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Star Wars: Galactic Battlegrounds FAQ/Walkthrough By Vegeta19 Version 1.38 E-mail address: Vegeta19@eyesonff.com System: PC Date started: 12/9/02 Date of last update: 6/26/03 Size: 23.6 KB .............................................................................. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copywrite 2002-2003 Vegeta19 Sites that can use my guide: www.gamefaqs.com dlh.net www.ign.com GameFAQs will ALWAYS have the most up to date version, but the other sites are good at keeping up. .............................................................................. Version History Version 1.00: First version, added Introduction and walkthroughs for the first three missions in Attichitcuk's campaign, fixed minor spelling errors Size: 6.55 KB Version 1.10: Added to Walkthrough section, fixed Attichitcuk mission three, added Attichitcuk missions four and five, fixed format, fixed spelling errors Size: 10.8 KB Version 1.11: Fixed spelling and capitalization errors, fixed format Size: 10.9 KB Version 1.12: Fixed capitalization errors, fixed format Size: 11.0 KB Version 1.22: Added Attichitcuk mission six, fixed Attichitcuk section Size: 13.1 KB Version 1.23: Fixed copywrite notice, added logo (I know its bad, I'll try and fix it later), fixed various errors, fixed Objective layout Size: 15.0 KB Version 1.33: Added first part of Attichitcuk mission seven, added Conclusion, added to Introduction, fixed format Size: 18.5 KB Version 1.34: Changed ASC II art Size: 19.4 KB Version 1.35: A new site is now allowed to have my guide, dlh.net Size: 19.5 KB Version 1.36: Another site can use my guide, changed e-mail address Size: 19.6 KB Version 1.37: Finally finished Attichitcuk campaign Size: 20.2 KB Version 1.38: First two OOM-9 missions added Size: 23.6 KB .............................................................................. Table of Contents 1) Introduction 2) Walkthrough 2a) Attichitcuk 2a1) Moving and Attacking 2a2) Gathering Resources 2a3) Building an Army 2a4) Researching Technology 2a5) Exploration and Transport 2a6) Allies and Jedi 2a7) The Battle for Alaris Prime 2b) OOM-9 2b1) Beachhead 2b2) Behind the Lines 3) Conclusion, Future and existing projects .............................................................................. --------------- 1) INTRODUCTION --------------- Hello, and welcome to my 1st FAQ. This one is for one of my favorite games, Star Wars: Galactic Battlegrounds. This is a RTS, and based on Age of Empires II. So if you know how to play that, you'll feel right at home here. If you want to contact me, e-mail me, or post on the message board at Game FAQs, and I'll get back to you as soon as possible. My e-mail is Vegeta19@eyesonff.com. Put SWGB in the subject line, or else I WILL delete it. Now, on with the guide! .............................................................................. -------------- 2) WALKTHROUGH -------------- I will assume you have a basic knowledge of this game, and will not be including anything on how to play. That is what the instructions are for. First, I will state the objectives for each mission. Then, I will tell you how to beat said mission. Also, all missions were played on easy for the sake of writing this walkthrough. Bonus missions will be included after all other missions, in a separate section. With that said, on with the guide! =============== 2a) ATTICHITCUK =============== This part of the game serves as training for the rest of the game. Here, you will be using the Wookies. You will be using them again later in the game. Now, I will tell you how to beat all the missions. ~~~~~~~~~~~~~~~~~~~~~~~~~ 2a1) MOVING AND ATTACKING ~~~~~~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^Follow Qui-Gon's instructions Alright, your very first mission, and it's any easy one. Select Chewbacca and follow the markers east, southeast, southeast, and northeast. Here, you will find Shoran, your Wookie friend. Select them both and head north. Select the Power Core, and then select your units and attack the Power Core. From here, head north to your base. Meet Attichitcuk, the namesake of the campaign. Select your units, head west, and kill the gundarks trying to destroy your base. They go down easy. After doing this, you win. ~~~~~~~~~~~~~~~~~~~~~~~~ 2a2) GATHERING RESOURCES ~~~~~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^Gather 200 food, 100 carbon, 50 ore, and 50 nova Select one worker and tell him to harvest food. Then, tell the other workers to harvest as well. Build another worker, and tell him to move east to the water. Tell him to fish, and build another worker. Tell this one to fish as well. Now, activate the alert beacon to make all your workers garrison inside the Command Center. Then, activate it again to send them back to work. If your base gets invaded, (which it shouldn't because you are using my excellent guide :) ) do this yourself, because your enemies should never get past your defenses. Also, repair and heal units and buildings yourself, as it is impossible to know which units will take how much damage in