Priston Tale PC Version *********************************** Survive or Die In-Depth Guide v1.02 by Rodrigo Ishizaka Ciarlini This document is Copyright 2004 Rodrigo Ishizaka Ciarlini This guide should not be altered in any form, nor it should be used for anything other than private and personal use. It's free and should be redistributed only with my express written permission. Anyone interested in using this guide for anything other than just reading should contact me, Rodrigo Ishizaka Ciarlini , by e-mail. Priston Tale is Copyright @ 2000-2004 TRIGLOW PICTURES Ltd. All rights Reserved -= INDEX =- UPDATE INFO.............................. 0.0 INTRODUCTION............................. 1.0 SOD BASICS............................... 2.0 SOD RULES................................ 3.0 IN-DEPTH SOD............................. 4.0 SoD Duration........................ 4.1 SoD Monsters........................ 4.2 SoD Ranking......................... 4.3 SOD STRATEGIES........................... 5.0 Solo Strategies..................... 5.1 Strategies With Extra People Around. 5.2 Party Strategies.................... 5.3 EXTRAS................................... 6.0 Terminology Dictionary.............. 6.1 Hints and tips...................... 6.2 Links to useful sites............... 6.3 Special Thanks...................... 6.4 -= 0.0: UPDATE INFO =- 2004-03-27 v0.9 released. 2004-04-02 v1.0 - Updated with the now complete list of monsters, along with some new info. 2004-04-05 v1.01 - Minor fixes 2004-05-03 v1.02 - Forgot to add Hulk in Bloody Rose round - now fixed :P -= 1.0: INTRODUCTION =- This FAQ will be mostly based on my experience of Survival or Die in Thailand Priston Tale. It's currently on version 2.9.0, so no Tier 3 Skills. In Korean version, there are extra monsters in there, and there might be some further differences. As CaringAngelEX pointed me out, Minigue Silver appear in Round 5, and that's only one of the news there. -= 2.0: SOD BASICS =- Survive or Die (aka SoD) is an event held at Navisko. But unless admins have it open, it'll be always closed, as it is in EPT so far. In TPT, it's open only during specific times, mostly from 6:00~18:00 by GMT (+0), but seems to be open all day in weekends. If it isn't open, be it permanently or temporarily, you won't be able to take part of it, and the SoD NPC will probably tell some random phrase. If it's open, then you need to talk to the SoD NPC (the guy on Booma or Hobgoblin costume on top of the stairs) as soon as the day dawns (either empty or with only one step in the time bar) and he'll expain the rules, then you need to click Ok, and a window with a entrance will be shown, and you need to click Ok and pay for it. Once that's done, you're in. The value will be (300 gold x character level), so if your character is at level 50, you'll pay 15000 to enter. The minimum level required to enter is 10, but since there's little you can do if you cannot solo at a hellspawn in Oasis, I wouldn't recomend to go, unless you want to see it just out of curiosity or steal loot from the other characters. You cannot go in, even if that's done if it's already full. Also, there's a limit of 500 total character levels, which means that people can enter as long as that limit isn't exceeded. -= 3.0: SOD RULES =- The basic rule is pretty simple: either survive or die. One you're in, those are basically the two ways to go out. When you're in SoD, you'll be in a big arena which you won't be able to exit easily. Ether Cores of any type won't work (altough it'll be wasted if you use it), nor a Union Core can bring you into SoD. Aside from dying or surviving, another way to exit is to quit the game. This hint might be handy if you need to go away from keyboard, since staying in there without doing a thing will mostly probably result in death in later rounds. The basic purpose of SoD is to score points. Each monster you kill, you'll get some points, and tougher the monster is, more points it'll give. If you survive until the end, those points will be converted in gold. Also, you keep any item monsters drop and you pick-up, so you may end up with a nice upgrade and/or more money from its sale as well. Each monster will award an ammount of points equal to 10% of monster XP (total, not discounted even if you have more than 10 levels of difference to the monster, so, if you kill a Rabie, even at level 62 you'll get 11 points as everyone else would). SoD consists in 7 rounds, plus an extra 8th round if someone is currently with 50000 points or more by the end of 7th round. A window will pop-up when each new round begins. As soon as round 1 begins, you may try killing