Technical and Hidden Machines: Many of you want to know which HM of TM is what and here is a ultimate list of all HM & TM, remember when a Pok‚mon learns a HM it can never forget the move again. HM's last forever, while TM can only be used once on a Pok‚mon. # of uses means: the number of uses during a battle, and not how often a TM or HM can be used. Machine Ability Element # of Effect in battle Effect on map uses -------------------------------------------------------------------------- HM01 Cut Normal 30 Stronger attack Cut down bushes HM02 Fly Flying 15 Fly up on 1st turn, Return to any attack on 2nd Pok‚mon Center HM03 Surf Water 15 Water attack Walk on water HM04 Strength Normal 15 Attack Push rocks HM05 Flash Normal 20 Lower enemy's Light up Rock accuracy Tunnel -------------------------------------------------------------------------- TM01 Mega Punch Normal 20 Attack TM02 Razor Wind Normal 10 Build power on 1st turn, attack on 2nd TM03 Swords Dance Normal 30 Increase attack temporarily. TM04 Whirlwind Normal 20 Run from battle (not against trainers) TM05 Mega Kick Normal 5 Attack TM06 Toxic Poison 10 Poison enemy, more damage each turn TM07 Horn Drill Normal 5 One-hit KO TM08 Body Slam Normal 15 Deal damage, may paralyze enemy TM09 Take Down Normal 20 Recieve 1/4 damage you deal TM10 Double-Edge normal 15 Recieve 1/4 damage you deal TM11 Bubblebeam Water 20 Deal damage, may reduce speed TM12 Water Gun Water 25 Water attack TM13 Ice Beam Ice 10 Deal damage, may freeze TM14 Blizzard Ice 5 Deal damage, may freeze TM15 Hyper Beam Normal 5 Deal damage, you lose next turn TM16 Pay Day Normal 20 Recieve extra money after battle TM17 Submission Fighting 25 Recieve 1/4 damage you deal TM18 Counter Fighting 20 Do twice the damage dealt to you TM19 Seismic Toss Fighting 20 Deal damage equal to your level TM20 Rage Normal 20 Attack power raises when hurt TM21 Mega Drain Grass 10 Gain 1/2 damage dealt TM22 Solar Beam Grass 10 Build power on 1st turn, attack on 2nd TM23 Dragon Rage Dragon 10 Deal 40 damage TM24 Thunderbolt Electric 15 Deal damage, may paralyze TM25 Thunder Electric 10 Deal damage, may paralyze TM26 Earthquake Ground 10 Doesn't effect fliers TM27 Fissure Ground 5 One-hit KO TM28 Dig Ground 10 Tunnel on 1st turn, Escape from a attack 2nd dungeon TM29 Psychic Psychic 10 Decrease enemy's Special Attack TM30 Teleport Psychic 20 Run from battle (not Return to last against trainers) Pok‚mon Center TM31 Mimic Normal 10 Mimic opponent's last attack TM32 Double Team Normal 15 Increases Evade TM33 Reflect Psychic 20 Phys. attacks on you do 1/2 damage TM34 Bide Normal 10 Wait 2-3 turns, do twice taken damage TM35 Metronome Normal 10 Random TM attack TM36 Selfdestruct Normal 5 Deal damage, you faint TM37 Egg Bomb Normal 10 Attack TM38 Fire Blast Fire 5 Deal damage, may burn TM39 Swift Normal 20 Attack TM40 Skull Bash Normal 15 Lower head on 1st turn, attack on 2nd TM41 Softboiled Normal 10 Restore 1/2 of max Gives some of HP its HP to another Pok‚mon TM42 Dream Eater Psychic 15 Absorb HP from sleeping pok‚mon TM43 Sky Attack Flying 5 Build energy on 1st turn, attack on 2nd TM44 Rest Psychic 10 Recover all HP but lose 2 turns TM45 Thunder Wave Elecrtic 20 Paralyze opponent TM46 Psywave Psychic 15 Do damage equal to 1.5 times your level TM47 Explosion Normal 5 One-hit KO TM48 Rock Slide Rock 10 Attack TM49 Tri Attack Normal 10 Attack Create a clone of TM50 Substitute Normal 10 yourself to fight enemy HM01 Cut Normal 30 Stronger attack Cut down bushes HM02 Fly Flying 15 Fly up on 1st turn, Return to any attack on 2nd Pok‚mon Center HM03 Surf Water 15 Water attack Walk on water HM04 Strength Normal 15 Attack Push rocks HM05 Flash Normal 20 Lower enemy's Light up Rock accuracy Tunnel by Kevin J.