***************************************************************************** Advance GTA 2 FAQ For the Gameboy Advance Version 1.0 (Last Updated 5/13/2002) By Devin Morgan This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What s New 2. Introduction 3. Controls 4. Game Modes 5. Cars 6. Tracks 7. Tuning Parts 8. Secrets/Tips and Tricks 9. Credits 10. Copyright Notice 11. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (5/13/02): For the most part, this FAQ is entirely complete! I know I'm missing around 40 cars, but I am still trying to unlock them as I type this. They are probably going to be opened by unlocking secrets, so I'll add them if I find them; otherwise this FAQ is done! Version 0.99 (5/9/02): All of the Professional Class information is added here, making the Championship mode complete! I still have yet to unlock about 40 cars, so this guide isn't ready for a final marking just yet. Version 0.7 (5/6/02): The entire Highspeed Class, along with all cars, parts, and tracks up to that point are here! In the next few updates, I should be able to complete this game/FAQ! Version 0.5 (5/4/02): All of the Middle Class tracks, as well as the license tracks of the Highspeed Class are included with this update! All cars, tracks, and parts up to that point are here as well. Version 0.2 (5/2/02): The first, rather empty version of this FAQ. The entire Beginner's Class worth of tracks/cars/parts are in this first update, more to come soon. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= The second installment in the GT Advance series has just been recently released in Japan. There are many things added upon since the previous version, including many tracks, twice as many cars as before, more tuning parts, and so on. The gameplay itself is just as tight as the first GTA game, so if you liked the first one, chances are you ll REALLY enjoy playing this one! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Steer car Start: Start/pause game, bring up submenu during game A: Accelerate, confirm selection on menu screens B: Brake, cancel selection on menu screens L: Shift down (when using Manual Transmission) R: Shift up (when using Manual Transmission) ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 4. Game Modes -= -=-=-=-=-=-=-=-=-=-= Championship ------------ Here, you can race in one of four classes (only Beginner is open early in the game) against 7 other computer controlled racers. The first few races in each class are license-qualifying ones, where you practice driving and such. Then you play on 8 more tracks in each class, unlocking cars and parts along the way. You must go through 3 laps on each regular track, and must place either 1st, 2nd, or 3rd place in order to progress. If you get 4th-8th place, you lose. You also unlock one or more secrets if you come in 1st, 2nd, or 3rd place; here's a quick list of what you get for each rank: 1st Place: New track, new car, new part 2nd Place: New track, new part 3rd Place: New track 4th-8th Place: Lost; win nothing Quick Race ---------- This is more of a practice run for the Championship mode, since you race against the 7 other cars, but it doesn't count towards/against you here. You can only race on tracks you've already unlocked though. Time Attack ----------- Choose an already open track to race on, and try to beat the best records in lap/total race times. You are all alone in this mode, so you can concentrate on going quick instead of passing other vehicles. Practice -------- As the name implies, it's a practice mode! You're alone in a square arena, and you can just ride around anywhere to practice with whatever car you chose. You should select this mode first if you never played this game before, so you can get an idea of how to handle racing. Dri-Combo --------- This is a rather interesting new addition to this sequel. Here, you go for 3 laps on an empty track with lots of turns. The idea here is to slide often (drifting) around the turns and such to rack up combos. To the left of the speedometer appears a "D" whenever you start to slide. When it becomes totally red, you have successfully drifted. Before it totally fades, drift again and you'll pull off a combo. This may be tough since after each turn is a straight path, but if you can keep drifting side to side, you can rack up some nice combos. Get practicing and you'll soon get the hang of it, then you can rack up high combo amounts and unlock some goodies (see the