STAR OCEAN FAQ v 1.0 CONTENTS Game System Private Actions Approval Ratings (A.R) Status Screen Battle "Full Motion Active Battle" system Hissatsuwaza and Spells Ougis and Secret Hissatsuwaza Status Ailments "Anger Explosions" Tactics Characters Ratix Ferrence Milly Kiliet Dorn Marto Ronixis J. Kenny Iria Silvestolie Cius Warren Joshua Jerand Fear Mell Marvel Frozen Perisie Ashlay Barnbelt Tinek Arukena Spells and Techniques Techniques Ougi Techniques Spells The Arena ------------------------------------------GAME SYSTEM------------------------------------------- PRIVATE ACTIONS: --------------------------- Private Actions are optional mini-events set into the game. You never need to use one, but there are some events, items, and secret characters you will never get if you don't. Private Actions can occur right outside the gates to most towns. When you can start a Private Action, a little dialog saying "Private Action" will appear in the upper-right hand corner. Pressing Y will start the Private Action, and disperse the entire party, each character entering the town on his or her own for a little rest and relaxation. You then control Ratix, and you can enter the town yourself and interact with the rest of your party members who are doing their thing in the town. Before the party disperses some characters will say various things, and sometimes they will ask you questions as well. If the story so dictates, sometimes Private Actions will not occur, and trying to enact one will get reactions like "Let's explore the town together" from the rest of your party and everyone will stay together. Private Actions have a large influence on the Approval Ratings of each member of your party. Your actions will affect how your fellow party members see you, and whether or not they like or dislike you. In addition, special events to further the story and unravel the various mysteries throughout the game are viewable only through Private Actions. Also, sometimes the other characters in your party will provide items and/or information you would not be able to get otherwise. So it's a good idea to enact Private Actions whenever you can. On the other hand, there are some events in towns that will only occur if your party is together, so it is a wise idea to explore the town as a group as well. Therefore, for the most part, it is a good idea to explore each town once as a group and once through a Private Action. It is also possible to return to old towns, enact a Private Action, and have different events from those that had occurred there earlier. APPROVAL RATINGS: ------------------------------ Approval Rating, or A.R. for short, is what I call the variable the game stores for each character that represents that character's attitude towards the other characters. Each character has a seperate AR for each other character. For example, Cius will have an AR representing his attitude towards Rati, and another AR representing his attitude towards Iria. These ratings range from low (negative) values to high (positive) values. Measuring exactly when and how AR changes is a difficult thing to do in this game. But it's a good thing to keep tabs on, because the effects of AR, while very subtle, can also be extremely important. Ways to change AR: 1) Through actions towards other characters. This can be done either through Private Actions or other choices you normally have to make throughout the game. As a general rule, the nicer you are to your allies, the more their AR towards you will increase, and the meaner you are, the more their AR will decrease. However, be careful: Actions that might seem appropriate at the time might end up blowing up in your face, or coming back to haunt you in a negative way later in the game. Conversely, actions that may seem to be mean or thoughtless can end up turning around and actually helping you. Also, actions towards one character can also affect ARs of other characters, in a positive or a negative way. For example, if you had to choose to help either character A or B, and you help character A, A's AR towards you will increase, while B's AR towards you might similarly decrease. There are also similar situations where helping character A will ultimately make BOTH character A and charater B's AR values decrease towards you, or make them BOTH decrease. As a rule of thumb, before making any "social decision" in the game, you should consider the other characters' personalities and potential reactions, and how your actions might affect them indirectly 2) In battle. If a character is wounded and somebody heals them, occasionally the healed character will thank whoever cast the spell or used the item that healed them. This is an indication of an AR increase in the healed character. Similarly, if a character is getting beaten up badly and cries for help, any characters who rush in and attempt to save their life will get an attitude increase towards them. On a similar note, if a character is being whaled on or is severely injured, and nobody comes to their aid, their AR for the other characters in battle might decrease. Starting AR levels for each of the characters in the game: Each character comes in the game with various attitudes towards his or her comrades. It's difficult to exactly measure for sure, but here are my best estimates for each of the characters. Any characters not mentioned for each character have an Average level AR. Ratix: Average for everybody, slightly higher for Dorn, Milly, Iria, and Ashlay. Maybe Cius too? Milly: Very high for Ratix, high for Dorn and Marvel, low for Iria. Dorn: High for Ratix and Milly, slightly higher for Milly. Ronixis: High for Iria, Marvel, and Milly, low for Cius. Iria: High for Ronixis, Ratix, and Cius. Low for Marvel. Cius: High for Fear, Ratix, and Iria. Low for Joshua. Ashlay: High for Ratix, average for everyone else. Joshua: Average for everyone, low for Cius and Marvel. Slightly higher for Ratix and Iria. Marvel: Very high for Joshua, slightly high for Ronixis and Milly. Perisie: Low for everybody except Ratix and Milly, who are higher. Tinek: Low-to-average for everybody except the character who defeats him, who is higher. And how exactly does AR affect the game? There are several ways. First, and most obvious, is the attitude that characters in the game will take toward you in social situations in the game. They may be warm and friendly, or frigid and unkind, depending on how you treat them. This often can affect the outcome of certain situations. In battle, ARs make a subtle but enormous effect on your party. Characters who like each other perform better in battle than those where antagonistic towards each other. Also, it effects AI; characters are more likely to protect characters they have high ARs for than characters they don't like. Similarly, they will run to other characters' rescue depending on their AR. The biggest impact AR has on battle though is that each character's AR rating is directly proportional to the chance of getting and effectiveness of an "Anger Explosion." STATUS SCREEN -------------------------- The Star Ocean Character Status screen is more complicated than most RPGs are, so I'll go into detail on each of the attributes. Name: Self-explanatory LV: Your character's current level Race: Your character's race Class: Your character's class HP: Your current and maximum Hit Points. MP: Your current and maximum Mental Points. EXP: Your current experience NEXT: The amount of experience you need to make your next level up. STR: Strength. Your basic attack power. INT: Intelligence. Affects your Hissatsuwaza and Magic Spell damage AGL: Agility. Affects your accuracy and evasion ability. CON: Constitution. Affects how many HP you gain each level up. GUTS: Guts is a measure of your character's spirit and determination. It affects your character in several different ways. In the middle of battle it can give your character an adrenaline rush and increase his/her attack + defense levels. Also, it sometimes will allow you to survive what would be fatal attacks, leaving you with 1 HP instead of killing you outright. STM: Stamina. This is a measure of your character's lasting power in a fight. At the start of a fight you start with this base level. As you attack, cast spells, or use Hissatsuwaza, your Stamina will drop, and as you just sit still and do nothing it will heal. After the fight is over, your character will "catch his breath" and if any Stamina is left over your HP and MP will heal a little, depending on how much is left. If no Stamina is left, you won't regenerate any HP or MP. Note: The following four values can be altered by accessories, special armor, and other items. Kougeki: Attack. This is your current attack power, and is a combination of your weapon power and STR value. Bougyo: Defense. This is your current defense power, and is a combination of your armor's power and your CON value. Meichuuritsu: Accuracy. This measures your ability to break the enemy's defenses and inflict damage on the enemy when you attack. Its base value is the same as your Agility. Kaihi: Evasion This is your