COMMAND & CONQUER _______ __ ____ _____ _____ __ ___ ___ __ |__ ___| | | | _ \ | | | _ \ | | / _ \ | \| | | | | | | (_) | | ___| | (_) / | | / (_) \ | | | | | | | (_) | | ___| | |\ \ | | / __ \ | |\ | |__| |__| |____/ |_____| |__| \_\ |__| /__/ \___\ |__| \__| ______ ___ __ ____ ___ | ____| | | | | | \| | | \_____ | | | | | | |_____ | | \__/ | | |\ | _____| | \ / | | \ | |_______| \_____/ |___| \__| E-mail: ffxmadman2@hotmail.com Name: Cyril Lucas Last Updated:12th September, 2003 Personal Note: CHECK THE TIPS SECTION!!!! ##################################################################### -------- Versions -------- Version 0.1: 1st September, 2003 -------------------------------- -Started on the walkthrough Version 0.2: 4th September, 2003 -------------------------------- -Continue on GDI campaign (Capture Hammerfest Base) -Had trouble spelling 'Ghoststalker' Version 0.3: 5th September, 2003 -------------------------------- -Continue on the walkthrough. -Nothing new. Version 0.7: 7th September, 2003 -------------------------------- -Finished the GDI campaign. -Continuing to the NOD campaign. -Done on the NOD campaign until the l0th mission Version 1.0: 9th September, 2003 -------------------------------- -Finished the walkthrough!!! Version 1.6: 9th September, 2003 -------------------------------- -Doin' some corrections. Adding the credits for this walkthrough. -Create a little logo of the name of the game. -Added a tips sections. Version 2.0: 10th September, 2003 ---------------------------------- -Added the part for the Structures descriptions -Finished my guide for version 2. Version 2.1: 11th September, 2003 --------------------------------- -Added a few information about the GDI missions. -Continue on adding information. -Check the walkthrough again for spelling errors. Version 2.2: 12th September, 2003 --------------------------------- -Found nothing to be added to the NOD mission. -Checking the walkthrough again for spelling errors. Version 2.3: 28th April, 2004 ----------------------------- -Added a new e-mail address Version 2.4: 29th June, 2004 ---------------------------- -Added a new e-mail address Version 2.43: 7th September, 2004 --------------------------------- -Updated the tips section -------- Note -------- This walkthrough will show you the ways that I fought in the Tiberian Sun. If there is any other strategies, feel free to send it to me. I play this game on Normal mode. ///////////// GDI CAMPAIGN \\\\\\\\\\\\\ ====================== 1.Reinforce Pheonix Base ====================== Objectives: Build a Tiberium refinery : Build a Barracks : Destroy all NOD Forces Difficulty : Easy Watch the scene. That poor civilian. He died just like that. Then, you will see a GDI infantry running away from a Cyborg. Some of the shots by the Cyborg missed. The GDI infantry then duck under a tree. He then said, "Where the H*ll are those reinforcements?!" Then, jets started to arrive. The Cyborg was killed. Then, the jumpjet troops assaulted the other Nod forces. Three of them run towards the Pheonix base gate. Then, a scene will accure. After that, you can control the game. Gather your infantries and put them as team number 1. (CTRL+1) Bring them south. Meanwhile, you should start building a Tiberium Refinery. Bring your infantries south and you will encounter a few Nod soldiers here. After you assaulted them, head west and you will encounter a few more Nod soldiers. Kill them. A Nod Buggy will appear. Destroy it with your infantries. Return to base. Put the Tiberium Refinery wherever you want it to be. Build a Barracks. Now, go and bring your Wolverines and infantries to the east of the map. If anyone disturbs your Harvester, squash them with it or lure the soldier to the Vulcan cannons. Just bring the Harvester into the base to accomplish this. Secret: Put your game speed to fastest and run across the bridge with a huge amount of infantries. Some of them might survive the strike and arrive on the other side. After the meteor strike, head east and use the other bridge to the north east. Cross this and destroy the Nod Buggy. Then, go straight. You will arrive at a Nod base. Destroy everything! If you shoot down the cliff, it will create a ramp. Head down to find an Old Refinery and an Old Advanced Power Plant. Destroy all Nod forces. There's no need to destroy the Old Refinery and Old Advanced Power Plant. Reminder: Tiberium can hurt infantries. ================= 2. Secure the Region ================= Objectives: Destroy SAM sites to make way for evacuation. Destroy all NOD forces. Difficulty: Easy Two transport ships will be shot down. A MCV, two Wolverines and some infantries will arrive from the far west of the map. Deploy your MCV where it stops. Then, build two Power Plants and a Refinery. Build a Barracks then train three light infantries. Put them beside the infantries that you received just now. For the moment, these infantries will be your defense before you build Vulcan Cannons. Oh yeah, build your buildings as far as possible from the others. For example: # **** $ # **** %% # Legend ------ * = Construction Yard # = Power Plant $ = Barracks % = Tiberium Refinery If you build them separately, your building area would be larger and wider. Then, you will enlarge your base for building. Just make sure that you have some infantries or any other armed unit to guard your base. Don't forget to build tiberium silos if your base needs it. Bring your two Wolverines southest of your base. Do not press your cursor on the unrevealed terrain. Press your cursor at the revealed terrain. Slowly, move your wolverines. Assault the Nod infantries one at a time. Then, build Vulcan Cannons to the south and north. Three to the north and three to the south would be enough. Move your Wolverines back and let them join the defense force. Build a force of 5 light infantries and destroy the SAMs to the east. (The one that shot down the two transport ships earlier) Then, move them north. If you took a long time to establish your base, the infantries that guard the northern SAM site will attack your base. Destroy the SAM with your light infantries. Now, build a force of 6 Wolverines. Then, move them southwards. Build another force consists of 4 Wolverines, 6 infantries and 5-8 Disc Throwers. Bring them to the broken bridge to the east. Here, you will lead two different groups. Group 1 (4 Wolverines, 6 infantries and 5-8 Disc Throwers) --------------------------------------------------------- Train an Engineer and make him repair the broken bridge. Bring your force forward. Use your infantries only to destroy the SAMs on the cliff. Wait until the Harvester comes towards you and surround like a pack of lioness and destroy it. Bring your forces back to the bridge. Group 2 (6 Wolverines) --------------------- Bring them accross the narrow road and kill any infantries you encounter. After you demolished the enemy, destroy the two SAMs. The transport ship will arrive to bring the civilian to safety. Combine your two groups and destroy the NOD base with NO MERCY. ===================== 3.Capture Train Station ===================== Objectives: Capture the Train Station. Destroy all NOD buildings. Difficulty: Medium Location: To the most northern choice of the two choices Group your infantries and engineer in separate groups. Then, head north. Attack the incoming NOD forces. Then, capture the civilian array when you get to an opening. Reinforcement will arrive. Head east. Going under the bridge will get you to a plateau. There is a lot of Cyborgs but there is a civilian array for reinforcements. Don't waste your time there. For know, head north and you will find a Cyborg guarding a bridge. Kill him. Head east and you will get reinforcements. Use the Titans to destroy the nearby Power Plants to the north. The NOD base will be out of power. Head across the previous bridge that the dead cyborg guarded and cross it. Destroy the watch tower then kill all NOD forces. Destroy each building then send in an engineer into the train station. ================= 4. Secure Crash Site ================= Objective: Secure the crash site. Capture the technology center. Difficulty: Medium Deploy your MCV some opening at that 'carpark' where there is some space. There is a NOD light infantry to the north. Do what ever you want with him. Build a Power Plant and a Tiberium Refinery. Build a Barracks. Build a War factory then build a few Wolverines. Secure the ramp to the east and to the northeast from the enemy attacks towards your Harvester with your Wolverines. 