, Dagger, Quarterstaff, Dart, Sling, Sickle, Spear, Scimitar Light & Medium Armor, Shields Animal Companion Nature Sense (+2 bonus to attack when in wilderness areas) L2: Woodland Stride (Immune to Grease, Web, Entangle) L3: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas) L4: Resist Nature's Lure (+2 save vs fear) L5: Wild Shape (Brown Bear, Panther, Wolf, Boar, Badger, 1 hour/level 1/day, 2/day at L6, 3/day at L7, 4/day at L10, 5/day at L14, 6/day at L18) L9: Venom Immunity (Immune to Poison) L12: Wild Shape (Dire) L16: Elemental Shape (Fire, Water, Earth, Air Elemental, 1 hour/level 1/day, 2/day at L17, 3/day at L19) L20: Improved Elemental Shape (Elder) L22: Wild Shape (unlimited/day) L24: Epic Bonus Feat every 4 levels L26: Improved Elemental Shape (unlimited/day) Fighter 1d10 2SP REQ: None Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields L1: Fighter Bonus Feat L2: Fighter Bonus Feat every 2 levels (Epic Bonus Feat if above L21) Monk 1d8 4SP REQ: Lawful Club, Dagger, Quarterstaff, Sling, Light & Heavy Crossbow, Handaxe, Kama, Shuriken, Light & Medium Armor, Shields Cleave, Improved Unarmed Strike Monk AC Bonus (WIS Bonus added to AC, AC+1 every 5 levels) Evasion (save vs reflex for no damage) Stunning Fist (1/day for every level) L2: Deflect Arrows (save vs reflex to avoid 1 missile) L3: Monk Speed (+10% movement speed every 3 levels) L3: Still Mind (+2 save vs mind spells) L5: Purity of Body (Immune to Disease) L6: Knockdown, Improved Knockdown L7: Wholeness of Body (Heal 2 x level, 1/day) L9: Improved Evasion (save vs reflex for no damage, half damage on fail) L10: Ki Strike (Unarmed considered +1 at L10, +2 at L13, +3 at L16) L11: Diamond Body (Immune to Poison) L12: Diamond Soul (Spell Resistance 10+level) L15: Quivering Palm (Unarmed death blow 1/day) L18: Empty Body (50% Concealment 2/day) L20: Perfect Self (20/+1, Immune to Mind Spells) L20: Monk eyes glow blue L25: Epic Bonus Feat every 5 levels Paladin 1d10 2SP REQ: Lawful Good Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead) Divine Grace (CHA Bonus added to all Saves) Divine Health (Immune to Disease) L2: Smite Evil (Add CHA bonus to attack and class level to damage 1/day) L2: Aura of Courage (Immune to Fear) L3: Turn Undead (3+CHA bonus/day) L3: Remove Disease (1/day) L23: Epic Bonus Feat every 3 levels Ranger 1d10 4SP REQ: None Simple & Martial Weapons, Light & Medium Armor, Shields Dual-Wield (Main Attack +2, Off Hand Attack +6 only when in light armor) Trackless Step (Hide+4, Move Silently+4 when in wilderness areas) Ranger Bonus Feat L1, L5, L10, L15, L20 (Epic Bonus Feat if a L21 character) L6: Animal Companion L9: Improved Two-Weapon Fighting L23: Epic Bonus Feat every 3 levels and at L25, L30, L35, L40 Rogue 1d6 8SP REQ: None Club, Dagger, Quarterstaff, Light & Heavy Crossbow, Dart, Mace, Morningstar, Sling, Rapier, Short Sword, Handaxe, Shortbow, Light Armor L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent is flat footed or has their back to you and is attacking another target) L2: Evasion (save vs reflex for no damage) L3: Uncanny Dodge (retain DEX bonus when caught flat footed) L6: Uncanny Dodge (+1 save vs traps every 3 levels) Rogue Bonus Feat L10, L13, L16, L19 L24: Epic Bonus Feat every 4 levels Sorcerer 1d4 2SP REQ: None Simple Weapons Summon Familiar L23: Epic Bonus Feat every 3 levels Wizard 1d4 2SP REQ: None Club, Dagger, Quarterstaff, Light & Heavy Crossbow Summon Familiar Bonus Spell for each casting level for Specialist Wizards Scribe Scroll # Wizard Bonus Feat L5, L10, L15, L20 (Epic Bonus Feat if a L21 character) L23: Epic Bonus Feat every 3 levels PRESTIGE CLASS ABILITIES Arcane Archer 1d8 4SP $ REQ: Elf or Half-Elf, Bard, Sorcerer or Wizard, BAB 6, Point Blank Shot, Weapon Focus Longbow or Shortbow Simple & Martial Weapons, Light & Medium Armor, Shields L1: Enchant Arrow (+1 bonus to Attack and Damage every 2 levels) L2: Imbue Arrow (Fireball 3/day) L4: Seeker Arrow (cannot miss 1/day, 2/day at L6) L8: Hail of Arrows (arrow at each enemy 1/day) L10: Arrow of Death (save or die 1/day) L14: Epic Bonus Feat every 4 levels Assassin 1d6 4SP $ REQ: Evil, Hide 8, Move Silently 8 Simple Weapons, Light Armor L1: Death Attack (+1d6 dmg every 2 levels if you are hidden or the opponent is flat footed or has their back to you and is attacking another target and chance of paralysing opponent) L2: Uncanny Dodge (retain DEX bonus when caught flat footed) L2: Resist Poison (+1 save vs poison every 2 levels) L2: Cast Ghostly Visage (1/day) L5: Uncanny Dodge (+1 save vs traps, +2 at L10) L5: Cast Darkness (1/day) L7: Cast Invisibility (1/day) L9: Cast Improved Invisibility (1/day) L14: Epic Bonus Feat every 4 levels Blackguard 1d10 2SP $ REQ: Evil, BAB 6, Cleave, Hide 5 Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields L2: Dark Blessing (Add CHR bonus to saves) L2: Smite Good (Add CHA bonus to attack and class level to damage 1/day) L2: Cast Bull's Strength (1/day) L3: Turn Undead (3+CHA bonus/day) L3: Cast Create Undead (Ghast, 1/day) L4: Sneak Attack (+1d6 dmg every 3 levels if you are hidden or the opponent is flat footed or has their back to you and is attacking another target) L5: Cast Summon Fiend (Succubus, 1/day) L6: Cast Inflict Serious Wounds (1/day) L7: Cast Create Undead (Doom Knight, 1/day) L7: Cast Contagion (1/day) L8: Cast Inflict Critical Wounds (1/day) L9: Cast Summon Fiend (Vrock, 1/day) L13: Epic Bonus Feat every 3 levels L15: Cast Summon Fiend (Vrock, HD+2 AC+2 STR+1 INT+1 every 5 levels) Harper Scout 1d6 4SP $ REQ: Non-evil, Alertness, Iron Will, Discipline 4, Persuade 8, Search 4, Lore 6 Simple Weapons, Light Armor Bardic Knowlegde (Add level to Lore) Harper Scout Bonus Feat L1, L4 (Epic Bonus Feat if a L21 character) L2: Deneir's Eye (+2 save vs traps) L2: Cast Sleep (1/day) L3: Tymora's Smile (Saves+2 for 5 turns 1/day) L3: Cast Cat's Grace (1/day) L4: Lliira's Heart (+2 save vs mind spells) L4: Cast Eagles Splendor (1/day) L5: Cast Invisibility (1/day) Cannot advance beyond level 5 Shadowdancer 1d8 6SP $ REQ: Mobility, Hide 10, Move Silently 8, Tumble 5 Simple Weapons, Light Armor Hide in Plain Sight L2: Evasion (save vs reflex for no damage) L2: Uncanny Dodge (retain DEX bonus when caught flat footed) L2: Darkvision L3: Shadow Daze (Daze for 5 rounds 1/day) L3: Cast Summon Shadow (Shadow, 1/day) L4: Shadow Evade (Concealment 5%, 5/+1, AC Base+1 for 5 rounds 3/day) L5: Defensive Roll (save vs lethal blow for half damage 1/day) L5: Uncanny Dodge (+1 save vs traps, +2 at L10) L6: Shadow Evade (Concealment 10%, 5/+2, AC Base+2) L7: Cast Summon Shadow (Shadow Fiend, 1/day) L7: Slippery Mind (reroll save vs mind spells) L8: Shadow Evade (Concealment 15%, 10/+2, AC Base+3) L9: Cast Summon Shadow (Shadowlord, 1/day) L10: Improved Evasion (save vs reflex for no damage, half damage on fail) L10: Shadow Evade (Concealment 20%, 10/+3, AC Base+4) L12: Cast Summon Shadow (+2 hit dice every 3 levels) L13: Epic Bonus Feat every 3 levels L15: Shadow Evade (12/+4, extra 2/+1 every 5 levels) Champion of Torm 1d10 2SP # REQ: Non-Evil, BAB 7, Weapon Focus in a melee weapon Simple & Martial Weapons, Light & Medium Armor, Shields Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead) Champion of Torm Bonus Feat L2, L4, L6, L8, L10 (Epic Bonus Feat if L21) L2: Sacred Defense (Saves+1 every 2 levels) L3: Smite Evil (Add CHA bonus to attack and class level to damage 1/day) L5: Divine Wrath (+3 bonus to Attack, Damage and Saves, +1/5 damage reduction for CHA bonus rounds 1/day) L10: Divine Wrath (+5 bonus to Attack, Damage and Saves, +2 every 5 levels) L13: Epic Bonus Feat every 3 levels Dwarven Defender 1d12 2SP # REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields L1: Defensive Stance (STR+4 CON+4 Saves+2 AC Dodge+4, 1/day every 2 levels) L1: Defensive Awareness (retain DEX bonus when caught flat footed) L6: Defensive Awareness (cannot be flanked) L6: Damage Reduction (3/- every 4 levels) L10: Defensive Awareness (+1 save vs traps) L14: Epic Bonus Feat every 4 levels Pale Master 1d6 2SP # REQ: Non-good, Level 3 Bard, Sorcerer or Wizard Boneskin (AC Base+2) L1: Gain spells per day every 2 levels at the highest caster class rate L2: Cast Animate Dead (Tyrantfog Zombie, 1/day) L3: Darkvision L4: Cast Summon Undead (Ghoul, 2/day) L4: Boneskin (AC Base+2 every 4 levels) L5: Deathless Vigor (+3 HP per class level up to character level 20) L6: Undead Graft (Paralyze 2/day, 3/day at level 8, arm replaced by bone) L6: Cast Animate Dead (Skeleton Warrior, 1/day) L6: Cast Summon Undead (Shadow, 2/day) L7: Tough as Bone (Immune to Hold, Paralyze and Stun) L7: Cast Summon Undead (Ghast, 2/day) L8: Cast Summon Undead (Wight, 2/day) L9: Cast Summon Undead (Wraith, 2/day) L9: Cast Summon Greater Undead (Mummy, 1/day) L10: Deathless Mastery (Immune to Critical Hits) L10: Deathless Master Touch (DC17 Kill 3/day, DC+1 every 2 levels) L10: Cast Summon Greater Undead (Spectre, 1/day) L12: Cast Summon Greater Undead (Vampire Rogue, 1/day) L13: Epic Bonus Feat every 3 levels L13: Undead Graft (Paralyze 4/day, +1/day every 3 levels) L14: Cast Summon Greater Undead (Greater Bodak, 1/day) L15: Deathless Vigor (+5 HP every 5 levels) L16: Cast Summon Greater Undead (Ghoul King, 1/day) L18: Cast Summon Greater Undead (Vampire Mage, 1/day) L20: Cast Summon Greater Undead (Skeleton Blackguard, 1/day) L22: Cast Summon Greater Undead (Lich, 1/day) L24: Cast Summon Greater Undead (Lich Lord, 1/day) L26: Cast Summon Greater Undead (Alhoon, 1/day) L28: Cast Summon Greater Undead (Elder Alhoon, 1/day) L30: Cast Summon Greater Undead (Demi Lich, 1/day) Red Dragon Disciple 1d6 2SP # REQ: Bard or Sorcerer, Lore 8 L1: Draconic Armor (AC Base+1, +2 at L5, +3 at L8, +4 at L10) L2: Draconic Ability Scores (STR+2) L3: Breath Weapon (DC19 2d10 damage) L4: Draconic Ability Scores (STR+4) L4: Hit Dice 1d8 (from next level) L6: Hit Dice 1d10 (from next level) L7: Breath Weapon (4d10 damage) L7: Draconic Ability Scores (STR+4, CON+2) L9: Draconic Ability Scores (STR+4, CON+2, INT+2) L9: Dragon Wings (gains wings) L10: Breath Weapon (6d10 damage, +1d10 every 3 levels) L10: Draconic Ability Scores (STR+8, CON+2, INT+2, CHA+2) L10: Half-Dragon (Darkvision, Immune to Fire, Paralysis and Sleep) L14: Epic Bonus Feat every 4 levels L14: Breath Weapon (DC20, DC+1 every 4 levels) L15: Draconic Armor (AC Base+5, +1 every 5 levels) Shifter 1d8 4SP # REQ: Level 5 Druid, WIS 13, Alertness Greater Wild Shape I (Red, Green, Black, White, Blue Wyrmling, 6/day, unlimited/day at L4) L3: Greater Wild Shape II (Harpy, Gargoyle, Minotaur, 3/day, unlimited/day at L7) L5: Greater Wild Shape III (Basilisk, Manticore, Drider, 3/day, unlimited/day at L10) L7: Humanoid Shape (Drow Warrior, Lizardfolk Whipmaster, Kobold Commando, 3/day) L10: Greater Wild Shape IV (Large Dire Tiger, Medusa, Mind Flayer, 3/day) L13: Epic Bonus Feat every 3 levels L13: Humanoid Shape (unlimited/day) L16: Greater Wild Shape IV (unlimited/day) Weapon Master 1d10 2SP # REQ: BAB 5, Whirlwind Attack, Weapon Focus in a melee weapon, Intimidate 4 Weapon of Choice (select one weapon type for bonuses) Ki Damage (Weapon of Choice does maximum damage, level/day) L5: Increased Multiplier (Weapon of Choice critical damage multiplier +1) L5: Superior Weapon Focus (Weapon of Choice Attack +1) L7: Ki Critical (Weapon of Choice critical hit range +2) L13: Epic Superior Weapon Focus (Weapon of Choice Attack +1 every 3 levels) L13: Epic Bonus Feat every 3 levels BASE ATTACK BONUS Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ----------|------------------------------------------------------------ High | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Medium | - 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15 Low | - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 Level | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ----------|------------------------------------------------------------ Epic | 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 BAB Level | Class ----------|------------------------------------------------------------- High | Barbarian, Fighter, Paladin, Ranger, Arcane Archer $, | Blackguard $, Champion of Torm #, Dwarven Defender #, | Weapon Master # Medium | Bard, Cleric, Druid, Monk, Rogue, Assassin $, Harper Scout $, | Shadowdancer $, Red Dragon Disciple #, Shifter # Low | Sorcerer, Wizard, Pale Master # If subtracting 5 from the base attack bonus gives a number greater than 0 then a second attack can be made at that attack bonus. Further attacks may also be possible. For example a level 17 bard has a base attack bonus of 12, a second attack would be made at a bonus of 7 and a third at a bonus of 2. # The number of attacks reached at level 20 never increase beyond 2, 3 or 4. SAVING THROW BONUSES - Fortitude saves against disease, poison, paralysis or death spells - Reflex saves against damage from traps or magical attacks - Will saves against mental influence and magical effects For each class, saving throw bonuses in each of the above progress at either a primary or secondary rate. Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ----------|------------------------------------------------------------ Primary | 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 Secondary | - - 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 Level | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ----------|------------------------------------------------------------ Epic | - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 Class Primary Saving Throws Barbarian Fortitude Bard Reflex Will Cleric Fortitude Will Druid Fortitude Will Fighter Fortitude Monk Fortitude Reflex Will Paladin Fortitude Ranger Fortitude Rogue Reflex Sorcerer Will Wizard Will Arcane Archer $ Fortitude Reflex Assassin $ Reflex Blackguard $ Fortitude Harper Scout $ Reflex Will Shadowdancer $ Reflex Champion of Torm # Fortitude Reflex Dwarven Defender # Fortitude Will Pale Master # Fortitude Will Red Dragon Disciple # Fortitude Will Shifter # Fortitude Reflex Weapon Master # Reflex Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will. ______________________________________________________________________________ (A.5) Alignment Your alignment choice should reflect how you will play. If your alignment goes outside its range it could stop your character from advancing. Alignment | Range | Starts At ------------------|--------|----------- Chaotic and Evil | 0-30 | 15 Neutral | 30-70 | 50 Lawful and Good | 70-100 | 85 During the game some of your actions can have a good or evil outcome. $ Your actions can now have a lawful or chaotic effect on your alignment. Each of the nine alignments has an associated title: Lawful Good Crusader Neutral Good Benefactor Chaotic Good Rebel Lawful Neutral Judge True Neutral Reconciler Chaotic Neutral Free Spirit Lawful Evil Dominator Neutral Evil Malefactor Chaotic Evil Destroyer ______________________________________________________________________________ (A.6) Abilities ABILITY BONUSES STR - Melee Attack, Damage, Weight Allowance Skills: Discipline DEX - Ranged Attack, AC, Reflex Saving Throws Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap, Tumble $ CON - HP per level, Fortitude Saving Throws Skills: Concentration INT - Skill Points at level up, Wizard Spells Skills: Disable Trap, Lore, Search, Spellcraft, Appraise $, Craft Trap $ Craft Armor #, Craft Weapon # WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells, Stunning Fist, Monk AC Bonus and Quivering Palm Skills: Heal, Listen, Spot CHA - Sorcerer and Bard Spells, Turn Undead, Divine Might $, Divine Shield $ Paladin Divine Grace, Smite Evil and Lay On Hands Blackguard $ Dark Blessing and Smite Good Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device, Bluff #, Intimidate # Ability scores can only be raised by up to a maximum of 12 points above their current base value when using potions, spells or enchanted items. Weight Allowance STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 lbs 60 66 73 80 86 92 100 110 116 133 153 173 200 233 266 306 346 400 STR 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 lbs 466 533 613 693 800 933 1213 1493 1773 2053 2333 2613 2893 3173 3453 ______________________________________________________________________________ (A.7) Skills By level 20 you can have up to 317 skill points for an intelligent human rogue right down to 23 for a dumb half-orc fighter. \ Class |B B C D F M P R R S W A A B H S C D P R S W \ |b r l r t n a g o o i A s g S d T D M D h M Key Unt Skill \ |n d r d r k l r g r z $ $ $ $ $ # # # # # # ----------------|----------------------------------------------------- Animal Empathy |x x x * x x x * x x x x x x x x x x x x * x CHA No Appraise $ |- * - - - - - - * - - - * - * - - - - - - - INT No Bluff # |- * - - - - - - * - - - * - * * - - - - - - CHA Yes Concentration |- * * * * * * * - * * - - * - - - * * * * - CON Yes Craft Armor # |* * * * * * * * * * * * * * * - * * * * * - INT Yes Craft Trap $ |* * * * * * * * * * * * * * * - * * * * * - INT Yes Craft Weapon # |* * * * * * * * * * * * * * * - * * * * * - INT Yes Disable Trap |- - - - - - - - * - - - * - - - - - - - - - INT No Discipline |* * - - * * * * - - - - - * - - * * - * - * STR Yes Heal |* * * * * * * * * * * * * * * * * * * * * * WIS Yes Hide |- * - - - * - * * - - * * - * * - - * - * - DEX Yes Intimidate # |* - - - - - - - * - - - * * - - - - - - - * CHA Yes Listen |* * - - - * - * * - - * * - * * - * * * * * WIS Yes Lore |* * * * * * * * * * * * * * * * * * * * * * INT Yes Move Silently |- * - - - * - * * - - * * - * * - - * - - - DEX Yes Open Lock |- - - - - - - - * - - - * - - - - - - - - - DEX No Parry |* * * * * * * * * - - - * - - - * * - - - - DEX Yes Perform |x * x x x x x x x x x x x x x x x x x x x x CHA Yes Persuade |- * * * - * * - * - - - - * * * - - * * * - CHA Yes Pick Pocket |- * - - - - - - * - - - * - * * - - - - - - DEX No Search |- - - - - - - * * - - - * - - * - - - * - - INT Yes Set Trap |- - - - - - - * * - - - * - - - - - - - - - DEX No Spellcraft |- * * * - - - - - * * - - - - - - - * * - - INT No Spot |- - - - - - - * * - - * * - - * * * - * * * WIS Yes Taunt |* * - - - - * - - - - - - * - - - - - - - - CHA Yes Tumble $ |- * - - - * - - * - - - * - * * - - - - - - DEX No Use Magic Device|x * x x x x x x * x x x * x x x x x x x x x CHA No * Class Skill - Cross Class Skill x Exclusive Skill Key Key Ability Unt Untrained Craft Trap $ | | Creation DC (Difficulty Check) Trap Kit | Required Material | Minor | Average | Strong | Deadly -------------|---------------------|--------|---------|--------|------- Spike | Caltrops | 5 | 20 | 25 | 35 Sonic | Thunderstone | 15 | 20 | 25 | 30 Frost | Coldstone | 15 | 20 | 25 | 30 Negative | Skeleton's Knuckles | 15 | 20 | 25 | 30 Holy | Holy Water | 15 | 20 | 25 | 30 Tangle | Tanglefoot Bag | 15 | 20 | 25 | 30 Acid Splash | Acid Flask | 15 | 25 | 30 | 35 Fire | Alchemist's Fire | 20 | 25 | 30 | 35 Electrical | Quartz Crystal | 20 | 25 | 30 | 35 Gas | Choaking Powder | 30 | 35 | 40 | 45 How lethal the trap is determines how many components are required. Minor = 1, Average = 3, Strong = 5, Deadly = 7 Note: You cannot create a Blob of Acid Trap Kit Craft Armor and Craft Weapon # Turn materials into components Material | Components | DC | GP ------------------|--------------------------|----|----- Bolt of Cloth | Woollen Cloth Pads | 12 | 1 | Woollen Cloth | 11 | 1 Leather Hide | Leather Patches | 11 | 1 | Leather Armor Torso | 11 | 5 | Leather Strings | 11 | 1 Plank of Elm Wood | Elmwood Bow Shaft | 14 | 5 | Projectile Shaft | 11 | 1 Plank of Oak Wood | Oaken Shield Body | 12 | 3 | Oaken Pole | 12 | 2 | Oaken Crossbow Shelf | 14 | 10 | Oaken Weapon Grip | 12 | 2 Bar of Iron | Helmet Pot | 12 | 1 | Iron Bands | 10 | 1 | Iron Spikes | 11 | 1 | Iron Chain | 12 | 2 | Iron Orb | 12 | 2 | Iron Hammer Head | 13 | 10 Bar of Steel | Helmet Pot | 12 | 1 | Steel Shield Body | 15 | 15 | Steel Chain Armor Tunic | 14 | 5 | Steel Plated Armor Chest | 17 | 25 | Small Steel Blade | 12 | 5 | Large Steel Blade | 13 | 10 | Steel Weapon Hilt | 10 | 3 | Steel Axe Head | 12 | 2 Large Bone | Bone Wand | 13 | 10 Turn components into items at a cost of 50% of the item value Item | Components | DC | GP ----------------------|----------------------------------------|----|------ Halberd | Large Steel Blade, Oaken Pole | 17 | 10 Scythe | Large Steel Blade, Oaken Pole | 17 | 17 Two-Bladed Sword | Large Steel Blade, Oaken Pole | 19 | 100 Longsword | Large Steel Blade, Steel Weapon Hilt | 15 | 15 Scimitar | Large Steel Blade, Steel Weapon Hilt | 15 | 15 Bastard Sword | Large Steel Blade, Steel Weapon Hilt | 17 | 35 Katana | Large Steel Blade, Steel Weapon Hilt | 17 | 40 Greatsword | Large Steel Blade, Steel Weapon Hilt | 17 | 50 Double Axe | Steel Axe Head, Oaken Pole | 19 | 30 Throwing Axe (x10) | Steel Axe Head, Oaken Weapon Grip | 13 | 1 Handaxe | Steel Axe Head, Oaken Weapon Grip | 13 | 6 Battleaxe | Steel Axe Head, Steel Weapon Hilt | 15 | 20 Dwarven Waraxe | Steel Axe Head, Steel Weapon Hilt | 17 | 30 Greataxe | Steel Axe Head, Steel Weapon Hilt | 17 | 40 Spear | Small Steel Blade, Oaken Pole | 13 | 1 Kama | Small Steel Blade, Oaken Weapon Grip | 15 | 2 Kukri | Small Steel Blade, Oaken Weapon Grip | 17 | 8 Rapier | Small Steel Blade, Oaken Weapon Grip | 17 | 20 Dagger | Small Steel Blade, Oaken Weapon Grip | 12 | 1 Dagger | Small Steel Blade, Steel Weapon Hilt | 12 | 1 Short Sword | Small Steel Blade, Steel Weapon Hilt | 13 | 10 Light Hammer | Iron Hammer Head, Oaken Weapon Grip | 12 | 1 Warhammer | Iron Hammer Head, Oaken Weapon Grip | 13 | 12 Light Hammer | Iron Hammer Head, Steel Weapon Grip | 12 | 1 Warhammer | Iron Hammer Head, Steel Weapon Grip | 13 | 12 Light Flail | Iron Chain, Oaken Weapon Grip | 13 | 8 Heavy Flail | Iron Chain, Oaken Weapon Grip | 15 | 15 Light Flail | Iron Chain, Steel Weapon Hilt | 13 | 8 Heavy Flail | Iron Chain, Steel Weapon Hilt | 15 | 15 Mace | Iron Orb, Oaken Weapon Grip | 13 | 5 Morningstar | Iron Orb, Oaken Weapon Grip | 15 | 8 Dire Mace | Iron Orb, Oaken Pole | 19 | 40 Club | Plank of Elm Wood | 11 | 1 Club | Plank of Oak Wood | 10 | 2 Club | Iron Bands, Oaken Pole | 10 | 1 Quarterstaff | Iron Bands, Oaken Pole | 10 | 1 Sling | Leather Hide | 12 | 1 Whip | Oaken Weapon Grip, Leather Strings | 17 | 20 Light Crossbow | Oaken Crossbow Shelf, Leather Strings | 15 | 35 Heavy Crossbow | Oaken Crossbow Shelf, Leather Strings | 17 | 50 Shortbow | Elmwood Bow Shaft, Leather Strings | 13 | 30 Longbow | Elmwood Bow Shaft, Leather Strings | 15 | 75 Arrow (x20) | Projectile Shaft, Feathers | 13 | 1 Bolt (x20) | Projectile Shaft, Feathers | 13 | 1 Fighter Helmet | Helmet Pot, Feathers | 11 | 2 Paladin Helmet | Helmet Pot, Feathers | 12 | 2 Small Shield | Oaken Shield Body, Iron Bands | 11 | 4 Large Shield | Oaken Shield Body, Iron Bands | 13 | 25 Tower Shield | Steel Shield Body, Iron Bands | 15 | 50 Monk's Outfit | Woolen Cloth, Leather Patches | 11 | 1 Rogue's Tunic | Woolen Cloth, Leather Patches | 11 | 1 Bard's Tunic | Woolen Cloth, Leather Patches | 11 | 1 Sorcerer's Robe | Woolen Cloth, Leather Patches | 11 | 1 Padded Armor | Woolen Cloth, Leather Patches | 11 | 2 Leather Armor | Leather Armor Torso, Woolen Cloth Pads | 12 | 5 Hide Armor | Leather Armor Torso, Woolen Cloth Pads | 13 | 7 Studded Leather Armor | Leather Armor Torso, Iron Spikes | 13 | 7 Banded Mail | Leather Armor Torso, Iron Bands | 16 | 100 Chain Shirt | Steel Chain Tunic, Woolen Cloth Pads | 14 | 50 Splint Mail | Steel Chain Tunic, Woolen Cloth Pads | 16 | 100 Splint Mail | Steel Chain Tunic, Leather Patches | 16 | 100 Chainmail | Steel Chain Tunic, Leather Patches | 15 | 75 Scale Mail | Steel Plated Chest, Woolen Cloth Pads | 14 | 50 Breastplate | Steel Plated Chest, Woolen Cloth Pads | 15 | 75 Half Plate | Steel Plated Chest, Woolen Cloth Pads | 17 | 300 Full Plate | Steel Plated Chest, Woolen Cloth Pads | 18 | 750 Scale Mail | Steel Plated Chest, Leather Patches | 14 | 50 Breastplate | Steel Plated Chest, Leather Patches | 15 | 75 Half Plate | Steel Plated Chest, Leather Patches | 17 | 300 Full Plate | Steel Plated Chest, Leather Patches | 18 | 750 Adamantine Helm | Bar of Adamantine | 25 | 2500 Adamantine Chainmail | Bar of Adamantine | 38 | 1700 Adamantine Full Plate | Bar of Adamantine | 30 | 2800 Mithral Shirt | Bar of Mithral | 30 | 12000 Mithral Chainmail | Bar of Mithral | 30 | 12200 Mithral Shield | Bar of Mithral | 28 | 22000 Ironwood Club | Ironwood Planks ? | 15 | 650 Ironwood Quarterstaff | Ironwood Planks ? | 15 | 650 Ironwood Small Shield | Ironwood Planks ? | 21 | 5200 Ironwood Large Shield | Ironwood Planks ? | 22 | 5100 Ironwood Tower Shield | Ironwood Planks ? | 21 | 5000 Poison Weapon # Poison | Weak | Mild | Avaerage | Strong | Very Strong | Deadly ------ |------|------|----------|--------|-------------|-------- DEX DC | 16 | 18 | 20 | 22 | 24 | 26 Assassin and Blackguard always succeed You can add permanent Light 20m to any item with Continual Flame (you can use this to make money when selling the item) You can use Alchemist's Fire to add temporary fire damage to a melee weapon ______________________________________________________________________________ (A.8) Feats I shall not repeat the feat descriptions given in the manual but I will sort them into groups, although there is some overlap. Skills and Abilities Artist (L1, Bard : Perform+2, Spot+2) $ Courteous Magocracy (L1 : Lore+2, Spellcraft+2) $ Silver Palm (L1 : Appraise+2, Persuade+2) $ Blooded (L1 : Initiative+2, Spot+2) $ Skill Focus (Chosen Skill+3) Epic Skill Focus (L21, Skill 20 : Chosen Skill+10) # Improved Parry (INT 13 : Parry+4) Alertness (Listen+2, Spot+2) Stealthy (Hide+2, Move Silently+2) $ Thug (Initiative+2, Persuade+2) $ Improved Initiative (Initiative+4) $ Superior Initiative (L21 : Initiative+8) # Epic Reputation (L21 : Bluff+4, Intimidate+4, Persuade+4, Taunt+4) # Blinding Speed (L21, DEX 25 : Haste for a short time) # Great Strength (L21 : STR+1) # x10 Great Dexterity (L21 : DEX+1) # x10 Great Constitution (L21 : CON+1) # x10 Great Intelligence (L21 : INT+1) # x10 Great Wisdom (L21 : WIS+1) # x10 Great Charisma (L21 : CHA+1) # x10 Saving Throws Luck of Heros (L1 : Fortitude+1, Reflex+1, Will+1) $ Bullheaded (L1 : Will+1, Resist Taunt+2) $ Strong Soul (L1 : Will+1, Fortitude+1, +1 vs Death) $ Snake Blood (L1 : Reflex+1, +2 vs Poison) $ Great Fortitude (Fortitude+2) Perfect Health (CON 25 : Immunity Poison, Disease) # Epic Fortitude (L21 : Fortitude+4) # Lightning Reflexes (Reflex+2) Epic Reflexes (L21 : Reflex+4) Iron Will (Will+2) Epic Will (L21 : Will+4) # Resist Poison (+4 vs Poison) $ Resist Disease (+4 vs Disease) $ Armor and Weapons Armor Proficiency Light Armor Proficiency Medium Armor Proficiency Heavy Shield Weapon Proficiency Simple Weapon Proficiency Martial (not Pale Master) Weapon Proficiency Exotic (not Pale Master) Weapon Focus (Attack+1) Epic Weapon Focus (L21 : Attack+2) # Improved Critical (BAB 8 - Critial Hit range doubled) Overwhelming Critical (L21 STR 23 Great Cleave, Weapon Focus : +1d6 dmg) # Devastating Critical (STR 25 : fortitude save or die) # Epic Prowess (L21 : Attack+1) # Passive Combat (Automatic) Two-Weapon Fighting (not Ranger) Ambidexterity (DEX 15, not Ranger) Improved Two-Weapon Fighting Point Blank Shot Rapid Shot (DEX 13) Improved Unarmed Strike Deflect Arrows (DEX 13) Circle Kick (DEX 15) $ Cleave (Power Attack) Great Cleave $ Blind Fight $ Dirty Fighting (Make one attack with +1d4 damage) $ Rapid Reload (Crossbows) $ Weapon