ability to block attacks outright. Its value is primarily determined by what shield you are using, but other pieces of armor and base ability also play a role. Buki: Weapon. Your weapon. Karada: Body. Your body Armor Tate: Shield. Your Shield Atama: Head. Your head armor Ashi: Legs. Your Leg Armor Sono ta 1: Other 1. One of your current Accessories Sono ta 2: Other 2. Your other current Accessory. Koubutsu: Liked Thing, lit. Your character's favorite food/drink. When a character eats or drinks his or her Koubutsu, their HP and MP are refilled to their maximum values. These foods/drinks are constant from game to game, but except for Ratix, Dorn, and Milly, this value will be empty until you actually feed that character his or her favorite food/drink. BATTLE: ------------ "FULL MOTION ACTIVE BATTLE" SYSTEM: Star Ocean's battle system is different from most RPGs in its use of a real-time system. Unlike Chrono Trigger and the Super Famicom Final Fantasy games, which use a semi-real time system, Star Ocean's battle system is in true real- time. In other words, not only do the enemies not wait for you to enter your commands before they attack, but they *all* attack at the same time. Similarly, all of your characters attack at the same time as well. The game also simulates a real battlefield by making your characters and the enemies have to run around the battlefield before they can actually attack. Therefore, unless you are using a long-range weapon, once you target a certain enemy, your character will have to run up to said enemy before they can attack. Similarly, if you want to change targets in the middle of a battle, you'll have to run to a new position to attack your new enemy. This makes you have to think strategically about which enemies you'd like to attack and from where. It also opens the ability to let you use strategies such as running behind an enemy and striking him from behind, or sandwiching a monster between two characters. (Of course, the monsters can use these same tactics on you as well.) All of this makes battles very fast paced. Due to this fact, you can only control one character at a time. The other characters will be handled by the computer AI. Due to all of this, battles can seem very frenzied and almost haphazardly random at first, but just a random "run in and destroy everything that moves" strategy will not work unless you are very powerful. Therefore you have to learn to use special tactics and pay attention to everything that's going on on the screen at once. It can be difficult at first, but it's also what makes SO such a great game, IMO. :) Controls: A Button: Target. When you press the A button, your target arrows appear over the nearest enemy. You can then select which enemy you would like to attack. Pressing A again will cause the character to run up to your target and attack, or in Ronixis' case, fire an arrow. Pressing L or R when targeting an enemy will cause your character to use whatever Long or Short-range, depending on the distance to your target, Hissatsuwaza assigned to that button. Pressing B will cancel the targeting phase. B Button: Character select. Pressing B once will pause the battle and you can select a character you'd like to control. Once you're on the character you'd like to control, press B again to confirm your selection. While controlling characters other than Ratix, Ratix will sit still giving directions to said character, and will be vulnerable to attack, so be careful. Of course, trying to direct a petrified, paralyzed, or unconscious character will do nothing. Y Button: Free targeting. Pressing Y will create Free-targeting arrows which you can move anywhere on the screen. Pressing A will confirm your target. If your arrows are over an enemy, you will attack that enemy. If your arrows are over another character, you will run in front of that character and guard him/her. (Of course, trying to guard yourself is useless. ^_^) If your arrows are over an empty area when you press A for confirmation, your character will run to that area of the battlefield. X Button: Menu. This will pause the battle and bring up a menu for the selected character. You can choose from the following choices: ITEM: Make the selected character use an item. Items you can use have an O in front of them, those you can't have an X. RUN: Flee from battle. Your characters will all try to run off the nearest edge of the screen. The more powerful your enemy is, the longer it will take for your characters to get themselves together and conduct an organized retreat. While running, your characters' defense power is reduced to 0, so they take more damage. Running can be extremely dangerous, especially when fighting strong enemies; sometimes it is safter to stay and stick it out. If you have to run, make sure your party is in a situation conducive to doing so; trying to run away when surrounded by enemies on all sides is a really stupid idea. TACTICS: Change your character's Tactics. This allows you to change each character's basic AI battle plan in the middle of a battle. Ratix cannot be controlled by the computer, so he cannot use this command. CHANGE: Swap a character for another character not participating in a battle. Swapping characters is a good idea when someone's HP and MP are running low; it's faster and safer than running away. Ratix must always be in the battle, so you can't use this command on him. SPECIAL: Direct a character to cast a spell. This will pull up a list of Jumon you can cast, and, if applicable, the game will ask you to select a target. Milly, Joshua, and Ronixis are the only spellcasters in the game, so this command is not available to the other characters. L Button/R Button: By themseves, nothing. During target select phase, this will cause you to use any Hissatsuwaza assigned to the button. Start/Select Buttons: Not used HISSATSUWAZA AND SPELLS: As your character's levels increase, he or she will learn new Hissatsuwaza, Special Techniques, and Jumon, Spells. During combat, any spell is accessable via the Special command, but you can only use the Hissatsuwaza that you pre-assign to your character in battle. There are 4 maximum Hissatsuwaza that you can use at any one time: two short-range and two long- range. Some Hissatsuwaza can be used as both short-range and long-range. Under the "Tokugi" menu in the main subscreen, you can assign Hissatsuwaza you have learned to the L or R buttons. Pressing the corresponding button during battle will let you use them. Original Combos: Once you get the battle skill "Link Combos," and build it up, you can create combos of techniques ranging from two to four Hissatsuwazas long, depending on how high your skill level is. When a character executes an Original Combo, as soon as he/she executes their first Hissatsuwaza, they will immediately follow up with the proceeding Hissatsuwaza, providing that the target was not killed outright in the first attack. To assign Hissatsuwaza in an Original Combo, from the first Hissatsuwaza-assigning screen, press left and right to scroll through the 2nd-4th slots. In the second through third slots in a combo, either long-range or short-range techniques can be used regardless of what type of Hissatsuwaza came right before it. This can be useful when designing your combos; for example, if you follow up a long-range attack with a short-range attack, your character will run up to the enemy as his/her long- range attack is flying through the air and attack short-range immediately after the first attack hits. In this way you can protect yourself from getting hit while executing a short-range attack. In any case, you can arrange the techniques in any way you'd like to find combos you find that work especially well. OUGIS AND SECRET HISSATSUWAZA: The techniques that your character will learn on his or her own will become more powerful as you gain levels, but with the exception of Ashlay, you will never learn any of the super-powerful legendary techniques from leveling up alone. These must all be learned from Ougis, legendary books of knowledge scattered throughout the world somewhere. Once you find an Ougi and give it to a character, it will appear on his or her Skills screen. It actually requires more than an Ougi alone to learn the powerful techniques described in it. There are several factors that determine how and when you will learn one of the super- powerful secret Hissatsuwaza described within the Ougis. 1) Base Combat skill ability. On the Skills screen, each character starts with a skill individual to his or her own fighting style. For example, Ratix has Edarl Swordfighting, Iria has Martial arts, and so forth. The more Skill Points (SP) you put into this skill, the more proficient you become in your personal fighting style, and the better a chance you will learn the techniques unique to that style that are described in the Ougi. 2) Practice of the attack that the Secret (Ougi) Hissatsuwaza is based upon. All of the secret techniques described in the Ougis are more powerful or improved versions of techniques the characters normally use. By practicing the fundamental technique, the chance of learning the more powerful version is improved. For example, if Ratix practices the technique "Souhazan" a lot, the chance of his learning the technique "Shichiseisouhazan" from the Shichisei Ougi is increased. 