|\_______ _______/| \__ / \ __/ _____ | | | | _____ | __ \ ___ | |_ __|__ | _____ / ___ \ | | \ \ \ / | / \ | __ /| \ / / / \ \ | | | | | | | / /\ \ | |/ / | | | | | | | | |__/ / | | || __ | | |\ \ | | |___/| \ \___/ / /______/ /___\ ||/ | \| |_____\| /_______| \_____/ | | | | /_____\ /_____\ ------------- |EXPANSION SET| ------------- Lord Of Destruction *Druid FAQ/Walkthrough -------- CONTENTS -------- 1. Introduction a)Copyright b)Version 2. Author's Note 3. Plans and Focus 4. Druid Skill Trees a)Elemental b)Shape Shifting c)Summoning 5. Suggestions a)Werewolf vs. Werebear b)Oak Sage vs. Heart of Wolverine vs. Spirit of Barbs c)Carrion Vine vs. Solar Creeper 6. Physical Immunition 7. Walkthrough a)Act 1 b)Act 2 c)Act 3 d)Act 4 e)Act 5 8. Bosses Guide 9. Special Thanks ------------ INTRODUCTION ------------ Hi, well, I certainly can't deny that the reason I use Druid is that he is an expansion charracter. The reason I choose Druid than Assasin is I heard that Druid is able to summon like Necro, the character I used and love till I made a FAQ for him, and I heard Blizzard said that he is able to transform into animals and casts elemental spells, and the first thought I have is that he is surely more adapt in fighting than Necro. Well, I don't feel to talk much about my history, so let the fun begins. a)Copyright This document is copyright to Depthcharge, you MUSTN'T sell it, publish it in any magazine or put it on a CD for sale. If you want to contribute this FAQ please let me know(by emailing me). This FAQ is for private use only and can be found at "www.gamefaqs.com", "www.neoseeker.com". b)Version Version:0.9 History- 0.5: First version. 0.6: Correct some minor mistakes. Add act 5 map. 0.7: Add more stuff. Correct some minor errors. 0.8: Add a new topic on how to face those pesky physical immuned monsters. Add some ways to find those good items. Correct some mistakes. 0.9: Change a lot of stuff as 1.09 is released. Also correct some serious mistakes. Final 1.0: Last update. Start doing at 25-06-2001 *NOTE:If there aren't any major mistakes or changes, I will not update it. ------------- AUTHOR's NOTE ------------- Why a Druid? Everyone has it own reasons. For me, I have told my reason just above. Druid is an interesting character, you see, he can summon like necro, change into animals to become more powerful and casts spells like sorceress. Although it seems cool when you hear about it, some spells will rather be disappointed when you really use them, but, he still has it specialty, and a Druid can be extremely powerful if you do it correctly. In this FAQ, I will share my experience with you, if you don't agree about it, it's your choice, remember, I am just here to help , so don't get mad when I have a different opinion, but, you have any problems, don't hesitate to mail me, I will certainly try to help as much as I can. Ah, I nearly forgot, if you have any questions, please do not mail me anymore, you should check the forum instead. Thankz. If you are seeking for his history, Blizzard.com will be your best destination, drop by and have a look! --------------- PLANS AND FOCUS --------------- First, let's talk about equipments. Personally, I think that stuff that adds skills are surely the best, but not for weapons. Since I am still playing Nightmare, I found this weapons through trading(most of them) and some I found them myself. If you only stick to single player, you gotta praise for some luck. Now, these are the equipments I have found pretty nice for an intermediate Druid, so have a look if you have reached about level 30 but lower than level 70. If you are higher than level 70, check out my expert's set. APPRENTICE'S SET These stuff aren't perfect, but before you can wear the best armor, use the best weapon, you gotta think about their requirements, and these are the best you can find and wear at your level. Happy hunting. 1. Peasant Crown War hat 2. Silks of The Victor Ancient Armor 3. Ginther's Rift Dimensional Blade 4. Sigon's Tower Shield 5. Sigon's Warp Plated Belt 6. Frostburn Gauntlets 7. Tearhaunch Greaves 8. Hierophant's Amulet 9. The Stone of Jordan Ring These are the attributes of these stuff: Peasant Crown War Hat Defense:108 Durability:20 Required Strength:20 Required Level:28 15% Faster walk/run +1 To all skill levels +100% Enhanced defense Replenish life +12 +20 To energy +20 To vitality Comments: Look at this, not only it adds 1 level to all skills but the other attributes kick ass too! But for a druid, you can also have druid's exceptional helmet that adds skills, though I couldnt find any, but if you have, use them, some are even better. Silks of The Victor Ancient Armor Defense:510 Durability:60 Required Strength:100 Required Level:28 +2 To light radius +1 To all skill levels 5% Mana stolen per hit +120% Enhanced Defense Comments: Man, good news. This defense of this armor is raised a lot. Now, you can choose to wear this than skullder's, cuz the differences aren't a lot now. Nice. Finally the popular ol' Silks of the Victor rockz now. Sweet. Ginther's Rift Dimensional Blade One Hand Damage:64-155 Durability:60 Required Dexterity:60 Required Strength:85 Required Level:37 Sword Class-Very fast attack speed Add 50-120 Magic damage Magic damage reduced by 11 +200% Enhanced damage Repairs 1 durability in 5 seconds Add 25-50 damage 30% Increase attack speed Comments: Change a bit in 1.09, but still it rockz, for lower level characters. Sigon's Tower Shield Defense:24 Chance To Block:64% Durability:120 Required Strength:75 Required Level:18 Increase chance of blocking +1 to all skill levels Comments: Lack of resistance, low defense, other than the add skills, just plain suck. So why I get it? Read below. If you get only this shield, it won't probably prove its worthy, so, to get this useful, you must have Sigon's Warp Plated Belt to gain some partial bonus from these two items. Besides, remember to get it socketed at Act 5 to add some resistance. What's the partial bonus? It's further below. Sigon's Warp Plated Belt Defense:8 Durability:24 Required Strength:60 Required Level:6 Fire resist +20% +20 To life Comments: Again, if you get this alone, it is totally useless. But it you get Sigon's Tower Shield, see the partial bonus I gain. -Add X Defense(Base on your character level) -10% Life stolen per hit Now, the life leeching bonus is hell useful for Shape Shifters , for an example, my Druid max(In bear) now is 1020, that means, I when I attack Diablo, each hit will gain myself 102 HP! If your attack rating is high and able to hit Diablo often , you won't really need a potion(though I had a lot since Diablo's Red Lightning dealed too much damage, but for other like Duriel, I drank NO potions to kill him) Now, the add defense bonus, at level 46, it adds 92 defense, so the actual belt's defense 100, wow, that's the point, your shield's defense is low, but your belt's defense grows each level you gain, and remember after socketing one perfect diamond into the shield, you gain +19% resistance! Yay! Frostburn Gauntlets Defense:63 Durability:120 Required Strength:60 Required Level:29 +30 Defense +20% Enhanced defense 5% Enhanced damage Increase maximum mana 40% Add 1-6 to cold damage +30 Defense Comments: Again, it is better in 1.09. The defense is higher. And still it is the best gauntlets for lower level character who is lacked of mana. Tearhaunch Greaves Defense:62 Durability:120 Required Strength:70 Required Level:29 +75% Enhanced Defense 20% Faster run/walk All resistance +10 +35 Defense +5 To dexterity +5 To strength +2 To Vigor (Paladin Only) Comments: I couldn't find better greaves, so this will be the best till I find others. Hierophant's Amulet Required Level:67 +2 To Druid skills Comments: As I have said, get an amulet that adds skills, if you aren't able to reach the level yet, find a Shaman's Amulet that add 1 to all skill levels. The Stone Of Jordan Ring Required Level:29 +1 To all skill levels Increase maximum mana 25% Add 1-12 lightning damage +20 To mana Comments: This ring is so hard to find! I get this through a friend of a friend and this ring's attributes rockz. Since I have 2 of them, so my mana increasing is 25%+25%+40%(from frostburn)= 90%, so my mana is crazy high! Sweet! EXPERT'S SET Ass you move on, you will realize your stuff are lacked of somthing- Defense. It's true, the apprentice's set have quite low defense. Anyway, we gotta do something, that is seek for better items. That's how I find this all items. If you have the courage, you can get them. Trust yourself. Well, these are the stuff I wear now, some of them are traded on Battle.net, some of them are obtained trhough gambling, and I also get some of them by the droppings drom Bosses. Well, these aren't easy to find, be sure to waste a month or two to get them. If you have problems about resistance, try finding a medium charm named Shimmering Large Charm cuz it adds 8 to all resistance, duplicate it and have 4 of them in your inventory and you should have no probs on resistance. 1. Harlequin Crest Shako 2. Skullder's Ire Russet Armor 3. Baranar's Star Devil Star 4. Sigon's Tower Shield 5. Sigon's Warp Plated Belt 6. Hellmouth War Gauntlets 7. Tearhaunch Greaves 8. Hierophant's Amulet 9. The Stone of Jordan Ring 10.Bul-Kathos' Wedding Ban Ring Their properties are: Harlequin Crest Shako Defense:134 Required Strength:50 Required Level:62 Indestructible +2 To all skill levels +X to Life(Based on character level) +X to Mana(Based on character level) Damage reduced 10% +2 to Strength +2 to Dexterity +2 to Vitality +2 to Energy 50% better chance of getting magic items Comments: Again totally changed in 1.09. The add 40% max HP is cleared and instead it adds a certain amount to life and mana base on your level. The HP bonus is greatly decreased, sad, and the +2 to stats basically don't have much effect. I prefer Harlequin Crest at 1.08. Though I haven't find better caps. Skullder's Ire Russet Armor Defense:732 Durability:30 Required Strength:97 Required Level:42 Repairs 1 durability In 4 Seconds X% Extra gold from monsters(Based on character level) +1 To all skill levels +200% Enhanced defense Magic damage reduced by 10 X% better chance of getting magic items(Based on character level) Comments: It has the same function that adds 1 to all skills like Silks of the Victor Ancient Armor. Defense is surely a lot more than Silks of the Victor, and the other properties make it an upgrade from Silks of the Victor. Some properties is changed in 1.09 though. Still not bad. Baranars' Star Devil Star One Hand Damage:129-159 Required Dexterity:44 Required Strength:153 Required Level:65 1.08 Mace