Fade to Black - Hints compiled for the Dirty Little Helper by Howard Kistler, HKISTLER@orf.ameridata.com --------------------------- Attack Morphs Attack Morphs are pretty stupid and have a great deal of trouble hitting you when you move. They are easily lured into disintergrator traps, as are regular morphs. Even better, if there is an armed morph in the same room as you and the attack morph, you can run around keeping the attack morph between you and the armed one, and the armed one will shoot the attack morph dead. Two Women Near the end of the game you will run into your female friend. Soon, an identical female will appear behind her and begin walking towards her. Shoot the first one, otherwise the second, real female will be killed. Decompression When shots hit windows, you will hear a glass impact sound. However, you won't see any cracks, so it's easy to think that glass is invincible. However, about four shots will shatter the window, sucking you out into space. There is a room with hidden floor spot built around this principle, with cannons that fire at the windows instead of you. The War Early on in the game you will take a lift shaft down to an area where morphs and humans are fighting it out. Only one of the morphs takes an interest in you, crouching behind barrels and rising to fire. However, everyone involved in both sides of the battle seems invincible, As far as I can tell, you're not supposed to fight anyone, but rather crouch-and-run top the door to the left. The Super Morph He's unkillable. Just run and run anytime he shows up. He'll get his in the pre-rendered ending. The Trapped Head On the level that begins next to a spaceship is an area across a bridge with a spikey object floating in an energy column. This object is actually a creature from Pluto, and the device supplying power to his cage is on the wall just right of him. It's easy to miss this equipment at first. Also easy to miss (as a target) is the ceiling- mount probe behind the spaceship in the room where you begin. Destroy this, too. Special Armor & Weapons The Anti-Radiation armor is only useful in radioactive areas, and even then it leaves you terribly drained. The Cloaking armor is worthless, as the enemies seem to still perceive you fairly well and it's energy drain soon leaves you one hit away from death. Also, I completed the game without finding a single useful situation for the EM Pulse round ammunition. Oh, well. The Golems Let one kill you - the Death By Golem scene is the best. Howard Kistler, HKISTLER@orf.ameridata.com