+---------------------------------------------+ | GAME NAME : Duke Nukem 3D | | FAQ NAME : Complete FAQ / Walkthrough | | PLATFORM : PC | | VERSION : 1.41 | | DATE : 2004.05.26 | | AUTHOR : Keith McLeod | | E-MAIL : mcleodkw@hotmail.com | | COMPOSED WITH : Notepad 79 pt. | +---------------------------------------------+ GO100 +---------------------------+================================================== | [01-00] Table of Contents |================================================== +---------------------------+================================================== In order to make the guide more acessible I have implemented Damir Kolar's Search feature into my guide. To use it, press CTRL + F to bring up the Find dialogue box. Copy the code in there and press enter. You will go to the area of the FAQ that you put in. I took care to only put the code in twice so you should never have to press Enter more than once. +---------+-------------------------------+-------+ | NUMBER | NAME | CODE | +---------+-------------------------------+-------+ | [01-00] | Table of Contents | GO100 | +---------+-------------------------------+-------+ | [02-00] | Introduction | GO200 | | [02-01] | Abbreviations | GO210 | | [02-02] | Getting Started in Duke 3D | GO220 | | [02-03] | Controls | GO230 | | [02-04] | Environmental Interactions | GO240 | +---------+-------------------------------+-------+ | [03-00] | Pickups | GO300 | | [03-01] | Recovery Pickups | GO310 | | [03-02] | Useable Items | GO320 | | [03-03] | Weapons and Ammo | GO330 | +---------+-------------------------------+-------+ | [04-00] | Enemies | GO400 | | [04-00] | Common Enemies | GO410 | | [04-00] | Boss Enemies | GO420 | +---------+-------------------------------+-------+ | [05-00] | Walkthrough | GO500 | | [05-01] | L.A Meltdown | GO510 | | [05-02] | Lunar Apocalypse | GO520 | | [05-03] | Shrapnel City | GO530 | +---------+-------------------------------+-------+ | [06-00] | Secrets | GO600 | | [06-01] | Cheat Codes | GO610 | | [06-02] | Separate Secrets List | GO620 | | [06-03] | .CON Hacking | GO630 | +---------+-------------------------------+-------+ | [07-00] | Duke Related Stuff | GO700 | | [07-01] | Easter Eggs | GO710 | | [07-02] | Other In Game Jokes | GO720 | | [07-03] | Duke Speak | GO730 | | [07-04] | Text Transcriptions | GO740 | | [07-05] | Game Credits | GO750 | | [07-06] | Game Music | GO760 | +---------+-------------------------------+-------+ | [08-00] | FAQs | GO800 | +---------+-------------------------------+-------+ | [10-00] | FAQ Information and Copyright | G1000 | | [10-01] | Version Information | G1010 | | [10-02] | Credits | G1020 | | [10-03] | Contacting Me | G1030 | | [10-04] | Copyright | G1040 | +---------+-------------------------------+-------+ GO200 +----------------------+======================================================= | [02-00] Introduction |======================================================= +----------------------+======================================================= [02-00-00] Introduction ----------------------- Hi, this is a guide for Duke Nukem 3D, the legendary PC game. Though the game is most likely "dead", I haven't seen any total guides or walkthroughs on this game. This guide will cover all of the aspects relating to in game play. Duke Nukem 3D has an expansion pack that was initially called the Plutonium Pak and then was released as the Atomic Edition, which is the only one that you can still buy from 3DRealms. If you want information on the levels in the expansion pack, then go here: http://db.gamefaqs.com/computer/doswin/file/duke_nukem_3d_ae_a.txt I have tried my hardest to make all the main portions of the guide spoiler free as I find that in any guide including spoilers in the main portion of the guide detracts from the experience. However, there are many spoilers in the section 7, which include transcripts of endings, for one thing. [02-00-01] What You Won't Find in This Guide -------------------------------------------- This FAQ will cover most of the in game aspects Duke Nukem 3D. However, because of my lack of knowledge on the subject and the relative obsolescence of this game, I will probably not cover such issues as: + Technical problems (sound card issues, performance etc) + Compatibility with other systems + multiplayer (particularly TEN) + the "Build" engine + anything to do with DOS with relation to this game [02-00-02] Language Warning --------------------------- There is some coarse language in this guide. I personally don't swear in the walkthrough, but I do have transcripts of some of the in game content. This is primarily in the section 7, which is called "Duke Related Stuff". If you are sensitive to this kind of thing, here is fair warning to you. [02-00-03] Assumptions Made When Using This Guide ------------------------------------------------- * You are playing the game on the Come Get Some difficulty. * You are using the 1.5 patch (avaiable at http://www.3drealms.com) GO210 +-----------------------+ =| [02-01] Abbreviations |===================================================== +-----------------------+ There will be many abbreviations in this guide in an attempt to cut down on file size. [02-01-01] Categorized Listing ------------------------------ PSTL - Pistol PA - Pistol Ammo SGUN - Shotgun SHL - Shotgun Shells CGUN - Chaingun Cannon CA - Chaingun Cannon Ammo RPG - Rocket Propelled Grenade RPGA - RPG ammo PB - Pipebomb SHA - Shrinker Ammo SRAY - Shrinker DVA - Devastator Ammo DV - Devastator FZRA - Freezer Ammo LTB - Laser Tripbomb FZR - Freezer MFT - Duke's Mighty Foot PMED - Portable Medikit BA - Body Armor STR - Steroids LK - Large Medikit HDK - Holoduke SK - Small Medikit JP - Jetpack AH - Atomic Health GOG - Nightvision Goggles RK - Red Key SCG - Scuba Gear BK - Blue Key BTS - Boots YK - Yellow Key TRP - Assault Trooper BLRD - Battlelord CAP - Assault Captain OLRD - Overlord PIG - Pig Cop CE - Cycloid Emperor OB - Octabrain ENF - Enforcer RPV - Recon Patrol Vehicle FF - Forcefield SDRN - Sentry Drone TP - Teleport Pad COM - Assault Commander PROT - Protozoid Slimer MG - Mounted Gun SRK - Shark [02-01-02] Alphabetical Listing ------------------------------- +------------------------------+-----------------------------------+ | ADRN - Alien Drone | OB - Octabrain | | AQ - Alien Queen | OLRD - Overlord | | AH - Atomic Health | PA - Pistol Ammo | | BA - Body Armor | PB - Pipebomb | | BK - Blue Key | PIG - Pig Cop | | BLRD - Battle Lord | PIGT - Pig Tank | | BTS - Boots | PMED - Portable Medikit | | CA - Chaingun Cannon Ammo | PROT - Protozoid Slimer | | CE - Cycloid Emperor | PREG - Protozoid Slimer Egg | | CAP - Captain | PSTL - Pistol | | CGUN - Chaingun Cannon | RPG - Rocket Propelled Grenade | | CMD - Commander | RPGA - RPG Ammo | | DV - Devastator | RPV - Recon Patrol Vehicle | | DVA - Devastator Ammo | RK - Red Key | | ENF - Enforcer | SCG - Scuba Gear | | ERAY - Expander | SDRN - Sentry Drone | | EXA - Expander Ammo | SGUN - Shotgun | | FF - Forcefield | SHA - Shrinker Ammo | | FZR - Freezer | SHL - Shotgun Shells | | FZRA - Freezer Ammo | SK - Small Medikit | | GOG - Nightvision Goggles | SRAY - Shrinker | | HDK - Holoduke | SRK - Shark | | JP - Jetpack | STR - Steroids | | LK - Large Medikit | TP - Teleport Pad | | LTB - Laser Tripbomb | TRP - Trooper | | MFT - Duke's Mighty Foot | YK - Yellow Key | | MG - Mounted Gun | | +------------------------------+-----------------------------------+ GO220 +------------------------------------------+ =| [02-02] Getting Started in Duke Nukem 3D |================================== +------------------------------------------+ The Main Menu --------------- After the introduction movies, you will be sent to the main menu of the game. The following is a description of the menus and sub menus that you will encounter. You will encounter two different menu screens. The main menu screen (the one that you will see if you are not currently playing) is what this section will deal with. [02-02-01] NEW GAME -------------------- Starts a New Game. You will then be prompted to select an Episode to play and then a Difficulty to play on. EPISODES -------- L.A MELTDOWN (this is the only episode that comes with the shareware). LUNAR APOCALYPSE SHRAPNEL CITY DIFFICULTY ---------- PIECE OF CAKE Easiest difficulty. Fewer enemies. LET'S ROCK Normal difficulty. Average amount of enemies. COME GET SOME Hard difficulty. Large amount of enemies. DAMN I'M GOOD Hardest difficulty. Same amount of enemies as COME GET SOME difficulty. Enemies respawn if they have a corpse (they will come back to life). See it's section for more information on this difficulty. Note that the only real difference between the first three difficulties is the number of enemies that you have to fight, the damage that the enemies deal are still the same throughout the episodes. DAMN, I'M GOOD -------------- This is the NIGHTMARE difficulty of Duke 3D. Besides having all the enemies that you would find in COME GET SOME, there are some other things that make this difficulty unique. + Cheat codes are unusable: When ever you type "DN", the game will cancel the cheat and give you a message that says "You're too good to be cheating!" + Non-boss enemies that have a corpse respawn (come back to life) on the place that they died. The enemies that can respawn are TRP, CAP, PIG, ENF, COM, OB, BLRD (non boss). [02-02-02] PLAY ON TEN ---------------------- Back in this game's heyday this would have connected you to TEN, or the Total Entertainment Network, where gamers could collaborate in various forms of Dukematch. Sadly, TEN was shut down. [02-02-03] OPTIONS ------------------ In this section I will attempt to describe, to the best of my ability, the options in this game. DETAIL (High or Low) Increases or decreases the detail of the graphics in the games, and it can proportionally increase or decrease the speed of the game on older machines. SHADOWS (On or Off) Turns the shadows in the game on or off, can make the game run smoother on older machines. SCREEN TILTING (On or Off) Not exactly sure what this does, please send information on this. SCREEN SIZE (Scroll Bar) Increase or decrease the screen size; left is smaller and right is larger. The default screen size shows the status bar and the full screen ontop of it. It doesn't compress the screen either, but it cuts out the bottom part of the weapon art, so you will actually be missing out on the total animation. After you become accustomed to the menu or you just want to see the full weapon art, then put the screen size to the maximum. If you are going to make the screen size smaller, a frame will appear around the game environment, making it smaller with each notch on the scroll bar. BRIGHTNESS (Scroll Bar) Increases or decreases the gamma (brightness level) of the game. Left is darker, right is brighter. This is used to change brightness levels depending on either the user's preferences or the current status of the monitor; the default value should suffice for a properly configured monitor. MOUSE SENSITIVITY (Scroll Bar) Increases or decreases how sensitive the mouse is. Left is less sensitive, right is more sensitive. This modifies how fast the mouse moves in game, if you are using it. You may be able to configure this through other means (some not in game). MOUSE AIMING FLIP (On or Off) Triggers if when moving the mouse towards the screen, it goes up in the game and vice versa. If you are used to flight sims or something, or you just have a preference for having your aiming axis switched, then toggle this. If off, moving the mouse towards the monitor will cause you to look down and away from the monitor will cause you to look up. If on, when the mouse is moving towards the screen you will look up and when you move away from the screen you will look down. RECORD (On or Off) Starts a recording session if turned on (it's easier to record games from the command prompt, however) SOUNDS ------ SOUND (On or Off) Turns the sound in the game on or off. MUSIC (On or Off) Turns the MIDI music in the game on or off. SOUND VOLUME (Scroll Bar) Modifies the volume level of the sounds in the game. MUSIC VOLUME (Scroll Bar) Modifies the volume level of the music in the game. DUKE TALK (On or Off) Toggles if Duke talks or not in the game. Also stops Duke from doing stuff if you stand still for too long. AMBIENCE (On or Off) Turns off the extra background sounds in the game but leaves on sounds that come from objects. FLIP STEREO (On or Off) Flips the sound channels that are going to your left and right speakers to go to right and left ones instead, respectively. PARENTAL LOCK ------------- ADULT MODE (On or Off) Used to censor the stuff that makes Duke an adult game and makes it fairly suitable for younger kids, though I played DOOM ][ when I was 9 so I can't really pass fair judgement on this :) If turned off, it disables all graphics of females, all violent sprites (such as the blood that comes out of enemies when they get shot, body parts of enemies when they are blown up, unnecessary blood stains on walls and other violent stuff like that) and turns off all the sound files that have Duke swearing or making vulgar comments etc, disables "Remote Ridicule", turns off the endings. ENTER PASSWORD Allows you to enter a password to restrict access to turning on the Adult Mode. You have to be on the adult mode to make the password. You can enter up to 19 characters. If you enter nothing, then there will be no passwords required. To take off a password if you are in the normal mode, enter the password and then choose the Enter Password option a second time. Enter nothing in that field and then the password will be removed. [02-02-04] LOAD GAME -------------------- Brings you to a screen where you can choose one of the ten possible saved games and load it to restart from your last saved position. [02-02-05] HELP --------------- Brings up two screens; the first is the story of Duke Nukem and the second is a listing of all the default key settings of Duke Nukem 3D (both of these are detailed later on). You can scroll through the two screens by pressing Enter or Space. [02-02-06] CREDITS ------------------ Brings up a few screens of credits that you can scroll through using Enter or space. [02-02-07] QUIT --------------- Terminates the game, and exits you to the DOS prompt with an exiting splash screen. In Game Menu ------------- Pressing ESC in game will bring up a menu similar to the above but with some changes, as detailed below. [02-02-08] NEW GAME ------------------- See 02-02-01 [02-02-09] SAVE GAME -------------------- Brings you up to a screen where you can save your game in any of the ten slots there. To save your game, choose the slot that you want to save your game on and press enter. If there was a game saved previously, then it will ask you if you want to overwrite it (Yes or No). Then, type in a maximum of 19 characters to identify the file and press Enter. The game has now been saved. [02-02-10] LOAD GAME -------------------- See 02-02-04. [02-02-11] OPTIONS ------------------ See 02-02-03. Note that in game, you can't begin a recording session. [02-02-12] HELP --------------- See 02-02-05. [02-02-13] QUIT TO TITLE ------------------------ Quits the current game you are playing (without saving it) and returns you to the title screen. [02-02-14] QUIT --------------- See 02-02-07. GO230 +----------------------+ =| [02-03] Game Controls|====================================================== +----------------------+ [02-03-01] Default Controls --------------------------- These are the default controls that the game comes with. You can change the controls through the setup.exe; these are somewhat organized as well. Movement -------- A: Jump Z: Duck Arrows : Move Shift : Run CapsLock : Run Lock Alt : Strafe (Using Left and Right) ',' and '.': Left Strafe and Right Strafe Ctrl : Fire SpaceBar : Use (something in the environment) Backspace : Spin around 180 degrees Item Keys --------- H: Holoduke J: JetPack N: Nightvision M: Medkit R: Steroids ENTER : Use item [ or ] : Scroll through items Weapon Keys: ------------ 1: Quick Kick 2: Mighty Foot 3: Pistol 4: Shotgun 5: Chaingun Cannon 6: RPG 7: Pipebomb 8: Shrink Ray 9: Devastator 0: Laser Trip Bomb ";" and "'" : Scroll through Weapons ScrLock : Holster Weapon Looking Around -------------- PgUp/PgDn : Look up or down Home / End : Aim up or down Keypad 5 : Center View Ins/Del : Look Left or Right Map --- - , + : Zoom in and out F : Follow map mode TAB : Change map layer or exit the map. Function Keys: -------------- F1 : Help F2 : Save F3 : Load F4 : Sound / Music F5 : Select Music F6 : Quick Save F7 : Third Person View F8 : Toggle Messages F9 : Quick Load F10: Quit Game F11: Select Brightness F12: Save Screenshot (PCX) Misc Keys --------- - or + : Resize the Screen U : Toggle Mouse Aiming I : Toggle Crosshairs TAB : Toggle Map Multiplay --------- T: Send message W: Show opponent's weapon K: Show Co-Op view SHIFT + Function : Send text macro ALT + Function Key: Send sound macro (remote ridicule) GO240 +------------------------------------+ =| [02-04] Environmental Interactions |======================================== +------------------------------------+ Duke Nukem 3D is a large game with a lot to do in it. You can interact with the environment in various ways. +---------------------------------------+ | Environmental Interaction Code | +---------------------------------------+ | Babes--------------------------GO2401 | | Breakable Stuff----------------GO2402 | | Explodables--------------------GO2403 | | Teleportation Pads-------------GO2404 | | Toilets and Water Sprays-------GO2405 | | Vents--------------------------GO2406 | | Cracks-------------------------GO2407 | | Switches-----------------------GO2408 | | Cameras and Monitors-----------GO2409 | | Indestructable Guns------------GO2410 | | Environmental Damage Sources---GO2411 | | Forcefields--------------------GO2412 | | Mirrors------------------------GO2413 | | Water--------------------------GO2414 | | Exit Symbols-------------------GO2415 | +---------------------------------------+ ------------------------------------------------------------------------------- [02-04-01] Babes - GO2401 ------------------------------------------------------------------------------- You will see these women all around your travels in this game. If you talk to the non-alienized babes, you can give them money and talk to them. Some of the strippers will also flash you (however they have tassels ;)). The alienized babes will ask you to kill them, which is slightly less sexy. In any case, killing a babe is not advisable. Doing so will often warp an enemy, which is usually a TRP, CAP, or OB but other enemies can come to (in some situations, a BLRD!). A slight exception to this is when babes are concealing items that you need, but there are only a few situations in the game that you need to do that. ------------------------------------------------------------------------------- [02-04-02] Breakable Stuff - GO2402 ------------------------------------------------------------------------------- There are many objects in this game that are breakable with your weapons. Pots, plates, computer screens, trees, signs and so forth. This usually doesn't affect the course of the game to a great extent but makes things interesting! ------------------------------------------------------------------------------- [02-04-03] Explodables - GO2403 ------------------------------------------------------------------------------- These are things that when shot make an explosion. Explosions can destroy walls and hurt enemies so they are useful from that perspective. The most common explosive is in the form of a tall orange canister, but there are others that you will encounter. Fire extinguishers also count as explodables. Explodables