Class-Very Fast Attack Speed Indestructible 10% Chance to cast level 5 Meteor on attack +X to Vitality(Based on character level) 200% Bonus to attack rating +200% Enhanced damage +15 To Dexterity 30% Increased attack speed 1.09 Mace Class-Very Fast Attack Speed Durability:172 +200% Enhanced Damage 150% Damage To Undead Adds 1-200 Fire Damage Adds 1-200 Lightning Damage Adds 1-200 Cold Damage 50% Increased Attack Speed 200% Bonus To Attack Rating +15 To Dexterity +15 To Strength Comments: The Baranars is better at 1.08, since it adds hell HP. Though it is totally changed in 1.09. Its elemental damage is nice, though the min damage suck. Anyway, I use Schaefer's Hammer Legendary Mallet, cuz it does more max damage and if socket one Ohm rune, it's perfect. This is its stats. --------------------------------------------------- |Schaefer's Hammer Legendary Mallet | |One-Hand Damage: 87 To X(Based on character level) | |Required Level:79 | |Required Strength:189 | |Mace Class-Fast Attack Speed | |Indestructible | |+75% Enhanced Damage | |+ X To Maximum Damage(Based On character Level) | |150% Damage To Undead | |5% Chance To Cast Level 5 Static Field On Attack | |20% Increased Attack Speed | |+ X To Attack Rating(Based On character Level) | |Lightning Resist +50% | |+50 To Life | --------------------------------------------------- Sigon's Tower Shield Defense:24 Chance To Block:64% Durability:120 Required Strength:75 Required Level:18 Increase chance of blocking +1 to all skill levels Comments: I just can't find any shields better than it. No, I mean when I equip this with Sigon's Warp Plated Belt. Well, you should know what's the bonus you get, as it has been mentioned above. I think I will equip this till I got bored about Diablo 2. Sigon's Warp Plated Belt Defense:8 Durability:24 Required Strength:60 Required Level:6 Fire resist +20% +20 To life Comments: I won't mention about the partial bonus again. If you need to know, read above. The reason I keep it is also because the upgradable defense. I am now at level 65, and its defense 138, can't be say very very high cuz may be there are better belts. But I think when I reach level 99, its defense is probably the highest of all belts. Though the shield's defense suck, but you gotta know that the belt has replaced the flawed. Hellmouth War Gauntlets Defense:135 Durability:24 Required Strength:110 Required Level:47 5% Chance to cast level 1 Meteor on attack Cannot be frozen +150% Enhanced defense Fire resist +20% Adds 15-40 fire damage Attacker takes damage of 10 Comments: A fire version of Frostburn Gauntlets, sorta. The defense is surely better, but it has lost the +40% to maximum mana. Casters can still keep Frostburn, but for shapeshifters, since your mana is always upgrading per level(though you didn't pump any points to mana after reaching 45, and that's called as natural growth) take this. The "Cannot be frozen" ability is very very useful for melee fighters. One thing still confuses me, why we need such high strength to wear gauntlets? Are they that heavy? That doesn't really make sense. Tearhaunch Greaves Defense:62 Durability:120 Required Strength:70 Required Level:29 +75% Enhanced Defense 20% Faster run/walk All resistance +10 +35 Defense +5 To dexterity +5 To strength +2 To Vigor (Paladin Only) Comments: The only change in 1.09 that makes me happy. I know the add skills doesn't benefit me, but the defense is raised a lot. ^_^ Hierophant's Amulet Required Level:67 +2 To Druid skills Comments: I couldn't find any amulets that add skills and other properties except for the Plague Eye Amulet. This amulet (Plague Eye Amulet) adds 2 to all shape shifting skills so I couldn't write its name up since it is useless for casters. But the Plague Eye Amulet is really better, since it adds a lot of resisntance. Anyway, if you are not a shape shifters, get Hierophant's Amulet, though my Hierophant's Amulet has no other properties except for adding 2 to all Druid skills. The Stone Of Jordan Ring Required Level:29 +1 To all skill levels Increase maximum mana 25% Add 1-12 lightning damage +20 To mana Comments: When I am at lower level, I keep 2 SOJs. But as I moved on, I found another unique ring that adds skills. I can actually duplicate the item, but I didn't cuz I think SOJ isn't totally useless. The properties that adds 25% to maximum mana saves him from being sold. LOL. Keep one SOJ and the next slot for the following ring. Bul-Kathos' Wedding Ban Ring Required Level:58 +1 To all skill levels 4% Life stolen per hit +50 Maximum stamina +X To life(Based on character level) +50 Maximum stamina Comments: Yay, another upgrade that is nice. The life bonus is still higher than previous and it adds some to stamina. Though it isn't upgraded a lot, I just hope it don't get toned down like others. *It is good to socket your items with Um rune or perfect diamond to add resistance, so add sockets, complete act 5 first quest. Alternatives: Well, a lot of people email me asking actually how to get these items. I found there are some ways, try it and see which you love the most. 1. Go to battle.net and trade for them. It takes some time and it isn't effective cuz the people there dislike trading or they will need a of SOJs or other stuff for that. 2. Get the Cowking. I love this, and probably the best. You actually more than 3 chances, cuz when I found something good dropped by it, I give it to a trusted friend and copy the default d2s that hasn't beaten Cowking yet and join your friend's game and tell him to give you back. 3. OK, one major mistake that I said to gamble for sets and uniques at 1.08, sorry, cuz I gambled uniques in Diablo II. But as 1.09 is released, you can now gamble for uniques and sets again, though the chance is low. Note that the MF doesn't help you in gambling. 4. Recently, I found out the importance of magic find bonus. Try a character that is trained to find items and let him wear the most MF he can. Highest is 1000+% I think, and it's effective. You can find a lot of rares. That mean you are near uniques too. Of course, the alternatives ain't meant for this. If you still can't find them, never mind, try get a good and high defense normal item and have it imbued. You gotta reload a lot of times until you get something you like but it's worth when you imbued sometime hell good. Again, if you don't wanna waste the reward, trade it to a friend and repeat the process I mentioned at ways number 2. I tried to imbue a good boots but I have tried for 3 days but nothing is good. That normal boot has 90+ defense. Stats: If you are going to be a caster, pump points to mana forever, be sure to put points to strength since you need brute strength to equip better items, dexterity is useless for casters, and a little points for vitality. For a bear or wolf, pump your mana till about 45 then stop, it's very enough for a shape shifters and if you have 2 SOJs(Stone of Jordan) and Frostburn Gauntlets, it would be more perfect. More strength and vitality for wolf and A LOT dexterity for bear. ----------------- DRUID SKILL TREES ----------------- Get a skill tree and stick to it, don't spread them, or it will be your worst nightmare. I STRONGLY encourage you to be a shape shifters. At long term, they will prove more useful than the elemental(in fact, most of them suckz) and those summoned creatures. Just like Necro, Fire Golem is vulnerable in Hell, but Necro always has the best summoning spells, revive. But for Druid, you can only 3 dire wolves or one grizzly, just like the Fire Golem, but it's still your choice. My choice is a Dbear, but it is harder to get a good Dbear than a Dwolf. For more info, read the Wolf vs. Bear section. a)Elemental Weakest of all trees. Basically, it is just the weaker version of sorceress fire and cold spells. The elemental can be divide into fire spells and wind spells (most of them do cold damage though). If you really wanna choose this tree, you are getting yourself a hard time. A few points to summoning is not bad idea to support. *NOTE: While your Druid in animal form, he won't be able to cast any elemental spells. Firestorm (1) | Molten Artic Boulder(6) Blast(6) | | Fissure Cyclone (12) Armor(12) | | | Twister | (18) | | Volcano Tornado (24) (24) | | Armageddon<------------------------Hurricane (30) (30) -Firestorm- Requirements :Level 1 Description :Just like firewall, but a lot weaker. Advantages :Required very little mana, mana cost remain constant(4). Disadvantages:Low damage, inaccurate. Comments :Totally useless, put a point to get other spells and forget about it. Grade :C- Level Average Fire Mana DMG Per Second Cost 1 3-7 4 2 7-10 4 3 10-14 4 4 14-17 4 5 17-21 4 6 21-24 4 7 24-28 4 8 28-31 4 9 32-36 4 10 37-41 4 11 42-45 4 12 46-50 4 13 51-55 4 14 56-59 4 15 60-64 4 16 65-69 4 17 71-75 4 18 77-80 4 19 83-86 4 20 89-92 4 -Molten Boulder- Requirements :Level 6, Firestorm Description :Cast a boulder that knockbacks opponents. Advantages :Mana cost isn't very high, when stuck, cast it to open a way to escape, knockbacks opponents. Explodes when it hits obstruction, causing some more damage. Disadvantages:Inaccurate, casting delay is long, damage is low. Comments :Great to escape from the heat of battle, but it's too inaccurate to be useful. Some points won't harm though. Grade :B Level Average Fire Mana DMG Per Second Cost 1 11-16 10 2 19-24 10.5 3 28-32 11 4 36-41 11.5 5 44-49 12 6 52-57 12 7 60-65 13 8 69-73 13 9 79-84 14 10 90-94 14 11 100-105 15 12 111-116 15 13 121-126 16 14 132-137 16 15 142-147 17 16 153-158 17 17 166-171 18 18 179-183 18 19 192-196 19 20 205-209 19 -Artic Blast- Requirements :Level 6 Description :Ice version of inferno. Advantages :Frozen targets, range can be increased, does decent damages if continuously casted. Disadvantages:Once target on one enemy, the direction couldn't be changed. Need a heck lot of mana to make it effective. Comments :Does OK cold damage, range is quite nice when maxed, but there are better spells. Grade :C+ Level Cold DMG Cold Length Range Mana Per Second (Seconds) (yards) Cost 1 8-15 4 5.3 4 2 14-21 4.6 6 5 3 20-28 5.2 6 6 4 26-34 5.8 6.6 7 5 33-40 6.4 6.6 7 6 39-46 7 7.3 8 7 45-53 7.6 7.3 9 8 51-59 6.8 8 10 9 58-66 7.2 8 10 10 65-72 7.6 8.6 11 11 71-79 8 8.6 12 12 78-85 8.4 9.3 13 13 85-92 8.8 9.3 14 14 91-99 9.2 10 14 15 98-105 9.6 10 15 16 105-112 10 10.6 16 17 112-119 10.4 10.6 17 18 119-126 10.8 11.3 17 19 126-133 11.2 11.3 18 20 133-140 11.6 12 19 -Fissure- Requirements :Level 12, Firestorm, Molten Boulder Description :Cast a fissure on the ground. Advantages :Mana cost remains constant, has range. Disadvantages:Duration is short, casting delay is long, damage