monsters to sum up points. The current ammount you have will be shown every time you kill a monster. Monsters will award regular XP, so this is a valid method for levelling up, altough not a very good one since you either can kill everything and will be just losing time in the first rounds, or you'll be unable to kill a thing at later rounds and will be just running at that time, or worst, die and lose what you'd usually do in a regular death. You may party up within SoD as you'd do in any other place, but this won't affect your score, just XP and other party benefits. Also, you can use Monster Crystals as well, but you won't award any points for its kills, just the usual 50% XP. Finally, but worth mention, is that monsters won't drop any potions. So, pack up at Merchant first, or you may regret later. -= 4.0: IN-DEPTH SOD =- Knowing SoD better is a good way to increase your score and success rate. 4.1: SoD Duration First basic of knowing SoD is how much it lasts. If you don't clock it, the round 7 will end when it's already night. If you go thru round 8, it'll end just some seconds before dawn. An interesting thing I noticed is that round duration is not equal nor fixed. The info below can be a bit off, but it's kind of (in minutes:seconds) : - Round 1: From 0:00 to 1:25~1:40 - Round 2: Ends at 3:05~3:20 (of course, it begins when the previous round end :P) - Round 3: Ends at 4:40~4:50 - Round 4: Ends at 7:10 (from here the endtime will be fixed) - Round 5: Ends at 9:30 - Round 6: Ends at 11:55 - Round 7: Ends at 14:20 - Round 8: Ends at 17:00 A good way to keep track of it is use a stopwatch as soon as Round 1 begins. You can also program your music player with musics that have that duration (a bit misleading for the first 3 rounds, but those are easy rounds anyway) and put it to play as soon as it begins, so each track ending will means that the round is ending too. 4.2: SoD Monsters Well, this is, obvisiouly important. If you can know beforehand what you'll face, you can prepare better for each round, or plainly avoid SoD until you know you can take care of those. As soon as a round begins, monsters will spawn non-stop. There's a maximum ammount of 35 them at a single time (total monsters, not per each type), but as you kill them, more appear. After the round ends, all its monsters will instantly die (but not summing points for anyone, of course), so there'll be no left-overs for the next round. Just for info completion sake, as mostly will already figure this even before entering SoD, each new round will bring tougher monsters. Each round will bring a new batch of monsters, but there are only 3 variants, and simply observing which monsters came on Round 1, you can tell what will come on the next rounds. I'll list them in a way that you'll know that if monsters of the first group (first line of the Round 1 listings) came on round 1 (Doral, Imp and Minigue), on round 2 will have monsters from the first group (first line of the Round 2 listings) again (Plant, Skeleton and Mephit). Anyway, here's the list: - Round 1: [Doral, Imp, Minigue], [North Goblin, Egan, Rabie], [Hobgoblin, Imp, Mutant Plant] - Round 2: [Plant, Skeleton, Mephit], [Bee Dog, Corrupt, Mutant Rabbit], [Planty, Skeleton, Mephit] - Round 3: [Scorpion, Cockrice, Zombie], [Devilish Tree, Zombie, Mephit], [Ghoul, Cockrice, Scorpion] - Round 4: [Mutant Tree, Cyclops, Skeleton Archer, Decoy], [Bargon, Leech, Skeleton Archer, Cyclops], [Mighty Goblin, Skeleton Archer, Cyclops, Decoy] - Round 5: [Crypt, Buma, Bargon, Mighty Goblin], [Skeleton Warrior, Buma, Decoy, Sandlam, Bargon], [Griven, Bargon, Buma, Cyclops Knight] - Round 6: [Griven, Skeleton Ranger, Bargon, Head Cutter, Sandlam], [Avelisk-S, Skeleton Ranger, Titan, Mighty Goblin], [Skeleton Warrior, Skeleton Ranger, Titan, Bargon] - Round 7: [Slaughter, Figon, Stone Giant, Sliver], [Dawlin, Head Cutter, Avelisk Lord, Web], [Skeleton Knight, Web, Illusion Knight, Naz] - Round 8: [Hellsing, Mummy, Dawlin, Web, Head Cutter, King Hopy], [Bloody Rose, Hulk, Illusion Knight, Naz, King Hopy] [Vermum Actarun, Figon, Avelisk-S, Avelisk-L] 4.3: SoD Ranking It's possible that ranking on SoD is enabled at PT website. If so, you can see a lot of info on how well people do in SoD. You can see people with the top 100 highest scores, average scores, monster kills, percentage of kills. And with clan enabled you can also see the top 100 clans in highest points and accumulated points, and you can see the "clan heroes" (either all the clan members that were in the highest score or the top 5 people with more accumulated points). Highest Scores is pretty simple, it shows the highest score