Galaga: For GALAGA on the Namco "Museum vol 1"..... To disable the cpu ships from firing at you... On stage one.. let all the enemy ships enter..do NOT shoot until they have all come out... then shoot every ship except the first two bees(yellow / blue) on the left side.. ie( top to bottom ) 2 bees... After you have isolated the bees.. let them fly around for the next 10-15 minutes... DON'T SHOOT ONE SHOT DURING THIS TIME...you just have to dodge them.. just wait patiently... after a while (10-15min) BOTH bees should stop shooting completely... To make sure let them pass by at least 2-3 times after you notice this... then kill them.. for the rest of the game ,ALL enemies will shoot... THIS is an old cheat from over 10years ago... and its still intact in this ported version.... Submission: Damian Gick ( dgick@sun1.iusb.edu) PacMan: [This is for the acrade, but the Classics disc is supposed to be a ROM-perfect port, so this should be in it.] 243rd Key In Pacman, when you get to the 243rd key, the left half of the screen will appear normal. The right half, from the top to the bottom, will be filled with numbers and letters, all jumbled around. It's meant as an end to the game - a way to stop people from playing forever. But the dots are still there behind the garbage. You just have to persevere and play blindy. When you get past the 243rd key, the next pattern will be the cherry pattern. But the monsters don't turn blue. On the bottom of the screen, instead of the fruits and stuff, there will be two broken keys, one on each corner. You can then continue on from here normally. Submission: Damian Gick ( dgick@sun1.iusb.edu) Dip Switches: PAC-MAN: SW2 - 1: TEST SWITCH SW2 - 2: PAUSE SW2 - 3: NUMBER OF PAC-MANS AT START SW2 - 4: NUMBER OF PAC-MANS AT START SW2 - 5: BONUS PAC-MANS SW2 - 6: BONUS PAC-MANS SW2 - 7: VIDEO MODE (ARCADE SIDEWAYS/NORMAL) SW2 - 8: --- POLE POSITION: SW2 - 1: TEST SWITCH SW2 - 2: PAUSE SW2 - 3: --- SW2 - 4: --- SW2 - 5: --- SW2 - 6: PRELIMINARY TIME LIMIT SW2 - 7: PRELIMINARY TIME LIMIT SW2 - 8: GOAL SW3 - 1: ADDITIONAL TIME SW3 - 2: ADDITIONAL TIME SW3 - 3: ADDITIONAL TIME SW3 - 4: PRELIMINARY PASSING STANDARD SW3 - 5: PRELIMINARY PASSING STANDARD SW3 - 6: PRELIMINARY PASSING STANDARD SW3 - 7: --- SW3 - 8: DEMO SOUND RALLY-X: SW2 - 1: TEST SWITCH SW2 - 2: PAUSE SW2 - 3: --- SW2 - 4: --- SW2 - 5: NUMBER OF MY CARS AT START SW2 - 6: BONUS MY CARS SW2 - 7: BONUS MY CARS SW2 - 8: --- NEW RALLY-X: SW2 - 1: TEST SWITCH SW2 - 2: PAUSE SW2 - 3: --- SW2 - 4: --- SW2 - 5: NUMBER OF MY CARS AT START SW2 - 6: BONUS MY CARS SW2 - 7: BONUS MY CARS SW2 - 8: --- GALAGA: SW2 - 1: TEST SWITCH SW2 - 2: VIDEO MODE (ARCADE SIDEWAYS/NORMAL) SW2 - 3: VIDEO MODE (PANORAMA/NORMAL) SW2 - 4: BONUS FIGHTERS SW2 - 5: BONUS FIGHTERS SW2 - 6: BONUS FIGHTERS SW2 - 7: NUMBER OF FIGHTERS AT START SW2 - 8: NUMBER OF FIGHTERS AT START SW3 - 1: --- SW3 - 2: --- SW3 - 3: --- SW3 - 4: DEMO SOUND SW3 - 5: PAUSE SW3 - 6: --- SW3 - 7: --- SW3 - 8: --- BOSCONIAN: SW2 - 1: TEST SWITCH SW2 - 2: --- SW2 - 3: --- SW2 - 4: BONUS SPACE PATROLLERS SW2 - 5: BONUS SPACE PATROLLERS SW2 - 6: BONUS SPACE PATROLLERS SW2 - 7: NUMBER OF SPACE PATROLLERS (SHIPS) AT START SW2 - 8: NUMBER OF SPACE PATROLLERS (SHIPS) AT START SW3 - 1: --- SW3 - 2: --- SW3 - 3: CONTINUE SW3 - 4: DEMO SOUND SW3 - 5: PAUSE SW3 - 6: --- SW3 - 7: --- SW3 - 8: --- TOY POP: SW2 - 1: TEST SWITCH SW2 - 2: --- SW2 - 3: --- SW2 - 4: --- SW2 - 5: --- SW2 - 6: --- SW2 - 7: NUMBER OF PINO/ACHA's (MEN) AT START SW2 - 8 NUMBER OF PINO/ACHA's (MEN) AT START SW3 - 1: BONUS PINO/ACHA's SW3 - 2: --- SW3 - 3: --- SW3 - 4: CONTINUE SW3 - 5: DEMO SOUND SW3 - 6: --- SW3 - 7: LEVEL SELECT SW3 - 8: --- Submission: Damian Gick ( dgick@sun1.iusb.edu)