3) Personal and Situational Factors. Usually, characters first learn how to use Ougi Hissatsuwazas at the beginning of a fight with particularly tough monsters. However, if another character that you especially care about (ie have a high AR for) gets defeated in battle, there is a chance that in a surge of anger and adrenaline you will learn one of the Ougi Hissatsuwaza. Also, the higher your level, the higher the chance of your learning an Ougi Hisssatsuwaza. Your character's GUTS rating might also have to do something with it. 4) Luck. Despite all the other factors that go into learning an Ougi Hissatsuwaza, the most important factor is just dumb luck. Even if the chances are really high, there's still no guarantee that you'll learn an Ougi Hissatsuwaza in any battle. Learning Ougi Hissatsuwazas are uncommon events, and are few and far between. How to tell if you've learned an Ougi Hissatsuwaza: The action will stop completely, the learning character's graphic will turn into his/her "angry" state, and he/she will let out a battle cry while the words "Learned (technique name)!" appear at the top or bottom of the screen. Then the character will yell "Ougi!" and execute whatever new technique he or she just learned on the nearest enemy. The Ougis and who can use them: Shichisei Ougi (Seven-Star Ougi): Ratix, Cius, Ashlay, Marvel, Tinek Shiseijuu Ougi (Four Holy Beasts Ougi): Ratix, Cius, Ashlay, Iria Kouryuu Ougi (Emperor Dragon Ougi): Ratix, Ashlay Bunshin Ougi (War God Ougi): Fear Hakkake Ougi ([Type of cloth] Ougi): Iria, Tinek Uraouka Ougi (Reverse Cherry Blossom Ougi): Iria Neko Ougi (Cat Ougi): Perisie STATUS AILMENTS: There are four different types of status ailments. Doku (Poison): Your HP reduces slowly, faster in battle. Curable by the spells Antidote and Dispel, and the items Aquaberry and Recure Bottle Mahi (Paralysis): You are frozen in place and cannot move or attack. Paralyzed characters do not receive EXP after battles. Curable by the spell Dispel, and the items Cure Paralyze and Recure Bottle. Sekika (Petrified): You are turned to stone, and cannot move or do anything else. Pertrified characters do not receive EXP after battles. Curable by the spell Dispel, and the items Cure Stone and Recure Bottle Sentou Funou (Incapacitated): Your HP have been reduced to 0, and you are unconscious, incapable of doing anything. Curable by the spell Raise Dead, the items Resurrect Bottle and Resurrect Mist, and by resting in an inn. "ANGER EXPLOSIONS": This is a special state that occurs in battle when a character's allies' get killed. The surviving character gets really mad, turns red (usually) and says "I'm gonna kill you!" or "I'll make you regret doing that!" or something along those lines. He or she will get an adrenaline rush, and their attack power will increase by quite a lot. If a character has a high AR for another character, the greater a chance that he or she will go through an "anger explosion" when their friend gets incapacitated. Furthermore, the more important a character is to someone who undergoes an "anger explosion," the more their attack power will rise. Sometimes the increase will double or even triple your attack power! TACTICS: There are two types of Battle Tactics: Formation and Battle Plans. Formations are the way you can organize your party members to optimize the way you plan your battles. Here are cheesy ASCII diagrams of all 8 Formations. Linear Motion Astral Shift ------------------------ ------------------------ 1 3 1 2 3 2 4 4 ------------------------ ------------------------ Tri-Shift 1 Tri-Shift 2 ------------------------ ------------------------ 1 2 2 4 1 3 3 4 ------------------------ ------------------------ Free Fight Upper Square ------------------------ ------------------------ 1 1 3 2 2 4 3 4 ------------------------ ------------------------ Lower Square Diamond Shift ------------------------ ------------------------ 1 2 3 1 3 4 2 4 ------------------------ ------------------------ Reccomendations for each of the 8 Formations: LINEAR MOTION: In this formation, it is a good setup to put four equal fighter- type characters in the row, with your most powerful of the two towards the middle. This way they can each take care of an equal part of the screen. ASTRAL SHIFT: This is probably the most balanced Formations. It's good to use for a party of two strong characters. (usually fighter-types) and two weaker characters (often spellcasters) The spellcasters are protected from enemies, and the fighters are free to attack the way they'd like. TRI-SHIFT 1: An excellent choice for three fighters of equal power to protect 1 spellcaster that is slightly weaker or even level. The three front-runners get a chance to hack at the enemies while acting as shields for character #4. TRI-SHIFT 2: A good choice when you have 1 character much stronger than all of the others in the party. The character in the front will take care of most of the fighting while the members in the rear back him/her up. This is a good choice for a Ratix/Milly/Joshua/Ronixis combination. FREE FIGHT: This is a good choice for a powerful party. The front two fighters get up close and personal right from the outset of the fight, while the other two characters serve as back-up. Kind of like an Astral Shift for powerful characters. The only problem is if you get in a back attack, the two powerhouses up front will be far from the enemies; they will have to run to get to the enemies, while the two backups will be vulnerable and right in front of the enemy. So only use when you've got a powerful party. UPPER/LOWER SQUARE: Upper and Lower Squares are ideal formations for protecting character numbers 3 and 4 respectively. They will be completely shielded from the enemy by the other characters. Best used when the character being protected is much weaker than the other three. DIAMOND SHIFT: A good pattern to use when you have 1 very strong fighter, (usually this will be Ratix) two slightly weaker fighters, and a weaker magic-user in the back. Like Free Fight, however, the fourth character will be extra vulnerable if you get caught in a back attack, so use with caution! AI Battle plans: Here are a list of the battle plans in the game. Fighter-type character battle plans: For each one of the fighter-type characters, their AI battle plans are all the same. Therefore, for the following four plans, the characters who can use them are: Iria, Cius, Ashlay, Fear, Marvel, Perisie, and Tinek. Chikara o Tsukaikire: (Use all your power) Go all-out. Don't worry about MP consumption, and use Hissatsuwaza whenever necessary. Don't worry about where you are in comparison to your allies, and attack anything that moves. For the most part, characters under this plan will use regular attacks for weaker enemies, but will not hesitate to use Hissatsuwaza Hissatsuwaza o Tsukau na (Don't use Hissatsuwaza) Conserve your MP, and stick only to physical attacks. This plan is like Chikara o Tsukaikire in that your fighters constantly are attacking without regards to their location in comparison to their companions, but they won't use Hissatsuwaza. Mikata o Mamore (Protect your friends) For the most part, stay still and do not attack unless an enemy actively approaches. If there is a weaker or wounded comrade, stay by them and attack any enemies that come near them. Hissatsuwaza are OK if necessary. Mizukara o Mamore (Protect yourself) Do not participate actively in the battle unless you absolutely need to. Keep as much distance as possible between yourself and the enemies, and only fight when cornered, using Hissatsuwaza if necessary. Spellcaster Plans: The plans of each spellcaster differ from person to person, although some plans are shared. Kaifuku o Juuji ni (Healing is most important) Cast attack and defense spells as necessary, but concentrate more on healing your allies when they need it Who uses: Joshua Tooku o Nerae (Get them from far away) Get as far away from the enemy as possible, using attack or healing magic (or fire the bow as well in Ronixis' case) as necessary. Who uses: Joshua, Ronixis Kougeki o Juuji ni (Attack is most important) The opposite of Kaifuku o Juuji ni, use attack magic more than healing magic. Who uses: Joshua Juumon o Tsukawazu ni (Try not to use Spells) Cast no spells whatsoever. However, if you are being beaten badly, or if somebody's about to die or gets incapacitated, petrified, etc., cast attack magic to back up the outclassed fighters, heal hurt characters, or revive incapacitated/poisoned/etc. characters. Who uses: Milly, Joshua, Ronixis Sentou o Yuuri ni (Favor the Battle) Cast primarily spells to power-up the rest of your party, and offensive spells to make the enemy weaker, using healing spells only if necessary. Who uses: Milly Wareware o Daiichi ni (We are most important) Concentrate primarily on healing, using