is not high enough, attacks randomly. Comments :Of course it does better damage than Molten Boulder, but the casting delay is kinda long, sometimes you may miss the target. Besides, it attacks randomly at the area you cast, so there is no 100% to hit the enemy. Grade :B+ Level Average Fire Mana DMG Per Second Cost 1 15-25 15 2 21-31 15 3 27-37 15 4 33-43 15 5 39-49 15 6 45-55 15 7 51-61 15 8 57-67 15 9 69-79 15 10 81-91 15 11 93-103 15 12 105-115 15 13 117-127 15 14 129-139 15 15 141-151 15 16 153-163 15 17 169-179 15 18 185-195 15 19 201-211 15 20 217-227 15 -Cyclone Armor- Requirements :Level 12, Artic Blast Description :Creates a defensive armor that absorbs elemental damage. Advantages :Since it absorbs elemental damage, when cyclone is armor is casted around you, you won't be damaged by fire, cold and lightning attacks, absorbs more damage than necro's Bone Armor. Disadvantages:It doesn't absorb physical damage, where most of the enemies is physical attackers. Comments :Nice, for shape shifters, this is the only spell worth learning in the elemental tree. Cast it before you change and you can last a bit longer from mages. For elementary Druid, this is also useful, but Bone Armor is still a bit better cuz most of the enemies are physical attackers. Grade :A- Level DMG Absorbed Mana Cost 1 40 5 2 52 6 3 64 7 4 76 8 5 88 9 6 100 10 7 112 11 8 124 12 9 136 13 10 148 14 11 160 15 12 172 16 13 184 17 14 196 18 15 208 19 16 220 20 17 232 21 18 244 22 19 256 23 20 268 24 -Twister- Requirements :Level 18, Artic Blast, Cyclone Armor Description :Creates several small tornado. Advantages :Can stun, mana cost low and remains constant, wide attack range. Disadvantages:Randomly attacks, stun length is way too short, damage suckz, inaccurate, have to cast a lot to make it useful. Comments :I love Tornado better, since it does more damage, but using twister to support Tornado is a good idea. Learn to aim is very important too. Grade :C+ Level Damage Mana Cost Stun Length 1 6-8 7 0.4 2 8-10 7 0.4 3 10-12 7 0.4 4 12-14 7 0.4 5 14-16 7 0.4 6 16-18 7 0.4 7 18-20 7 0.4 8 20-22 7 0.4 9 23-25 7 0.4 10 27-29 7 0.4 11 30-32 7 0.4 12 34-36 7 0.4 13 37-39 7 0.4 14 41-43 7 0.4 15 44-46 7 0.4 16 48-50 7 0.4 17 52-54 7 0.4 18 57-59 7 0.4 19 61-63 7 0.4 20 66-68 7 0.4 -Volcano- Requirements :Level 24, Firestorm, Molten Boulder, Fissure Description :Creates a volcano that bursts out molten rock randomly at that area, while causing damages to enemies. Advantages :Has range, mana cost remains constant, does medium damage , wide attack range. Disadvantages:Attacks randomly, casting delay is way too long. Comments :Isn't a very good spell, as it attacks too randomly and misses enemies most of the time, and the casting delay makes this spell useless. Grade :C Level Fire DMG Mana Cost 1 15-20 25 2 19-24 25 3 23-28 25 4 27-32 25 5 31-36 25 6 35-40 25 7 39-44 25 8 43-48 25 9 51-56 25 10 59-64 25 11 67-72 25 12 75-80 25 13 83-88 25 14 91-96 25 15 99-104 25 16 107-112 25 17 119-124 25 18 131-139 25 19 143-148 25 20 155-160 25 -Tornado- Requirements :Level 24, Artic Blast, Cyclone Armor, Twister Description :Release a powerful twister. Advantages :Mana cost remains constant and low, does a decent damage, has a wide attack range. Disadvantages:Again, it goes randomly around, so it may misses target very often, gotta cast a lot to make it more accurate, Attack range is lower than Twister, takes time to learn aiming accurately. Comments :Better than twister since it does a lot more damage, though lower attack range, use this while having Hurricane casted around you. Grade :B- Level Damage Mana Cost 1 25-35 10 2 33-43 10 3 41-51 10 4 49-59 10 5 57-67 10 6 65-75 10 7 73-83 10 8 81-91 10 9 95-105 10 10 109-119 10 11 123-133 10 12 137-147 10 13 151-161 10 14 165-175 10 15 179-189 10 16 193-203 10 17 213-223 10 18 233-243 10 19 253-263 10 20 273-283 10 -Hurricane- Requirements :Level 30, Artic Blast, Cyclone Armor, Twister, Tornado Description :Creates a large hurricane surrounding your druid for 10 seconds, damaging any enemies who come close to you. Advantages :It does very nice cold damage, radius is kinda large, mana cost remains constant. Disadvantages:Mana cost is quite high, duration and radius can't be upgraded, have to run into the battlefield to cause damages, thus making yourself invulnerable to enemies, takes time to learn hitting target accurately, casting delay is sooooooo long. Comments :Though its disadvantages seems a lot, it's still a very good spell in this tree, cold damage is nice, worth learning though. Grade :A- Level Cold Damage Mana Cost Duration Radius (seconds) (yards) 1 25-50 30 10 5.3 2 32-57 30 10 5.3 3 39-64 30 10 5.3 4 46-71 30 10 5.3 5 53-78 30 10 5.3 6 60-85 30 10 5.3 7 67-92 30 10 5.3 8 74-99 30 10 5.3 9 84-109 30 10 5.3 10 94-119 30 10 5.3 11 104-129 30 10 5.3 12 114-139 30 10 5.3 13 124-149 30 10 5.3 14 134-159 30 10 5.3 15 144-169 30 10 5.3 16 154-179 30 10 5.3 17 166-191 30 10 5.3 18 178-203 30 10 5.3 19 190-215 30 10 5.3 20 202-227 30 10 5.3 -Armageddon- Requirements :Level 30, Firestorm, Molten Boulder, Artic Blast, Fissure, Cyclone Armor, Twister, Tornado, Volcano, Hurricane Description :After casting it, meteor will be raining around you randomly, damaging enemies when the meteors hit them. Advantages :The highest damage in this tree, mana costs remains constant, wide attack range. Disadvantages:This... is crazy inaccurate! In fact, I think this skill suckz... Though the damage is high, it will ALWAYS misses your opponents, raining too randomly, duration and radius can't be upgraded, a mana consuming spell, have to risk your own to hit enemies, won't be able to learn how to hit accurately forever. Comments :I hate this spell, Hurricane is a lot more better, if you wanna try, go ahead, but I am sure this skill suckz hard, It took me forever to hit a few foes, and it rains just too randomly. Grade :C Level Average Fire Mana Duration Radius DMG Per Second Cost (seconds) (yards) 1 25-75 35 10 5.3 2 40-90 35 10 5.3 3 55-105 35 10 5.3 4 70-120 35 10 5.3 5 85-135 35 10 5.3 6 100-150 35 10 5.3 7 115-165 35 10 5.3 8 130-180 35 10 5.3 9 150-200 35 10 5.3 10 170-220 35 10 5.3 11 190-240 35 10 5.3 12 210-260 35 10 5.3 13 230-280 35 10 5.3 14 150-300 35 10 5.3 15 270-320 35 10 5.3 16 290-340 35 10 5.3 17 315-365 35 10 5.3 18 340-390 35 10 5.3 19 365-415 35 10 5.3 20 390-440 35 10 5.3 b)Shape Shifting Best of all skill trees. In Hell, this tree will still prove to be very useful. Oh, forgot to tell wat this is this tree, well, this tree gives you the ability to transform into Bear or Wolf and while in their form, they can use other useful skills, besides, after transforming, you gain some bonus, for an example, shape shifting to a Bear let you gain more defense, damage, and more life. In short, this is the tree you should focus in. I love it Bear. Werewolf-------->Lycanthropy (1) (1) | | | | Werebear | | (6) | | | Feral | Maul Rage(12)\ | /(12) | \ | / | Rabies ---------->Fire<----------- | (18) Claws(18) | | | | | Hunger Shockwave | (24) (24) | Fury (30) -Werewolf- Requirements :Level 1 Description :Transform your Druid into a wolf, and gain some bonus. Advantages :Mana cost is low at later levels, remains constant, makes you attack more accurately, faster attack speed, a little more HP and stamina. Disadvantages:Costs a lot for a Druid at first, doesn't increase damage, defense, the life bonus is too low. Comments :A very good skill, for most players, they love wolf than a bear, it's because to be a good bear is hard, cuz you gotta equip some items(some recommendation is below) to be a good bear. Besides, you gotta put more points into some bear's skill to see its effectiveness. It's your choice to get wolf or bear, and don't split the points. Wolf and Bear each has their own advantages and disadvantages, if you need more info, refer to the next section. Max this after you have maxed your special attacks. Grade :A Level Attack Speed Attack Rating Mana Duration Life Stamina +% +% Cost (seconds) 1 20 50 15 40 +35% +25% 2 28 65 15 40 +35% +25% 3 35 80 15 40 +35% +25% 4 40 95 15 40 +35% +25% 5 45 110 15 40 +35% +25% 6 48 125 15 40 +35% +25% 7 51 140 15 40 +35% +25% 8 53 155 15 40 +35% +25% 9 56 170 15 40 +35% +25% 10 57 185 15 40 +35% +25% 11 59 200 15 40 +35% +25% 12 61 215 15 40 +35% +25% 13 62 230 15 40 +35% +25% 14 63 245 15 40 +35% +25% 15 64 260 15 40 +35% +25% 16 66 275 15 40 +35% +25% 17 66 290 15 40 +35% +25% 18 67 305 15 40 +35% +25% 19 68 320 15 40 +35% +25% 20 68 335 15 40 +35% +25% -Lycanthropy- Requirements :Level 1, Werewolf Description :(Passive)Increasing life percentage and duration, doesn't need any mana since it's a passive skill. Advantages :It gives you more life and duration. Disadvantages:Doesn't increase stamina, the life percentage added is low . Comments :It's essential to put points into to get be a powerful wolf or bear, though adding points into the bear or wolf skill itself is still better, max this when you hav maxed everything you need. Grade :A- Level Max Life Duration +% +X(s) 1 20 40 2 25 60 3 30 80 4 35 100 5 40 120 6 45 140 7 50 160 8 55 180 9 60 200 10 65 220 11 70 240 12 75 260 13 80 280 14 85 300 15 90 320 16 95 340 17 100 360 18 105 380 19 110 400 20 115 420 -Werebear- Requirements :Level 6 Description :Transform into a bear, while gaining some bonus. Advantages :Boosts damage, defense and HP a lot, low mana cost at later levels, mana cost remains constant. Disadvantages:Doesn't increase stamina, attack rating, attack speed, high mana cost for apprentice. Comments :Another shape shifting move, so there are 2 choices you can have. To most people, they love wolf better, but for me, I love bear cuz I have high attack rating, speed, so I need something to enhance my defense and damage. A good bear is a powerful tank, max this when you max Shockwave and Maul. Grade :A Level DMG +% Defense +% Life +% Mana cost 1 50 25 100 15 2 57 30 100 15 3 64 35 100 15 4 71 40 100 15 5 78 45 100 15 6 85 50 100 15 7 92 55 100 15 8 99 60 100 15 9 106 65 100 15 10 113 70 100 15 11 120 75 100 15 12 127 80 100 15 13 134 85 100 15 14 141 90 100 15 15 148 95 100 15 16 155 100 100 15 17 162 105 100 15 18 169 110 100 15 19 176 115 100 15 20 183 120 100 15 -Feral Rage- Requirements :Level 12, Werewolf(can only be used in werewolf form) Description :While in wolf form, this spell can be used to attack with some more bonus. A small red ball will surround you at your first hit, when you hit more, the ball grows larger and you gain more bonus, and has a duration of 20 seconds. Each level of feral rage has different charges. Use this formula for the total of levels of charges=> [(max steal-min