Date: Tue, 1 Sep 1998 23:44:31 EDT SHINING FORCE III - SCENARIO 1 FAQ AND WALKTHROUGH VER. 1.5 by Joe Negron (constant23@aol.com) -CHAPTER 1- SARABAND CITY -Dantares joins the force (Male Centaur Knight) *When you try to leave the first building, you will be stopped by a mage and a cleric. -Grace joins the force (Female Elf Priest) -Masquilin joins the force (Female Elf Mage) *They will give you a bouquet of flowers. --Item List Potion Flower Bouquet (from Grace and Masquilin) Elixir (inside chest) Mithril *Walk to the right side of town to begin the first battle. BATTLE 1: In Saraband City 14 Masked Monk (Herb) 15 Masked Monk Leader (Herb) (BOSS) *More parts of the town and items are now accessible. --Item List Herb Potion Cheerful Bread (inside chest) *Head to bridge for next battle. BATTLE 2: Bridge From Saraband City 11 Poisonous Bat (Antidote Herb) 14 Masked Monk (Herb) 38 Masked Mage (Antidote Herb) (Blast LV1) (BOSS) -Heiward joins the force (Male Green Archer) *If you talk to Heiward during the fight, he'll join you immediately. If not, he'll join you when the battle is over. *Make sure to break all barrels so that the other side of the dock is accessible later. *If you are going to be playing Scenario 2, be aware that letting Garosh (blue archer) live will allow him to join Medion's team. However, if you let him die, then Jade (male tank gunner) will join Medion instead. --Item List Herb (inside barrel) SARABAND DOCKS --Item List Iron Brace (inside chest on dock) *Leave town for next fight. BATTLE 3: Outside Saraband City 11 Poisonous Bat (Antidote Herb) 14 Masked Monk (Herb) 15 Gold Centaur Knight (Herb) 38 Masked Mage (Antidote Herb) (Blast LV1) 44 Gold Spear Knight (Potion) (BOSS) BALSAMO TOWN *Immediately go upstairs at the Inn. They'll send you outside, then go upstairs again. At the end of the hallway there is a secret passageway that will lead to a hidden room where Bernard is being held captive. If you untie him, he won't join you, but he'll be accessible in Scenario 2. --Item List Elixir (inside barrel next to Bernard in hidden room) Map #1 (inside chest in house with backyard tunnel) Herb (inside barrel in house with backyard tunnel) Magic Nectar (hidden in the wall outside between two houses) Power Juice (inside chest upstairs at the inn) *Go into house with the crow's nest on top. You'll find another party member. -Oblite joins the force (Male Dwarf Warrior) *Go inside the house with the fenced in backyard. Talk to the man and he'll let you through. BATTLE 4: Escape From Balsamo 11 Poisonous Bat (Antidote Herb) 16 Archer (Antidote Herb) 16 Kobold (Herb) 18 Worm (Antidote Herb) *There's no boss to kill here. Just take the leader to the other side. --Item List Antidote Herb (inside barrel) Herb (inside barrel) Defense Brace (inside chest) BATTLE 5: First Tomb Raid 11 Poisonous Bat (Antidote Herb) 15 Mage (Herb) (Freeze LV1) (Blast LV2) 16 Archer (Antidote Herb) 16 Kobold (Herb) 18 Worm (Antidote Herb) 30 Archer (Potion) (BOSS) *Map #1 is required to get inside the tomb. TOMB #1 17 Thief --Item List Potion (unlocked chest) Healing Bracelet (locked chest) -CHAPTER 2- RAILROAD TOWN *Go into the train station then leave and you'll see the army come through. Go back to HQ and the path to the warehouse will now be cleared. (across the tracks) --Item List Map #2 (inside chest) Mithril (inside chest) Lucky Cookie (inside chest in train station) Potion (inside plant in train station) Mithril (inside box between tracks) *Go into warehouse for next battle. BATTLE 6: Railroad Warehouse 15 Mage (Herb) (Freeze LV1) ( Blast LV2) 16 Archer (Antidote Herb) 16 Kobold (Herb) 17 Troll (Herb) 18 Birdman (Angel Wing) --Item List Potion (inside barrel) Healing Rain (inside barrel on top of boxes) *Talk to girl to get her to join. There is no boss, so just