3 at each ramp will do. Once you got enough credit, create another Harvester. Then, build Componet Towers around your base with Vulcans. Create 2 titans and 2 wolverines and bring them up the ramp to the east. Then, create a force with 4 titans, 7 wolverines, 10 light infantries and 7 disc throwers. Send in a ready to die unit towards the northeast. He will be killed by two lasers. Now you know where is the base is. Send your force towards the NOD mini-base. Use the Titans to destroy the lasers then destroy any resistance inside the base. Capture the Power Plants and the Hand of NOD. The Crash Site is just south of the base. Send your force and secure the crash site. There is a few tick tanks here. Destroy them with titans or disc throwers. If you seen Ancient Chinese movies, you would like to put extra defense here. Put titans, wolverines, disc throwers and light infantries here. Put them in any order you like. This is optional. This site will not get attacked anyway. Head up then head across the bridge. Destroy the lasers. Capture all the buildings here. (optional) There is a tunnel to the north leading to six lasers. I don't know what is the point to destroy the lasers. Capture the Technology Center to win the mission. ================= 5. Defend Crash Site ================= Objective: Defend the UFO. Difficulty: Hard This is a very stunning and fast mission. You have to act very fast and think fast. NOD will not give you any mercy. Your base will be attacked. Repair your Componet Towers. Sell the Radar and the most east Power Plant. Create a few light infantries and disc throwers to the west of the UFO. Send extra forces near the Power Plant. Train a few light infantries and disc throwers to help out the Vulcan Cannon. NOD will send a Subteranean APC to the west of the UFO. Your infantries can defeat them. Then, NOD will send in another Subteranean APC to the west of the the power plant. You infantries there can defeat them. I would like to say something. Do not bring your forces inside the base outside. If you want to explore, create new infantries and use them to explore the map. You can explore if you want. (OPTIONAL) Create additional forces and send them north and south. They can slow down the attack forces of NOD. They will fall eventually. This is optional. When the timer only is down to only a few minutes, NOD will send in a full attack force. Use the new created forces against them. They will also send in two Devil Tougues near the power plants. When the timer stops, a force of Titans and Wolverines will arrive as reinforcements. Destroy the Devil Tougues and the incoming Tick Tanks to the south with these. Repair the UFO with the enginner if the UFO is under critical shape. =================== 6. Destroy Radar Array =================== Objectives: Destoy the Radar Arrays Difficulty: Medium Location: To the most western choice of the two choices. This mission needs your Titans to be alive till the end of the mission. This will increase your chance of winning this mission. Good Luck to you. Remember this, "KEEP THE TITANS ALIVE". You can still win tis mission without it though. Watch your troops kill them. Head north then you will be ambushed by a NOD forces. Quite many of them too. Reinforcements will arrive. Regroup then head north to the first relay station. If you encounter Tiberium Fiends, don't attack them if you don't want to get injured. I never tried this before but try helping them out when they are attacked by NOD. Head up the ramp to the north to the first Radar Array while destroying each NOD defenders. Use your infantries because they can be healed. When you started to get near the radar, you will get ambushed again. Destroy them with your infantries and the machines as support. Heal your infantries. Destroy the station and you will get reinforcements. NOD will also send forces from the ramp you have just used. The next array is near a Tiberium Vein. So, Titans can't go through. Use your Infantries and Wolverines to destroy the array. There's no need to destroy the laser walls. Head back. Don't dare to attack the Vein's core or you will regret it if you fought it with infantries of cource. Wolverines are not very good units to use against the core. Head down the ramp nearest to you to enter the Nod Power Plants. Destroy them. Head through the Tunnel then you will find the Radar Array. It is heavily guarded so be careful. Sneak from behind and take care of the cyborgs. There is a few Tick Tanks here too. Use your Titans to destroy the lasers from far range. Head down the ramp after you destroyed the lasers. Head east to find an Array. Destroy the base's defence with the Titans then destroy the last Radar Array. ============= 7. Rescue Tratos ============= Objectives: Rescue Tratos Destroy any NOD presence Difficulty: Medium Bring Ghoststalker forward, Umagon second and Hijacker the third. Destroy the Tick Tank then kill the running infantry. Hijack the Buggy. Head east to find a Tiberium patch. Help out the Tiberium Fiend. Head here if you get hurt. Then, head north. You see a NOD mini-base. Don't get in from the front, but go around the base and destroy the crate. This will destroy the Power Plant. You can approach the base with relief. Heal at the Tiberium patch if you are hurt. Go across the bridge and destroy the laser wall with Ghoststalker. Then, bring Umagon near the entrance of the prison then Tratos will escape. Bring him to the transport. Before you do that, I think you should bring Ghoststalker to destroy a little bit of the NOD base to the north to help you out. Bring Tratos near the transport ship and reinforcement with an MCV will arrive. Build your base. Don't care about the Wolverines to the south. Once you have built you base and very sure that your base can stand an attack by NOD, create an enourmous attack force with different kind of forces. Bring them to the NOD base and destroy it. Use your airforce to provide support. ================== 8. Destroy Vega's Dam. ================== Objectives: Destroy Vega's Dam Difficulty: Medium Location: To the most western choice of the two choices Bring your forces to assault the enemy near the bridge. NOD will then blow up the bridge. Bring your attack force down the ramp to the west to go to the other side. Destroy the NOD mini-base. You will receive reinforcements after that. The Truck contains a Health Crate. Head south then you will receive yet another reinforcement. Go east and you will find a truck. It has a Health Crate. Go up the ramp and be ready for ambushes. Destroy all SAMs to get a reinforcement but had been shot down. Use the survived engineer to repair the bridge to the north. Bring your force across that very bridge after you battled a few NOD defenders on the bridge. Head north then enter the tunnel. You will be behind a NOD base. Destroy everything you see except for the lasers. Go north to find a row of laser walls. Destroy