steal)/4]+1 For an example, for level 1 feral rage, the max level of charges =[(12-4)/4]+1=3, so you have 3 levels to charge up to max. For the first charge, the life stealing bonus is 4, second charge is 4+4=8, third charge is 8+4=12. So for level 2 feral rage, the max charges is 4. About walk/run speed, I still haven't sure whether it gorws per level charge or it doesn't increase as your ball grows. *NOTE: As you charge up the ball, it doesn't increse any attack rating or damage. Advantages :It increases a lot of attack rating, and some damage, plus it has life stealing ability and increases walk/run speed, a very good spell for wolf, low mana cost. Disadvantages:The min life leeching bonus doesn't increase, remains at 4% all the times, duration can't be increased and is kinda short. Comments :A superb spell for wolf, at later levels, when you gain some mana leeching spell, keep this as your default damage i.e. replace the normal attack on your left click. Remember to max it if you are a wolf. Grade :A+ Level DMG Attack Life Steal Walk/Run Speed Mana Duration +% +% +% +% Cost (seconds) 1 50 20 4-12 19-31 3 20 2 55 30 4-16 19-36 3 20 3 60 40 4-16 19-36 3 20 4 65 50 4-20 19-40 3 20 5 70 60 4-20 19-40 3 20 6 75 70 4-24 19-43 3 20 7 80 80 4-24 19-43 3 20 8 85 90 4-28 19-45 3 20 9 90 100 4-28 19-45 3 20 10 95 110 4-32 19-47 3 20 11 100 120 4-32 19-47 3 20 12 105 130 4-36 19-49 3 20 13 110 140 4-36 19-49 3 20 14 115 150 4-40 19-50 3 20 15 120 160 4-40 19-50 3 20 16 125 170 4-44 19-52 3 20 17 130 180 4-44 19-52 3 20 18 135 190 4-48 19-53 3 20 19 140 200 4-48 19-53 3 20 20 145 210 4-52 19-55 3 20 -Maul- Requirements :Level 12, Werebear(can only be used in werebear form) Description :While in bear form, you can use this skill to gain some bonus, though it differs from feral rage a little. The duration remains the same at 20 seconds, but there is not only 3 levels. For an example, for level 1 maul, the damage added is 25- 75, use this formula=>[(max DMG-min DMG)/20]+1 OK, so for level 1 maul, it should be [(75-25)/25]+1= The 3 indicates that you have 3 levels to charge to max. So, for the first charge, the percentage added for damage is 25, second charge is 25+25=50, third charge is 50+25=75 , nah there it is, so for the next level, it should have 4 level to charge, and each charge add 25% more damage. *Note: The charge doesn't increase your attack rating or stun length. Advantages :A very very good spell for a bear, same as feral rage, replace it as your default attack when you have some mana leeching items. Besides, mana cost is low and reamins constant. Disadvantages:Doesn't increase speed, duration and doesn't have any life leeching bonus, Hunger will be your choice if you really need some stealing move, but if you are able to get the items I mentioned above, you will have 10% life leech already. And stun length is a bit short. Comments :Since wolf has 3 attacks while bear has only 2, this is the best you can find. Max it. Grade :A++ Level DMG Attack Stun Length Mana Duration +% +% (seconds) Cost (seconds) 1 25-75 20 1.7-2.8 3 20 2 25-100 30 1.7-3.2 3 20 3 25-100 40 1.7-3.2 3 20 4 25-125 50 1.7-3.4 3 20 5 25-125 60 1.7-3.4 3 20 6 25-150 70 1.7-3.7 3 20 7 25-150 80 1.7-3.7 3 20 8 25-175 90 1.7-3.9 3 20 9 25-175 100 1.7-3.9 3 20 10 25-200 110 1.7-4.0 3 20 11 25-200 120 1.7-4.0 3 20 12 25-225 130 1.7-4.2 3 20 13 25-225 140 1.7-4.2 3 20 14 25-250 150 1.7-4.4 3 20 15 25-250 160 1.7-4.4 3 20 16 25-275 170 1.7-4.5 3 20 17 25-275 180 1.7-4.5 3 20 18 25-300 190 1.7-4.6 3 20 19 25-300 200 1.7-4.6 3 20 20 25-325 210 1.7-4.7 3 20 -Rabies- Requirements :Level 18, Werewolf, Feral Rage(can only be used in werewolf form) Description :When in wolf form, this attack is able to spread poison damage when the foes stick together. Advantages :Finally a skill that has multiple shoots, mana cost remains constant and pretty low at higher levels, damage is normal, and it adds some attack rating. Disadvantages:You still gotta walk in front of an enemy before spreading any poison damages, and requires a lot of mana at lower levels. Comments :Since it does a fix amount of damage, so it doesn't gain any extra damage bonus from you weapon unlike feral rage. Besides, poison takes time to kill. Grade :B Level Poison DMG Attack Mana over 4 seconds +% Cost 1 18-43 50 10 2 31-56 57 10 3 43-68 64 10 4 56-81 71 10 5 68-93 78 10 6 81-106 85 10 7 93-118 92 10 8 106-131 99 10 9 121-146 106 10 10 137-162 113 10 11 153-178 120 10 12 168-193 127 10 13 184-209 134 10 14 200-225 141 10 15 215-240 148 10 16 231-256 155 10 17 250-275 162 10 18 268-293 169 10 19 287-312 176 10 20 306-331 183 10 -Fire Claws- Requirements :Level 18, Werewolf, Werebear, Feral Rage, Maul(can only be used in werewolf or werebear form) Description :A fiery attack. Advantages :Does fire damage, and for killing those pesky monsters that are immune to physical attack, don't be confused by the fire damage listed below, it actually doesn't do fix damage, for an example, if your default damage is 1-2, then your fire claws damage is 16-22, and so only level one fire claws is needed to get those physically immuned foes as the actual fire damage depends on your weapon. Disadvantages:Too bad it requires Maul and Feral Rage, and so you have to waste another point to it. Comments :One point is enough, put points into your special attack (Feral Rage or Maul) instead, so you can kill those physically immuned monsters. Grade :B- Level Fire DMG Attack +% Mana Cost 1 15-20 50 4 2 21-26 65 4 3 27-32 80 4 4 33-38 95 4 5 39-44 110 4 6 45-50 125 4 7 51-56 140 4 8 57-62 155 4 9 69-74 170 4 10 81-86 185 4 11 93-98 200 4 12 105-110 215 4 13 117-122 230 4 14 129-134 245 4 15 141-146 260 4 16 153-158 275 4 17 173-178 290 4 18 193-198 305 4 19 213-218 320 4 20 233-238 335 4 -Shockwave- Requirements :Level 24, Werebear, Maul(can only be used in werebear form) Description :Cast a shockwave that stuns enemies in the attack range. Advantages :Multiple attacks, has some range, stun length is very effective lately, low mana cost and remains constant. Disadvantages:Damage suckz, stun length is useless for the first few levels, doesn't affect uniques and super uniques. Comments :I love this spell! Though lack of damage at higher difficulties, it has some range and does damage to all the enemies in the range, use it often! Cast one high level shockwave and see wat happens! A whole group of enemies staring at you! Take your time and hunt them down one by one. It's a must to max. Grade :A++ Level DMG Stun Length Mana Cost 1 10-20 1.6 7 2 13-23 2.2 7 3 16-26 2.8 7 4 19-29 3.4 7 5 22-32 4.0 7 6 25-35 4.6 7 7 28-38 5.2 7 8 31-41 5.8 7 9 36-46 6.4 7 10 41-51 7.0 7 11 46-56 7.6 7 12 51-61 8.2 7 13 56-66 8.8 7 14 61-71 9.4 7 15 66-76 10.0 7 16 71-81 10.6 7 17 78-88 11.2 7 18 85-95 11.8 7 19 92-102 12.4 7 20 99-109 13.0 7 -Hunger- Requirements :Level 24, Werewolf, Werebear, Feral Rage, Maul, Fire Claws (can only be used in werebear or werewolf form) Description :A life and mana leeching move. Advantages :Huge stealing bonus, add some attack rating, low mana cost and remains constant. Disadvantages:Greatly decrease your actual damage(-90%), a lot of prerequisites. Comments :Though it decrease your damage A LOT, but the reward is really worth, for more info, check the chart below. Best for bears which don't have any life leeching items, but Feral Rage is enough for wolves. Grade :A Level Attack Life Steal Mana Steal Mana Damage +% +% +% Cost 1 50 187 187 3 -90% 2 60 217 217 3 -90% 3 70 240 240 3 -90% 4 80 260 260 3 -90% 5 90 275 275 3 -90% 6 100 287 287 3 -90% 7 110 297 297 3 -90% 8 120 305 305 3 -90% 9 130 315 315 3 -90% 10 140 320 320 3 -90% 11 150 327 327 3 -90% 12 160 332 332 3 -90% 13 170 337 337 3 -90% 14 180 342 342 3 -90% 15 190 345 345 3 -90% 16 200 350 350 3 -90% 17 210 352 352 3 -90% 18 220 355 355 3 -90% 19 230 357 357 3 -90% 20 240 360 360 3 -90% -Fury- Requirements :Level 30, Werewolf, Feral Rage, Rabies(can only be used in werewolf form) Description :Just like Zeal, does multiple attacks. Advantages :Increase a lot of damage, increase some attack rating, low mana cost and remains costant, 5 hits per use. Disadvantages:No range. Comments :Another great move for wolf, max this out. Grade :A++ Level Attack DMG Hits Mana Cost +% +% 1 50 100 2 4 2 57 117 3 4 3 64 134 4 4 4 71 151 5 4 5 78 168 5 4 6 85 185 5 4 7 92 202 5 4 8 99 219 5 4 9 106 236 5 4 10 113 253 5 4 11 120 270 5 4 12 127 287 5 4 13 134 304 5 4 14 141 321 5 4 15 148 338 5 4 16 155 355 5 4 17 162 372 5 4 18 169 389 5 4 19 176 406 5 4 20 183 423 5 4 c)Summoning The summoned creature is nice for supporting, but if you are going to use to them kill, you won't be able to rely on them at later difficulties. As you are not destined to be a Necro, remember, don't only spend points on this tree, it is only here to support. Not a bad tree overall. Even shape shifters need some help here. Spirits and vines are very useful. Raven Poison Creeper (1) (1) | | Oak Sage Summon Spirit | (6) \ Wolf(6) | | \ | | | \ | Carrion | \ | Vine(12) | \ | | Heart Of ----->Summon Dire | Wolverine(18) Wolf(18) | | | | | | Solar | | Creeper(24) | | Spirit Of Summon Barbs(30) Grizzly(30) -Raven- Requirements :Level 1 Description :Summon some ravens to peck your enemies. Advantages :Ravens have no HP, so they don't die. Mana cost low and remains constant. Disadvantages:Does crazy damage at later levels. 5 max ravens are really not enough. Since they have no HP, they couldn't distract enemies. Comments :It's fine since they have no HP, but they do just way too low damage. Put points into better summonings. Though it MIGHT be effective if they are maxed. Grade :C+ Level Hits DMG Ravens Mana Cost 1 12 2-4 1 6 2 13 3-5 2 6 3 14 4-6 3 6 4 15 5-7 4 6 5 16 6-8 5 6 6 17 7-9 5 6 7 18 8-10 5 6 8 19 9-11 5 6 9 20 10-12 5 6 10 21 11-13 5 6 11 22 12-14 5 6 12 23 13-15 5 6 13 24 14-16 5 6 14 25 15-17 5 6 15 26 16-18 5 6 16 27 17-19 5 6 17 28 18-20 5 6 18 29 19-21 5 6 19 30 20-22 5 6 20 31 21-23 5 6 -Poison Creeper- Requirements :Level 1 Description :Summon a vine that travels underground and poison enemies when contact. Advantages :It has HP, so it can distract enemies. Low mana cost and remains constant. Disadvantages:Crazy low HP, and can very easily before they can poison. Besides, poison takes time to kill and the damage suck at Hell. Comments :Put a point and don't bother it. Cuz the next vine is very special and very important. Grade :C- Level Life Poison DMG Mana Over 4 Seconds Cost 1 15 4-7 8 2 18 7-8 8 3 21 10-11 8 4 24 12-14 8 5 27 15-17 8 6 30 18-19 8 7 33 21-22 8 8 36 23-25 8 9 39 28-30 8 10 42 33-34 8 11 45 37-39 8 12 48 42-44 8 13 51 47-48 8 14 54 51-53 8 15 57 56-58 8 16 60 61-62 8 17 63 67-68 8 18 66 73-74 8 19 69 78-80 8 20 72 84-86 8 -Oak Sage- Requirements :Level 6 Description :Summon a spirit that gives bonus to HP. Advantages :More HP means more durable, pretty tough. Disadvantages:Doesn't add any attack rating or defense or damage, mana cost is quite high for a high level Oak Sage, cannot attack. Comments :Wolves gotta get this. What wolves lack of is their HP, damage, and defense. Max it when you have maxed skills on your tree, really useful for wolves. Grade :A Level Life Life +% Mana Cost 1 30 30 15 2 39 35 16 3 48 40 17 4 57 45 18 5 66 50 19 6 75 55 20 7 84 60 21 8 93 65 22 9 102 70 23 10 111 75 24 11 120 80 25 12 129 85 26 13 138 90 27 14 147 95 28 15 156 100 29 16 165 105 30 17 174 110 31 18 183 115 32 19 192 120 33 20 201 125 34 -Summon Spirit Wolf- Requirements :Level 6, Raven Description :Summon 5(max) wolves to kill foes. Advantages :5 Spirit Wolves can distract mosnters very effectively. It's fine to spend points here since it adds attack rating and defense to bears and wolves. Mana cost remains constant. Disadvantages:High mana cost for weak summonings. Damage and HP both suckz. Comments :The most Spirit Wolves you can have are only 5.