which battle. So just do these two things yourself. Anyway, when you get 200 food, send all your workers to harvest carbon. Activate the alert beacon (which will be referred to AB in the rest of the guide) to avoid the gundarks from killing your workers. Have Chewie, who recently appeared on the map, help take out the gundarks, as his attack is better than your Command Center's. When the gundarks are dead, activate the AB and garrison Chewie in the Command Center. This will keep him (and any other hero unit) safe from attack. This is one more thing you should on your own, as there are many heroes in the game, and telling you to do that constantly would be annoying for me, so just do it yourself. Anyway, garrison Chewie, and when you have 100 carbon, send your workers east to harvest ore. When you get 50, send them south to harvest nova. Get 50 nova, and you win. ~~~~~~~~~~~~~~~~~~~~~ 2a3) BUILDING AN ARMY ~~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^Build an army and wipe out the gundarks In case you forgot what I just said, garrison Chewie (this is your last reminder, I mean it). Tell two workers to harvest food and the other to harvest carbon. Build another worker and build a Prefab Shelter. From now on, build these as you need them, because it would be tedious to tell you every time you need to build these things. Now, build another worker and tell the two to harvest carbon. Build another worker and explore north. Find the nerfs, and move them to your base. Only kill one for food, and leave the rest alone. Ignore the flock of animals that runs across the screen. Build four more workers and build a troop center. Then, build one Trooper Recruit. Tell two of the workers to harvest food (leave the nerfs alone!) and the other two to harvest carbon. Build a Power Core near your troop center, as it will do no good if it is not within range of the building you are trying to power. Now, build four Trooper Recruits and an Animal Nursery. Put the nerfs in the Nursery (make sure it is powered) and you will have a never-ending food supply. Nice, isn't it? If you have any inactive workers, tell them to harvest carbon. Now, build five more Trooper Recruits. Take Chewie and your army north and follow the path. Send the two nerfs you find back to the Nursery. After you cross the river, two gundarks will attack you. Kill them quick, and head north. OBJECTIVE CHANGE: ^Create a fighting force, then find the gundark nest and destroy it Because we already have a fighting force, and we are directly south of the nest, head north. What's this? Federation troops? Let them take out the gundarks, as some of the Federation units will die as well. Then, the enemy will come for you! Hurry and kill them, only one or two of your own units should die. After all Federation units are dead, you will have won the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2a4) RESEARCHING TECHNOLOGY ~~~~~~~~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^Collect 500 food and build two new buildings, then research Tech Level 2 at your Command Center ^Chewbacca and Attichitcuk must survive At the start of this mission, research Basic Training. Build four workers and have them harvest food. Build a Food Processing Center near the bushes (whenever I say to harvest something, always build that resource's processing center near the resource, unless I saw not to). Build one Farm, and when the bushes run out, (they won't for a while), build more Farms. Build an Animal Nursery for the lone nerf, and add the others in when they appear. Advance to Tech Level 2 [referred to TL2 (or TL3 and TL4) for the rest of the guide] and build a medic and two workers. Tell the workers to harvest carbon. Upgrade to Bowcaster Troopers, and research Irrigation at the Food Processing Center, (I will soon stop telling you the name of the building the upgrade is located at, but they are mostly simple to figure out) Stimulants at the Animal Nursery, and build four Bowcaster Troopers. Go to the markers with your army and medic, and head to the river. Cross it with caution, as Trade Federation units are present. Heal your units with the medic as you go. Continue to head north, and fight more Federation units. When you find Attichitcuk, heal him, and head back to base. Make sure to keep him farther behind, as he is very weak. Garrison Attichitcuk at your base, and activate the AB. Three destroyer droids are coming, and they are very strong. Attack with your army, but if they die before the droids do, and the droids are not in range of the Command Center, send out Chewie (who should have been garrisoned the whole time) to kill the droids. When the droids are finished, you win. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2a5) EXPLORATION AND TRANSPORT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^Defeat the Trade Federation's army and destroy their troop center to the north This is the first mission in which you must destroy the enemy base. From the start, build six workers, and (including your starting workers) have three harvest food, three carbon, and two ore. Power your buildings, and build one more worker. Build a Troop Center and research Basic Training. Build two Trooper Recruits, and by now you should have enough food to advance to TL2. If you need more buildings to get there, did you remember to build processing centers for your resources? If not, do it now. Now, take your army north until you reach nova, and build four workers, two for nova, two for carbon, and you should have a worker doing nothing, have him harvest food. Research Irrigation and Beamdrill Mining for both your nova and ore. Build a Carbon Center to the south of your base, and research Handheld Carbon Extractor. Build a Sentry Post near your nova. Now, build a shipyard and two Utility Trawlers. Harvest fish with one and build an Aquaharvester with the other. Build two workers to harvest carbon, and build a Mech Factory with two Speeder Bikes. Explore north to find some more nova, food, and nerfs. If your ore runs out, have those workers harvest nova. Build a transport ship and head north with the Bikes, to the left bank of the river. Explore north to see a path leading to the base. Take your troops back to base. Now to build up your army. Build eight Trooper Recruits and three Dragon Troopers. If your nova runs out, tell the workers to harvest carbon, you don't need more nova. Upgrade to Bowcaster Troopers and Heavy Dragon Troopers. Take your army across the river and attack the Sentry Posts. Now, take out the gate and the units attacking you, and when the gate is down, destroy the base. When this is done, you win. ~~~~~~~~~~~~~~~~~~~~ 2a6) ALLIES AND JEDI ~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^Shoran has establishe da camp nearby. Once you've found him, begin trading with his camp ^Defend you village against Trade Federation attacks As soon as the mission starts, send all your workers to work. Have three farm, one on nova, one on ore, and the remaining on carbon. Now, build four more workers, one for nova and three for carbon. Before you do anything else, research all of your upgrades. This will make sure you are prepared on later levels, but for right now, all it really does is help your economy. But who doesn't need that? Now, once all of your research is complete, build a Spaceport. Build a Cargo Hovercraft and do the research at the Spaceport. Send the Hovercraft to Shoran's Spaceport. Every time it comes back to your base, you'll get some nova. This is a good way to make lots of it, and you don't have to worry about it running out. Anyway, build a Jedi Temple and build a Jedi Padawan. Send him north, into Shoran's base, and get the Holocron. However, before you reach it, the Trade Federation will attack your base. Activate the AB, and don't worry, your three military units will be more than enough to take out the attackers. Just attack one enemy at a time. Once the enemy is dead (can robots die?) bring the Holocron back to your base. Build eight more Bowcaster Troopers, so now you have ten, plus one Jedi and one Dragon Trooper. If not, build more units. Now you're ready to make your counterattack. Take your entire army north to Shoran's base. From there, head east to the TF Sentry Posts. Destroy them, and head south across the river. Now, some of Shoran's troops will come to your aid. Keep moving south and taking out the enemy units. As you go, destroy the Transmitters. What they do, I have no idea. If you're having trouble finding the last one, it's on a small peninsula. Once all the units are dead and the buildings are destroyed, you will win the misson. Now you only have one more Wookie mission to go! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2a7) THE BATTLE FOR ALARIS PRIME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^All heroes, Chewbacca, Shoran, Attichitcuk, and Qui-Gon, must survive ^Destroy the Trade Federation fortress to the North This is going to be one long mission. From the start, tell some of your workers to fininsh building the Medium Wall. Make sure to put a gate by the Dragon Troopers. Place two Turrets by the gate, and ignore any attacks on your Sentry Post, as they are relatively useless. As a side note, you can garrison troopers in the Turrets to increase attack, but this is purly optional, and I didn't do it. But whatever you want. Build Turrets anywhere your walls are attacked, which should only be one, maybe two extra Turrets. From now on, I'm not telling you how many workers to build or what to harvest. You should have enough experience from the first six missions. So now, build all the availiable buildings, research all you can (execpt things you know you won't use, like anything for Grenade Troopers and anything for ships), and advance to TL3 and TL4 whenever you can. When you can, build two Anti-air Turrets to the NW and SW of your base, and a Fortress by the gate. After the Fortress is built: OBJECTIVE CHANGE: ^Qui-Gon Jinn must survive This is just redundant, as this was already stated in the first objective. But whatever. If you run out of nova, there is a large field N of the current one, but it is on the opposite side of the wall. Just build a gate and go through, you shouldn't be attacked. While you are waiting