this and destroy the dam. =================== 9. Destroy Vega's Base =================== Objectives: Capture Vega's Pyramid Destroy all NOD presences. Difficulty: Medium Kill the two light infantries. Then, destroy the SAMs around the plateau to get reinforcements, a MCV and two titans. Deploy your MCV then build your base. Make sure that your base defence is pump up. You should at least put two titans to help out the Vulcan you have to destroy the out ranged artilleries or tick tanks. You should put some Vulcans inside of your base because NOD will send APCs with an engineer companied by a few NOD infantries. They usually target your War Factory, Barracks, Construction Yard, Refineries and silos. Train a few Jump Jet Infantries to explore the map. You will find that there are two bridges. The south bridge connects to the NOD main base meanwhile the south base is connected to a mini-NOD base. I prefer to assault the south base first. Create 2-4 amphibious APCs. Train Light Infantries and Disc Throwers. Train Engineers if you like to capture the buildings there but I don't agree with it. Your only wasting credits because NOD is weak without their Technology Centers. That base has no Technology Centers. Create a small force of Titans and Wolverines. Bring the APC towards the south base via water. You should find a ramp towards the enemy base. Deploy your APC and send your group of infantries to attack the base. Once you destroyed the artillery, you can send in your Titans and Wolverines. This base is out. Now, regroup and create another group of forces. If there is any artillery, destroy it with the Jump Jet infantries. Now, send your new attack force to go the north bridge. You can use the Jump Jet infantries to destroy the eastern laser guarding the bridge but they must scacrifice themself if they want to destroy the western laser. Send your attack force in and destroy everything in your site. Before I forget to say this, make sure that you get 2 refinery and 4 harvesters are going. Your Jump Jet infantries must be ready. Sence an artilery, send them to destroy it or use your Orca fighters. Once you are sure that each artillery is down, head on and destroying everything. The Vega's Temple is simply easy to capture now. Send in and APC with an engineer to capture Vega's Pyramid then destroy every NOD presence. ========================= 10. Recapture Hammerfest Base ========================= Objectives: Capture Hammerfest base Destroy all NOD forces. Difficulty: Medium After the scene, bring your Hovercrafts north. Destroy the Attack cycles. What I do is I get my Hovercraft near them then move them back to the river. Destroy the cycles by this strategy. They will be going around the site to hit you but you are too far for them. Once you destroyed the cycles, head up then you will encounter a NOD buggy. Use the same strategy. Now head up and destroy the laser. Destroy the radar. Destroy the infantries from far range. Now, head up and attack the Power Plants. When you see a Rocket infantry coming, run away because the rocket can damage your Hovers very much. Once you destroy them, backtrack. Bring your engineers and put them inside the APC then stay near the crate. But don't touch the crate, yet. Bring your MLRS(Hovercrafts) to continue on their way. You will find an Obelisk. But it is powerless now. So take your sweet time and attack the Obelisk if you want to. Now head, destroy the bridge north of you. This will slow down the NOD reinforcements from the NOD mini-base to the northwest. Head up and you will encounter a few infantries and a few buggies if you are too late to destroy the bridge. Use the same strategy as I fight against the cycles. Once you destroyed the defences near the ramp, bring your engineer and your APC there. Go north but do not attack the NOD minibase but go east and you will find a ramp that leads to Hammerfest. Follow the trail north then you will find Hammerfest base. Capture the base by capturing two power plants, a barracks and the Hammerfest Construction Yard. Start pumping out defences. Make sure that at least 2 harvesters are running. Create an attack force consist of Titans, Wolverines, Hovercrafts, Light Infantries, Disc Throwers and 2-4 medics. Now, send them east. Don't forget to clear the enemies near the firestorm walls. Head west of the Tiberium Patch then you will see a bridge leading behind of the enemy's base. Destroy the defences and use you airforce to destroy the artillery set on the plateaus. Thus, NOD is defeated yet again. ============================ 11. Retrieve Discruptor crystals. ============================ Objectives: Destroy the NOD train and retrieve discruptor crytals. Destroy the NOD base and retrieve the Discruptor crystals. (This will only happen if you fail the first objective.) Difficulty: 1st objective=Easy 2nd objective=Medium You don't need the engineers right now. Bring your attack force west and up the ramp. Stay near the edge of the cliff. You will encounter a Hand of NOD down the cliff but don't you care about it. Shoot the ramp leading down then you will encounter a cyborg and two stealth tanks. Waste them. Now, attack the lasers and destroy the locomotive. Get a unit to go to pick the crate up. It's done. I will try to get ready a part to retrieve the Discruptor Crystals from the NOD base. I win this mission without going for the base. I will try too check this in as fast as possible. Send in your own strategies to me if you want to. ==================== 12. Rescue the Prisoners ==================== Objectives: Rescue the Prisoners Difficulty: Hard Location: To the most eastern choice of the three choices. Bring the force towards north. Buggies will try to stop you. You will eventually found a house. Ghoststalker and Hijacker will come out. Bring Hijacker, Umagon and the attack force to the starting place of the mision. Put Medic No.2 while Ghoststalker No. 1. Bring them north while the medic is behind Ghoststalker every time. Cyborgs will attack you. Destroy them and heal with a medic. Go east until you found a watchtower. Two cyborgs and a rocket infantry will emerged. Kill them before they reach your attack force to the west. Destroy the watch tower and head south. DON'T GET THE MEDIC KILLED. Once you head south, you will arrive in a civilian town. There is a few NOD forces here and if you wait to long, this place will be roaming with cyborgs. Circle around the civilian city destroying NOD. But, their is an artillery here, to the southwest. Find a hotel. Just find a building that Ghoststalker can destroy. Destroy it with the Ghoststalker. No more cyborgs gon'na hunt you anymore. You can destroy the artillery now or not. Your choice. You can't destroy the artillery with Ghoststalker because two hits and Ghoststalker is down. Use the attack force except Umagon and Hijacker to the west. There is a NOD mini base here. Attack it before destroying the artillery. Bring Ghoststalker to the north and destroy the laser. Heal him after that. head inside and destroy everything you see with only Ghoststalker and a medic healing him. Then, bring in your attack force and destroy the SAMs. Free the prisoners then they will run into a transport ship. =============================== 13.Destroy Chemical Missile Supply =============================== Objectives: Destroy all NOD forces Send Ghostalker into the train. He must NOT DIE. Location: To the most northern choice of the two last choices Head east while being very caution about the Tiberium Vein. When you see a NOD mini-base, destroy it for your own safety afterwards. Once your done, head east then south to go up the ramp. Now, deploy your MCV and put the Discruptors as your land defence and the MLRSs to be