can also hurt you. ------------------------------------------------------------------------------- [02-04-04] Teleportation Pads - GO2404 ------------------------------------------------------------------------------- These are square pads with a white beam in the middle that will transport you to another location on the map. You can shoot projectiles (see the weapons section) and throw PBs through the teleporters and they will continue on their course through the other end; this is quite devious in DukeMatch :) ------------------------------------------------------------------------------- [02-04-05] Toilets and Water - GO2405 ------------------------------------------------------------------------------- Toilets and urinals can be used to recover health (+10 health if your health is less than 100). However, when you are using them, you are left open to enemy fire. When a toilet, fire hydrant or urinal is broken, a stream of water will spray forth from it. "Using" the water will give you a steady stream of health (up to 100) of about 1 Health per second. Streams of water can also be found by themselves. You can "use" the various water fountains that are scattered about for a similar effect, or you can break them to get a stream of water just like the stuff above. ------------------------------------------------------------------------------- [02-04-06] Vents - GO2406 ------------------------------------------------------------------------------- You will often come across grates in the wall that are breakable. Sometimes, these are essential to completing a level while at other times they simply lead to other areas or secret rooms. You can break them in one shot with any weapon. There are also ceiling and wall fans in the game that can be broken in the same fashion. ------------------------------------------------------------------------------- [02-04-07] Cracks - GO2407 ------------------------------------------------------------------------------- There are various places in the game where you can break a crack in the wall to get to a secret area or progress with the level. You can destroy the cracks in the wall with an explosive weapon or with an explodable environmental feature. Enemies can also destroy walls with their exploding weapons. ------------------------------------------------------------------------------- [02-04-08] Switches - GO2408 ------------------------------------------------------------------------------- Switches are one of the main features of this game. Pressing them can achieve a multitude of things, including opening doors, raising and lowering platforms, unlocking things and so forth. They appear in many shapes and forms, including but not limited to: big red button, grey depression button, alien slime button, alien slime switch, normal horizontal switch, normal vertical switch, and the 90 degree turn switch. There are some groups of switches in the game that require that they are pressed in a special order. These usually guard doors that are essential to level completion. In this guide, the combinations for using these switches are given. "O" is for a switch that is left alone in the "off" position. "X" is for a switch that is turned on, depressed etc in the "on" position. There are some special switches that have a color on them. You can't open them unless you have a key of the same color, which are found in other parts of the current level that you are on. There are Red, Blue, and Yellow keys. There can only be one of each key in a level. There are also light switches in the game. It was strange that the developers put so much time into making the lights in almost every room able to be turned on or off by the player. You can turn off the lights in a room by going to a switch and pressing it (usually a standard light switch but this isn't always true). ------------------------------------------------------------------------------- [02-04-09] Cameras and Monitors - GO2409 ------------------------------------------------------------------------------- Cameras are littered amongst many levels, often in corners of areas. Cameras can also move back and forth, you will see their range if you look at them. Monitors can be used to see what the cameras see. They are dark black with green text and they can't be broken, as they have a purple forcefield surrounding them. By using the monitor, you can scroll through the various cameras in the level. By using the monitors, you can scout out future rooms in the level or see if anything has changed in the old ones. There are also some special monitors that display messages or singular unique images. When you leave a monitor, the image that the monitor was displaying is left on the monitor, you can still see what the camera sees if you are not actively "using" the monitor. Note that you are vulnerable to enemy fire if you are using the monitor. You can detonate pibebombs when you are using a monitor, and this can be good if you are setting traps for enemies in the game, or particularly useful for DukeMatch. Always be careful approaching a PB in DukeMatch :) ------------------------------------------------------------------------------- [02-04-10] Indestructible Guns - GO2410 ------------------------------------------------------------------------------- There are various guns in some parts of the game that can affect you if you get hit by their blasts. There are some guns that shoot bursts of energy at you, doing a bit of damage. There are also Shrink Rays that are mounted on the walls; more often than not these are used to progress with the level. However, if you do get shot with one unintentionally you are still vulnerable to being crushed. Enemies can also get shrunk with this if they are susceptible to it (see the section on the SRAY for that). ------------------------------------------------------------------------------- [02-04-11] Environmental Damage Sources - GO2411 ------------------------------------------------------------------------------- There are some things in the game that can do damage to you if you touch them. These include lightning bolts, fire, etc. There are also some parts of the ground that, if you step on them, you will take damage. This includes acid, lava, and electricity conducting floors. You can prevent this damage by using BTS. You can be squished by various things in the game too, including rotating walls, compressing doors, and things like big pistons and so forth. These will cause you (and many other enemies) instant death. You can also get squished by things that shouldn't squish you (revolving doors and so forth). Carts and other fast moving things can kill you. And if you fall from high places, you will take damage (if you fall from a very high place, you can die instantly). Doors can also crush enemies (but not you that easily). There are also little electric outlets on the walls near the floor. You can "use" the outlets on the floor, and you will take 1 damage each time. ------------------------------------------------------------------------------- [02-04-12] Forcefields - GO2412 ------------------------------------------------------------------------------- Forcefields prevent entrances to parts of a level. Pressing a switch usually disables or enables them. Also, running into a forcefield can cause you damage, depending on the type of forcefield. Forcefields prevent all bullets and explosions from penetration. You can exploit forcefields a bit. Enemies will shoot at you behind a force field, but will get prevented by the forcefield. If the enemies are close to a forcefield, they can be hit by things with a blast radius, but the most recommended gun for this is the RPG. It can be useful but is limited. ------------------------------------------------------------------------------- [02-04-13] Mirrors - GO2413 ------------------------------------------------------------------------------- Mirrors on the wall show you a reflection of yourself, and of whatever else is in the room (it is a mirror image, like in real life). You see what other people would see if they were looking at you. Mirrors can be broken by shooting them with explosives, or throwing a PB at it (don't need to blow it up). Mirrors are useful because you can look around corners with them. You can also bounce Shrink Ray blasts off them, and you can angle the shot to your preference (note that the Atomic Edition's Expander doesn't reflect off mirrors, despite it's microwave nature). ------------------------------------------------------------------------------- [02-04-14] Water - GO2414 ------------------------------------------------------------------------------- There is plenty of water around in this game. Underwater, various conditions change. + The biggest change is that you will start taking damage if you stay under the water for too long. You can prevent this damage by either surfacing for a second or getting the scuba gear (SCG). You can die by staying underwater for too long, so keep an eye on your health. On a side note, enemies don't get hurt by staying underwater. + You have free range of motion underwater. This means that you can go up and down, left and right as long as you are in water. This of course means that you can't use your Jetpack (well, you can turn it on, but it doesn't do anything. Also, you can't go underwater with the JP turned on). + Weapon functionality changes underwater. The PB, when thrown, falls to the ground slower than it does on land. The RPG's missle slows down underwater. The DV's missles slow down underwater. + There are some aesthetic changes as well. The LTB laser is green underwater instead of red. Bullet casings from the CGUN, SGUN, and PSTL fall to the ground slower. As noted above, monsters don't take damage if they are underwater. Their behavior also changes under there. The TRP and CAP are constantly on their JP underwater and thus have free range of motion. The PIG can't go underwater, but it does stay on the surface and walks around, able to attack you. Same with the PIGT. The ENF can go underwater and stays at the bottom. It can jump as high as it can on land. The OB is designed for underwater it seems. It has free range of motion just like it does on land. The ADRN can go underwater and stays on the bottom. It can jump higher than it could on land and can use it's shrink ray, too. PROT can latch to the surface underwater, and inch towards you under there as well. The bosses can move freely underwater as well. If the enemies aren't noted here, they can't "naturally" go underwater, and then I assume that they don't do anything different. There is a special mine underwater that looks like a spiked ball anchored to the ground by a change. Shoot it once with anything or run into it and it will do explosion and splash damage around you; these appear infrequently in the water levels of the game. ------------------------------------------------------------------------------- [02-04-15] Exit Symbols - GO2415 ------------------------------------------------------------------------------- These look like big atomic symbols on the wall. Use the symbol to finish the level that you are currently on; the symbol will open and Duke will pound the symbol. There are secret levels in the game as well, they have separate exit symbols in regular levels. They are green in color. GO300 +-----------------+============================================================ | [03-00] Pickups |============================================================ +-----------------+============================================================ Some Abbreviations unique to this section: CH - Current Health H - Health s - second BA - Body Armor Recovery Pickups ---------------- Name (Abbreviation) : Required Range of Health; Recovery Physical description of Item Useable Items ------------- - Name (Abbreviation) (Rate of Use) Type of Use - Physical Description - Effects and Uses Types of Useable Items: MULTI USE : Can be used more than once; can be turned on and off. SINGLE USE : Consumed once until all 100% of energy is gone. AUTO USE : Turns on when needed. GO310 +-------------------------+ =| [03-01] Recovery Pickups|=================================================== +-------------------------+ +---------------------------------------+ | Recovery Pickup Name Code | +---------------------------------------+ | Small Medikit------------------GO3101 | | Large Medikit------------------GO3102 | | Atomic Health------------------GO3103 | | Body Armor---------------------GO3104 | +---------------------------------------+ ------------------------------------------------------------------------------- 01. Small Medikit (SK) : 0 < CH < 100 ; + 10 H - GO3101 ------------------------------------------------------------------------------- A square with a red cross in the middle. ------------------------------------------------------------------------------- 02. Large Medikit (LK) : 0 < CH < 100 ; + 30 H - GO3102 ------------------------------------------------------------------------------- A bottle with a red cross in the middle. ------------------------------------------------------------------------------- 03. Atomic Health (AH) : 0 < CH < 200 ; + 50 H - GO3103 ------------------------------------------------------------------------------- An atom with a red centre and blue electron layers. ------------------------------------------------------------------------------- 04. Body Armor (BA) : BA < 100, +100 BA - GO3104 ------------------------------------------------------------------------------- (PIG: Used Body Armor; BA < 100, +75 or +50 BA) A grey thick shirt. GO320 +-----------------------+ =| [03-02] Useable Items |===================================================== +-----------------------+ +---------------------------------------+ | Useable Item Name Code | +---------------------------------------+ | Portable Medikit---------------GO3201 | | Steroids-----------------------GO3202 | | Holoduke-----------------------GO3203 | | Jetpack------------------------GO3204 | | Nightvision Goggles------------GO3205 | | Scuba Gear---------------------GO3206 | | Protective Boots---------------GO3207 | +---------------------------------------+ ------------------------------------------------------------------------------- 01. Portable Medikit (PMED) (1%/H) Multi Use - GO3201 ------------------------------------------------------------------------------- Looks like a white briefcase with a red cross in the middle. A very useful item. If 0 < CH < 100, then using the PMED will add H back until the CH is 100, or until the PMED has run out. Each 1 H recovered will use 1% of the PMED. Excellent for tight situations, places where there isn't much health, and battles with bosses and hard enemies. ------------------------------------------------------------------------------- 02. Steroids (STR) (5%/s) Single Use - GO3201 ------------------------------------------------------------------------------- Looks like a little pill bottle with a white label. I have never intentionally used STR when I play the single player missions in this game. It causes you to run really fast (shadow trails form behind you) and makes your MFT three times stronger. Its not very practical in many situations unless you are trying to get in and out of somewhere really fast or out of ammo in a really tight situation. A new revelation about the use of steriods has come to my attention. beissermj reports that using the STR when you are shrunk allows you to come back to your regular size. Something that I recently discovered about this is that you can't be shrunk when you are using the STR either, so you can fight those Episiode 4 ADRN without any worries. ------------------------------------------------------------------------------- 03. Holoduke (HDK) (1%/s) Multi Use - GO3201 ------------------------------------------------------------------------------- Looks like a small translucent image of Duke. I have also never successfully use a HDK in single player mode. I try so hard but they just ignore the HDK. It can be useful in DM. The intention of the HDK is to draw the fire of enemies, but as I said, it never works. ------------------------------------------------------------------------------- 04. Jetpack (JP) (2%/s) Multi Use - GO3201 ------------------------------------------------------------------------------- Looks like a silver backpack. This does just what you think it would - it takes you off the ground. This can make a lot of levels easier and quicker. Not only that, but it allows you to avoid attacks and get to good vantage points quicker. Due to it's limited lifespan you should only use it in dire situations, or at least with some attention to the remaining energy. But don't go too high up with the energy low, the JP will just stop working and you will fall and take damage or die. A note about the JP is that you can't go underwater with one on, but you can turn it on underwater. Hmm... ------------------------------------------------------------------------------- 05. Night Vision Goggles (GOG) (2.5%/s) Multi Use - GO3201 ------------------------------------------------------------------------------- Looks like a pair of green lensed goggles. Well... it should let you see in the dark, but instead lights up all the sprites in the area that you are looking at to a light green. This means all enemies, stuff you can destroy, and pickups will light up. Don't know how useful this really is... there really aren't a lot of dark places in DN3D. But you can use it to find things in the dark, like hints for secrets on dark walls. ------------------------------------------------------------------------------- 06. Scuba Gear (SCG) (.5%/s) Auto Use - GO3201 ------------------------------------------------------------------------------- Looks like a pair of orange canisters and a backpack. Allows you to breathe underwater. Very useful... under water. Long lifespan, too. Literally, you can't live without it! ------------------------------------------------------------------------------- 07. Protective Boots (BTS) (~3%/s) Auto Use - GO3201 ------------------------------------------------------------------------------- Looks like.. a pair of black boots! Allows you to walk on acid, electric floor, lava... pretty much anything. Has a sporadic lifespan and runs out quickly... but saves against unnecessary health loss. GO330 +--------------------------+ =| [03-03] Weapons and Ammo |================================================== +--------------------------+ Some abbreviations unique to this section: R - Round SH - Shot A "round" is one bullet, blast, rocket, shell, missile etc that comes from a gun. A "shot" is how many rounds are shot each time the fire button is pressed. This is the general layout of the weapons: Weapon (Abbreviation) - Types DAMAGE : Damage per Round, # Rounds per Shot WEAPON PICKUP : Amount of ammo gained when picking weapon [Other Source] AMMO PICKUP : Amount of ammo gained when picking up ammo pack [Other Source] MAX CAPACITY : The max amount of ammo you can hold. BLAST RADIUS : All enemies within this range (units=?) are hit. - Physical Description of Gun - Physical Description of Ammo (Abbreviation of Ammo) - Best and Worst Situations to use the gun in. - Information and behavior of the gun. Types of Weapons EXPLOSIVE : Destroys cracks in walls. PROJECTILE : Some enemies can avoid these at distances. SPLASH : Hits all enemies in the blast radius. NON GUN : Not fired from a gun but used in a different manner. +---------------------------------------+ | Weapon Name Code | +---------------------------------------+ | The Mighty Foot ---------------G03301 | | Pistol-------------------------G03302 | | Shotgun------------------------G03303 | | Chaingun Cannon----------------G03304 | | Rocket Propelled Grenade (RPG)-G03305 | | Pipebomb-----------------------G03306 | | Shrinker-----------------------G03307 | | Devatator----------------------G03308 | | Laser Trip Bombs---------------G03309 | | Freezer------------------------G03310 | +---------------------------------------+ ------------------------------------------------------------------------------- 01. Mighty Foot (MFT) Non Gun G03301 ------------------------------------------------------------------------------- DAMAGE: 10 Ideal for killing PROT and PREG, destroying non-enemy environmental obstacles, supplementing guns at melee range. Not recommended for most practical fighting purposes. This is Duke's Mighty Foot, he uses it to... kick things. Use this only when you run out of ammo for every other gun you have. It's quick though, so if you are stuck with it at least you'll be able to take out a bit more opposition before kicking the bucket. The Quick Kick is better than the Mighty Foot because you can use it while you are using a gun. Its better than switching to the MFT to kick everything, and it does the same damage. ------------------------------------------------------------------------------- 02. Pistol (PSTL) G03302 ------------------------------------------------------------------------------- DAMAGE : 6/R, 1R/SH WEAPON PICKUP : +48 AMMO PICKUP : +12, [TRP +12], [CAP +12] MAX CAPACITY : 200 The pistol itself is small silver. The pistol ammo is an about knee-high black stick. (PA) Ideal for killing TRP, PREG, PROT, SRK, killing non-enemy environmental obstacles, hitting switches. Not recommended for most combat. The pistol is the starting weapon you get at the beginning of every episode. Its automatic, but its not very strong at all and has to reload after 12 shots. Don't use this for anything stronger than a CAP or you will take damage. ------------------------------------------------------------------------------- 03. Shotgun (SGUN) G03303 ------------------------------------------------------------------------------- DAMAGE : 10/R, 7R/SH WEAPON PICKUP : +10; [PIG +1-4] AMMO PICKUP : +10 MAX CAPACITY : 50 The SGUN is black and rifle like. It's ammo comes in a red box. (SHL) Ideal for killing TRP, CAP, PIG, ENF, RPV, OB, SDRN, PROT, PREG, SRK, at short range; hitting switches at far distances. Not recommended for fighting at long distances; killing COM, BLRD, and bosses. An extremely useful weapon at close range, where most of your battles will be fought. The damage is based on how many of the 7 shells hit the enemy, and if they all hit, a great 70 damage will be dealt. Great for killing all of the basic enemies, and good in tight spots against the stronger ones. It also spreads at long distances, so if you can manipulate this to your advantage, i.e. clumping your enemies together and then running to a distance and taking them out in a few shots, then you have another ability to kill with. But it gets quite weak at long ranges. ------------------------------------------------------------------------------- 04. Chaingun Cannon (CGUN) G03304 ------------------------------------------------------------------------------- DAMAGE : 9/R, 1R/SH WEAPON PICKUP : +50; [ENF +50] AMMO PICKUP : +50; [ENF +50] MAX CAPACITY : 200 The CGUN is grey, metallic, and has holes in the barrel. Its ammo comes in a green box with an ammo chain coming out. (CA) Ideal for killing groups of TRP, CAP, PREG, PROT, SRK; Ideal for killing TRP, CAP, PIG, ENF, RPV, OB, SDRN, PROT, PREG, SRK at close range. Not recommended for long range combat; fighting bosses. Also known as the Ripper. A great weapon for ripping through groups of enemies or unleashing controlled bursts against single enemies. It is inaccurate at long ranges, however, so don't try to fight enemies at far range with this. ------------------------------------------------------------------------------- 05. Rocket Propelled Grenade (RPG) - Explosive, Projectile, Splash G03305 ------------------------------------------------------------------------------- DAMAGE : 120/R (x2 on direct) , 1R/SH WEAPON PICKUP : +5 AMMO PICKUP : +5 MAX CAPACITY : 50 BLAST RADIUS : 1780 The RPG is a silver, large pipe-like object. The RPG ammo comes in a green box with some rockets coming out of it (RPGA) Ideal for killing single or groups of TRP, CAP, PREG, SRK, ENF, PIG, OB at long range; killing RPV, COM, BLRD, and bosses at closer range; destroying cracks in walls; causing splash damage. Not ideal for killing SDRN; fighting at close ranges. This mammoth can take out groups of enemies in a flash, saving you some time and energy. It can also take out strong enemies very easily, as it does double the listed damage on direct hits. Splash damage is great too, though, as you can damage groups of enemies at once. It not good at close ranges because you will kill yourself if you are too close to the explosion (go figure). The RPG rocket is slowed down in water significantly. ------------------------------------------------------------------------------- 06. Pipe Bomb (PB) - Explosive, Splash, Non Gun G03306 ------------------------------------------------------------------------------- DAMAGE : 140 WEAPON PICKUP : +5/Box, +1/Individual MAX CAPACITY : 50 BLAST RADIUS : 2500 Pipebombs look like silver pipes with a yellow-black band around the ends. Ammo comes in a crate with PBs sticking out of it, or you can pick them up individually. Ideal for killing groups of enemies that can't fire at you composed of TRP, CAP, PIG, ENF, OB, PREG; clearing out underwater areas; great for setting traps and blowing things up. Not recommended for heavy action combat or long distances. The PB is great for setting traps against enemies, or throwing them around the corner to tip the fighting towards your favor. To detonate a PB, throw it, and when the trigger button shows up on your screen (Duke is holding it) press the Fire button and it will explode. To throw multiple PBs, press the PB button while the trigger is on the screen and you can throw as many as you want in this manner. You can also detonate them while watching monitors (this is particularly devious in DM). Just don't use while you are fighting heavily, as they are not effective in this manner and could blow up in your face. ------------------------------------------------------------------------------- 07. Shrink Ray (SRAY) - Projectile, Splash G03307 ------------------------------------------------------------------------------- DAMAGE : 0/RD, 1RD/SH (shrinks immediately) WEAPON PICKUP : +10 AMMO PICKUP : +5 MAX CAPACITY : 30 BLAST RADIUS : 680 The SRAY looks like a silver gun with a green line in the middle. Ammo comes in a green, egg-like crystal form. (SHA) Ideal for shrinking most enemies, including TRP, CAP, PIG, ENF, OB, PREG; best for killing COM. Not useful in many situations, incl. vs. SDRN, RPV, PROT, BLRD and all bosses. This is a gimmicky gun that shrinks enemies to pint size. Good in a pinch, but not the most practical gun due to its slow rate of fire and requirement that, to kill the enemy, you have to walk over and stomp on them. Shrunken enemies can't do anything but move around, but they will grow back to normal size. This is the best weapon for killing COMs. Only some enemies can be harmed by the SRAY: TRP, CAP, PIG, OB, COM, ENF, SRK, and PREG. When a PREG is shrunk, it is permanently shrunk; if the PREG hasn't hatched then it is considered hatched but no PROT will come out of it. The non boss BLRD can be shrunk only at low health. Babes can also be shrunk. When enemies are shrunk, they can be killed by other means than stepping on them if they involve an explosion (like the PB). Enemies that cannot be shrunked by the SRAY are: SDRN, RPV, ADRN, PIGT, and all the bosses. ------------------------------------------------------------------------------- 08. Devastator (DV) - Explosive, Projectile G03308 ------------------------------------------------------------------------------- DAMAGE : 50/RD, 2RD/SH WEAPON PICKUP : +25 AMMO PICKUP : +25 MAX CAPACITY : 99 The DV is silver and has an accordion like barrel. Looks like a BFG, kind of. Its ammo comes in a small box with small missiles coming out. Ideal for killing BLRD and all bosses; great for taking out groups of enemies. Not useful with constant fire due to it's small ammo capacity. A very powerful, double fisted rocket launcher weapon. This can down any boss in the game with around 75 direct hit shots. This is particularlily effective vs. OBs, TRP, and ENF, but PIG take less damage seemingly. Other great things about this weapon is that it has a insane rate of fire and doesn't require reloading. Sadly, it's meager ammo capacity hinders it a bit, so it won't get overused I suppose. ------------------------------------------------------------------------------- 09. Laser Tripbomb (LTB) - Explosive, Non Gun G03309 ------------------------------------------------------------------------------- DAMAGE : 100 WEAPON PICKUP : +1 MAX CAPACITY : 10 BLAST RADIUS : 3880 LTBs are black and rectangular. Ideal for setting traps in DM. Not recommended for much else. Well, you plant one on a wall, and it creates a laser from the wall it is on to the nearest possible wall. After two seconds, the laser is created. If something, including you, touches the laser, it explodes and deals damage to you. You encounter hostile versions of these in game. I have never used one in single player missions, though if you do, they do decent damage. I find that they are quite useless. ------------------------------------------------------------------------------- 10. Freezer (FRZ) - Projectile G03310 ------------------------------------------------------------------------------- DAMAGE : 20 WEAPON PICKUP : +25 AMMO PICKUP : +25 MAX CAPACITY : 99 The FRZ is yellow and has a black barrel. The ammo comes in a small yellow box, glowing with blue on the insides. Ideal for freezing enemies and weakening them at the same time. Not recommended for many practical purposes due to its small ammo capacity; can hurt self using this if misfire occurs. This launches a little frozen ball that damages the enemy, If they enemy is about to die, it freezes them instead, so you have to come over and kick it or shoot it with a different gun. I don't know how practical this really is, and its limited ammo capacity makes it quite inefficient and ineffective as well. The shots from this ricochet off the walls, and they can come back and hit you, dealing damage (and possibly freezing you!). Note that if you are frozen, enemies don't hurt you but they do circle around you, waiting for you to thaw. Frozen enemies also thaw after a little while. The freezer shot bounces three times before dissipating. Some interesting things can be done with the FRZ. You can get multiple drops from one enemy by freezing them over and over again if you have the ammo. Just freeze them, let them thaw, and then freeze them again. The regular chance for items dropping will be calculated again. If you freeze a PREG, then when it becomes unfrozen, a PROT will instantly come out. This happens both to the hatched and unhatched version of the PREG. GO400 +-----------------+============================================================ | [04-00] Enemies |============================================================ +-----------------+============================================================ This is how the guide is set up. Enemy Name (Abbreviation) HEALTH : Amount of health points the enemy can take before dying/freezing DROP : Item(s) the enemy drops upon death. Physical Description. Behavioral Description. Weaknesses and Strengths. GO410 +------------------------+ =| [04-01] Common Enemies |==================================================== +------------------------+ +----------------------------------------+ | Enemy Name Code | +----------------------------------------+ | Assault Trooper-----------------GO4101 | | Assault Captain-----------------GO4102 | | Pig Cop-------------------------GO4103 | | Recon Patrol Vehicle------------GO4104 | | Octabrain-----------------------GO4105 | | Enforcer------------------------GO4106 | | Sentry Drone--------------------GO4107 | | Assault Commander---------------GO4108 | | Protozoid Slimer----------------GO4109 | | Protozoid Egg-------------------GO4110 | | Battlelord (Pal)----------------GO4111 | | Shark --------------------------GO4112 | | Mounted Gun---------------------GO4113 | +----------------------------------------+ ------------------------------------------------------------------------------- Assault Trooper (TRP) GO4101 ------------------------------------------------------------------------------- HEALTH : 30 DROP : PA(+12) They are brownish, lizard type creatures in a green jacket. This is the general cannon fodder of this game. They have a simple blaster with very slow laser ammo. What sets them apart from various other fodder in other games is that they have a jetpack, which seems more annoying than useful. I really have noticed that sometimes they come back to life; I don't know if this is just my imagination or actual game play (it does mention something about this in the DN3D Help File). They are slightly more dangerous in packs, but a few CGUN blasts will take them out in due time. When they die, they may kneel for a little while, this is because they are "choking", they are not dangerous here and any weapon will kill them in this state. SGUN, CGUN are the recommended weapons. TRP. SGUN, RPG, DV, PBs, SRAY, LTBs are all instant kills. SGUN, CGUN, RPG, PB are the most effective. Three kicks will kill, two FRZ burst will freeze, ------------------------------------------------------------------------------- Assault Captain (CAP) GO4102 ------------------------------------------------------------------------------- HEALTH : 50 DROP : PA(+12) They are brownish, lizard type creatures in a red jacket. These guys have all the same characteristics as Trooper and then some more. They have a Teleportation ability, which allows them to warp out of battle for a little while. Then they will teleport back in a couple seconds. This is more annoying than useful. They are also stronger Health wise. SGUN, CGUN are the recommended weapons. Recommendation to use any weapon but the PSTL or the MFT against the CAP. SGUN, RPG, DV, PBs, SRAY, LTBs are instant kills. Three FRZ blast will freeze them. ------------------------------------------------------------------------------- Pig Cop (PIG) GO4103 ------------------------------------------------------------------------------- HEALTH : 100 DROP : SGUN(+1-4), BA(+50,+75) They are bipedal pigs dressed in a cop uniform with L.A.R.D on their back. These guys are trouble at close range. Their SGUN can take off tons of health. However, if you are strafing around them, avoiding their blasts shouldn't be a huge issue. They can't jump or maneuver very well either; they are quite slow. SGUN(2) and CGUN(3) are recommended weapons. Recommendation against using PSTL vs. PIG. ------------------------------------------------------------------------------- Recon Patrol Vehicle (RPV) GO4104 ------------------------------------------------------------------------------- HEALTH : 50 DROP : None These are pig-cop controlled grey vehicles with a shark design on their sides. They have "L.A.R.D" painted on their belly. These airborne vehicles patrol streets and other wide open areas. They either do a pass and shoot at you with their crappy laser blaster or hover and attack you with more accuracy. The trick to taking them down is wait until they hover and launch an RPG right into them. This will cause the whole thing to be destroyed. When a RPV is destroyed, the pig inside is ejected at the crash site, so you will have to fight him too. Probably best to just avoid these guys; they can be ammo wasters at points. RPG(1), DV(4), SGUN(2), CGUN(10-15) can take down a RPV. Don't fire on them while they are moving if you are using a DV or RPG. Recommendation against using PSTL, SRAY, FRZ, PB, LTB. ------------------------------------------------------------------------------- Octabrain (OB) GO4105 ------------------------------------------------------------------------------- HEALTH : 175 DROP : None They are three-eyed, floating masses of brain with tentacles as lower appendages. These guys will spit out energy bursts at you. They are powerful if they do it you, but dissipate eventually so you can out run them. They will also bite you at close range. They are usually found underwater, but they can be found above water and have free floating range. Its best to fight these guys from long range because both their projectile attack and melee attack will be crippled by this. SGUN (2-3), CGUN(15-20) are good at close range. At long range, RPG(1) and DV(2) are excellent at long range, two DV rockets can take out a OB. Recommendation against using PSTL vs. OB. ------------------------------------------------------------------------------- Enforcer (ENF) GO4106 ------------------------------------------------------------------------------- HEALTH : 100 DROP : CA(+50), CGUN(+50) These guys are bipedal lizards that are clothed in black leather and have a chaingun as an arm. They are far more lizard like than TRP or CAP. The primary means of attack of an ENF is via his CGUN. Its blasts do a good job of whittling away your health if you are moving and can really take out a good chunk if you are surprised by them. They have a secondary attack that they sometimes use if you are a certain distance away from them. It involves them crouching done and spewing some green slime in your face. It does decent damage, probably to make up for the small damage individual CGUN bursts do. It makes your screen turn green with slime running down it. In addition to this, they are also quite mobile, able to jump decent heights and distances to reach their enemies. SGUN(2), CGUN(10) are good at close range. RPG(1) blast are good at long range. Recommendation against using PSTL vs. ENF. ------------------------------------------------------------------------------- Sentry Drone (SDRN) GO4107 ------------------------------------------------------------------------------- HEALTH : 150 DROP : None These things are big metallic drones with red eyes and green camouflage. These are really my least favorite enemy. Their only attack is a suicide attack which does massive damage as it is an explosion. What's worse, they usually come in groups. What's even worse is that they have lots of HP, so they are pretty hard to kill. Oh yeah, they can avoid all projectiles, which means if they weren't before, the RPG, DV, SRAY and FRZ are useless at long ranges. One way to kill them that only sometimes works is to lure them into a doorway (you are on one side and the SDRN is on the other) and close the door just as they are about to hit you. This might cause them to think the door is you and blow up. Once again, it only works sometimes. SGUN(2) and CGUN(15-20) are their real weaknesses. The CGUN is good because it keeps the drone at bay and SGUN because it kills them quickly. Recommendation against using PSTL, RPG, DV, SRAY, FRZ, PB. ------------------------------------------------------------------------------- Assault Commander (COM) GO4108 ------------------------------------------------------------------------------- HEALTH : 350 DROP : None These are big, bloated humanoid blobs of flesh that float around on a steel platform. These guys are tough. Their main attack is launching a rocket out of their butt at you, and they can do a few without "reloading". If they are close to you, they will spin their bladed platform next to you as their melee attack. RPG and most guns aren't great against these guys, but they do have one big glowering weakness: they can be shrunk. Use this to your advantage all the time; this is probably the best function for the SRAY. This saves a