kill everyone. -Airin joins the force (Female Green Healer) *Leave town for next battle. BATTLE 7: Outside Railroad Town -Julian joins the force (Male Swordsman) 16 Archer (Antidote Herb) 16 Purple Mage (Fairy Powder) (Blaze LV2) 18 Birdman (Angel Wing) 18 Blue Spear Knight (Herb) 18 Red Cleric (Herb) (Heal LV2) (Blast LV1) 40 Big Blue Spear Knight (Potion) (BOSS) TOMB #2 16 Archer (Antidote Herb) 17 Thief 17 Troll (Herb) --Item List Goddess Tears (inside locked chest) Protect Ring (inside locked chest) BATTLE 8: Saving The Refugees 16 Archer (Antidote Herb) 16 Purple Mage (Fairy Powder) (Blaze LV2) 18 Blue Spear Knight (Herb) 22 Berserker (Heal Herb) 50 Knight (Potion) (BOSS) --Item List Potion (hidden in tree near top of map) Mithril (hidden in rock near berserkers) Agility Ring (hidden in rock between lower track and switch-track) *To save all five refugees, you must use Dantares to get to the switch between the tracks on his third turn. Otherwise, it is too late and they will all die. Usually the best way to do it is to have him go between the tracks, then walk along (up against) the train at the top. This way the enemies will see him and attack him, leaving the refugees alive. -Chivalry joins the force (Female Centaur Knight) INSIDE THE TRAIN --Item List Bag Of Snacks (inside barrel on top of boxes in priest's room) Protect Milk (inside chest) *To get a chicken to come to your HQ, use the Bag Of Snacks on all the chickens until one follows you around. You must do this if you want Pen to join you later. *Talk to Grace for next battle. BATTLE 9: Inside The Train 18 Birdman (Angel Wing) 22 Berserker (Heal Herb) 23 Purple Mage (Antidote Herb) (Blaze LV2) 28 Conductor Thief (Potion) --Item List Angel Wing (inside barrel) Potion (inside barrel) Fairy Powder (inside barrel) *No boss. Kill everyone. -Elder joins the force (Female White Birdman) BATTLE 10: On The Train 18 Birdman (Angel Wing) 22 Berserker (Heal Herb) 23 Purple Mage (Antidote Herb) (Blaze LV2) 28 Conductor Thief (Potion) 80 Siraf (Goddess Tears) (BOSS) --Item List Mithril (hidden in front of train) -CHAPTER3- GHOST TOWN --Item List Brave Apple (inside box) *Go to the graveyard to find Julian. When you try to leave, you will be surrounded by zombies. Also, Khan will appear to help you. BATTLE 11: The Graveyard 18 Vampire Bat (Herb) 19 Zombie (Herb) 23 Skeleton (Antidote Herb) 28 Ghost Mage (Potion) (Blast LV3) (Heal LV2) *At this point there is a way to get a hidden character. To do this, DO NOT kill ANY zombies. Just let Khan walk up to them and use his orb. They'll be sent back to the ground. It's ok to kill the mage and the bats and the skeletons, but leave the zombies. You won't actually get the hidden character for doing this until after the next battle. -Khan joins the force (Male Healer) BATTLE 12: Haunted Mansion 18 Vampire Bat (Herb) 23 Skeleton (Antidote Herb) 26 Succubus (Fairy Powder) (Blaze LV2) 28 Ghost Mage (Potion) (Blast LV3) (Heal LV2) 120 Vandal (Elixir) (Bolt LV1) (BOSS) --Item List Potion (inside barrel) Dark Cube (hidden in the floor in Vandal's room) *Use Khan's orb on Vandal to dispel his invincibility. If Khan has it equipped, you must go to the EQUIP menu, then select the picture of the ring with lightning emanating from it. *Break all barrels blocking the door to get treasures after the fight is over. INSIDE THE MANSION --Item List Mithril (inside chest) Cursed Ring (inside chest) *Inside one of the rooms you'll find a bunch of machinery and a switch. Flip it and Manipul will come out of hiding. He will show you his steamsuit, but it will go berserk and he'll disappear while inside it. You must do this if you want him to join you later. OUTSIDE THE MANSION -Noon joins the force (Male Blue Mage) GHOST TOWN AT SUNRISE *Go to the old mill and flip the switch to get the