your air defence. Pump up your base. Once you got enough credits, build 4 titans and 6 wolverines. Send them east form your base then north. You will see a Tiberium Vein core on your left. Send in 3 jump Jet infantries to despose them. Find the other Veins by circling them by flying. Then, kill them. This will slow down the enemies Chemicle attacks to your base. You can stop the launchers by establishing Firestorm Generator and a row of Firestorm Wall Section to the northwest of your base. When EVA detects them, activate your Firestorm defense With your attack force, go north then you will encounter a few NOD defenders. Despose them easily. Then, head west to find a NOD gate. Destroy the gate and lasers. The approching gate has an artillery guarding it. So send in Jump Jet Infantries to destroy them. The site doesn't have any air defence. Use the way that your attack force use so that your Jump Jet infantries will not encounter any enemy. Once the artillery is destroyed, attack the gate then everything you see. To the entrance of the base is a Tiberium Vein. Attack the core so that your Titans can get through. Now, the base is vulnerable. Create more Titans and Wolverines to destroy the base. To the north, there is a train station. Ghoststalker will arrive. Just bring him into the train station. You must not destroy the base before you can get this new objective. =============== 14. Mine Power Grid =============== Objective: Destroy all Power Plants Difficulty: Easy Location: Only if you bring Ghoststalker into the train in the previous mission. Wait until the train arrives. Then, use Umagon to destroy the infantries while Ghoststalker destroy both vehicles and infantries. Then, bring them up to the ramp at the north direction. Don't bother about the gate to the east. Bring all of the surviving units to regroup up the ramp, locate Ghoststalker and a Medic to go east then south. Destroy all of the Power plants. The laser walls might stop you. Ghoststalker can blow them up. Heal up with Medic. Just don't get near the laser wall to the northeast. ============================== 15. Destroy Chemicle Missile Plant ============================== Objective: Destroy all NOD forces Difficulty: Medium Bring your MCV towards the Tiberium patch. Deploy it. Pump up your defences. Especially ground defence and a sensor array deployed in the center of your base. You can also build a Firestorm generator to protect your main base from NOD chemicle missile attacks. Once the timer is up, bring your attack force containing Titans and Wolverines. Wolverines can kill infantries easily and titans can destroy buildings and enemy vehicles or machine easily. Titans can also stomp on infantries. This gives them instant death. But, Rocket Infantries are harmful to Titans. You will encounter a few obelisks. Thankfully that the mutants has shut them down. Destroy them. To the east, there is a plateau. A few artilleries are set on the plateau. Send the Jump Jet infantries or orca fighters to destroy them. I'm not very sure if there is an option for Orca bombers. Could you tell me? I finished the game with Jump Jet infantries help. Capture the stealth generator inside the base. Build a Barracks and a War factory near it. You can receive additional reinforcements from here. For know, make good defences for your new base. Train some Jump Jet Infantries to destroy the Tiberium Vein. This will slow down their chemicle supply to attack with Chemicle Missiles. For the entire time I play this mission, I never been attacked by Chemicle Missiles at my assault base. So, there is no need to put Firestorm generators here. Put them if you want. Now, make an attack force consists of 4 titans, 4 MLRSs and a random amount of Wolverines to attack the NOD base to the east of your new base. Try too capture the refineries while the harvesters are loading. Capture the War Factory too. If you can capture the NOD Radar and the NOD technology center, you can use the artilleries. Refer too the "Tips from the Author" for my version off artilleries. Once you destroy or capture the base, head up the ramp south. You should see Banshees and Helipads. Your MLRS can shoot them down and your artilleries or titans to destroy the helipads. Your wolverines can kill incoming infantries. ========================== 16. Destroy Prototype Facility. ========================== Objective: Destroy all NOD forces. Difficulty: Medium Location: To the most northern choice. Just leave the mutants behind. Bring Ghoststalker, Umagon, and Hijacker to the northeast. You will encounter a NOD mini-base here. Leave it behind for now. Then, go up the ramp and cross the bridge. Go north then east. You will encounter a group of Banshees flying in circles. Leave them behind. Go east then you will encounter a Tiberium Vein. Destroy it's core with Ghoststalker. Two shoots and it's down. Then continue east then down the most western ramp. Go north then southeast. You will encounter a cyborg with his escort. Don't kill them but hide from them. Try running back and backtracking. They will not cloak the base this way. Now, go up the ramp and go south until you reach a cliff. You will see the base. Then, reinforcement will arrive. Spread out your forces and give the MCV some space to deploy. Bring your Titans and destroy the bridge to the west of you. You can destroy the NOD mini-base here with them if you want. Deploying your MCV will get you a Mammoth Tank Mk. II. Bring it to the place where the mutants (not Ghoststalker's group) is deserted to the southeast corner of the map. Bring the mutants to your base and start building your base. Start by building a power plant and a refinery. Put it near the ramp to the north. Build a Barracks and a War factory. Wait until you have enough credits then buy another Harvester. Harvest the Tiberium to the north. Build up a few componet towers and equipped them with attachments. Create a Mobile Sensor Array and put it in the center of your base. Don't forget to attach land defence to the component towers inside the base. NOD might will send in a few Devil Tougues and Subteranean APC with enginneers and infantries towards you. Now, we are back with Umagon's group. Backtrack and avoid any NOD units. If they detected you, prepare to defend yourself and heal at the nearest Tiberium patch. Send them back to your base. Do not destroy cliffs when you were on your way back to the base. There is a cliff that can be destroyed to be made as a ramp. Don't destroy it. Use the old way. When you reach the Mammoth, stand guard with it and heal at the tiberium if you need too. Create the same attack force as the previous mission and lead with a Sensor Array. There is a Stealth mini-base to the west of your base. Sense the area for cloaked units or buildings and steal the the Stealth Generator. Kill all other units. Capture the Power Plants here too. Now, head west of that place and go up the ramp. Wait at this Tiberium patch and destroy the harvester. You might encounter artilleries. Titans can hold a few artillery fire so destroy them with them. Use your MLRSs to destroy the Banshees attacking you from the air. Capture or destroy the entire base. They'll go down soon enough. ================= 17. Weather the Storm ================= Objectives: Protect the Kodiak at all cost. Destroy all NOD presence Difficulty: Hard Gather your infantries and go to south. Destroy the tick tanks with them. Then, bring them north then destroy the tick tanks. Then, bring your machines up the west ramp and head east. Two artillery units will soon appear. Destroy them. Then, build your base. Build another titan. Bring your attack force towards the south Tiberium patch. Kill all of the defenders there. Your harvester