Secrets section of this guide for details)! Extra ----- In the start of the game, this option is still locked. If you see the Secrets section of this guide, perhaps you can find out some extras you can unlock. Link ---- Link up with up to 3 other Gameboy Advance units and participate in a race against other human/computer opponents. I don't have much of any information here, but if someone has played this mode and can send in stuff regarding it, it'd definitely be appreciated! Save ---- As the name implies, you can save your current data here. Options ------- View the best times for every track, adjust sound settings, and even delete all saved data in this mode. ***************************************************************************** -=-=-=-=-=-=-= -= 5. Cars -= -=-=-=-=-=-=-= === ASL === Garaiya (ASL-S01) Handling: 13/32 Top Speed: 13/32 Acceleration: 14/32 RS01 (ASL-S02) Handling: 13/32 Top Speed: 17/32 Acceleration: 15/32 ======== Daihatsu ======== COPEN Handling: 20/32 Top Speed: 7/32 Acceleration: 8/32 MAX (GQSZ) Handling: 14/32 Top Speed: 7/32 Acceleration: 8/32 midget II (K100P) Handling: 18/32 Top Speed: 5/32 Acceleration: 4/32 midget II (K100P) *TUNED* Handling: 19/32 Top Speed: 6/32 Acceleration: 5/32 MOVE Handling: 14/32 Top Speed: 6/32 Acceleration: 8/32 ===== Honda ===== CAPA (GA4) *TUNED* Handling: 12/32 Top Speed: 8/32 Acceleration: 8/32 CIVIC TypeR (EK9) Handling: 13/32 Top Speed: 8/32 Acceleration: 11/32 CIVIC TypeR (EP3) Handling: 15/32 Top Speed: 9/32 Acceleration: 12/32 Fit (GD1) Handling: 15/32 Top Speed: 8/32 Acceleration: 6/32 INTEGRA TypeR (DC5) Handling: 15/32 Top Speed: 9/32 Acceleration: 12/32 INTEGRA TypeR (DC8) Handling: 13/32 Top Speed: 8/32 Acceleration: 12/32 NSX (NA2) Handling: 9/32 Top Speed: 17/32 Acceleration: 16/32 NSX TypeR (ProtoType) Handling: 10/32 Top Speed: 17/32 Acceleration: 17/32 S2000 (AP1) Handling: 13/32 Top Speed: 12/32 Acceleration: 16/32 ===== Mazda ===== ATENZA Handling: 9/32 Top Speed: 14/32 Acceleration: 14/32 EUNOS ROADSTER (NA8C) Handling: 10/32 Top Speed: 9/32 Acceleration: 9/32 ROADSTER (NB8C) Handling: 10/32 Top Speed: 10/32 Acceleration: 9/32 ROADSTER (NB8C) *TUNED* Handling: 11/32 Top Speed: 11/32 Acceleration: 10/32 ROADSTER MPS Handling: 11/32 Top Speed: 10/32 Acceleration: 10/32 RX-7 (FD3S) Handling: 10/32 Top Speed: 15/32 Acceleration: 14/32 RX-7 (FD3S) *TUNED* Handling: 11/32 Top Speed: 16/32 Acceleration: 15/32 RX-8 Handling: 10/32 Top Speed: 13/32 Acceleration: 14/32 Savanna RX-7 (PC3S) Handling: 9/32 Top Speed: 12/32 Acceleration: 14/32 ========== Mitsubishi ========== FTO (DE3A) Handling: 10/32 Top Speed: 8/32 Acceleration: 11/32 GTO (Z16A) Handling: 8/32 Top Speed: 15/32 Acceleration: 12/32 GTO (Z16A) *TUNED* Handling: 9/32 Top Speed: 16/32 Acceleration: 13/32 LANCER GSR Evolution III (CE9A) Handling: 9/32 Top Speed: 13/32 Acceleration: 13/32 LANCER GSR Evolution VII (CT9A) Handling: 10/32 Top Speed: 15/32 Acceleration: 14/32 LANCER TURBO (A175A) Handling: 8/32 Top Speed: 12/32 Acceleration: 12/32 ======== Mitsuoka ======== Orochi Handling: 10/32 Top Speed: 16/32 Acceleration: 15/32 ====== Nissan ====== 180SX (RPS13) Handling: 10/32 Top Speed: 12/32 Acceleration: 13/32 180SX (RPS13) *TUNED* Handling: 11/32 Top Speed: 13/32 Acceleration: 14/32 CUBE (AZ10) Handling: 15/32 Top Speed: 7/32 Acceleration: 6/32 Fairlady 240Z (HS30) Handling: 9/32 Top Speed: 13/32 Acceleration: 12/32 Fairlady Z (Z33) Handling: 13/32 Top Speed: 15/32 Acceleration: 14/32 Fairlady Z (Z33) *TUNED* Handling: 14/32 Top Speed: 16/32 Acceleration: 15/32 MARCH (AK11) Handling: 15/32 Top Speed: 8/32 Acceleration: 6/32 MARCH (AK11) *TUNED* Handling: 16/32 Top Speed: 9/32 Acceleration: 7/32 Nails Handling: 13/32 Top Speed: 10/32 Acceleration: 10/32 SILEIGHTY (RPS13) *TUNED* Handling: 11/32 Top Speed: 12/32 Acceleration: 13/32 SILVIA (PS13) Handling: 10/32 Top Speed: 12/32 Acceleration: 13/32 SILVIA (PS13) *TUNED* Handling: 11/32 Top Speed: 13/32 Acceleration: 14/32 SILVIA (S14) Handling: 11/32 Top Speed: 12/32 Acceleration: 13/32 SILVIA (S14) *TUNED* Handling: 12/32 Top Speed: 13/32 Acceleration: 14/32 SILVIA (S15) Handling: 12/32 Top Speed: 13/32 Acceleration: 14/32 SILVIA (S15) *TUNED* Handling: 13/32 Top Speed: 14/32 Acceleration: 15/32 SKYLINE GT-R (BCNR33) Handling: 9/32 Top Speed: 15/32 Acceleration: 13/32 SKYLINE GT-R (BCNR33) *TUNED* Handling: 10/32 Top Speed: 16/32 Acceleration: 14/32 SKYLINE GT-R (BNR32) Handling: 9/32 Top Speed: 14/32 