wheel turning. --Item List Magic Nectar (inside chest in old mill) *Leave town for next battle. BATTLE 13: Franz's Last Stand 27 Green Mage (Potion) (Freeze LV2) (Sleep LV1) 29 Centaur Knight (Herb) 30 Gun Tank (Antidote Herb) 32 Knight (Herb) 32 Spirited's White Knight (Potion) 110 Franz (Defense Ring) (BOSS) VAGABOND #1 *Manipul will be waiting for you in this town. When you talk to him, once again his suit will go berserk and run away. You must do this if you want him to join you later. --Item List Cheerful Bread (inside barrel near chest) Map #3 (inside chest) Turbo Boots (inside box in large tent) Mithril (inside barrel in small tent) Penguin Egg (inside old couple's tent) *To get penguin egg, talk to old couple. Answer NO to the first question, then YES to the second one. They'll sell you the egg for 100 bucks. *To hatch the egg, go back to HQ. Use the egg on the chicken. Pen will hatch from the egg and run away. You must do this now if you want Pen to join you later. *Leave town for next battle. -Justice joins the force (Male Centaur Archer) BATTLE 14: Spirited's Attack 18 Vampire Bat (Herb) 26 Succubus (Fairy Powder) (Blaze LV2) 27 Green Mage (Potion) (Freeze LV2) (Sleep LV1) 28 Ghost Mage (Potion) (Blast LV3) (Heal LV2) 30 Gun Tank (Antidote Herb) 32 Spirited's White Knight (Potion) 120 Spirited (Elixir) (BOSS) 150 Temple (Bolt LV2) --Item List Goddess Tears (inside temple) TOMB #3 23 Skeleton (Antidote Herb) 26 Thief --Item List Potion (inside barrel) Potion (inside locked chest) Mithril (inside locked chest) Light Of Hope (inside locked chest) Elixir (inside locked chest) *After the fight, Galm will throw Julian into the water. This is unavoidable. BATTLE 15: Garzel At The Waterfall 27 Green Mage (Potion) (Freeze LV2) (Sleep LV1) 28 Spear Bird (Angel Wing) 29 Centaur Knight (Herb) 30 Gun Tank (Antidote Herb) 32 Knight (Herb) 95 Garzel (Iron Brace) (BOSS) --Item List Mithril (hidden in rock) White Ring (inside chest) -CHAPTER 4- INSIDE THE CAPITAL --Item List Mithril Pieces (inside barrel near exit) CAPITAL TOWN *Go inside Host's house and talk to him. Answer yes twice and he'll join you. -Host joins the force (Male Dwarf Warrior) --Item List Mithril (inside box) Mithril Pieces (inside box behind Host's house) Potion (inside barrel in house) Mithril (inside chest behind counter in items shop) Power Juice (inside barrel in bar basement) BATTLE 16: Outside The Capital 28 Spear Bird (Angel Wing) 30 Green Mage (Potion) (Blaze LV3) 32 Wolf (Fairy Powder) 33 Archer (Antidote Herb) 36 Green Spear Knight (Herb) 37 Yellow Cleric (Fairy Powder) (Blast LV3) (Aura LV1) 47 Hydra (Potion) 80 Axe Knight (Green Brace) (BOSS) STORICH - TOWN UNDER CONSTRUCTION *Go to the corner of town and Pen will be waiting for you. -Pen joins the force (Male Baby Penguin) --Item List Mithril (inside chest) Protect Milk (inside box) Map #4 (inside chest) *Leave town for next battle. BATTLE 17: En Route To Cave 28 Spear Bird (Angel Wing) 30 Green Mage (Potion) (Blaze LV3) 32 Wolf (Fairy Powder) 34 Axe Knight (Herb) 36 Green Spear Knight (Herb) 37 Yellow Cleric (Fairy Powder) (Blast LV3) (Aura LV1) 47 Hydra (Potion) 140 Mace Knight (Mace) (BOSS) TOMB #4 18 Vampire Bat (Herb) 32 Wolf (Fairy Powder) 33 Thief 47 Hydra --Item List Angel Wing (inside barrel) Goddess Tears (inside barrel) Mithril Pieces (inside locked chest) Elixir (inside locked chest) Mithril (inside locked chest) Heat Axe (inside locked chest) -Manipul joins the force (Male Steam Knight) BATTLE 18: Dragon Cave 32 Wolf (Fairy Powder) 38 Skeleton (Antidote Herb) 47 Hydra (Potion) 56 Wyvern (Potion) 150 Baby Dragon (Goddess Tears) --Item List Magic Dagger (inside chest) Dark Cube (hidden in floor on right side of cave) *There is no boss so you must get the leader out the opposite door to end the battle. *You can