can harvest the Tiberium safetly now. Create another titan and bring your titans and only titans to the plateau to the east. You will encounter two artilleries. Destroy them without going up the ramp but shoot it out near the cliff of the plateau using the titans. Once that done, your base is save, for now. Build your base spread out. Then, once the supply of tiberium to the south is almost done for, there is another to the northwest. Blue Tiberiums. Build an attack force of a sensor array, titans and wolverines. These are the best troops to be used against the NOD on this situation. Send in infantries too if you want. Attack the base while scanning the perimeter for cloaked NOD forces. Once the base is done, you haven't completed the mission yet. Go up the ramp near the enemy contruction yard. You will find a group of power plants. Destroy them or capture them. Trace enemy forces and kill them to win the mission. ============================= 18. Final Conflict (Last mission) ============================= Objectives: Destroy the ICBM launchers. Destroy Kane's pyramid Destroy all N0D forces. Difficulty: Hard When reinforcement arrives, destroy the NOD mini-base with your reinforcements. Then, you will get an MCV. Get the MCV inside the ex- NOD base and build up your base. Kane will use Cluster (Multi) missiles against you. When you build a GDI technology center, you can build a Firestorm generator. Build it then deploy the Firestorm wall section to the southeast of the eastern Tiberium patch. Activate it when EVA detects it. She will say "Missile launch detected." Activate your firestorm with it. Create a Mammoth Mk. II to guard the site near the bridge (not on the bridge) to the enemies base. Deploy a Sensor Array near the Mammoth. Nobody can enter your base unless that unit moves underground. Don't forget to destroy the Tiberium Vein to the south of you base. Build a Comm Center and the Ion Cannon uplink conected with it. Now, you should concentrate with your defences. With all of this raked, I presume that you could not build your base well enough. Your Mammoth Mk. II will handle NOD. But don't relax just yet. You might see the timer to the top screen of screen of your monitor. You must destroy the ICBM launchers before the timer stops or you will fail. Bring your 5-9 jump jet infantries to go north. Circle around the base to find the ICBM launcher. If you found a place circled with concrete walls, the launcher is there. Attack it with the Ion Cannon. The NOD will get so angry and send attacks to your base. But, your Mammoth kills them all. Stealth and not stealth will be destroyed. Create a few jump jet infantries to explore the NOD base to the west. It is a plateau. Explore around until you found the ICBM launcher. Destroy using the Ion Cannon. Do the same with the southern base. Then, head into Kane's island and destroy everything you see. Use the same force as the mission 15 used. I heard that if you destroy everything and leave the NOD temple, something will happen. You must destroy it using your Ion cannon to see a cutscene. I have not confirmed this. Remember to destroy everything including the SAMs and harvester. Destroy any NOD presence to win the mision. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CONGRATULATIONS. You have won the GDI Campaign. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ///////////// NOD CAMPAIGN \\\\\\\\\\\\\ ================== 1. The Mesiah Returns ================== Objectives: Destroy all of Hassan's elite guard Difficulty: Easy Watch the scene. Then, create 10 light infantries to defend the Tiberium patch to the north. Then, build a Tiberium Refinery. Create 5 light infantries to defend your base to the north. Hassan will sent in Subteranean APCs towards you. Each has only 3 light infantries in them. Create a large force and head out of the base through the gate and kill everyone to win the mission. =========== 2. Retaliation =========== Objectives: Capture the TV station Destroy all Hassan's forces. Difficulty: Easy Deploy your MCV and build a Tiberium Refinery near the Tiberium Patch to the east. When you build a power plant, you will see that your power grid increases more than the GDI. This is because the lasers, SAMs and obelisks needs a lot of power. Build lasers around your base. Build a war factory if you want to. Train light infantries, rocket infantries and 2 engineers. Bring them north. Go down the bridge. Hassan's units will blow the bridge up. I think the purpose is to teach you how to repair bridges. Head north then south. When you see the sandbag area, bring your engineers and send them up the ramp towards the TV station. Make sure that they are near the cliff. Once they enter the TV station, the Hassan's reinforcements will turn their back and help you. This is the time you sent in for infantries ot help them out. Once the base is destroyed, head south and destroy the bridge. You can also leave the bridge and cross it. You will eventually arrive at Hassan's base. With the force you have now, you can easily destroy the base. ==================== 3. Free Rebel Commander ==================== Objectives: Evacuate the Rebel Commander Difficulty: Easy Location: To the most western choice of the two choices. Group your forces and head south. You will encounter a GDI is fighting against 3 light infantries. Kill the infantries but leave the GDI. He will destroy a Tick Tank. Head down the tunnel. Go up then destroy any defenders. Then, shoot the truck. A group of engineers be released. Capture the Refinery when the Harvester is still unloading. Then, capture the rest of base. Regroup your forces and repair the bridge. Bring your forces across the bridge and destroy the tick tanks. Destroy the laser guarding the prison. The Commander will be freed. Take his forces and combine with yours to destroy the lasers guarding the entrance. Bring the Commander into the Harpy. You can save lives by backtracking your steps to the Harpy. Your choice. ======================= 4. Destroy Hassan's Temple. ======================= Objectives: Capture or destroy Hassan's temple. (cough... pyramid) Difficulty: Easy Kill the infantries then head across the bridge. Capture a power plant and the Hand of NOD. Once you clear the area, send your MCV near the Tiberium Patch and deploy there. Build a refinery and a War factory. Capture the other power plant. Bring your starting force and attack Hassan's Mini-base to the east. Capture it if you want. Then, regroup and send your force up the ramp. You will eventually find Hassan's base here. Just beware of the lasers. Destroy the base and you will Hassan's temple (cough... pyramid) then destroy it. You will see the capture of Hassan and his execution. ======== 5. Blackout ======== Objectives: Destroy GDI's Radar before the Ion Storm subsides. Difficulty: Medium Location: To the most northern choice of the two choices Bring your MCV near the tiberium patch to the west. Try to find a place where Tiberium is to your east and south. You will also find a plant that produces Tiberium. When you build a base, make sure that the refinery is near to the plant. Then, build your base with lasers outside and inside of the base. GDI will send APCs towards you so be prepared. Once you have the attack force, head to the northeast part and you will encounter a GDI base. Destroy the Vulcans and the Titans if you disturbed the base before. Then, head inside the base, destroy every componet tower and units but capture all structures. Repair your attack force with the service depot. Then, train in GDI troops and attack the northeastern base. This base is guarded by two Vulcans and 1 RPG launcher. Destroy them. You might suffer a heavy lost against them. Send your