Acceleration: 13/32 SKYLINE GT-R (BNR32) *TUNED* Handling: 10/32 Top Speed: 15/32 Acceleration: 14/32 SKYLINE GT-R (BNR34) Handling: 10/32 Top Speed: 17/32 Acceleration: 14/32 SKYLINE GT-R (BNR34) *TUNED* Handling: 11/32 Top Speed: 18/32 Acceleration: 15/32 STAGEA (NM35) Handling: 10/32 Top Speed: 14/32 Acceleration: 11/32 ====== Subaru ====== IMPREZA WRX STi (GDB) Handling: 10/32 Top Speed: 15/32 Acceleration: 14/32 IMPREZA WRX STi (GDB) Handling: 11/32 Top Speed: 16/32 Acceleration: 15/32 IMPREZA WRX STi version VI (GC8) Handling: 10/32 Top Speed: 13/32 Acceleration: 14/32 LEGACY B4 (BE5) Handling: 9/32 Top Speed: 15/32 Acceleration: 13/32 LEGACY Touring Wagon (BH5) Handling: 10/32 Top Speed: 14/32 Acceleration: 11/32 PLEO (RA2) Handling: 14/32 Top Speed: 6/32 Acceleration: 8/32 ====== Suzuki ====== MR wagon SUZUKI SPORT (MF21S) Handling: 14/32 Top Speed: 7/32 Acceleration: 8/32 wagonR RR (MC21S) Handling: 14/32 Top Speed: 7/32 Acceleration: 8/32 ====== Toyota ====== ALTEZZA (SXE10) Handling: 11/32 Top Speed: 9/32 Acceleration: 9/32 ALTEZZA (SXE10) *TUNED* Handling: 12/32 Top Speed: 10/32 Acceleration: 10/32 ARISTO (JZS161) Handling: 10/32 Top Speed: 13/32 Acceleration: 12/32 ARISTO (JZS161) *TUNED* Handling: 11/32 Top Speed: 14/32 Acceleration: 13/32 bB (NCP31) Handling: 12/32 Top Speed: 8/32 Acceleration: 8/32 CELICA (ZZT231) Handling: 10/32 Top Speed: 13/32 Acceleration: 12/32 CHASER Tourer V (JZX100) Handling: 8/32 Top Speed: 14/32 Acceleration: 13/32 CHASER Tourer V (JZX100) *TUNED* Handling: 9/32 Top Speed: 15/32 Acceleration: 14/32 COROLLA LEVIN *TUNED* (AE86) Handling: 13/32 Top Speed: 10/32 Acceleration: 9/32 COROLLA LEVIN (TE27) Handling: 14/32 Top Speed: 8/32 Acceleration: 5/32 MARK II Grande (JZX110) Handling: 9/32 Top Speed: 14/32 Acceleration: 13/32 MARK II Tourer V (JZX90) Handling: 8/32 Top Speed: 14/32 Acceleration: 13/32 MARK II Tourer V (JZX90) *TUNED* Handling: 9/32 Top Speed: 15/32 Acceleration: 14/32 MR2 (AW11) Handling: 13/32 Top Speed: 8/32 Acceleration: 9/32 MR2 (SW20) Handling: 8/32 Top Speed: 12/32 Acceleration: 13/32 MR2 (SW20) *TUNED* Handling: 9/32 Top Speed: 13/32 Acceleration: 14/32 MR-S (ZZW30) Handling: 11/32 Top Speed: 12/32 Acceleration: 11/32 MR-S (ZZW30) *TUNED* Handling: 12/32 Top Speed: 13/32 Acceleration: 12/32 SOARER (UZZ40) Handling: 8/32 Top Speed: 15/32 Acceleration: 13/32 SPRINTER TRUENO (AE86) Handling: 13/32 Top Speed: 8/32 Acceleration: 8/32 SPRINTER TRUENO (AE86) Handling: 14/32 Top Speed: 9/32 Acceleration: 9/32 Supra (JZA70) Handling: 11/32 Top Speed: 12/32 Acceleration: 12/32 Supra (JZA70) *TUNED* Handling: 12/32 Top Speed: 13/32 Acceleration: 13/32 Supra (JZA80) *TUNED* Handling: 10/32 Top Speed: 16/32 Acceleration: 14/32 Verossa (JZX110) Handling: 8/32 Top Speed: 14/32 Acceleration: 13/32 Vits (SCP10) Handling: 15/32 Top Speed: 8/32 Acceleration: 6/32 Vits (SCP10) *TUNED* Handling: 16/32 Top Speed: 9/32 Acceleration: 7/32 ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Tracks -= -=-=-=-=-=-=-=-= Note: For the Part/Car Unlocked listings for each track, that's what you open up after beating that track in Championship mode in 1st or 2nd place. You get a new car, part, and track if you get 1st, a new part and track for 2nd, and just a new track for 3rd. ================ Beginner's Class ================ License Basic 1 Test Car: midget II (Daihatsu) Description: The very first license basic course is a simple straightaway for you. All you have to do is drive straight to the finish line, and that's it! License Basic 2 Test Car: MOVE (Daihatsu) Description: For this basic course, you follow the path along an incredibly easy left curve, then to the finish. Nothing to it, just don't spin out and you'll be more than fine. License Basic 3 Test Car: wagonR RR (Suzuki) Description: This track is the same exact thing as the previous one. The only difference is that it's a right turn this time, and it's a little more tight than the simply left curve. Hornet Car Unlocked: (Normal): COROLLA LEVIN *TUNED* (Toyota) (Expert): midget II *TUNED* (Daihatsu) Description: On this first regular course, it is obviously a simple one, as most beginner tracks are. The turns are somewhat tight, and there are a couple of U-turns as well to deal with. Speed up the straightaways and gently hit the brakes to make it safely around the turns, and you will be alright. Local Dog Part Unlocked: Filter (Special) Car Unlocked: (Normal): MAX (Daihatsu) (Expert): ROADSTER *TUNED* (Mazda) Description: This city-themed course seems to feel easier than the previous one, in my opinion. There are plenty of turns, most are consecutive, so you must have quick reflexes to get through them all fast enough. The turns aren't too difficult either way, so you should have no problems winning this one. Big Core Car Unlocked: (Normal): MR-S (Toyota) (Expert): MARCH *TUNED* (Nissan) Description: This next track is a bit more on the easy side as well, with its long straightaways in the beginning, and very few turns. The turns the track has are not very sharp, and there are a couple U-turns as well. Also, in the middle of the course, the track becomes narrow (after the turn following the first U-turn), so be careful for that, too. Plastic Bomb Part Unlocked: CPU (Special) Car Unlocked: (Normal): ROADSTER MPS (Mazda) (Expert): SILVIA *TUNED* (Nissan) Description: On this rainy track, you are faced with many turns that are a bit tough compared to the previous races. The actual turns aren't too bad, but the idea that they're all consecutive is what makes it difficult. After the first lap or so, you'll be used to the turns, so you can get the timing right and win! Night Kids Car Unlocked: (Normal): SILVIA (Nissan) (Expert): Vits *TUNED* (Toyota) Description: Here, you race along a rather twisted highway in the night time, headlights and all! There are several turns which are no big deal, but be careful at the halfway point since there are 3 consecutive hairpin turns to deal with. Take those slow, then speed up on the straighter paths, and you can pull through. Hello World Part Unlocked: Muffler (Steel) Car Unlocked: (Normal): IMPREZA WRX STi version VI (Expert): MR2 (Toyota) Description: This course is a bit easier than the last couple city-themed ones, but it still has its tough turns. There are a couple hairpins, as well as some zig-zags. For those, slow down coming into it, then speed up for the second turn of the zig-zag to get through well enough. You also have a good opportunity to speed up on the straightaways halfway through the course, so that can help make up for lost ground from the tight turns. Doco Moco Car Unlocked: (Normal): MR wagon SUZUKI SPORT (Suzuki) (Expert): Supra *TUNED* (Toyota) Description: From the looks of the course map, every turn is a tight one here. There is a good long straight path in the beginning, but then the turns come, one after another, and they get pretty tough if you're not used to them. You'll need a couple laps to get used to the turns and when they pop up, so you can be prepared to speed up/slow down when necessary. Peak Peak Part Unlocked: Suspension (Spring) Car Unlocked: (Normal): COPEN (Daihatsu) (Expert): SILVIA *TUNED* (Nissan) Description: The final Beginner's Class course is naturally going to be the most difficult course you've played thus far. Apart from the long, fairly straight path in the beginning, you're up against a ton of tough and tight turns. You will most likely spend the majority of the time going slow trying to navigate the winding roads, but do try and keep up the pace in order to get in the lead and complete this class! ============ Middle Class ============ License Corner 1 Test Car: SPRINTER TRUENO (Toyota) Description: For this first license course of the Middle Class, you must make it through a sharp left turn. Speed up and stay to the right side of the track, then start the turn just before you reach it, and you'll make it without slamming into the barrier. License Corner 2 Test Car: ROADSTER (Mazda) Description: Here, you must make a tight hairpin turn and then the end of the track in time. Stay to the left, then when you come to the turn itself, stay as far to the left as you can, and tightly turn left so you make it around. Try not to use your brakes here; just turn as tightly as you can without spinning out and speed up on the last stretch to get a gold. License Corner 3 Test Car: CIVIC TypeR (Honda) Description: On this course, you go along a wide path with a slight curve. Towards the end, you are faced with a sharp right turn, so speed up and before the right turn sign shows up onscreen, start to turn. Stay as far to the right in the turn as you can, and you'll make it just fine. Micro Coat Car Unlocked: (Normal): S2000 (Honda) (Expert): Savanna RX-7 (Mazda) Description: The opening track of the Middle Class is a breeze, to be frank here. The track itself is rather wavy, and the hairpins that are around, are