kill the Baby Dragon, leave, then come back as many times as you want. Every time you kill him you will receive Goddess Tears. *Some people have told me that if you leave the Baby Dragon alive, when Medion takes his team into the cave in Scenario 2, a room full of items is accessible. I have yet to confirm this myself. BATTLE 19: Outside Dragon Cave 28 Spear Bird (Angel Wing) 30 Green Mage (Potion) (Blaze LV3) 32 Wolf (Fairy Powder) 33 Archer (Antidote Herb) 34 Axe Knight (Herb) 37 Yellow Cleric (Fairy Powder) (Blast LV3) (Aura LV1) 45 Green Centaur Knight (Antidote Herb) 47 Hydra (Potion) 56 Wyvern (Potion) 120 Plator (Blade) (Freeze LV2) (BOSS) REPUBLIC TOWN *To get Frank the Wolf to join you, physically push him into your HQ. -Frank joins the force (Male Wolfman) *If you read the sign by the geyser, Pen will appear and fly into the air and underneath a house. --Item List Elixir (hidden in well) Mithril (hidden in well) Mithril Pieces (hidden in fireplace) Mithril (inside chest) *Go inside the church and walk up the stairs BEHIND the altar and talk to the priest. He will tell you about a hidden passageway into the fort. Now one of the leaf doors around the perimeter of the town will be open. Take that passage to get to next battle. BATTLE 20: Showdown With Fear 32 Wolf (Fairy Powder) 38 Skeleton (Antidote Herb) 47 Hydra (Potion) 50 Masked Monk (Antidote Herb) 120 Fear (Small Key) (Windigo LV2) (Bolt LV2) *You won't be able to kill Fear at this time. There is no boss, so you must kill everyone. However, if you want the small key, just hit Fear and he'll drop it. This is required if you want to save Rogan in Scenario 2. -CHAPTER 5- REPUBLIC TOWN MOURNING *The blacksmith is now accessible. He is located between two houses, through the door, and in the shop. --Item List Elixir (inside chest in previously locked storeroom) Mithril Pieces (inside barrel in previously locked house) Elixir (hidden in blacksmith's stove) Mithril Pieces (inside barrel in trinket shop) Mithril (inside box in center house) Running Pimento (inside barrel in basement of center house) REPUBLIC FORT --Item List Phoenix Sword (inside chest) Elixir (inside barrel next to chest) Mithril (inside disheveled desk) *Leave town for next battle. BATTLE 21: Waterfall Outside Republic Base 38 Skeleton (Antidote Herb) 50 Masked Cleric (Potion) (Blast LV4) (Aura LV2) (BOSS) 50 Masked Monk (Antidote Herb) 51 Axe Lizard (Axe) 56 Wyvern (Potion) --Item List Mithril Pieces (hidden at end of stream) Punch Glove (inside chest) OBSERVATORY TOWN --Item List Elixir (hidden in well) Skull Ring (hidden in second pillar on the right) Map #5 (inside chest) Mithril Pieces (inside box in shed) Mithril (hidden in fireplace) BATTLE 22: Tower To Observatory 38 Skeleton (Antidote Herb) 50 Masked Cleric (Potion) (Blast LV4) (Aura LV2) (BOSS) 50 Masked Monk (Antidote Herb) 51 Axe Lizard (Axe) 52 Harpy (Angel Wing) 54 Cerberus (Potion) 56 Wyvern (Potion) 120 Fear (Confusion Staff) (Windigo LV2) (Bolt LV2) (BOSS) TOMB #5 38 Skeleton (Antidote Herb) 47 Hydra (Potion) 51 Axe Lizard (Axe) 60 Thief --Item List Potion (inside barrel) Fairy Powder (inside barrel) Goddess Tears (inside locked chest) Mithril Pieces (inside locked chest) Mithril (inside locked chest) Power Lance (inside locked chest) Water Cane (inside locked chest) *Check the pillar on the bottom left to find a hidden ninja. You can also do this after the battle. -Hagane joins the force (Male Ninja) OBSERVATORY *You must talk to Palsis (your new mentor) before you can get into the next battle. --Item List Dark Cube (inside chest) *Go outside to the lower level and off onto the bridge for the next battle. BATTLE 23: Golem's Wall 50 Masked Cleric (Potion) (Blast LV4) (Aura LV2) (BOSS) 50 Masked Monk (Antidote Herb) 50 Masked Mage (Ribbon Ring) (Blaze LV3) 51 Axe