Finesse (DEX used for Melee Attack) Zen Archery (WIS 13 : WIS used for ranged attack) $ Active Combat (Selected) Called Shot Disarm (INT 13) Improved Disarm Knockdown Improved Knockdown (INT 13) Power Attack (STR 13 : Attack-5, +5 dmg) Improved Power Attack (Attack-10, +10 dmg) Stunning Fist (DEX 13, WIS 13, BAB 8, Improved Unarmed Strike) Extra Stunning Attacks (Extra Stunning Fist 3/day) $ Improved Stunning Fist (L21, DEX 19 WIS 19, Improved Unarmed Strike) # x10 Whirlwind Attack (Expertise, Sping Attack : Attack all close enemies) # Improved Whirlwind Attack (L21, DEX 23 : Attack all nearby enemies) # Defensive Dodge (DEX 13) Mobility Spring Attack (BAB 4 : no attack of opportunity when moving) $ Expertise (INT 13 : Attack-5, AC+5) $ Improved Expertise (Attack-10, AC+10) $ Toughness (+1 HP/level) Epic Toughness (L21 : +20 HP) # x10 Resist Energy (Fortitude 8 : 5/- Acid, Cold, Electricity, Fire or Sonic) $ Epic Energy Resistance (L21 : 10/- Acid Cold Electricity Fire Sonic) # x10 Armor Skin (L21 : AC Base+2) # Epic Damage Reduction (L21, CON 21 : 3/-) # x3 Spellcasting and Metamagic (Cast L1) Combat Casting (no -4 Concentration penalty for casting near ememy) Improved Combat Casting (L22, Concentration 25 : no attack of opp.) # Spell Focus (+2 spell save DC) Greater Spell Focus (+4 spell save DC) $ Epic Spell Focus (L21, Cast L9 : +6 spell save DC) # Arcane Defence (Save vs School +2) $ Spell Penetration (+2 against spell resistance) Greater Spell Penetration (+4 against spell resistance) $ Epic Spell Penetration (L21: +6 against spell resistance) # Extend Spell (occupy slot one level higher) Silent Spell (occupy slot one level higher) Automatic Silent Spell (L21, Cast L9, Spellcraft 24 : Silent L3) # x3 Still Spell (occupy slot one level higher) Automatic Still Spell (L21, Cast L9, Spellcraft 27 : Still L3) # x3 Empower Spell (Cast L2 : occupy slot two levels higher) Maximize Spell (Cast L3 : occupy slot three levels higher) Quicken Spell (Cast L4 : occupy slot four levels higher) Automatic Quicken Spell (L21, Cast L9, Spellcraft 30 : Quicken L3) # x3 Scribe Scroll (Use on Blank Scroll) # Brew Potion (L3 : Use on Magical Potion Bottle) # Craft Wand (L5 : Use on Bone Wand) # Epic Spells (Cleric L21, Druid L21, Sorcerer L21, Wizard L21, Pale Master L15) Epic Spell Mummy Dust (Spellcraft 15) Epic Spell Dragon Knight (Spellcraft 22) Epic Spell Greater Ruin (Spellcraft 25) Epic Spell Mage Armor (Spellcraft 26, not Cleric, not Druid) Epic Spell Hellball (Spellcraft 32) Epic Spell Epic Warding (Spellcraft 34, not Cleric, not Druid) Epic Spells can be cast in armor without penalty and cannot be interupted. Bards cannot select Epic Spells Class Specific Mighty Rage (L21, Barbarian L15, STR 21 CON 21 : STR+8 CON+8 Will+4 3/day) # Terrifying Rage (Barbarian L21, Intimidate 25 : intimidate vs will) # Thundering Rage (Barbarian L21, STR 25 : current weapons +2d6 critical dmg, DC20 Deafness 25%/3 rounds) # Curse Song (Bard, Harper Scout) # Extra Music (Bard : Extra Bard Song 4/day) $ Lingering Song (Bard : Band Song lasts an extra 5 rounds) $ Lasting Inspiration (L21, Bard, Perform 25 : Bard Song 10 times longer) # Weapon Specialization (Fighter L4, Weapon Focus : +2 dmg) Epic Weapon Specialization (L21 : +4 dmg) # Bane of Enemies (Ranger L21 : Attack+2, +2d6 damage vs favored enemy) # Epic Dodge (L21, DEX 25, Rogue L13, Shadowdancer L10 : Avoid first attack) # Extra Turning (Cleric, Paladin) Divine Might (Cleric, Paladin, CHA 13, Power Attack) $ Divine Shield (Cleric, Paladin, CHA 13, Power Attack) $ Planar Turning (L21, WIS 25, CHA 25, Cleric, Paladin L38, Blackguard L38) # Extra Smiting (Paladin L2, Blackguard L2, Champion of Torm L3 : +2/day) Great Smiting (L21 CHA 25 : Paladin L2, Blackguard L2 : +level to dmg) # x10 Improved Spell Resistance (L21, Monk L12 : Spell Resistance+2) # x10 Improved Ki Strike (L21, Monk : Unarmed considered +4) # x2 Improved Sneak Attack (Rogue L15, Assassin L15, Blackguard L25 : +1d6) # x10 Self-Concealment (L21, DEX 30, Monk L9, Rogue L10, Shadowdancer L10, Hide 30, Tumble 30 : +10% Concealment) # x5 Epic Fiend (L21, Blackguard L15 : Summon Vrock) Epic Shadowlord (Shadowdancer L11 : Summon Shadowlord) Undead Shape (Shifter L11 : 3/day) # Outsider Shape (Shifter L11, WIS 25 : 3/day) # Construct Shape (Shifter L11, WIS 27 : 3/day) # Dragon Shape (L21, Druid L18, Shifter L10, WIS 30 : 3/day) # Crippling Strike (Rogue L10 : STR-2 on sneak attack) Defensive Roll (Rogue L10 : save vs lethal blow for half damage 1/day) Improved Evasion (Rogue L10 : save for no damage, half damage on fail) Opportunist (Rogue L10 : +4 attack bonus for attack of opportunity) Skill Mastery (Rogue L10 : Disable Trap, Open Lock, Set Trap roll always 20) Slippery Mind (Rogue L10 : reroll save vs mind spells) Fighter Bonus Feats (also available as Epic Bonus Feats) Ambidexterity, Blind-Fight $, Called Shot, Cleave, Deflect Arrows, Disarm, Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Proficiency Exotic, Weapon Specialization, Whirlwind Attack # Ranger and Harper Scout Bonus Feats (also available as Epic Bonus Feats) Favored Enemy (+1 Listen, Spot, Taunt, dmg vs chosen racial group) Greater Spell Focus Rogue Bonus Feats (also available as Epic Bonus Feats) Crippling Strike, Defensive Roll, Improved Evasion, Opportunist Skill Mastery, Slippery Mind Wizard Bonus Feats (also available as Epic Bonus Feats) Arcane Defense $, Brew Potion #, Combat Casting, Craft Wand #, Empower Spell, Extend Spell, Greater Spell Focus $, Greater Spell Penetration $, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell Champion of Torm Bonus Feats (also available as Epic Bonus Feats) Blind-Fight $, Called Shot, Cleave, Disarm, Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Weapon Finesse, Weapon Focus, Weapon Proficiency Exotic, Whirlwind Attack # Epic Bonus Feats \ Class|B B C D F M P R R S W A A B H S C D P R S W \ |b r l r t n a g o o i A s g S d T D M D h M Epic Bonus Feats \ |n d r d r k l r g r z $ $ $ $ $ # # # # # # --------------------------|------------------------------------------- Armor Skin |* - * - * * * - - - - - - * - - * * - * - * Blinding Speed |- - - - - - - * * - - - - - ? * - - - - - - Devestating Critical |* - - - * - * - - - - B - * ? - * * - - - * Epic Damage Reduction |* - - - * * - - - - - - - - ? - * * - * - * Epic Energy Resistance |- - - * - * - - - * - - - - - - - * * - * - Epic Prowess |* - - - * - * * - - - * - * - - * * - * - * Epic Reflexes |- - - - - - - - - - - * * - - * - - - - - - Epic Reputation |- - - - - - * - * - - - - * - - - - - * - - Epic Skill Focus |- * - - - - - - * - - - S - ? * - - - - - - Epic Toughness |* - - - * * * * - - - * - * - - * * - * - * Epic Weapon Focus |* - - - * - * * - - - B - * ? - * * - - - * Epic Will |- * - - - - - - - - - - - - * - - - - - - - Great Charisma |- * - - - - - - - - - - - - * - - - - - - - Great Dexterity |- * - - - - - - - - - * * - * - - - - - - - Great Intelligence |- - - - - - - - - - * - - - - - - - - - - - Great Wisdom |- - * * - - - - - - - - - - - - * - - - * - Improved Stunning Fist |- - - - * * - - - - - - - - ? - * - - - - - Improved Whirlwind Attack |- - - - * - - - - - - - - - ? * * - - - - * Overwhelming Critical |* - - - * - * - - - - B - * ? * * * - - - * Perfect Health |- - - - - - * - - - - - - * ? - - * - - - - Superior Initiative |* - - - * - - - * - - - * - - * * - - - - * * Class Bonus Feat - Class Feat x Class Restricted Feat B Bonus Feat Shortbow and Longbow only S Bonus Feat Hide and Move Silently only \ Class|B B C D F M P R R S W A A B H S C D P R S W Spellcasting and \ |b r l r t n a g o o i A s g S d T D M D h M Class Bonus Feats \ |n d r d r k l r g r z $ $ $ $ $ # # # # # # --------------------------|------------------------------------------- Arcane Defense |x * - - x x - - x - * x x x x x x x x x x x Automatic Quicken |x x * * x x x x x * * x x x ? x M x M M M x Automatic Silent Spell |x x * * x x x x x * * x x x ? x M x M M M x Automatic Still Spell |x x * * x x x x x * * x x x ? x M x M M M x Epic Spell |x x - - x x x x x * * x x x x x x x * x x x Epic Spell Focus |x M * * x x x M x * * x x x ? x M x M M M x Epic Spell Penetration |x - * * x x x x x * * x x x ? x M x M M M x Greater Spell Focus |x * * * x x * * x - * x x x x x x x x x x x Improved Combat Casting |x * * * x x * * x * * M x ? ? x x x M M M x Mighty Rage |* x x x x x x x x x x x x x ? x x x x x x x Terrifying Rage |* x x x x x x x x x x x x x ? x x x x x x x Thundering Rage |* x x x x x x x x x x x x x ? x x x x x x x Curse Song |x * x x x x x x x x x x x x * x x x x x x x Extra Music |x * x x x x x x x x x x x x x x x x x x x x Lasting Inspiration |x * x x x x x x x x x x x x ? x x x x x x x Planar Turning |x x * x x x * x x x x x x * ? x ? x x x x x Epic Weapon Specialization|x x x x * x x x x x x x x x ? x x x x x x x Improved Ki Strike |x x x x x * x x x x x x x x ? x x x x x x x Improved Spell Resistance |x x x x x * x x x x x x x x ? x x x x x x x Self-Concealment |x x x x x * x x * x x x * x ? * x x x x x x Great Smiting |x x x x x x * x x x x x x * ? x x x x x x x Bane of Enemies |x x x x x x x * x x x x x x ? x x x x x x x Favoured Enemy |x x x x x x x * x x x x x x * x x x x x x x Epic Dodge |x x x x x x x x * x x x x x ? * x x x x x x Improved Sneak Attack |x x x x x x x x * x x x * * ? x x x x x x x Epic Fiend |x x x x x x x x x x x x x * ? x x x x x x x Epic Shadowlord |x x x x x x x x x x x x x x ? * x x x x x x Construct Shape |x x x x x x x x x x x x x x ? x x x x x * x Dragon Shape |x x x * x x x x x x x x x x ? x x x x x * x Outsider Shape |x x x x x x x x x x x x x x ? x x x x x * x Undead Shape |x x x x x x x x x x x x x x ? x x x x x * x M - Bonus Feat only for multiclass characters that meet the requirement ______________________________________________________________________________ (A.9) Racial Groups This section is mainly for Rangers and Harpers to help them decide which Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose. Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Orcs Aberrations Beholder #, Drider #, Ettercap, Eyeball #, Hook Horror, Intellect Devourer, Illithid (aka Mind Flayer) #, Umber Hulk, Will-O'-Wisp Animals (wild and Domesticated) Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others Beasts Gray Render, Stirge Constructs Golems, Horrors, Minogon, Shield Guardian Dragons Evil Chromatic (coloured) Dragons and Good Metalic Dragons Dracolich #, Faerie Dragon $, Prismatic Dragon #, Pseudodragon $, Wyrmling $ Elementals Air, Earth, Fire, Water Elementals and Invisible Stalker Fey Dryad, Grig, Nixie, Nymph, Pixie Giants Ettin, Giants, Ogres, Trolls Goblinoids Bugbears, Gnoll $, Goblins, Hobgoblin $ Magical Beasts Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Deep Rothe #, Gargoyle, Gorgon $, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg Monstrous Humanoids Harpy #, Medusa $, Minotaurs, Stinger $ Ooze Gelatinous Cube # Outsiders (Planar) Archons, Azer #, Balors, Celestials, Fiends, Formian $, Githzerai #, Hounds, Imp, Quasit, Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling, Vrock Reptilian Humanoids Asabi $, Kobold $, Lizardfolk, Yuan-Ti Shapechangers Aranea, Werecat, Wererat, Werewolf Undead Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls, Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons, Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies Vermin (Insects) Beetles, Spiders ______________________________________________________________________________ (A.10) Deity This is a list of common Forgotten Realms deities, should you wish to enter a Patron deity (it has no effect on the game). Deity Alignment Clerical Domains Ilmater Lawful Good Good, Healing, Strength Torm Lawful Good Good, Healing, Protection, Strength Tyr Lawful Good Good, Knowledge, War Chauntea Neutral Good Animal, Earth, Good, Plant, Protection Lathander Neutral Good Good, Protection, Strength, Sun Mielikki Neutral Good Animal, Good, Plant, Travel Mystra Neutral Good Good, Knowledge, Magic Selune Chaotic Good Good, Protection, Travel Sune Chaotic Good Good, Protection Tymora Chaotic Good Good, Protection, Travel Azuth Lawful Neutral Magic, Knowledge Helm Lawful Neutral Protection, Strength Kelemvor Lawful Neutral Death, Protection, Travel Gond Neutral Earth, Fire, Knowledge Kossuth Neutral Destruction, Fire Oghma Neutral Knowledge, Travel, Trickery Silvanus Neutral Animal, Plant, Protection, Water Waukeen Neutral Knowledge, Travel Shaundakul Chaotic Neutral Air, Protection, Travel Tempus Chaotic Neutral Protection, Strength, War Uthgar Chaotic Neutral Animal, Strength, War Bane Lawful Evil Evil, Destruction Mask Neutral Evil Evil, Trickery Shar Neutral Evil Evil, Knowledge Cyric Chaotic Evil Destruction, Evil, Trickery Malar Chaotic Evil Animal, Evil, Strength Talos Chaotic Evil Destruction, Evil, Fire Umberlee Chaotic Evil Destruction, Evil, Water Non-human races can instead pick one of the following Dwarf Moradin Lawful Good Good, Earth, Protection Clangeddin Silverbeard Lawful Good Good, Strength, War Elf, Half-Elf Corellon Larethian Chaotic Good Good, Magic, Protection, War Labelas Enoreth Chaotic Good Good, Knowledge Sehanine Moonbow Chaotic Good Good, Knowledge, Travel Solonor Thelandira Chaotic Good Good, Plant, War Gnome Garl Glittergold Lawful Good Good, Protection, Trickery Halfling Arvoreen Lawful Good Good, Protection, War Yondalla Lawful Good Good, Proteciton Half-Orc Gruumsh Chaotic Evil Evil, Strength, War ______________________________________________________________________________ (A.11) Shapeshift Wild Shape (Druid Level 5) Brown Bear STR27 DEX13 CON19 AC+2 10 Temp HP 1d4 dmg Panther STR16 DEX15 CON19 AC+4 10 Temp HP 1d4 dmg Wolf STR13 DEX15 CON15 AC+4 10 Temp HP 1d4 dmg Boar STR15 DEX10 CON17 AC+5 10 Temp HP 1d4 dmg Badger STR8 DEX17 CON15 AC+5 10 Temp HP 1d4 dmg Improved Wild Shape - Dire (Druid Level 12) Brown Bear STR31 DEX13 CON19 AC+5 40 Temp HP 1d8 dmg Panther STR25 DEX15 CON17 AC+8 30 Temp HP 1d8 dmg Wolf STR25 DEX15 CON17 AC+8 30 Temp HP 1d8 dmg Boar STR27 DEX10 CON17 AC+10 20 Temp HP 1d8 dmg Badger STR14 DEX17 CON19 AC+10 20 Temp HP 1d8 dmg Elemental Shape - Huge (Druid Level 16) Damage Reduction, Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease Fire STR19 DEX19 CON26 AC+5 0 Temp HP 2d8 dmg Damage Immunity Fire+, Damage Immunity Cold- Water STR25 DEX22 CON19 AC+10 0 Temp HP 2d10 dmg Damage Immunity Fire+ Earth STR30 DEX10 CON22 AC+7 0 Temp HP 2d10 dmg Air STR19 DEX30 CON19 AC+10 0 Temp HP 2d8 dmg Improved Elemental Shape - Elder (Druid Level 20) Damage Reduction Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease Fire STR19 DEX19 CON26 AC+5 0 Temp HP 2d8 dmg Damage Immunity Fire+, Damage Immunity Cold- Water STR25 DEX22 CON19 AC+10 0 Temp HP 2d10 dmg Damage Immunity Fire+ Earth STR30 DEX10 CON22 AC+7 0 Temp HP 2d10 dmg Air STR19 DEX30 CON19 AC+10 0 Temp HP 2d8 dmg Greater Wildshape I - Wyrmling (Shifter Level 1) # True Seeing, Immunity Paralysis Red STR16 DEX8 CON15 AC+6 15 Temp HP 1d6 dmg Cast Wyrmling Breath Fire unlimited/day, Damage Immunity Fire+, Damage Immunity Cold- Blue STR15 DEX8 CON15 AC+6 15 Temp HP 1d4 dmg Cast Wyrmling Breath Lightning unlimited/day, Damage Immunity Electrical+ Black STR15 DEX17 CON12 AC+5 15 Temp HP 1d3 dmg Cast Wyrmling Breath Acid unlimited/day, Damage Immunity Acid+ White STR15 DEX17 CON12 AC+5 15 Temp HP 1d3 dmg Cast Wyrmling Breath Cold unlimited/day, Damage Immunity Cold+, Damage Immunity Fire- Green STR15 DEX8 CON16 AC+6 15 Temp HP 1d4 dmg Cast Wyrmling Breath Gas unlimited/day, Damage Immunity Acid+ Greater Wildshape II (Shifter Level 3) # Harpy STR18 DEX18 CON12 AC+8 20 Temp HP 1d3 dmg Cast Captivating Song unlimited/day Gargoyle STR10 DEX18 CON18 AC+8 20 Temp HP 1d4 dmg Damage Reduction Minotaur STR19 DEX8 CON17 AC+7 25 Temp HP 1d8 dmg Battleaxe +1 Greater Wildshape III (Shifter Level 5) # Basilisk STR16 DEX8 CON12 AC+11 30 Temp HP 1d8 dmg Cast Gaze Petrification unlimited/day Drider STR16 DEX16 CON15 AC+8 20 Temp HP 1d8 dmg Cast Darkness unlimited/day, Drider Spear +2 (Poison), Spell Resistance 14, Immunity Paralysis, Slow, Entangle Manticore STR20 DEX19 CON15 AC+7 30 Temp HP 2d4 dmg Cast Manticore Spikes unlimited/day Greater Wildshape IV (Shifter Level 10) # Dire Tiger STR27 DEX17 CON15 AC+8 60 Temp HP 2d4 dmg Medusa STR19 DEX19 CON12 AC+10 35 Temp HP 1d6 dmg Cast Gaze Petrification unlimited/day Mindflayer STR10 DEX19 CON12 AC+7 30 Temp HP 1d4 dmg INT+8 WIS+2 Cast Illithid Mind Blast, Psionic Inertial Barrier, Spell Resistance 24, Immunity Mind Spells Humanoid Shape (Shifter Level 7) # Drow Warrior STR18 DEX21 CON10 AC+8 30 Temp HP 1d8 dmg Cast Darkness unlimited/day, Drow Venomblade +3, Spell Resistance 26 Lizardfolk STR16 DEX20 CON12 AC+9 35 Temp HP 1d2 dmg Whipmaster Shocking Whip +3 (+1d6 Electrical dmg), Damage Reduction, Damage Resistance, Immunity Paralysis, Slow, Entangle, Poison Kobold STR10 DEX22 CON12 AC+10 10 Temp HP 1d6 dmg Commando Kobold Commando Sword +3, Immunity Paralysis, Slow, Entangle Undead Shape (Shifter Level 11) # Damage Reduction, Immunity Sneak Attack, Mind Spells, Disease, Poison, Critical Hit, Paralysis, Negative Level, Death Magic, Ability Decrease Risen Lord STR21 DEX8 CON19 AC+14 60 Temp HP 2d4 dmg Risen Lord Scythe +5, Spell Resistance 20, Damage Immunity+ Vampire STR18 DEX20 CON12 AC+13 30 Temp HP 2d4 dmg Regenerating, Cast Gaze Dominate unlimited/day, Damage Resistance Spectre STR16 DEX22 CON12 AC+15 40 Temp HP 1d8 dmg Damage Resistance, Damage Immunity Divine-, Immunity Knockdown Outsider Shape (Shifter Level 11) # Azer STR20 DEX8 CON21 AC+14 50 Temp HP 1d10 dmg Chieftain Azer Flaming Waraxe +5 (+2d4 Fire dmg), Spell Resistance 12, Cast Burning Hands, Fire Stream unlimited/day, Damage Immuunity Fire+, Damage Immunity Cold- Rakshasa STR17 DEX20 CON12 AC+12 30 Temp HP 1d6 dmg True Seeing, Rakshasa Staff +5 (+1d10 Fire dmg), Cast Mestil's Acid Breath, Dispel Magic, Ice Storm unlimited/day, Spell Immunity, Damage Reduction Death Slaad STR22 DEX19 CON18 AC+16 70 Temp HP 3d6 dmg Regenerating, Lord Cast Chaos Spittle unlimited/day, Damage Resistance, Damage Reduction, Immunity Fear Construct Shape (Shifter Level 11) # Immunity Poison, Critical Hit, Death Magic, Ability Decrease, Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level, Damage Reduction Stone Golem STR31 DEX8 CON12 AC+14 90 Temp HP 2d10 dmg Cast Hurl Rocks unlimited/day, Spell Resistance 22, Damage Immunity+, Damage Immunity Acid- Demonflesh STR29 DEX8 CON12 AC+14 90 Temp HP 2d6 dmg Golem Spell Resistance 22, Damage Immunity Electrical+, Damage Resistance Iron Golem STR33 DEX8 CON12 AC+16 90 Temp HP 2d10 dmg Cast Poison Gas unlimited/day, Spell Resistance 26, Damage Immunity Electrical+, Damage Immunity Fire-, Dragon Shape (Druid Level 18, Shifter Level 11) # Damage Reduction, Spell Resistance 20, True Seeing, Immunity Sneak Attack, Mind Spells, Paralysis Ancient Red STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg Dragon Cast Dragon Breath Fire unlimited/day, Damage Immunity Fire+, Damage Immunity Cold- Ancient Blue STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg Dragon Cast Dragon Breath Lightning unlimited/day, Damage Immunity Cold+, Damage Immunity Fire- Ancient Green STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg Dragon Cast Dragon Breath Gas unlimited/day, Damage Immunity Fire+, Damage Immunity Cold- Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level) Immunity Movement Speed Decrease Fey STR10 DEX24 CON10 AC+5 0 Temp HP Zombie STR14 DEX14 CON14 AC+0 20 Temp HP Troll STR23 DEX14 CON23 AC+5 10 Temp HP Regenerating Umber Hulk STR23 DEX15 CON19 AC+7 30 Temp HP True Seeing Giant Spider STR19 DEX17 CON12 AC+5 20 Temp HP Immunity Paralysis, Slow, Entangle Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level) Immunity Movement Speed Decrease STR20 DEX22 CON18 AC+4 1d6/Level Temp HP, Attack +3 Tenser's Sword (Longsword +3, +1d6 Fire dmg, Cleave Feat) Immunity Mind Spells Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level) Red Dragon STR36 DEX30 CON21 AC+10 150 Temp HP, 2d6 dmg True Seeing, Spell Resistance 20, Immunity Sneak Attack, Mind Spells, Paralysis, Damage Immunity Fire+, Damage Immunity Cold- Fire Giant STR30 DEX30 CON21 AC+10 200 Temp HP 2d10 dmg Damage Immunity Fire+, Damage Immunity Cold- Balor STR24 DEX30 CON24 AC+10 250 Temp HP 1d6 dmg Spell Resistance 28, Immunity Poison, Damage Reduction, Damage Resistance, Damage Immunity Electrical+ Death Slaad STR24 DEX36 CON24 AC+10 225 Temp HP 3d6 dmg Regenerating, Damage Reduction, Damage Resistance Iron Golem STR30 DEX20 CON20 AC+10 300 TEMP HP 2d10 dmg Damage Reduction, Damage Immunity Electrical- Immunity Poison, Critical Hit, Death Magic, Ability Decrease, Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level ______________________________________________________________________________ (A.12) Multiplayer When playing cooperative multiplayer games a character created for the single player campaign will work well. However if you are in a multiplayer game where you can be attacked by other players you will only stand a chance if you are a fighter based character with several hundred HP. Spell casters don't have a chance, as most players use custom created items which make them immune to almost every spell you can cast and weapons that will kill you in less than a round. ============================================================================== (B) Henchmen There is a one time fee of 200GP to hire a henchman. This is reduced to 150GP if you have a good CHA or are the same race. This fee can be reduced 25GP or 50GP depending how high your persuade skill is. In SoU and HotU there is no fee. Notes: - Abilities in brackets are those that have been magically increased - Task 1 cannot be finished until your reach level 6 - Task 2 cannot be finished until your reach level 10 - Henchmen do not advance beyond level 14 - All reward items have a value of 0GP Tip: You can keep the previous items by removing them from your inventory after starting the conversation having completed the quest. This is only of any real use for the rings as you can wear both. Pavel - Male Human Reconciler Fighter L1 15/13/12/10/12/8 AC14 Morningstar (B.1) Tomi Grin Undergallows - Male Halfling Free Spirit Rogue L4 10/(22)/16/12/10/10 AC17 Kukri+1, Tomi's Shortbow +1 L5 10/(22)/16/12/10/10 AC18 Kukri+1, Tomi's Shortbow +1 L6 10/(22)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1 L7 10/(23)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1 L8 10/(24)/16/12/10/10 AC21 Kukri+1, Tomi's Shortbow +1 L9 10/(24)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2 L10 10/(25)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2 L11 10/(25)/16/12/10/10 AC24 Kukri+2, Tomi's Shortbow +2 L12 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3 L13 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3 L14 10/(26)/21/12/10/10 AC28 Kukri+3, Tomi's Shortbow +3 Task 1: Find Official Document Gives You: Tomi's Contract Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1) Task 2: Find The Star of Calimshan ruby Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2) Task 3: Find The Ashes of Running Wolf Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide, Pick Pocket, Move Silently +2) (B.2) Boddyknock Glinckle - Male Gnome Judge Sorcerer L4 10/12/(19)/12/8/16 AC11 Boddyknock's Crossbow +1, Dagger +1 L5 10/12/(19)/12/8/(17) AC11 Boddyknock's Crossbow +1, Dagger +1 L6 10/12/(19)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1 L7 10/12/(20)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1 L8 10/12/(20)/12/8/(19) AC12 Boddyknock's Crossbow +1, Dagger +1 L9 10/12/(20)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2 L10 10/12/(21)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2 L11 10/12/(21)/12/8/(20) AC13 Boddyknock's Crossbow +2, Dagger +2 L12 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3 L13 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3 L14 10/12/(23)/12/8/(21) AC24 Boddyknock's Crossbow +3, Dagger +3 Task 1: Find Leaven Bread Recipe Gives You: Boddyknock's Gem Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1) Task 2: Find Prism Blossom Seed Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1) Task 3: Find a dragon's scale Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1) (B.3) Daelan Red Tiger - Male Half-Orc Rebel Barbarian L4 19/14/14/10/10/7 AC16 Double Axe+1, Daelan's Longbow+1 L5 19/14/14/10/10/7 AC17 Double Axe+1, Daelan's Longbow+1 L6 19/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1 L7 (22)/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1 L8 (23)/14/14/10/10/7 AC19 Double Axe+1, Daelan's Longbow+1 L9 (23)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2 L10 (24)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2 L11 (24)/14/14/10/10/7 AC22 Double Axe+2, Daelan's Longbow+2 L12 (25)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3 L13 (26)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3 L14 (26)/14/(19)/10/10/7 AC26 Double Axe+3, Daelan's Longbow+3 Task 1: Find Uthgardt Iron Brooch Gives You: Daelan's Feather Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear) Task 2: Find Great Axe with Notched Blade Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear) Task 3: Find Uthgardt Ceremonial Spear Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear, SR 12) (B.4) Grimgnaw - Male Dwarf Dominator Monk L4 16/16/20/10/(17)/4 AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2) L5 16/16/20/10/(17)/4 AC21 Unarmed +8 1D8+3 +2 Cold dmg L6 16/16/20/10/(17)/4 AC23 Unarmed +8 1D8+3 +2 Cold dmg L7 (19)/16/20/10/(18)/4 AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg L8 (20)/16/20/10/(18)/4 AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg L9 (20)/16/20/10/(18)/4 AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg L10 (21)/16/20/10/(19)/4 AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg L11 (21)/16/20/10/(19)/4 AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg L12 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg L13 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg L14 (22)/16/(25)/10/(19)/4 AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg Task 1: Find Alaganda's Silver Ring Gives You: Gringnaw's Gem Reward: 100XP, Amulet of the Long Death +1 (CON+1, SR 10) Task 2: Find Corpse Hand Reward: 200XP, Amulet of the Long Death +3 (CON+3, SR 10) Task 3: Find Blessed Dagger Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, SR 10, Immunity Level Drain) (B.5) Linu La'neral - Female Elf Benefactor Cleric of Sehanine Moonbow L4 16/12/(13)/10/16/12 AC19 Mace+1, Linu's Crossbow +1 L5 16/12/(13)/10/(17)/12 AC19 Mace+1, Linu's Crossbow +1 L6 16/12/(13)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1 L7 16/12/(14)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1 L8 16/12/(14)/10/(19)/12 AC22 Mace+1, Linu's Crossbow +1 L9 16/12/(14)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2 L10 16/12/(15)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2 L11 16/12/(15)/10/(20)/12 AC23 Mace+2, Linu's Crossbow +2 L12 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3 L13 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3 L14 16/12/(17)/10/(21)/12 AC28 Mace+3, Linu's Crossbow +3 Task 1: Find Silver Chalice of Moonbow Gives You: Linu's Token (Flower) Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision) Task 2: Find Journal of Synth La'neral Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision) Task 3: Find Volcanis Oak