(unlike Necro's Mage and Skeleton that have a total of 20 max) But if you are going to be a zookeeper, you should put points into this skill since it has passive bonus, so don't fear the points are wasted. Grade :C+ Level Wolves DMG Attack Rating Defense Life Mana +% Cost 1 1 2-6 50 50 35 15 2 2 3-7 60 60 35 15 3 3 4-8 70 70 35 15 4 4 6-9 80 80 35 15 5 5 7-10 90 90 35 15 6 5 8-12 100 100 35 15 7 5 9-13 110 110 35 15 8 5 10-14 120 120 35 15 9 5 13-16 130 130 35 15 10 5 15-19 140 140 35 15 11 5 18-21 150 150 35 15 12 5 20-24 160 160 35 15 13 5 22-26 170 170 35 15 14 5 25-28 180 180 35 15 15 5 27-31 190 190 35 15 16 5 30-33 200 200 35 15 17 5 34-38 210 210 35 15 18 5 39-43 220 220 35 15 19 5 44-48 230 230 35 15 20 5 49-52 240 240 35 15 -Carrion Vine- Requirements :Level 12, Poison Creeper Description :Summon a vine that eats corpse and replenish you life. Advantages :It is always healing you when there are corpses, low mana cost and remains constant, once a corpse is eaten, the foe can't be revived. Disadvantages:HP is a little low, can't attack, doesn't heal summonings or hirelings. Comments :I love this! When you are having it, you are drinking a healing potion constantly, though its HP is little low, just summon one more when it dies. Shape shifters must get this. One point is enough, sine it heals 4% of your MAX HP, it's really enough. Don't ever underestimate the little 4%. For sorcy druid, it's your choice to heal your mana or HP, since both two are important to you. Grade :A Level Life Heals % Mana Cost 1 47 4 10 2 56 5 10 3 65 6 10 4 75 6 10 5 84 7 10 6 94 7 10 7 103 8 10 8 112 8 10 9 122 8 10 10 131 9 10 11 141 9 10 12 150 9 10 13 159 9 10 14 169 9 10 15 178 10 10 16 188 10 10 17 197 10 10 18 206 10 10 19 216 10 10 20 225 10 10 -Heart Of Wolverine- Requirements :Level 18, Oak Sage Description :Summon a spirit that adds your attack rating and damage. Advantages :You can attack more accurately, and does more damage. Disadvantages:High mana cost, doesn't add any HP, and can't attack. Comments :Now this is the spirit for bears. Since bears are short of attack rating so get this to raise it. Very very nice for bears. Always put points when you have some and should max this later. Grade :A Level Life DMG Attack Rating Radius Mana +% +% (yards) Cost 1 68 20 25 20 20 2 81 27 32 20 21 3 95 34 39 20 22 4 108 41 46 20 23 5 122 48 53 20 24 6 136 55 60 20 25 7 149 62 67 20 26 8 163 69 74 20 27 9 176 76 81 20 28 10 190 83 88 20 29 11 204 90 95 20 30 12 217 97 102 20 31 13 231 104 109 20 32 14 244 111 116 20 33 15 258 118 123 20 34 16 272 125 130 20 35 17 285 132 137 20 36 18 299 139 144 20 37 19 312 146 151 20 38 20 326 153 158 20 39 -Summon Dire Wolf- Requirements :Level 18, Raven, Oak Sage, Summon Spirit Wolf Description :Summon 3(max) wolves to aid you. Advantages :3 Wolves still do great distraction. Do nice damage if you put points into Summon Grizzly, HP is not low. And it adds life to Bears and Wolves. Eat corpse to heal themselves, and at the same time, they are stopping enemies being revived. Disadvantages:3 wolves aren't enough. Damage suckz if few points in Summon Grizzly. Mana cost is fairly high, eat corpse so your Carrion Vine or Solar Creeper might be short of food. Comments :3 fully upgraded wolves are better than one fully upgraded Grizzly, but if they are not upgraded, Grizzly will be better. It's your choice to upgrade all since you gonna waste a lot of points to them(max upgrade=20 levels Spirit Wolves + 20 levels Dire Wolves + 20 levels Grizzly = 60 levels!) Grade :B+ Level Life Life DMG Wolves Mana +% Cost 1 85 50 8-14 1 20 2 91 60 10-16 2 20 3 96 70 13-19 3 20 4 102 80 15-21 3 20 5 108 90 18-24 3 20 6 114 100 20-26 3 20 7 119 110 22-28 3 20 8 125 120 25-31 3 20 9 131 130 28-34 3 20 10 136 140 32-38 3 20 11 142 150 36-42 3 20 12 148 160 39-45 3 20 13 153 170 43-49 3 20 14 159 180 46-52 3 20 15 165 190 50-56 3 20 16 171 200 54-60 3 20 17 176 210 61-67 3 20 18 182 220 68-74 3 20 19 188 230 75-81 3 20 20 193 240 82-88 3 20 -Solar Creeper- Requirements :Level 24, Poison Creeper, Carrion Vine Description :Summon a vine that eats corpse and regenerates your mana. Advantages :Mana is always regenerating, best for elementary druid since they need a lot of mana to cast spells. Kinda tough. And when they eat corpse, they are preventing any resurrection. Disadvantages:Doesn't replenish life, and can't attack, mana cost isn't low. Comments :I think Carrion is more important since it heals HP, but for casters, may be they need mana more than their HP. Essential for sorcy druid. Again, one points is enough. Grade :A- Level Life Heals Mana % Mana Cost 1 82 2 14 2 98 2 15 3 114 3 16 4 131 4 17 5 147 4 18 6 164 4 19 7 180 5 20 8 196 5 21 9 213 5 22 10 229 5 23 11 246 5 24 12 262 6 25 13 278 6 26 14 295 6 27 15 311 6 28 16 328 6 29 17 344 6 30 18 360 6 31 19 377 6 32 20 393 6 33 -Spirit Of Barbs- Requirements :Level 30, Oak Sage, Heart Of Wolverine Description :Summon a spirit that reflects damage back to the enemy who attacks you or your summonings. Advantages :Just like thorns, so enemies are killing themselves when they are killing you. Summonings include itself take the effect too, have a lot of HP. Disadvantages:You can still get killed, and you are risking yout life. Thorns damage suckz, and a mana consuming spell. Comments :This is the worst of all spirits. First of all, we hope to kill enemies before they can hurt us, and the damage returned just suckz. A low level of Paladin's thorn beats it. Just forget about it. Grade :C Level Life % DMG Returned Mana Cost 1 106 50 25 2 127 60 26 3 148 70 27 4 169 80 28 5 190 90 29 6 212 100 30 7 233 110 31 8 254 120 32 9 275 130 33 10 296 140 34 11 318 150 35 12 339 160 36 13 360 170 37 14 381 180 38 15 402 190 39 16 424 200 40 17 445 210 41 18 466 220 42 19 487 230 43 20 508 240 44 -Summon Grizzly- Requirements :Level 30, Raven, oak Sage, Summon Spirit Wolf, Summon Dire Wolf Description :Summon a Grizzly bear that fights for you. Advantages :Does impressive damage, high HP for normal, mana cost is fine and remains constant, and it adds damage to bears and wolves. Disadvantages:One bear doesn't distract as well as 3 wolves. HP is low at Hell and gotta waste points into Dire Wolves again. Comments :It's pretty well in normal but seems weak at hell. You gotta waste points into Dire Wolves to make it more durable. Grade :B+ Level DMG DMG Life Mana +% Cost 1 37-75 25 213 40 2 52-91 30 213 40 3 67-108 35 213 40 4 84-126 40 213 40 5 101-145 45 213 40 6 120-165 50 213 40 7 139-186 55 213 40 8 160-208 60 213 40 9 189-239 65 213 40 10 221-272 70 213 40 11 253-306 75 213 40 12 288-342 80 213 40 13 323-379 85 213 40 14 361-418 90 213 40 15 399-458 95 213 40 16 440-500 100 213 40 17 492-553 105 213 40 18 546-609 110 213 40 19 602-666 115 213 40 20 660-726 120 213 40 ----------- SUGGESTIONS ----------- This part is my suggestions about skills. Some people find some skills hard to choose, so I'll put some of my suggestions here. Have a look. a)Werewolf vs. Werebear First of all, this is always the question asked by a lot of people. Most think that Wolf is better, nevertheless, both has their advantages. It's right to say Wolf is better, in the case wolf is easier to master. Bear, if used right, can be also very powerful. Wolf does lower damage but faster and more accurate, while bear does more damage but slower and not as accurate as wolf, and bear is more durable since they has more defense and HP. Below I shall list some of their pros and cons, then I will make more decisions. Werewolf: Pros- 1. Walk/run faster and has more stamina 2. Attack faster and more accurate 3. Can have life leeching bonus 4. Has 3 unique skills 5. Easier to master 6. Has one elemental attack, rabies Cons- 1. Lower damage 2. Lower defense 3. Lower HP 4. Don't have any range attacks Werebear: Pros- 1. Higher damage 2. Higher defense 3. Higher HP 4. Has one range attacks, Shockwave 5. Master in stunning Cons- 1. Walk/run slower 2. Attack slower and less accurate than wolf(still, it is more accurate than your actual druid) 3. Don't have any stealing move(doesn't count for Hunger since both can learn) 4. has only 2 unique skills 5. Harder to master 6. No elemental attacks(doesn't count Fire Claws since both can learn) Conclusion: As you can see, both of them have their own advantages, something can't be denied, wolf is more popular, but if you are planning for a bear, you gotta equip some items to be a powerful bear, for any items recommendation, read the upper section about plans of my Druid. For most of the people, I suggest using wolf since you won't be frustrated about finding the right weapons, it isn't an easy task to find the suitable items. b)Oak Sage vs. Heart Of Wolverine vs. Spirit Of Barbs The three spirits are all here. First thing I wanna say, Spirit Of Barbs is out of the match. Cuz its thorn damage suckz and I have told before that what we want is to kill the enemy before they can touch us, and risking your life is not a good idea. So, Spirit Of Barbs is out. What are left are between Oak Sage and Heart Of Wolverine. Oak Sage: Pros- 1. Adds HP 2. Lower mana cost 3. The Bonus for HP is high 4. Can be learnt at lower level Cons- 1. Doesn't add any attack rating or damage 2. Lower HP Heart Of Wolverine: Pros- 1. Adds attack rating and damage 2. Higher HP Cons- 1. Bonus isn't very high 2. Higher mana cost 3. Can only be leant at higher level 4. Doesn't add any HP 5. There