power-up magic on your party occasionally. Who uses: Milly Hodo o Yoku Kangaete (Think well about the situation) A fairly well balanced battle plan; judge which spells are most important depending on the situation, focusing on different types of spells for different battles. Who uses: Milly Dorn's Battle plans: You only have Dorn for a short time, and he has no Hissatsuwaza, so he has two different plans instead of Chikara o Tsukaikire and Hissatsuwaza o Tsukau na: Senjin o Tore (Take the Initiative) Run up and attack continuously Maai o Tore (Take any opportunities) Attack enemies, jump back and avoid any counter attacks, and repeat. ------------------------------------------CHARACTERS------------------------ --------------------- Ratix Farrence Age: 19 Clan/Race: Fellpool Country of origin: Clatos Village, in the country of Moore. Class: Kenshi Height: 174cm Weight: 68kg Favorite food/drink: Hoikoro Story/Personality type: Ratix is the main character and hero of the story. He is from the village of Clatos, and his job is to protect the village along with Milly and Dorn. His father was formerly the leader of the town protectors, but died at his post. Ratix now lives alone with his mother, but has two very close friends, Dorn and Milly. He is fairly easygoing, and is somewhat the type to sit back, take in the situation, but keep his mouth shut. This is quite apparent in his relationship with Milly, as he seems to pay little heed to her constant fawning over him. For the most part, he is calm, cool, and reasonable, but can get very angry when people that he cares about are on the line, and has a strong sense of justice. The interesting thing about Star Ocean is, as you play Ratix, you can alter his personality through Private Actions and the choices you make throughout the game. Good points about Ratix: --Ratix has a very fast, damaging normal attack with very little recovery time; best overall fighter in the game. --Lots of extremely powerful secret Hissatsuwazas. --One word--Shichiseisouhazan!!! --Looks really cool! Bad points about Ratix: --Except for one or two techniques, Ratix's normal Hissatsuwaza aren't too effective overall; often his normal attack is better. Milly Kiliet (Note: Kiliet pronounced "Kill-leet") Age: 18 Clan/Race: Fellpool Country of origin: Clatos Village, in the country of Moore. Class: Houjutsushi Height: 164cm Weight: 46kg Favorite food/drink: Fruit Parfait Story/Personality type: Milly is a childhood friend of Ratix. Her father is the best Houjutsushi (Magic healer) of Clatos, and she is just beginning to study under him, but is a real slacker in her Houjutsu studies, and hasn't learned very much yet. She uses what powers she has to back up Ratix and Dorn's physical power. Despite her girlish-sounding voice, Milly is somewhat of a tomboy, and is anything but passive and submissive. She is nuts about Ratix, and is constantly fawning over him, although he seems to pay little attention. She is emotional, short- tempered, and VERY jealous. In general, she is extremely emotionally attached to her friends, and this serves as her primary motivation. Milly usually serves as magical backup, but if forced to fight, uses a staff. Good points about Milly: --Is a fantastic healer, the most powerful in the game. Is also the only character that can cast Raise Dead, Dispel, and Antidote. --In addition to her healing powers, Milly can enhance party members' and decrease enemies' strength, speed, and defense. --Has high MP, and usually starts out with a slew of useful Talents. Bad points about Milly: --Is a lousy fighter and doesn't have many damage-dealing attacks. --Dies *really* easily. Keep her in the back ranks at all times. --Has a kind of ditzy voice. :) Dorn Marto Age: 19 Clan/Race: Fellpool Country of origin: Clatos Village, in the country of Moore. Class: Kenshi Height: 181cm Weight: 75kg Favorite food/drink: Steak 240 Story/Personality type: Dorn is Ratix's best friend, and a fellow member of the town protectors. He is an excellent fighter, better than even Ratix. His younger sister, who was extremely close to him, was killed by a raid from the thieves that often attack Clatos, which is why he chooses to defend the town. He keeps his sister's musicbox with him as a special memento, which he treasures with his life. Despite the loss of his sister, Dorn has a really light-hearted and optimistic personality, and is liked by practically everyone. Although he pretends not to like Milly all that much, in reality he has extremely strong feelings for her, and is even more important to him than Ratix. In battle, Dorn wields a big longsword, and his fighting style is similar to Ratix's Good points about Dorn: --Is fast like Ratix and does a lot of damage --Has a really big sword! Bad points about Dorn --No Talents or Hissatsuwaza --You only get to play him for about 15 minutes Ronixis J Kenny (Note: Ronixis rhymes with "Roa-nyx") Age: 38 Clan/Race: Human Country of origin: Earth Class: Monshoutsukai Height: 179cm Weight: 64kg Favorite food/drink: Matsutake (Dried Mushrooms) Story/Personality type: Ronixis is the captain of the Federation Starship Kalnas. (Yes, this game does rip off of Star Trek) He is currently fighting a turncoat ship, Rezonia, and is called to investigate Roak (Ratix and everyone else's planet) upon Rezonia's moves there, and it is there that he meets Ratix and the others. He has excellent leadership skills and is the leader of the party's expedition. Ronixis is a man of pure reason, and is coolheaded in practically every situation. Although he is taught to use magic by Milly, he distrusts anything non-scientific; he lost his wife to a disease uncurable by science and doesn't want to think that something like magic could have saved her. In addition to being able to use attack magic, Ronixis is an excellent marksman and fights with a bow in battle. Good points about Ronixis: --Can cast a wide range of powerful attack spells. --In addition to his attack magic, his bow is really powerful, has little recovery time, and can keep enemies at bay well. On the other hand, depending on which weapon he is using, he has only a set number of arrows per battle; if he runs out he has to run up and punch the enemy, which isn't too effective. :) Bad points about Ronixis: --Dies really easily if enemies manage to get close to him. --The AI sometimes controls him like a total idiot, making him cast spells that heal the enemies! Iria Silvestolie Age: 23 Clan/Race: Human Country of origin: Earth Class: Kakutouka Height: 171cm Weight: 48kg Favorite food/drink: Tama no Hikari (Sphere's Light--alcoholic drink) Story/Personality type: Iria is the first officer and chief science officer aboard Ronixis' ship. In addition, she is an expert in the martial arts. She goes with Ronixis in the investigation of Rezonia's actions, and meets up with Ratix at that time. Like Ronixis, Iria is a very rational person, but is much less "robotic" than her captain, and is much better at speaking to civilians. She can "let her hair down" a lot easier than he can, and enjoys socializing, small talk, and especially fine alcoholic beverages, a lot better than he does. Although she is very rational and intelligient, she often lets her emotions get the better of her, and gets irritated and/or flustered. Being a martial artist Iria uses her hands and feet in battle. Good points about Iria: --Her regular Hissatsuwaza are really powerful, and useful too --Has a good Stamina. Bad points about Iria: --Can't equip a lot of very good armor --Slow to pull off hits in battle Cius Warren Age: 20 Clan/Race: Highlander Country of origin: The country of Astral Class: Kenshi Height: 190cm Weight: 90kg Favorite food/drink: Kokuryuu (A kind of alcohol) Story/Personality type: Cius is the son of the head of the Astral army. He lost his mother at an early age. When his father talked about handing the job down to him, Cius didn't like the idea, and left Astral to journey around the world to improve his swordsmanship and find treasure. While Cius is very strong, is a fantastic swordsman and is always willing to demonstrate it, he lacks self-confidence, and his journey is as much to build up his confidence as it is to find treasure. While Ratix is less skilled when Cius meets up with him, Cius sees potential in him, and knows that Ratix will eventually surpass himself, and travels with him to see how he turns out. Cius is loud, brash, and often foul-mouthed, but he is really a nice guy and is always willing to stick his neck out to help his friends. He has a special fondness for strong alcoholic drinks and can often be found hanging out in taverns. Cius wields a big-ass two-handed sword when he fights, for lots of damage. Good points about Cius: --Cius is one hell of a powerhouse, and can deal tons of damage. --He gains some incredible secret Hissatsuwazas, like Genbushourai. --Is really cool, especially in battle! ("Zako, zako!") Bad points about Cius: --Slow to attack; it takes a long time to swing that massive thing! --Low MP; they go down really quick in battle. Joshua Jerand (Note--name