attack force north to find a radar near the cliff. Destroy it to complete this mission. =============== 6. Eviction Notice =============== Objectives: Locate the temple Destroy all NOD forces Difficulty: Medium Most of the ground inside this base is rough. So deploy your MCV and build a refinery after you build a power plant. Build another power plant near the first one and build a Barracks. Proceed on for building a War Factory. You must have at least 2-3 harvester going. Pump up your defences. Then, make an attack force consists of rocket infantries, light infantries, and tick tanks. Send them up west up the ramp. You will eventually encounter a train blocked by a car. Destroy the car then the train will destroy the Vulcan. Train 5 engineers and let them follow the attack force. Bring your attack force to the edge of the river to the west accompanied by the engineers. You will find an old NOD temple here. There is a gap between the sandbags. Bring your engineer in and capture 2 power plants, refinery, (while the Harvester is unloading), War factory, and a barracks. Repair the buildings if they get attacked. Create a few Titans and destroy the Vulcans. Then, send in your attack force and despose of all the GDI forces in that base. You might had missed some enemy units. Kill them to win the mission. ================== 7. Salvage Operations ================== Objectives: Locate the UFO Retrieve the Tacitus Difficulty: Easy-Medium Gather your vehicles and attack the train. They will follow the train. Ignore the GDI defenders. If you can't destroy the train before it finishes its loading, destroy the truck instead. Command a unit to pick it to win the mission. If you don't want to use this way, then you have to use the slow but 'die with honour' way. Let the train pass. Kill all of the GDI infantries. To the east off you, there is a componet tower upgraded with a Vulcan Cannon. Head west then north to get across the bridge. Then, kill the GDI infantries with your Buggies or infantries. Then, head across another bridge by using the west bridge. You will encounter GDI infantries again. Kill them. To the west of the infantries is a few of Titans. So head east and continue on with the path. Destroy every GDI defenders you see. Eventually, you will encounter 2 wolverines. Use your Buggies and Cycles to defeat them. You can capture the base to the north if you to. Head down the ramp and head east. Eventually, you will get additional forces form Vega. Head south and head on with your way. Destroy any GDI forces. You will encounter the UFO somehow. Send in an engineer into it to win this mission. ============== 8. Capture Umagon ============== Objectives: Destroy the Sensor Array. Avoid detection. Capture Umagon. Difficulty: Medium Location: To the most northern choice of the two choices. Deploy your artillery to destroy the incoming Wolverines. Build your base now. Send in a light infantry to the north of the tiberium patch. Once they are detected, the artilleries will destroy them. Don't waste your time on defense. Train a group of light and rocket infantries. Bring your artilleries towards the ramp to the west section of the map. Make sure that the group of infantries are right behind them. When you go across the bridge, deploy your artilleries. They will destroy the defence here. Use the artillery to destroy the Mobile Sensor Array. Head east then south. Deploy your artilleries to destroy the Wolverines. Then, bring them west to assault the small base. You will be detected. Umagon will arrive and enter the train. Before she leaves the transport ship, destroy the train piece by piece. Just make sure that the locomotive is destroyed. Your infantries can destroy the raged GDI forces that will come to stop the artilleries. Once the locomotive is destroyed, there is no way to run for the train. Destroy it with your artillery and Umagon is down. You can also destroy the other Sensor Arrays. After the 2nd paragraph, head south. There is some GDI units here on the hill south of you. Just bring in a light infantry and lure them towards your artilleries. This will destroy them. There is another Wolverine to the west. Go and deploy your artilleries on the hill. They will destroy the southern Sensor Array. Then, move your artilleries east a little bit. Deploy them there, they will destroy the harvester but takes a lot of time. They will also attack the eastern Sensor Array. Then, continue on the third paragraph. You can also attack the southern base. This will a alert them of your presence. Bombard Umagon when she is running to get into her next train. You can either use one of the ways that I mentioned. There is another option to the south if you fail. I don't really now about the southern choice. ================ 9. Sheep's Clothing ================ Objectives: Capture the GDI base. Capture Tratos Difficulty: Medium Capture all of the GDI building. Train the engineers to do this. Sell off the wall covering the Tiberium. The Tiberium will expand. Build your base. ===================================================================== Will Staruk (strykfalcon@yahoo.com) writes: --------------------------------------------------------------------- In Mission 9, you advised to sell the walls covering the tiberium field. I found it if you don't do this, it generates in a fixed area faster, giving you an unlimited supply of money. I had over 6 harvester and 3 refineries and it never did ran out. Plus, this gives you more room to build and place infantry since the tiberium won't cover the floor of your base. Cyril Lucas (author) comments: ------------------------------ Thank you for your strategy. Really useful. Use this idea for the other stages too. Put walls and the tiberium grows faster. Great idea. ==================================================================== Beware of the cars and school buses. They might look cute and weak, but they know how to attack "VERY WELL" . Place Vulcans near the entrances to your base. Create an attack force consists of titans and wolverines. Use your Orca fighters to destroy the turrets that looks like that little grey box. Then, send in your attack force and despose of them. The Mutants will might send 3 tiberium fiend against you. They're easy. Head across the bridge. This is the part I hate. The Harpies will attack you. Destroy the obelisk.( Tut.. Tut... Enough already.) Destroy the Helipads before they can attack again. Go inside the base and attack everything. Find the Mutant HQ and destroy it to win the mission. ======================== 10. Escort Bio-Toxin trucks. ======================== Objectives: Locate the trucks Escort them to the evacuation zone. Difficulty: Medium See the patrol die. Then, bring Cyborg Commando north up the ramp. The others should follow too. You will encounter a few GDI patrols here but Cyborg Commando can destroy them with one shot. When you go up the ramp, there is a plateau to the east. There is a few disk throwers. Kill them. Then, head back down the ramp and go around the plateau. You will find a few disk throwers near the edge of the cliff. Kill them. Head east across the bridge. You will encounter a damaged NOD base. Head inside and take control of the truck. For know, make sure that Cyborg Commando destroy every enemies so that the truck can safely return to the evacuation zone. ============================= 11. Destroy GDI Research Facility ============================= Objectives: Group all of the mutants Destroy the Research Facility Difficulty: Medium Send your spy north. You will encounter an almost-dead GDI infantry. Kill him. Then, a group of mutants will come and surround you. You cannot control them but they will follow the spy. So, head west. Destroy