is a range for effect to be taken Conclusion: Something very important to be made is that Oak Sage is for wolf while Heart Of Wolverine is made for bear. Nothing much to say here, it depends which you choose, wolf or bear. c)Carrion Vine vs. Solar Creeper Carrion heals your HP, while Solar Creeper heals your mana, which to choose? Let's look at their pros and cons. Carrion Vine: Pros- 1. Heals HP 2. Can be learnt at lower level 3. Healing bonus is higher 4. Mana cost remains constant and is a lot less Cons- 1. Lower HP 2. Doesn't heal mana 3. Doesn't heal summonings or hirelings. Solar Creeper: Pros- 1. Heals mana 2. Higher HP Cons- 1. Doesn't heal HP 2. Can only be learnt at higher level 3. Healing bonus is lower 4. Higher mana cost Conclusion: First of all, HP is more important than mana, since you will die when you loose all your HP, while you are fine if your mana is empty. But for caster, since mana is also very important to them, cuz no mana means they are gonna be killed either, so I suggest shape shifters go for Carrion and casters go for Solar Creeper. ------------------- PHYSICAL IMMUNITION ------------------- This topic is made for shapeshifters, cuz elemental druid has no problems with those damn physically immuned monsters. Don't know what is that? Well, this only happens at Hell but sometimes you can find one or two at Normal and Nightmare. Well, what's that? OK, don't worry. Every monsters(almost) has an immunition. There are fire immunition, ice, lightning, physical and many more. When you see a monster with a "Physical Immuned" phrase that means you can't use physical damage in him. Cuz it will take no effect. That means you gotta use some pure magic spells(in my knowledge, there is no magic skill for druid, for an exmaple Bone Spirit of Necro does a plain and pure magic damage) or elemental skills. That's way elemental druids have no problems cuz they possesed elemental magic and and take them with ease. But for shape- shifters, where most of them will not learn a single elemental spells, have some problems. The first you encounter at Hell is probably those wraiths(all wraiths or their relatives are immuned to physical at Hell) at Act 1. How to beat them? I have tried several methods and these are them: 1. Get an elemental skill and max it. Comments: I tried this personally and it's not effective at all. My friend first get this idea and he told me to try Artic Blast. But it took me 45 minutes to kill 3 packs of wraiths at act 1 (there are 3 uniques together, they are situated at Inner Cloister waypoint's first exit). It's because we gotta learn till Hurricane to make it effective. That's why it's not worth wasting all the points till Hurricane. Try it if you don't believe. 2. Get a hireling Comments: Well, this is a bit better than the first way, but still you can't rely on them too much cuz they could die easily(I wish Blizzard could make a shortcut key to give hirelings a potion cuz I always wasn't able to save them immediately, for example pressing "8" will use you 4th slot potion to them, I hope) Get a Barbarian and give him a socketed sword that has 6 perfect sapphires in it. Why not perfect emerald? Cuz poison takes time to kill, for example, socketing 6 perfect emeralds into it will do 1055 poison damage per 6 seconds, but your hirelings won't hit and let the poison take effect for 6 seconds but instead he will just hack and hack and resets the damage again and again so making it useless(remember you can't stack poison). why not lightning ot fire? Personally though ice does lower damage, but they can freeze target and making your enemies slower, so they attack your hireling slower and killing him more slowly. If you don't like barbarians, act 3's Iron Wolves are OK but they do just too low damage, so it's your choice. 3. Do it yourself Comments: Don't understand? It's the same. Get a 6 sockets Maul and add 6 perfect emeralds for it. Why emeralds now? Aha, that's the point. Do you have brains? Well, I mean you should hit and run and let the poison takes effect while luring it to you, but be sure don't loose him. Then, when you see him normal again, hit and run again to let it takes the effect. Eventually, it will die. This is not that effective when facing a group of them, but try to split them by summoning a spirit at their back so some of them may loose you and follow the spirit. Then, take then down slowly. It takes me 25 minutes to kill all the wraiths at the place I told you above. Better. Another way i tried and it works. Try to find a bow that fires explosive or magic or elemental arrows and change to human form to use it. This is even more effective than the poison Maul. 4. Get a weapon or ring that can cast magic skills Comments: I have my baranar's star that casts a level 5 meteor(10% chance) on attack. So you hit and sometimes a meteor will fall from the sky and boom! Causing a little damage. You can also get rings that give you cast bone spirit or other magic, but I love my poisonous maul better. Conclusion: I use the 2,3,4 methods and it is not bad. If you think you have lots of skill points, try the first method then. Always remember they are still harder than those non-physically immuned monsters ,to a shapeshifter of course. ----------- WALKTHROUGH ----------- Just a guide for all the acts and all the quests. I decide to draw a map of each acts, but don't expect me to draw out the real map since it is random. a)Act 1 Act 1 is your first act, and it has a nice terrain(I love greeneries). The size of the map is normal, and the rewards here can't be said a lot. It's a nice act though, enjoy the freshness cuz you are going to feel exhausted at the next act. NOTE:(x)=>x is the levels Rogue Encampment | Den of Blood Evil --Moor | Cold Caves(2)--Plains | ------------------------------- | | Burial Stony Grounds Field | | --------------- ------------------ | | | | The The Tristram The Underground Crypt Mausolem Passage(2) | Dark Wood | The Black Forgotten Hole(2)--Marsh--Tower(5) | Tamoe The Highlands--Pit | Monastery Gate | Outer Cloister | Barracks | Jail(3) | Inner Cloister | Cathedral | Catacombs(4) Waypoints:Rogue Encampment, Cold Plains, Stony Field, Dark Wood, Black Marsh, Outer Cloister, Jail(1), Inner Cloister, Catacombs(2) NPCs: Akara -Heals you when you talk to her(include your minions) Unlocks Quest I and Quest III Sells potions, weapons, some wands and scrolls Charsi -Repairs your things Sells some weapons, armor and some more junks Unlocks Quest V Gheed -Let you Gamble Sells some expensive junks Kasha -Let you hire Rogues after Quest II Unlocks Quest II Warriv -Takes you to Act 2 after Quest VI Cain -Indentifies times for free after Quest III Unlocks Quest VI QUEST I :Den Of Evil Available:Talk to Akara Mission :Kill all the monsters in Den Of Evil at Blood Moor Reward :1 Skill Point Note :If you played Diablo 2 before, you should have knew what's going to do. Anyway, since there are still some new players here, I am going to tell it. This is your first quest, and can be opened either by Akara or go to Den Of Evil directly, Den Of Evil is situated right outside the town, and it isn't hard inside, but I still suggest you get at least level 3(level 6 if can) before getting in. QUEST II :Sisters' Burial Ground Available:Talk to Kasha after you have completed Quest I Mission :Kill Blood Raven, the corrupted Rogue Reward :1 Free Rogue, and you can hire Rogues after this quest Note :Blood Raven is situated in the Burial Ground after Cold Plains . She is your first boss actually, but there's nothing to fear . She isn't hard at all, for more guide, refer to the Bosses Guide section. QUEST III:The Search For Cain Available:Talk to Akara after completing Quest I and Quest II Mission :Save Deckard Cain who is prisoned at Tristram Reward :Cain will identifies items for you for free A random ring given by Akara Note :Cain is at Tristram. Before going to Tristram, you gotta go to Dark Wood through the underground passage and then seek for the Tree of Inifuss. It is shown on the map and click the tree and a piece of note will be dropped. Take it and show it to Akara to translate the paper. Then, go to Stony Field and find five stones and activate them base on your scroll. Enter the portal and save Cain. Cain is imprisoned in a cage, and he is guarded by a lot of enemies. This is probably your first challenge, cuz there are a lot of monsters and 2 or 3 uniques here, kill them all to gain experience and release Cain and you are done with it. QUEST IV :The Forgotten Tower Available:Read Moldy Tome in the Stony Field Mission :Kill The Countess in the Forgotten Tower Reward :Lots of gold. It used to have more gold before d2x is released, when you open the chest guarded by the Countess, it drops money so long until you feel bored, may be Blizzard think this is too much and the gold are toned down. Note :Another Boss. Just go to the Forgotten Tower and kill the Countess. Remember to deposit your gold in you stash so that you won't loose any money if you are killed. The countess isn't very tough though, read the Bosses Guide if you need some help. QUEST V :Tools Of The Trade Available:Talk to Charsi after completing the first 4 quests Mission :Find the Horadric Malus at Barracks for Charsi Reward :Charsi will imbue an item for you Note :Make your way to Barracks and kill The Smith who guards there. Then get the Horadric Malus and talk to Charsi. Then Chrasi will imbue one item. If can, save it till your level is higher , since the properties of your item is proportional to your level. QUEST VI :Sisters To The Slaughter Available:Talk to Deckard Cain after the first 5 quests Mission :Kill Andariel at Catacombs Reward :Way to Act 2 Some goodies left by Andariel Note :One word, kill Andariel. For some strategies, read the Bosses Guide section. After that, tell Warriv to bring you to act 2. b)Act 2 Act 2 is a desert. It looks hot here but the music is kinda cool here. It isn't very big, like the size of act 1, rewards aren't a lot. The Lut The Harem(2)----------------Gholein--Sewers(3) | | The Rocky The Palace Cellar(3) Waste--Stony Tomb(2) | | Arcane Dry Halls Of Sanctuary Hills--The Dead(3) | | Canyon Of Far Maggot The Magi Oasis--Lair(3) | | -------------- Lost Ancient | | City--Tunnels 6 Fake Tal Rasha's | Tal Rasha's Tomb Valley Of Tomb | The Snakes Tal Rasha's | Chamber Claw Viper Temple(2) Waypoints:Lut Gholein, Sewers(2), Dry Hills, Halls Of The Dead(2), Far Oasis, Lost City, The Palace Cellar(1), Arcane Sanctuary, Canyon Of The Magi NPCs : Atma -Unlocks Quest I Cain -Identifies items for free Unlocks Quest II Drognan -Much like Akara in Act 1, sells some