wide enough so you won't have to really slow down. It's a speed course, so no worries to be had here. Gateway Part Unlocked: LSD (Special) Car Unlocked: (Normal): CELICA (Toyota) (Expert): LANCER TURBO (Mitsubishi) Description: This course is another simple, speedy one to get through. The turns are wide and there are several good straightaways, with only a couple more major turns to deal with. Besides those, you can catch up to the lead car quite quickly and win this race! Runner Way Car Unlocked: (Normal): Supra (Toyota) (Expert): SILEIGHTY *TUNED* (Nissan) Description: Now, this course gives you no rest with all the cornering and hairpin turns you have to get through. You have little space to just speed up, so you must keep accelerating through these turns to win the race. You may want to play the track a couple times to get used to the order of the turns, then come back for the championship and speed through it. Spurt Maze Part Unlocked: Engine (Light Tune) Car Unlocked: (Normal): CIVIC TypeR (Honda) (Expert): Fairlady 240Z (Nissan) Description: The courses only get harder as you progress through the game, and this is one good example of that. In the beginning, there is an easy turn and a curve, but then the tight turns begin. When the exclamation point comes up, stay to the left and be ready for the tight right turn. After another couple turns, be prepared for a REALLY tight hairpin to the left. From there, it's a couple easy turns and straightaways for the rest of the lap. Slow down during the hairpin and the beginning of the first tight turn, and you'll be just fine. Beat Sweet Car Unlocked: (Normal): RX-8 (Mazda) (Expert): LEGACY Touring Wagon (Subaru) Description: You are back on a fast-paced and rather simple track for this round. The turns are hardly anything to worry about, which you'd have to slow down a tiny bit at best. It's nothing you haven't dealt with before, so this should be a breeze for you! Super Pass Part Unlocked: Light (Special) Car Unlocked: (Normal): SILVIA (Nissan) (Expert): SPRINTER TRUENO *TUNED* (Toyota) Description: The trend in this game is that after an easy course, you are usually faced with one annoying/tough course, and this is it. There are a bunch of easy turns and straight roads which are of no threat to you, but then you are faced with a series of tight hairpin turns. They can make you almost go into a standstill when turning, since you cannot speed through them without crashing. Slow down and get through those, and make up for it by speeding in the straightaways, and you will have a chance. Great Reef Car Unlocked: (Normal): INTEGRA TypeR (Honda) (Expert): MR-S *TUNED* (Toyota) Description: This course is a cross between easy and difficult, since it has a little from both worlds here. There are many long straightaways to really speed up, then there are really tight turns or a hairpin after each straight path. For the single hairpin, you will want to hold the brake down and make a tight right turn around the bend, then continue. For the rest of the turns, be cautious that you slow down enough to make the turns smoothly, or else you'll be sorry when you crash a few times and lose! Dump Line Part Unlocked: Suspension (Sports) Car Unlocked: (Normal): STAGEA (Nissan) (Expert): MARK II Tourer V *TUNED* (Toyota) Description: This is the final course of the Middle Class, and it is going to be the hardest one thus far. The straightaways are not so bad, but the turns are what make this track murder. The hairpins and tight turns make you really slow down to get around them safely, also making you lose precious time to catch up to the lead. Drive well by speeding on the long roads, then slowing down on the turns and catching up on the following straight road. If you're lucky, you can get to first place near the end of the race and win this class! =============== Highspeed Class =============== License S Corner 1 Test Car: FTO (Mitsubishi) Description: Here, you have to deal with a zig-zagged track, where you make a turn to the right, then a sharp one to the left again. Simply speed through it without braking and you'll easily get the gold here. License S Corner 2 Test Car: MR-S (Toyota) Description: This license course is just as simple as the previous one, but this one is a little more fast-paced. Start off on a long straightaway to build up speed, then you go with the right, then left turns. You can turn through them without braking, so do that and speed to the