E-mail: doggeru@hotmail.com Name: Death 2000 Version: Final (Or maybe not but proboly never) E-mail comments and errors please. Topic: The Outpost 2 Divided Destiny FAQ Contents: Chapter 1: Story I. The Story Chapter 2: Units I. Eden Units II. Plymouth Units III. Normal Units Chapter 3: Structures I. Eden Structures II. Plymouth Structures III. Normal Structures Chapter 4: Personel Walkthroughs I. Plymouth/Eden Walkthrough for Colony Games Chapter 5: Credits/Thanks/Legalstuff I. What i said up there --------------------(STORY)------------------------------------ After the earth was destroyed by two meteors the people of Earth have launched a spaceship to a planet in a different galexy. They named the planet New Terra, After some time the people split into two factions Eden & Plymouth. During a laboratory experiment in Edens advaneced Labs a virus escaped and destroyed the area around it. They named the virus The Blight. The two factions at war only knew one way to escape The Blight and that was to launch a new spacecraft and leave New Terra. With The Blight & The Normal Disaters of Volcanic Eruptions, Electrical Storms, Vortexes and Meteors it will be hard... But remember "Extiction is not an option..." ----------------------------(Units)---------------------------- Edens Units: Lazer Lynx/ Panther/ Tiger: The Lazer is the first and weakest weapon eden develops dont use these guys when you have better. (If used in packs with the Rail Gun or EMP they make kinda good reinforcement :) ) Rail Gun Lynx/ Panther/ Tiger: Very good with low-medium armored units, I dont use these guys when i get Thors Hammer. (Best if in Panther/ Tiger form) Starflare Lynx/ Panther/ Tiger: Almost always destroys a unit on contact but it destroys itself as well not worth the cash. (It is 2x powerful when its in tiger form) Acid Cloud Lynx/ Panther/ Tiger: Launches a grenade of acid at a enemy unit its ok, best in packs, very expensive. (Be sure not to have anybody within the splash damage it'll really hurt!) EMP Lynx/ Panther/ Tiger: Very good! Disables a unit for a short period of time best if you have some strong units backing it up! (DONT USE WITHOUT ANY WEAPONS!) Thors Hammer Lynx/ Panther/ Tiger: THE BEST UNIT FOR EDEN! These guys launch a directed bolt of lighting (Thor Hammer) at a enemy unit! If in packs can destroy a base in minutes! (If in packs have some emp or Acid Cloud tanks for back-up) ----------------------------------------------------------------- Plymouth Units: Microwave Lynx/ Panther/ Tiger: Same as the Lazer exept the graphics, dont bother with them if you got better. (Best if backed up with RPG tanks) RPG Lynx/ Panther/ Tiger: Just like the Rail Gun but strangly more powerful (Weird, i tested it, It won) Allways have these guys in turret form all around your base! (This is the Thors Hammer of plymouth sadly...) ESG Lynx/ Panther/ Tiger: Launches a grenade that blows into mines confusing but efective, best if in packs but not on the same unit. (Kinda good can only fire once untill all the mines are gone best in packs (NOT ON THE SAME GUY!) ) EMP Lynx/ Panther/ Tiger: Very good! Disables a unit for a short period of time, best if you have some strong units backing it up! (DONT USE WITHOUT ANY WEAPONS!) Starflare Lynx/ Panther/ Tiger: Almost always destroys a unit on contact but it destroys itself as well, not worth the cash. (Kinda sucks who wants to spend 900+ on a one time useage?) Supernova Lynx/ Panther/ Tiger: Stronger than Starflare but more expensiver than it, has better splash damage then Starflare DON'T USE IN PACKS! (Kinda sucks who wants to spend 1200+ and 300+ on a one time useage?) Stickyfoam Lynx/ Panther/ Tiger: Shoots some foam stuff onto a enemy unit rendering it in-mobile very worthless and the EMP does better than that. (Only good if you got a long range weapon next to it) Spider: VERY GOOD! They repair units and structures! plus they can reprogram EMPed units and make them your own!!! (What is there to say they RAWK!) Scorpions: Same as spider exept that they have a lazer cannon on there back best in packs or fodder for units when storming into a base. (Best in packs of 10 or 20 (Thats very easy to get since they come in 3 packs) --------------------------------------------------------------------- Normal Units: (i.e. Units both teams got) Convec: A MUST! They construct structures and repair them! if you dont have them and dont have a vehicle factory your screwed. (Allways have back-ups) Cargo Truck: A MUST! They gather ore from mines and transport them to the smelter to be turned into cash! if you dont have them and dont have a vehicle factory your screwed. (Allways have back-ups) Lynx/ Panther/ Tiger: You must've seen this before! They are in order of strength Lynx being weakest and Tiger being strongest the panther is a good mix of speed and power but not as fast as the Lynx or as Strong as the Tiger. (Lynx for speed, Panther for a good dose of both and Tiger for pure strength!) Earthworker: They can build walls and tubes you NEED tubes or you will die... Wall are good if you have a turret behind it. (Wall up the entrances to your base and have turrets behind the walls (With spiders of