#--------------------------------------# | | | Diablo 2 LoD v1.10 Necromancer FAQ | | | #--------------------------------------# Contact: ICQ - 247502075 E-Mail - gib_mir_ein_j_gib_mir_ein_v@web.de => please contact me if I made serious mistakes and/or typos (English is not my mother language but German is) This FAQ is (c)2003, Jonas Villmow #-----------# | | | Content | | | #-----------# I Stat Points II Skill Points III Style of Playing #-----------------# | | | I Stat Points | | | #-----------------# For the maximum of 505 (98*5+3*5) stat points, I recommend the distribution as follows (per level): Strength: 2 Points Dexterity: 0 Points Vitality: 1 Point Energy: 2 Points Keep this combination up until you have around 100 strength or until you got enough for a certain armor you possess and want to use. Once you reach this state, change to the following combination: Strength: 0 Points Dexterity: 0 Points Vitality: 2 Point Energy: 3 Points Since you plan on only having around 100 strength, you will be able to get vitality and energy on a high level. I recommend vitality and energy on around 200. Since I am of the opinion that mana means life for the necromancer, (because he has to cast spells in order to deal damage like the sorceress) I suggest raising energy faster than vitality (i.e. stop on 200 energy and then put all points into vitality). At the end (i.e. lvl 99) it may look like this: Strength: 100 Dexterity: 25 Vitality: 230 Energy: 230 #-------------# | | | II Skills | | | #-------------# Corpse Explosion ------ 20 + 1 --> for prerequsites + Bone Spirit ----------- 20 + 1 + Golem Mastery --------- 20 + 1 + Fire Golem ------------ 20 + 2 + Lower Resist ---------- 10 + 6 + Summon Resist --------- 5 + skill(s) of your choice 4 -------------------------------- = 110 (maximum amount of distributable skill points) As you can see, I skipped various skills that other Nceromancers like very much. For example Revive, Iron Maiden and Poison Nova. This is because I figured out that many players use skills which do not play perfectly together. Revive is ok, but in v1.10 you will not get 20 revived for 20 skill points put in. This makes the skill considerably weaker. Furthermore, a maxed Fire Golem in combination with maxed Golem Mastery is much more powerful and thus useful even in multiplayer games, with Paladins and Barbarians. For further explanations, read section III. #------------------------# | | | III Style of Playing | | | #------------------------# These recommendations build up a balanced and powerful Necromancer at the same time. He is primarily meant for playing in closed B.Net (even in open B.Net but the realms are *full* of hackers and lamers). This is how you should deal with a bunch of enemies: 1) Cast LOWER RESIST until all the enemies are affected 2) Use BONE SPIRIT to kill a monster in the group (while your FIRE GOLEM and friendly Barbarians / Paladins tank the enemies) 3) Cast CORPSE EXPLOSION on the dead monster(s). This should be deadly in combination with LOWER RESIST mentionend in step 1. An addition, get a Barbarian mercanary. I recommend these over the act 2 mercs because they play more defensively and thus live longer. Furthermore, you do not necessarily need the aura, because you are not a Summonancer.