Seed Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells) (B.6) Sharwyn - Female Human Reconciler Bard L4 (18)/15/12/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L5 (18)/15/(14)/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3 L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3 L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3 Task 1: Find Celestial Elixir Gives You: Sharwyn's Contract Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1) Task 2: Find Lock of Nymph's Hair Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2) Task 3: Find Tamorlyn's Song Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4) (B.7) Dorna Trapspringer - Female Dwarf Reconciler Rogue/Cleric $ L1 13/18/18/10/14/8 L4 13/19/18/10/14/8 L2/2 13/18/18/10/15/8 L1/3 13/18/18/10/15/8 L8 13/20/18/10/14/8 L4/4 13/18/18/10/16/8 L1/7 13/18/18/10/16/8 L12 13/21/18/10/14/8 L6/6 13/18/18/10/17/8 L1/11 13/18/18/10/17/8 L16 13/22/18/10/14/8 L8/8 13/18/18/10/18/8 L1/15 13/18/18/10/18/8 L20 13/23/18/10/14/8 L10/10 13/18/18/10/19/8 L1/19 13/18/18/10/19/8 Chapter 1: Dorna's Footlocker Key, Dorna's Shortsword (+1 critical dmg), Dorna's Armor (AC2), Dorna's Battleaxe (Attack+1, Keen) Interlude: Dorna's Armor, Dorna's Battleaxe +1, Studded Leather Armor +1, Handaxe +1, Shortbow +1, Arrow +1 (B.8) Xanos Messarmos - Male Half-Orc Free Spirit Sorcerer/Barbarian $ L1 12/14/17/10/10/15 L4 12/14/17/10/10/16 L2/2 13/14/17/10/10/15 L1/3 13/14/17/10/10/15 L8 12/14/17/10/10/17 L6/2 13/14/17/10/10/16 L1/7 14/14/17/10/10/15 L12 12/14/17/10/10/18 L10/2 13/14/17/10/10/17 L1/11 15/14/17/10/10/15 L16 12/14/17/10/10/19 L14/2 13/14/17/10/10/18 L1/15 16/14/17/10/10/15 L20 12/14/17/10/10/20 L18/2 13/14/17/10/10/19 L1/19 17/14/17/10/10/15 Chapter 1: Xanos's Footlocker Key, Xanos' Garb (AC2), Xanos's Dagger, Xanos' Bracers (CON+1, AC+1, only by Half-Orc Sorcerer) Interlude: Xanos' Garb, Longsword +1, Heavy Crossbow +1, Bolt +1 (B.9) Deekin Scalesinger - Male Kobold (Reptilian) Rebel Bard/Rogue $ Deekin can identify your equipment L7 6/12/15/10/10/16 L8 6/12/15/10/10/17 L7/1 6/13/15/10/10/16 L12 6/12/15/10/10/18 L7/5 6/14/15/10/10/16 L16 6/12/15/10/10/19 L7/9 6/15/15/10/10/16 L20 6/12/15/10/10/20 L7/13 6/16/15/10/10/16 Chapter 1: Deekin's Rapier (DC18 Daze 10%/4 rounds, Cast Haste 1/day) Interlude: Deekin's Crossbow (Attack+1, Point Blank Shot, Weight-60%), Dagger +1, Cloak of Protection +2 Task: Enter Underground Tunnel with The Dragon's Tooth Reward: Dragon Tooth Amulet (STR+4, only by Reptilian) or Dragon Tooth Dagger -1 (+1D8 Elec dmg vs Undead, +2 vs Negative Energy) (B.10) Deekin Scalesinger - Male Kobold Reconciler Bard/Dragon Disciple # Weapon Focus, Improved Critical Light Crossbow, Rapid Reload L14 6/12/15/10/10/18 L14/2 8/12/15/10/10/19 L14/6 10/12/15/10/10/20 L14/10 18/12/17/12/10/23 (1) Epic Weapon Focus Light Crossbow L14/11 26/12/19/14/10/27 (2) L14/14 26/12/19/14/10/28 Epic Toughness Dragon Tooth Amulet (STR+2, Fire 10/-, Bludgeoning, Piercing, Slashing 5/-, Regeneration+1, only by Reptilian), Bracers of Armor +2,Belt of Agility +2, Boots of Reflexes +2, Small Shield +2, Studded Leather Armor +3, Dagger +3, Diamond, Bolt +2, Ring of Protection +3, Short Sword +3, Light Crossbow +3 Note (1): At the start of chapter 2, Deekin gains STR+4 Note (2): At the start of Chapter 3, Deekin gains STR+8 CON+2 INT+2 CHA+4 (B.11) Sharwyn - Female Human Reconciler Bard/Fighter # Weapon Focus, Weapon Specialization, Improved Critical Longbow Weapon Focus Two-Bladed Sword L7/6 14/14/12/13/10/20 L8/7 14/14/12/13/10/20 Improved Critical Two-Bladed Sword L8/8 14/14/12/13/10/21 Sharwyn's Ring (DEX+4, AC Deflection+2, only by Bard), Longbow +3, Arrow +3, Two-Bladed Sword (B.12) Daelan Red Tiger - Male Half-Orc Rebel Barbarian # Weapon Focus Double Axe, Improved Critical Double Axe L12 23/14/14/10/10/7 L15 23/14/14/10/10/7 Cleave L16 24/14/14/10/10/7 Half-Blood Gloves (AC Deflect+3, +3/10), Double Axe +1 (B.13) Tomi Undergallows - Male Halfling Free Spirit Rogue/Shadowdancer # Improved Two-Weapon Fighting, Mobility L11/4 10/23/16/12/10/10 L11/5 10/24/16/12/10/10 Tomi's Armor (AC3, AC Armor+3, Freedom, Hide+4, Move Silently+4, only by Rogue), Boots of Elvenkind, Kukri +3 (B.14) Linu La'neral - Female Elf Benefactor Cleric of Sehanine Moonbow # Domain Air, Animal Great Cleave L15 16/12/12/10/21/12 L16 16/12/12/10/22/12 Robe of the Night Skies (AC7, AC Armor+3, WIS+2, +2 vs Death, Light 15m, only by Elf, Cleric), Mace +3 (B.15) Nathyrra - Female Drow Dominator Wizard/Rogue/Assassin # Spell Resistance 30, Ambidexterity, Two Weapon Fighting L7/3/4 10/17/12/17/12/10 L9/3/7 12/20/14/14/10/10 L9/3/8 12/21/14/14/10/10 11/3/10 12/22/15/14/10/10 Epic Toughness, Great Dexterity Nathyrra's Cloak (AC Deflect+5, CON+2, +6/10, Hide+10, Move Silently+10, cast Heal 1/day), Short Sword of Quickness, Deathslayer, Light Crossbow +5, Shadow Legion Armor, Amulet of Natural Armor +4, Greater Boots of Tumbling, Ring of Fortitude +5, Bolt +4 (B.16) Valen Shadowbreath - Male Tiefling Rebel Fighter/Weapon Master # Damage Resistance (1/- Cold) Weapon Focus, Weapon Specialization, Improved Critical Heavy Flail Great Cleave, Whirlwind Attack L14/5 19/15/15/15/12/10 L14/6 20/15/15/15/12/10 L14/10 21/15/15/15/12/10 Epic Weapon Focus Heavy Flail L14/14 23/15/15/15/12/10 Great Strength Valen's Breastplate (AC5, AC Armor+5, cast Haste 1/day, Weight-40%) Devil's Bane (Heavy Flail +3, +5 vs Outsiders, Keen, +1d10 critical dmg, only by Outsider), Scarab of Protection +5, Ring of Protection +4, Boots of Striding +4, Potion of Cure Serious Wounds x2 (B.17) Lavoera - Female Astral Deva Crusader Outsider # Weapon Focus, Weapon Specialization, Improved Critical Mace, Cleave Spell Resistance 30 L18 22/18/18/18/18/20 (B.18) Scrivener - Magical Beast Reconciler # Damage Immunity Cold L19 14/20/17/9/5/10 (B.19) Aribeth de Tylmarande - Female Half-Elf Paladin/Blackguard # Weapon Focus, Improved Critical Longsword, Great Cleave Divine Might, Divine Shield Crusader L20/6 18/9/14/10/13/23 Destroyer L16/10 19/9/14/10/13/22 Crusader L22/6 18/9/14/10/13/24 Aribeth's Armor (AC2, AC Armor+6, on hit Freeze), Longsword +4, Large Shield +5 ============================================================================== (C) Custom Items This sections covers the items you can create throughout the game. (C.1) Marrok's Forge (City Core, Shining Knight Arms and Armor) Marrok will enhance +1 enchanted items for 500GP and the following components. Adamantine Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP Rune Hammer +1 (War Hammer, SR 10) 1799GP Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP Diamond Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP Dragon Blood Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP Fairy Dust Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP Gargoyle Skull Whitebone Armor (Half Plate, AC Armor+2) 1233GP Ironwood Ironwood Mace +1 (Dire Mace, Weight-40%) 875GP Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP Foundation +1 (Light Flail, DC14 Knock) 2531GP Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP Special Holy Water Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP Mace of Disruption +1 (+2 vs Undead) 1717GP (C.2) Imaskarran Tomes (Port Llast, Eltoora's Lab) After collecting the Imaskarran Tomes you can create items by putting the following components in the chest and casting a spell on it. Staff of Power (Fire) Quartz Crystal, Fire Beetle's Belly and cast Fireball Ring of Elemental Resistance (Life) Quartz Crystal, Fen Berry and cast Endure Elements Amulet of Natural Armor +3 (Ice) Quartz Crystal, Skeleton's Knuckle and cast Mage Armor Ring of Protection +3 (Death) Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility Wand of Lightning (Resonance) Ettercap Silk Gland, Fen Berry and cast Lightning Bolt (C.3) Alchemist's Apparatus (Castle Jhareg, Quint's Chambers) Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a divine spell on it to create five potions of that spell. You can only do this once for each spell. Spells that work Aid, Cure Light Wounds, Cure Serious Wounds, Heal Spells that don't work Bless, Cure Moderate Wounds (C.4) Fantabulous Contrapulator (Luskan, Sewers) Set the levers and use the Contrapulator Activation Switch to create up to 30 potions. Water Wind Stone Fire N N N N Nothing N N N Y Potion of Lore N N Y N Potion of Barkskin N N Y Y Potion of Bull's Strength N Y N N Potion of Aid N Y N Y Potion of Cat's Grace N Y Y N Potion of Invisibility N Y Y Y Potion of Cure Serious Wounds Y N N N Potion of Cure Light Wounds Y N N Y Potion of Fox's Cunning Y N Y N Potion of Endurance Y N Y Y Nothing Y Y N N Potion of Cure Moderate Wounds Y Y N Y Potion of Speed Y Y Y N Potion of Clarity Y Y Y Y Bottle of Sewage (C.5) Hasuraman's Tomes (Beorunna's Well, Many-Starred Cloak) When you find one of Hasuraman the Muddled's tomes, you can create the item by putting the components in the Wizard's Chest and casting a spell on it. Gargoyle Boots (Tome of Boots) Bodak's Tooth, Gargoyle Skull and cast Stoneskin Staff of Power (Tome of Power) Bodak's Tooth x2 and cast Feeblemind Crystal Robes (Tome of Robes) Fire Beetle Belly, Quartz Crystal and cast Enervation Amulet of Natural Armor +5 (Tome of the Amulet) Fenberry, Slaad's Tongue and cast Mage Armor Ring of Regeneration +4 (Tome of the Ring) Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow (C.6) Barun Silverblade (Beorunner's Well, Trading Post) Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can use +2 or higher items but there is no benefit). Adamantine Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP Rune Hammer +3 (War Hammer, SR 14) 16815GP Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP Light 10m) Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP Elements) Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP Diamond Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical) 11060GP Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP Dragon Blood Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP Fairy Dust Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP Gargoyle Skull Whitebone Armor +2 (Half Plate, AC Armor+2, 15/+1) 9710GP Ironwood Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP Foundation +4 (Light Flail, DC14 Knock) 0GP Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP Keen, Discipline+2) Special Holy Water Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP Cast See Invisibility 2/day) Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP (C.7) The Grinder $ (Hilltop West, Drogan's Home Apprentices' Quarters) You can create items by putting these components in the Grinder. Potion of Barkskin (listed in The Alchemist's Cookbook) Empty Bottle, Fenberry x2 The Tinoman (Greatsword, Attack+1, +1 Slashing dmg, +1 critcal dmg) Quartz Crystal, Practice Sword Ring of Disease Resistance Quartz Crystal, Green Spore Lesser Amulet of Health Quartz Crystal, Heart of the Shadow (C.8) Strange Machine $ (Valley of Winds, Excavated Ruins) You can create a Power Stone by putting components into the urns then using the strange machine. Component | Left Urn (Defensive) | Right Urn (Offensive) ---------------|----------------------------|----------------------------- Belladonna | 6 Haste | 4 Slow Slaad Tongue | 6 Energy Buffer | 10 Kill, Save vs Death DC14 Dragon's Blood | 1 Greater Stoneskin | 1 Gust of Wind Fairy Dust | 1 Improved Invisibility | 1 Stun Ruby | 1 Spell Mantle | 1 Flame Arrow | 3 Greater Spell Mantle | 3 Multiple Flame Arrows (C.9) Prayer Bag $ # Paladins and Clerics can summon creatures by putting various components in the Prayer Bag and using the Transmogrifying Wand on it. Creature | Components ------------------|------------------------------ Lantern Archon | Meat, Holy Water Steam Mephit | Meat, Dragon's Blood Tyrantfog Zombie | Meat, Skeleton's Knuckle Celestial Avenger | Bear Hide, Holy Water Dire Bear | Bear Hide, Dragon's Blood Skeleton Chief | Bear Hide, Skeleton's Knuckle Hound Archon | Wolf Hide, Holy Water Dire Wolf | Wolf Hide, Dragon's Blood Shadow | Wolf Hide, Skeleton's Knuckle (C.10) Enserric # (Undermountain Level 1 - Black Longsword) If you tell Enserric that you have no need of a longsword you can change him into either Enserric the Greatsword, Enserric the Dagger or Enserric the Short Sword. If you ask Enserric why you are losing health then you can temporarily enhance him by draining constitution (unless you are immune to ability drain). CON-2 Enchantment+1 CON-4 Enchantment+2 CON-6 Enchantment+3 (C.11) Rizolvir # (Lith My'athar, City Core & Port - Forge) Rizolvir will enhance weapons, as does Rizolvir's Ghost. Melee Weapon Upgrade | Cost ------------------------|---------- Enhancement +1 to +5 | 50,000GP Enhancement +6 | 70,000GP Enhancement +7 | 90,000GP Enhancement +8 | 110,000GP Enhancement +9 | 130,000GP Enhancement +10 | 150,000GP Acid Damage +2d6 | 75,000GP Cold Damage +2d6 | 75,000GP Fire Damage +2d6 | 75,000GP Electrical Damage +2d6 | 75,000GP Haste | 150,000GP Keen | 50,000GP True Seeing | 30,000GP Spell Resistance 20 | 75,000GP Regeneration +2 | 75,000GP Ranged Weapon Upgrade | Cost ------------------------|---------- Attack Bonus +1 to +10 | 30,000GP Mighty +5 | 50,000GP Mighty +10 | 100,000GP Unlimited Ammunition +5 | 100,000GP You can apply up to 8 upgrades to a single weapon. Can only apply mighty & elemental damage to a weapon that doesn't have any. (C.12) Bridge Control # (Underdark, West of Lith My'athar) If you kept the baby from the Blake House in Hilltop East you can insert him into the bridge control and can then choose to press either a spider button or a shrunken humanoid button. You are rewarded with Tynan's Top which can either summon Tynan the Drider or Tynan the Goblin once per day. Tynan the Drider - Destroyer Aberration/Cleric L6/12 15/15/16/15/16/19 AC:18 HP:159 Attack Bonus 19/14/9/19 Saves 13/8/16 Spell Resistance:14 Darkvision, Immunity Paralysis, Slow, Entangle, Movement Speed Decrease Mace+6 x2 Tynan the Goblin - Free Spirit Humanoid/Barbarian L1/18 22/13/20/10/11/8 AC:47 HP:216 Attack Bonus 30/25/20/15 Saves 18/7/6 Discipline:26 Handaxe+6 (C.13) Golem Construction Machine # (Isle of the Maker, The Maker's Sanctum) Sorcerers or Wizards can use the Golem Machine Activator on the Golem Construction Machine to unlock it. Then put Golem Right Leg, Golem Left Leg, Golem Right Hand, Golem Left Hand, Golem Head, Golem Torso inside the machine along with the Controlling Amulet to activate the 4 Spell Conduits. You can cast one of nine spells on each Spell Conduit with the following effects. Spell | Effect --------------------------------|--------------------------------------- Greater Spell Mantle (L9) | Spell Resistance +6 Bigby's Crushing Hand (L9) | Strength +4 (Disipline +2) Greater Sanctuary (L7) | AC Natural+4 Time Stop (L9) | Regenerating +8 HP/round (13 in total) Premonition (L8) | Damage Reduction +?/? Mass Haste (L6) | Hasted (AC Dodge+4) True Seeing (L5) | True Seeing Chain Lightning (L6) | Lightning Bolt when hit Mordenkainen's Disjunction (L9) | Dispel Magic on hit Shield Guardian - Reconciler Construct L20 26/10/10/10/10/3 AC:29 HP:160 BAB:15 Damage:2d8 20/x2 Discipline:48 Spell Resistance:26 Darkvision, Improved Knockdown, Improved Power Attack Immunity Critical Hit, Disease, Paralysis, Negative Level, Ability Decrease, Mind Spells, Poison, Death Magic, Sneak Attack Damage Reduction +?/?, Regenerating 5 HP/round Store 3 x L4 or lower spells. (C.14) Lord Nasher's Items # Rizolvir - Nasher's Ring of Strength (STR+3) Volkarion Arsetis - Nasher's Nimble Boots (DEX+3) West of Lith My'athar, Cave - Nasher's Cloak of Protection (AC Deflect+3) Artuur - Nasher's Gloves of Discipline (Discipline+5) If worn together (STR+7, DEX+7, AC Deflect+7, Discipline+10) ============================================================================== (D) Stores $ You can sell Henchman items in stores (D.1) General Store Academy, Training Halls - Olgerd Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare, Protection From Alignment, Ray of Enfeeblement, Color Spray, Mage Armor, Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost, Summon Creature I, Daze (D.2) General Store +1 City Core, Cloaktower - Eltoora Sarptyl (members only) Docks, Twenty in a Quiver - Jerol Helm's Hold - Johnny Ring of the Wood Elves ALL ARMOR +1 except Full Plate +1 Small Shield +1 Large Shield +1 Tower Shield +1 Moonstone Mask ALL WEAPONS +1 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Protection +1 Ring of Clear Thought +1 Ring of Insight Periapt of Wisdom +1 Amulet of Natural Armor +1 Wand of Missiles Wand of Negative Energy Wand of Stinking Cloud Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web, Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV, Endurance, Restoration, Wall of Fire (D.3) General Store +2 Green Griffon Inn - Mutamin Luskan, Colmarr's Shop - Clomarr the Uncanny Storm Armor Silvermane's Axe Blade of the Gladiator The Dagger of Chaos ALL ARMOR +1 ALL ARMOR +2 except Full Plate +2 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Tower Shield +1 Tower Shield +2 ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1 ALL WEAPONS +2 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Insight Ring of Scholars Ring of Protection +2 Ring of Clear Thought +2 Scarab of Protection +1 Scarab of Protection +2 Amulet of Natural Armor +2 Periapt of Wisdom +2 Wand of Negative Energy Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Harp of Pandemonium Harp of Haunting Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration, Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword, Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball, Greater Dispelling, Resurrection, Planar Binding, Power Word Stun, Raise Dead Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid, Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost, Minor Holy (D.4) General Store +3 Beorunna's Well, Trading Post - Husher Clay ALL ARMOR +2 ALL ARMOR +3 except Full Plate +3 Full Plate +1 Small Shield +2 Small Shield +3 Large Shield +2 Large Shield +3 Tower Shield +2 Tower Shield +3 ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2 ALL WEAPONS +3 except Dagger+3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Insight Ring of Scholars Ring of Protection +2 Ring of Protection +3 Ring of Clear Thought +2 Ring of Clear Thought +3 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Periapt of Wisdom +2 Periapt of Wisdom +3 Wand of Fire Wand of Lightning Wand of Arcane Disjunction Wand of the Heavens Wand of Summoning Wand of Paralyzation Staff of Valmaxian Harp of Pandemonium Harp of Charming Harp of Haunting Instrument of the Winds Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle, Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste, Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle, Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill, Raise Dead, Time Stop, Weird (D.5) Weapon Store City Core, Shining Knight Arms and Armor - Durga Large Shield +1 Small Shield +1 Padded Armor +1 Breastplate +1 Full Plate Boots of Striding +1 Greater Archer's Belt Greater Swordsman's Belt Greater Brawler's Belt Lesser Gauntlets of Ogre Power Bracers of Dexterity +1 Bullet of Screaming Fire Bullet Ice Arrow Bolt of Piercing (D.6) Weapon Store +1 Port Llast, The Cracked Anvil - Blacksmith Luskan, Smithy - Smith Mirror Shield Darksteel Tower Shield Mithral Splint Mail Armor of the Stars Armor of Horus-Re ALL ARMOR +1 Small Shield +1 Large Shield +1 Tower Shield +1 Greater Archer's Belt Greater Brawler's Belt Greater Swordsman's Belt Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power Bracers of Armor +2 Bracers of Dexterity +2 Boots of Striding +2 ALL WEAPONS +1 except Short Sword +1 Giant's Bane Bullet of Smiting Bullet of Screaming Acid Arrow Fire Arrow Ice Arrow Bolt of Piercing Bolt of Fire Ring of Protection +2 Amulet of Natural Armor +2 Potions: Antidote (D.7) Weapon Store +2 Beorunna's Well, Mercenary Enclave - Rolkid Mithral Shield Shield of the Dragonslayer Elven Ceremonial Armor Adamantine Breastplate Mirrored Armor Chainmail of Speed Squire's Defense Armor of Freedom ALL ARMOR +1 except Full Plate +1 ALL ARMOR +2 except Full Plate +2 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Tower Shield +1 Tower Shield +2 Cloak of Protection +3 Boots of Striding +3 Gauntlets of Ogre Power Bracers of Armor +3 ALL WEAPONS +1 ALL WEAPONS +2 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow Ring of Scholars Ring of Protection +3 Amulet of Natural Armor +3 Potions: Antidote, Cure Critical Wounds (D.8) Weapon Store +3 City Core, Shining Knight Arms and Armor - Durga ALL ARMOR +3 Small Shield +3 Large Shield +3 Tower Shield +3 Cloak of Protection +5 Gauntlets of Ogre Power Bracers of Armor +5 Boots of Striding +5 ALL WEAPONS +3 Composite Shortbow +2 Composite Longbow +3 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow Ring of Scholars Ring of Protection +5 Amulet of Natural Armor +5 Potions: Antidote, Cure Critical Wounds (D.9) Temple Store City Core, Hall of Justice - Aribeth Beggar's Nest, Temple of Helm - Priest of Helm Peninsula - Priest of Helm Bracers of Armor +1 Bracers of Dexterity +1 Lesser Belt of Guiding Light Belt of Inertial Barrier Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of Striding +1 Robes of the Old Order Robes of the Shining Hand +1 Robes of the Shining Hand +2 Banded Mail +1 Cloak of Fortification +1 Cloak of Movement Kama +1 Light Flail +1 Ring of Protection +1 Ring of Resistance +1 Amulet of Natural Armor +1 Periapt of Wisdom +1 Lesser Amulet of Health Lesser Amulet of the Master Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison, Raise Dead, Remove Disease, Sound Burst, Silence, Restoration (D.10) Temple Store +1 Port Llast, Temple of Tyr - Neurik Luskan, Temple of Tyr - Priest of Tyr Armor of Comfort Protector Robes of the Old Order Improved Robes of the Old Order Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Shining Hand +3 Robes of the Dark Moon Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of Elvenkind Boots of Striding +2 Watchman's Helm Belt of Inertial Barrier Lesser Belt of Guiding Light Belt of Guiding Light Bracers of Dexterity +2 Bracers of Armor +2 Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3 Cloak of Fortification +1 Cloak of Fortification +2 Cloak of Movement Composite Shortbow +1 Composite Longbow +1 Kama +1 Kama +2 Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Piercing Arrow Lightning Arrow Ice Arrow Fire Arrow Acid Arrow Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Lesser Ring of Power Amulet of Natural Armor +2 Periapt of Wisdom +2 Lesser Amulet of Health Amulet of Health Scarab of Protection +1 Scarab of Protection +2 Lesser Amulet of the Master Wand of the Heavens Rod of Resurrection Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection, Remove Disease, Silence (D.11) Temple Store +2 Beorunna's Well, Temple of Tyr - Neurik Balduran's Armor Shield of the Holy Cloak of Fortification +2 Cloak of Fortification +3 Robes of the Shining Hand +3 Improved Robes of the Old Order Robes of the Dark Moon Boots of Striding +2 Boots of Speed Gargoyle Boots Boots of the Sun Soul +3 Gloves of the Yellow Rose +3 Bracers of Armor +2 Bracers of Dexterity +2 Belt of Guiding Light Greater Belt of Guiding Light Composite Shortbow +1 Composite Shortbow +2 Composite Longbow +1 Composite Longbow +2 Kama +1 Kama +2 Kama +3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Scholars Ring of Protection +2 Ring of Resistance +2 Ring of Resistance +3 Ring of Power Amulet of Natural Armor +2 Scarab of Protection +2 Periapt of Wisdom +2 Amulet of Health Greater Amulet of Health Amulet of the Master Wand of the Heavens Rod of Resurrection Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.12) Temple Store +3 City Core, Hall of Justice - Oleff Robes of the Shining Hand +5 Improved Robes of the Old Order Robes of the Dark Moon Cloak of Fortification +3 Boots of the Sun Soul +5 Boots of Striding +5 Bracers of Dexterity +5 Bracers of Armor +5 Gloves of the Yellow Rose +5 Greater Belt of Guiding Light Composite Shortbow +2 Composite Shortbow +3 Composite Longbow +2 Composite Longbow +3 Kama +1 Kama +2 Kama +3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection Ring of Scholars Ring of Protection +5 Ring of Resistance +3 Ring of Power Ring of Regeneration +4 Amulet of Natural Armor +5 Scarab of Protection +5 Periapt of Wisdom +5 Greater Amulet of Health Amulet of the Master Wand of the Heavens Rod of Resurrection (D.13) Druid Store City Core by The Great Tree - Nyatar Cloak of the High Forest Studded Leather Armor +1 Small Shield +1 Greater Gloves of Animal Handling Boots of Hardiness +1 Bullet of Smiting Ring of Protection +1 Periapt of Wisdom +1 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison (D.14) Druid Store +1 Port Llast by Ballard's Grove - Ballard The Great Oak Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Hide Armor +1 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Boots of Hardiness +1 Boots of Hardiness +2 Spear +1 Scythe +1 Quarterstaff +1 Sickle +1 Club +1 Scimitar +1 Dagger +1 Sling +1 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Scarab of Protection +1 Scarab of Protection +2 Amulet of Natural Armor +2 Periapt of Wisdom +2 Ring of Protection +2 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.15) Druid Store +2 Beorunna's Well by Druid Grove - Yusam Ceremonial Uthgardt Belt Padded Armor +1 Padded Armor +2 Leather Armor +1 Leather Armor +2 Studded Leather Armor +1 Studded Leather Armor +2 Hide Armor +1 Hide Armor +2 Boots of Hardiness +2 Boots of Hardiness +3 Small Shield +2 Small Shield +3 Large Shield +2 Large Shield +3 Sling +1 Sling +2 Dagger +1 Dagger +2 Sickle +1 Sickle +2 Club +1 Club +2 Scimitar +1 Scimitar +2 Spear +1 Spear +2 Quarterstaff +1 Quarterstaff +2 Scythe +1 Scythe +2 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Ring of Protection +2 Amulet of Natural Armor +2 Scarab of Protection +2 Periapt of Wisdom +2 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.16) Druid Store +3 City Core by The Great Tree - Nyatar Padded Armor +3 Leather Armor +3 Studded Leather Armor +3 Hide Armor +3 Small Shield +3 Large Shield +3 Boots of Hardiness +3 Spear +3 Scythe +3 Quarterstaff +3 Sickle +3 Club +3 Scimitar +3 Dagger +3 Sling +3 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Ring of Protection +5 Amulet of Natural Armor +5 Periapt of Wisdom +5 Scarab of Protection +5 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.17) Rogue Store City Core, Moonstone Mask - Torgo Docks, Seedy Tavern - Auctioneer Bracer's of Armor +1 Bracer's of Dexterity +1 Belt of Agility +1 Mask of Persuasion Thieves Hood Bolt of Piercing Piercing Arrow Mild Poison Bolt Poison Bolt Mild Poison Arrow Poison Arrow Ring of Protection +1 Amulet of Natural Armor +1 Potions: Cat's Grace Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative, Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle, Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost (D.18) Rogue Store +1 Port Llast - Shady Character Luskan - Shady Character Shadow Legion Armor Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Thieves' Hood Mask of Persuasion Greater Mask of Persuasion Small Shield +1 Bracers of Dexterity +2 Belt of Agility +1 Belt of Agility +2 Bracers of Armor +2 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Mace +1 Quarterstaff +1 Morningstar +1 Club +1 Rapier +1 Short Sword +1 Dagger +1 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Amulet of