course!) ) Evacuation Transport: WORTHLESS! They are only for decoration plus you can't make them in Colony games... (...) GeoCon: This should be in the Eden Section but it doesnt kill anyone, it deploys on a fumarole and give you 500 units of power! (You should only build 2 of them total since thats usally the amount there is of fumaroles) Repair Vehicle: This also should be under Eden but it also doesnt kill anyone, It repairs units up to half of its original amount (as the spiders do) VERY GOOD! Yet don't reprogram... :( (Have some for medics in the field and base) Robo-Dozer: Bulldozes land for faster movement and construction! Best if its bulldozed on the route of cargo trucks going to mine to smelter! (best if you have 3+ bulldozeing the same spot!) Robo-Miner: Builds mines on Common-Rare metal deposits... Protect your mines and you wont need this. (Have at least one in your base just in case :) ) Robo-Surveyor: You need this to survey the ore deposits, Rendered obsolete if a Edward Sattilite is deployed. (But you can still build them, Dumb) Scout: The Fastest unit in the game! it also is the only unit that can tell you if a enemy is coming within its range! (Have these spreaded out across your base) ------------------------------(Structures)------------------------- Eden Structures: Factory, Consumer Goods: Builds one time useage morale upgrades the cheaper the lesser the effect (Best if you keep building them) Not very good for its price and its morale bonus is short. (Build 2+ for better improvement) Geothermal Plant: A deployed GeoCon adds 500 power to your base. (...) Magma Well: A deployed Robo-Miner on a magma well it acts like a Rare ore deposit its ok i guess (unless its far away) (theres usally only one of these around) Meteor Defense: Shoots a lazer beam at incoming meteors VERY USEFULL! Best if its in a Non-Colony game, Meteors are the least of your problems in a Colony game. (Requires a active Observatory) Observatory: Does nothing exept makeing the Meteor Defense work right Usefull but not that much in colony games (See Meteor Defense) Residence, Advanced: VERY USEFULL!!! Better than the normal Residence but takes up alot more room. (Holds 50 colonists) (Have more then enough) ------------------------------------------------------------------- Plymouth Structures: Factory, Arachnid: Builds Spiders and Scorpians VERY USEFULL!!! See Spiders and Scorpians for info. (You can build 1 to 3 packs of them) (Build more of them and you can get 9+ for just 3+ factorys!) Forum: The same as a Recreation Facility but holds 2x more! (50) (You need to build this or your colonists will be angry) MHD (Magnetohydrodynamic) Generator: Produces 400 units of power VERY USEFULL! (Better then a Geothermal Plant due to there is usally only one fumarole) Residence, Reinforced: Holds 40 colonist plus very hard to get destroyed!!!!! VERY USEFULL!!! (Once it withstanded a earthquake thats ephicenter was just underneath it!!!!) (Allways have more then needed) ------------------------------------------------------------------- Normal Structures: (As in the same for both factions) Agridome: A MUST! If you dont have this your colonists will starve always have a backup just in case. ( Always have more then needed) Command Center: A MUST!!! If you dont have this your dead (Really you lose!) It allows you to operate everything! plus adds 50 power! (It pays for itself!) DIRT (Disaster Instant Response Team): Provides extra armor for your structures (10 structures per DIRT) (25% extra armor to be exact) (Have 5+) Factory, Structure: Builds Structures VERY USEFULL!!!! (And vital) If you dont have one your really screwed! (Have a extra one just in case :) ) Factory, Vehicle: VERY USEFULL!!! Builds Attack and Non-Attack Vehicles (Like Lynx-Convec) You need one at least at the middle of the game. (Have 2+) Garage: Docks units (Up to six) and repairs them to full hit points VERY USEFULL!! (Only usefull if there is a rival faction) (If you have a large army 4+) GORF (Garbage and Ore Recycling Facility): Cargo Trucks dock here if full of rubble and turns the rubble into cash (Usefull if a building was destroyed) (Only good if a spaceport on your enemys side exploded :) ) Guard Post: you can build a guard post with any weapong attached but its stationary USEFULL!!! (And only usefull if you are under attack) (Have it next to a wall) Laboratory, Basic: Only made in the second level in the story game (Doesnt matter which faction) VERY WORTHLESS!!!!!! Laboratory, Standard: Researchs usefull technology (as in New vechicle types and new buildings (That dont need Rare ore) ) VERY USEFULL!!!! Laboratory, Advanced: Researchs Rare ore techs and Spaceship componets (I think this one does the spaceship stuff) Kinda Usefull but explodes very badly. Light Tower: Lights the area around it kinda usefull if you want to remember a certain spot (Like a good deposit of ore or a good detour) Medical Center: Makes colonists live longer and improves morale A MUST!!! Your Worker and Researchers live alot longer!!! (Down side is that it only works for 50 colonists each (Doubles with a certain tech) ) (Allways have more then needed) Mine Rare/Common: A