pronounced "Yo-shu-a") Age: 20 Clan/Race: Featherfolk Country of origin: Silvalant Class: Monshoutsukai Height: 172cm Weight: 20kg Favorite food/drink: Escargot Story/Personality type: Joshua is a member of the Featherfolk, a race of beautiful, somewhat introverted, winged people that live in the mountains. While adventuring Featherfolk are practically unheard of, Joshua is an exception. When he was younger, his parents were killed by a strange group of people, and his younger sister, Eris, was abducted. Joshua was wounded and was nursed back to health by a kind human, and is now searching the world for his sister. Joshua is a very quiet, shy, pacifistic man, and hates violence of any sort. While he is extremely polite, refined, and difficult to anger, if anyone stands in the way of his mission to save his sister, he gets angry easily and can become very abusive. While Joshua is weak physically, he has a heightened magical sense, and posesses strong magical powers, both offensive and defensive, although he is a better offensive magician than a healer. If forced into physical combat, Joshua fights with a staff. Good points about Joshua: --Can cast both healing and attack spells --Has one of the nastiest spells in the game, Extension --High MP and intelligence Bad points about Joshua: --Not as good an offensive character as Ronixis is, nor is as good a defensive/healing magician as Milly --Physically weak and dies really easily when attacked. --Has the same complex as Ronixis in that the AI often makes him cast attack spells that heal the enemies Fear Mell Age: Doesn't say, but I'd guess around 20-23 Clan/Race: Highlander Country of origin: The country of Astral Class: Kishi Height: Doesn't say Weight: Doesn't say Favorite food/drink: Sazae Tsuboyaki (Baked Turban Shell) Story/Personality type: Fear is the top general of the Astral Army, and is fiercely loyal to her commander, Warren. (Cius' father) She is a childhood friend of Cius, and he rubbed off a lot on her; she is fairly masculine and uses male speech. In general, she is somewhat forceful and is the type of person that usually gets what she wants. While she is an old friend of Cius, she is angry about how he left Astral and thinks he is a coward, and somewhat selfish. Put simply, their relationship is not exactly good at the moment. Fear is someone who puts the good of the many above the good of the individual, which is why she dislikes Cius' solitary attitude. She will fight doggedly for her friends and her country, and is a powerful ally. When in battle, Fear fights with "Raven Swords," short dagger-like swords that, when thrown return like boomerangs to their thrower. Good points about Fear: --Is a fantastic fighter, probably second only to Ratix; her twin swords can hit the enemies up to four times in a single attack, and are pretty powerful too. --Can equip lots of good weapons and armor --Has high HP and fairly good MP too. Bad points about Fear: --Doesn't have a lot of variety or large numbers of Hissatsuwazas; while useful, they aren't often much more effective than a normal attack. Marvel Frozen Age: She looks like she is in her early 20s, but unknown. Clan/Race: Unknown Country of origin: Unknown Class: Ancient Master Height: Doesn't say Weight: Doesn't say Favorite food/drink: Wine Marvel is a character who is shrouded in mystery. She meets Ronixis and Milly when they first get separated from the rest of the party, and journey with them. Her quest is to kill a mercenary, "Shinku no Tate" who killed her parents and older brother. However, nothing much is known about who she is, where she is from, or about any of her past. She is beautiful, refined, and polite, but is an introvert and is very secretive about her past. Something about Joshua bothers her, and there is something that is "just not right" about her. However, she is loyal and more than willing to fight for her friends. Marvel uses a unique form of combat using a magical weapon known as a "Raven Orb." She fights using her bare hands and with a Raven orb which she psychically controls while it darts around her body. Good points about Marvel: --Infuses magic in her normal attacks for increased elemental damage. --Has really powerful secret Hissatsuwazas. Bad points about Marvel: --As a fighter, she is weaker than all of the other "fighter-type" characters and a lot of her normal Hissatsuwaza are not very useful --She dies more quickly than most of the other fighter characters. Perisie Age: Probably around 10-12. Clan/Race: Lesser Fellpool Country of origin: Moore Class: Neko Kakutouka Height: Short Weight: Doesn't say Favorite food/drink: Ootoro Story/Personality type: Perisie is a Lesser Fellpool, an all-but-extinct race of cat-like humanoids that lives on the continent of Moore. She has the ability to change into a cat, and possesses a musical talent present in many of the Lesser Fellpools. She fell prisoner to the pirate tribe of Velcants, and spent most of her life growing up in their dungeons. She is very introverted and her social skills are practically nonexistant, but is encouraged to join by Rati and Milly, and slowly begins to learn how to interact with other people as well. Perisie fights with the "Neko Kakutou" fighting style; she uses her claws to fight as well as kicks with her flexible legs, and can summon cat spirits to help her fight. Good points about Perisie: --Is fast as hell and can reach the enemies with lightning speed, also dodges well. --Has some unique and useful Hissatsuwazas. --Is really cute and says really funny things in combat. :) Bad points about Perisie: --Has to get up close and dirty to inflict any damage, and cannot equip much armor --A lot of her Hissatsuwazas are kind of useless. --Some of her battle cries are really annoying! Ashlay Barnbelt Age: Probably in his late 50s or early 60s. Clan/Race: Highlander Country of origin: Astral Class: Kenshi Height: Doesn't say Weight: Doesn't say Favorite food/drink: Sensou Jelly Story/Personality type: Ashlay is an old war hero of the war against the demons of the Makai. He is very proficient in the Edarl Kenjutsu Swordfighting style, and thinks of it as as much of an art as a way to defeat his enemies. As an aging warrior, Ashlay spends a lot of time in the Tatoroy Arena, trying to promote the "true way of fighting." He is irritated at the attitude taken towards fighting by most people; he sees them fighting with just a raw bloodthirstiness rather than with finesse and appreciation of the art. Seeing Ratix and his very similar style of swordfighting, Ashlay instantly sees his potential and becomes somewhat of a surrogate teacher for Ratix, trying to teach him the true way of a fighter. In reality, Ashlay is extremely excited to see someone with such an appreciation for the art. Ashlay is very kind and loyal, although he gets cranky when people call him an old man. Ashlay is a very experienced warrior, and fights in a style almost identical to Ratix's, although he can't use shields since his shield arm has been injured in such a way that he cannot use it effectively. His techniques are almost identical to those of Ratix's, and he learns many techniques normally that Ratix needs special circumstances to learn. Good points about Ashlay: --Starts out extremely powerful, more so than everyone else, and starts with three Ougis already equipped. (although he can't use two of them) --Has high HP and powerful techniques --Has a personality you just can't hate! Bad points about Ashlay: --Has fewer MP than any other character and likewise can rarely use techniques --Will eventually be surpassed by Ratix, and a few other fighters as well. Tinek Arukena (Pronounced Tineek) Age: Probably around 15-16 Clan/Race: Lycanthrope Country of origin: ??? Class: Kakutouka Height: As a man, short. As a wolf, tall. :) Weight: Doesn't say Favorite food/drink: Omusubi (Rice ball) Story/Personality type: Tinek is pure fighter, through-and-through. He lives for the fight and nothing else. He spends all his time in the Tatoroy Arena making a name for himself and improving his fighting skills. Tinek is a short boy, but he is also a Lycanthrope and in battle turns into a huge, powerful wolf. Rather than being an agressive or violent fighter, Tinek is unbelievably focused and calm. After being defeated in the arena by the party, Tinek wishes to join them and learn from their fighting ability. Tinek is from a far-off exotic country, and speaks with a heavy accent. (During the fights, he sometimes speaks in Mandarin Chinese) He is also so focused and driven that it turns him into somewhat of an introvert and a loner. His social interactions with the rest of the party are few and far between. When in battle, Tinek fights with bo staves or long pole arms like halberds and spears. Good points about Tinek: --Has a killer range with that stick and can often wipe out enemies before they even get a chance to get within striking range. --Has some really useful techniques --Is calm and cold as steel! Bad points about Tinek: --Is vulnerable to taking damage because he cannot equip much good armor --Way too introverted! SPELLS AND SKILLS Note: For all the skills, the MP consumption listed here is for a base level of 0 in the character's weapon proficiency. As you increase a character's weapon proficiency, his or her MP requirements will decrease. TECHNIQUES ---------- Shouretsuha The user of this skill uses his sword to create a ring of shockwaves around his body. (Ratix, Ashlay, Cius) Who uses: Ratix: LV 3 MP 3 Cius: LV 9 MP 5 Ashlay: LV NA MP 5 Gurenken The user of Gurenken jumps up in the air, adding the power of fire to his sword and landing on his opponent for a double-hit of fire damage, (Ratix) or swings his sword around, harnessing the power of fire to shoot fire projectiles (Cius, Ashlay) Who uses: Ratix: LV 7 MP 6 Cius: LV 27 MP 11 Ashlay: LV NA MP 11 Senkouken There are two types of Senkouken: one where the user gathers the power of light on his sword and then releases it to fire many projectiles around him, (Ratix) and one that shoots a bolt of light energy in front of the weilder (Cius, Ashlay) Who uses: Ratix: LV 10, MP 5 Cius: LV 27, MP 12 Ashlay: LV 28, MP 13 Raimeiken The user of the Raimeiken calls down a bolt of lightning onto his blade to attack the enemy with a shocking wave. Who uses: Ratix: LV 12, MP 5 Cius: LV 22, MP 9 Ashlay: LV NA, MP 8 Souhazan The Souhazan is a jumping double-slice with a sword. Who uses: Ratix: LV 20, MP 11 Cius: LV 18, MP 10 Ashlay: LV NA, MP 7 Kuuhazan The Kuuhazan is a distance attack of a speeding line of shockwaves generated by the speed of the user's sword. Who uses: Ratix: LV 16, MP 9 Shoureiha This technique creates a wide shockwave with your sword that shoots out in front of you, entrapping the enemy in it and dealing damage. Who uses: Ratix: LV 25, MP 8 Cius: LV 13, MP 7 Kouryuuha With this technique, Rati jumps up into the air and turns into a dragon, then breathes a bolt of energy down onto his enemy for high damage. Who uses: Ratix: LV 29, MP 13 Kikoushou This technique is used by martial artists, who use their ki to create a shockwave very similar to the Shoureiha. Who uses: Iria: LV 9, MP 5 Ryuuseishou With this technique, Iria jumps up into the air, charging ki around her fist and then coming down with a straight-down punch into the enemy. Who uses: Iria: LV 15, MP 7 Kikoushuu Iria puts her hands on the ground and uses them as a pivot to execute a slicing kick with both legs which does a double attack on the enemy. Who uses: Iria: LV 20, MP 8 Renkiken This technique is much like the Ryuuseishou in that it charges ki around the fists, but it is a rapid succession of four punches on the ground that will do large amounts of damage to the enemy, especially if all four punches connect. Who uses: Iria: LV 25, MP 10 Raven Sword This is Fear's basic technique of throwing her swords; rather than just hitting the enemy once as normal, this techniques allows the swords to hit their target on the way back for extra damge. Who uses: Fear: LV 16, MP 6 Dancing Sword This is Fear's answer to the Souhazan; she does a double hit with her swords while jumping around in the air. Who uses: Fear: LV 20, MP 9 3 Way With this technique, Fear throws three swords spreading out at different angles away from her, to hit multiple targets at a greater range. Who uses: Fear: LV 24, MP 14 3 Volley Fear throws three swords very quickly in front of her to make multiple hits on the enemies, to do strikingly high damage. Who uses: Fear: LV 28, MP 12 Aqua Spread This attack does water damage; Fear throws a sword with a trail of water bubbles shooting out from it. It does quite a lot of damage, especially to fire- base monsters! Who uses: Fear: LV 32, MP 17 Galaxy God Breath (Galaxy GB) This is Fear's most powerful normal technique; she summons the power of light to her sword and shoots a powerful spread of light beams from it. This attack does light-based damage. Who uses: Fear: LV 37, MP 22 Raven Orb This is Marvel's most basic technique; she commands her Raven Orb to flare up with energy, shoot out and strike her opponent. Who uses: Marvel: LV NA, MP 6 Flare Orb Marvel summons a fire spirit to charge her Raven orb with flame energy and shoots it out, striking the enemy. Does fire-based damage. Who uses: Marvel: LV 23, MP 8 Hail Orb Similar to the Flare Orb, except that Marvel summons a water spirit to charge her Raven Orb. Does ice-based damage. Who uses: Marvel: LV 27, MP 9 Thunder Orb Marvel's most powerful spirit summoning technique; she summons a lightning spirit to do electrical damage to her enemies. Who uses: Marvel: LV 30, MP 11 Arc Cystal This technique charges Marvel's Raven Orb with a special energy which saps the enemy's strength. Enemies struck by the Raven Orb charged with this energy do less damage for a short time. Who uses: Marvel: LV 34, MP 18 Seal Crystal The energy that Marvel charges her Raven Orb with for this technique is a shocking paralyizing force. Enemies struck with a Seal Crystal are paralyzed and cannot move for a short time. Who uses: Marvel: LV 38, MP 23 Death Crystal The Death Crystal is Marvel's most deadly attack. Enemies struck by a Death Crystal will die instantly if affected. It doesn't always work though. Who uses: Marvel: LV 52, MP 40 Senpuukon Like the name of the technique, (Senpuu=whirlwind) Tinek stabs his staff or spear into the ground and swirls around it with a whipping kick. It can do damage to enemies on all sides of him. Who uses: Tinek: LV NA, MP 4 Shippuukon With this technique, Tinek swings his staff/spear in front of him to do a double hit. Who uses: Tinek: LV 22, MP 6 Muhyoutoukon Tinek raises his spear/staff in the air and shoots several ice bolts from it out in a wave formation. Who uses: Tinek: LV 26, MP 10 Suigetsuryoudanha This technique is a stab with a staff/spear that is sharp enough to "slice the image of the moon reflected in a pool of water in half." In any case, the technique creates such an image and has the ability to kill its target instantly. Who uses: Tinek: LV 30, MP 12 Haoushippuukon This is sort of a more advanced form of the Shippukon; Tinek does a quadruple strike with his staff. Who uses: Tinek: LV 35, MP 18 Multiple Punch. With this technique, Perisie summons the "Torimaki Cat Sisters" who all punch the enemy together. Who uses: Perisie: LV 10, MP 5 Shining Dance: Perisie summons two cat familiars, they all jump up into the air, do a funny dance, and create a "cat-field" of energy which damages enemies nearby and far away. Who uses: Perisie LV 13, MP 7 Ei! Yaa! Toh! This technique is a 3-hit slicing combo with Perisie's sharp claws. Who uses: Perisie: LV 17, MP 15 Charming Pose Perisie strikes a "charming pose" and creates several large hearts which home in on their targets and do substantial amounts of damage. Who uses: Perisie: LV 20, MP 16 Prismic Dance Perisie does a strange dance that causes prismatic polygons to fly around and heal the party. Who uses: Perisie: LV 25, MP 15 Sora o Miro Perisie points up into the air at something nonexistant, causing the monsters to all look in that direction to see what she is pointing at, distracting them so you can get a hit in. Who uses: Perisie: LV 27, MP 6 Spread Missile With this technique, Perisie throws a spread of vegetable (?) missiles which explode and do damage to enemies in a large range. Who uses: Perisie: LV 30, MP 13 Nerichagi Perisie jumps in the air and down on the enemy with an axe kick. Who uses: Perisie: LV 34, MP 17 Panic Dance Perisie spins around and does a dance which creates a "cat field" that stuns any enemies that fall into its range. Who uses: Perisie: LV 36, MP 16 OUGI TECHNIQUES ------------------- Souryuu "Sei" Raizan This technique is a much more powerful version of the Shoureiha; the user uses his or her sword to create a large dragon of blue energy at the enemies to inflict massive damage. Who uses: Rati: Shisei Ougi Technique [Shoureiha], MP 12 Ashlay: LV 32, MP 16 Suzaku "Shou" Gekiha With this technique, the user taps the power of the Suzaku (a legendary bird) and charges it to his sword. There are three different forms of this technique; one is a beefed-up version of the Shouretsuha, where the bird of energy travels in a circular motion around the user to create a wave of force (Rati), one that is in the form of a projectile, and one where the user jumps into the air, turns into a Suzaku, and swoops down on the enemy. (Iria) All three have devastating potential. Who uses: Rati: Shisei Ougi Technique [Shouretsuha], MP 14 Iria: Shisei Ougi Technique [Ryuuseishou], MP 11 Ashlay: LV 36, MP 19 Shichiseiraimeiken Like the Raimeiken, this technique charges the user's sword with a powerful bolt of lightning. There are several forms of this technique; one which causes a double hit of lightning of extremely destructive force (Rati), or one that fires a ball of electricity in addition to the normal strike (Ashlay.) Who uses: Rati: Shichisei Ougi Technique [Raimeiken], MP 15 Cius: Shichisei Ougi Technique [Raimeiken] Ashlay: Shichisei Ougi Technique [Raimeiken], MP 23 Shichiseisouhazan This legendary technique charges an intensely powerful energy into the user's sword as he jumps