Natural Armor +2 Ring of Protection +2 Potions: Cat's Grace, Speed Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike, Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic, Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost, Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid, Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle, Average Tangle, Minor Fire (D.19) Rogue Store +2 Beorunna's Well, Drinking House - Shady Character City Core, Moonstone Mask - Ophala Cheldarstorm Rogue Links Padded Armor +1 Padded Armor +2 Leather Armor +1 Leather Armor +2 Studded Leather Armor +1 Studded Leather Armor +2 Chain Shirt +1 Chain Shirt +2 Small Shield +1 Small Shield +2 Bracers of Armor +2 Bracers of Armor +3 Bracers of Dexterity +2 Bracers of Dexterity +3 Belt of Agility +2 Greater Mask of Persuasion Shortbow +1 Shortbow +2 Light Crossbow +1 Light Crossbow +2 Heavy Crossbow +1 Heavy Crossbow +2 Quarterstaff +1 Quarterstaff +2 Mace +1 Mace +2 Rapier +1 Rapier +2 Club +1 Club +2 Morningstar +1 Morningstar +2 Short Sword +1 Short Sword +2 Dagger +1 Dagger +2 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Ring of Protection +2 Ring of Protection +3 Potions: Speed Trap Kits: ALL TRAP KITS (D.20) Magic Store City Core, Cloaktower - Eltoora Sarptyl Mage's Battle Robe Adventure's Robe Robe of Acid Resistance Robe of Electrical Resistance Nymph Cloak +1 Cloak of Fortification +1 Bracers of Armor +1 Boots of Striding +1 Lesser Belt of Guiding Light Ring of Protection +1 Ring of Clear Thought +1 Ring of Resistance +1 Amulet of Natural Armor +1 Scarab of Protection +1 Wand of Negative Energy Wand of Missiles Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom, Eagle's Splendor, Endurance Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement, Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment, Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch, Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify, Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow, Haste, Fireball, Magic Circle against Alignment, Dispel Magic (D.21) Magic Store +1 Port Llast - Eltoora Sarptyl Luskan, Mercantile Shop - Arto Webber Mage's Battle Robe Greater Battle Robe Adventure's Robe Robe of Light Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Bracers of Armor +2 Boots of Striding +2 Lesser Belt of Guiding Light Belt of Guiding Light Golden Circlet Cloak of Protection +2 Cloak of Fortification +1 Cloak of Fortification +2 Nymph Cloak +2 Light Crossbow +1 Heavy Crossbow +1 Mace +1 Quarterstaff +1 Sickle +1 Sling +1 Club +1 Morningstar +1 Spear +1 Dagger +1 Dart +1 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +1 Ring of Clear Thought +2 Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Scarab of Protection +2 Amulet of Natural Armor +2 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Beguiling Potions: Antidote, Speed Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear, Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt, Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud, Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster, Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle, Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin, Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire, Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability, Chain Lightning (D.22) Magic Store +2 Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl Master Adventurer's Robe Greater Battle Robe Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Robe of Light Cloak of Protection +3 Cloak of Fortification +2 Cloak of Fortification +3 Nymph Cloak +3 Bracers of Armor +3 Belt of Guiding Light Greater Belt of Guiding Light Boots of Striding +3 Light Crossbow +2 Heavy Crossbow +2 Mace +2 Quarterstaff +2 Sickle +2 Sling +2 Club +2 Morningstar +2 Spear +2 Dagger +2 Dart +2 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +2 Ring of Clear Thought +3 Ring of Resistance +2 Ring of Resistance +3 Ring of Protection +3 Scarab of Protection +3 Amulet of Natural Armor +3 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Arcane Disjunction Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Reversal Rod of Beguiling Staff of Power Potions: Antidote, Speed Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting, Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI, Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades, Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird, Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill, Greater Planar Binding, Delayed Blast Fireball, Acid Fog (D.23) Magic Store +3 City Core, Cloaktower - Eltoora Sarptyl Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Robe of Light Nymph Cloak +5 Cloak of Fortification +3 Cloak of Protection +5 Bracers of Armor +5 Boots of Striding +5 Greater Belt of Guiding Light Light Crossbow +3 Heavy Crossbow +3 Mace +3 Quarterstaff +3 Sickle +3 Sling +3 Club +3 Morningstar +3 Spear +3 Dagger +3 Dart +3 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +5 Ring of Resistance +3 Ring of Protection +5 Scarab of Protection +5 Amulet of Natural Armor +5 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Arcane Disjunction Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Reversal Rod of Beguiling Potions: Antidote, Speed Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting, Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI, Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades, Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird, Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill, Greater Planar Binding, Delayed Blast Fireball, Acid Fog (D.24) Merchant Store City Core - Merchant City Core, Trade of Blades - Merchant Peninsula, Mizzenmast Mercantile - Merchant Blacklake, Board Laid Bare - Bartender Bracers of Armor +1 Bracers of Dexterity +1 Boots of Striding +1 Cloak of Protection +1 Nymph Cloak +1 Ring of Insight Ring of Protection +1 Amulet of Natural Armor +1 Scarab of Protection +1 Magic Bags Potions: Cure Critical Wounds, Antidote, Heal (D.25) Merchant Store +1 Port Llast, The Cracked Anvil - Haljal Throndor Luskan, Mercantile Shop - Merchant Bracers of Armor +2 Bracers of Dexterity +2 Boots of Striding +2 Cloak of Protection +2 Nymph Cloak +2 Ring of Insight Ring of Scholars Ring of Protection +2 Amulet of Natural Armor +2 Scarab of Protection +2 Magic Bags Potions: Cure Critical Wounds, Antidote, Heal (D.26) Other Stores Port Llast, Eltoora's Lab - Saer Bodkin Robe of Light Robe of Acid Resistance Robe of Cold Resistace Robe of Fire Resistance Wand of Missiles Wand of Sleep Wand of Fear Wand of Stinking Cloud Rod of Frost Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye, Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility, Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V, Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability, Cone of Cold, Chain Lightning Port Llast, Alliance Arms Inn - Elaith Craulnober Dwarven Mirth Tagget's Talon Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Chain Shirt +1 Small Shield +1 Mask of Persuasion Thayvian Circlet Thieves' Hood Bracers of Dexterity +2 Belt of Hill Giant Strength Belt of Agility +1 Belt of Agility +2 Bracers of Armor +2 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Mace +1 Quarterstaff +1 Morningstar +1 Club +1 Rapier +1 Sickle +1 Short Sword +1 Dagger +1 Piercing Arrow Bolt of Frostbite Bolt of Piercing Acid Arrow Fire Arrow Ice Arrow Mild Poison Arrow Mild Poison Bolt Poison Arrow Poison Bolt Amulet of Natural Armor +2 Ring of Protection +2 Periapt of Wisdom +1 Wand of Sleep Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike, Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic, Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost, Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid, Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle, Average Tangle, Minor Fire Port Llast, Alliance Arms Inn - Alhelor Armor of the Wolf Woodcutter's Axe Bracers of Armor +1 Bracers of Armor +2 Bracers of Dexterity +1 Bracers of Dexterity +2 Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bolt of Lightning Bolt of Frostbite Paralytic Bolt Bolt of Fire Bolt of Piercing Piercing Arrow Lightning Arrow Ice Arrow Fire Arrow Acid Arrow Amulet of Natural Armor +1 Amulet of Natural Armor +2 Ring of Protection +1 Ring of Protection +2 Belladonna Potions: Cure Critical Wounds, Antidote, Speed, Heal Scrolls: Raise Dead, Resurrection (D.27) SoU Stores Hilltop West, Community Hall - Gilford Baton of the Holy Lesser Mace of Disruption Heart of Neely Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Old Order Bracers of Dexterity +1 Boots of Striding +1 Boots of the Sun Soul +2 Lesser Belt of Guiding Light Belt of Intertial Barrier Cloak of Fortification +1 Cloak of Movement Light Flail +1 Kama +1 Ring of Resistance +1 Periapt of Wisdom +1 Lesser Amulet of Health Lesser Amulet of the Master Holy Water Potions: Antidote Scrolls: Inflict Minor Wounds, Inflict Light Wounds, Sound Burst, Silence, Remove Blindness/Deafness, Lesser Restoration, Divine Favor, Raise Dead, Inflict Serious Wounds, Neutralize Poison, Restoration, Continual Flame, Inflict Moderate Wounds, Remove Disease, Bane, Entropic Shield Hilltop West, The Smith - Fiona Flaming Gloves +2 Blade of Chult Lesser Gauntlets of Ogre Power Bracers of Dexterity +1 Boots of Striding +1 Padded Armor +1 Breastplate +1 Full Plate Small Shield +1 Large Shield +1 Short Sword +1 Bolt of Piercing Ice Arrow Fire Bullet Bullet of Screaming Amulet of Natural Armor +1 Potions: Antidote Hilltop West, Herbalist - Farghan Skin of the Forest Cloak of the High Forest Greater Gloves of Animal Handling Boots of Hardiness +1 Sickle +1 Periapt of Wisdom +1 Tanglefoot Bag Other: Quartz Crystal Potions: Antidote Scrolls: Magic Fang, Quillfire, Charm Person or Animal, One With The Land, Blood Frenzy, Spike Growth, Silence, Lessor Restoration, Remove Disease, Sound Burst, Restoration, Greater Magic Fang, Remove Blindness/Deafness, Camouflage, Neutralize Poison, Greater Restoration Hilltop West, Thaymart - Szaren Robe of Acid Resistance Robe of Electrical Resistance Adventurer's Robe Lesser Belt of Guiding Light Nymph Cloak +1 Cloak of Forification +1 Bolt of Piercing Bullets of Smiting Ring of Clear Thought +1 Ring of Resistance +1 Amulet of Acid Resistance Scabbard of Blessing Thunderstone Other: Quartz Crystal, Coldstone, Skeleton's Knuckle Potions: Antidote Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile, Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash, Protection from Alignment, Magic Circle Against Alignment, Dispel Magic, Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield, Charm Person, True Strike, Mage Armor, Slow, Light, Knock, Gust of Wind, Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness, See Invisibility, Identify, Protection from Elements, Wounding Whispers, Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance, Endure Elements Hilltop East - Torias Chain of Stealth Tagget's Talon Fochluchan Bandore Mac-Fuirmidh Cithern Gloves of the Long Death +1 Gloves of the Yellow Rose +2 Belt of Agility +1 Dagger +1 Short Sword +1 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Dust of Appearance Dust of Disappearance Caltrops Choking Powder Other: Quartz Crystal Potions: Speed High Forest, The Hermit's Home - Hermit Robe of Energy Ventrue's Lucky Charms Brooch of Shielding Chime of Opening Adventurer's Robe Mage's Battle Robe Robe of Acid Resistance Robe of Electrical Resistance Nymph Cloak +1 Cloak of Fortification +1 Boots of Striding +1 Lesser Belt of Guiding Light Bullets of Smiting Bolt of Piercing Ring of Protection +1 Ring of Clear Thought +1 Ring of Resistance +1 Scarab of Protection +1 Magic Pouch Magic Bag Thunderstone Empty Bottle Other: Coldstone, Skeleton's Knuckle Potions: Antidote, Speed Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile, Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash, Protection from Alignment, Magic Circle Against Alignment, Dispel Magic, Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield, Light, Charm Person, True Strike, Mage Armor, Fireball, Endure Elements, Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness, See Invisibility, Identify, Protection from Elements, Wounding Whispers, Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance, Haste, Slow, Knock, Gust of Wind Anauroch Night Camp - Katriana Dorovnia Oasis of the Green Palm - Katriana Dorovnia Ao Encampment - Katriana Dorovnia The Sandstorm Prayer to the Overgod Leather Armor +1 Chainmail +1 Studded Leather Armor +2 Half Plate +2 Cloak of Protection +1 Nymph Cloak +1 Bracers of Armor +1 Bracers of Dexterity +1 Boots of Striding +1 Short Sword +1 Short Sword +2 Light Flail +1 Club +2 Bastard Sword +1 Dire Mace +1 Bolt +1 Arrow +1 Bolt +2 Arrow +2 Ring of Insight Ring of Protection +1 Amulet of Natural Armor +1 Scarab of Protection +1 Magic Pouch Lesser Magic Bag Magic Bag Greater Magic Bag Acid Flask Alchemist's Fire Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Resurrection Anauroch Night Camp - Torias Oasis of the Green Palm - Torias Ao Encampment - Torias The Nightthief's Claw Bracers of Armor +1 Bracers of Dexterity +1 Belt of Agility +1 Dagger +1 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Ring of Protection +1 Amulet of Natural Armor +1 Dust of Appearance Dust of Disappearance Caltrops Choking Powder Potions: Speed Scrolls: Raise Dead, Resurrection Anauroch Night Camp, Fortune Teller's Caravan - Daschnaya Oasis of the Green Palm, Fortune Teller's Caravan - Daschnaya Ao Encampment, Fortune Teller's Caravan - Daschnaya Robe of Acid Resistance Robe of Electrical Resistance Mage's Battle Robe Adventurer's Robe Nymph Cloak +1 Cloak of Fortification +1 Bracers of Armor +1 Boots of Striding +1 Lesser Belt of Guiding Light Bullet of Smiting Bolt of Piercing Ring of Protection +1 Ring of Clear Thought +1 Ring of Resistance +1 Amulet of Natural Armor +1 Scarab of Protection +1 Periapt of Wisdom +1 Wand of Negative Energy Wand of Missiles Thunderstone Other: Quartz Crystal, Coldstone, Skeleton's Knuckle Potions: Antidote, Speed Scrolls: Ray of Frost, Light, Daze, Inflict Minor Wounds, Shield of Faith, Flare, Electric Jolt, Acid Splash, Charm Person or Animal, Charm Person, Inflict Moderate Wounds, Magic Missile, Camouflage, Magic Fang, Amplify, Remove Disease, Inflict Light Wounds, Entropic Shield, See Invisibility, Divine Favor, Bane, True Strike, Shield, Ray of Enfeeblement, Quillfire, Color Spray, Sleep, Summon Creature I, Mage Armor, Grease, Blood Frenzy, Protection from Alignment, Endure Elements, Resistance, Continual Flame, Sound Burst, Silence, Lesser Restoration, Flame Lash, One with the Land, Aura of Glory, Tasha's Hideous Laughter, Magic Circle Against Alignment, Balagarn's Iron Horn, Blindness/Deafness, Melf's Acid Arrow, Raise Dead, Darkness, Knock, Resurrection, Spike Growth, Dispel Magic, Gust of Wind, Greater Magic Fang, Protection from Elements, Cat's Grace, Invisibility, Web, Slow, Identify, Remove Blindness/Deafness, Lesser Dispel, Fireball, Bull's Strength, Wounding Whispers, Ghoul Touch, Inflict Serious Wounds, Haste Ao Encampment - Musharak (Musharak's Fine Desert Emporium) Skin of the Manticore Boots of the Shifting Sands Gargoyle Boots Lesser Oathbow The Nightthief's Nimbleknife Death Shroud Axe The Nomad's Ring Robes of the Old Order Greater Adventurer's Robe Robes of the Shining Hand +1 Robes of the Shining Hand +2 Hide Armor +1 Scale Mail +1 Leather Armor +2 Chainmail +2 Breastplate +2 Cloak of Movement Cloak of Fortification +1 Cloak of Protection +2 Lesser Belt of Guiding Light Belt of Intertial Barrier Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Bracers of Armor +1 Bracers of Armor +2 Bracers of Dexterity +1 Bracers of Dexterity +2 Boots of the Sun Soul +1 Boots of the Sun Soul +1 Boots of Striding +1 Light Flail +1 Mace +2 Longsword +2 Ring of Protection +1 Ring of Protection +2 Ring of Resistance +1 Periapt of Wisdom +1 Amulet of Natural Armor +1 Amulet of Natural Armor +2 Lesser Amulet of Health Scarab of Protection +2 Lesser Amulet of the Master Potions: Cure Critical Wounds, Antidote, Speed Scrolls: Stoneskin, Isaac's Lesser Missile Storm, Evard's Black Tentacles, Bigby's Interposing Hand, Summon Creature V, Chain Lightning, Firebrand, Bigby's Forceful Hand, Bigby's Grasping Hand, Cone of Cold, Raise Dead, Resurrection, Haste Undrentide, Asabi Camp - Ashtara Twin Fists of Fire Vestments of Faith Club of Smiting The Sandstorm Magic Electrifier Dove's Harp Prayer Bag (see Appendix C.9) Cloak of Protection +2 Cloak of Protection +3 Nymph Cloak +2 Leather Armor +3 Scale Mail +3 Banded Mail +3 Padded Armor +4 Hide Armor +4 Boots of Striding +2 Bracers of Dexterity +2 Bracers of Armor +2 Bracers of Armor +3 Small Shield +4 Large Shield +3 ALL MELEE WEAPONS +2 Dart +1 Dart +2 Shuriken +1 Shuriken +2 Throwing Axe +1 Throwing Axe +2 Longbow +3 Composite Longbow +3 Shortbow +3 Composite Shortbow +3 Light Crossbow +3 Heavy Crossbow +3 Sling +3 Bullet +1 Bullet +2 Bullet +3 Arrow +1 Arrow +2 Arrow +3 Bolt +1 Bolt +2 Bolt +3 Ring of Protection +2 Ring of Protection +3 Ring of Insight Scarab of Protection +2 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Rod of Resurrection Magic Bag Greater Magic Bag Acid Flask Alchemist's Fire Caltrops Holy Water Choaking Powder Thunderstone Tanglefoot Bag Other: Coldstone Potions: Cure Critical Wounds, Antidote, Speed, Heal Scrolls: Minor Globe of Invulnerability, Greater Shadow Conjuration, Fear, Isaac's Lesser Missile Storm, Magic Circle Against Alignment, Stoneskin, Remove Blindness/Deafness, Clairaudience/Clairvoyance, Eagle's Splendor, Protection from Elements, Protection from Alignment, Blindness/Deafness, Tasha's Hideous Laughter, Bigby's Interposing Hand, Ray of Enfeeblement, Inflict Critical Wounds, Inflict Moderate Wounds, Improved Invisibility, Inflict Serious Wounds, Charm Person or Animal, Evard's Black Tentacles, Invisibility Sphere, Summon Creature III, Negative Energy Burst, Shield, Negative Energy Ray, Expeditious Retreat, Balagarn's Iron Horn, Clarity, Inflict Minor Wounds, Inflict Light Wounds, Lesser Planar Binding, Slow, Summon Creature II, Greater Magic Fang, Summon Creature IV, Cat's Grace, Shadow Conjuration, Lesser Spell Breach, Lesser Spell Mantle, Firebrand, Phantasmal Killer, Wounding Whispers, Lesser Restoration, Burning Hands, Bull's Strength, See Invisibility, Lesser Mind Blank, Summon Creature I, Melf's Acid Arrow, Neutralize Poison, Summon Creature V, Polymorph Self, Owl's Insight, Ghostly Visage, Ethereal Visage, Feeblemind, Hold Person, Charm Monster, Vampiric Touch, Continual Flame, Mage Armor, Ghoul Touch, Magic Missile, Remove Disease, Shield of Faith, Magic Fang, Ultravision, Lesser Dispel, Stinking Cloud, Endure Elements, Raise Dead, Sound Burst, Fox's Cunning, Lightning Bolt, Dominate Person, Camouflage, Restoration, Aura of Glory, Stone to Flesh, Resist Elements, Flame Lash, Flame Arrow, Hold Monster, Flame Strike, Gust of Wind, Cone of Cold, Grease, Silence, Resurrection, Owl's Wisdom, Ray of Frost, Charm Person, Identify, Scare, Divine Favor, Spike Growth, Invisibility, Remove Curse, Darkness, Knock, Wall of Fire, Bestow Curse, Animate Dead, Displacement, Fireball, Haste, True Strike, Dispel Magic, Elemental Shield, One With The Land, Amplify, Color Spray, Endurance, Quillfire, Contagion, Confusion, Sleep, Inferno, Mind Fog, Dismissal, Blood Frenzy, Web, Bane, Light Plane of Shadows, Lair of the Shadow Lich - Shadow Servant Armor of Freedom Cloak of Greater Sanctuary Ichthia's Neck-Knife Staff of Command Lich Lyrics Harp of Haunting Transmogrifying Wand (Appendix C.9) Dart +2 Dart +3 Shuriken +2 Shuriken +3 Throwing Axe +2 Throwing Axe +3 Bullet +2 Bullet +3 Arrow +2 Arrow +3 Bolt +2 Bolt +3 Acid Flask Alchemist's Fire Caltrops Holy Water Choaking Powder Thunderstone Tanglefoot Bag Other: Coldstone Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection, Remove Curse, Raise Dead, Restoration (D.28) HotU Stores (x GP) - The maximum price paid for any item. [x GP] - The best price paid for a Rogue Stone Waterdeep, Yawning Portal, Well Room - White Thesta (7,500GP) Robes of the Dark Moon One of Many Kiss of Sune Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3 Bracers of Armor +1 Bracers of Dexterity +1 Lesser Belt of Guiding Light Boots of Striding +1 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of the Sun Soul +3 Small Shield +2 Small Shield +3 Large Shield +1 Large Shield +2 Tower Shield +2 Tower Shield +3 Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Shining Hand +3 Robes of the Old Order Improved Robes of the Old Order Scale Mail +1 Scale Mail +2 Scale Mail +3 Chainmail +2 Chainmail +3 Breastplate +2 Breastplate +3 Splint Mail +2 Splint Mail +3 Banded Mail +2 Banded Mail +3 Half Plate +2 Half Plate +3 Cloak of Fortification Sling +1 Sling +2 Kama +1 Kama +2 Club +1 Club +2 Light Hammer +1 Light Hammer +2 Light Flail +1 Light Flail +2 Morningstar +1 Morningstar +2 Mace +1 Mace +2 Warhammer +1 Warhammer +2 Heavy Flail +1 Heavy Flail +2 Quarterstaff +1 Quarterstaff +2 Dire Mace +1 Dire Mace +2 Whip +3 Bullet +1 Bullet +2 Bullet +3 Arrow +1 Arrow +2 Arrow +3 Bolt +1 Bolt +2 Bolt +3 Ring of Protection +2 Ring of Protection +3 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Periapt of Wisdom +2, Periapt of Wisdom +3 Lesser Amulet of Health, Lesser Amulet of the Master Acid Flask Holy Water Other: Rogue Stone Cloth Dye: Bleach, Pink, Light Red, Dark Red Potions: Antidote, Cure Critical Wounds Scrolls: Inflict Minor Wounds, Inflight Light Wounds, Raise Dead, Silence, Entropic Shield, Divine Favor, Inflict Moderate Wounds, Continual Flame, Lesser Restoration, Sound Burst, Remove Blindness/Deafness, Restoration, Bane, Remove Disease, Neutralize Poison, Inflict Serious Wounds Waterdeep, Argali's Arms - Argali Silth (7,500GP) [3,250GP] Eyes of Petrification Woodcutter's Axe Breath of the Maiden Cold Iron Blade Elven Court Bow Gruumsh Hand Krotan's Skullcrusher Gauntlets of Ogre Power Bracers of Dexterity +1 Bracers of Dexterity +2 Bracers of Dexterity +3 Greater Swordsman's Belt Greater Brawler's Belt Greater Archer's Belt Boots of Striding +1 Boots of Striding +2 Boots of Striding +3 Watchman's Helm Small Shield +2 Large Shield +2 Large Shield +3 Tower Shield +2 Tower Shield +3 ALL ARMOR +2 ALL ARMOR +3 Breastplate +1 Splint Mail +1 Banded Mail +1 Half Plate +1 Full Plate +1 ALL WEAPONS +2 ALL WEAPONS +3 except Light Flail +3 Dart +1 Throwing Axe +1 Light Hammer +1 Club +1 Light Flail +1 Bastard Sword +1 Arrow +1 Arrow +2 Arrow +3 Acid Arrow Ice Arrow Poison Arrow Bolt +1 Bolt +2 Bolt +3 Bolt of Frostbite Bolt of Piercing Poison Bolt Bullet +1 Bullet +2 Bullet +3 Bullet of Screaming Fire Bullet Ring of Protection +2 Ring of Protection +3 Amulet of Natural Armor +3 Acid Bomb Fire Bomb Metal Dye: Light Gold, Bright Copper, Black Waterdeep, Argali's Arms - Blacksmith (500GP) Other: Feathers, Leather Hide, Bar of Steel, Bolt of Cloth x2 Cloth Dye: Dark Red, Dark Blue Leather Dye: Light Blue, Light Red Metal Dye: Dark Iron, Dark Gold, Bright Green Waterdeep, Magic Shoppe - Sobrey (7,500GP) [3,250GP] Sequencer Robe Robe of Blending Negastaff Bracers of Armor +2 Bracers of Armor +3 Boots of Striding +2 Boots of Striding +3 Lesser Belt of Guiding Light Belt of Guiding Light Robe of Acid Resistance Robe of Cold Resistance Robe of Electrical Resistance Robe of Fire Resistance Adventurer's Robe Robe of Energy Nymph Cloak +2 Nymph Cloak +3 Cloak of Fortification +2 Cloak of Fortification +3 Arrow of the Vampire Piercing Arrow Fire Arrow Lightning Arrow Bolt +1 Bolt +2 Bolt +3 Bolt of Lightning Bolt of Fire Bolt of Frostbite Bolt of Piercing Paralytic Bolt Bullet +1 Bullet +2 Bullet +3 Lightning Bullet Ice Bullet Bullet of Smiting Dagger +1 Dagger +2 Dagger +3 Dart +1 Dart +2 Dart +3 Club +1 Club +2 Club +3 Mace +1 Mace +2 Mace +3 Sickle +1 Sickle +2 Sickle +3 Sling +1 Sling +2 Sling +3 Light Crossbow +1 Light Crossbow +2 Light Crossbow +3 Heavy Crossbow +1 Heavy Crossbow +2 Heavy Crossbow +3 Quarterstaff +1 Quarterstaff +2 Quarterstaff +3 Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Ring of Protection +3 Ring of Clear Thought +2 Ring of Clear Thought +3 Amulet of Will +2 Amulet of Will +3 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Wand of Sleep Wand of Lightning Wand of Summoning Wand of Paralyzation Staff of Defense Staff of Power Staff of Command Thunderstone Other: Blank Scroll, Quartz Crystal, Spider Venon Weak, Spider Venon Mild, Spider Venon Deadly, Magical Potion Bottle, Coldstone, Bone Wand, Skeleton's Knuckle Cloth Dye: Dark Turquoise, Purple, Light Orange, Black Potions: Antidote, Speed Scrolls: Lesser Spell Breach, Polymorph Self, Bull's Strength, Ice Dagger, Dispel Magic, Burning Hands, Electric Jolt, Lesser Dispel, Remove Curse, Hold Monster, Ghostly Visage, Animate Dead, Bestow Curse, Charm Monster, Tasha's Hideous Laughter, Evard's Black Tentacles, Contagion, Confusion, Gedlee's Electric Loop, Dominate Person, Dismissal, Lesser Spell Breach, Improved Invisibiliy, Enervation, Shadow Conjuration, Phantasmal Killer, Lesser Planar Binding, True Seeing, Elemental Shield, Lesser Mind Blank, Magic Missile, Owl's Insight, Summon Creature IV, Inferno, Cone of Cold, Wall of Fire, Summon Creature V, Feeblemind, Greater Shadow Conjunction, Minor Globe of Invulnerability, Lesser Spell Mantle, Greater Dispelling, Mind Fog, Ethereal Visage, Lesser Spell Mantle, Tenser's Transformation, Stoneskin, Greater Stoneskill, Greater Spell Breach, Summon Creature VI, Circle of Death, Chain Lightning, Finger of Death, Mordenkainen's Sword, Control Undead, Globe of Invulnerability, Spell Mantle, Power Word Stun, Delayed Blast Fireball, Summon Creature VII, Planar Binding, Mass Haste, Prismatic Spray, Fear, Shades, Acid Fog, Cloudkill Lith My'athar, City Core & Port - Rizolvir (10,000GP) [3,250GP] Woodcutter's Axe Breath of the Maiden Cold Iron Blade Elven Court Bow Gruumsh Hand Krotan's Skullcrusher Gloves of the Balanced Hands Nasher's Ring of Strength Gloves of the Hin Fist +6 Gloves of the Hin Fist +7 Gauntlets of Ogre Power Bracers of Dexterity +3 Greater Archer's Belt Greater Swordsman's Belt Greater Brawler's Belt Small Shield +1 Small Shield +2 Small Shield +3 Large Shield +1 Large Shield +2 Large Shield +3 Tower Shield +1 Tower Shield +2 Tower Shield +3 ALL ARMOR +1 except Hide +1 ALL ARMOR +2 except Hide +2 ALL ARMOR +3 except Hide +3 ALL WEAPONS +1 ALL WEAPONS +2 ALL WEAPONS +3 Whip +4 Whip +5 Whip +6 ALL AMMUNITION (up to +3) Arrows of Petrification Arrow +4 Arrow +5 Bullet +4 Bullet +5 Bolt +4 Bolt +5 Lith My'athar, City Core & Port - Gulhrys (10,000GP) [3,250GP] All of the items from HotU Magic Store (see below) plus Forever Rod of Resurrection Cloth Dye: Yellow, Purple, Pink, Light Turquoise, Light Red, Light Orange, Light Grey, Light Green, Light Blue, Black, Dark Turquoise, Dark Orange, Dark Red, Dark Grey, Dark Green, Dark Brown, Dark Blue, Gold, Bleach Scrolls: Raise Dead, Mass Haste, Bigby's Clenched Fist, Greater Sanctuary, Greater Spell Mantle, Resurrection, Time Stop, Bigby's Crushing Hand Zorvak'Mur (Inner Ring) - Artuur (10,000GP) [3,250GP] All of the items from HotU Magic Store (see below) plus Nasher's Gloves of Discipline Other: Purple Light Gem, Red Light Gem, Green Light Gem HotU Magic Store (see above) Bracers of Armor +4 Bracers of Armor +5 Bracers of Armor +6 Boots of Striding +4 Boots of Striding +5 Boots of Striding +6 Belt of Guiding Light Robe of Light Robe of Acid Resistance Robe of Cold Resistance Robe of Electrical Resistance Robe of Fire Resistance Mage's Battle Robe Greater Battle Robe Adventurer's Robe Master Adventurer's Robe Cloak of Fortification +4 Cloak of Fortification +5 Nymph Cloak +4 Nymph Cloak +5 Nymph Cloak +6 Dagger +1 Dagger +2 Dagger +3 Dagger +4 Dagger +5 Dart +3 Dart +4 Dart +5 Sickle +3 Sickle +4 Sickle +5 Club +3 Club +4 Club +5 Mace +3 Quarterstaff +3 Quarterstaff +4 Quarterstaff +5 Light Crossbow +3 Heavy Crossbow +3 Bullet +1 Bullet +2 Bullet +3 Lightning Bullet Ice Bullet Bullets of Smiting Bolt +1 Bolt +2 Bolt +3 Bolt of Lightning Bolt of Frostbite Paralytic Bolt Bolt of Fire Bolt of Piercing Ring of Protection +4 Ring of Protection +5 Ring of Protection +6 Ring of Resistance +3 Ring of Clear Thought +4 Ring of Clear Thought +5 Ring of Clear Thought +6 Ironskin Ring Amulet of Will +4 Amulet of Will +5 Amulet of Will +6 Amulet of Natural Armor +4 Amulet of Natural Armor +5 Amulet of Natural Armor +6 Scarab of Protection +4 Scarab of Protection +5 Scarab of Protection +6 Rod of Resurrection Thunderstone Other: Skeleton's Knuckle, Quartz Crystal, Coldstone Potions: Cure Critical Wounds, Antidote, Speed, Heal Scrolls: Greater Dispelling, Planar Binding, Hold Monster, Control Undead, Summon Creature V, Dominate Person, Ethereal Visage, Summon Creature VI, Spell Mantle, Circle of Death, Animate Dead, Greater Shadow Conjunction, Lesser Mind Blank, Greater Spell Breach, Greater Stoneskin, Premonition, Mass Blindness/Deafness, Mordenkainen's Sword, Globe of Invulnerability, Delayed Blast Fireball, Greater Planar Binding, Mass Charm, True Seeing, Lesser Planar Binding, Power Word Stun, Horrid Wilting, Finger of Death, Protection from Spells, Mind Blank, Tenser's Transformation, Feeblemind, Prismatic Spray, Summon Creature VII, Lesser Spell Mantle, Cone of Cold, Summon Creature VIII, Mind Fog, Dismissal, Cloudkill, Incendiary Cloud, Chain Lightning, Shades, Acid Fog Drearing's Deep - Ragpicker (10,000GP) [4,750GP] Acid Flask Alchemist's Fire Caltrops Choaking Powder Tanglefoot Bag Other: Bar of Mithral, Bar of Steel, Thieves' Tools +12 Potions: Lore, Clarity, Lesser Restoration, Antidote Drearing's Deep - Cult Knight (10,000GP) [4,750GP] Potions: Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration, Antidote Isle of the Maker - Dwelver (10,000GP) [4,750GP] Bag of Holding Thunderstone Acid Bomb Fire Bomb Acid Flask Alchemist's Fire Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Skeleton's Knuckle, Bar of Mithral, Bar of Steel, Blue Light Gem, Coldstone Scrolls: Minor Globe of Invulnerability, True Seeing, Summon Creature VII, Greater Spell Breach, Prismatic Spray, Greater Sanctuary City of Lost Souls, Quarry Office - Gru'ul (50,000GP) [2,500GP] Battle Legion Bow North Wind Bow +8 Bane of the Undead Axe of the Dwarf Lord Harvest Axe Aramil's Blade Fiery Power Quarterstaff Gloves of the Yellow Rose +7 Gloves of the Yellow Rose +10 Gloves of the Hin Fist +7 Gloves of the Hin Fist +10 Gloves of the Long Death +10 Bracers of Armor +10 Bracers of Dexterity +6 Bracers of Dexterity +7 Gargoyle Boots Dragon Slippers Boots of Striding +6 Boots of Striding +7 Boots of the Shifting Sands Boots of Reflexes +10 Belt of Storm Giant Strength Belt of Agility +10 Eyes of Petrification Crown of Thorns Small Shield +6 Large Shield +6 Tower Shield +5 Shield of Prator Robes of the Shining Hand +5 Robes of the Shining Hand +7 Half-Plate +5 Full Plate +5 Padded Armor +6 Leather Armor +6 Hide Armor +6 Studded Leather Armor +6 Chain Shirt +6 Chainmail +6 ALL WEAPONS +6 Leech +8 Ice Reaver +8 Cutting Star +8 Imaskari Kama +8 Feyduster +8 Drone +8 Mace of Disruption +8 Storm +8 Gladiator's Club +8 Namarra +8 Desert Wind +8 Sentinel +8 Foundation +8 Sword Saint Legacy +8 Stonefire Axe +8 Reaver +8 Fey Spear +8 Sea Reaver +8 Ravager +8 Ironwood Mace +8 Aiedo Wither-Stick +8 Axe of the Tall Kin +8 Harbinger Kin +8 Two Bladed Sword +5 Bolt +1 Bolt +2 Bolt +3 Bolt of Piercing Arrow +1 Arrow +2 Arrow +3 Ice Arrow Bullet +1 Bullet +2 Bullet +3 Fire Bullet Bullet of Screaming Ring of Major Sonic Resistance Ring of Fortitude +10 Ring of Protection +6 Ring of Protection +7 Ring of Protection +8 Ring of Protection +9 Amulet of the Master Scarab of Protection +8 Scarab of Protection +9 Scarab of Protection +10 Amulet of Natural Armor +7 Rod of Resurrection Acid Bomb Fire Bomb Alchemists Fire Torch of the Velox Berry Other: Velox Berry Potions: Lore, Lesser Restoration, Cure Critical Wounds, Antidote, Heal Scrolls: Mestil's Acid Sheath, Meteor Swarm, Blackstaff, Undeath to Death, Black Blade of Disaster, Resurrection, Time Stop City of Lost Souls, Hellbreath Tavern - Tavernkeeper (50,000GP) [2,500GP] Other: Velox Berry, Ale, Wine, Spirits Potions: Ironguts, Death Armor, Cure Serious Wounds City of Lost Souls, Hellbreath Tavern - Rizolvir's Ghost (50,000GP) [4,000GP] Bracers of Dexterity +5 Bracers of Dexterity +6 Bracers of Dexterity +7 Boots of Striding +5 Boots of Striding +6 Boots of Striding +7 Small Shield +5 Small Shield +6 Large Shield +5 Large Shield +6 Tower Shield +5 Tower Shield +6 ALL ARMOR +5 except Hide +5 ALL ARMOR +6 except Hide +6 ALL WEAPONS +5 ALL WEAPONS +6 Arrow +1 Arrow +2 Arrow +3 Arrow +4 Arrow +5 Arrow of the Vampire Piercing Arrow Lightning Arrow Ice Arrow Arrows of Petrification Mild Poison Arrow Poison Arrow Bolt +1 Bolt +2 Bolt +3 Bolt +4 Bolt +5 Paralytic Bolt Bolt of Fire Bolt of Piercing Bullet +1 Bullet +2 Bullet +3 Bullet +4 Bullet +5 Fire Bullet Giant's Bane Bullet of Screaming Dwarven Waraxe +4 Rod of Resurrection Scrolls: Resurrection Djinni Bottle (Chapter 1) - Volkarion Arsetis (7,500GP) Twin Fists of Fire Major Circlet of Blasting Renewal Spear of Withering Ice Talon Teleportation Bolt Scale Mail +3 Robes of the Shining Hand +4 Chain Shirt +4 Breastplate +4 Light Flail +3 Throwing Axe +3 Dart +3 Shuriken +3 Arrow +3 Lightning Arrow Poison Arrow Bolt +3 Paralytic Bolt Bullet +3 Fire Bullet Giant's Bane Ring of Scholars Bone Ring Purple Dragon Ring Ring of Protection +4 Stoneeater's Ring Amulet of Undead Turning Wand of Missiles Rod of Resurrection Brooch of Shielding Horn of Blasting Lantern of Revealing Magic Electrifier Lich Lyrics Large Box Greater Magic Bag Bag of Holding Dust of Appearance Dust of Disappearance Acid Flask Alchemist's Fire Caltrops Holy Water Choking Powder Thunderstone Tanglefoot Bag Other: White Light Gem, Yellow Light Gem, Red Light Gem, Purple Light Gem, Green Light Gem, Blue Light Gem, Magical Potion Bottle, Bar of Mithral, Centipede Venom Mild, Spider Venon Average, Rogue Stone, Blank Scroll, Coldstone, Feathers Cloth Dye: Light Red, Gold, Dark Red Leather Dye: Light Green, Light Orange, Black Metal Dye: Black, Dark Blue, Dark Copper Potions: Cure Critical Wounds, Speed, Heal Scrolls: Knock, Restoration, Cloud of Bewilderment, Improved Invisibility, Greater Magic Weapon, Mestil's Acid Sheath, Greater Spell Mantle, Haste, Isaac's Greater Missile Storm, Bigby's Interposing Hand, Ball Lightning, Greater Stoneskin, Glyph of Warding, Spell Resistance, Undeath to Death, Find Traps, Flame Weapon, Stone to Flesh, Power Word Stun, Spell Mantle, Black Blade of Disaster, Raise Dead, Mass Haste, Mass Heal Djinni Bottle (Chapter 2) - Volkarion Arsetis (10,000GP) [2,750GP] buys traps All of the items from the Chapter 1 store (except Throwing Axe +3, Arrow +3, Bullet +3, Shuriken +3, Dart +3, Potion of Cure Critical Wounds) plus Nasher's Nimble Boots Lathar's Last Belt Robes of the Dark Maiden Fletcher's Friend Spellchain Armor of Faith Isaac's Sequencer Robe Last Words Lesser Golem Armor The Guilded Defender Dancer's Silhouette Pixie Lance Tansheron's Bow Deepstone Progeny Fiendfoe Deathcoil Ring of Nine Lives Ring of Power Transmogrifying Wand Prayer Bag Pearl of Tongues Stone of Controlling Earth Elementals Chime of Opening Elixir of Horus-Re Lesser Ioun Stone: Blue Lesser Ioun Stone: Deep Red Belt of Guiding Light Robes of the Shining Hand +6 Scale Mail +5 Full Plate +5 Dagger +5 Scimitar +5 Dwarven Waraxe +5 Whip +5 Bastard Sword +5 Katana +5 Spear +5 Halberd +4 Throwing Axe +4 Shuriken +4 Dart +4 Bullet +4 Arrow +5 Piercing Arrow Ice Arrow Fire Arrow Acid Bomb Fire Bomb Djinni Bottle (Chapter 3) - Volkarion Arsetis (15,000GP) [2,750GP] buys traps All of the items from the Chapter 2 store (except Centipede Venom Mild) plus Battle Legion Bow Crossbow of Lightning Strike Axe of the Dwarf Lord Harvest Axe Fiery Power Quarterstaff Aramil's Blade Risktaker Shiver-ring Mantle of Epic Spell Resistance Gloves of the Long Death +8 Robes of the Shining Hand +7 Chaos Shield Full Plate +6 Bloodletter +8 Aiedo Wither-Stick +8 Sword Saint Legacy +8 Rune Hammer +8 Sentinel +8 Stonefire Axe +8 Harbinger Kin +8 Desert Wind +8 Storm +8 Astral Blade +8 Namarra +8 Ice Reaver +8 Ravager +8 Golden Sickle +8 Uthgardt Ceremonial Blade +8 Gladiator's Club +8 Ironwood Mace +8 Drone +8 Feyduster +8 Fey Spear +8 Reaver +8 Cutting Star +8 Throwing Axe +6 Shuriken +6 Dart +6 ============================================================================== (E) Items Notes - xxxGP is the items selling price ($# for a neutral reaction) - Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of damage until 100 points of damage have been done by weapons less than +5. - Damage Resistance eg 15/- Acid ignore first 15 points of acid damage. - AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry - Any weapon that does +1d6 or +4 or more elemental damage will glow! - Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will) - Mighty+3 means that your STR bonus (maximum of 3) is added to your damage - Keen doubles your critical hit range eg 19-20 becomes 17-20 - Freedom gives immunity to Paralysis, Entangle and Slow - Haste gives an AC Dodge+4 bonus (E.1) Tiny Weapons Dagger (Simple, 1d4 19-20/x2) 1GP Dagger +1 567GP Dagger +2 2527GP Dagger +3 5888GP $ Dagger +4 $ Dagger +5 # Dagger +6 $ The Nightthief's Nimbleknife (Ambidexterity Feat, Tumble+2, -1 dmg) Tagget's Talon +1 (Keen) 2527GP # Yawning Portal Dagger +2 (-1 dmg) # Drow Dagger (+1d6 Acid dmg) Ice Talon +2 (+1d6 Cold dmg) 7623GP Pixie Lance +2 (DC14 Sleep 50%/2 rounds) 10648GP Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds) 10648GP # Enserric the Dagger +4 (Vampiric+5, Talk to unlimited/day, Intelligent) Leech +5 (Vampiric+3) 28226GP # Leech +8 (Vampiric+5) # Bloodsucker +6 (Vampiric+6, Keen) # Risktaker +8 (Haste, INT-4, WIS-4, Hide+10, Move Silently+10, only by Assassin) Kukri (Exotic, 1d4 18-20/x2) 5GP Kukri +1 571GP Kukri +2 2531GP Kukri +3 5892GP $ Kukri +5 # Kukri +6 Sharpshadow Blade +1 (Hide+2, Move Silently+2) 1338GP Neverwinter Kukri +2 (Fortitude+1) 4328GP Messenger Blade +2 (Keen) 5892GP Cutting Star +2 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds) 16133GP # Cutting Star +8 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds) # Hatred +4 (Keen, DC22 STR-1d2) # Strife +4 (Keen, DC22 Doom 50%/2 rounds) (E.2) Small Weapons Handaxe (Martial, 1d6 20/x3) 4GP Handaxe +1 570GP Handaxe +2 2530GP Handaxe +3 5891GP $ Handaxe +5 # Handaxe +6 Ice Reaver +1 (+1 Cold dmg, 15/- Cold) 3164GP Ice Reaver +3 (+1 Cold dmg, 15/- Cold) 11914GP # Ice Reaver +8 (+1d6 Cold dmg, 15/- Cold) Woodcutter's Axe +2 (+3 vs Shapechanger) 5952GP Ember's Axe +2 (+4 vs Outsider) Kama (Exotic, 1d6 20/x2) 1GP Kama +1 567GP Kama +2 2527GP Kama +3 5888GP $ Kama +5 # Kama +6 $ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead) Imaskari Kama +1 (+1d4 Acid dmg, Discipline+1) # Imaskari Kama +8 (+1d6 Acid dmg, Discipline+5) Hideo's Kama +2 (Parry+2) 3206GP Peasant Dynasty +1 (5/- Acid, Cold, Fire, Electrical) 3312GP Empty Fields +1 (DC14 Doom 50%/2 rounds) 5888GP Thread of Life +1 (Regeneration+1, Cast Cure Minor Wounds, 9650GP Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds) Light Crossbow (Simple, 1d8 19-20/x2) 24GP Light Crossbow +1 (Attack+1) 165GP Light Crossbow +2 (Attack+2) 655GP Light Crossbow +3 (Attack+3) 1495GP $ Light Crossbow +5 (Attack+5) # Light Crossbow +6 (Attack+6) Ruby Crossbow (Attack+3, Cast Scare 1/day) 2125GP Crossbow of Affliction (Attack+4, Mighty+3, +1d4 critical dmg) 5759GP Crossbow of Murder (Attack+5, +2d6 critical dmg) 6696GP Crossbow of the High Forest (Attack+4, Regeneration+1) 9867GP Crossbow of the Unicorn (Attack+5, Haste) 24805GP # Crossbow of Lightning Strike (Attack+8, Haste, +1d6 Lightning dmg, unlimited ammo) Light Hammer (Martial, 1d4 20/x2) 1GP Light Hammer +1 567GP Light Hammer +2 2527GP Light Hammer +3 5887GP $ Light Hammer +5 # Light Hammer +6 Daraz Hammer +1 (+1 Sonic dmg, +1d8 Sonic dmg vs Goblinoid) Storm +1 (+1d4 Electrical dmg) 2205GP Storm +2 (+1d6 Electrical dmg, 10/- Electrical) 11060GP # Storm +8 (+1d8 Electrical dmg, 10/- Electrical) Forge Fire +2 (+1d6 Fire dmg) # Izu's Hammer of Fabrication +6 (Craft Armor+15, Craft Weapon+15, Lore+15, only by Harper Scout) Mace (Simple, 1d6 20/x2) 3GP Mace +1 569GP Mace +2 2529GP Mace +3 5890GP $ Mace +4 $ Mace +5 # Mace +6 Kiss of Sune +1 (DC14 Stun 50%/2 rounds) 5890GP Petty's Tempest +2 (+1d6 Electrical dmg, DC14 Slow 50%/2 rounds) 12946GP Planar Mace +2 (+4 vs Outsider) $ Lesser Mace of Disruption (DC14 Slay Undead, Light 20m, only by Cleric, Paladin) Mace of Disruption +1 (+2 vs Undead) 1717GP Mace of Disruption +1 (+5 vs Undead, +1d8 Fire dmg vs Undead) 6741GP Mace of Disruption +3 (+8 vs Undead, +1d10 Fire dmg vs Undead, DC20 Slay Undead) # Lavoera's Wrath +3 (+6 vs Undead, AC Deflect+10 vs Undead, DC20 Slay Undead, only by Good, Outsider) Short Sword (Martial, 1d6 19-20/x2) 7GP Short Sword +1 573GP Short Sword +2 2533GP Short Sword +3 5894GP $ Short Sword +5 # Short Sword +6 $ Klonk's Ice Blade (+1d6 Cold dmg) 1378GP Breath of the Maiden +1 (DC14 Poison 1d2 CON) Feyduster +1 (DC14 Daze 75%/1 round) 1912GP Feyduster +2 (DC14 Sleep 50%/2 rounds) 10654GP # Feyduster +8 (DC16 Sleep 50%/2 rounds) Ichthia's Neck-Knife +2 (Vampiric+3) 7862GP $ Jergal's Claw +2 (DC16 Blindness 50%/2 rounds, only by Evil) $ The Nightthief's Claw +2 (+1d6 Electrical dmg, Light 10m, Two-Weapon Fighting Feat) Short Sword of Quickness +1 (+1d6 Electrical dmg, Haste) # Enserric the Short Sword +4 (Vampiric+5, Talk to unlimited/day, Intelligent) # Unmaking +5 (+8 vs Construct, +1d8 Acid dmg vs Construct, DEX+3) Sickle (Simple, 1d6 20/x2) 4GP Sickle +1 570GP Sickle +2 2530GP Sickle +3 5891GP $ Sickle +4 $ Sickle +5 # Sickle +6 Blightbringer Lineage (+1 vs Good, DC14 Disease Demon Fever) Golden Sickle +1 (Animal Empathy+2, +1 L0 Druid Spell) 1124GP Golden Sickle +2 (Animal Empathy+3, +1 L0-L1 Druid Spell) 5433GP # Golden Sickle +8 (Animal Empathy+5, +1 L0-L3 Druid Spell) Blacksoul Sickle +1 (Vampiric+2) 2399GP Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP # Renewal +3 (+2d6 Fire dmg, 10/- Fire) Sling (Simple, 1d4 20/x2) 1GP Sling +1 (Attack+1) 142GP Sling +2 (Attack+2) 632GP Sling +3 (Attack+3) 1472GP $ Sling +5 (Attack+5) # Sling +6 (Attack+6) # Bane of the Undead +3 (+8 vs Undead, Cast Hammer of the Gods 1/day, Immunity Fear, Paralysis, Level/Ability Drain) (E.3) Medium Weapons Bastard Sword (Exotic, 1d10 19-20/x2) 24GP Bastard Sword +1 590GP Bastard Sword +2 2550GP Bastard Sword +3 5911GP $ Bastard Sword +4 $ Bastard Sword +5 # Bastard Sword +6 Lawgiver +1 (+3 vs Chaotic) 4902GP Dragonslayer +1 (+5 vs Dragon, +1d10 Sonic dmg vs Dragon) Nameless Light +2 (+5 vs Evil, +1d6 Electrical dmg vs Evil) Bloodletter +4 (DC14 Wounding, Vampiric+2) # Bloodletter +4 (DC24 Wounding, Vampiric+2) # Bloodletter +8 (DC14 Wounding, Vampiric+2) # Souldrinker +5 (DC16 Level Drain, Vampiric+1) # Brimstone +7 (+2d6 Fire dmg, DC26 Daze 75%/1 round) Battleaxe (Martial, 1d8 20/x3) 7GP Battleaxe +1 573GP Battleaxe +2 2533GP Battleaxe +3 5894GP $ Battleaxe +5 # Battleaxe +6 Sentinel +1 (Listen, Spot+2, Light 10m) 1982GP Sentinel +2 (Listen, Spot+4, Cast True Seeing 1/day, Light 10m) 26295GP # Sentinel +8 (Listen, Spot+6, Cast True Seeing 2/day, Light 10m) Silvermane's Axe +1 (Keen, Regeneration+1, Cast Raise Dead) 12740GP Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3) 13252GP Deepstone Progeny +2 (Immunity Death Magic) Mordan's Withering Blade +3 (DC14 Wounding) 16814GP Club (Simple, 1d6 20/x2) 1GP Club +1 567GP Club +2 2527GP Club +3 5887GP $ Club +4 $ Club +5 # Club +6 $ Baton of the Holy (Attack+1, +1 L1 Cleric Spell, Light 5m) 772GP Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP # Gladiator's Club +8 (DC22 Daze 50%/2 rounds) Will of the Lost +1 (Vampiric+3) 3866GP Watchman's Club +1 (Alertness Feat, Listen+2, Spot+2, Light 10m) 4133GP Tethir-Wood Cudgel +2 (+1d6 Acid dmg) 7623GP Club of Smiting +1 (DC14 Slay Construct) 10647GP The Angry Soul +3 (+1d6 Electrical dmg, DC14 Fear 50%/2 rounds) 19663GP # Stone Cold Club +3 (+1d6 Cold dmg, DC14 Fear 50%/2 rounds, only by Giant) # Dwarven Waraxe (Exotic, 1d10 20/x3) # Dwarven Waraxe +2 # Dwarven Waraxe +3 # Dwarven Waraxe +4 # Dwarven Waraxe +5 # Dwarven Waraxe +6 # Spellsmasher +6 (INT-4, DC26 Silence 5%/5 rounds, only by Dwarven Defender) # Axe of the Dwarf Lord +7 (+1d10 Sonic dmg, CHA+2, +5 vs Fear) # Harvest Axe +8 (DC18 Vorpal) Heavy Crossbow (Simple, 1d10 19-20/x2) 35GP Heavy Crossbow +1 (Attack+1) 176GP Heavy Crossbow +2 (Attack+2) 666GP Heavy Crossbow +3 (Attack+3) 1506GP $ Heavy Crossbow +5 (Attack+5) # Heavy Crossbow +6 (Attack+6) Feywarden Crossbow (Attack+2, +5 vs Orcs) 2022GP Crossbow of Accuracy (Attack+5) 4236GP Crossbow of Enchantment (Attack+3, Cast Dominate Person) 8121GP Glorious Revolution (Attack+2, +5 vs Evil, SR 10) 9157GP Graceblood Bow (Attack+5, Haste) 24816GP Katana (Exotic, 1d10 19-20/x2) 28GP Katana +1 594GP Katana +2 2554GP Katana +3 5915GP $ Katana +4 $ Katana +5 # Katana +6 $ Katana of the North (Attack+1, 1d4 critical dmg, Animal Empathy+1, 1374GP Cast Endure Elements 2/day) Sword Saint Legacy +1 (+1d6 Sonic dmg vs Evil) 1603GP Sword Saint Legacy +4 (+1d6 Sonic dmg vs Evil) 14203GP # Sword Saint Legacy +8 (+2d6 Sonic dmg vs Evil) Kaga-To +1 (DC14 Daze 50%/2 rounds) 1933GP Master Li's Way +2 (+1d4 Acid, Keen) Divine Fury +3 (+1d6 Electrical dmg, DC14 Stun 50%/2 rounds) # Radiant Death +12 (Keen, +5 critical dmg, AC Natural-5, only by Weapon Master) Light Flail (Martial, 1d8 20/x2) 5GP Light Flail +1 571GP Light Flail +2 2531GP Light Flail +3 5892GP $ Light Flail +5 # Light Flail +6 Foundation +1 (DC14 Knock) 2531GP Foundation +4 (DC14 Knock) 0GP # Foundation +8 (DC22 Knock) Writ of the Vizier +1 (DC14 Fear 50%/2 rounds) 2531GP Heirs of Osiris +1 (+4 vs Undead) 3596GP Flail of Destruction +2 (+1d6 Fire dmg) 7627GP # Flail of Destruction +3 (+1d8 Fire dmg) Eberond's Flail +2 (SR 14) 10652GP # Sabal's Flail +5 (+2d6 Fire dmg, Cast Flame Lash 3/day) Longsword (Martial, 1d8 19-20/x2) 10GP Longsword +1 576GP Longsword +2 2536GP Longsword +3 5897GP $ Longsword +5 # Longsword +6 $ Crusader's Blade (Attack+1, +1 Fire dmg, only by Good) Astral Blade +1 (+1d4 Sonic dmg) 2215GP Astral Blade +2 (+1d10 Sonic dmg) 14343GP # Astral Blade +8 (+2d6 Sonic dmg) Cold Iron Blade +1 (+1d6 Cold dmg, Fortitude+1) # Drow Longsword +2 Blade of the Gladiator +2 (+1d6 Acid dmg) 7632GP Soulrazor Minion +3 (+1d6 Acid dmg vs Good, Vampiric+2) # Enserric the Longsword +4 (Vampiric+5, Talk to unlimited/day, Intelligent) $ Holy Avenger +5 (+1d6 Divine dmg vs Evil, Cast Dispel Magic 1/day, 12260GP SR 16, Light 20m, only a Longsword +2 if not a Paladin) # Aramil's Blade +6 (STR+8, DEX-4, Keen, Cast Call Lightning 1/day, DC14 Vorpal) Magic Staff (Simple, 1d6 20/x2) Penhold Staff (Cast Hold Person, Remove Paralysis, Free Movement) 1243GP Staff of the Holy (Cast Cure Light Wounds, Cure Moderate Wounds, 1909GP Aid, only by Cleric) Staff of Meldanen (Cast Melf's Acid Arrow, Spell Penetration Feat, 1964GP Light 20m) Staff of Defense (AC Deflect+2, Cast Ghostly Visage, Mage Armor, 3107GP Protection from Alignment, only by Sorcerer, Wizard) Staff of Power (Cast Fireball, Magic Missile, Ray of Enfeeblement, 3182GP only by Sorcerer, Wizard) $ Spellstaff (Cast Flame Lash, Gust of Wind, Spellstaff 1/day, 6300GP only by Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard) $ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead, Cast Flame Arrow 3/day, only by Sorcerer, Wizard) Staff of Command (Immunity Mind Spells, Cast Dominate Person, 7442GP Charm Person, Charm Monster) Staff of Valmaxian +3 (AC Deflect+2, Cast Chain Lightning, 20500GP Fireball, Ethereal Visage, only by Sorcerer, Wizard) Staff of the Magi +1 (DC14 Dispel Magic, Cast Ice Storm, Fireball, 26758GP Dispel Magic, Invisibility, Light, Lightning Bolt, Mage Armor) # Staff of Sodalis +5 (Cast Energy Drain, Energy Burst, Energy Ray, only by Sorcerer, Wizard) # Staff of Balpheron +6 (Haste, Cast Ball Lightning, Energy Buffer, Premonition, Scintillating Sphere, only by Sorcerer, Wizard) # Withering +6 (Cast Animate Dead 3/day, only by Pale Master) Morningstar (Simple, 1d8 20/x2) 5GP Morningstar +1 571GP Morningstar +2 2531GP Morningstar +3 5892GP $ Morningstar +4 $ Morningstar +5 # Morningstar +6 Drone +1 (DC14 Slow 50%/2 rounds) 2531GP Drone +4 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP # Drone +8 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds) One of Many +1 (+1 Electrical dmg, Discipline+3) 2235GP $ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead) 2954GP Bone Phoenix +1 (+1d6 Fire dmg) 3707GP # Nemesis +6 (+1d8 Divine dmg, DC26 Slow 50%/2 rounds) Rapier (Martial, 1d6 18-20/x2) 14GP Rapier +1 580GP Rapier +2 2540GP Rapier +3 5901GP $ Rapier +5 # Rapier +6 Namarra +1 "Neversleep" (DC14 Daze 75%/1 round) 1919GP Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds) 10661GP # Namarra +8 "Neversleep" (DC16 Sleep 50%/2 rounds) Black Rider Quill +1 (Lore+4, Perform+4) 2435GP Mercykiller Blade +2 (+1d6 Fire dmg vs Evil) 4389GP Rapier of the High Road +1 (+1d6 Acid dmg, Keen) Rapier of the High Road +3 (+1d6 Acid dmg, Keen) # Deathslayer +5 (+8 vs Undead, +1d8 Positive Energy dmg vs Undead, DEX+3, only by Rogue) # Devil's Sting +6 (+1d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) Scimitar (Martial, 1d6 18-20/x2) 10GP Scimitar +1 576GP Scimitar +2 2536GP Scimitar +3 5897GP $ Scimitar +5 # Scimitar +6 $ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead) Desert Wind +1 (+1d6 Fire dmg) 3712GP Desert Wind +2 (+1d10 Fire dmg) 14343GP # Desert Wind +8 (+2d6 Fire dmg) Scimitar of Speed +1 (+1d6 Sonic dmg, Haste) Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds) Ula's Heart +2 (DC14 Fear 50%/2 rounds, Keen) Shortbow (Martial, 1d6 20/x3) 21GP Shortbow +1 (Attack+1) 162GP Shortbow +2 (Attack+2) 652GP Shortbow +3 (Attack+3) 1492GP $ Shortbow +5 (Attack+5) # Shortbow +6 (Attack+6) Composite Shortbow +1 (Attack+1, Mighty+3) 987GP Composite Shortbow +2 (Attack+2, Mighty+4) 2614GP Composite Shortbow +3 (Attack+3, Mighty+5) 5029GP $ Composite Shortbow +5 (Attack+5, Mighty+5) # Composite Shortbow +6 (Attack+6, Mighty+8) Eaglebow (Attack+3, Search+2, Spot+2) 2627GP Lesser Oathbow (Attack+3, Mighty+3, +1d4 critical dmg) 3927GP Lilting Note (Attack+3, Mighty+3, Perform+8) 6900GP Tansheron's Bow (Attack+1, +1d6 Lightning dmg, unlimited ammo) # Assanti (Attack+5, Mighty+5, +1d6 Lightning dmg, unlimited ammo, Cast Lightning Bolt 3/day) # Battle Legion Bow (Attack +8, Freedom, 10/+2, Point Blank Shot Feat) Warhammer (Martial, 1d8 20/x3) 8GP Warhammer +1 574GP Warhammer +2 2534GP Warhammer +3 5895GP $ Warhammer +5 # Warhammer +6 $ Ice Grinder (Attack+1, +1 Sonic dmg) Rune Hammer +1 (SR 10) 1799GP Rune Hammer +3 (SR 14) 16815GP # Rune Hammer +8 (SR 16) Hammer of Justice +1 (+2 vs Chaotic) 2921GP # Merkil's Hammer +3 (+6 vs Construct, +2d6 Sonic dmg vs Construct, +1d8 critical dmg) # Fiendfoe +5 (+10 vs Outsider, AC Deflect+5 vs Outsider, only by Champion of Torm) # Whip (Exotic, 1d2 20/x2, Disarm) 1GP # Whip +1 # Whip +2 # Whip +3 # Whip +4 # Whip +5 # Whip +6 # Deathcoil +5 (+1d10 Negative Energy dmg, Cast Negative Energy Burst 1/day, only by Evil, Blackguard) Note - Rapiers are the only medium weapon that use the DEX bonus of the Weapon Finesse feat. Note - Light Flail, Magic Staff, Morningstar and Whip cannot be used in the offhand and so you can only have one equipped at the same time. (E.4) Large Weapons Dire Mace (Exotic, 1d8/1d8 20/x2) 28GP Dire Mace +1 594GP Dire Mace +2 2554GP Dire Mace +3 5915GP $ Dire Mace +4 $ Dire Mace +5 # Dire Mace +6 Ironwood Mace +1 (Weigth-40%) 875GP Ironwood Mace +3 (Weight-40%) 6755GP # Ironwood Mace +8 (DC14 Wounding, Weight-40%) Krotan's Skullcrusher +1 (+1d6 Cold dmg vs Goblinoid, Half-Orc, Orc) Stoutcorps Key +1 (STR+2) 7651GP Ardulia's Fall +2 (DC14 Slow 25%/3 rounds) 5915GP Double Axe (Exotic, 1d8/1d8 20/x3) 21GP Double Axe +1 587GP Double Axe +2 2547GP Double Axe +3 5908GP $ Double Axe +5 # Double Axe +6 Axe of the Tall Kin +1 (Light 10m) 1029GP Axe of the Tall Kin +3 (Light 10m) 7189GP # Axe of the Tall Kin +8 (+1d6 Fire dmg, Keen, Light 15m) Ascorian Double Axe (+1 vs Evil, Vampiric+3) 2793GP Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1d8 critical dmg) 4011GP Bloodstone Double Axe +2 (Regeneration+1) 9603GP Greataxe (Martial, 1d12 20/x3) 14GP Greataxe +1 580GP Greataxe +2 2540GP Greataxe +3 5901GP $ Greataxe +4 $ Greataxe +5 # Greataxe +6 $ Frost Bringer (+1 Cold dmg, +1 critical dmg) Stonefire Axe +1 (+2 Fire dmg) 2219GP Stonefire Axe +2 (+1d6 Fire dmg) 7636GP # Stonefire Axe +8 (+2d6 Fire dmg) $ Netherese Axe +1 (Listen+3, Lore+3, SR 10) 3781GP Gruumsh Hand +2 (+1d6 Acid dmg vs Human, Parry+3) 4601GP $ The Sandstorm +2 (AC Dodge-1, DC16 Blindness 10%/4 rounds) 12069GP # Slasher of Koth +5 (+1d10 Electrical, Keen) Greatsword (Martial, 2d6 19-20/x2) 35GP Greatsword +1 601GP Greatsword +2 2561GP Greatsword +3 5922GP $ Greatsword +4 $ Greatsword +5 # Greatsword +6 $ The Tinoman (Attack+1, +1 Slashing dmg, +1 critcal dmg) 862GP Harbinger Kin +1 (+2 Fire dmg) 2240GP Harbinger Kin +3 (+1d6 Fire dmg) 12978GP # Harbinger Kin +8 (+2d6 Fire dmg) $ Blade of Chult +1 (DC14 Poison CON-1d2) Shining Light of Lathander +2 (Cast Searing Light 1/day, Light 15m) 8462GP Blade of the Rashemi +2 (SR 10) 4766GP The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3) 13280GP Gemsword +3 (+1d6 Electrical dmg) # Enserric the Greatsword +4 (Vampiric+5, Talk to unlimited/day, Intelligent) Halberd (Martial, 1d10 20/x3) 7GP Halberd +1 573GP Halberd +2 2533GP Halberd +3 5894GP $ Halberd +4 $ Halberd +5 # Halberd +6 Ravager +1 (+1d6 Sonic dmg) 3709GP Ravager +4 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP # Ravager +8 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds) $ Flesh Ripper (Attack+1, +1 Slashing dmg, +1 critical dmg) $ Talona's Strike +1 (+1d6 Acid dmg) 3709GP Heavy Flail (Martial, 1d10 19-20/x2) 10GP Heavy Flail +1 576GP Heavy Flail +2 2536GP Heavy Flail +3 5897GP $ Heavy Flail +5 # Heavy Flail +6 Reaver +1 (+1d6 Cold dmg) 3712GP Reaver +2 (+1d10 Cold dmg) 14343GP # Reaver +8 (+2d6 Cold dmg) Kintharsta +2 (DC14 Blindness 50%/2 rounds) 8102GP Flail of Jergal +3 (+1d6 Cold dmg vs Good) Longbow (Martial, 1d8 20/x3) 52GP Longbow +1 (Attack+1) 193GP Longbow +2 (Attack+2) 683GP Longbow +3 (Attack+3) 1523GP $ Longbow +5 (Attack+5) # Longbow +6 (Attack+6) Composite Longbow +1 (Attack+1, Mighty+3) 1018GP Composite Longbow +2 (Attack+2, Mighty+4) 2646GP Composite Longbow +3 (Attack+3, Mighty+5) 5061GP $ Composite Longbow +5 (Attack+5, Mighty+5) # Composite Longbow +6 (Attack+6, Mighty+8) $ Valiantheart Longbow (Attack+1, Search+2) 385GP $ Eliak's Vengeance (Attack+1, +3 critical dmg, only by Ranger) 528GP Elven Court Bow (Attack+3, Mighty+3) 3363GP North Wind Bow (Attack+3, Mighty+3, 