MUST!!! You need ore if you want to build stuff, also needs a smelter and cargo trucks (Smelter to dock cargo trucks that are full of ore) Nursery: A MUST!!! You need this to have children (Strange we dont need a nursery to have children :) ) (You need only one) Recreation facility: improves morale! (Usefull for only 25 colonist build more to increase the total) (Have 2+) Residence: VERY USEFULL!!! Improves morale and longitivity (Holds 25 colonist Plymouth has more tech to increase the total) (Allways have more then needed) Robot Command Center (RCC): Makes your vehicles smart in chosing a route to take VERY USEFULL!!! (also tells you the amount of each unit you have) (You need only one) Smelter, Rare/Common: Smelts ore into cash, A MUST!!! (Holds 10000 units of cash) Storage Tanks, Rare/Common: Holds 5000 units of cash. (Best if guarded) Solar Power Arry (SPA): Needs its own sattilite to work, gives 400 units of power (Useless to plymouth since they get the MHD right after this) Spaceport: VERY USEFULL!!! Needed to complete the launch of the new spaceship! Also launches SULVS and RLVS that contains spaceship componets and sattilites, The EDWARD Sattilite, Solar Sattilite, and the rest of the spaceship componets. (Best if guarded) Tokamak Fusion Reactor (TFR): Gives 250 units of power but is unstable and loses hit points rapidly (if to low it'll explode) keep away from your base. (Idle them when you got MHD or they'll explode) (Dont worry there hp allways goes down it just wont explode!) Trade Center: Only used in multiplayer games transfers units to another player Useless. University: A MUST!!! Need for children to become workers and for workers to become researchers. (You only need one) ------------------------------(Colony Game Walkthrough)------------------------ Plymouth/Edens Walkthrough. This is for only the Spaceship game not the population one thats for wimps... First thing to do is to build a command center (Yes i know you start with one) and build it somewhere else the base you have will be destroyed by a volcanic eruption! Once its built send your cargo trucks to get ore and try to research Teleportation for a Vehicle Factory! once thats researched build next to your second command center (Also before you researched Teleportaion you should've researched Gene Enhancing & The tech for the university or your screwed build them before you get the vehicle factory) Once you got the vehicle factory build cargo trucks like hell and get ore from them, you should focuse research on non-weapon tech since plymouth nor eden will attack you, once you got your morale to good or exellent you should have a stock-pile of workers maybe 20+ make maybe 5-8 of them researchers not anymore untill you got 50+ (I mean only do 5-8 for when your stockpile is low when its 50+ have it at 10) youshould by now build a third base for protection only build alot of residence and agridomes maybe like 20 each (dont forget to bulldoze the route to your mine and to your smelter) once you get the spaceport build alot of solar satillites until you get MHD Generators. once your research is done (i.e. there nothing left to research) idle your labs. then build your population to 2000+ (only if you want a good score) then once you sucked this planet dry build up your spacecraft and launch your food and cash and colonists to it and you won!!! -------------------------------------(Credits)-------------------------------- Myself, Death 2000.... wow no contributers (duh like i need a contributer :) ) ---------------------------------------(Thanks)------------------------------- Myself for doing this short yet complete FAQ My Family for... dunno food and love i guess... :) and ummm Jesus and... stuff... And of course Sierra for making this cool yet hard to understand game! and mIRC for people yelling at me and dissing me! :) And MxPx for the kewl punk rawk! and Punk Rawk for... Well Itself! and Vancouver, Washington, USA for a good place to live and growup! (Also MxPx!) And my game collection for staying with me since 1981! (My B-day for you morons :P) And you for reading this!!! (P.S. If you read this whole faq consider yourself family!) --------------------------------(Legal Stuff)---------------------------------- (C) 2001 Death 2000. If you post this on anysite that i didnt post it on or say its ok you will be sued... you must e-mail before doing so.. (I almost always let anybody exept if its a porno site) and if you copy and sell this faq you will be sued upto $500,000,000,000.00 and if you slap your name on this and post it i will kill you myself. and now for the very small writing ______________________________ If you dont follow this rule you'll die! :) Also im a very restrictive person i wont let you have the faq if you are just plain stupid-idiotic-moronic-pushy-moody-bashful or anyother dwarf from Snow White! Just be nice and cool... The way of life... Oh and one more thing The Nick Death 2000 is a Registered Trademark of Ross Regen and anything remotely related to Death 2000 (Like DeAtH 2000 or Death 2001) Cause im the orignal Death 2000. (Final Version) ---------------------------------------(END)---------------------------------