up in the air to do a double-powered strike many times more powerful than a normal Souhazan. Some users of this technique will also fire incredibly damaging plasma waves upon landing in addition to the strike. (Rati) Who uses: Ratix: Shichisei Ougi Technique [Souhazan], MP 27 Cius: Shichisei Ougi Technique [Souhazan], MP 25 Ashlay: Shichisei Ougi Technique [Souhazan] Kokuryuutenraiha One who wishes to use this technique must have the ultimate control of the Dragon before they are able to use it. The user throws his sword in the air and summons a powerful three-headed dragon who breathes a blast of dark force on all the wielder's enemies to do strong darkness-based damage. Who uses: Ratix: Kouryuu Ougi Technique [Kouryuuha], MP 30 Hiryuutenraiha Hiryuutenraiha is another of the three legendary techniques taught by the Kouryuu Ougi, and only the most powerful swordsmen can master it. Its form is identical to that of the Kokuryuutenraiha, except the user summons a three- headed dragon that breathes fire upon all enemies to do fire damage. Who uses: Ratix: Kouryuu Ougi Technique [Suzaku "Shou" Gekiha], MP 30 Souryuutenraiha The final of the three techniques of the Kouryuu Ougi, this technique is exactly like the other two in form, but the dragon summoned with this technique breathes a cold blast of freezing breath to do ice damage to all enemies facing the user. Who uses: Ratix: Kouryuu Ougi Technique [Souryuu "Sei" Raizan], MP 30 Souryuu "Sei" Raiha This technique is identical to that of the Souryuu "Sei" Raizan, except that the dragon wave of force is not created by the user's sword but by a ki explosion from the user's palms Who uses: Iria: Shisei Ougi Technique [Kikoushou], MP 9 Genbu "Ha" Ouken: The user of this technique executes a Kikoushuu, but at the same time, summons a Genbu to come at the target from the opposite direction, sandwiching it between two attacks to do heavy damage. Who uses: Iria: Shisei Ougi Technique [Kikoushuu], MP15 Byakko "Kou" Hadan This technique is a powered-up version of Renkiken; the user turns him or herself into a Byakko and charges at the enemy, doing a double headbutt. Who uses: Iria: Shisei Ougi Technique [Renkiken], MP 12 Oukahakkeshou With this technique, Iria sends out a flurry of punches towards the enemy, stunning them and hitting them multiple times for very high damage. Iria: Hakkeshou Ougi Technique [Genbu "Ha" Ouken], MP 18 Uraoukasakkou This more powerful version of Oukahakkeshou is similar in that the user attacks with a flurry of punches, but in addition the flurry of punches is followed up by a slicing kick with both legs. Iria: Uraouka Ougi Technique [Oukahakkeshou], MP 23 Genbushourai: The user of this technique slashes his sword onto the ground, summoning a Genbu, a legendary warrior spirit, and creates a huge explosion that does heavy damage to enemies in a wide range. Who uses: Cius: Shisei Ougi Technique [Shouretsuha], MP 16 Byakkoshourai: The Byakkoshourai is a technique that turns the user into the Byakko, a legendary white tiger, and fires a series of powerful energy bolts from his mouth at the enemies. Who uses: Cius: Shisei Ougi Technique [Shoureiha], MP 18 Souryuushourai: This technique is similar to the Souryuu "Sei" Raizan in that the user summons the blue dragon Souryuu to fly at the enemy to do damage; however, rather than being created through the force of the sword, the blue dragon in this technique is born from the energy bolt created by the user's Senkouken. Who uses: Cius: Shisei Ougi Technique [Senkouken], MP 14 Southern Cross With this technique, Marvel summons the power of the cross constellation to attack all enemies facing her. Marvel: Shichisei Ougi Technique [Flare Orb], MP 16 Seven Star This technique summons the power of the seven stars of the Shichisei Ougi. With it, Marvel creates a linking set of seven stars which damages all enemies fighting the party. Marvel: Shichisei Ougi Technique [Hail Orb], MP 19 Galaxy This technique is Marvel's most powerful that utilizes that of the Shichisei Ougi's star power; Marvel summons the power of the universe to create a small rift that opens a doorway to a meteor shower, which attacks all enemies. Marvel: Shichisei Ougi Technique [Thunder Orb], MP 26 Sylvan Shot: With this technique, Fear throws a flurry of her Raven Swords at the enemy in a straight line, hitting them multiple times for lots of damage. Fear: Bushin Ougi Technique [3 Way], MP23 Unholy terror Fear jumps high up in the air, and fires four energy blasts from her hands down at her target. Fear: Bushin Ougi Technique [Galaxy God Breath], MP 29 Victory Terror This technique is essentially the same as Unholy Terror, except that the blasts that Fear fires are more powerful. Fear: Bushin Ougi Technique [Unholy Terror[, MP 31 Magical Dance For a massive tradeoff in MP, Perisie summons a host of witch-cats to regenerate the party's MP. Perisie: Neko Ougi Technique [Prismic Dance], MP 60 Jump-Punch-Somersault (JP Somersault) Perisie jumps at her target, striking down with her claw, follows up with a crouching slash, and finishes by doing a flip-kick in midair. Perisie: Neko Ougi Technique [Nerichagi], MP 18 Dream Combo With this technique, Perisie pulls out a gigantic hammer and starts pounding on her target, stunning it and doing as many as 20+ hits. Perisie: Neko Ougi Technique [Ei! Yaa! Toh!], MP 28 Gurensenpuukon This technique is essentially the same as Tinek's Senpuukon, except that Tinek spins around his staff/spear so fast that his feet start blazing with fire, doing additional fire damage to any enemies falling within range. Tinek: Hakkeshou Ougi Technique [Senpuukon], MP 10 Shippuu Hariken (Hurricane-it's a pun, sort of) This is Tinek's answer to Rati's Shichiseisouhazan: he does a double strike with his staff/spear (albeit standing rather than jumping) and fires a plasma beam out at his target. Tinek: Hakkeshou Ougi Technique [Shippuukon], MP 14 Oukahakkeshou Tinek's incarnation of Oukahakkeshou is different than Iria's; it is essentially the same as a Kikoushou, only much more powerful, and creates an explosion of cherry blossoms when it connects with its target. Tinek: Hakkeshou Ougi Technique [Haoushippuukon], MP 19 Shichiseiranbu Possibly Tinek's most powerful technique, with Shichiseiranbu, Tinek jumps towards his target, slashing his staff/spear down towards the enemy with blinding speed to hit multiple times for lots of damage. Tinek: Shichisei Ougi Technique [Oukahakkeshou], MP 23 SPELLS ------------ Heal This spell heals one character slightly. It doesn't heal much, but it comes in handy, especially towards the beginning of the game when you have few spellcasters. MP 3 Who uses: Milly: Level 2 Joshua: Level NA Deep Mist This spell encases all of the enemies in a deep mist, obscuring their vision and making it more difficult for them to hit their targets. MP 2 Who uses: Milly: Level 4 Press This spell drops a big weight on the target to do damage. If there are other enemies near the target, they will get hit too. MP 5 Who uses: Milly: Level 6 Antidote This spell cures one character of poison. MP 5 Who uses: Milly: Level 8 Silence This spell prevents all enemies facing the caster from casting spells. MP 7 Who uses: Milly: Level 10 Cure All This spell is like "Heal," except it affects all characters. Again, it doesn't heal much damage, but is useful at the beginning of your journey. MP 10 Who uses: Milly: Level 13 Protection This spell is an assist spell that increases the entire party's defense level. It is very useful, especially towards the end of the game when the monsters dish out unbelievable amounts of damage. MP 18 Who uses: Milly: Level 13 Joshua: Level NA Acid Rain This spell reduces the attack strength of all the enemies facing the character. Again, this spell is really useful against enemies towards the end of the game. MP 9 Who uses: Milly: Level 16 Cure Light This spell is a more powerful version of "Heal"-it can cure up to several thousand hit points of damage to a single character. MP 12 Who uses: Milly: Level 22 Joshua: Level 27 Dispel This spell will cure one character ailing from paralysis or petrification. This spell is indispensable in the later stages of the game, especially in the bonus dungeon, where enemies who can petrify you are everywhere. MP 16 Who uses: Milly: Level 25 Delay This spell reduces the speed that enemies run at. Some enemies are very fast and difficult to catch up with; this spell is effective when you need to stop them. MP 22 Who uses: Milly: Level 28 Fairy Heal The most powerful healing spell, Fairy Heal summons several fairies to heal a single character. This spell will usually heal you completely, unless your max HP are very high and you are very hurt. MP 24 Who uses: Milly: Level 31 Haste This spell hastens your entire party so that they run faster around the battlefield. Cast it on Perisie or Tinek and watch how they blaze across the screen! MP 18 Who uses: Milly: Level 34 Growth This spell increases a single character's size a bit to give them a burst of energy and increase their attack power. This spell is very useful