end. License Course Test Car: S2000 (Honda) Description: This full-circuit course is the third test for you to deal with. Speed through an entire lap with straightaways, a couple turns, and a hairpin, within 30 seconds to win. Be careful though; if you go off the road for more than a second, you fail. Use your brakes sparingly around the tighter turns and speed to the finish as quickly as possible to pass! Mountain Dop Car Unlocked: (Normal): LEGACY B4 (Subaru) (Expert): SKYLINE GT-R *TUNED* (Nissan) Description: In this first real race of the Highspeed Class, you will notice right away that you must be FAST in order to win the race. That means you must be going as fast as possible through the entire course, even most of the turns, to avoid falling behind. The turns here, thankfully, aren't that bad though; even the hairpins are wide enough to prevent a high speed collision. It only gets harder from here, so be ready for worse later on! Drag Marker Part Unlocked: Muffler (Stainless) Car Unlocked: (Normal): ALTEZZA (Toyota) (Expert): IMPREZA WRX STi *TUNED* (Subaru) Description: Here, you are faced with long speed-gaining areas, and then a bunch of tough and tight turns. There are a few zig-zag roads where you make a sharp first turn, then a sharp second turn. That part and the hairpins are the only parts you really need to slow down. Anywhere else, go as fast as you can to catch up/win this race. You may want to play here a few times prior to the championship one to get used to the turn; that way you do better on the real deal. Out Run Car Unlocked: (Normal): MARK II Tourer V (Toyota) (Expert): CHASER Tourer V (Toyota) Description: Now, this is a tough course if I haven't seen one so far! There are plenty of tight turns and hairpins here, plus the road is mostly narrow, giving you little room for error here. The only time you should slow down here is just before the hairpins so you make it around them, then get right back up to speed if possible. You have to race basically flawlessly in order to win this one, so good luck! About Way Part Unlocked: Seat (Special) Car Unlocked: (Normal): Verossa (Toyota) (Expert): Supra *TUNED* (Toyota) Description: This rainy, city-themed course is another challening one due to its tight turns and hairpins. Actually, the hairpins are not too bad compared to the many sharp turns throughout the the course. Take it easy on the really tight ones to avoid crashing; it doesn't affect you much if you slow down a tiny bit to turn, but to crash can mess you up for the entire race, so be careful. Plain Runner Car Unlocked: (Normal): ATENZA (Mazda) (Expert): MR2 *TUNED* (Toyota) Description: For a change of pace, this track is short and quite simple if you ask me. Apart from a couple of wide/tight turns, it's a fast-paced breeze to get through. Because it's short though, that means you can't screw up too badly or else you'll have no time to catch up! Easy courses come with a price, so race as best as you have been to pull through. Tension Pick Part Unlocked: Engine (Middle Tune) Car Unlocked: (Normal): Garaiya (ASL) (Expert): 180SX *TUNED* (Nissan) Description: Here, there are not as many tight turns around, but the turns that are around seem to be closer together. You can easily speed through here if you know exactly where the turns/hairpins are, but you may want to take it slow around the tight ones to avoid a crash. Overall, this one is not too hard and you can probably win in first place with just a couple tries (provided you're good enough to have gotten gold in all the previous races). Country Mig Car Unlocked: (Normal): LANCER GSR Evolution VII (Mitsubishi) (Expert): Fairlady Z *TUNED* (Nissan) Description: This course, in my view, feels like a true speed course. There are many straight paths with hardly any tight turns to deal with, even at high speeds. There are only 2 hairpins which you should slow down to get around, but other than that, speed on through here! Break Down Part Unlocked: Suspension (Race) Car Unlocked: (Normal): SKYLINE GT-R (Nissan) (Expert): SKYLINE GT-R *TUNED* (Nissan) Description: The hardest course of a class is usually the last one, and this is just that. You have good opportunities to speed up, but there are usually tight turns/hairpins following those straight roads, so you have to be careful. Play through here a couple times, get used to the turns and such, that way you know what to expect each turn; then you'll be able to win if