lot of time an energy. SRAY(1) will take down any COM. If you are forced to use a different weapon, RPG(2), DV (10), SGUN(4), CGUN(25-30) are the most useful substitutes. Recommendation not to use FRZ, PB, PSTL vs. COM. ------------------------------------------------------------------------------- Protozoid Slimer (PROT) GO4109 ------------------------------------------------------------------------------- HEALTH : <= 6 DROP : None These are green blobs of slime. They can hatch from PREGs, live in garbage cans or just be around normally. Not difficult, but annoying. One shot of anything will kill it (including MFT). Their only attack is latching onto your face with their teeth. However, unless you see them biting you straight up, you won't be taking any real damage. They are quite agile - they can jump from roof to ground and back again as much as they want. They also consume corpses of fallen enemies. Also, you can use these weak and seemingly superficial enemies to your advantage. When they approach certain enemies (TRP, CAP, PIG, ENF MFT (1) will kill any PROT in one hit, saving ammo in the process. All other weapons can take PROT out in one shot. ------------------------------------------------------------------------------- Protozoid Slimer Egg GO4110 ------------------------------------------------------------------------------- HEALTH : 30 DROP : None These are green eggs. They'll hatch when you are in their presence, creating one protozoid slimer each egg. They can be kicked 3 times, or blown up, or shrunk or even frozen if you want. You can even do that to the empty egg shells if you really want to. MFT(3) or PSTL(3) takes the egg out nicely and efficiently, but anything will do, ------------------------------------------------------------------------------- Battlelord (BLRD) (Pal) GO4111 ------------------------------------------------------------------------------- HEALTH : 1000 DROP : None Looks like the Boss BLRD, just a bit smaller. This Battlelord is ultimate non-boss enemy that you will fight in your travels. They are very strong, not as strong as the regular BLRD in terms of health, however. They still have their powerful chaingun and grenade launchers, but they can't squish you any more. However, they may appear in groups of two or even three! So be careful around these guys. Circle around them and use the RPG and DV. Be very careful; the chaingun can mow you down in 5 seconds flat and the proximity grenades will take out a very decent chunk out of your health. Also, if you do enough damage to it, you can shrink it ... if you really want to. DV(32-36) or RPG(6) will take them out very nicely. Recommendation to not use any other weapons against the BLRD, though if needed, SGUN, CGUN, SRAY can finish them off. ------------------------------------------------------------------------------- Shark (SRK) GO4112 ------------------------------------------------------------------------------- HEALTH : 35 DROP : None Looks like a little grey fish with big teeth. These are kind of a gimmick enemy that appear in Episode 3 in certain levels. They aren't particularly strong or powerful, but they have a bite that does a bit of damage to you. Take them out with the pistol if you have to. PSTL(5) takes them out nicely, but anything will if you are in a rush. ------------------------------------------------------------------------------- Mounted Gun (MG) GO4113 ------------------------------------------------------------------------------- HEALTH : 30 DROP : None Looks like a double turreted green gun. Annoying and kind of strong. They shoot laser rounds at you and are often guarding doors and other important places. They spin if you hit them; causing them to stop firing for a little while. Apparently they have more health in this state (the .CON file suggests this). SGUN(2) or RPG(1) are preferred. GO420 +----------------------+ =| [04-02] Boss Enemies |====================================================== +----------------------+ +----------------------------------+ | Boss Name Code | +----------------------------------+ | Battlelord (Boss)---------GO4201 | | Overlord------------------GO4202 | | The Cycloid Emperor-------GO4203 | +----------------------------------+ ------------------------------------------------------------------------------- Battlelord (BLRD) (Boss) GO4201 ------------------------------------------------------------------------------- HEALTH : 4500 This is a huge demon-like alien with huge teeth, a combination chaingun/grenade launcher, and armor. He has a helmet and spiked shoulder pads, amongst various other protection. A very powerful boss, probably tougher than the OLRD to kill in many respects. His attacks include: a deadly, deadly chaingun that will rip you to pieces in less than 5 seconds; a grenade launcher that shoots these bombs that, instead of exploding on impact, they stay on the ground until you walk over them; and if you get close to him, you will get killed instantly. You can avoid the grenades and the stomp by using the JP, and avoid the chaingun blasts to a degree by JPing at a distance. RPG(~40) is probably the only thing that you should use when fighting the BLRD. If you run out of ammo then use CGUN to finish it off. If you aren't fighting it in Episode 1 and have a DV then ~75 shots will take it out. Here is the information that I gave in the Battlelord level section about fighting the BLRD, as this is most likely place that you will be fighting it. [Battlelord Chamber] Time to fight the battlelord. The room is set up with a raised platform with babes on your side of an acid river, with the battlelord on the other side. Right at the entrance of the Chamber is a PMED, and at the opposite end of the chamber are two AH. At either end of the acid river are two RPGA. On the ledge, there are two RA and three Babes. You can kill the babes to reveal some items. There is a JP, RPGA, and BA behind them left to right. To kill the battlelord, I recommend using the JP and circling around the Battlelord, this will avoid his grenades. Use your remaining RPGA and get the others around here; use your PMED and get the BA and AH if you really need to. All in all, not really a tough fight. After you kill it, you will beat the level. ------------------------------------------------------------------------------- Overlord (OLRD) GO4202 ------------------------------------------------------------------------------- HEALTH : 4500 This is pretty much a huge, bipedal lizard with a tail, massive teeth, and a rocket pack on its back. All in all, this guy is not that tough. His only attack is firing off masses of rockets in your general direction, which are very easy to avoid by just keeping your distance and firing off DV and RPG shots. Also, if you get close to him, he will stamp you out of existence. the BLRD is probably a bigger challenge. DV(~75) and RPG(~40) are the only things that you should use to fight the OLRD. Circle around with the JP and fire off at will. Here is the information that I gave in the Overlord level section about fighting the OLRD, as this is most likely place that you will be fighting it. [Overlord Battle] Open the big door at the end of the room, you will unleash the OLRD. In his room there is some RPGA and an AH if you need it. Now the actual OLRD battle isn't very tough. I recommend once again using the JP to circle around the OLRD as you move quicker. In any case use the DV or the RPG with wanton disregard. You can actually kill the OLRD with less than a full set of DVA (which you should probably have) or about 40 RPG rockets. After you kill it, you will have completed the episode. ------------------------------------------------------------------------------- Cycloid Emperor (CE) GO4203 ------------------------------------------------------------------------------- HEALTH : 4500 A gigantic, bipedal lizard with armor on arms and legs and guns for hands. He only has one eye and has huge teeth. He is tough, but like all the other bosses, using the JP and DV / RPG will be your main method of attack. The Cycloid Emperor has several attacks; he can unleash a spray OB-like energy blasts at you - these are easy to avoid because they are slow and can be avoided easily; can use something similar to a Devastator which are very fast but easy to avoid at long distances; and like all the other bosses he can stomp on you. DV(~75) and RPG(~40) are the only things that you should use to fight the CE. There should be a lot of ammo in case you miss a lot. Here is the entire Stadium level, because you will most likely be fighting the boss here. This is the location of the final battle. You will emerge in a large stadium with the CE in front of you after taking an elevator ride. There is tons of ammo, weapons, items and health around here. Of note: 2 AH in front of each football post; 2 SHA, CA, SHL, FRZA in the ground corners of the stadium; STR beside each post; PMED, DVA, 2 LK near midfield; 2 PB, GOG, 2 RPGA near "Bad Ass" side of stadium; 2 PB near "Duke Nukem" side of stadium; FRZ, RPG, SRAY, DV, CGUN, SGUN, and ammo for each at various parts of the seats on the stadium; GOG and HDK are at opposite parts of the stadium seats; at one part of the stadium on the "Bad Ass" side there are GOG, a JP and 2 SHL. There is a blimp floating around in the air that, if hit, drops even more stuff for you if you need it. Hit it with an RPG blast to get the goodies, which include at least one of each: FRZ, RPG, PB, CGUN, PSTL, PMED, JP, STR, RPGA, DVA. [Killing CE] You might want to start off the battle by killing his cheer leading squad composed of a bunch of TRP. Try to avoid killing your cheerleader team as if you do, a COM will come. Kill the boss is difficult because his attacks are very strong. Once again I recommend using the JP to circle around at the very outside perimeter of the level, unloading DV and RPG shots like no tomorrow. You will still take damage most likely; so use the resources around here to your advantage and don't forget about your PMED. There is tons of ammo and items around here so that shouldn't be your problem. When you kill him, Episode 3 will end. GO500 +---------------------+======================================================== | [05-00] Walkthrough |======================================================== +---------------------+======================================================== I try to separate the areas of the levels into smaller, edible parts in order to a) allow quick access to someone who has a question on a certain part of a level and b) make the guide easier to return to when referencing it, two things that I like myself in a FAQ such as this one. If you want to go to a particular level quickly, then go to the table below and copy the name and the number of the level. Press CTRL+F and paste the name into the dialogue box. You will go to the level in question. [05-00-01] Par and 3D Realms Times ---------------------------------- These are the times that you should get if you are on the rush course through the level. 3D Realm's time is for the elite, although if you play the levels enough you should get the 3D Realms time. It usually requires a shortcut too, if there is one in the level. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-01] Hollywood Holocaust | 01:45 | 00:53 | 08 | | [1-02] Red Light District | 05:10 | 03:21 | 08 | | [1-03] Death Row | 05:35 | 03:41 | 10 | | [1-04] Toxic Dump | 07:20 | 04:40 | 14 | | [1-05] The Abyss | 09:10 | 05:00 | 06 | | [1-06] Launch Facility | 05:15 | 02:58 | 04 | +------------------------------+--------------+---------------------+---------+ | [2-01] Space Port | 02:30 | 01:19 | 06 | | [2-02] Incubator | 02:30 | 01:26 | 05 | | [2-03] Warp Factor | 05:00 | 02:26 | 02 | | [2-04] Fusion Station | 04:30 | 02:14 | 07 | | [2-05] Occupied Territory | 03:00 | 01:26 | 04 | | [2-06] Tiberius Station | 02:30 | 01:04 | 08 | | [2-07] Lunar Reactor | 04:45 | 02:15 | 07 | | [2-08] Dark Side | 11:30 | 04:59 | 07 | | [2-09] Overlord | 05:00 | 02:26 | 04 | | [2-10] Spin Cycle | 03:00 | 01:19 | 00 | | [2-11] Lunatic Fringe | 03:00 | 00:52 | 00 | +------------------------------+--------------+---------------------+---------+ | [3-01] Raw Meat | 02:30 | 01:11 | 07 | | [3-02] Bank Roll | 04:45 | 02:18 | 05 | | [3-03] Flood Zone | 03:00 | 01:57 | 05 | | [3-04] L.A. Rumble | 03:15 | 01:46 | 03 | | [3-05] Movie Set | 02:30 | 01:04 | 05 | | [3-06] Rabid Transit | 03:30 | 01:30 | 06 | | [3-07] Fahrenheit | 02:00 | 00:55 | 04 | | [3-08] Hotel Hell | 02:15 | 01:09 | 03 | | [3-09] Stadium | 02:45 | 01:17 | 00 | | [3-10] Tier Drops | 00:45 | 00:10 | 04 | | [3-11] Freeway | 02:00 | 01:07 | 05 | +------------------------------+--------------+---------------------+---------+ GO510 +-----------------------------------+ =| [05-01] Episode 1 - L.A. Meltdown |========================================= +-----------------------------------+ +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-01] Hollywood Holocaust | 01:45 | 00:53 | 08 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE RK | +----------------+ [The Rooftop] The only thing up here to do is to get the PA from behind the crate. Then, you can shoot the fan (you don't have to shoot the yellow canisters) and drop down. [The Street] You will drop onto a LK for the health that you lost from the fall. Immediately turn to the right and kill the TRP on the box. Beside the box that the alien was on there was a LK. You might notice some fire coming from the window of a building that you would be facing when you dropped; shoot at the window and you will kill the TRP that was in there. Now, jump onto the box and then onto the ledge of the building. [SECRET 1] From the ledge, jump from here to the higher ledge that is under the "innocent" sign. Walk over to the indentation on the ground and take the RPG that raises up from it. Go back onto the lower ledge. [SECRET 2] From the ledge, jump into one of the windows on this side (it's invisible but looks solid). Once you get in there, there is a monitor and some RPGA on the bed, but before you get that be sure to kill the TRP that is in the dark. Go to the "Biker Bimbo" poster and open it. There are STR in the new room. [Back on the Street] From the poster, jump out onto the ledge. There will be one TRP waiting for you so kill it. Proceed down the ledge and take the AH. Across you in the darkness there is another TRP. Jump off the ledge when you are done. Note the garbage bin, there is PA in it. If you go near the no parking sign, a TRP will spawn in the bin. When you are ready to go in, there is a safer way to get into the cinema besides the door. [The Foyer] Go to the ticket stand, and shoot an RPG rocket at the TRP inside. That will blow up the cracked wall and then you can get inside. There is a CAP in there; stay in the booth to take him out. You can make your life easier by killing the PIG that is hiding behind the column with your RPG. [The Snack Stand] Open the door. You will notice at the till that there is a PIG, you should either take it out with an RPG blast or do this. Run quickly over the booth and open the door on the right side of the till. Go in the door, take the SGUN that is in there, and kill the TRP. Then, you can kill the PIG and all the TRPs that have appeared. Use the counter as cover to kill the ones that are not on your side of the snack stand. Then, go to the other side of the till; a door has opened. There is an AH in there, but watch out for the PIG in there. [SECRET 3]After you have cleared the room, you can touch the cash register; it will open a secret door that you cannot reach by jumping. However, go under this new area and touch the wall underneath the far right of it. A small elevator will rise so you can get the BA in that room. [SECRET 4] Back on the ground you will see an "Arcade" sign, don't worry about going in the elevator yet. However, jump onto the trash can that is near there and open the wall when you are standing on it. When the room opens up, there is some PBs, a SK, and GOG. [The Bathroom] Go to the hallway that is closest to the counter and follow it to the end. You will find yourself in a bathroom. There are two TRP and a CAP in there. Go behind the couch and find some SHL. Open up the right door and then kill the TRP sitting on the toilet. Jump up onto the top of the stalls and go to your left; there is a PMED in there. [The Vent] Go into the vent. Shoot an RPG at the corner of the vent. This will reveal a part of the vent that has a HDK. [SECRET 5] Go to the end of the vent. Kill the TRP from inside the vent but be careful of the babe. There are two other TRPs in there, as well as some SHL. [The Film Room] Open the door to enter this room. Use a PB to clean out some of the 4 TRPs in there. CAP, a TRP, and a RPG. Get the RK that is on the counter in the back of the room. There is also STR in here. If you want to kill some more enemies, go down the stairs to kill TRP and a PIG. If you do this, there will be an earthquake and a crack in the wall will appear with a LK in it. After doing this, jump onto the top of the movie projector and get the AH, this will cause a door to be opened right beside the projector. +------------------------+ | GETTING TO THE RK DOOR | +------------------------+ [SECRET 6] The room has a TRP and a CAP in it, as a well as an RPG. [The Cinema] Press the switch near the glass and the curtains will open. From up here, break the glass and shoot an RPG round at the crack in the screen. From here, try to take out some of the 4 TRPs down there. Jump onto the seats to avoid taking falling damage and take out the remaining troops. If you walk on the seats, another TRP will spawn. Between the rows of the seats, there is PA. Also, near the doors, there is more PA, and on the movie stage that was hidden by the curtains initially. There is also BA on the movie stage. [SECRET 7] Jump into the hole in the screen. Kill the two TRPs and take the SHL and the JP. Break the window. There are some PIGs on the outside, throw a pipe bomb to kill. [The Street] After you kill the enemies, you can use the JP to get up onto the bridge that is above you. Kill the PIG that is guarding the exit. [SECRET 8] Drop down onto the ledge that just below the bridge. Follow it around to the front of the street (there is a LM on the way). Continue until the cinema sign. Jump onto the palm tree that is near here, then face the windows and try to jump into them. You will reach a room that has a Ripper, a SGUN, an RPG, and some PBs. Go back to the bridge. [The Bridge] On the Bridge, use the JP to go up as high as you can. Eventually, you will take laser fire; these are from the MGs. Destroy these with the RPG and go into the small ledge. There are some SHL and a new JP here. When you are coming back to the bridge, you don't have to use your JP all the way down, just a quick burst at the very end. [The Pig Room] Open the door opposite the exit symbol. There will be a PIG so kill him. Then, toss a PB at the canisters in the middle of the room. Blow it up; you will probably kill the rest of the PIGs in the room. Open the door in this room. (you don't have to do this steps, it will just make your life easier) [Box Room] Kill the PIG in here. Take the SHL then head back into the Snack Stand Room through the theater entrance doors. [Theatre Entrance Doors] There is a TRP in the theater entrance doors. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [The Arcade] Open the elevator. There is a TRP in the elevator. There is also a PIG waiting for you at the top of the elevator; to avoid fighting in close quarters, drop a PB on the elevator, get off the elevator and then make it go up. Use the pipe bomb and kill the cop. Now, in the arcade, before you do anything, shoot the yellow canisters to avoid fighting. You will kill all resistance. After that, go to the Duke Nukem arcade game and use it. A small hole in the wall will open with a HDK in it. There is some PA near the Balls of Steel pinball machine. There is a way to get back to the Cinema if you missed something that you opened when you shot the canisters. Use the RK and proceed through the box room, the PIG room and go to the Exit. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-02] Red Light District | 05:10 | 03:21 | 08 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [The Street] You will emerge in an elevator that will get stuck. There will a TRP right when you start, kill him immediately. Right when you get onto the street, you should get the PSTL beside the fire hydrant and then get into the building with the revolving doors as soon as possible, because the streets are being patrolled by the PIGs and their vehicles. There is a better place to kill them later. [Gun Shop] There will be a PIG right off so kill him with the SGUN. A TRP will be there as well. Run to behind the counter, and kill the CAP and the TRP there. Use the counter as cover to kill the rest of TRPs that are in the front part of the shop. The is a SGUN here near the monitor. Don't worry about the buttons on the wall just yet. [SECRET 1] Jump on top of the shelves over here and get the AH. Try opening the wall here, there is a small compartment with a HDK in the corner near where the AH was. [SECRET 2] From the counter, count the number of shelves on the wall with the buttons, on the fourth one from the counter, open it. There is some PBs and BA behind it. [Peep Show Lounge] At the other end of the gunshop, there is a hall way that branches off. Look out for the PIG on your right but walk to the left. There is another PIG in the red walled area, and at the end of this place there is a TRP. Now, in here, there are fourth booths. in the first three there are enemies; this is excellent place for pipe bombs. In the fourth, open the compartment for an RPG. In the first booth there is PA in the trash can. In the second one there is a LM on the floor. In the third there are STR in the trash can. [The Bathroom] Blow up the crack in the wall and kill the resulting CAP and TRP in there. Near the mirror there is a switch; press it to open a compartment that contains GOG. Go back to the gunshop. At the buttons on the wall, use the following combination: X O X. Then proceed into the dark room. [Dark Room] There is an elevator at the end of this room, however, there is some other stuff first. You will be attacked by a TRP; he is standing at the entrance to a hallway. From here, if you go right, you will find another TRP. [SECRET 3] If you go right, you will go down another hallway that branches off to the left and right; to the left there is a PIG and AH and to the right is a TRP. [Bedroom] Go up the elevator and you will come into a bedroom. You will be attacked right away by a TRP and there is another one waiting for you. Get the Ripper and the ammo from the bed and open the small compartment to get the BK. There is a LK in the trash can. Around the corner there are two more TRPs, and some CA. While you are here, you can also hit the switch that is near the window, it will cause a "Duke Nukem Must Die!" sign to fall across the street (this doesn't serve a purpose). From here, you should kill the TRPs across the street on the ledge with the CGUN. If you want to kill the PIGs in the RPV you can now easily; they will come up to your level and stop shooting, making perfect RPG targets. The resulting PIGs can be killed by pipe bombs. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Street] Jump out the window onto the street. You can get the stuff on the ledge with Nukem Must Die sign by jumping on the steel ventilation thing; there is BA and a LK up there. Proceed to the "Bar" sign, but turn around the corner first and kill the PIG there. Then, in the booth there is another PIG. After you dispose of that, use the BK, then when the new buttons come up, use the following combination: O X O X. Then hit the new switch. +----------------+ | GETTING THE YK | +----------------+ [Demolished Building] Go over to the demolished building. There is PA over there. When you see the YK, there will be a PIG right behind you so be careful. When you turn right, there is a PMED and a manhole. You can blow up the manhole but it is kind of useless because it leads to a secret area that you can get later on with greater ease. If you jump to a higher ledge here there is some RPGA. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [Security Checkpoint] Use the YK and then open the door. There will be two PIGs there so use a PB and take the SGUN there. Proceed up the ramp. Don't go through the archway, but kill the TRP that you can see. +----------------+ | GETTING THE RK | +----------------+ [Bathroom] Break the vent cover and crawl to the bathroom. Drop a PB in here and the next room over and blow them up. The toilet in the bathroom can be broken to unlock a door. [SECRET 4] The door that is unlocked when the toilet is broken is right behind the toilet. There are two PIGs right away when you enter, so rig the door with a PB first to kill them quickly. Go down the ramp and kill the next PIG. There is a JP, STR, and a HDK on the shelf. In the sewer area, if you follow it to the end, there is a babe, an AH, and your very first OB. Kill the OB with the SGUN at close range for best results. Go back to the bathroom. [The Pool Room] From the bathroom, go into the room with the phones in it. The garbage can here has SHL in it. You can snipe off the remaining TRPs near the pool table from this room. There is SHLscuba and PA here. At the end of this room, there are two ramps; you have to take the one on the right first. There is a PIG guarding the way to the bar. [The Bar] Throw a PB into the actual bar to kill the PIG and the TRP and kill the other TRPs in the room without going behind the counter. Before you go behind the counter, drop a few PBs near the entrance to the bar. When you go behind the counter, three PIGs will appear, use the PBs to kill them. Behind the counter there is CA and a PSTL with ammo. At the back of the bar, under all the shelves, is a cupboard with the RK in it. Now, go to the second ramp. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [Pool Room] There is a cop on the ramp and one right around the corner guarding the RK slot. If that's not enough, there are three more that drop from the ceiling at the end of this area, so drop a PB before that happens. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Strip Club] There are quite a few enemies here. Take out the ones right in front of you with your CGUN, and if you want to make it easier on yourself, toss a PB to your left and right and detonate to kill them. There is an LK in the upper left corner of the room and some PA in the upper right. When you go farther into the room, more platforms containing strippers will drop down. [SECRET 5] On the left side of the room, there is a couch. Stand on the couch to cause a secret door to be opened where there is a stripper wearing tan clothing (its right across from your position). It closes quickly so get there fast. There is a CGUN and ammo in there. [The Vent][SECRET 6] To get backstage, there is a vent that you must break and crawl through. Jump on a table and then into the vent. It is on the right of the club. As you crawl, you will find AH and some PBs. Break theg rate at the end of the vent and drop some PBs down in front of you and to your left. Note that, although I believe that it is necessary to go through this level to beat the level, it still counts a secret. [Backstage] There is an elevated ledge that has a PIG on it, and a PIG cop around the corner of this ledge. There is also a switch that is used to find a method for getting up onto this ledge. Hit the switch to open the curtains. There are quite a few PIGs around here; so once again pipe bomb are useful for taking out large numbers. There is also one on the platform that comes down from the roof, but the majority are on the floor. Once you are safe, jump onto the platform and then onto the ledge. [SECRET 7] Looking at the strip club, to your right is a small platform that has some GOG on it. Jump to get it. [The Attic] There is a PIG right when you turn the corner, and then when you turn the corner again there will be a cop on top of boxes and another one taking cover behind a box; take out the one on top the box first - the one taking cover will most likely come out. [SECRET 8] Near the boxes is a part of wall that is lighter than the others. Open this to find a PMED. [Ending the Level] When you come up to the last part of the level there will be two PIGs, dispatch of them. When you are going for the exit symbol, jail bars will come down on you and two cops will come out from the wall. You will not be able to keep anything but your current health for the next level so use your weapons with wanton disregard. However, if your health drops below 100, make sure your use your medikit to get max health before the level ends. The level will end automatically. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-03] Death Row | 05:35 | 03:41 | 10 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [The Chair] You will spawn immediately in the electric chair so get out as soon as possible to conserve health. Your first task will to be to dispose of a PIG with only your boot. He is in the guard room and you will be outside of the room; break the glass and kick the PIG. Duck down underneath the blast, raise and kick. Do this until he is dead. There are two LKs on the ground in front of the observation room if you take any damage. Now, jump into the room. Open the small compartment to get a PSTL and some ammo. After you go in the room, a PIG will spawn outside the door and another one outside the barred door, don't worry about them until you get Secret 1. Then turn around and look at the switches on the wall. The one on the left opens a Secret, the one on the right opens the Observation Area. [SECRET 1] Pressing the left switch in the guard room lowers the electric chair, you can go down and behind the chair to get a SGUN and some shells. [Observation Room] When you press the right switch, the curtains to the observation room will open; four TRPs and a CAP will be there to confront you. Take them out with your SGUN, then jump in and turn to the right. If the PIG has not already come, he will attack you so down him. Go to the barred door now, and then kill the cop behind the door if you have not already done so, and take the PMED. If you are facing the electric chair, turn left and open the wall here. This will reveal a HDK. [The Chapel] When you exit the observation area, turn left then go into the chapel. There are two TRPs and a CAP that you can take out from the entrance. There is also one right at the entrance on a JP so be careful. On the altar, there are two stained glass windows. Break them both; one on the right contains STR while the one on the left will eventually lead to a secret. Near the entrance of the chapel there is some PA. Also, stand in front of the pews and look up; there is a monk there that, if you shoot, drops an AH. [SECRET 2] Look at the front of the altar; there seems to be a face. Press the face; it will cause the screen to go red and the cross to turn upside down. It will also cause a secret door to open in the stained glass window on the left. Go in there; there is an OB so take him out with the SGUN. If you follow the passage to the end, there is a CGUN. [SECRET 3] Go to the end of the chapel opposite the cross and altar. You will notice a button; shoot it with your SGUN or PSTL and when you hit it, a small elevator will raise. Take this elevator up to some AH and BA. It's timed but you can do it again if you have to. [The Jail Cell] Exit the chapel and proceed left. There will be the cell entrance to your left and a PIG to the right. Open the cell door after killing the PIG. In the cell, besides a babe and a toilet is a LK and a small hole in the wall. The hole in the wall will connect to a later part in the level; there is PA in there too. [SECRET 4] Crouch down and use the bed in the jail cell. It will move to reveal a small passage with some RPGA. [Gear Room] Proceed down the hallway. A TRP will fall from a vent in the ceiling that you will eventually be able to get to. When you go down far enough, an explosion in the wall will cause another room to be opened. In that room there are initially four TRPs and a CAP to contend with; use the first wall you see for cover. Now, this requires some dexterity; jump onto the first yellow gear then the second, then jump into the room on top. You will see some AH on a ledge; jump onto that ledge and get the health. Now, Go to the other end of that ledge and open the lightly shaded wall. Open this wall to find some GOG. In the actual generator room, there are two TRPs and a CAP in there. After you are done with them, get the RPG at the end of the room and open the small compartment to get the BK. Exit the room the same way that you came in. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Control Room] Continue up the hallway. There may be a PIG there that guards the BK door. Use the BK and then open the door. There is a cop in there so dispose of him. Don't worry about going through the trip bomb, instead, open the 'Control Room East' Door and kill the PIG that results. As you enter this room, There will be another PIG further in the room which you can still take out. The control room is set up with two ramps that converge in a space which leads to an exit. Beside the right ramp there is a PSTL and beside the left there are SGUN SHLs (facing the exit). Now, open the door opposite to the one that you came in. +----------------+ | GETTING THE YK | +----------------+ [Hallway] There is a PIG in there but you can blow up the yellow canisters beside him to kill him. The canisters lead to AH and eventually the jail cell. Head up the ramp. There will be a PIG at both the entrance to cell block 1 and cell block 2. After you dispose of them, you should get the YK. To do this with ease, you may want to first dispose of the laser tripbombs guarding your way with an RPG blast. Then run in, get the YK and the two boxes of SHL, and run right back out. One PIG will come from the left and right so be careful of that. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [The Showers] There are two entrances to the left and right of the Cell Block 01 and 02 sign; they both lead to the showers. There are two TRPs and a commander in the showers; you can use the counters as cover if need be. There are two SKs, a LK, some PA, and BTS in here. You can make your life a bit easier by taking out some of the three PIGs behind either cell block forcefield. You see, the forcefields in this game aren't that effective, so you can use weapons with splash damage to kill things on the other side. Use your RPG to get some kills (shoot it at the ground for max splash damage effect. This could be considered exploiting the game by some but its your choice. Go back to the control room and to the middle exit which is a YK Door. There will be a new PIG there, so kill him. +----------------+ | GETTING THE RK | +----------------+ [Security Area] After you open the door, you will be in a small security area that has two PIGs on the inside. You can kill these guys with an RPG blast. In their booth is a monitor, a LK, and some RPGA. [Outside] Although you should fight the first four cops you see, it is better to run from both the RPVs and the MGs because you will just waste ammo killing them. Take cover when fighting the cops by opening and closing the door. After, you should run to the left and right, collecting the spoils and the RK. If you run to the left, you will get PA, a LM, and the RK. The right way has two boxes of SHL. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [The Ledge] Climb up onto one of the slanted columns and jump onto the ledge. On the left ledge there are two boxes of CA, on the right side there are two PA and some PBs. Run fast to avoid the laser fire. [SECRET 5] On the ledge, you will notice some ramps in the middle of the ledge. Run up those ramps to pass through an invisible wall to emerge in a small hallway with three AHs. [SECRET 6] On the upper side of the wall that is closest to the RK, there is a large crack in the wall. Blow this up to get acess to some STR. If you want, you can blow up the crack at the end of this small crevice to get early access to Cell Block 1 and earlier in the level. After you are done outside, go back to the control room and go to either RK door in there. [Rotating Room] If you went in the left door, there is a SK for you and a PIG. If you went in the right door, there is some PA for you. In either case, press the button at the top of the ramp to cause the room to rotate; there will be a PIG waiting for you. You will notice the holographic BLRD head; on that stand there is a CGUN. Hit the button once that makes the room rotate. When this happens, three doors and a grate will be exposed. Break the grate on the vent to get some BA, but be careful as there is a hole that leads down to the beginning of the level. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Map Bridge] Open the red door behind you, there will be a TRP behind four laser trip bombs. Close the door right when you open it and run backwards, the alien will trip the bombs and blow them up for you. Now, go to the end of the bridge and open up the map. This causes two secrets to open to the left and right of your position. [SECRET 7] Jump into the compartment on the left to get some PBs. [SECRET 8] Jump into the compartment on the right to get an AH. [Left Door] Back in the rotating room, there are two similar looking doors, go to the left. There is a LK on the way there. Open that door and kill the PIG in there. There is a PSTL clip and a switch that opens Cell Block 1. Then go to the right door. [Right Door] Kill the PIG in there and take the PB that is in there. Hit the switch that opens cell block 2. [Cell Block 1] Exit the rotating room, go up to the showers area and enter cell block 1. There may or may not be PIGs, depending on your decision. There is a switch that has four lights on it. Every time that you hit the switch a different block opens and closes. The initial one has all three closed. The first cell has two PSTL clips and a TRP, the second one has a box of SHLs and two TRPs, and the third one has an RPG, a large medikit, and a TRP. At the end of the actual cell block, there are some yellow canisters, blow them up to make an entrance to the control room. [Cell Block 2] The same procedure applies to block 2 as to block 1. At the end of the block, there are two PSTL clips. The first cell has two TRPs and a box of SHLs. The second cell has two CAPs and a LK. The third cell is more important than all the others, though it doesn't have any items available right away. There are three TRPs on the inside and a poster on the wall (which you don't see in parental lock mode). [The Tunnel] You have to walk through the poster to get to this rocky tunnel. You will first come across three PBs, a LK and a crack in the wall. Blow up this wall, then proceed down the tunnel again to find three more PBs and blow up the next wall. [The Pipe] You will emerge in a pipe. At the beginning of the pipe there are some SHLs and a LK. Follow the tunnel to the end. [Submarine Dock] On and around the submarine there are two OBs, a TRP and a CAP. Run in and out of the pipe if need be. Now, before going in the water or the submarine, follow the ground around to the left. There will be some PIGs to contend with. There are some SHLs on the ground and some more near the door, as well as SCG and a LK. There is also a switch near the large door that will unlock an entrance to the "Outside" area. [SECRET 9] There are two columns on either side with slight ramp on them. Jump on the ramp of the right column and open the wall on it; doing this will reveal GOG. [Submarine] Jump in the water. Near the big red doors underwater is some PSTL ammo, and near a big rock under the submarine are some PBs. You will notice an entrance above you, so go in. There are only two TRPs on the inside. Near the front of the submarine are some SHLs. Right under the SHLs there is a hard-to-see switch that makes a periscope rise. You can look into the periscope to see the outside of the submarine. [SECRET 10] Near the back of the submarine is a crate, open part of the wall of the back wall of the submarine (it's on the right) near this crate. This room has an engine in it as well as a PMED. The exit symbol is at the front of the inside of the submarine. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-04] Toxic Dump | 07:20 | 04:40 | 14 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Submarine] You will start in the wreck of the submarine. Swim down to the bottom of the submarine and you will see three buttons. From top to bottom, press this combination: X O X. An emergency hatch will open. [Underwater] Swim out of the submarine and get the SCG near the exit of the sub if you need it. If you look around, you will see a large fracture in the wall. There is some PA in the entrance, and there is a PMED further in. There are also some OBs. There is a fracture in the wall near this. Blow up this wall and proceed in. There is some AH in here. Further in there are some more OBs, and two boxes of PBs. [SECRET 1] When you emerge from the water. Go to the piece of land with the babe and the barrels, toss a PB on the barrels and detonate it; this will open a passage to the outdoor portion of the level. The secret counts when you come up onto the piece of land. [The Outdoors] You will emerge in the front of a building. The building's front will open, revealing some TRPs. Take them out with the CGUN. There are two MGs on each column. You can take out the first while standing in the passageway from Secret 1 but you will have to take out the other one by moving in front of the building. There is a ledge opposite the building with three TRPs on it. An RPG blast will clear them out nicely. Then, swim across the water to the entrance to the passageway to the ledge. [Passageway] As you enter the passageway, there is a LK. Climb up the passage way and get the RPG and the BK. While you are on the ledge, you may be taking laser fire; these are from MGs to the left or right of your position. Destroy these with RPG rounds. You can get to the holes where the MGs were contained by jumping into them. You can jump into the left hole and open the back wall. You will emerge in a small room with a message on the wall. On the wall opposite this message, there is another hidden door which contains a HDK. This doesn't count as a secret. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [SECRET 2] Jump into the right hole and open the back wall. There are some RPG rounds in the secret room. [SECRET 3] On top of the submarine, there is a small fire that is burning. Step into the indentation on the submarine where the fire is burning. This will cause a secret to register. You don't have to get the spoils, but they are back in the submarine. There is BA, AH, and a PMED in the small compartment. [The Building] Go back to the building. There is a BK door that you must open to get inside. As you enter the hall way, there are two TRPs and a CAP waiting for you. At the end of the hallway is a door guarded by some laser tripbombs; destroy these with a PB to get the CA. +----------------+ | GETTING THE RK | +----------------+ [SECRET 4] You will notice some metal archways that are part of the hallway. To the left of the very first metal arch on the right side of the wall there is a secret door. The door leads to another passage, which has another door that leads to the front of the building. It has a CGUN in it and you can get the stuff that the TRPs dropped. [Processing Plant] Go through the red door that is in the middle of the hallway. When you emerge you will be at the top of the ramp. Right beside the door is a light switch that turns on some lights in this room, that may be useful to you. You can go down the ramp normally or drop off the back of it to find two boxes of SHLs. You will see some cranes moving, picking up barrels and cycling them around this room. You have to hitch a ride on one of these cranes, so go to the black-and-yellow striped pad and when the crane comes, it will take you over to a hole in the wall with a conveyer belt and a TRP. You have to do this again on the black-and-yellow platform up here, but be wary that there is a tripbomb in your direct path this time. It would be wise to detonate it with an RPG blast or by waiting for a barrel (or the corpse of the TRP) to go through it. [Checkpoint] When you get dropped off, there will be a small room with a glass window to your right. This room has a PIG in it. Kill him and go in the room. The room has a LK and a small compartment that has the RK in it. There is also a switch that opens the door that leads back into the main building. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [SECRET 5] Continue down the conveyor until you reach a small tub of acid on the side of the conveyor belt. Go in the acid to the far end of the pool. There is a hidden door here which leads to some CA. [Another Room] Continue down the conveyor. You will have to fight one or two TRPs on the way. There is another room with some capsule-like entities on the side of the room. There is some BA near the entrance to this room. You will see a blue switch in the corner of the room, hit it to open the capsules. The one on the right has an AH in it. [SECRET 6] The capsule on the left doesn't have anything in it right away, but if you go in it and jump up, you can get two AHs. [The Shrinker Area] Get off the conveyor and head right. You will see some walls on the right. You can make your life easier by rigging the first wall with PBs, because as you progress into that area, the wall will open upwards and four PIGs will come out. There is some chaingun ammo right where the door opened, and further in there is some SCG and a babe. You will notice at the top of the ramp there will be a PIG at the entrance to the processing plant. After you finish with the cops, use the RK. This will activate the shrinker gun. You will notice some holes on the ground. Shrink yourself down and go in the right one. Take a right turn then follow the path. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Lock Room] There are two TRPs in here; obviously you'll have to wait until you get big again to fight them. There is also a LK. Hit the "Emergency Lock" switch, get shrunk, then go back in the hole. Follow the path and take a left. [Underwater Building 1] Go in the door that the emergency switch opened and go into the pool. You will emerge in an underwater room, with two SKs and some SHLs. [Underwater Minefield] Exit the building. Go swim to the left first. Avoid the first mine. There will be an OB to meet you. Then, shoot the second mine; this will open a fissure in the rock face. One OB is in there, as well as a CGUN and some CA. You'll notice on the other side of the rock you were swimming around there was an OB hiding in a crevice. [Underwater Building 2] After you are done, go in the building that has the yellow column in it, there are some SHLs and a switch in there that raises the water level. Hit the switch and swim up to the surface. Note that the door in this room cannot be opened yet. [Surface] There are several parts of ground up here that are kind of broken up. Go on to the lowest platform initially (there are two SKs there) and take out the opposition of this area which consists of an OB, a CAP and two TRPs. [SECRET 7] There are two slanted platforms on the same piece of land that you are on; on the right platform, you can jump to a hole in the rock face which contains RPGA. This is not the secret however. There is another ledge in there that contains a PMED and a SGUN. [Surface] Now go on to the left ledge and jump down to the "acid fall". There is some CA and STR here. Go back to the left ledge and jump straight across onto the opposite ledge. Follow the path right and you will come to a control panel of sorts. The button on the red column just raises and lowers the water level, while the one on the computer opens the large underwater door. There is also an RPG and a LK there. [SECRET 8] In the space of rock between the video monitor and the red column there is a hidden door which leads to some SHLs and SCG. [SECRET 9] Blow up the crack in the wall that is around here. A TRP will drop, fire at nothing, and then you can kill him. This is the secret. [SECRET 10] You can blow up another crack in the Secret 9 area, there is an AH in there. [SECRET 11] You can blow up a third crack in the wall. Go into the resulting space to get the secret; this is also a pathway to the beginning of the level. [Underwater Building 3] Go back into the water and then proceed through the big door. There are some PBs in a small indentation in the ground. Now, swim into the building. There are some SHLs here, along with two switches. The one right beside the black door opens that door, making a passage between this and building 2. There is an OB and a HDK in the passage. The other switch opens the large doors, and also causes a crack in the wall to be made which contains two OBs and some CA. [Gear Room] There is an OB right away in the gear room, though he may kill himself by touching the gears. The way to get through the gears unharmed is by waiting for a stone-grey part of the gears to appear, sneak into it and slowly swim through. There is also a PMED behind the left gear; to get it you must wait for a crevice in the gear and just go with its movements. Proceed into the underwater basin. Note the corners of this basin. Facing the wall opposite of the gears, go swim to the right corner. You will go right through the wall. There is some BA and SCG in there. [Waterfall Room] Get out of the water. You will encounter resistance from at least two TRPs (there are four in the room). There are some SHLs in a corner of the room. When you are ready, proceed down the waterfall (you can get back to previous parts of the levels later on, but not through this waterfall). [SECRET 12] Go slowly down the waterfall. At about the second curve, you shoot an RPG round at the wall. There is a small room with a LK and a teleporter. Go in that teleporter. You will emerge in a secret room with some TRPs and some RPG rounds. Go down the waterfall to continue. [The Water Room] In the basin there is some SHLs and a LK, not to mention two OBs. Emerge and go the lowest ledge whilst fighting the opposition. On the lowest ledge there are two PBs. Go up the ramp into the control room and take out the three TRPs. There is some CGUN ammo and a LK. There is also a switch that you must hit. Go up the waterfall that has the two doors on it. Go on the right platform and get the SHLs. To get to the other side of the area, you have to get on the black platform and shoot the button that was opened by the switch in the lower platform (there is also a LK where the button you must shoot is). You have to be quick - when the two big platforms meet, quickly run onto the other one. [The Sewer] Go behind the wall and look out for the OB that is waiting there. Enter the sewer and take the AH on the computer and the CA. [SECRET 13] You'll notice acid pouring out of a fan; you can shoot the fan and jump into the resulting hole (if you are having trouble jumping try jumping on the cement and not the acid). There are two AHs in there. [The Sewer] Proceed down the sewer, killing the OBs with RPG blasts. You can pick up some CA and a LK on the ledges. In a small room on the side, there is a pair of BTS and some RPGA. As you continue, the current will go really quickly. [SECRET 14] Though the sewer is dark, pay attention to the lighted portions. The very last one you see has a faint crack in it on the left side of the wall. Shoot it and go in. There are some TRPs in there and some PSTL and CGUN ammo. This is the location of the secret level entrance to the level "Launch Facility" as well. If you decide to go to the normal end of the level, there is a teleporter there that will take you to a part of the level before the water fall. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-05] The Abyss | 09:10 | 05:00 | 06 | +------------------------------+--------------+---------------------+---------+ This walkthrough will assume that you don't have a JP. +----------------+ | GETTING THE BK | +----------------+ [The Pipe] Jump into the acid and follow the current. You will come up to the opening of the pipe; while still in the pipe on the left on a ledge is a LK and a TRP. [Pipe Exit] You can go either left or right here (facing the pipe exit). [Left Ramp] If you go left and follow the ramp way, you will fight a CAP. There will be some PA and at the bottom of the first ramp there is a SGUN. At the ledge at the bottom of the first ramp, you can fall off to find a ledge that you would use if you fell into the acid by accident. There is an OB down there that is a PB target, and a LK and a clip. The second downward ramp leads into the acid. You may be taking some laser fire; this is from a MG that is down the acid river a bit. [Right Ramp] You will find a TRP and a SK initially. There is a door at the end of this way; open it and there is a TRP in a room that also has some SHLs and BTS. If you are facing the door, you can look down the left ledge; there is a platform and the BK door. Before you drop down there, there is a PIG and an OB that you can take out from your current position. On the platform, there is an RPG. Through the gate (that is actually the BK door) you can see a PIG; he can't hurt you but you can blow him up with a PB. [The Big Fork] After you are done, go into the acid and follow the current. You will emerge at a large rock formation. There are three ways that you can go; left, right, and down the middle. Where you emerge, there are two TRPs and some CA to your left. [Left Path] The left path starts on a ledge; follow it to find a LK and a clip. Follow it the cactus and take out the TRP that is on the ledge up there. At the end there is a BK, two boxes of SHLs, and a large medikit. Look behind you; there is the broken bridge above you and a TRP at the end of it that is most likely firing at you. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Down Left Path] There is a canyon near the left path; follow it down to find some CA and a LK. At the far end of the canyon, there is a hole in the wall that has an OB and a CGUN. [Center Path] The center path is simply two ledges; the left ledge has a large medikit on it and the right ledge has SHLs. [The River] If you follow the acid river all the way down, you will find a platform at the end of the river that has BTS, a HDK, and a medikit. [Right Path] At the beginning of the right path is a clip. Follow the path to find a PSTL. You will come to some elevated ground; jump up there. In this clearing, you will have to fight two TRPs. There are some nightvision goggles, two clips and two LKs here. [BK Door] Go back to the beginning of the level where the BK door is. Open it and continue. As you enter, look to your left, there is a dark area that has a PIG in it. Kill him. There some PBs, a LK and a message in here. There is also another PIG wandering about here. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [The High Cliffs] Exit at the other side. There is a TRP in the room opposite of you. Kill it, and on the same cliff that you are on there is a PIG cop behind the corner and RPGA at the other side of the cliff. [Cliff Room] Jump across the cliff to where you killed the TRP. Right ahead of you are two boxes of CA. Enter the middle of the room and there are a PIG, a CAP, and a TRP in various places. You'll notice the room branches off left and right. [Left Path] This path has the aforesaid PIG guarding the broken bridge you saw before. It requires a bit of dexterity to do but you can get across it. If you fall down you will return to the beginning of the level. On the other side of the bridge there is an area that has a TRP ready to shoot you in the corner. There are GOG, a PMED, and CA over there. You can also get a view of a later portion of the level. [Right Path] You will notice an exit from this room. There is a LK here. Jump across to the platform with the cacti. Go to the tombstone. There will be a big earthquake. Jump parallel to the tombstone and you will land on a platform with AH. Go down the second platform with AH on it and then go to the ground. Go forward, where the rock wall fell. Jump off the ledge. You will have to fight an OB. Go down the cliffs some more and you will have to fight an OB. [Acid River] You will be on one side of the acid river. There is a small medikit on this side, and another one on the other side of the river. Now, go into the only place that you really can go, into the dark stairway. [The Hub] This is called "the hub" because it can take you to various places in the level. As you ascend the dark stairway you will be confronted by several PIGs so be careful. In the actual hub there is a CAP and a TRP awaiting you. There is a SGUN at the far side of the room, near the window. [Grave Room] The window that you see is actually part of a small room. Throw a PB in there to clear out the TRP and CAP inside. Enter the room through the window or the door. There is a SK on the shelf in there. In this room, you will notice a piece of rock with a handprint on it; hit the handprint and the wall across from the handprint will open, revealing a PMED. A TRP will drop from the roof to attack you as well. [Fire Pit] Right beside the first dark staircase is a second one that leads up to the fire pit. On the staircase there are two OBs. As you enter the fire pit room, go to your left to find an OB and some PBs. [SECRET 1] To the left of the PBs you will see a portion of wall that is protruding. Open the front face of that wall to find some STR. [Fire Pit] You will notice some flames in a lower elevation area. There are some enemies down there that you can take out with a PB before you even see them. Go down into the area with the flame. There is a ledge here with some AH. You will notice two handprints on the wall, one under a target shaped painting and another that isn't. First, hit the one that is not under the target and it will open a wall on the rock, revealing a CAP and an RPG. The other handprint opens a wall that progresses the level by moving a piece of rock out of your way. By jumping on that piece of rock, you can now access a ledge that has GOG on it. [SECRET 2] Run right into the fire. You will teleport into a secret room. There is an OB that you have fight right away in here. After you kill it, there are two AHs on a shelf, if you get those, then you will cause another OB to spawn. [SECRET 3] Near the fire there is a rock beside some wooden fences. Jump onto the rock and up onto the ledge. There is RPGA there. [Staircase Chamber] Go through the hallway that pressing the hand opened. You will have to fight a TRP as you follow it through. You will emerge in a chamber. There are three OBs in here. On the floor, there are two large medikits. After, press the handprint on the low wall. This will cause a large staircase to rise. Climb it, jump up onto the ledge that has the handprint on it's wall and press it. This will cause some more ground