Lizard (Axe) 52 Harpy (Angel Wing) 54 Cerberus (Potion) 180 Golem (Cheerful Bread) (BOSS) --Item List Dark Cube (hidden along wall behind Golem) Mithril (hidden along left wall) Rough Blade (inside chest) *Murasame the ninja will help you, but he won't join you until later. VAGABOND #2 --Item List Quick Chicken (hidden in rock next to town exit) Phoenix Staff (inside barrel) Mithril Pieces (hidden in bench near altar) *Leave town for next battle. BATTLE 24: Along The Great Wall 50 Masked Cleric (Potion) (Blast LV4) (Aura LV2) (BOSS) 50 Masked Monk (Antidote Herb) 50 Masked Mage (Ribbon Ring) (Blaze LV3) 51 Axe Lizard (Axe) 52 Harpy (Angel Wing) 54 Cerberus (Potion) 57 Poisonous Worm (Antidote Herb) 220 Giant Worm (Elixir) --Item List Zero Wing (hidden in tree on lake) -CHAPTER 6- TOKEITOWN FORTIFIED CITY --Item List Mithril (inside box near birdhouse) Yellow Ring (inside box near town exit) Map #6 (inside chest between houses) Aura Staff (inside box in birdhouse) Mithril Pieces (inside barrel in small house next to birdhouse) Mithril (inside barrel in small house next to church) Jewel Axe (inside box behind houses next to church) * The second and last blacksmith lives in this town inside the weapon and item shop. *To get inside the castle, at the gate answer NO then YES. Then answer YES if you want to go inside for next battle. BATTLE 25: Ambushed 51 Green Mage (Potion) (Bolt LV2) (Confuse LV2) 55 Mace Knight (Herb) 57 Centaur Archer (Fairy Powder) 60 Centaur Knight (Potion) 160 Purple (Special Sword) (BOSS) --Item List Brave Apple (inside barrel) Mithril (inside barrel) *You will be outnumbered for a few turns until the rest of your party show up. Just try to stay alive by using potions and staying defensive. *Destroy all barrels to get into the small room after the fight. -Murasame joins the force (Male Ninja) TOKEITOWN CASTLE --Item List Heavy Lance (inside chest in small room) Tough Mace (inside chest in small room) Dark Cube (inside chest in small room) Lucky Cookie (inside barrel in storage room) Elixir (inside chest in storage room) Pretty Glove (inside chest in storage room) Mithril (inside barrel next to prison) *Go to the courtyard and exit through double doors to get to next battle. BATTLE 26: Outside Tokeitown 52 Harpy (Angel Wing) 57 Centaur Archer (Fairy Powder) 60 Centaur Knight (Potion) 65 Red Mage (Fairy Powder) (Blaze LV3) (Freeze LV3) 80 Griffon (Potion) 140 Bluff (Gold Sword) (Phoenix LV2) (BOSS) *After the fight, pick up the statue. Take it to the large statue and USE it. You will be able to get inside the temple for the next battle. BATTLE 27: Basanda And Spirited 50 Masked Mage (Ribbon Ring) (Blaze LV3) 51 Axe Lizard (Axe) 52 Harpy (Angel Wing) 54 Cerberus (Potion) 80 Griffon (Potion) 110 Minotaur (Potion) 160 Spirited (Purple Underwear) 280 Basanda (Magic Nectar) (Death LV2) (Blaze LV3) (BOSS) *DO NOT KILL SPIRITED! Instead, surround her and use Khan's orb on her (put her to sleep if possible) then go after Basanda. TOMB #6 52 Harpy (Angel Wing) 62 Thief --Item List Mithril (inside barrel) Elixir (inside lone barrel) Dark Cube (inside unlocked chest) Death Staff (inside locked chest) *Go back to Tokeitown after this fight. TOKEITOWN CASTLE *Talk to Margaret, and another birdman will join you. -Vending joins the force (Male Brown Birdman) TOKEITOWN --Item List Healing Rain (get this from item girl by talking to her on the wrong side of the counter) *At this point you can recruit mercenaries from the bar to help you with battle 29. Choose from a Mage, Cleric, Berserker, or Centaur Knight, all of which require a small fee. *Battle 28 is optional. To get to battle 28, go into the temple where you fought Basanda, through the door with the sign next to it. Palsis will ask if you wish to go into battle. BATTLE 28: Hero's Test LEVEL 1 