you slow down enough and not hit the walls on turns, and catch up whenever possible. ================== Professional Class ================== License Special 1 Test Car: SILVIA (Nissan) Description: For the first of the next group of license courses, you get another really easy one here. Go straight ahead and follow the right curve, then when it shows a sharp zig-zag in the path, don't panic. You don't even have to turn; simply drive straight across the red and white boundaries and you'll be home free! License Special 2 Test Car: IMPREZA WRX STi version VI (Subaru) Description: This license test is truly a tough one; it's the first one that actually took me several tries to complete once! You start off speeding up a long straightaway, then a left turn. At the tight, wavy path, use your brakes just enough to make it around the turns. Steer as sharply to the right as you can, then continue all the way straight to a sharp left. Make it around that corner and you'll have this race. Be careful though; drive on the grass and you fail the test, so you have to really try for this one! License Course 3 Test Car: RX-7 (Mazda) Description: This is the last, and overall most difficult of the license tracks. You start off easy with a long straightaway, and then the turns begin! There are 2 consecutive hairpins to get through, then a wide right turn all the way to the end. The first hairpin will definitely give you the most trouble, but you can't brake too much if you're going to complete this course. Use very little brakes and just squeeze through here and further ahead, and you'll be able to possibly pass. Blow Back Car Unlocked: (Normal): IMPREZA WRX STi (Subaru) (Expert): COROLLA LEVIN (Toyota) Description: This course is not so much hard as it is long, so no worries are to be had here. If you have been attaching all earned parts to your car of choice up to now, this course should be a breeze for you! The only parts that'd give you trouble at high speeds are the wavy turns and the hairpins. Brake and go through the turns, then keep on going! You have only 3 laps to catch up to the lead, and you need all the speed/time you can get! Blast Laps Part Unlocked: Muffler (Titan) Car Unlocked: (Normal): MARK II Grande (Toyota) (Expert): ARISTO *TUNED* (Toyota) Description: This is a fairly simple course, which is definitely great at such a high level into the game. There are many straightaways, and there are only a couple hairpins to deal with here. Simply slow down when going around them, and you'll be alright. About halfway through, before the second hairpin, a hazard sign pops up. At the road split, follow the path left or else you'll crash into the yellow boundary. Assault Car Unlocked: (Normal): SKYLINE GT-R (Nissan) (Expert): GTO *TUNED* (Mitsubishi) Description: Here, you are put onto a really challenging course which will really test your skill in this game! You deal with long and winding paths, complete with tight hairpin turns and a sharp right at the end of the lap. On the hairpins where the hazard sign comes up, stay all the way to the right so you don't get confused and crash into the invisible wall on the dead-end road! Speed through here, being cautious when needed, and you will win this one sooner or later. Knock Down Part Unlocked: Engine (High Tune) Car Unlocked: (Normal): RX-7 (Mazda) (Expert): SILVIA *TUNED* (Nissan) Description: You get a good break with this course, which is good since there were many hardships before this point. Anyway, there are a few long straightaways to really speed up (great if your car is tuned to the max), but you should be careful around the turns. Most are sharp and sudden, so you have to be able to slow down just enough to make it through them. Other than that, this track is a well needed piece of cake! Terrible Mt. Car Unlocked: (Normal): GTO (Mitsubishi) (Expert): ALTEZZA *TUNED* (Toyota) Description: From the look of it, this mountainous course really is terrible, but when you get to racing on it, it really isn't that bad. It may take you a couple tries to get used to a couple of the tight, but misleading hairpin turns, but it can be done. When you get used to it all, you can speed through this whole thing and end up in the lead only in the second lap! Skyscraper Car Unlocked: (Normal): SKYLINE GT-R (Nissan) (Expert): CHASER Tourer V *TUNED* (Toyota) Description: Here is another really easy, fast-paced course for you! The straightaways are great, and the turns