potions, scrolls and some weapons and magic Unlocks Quest IV Elxiz -Similar to Gheed in Act 1, let you gamble Fara -Heals you when talk to her Repairs your stuff Geglash -Useless NPC Griez -Like Kasha in Act 1, let you hire some men Jerhyn -Unlocks Quest VI Kaelan -A word or two Lysander-Potions Master Meshif -Take you to Act 3 after completing those 6 quests Warriv -Bring you back to Act 1 QUEST I :Radament's Lair Available:Talk to Atma Mission :Kill Radament in the Sewers Reward :1 Skill Point Lower prices on stuff sold in Lut Gholein Note :Radament is at Sewers level 3. To get to the sewers, you can either go through the trap door or a tunnel door near Meshif. About Radament? Read the Bosses Guide. QUEST II :The Horadric Staff Available:Show Horadric Scroll to Cain Mission :Horadric Cube -Halls Of The Dead Staff Of Kings-Sand Maggot Lair Viper Amulet -Claw Viper Temple Transmute Staff of Kings and Viper Amulet with the Horadric Cube transmute power into the Horadric Staff. Reward :Horadric Cube Note :You can't keep the Staff of Kings and Viper Amulet, but you can have the Horadric Cube. It doesn't only provide more space for you, but a Horadric has a lot of functions. First, you can trasmute items, crafted items(only in d2x), upgrade stuff e.g. flawed skull=>flawless skull. Before you can get the Staff of Kings, you gotta kill the Coldworm the Burrower, and open the chest. Find all the ingredients you need and transmute them into the Horadric Staff. QUEST III:The Tainted Sun Available:Enter the Lost City. Mission :Get Viper Amulet Reward :N/A Note :Go back to Far Oasis and find a path to the Lost Of City. Clear the Ancient Tunnels there and head for Claw Viper Temple . The amulet is at the second floor, get it. QUEST IV :Arcane Sanctuary Available:Talk to Drognan after the first 3 quests Mission :Get the portal which leads to Arcane Sanctuary Reward :N/A Note :The portal to Arcane Sanctuary is located at third floor of Pallace Cellar. Get you minimap ready and seek for the Summoner. On the way, you can find many Ghould Lords that cast Fireball. Nothing much to fear, just clear all the ways and don't get confused. QUEST V :The Summoner Available:When you are near The Summoner Mission :Kill The Summoner Reward :Know the real symbol of Tal Rasha's Tomb Note :The strategy is at the Bosses Guide section. QUEST VI :The Seven tombs Available:Talk to Jerhyn after completing the Quest I Mission :Find the real Tal Rasha's Tomb Kill Duriel Reward :Path to Act 3 Some stuff left by Duriel Note :If you need experience, go all the tombs. When you are ready to go, find the right symbol of tomb and explore it before facing the act boss. Then, you will find the way to Tal Rasha's Chamber. Go in and Duriel should be waiting for you, let the fun begins! After killing Duriel, say farewell to all the townspeople and go to act 3 by the ship of Meshif. c)Act 3 The worst of all acts. First, it is hell big. The monsters here are all so irritating. It looks wet here, and rewards are better here. Kurast Docks | Spider Spider Arachnid Cavern--Forest--Lair | Great Marsh | Flayer Flayer Swampy Dungeon(3)--Jungle--pit(3) | Lower Kurast | Dissused Kurast Ruined Fane --Bazaar--Temple | ------- | | | Sewers(2) | | ------- | Forgotten Upper Forgotten Temple --Kurast--Reliquary | Dissused Kurast Ruined Reliquary--Causeway--Fane | Travincal | Durance Of Hate(3) Waypoints:Kurast Docks, Spider Forest, Great Marsh, Flayer Jungle, Lower Kurast, Kurast Bazaar, Upper Kurast, Travincal, Durance Of Hate(2) NPCs : Alkor -Potions Master Let you gamble Unlocks Quest IV Asheara-Similar to Griez and Kasha, let you hire mercenaries Sells some weapons Cain -Identifies items for free Unlocks Quest III Hralti -Repairs your stuff Sells goodies Unlocks Quest II Ormus -Your healer Sells some stuff including scepters, wands and staffs Tells you about Quest V and Quest VI Meshif -Brings you back to Lut Gholein Natalya-Gives some information about quests, other than that, she is useless QUEST I :The Golden Bird Available:You get Jade Figurine Mission :Trade it for a potion Reward :A potion that can permanently adds 20 points into your life Note :Jade figurine can be obtained by killing a unique. Once you get that, talk to Cain and he will tell you to look for Meshif . Do it. Meshif should trade you a Golden Bird and give it to Alkor, wait for a few seconds and go to Alkor again and he will give you a potion that permanently adds 20 to life. Not a bad reward. QUEST II :Blade Of The Old Region Available:Talk to Hralti after completing Quest I Mission :Find Gidbinn in the Flayer Jungle Reward :A ring from Ormus A mercenary from Asheara Note :Clean all those fluties(those damn flayers who shoot you by a flute and run away when you are trying to go near them) on the way. You will find the Gidbinn by lighting a fire. Kill the Unique and he will drop you that blade you need. Talk to Ormus to restore the power and he will give a ring(random). By the way, get a free merc. from Asheara. QUEST III:Khalim's Will Available:Talk to Cain after QuestI Mission :Find- Khalim's Eye at Spider Cavern Khalim's Brain at Flayer Dungeon Khalim's Heart in Sewers Khalim's Flail in Travincal Reward :N/A Note :Get Eye, Brain and Heart and talk to Alkor. He will open the next quest. QUEST IV :Lam Esen's Tome Available:Talk to Alkor after you have obtained Khalim's Eye, Brain and Heart. Mission :Find the Lam Esen's Tome Lame Esen's Tome possible locations- Kurast Bazaar >>Ruined Temple Dissused Fane Upper Kurast >>Forgotten Reliquary Forgotten Temple Kurast Causeway >>Ruined Fane Dissused Reliquary Reward :Five stat points Note :One of them contains the Tome. Get back to Alkor for the reward after you have the Tome in your hand. QUEST V :The Blackened Temple Available:Talk to Ormus after entering Travincal Mission :Kill the High Councils in Travincal Destroy the Compelling Orb Reward :N/A Note :Kill those high councils there and you will notice that one of them will drop the flail. Transmute it with the Eye, Brain and heart to get the Khalim's will and smash the Compelling Orb to open the tunnel door to Durance of Hate to face the Lord of Hatred, Mephisto. QUEST VI :The Guardian Available:Talk to Ormus after Quest IV Mission :Kill Mephisto, the Lord Of Hatred Reward :Way to Act 4 Some goodies Mephisto left include his Soulstone Note :There are lots of damn Blood Lords that cast crazy Firewalls. Kill them. And seek for Mephisto. After seeing him fall on the ground, prepare yourself to Hell. d)Act 4 It's a small act. Though small, the enemies here are tough. Remember to spend some time before getting to Diablo, Lord of Terror. Rewards is fine here, quite a nice act. Pandemonium Fortress | Outer Steppes | Plains Of Dispair | City Of The Damned | River Of Flames | Chaos Sanctuary Waypoints:Pandemonium Fortress, City Of The Damned, River Of Flames NPCs : Archangel Tyrael-Unlocks Quest I and Quest III Cain -Identifies items for free Unlocks Quest II Halbu -Repairs your stuff Sells armors and weapons Jamella -Your healer Let you gamble Sells stuff QUEST I :The Fallen Angel Available:Talk to Archangel Tyrael Mission :Kill Izual Reward :2 Skill Points Note :Izual is at Plains of Despair. My strategy is told on the Bosses Guide section so if you need help, go there. After killing it, you can see its spirit and talk to him to have a surprising answer. Talk to Tyrael for the reward. QUEST II :Hell's Forge Available:Talk to Cain after killing Izual Mission :Kill Hephasto the Armorer Use the Hellforge Hammer to smash Mephisto's Soulstone. Reward :Some gems, including a perfect skull Note :Pass the City of Damned and enter River of Flames. Hephasto is there. Get him and take the Hellforge Hammer. Smash Mephisto's soulstone on Hellforge and talk to Tyrael in order to fight the Big D. QUEST III:Terror's End Available:Talk to Archangel Tyrael after the first 2 quests. Mission :Kill Diablo Reward :Some nice stuff left by Diablo Way to act 5 Note :Enter the Chaos Sanctuary and before you face the Lord of Terror, you need to open 5 seals. 3 of them contains a herd of monsters and a unique. All of them ain't really hard, except for the Fighter mage group. Lord De Seis is their leader, and to get them isn't an easy task for shape shifters. Before you can touch them, they could have killed you with Bone Spirit or their elemental attacks. So the strategy here is to use your hireling wisely. My hireling at that time is the free rogue from act 1. She has huge range and I use her to lure some of them. Anyway, just be careful. If you have shockwave. Use it and stun them nicely. Once they are cleared, an earthquake would occur and that indicates Diablo has arrived. How to get him? Read the Bosses Guide section. After that, talk to Tyrael and he will open the portal to act 5, the new act! e)Act 5 Act 5 is the new act in expansion. Its terrain is snow and that's what I like the most. Map size is just as big as act 1 and 2, rewards are crazy a lot here, probably Blizzard is afraid we get sick of the game and so they make a lot a lot a lot of rewards here. My favourite act and it is now the best training ground. Harrogath | Bloody Foothills | Frigid Highlands---Abaddon | Arreat Pit of Plateau----Acheron | Crystalline Frozen **Nihlathank's Passage----River------Temple | | Glacial Halls of Trail Anguish | | Frozen Infernal Halls of Tundra----Pit Pain | | Ancients' Icy Halls of Way------Cellar Vaught | Arreat Summit | Worldstone Keep(3) | Throne of Destruction | Worldstone Chamber **Note:Frozen River itself doesn't lead to Nihlathak's Temple. But you can save Anya from Frozen River and Anya will open a portal to Nihlathak's Temple when you talk to her at town. Waypoints:Harrogath, Frigid Highlands, Arreat Plateau, Crystalline Passage, Glacial Trail, Halls of Pain, Frozen Tundra, The Ancients' Way, Worldstone Keep(2) NPCs : Cain - Identifies your items for free Larzuk - Repairs your stuff Sells some armors and weapons Unlocks Quest I Malah - Your healer Sells some goodies Unlocks Quest III Qual-kehk- Allows you to hire barbarians after Quest II - Unlocks Quest II and VI Nihlathak- Let you gamble *Note:At Quest IV, you will find out that Nihlathak betrays Harrogath and you gotta kill him and Anya will be his substitution. Anya - Let you gamble Sells some stuff Unlocks Quest IV QUEST I :Siege On Harrogath Available:Talk to Larzuk Mission :Kill Shenk that is located at the Bloody Foothills Reward :Larzuk will add sockets to one of your items Note :OK, just don't go too far. Bloody Foothills is before Frigid Highlands. Besides, you will notice some barbarians fighting there, just for fun, nothing to do with