23 Skeleton (Antidote) 26 Succubus (Fairy Powder) (Blaze LV2) (BOSS) --Item List Mithril (hidden in second pillar on right) LEVEL 2 32 Wolf (Fairy Powder) 47 Hydra (Potion) 52 Harpy (Angel Wing) (BOSS) LEVEL 3 51 Axe Lizard (Axe) 52 Harpy (Angel Wing) 54 Cerberus (Potion) 80 Griffon (Potion) 170 Big Blue Axe Knight (Potion) (BOSS) --Item List Mithril (hidden in first pillar on right) Mithril (hidden in third pillar on left) Mithril Pieces (hidden in fourth pillar on right) LEVEL 4 90 Elite Cleric (Cleric Ring) (Bolt LV3) (Aura LV 3) 120 Big Blue Dragon (Goddess Tears) ??? Dragon Mage (Special Sword) (Tiamat LV2) (Desoul LV2) (Sleep LV1) (BOSS) --Item List Mithril (hidden in first pillar on left) Mithril (hidden in second pillar on right) Tiamat Rod (inside guarded chest) *The Tiamat Rod will be accessible after defeating the Dragon Mage. *Walk around the temple until Vending decides to go off on his own. He will give Palsis a signaling device and then go away to lead his own party at the waterfall. Go down the hallway, past two green guards and out the door for next battle. BATTLE 29: Colossus At The Bridge *This battle has two sides. BRIDGE SIDE *Get everyone as close to the castle gate as possible. Otherwise, they will eventually be swept away by the current. *Keep in mind you do not actually have to fight the Colossus to win the battle. 57 Centaur Archer (Fairy Powder) 60 Centaur Knight (Potion) 65 Red Mage (Fairy Powder) (Blaze LV3) (Freeze LV3) 80 Griffon (Potion) 170 Big Blue Axe Knight (Potion) ??? Colossus WATERFALL SIDE *Kill the boss to clear a path to the valve. Once there, Vending will open the water flow and wash the Colossus away. 57 Centaur Archer (Fairy Powder) 60 Centaur Knight (Potion) 65 Red Mage (Fairy Powder) (Blaze LV3) (Freeze LV3) 80 Griffon (Potion) 170 Big Blue Axe Knight (Potion) (BOSS) BATTLE 30: Arrogant *This battle can only be fought immediately after battle 29, meaning you can't go back to town to regroup or prepare for battle. 57 Centaur Archer (Fairy Powder) 90 Elite Cleric (Cleric Ring) (Bolt LV3) (Aura LV3) 120 Big Blue Dragon (Goddess Tears) 170 Big Blue Axe Knight (Potion) ??? Arrogant (FINAL BOSS) END OF SCENARIO 1 Frequently Asked Questions Q: What is the bouquet of flowers used for? A: No use found yet. Q: How can I get Garosh, the blue archer in the second battle, to join me? A: You can't. He joins the leader of Scenario 2. Q: How do I get Bernard to join me? I untied him but he just runs away. A: You can't. Like the Garosh, he is meant for another Scenario. Q: What are the brown maps good for? A: The maps are required before you are allowed in any tombs. There is one map in each chapter, and a different map is needed for each tomb. Q: Hey, how do unlock these chests? A: You don't. You have to let the thieves pick the locks then attack them to extract the items. Q: The thief is carrying three important items and I'm afraid if I attack him, I'll kill him and only get one of the items. What do I do? A: Have your weakest member go after the thieves if possible. This way, every time you attack him, he'll drop a different item and you won't have to worry about killing him and ending the fight. Q: Why can't I get back inside the tomb? A: If the tomb is opened up, you must loot the place then and there. If you go back to town and save the game, when you return, the tomb will be sealed. Q: What's the deal with that blue bird who's stealing some of my items? A: The blue bird is Elder's brother, Zero from Scenario 2. He has to borrow Khan's orb at one point in the game to fight the Kraken. He brings it back in Chapter 5. Q: Pen just sucks. Why would I want to use him in battle? A: Actually, if you take Pen into battle 28, you can build him up by fighting the weak skeletons. He might need some help, but he will get very