aren't really that bad, besides the hairpins which you'll have to slow down a little to get around. There's one "sharp" right turn, but luckily there is a large area of white stripes to widen that turn, making it no sharp turn at all! Either way, you shouldn't have trouble with this track; just race well and you have it! Slippery Car Unlocked: (Normal): ARISTO (Toyota) (Expert): RX-7 *TUNED* (Mazda) Description: This nighttime course isn't that hard, but it isn't that easy either. There are 2 consecutive hairpins that really slow you down, so be careful there. At the end, there is a sharp hairpin/right turn, but it gets tricky with the hazard sign showing up. When you start going through the hairpin, the turn suddenly makes a sharp turn to the right, so you must be slow and careful not to crash here! It may take a few tries, but you can get it down somewhat. Flash Speed Car Unlocked: (Normal): NSX (Honda) (Expert): SKYLINE GT-R *TUNED* (Nissan) Description: This is the final course of the entire Championship Mode to deal with, and it is very difficult. There are TONS of tight hairpins to deal with, followed by a short straightaway and then another sharp turn/hairpin. The laps are long and winding, and you will need to be cautious most of the time to avoid crashing too often. Play this track like any other previous one, and you can get through, completing the game! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 7. Tuning Parts -= -=-=-=-=-=-=-=-=-=-=-= ==== CPUs ==== Special Top Speed: +1 ======= Engines ======= High Tune Top Speed: +6 Acceleration: +2 Light Tune Top Speed: +2 Middle Tune Top Speed: +4 Acceleration: +1 ======= Filters ======= Special Acceleration: +1 ====== Lights ====== Special Handling: +2 Top Speed: +1 === LSD === Special Handling: +1 ======== Mufflers ======== Steel Top Speed: +1 Stainless Top Speed: +2 Acceleration: +1 Titan Top Speed: +3 Acceleration: +2 ===== Seats ===== Special Handling: +2 ========== Suspension ========== Race Handling: +3 Top Speed: +3 Spring Handling: +1 Top Speed: +1 Sports Handling: +2 Top Speed: +2 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hidden Cars and Courses From Dri-Combo Mode ------------------------------------------- In the Dri-Combo gameplay mode, you can build up combos from drifting around the track. Sometimes if you have a high enough combo, you unlock a new car or even another course for play in Dri-Combo mode! Here's a list of the cars and courses to be unlocked by doing so, as well as the amount of drift combos needed to unlock it (I could be wrong with the combo numbers; let me know if you have more accurate information): "Comb" Up Course: 10 combos: SOARER (Toyota) 20 combos: Slip Rough (course) 30 combos: Nails (Nissan) Slip Rough Course: 10 combos: Fairlady Z (Nissan) 20 combos: Str-Drift (course) 30 combos: Orochi (Mitsuoka) STR-Drift Course: 10 combos: NSX TypeR (Honda) 20 combos: Nothing 30 combos: RS01 (ASL) Unlock All Cars --------------- To gain access to all the cars, on the title screen, hold L and B, and press Left on the Control Pad. Unlock All Tracks ----------------- To gain access to all the tracks, on the title screen, hold L and B, and press Right on the Control Pad. Unlock All Tuning Parts ----------------------- To gain access to all the tuning parts, on the title screen, hold L and B, and press Up on the Control Pad. Unlock Extra Modes ------------------ To unlock the 3 Extra modes (Kart, Wire Frame, Radi-Con), on the title screen, hold L and B, and press Down on the Control Pad. Unlock Expert Championship Mode ------------------------------- To unlock the Expert difficulty for the entire Championship mode, you must first complete the regular Championship mode with Gold on ALL tracks. Unlock Kart Extra ----------------- To unlock the Kart Extra mode normally, simply complete all the tracks of every class in Championship Mode. Unlock Wire Frame Extra ----------------------- To unlock the Wire Frame Extra mode normally, complete all the tracks of every class in Championship Mode, on the Expert setting. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 9. Credits -= -=-=-=-=-=-=-=-=-= GameFAQs (http://www.gamefaqs.com): For the codes listed in this FAQ. Nick Young: For sending me information on the Dri-Combo option. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are not currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 11. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=