for your nova to increase, you may recall a message about some secret grotto. It is located just N of the nova field. But trees block the way, so get some workers to harvest the carbon and you can get through. Take some units along the path, and you will reach the grotto. But all it does is give Qui-Gon the ability to capture enemy buildings. At this time, after the research is complete, you will start to build up your army. At this point, my computer went crazy and decided to erase my save. So this next part is from memory, so if there are any errors, let me know. Build 5 of every unit, and head N across the river. Now you could go straight into the base, and you can easily win, but there's a better way. Head W along the river until you can go N. This takes you to the unguarded W part of the base. Fight off the enemy and destroy the buildings, and make your way E to the TF Fortress. Have your Fighters and Bombers attack now (I told you to build 5 of EVERY unit) and use your army to back them up. The Wookie Beserker is awesome for this part. After it's gone, a transport will leave, and you will win the mission and the campaign. Yay! Now the training is complete. And don't worry, the rest of the guide won't be done from memory. ========= 2b) OOM-9 ========= The Trade Federation is the civilization you will use for this campaign. The best part about using them is that you never need to build a house for them. They are machines after all. ~~~~~~~~~~~~~~ 2b1) BEACHHEAD ~~~~~~~~~~~~~~ OBJECTIVES: ^Ensure that OOM-9 survives the mission ^Destroy the Transmitter at Vis ^Destroy the Transmitter at New Centrif ^Destroy the Transmitter at Parrlay Head S along the stone path until you get to New Centrif. It is well defended, so you should wiat for reinforcements to arrive. Until they come, continue S, but along the dirt path, not the stone one. Follow the path to Vis. Destroy the enemy units, then destroy the Transmitter, which is located in the E part of the base. Its the big satellite dish surrounded by light walls. After it is destroyed, head back to New Centrif. Kill the units outside the base, then bust open the gate. The Transmitter is just S of the gate, but take out the few units in the base first. Head SW out of New Centrif to Parrlay. Follow the stone path. I like to take out the two Light Turrets guarding the entrance, but you don't have to. Parrlay offers the most resistence, but it still isn't much. Once the enemy units are killed, head SE through the base to a gate. Destroy it, and the Transmitter is right behind it. Once it is destroyed, you win the mission. ~~~~~~~~~~~~~~~~~~~~~ 2b2) BEHIND THE LINES ~~~~~~~~~~~~~~~~~~~~~ OBJECTIVES: ^Ensure that OOM-9 survives the mission ^Use your Neimoidian Technician to acquire the Droid Control Program from the Research Center on the central peninsula As soon as the mission starts: OBJECTIVE CHANGE: ^Neimoidian Technian must survive Take your units (except OOM-9) E out of your base along the path. Kill the small group of enemies along the way, and use the Cannon to take out the turrets by the river. Cross it, and follow it until you come to a fork in the road. Take out the turret and head S. Use the Cannon to destroy thw two turrets and the gate, the take back the Droid Control Program. OBJECTIVE CHANGE: ^Bring your Technician safely back to the base to reactivate the Trade Federation Army Take your units back to your base the same way you came. OBJECTIVE CHANGE: ^Establish your base and then destroy the Command Center at Harte Secur Food bushes are directly N, ore to thw NW, and nova to the S. You passed ore and nova patches on the way to the Droid Control Program if you need more. Just build up the base however you want (build every building at get all the research, helps to be prepared). Don't forget to go to the next TL. Build 10 Destroyer Droids and 10 AATs. Also get 6 Pummels. You also need about 20-30 anti-air units. Take every units in your base(except OOM-9) to the fork in the road, where the Droid Control Program first was. Send one unit into the base to lure the others out, then you can just walk right in and destroy the Command Center. Make sure you have enought anti-air units though. Their army is nothing, but they have a very strong air force. Once the Command Center is destoryed, you win. .............................................................................. More to come... .............................................................................. ------------------------------------------- 3) CONCLUSION, FUTURE AND EXISTING PROJECTS ------------------------------------------- Well, I hope this guide is helpfull to you, and I have enjoyed writing it. Once again, if you want to contact me, my e-mail is Vegeta19@eyesonff.com. I currently do not have any other guides up, but I am working on one for Age of Empires. So if you need help on that, look for it soon (meaning very long time). Until next time, TM EW GUWMY QPGMZY QPXET UNGEGC A !$ *&^!$# TH QJ QO DN KY QW PGN &% !@ !% VS GA QPYCM QY BNX RNMAR ER QU FG !@ *#&#!@ OS DJ TP NC XC UO TY XVYWZUK *$ ^# RYO ZMXGA QIVNZB PNKAQ MI QIE SBH #^ @&