20/- Cold) # North Wind Bow +8 (Attack+8, Mighty+8, 20/- Cold, +1d6 Cold dmg, unlimited ammo) Longarm (Attack+2, STR+2, Bludgeoning) 10427GP Taralash (Attack+4, Mighty+4, Spot+4, Haste) 33427GP # Forever (Attack+6, Mighty+5, +1d6 Fire dmg, unlimited ammo, only by Arcane Archer) Quarterstaff (Simple, 1d6 20/x2) 1GP Quarterstaff +1 567GP Quarterstaff +2 2527GP Quarterstaff +3 5887GP $ Quarterstaff +4 $ Quarterstaff +5 # Quarterstaff +6 Staff of Curing (Heal+5, Cast Cure Serious Wounds) 1564GP Blackforest Staff (+1 vs Good, Vampiric+1, Cast Protection from 1894GP Alignment 3/day) Negastaff +1 (DC14 Blindness 25%/3 rounds) 4032GP Aiedo Wither-Stick +1 (DC14 Ability Drain STR) 8092GP # Aiedo Wither-Stick +8 (DC14 Ability Drain STR) Staff of Ascension +2 (Cast Entangle 3/day, +1 L2 Druid Spell, 19665GP Regeneration+1, AC Deflect+1, only by Druid) # Staff of Ascension +4 (+1d6 Electrical dmg, Cast Entangle 3/day, Cast Call Lightning 1/day, +1 L1-L3 Druid Spell, Regeneration+1, AC Deflect+1, only by Druid) # Fiery Power Quarterstaff +5 (Cast Meteor Swarm, Wall of Fire, Summon Creature IX, Delayed Blast Fireball 1/day) Scythe (Exotic, 2d4 20/x4) 12GP Scythe +1 578GP Scythe +2 2538GP Scythe +3 5899GP $ Scythe +5 # Scythe +6 Sea Reaver +1 (Cast Resist Elements) 2626GP Sea Reaver +2 (+1d6 Sonic dmg vs Elemental, Cast Resist Elements) 6550GP # Sea Reaver +8 (+2d6 Sonic dmg vs Elemental, Keen, Cast Resist Elements 5/day) Nature's Scythe +1 (+4 vs Human) 3603GP Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3) 7868GP Death's Handmaiden +4 (Keen, Vampiric+3) # Tebimar's Scythe +5 (Keen, +1d8 critical dmg) Spear (Simple, 1d8 20/x3) 1GP Spear +1 567GP Spear +2 2527GP Spear +3 5887GP $ Spear +4 $ Spear +5 # Spear +6 Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP Fey Spear +3 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP # Fey Spear +8 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds) Black Kumade +2 (SR 10) 4732GP Briarspike +2 (+1d6 Acid dmg) 7623GP Spear of Withering +1 (DC14 Ability Drain CON) 8092GP Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg) 13877GP Two-Bladed Sword (Exotic, 1d8/1d8 19-20/x2) 70GP Two-Bladed Sword +1 636GP Two-Bladed Sword +2 2596GP Two-Bladed Sword +3 5957GP $ Two-Bladed Sword +5 # Two-Bladed Sword +6 Sword of Bao (+1d6 Fire dmg) 1441GP Uthgardt Ceremonial Blade +1 (Keen) 2596GP Uthgardt Ceremonial Blade +2 (+1d6 Cold dmg, Keen, Discipline+2) 14497GP # Uthgardt Ceremonial Blade +8 (+1d6 Cold dmg, Keen, Discipline+5) $ Shadow Sword +2 (+1d4 Acid dmg, Keen) Blade of the Red Masque +1 (DC14 Poison CON-1d2) 5957GP Blade of Corellon +3 (Heal+2, Spot+2) 8066GP # Honor and Death +3 (+5 vs Chaotic, +1d10 Electrical dmg vs Chaotic, only by Lawful) # Blade of Shadows +4 (DC22 Ability Drain STR) # Anduvir +5 (+1d8 Electrical dmg, 10/- Electrical, Cast Chain Lightning 1/day) Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as using two weapons where the off-hand hand weapon is light. (E.5) Thrown Weapons Dart (Simple, 1d4 20/x2) x50 1GP Dart +1 x50 35GP Dart +2 x50 630GP Dart +3 x50 1470GP $ Dart +4 $ Dart +5 # Dart +6 Ice Dart +1 (+1d4 Cold dmg) x28 314GP Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30 378GP Shuriken (Exotic, 1d3 20/x2) x50 1GP Shuriken +1 x50 140GP Shuriken +2 x50 630GP Shuriken +3 x50 1470GP $ Shuriken +4 $ Shuriken +5 approx 80GP # Shuriken +6 Many Talons +1 (+1d4 Acid dmg vs Good, Vampiric+1) x23 233GP Stars of Ojy-do +1 (+1d4 Cold dmg) x26 282GP Grains of Sand (DC14 Sleep 50%/2 rounds) x30 420GP Shining Light +2 (DC14 Daze 50%/2 rounds) x11 220GP Dragon's Tail +2 (+1d4 Fire dmg) x25 673GP Throwing Axe (Martial, 1d6 20/x2) x50 1GP Throwing Axe +1 x50 140GP Throwing Axe +2 x50 630GP Throwing Axe +3 x50 1470GP $ Throwing Axe +4 $ Throwing Axe +5 # Throwing Axe +6 approx 250GP Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30 378GP Fire Axe +1 (+1d4 Fire dmg, Mighty+2) x50 875GP Rifthome Axe +3 (Mighty+3) x18 825GP Axe of the Coming Storm +3 (+1d4 Electrical dmg) x10 497GP Thunderbeast Axe +3 (+1d4 Sonic dmg) x30 1491GP Grenadelike $ Acid Flask (1d6 Acid dmg) x8 56GP $ Alchemist's Fire (1d6 Fire dmg) x7 49GP $ Caltrops (1 dmg/round) x8 56GP $ Holy Water (2d4 dmg vs Undead) x7 73GP $ Choaking Powder (Daze) x7 98GP $ Thunderstone (Deafness/5 rounds) x8 112GP $ Tanglefoot Bag (Hold/2 rounds) x7 147GP # Acid Bomb approx 450GP # Fire Bomb approx 450GP (E.6) Ammunition Arrow x99 1GP Arrow +1 (+1 Piercing dmg) x99 69GP Arrow +2 (+2 Piercing dmg) x99 242GP $ Arrow +3 (+3 Piercing dmg) # Arrow +4 (+4 Piercing dmg) # Arrow +5 (+5 Piercing dmg) Piercing Arrow (+1d6 Piercing dmg) x99 658GP Arrow of the Vampire (Vampiric+2) x99 311GP Acid Arrow (+1d6 Acid dmg) x99 658GP Ice Arrow (+1d6 Cold dmg) x99 658GP Lightning Arrow (+1d6 Electrical dmg) x99 658GP Fire Arrow (+1d6 Fire dmg) x99 658GP Mild Poison Arrow (DC14 Poison CON-1d2) x99 1386GP Poison Arrow (DC14 Poison STR-1d2, CON-1d2) x99 5544GP # Poison Arrow (+2d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) x99 apx160000GP # Arrow of Petrification (Flesh to Stone) Bolt x99 1GP Bolt +1 (+1 Piercing dmg) x99 69GP Bolt +2 (+2 Piercing dmg) x99 242GP $ Bolt +3 (+3 Piercing dmg) # Bolt +4 (+4 Piercing dmg) # Bolt +5 (+5 Piercing dmg) Bolt of Piercing (+1d6 Piercing dmg) x99 658GP Bolt of Frostbite (+1d4 Cold dmg) x99 242GP Bolt of Lightning (+1d4 Electrical dmg) x99 242GP Paralytic Bolt (DC14 Stun 50%/2 rounds) x99 346GP Bolt of Fire (+1d6 Fire dmg) x99 658GP Mild Poison Bolt (DC14 Poison CON-1d2) x99 1386GP Poison Bolt (DC14 Poison CON-1d2, STR-1d2) x99 5544GP # Poison Bolt (DC22 Poison STR-1d2, CON-1d2) x99 approx 45000GP # Teleportation Bolt # Bolt of Negative Energy (+3 Piercing dmg, Negative Energy Burst) # Bolt of Dispelling (DC14 Greater Dispelling, +5 Piercing dmg, +1d6 Acid dmg) Bullet x99 1GP Bullet +1 (+1 Bludgeoning dmg) x99 69GP Bullet +2 (+2 Bludgeoning dmg) $ Bullet +3 (+3 Bludgeoning dmg) # Bullet +4 (+4 Bludgeoning dmg) # Bullet +5 (+5 Bludgeoning dmg) Bullet of Smiting (+1d6 Bludgeoning dmg) x99 658GP Ice Bullet (+1d6 Cold dmg) x99 658GP Lightning Bullet (+1d6 Electrical dmg) x99 658GP Fire Bullet (+1d6 Fire dmg) x99 658GP Giant's Bane (+1d6 Piercing dmg, +1d6 vs Giant) x99 970GP Farel's Gold (+1d4 Acid dmg, DC14 Slow 50%/2 rounds) x99 1212GP Bullet of Screaming (+1d4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP (E.7) Robes Robe (AC 0, No Maximum AC Dex Bonus, Penalty 0, Spell Failure 0%) 1GP Robe of Light (Light 15m) 56GP Robe of Acid Resistance (15/- Acid) 131GP Robe of Cold Resistance (15/- Cold) 171GP Robe of Electrical Resistance (15/- Electrical) 217GP Robe of Fire Resistance (15/- Fire) 268GP $ Robe of Elemental Resistance (5/- Acid, 5/- Cold, 5/- Electrical, 1974GP 5/- Fire, SR 10, Light 15m) $ Shadow Robe (Cast Camouflage 1/day, Cast Displacement 1/day) 2520GP # Robe of Blending (Hide+15) Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m) 5385GP # Sequencer Robe (AC Armor+3, Store 1 spell, 1/day) # Isaac's Sequencer Robe (AC Armor+7, Store 3 spells, 1/day) # Mantle of Epic Spell Resistance (AC Armor+3, SR 32) # Robes of the Dark Maiden (AC Armor+5, Immunity Fear, Darkvision, only by Elf) # Last Words (AC Armor+5, Hide+20, Move Silently+20, Cast Fear 1/day) # The Robe of the Drow (AC Armor+7, DEX+5, CON+5, Store 3 spells) Sorcerer and Wizard Robes Mage's Battle Robe (Concentration+2, Spellcraft+2, SR 10, Light 10m) 766GP Greater Battle Robe (AC Armor+2 vs Evil, SR 14, Concentration+3, 5516GP Spellcraft+3, Light 10m) Adventure's Robe (5/+1) 2187GP $ Greater Adventurer's Robe (10/+2) Master Adventurer's Robe (10/+3) 10206GP $ Robe of Energy (Concentration+7, Immunity Magic Missile, Cast Magic Missile 1/day, Light 15m) Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination Feat, 10055GP SR 14, also by Bard) Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration, 12642GP Enchantment, Evocation, Illusion, Necromancy Feats, SR 10) White Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP Universal+1, SR 10, only by Good) Grey Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP Universal+1, SR 10, only by Neutral) Black Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP Universal+1, SR 10, only by Evil) # Robe of Balpheron (Regeneration+5, 20/- Cold, 20/- Electrical, 20/- Fire, on hit STR-1, 1d8+6 Negative Energy dmg) Monk Robes Robes of the Shining Hand +1 (AC Armor+1, Listen-1) 229GP Robes of the Shining Hand +2 (AC Armor+2, Listen-1) 1023GP Robes of the Shining Hand +3 (AC Armor+3, Listen-1) 2384GP Robes of the Shining Hand +4 (AC Armor+4, Listen-1) Robes of the Shining Hand +5 (AC Armor+5, Listen-1) 6807GP # Robes of the Shining Hand +6 (AC Armor+6, Listen-1) # Robes of the Shining Hand +7 (AC Armor+7, Listen-1) Robes of the Old Order (5/+1) 2187GP Improved Robes of the Old Order (AC Armor+2, 5/+1) 6203GP # Master Robes of the Old Order (AC Armor+7, 10/+5) Robes of the Dark Moon (Haste, Concentration-1) 4287GP (E.8) Light Armor Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%) 1GP Padded Armor +1 (AC Armor+1) 231GP Padded Armor +2 (AC Armor+2) 1025GP Padded Armor +3 (AC Armor+3) 2385GP $ Padded Armor +4 (AC Armor+4) $ Padded Armor +5 (AC Armor+5) # Padded Armor +6 (AC Armor+6) Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic) 4819GP $ Skin of the Forest (AC Armor+1, Cast Camouflage 1/day, Light 15m, Animal Empathy+6, only by Druid, Ranger) Mirrored Armor (AC Armor+3, SR res 14) 7439GP Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP Aslyferund Elven Chain (AC Armor+3, 5/+1, only by Elf, Half-Elf) Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%) 3GP Leather Armor +1 (AC Armor+1) red 233GP Leather Armor +2 (AC Armor+2) black & white 1026GP Leather Armor +3 (AC Armor+3) 2387GP $ Leather Armor +5 (AC Armor+5) # Leather Armor +6 (AC Armor+6) $ Tattered Leather (AC Armor-1) Aurumvorax Armor (AC Armor+2, 5/- Piercing, 5/- Slashing) 4501GP The Great Oak (AC Armor+2, +4 vs Giants) 4691GP Shadow Legion Armor (AC Armor+4, Hide+5) 5915GP Greenleaf (AC Armor+5, Hide+5) 8788GP Squire's Defense (AC Armor+2, STR+3) 9872GP # Fletcher's Friend (AC Armor+5, Spell Failure 0%, only by Arcane Archer) # Invisible Death (AC Armor+7, Cast Improved Invisibility 1/day, Hide+10, Move Silently+10) # Robe of Leathers (AC Armor+7, AC Armor+3 vs Bludgeoning, DEX+3, Cast Greater Cat's Grace 1/day, Use Poison Weapon unlimited/day, Use Caltrops 3/day, on hit Infestation of Maggots, only by Bard, Rogue, Assassin, Shadowdancer) Studded Leather Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell 20%) 5GP Studded Leather Armor +1 (AC Armor+1) 234GP Studded Leather Armor +2 (AC Armor+2) blue 1028GP Studded Leather Armor +3 (AC Armor+3) 2389GP $ Studded Leather Armor +5 (AC Armor+5) # Studded Leather Armor +6 (AC Armor+6) Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person) Armor of Thorns (AC Armor+2, Cast Vampiric Touch 1/day) 2603GP Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, SR 14) 4953GP Rogue Links (AC Armor+3, Hide+6, Move Silently+6) 5745GP Storm Armor (AC Armor+3, 10/- Fire, 10/- Sonic, SR 10) 8102GP # Dancer's Silhouette (AC Armor+6, Move Silently+30, Cast Silence 1/day, only by Shadowdancer) Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%) 5GP Hide Armor +1 (AC Armor+1) 234GP Hide Armor +2 (AC Armor+2) black 1028GP Hide Armor +3 (AC Armor+3) 2389GP $ Hide Armor +4 (AC Armor+4) # Hide Armor +6 (AC Armor+6) # Hide Armor +7 (AC Armor+7) Kumakawa (AC Armor+3, Improved Evasion Feat) 11020GP (E.9) Medium Armor Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP # Mithral Shirt (Weight-60%) Chain Shirt +1 (AC Armor+1) 264GP Chain Shirt +2 (AC Armor+2) 1058GP Chain Shirt +3 (AC Armor+3) 2419GP $ Chain Shirt +4 (AC Armor+4) $ Chain Shirt +5 (AC Armor+5) # Chain Shirt +6 (AC Armor+6) Scale Mail (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP Scale Mail +1 (AC Armor+1) 264GP Scale Mail +2 (AC Armor+2) 1058GP Scale Mail +3 (AC Armor+3) 2419GP $ Scale Mail +5 (AC Armor+5) # Scale Mail +6 (AC Armor+6) $ Shadovar Armor (AC Armor+1, +2 vs Good) Armor of Horus-Re (AC Armor+3, 10/- Electrical, 10/- Sonic) 5733GP Broewende Family Armor (AC Armor+1, 5/- Acid, 5/- Fire, 6958GP Immunity Mind Spells) Armor of Command (AC Armor+3, CHA+2, Persuade+5) 11050GP Dragon Armor (AC Armor+5, Universal+3) 22631GP Brestplate (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP Brestplate +1 (AC Armor+1) 282GP Brestplate +2 (AC Armor+2) 1075GP Brestplate +3 (AC Armor+3) 2436GP $ Brestplate +4 (AC Armor+4) $ Brestplate +5 (AC Armor+5) # Brestplate +6 (AC Armor+6) Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP Chromatic Breastplate +3 (AC Armor+3, +5 vs Dragon, Elemental) 7171GP Adamantine Breastplate (AC Armor+2, 5/+1) 6255GP # Warlord's Breastplate (AC Armor+6, CHA+6) Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP # Mithral Chainmail (Weight-60%) Chainmail +1 (AC Armor+1) 282GP Chainmail +2 (AC Armor+2) 1075GP Chainmail +3 (AC Armor+3) 2436GP $ Chainmail +5 (AC Armor+5) # Chainmail +6 (AC Armor+6) $ Rusted Mail (AC Armor-1) $ Chain of Stealth (Hide+6, Move Silently+6) Chainmail of Speed (AC Armor+2, Haste) 9552GP Doron's Mistake (AC Armor+2, Fortitude+3, Weight-20%) # Adamantine Chainmail (AC Armor+2) # Spellchain (AC Armor+4, Weight-60%, Spell Failure 10%) # Lesser Golem Armor (AC Armor+5, STR+5, Immunity Level/Ability Drain) # Dragon Armor (AC Armor+5, Universal+3, Cast Battletide 1/day) (E.10) Heavy Armor Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP Banded Mail +1 (AC Armor+1) 299GP Banded Mail +2 (AC Armor+2) 1093GP Banded Mail +3 (AC Armor+3) blue 2454GP $ Banded Mail +5 (AC Armor+5) # Banded Mail +6 (AC Armor+6) Splint Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP Splint Mail +1 (AC Armor+1) 299GP Splint Mail +2 (AC Armor+2) 1093GP Splint Mail +3 (AC Armor+3) 2454GP $ Splint Mail +5 (AC Armor+5) # Splint Mail +6 (AC Armor+6) Armor of Comfort (AC Armor+2, Heal+2, Weight-80%) 2170GP Rainbow Armor (AC Armor+1, 10/- Cold, 10/- Electrical, 10/- Fire) 2882GP White Dragon Armor (AC Armor+3, Weight-20%, 20/- Cold) 4631GP Mithral Splint Mail (AC Armor+4, Weight-60%) 5150GP Scales of Truth +1 (AC Armor+1, Cast See Invisibility 1/day, 1696GP Fortitude+1) Scales of Truth +3 (AC Armor+3, Cast See Invisibility 2/day, 6661GP Fortitude+2) # Armor of Faith (AC Armor+5, +8 vs Evil, only by Paladin, Champion of Torm) Half Plate (AC 7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 210GP Half Plate +1 (AC Armor+1) 439GP Half Plate +2 (AC Armor+2) 1233GP Half Plate +3 (AC Armor+3) 2594GP $ Half Plate +5 (AC Armor+5) # Half Plate +6 (AC Armor+6) # Half Plate +7 (AC Armor+7) Whitebone Armor (AC Armor+2) 1233GP Silverbone Armor (AC Armor+2, 15/+1) 9710GP Gnomish Magnetic Armor (AC Armor+1, SR 12) 1768GP Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, 5290GP Divination, Enchantment, Evocation Feats) Delver's Armor (AC Armor+2, Universal+2) 6050GP Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1) 17903GP # Merkil's Plate (AC Armor+5, 10/- Bludgeoning, on hit 2d4 Sonic dmg and Save vs Will or be deafened, only by Gnome, Halfling, Dwarf) # The Guilded Defender (AC Armor+8, DEX-2, only by Dwarf) Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%) 525GP Full Plate +1 (AC Armor+1) 754GP Full Plate +2 (AC Armor+2) 1548GP Full Plate +3 (AC Armor+3) 2909GP $ Full Plate +4 (AC Armor+4) $ Full Plate +5 (AC Armor+5) # Full Plate +6 (AC Armor+6) $ Rusted Plate (AC Armor-1) $ Valiant Plate (CHA+1, Persuade+1, +1 L1 Paladin Spell, only by Paladin) $ Blackguard Armor (AC Armor+1, Cast Divine Favor 3/day, not by Good) 1358GP Enkidu's Armor (AC Armor+1, 5/- Piercing, 5/- Slashing) 3048GP # Adamantine Full Plate (AC Armor+2) Armor of Freedom (AC Armor+3, Freedom) 15817GP # Duergar Full Plate +5 (AC Armor+5) Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%) 14240GP # Searing Armor (AC Armor+5, on hit 2d8 Divine dmg, 5d6 Divine dmg vs Constructs, 5d8 Divine dmg vs Undead, Light 20m, only by Human, Half-Orc, Elf, Half-Elf) # The Iron Skeleton (AC Armor+6, DEX+3, Immunity Illusion, Darkvision) # Casiel's Soul (AC Armor+6, Immunity Bludgeoning, Regeneration+1, only by Evil) # Blood Plate (AC Armor+6, Regeneration+3, CON-2, Weight-40%) (E.11) Shields Small Shield (AC Shield 1, Penalty 1, Spell Failure 5%) 3GP Small Shield +1 (AC Shield+1) 232GP Small Shield +2 (AC Shield+2) 1026GP Small Shield +3 (AC Shield+3) 2387GP $ Small Shield +4 (AC Shield+4) $ Small Shield +5 (AC Shield+5) # Small Shield +6 (AC Shield+6) Shield of the Watch (AC Shield+2 vs Human) 318GP Shield of Dawn (AC Shield+2 vs Undead, Light 10m) 549GP Dwarven Mirth (AC Shield+1, CHA+2) 3609GP Shield of the Wisp Hunter (AC Shield+2, 10/- Electrical) Hearth Shield (AC Shield+3, 15/- Fire) 4253GP Protector (AC Shield+2, 5/+1) 6206GP Mithral Shield (AC Shield+2, Freedom) 11414GP Large Shield (AC Shield 2, Penalty 2, Spell Failure 15%) 17GP Large Shield +1 (AC Shield+1) 247GP Large Shield +2 (AC Shield+2) 1040GP Large Shield +3 (AC Shield+3) 2401GP $ Large Shield +4 (AC Shield+4) $ Large Shield +5 (AC Shield+5) # Large Shield +6 (AC Shield+6) Dragon Shield (AC Shield+2, 10/- Acid, Cold, Electrical, Fire) # Shield of Prator (AC Shield+5, WIS+3, SR 14, 10/- Acid, Cold, Fire, Electrical, Sonic) # Demonflesh Shield (AC Shield+6, SR 14, 10/- Acid, Cold, Electrical, Fire, Sonic, only by Cleric, Druid, Fighter, Paladin) Mirror Shield (AC Shield+3, SR 12) 5368GP Shield of the Sun (AC Shield+3, Cast Searing Light, Light 20m) 5961GP Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2) 6640GP Shield of the Holy (AC Shield+4, Extra Turning Feat) 7947GP # Chaos Shield (on hit 2% strike attacker) Tower Shield (AC Shield 3, Penalty 10, Spell Failure 50%, not by Small) 35GP Tower Shield +1 (AC Shield+1) 264GP Tower Shield +2 (AC Shield+2) 1058GP Tower Shield +3 (AC Shield+3) 2419GP $ Tower Shield +4 (AC Shield+4) $ Tower Shield +5 (AC Shield+5) # Tower Shield +6 (AC Shield+6) $ Valiant Defender (AC Shield+1) Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP Imaskari Shield (AC Shield+2, SR 10) Darksteel Tower Shield (AC Shield+2, +4 vs Good) 4723GP Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon) 8996GP (E.12) Helmets Helmet (Concentration+1) 5GP $ The Mask (Immunity Fear, Cast Invisibility 1/day, Ultravision 1/day) 0GP $ Hilltop Guard Helmet (Light 15m) $ Eyes of the Eagle (Spot+5) 126GP Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m) 1373GP Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1, 4094GP Light 10m) Shukenja Helm (+1 L0-L2 Sorcerer Spell, Concentration+1, 1611GP only by Sorcerer) $ Valiant Helm (AC Deflect+1, Cast Ultravision 1/day, only by Paladin) $ Shadow Helm (AC Deflect+1, Cast Ghostly Visage 1/day) $ Helmet of Discharge (25/- Electrical) 1772GP $ Cowl of Warding (Freedom, Immunity Mind Spells) Thieves Hood (Immunity Poison & Knockdown, Open Lock+2, Search+2, 1933GP Concentration+1, only by Rogue) Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision) 2985GP Watchman's Helm (Listen, Search, Spot+8, Light 10m) 3540GP $ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic) 3893GP Thayvian Circlet (INT+2, Universal+1, Concentration+1) 4651GP Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1, SR 10) 6792GP $ Eyes of Petrification (Cast Flesh to Stone 1/day) $ Goggles of Minute Seeing (Lore+5, Search+5) $ Major Circlet of Blasting (Cast Searing Light 3/day) # Copper Helmet (DEX+1, Fire 10/-, Cast Haste 2/day) # Merkil's Helmet (Immunity Critical Hits, Cast Mind Blank 1/day) # Searing Helmet (Concentration+6, Cast Firebrand 1/day) # Adamantine Helm (AC Deflect+2, Concentration+1) $ Headband of Intellect +6 (INT+6) $ Helm of Brilliance (20/- Fire, Cast Flame Lash 3/day, Cast Fireball, Wall of Fire, Prismatic Spray, Light 10m) # Lichskull (Concentration+12, Spellcraft+12, SR 18, only by Sorcerer, Wizard, Pale Master, Red Dragon Disciple) # Platinum Helm (Haste, 35/- Electrical, Cast Scintillating Sphere 1/day) # Crown of Thorns (10/+5, 10/- Positive Energy, 10/- Negative Energy, 10/- Divine, 10/- Sonic, Regeneration+5, Cast Wounding Whispers 1/day, Move Silently-6) # Helm of Righteousness (AC Deflect+5 vs Lawful Evil, +7 vs Neutral Evil, +9 vs Chaotic Evil, Regeneration+3, Craft Armor+5, Craft Weapon+5, Immunity Fear, Whirlwind Attack Feat, only by Good, Champion of Torm, Cleric, Paladin, Harper Scout) (E.13) Gauntlets, Gloves and Bracers Gloves of Animal Handling (Animal Empathy+3, only by Druid, Ranger) 45GP $ Gloves of Appraisal (Appraise+3) 45GP Gloves of Concentration (Concentration+3) 45GP Gloves of Discipline (Disipline+3) 45GP Gloves of Spellcraft (Spellcraft+3, only by Cleric, Druid, Sorcerer, 45GP Wizard) Gloves of Swordplay (Parry+3) 45GP Gloves of the Minstrel (Perform+3, only by Bard) 45GP Greater Gloves of Animal Handling (Animal Empathy+6, only by Druid, 181GP Ranger) $ Greater Gloves of Appraisal (Appraise+6) 181GP Greater Gloves of Concentration (Concentration+6) 181GP Greater Gloves of Discipline (Discipline+6) 181GP Greater Gloves of Spellcraft (Spellcraft+6, only by Cleric, Druid, 181GP Sorcerer, Wizard) Greater Gloves of Swordplay (Parry+6) 181GP $ Greater Gloves of the Artificer (Craft Trap+6) 181GP Greater Gloves of the Minstrel (Perform+6, only by Bard) 181GP # Epic Gloves of Concentration (Concentration+30) # Epic Glove of Discipline (Discipline+30) # Epic Gloves of Spellcraft (Spellcraft+30, only by Cleric, Druid, Sorcerer, Wizard) Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2) 322GP Wonderous Gloves (WIS-1, +1 L0-L3 Bard Spell, only by Bard) 1435GP Bracers of Locking Grip (Discipline+8, Ambidexterity Feat) 2118GP $ Gloves of the Balanced Hands (Ambidexterity, Two-Weapon Fighting Feat) Lesser Gauntlets of Ogre Power (STR+1) 504GP Gauntlets of Ogre Power (STR+2) 2016GP Bracers of Dexterity +1 (DEX+1) 504GP Bracers of Dexterity +2 (DEX+2) 2016GP Bracers of Dexterity +3 (DEX+3) 4536GP Bracers of Dexterity +4 (DEX+4) 8064GP Bracers of Dexterity +5 (DEX+5) 12600GP # Bracers of Dexterity +6 (DEX+6) # Bracers of Dexterity +7 (DEX+7) Bracers of Armor +1 (AC Armor+1) 229GP Bracers of Armor +2 (AC Armor+2) 1023GP Bracers of Armor +3 (AC Armor+3) 2384GP Bracers of Armor +4 (AC Armor+4) Bracers of Armor +5 (AC Armor+5) 6807GP # Bracers of Armor +6 (AC Armor+6) # Bracers of Armor +7 (AC Armor+7) # Bracers of Armor +10 (AC Armor+10) Gloves of the Yellow Rose +1 (Attack+1, +1 Elec dmg, only by Monk) 332GP Gloves of the Yellow Rose +2 (Attack+2, +1 Elec dmg, only by Monk) 761GP Gloves of the Yellow Rose +3 (Attack+3, +1 Elec dmg, only by Monk) 1365GP Gloves of the Yellow Rose +5 (Attack+5, +1 Elec dmg, only by Monk) 3097GP # Gloves of the Yellow Rose +7 (Attack+7, +2 Elec dmg, only by Monk) # Gloves of the Yellow Rose +10 (Attack+10, +5 Elec dmg, only by Monk) Gloves of the Long Death +1 (Attack+1, +1 Cold dmg, only by Monk) Gloves of the Long Death +3 (Attack+3, +2 Cold dmg, only by Monk) 1892GP Gloves of the Long Death +5 (Attack+5, +1d6 Cold dmg, only by Monk) # Gloves of the Long Death +6 (Attack+6, +1d6 Cold, only by Monk) # Gloves of the Long Death +8 (Attack+8, +1d8 Cold, only by Monk) # Gloves of the Long Death +10 (Attack+10, +2d6 Cold, only by Monk) Gloves of the Hin Fist +3 (Attack+3, +2 Sonic dmg, only by Monk) Gloves of the Hin Fist +5 (Attack+5, +1d6 Sonic dmg, only by Monk) 5188GP # Gloves of the Hin Fist +6 (Attack+6, +1d6 Sonic dmg, only by Monk) # Gloves of the Hin Fist +7 (Attack+7, +1d8 Sonic dmg, only by Monk) # Gloves of the Hin Fist +10 (Attack+10, +2d6 Sonic dmg, only by Monk) $ Fist of the North (+1 Cold dmg, 5/- Cold) $ Flaming Gloves (Attack+2, +2 Fire dmg, Flame Lash 1/day, only by Monk) $ Twin Fists of Fire (Attack+4, +4 Fire dmg, Flame Twin 1/day, only by Monk) # Great Wyrm Gauntlets (Attack+6, +2d6 Fire dmg, DEX-4, only by Red Dragon Disciple) # Gru'ul's Bracer (AC Armor+7 vs Evil, STR+4, DEX+4, Immunity Fire 50%, only by Evil) (E.14) Belts and Girdles Archer's Belt (5/- Piercing) 307GP Brawler's Belt (5/- Bludgeoning) 307GP Swordsman's Belt (5/- Slashing) 307GP Greater Archer's Belt (20/- Piercing) 2768GP Greater Brawler's Belt (20/- Bludgeoning) 2768GP Greater Swordsman's Belt (20/- Slashing) 2768GP Sash of Shimmering (SR 12) 591GP Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m) 941GP Belt of Guiding Light (Immunity Death Magic, Light 10m) 5054GP Greater Belt of Guiding Light (Immunity Fear, Immunity Death Magic, 16279GP Search+4, Listen+4, Spot+4, Lore+4, Light 15m) Belt of Inertial Barrier (AC Deflect+1, Vulnerability Piercing 25%, 2523GP 5/- Bludgeoning, 5/- Slashing) Encircling Scale (Darkvision, Cast Poison, Immunity Poison) 3959GP Belt of Hill Giant Strength (STR+3) 4536GP Belt of Frost Giant Strength (STR+4) 8064GP Belt of Fire Giant Strength (STR+5) 12600GP # Belt of Cloud Giant Strength (STR+8) # Belt of Storm Giant Strength (STR+10) Belt of Agility +1 (DEX+1, Freedom) 9464GP Belt of Agility +2 (DEX+2, Freedom) 14336GP Belt of Agility +4 (DEX+4, Freedom) # Belt of Agility +10 (DEX+10, Freedom) $ Monk's Belt (Cast Haste 1/day, Weapon Specialization: Unarmed, 6125GP Improved Critical: Unarmed, only by Monk) $ Calian Belt (5/+1, Cast Haste 1/day) Girdle of Holy Might (+1 L5-L7 Cleric Spell, only by Cleric) 9647GP Ceremonial Uthgardt Belt (Fortitude+5, Immunity Death Magic Disease) 20671GP # Lathar's Last Belt (Immunity Finger of Death, Power Word Kill) $ Mystran Belt of Priestly Might and Warding (STR+4, AC Deflect+2, Cast Magic Circle against Alignment 1/day, only by Good) $ Kossuth's Belt of Priestly Might (STR+3, AC Deflect+2, only by Neutral) # Sash of Searing (Immunity Fire 90%, Vulnerability Cold 90%, +7 vs Fire, Cast Incendiary Cloud, Inferno, Sunburst 5/day, Flame Strike, Fire Storm 4/day, Dragon Breath Fire 3/day, Delayed Blast Fireball 2/day, Hellball 1/day, only by Chaotic) (E.15) Boots Boots of Reflexes +1 (Reflex+1) 120GP Boots of Reflexes +2 (Reflex+2) 534GP Boots of Reflexes +3 (Reflex+3) 1243GP Boots of Reflexes +4 (Reflex+4) 2249GP Boots of Reflexes +5 (Reflex+5) 3550GP # Boots of Reflexes +6 (Reflex+6) # Boots of Reflexes +10 (Reflex+10) Boots of the Sun Soul +1 (AC Dodge+1, only by Monk) 229GP Boots of the Sun Soul +2 (AC Dodge+2, only by Monk) 1023GP Boots of the Sun Soul +3 (AC Dodge+3, only by Monk) 2384GP Boots of the Sun Soul +4 (DEX+2, AC Dodge+4, only by Monk) Boots of the Sun Soul +5 (DEX+3, AC Dodge+5, only by Monk) 22456GP Boots of Striding +1 (CON+1) 504GP Boots of Striding +2 (CON+2) 2016GP Boots of Striding +3 (CON+3) 4536GP Boots of Striding +4 (CON+4) 8064GP Boots of Striding +5 (CON+5) 12600GP # Boots of Striding +6 (CON+6) # Boots of Striding +7 (CON+7) # Boots of Striding +10 (CON+10) Boots of Hardiness +1 (CON+1, AC Dodge+1) 1414GP Boots of Hardiness +2 (CON+2, AC Dodge+2) 5912GP Boots of Hardiness +3 (CON+3, AC Dodge+3) 13497GP $ Boots of Tumbling (Tumble+10) 504GP $ Greater Boots of Tumbling (Tumble+12) Boots of Elvenkind (DEX+2, Move Silently+10) 4536GP Boots of Speed (Haste) 7000GP Gargoyle Boots (AC Dodge+2, Fortitude+3, Cast Stoneskin) 7831GP Dragon Slippers (DEX+2, SR 10, Immunity Fear & Knockdown) 8233GP # Prismatic Dragon Boots (DEX+4, CHA-2, Persuade-10, Immunity Fear, Knockdown, SR 24) $ Boots of the Shifting Sands (DEX-1, Haste, Cast Earthquake 1/day) 23187GP (E.16) Cloaks Cloak of Protection vs Good (AC Deflect+2 vs Good) 316GP Cloak of Protection vs Evil (AC Deflect+2 vs Evil) 316GP Cloak of Protection vs Law (AC Deflect+2 vs Lawful) 316GP Greater Cloak of Protection vs Good (AC Deflect+5 vs Good) 2101GP Greater Cloak of Protection vs Evil (AC Deflect+5 vs Evil) 2101GP Greater Cloak