when going up against tough bosses or monsters with lots of HP. MP 14 Who uses: Milly: Level 36 Fairy Light This spell is like a much more powerful version of Cure All; it summons a host of fairies to heal the entire party. It doesn't heal each character quite as much as Fairy Heal would, but it can heal several thousand HP for each character. MP 30 Who uses: Milly: Level 42 Raise Dead When one of your party falls in battle, cast this spell to bring them back. You will probably learn it late in the game, but by the time you do, your characters will be dying considerably more often, so it comes quite in handy. MP 35 Who uses: Milly: Level 46 Fixed Cloud This spell causes a huge cloud in the shape of a hammer and falls upon the battlefield, stunning all enemies facing the caster. This spell is really useful in the bonus dungeon, especially against those eyes and other monsters that can petrify you. MP 20 Who uses: Milly: Level 50 Gravity Press With this spell, the caster increases the force of gravity around an enemy so much that it sustains heavy physical damage. Like "Press," it will affect any other monsters near the target, but it does much more damage. MP 25 Who uses: Milly: Level 54 Ice Needle This spell freezes the water molecules in front of the caster to create a large spike of ice, which fires at his target. It can be dodged, but travels so quickly that it usually finds its mark and does reasonable ice-based damage. MP 3 Who uses: Joshua: Level NA Grave Mp 4 This spell causes the ground under an enemy to form huge earthen spikes and impale them for earth-based damage. This spell can also damage other monsters near the target if the spikes hit them too. Who uses: Joshua: Level NA Ronixis: Level NA Wind Blade With this spell, the caster creates a small whirlwind and directs it at the enemy to do wind-based damage. Unfortunately, the speed at which the whirlwind travels is not great and thus quite often misses the target, who has already moved out to f the way. This is the most powerful (only!) Wind Spell. MP 5 Who uses: Joshua: Level NA Ronixis: Level NA Blizzard The caster of this spell summons a small blizzard to hit all enemies facing him with a water-based attack. This is the most powerful Ice Spell. MP 8 Who uses Joshua: Level NA Earth Grave This spell is just like Grave, except the spikes that come from the ground do more damage and have a larger area of effect. MP 9 Who uses: Joshua: Level 17 Ronixis: Level NA Thunder Bolt This spell creates a thunder cloud over the target, and summons a bolt of lightning down to strike for electrical damage, and do lots of damage. MP 10 Who uses: Joshua: Level 20 Ronixis: Level NA Ray This spell summons a ball of light and several mirrors; the ball of light shoots out rays of light, and the mirrors reflect them across the entire battlefield to attack all enemies to do light-based damage. MP 12 Who uses: Joshua: Level 23 Ronixis: Level 23 Tractor Beam This spell does physical-based damage; it creates a tractor beam over a section of the battlefield and then sucks all enemies within that section high in the air, and turns them upside-down, dropping them onto their heads on the ground. MP 14 Who uses: Joshua: Level 31 Ronixis: Level 27 Earthquake This spell causes a rain of huge boulders to fall upon all enemies to do huge amounts of earth-based damage to them. This is the most powerful Earth Spell. MP 19 Who uses: Joshua: Level 36 Ronixis: Level 36 Word of Death The caster of this spell says a word of death directed towards a single target. If the spell takes effect, that target dies instantly. MP 19 Who uses: Joshua: Level 40 Thunder Storm This spell causes three massive bolts of lightining to strike the battlefield and strike all enemies facing him with lightning-based damage. This is the most powerful Eletricity Spell. MP 22 Who uses: Joshua: Level 45 Ronixis: Level 40 Light Cross With this spell, the caster creates several spheres of light, which he directs high up into the air. The spheres then descend on the battlefield, exploding on impact to do light-based damage to all enemies facing him. MP 26 Who uses: Joshua: Level 50 Ronixis: Level 45 Fire Bolt The caster of this spell fires a small bolt of flame at a single enemy. It travels reasonably slow though, so it often fails to meet its mark. MP 2 Who uses: Ronixis: Level NA Shadow Bolt This spell causes bubbles of darkness to sprout from a pool of darkness under the target. They pop and do darkness-based damage to any enemies in its area of effect. MP 6 Who uses: Ronixis: Level NA Eruption With this spell, the caster summons a huge blast of magma from up under the earth to spurt out and damage all enemies within its area of effect with fire- based damage. MP 8 Who uses: Ronixis: Level NA Wounds This darkness-based attack spell causes the target's own shadow to gain a mind of its own; the shadow then slices him in the back with a darkness-based cut. This is the most powerful Darkness spell. MP 9 Who uses: Ronixis: Level NA Explode This spell causes a huge explosion in the center of the battlefield, doing massive amounts of fire damage to all enemies facing the character. This is the most powerful Fire Spell. MP 16 Who uses: Ronixis: Level 50 Star Flare This spell is similar to Explode in that it creates a huge explosion on the battlefield, but this explosion is one of light, and consequently does light-based damage. This is the most powerful Light Spell. MP 28 Dark Circle This spell preys upon all of the weakened enemies facing the caster; it opens a hole in space, sucking in all enemies that have less than a quarter of their full health. MP 40 Who uses: Joshua [Secret Spell] Ronixis [Secret Spell] Gremlin Lair This spell does opens a portal to a lair of gremlins who come out and attack all enemies of the caster to do physical damage. MP 30 Who uses Ronixis [Secret Spell] Meteor Swarm This is the most powerful attack spell, which is a physical -based attack, and causes a swarm of meteors to strike all enemies facing the caster MP 32 Who uses: Joshua [Secret Spell] Ronixis [Secret Spell] Extension This powerful spell is a physical-based attack, and affects all enemies facing the character. Enemies that do not resist the attack are completely atomized. MP 45 Who uses: Joshua [Secret Spell] THE ARENA H Rank: Round 1: Bushwhacker Round 2: Kobold Round 3: Slime Round 4: Rover Axe Final Round: Velcant Okusuri Set. (Medicine Set) Sweet Syrup, Mix Syrup, Blueberry G Rank: Round 1: Fuddo Round 2: Sand Worm Round 3: Armed Knight Round 4: Mandrake Final Round: Stroper Okimono Set: (Ornament Set) Pretty Idol, Kaeru (Frog) F Rank: Round 1: Priscilla Round 2: Magius Round 3: Sargwen Round 4: Killer Bee Final Round: Velcant Boss Ongaku Set: (Music Set) Trumpet, Gakuten (Musical Dictionary) E Rank: Round 1: Prettybell Round 2: Lizard Axe Round 3: Dire Wolf Round 4: Kobold King Final Round: Petro-gerel Yakuso Set: (Herb Set) Lavender, Shadowflower, Artemis Leaf D Rank: Round 1: Froad Sherry Round 2: Pile Sherry Round 3: Savage Round 4: Giant Final Round: Saber Bunny Houseki Set: (Jewel Set) Iron, Green Beryl, Mithril C Rank: Round 1: Slayer Round 2: Slayer Round 3: Slayer Round 4: Saber Bunny Final Round: Skyura Bougu Set: (Armor Set) ?GUARD, (Dwarven Mail/Mithril Mesh, depends on winner) ?GUARD (Star Guard) The Shichisei Ougi will also be awarded as a bonus prize to anyone that wins the C rank and can use it. B Rank: Round 1: Slayer Round 2: Ogre Round 3: Ogre Round 4: Icchel Final Round: Star Seraph Neko Set: (Cat Set) ?GUARD, (Neko Band) Ruby Persia A Rank: Round 1: Hill Giant Round 2: Star Seraph Round 3: Star Seraph Round 4: Chinke Thief Final Round: Dragon Eye (Nasty!) Koukyuu Houseki Set: (Top-class Gem Set) Rainbow Diamond, Orihalcon. Do not remove the following from this FAQ! ============================================================= For any additions, corrections, or questions, please email me (Ian Kelley at ikelley@mail.sas.upenn.edu. Thanks. If you want to put any or all of this FAQ on your page, please let me know first. I don't mind at all if you use this FAQ on your page, in fact I encourage you to do so if you wish, but if you let me know first I can keep a running tab on who's got it so I know who to email when I update it. Plus I can look at your page too. :) ============================================================= Do not use this FAQ for ANY kind of profit, be it selling it, using it as incentive to buy games, or anything else AT ALL! While it may be common sense that doing this is illegal, there are many people who will do it anyway. This is a warning to those people! I *WILL* sue you if you do and I find out! ============================================================= Thanks to: Enix and Tri-Ace! Hats off to them for making what is quite possibly the best console RPG ever! Celica, (tanke@teada.tec.u-ryukyu.ac.jp) for telling me how to get Ashlay and Perisie to join my party, among other useful tips. Jason Murata (bludgeon_16@hotmail.com) for filling me in on many items I missed. =============================================================