them until later. The barbarians can die! And I suggest use the reward wisely. Socket into your shield and find some perfect diamonds and put it in, so you can gain some more resistance. QUEST II :Rescue on Mount Arreat Available:Talk to Qual-Kehk Mission :Save 15 barbarians in the Frigid Highlands Reward :You can hire barbarians from Qual-Kehk Get 3 runes form Qual Kehk Note :Go to the Frigid Highlands and find 3 groups of barbarians, each group contains 5 barbarians, unlock them from their prisons. Their prisons are shown clearly on the map. QUEST III:Prison of Ice Available:Talk to Malah Mission :Save Anya who is located in the Frozen River by Crystalline Passage Reward :Permanently +10 to all resistance(from Malah) A class-specific item(from Anya) Note :Continue your journey on the Frigid Highlands and eventually you will find yourself in the Arreat Plateau. Keep going until you reach Crystalline Passage and enter it. In there, there are 2 ways, Frozen River and Glacial Trail. Enter Frozen River and save Anya. Then go back and talk to Malah to get a potion that can release Anya. After giving the potion to Anya, head back to the town and talk to Malah and Anya for your reward. QUEST IV :Betrayal of Harrogath Available:Talk to Anya Mission :Kill Nihlathak at Halls of Vaught Reward :Personalize one of your stuff by Anya Note :After talking to Anya, she will open a portal to Nihlathak's temple. Wander around the temple and eventually you will find a waypoint at Halls of Pain. Keep going and you will reach Halls of Vaught, where Nilathak is situated. Kill him. For strategy, read the Bosses Guide section. The reward here is really nice, the feeling when you have personalize your favourite stuff is fun. In this case, I have personalized my Silks of The Victor Ancient Armor. So, my armor now called "Depthcharge's Silk of The Victor Ancient Armor". Sweet. QUEST V :Rite of Passage Available:Talk to Qual-Kehk Mission :Defeat 3 Ancients to prove yourself worthy Reward :One level up Note :OK, back to Crystalline Passage and now take the Gracial Trail exit. Kepp on going until you reach Frozen Tundra. From there, you can find a path that leads to the Ancients' way. Ancients' way will lead to the Arreat Summit, find and click on the Altar of the Heavens and 3 of the statue will become alive. Beat them without a death or going back to town cuz this will reset them. I have written my strategy in the Bosses Guide section, read it if you need them. After you have beaten them, in normal, if your level is same or higher than level 20, you will upgrade 1 level, if lower, you gain no rewards. For Nightmare, you gotta have at least level 40 to gain the bonus. For Hell, you must be at least level 60 to get the rewards. QUEST VI:Eve of Destruction Available:After beating the Ancients Mission :Kill Baal Reward :Some stuff dropped by Baal Note :Enter Worldstone Keep. Explore all of them and you will find Baal sitting there in the Throne of Destruction, teasing you. Click on him and you will find nothing, so that means you can't fight him now. Baal's kinda cool here, cuz he don't fight wiht you first, instead, he will throw something that looks a ball and a group of his minions appear, and one of them is a unique. I can't remember exactly how many rounds there are, probably 5, then after he has run out of minions, he will go through the portal to the Worldstone Chamber. Follow him, and kill him there. Strategy of mine is written in the same section. Then Tyrael will appear and talk to him, he will open a portal that sends you to a safer place. Enjoy the cinematic, though it's kinda disappointed. Well, boys and girls, it's time for Nightmare again.......... ------------ BOSSES GUIDE ------------ This section talks about my strategy I use to fight bosses. Bosses are actually Super Uniques, but there are more Super Uniques out there, but I feel these look more like a boss so I list them here. Bosses Difficulty: 1-Piece of cake 2-Fairly easy 3-Medium 4-Quite Challenging 5-HARD Act 1- 1.Blood Raven Since she is your first boss, she won't be a problem to you. Being a bear, I rush directly to her without caring her minions and I hit her not more than 15 shots I think, she falls. If you don't like this, kill her minions first is a great idea since you will be facing her alone. Difficulty:1.5 2.The Countess Hm.. Her Firewall is so irritating. Dodge it and give her minios a shockwave to stun them. If you don't have use feral rage. It's better to kill her minions first, since you mostly get yourself killed when you are surounded by them. Difficulty:2 3.The Smith Piece of Cake for me. Being a bear, and since he is a melee attacker, we rush together and we heck each other. His damage is quite high but I manage to kill him before he does. Easy... Difficulty:1.5 4.Andariel Whoa.. She is kinda tough. She doesn't have brute strength but her poison rockz! My hireling has died for 3 times because of her poison, I lure her to the stair and hit her as much as I can, then I retreat to the second floor for an antidote and back to town to heal. It took me 4 retreats if I am not wrong. But, kinda challenging. Again, kill every monsters before luring her. Difficulty:4 Act 2- 1.Radament This damn boss is able to resurrect, don't worry, if you have a Carrion, let it eats corpses to prevent him from reviving them. After he is isolated, hit him toe-to-toe and but bewares his poison. I just hate poison by bosses cuz they kill. Anyway, prepare some antidotes in case you are weak against poison. Difficulty:3 2.Cold Worm The Burrower Duh! It can't attack! But its minions are hell a lot and all of them spread poison, No, not poison again, argh.... my strategy is run into it and use shockwave and stun all of them and use your shockwave to kill thei babies. For wolves, go with rabies cuz this is effective. remember bring one antidote potion before killing the boss cuz its poison is very very strong, stronger than Andariel, yeah, at first I though I can survive, but it's soooo close, I manage to travel back to town and Fara saves me. Phew. Difficulty:3.5 3.The Summoner If you evade his attacks, you have won, cuz he has very low HP and it took me 2 hits to take him down, but beware, his magic kills, just dodge it and youw'll be fine. Difficulty:2.5 4.Duriel Oh boy, he has freeze aura! But he's piece of cake to me. I have frozen attacks from my weapons and he freezes me and I freezes him. But it seems he is rather weak to ice and I become normal so fast but he is always freezing. Not a lot of space to run, so open a portal before kicking his butts. Rather easy for my bear, wolf, get feral rage. Difficulty:3 Act 3- 1.Mephisto The easiest of the 3 Prime Evils. Don't fight him with range attacks, cuz he will grow angry and uses lightning, LOL. Go in front of him and his melee attacks suckz and it took me no potion to kill him. Easy. Difficulty:2.5 Act 4- 1.Izual He is kinda strong. Even though I have brute strength and tons of HP, he can still get you killed. Since his attack has no range, again, I go toe-to-toe with him and he does it too. I was hurt a lot cuz his blade damage is high and I took 3 potions. For Wolves, it's better to hit and run, since wolves will have lower HP. And remember don't push too hard, he's not easy. Difficulty:4 2.Hephasto The Armorer The name looks strong, but he suckz. Izual is stronger and this is a piece of shit. Just go in front of him and wear him down. No sweat. Difficulty:2.5 3.Diablo Though D2x is released, Diablo is still the hardest of all prime Evils. His melee attacks, ice claws ain't damage a lot, but sure freezes you for long. Anyway, this is not the main point. Where most of the bosses use their melee attacks when you go near them, but not for Diablo. i try to hit him as much as i can and he uses his ice claws again and again. Then, he gets our red lightning! NO!!! Run, jusr run, when you are hit buy the lightning, you'll see your HP is dropping so fast, within 5 seconds, you will have bitten the dust. Hiteling , most of the time, will sacrifice, since they have no brains and keep on shooting Diablo, while you run away and Diablo is hit by your hireling and so he will kill your hireling by his red lightning. Make town portals in hidden place, or he'll bone cage them. Just one word, Dodge Diablo's lightning! After some hard work, he will falls eventually. Difficulty:4.5 Act 5- 1.Shenk the Overseer Kinda easy. Just remember to evade his suicidal minions cuz they do a lot of damage, 4 of them is enough to kill you, let your hireling to kill the suicidal minion cuz they always head for you. After that, heck him till death. Difficulty:3 2.Nihlathak Wow, this man is cool. He walks without his feet and is definitely a spell casters. Just don't get into his corpse explosion, cuz that can kills you easily. Besides, use your shockwave to kill him, cuz his defense is too high and I am always hitting air when trying to kill him. Wolf should have no probs on attack rating, so run to him and scratch him till death. Difficulty:4 3.The 3 Ancients OK, this depends on your level. Get a barbarian if you wanna beat them easily. Make sure your hireling is at high level. Then face them, there are total of 3 Ancients, go get one of them, your barbarian will get the other, while my Heart of Wolverine is distracting the third one. Nice teamwork, my barbarian is able to kill one of them. Before my barbarian kill his Ancient, I have killed mine earlier and and get the third one. By the time you going to finish, you barbarian should have killed his Ancient. They are pretty tough, though with nice teamwork, shouldn't be a problem. Difficulty:3.5 4.Baal After getting all his minions, go get him. He is easier than Diablo cuz his melee attacks suckz and doesn't possess any great damaging spell like Diablo's red lightning. His damage is high though, so be careful of your HP, while hitting him. Difficulty:3.5 -------------- SPECIAL THANKS -------------- 1.Thank god I am able to finish this FAQ. 2.Thank my parents for buying D2x. 3.Thank Blizzard for making this great game. 4.Thank GameFAQs.com, Neoseeker.com, for posting my FAQ. 5.Thank my softoy Pikachu for accompanying me all these days. 6.Thank everyone who reads my FAQ. 7.Thank myself, Depthcharge for writing this FAQ. ^_^ ======================================================================== This Document Copyright 2001 Depthcharge _____ _ _ ______ _ ___ _ \___ __| |_ / / ___ \/ / ___ _ ___ ___ ___ / |/ _ \ / | _// /_ ___ /\_/ /_ / |/ /_/ / _ \ ___ /_/| ___/ /]| |_/ _ \___ /__/ _ | |] / __/ /]| ___| /_____/\___/ ___|__/_/ /_/ /____/_/ /_\___/_/ /____ \___/ / / ___| | /_/ /_____|