of Protection vs Law (AC Deflect+5 vs Lawful) 2101GP Greater Cloak of Protection vs Chaos (AC Deflect+5 vs Chaotic) 2101GP Cloak of Protection +1 (AC Deflect+1) 229GP Cloak of Protection +2 (AC Deflect+2) 1023GP Cloak of Protection +3 (AC Deflect+3) 2384GP Cloak of Protection +4 (AC Deflect+4) 4312GP Cloak of Protection +5 (AC Deflect+5) 6807GP Cloak of Resistance +1 (Universal+1) Cloak of Resistance +2 (Universal+2) Cloak of Resistance +3 (Universal+3) Cloak of Resistance +4 (Universal+4) Cloak of Resistance +5 (Universal+5) Cloak of Fortification +1 (AC Deflect+1, Universal+1) 1310GP Cloak of Fortification +2 (AC Deflect+2, Universal+2) 5840GP Cloak of Fortification +3 (AC Deflect+3, Universal+3) 13606GP # Cloak of Fortification +4 (AC Deflect+4, Universal+4) # Cloak of Fortification +5 (AC Deflect+5, Universal+5) Nymph Cloak +1 (CHA+1) 504GP Nymph Cloak +2 (CHA+2) 2016GP Nymph Cloak +3 (CHA+3) 4536GP Nymph Cloak +4 (CHA+4) Nymph Cloak +5 (CHA+5) 12600GP # Nymph Cloak +6 (CHA+6) # Ragged Cloak of the Worg (AC Deflect+6 vs Slashing, CHA+7, Freedom) Cloak of Elvenkind (Hide+10) 504GP $ Cloak of the Bat (AC Deflect+5, Hide+15) # Mantle of Great Stealth (Hide+30, Move Silently+30) Many-Starred Cloak (10/- Fire, 10/- Electrical, Concentration+2, 1351GP Light 10m, only by Bard, Sorcerer, Wizard) $ Cloak of Ascalhorn (5/- Bludgeoning) 307GP $ Szaren's Cloak (AC Deflect+1, 5/- Fire, Light 15m) 879GP $ Cloak of Ao (CON+1, AC Deflect+2, +1 vs Mind Spells) $ Skin of the Manticore (AC Deflect+1, Manticore Spikes 4/day, Fortitude+1, only by Druid or Ranger) Cloak of the High Forest (AC Deflect+2, Fortitude+1, only by Druid) 1843GP $ Cloak of Arachnida (+2 vs Poison, Immunity Web, Cast Web 1/day) 2017GP Cloak of Movement (Freedom) 5400GP $ Vestments of Faith (5/+5, only by Good) 10587GP $ Cloak of Greater Sanctuary (Cast Greater Sanctuary 1/day) $ Cape of Winter (Universal+2, 10/- Cold) $ Cape of the Fire Bath (Universal+2, 10/- Fire) # Cloak of Epic Spell Resistance (SR 32) # Shroud of Kings (STR+2, DEX+2, CON+2, INT+2, WIS+2, CHA-4, AC Deflect+5, Immunity Cold 100%) (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans Copper Necklace 35GP Silver Necklace 175GP Gold Necklace 980GP Glittering Necklace (Light 15m) 56GP Amulet of Acid Resistance (20/- Acid) 525GP Amulet of Cold Resistance (20/- Cold) 686GP Amulet of Electrical Resistance (20/- Electrical) 359GP Amulet of Will +1 (Will+1) 120GP Amulet of Will +2 (Will+2) 534GP Amulet of Will +3 (Will+3) 1243GP Amulet of Will +4 (Will+4) 2249GP Amulet of Will +5 (Will+5) 3550GP # Amulet of Will +6 (Will+6) # Amulet of Will +8 (Will+8) Amulet of Natural Armor +1 (AC Natural+1) 229GP Amulet of Natural Armor +2 (AC Natural+2) 1023GP Amulet of Natural Armor +3 (AC Natural+3) 2384GP Amulet of Natural Armor +4 (AC Natural+4) 4312GP Amulet of Natural Armor +5 (AC Natural+5) 6807GP # Amulet of Natural Armor +6 (AC Natural+6) # Amulet of Natural Armor +7 (AC Natural+7) Scarab of Protection +1 (Universal+1) 443GP Scarab of Protection +2 (Universal+2) 1974GP Scarab of Protection +3 (Universal+3) 4599GP Scarab of Protection +4 (Universal+4) 8318GP Scarab of Protection +5 (Universal+5) 13130GP # Scarab of Protection +6 (Universal+6) # Scarab of Protection +8 (Universal+8) # Scarab of Protection +9 (Universal+9) # Scarab of Protection +10 (Universal+10) Periapt of Wisdom +1 (WIS+1) 504GP Periapt of Wisdom +2 (WIS+2) 2016GP Periapt of Wisdom +3 (WIS+3) 4536GP Periapt of Wisdom +4 (WIS+4) 8064GP Periapt of Wisdom +5 (WIS+5) 12600GP $ Ventrue's Lucky Charms (Universal+1, Lore+3) $ Necklace of Fireballs (Cast Fireball) 2284GP Necklace of Prayer Beads (Cast Cure Serious Wounds, Remove Disease, 4911GP Remove Blindness/Deafness, Bless, only by Cleric, Druid, Paladin, Ranger) Amulet of Power (Spell Penetration Feat, +1 L3-L5 Wizard Spell, only 6699GP by Wizard) Lesser Amulet of Health (Immunity Disease, Poison) 1400GP Amulet of Health (Immunity Disease, Poison, Level/Ability Drain) 4287GP Greater Amulet of Health (Immunity Disease, Level/Ability Drain, 9831GP Poison, Regeneration+1) # Epic Amulet of Health (Immunity Disease, Poison, Level/Ability Drain, Death Magic, Regeneration+3) Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore, 2187GP Persuade+2, SR 12) Amulet of the Master (Disable Trap, Open Lock, Search, Persuade, 15246GP Lore+6, SR 16) Talisman of Pure Good (WIS+3, CHA+3, SR 12, only by Good) 25287GP Talisman of Pure Evil (WIS+3, CHA+3, SR 12, only by Evil) 25287GP $ Amulet of Undead Turning (Extra Turning Feat, Light 20m, only by Cleric, Paladin, not by Evil) # Amulet of Divine Radiance (CHA+6, Extra Turning Feat, Light 20m, only by Cleric, Paladin) # Controlling Amulet (AC Natural+4, Reflex+4, Summon Shield Guardian) # Crystal of Undeath (STR-4, DEX-4, CON-4, 20/- Negative Energy, Control Undead, Create Greater Undead, Energy Drain 1/day, Shadow Shield 2/day, Negative Energy Burst 3/day, Negative Energy Ray 5/day) # Sensei's Amulet (Shift into Pixie, Earth Elemental, Wolf, unlimited/day) (E.18) Rings Copper Ring 8GP Silver Ring 43GP Gold Ring 174GP Ring of Jade (Light 15m) 70GP Ring of Cyan (Light 15m) 70GP Ring of Crimson (Light 15m) 70GP Ring of Crimson (Light 20m) 109GP Ring of Insight (Lore+5) 157GP Ring of Scholars (Lore+5, Light 15m) 437GP Ring of Fortitude +1 (Fortitude+1) Ring of Fortitude +2 (Fortitude+2) 667GP Ring of Fortitude +4 (Fortitude+4) 2811GP Ring of Fortitude +5 (Fortitude+5) 4438GP # Ring of Fortitude +6 (Fortitude+6) # Ring of Fortitude +10 (Fortitude+10) Ring of Protection +1 (AC Deflect+1) 287GP Ring of Protection +2 (AC Deflect+2) 1279GP Ring of Protection +3 (AC Deflect+3) 2980GP Ring of Protection +4 (AC Deflect+4) 5390GP Ring of Protection +5 (AC Deflect+5) 8508GP # Ring of Protection +6 (AC Deflect+6) # Ring of Protection +7 (AC Deflect+7) # Ring of Protection +8 (AC Deflect+8) # Ring of Protection +9 (AC Deflect+9) Ring of Resistance +1 (Universal+1, Light 15m) 1017GP Ring of Resistance +2 (Universal+2, Light 15m) 3369GP Ring of Resistance +3 (Universal+3, Light 15m) 7087GP $ Commander's Ring (AC Deflect+2, Universal+2, Cast Knock 1/day) Ring of Clear Thought +1 (INT+1) 630GP Ring of Clear Thought +2 (INT+2) 2520GP Ring of Clear Thought +3 (INT+3) 5670GP Ring of Clear Thought +4 (INT+4) Ring of Clear Thought +5 (INT+5) 15750GP # Ring of Clear Thought +6 (INT+6) Ring of Invisibility (Cast Invisibility 3/day) 2264GP $ Ring of the Wolf (Summon Dire Wolf x5, Animal Empathy+2, only by 0GP Druid, Ranger) $ Ring of Animal Friendship (Animal Empathy +12) 1234GP $ Kilrav's Ring (Appraise+1, Craft Trap+1, Disable Trap+1, Set Trap+1, 762GP Hide+1, Move Silently+1, Open Lock+1, Use Magic Device+1, Lore+1, Pick Pocket+1, Search+1) $ The Nomad's Ring (+1 L1-L4 Sorcerer Spell, Light 20m) $ Ring of Force Shield (AC Deflect+2) Lesser Ring of Power (5/- Cold, Electrical, Fire, Regeneration+1) 3460GP Ring of Power (15/- Cold, Electrical, Fire, Regeneration+1, Freedom) 29149GP Ring of Elemental Resistance (15/- Acid, Cold, Electrical, Fire) 3872GP # Ring of Major Acid Resistance (30/- Acid) # Shiver-ring (40/- Cold, DEX-1, CON-1) # Ring of Elemental Cold Immunity (Immunity Cold 100%) # Ring of Major Electrical Resistance (30/- Electrical) # Ring of Major Fire Resistance (30/- Fire) # Ring of Major Sonic Resistance (30/- Sonic) # Band of Fire and Frost (Immunity Cold 50%, Fire 50%, AC Deflect+4, Freedom, 5/+2) Ring of the Wood Elves (SR 16) 3937GP Aribeth's Ring (SR 18) Ring of Holiness (+1 L0-L4 Cleric Spell, only by Cleric) 4692GP Ring of Magic Defences (Spellcraft+2, Cast Dispel Magic 1/day, SR 14) 5148GP Ring of Yusam (10/- Bludgeoning, Improved Evasion Feat, Light 15m) 12173GP Ring of Regeneration +2 (Regeneration+2) 6317GP Ring of Regeneration +4 (Regeneration+4) 30117GP $ Bone Ring (Immunity Level/Ability Drain) $ Purple Dragon Ring (Immunity Poison, Cast Light unlimited/day) $ Ring of Nine Lives (Cast Heal, 9 uses) $ Ring of Spell Battle (Spellcraft+10, Cast Dispel Magic 1/day) # Stoneeater's Ring (Cast Stone to Flesh 1/day) # Ironskin Ring (10/+5) (E.19) Wands and Rods Wand of Lesser Summoning (Cast Summon Creature II) 210GP Wand of the Heavens (Cast Flame Strike, only by Cleric, Paladin) 3307GP Note: All following wands are only usable by Bard, Sorcerer and Wizard Wand of Negative Energy (Cast Negative Energy Ray) 197GP Wand of Missiles (Cast Magic Missile) 350GP Wand of Sleep (Cast Sleep) 525GP Wand of Fire (Cast Fireball) 1772GP Wand of Lightning (Cast Lightning Bolt) 1772GP Wand of Fear (Cast Fear) 2559GP Wand of Stinking Cloud (Cast Stinking Cloud) 2559GP Wand of Arcane Disjunction (Cast Dispel Magic) 2953GP Wand of Paralyzation (Cast Hold Monster) 3307GP Wand of Summoning (Cast Summon Creature IV) 3307GP Rod of Frost (Cast Ray of Frost unlimited/day) 105GP Rod of the Ghost (Cast Ghostly Visage 1/day) 945GP Rod of Terror (Cast Fear, Scare) 2953GP Rod of Reversal (Cast Dispel Magic, Greater Dispelling) 5414GP Rod of Beguiling (Cast Charm Person, Dominate Person) 5600GP Rod of Resurrection (Cast Resurrection) 10749GP $ Rod of Dawn (Cast Cure Critical Wounds, Divine Power, Flame Strike, only by Good or Neutral, only by Cleric) $ Ventrue's Rod of Majesty (Cast Eagles Splendor) # Rod of Thunder and Lightning (Cast Chain Lightning 1/day, Cast Sound Burst unlimited/day, only by Sorcerer, Wizard) # Rod of Fire (Cast Deleyed Blast Fireball, Incendiary Cloud, Fireball, Firebrand, Elemental Shield, Flame Arrow, only by Bard, Sorcerer, Wizard) (E.20) Scrolls Innate Level 0 B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard 1 to 9 is the level that class casts the spell as B C D P R S W $ Acid Splash (Conjuration) - - - - - 0 0 11GP Cure Minor Wounds (Conjuration) 0 0 0 - - - - Daze (Enchantment) 0 - - - - 0 0 3GP $ Electric Jolt (Evocation) - - - - - 0 0 11GP $ Flare (Evocation) 0 - 0 - - 0 0 11GP $ Inflict Minor Wounds (Necromancy) - 0 - - - - - 11GP Light (Evocation) 0 0 0 - - 0 0 3GP Ray of Frost (Conjuration) - - - - - 0 0 1GP Resistance (Abjuration) 0 0 0 1 - 0 0 14GP Virtue (Transmutaion) - 0 0 1 - - - (E.21) Scrolls Innate Level 1 $ Amplify (Transmutation) 1 - - - - - - 33GP $ Bane (Enchantment) - 1 - - - - - 33GP Bless (Enchantment) - 1 - 1 - - - # Bless Weapon (Transmutation) - - - 1 - - - Burning Hands (Transmutation) - - - - - 1 1 14GP $ Camouflage (Transmutaion) - - 1 - 1 - - 33GP Charm Person (Enchantment) 1 - - - - 1 1 4GP Color Spray (Illusion) - - - - - 1 1 14GP Cure Light Wounds (Conjuration) 1 1 1 1 1 - - # Deafening Clang (Transmutation) - - - 1 - - - $ Divine Favor (Evocation) - 1 - 1 - - - 33GP Doom (Enchantment) - 1 - - - - - Entangle (Transmutation) - - 1 - 1 - - $ Entropic Shield (Abjuration) - 1 - - - - - 33GP $ Expeditious Retreat (Transmutation) 1 - - - - 1 1 Grease (Conjuration) 1 - 1 - 1 1 1 14GP # Horizikaul's Boom (Evocation) - - - - - 1 1 # Ice Dagger (Evocation) - - - - - 1 1 Identify (Divination) 1 - - - - 1 1 42GP $ Inflict Light Wounds (Necromancy) - 1 - - - - - 33GP # Iron Guts (Abjuration) - - - - - 1 1 Mage Armor (Conjuration) 1 - - - - 1 1 14GP $ Magic Fang (Transmutaion) - - 1 - 1 - - 33GP Magic Missile (Evocation) - - - - - 1 1 9GP # Magic Weapon (Transmutation) 1 1 - 1 - 1 1 Negative Energy Ray (Necromancy) - 2 - - - 1 1 7GP Protection from Alignment (Abjuration) 1 1 - 1 - 1 1 14GP Ray of Enfeeblement (Necromancy) - - - - - 1 1 14GP Remove Fear (Abjuration) - 1 - - - - - Sanctuary (Abjuration) - 1 - - - - - Scare (Necromancy) 1 1 - - - 1 1 14GP # Shelgarn's Persistant Blade (Evocation) - - - - - 1 1 $ Shield (Abjuration) - - - - - 1 1 33GP $ Shield of Faith (Abjuration) - 1 - - - - - 33GP Sleep (Enchantment) 1 - 1 - 2 1 1 14GP Summon Creature I (Conjuration) 1 1 1 - 1 1 1 14GP $ True Strike (Divination) - - - - - 1 1 33GP (E.22) Scrolls Innate Level 2 Aid (Enchantment) - 2 - 2 3 - - $ Aura of Glory (Transmutation) - - - 2 - - - 101GP $ Balagarn's Iron Horn (Transmutation) 1 - - - - 2 2 101GP Barkskin (Transmutaion) - - 2 - - - - Blindness/Deafness (Enchantment) 2 3 - - - 2 2 42GP $ Blood Frenzy (Transmutaion) - - 2 - - - - 101GP Bull's Strength (Transmutation) 2 2 2 2 - 2 2 42GP Cat's Grace (Transmutation) 2 - - - 2 2 2 42GP Charm Person or Animal (Enchantment) - - 2 - - - - 14GP Clarity (Necromancy) 2 3 - - - 3 3 42GP # Cloud of Bewilderment (Evocation) 2 - - - - 2 2 # Combust (Evocation) - - - - - 2 2 Cure Moderate Wounds (Conjuration) 2 2 3 3 3 - - Darkness (Evocation) 2 2 - - - 2 2 42GP # Death Armor (Necromancy) - - - - - 2 2 Eagle's Splendor (Transmutation) 2 2 - 2 - 2 2 42GP Endurance (Transmutation) - 2 - - - 2 2 42GP Endure Elements (Abjuration) - 1 1 1 - 1 1 14GP @ Find Traps (Divination) 3 2 - - - 3 3 Flame Lash (Evocation) - - 2 - - - - 101GP # Flame Weapon (Evocation) - - - - - 2 2 Fox's Cunning (Transmutation) 2 2 - - - 2 2 42GP # Gedlee's Electrical Loop (Evocation) - - - - - 2 2 Ghostly Visage (Illusion) 2 - - - - 2 2 42GP Ghoul Touch (Necromancy) - - - - - 2 2 42GP Hold Animal (Enchantment) - - 2 - 2 - - Hold Person (Enchantment) 2 2 - - - 3 3 42GP $ Inflict Moderate Wounds (Necromancy) - 2 - - - - - 101GP Invisibility (Illusion) 2 - - - - 2 2 42GP Knock (Transmutation) - - - - - 2 2 42GP Lesser Dispel (Abjuration) 1 2 2 - - 2 2 42GP Lesser Restoration (Conjuration) - 2 2 - - - - 42GP Melf's Acid Arrow (Conjuration) - - - - - 2 2 42GP $ One With The Land (Transmutaion) - - 2 - 2 - - 101GP $ Owl's Insight (Transmutation) - - 5 - - - - Owl's Wisdom (Transmutation) 2 2 - - - 2 2 42GP Remove Paralysis (Conjuration) - 2 - 2 - - - Resist Elements (Abjuration) - 2 2 2 1 2 2 42GP See Invisibility (Divination) 2 - - - - 2 2 42GP Silence (Illusion) 2 2 - - - - - 42GP Sound Burst (Evocation) 2 2 - - - - - 42GP # Stone Bones (Transmutation) - 2 - - - 2 2 Summon Creature II (Conjuration) 2 2 2 - 2 2 2 42GP $ Tasha's Hideous Laughter (Enchantment) 2 - - - - 2 2 101GP Ultravision (Transmutation) 2 2 1 - 1 2 2 42GP Web (Conjuration) - - - - - 2 2 42GP (E.23) Scrolls Innate Level 3 Animate Dead (Necromancy) - 3 - - - 5 5 105GP Bestow Curse (Transmutation) 3 3 - - - 4 4 105GP # Blade Thirst (Transmutation) - - - - 3 - - Call Lightning (Evocation) - - 3 - - - - Charm Monster (Enchantment) 3 - - - - 4 4 105GP Clairaudience/Clairvoyance (Divination) 3 - - - - 3 3 105GP Confusion (Enchantment) 3 - - - - 4 4 105GP Contagion (Necromancy) - 3 3 - - 4 4 105GP $ Continual Flame (Illusion) - 3 - - - 2 2 101GP Cure Serious Wounds (Conjuration) 3 3 4 4 4 - - # Darkfire (Evocation) - 3 - - - - - Dispel Magic (Abjuration) 3 3 4 3 - 3 3 105GP $ Displacement (50% Concealment) (Illusion) 3 - - - - 3 3 Dominate Animal (Enchantment) - - 3 - - - - Fear (Necromancy) 3 - - - - 4 4 105GP Fireball (Evocation) - - - - - 3 3 105GP Flame Arrow (Conjuration) - - - - - 3 3 105GP # Glyph of Warding (Abjuration) - 3 - - - - - $ Greater Magic Fang (Transmutaion) - - 3 - 3 - - 253GP # Greater Magic Weapon (Transmutation) 3 4 - 3 - 3 3 $ Gust of Wind (Evocation) 3 - - - - 3 3 507GP Haste (Transmutation) 3 - - - - 3 3 105GP # Healing Sting (Necromancy) - - 3 - - - - # Infestation of Maggots (Necromancy) - - 3 - - - - $ Inflict Serious Wounds (Necromancy) - 3 - - - - - 253GP Invisibility Purge (Evocation) - 3 - - 3 - - Invisibility Sphere (Illusion) 3 - - - - 3 3 105GP # Keen Edge (Transmutation) 3 - - - - 3 3 Lightning Bolt (Evocation) - - - - - 3 3 105GP Magic Circle Against Alignment (Abjuration) 3 3 - 3 - 3 3 105GP # Magic Vestment (Transmutation) - 3 - - - - - # Mestil's Acid Breath (Conjuration) - - - - - 3 3 Negative Energy Burst (Necromancy) - - - - - 3 3 175GP Negative Energy Protection (Abjuration) - 3 - - - - - Neutralize Poison (Conjuration) 4 4 3 4 3 - - 105GP Poison (Necromancy) - 4 3 - - - - Prayer (Conjuration) - 3 - 3 - - - Protection from Elements (Abjuration) - 3 3 - 2 3 3 63GP $ Quillfire (Transmutaion) - - 3 - - - - 253GP Remove Blindness/Deafness (Divination) - 3 - 3 - 4 4 105GP Remove Curse (Abjuration) 3 3 - - - 4 4 105GP Remove Disease (Conjuration) 3 3 3 - 3 - - 70GP # Scintillating Sphere (Evocation) - - - - - 3 3 Searing Light (Evocation) - 3 - - - - - Slow (Transmutation) 3 - - - - 3 3 105GP $ Spike Growth (Transmutaion) - - 3 - - - - 253GP Stinking Cloud (Conjuration) - - - - - 3 3 105GP Summon Creature III (Conjuration) 3 3 3 - 3 3 3 105GP $ Wounding Whispers (Abjuration) 3 - - - - - - 253GP Vampiric Touch (Necromancy) - - - - - 3 3 70GP (E.24) Scrolls Innate Level 4 Cure Critical Wounds (Conjuration) 4 4 5 - - - - Death Ward (Necromancy) - 4 5 4 - - - Dismissal (Abjuration) 4 4 - - - 5 5 196GP Divine Power (Evocation) - 4 - - - - - Dominate Person (Enchantment) 4 - - - - 5 5 196GP Elemental Shield (Evocation) - - - - - 4 4 196GP * Enervation (Necromancy) - - - - - 4 4 196GP Evard's Black Tentacles (Conjuration) - - - - - 4 4 Flame Strike (Evocation) - 5 4 - - - - Freedom of Movement (Abjuration) - 4 4 4 4 - - Hammer of the Gods (Evocation) - 4 - - - - - Hold Monster (Enchantment) 4 - 4 - - 5 5 196GP # Holy Sword (Evocation) - - - 4 - - - @ Ice Storm (Evocation) 6 - 5 - - 4 4 Improved Invisibility (Illusion) 4 - - - - 4 4 196GP $ Inflict Critical Wounds (Necromancy) - 4 - - - - - $ Isaac's Lesser Missile Storm (Evocation) - - - - - 4 4 Lesser Spell Breach (Abjuration) - - - - - 4 4 196GP $ Mass Camouflage (Transmutation) - - 4 - 4 - - Minor Globe of Invulnerability (Abjuration) - - - - - 4 4 196GP Phantasmal Killer (Illusion) - - - - - 4 4 196GP Polymorph Self (Transmutation) - - - - 4 4 4 196GP Restoration (Conjuration) - 4 - - - - - 196GP Shadow Conjuration (Illusion) - - - - - 4 4 196GP Stoneskin (Abjuration) - - 4 - - 4 4 196GP Summon Creature IV (Conjuration) 4 4 4 - 4 4 4 196GP Wall of Fire (Evocation) - - 5 - - 4 4 252GP War Cry (Enchantment) 4 - - - - - - (E.25) Scrolls Innate Level 5 Awaken (Transmutation) - - 5 - - - - # Ball Lightning (Evocation) - - - - - 5 5 # Battletide (Transmutation) - 5 - - - - - $ Bigby's Interposing Hand (Evocation) - - - - - 5 5 $ Circle of Doom (Necromancy) - 5 - - - - - Cloudkill (Conjuration) - - - - - 5 5 315GP Cone of Cold (Evocation) - - - - - 5 5 233GP @ Energy Buffer (Abjuration) 6 - 6 - - 5 5 Ethereal Visage (Illusion) 5 - - - - 6 6 315GP Feeblemind (Divination) - - - - - 5 5 315GP $ Firebrand (Evocation) - - - - - 5 5 Greater Shadow Conjunction (Illusion) - - - - - 5 5 315GP Healing Circle (Conjuration) 5 5 6 - - - - $ Inferno (Transmutation) - - 5 - - - - Lesser Mind Blank (Abjuration) - - - - - 5 5 315GP Lesser Planar Binding (Conjuration) - - - - - 5 5 315GP Lesser Spell Mantle (Abjuration) - - - - - 5 5 315GP # Mestil's Acid Sheath (Conjuration) - - - - - 5 5 Mind Fog (Enchantment) 5 - - - - 5 5 315GP # Monstrous Regeneration (Conjuration) - 5 5 - - - - Raise Dead (Conjuration) - 5 - - - - - 315GP Slay Living (Necromancy) - 5 5 - - - - Spell Resistance (Abjuration) - 5 5 - - - - Summon Creature V (Conjuration) 5 5 5 - - 5 5 315GP True Seeing (Divination) - 5 7 - - 6 6 315GP # Vine Mine (Conjuration) - - 5 - - - - (E.26) Scrolls Innate Level 6 Acid Fog (Conjuration) - - - - - 6 6 462GP $*Banishment (Abjuration) - 6 - - - 7 7 $ Bigby's Forceful Hand (Evocation) - - - - - 6 6 Blade Barrier (Evocation) - 6 - - - - - Chain Lightning (Evocation) - - - - - 6 6 462GP Circle of Death (Necromancy) - - - - - 6 6 462GP @ Create Undead (Necromancy) - 6 - - - 8 8 # Crumble (Transmutation) - - 6 - - - - $ Dirge (Evocation) 6 - - - - - - $ Drown (Transmutation) - - 6 - - - - $*Flesh to Stone (Transmutation) - - - - - 6 6 Globe of Invulnerability (Abjuration) - - - - - 6 6 462GP Greater Dispelling (Abjuration) 5 6 6 - - 6 6 245GP Greater Spell Breach (Abjuration) - - - - - 6 6 462GP Greater Stoneskin (Transmutation) - - 6 - - 6 6 462GP Harm (Necromancy) - 6 7 - - - - Heal (Conjuration) - 6 7 - - - - $*Isaac's Greater Missile Storm (Evocation) - - - - - 6 6 @ Legend Lore (Divination) 4 - - - - 6 6 Mass Haste (Enchantment) 6 - - - - 6 6 462GP Planar Binding (Conjuration) - - - - - 6 6 462GP $ Planar Ally (Conjuration) - 6 - - - - - Shades (Illusion) - - - - - 6 6 462GP $ Stone to Flesh (Transmutation) - - - - - 6 6 # Stonehold (Conjuration) - - 6 - - - - Summon Creature VI (Conjuration) 6 6 6 - - 6 6 462GP * Tenser's Transformation (Transmutation) - - - - - 6 6 462GP # Undeath to Death (Necromancy) - 6 - - - 6 6 (E.27) Scrolls Innate Level 7 Aura of Vitality (Transmutation) - - 7 - - - - $ Bigby's Grasping Hand (Evocation) - - - - - 7 7 * Control Undead (Necromancy) - 6 - - - 7 7 637GP Creeping Doom (Conjuration) - - 7 - - - - Delayed Blast Fireball (Evocation) - - - - - 7 7 637GP Destruction (Necromancy) - 7 - - - - - Finger of Death (Necromancy) - - 8 - - 7 7 637GP Fire Storm (Evocation) - 8 7 - - - - Greater Restoration (Necromancy) - 7 - - - - - 637GP $*Greater Sanctuary (Transmutation) - 6 - - - 8 8 # Great Thunderclap (Evocation) - - - - - 7 7 Mordenkainen's Sword (Transmutation) - - - - - 7 7 637GP Power Word Stun (Divination) - - - - - 7 7 637GP Prismatic Spray (Evocation) - - - - - 7 7 637GP * Protection from Spells (Enchantment) - - - - - 7 7 637GP Regenerate (Conjuration) - 7 6 - - - - Resurrection (Conjuration) - 7 - - - - - 637GP @ Shadow Shield (Illusion) - - - - - 7 7 Spell Mantle (Abjuration) - - - - - 7 7 637GP * Summon Creature VII (Conjuration) - 7 7 - - 7 7 637GP Word of Faith (Evocation) - 7 - - - - - (E.28) Scrolls Innate Level 8 Aura Versus Alignment (Abjuration) - 8 - - - - - $*Bigby's Clenched Fist (Evocation) - - - - - 8 8 # Blackstaff (Transmutation) - - - - - 8 8 $ Bombardment (Conjuration) - - 8 - - - - Create Greater Undead (Necromancy) - 8 - - - - - $ Earthquake (Evocation) - 8 9 - - - - Greater Planar Binding (Conjuration) - - - - - 8 8 840GP Horrid Wilting (Necromancy) - - - - - 8 8 840GP Incendiary Cloud (Evocation) - - - - - 8 8 840GP * Mass Blindness/Deafness (Illusion) - - - - - 8 8 840GP * Mass Charm (Enchantment) - - - - - 8 8 840GP Mass Heal (Conjuration) - 8 9 - - - - Mind Blank (Abjuration) - - - - - 8 8 840GP Nature's Balance (Transmutation) - - 8 - - - - Premonition (Divination) - - 8 - - 8 8 840GP Summon Creature VIII (Conjuration) - 8 8 - - 8 8 840GP Sunbeam (Evocation) - 8 8 - - - - $*Sunburst (Evocation) - - 8 - - 8 8 (E.29) Scrolls Innate Level 9 $*Bigby's Crushing Hand (Evocation) - - - - - 9 9 # Black Blade of Disaster (Conjuration) - - - - - 9 9 Dominate Monster (Enchantment) - - - - - 9 9 1071GP Elemental Swarm (Conjuration) - - 9 - - - - Energy Drain (Necromancy) - 9 - - - 9 9 1071GP * Gate (Conjuration) - 9 - - - 9 9 1071GP Greater Spell Mantle (Abjuration) - - - - - 9 9 1071GP Implosion (Evocation) - 9 - - - - - * Meteor Swarm (Evocation) - - - - - 9 9 1071GP * Mordenkainen's Disjunction (Abjuration) - - - - - 9 9 1071GP Power Word Kill (Divination) - - - - - 9 9 1071GP * Shapechange (Transmutation) - - 9 - - 9 9 1071GP Storm of Vengeance (Conjuration) - 9 9 - - - - Summon Creature IX (Conjuration) - 9 9 - - 9 9 1071GP Time Stop (Transmutation) - - - - - 9 9 1071GP $ Undeath's Eternal Foe (Abjuration) - 9 - - - - - * Wail of the Banshee (Necromancy) - - - - - 9 9 1071GP Weird (Illusion) - - - - - 9 9 1071GP @ Wizard spells that do not exist in scroll form * Wizard scrolls that cannot be be bought from a store (but you can find some) Note: The only way to get them in your spellbook is when leveling up (E.30) Trap Kits Minor DC Average DC Strong DC Deadly DC Spike 2GP 5 7GP 20 11GP 25 1427GP 35 Sonic 9GP 15 27GP 20 45GP 25 109GP 30 Frost 9GP 15 27GP 20 45GP 25 109GP 30 Acid Splash 9GP 15 27GP 20 45GP 25 109GP 30 Negative 14GP 15 43GP 20 71GP 25 171GP 30 Holy 14GP 15 43GP 20 71GP 25 171GP 30 Tangle 27GP 15 84GP 20 138GP 25 336GP 30 Blob of Acid 56GP 15 171GP 25 283GP 30 686GP 35 Fire 109GP 20 336GP 25 555GP 30 1344GP 35 Electrical 181GP 20 555GP 25 918GP 30 2222GP 35 Gas 350GP 30 1072GP 35 1772GP 45 4287GP 45 (E.31) Potions Potion of Cure Light Wounds x10 70GP Potion of Cure Moderate Wounds x10 115GP Potion of Cure Serious Wounds x10 231GP Potion of Cure Critical Wounds x10 980GP Potion of Bless (Attack+1, Damage+1) 14GP # Potion of Ironguts (+4 vs Poison) 14GP Potion of Barkskin (AC Natural+3) 28GP Potion of Aid (Attack+1, HP+1d8) 42GP Potion of Lore (Identify) 42GP Potion of Clarity (Immunity Mind Spells) 42GP Potion of Bull's Strength (STR+1d4+1) 42GP Potion of Cat's Grace (DEX+1d4+1) 42GP Potion of Endurance (CON+1d4+1) 42GP Potion of Fox's Cunning (INT+1d4+1) 42GP Potion of Owl's Wisdom (WIS+1d4+1) 42GP Potion of Eagle's Splendor (CHA+1d4+1) 42GP Potion of Invisibility 42GP Potion of Lessor Restoration 42GP # Potion of Death Armor (damage attacker 1d4+5) 42GP Potion of Antidote 105GP Potion of Speed 105GP Potion of Heal 462GP (E.32) Gems Greenstone x10 24GP Malachite x8 22GP Fire Agate x10 35GP Phenalope x10 70GP Aventurine x10 70GP Amethyst x10 140GP Fluorspar x10 175GP Garnet x10 420GP Alexandrite x10 507GP Topaz x6 525GP Sapphire 350GP Fire Opal 525GP Diamond 700GP Ruby 1050GP Emerald 1400GP # Rogue Stone (Used to power Relic of the Reaper) 1750GP # Black Pearl 3500GP (E.33) Magical Items Scabbard of Blessing (Cast Aid 3/day, Bless 3/day) 2263GP Harp of Pandemonium (Cast Confusion, Daze) 3248GP Harp of Haunting (Cast Animate Dead, Fear, Scare) 4626GP Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP Instrument of the Winds (Cast Elemental Swarm) 18072GP $ Chime of Opening (Cast Knock) $ Fochluchan Bandore (Cast Light 1/day, only by Bard) 394GP $ Horn of Blasting (Cast Sound Burst 1/day) 945GP $ Dove's Harp (Cast Cure Light Wounds, Greater Restoration 1/day, Cast Light unlimited/day, only by Bard) $ Cli Lyre (Cast Haste, Remove Curse, Sound Burst 1/day, only by Bard) 6969GP $ Canaith Mandolin (Cast Cure Serious Wounds, Summon Creature III, Dispel Magic 1/day, only by Bard) $ Mac-Fuirmidh Cithern (Cast Cure Light Wounds 1/day, Mage Armor 1/day, Sleep 1/day, only by Bard) $ Doss Lute (Cast Neutralize Poison, Hold Person, Ghostly Visage 1/day, only by Bard) $ Lich Lyrics (Cast Horrid Wilting unlimited/day, only by Bard) $ Brooch of Shielding (Cast Shield 3/day) 1828GP $ Lens of Detection (Cast Find Traps 3/day) 1811GP $ Prayer to the Overgod (Cast Light unlimited/day, Prayer 3/day) 4725GP $ Lantern of Revealing (Cast Invisibility Purge unlimited/day) 11812GP $ Golden Chalice of Lathander (Cast Light unlimited/day Healing Circle) 2323GP $ Magic Electrifier (Charge and Destroy magical items unlimited/day, only by Sorcerer, Wizard) $ Branch of Giving (Cast Flameberry, Iceberry 1/day on animal companion, only by Druid, Ranger) $ Heart of the Neely (Cure Moderate Wounds) $ Gem of Seeing (Cast True Seeing 1/day) $ Gem of Brightness (Cast Sunbeam, Light, Blindness/Deafness) # Lesser Ioun Stone: Pale Blue (STR+2 1/day) # Lesser Ioun Stone: Deep Red (DEX+2 1/day)) # Lesser Ioun Stone: Pink (CON+2 1/day) # Lesser Ioun Stone: Scarlet and Blue (INT+2 1/day) # Lesser Ioun Stone: Blue (WIS+2 1/day) # Lesser Ioun Stone: Pink and Green (CHA+2 1/day) # Lesser Ioun Stone: Dusty Rose (AC Deflect+1 1/day) # Stone of Controlling Earth Elementals (Cast Summon Earth Elemental) (E.34) Quest Items The Phylactery of Karlat Jhareg (Cast Sanctuary 1/day) 315GP $ Focus Crystal (Used to power Mystra's Hand) $ Censer of Readiness (Tumble+1 1/day, only by Monk) $ Crystal of Concentration (Concentration+1 1/day, only by Wizard) $ Gift of the Dryad (Spot+1 1/day, only by Ranger) $ Holy Symbol (Heal+1 1/day, only by Cleric) $ Horn of Listening (Listen+1 1/day, only by Rogue) $ Idol of the Bear (Taunt+1 1/day, only by Barbarian) $ Instrument of the Inquisition (Persuade+1 1/day, only by Paladin) $ Quality Lute (Perform+1 1/day, only by Bard) $ Rod of the Magi (Spellcraft+1 1/day, only by Sorcerer) $ Scale