attained in ammount of points for each character (so, no character will be listed twice). Average Scores will show the average points of all your successful SoDs. Monster Kills is simply how many monsters you killed at in a given SoD and works pretty much like Highest Scores. Percentage of Kills is a comparative between a character and everyone else who was in that SoD. If one goes alone, it'll get a 100% score, but if I go in together with 4 more people and kill 150 monsters while the total sum of all the rest was 50, I'll score 300%. Based on that, the list will display only the best score for each character, like in Highest Scores. Highest Clan Score will simply give the best sum of points in a single SoD for a clan (you need to have at least 3 clan members surviving to get a score). If 10 characters of the same clan go in and each score 30000 points, total score will be 300000. Only the best score for each clan will be listed. Finally, Accumulated Points will show how many points all the clan members have accumulated so far. Those will take in account only points scored for someone who was in the clan when went in SoD, so if someone leaves or join the clan, it won't lose or gain points. The cool thing is that there are some options to filter around. The default is to include characters from all classes, levels and servers, but you can filter it in a way so you can see only the scores for lv6X Atalantas that play in a particular server. But in clan rankings you can only filter by server. All the rankings are monthly, and you can see how it was in each month. Of course, at each new month, the rankings will begin from the zero. -= 5.0: SOD STRATEGIES =- Aside from the rules enforced by SoD itself, usually there are no rules into it. That means no one will avoid KSing and anyone will try to get a good item if in ground. So, unless you happen to be alone, you'll need to take the extra people in consideration. I don't know that much detail about tier 3 Skills since I'm not into KPT, so I'll only mention a thing or two about it and won't go into detailed info. 5.1: Solo Strategies But let's begin the easy and most improbably way. If you happen to be all alone, then you can use your usual solo strategies. SoD is just like a big hellspawn, and by big, I mean one you won't see in any other place. So, no matter how well you play or how high level you are, usually the best scorers are the classes with ability to cause area damage. As far as tier 2 Skills go, the best ones are Pikemen and Knights, followed by Magicians, Archers and Priestesses; of course, classes like Atalanta, Fighter and Mechanician have quite limited scores due the lack to cause decent area damage. With tier 3 Skills, things so far are showing that best classes for SoD now are Archers and Magicians, but with new skills, everyone can do better scores, specially Atalantas. Pikemen and Knights tend to do the same thing, gather the most number of manageable monsters around them then being to spam their area Skills (usually, in tier 2, Tornado for Pikemen and Brandish for Knights). If there's just few monsters, then do regular attacks to save mana. Magicians and Archers just try to gather the monsters in a pack and do their best at some distance (with Watornado/Fireball and Arrow of Rage, respectively). With Watornado, Magicians actually don't need monsters to be in a so tight pack, so they can hit more monsters at a time by running in a straight line and stopping to cast some Watornados in pursuers. Priestesses works a bit like Magicians and Archers, except they just need to gather as many monsters as they have bolts in Divine Lightning. Avoid casting DL with less monsters than your maximum for optimal use of mana/stamina. Also, Holy Reflection may help, specially in round 4 and 6, where there are ranged undeads. Fighters, Mechanicians and Atalantas don't have much to do. Just keep attacking a single enemy until it's dead, as you'd do in any other place. The difference is that monsters will crowd the place. With a Fighter, you can try using Roar if things begin to become nasty, while an Atalanta can Shield Strike. Other than that, you may try attack Skills for monsters you want dead quickly. Now, for the desperation time... as far as I know, no single character can handle all the monsters alone at later rounds (at least, not smoothly), so you may decide that it's time to save your skin and keep your current points, so... RUN! It's a common measure for people who can't take the heat (sometimes, literally) of a given round just to run around until the round is over. Usually, the best way is just run around the place, trying to