the defenders. Just put the spy near them and run away. The mutants will handle them. Then, head north into the tunnel. A titan is waiting there. Kill it. Then, the mutants will make their own decisions. You will receive and MCV along with a few units. Bring them up the ramp after they cross the tunnel. Build your base there. You can build artilleries here. So, create artilleries and send them west and east of your base. 3 to the west and 4 to the east is enough for me. Make sure that you put Rocket infantries with them so that the artilleries will not be destroyed by Jump Jet Infantries. Putting SAMs are the best but they can't be brought along to the enemy's base. There is no need to establish obelisks. Just put lasers around and a lot of Advanced Power Plant. Build a few artilleries and make sure that you have at least 10-15 Rocket infantries in your disposal. Bring them east but don't do down the ramp. Go near the edge of the cliff to the northeast of your base and start bombarding the base. When all of the defence of the base is weak, bring along your Subteranean APC with enginners and start capturing the base. Put artilleries with Rocket Infantries to guard your new base. Once you are ready, head down the ramp east of your new base and deploy your artilleries and start weakening the base. Then, head down the ramp and deploy your artilleries. Weaken the defence. Head in the base and deploy your base. Build a few Attack cycles and go around for a tour of the base. Don't you worry about them. Once you explored a large portion of the base, destroy the building that looks like a civilian office building. Destroy it to win the mission. ===================== 12. Rescue the Villainess ===================== Objectives: Rescue and evacuate Oxanna and Slavick. Difficulty: Easy This is easy. After the scene, destroy all of the GDI defence. Then, capture a power plant and a radar. Bring your cyborg commando and Slavick to the base at the northeast in a Subteranean APC. Destroy the GDI defenders. Then, bring Oxanna into the APC and head south. Use Cyborg Commando to destroy the wall into the tarnsport ship. Bring Oxanna and Slavick into the ship. ===================== 13. Protect Waste Convoys. ===================== Objectives: Build a Tiberium Waste facility Destroy all of the GDI forces Difficulty: Medium Location: To the most northern of the two choices. Deploy your base and start on building artilleries. Put three to the north and two to the west of your base. Up the ramp to the west is a line of GDI forces. Destroy them with the artilleries. Build a few lasers and obelisks around your base for protection. Don't relie to much hope to the artilleries because they can damage the land like a disaster. Build 3 attack cycles and circle around the GDI base to the west. There is no componet towers but a few of GDI units. Capture this base. Put artilleries around the base. Bring an artillery escorted by a few Rocket infantries to the most northern cliff of the southern site of the map. Destroy the MRLS and the artillery will destroy the enemies hiding behind the plants to the north. There is a GDI mini- base here. It is guarded by a few Vulcans and titans. Don't forget about infantries. Kill them with the artillery. Once the road is clear, you can build a missile silo and a Tiberium Waste facility. Destroy the GDI base the same way you destroyed the base on mission No. 11. You can try using the chemicle sio if you want. Around the base, there is a few enemy barracks. Destroy every GDI forces to win this mission. ====================================== 14. Destroy the Mammoth Mark. II prototype ====================================== Objectives: Destroy the Mammoth Mark II prototype. Difficulty: Medium Bring your spy and make him scout the sector. Once you have explored about 80% of the map, head into one of the Comm Center. You will see the power of Mammoth Mark. II. Reinforcement should arrive with an MCV. Head across the bridge. Your units should defeat them. Stomp the infantries and shoot the machines. Build your base. Set up a few artilleries accompanied with a few rocket infantries in each group far from your base. Then, build a few helipads and Banshees. 6 is enough. Build an attack force of 4 artilleries with 10-15 rocket infantries. Bring them across the bridge to the south or north. Destroy the GDI patrols with your artileries. When you found the base. Destroy it. Destroy the RPG launcher on the plateau too. Destroy everything in the base. If the enemy forces are too close with the artilleries, use your rocket infantries. Then, send your Banshees and destroy the Mammoth Mark. II with the banshees so that it fits the movie after you win this mission. =================== 15. Capture Jack McNeil =================== Objectives: Persuade Jack McNeil to join the Brotherhood Difficulty: Easy Put the toxin soldiers into the APC and head west. Stay near the south. Go down the ramp to the west then you will encounter a GDI watch tower. Stay near to the south. Head west then head southwest of the "WS Logging Company". Destroy the cliff with a rocket infantry. Bring the toxin soldiers to kill all of the GDI infantries. Then, capture the base. The Componet Towers will stop functioning when the Construction Yard is captured. When Jake McNeil is coming to your base, bring the Toxin Soldiers out from the base from the most south gate. When the Wolverines leave Jack's side, shoot it. Bring an empty APC to Jack and put Jack inside it. He can't run now. Backtrack your trail and stay south. Put Jack inside the Subteranean APC. Don't you worry about your base. ====================== 16. Illegal Data Transfer. ====================== Objectives: Steal all of the Ion Cannon codes. Difficulty: Medium Location: To the most southern choice of the two choices Bring your forces north up the ramp. Don't go southeast from your starting point. You will only be killed. Once you get up the ramp, go north. Destroy the Sensor Array. Destroy the cliff to the north. Leave your infantries near the ramp and bring your spy north up the ramp. Get into the Comm Center. Head back down and regroup with your forces. Destroy the cliff to the south of you. Head down and steal the 2nd Ion Cannon code. Kill the infantry blocking your way. Head north. Leave your infantries here and send only your spy. Don't block the Wolverine's way. Head north then east. Infiltrate the Comm Center then head to the Subteranean APC to the south. ============================== 17. A New Beginning (Last mission) ============================== Objectives: Deploy the three ICBM launchers. Difficulty: Hard Watch how Jake stops the Firestorm. Then, capture the Firestorm generator and sell it. Then, capture the power plants. Find the Tiberium patch to the west and deploy your MCV. Put your missiles and send it up into the plateau to the south. Crack in some artilleries to guard your base. Build a NOD temple then a Cyborg Commando and send it to the north which is the closest launch site. Deploy your one of your missiles there. Deploy a few artilleries around your missile. Don't forget about the Rocket infantries. Bring your Cyborg Commando to the eastern launch site. Destroy every GDI defenders. Send your missile, artilleries, and rocket infantries there. Deploy your missiles and artileries and let the rocket infantries take care of air assaults. Bring your Cyborg Commando to the north of the eastern launch site. You will encounter a GDI base. Destroy the base and heal in the Tiberium Patches when he is badly hurt. Once you destroyed the base, send in a missile using the route the commando took and deploy the missiles. Don't use the bridge to the northwest because it looks like tough but easily