strong if you take care of him. He'll be a valuable asset in the last battle, when you'll need all the help you can get. Give him the skull ring, which can be used as an item to cast Bolt. This way he can damage foes easily even when he is weak. Q: Why can't I get to the other side of this town? I can see it, but they won't let me through. A: The other side of the town is under construction. It's not accessible until Scenario 2. Q: Fear gave me this key, but I can't find any use for it. Any ideas? A: It's useful for saving Rogan in Scenario 2. If you let Zero take the key, he will bring it to Scenario 2. Q: Why does Pen jump out of a big rockpile in the rebel town? A: Because he's crazy. Q: I saw this code on Secrets of the Sages which is supposed to let you get a bonus character. The code is this: At the title screen, press Y, A, B, B, A, Down, A, B, B, A, Down, Up then press and hold start until you hear a sound. I tried it for hours and still no luck. Is this a fake? A: Well, I've talked to several people who all say that the code isn't real. First of all, if you look at it, the code is YABBA-DABBA-DU, and I seriously doubt that Fred Flintstone is a hidden character. THE CODE IS A FAKE. Q: Can I promote my characters more than once? A: No. Q: Is there any reason NOT to promote my characters? A: No. Q: Are these super moves my characters are doing just random? A: It appears so, however, the more supers each character learns and the higher their level, the more frequent they seem to be. Q: Is there more than one ending to this game? A: No. Q: I don't understand how these Scenarios are "linked" if they are separate games on separate discs. Can you please explain? A: The discs are "linked" through saved games. Meaning if you complete Scenario 1, then save your game, you will have a save on your Saturn that says "COMPLETE". Now, if you want to play Scenario 2, there are two ways to do this. The first is simple: just buy Scenario 2 and play it. The second way: when you start your game in Scenario 2, it will ask you if you want to use a saved game from Scenario 1. Say YES and then it will let you choose your "COMPLETE" save to begin a new game. Q: So what's the difference if I just play Scenario 2 by itself or if I use a save from Scenario 1? A: There are MANY differences. All the choices you make, the characters you let live or die, the people that join you, the questions you answer, the items you pick up - ALL of this can potentially effect your game in Scenario 2. There are 5 major points in the game where decisions you make can effect the next scenario. These 5 are as follows: 1. During Battle 2 you can: a. Talk to Garosh and let him live. b. Don't talk to Garosh and let him die. Choosing "a" will cause him to join the force in Scenario 2. Choosing "b" will cause a guy in a tank to join you instead (in Scenario 2). 2. In Balsamo town you can: a. Untie Bernard from his prison in the secret room. b. Leave him there to rot. Choosing "a" will make him an accessible character in the thieve's town in Scenario 2. Choose "b" and he gets fed to the fishes. 3. During Battle 18 you can: a. Kill the dragon. b. Let the dragon live and just exit the cave. Choosing "a" will cause a cave-in when Medion explores the cave in Scenario 2, blocking him from a room full of items. Choosing "b" will supposedly (I've heard this from numerous sources, though I have yet to try it) leave the room in Scenario 2 open for exploration. 4. During Battle 20 you can: a. Get the key from Fear and let Zero keep it. b. Don't get the key from Fear. Choosing "a" will allow you to rescue Rogan on the ship in Scenario 2. Choose "b" and you'll have no key, and no Rogan (obviously). 