be close to the wall for a longer course and keeping all monsters in a single place (running after you). You don't need to run all the time, tough. You can take small stops so the monsters can close a bit, so you won't risk monsters staying in one place and, when you complete one lap, he's right in front of you, while the rest is coming from behind. But you don't need to just run when you cannot fight the whole mob. Since rangers are usually going to hit you sooner or later and they tend to stop since they try to attack you from far when you're within reach, sometimes they are alone in a place when you already have some distance from the rest, so you can try to employ your best damage attack on it to try to kill it at once, or at least weaken it for the next stop. It's common Fighters running on Round 7 stop to do an Impact on a lone Web, so it won't bother anymore and will give extra points. Also, for those with ranged area attacks, it could be handy to cast this attack when you have some distance from the monsters, so you can slowly kill the closed monsters. A Priestess excels at this since they don't need to aim nor turn around to attack with their Divine Lightning, altough a Magician or Archer won't be bad either. 5.2: Strategy With Extra People Around This isn't very different from fighting solo. You still need to employ your best area attacks to do well, but other people will be trying this too. At the first rounds, since even low levels usually can handle the monsters, you won't be able to gather monsters as you please, so Archers, Knights and Pikemen will either avoid doing area attacks or simply avoid doing it too much, since there's no need anyway. Even classes with more MP like Magicians and Priestesses may decide using their area skills a lot isn't worth the trouble, altough Priestesses have a slightly better time with this since DL is auto-target, so they can hit monsters on different directions, a common scenario when there's a lot of people. The rest can do as usual, the difference is that monsters won't gang up on you so much, and you might get KSed. At later rounds (usually from 4th), low level people are more likely to die (due Skeleton Archers) or run. This will leave serious players with more monsters to kill, but running people can be troubleful since you can be fighting a pack and the someone lures another group onto you from another direction, so keep warned if you cannot tank that round very well. Some people that are too annoyed by low level people presence may try to gather a group of ranged monsters and lure in the way of the low level character, so she'd end up killed. As for higher level people, even without a party, Fighters and Mechanicians will tend to tank monsters, even if not exactly for other people, but they end up doing this since monsters usually keep coming in a higher rate than they can kill. Tankers like that usually don't mind much to be KSed a bit, since the monster being attack will probably die by their hand and the rest will be weakened, so they'll need fewer hits to die, plus you end up losing less potions. Pikemen and Knight might be bugged by this since they usually want to be surrounded by many enemies, but consider you'd need to do less special attacks to kill part of the monsters. As for ranged characters, they can enjoy the benefit of not being pursued and make their attacks non-stop. If you need to run at some points, the basic is the same from solo, but you'll need to take extra care. First, the monsters won't be all after you, which can be good and bad at same time. The good point is that if you are caught by ranged mobs, at least there'll be less attacking you. The bad side is that the mob flow will be disrupted. You cannot conduct them in your pace. You may run into another group, or people who are running in a oposite direction can bring monsters over you. Either way, you may find it's better to take a detour, or you can also try to get past thru it, if the mob is already doing some attacks, since those probably won't hit you and the passage can be harmless. You can try to follow the flow and change your running direction to match the rest, so monsters may end up in a single pack and will be easier to avoid. 