destroyed. Deploy your missiles to win this mission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Congratulations. You have won the NOD campaign =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ;;;;;;;;;;;; [TIPS SECTION] ;;;;;;;;;;;; ------------------------------------------------ Tiberian Sun tips from the author, "Cyril Lucas" ------------------------------------------------ \\\\\\\\ GDI tips: //////// > Always count on your defences. Build up those componet towers. Equiped them with Vulcans, RPGs, and SAMs. > Always use fast units. The NOD artillery is waiting to destroy slow ones. > Use your Firestorm technology to stop the Chemicle and Multi launchers from entering your base. Put them as far from your building as you can. > Put Mobile array in the middle of your base to find the cloaked Stealth tanks and Subteranean units. > Wolverines can kill infantries easily and titans can destroy buildings and enemy vehicles or machine easily. Titans can also stomp on infantries. This gives them instant death. But, Rocket Infantries are harmful to Titans. ///////// NOD tips \\\\\\\\\ > Build many power plants from the start because you will need them with defencive process. > Don't overdo with your defencive process. The NOD defencive buildings are very grouchy about power. > Your artillery is a good defensive and aggresive unit. But they are very useless against air units. Bring a 'flock' of rocket infantries to help it out. > Make sure that the artilleries are outside of your base. They can destroy the ground very much. We don't want that to happen while you are building buildings. =-=-=-=-=-=-=-=-=-= Tips for both sides =-=-=-=-=-=-=-=-=-= > Find a tiberium patch that is in big numbers. Deploy your base there. > Make sure that at least 2 harvesters are going. Each refinery can assist two harvesters. They can assist more but they will work more slower. > Destroy the enemies weak point first then attack the rest. Examples: Tiberium patches where the opponets harvesters are harvesting tiberium. A site where no air defense, strike them. > In missions, do not always destroy cliffs that can be turned into ramps. They might make the opponents attacks faster and destroys your weak points. This are tips from me. Please send in your's to my e-mail adress. I will try to update it regulary. So, keep my inbox full!! :) (Just kidding about the keep my inbox full) ******************************************* Tip from Will Staruk (strykfalcon@yahoo.com) ******************************************* > Tiberium will generate faster when it is located in a fixed area. Such as: +++++++++++ +#########+ +#########+ +#########+ +++++++++++ Legend ------ + = Wall section/Stones/Gates/Lasers/Component towers/Anything solid # = Tiberium **************************************************** Tip from Cephiroth McCloud (cephiroth_2064@yahoo.com) **************************************************** > Pavements are not just things you build to make the area look good. In fact, it can be used as a protection against Subteranean Units such as Devil Tongues and Nod APCs. Artilleries won't dig a hole on it. Other than that, it also can be build almost anywhere. It can be build at a spot with has red-coloured area and white. It cannot be build on the ocean or water. Here's an example: wwwwwww rwwrwww rrrwrrw You still can deploy it there! Legend ------ r = Red-coloured Area w = White-coloured Area --------------------------------- Frequently Asked Questions. (FAQ) --------------------------------- Is their anyway to slow down the timer in Final Conflict? I think that there is none. (Answer given by Steven W. Carter) Please send in your questions to my email. ---------------------------------- Tiberian Sun structure description ---------------------------------- =-=-=-=-=-=-=-=-=-=-= Both sides structures =-=-=-=-=-=-=-=-=-=-= Contruction Yard Description: This building lets you build structures. Tiberium Refinery Description: This building is equipped with an Harvester. This building could keep a very large amount of Tiberium Tiberium Silo Description: This building keeps Tiberium when a Refinery is out of space for Tiberium. Concrete Walls Description: Just a concrete wall. That's all. Helipad Description: This building is used to create airships. Radar Description: This building lets you use the map option. War Factory Description: This building is used to create vehicles or machines Technology Center Description: This building is the place where all of the technologies are search. EMP cannon: Description:This structure will shoots a wave and disables any vehicles. \\\\\\\\\\\\\\ GDI structures ////////////// GDI power plant Description: This building is the main power plant for GDI. You can attach a Power Turbine to it. It will only hold three Power Turbines Power Turbines Description: This attachment can be attach to a GDI power plant to increase power. Barracks Description: This building trains GDI infantries. Firestorm Generator Description: This generates the power to activate the Firestorm defense. Firestorm Wall Section Description: This structure will unleash the firestorm power to stop incoming enemy units and attacks. This structure will not be damaged when it is in the firestorm mode. Componet Towers Description: This is a building that must be attached to something to work. Vulcan Cannon upgrade Description: This is as an attachment for the componet tower. Very useful against infantries. Note: If the enemy is too far, this attachment will not damage it. SAM upgrade Description: This is as an attachment for the componet tower. This attachment shoots down air units. RPG launcher upgrade Description: This is as an attachment for the componet tower. Very useful against cyborgs and vehicles. Note: If the enemy is too close, this attachment can't damage it. Comm Center Description: This building is where you can use your Super Weapons. Ion cannon uplink Description: This attachment will let you use the Ion Cannon. /////////////// NOD structures \\\\\\\\\\\\\\\ NOD power plant Description: Just a power plant. Provides more power. NOD Advanced Power Plant Description: An improve version of the NOD power plant. Provides huge power. Hand of NOD Description: This building trains NOD infantries. Missile Silo Description: This building gives you the option to use the Multi Missiles and Chemicle Missiles. Tiberium Waste Facility Description: This building is equipped with a weed eater. Lets you use the Chemicle Missiles. Lasers Description: Very useful against infantries. Note: If the enemy is too far, this structure will not damage it. SAM Description: Shoots down air units Obelisk Description: Very slow in attack. Very useful against vehicles and infantries. Note: if the enemy is too near, the structure will not damage them. @@@@@@@@@@@@@@@@@@@@ NOTE TO ALL READERS| @@@@@@@@@@@@@@@@@@@@ I might have forgoten something. Please tell me and give me your own version of description. ---------------- Credits ---------------- 1.Thank you Westwood for making this great game. 2.My brother that helps me win this game without being a loser. 3.Thank you GameFAQS for putting this guide online. 4.Myself for writing this guide 5.Thank you to Steven W. Carter for answering my question is FAQ. 6.Will Staruk (strykfalcon@yahoo.com) for correcting NOD Mission 9 and gave a brilliant idea featuring the growth of tiberium patches. (Check tips section or NOd Mission 9) 7.Cephiroth McCloud (cephiroth_2064@yahoo.com) for informing us about the use of pavements. (Check tips section) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Copyright 2003 Cyril Lucas =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Maybe you have forgotten. My e-mail is ffxmadman2@hotmail.com