5. During Battle 27 you can: a. Use Khan's orb on Spirited and let her live. b. Kill Spirited. The results of this are unknown, but it makes sense to me that saving her might allow her to join Julian's team in Scenario 3. Q: What am I carrying around all these rocks for? A: The rocks are mithril, and they are used to make powerful weapons. Take them to a blacksmith and for a fee, he'll make them into good stuff. The larger chunks can be made into weapons, while the smaller pieces can be formed into rings and bracelets. Q: What is this black cube for? A: It's a dark cube. Like mithril, it can be used to make weapons, but anything made with a dark cube will be cursed and unable to be used properly as a weapon in battle. You can, however, USE some of the dark items in battle instead of equipping them, just like a spell. Keep in mind that some items used in battle have a tendency to break. Q: What is the hero's name? A: Sinbios. Q: What is the hero's name in Scenario 2? A: Medion. Q: What is the hero's name in Scenario 3? A: Julian. Q: Save ALL FIVE refugees before they get killed? You've got to be kidding! A: Believe me, this is possible. But even if you let all of them die, you can still win the fight. Just don't expect them to be there in Scenario 2. Q: How can I keep Julian from getting thrown into the waterfall? A: You can't. It's his destiny, but not to fear, as he is in Scenario 2 and has the honor of being the leader of Scenario 3. Q: How can I stop Spirited from destroying the temple? A: How can you stop an avalanche? Q: Why don't I (the leader of the shining force) ever say anything? A: Laryngitis? If you play Scenario 2, you will get to see Sinbios talk a whole lot. Q: What are the apron and the purple underwear good for? A: Playing dress-up. Seriously, even though they won't appear to change your stats, several people have told me that these items do indeed help. Q: When does (insert character name here) get (insert spell name here) spell? A: Here is a list of who gets which spell and when. "P" indicates promoted. SINBIOS Level 1 - Egress LV1 P Level 2 - Bolt LV1 P Level 8 - Bolt LV2 P Level 14 - Bolt LV3 P Level 20 - Bolt LV4 MASQUILIN Level 1 - Blaze LV1 Level 4 - Blaze LV2 Level 9 - Bolt LV1 P Level 4 - Blaze LV3 P Level 7 - Bolt LV2 P Level 11 - Blaze LV4 P Level 13 - Bolt LV3 P Level 16 - Attack Up LV1 P Level 19 - Bolt LV4 P Level 23 - Attack Up LV2 GRACE Level 1 - Heal LV1 Level 4 - Detox LV1 Level 7 - Heal LV2 Level 10 - Detox LV2 P Level 5 - Heal LV3 P Level 7 - Aura LV1 P Level 12 - Heal LV4 P Level 14 - Aura LV2 P Level 18 -Aura LV3 P Level 23 Aura LV4 AIRIN Joins at Level 4 with - Heal LV1 Level 6 - Blast LV1 Level 8 - Heal LV2 P Level 2 - Blast LV2 P Level 4 - Magic Barrier LV1 P Level 7 - Heal LV3 P Level 10 - Blast LV3 P Level 12 - Magic Barrier LV2 P Level 15 - Heal LV4 P Level 19 - Blast LV4 JULIAN Joins at Level 4 with - Egress LV1 P Level 2 - Bolt LV1 KHAN Joins at Level 7 with - Heal LV1 and Heal LV2 P Level 2 - Defense Up LV1 P Level 6 - Heal LV3 P Level 8 - Slow LV1 P Level 11 - Defense Up LV2 P Level 14 - Heal LV4 P Level 18 - Slow LV2 NOON Joins at P Level 1 with - Freeze LV1 P Level 2 - Freeze LV2 P Level 3 - Bolt LV1 P Level 7 - Bolt LV2 P Level 10 - Freeze LV3 P Level 13 - Desoul LV1 P Level 20 - Desoul LV2 HAGANE Joins at P Level 6 with - Sleep LV1 P Level 10 - Desoul LV1 P Level 14 - Attack Up LV1 P Level 17 - Desoul LV2 MURASAME Joins at P Level 9 with - Blaze LV1, Blaze LV2, Slow LV1, and Magic Barrier LV1 P Level 13 - Slow LV2 P Level 17 - Blaze LV3 P Level 19 - Magic Barrier LV2 Special thanks to Songkran and John Ricciardi for all their help. This FAQ is created and owned by me, Joe Negron, so please don't even think about copying it and calling it your own. If you want to use this FAQ on any web site, please write to constant23 at AOL for permission first, and remember, this FAQ must not be altered in any way. Copyright 1998