5.3: Party Strategies Actually, there's nothing much to tell about this. If you follow the solo and "strategy with extra people around" hints and also do the usual party formation, chances are the things will go smoothly. Of course, since there are so many monsters, tankers may consider to stop attacking and just use potions, since they'd still get the XP and would risk less (because you won't need to wait the attack to end before using a potion). Some in more extreme situations just use potions non-stop, since not doing it would mean death. If monsters are accumulating and getting around the tankers, then the best place to be is one of the corners. There it'll be easier for avoiding monsters getting around the tankers and ranged characters can do their work undisturbed. If things begin to turn bad, you can always run as well. As a party, altough, you can use some colective strategy (altough even caring people outside the party can do those as well). First, you should agree in a single direction to run. Also, there's the option for one character keep luring most of the monsters away while the rest deal with single monsters or small groups in another part of the arena. When running, tankers can also be nice and run behind the rest or in the inner part of the "track", so they could tank a few hits. Ranged characters can also work with tankers so the later do small stops while the former do some ranged attacks. This way, you could end up with some extra kills. Finally, if everyone do their best one shot at that Web or Figon astray from the pack, it would end up killed, and that would end up helping a lot. -= 6.0: EXTRAS This section will be used for things like the dictionary, which isn't fitted to other sections. Altough things here are more optional in benefit than other sections, it's still recomended that you take a time to read this. 6.1: Terminology Dictionary Just for reference about some terms used in FAQ that are a bit particular to online games or PT. DL - Divine Lightning EPT - English Priston Tale. FB - Fireball GMT - If you don't know what this is, you skipped your geography class and should be studying, not fooling around in an online game. I refuse to explain this in a FAQ. :P Hellspawn - A place where spawns a lot of monsters at a fast rate. KPT - Korean Priston Tale. KS - 1. Kill steal. Act of killing a monster which is currently being handled by another character/party, either by being already attacked, attacking someone else or simply is in an area handled by another character/party. Kser - Kill stealer. Someone who KSes. NPC - Character controlled by computer. Usually said referring to those computer characters who buy/sell itens. TPT - Thailand Priston Tale. WT - Watornado 6.2: Hints and tips Just general hints and tips that might be useful. - Try to buy a lot of healing and stamina potions. SoD isn't your regular spawn, where you don't need to use so many of them and can choose to go back to the city anytime you want. - If you can, try to gather some mana potions before coming here. Unless you absolutely has no attack skills worth mention, you'll want to spam some of those, plus depleting your mana quickly. Unless you're a Magician with decent Agony level, of course. - Again, avoid coming into SoD if you don't have the ability to keep attacking at most of the round and don't want to loot or know how it is firsthand. At a regular spawn for your level, you'd probably get more XP (since you can actually keep killing monsters), money (since you don't need to pay for an entrance fee and you'd also get items to drop) and risk less (since it would be easier to not get killed, so no loss of XP or gold). And you'd not annoy people who are there to actually try it more seriously. - Don't be greedy. If you cannot take on the monsters, run. You usually have more to lose than to win on times like this. - Unless you want to party, I'd advise to not go much into it if you don't have decent area damage skills. With the time and resources wasted, you'd probably get more at a regular spawn over the same time. But if you intend to party, then it's ok, because at least XP will be fast and it's not hard to party in SoD if you have a decent level. - If you don't have mana potions and depend too much on attack skills, try to wait for MP to regen a bit when the round is near the end or has just began. When the round is near end, chances are some attacks will be wasted in monsters that will vanish before you can kill them, and in the beginning monsters are still spawning (for area damage skills, that's it). Also, try to do some regular attacks while waiting for the bar to fill up, you may end up killing some monsters and earning extra points. - Try to gather some itens, even if they're not good enough for selling to another players for a large sum or work as upgrade for you. With a good ammount of them, you can make an extra money, or at least recover some money in case of dying in SoD. - If there are too many people waiting to enter SoD, try to keep around where the NPC will appear and act fast, so you can ensure your participation. But don't forget to sell any previous loot and restock on potions. - Sometimes, it happens to some character be struck by SoD bug. Money is paid, character is teleported in kinda like the usual. But will not be targeted by monsters and won't be able to score points. Nor that character will be able to exit SoD when it ends or by coring (logging off is the only way). So, if you get that problem and wants to exit, just quit the game and log in again. 