of Discipline (Discipline+1 1/day, only by Fighter) $ Scented Fetish (Animal Empathy+1 1/day, only by Druid) $ Shadow Gem $ Ointment of Stone to Flesh 4157GP $ Elixir of Horus-Re (Cast Sunbeam) $ Potion of Protection from Elements 210GP $ The Wise Wind (Cast Legend Lore 1/day, Owl's Wisdom 1/day) 0GP $ The Dead Wind (Cast Animate Dead 1/day) 0GP $ The Dark Wind (Cast Darkness 1/day, Shadow Conjuration 1/day) 0GP # Halaster's Magnifying Glass (Slay Formian unlimited/day) # Obelisk's Core (Create dead-magic zone) # Helm of Shielding (Protection from Illithid psionic powers) # Vix'thrite Tome (Bestow Curse) # Tome of the Vix'thrite Elders (Energy Drain) # Merchant's Compass (Find Traps 3/day) # Mirror of All-Seeing (Cast Ethereal Visage 1/day, Cast True Seeing, Feeblemind 2/day, Cast Clairaudience/Clairvoyance, See Invisibility 5/day) # Golems' Power Source # Golem Binder (Use to slow Golem for 1d6+2 rounds) # Golem Crasher (Use to damage Golem 3d10+30 and knock it down for 1d4 rounds) (E.35) Miscellaneous Items Healer's Kit +1 x10 178GP Healer's Kit +3 21GP Healer's Kit +6 32GP Healer's Kit +10 60GP Thieves' Tools +1 5GP Thieves' Tools +3 49GP Thieves' Tools +6 196GP Thieves' Tools +10 546GP # Thieves' Tools +12 approx 1070GP Large Box 5GP Magic Bag 20% (Weight-20%) 92GP $ Magic Pouch (Weight-20%) 92GP Magic Bag 40% (Weight-40%) 201GP $ Lesser Magic Bag (Weight-40%) 201GP Magic Bag (Weight-60%) 355GP $ Greater Magic Bag (Weight-80%) 551GP Magic Bag 80% (Weight-80%) 551GP Bag of Holding (Weight-100%) 792GP Ale 1GP Wine 1GP Spirits 2GP Books 2GP Torch Low (Light 10m) 1GP Torch Normal (Light 15m) 1GP Torch Bright (Light 20m) 2GP # Velox Berry x10 1750GP # Velox Potion # Torch of the Velox Berry Belladonna (AC+5 vs Shapechanger) 7GP $ Garlic (+2 vs Undead, CHA-1) 1GP $ Dust of Appearance (Invisibility Purge) 525GP $ Dust of Disappearance (Improved Invisibility) 980GP # Spider Venon Weak (STR-1d2) # Spider Venon Mild # Spider Venon Average # Spider Venon Deadly # Bebilith Poison # Centipede Venom Mild (INT-1d2) # Giant Bee Poison (CON-1d2) # Blank Scroll # Bone Wand # Magical Potion Bottle (E.36) Undiscovered Weapons # Drow Dagger (+1d6 Acid dmg, DC14 Disease) # Tear Jerker +5 (Dagger, +5 Cold dmg) # Dagger +7 Ladymist Talon +1 (Kukri, Cast Stinking Cloud, Immunity Cone of Cold) # Stormwalker (Kukri, +2d6 Electrical dmg, Freedom) $ Kukri +4 # Kukri +7 Blood Rust Axe +2 (Handaxe, +1d6 Fire dmg vs Good, DC14 Slow 50%/2 rounds) Offhand Axe +3 (Handaxe, +1d6 Sonic dmg, Two-Weapon Fighting Feat) $ Handaxe +4 # Handaxe +7 # Zombie Kama +1 (Attack+3 vs Good, Haste, DC20 Disease) $ Light Crossbow +4 (Attack+4) # Light Crossbow +7 (Attack+7) Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds) Hammer of Blasting +3 (Light Hammer, +1d6 Electrical dmg, DC14 Knock) $ Light Hammer +4 # Light Hammer +7 # Kama +7 Fist of the Legion +1 (Mace, DC14 Stun 50%/2 rounds) Soldier's Might +2 (Mace, +1d4 Cold dmg, Immunity Mind Spells) # Mace +7 The Lucky One +1 (Short Sword, Improved Evasion Feat) # Drow Short Sword +1 # Drow Short Sword +2 # Fight +3 (Short Sword, +1d6 Cold dmg, DC14 Stun 5%/5 rounds) # Fright +3 (Short Sword, +1d6 Fire dmg, Keen) # Icy Blade +3 (Short Sword, +1d6 Cold dmg) # Shadowsilk +6 (Short Sword, +1d4 Slashing dmg, Keen, Hide+10, only by Shadowdancer) $ Short Sword +4 # Short Sword +7 Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning Feat) # Blacksoul Sickle +6 (Vampiric+2) # Sickle +7 Sling of Force (Attack+3, Mighty+3, STR+2) Sling of Arvoreen (Attack+4, Mighty+4, Freedom) Sling of Seeking (Attack+5) Tempertuppin's Ever-Thrower (Sling, Attack+1, +1d6 Fire dmg unlimited ammo) Sunlight Sling (Attack+2, +3 vs Undead, Light 10m) Charming Sling (Attack+3, CHR+2) $ Sling +4 (Attack+4) # Sling +7 Discord +2 (Bastard Sword, +1d6 Sonic dmg, DC14 Confusion 50%/2 rounds) # Souldrinker's Sire +7 (Bastard Sword, DC16 Level Drain, Vampiric+1) # Bastard Sword +7 Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg) # Delphus Axe +5 (Battleaxe, +1d10 Fire dmg, Keen) # Tickle (Battleaxe, +1d10 Acid dmg, AC Deflect+4, Cast Bull's Strength 1/day) $ Battleaxe +4 # Battleaxe +7 # Ironwood Club +1 (Weight-60%) # Club +7 # Dwarven Waraxe +1 # Dwarven Waraxe +7 # Crossbow of the Seer +8 (Heavy Crossbow, True Seeing Cast Premonition 2/day) $ Heavy Crossbow +4 (Attack+4) # Heavy Crossbow +7 (Attack+7) Blade of the Elements +3 (Katana, DC14 Slay Elemental) # Drow Katana +3 (+1d6 Cold dmg) # Katana of the Mummylord +5 (DC22 Poison DEX-1d2, only by Undead) # Radiant Death +6 (Katana, Keen, +5 critical dmg, AC Natural-5, only by Weapon Master) # Katana +7 $ Light Flail +4 # Light Flail +7 # Drow Longsword +1 # Drow Longsword +3 (+1d6 Electrical dmg) Angurvadal +2 "Flame Tongue" (Longsword, +1d6 Fire dmg) Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1d6 Fire dmg vs Evil) # The Singing Sword +5 (Longsword, +1 Sonic dmg, Light 15m, No Combat Damage) $ Longsword +4 # Longsword +7 # Duergar Battlestaff (Magic Staff, Cast Lesser Dispel 2/day, Cast Slow, Negative Energy, only by Sorcerer, Wizard) # Cheating Stick +5 (Magic Staff, +2d6 Cold dmg, +2d6 Fire dmg, +2d6 critical dmg, 50/+20, Haste, DC26 Vorpal, Regeneration+10, Light 20m) Circling Star +2 (Morningstar, +1d6 Electrical dmg, Animal Empathy+4) Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds) # Star Frost +3 (Morningstar, +2d6 Cold dmg) # Morningstar +7 Bleederkin +2 (Rapier, DC14 Wounding) $ Rapier +4 # Rapier +7 Shimmering Blade +2 (Scimitar, Parry+5) $ Scimitar +4 # Scimitar +7 Phantom Bow (Shortbow, Attack+3, Mighty+3, Haste, Cast Phantasmal Killer) $ Shortbow +4 (Attack+4) # Shortbow +7 (Attack+7) $ Composite Shortbow +4 (Attack+4, Mighty+5) # Composite Shortbow +7 (Attack+7, Mighty+9) Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m) Hammer of Thunderbolts +5 (Warhammer, +1d6 Electrical dmg, DC14 Stun 75%/1 round) Rift Hammer +1 (Warhammer, +1d6 Sonic dmg) # Rift Hammer +6 (Warhammer, +1d8 Sonic dmg) $ Warhammer +4 # Warhammer +7 # Hellish Whip +2 (on hit Flaming Weapon) # Shocking Whip +3 (+1d6 Electrical, DC22 Stun 10%/4 rounds) # Epic Shocking Whip +5 (+2d8 Electrical, DC26 Stun 10%/4 rounds) # Matron Whip +7 # Whip +7 Ebon Dire Mace +1 (DC14 Ability Drain STR) # Dire Mace +7 Red Tiger Double Axe +2 (Dodge Feat) $ Double Axe +4 # Double Axe +7 Re's Redemption +2 (Greataxe, +4 vs Orcs, +1d6 Electrical dmg vs Evil) Axe of the Culling +3 (Greataxe, +1d6 Fire dmg, DC14 Dispel Magic) # Epic Minotaur Axe +3 (Greataxe, +1d6 Fire dmg, Weapon Proficiency Martial, Knockdown feat, only by Goblinoid) # Greataxe +7 Vermin's Bane +1 (Greatsword, +4 vs Vermin) # Black Blade of Disaster +5 (Greatsword, Attack+15, +1d12 Piercing dmg, +1d12 Critical dmg, on hit Planar Rift, Light 20m) # Greatsword +7 Arc Asunder +1 (Halberd, +1d6 Electrical dmg, Parry+4, Light 10m) Will of Atar +1 (Halberd, +1d6 Fire dmg) Water's Edge +1 (Halberd, DC14 Slay Elemental) Dragon's Breath +4 (Halberd, +1d6 Fire dmg, DC14 Stun 75%/1 round) # Venom Halberd +2 (DC16 Poison CON-1d2) # Halberd +7 Asp Flail +1 (Heavy Flail, +1d6 Acid dmg) Flail of Stars +2 (Heavy Flail, +1d6 Electrical dmg, DC14 Slow 75%/1 round) $ Heavy Flail +4 # Heavy Flail +7 Ripper (Longbow, Attack+3, Mighty+4, Immunity Mind Spells) $ Longbow +4 (Attack+4) # Longbow +7 (Attack+7) $ Composite Longbow +4 (Attack+4, Mighty+5) # Composite Longbow +7 (Attack+7, Mighty+9) # Ironwood Quarterstaff (Weight-60%) # Thornshield +4 (Quarterstaff, AC Deflect+4, 5/+5, only by Shifter) # Quarterstaff +7 King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds) $ Scythe +4 # Scythe +7 Heartwood Spear +4 (+1d6 Acid dmg, DC14 Daze 75%/1 round) # Spear +7 Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2) $ Two-Bladed Sword +4 # Two-Bladed Sword +7 Acid Dart +1 (+1d4 Acid dmg) Asp's Nest +1 (Dart, DC14 Poison 1d2 CON) Dart of Accuracy +5 # Dart +7 # Shuriken +7 # Throwing Axe +7 (E.37) Undiscovered Items $ Robe of Scintillating Colors (AC0, Light 10m, Cast Displacement 1/day, Cast Daze unlimited/day) $ Vest of Escape (AC0, Freedom, Open Lock+4) $ Lesser Robe of Eyes (AC0, Cast True Seeing 1/day, Search+10, Spot+10, Darkvision) $ Greater Robe of Eyes (AC0, True Seeing, Search+10, Spot+10) $ Hair Shirt of Ilmater (AC0, AC Armor+3, Cast Cure Serious Wounds 1/day, DEX-2) $ Kel-Garas' Robe (AC0, AC Armor+1, SR 10, Spell Focus Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy Feats, only by Sorcerer, Wizard) # Duergar Mage Robe (AC0, AC Armor+1, Cold 15/-) # Greater Sequencer Robe (AC0, AC Armor+5, Store 2 spells, 1/day) # Darklord's Robes (AC0, Universal+1, SR 10, only by Sorcerer, Wizard) # Halaster's Robe (AC0, AC Armor+5, Universal+1, Spell Penetration feat, SR 10, only by Evil, Sorcerer, Wizard) # Halaster's Black Cloak (AC0, AC Armor+5, Freedom, Universal+1, SR 10, Regeneration+3, Spell Penetration feat, Immunity Electrical 5%, Magic Missile, Sneak Attack, Death Magic, only by Evil, Sorcerer, Wizard) # Shifter Tunic (AC0, Regeneration +2, Universal+6) # Cultist's Outfit (AC0, AC Armor+3, Discipline+8) # Shadow Cultist's Outfit (AC0, AC Armor+3, Discipline+8, Haste) # Bindings of Blood (AC0, AC Armor+3, Haste, Freedom, Universal+3) # Seer's Robe (AC0, AC Armor+5, SR 10, Universal+1, Spell Penetration Feat) Armor of Fleetness (AC1, AC Armor+3, Haste) # Padded Armor +7 (AC1, AC Armor+7) $ Leather Armor +4 (AC2, AC Armor+4) # Leather Armor +7 (AC2, AC Armor+7) # Drow Leather Armor +7 (AC2, AC Armor+7) $ Studded Leather Armor +4 (AC3, AC Armor+4) # Studded Leather Armor +7 (AC3, AC Armor+7) # Drow Studded Leather Armor +7 (Ac3, AC Armor+7) # Duergar Studded Leather Armor +5 (AC3, AC Armor+5) $ Hide Armor +5 (AC3, AC Armor+5) Black Flame Armor (AC3, AC Armor+5, 30/- Fire) # Chain Shirt +7 (AC4, AC Armor+7) # Duergar Chain (AC4, AC Armor+5, Weight-40%) $ Scale Mail +4 (AC4, AC Armor+4) # Scale Mail +7 (AC4, AC Armor+7) # Duergar Scale Mail +5 (AC4, AC Armor+5) # Drow Scale Mail +7 (AC4, AC Armor+7) # Brestplate +7 (AC5, AC Armor+7) Elven Chainmail (AC5, AC Armor+2, Hide+6, Move Silently+6, Weight-60%) # Red Assassin Chainmail (AC5, AC Armor+3) $ Chainmail +4 (AC5, AC Armor+4) # Chainmail +7 (AC5, AC Armor+7) # Drow Chainmail +7 (AC5, AC Armor+7) # Delphus Plate (AC6, AC Armor+6, Immunity Fire 50%) # Cult Knight Armor (AC6, 5/- Acid) # Matron Armor (AC6, AC Armor+6, Reflex+5, Discipline+10, Weight-60%, Cast Death Armor 3/day) $ Banded Mail +4 (AC6, AC Armor+4) # Banded Mail +7 (AC6, AC Armor+7) # Splint Mail +7 (AC6, AC Armor+7) # Planetar Armor (AC7, AC Armor+5, Concentration+10) # Sodalis' Outfit (AC7, Spell Failure 0%) $ Half Plate +4 (AC7, AC Armor+4) # Drow Half Plate +7 (AC7, AC Armor+7) Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%) Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%) # Blue Dragon Armor (AC8, AC Armor+6, 30/- Electrical, Weight-20%) $ Laeral's Storm Armor (AC8, AC Armor+2, 10/- Fire, 10/- Electrical) $ Storm Armor of the Earth's Children (AC8, AC Armor+1, 10/- Cold, 10/- Fire, 10/- Electrical, only by Dwarf, Gnome, Halfling) # Storm Armor of the Earth's Children (AC8, AC Armor+7, 15/- Electrical, 15/- Fire, only by Dwarf, Gnome, Halfling) # Bloody Plate (AC8, AC Armor+5, CON+5, CHA-5, Vulnerability Cold 25%) # Fiendforged Plate (AC8, Armor+6, Regeneration+1, Spell Failure 20%) # Sabal's Armor (AC8, AC Armor+7, Weight-60%, Immunity Critical Hits) # Full Plate +7 (AC8, AC Armor+7) # Drow Full Plate +7 (AC8, AC Armor+7) # Small Chaos Shield (on hit 2% strike attacker) # Ironwood Small Shield (Weight-60%, Spell Failure 0%) # Small Shield +7 (AC Shield+7) # Drow Large Shield +5 (AC Shield+5) $ Laeral's Spell Shield (Large Shield, AC Shield+1, SR 16) # Shield of Lies (Large Shield, AC Shield+5, Cast Confusion 1/day) # Ironwood Large Shield (Weight-60%, Spell Failure 10%) # Large Shield +7 (AC Shield+7) # Bulwark of the Great Dragon (Tower Shield, AC Shield+6, Cast Dragon Breath Fire 3/day) Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m) Greater Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human) # Hastsezini's Shield (Tower Shield, AC Shield+5, only by Lawful) # Ironwood Tower Shield (Weight-60%, Spell Failure 45%) # Tower Shield +7 (AC Shield+7) $ Beholder Crown (Cast Flesh to Stone, Finger of Death 1/day, Light 5m) $ Eyes of Charming (Cast Charm Person unlimited/day) $ Eyes of Doom (Cast Doom 1/day) $ Goggles of Night (Darkvision) $ Headband of Intellect +2 (INT+2) $ Headband of Intellect +4 (INT+4) $ Headband of the Binder (Lore+4, Spellcraft+4) $ Helm of Darkness (20/- Cold, Darkvision, Immunity Darkness, Death Magic, Fear, Cast Darkness) $ Minor Circlet of Blasting (Cast Searing Light 1/day) $ Mask of the Skull (Cast Finger of Death 1/day) # Mask of Death (Cast Finger of Death, Vampiric Touch, Death Armor 1/day) # Helm of the Stranger (30/- Fire, Vulnerability Cold 50%, Cast Cone of Cold, Ice Dagger, Ice Storm, Light 15m) # The Regal (5/+6, 10/- Acid, 10/- Fire, Search-5, Spot-5) # Scale Cap (Bludgeoning 5/-, Piercing 5/-, Slashing 5/-, Fire 10/-, Regeneration+1, Immunity Critical Hits, only by Reptilian) # Infernal Ceremonial Helm (AC Deflect+2) Gloves of the Hin Fist +1 (Attack+1, +1 Sonic dmg, only by Monk) Gloves of the Hin Fist +2 (Attack+2, +2 Sonic dmg, only by Monk) Gloves of the Hin Fist +4 (Attack+4, +1d4 Sonic dmg, only by Monk) Gloves of the Long Death +2 (Attack+2, +2 Cold dmg, only by Monk) Gloves of the Long Death +4 (Attack+4, +1d4 Cold dmg, only by Monk) Gloves of the Yellow Rose +4 (Attack+4, +1 Electrical dmg, only by Monk) $ Bracers of Archery (DEX+1, Point Blank Shot Feat) $ Bracers of the Blinding Strike (AC Armor+4, Haste) $ Gauntlet of Fury (AC Armor+2, Cast Isaac's Greater Missile Storm, Magic Missile 1/day) $ Gloves of the Artificer (Craft Trap+3) $ Gloves of Lightning (Cast Electric Jolt unlimited/day) Belt of Agility +3 (DEX+3, Freedom) $ Mystran Belt of Priestly Might (STR+4, AC Deflect+2, only by Good) $ Kossuth's Belt of Priestly Might and Warding (STR+4, AC Deflect+2, Cast Magic Circle against Alignment 1/day, only by Neutral) $ Shar's Belt of Priestly Might (STR+3, AC Deflect+2, only by Evil) $ Shar's Belt of Priestly Might and Warding (STR+4, AC Deflect+2, Cast Magic Circle against Alignment 1/day, only by Evil) $ Belt of Lions (Darkvision, Tumble, Move Silently +10, Animal Empathy+4) $ Lesser Boots of Tumbling (Tumble+4) $ Boots of the Winterlands (5/- Cold) Cloak of Protection vs Chaos (AC Deflect+2 vs Chaotic) $ Cloak of Blackflame (Immunity Level/Ability Drain) $ Cloak of Displacement (Cast Displacement unlimited/day) # Cloak of the Sentry (AC Deflect+3, Will+3, Light 10m) # Cloak of Bedazzlement (AC Deflect+5, CHA-1, Cast Prismatic Spray 1/day) $ Greater Mantle of Spell Resistance (SR 20, only by Sorcerer, Wizard) Amulet of Fire Resistance (20/- Fire) $ Amulet of Ascalhorn (5/- Piercing) $ Amulet of the Harpers (5/- Electrical, Immunity Magic Missile, +5 vs Mind Spells, only Good, Neutral, Harper Scout) $ Arvoreen's Amulet of Aid (Cast Aid, only by Good, Neutral) $ Lesser Ice Necklace of the Ulutiun (Cast Ice Storm) # Craven Necklace (AC Natural+4, Hide+15, Improved Evasion feat) # Faerun's Tears (Universal+3) $ Luckstone (Universal+1, Animal Empathy+1, Appraise+1, Concentration+1, Craft Trap+1, Disable Trap+1, Discipline+1, Heal+1, Hide+1, Listen+1, Lore+1, Move Silently+1, Open Lock+1, Parry+1, Perform+1, Persuade+1, Pick Pocket+1, Set Trap+1, Spellcraft+1, Spot+1, Taunt+1, Tumble+1, Use Magic Device+1) Ring of Fortitude +3 (Fortitude+3) $ Ring of Disease Immunity (Immunity Disease) $ Ring of Freedom of Movement (Freedom) $ Ring of Hiding (Hide+6) $ Ring of Improved Evasion (Improved Evasion Feat) $ Ring of Might (Weapon Specialization: Unarmed, Impoved Critical: Unarmed) $ The Wanderer's Ring (+1 L1-L4 Wizard Spell, Light 20m) # Rod of Wonder (2/day) Saintsblood Pearl (Cast Restoration, Cure Light, Moderate, Serious and Critical Wounds) $ Horn of Goodness and Evil (Cast Magic Circle against Alignment 1/day) $ Austruth Harp (Cast Greater Dispelling, Healing Circle, Mind Fog, only by Bard, Harper Scout, Shadowdancer) $ Instrument of the Winds (Cast Summon Air Elemental 1/day, only by Bard) $ Janthra's Harp (Cast Invisibility Sphere 1/day, only by Bard) $ Ollamh Harp (Cast Mass Charm, Mass Haste, Summon Creature VI 1/day, only by Bard) $ Deck of Hazards (Cast random spells) $ The Avatar (Transform into Negative Plane Avatar unlimited/day) # Confusion Toy (Cast Confusion 3/day) ============================================================================== (F) Addendum (and other things) Neverwinter Nights Manual Errors - Barbarians first get Uncanny Dodge at level 2, not level 1 - UK Manual is missing the Endure Elements and Ultravsion spells - Manual is missing Circle of Doom level 5 Cleric spell - Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3 - Cure Moderate Wounds can be cast by Paladins as level 3 - Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5 - Flame Strike is cast as level 5 for Cleric, not level 4 - Hammer of the Gods is a level 4 spell for Cleric and not Druid - Greator Restoration is a level 7 spell for Cleric and not Druid - Control Undead can be cast by Clerics as level 6 - Resist Elements is cast as level 1 for Rangers, not level 2 - Bastard Sword is an Exotic weapon, not Martial - Improved Disarm Feat used when unarmed does not take the opponents weapon - Improved Knockdown Feat requires INT 13 - Discipline is a Paladin class skill Shadows of Undrentide Manual Errors Shadowdancer Abilities (complete list) - Hide in Plain Sight: The shadowdancer is able to use the Hide skill even while being observed. - Evasion: The shadowdancer is able to escape potential deadly situations. At 2nd level, in situations where a successful Reflex saving throw would allow others to take only half damage, you escape unscathed. At 10th level, the shadowdancer gains Improved Evasion where you take only half damage even if the saving throw fails. - Darkvision: At 2nd level, the shadowdancer is able to see in the dark. - Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming attacks. At 2nd level, the shadowdancer retains his or her dexterity bonus to armor class, even if flat-footed. At 5th level, the shadowdancer gains a +1 to Reflex saving throws. At 10th level, the shadowdancer gains a +2 to Reflex saving throws. - Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze upon a target once per day. This daze lasts for five rounds. - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per day. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. - Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in the area to help conceal her three times a day. The shadowdancer gains a concealment bonus, damage reduction and an AC bonus that improves with experience. - Defensive Roll: At 5th level, the shadowdancer can make a Reflex save against a lethal blow once per day. If successful you take only half damage from the blow instead of being killed. If you are caught flat- footed, you may not make a defensive roll. - Slippery Mind: At 7th level, if the shadowdancer fails her Will save against a mind-affecting spell, she makes an automatic reroll. - Shadow Evade adds a Base AC bonus, not a Natural AC bonus. Hordes of the Underdark Manual Errors Extra Smiting Type of Feat: Class Prerequisite: Smite Evil or Smite Good. Specifics: This feat increases the smiting ability to 3 times per day. Use: Selected Great Smiting Type of Feat: Class Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good. Specifics: Whenever the character makes a successful smite attack, it adds two times the character level to damage. This feat may be taken multiple times, up to a maximum of 10 times - each time adding additional damage equal to the character's level to the smite attack. Use: Combat Mode - Monstrous Regeneration can be cast by Druids as level 5 - Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12 - Epic Spells are feats and are not available to Bards - Evil Blight (Cleric 5, Sorcerer 6, Wizard 6) is not included in the game - Tide of Battle (Sorcerer 9, Wizard 9) is not included in the game - Epic Dodge does not require Tumble 30 or Dodge feat. - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a Natural AC bonus. Neverwinter Nights Game Errors After the three encounters with Solomon in "The Search for the Cult: Solomon" you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva" quest. The bug is that the plot continues whether you go south and complete this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt". When you kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and death of Neva that has not happened yet and can still be completed when you finally travel south. In the Creator Race Ruins you have to destroy three Old One Guardian Golems to get three Golem Keys. However, once you get and use one key you can retrive it from the Divining Pool for 1GP - Spelling mistake in Circle of Death description "Caster Level(s): Wizard / Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6" - Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer 7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7" - Omission in Create Undead description "Innate Level:" should read "Innate Level: ?" - you tell me ;) - The Great Oak armor incorrectly lists "Charges: 50" - Bone Phoenix morningstar incorrectly lists "Charges: 50" - Mirror Shield incorrectly lists "Charges: 50" - Foundation +4 Light Flail has a value of 0GP - Rolgan says "the Red Tiger tribe speaks your name with reverence" when it should be the Black Lion tribe (the text version is correct). - Aribeth says "through the door to the south" when it should be the east (the text version is correct). - Robe of Vecna should Robe of Shar (Vecna is not a Forgotten Realms Deity) Shadows of Undrentide Game Errors - Shadow Evade adds a Base AC bonus, not a Natural AC bonus. Hordes of the Underdark Game Errors - Pale Master does not get +3HP from Deathless Vigor once the character level goes over 21. - Epic Red Dragon Disciple does not get Hit Dice 1d12 - Omission in Monstrous Regeneration description "Caster Level(s): Cleric 5" should read "Caster Level(s): Cleric 5, Druid 5" - The Cloud of Bewilderment scroll description is that of Cleric Level 4 Restoration. It should read Caster Level(s): Bard 2, Sorcerer 2, Wizard 2 Innate Level: 2 School: Evocation Enemies in the area of effect are stunned and blinded 1d6 rounds. - Epic Dodge does not require Tumble 30 or Dodge feat. - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a Natural AC bonus. Neverwinter Nights Bugs - You can get some rewards many times by pausing and talking - You do not need to have the henchman item for it to be upgraded Shadows of Undrentide Bugs - You can get some rewards many times by pausing and talking - You can sell The Mummified Hand for 1000GP and The Dragon's Tooth for 700GP and then buy them back at the Divining Pool for 3GP and 1GP Hordes of the Underdark Bugs - Argali's Arms Blacksmith, the Duergar Merchants and Rizolvir's Ghost all sell items for less than they buy them for. ============================================================================== (G) Unanswered Questions and Cheats Mystery Items - does anyone know what to do with the following? Top - This is a child's toy top. (spinning top) Rags - These rags are nothing more than dirty, moldly pieces of cloth You find them again in SoU and the Rags in HotU, is this just a coincidence? What does destroying the Illithid Mental Amplifier do? I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet) Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2) What about Erb Jansen (Luskan) and Jan Jansen (BG2) To disable intro movies, edit nwn.ini [Display Options] Disable Intro Movies=1 To enable extra gore, edit nwnplayer.ini [Game Options] Memory Level=2 Memory Access=2 To unlock all campaign modules, edit nwnplayer.ini [Game Options] CODEWORD=hacktastic CODEWORD XP1=ffrodriguez CODEWORD XP2=barkeater ============================================================================== (H) Credits and Revision History I would like to thank http://www.gamefaqs.com for hosting my FAQs. Special Thanks to Aristiana Lerionis for info from his Custom Portrait Guide http://www.gamefaqs.com/features/recognition/21322.html Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce, Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andr? Benoit, Trebor, John Jr, Ross Glenn, David Latapie, arQon, Ashnara, A1GR, Blakwolf, SmkJaguar, Omlifak, Cakeslice, Bjorn 0.02.08.01 First Release 0.02.08.03 Added Scrolls list and notes on Damage Reduction and Resistance 0.02.08.07 Completed Beggar's Nest, started to add item values, added Henchman Quests 0.02.08.10 Completed Peninsula 0.02.08.13 Completed Blacklake 0.02.08.19 Completed Docks and City Core, many more items and values added 1.02.08.24 Completed Chapter 1 1.02.08.25 Expanded Henchman section and began work on Chapter 2 and store details 1.02.08.27 More work on Chapter 2, in particular Port Llast and North Road 1.02.08.31 Chapter 2 the South Road, moved a couple of things around 1.02.09.04 Sorted the spell list including several corrections, rewrote a couple of sections, added maps 1.02.09.10 Completed Port Llast and the surrounding areas including the East Raod 1.02.09.20 Completed Luskan as far as Host Tower, added several new items to Appendix E 2.02.09.22 Completed Chapter 2 :) 2.02.09.26 Started Chapter 3, added some great items in Appendix C.6. 2.02.09.29 Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories. 3.02.10.02 Completed Chapter 3 and Appendix B 4.02.10.05 Completed Chapter 4, the game and most of this FAQ 4.02.10.18 Added many outstanding items into Appendix F, expanded Appendix A. This is the final release with the exception of any corrections. 4.02.12.21 Corrections 4.03.05.29 (Unreleased) Lots of minor updates and corrections. Added Feats section and several tables to Appendix A 5.03.07.28 Started including expansion pack 1 - Shadows of Undrentide (SoU) 5.03.08.03 SoU Drogan's Home completed, minor corrections. 5.03.08.10 SoU Chapter 1 completed. 6.03.08.30 SoU Interlude completed. 7.03.09.15 SoU completed :D 7.03.09.22 Added class quests to Prelude. Additions and corrections. 7.03.10.02 Massive SoU item update, two new quests and as always corrections. 7.03.10.19 Additions and corrections to SoU Chapter 1 8.03.12.22 Added much Hordes of the Underdark (HotU) info to the Appendix 8.03.12.27 HotU Chapter 1 completed 9.04.01.04 Sarted HotU Chapter 2, additions to HotU Chapter 1 9.04.01.18 Most of HotU Chapter 2 completed. 10.4.01.26 HotU completed and so is this FAQ with the exception of any corrections. 10.4.04.01 Appendix A updated including (A.3) Portrait and (A.10) Deity ============================================================================== (I) Contact Information If you see any mistakes or know of something I have missed or can help me with my unanswered questions you can email me at duncanclay@msn.com Please mention the revision number in your message. I have also done Area Guides for Baldur's Gate and Tales of the Sword Coast available from the same place you got this file or http://www.gamefaqs.com/features/recognition/6889.html Please don't copy my work, Duncan aka Naranek Angmar Quote from a commoner in Beorunna's Well "You can't run around the camp with nothing on, even if you are a big hero!" Quote from a chicken in Hilltop West "The chicken clucks in outrage, explaining to you it's belief that humans have been systematically stealing her unborn children" ^^\o/^^