6.3: Links to useful sites There are a lot of useful places on the web to visit for more PT info or options. Some of those places are listed below: - Official Priston Tale site ( http://www.pristontale.com/ ) Here you'll be able to register for an account, download the game, read official announcements, get a lot of info and so on. Try to check this place at least sometimes. Also, an usually neglected section by users is their Guide section, which brings a lot of useful info. - Thai Priston Tale site ( http://www.pristontale.in.th/ ) Because there's no link to TPT in the official PT portal, I'm posting this link here. - Valhallan Sentinels ( http://atalanta.arthmoor.com/ ) Home for this great Atalantas-only clan. You'll find a lot of useful hints in the Strategies Section, and the Trade Section would be a good place to buy or sell Atalanta Spec. equipment. - PTProphecy ( http://www.ptprophecy.com/ ) Probably the biggest community for EPT, but they also have nice TPT foruns where the official language is english, not thai. Apart from the strategy one (which is universal), there's one exclusively for TPT talk and another for TPT item trading. - PTXChange ( http://www.pttrade.net/ ) Another nice place to visit. Similar in content and use as PTProphecy. Altough they have less members, their trade section is more well organized, so you may find this a good place to buy and sell itens. - PT Guide ( http://www.ptguide.net/ ) Very good site for info on the game and all classes. Brings Skills tables for all classes, equipment listing and much more! - GameFAQs ( http://www.gamefaqs.com/ ) A great database for game faqs. Probably the main place where this FAQ will be hosted. - NeoSeeker ( http://www.neoseeker.com/ ) Another place with guides and reviews. Another place where this FAQ will be hosted. 6.4: Special thanks I'd like to thank, first and foremost, Quintana for giving me my current TPT account. Most of the info gathered about this was in TPT, and the account came with a lv18 Priestess with the same name, which I could use as a good starting point. This spared me the trouble to go after a TPT account (at the time, it was closed beta), then go after the 24h play (because registrations in open beta open to foreigners needed an extra step to play also in the curfew time) and go thru 18 levels of non-DL Priestess. This way I just needed to get 5 more levels and begin to DL over and over for fast levelling. I could not have the will to go thru all that trouble by myself, and this FAQ wouldn't be out now. I'd also like to thank the cool people at TPT, either the ones who just chatted with me, gave away itens to me (you know, being around in the town to put some money at Warehouse and sudenlly receive a request trade only to know that some Magician wanted to give me a good PRS Dark Moon is nice ^_^), partied with me (even tough I prefer to solo in most occasions, it's nice to party up sometimes, even with lower level people), entered in the Einhejars clan (it is nice to have a clan again after the one I entered before disbanded, and now I get to know how it's to create and manage one), sold me stuff I needed (upgrades are always nice ;)) and interacted with me (helping to keep alive my interest on TPT). EPT is also getting some thanks, at least for this FAQ, since they don't SoD yet, I wouldn't see it so soon. But since the servers are lately lagging so much, it made me to spent more time on TPT. :P New_Satan get thanks too, because he was the main responsible for most non-Thai TPT players getting into the game. DisVirginator, CaringAngelEX, Raptaur and others for helping correcting/adding info on this guide. Finally, I'd like to thank those people who went into SoD together with me to really struggle. I won't be able to list everyone I'd like to thank, but I'll list those who were more frequently with me, so don't feel unthanked if not listed, you know you deserve if you deserve. :D This includes Demonio, Rosetto, NanaideaC0m, Moskipi, VanTino, Microbiologist, ^DivinE_HelP^, WITHE-GANDALF, Gon^^, Maximise, Thaysashy and many others. You people really helped me enjoy the SoD more. (c) 2004, Rodrigo Ishizaka Ciarlini EOF