to opposite of you, be quick and get on it. Hit the handprint on this wall (third handprint) and the shrink ray will turn on. Stay on that ledge, get shrunk, and go through the small tunnel near your position. [Canyon] You will emerge near a small waterfall and have an OB as resistance. You can jump into the waterfall to find a CGUN. Go towards the red lighted canyon. On your way there, there is a wall on your left that has a wooden door which you can open and find some BTS in it. Continue downward; behind the big stone column there is a LK. On the shattered ground, there is a clip and a LK; follow the slant down to the acid and you will get some SHLs. Walk into the acid. [Acid fall] You will notice that the acid you are in goes off to the right, follow it and you will notice an "acid fall" and a series of ledges beside it. Climb them to the top, jump across the acid to find three LKs. Climb the incline that you are on, look to the right to find an OB and some CA. Follow the path into the dark hallway and you will find three OBs. Near the entrance of the room there are some BTS. Follow the path until it meets the wall to find some PBs. [SECRET 4] Near the PBs, there is a crack in the wall. Blow it up and enter the hole. Follow the resultant path to find two boxes of SHLs, some CA, a clip and a LK. At the end of the path you will emerge near the entrance of the level, you will get the secret credit around here. [SECRET 5] On the side of the river with the acid falls there is platform, and on its wall there is a hand print. Touch it and a wall above an acid fall to your left will open. Go in it, and follow the acid river to a rocky path. Follow that path to a place where you will find three AH and a babe. [Canyon Cave] Straight across from you, you will see a broken wall leading to a cave, you will have to fight some OBs in the acid to get there. When you do get there, you will notice an elevated path that leads further into the cave. Climb up the path, fighting the TRP opposition. There are two atomic health on the way up. Follow the path. You will go through a room that has two TRPs in it and a view of the alien ship. There are some BTS in this room. Follow the path down some more. There is another room that has a TRP and PMED. Follow the path some more; it will open into a wider one and you will get three SHLS. Fight the TRP and progress down the path. There is an AH on the right. [Shattered Rock Bridge] You will have to fight an OB right when you see this rock formation that you will have to jump to get across. There will be several more OBs when you are jumping, just to let you know. As you jump across, you will come about an RPG and some RPGA. Jump up the rock ledge. [Ship Entrance] In the area above the rock ledges, there is a room. There are quite a few TRPs in here, and initially there is some CA. You will come to a big door and some BA. Open the door. You might want to rig it with some PB because inside there are some OBs. [SECRET 6] Facing the big door, go to the right wall. Search around there and a secret door will open. Enter, and follow the path up to get an AH. [The Ship] Enter the big door. Get the LK and the CA by following the hallway. Press the paw print switch to open the big green door and then enter. To your right is another switch, this will cause a new downward path to open. If you hold the forward button as you jump into this pit, you will land on a platform that has RP and two CA on it, and across from it is another platform that has an RPG on it. On the ground here, two shelves will open, one containing 3 CA and one containing 2 RPGA. [BLRD Chamber] Time to fight the BLRD. The room is set up with a raised platform with babes on your side of an acid river, with the BLRD on the other side. Right at the entrance of the Chamber is a PMED, and at the opposite end of the chamber are two AH. At either end of the acid river are two RPGA. On the ledge, there are two CA and three Babes. You can kill the babes to reveal some items. There is a JP, RPGA, and BA behind them left to right. To kill the BLRD, I recommend using the JP and circling around the BLRD, this will avoid his grenades. Use your remaining RPGA and get the others around here; use your PMED and get the BA and AH if you really need to. All in all, not really a tough fight. After you kill it, you will beat the level. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-06] Launch Facility | 05:15 | 02:58 | 04 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Churning Room] When you start off, there is a PSTL and a medikit beside you. Go down the ramp way. When you do this, two TRPs will warp in on an incline beside you. After you are done with this, take the SHLs that are on the base of your ramp. Run across the acid to behind the turning machine and hit the switch. Run up the other incline and toss a PB into the group of three TRPs. Near the entrance there is a compartment that contains BTS. When you go to the entrance, a door will open behind you that has two TRPs in it and some BA. Kill them and move on. [Acid Pit Room] There is small pool of acid as you proceed through the door way. There are some SHLs around here. If you go in the pool, you will find a SGUN at the bottom. However, there is one or two OBs in there, so you may want to toss a few PBs in there to clear them out. Also, this pit is important later on in the level. [The Spiral] Just after the acid pit room is a large spiral ramp. On the ground around the ramp there are some SKs and PA. Circle the bottom of the spiral and take out the TRPs down there. You may be taking laser fire; this is from MGs that you can take out using your RPG. Go up the spiral ramp. There are some SKs and TRPs to contend with on the way up. At the top, there are some buttons and a CGUN with some ammo cases. Putting the right code in on the buttons opens a door across the bridge; the code is X O X X. [Command Room] When you open the door to this room, you will be attacked by three CAPs. Dispose of them then enter the room. There is a SK, some SHLs, and the BK, as well as a switch that takes down the forcefield for 01. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Path 01] Go into this place when the forcefield is down. There is some CGUN ammo and a LK in there. When you go up the incline, to the left or right of you there is a CAP or a TRP. Kill them, and where they were standing take the PBs. This following area is loaded with TRPs, the CGUN is great for cleaning out this room. You can hit the switch near the entrance for this room to turn on the lights; it may be useful to you. There are some SHLs on the ground level. When you are climbing the ramp, you will notice an overhead fan above an RPG (which you can take). You can access this place later on. [Computer Room] At the top of the ramp, there is a computer room with the BK slot. There are three CAPs in here, so put that CGUN to use again. There is also two boxes of chaingun ammo and a PMED in there. Use the BK to cause the rocket to be raised. +----------------+ | GETTING THE RK | +----------------+ [SECRET 1] Before you go in the door, you can get a secret that was previously locked. Go to the end of this hallway; there is a forcefield in the way of getting back to the spiral. Press the button near it to take the forcefield down and go back to the Acid Pit Room. Dive into the acid, a new hole in the wall is open. Swim through and emerge at the end. There are two AHs here and two boxes of SHL. There is also a second hidden door that doesn't count as a secret. Its on the right side of the grate and the door that hides it is in the corner. There is a case of CA in the compartment. [Path 01] Go back to path 01 and down to ground level. There is another path and a door that was previously locked before you used the BK. Go in, but with caution. There is a room with a window that houses four cops that you can see. This is begging for an RPG blast. Go in the door (there is a sign above it called 'Restricted Area') [Restricted Area] You'll meet a PIG right away. Kill him and go up the incline. There is some SHL and the RK. Hit the button up here to open the big doors. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [SECRET 2] There is part of the wall on the top of the incline that is a secret door. There is no noticeable marks on the wall, but its the second panel on the right of the computers. In the room there is BA. [Launch pad] Back on the floor level, there are two new PIGs. There is also some SHLs. When you go through the doors, you will have to fight several TRPs and a PIG. Go around the rocket to find another TRP. Go up that elevator. On that platform there is a teleporter and possibly the most valuable part of this level, a JP. [SECRET 3] Backtrack to Path 01, where the fan above the RPG was. Break the fan and use your JP to get into the top of the fan; there are PBs in here. [Rocket] Go in the teleporter to get to the rocket. There are two babes and a LK on the inside. There is also an RK slot; use the RK here. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Launch pad] Get back out of the rocket and go down to ground level. There is a small room near the entrance to the launch pad. There are two PIGs in there but they can't really hurt you so use a PB to avoid conflict. In that room, there are STR, a HDK, and SHLs. Go in there, and press the new switch. This will destroy the rocket. [Underneath the Launch pad] Go down the elevator beside the destroyed rocket. Follow the hallway until you reach a computer room; there are quite a few CAPs in there that are waiting to be CGUN fodder. There is a column at the end of this room that has three packs of SHLs around it. There is also BTS on the big computer. [SECRET 4] You can open the big computer for three AHs. [The Sewer] Press the switch near the big computer to open up the sewer entrance. The new hallway that opens is loaded with TRPs that are great CGUN targets. In the sewers there are plenty of OBs, but the current is going really fast so you don't need to fight them if you don't want to (you won't miss any items). At the end of the ride the exit is there. GO520 +--------------------------------------+ =| [05-02] Episode 2 - Lunar Apocalypse |====================================== +--------------------------------------+ +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-01] Space Port | 02:30 | 01:19 | 06 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Polaris Outpost] Look behind you and go in the teleporter to get the STR and RPG. Go back in and go down the hallway. [SECRET 1] Go the left as soon as you can and go to the monitor that you see. When you go close to it, a secret door opposite the monitor will open, containing RPGA. [Computer Room] You will meet your first TRP behind a pillar and a second that is in the computer station. You can get a SGUN and a SK there. There is a switch near the window here that lowers the forcefield. [SECRET 2] If you don't destroy any computers in the computer room, there will still be one that is broken, you can open this to reveal a room that has two TRP and an AH in it. [Forcefield Room] Go through the forcefield and go through the hallway. Open the following door, go through the next door (there is a LK in here) and enter the forcefield room. There is RPGA and a LK here. Facing the forcefield, go to the right wall and open the door there. [Storage Room] Go down the ramp and fight an ENF. In this room, there is the BK as well as a PMED, SCG, BA and two PA. [SECRET 3] There is a vent at the end of this room. Go in it; you will reach a dead end, jump and you will reach another dead end, jump a third time and you will reach a small shaft with some PB. Jump out here. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Forcefield Room] Go to the elevator to the room that is facing the forcefield. You will have to fight a CAP and a TRP in here. Go up the elevator and get the SHL. Open the computer screen that has a picture of earth on it (the one on the right) to get a HDK. Use the BK here to open the door behind the forcefield. There are some ENF in there so be careful. [Observing Room] Go into the door and use the elevator. When you stop, you will emerge in this room. You will be attacked by some ENF. There are SHL, PA and LK on the floor here. There is a green box on the floor; jump on it and get to the above shelf to get a JP. You can JP up to the left to get some AH. After, Shoot the orange canisters and go in the resulting room. Get the SHL and press the switch on the wall. This will cause some ENF to drop from the roof. Now go up the ramp and get the LK and pipebombs up here. There are four switches here; the code is O O X O. This removes the forcefield. [SECRET 4] JP up the forcefield pipe to the top. You will get attacked by an enforcer, kill it and go to where it died to get a DV and an AH. [SECRET 5] This is pretty easy to miss. Go back up to the ledge that had the AH on it. You will hear a door open; to get to this door, you will have to jump down the big pipe, all the way to the water. Get out of the pipe, turn around, and between the elevator and the door a small door will be open on a timer. In that room there is two RA. [PIPE] Opposite this room is another, this leads to the Observing Room. You can go even higher up the pipe; up at the very top there are GOG and LK. Now, at the very bottom of the pipe, underwater, there is the RK. There is also a switch down there; this opens a compartment with two AH and a JP above the switch. [Observing Room Hallway] Go back to the observing room and go up the ramp and through the door. When the hallway suddenly becomes narrower, the floor will collapse with a ENF coming down from the roof. Be sure to use your JP before you hit the ground if you fell for this trap. [SECRET 6] At the bottom, you can exit to a room. In this room, fight an ENF, and get the SRAY, BA, and LK. Entering this room counts as the secret. [Observing Room Hallway] There is a small hole in the wall, follow it to the end and get the LK. Go up the small elevator, hit the switch and you will emerge in the observation room, open the door, go back in the hallway and jump over the hole. Use the RK. Before you open that door, be careful for a DRN that is in there or it will blow up in your face. Open the next door, get the LK and end the level. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-02] Incubator | 02:30 | 01:26 | 05 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE YK | +----------------+ [Entrance] You start in a small transport vehicle that you can't get out of right away, there is PA and SK in here. The next room has a SK and a SGUN in a compartment on the left wall. The next room has three SDRNs, so close the door quickly. Then, go on. [View Room] As you enter this room, a door will open opposite of you, and you will be attacked by an ENF and two TRP, and an SDRN to the right. There are SHL, CA, and two LK in various places. There are two very obvious compartments on the wall that are concealed by doors; in the one near the exit of this room there are GOG. If you hit the big switch in the middle of the room, you will open up the viewing windows which also causes a door to the right of the windows to open; this has a SDRN - be careful - and AH in it. [SECRET 1] Go to the obvious looking door near the computers. Open it and get the PBs. [SECRET 2] In the back of the compartment of Secret 1, there is a secret door that leads to some BA. [Hallway] In this next room there are two CAP, and near the forcefield here there are a SK. [SECRET 3] You will notice an "Earth Defense Forces" logo on the wall, you can jump through it to get a PMED. [Armory] Go to the top of the ramp, and the wall will fall down. Go in there, you will be accosted by a TRP. There are some armory doors here, inside there are 3 LTBs. Around the room there is a SHL on the computer and a PA near the exit. [SECRET 4] Facing the armory, go right until you see some panels with green l lights on them. Open the right panel to get to the secret area (this will cause an ENF to drop). In the secret room is a FZR and a HDK. [Rotating Platform Room] When you enter this room, the floor will raise and three TRP will attack, There is a blue lighted platform with two rotating platforms that have AH on them; and there is a CGUN behind them. When you get these, two TRP will spawn. There is also an MG in this room that you should be aware of. Go to the switch and press it; this will drop the forcefield in the hallway and release some SDRN. [SECRET 5] Facing the rotating platform, look right. There are two panels with green lights on it. Open the right one; get the CA for the secret. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [Armory 2] Go through the forcefield in the hallway that you opened; you will encounter some resistance from newly spawned enemies. In this room, you will get attacked by an ENF and a TRP. To the left and right of you are PREGs, you should dispose of them (but take caution to the right; there is a babe there). In the armory, there is an RPG, CA, and a SHL. To the left there are more PREGs and SK, PA. To the right, there is a PA and a SDRN near the end, as well as a YK door. Go to the left and into the door. There is a small path that ends with an impenetrable door and the YK. Go into the YK door. In this door, there are two ENF and an MG, so use a PB. There are more PB and a PSTL inside. You will notice a switch, shoot it with your pistol. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Behind] There will now be a new path that you can access from the left or the right. From the left there is SHL and LK, and the right has RPGA. As well, there are several SDRN and PROT here, so be careful. Go down the waterfall; you will land on a platform and have to confront two OB and some more PROT. On this platform, there are two FZRA and a small medical compartment that has STR and a PMED. There is an MG that will fire at you from your right. You can JP up there, and open the back wall to get some PB. [Underwater] There are 3 OB that guard the underwater. On the underwater floor, there is a SHA, and two holes in the infested walls. The right hole has a DV in it, the left one has an OB and a DVA. [Infested Platform] Across from you, there are more PREGs and some SHA. If you climb up this place, you will come to a semicircular hallway that has an OB on either side, and inside there is an SRAY and a JP. There is a switch on the left side of the platform. Open it to reveal some PREGs that are a perfect RPG target. Then, open the next door to find three OBs which are great PB fodder. The exit is here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-03] Warp Factor | 05:00 | 02:26 | 02 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Entrance] At the very beginning of the level; after the elevator ride, you should run right to the other room and close the door behind you because the entrance room is full of SDRN. After they all blow up, you can go back into the room and get the CGUN and SK in there. [Armory] As you enter this room, a door will open to your right that would have six SDRN in it. They are great RPG targets, even though they avoid them. An ENF will also come an attack. In the armory doors, there is RPGA. Near the armory there is a compartment on the wall that has a FZR. You can press the switch to open door where the SDRN are; inside there is a PMED and SHL. Near the elevator closest to you position, there is another compartment that has PB in it. In the door in the center of the room there is an FF'd window, if you go in two TRP will spawn. In this room there is a PSTL, CA, and SK. [Left Elevator] Go down the elevator; the door will explode so you will have to crawl through it. Follow the pathway down and you will come to a small nook that has an AH in it (you can't get the other two AH that are behind it just yet). A bit further down is a shotgun and under the door there is the BK. Jump onto the shotgun ledge and get the BA, follow it around to the rotating column. Near that there is two LK and in a cranny near the rotating column there is an LTB. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Right Elevator] The bottom of the right elevator is rigged with LTBs, and there are two ways that you can get rid of them. First, you can throw a PB in the elevator and make it go down with you not in it, then detonate it. The second way is to go down it yourself, alert the ENF, and then quickly go back up; the ENF will blow himself up and the LTB's with it. [BK Door] There is an LK at the entrance to this door. Go up the elevator and open the door. You will emerge in a red light room; this is loaded with SDRN so take cover in the door before you go any further. There is an SK in this room. To the left there is a room that has two ENF and some DVA in it. To the right there is a small room with an SK, open the next door then close it quickly to avoid getting blown up by the SDRN inside. Follow the shaft down to the end; there is a platform to your right which has CA and a switch. Hit the switch to cause a cart to come for you. +----------------+ | GETTING THE YK | +----------------+ [Cart] The cart has some TRP in it. Go in it and hit the switch to go to the other side. There is another TRP on the other side and two SK. The door at the end has some DVA in it, and the other door shows another red room. There are various SDRN and TRP in this room so be alert. There is a portion of the room closed off by two walls, near the left and right walls are an LK and SK respectively. In this room there are SHL and SHA on top of a switch panel. The switches conceal a YK. The code is O X O; afterwards get the YK. There is a door at the end of this room which has two ENF in it and an RPG; if you go in here two more ENF and a SDRN will spawn in the red room. There is also an elevator near the YK; taking this will lead you to three AH. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [Computer Room] Go to the BK door then enter the non-BK door (lookout for ENF). Notice the computer screen to your left; there are two CAP here. Kill them and hit the switch; this will cause a screen to rise with SHL on it. On the wall behind the computer, open it to get an SRAY. Further into this room is a BLRD; use the DV to take care of this menace quickly and efficiently. There is a downward slope that leads to a door; there are two COM guarding it (remember, good SRAY targets). On the ground around here, there is PA and a SK. At the far end of this room is a shelf with an SGUN in it. In the door that the COM were guarding there is a FF. Open the YK door. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Conveyor Room] There are two conveyors here, one up and one down. You will have to fight two ENF as you enter in here. If you walk up the middle separator you will get a SHA and GOG. In the next room, there aren't any enemies right ahead of you; but this room is circular so run around; there are SDRN that you should attract to the entrance and use that door to blow them up. [Circular Room] From the entrance to your right is a small compartment containing a PMED. There is a lighted panel on the wall more right; there are STR in here. Further, near the center there is an elevated platform that has some FRZA. 180 degrees from the entrance there is an MG that you should be careful of. At the left side of the circle, there are three LK near the middle circle. [SECRET 1] In the compartment that had the steroids in it and that was the lighted panel there is a switch on the wall (if you are facing the inside of the compartment it is on the upper left). Shoot the switch and run around to the other side of the circle. An elevated platform will have been lowered on a time lock. In this room is a door that leads to an elevator, which leads to the bridge of a ship. Go down to the observing screen and get the RPG and the AH, and in the middle circle there is some PB on a ledge. There is a CGUN on the top half of the outside circle, on some computers. There is a door near the observing screen, which leads to a small room. When you go here, some SDRN and ENF will spawn and attack you. There is a PMED behind the desk. [SECRET 2] Use the computer on the desk. This will open another secret door, which has a DV and an FRZ inside. [The Inner Circle] At the very front of the circle (near the entrance) there is a door that leads to a DV. On the other side, there is a platform that can be accessed by a ramp. This platform has a model of the earth on it. There is a LK near the model, and a switch behind a piece of wall that shows a view of the earth. There is a big map on the wall. You can open that wall to get to the inside of the circle. You will be attacked by some ENF. If you drop down, you will get an RPG. Opposite the RPG is a wall that, if opened, contains a HDK. There is a monitor on one side of the circle that has a switch nearby; press the switch and it will drop the FF that you saw earlier in the level. [Generator Room] Go back to the FF and enter the room with the generator. There is acid on the floor so be careful. You can jetpack up to the top of the generator and get some AH on one of the rotating things. There is an elevator in the middle of the generator; take it down and fight the three enforcers down here. There are three LK down here. The exit is also here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-04] Fusion Station | 04:30 | 02:14 | 07 | +------------------------------+--------------+---------------------+---------+ [Chamber] You will emerge in a large room. There is PA where you spawn. Open the door with the switch. [Hallway] You will have to fight a TRP when you exit. Get the LK and the GOG in the initial room. Go down the hallway and you will find a babe on the left; you can kill her if you want to get a SGUN, this will cause an OB to spawn. Now go up the hallway, fight your way through the TRP and get to the computer room. There is RPGA and LK in here. There is an RPG near the computer and BA on the widow sill. When you go near the computer with the RPG, a column will rise to reveal an AH in the middle of the room. [Bridge 1] Hit the switch and open the door. There are two SDRN out here that you should be careful of, and at the other end of the bridge you see there will be two mounted guns that you can take out with the RPG. Cross the bridge and get the PSTL on your platform. Go down the elevator at the end of the bridge; there will be an ENF at the bottom. [Dark Hallway] Proceed down this hallway and fight the two ENF on the way. On your right there is a shelf that has STR and SHL on it. On the left there is a ledge that has a PMED between two big pistons. Facing the pistons; the right one has GOG on the bottom of it. Continue down the hallway and fight the ENF you encounter. There are BTS, PA, and 2 LK on the way. There is another shelf on the right that has 3 LTB. [SECRET 1] On this shelf (that has the three LTB) search around the walls here to find a hidden door. Go in. Follow the tunnel down to the right and you will get two AH. You have to exit the chamber with the AH the same way you came in. [SECRET 2] To the left of the wall, there is a PREG and a LK. Face the left wall and jump up; get the PBs. Now, go back down the tunnel and find the piece of wall that doesn't look like the rest. Open it. On your left side there are more pistons. The right one has a small path underneath that leads to the other side. There is a CGUN under here. Look into the small tunnel; there is a switch at the end that you can hit with a gun. This opens a door that leads to the next area. [SECRET 3] Under here, between the generators, search the back wall to open a small compartment that has two CA. [Water Generator Room] Go up the elevator that you opened. There are two ENF in the elevator. You might want to circle around the water before you go in to clean out the ENF and get two CA. You might want to think ahead and lay some pipebombs on the opposite wall. Jump into the water and circle around the outside of the room; there are two PB and two LK around the perimeter. There are two switches under water that you have to hit to proceed. Hit them and go up top. Hitting the switches opened doors that contained various ENF and TRP; so be prepared to fight. If you felt like laying some PBs near the opposite wall; this would be a good time to detonate them because you will be assaulted. Doors in this room opened to the left and right; to the left there is an LK in the room and to the right there are SHL. [SECRET 4] To get this secret, you first must hit the underwater switches. Then go to the monitor in the main room. Run across the room to the door that opened opposite of you when you hit the switch (there were SHL in here). In this time-locked door, there are a FRZ and FRZA. [Bridge 2] Go in the door and up the elevator. On your platform is PA. Across from you is a switch; shoot the switch and a small platform will come over you. There are GOG on the platform across from you. [Egg Room] Go in the door. There are two rooms to the left and right of your position; there are several PREGs in either room. Shoot the PREGs with your RPG; but be careful for the babe in one of the rooms. In the right there is an LK. Continue on; and go to the right; there are more eggs. Blow them up to reveal an SRAY. [SECRET 5] In the room directly left to the entrance of the egg room, there's a column that opens up to reveal some BA. Face the entrance to this room; the column is to the far left, near the window. [Beam Room] There are two large green beams on the roof. As you go in this room there are some enforcers; but the room will blow up so you should look out; but the explosions should kill the ENF. [SECRET 6] . The explosion will cause a crack in the wall, and you can climb up the platforms to a beam. You have to go through the vents on the wall to get to the other platform; in the vents there are PREGs and an enforcer in the roof so watch out for that and use a PB. Go through the pipe and to the end of the other beam; at the end there is a babe, with two SHA and an AH that you can just jump onto the babe to get. [SECRET 7] There is a crack on the wall to your right (facing the compartment with the AH). There is a RPGA in there. Now go through the next door. [Beam Room 2] Be prepared to fight an ENF as you open the door. Cross this space bridge and enter the next room which is similar to the last. There are some green canisters on the ground that you can destroy to kill some ENFs that are in the room. Doing this will make a crack in the wall that contains two LTB. There is also an LK behind the column in this room. Go in the next door. It leads to an elevator. You can see an ENF shadow on the floor but he is too high up to kill right now, so drop a PB in the elevator, run in and out quickly and when the ENF hits the ground detonate. Use the elevator. [Flashing Red Room] As you enter this room; the wall will blow up and you will be attacked by some ENF. In the room that they came out of, there are STR, SHL and an LK. Hit the switch in this room, and in the middle of the main room There is a DV on top of some acid. Continue through the door. [Bridge 3] When you exit there will be some SDRN that rise and attack you and you will also be fired on at the other end of the bridge by some TRP in windows of the big tower; recommendation to use RPG. On your platform there is PA and DV, now go onto the small platform and shoot the slightly hard-to-see switch opposite you. Go into the opening. [Power Plant] As you enter you will have to fight an ENF. After that, you might want to collect the stuff that's around here and in the pits; there are two DA, three CA, and two LK all around here. In the middle of the room there is a large lightning bolt generator; shoot the base of it with an explosive weapon or drop a PB in there and detonate. After you do this, the room will explode; across from where you entered, a part of the wall will blow up and a COM will attack so be careful. Go into the wall that blew up and go up the elevator in there. [Bridge 4] Get the SGUN and the two DVA to your right and the PMED to your left as you rise up. Now, there is no direct way to get from your position to the door across from you; you must use a jetpack. To get one; run straight off the edge, holding forward. If you are successful, you will land on a ledge that has a JP and two AH. Now, getting up to the bridge requires the use of the JP, but be careful as when you get onto the platform the door on there will open that has three COM in there. You might want to keep the JP on and back away when fighting them. Go through the door. [Exit Room] As you go around the wall; there will be two COM and several PREG that you will have to fight. An few RPG blasts will take the majority of the enemies out; but there are also babes so be careful if you are concerned about fighting more enemies. As you go to the other side and get the CGUN and the AH, a column will raise in the middle of the room with a COM in the middle of it; the exit sign is also here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-05] Occupied Territory | 03:00 | 01:26 | 04 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE RK | +----------------+ [Entrance] You will spawn in a small room. In here there is an SGUN and a SHL. Press the switch and the double doors will open. [Computer Checkpoint] There are some PREG and a babe as you enter this room. There is an LK as you continue. As you go around the wall, some TRP and a CAP will attack you from behind a computer desk. On the wall behind the Earth Defense Logo there is a CGUN on a shelf. Go behind the computer desk; there is a PMED on the ground and BA on a ledge. Hit the switch here and go through the big door. [SECRET 1] Go to where the big door went down. Face the right jamb; there is an AH in a small alcove. [Hallway] Go through the door. You will have to fight some ENF as you proceed. Open the next door and prepare to take cover as some ENF and COM will assault you. [Space View Room] Go through this room. The walls on the ground here will open, showing you a view of some space. As you reach the end of this room a door behind you will open, causing some SDRN to be released so be careful. In the middle of the room, under a half arch there are some RPGA, and on the left support of this arch there is a compartment that has a HDK in it. Go up to the big door; near it are GOG and CA. [SECRET 2] As you pass under the arch with the HDK; go up the right ramp. There is a grate up there; go in and get an RPG and a BA. [SECRET 3] JP up to where the SDRNs came out. There are some RPGA and an AH in there. [Red Room] Open the door; you will be attacked by two TRP and a CAP. In here, there are two LK in compartments to your left and right. Open the next door. [Circular Room] You will be attacked by some TRP. Before proceeding you might want to get the items around this room; there are GOG, STD, PA and a LK around here. Now go to the tunnel in the wall near the green slime. [Conveyor Room] There are some PREGs right away and to your left there are some SHA along with a babe. Proceed; you will notice a rapid conveyor belt. You can go on the left one to get to the next room quickly. Note that there is a mounted gun here that you can't actually destroy (its not a "real" enemy). There are various TRP and COM here; so be sure to take cover. In this room there are goodies about like some PBs, a DV, GOG, and a LK. Also, on the other side of the wall facing the conveyor belt there is the RK. As you go back down to the exit, you will be attacked by some ENF. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [Battlelord Room] Go back to the circular room and find the RK slot; use the RK here and the door will open while the ramp descends. Go up the ramp; there are some DVA to the left and right. Now, prepare yourself. You will have to fight three BLRD. This is obviously a perfect spot to use the DV and the RPG as there is plenty of DV ammo around. If you don't really want to fight these; the best way to do this will be to use STR and rush in and out. If you do clear them out, there are two CA behind a support and an LK on the floor. Whatever you do, you must get the BK at the other end of the room to proceed with the level. [SECRET 4] At the back end of the room, there are some computer monitors. You can either jump in the upper left computer or search the lower right computer for a secret door; you will find two LTBs and an AH. [Inner Complex] You will fight an ENF on your way in. Walk in, and three will be some raised walls that have three ENF behind them and another ENF will attack from the doorway that you didn't enter from. There is a PMED on the ground. Hit the switch near the monitor; this will open the door opposite the cavern to the conveyor room. Go in there. You will be attacked by an ENF initially. Go in there and proceed up one of the ramp ways. There are some more ENF on the way up, as well as some DVA and an LK. Near the computer is a LK and a switch. Hit the switch to open the wall across from you and to raise some platforms. When you do this, 2 BLRD will attack; use your DV wisely. It is possible to kill all the BLRD in this level; I have done so myself previously. Go across the platforms and hit the switch at the end. This will open a wall which leads to the exit. [SECRET LEVEL] On the platforms that lead to the exit, face the exit, turn left and look up. There is a switch that you can hit with a gun. Shoot it, and to the right a door will open in the wall. There is a secret exit symbol in here, which leads to Spin Cycle. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-06] Tiberius Station | 02:30 | 01:04 | 08 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE RK | +----------------+ [Entrance] There is a PREG right where you start. Kill it, jump up to the grate and break it. Go through. [Foyer] Right when you exit, there are some PB and a PSTL near the computers. There are two switches near here. The one that is in the middle of the window opens the big Tiberius Station door. The one to the right of the window turns on the lights in this room. There are various TRP patrolling this room. You may be wondering how to get into the rooms labeled "Armory" and "Supplies". Facing the big door, look right or left. There are some small windows in the wall that you can jump through. There is a monitor and a switch in each of them. The left switch, besides having a PB near it, opens the right door (which is the Armory) and the right switch opens the left door (which is the Supplies). They are on timed locks so be quick. [Armory] This room has an SRAY, GOG, two SHL, two CA, and a SHA. There are also some PROT in here. [Supplies] The Supplies has two BA and a LK in a fridge. There are also some PROT in here. [SECRET 1] Between the shelves with the two BA there is a secret door which leads to a door with a PMED. [Mirror Hallway] Continue through the hallway. [SECRET 2] Right when you enter the room, look to the upper right if you are facing the mirror. There is a large crack in the wall which you can destroy. Jump in there to get access to the vents and get two SHL. [Mirror Hallway] You will see a mirror which lets you around the corner to see some TRP. You will notice a hallway to the left; go in there. You can go up the elevator here. [SECRET 3] Before you go up the elevator, you will notice another dark hallway to your right, with some PREGs in it. Kill them and go to the water fountain. Face the wall opposite the fountain; walk right through it and get the two boxes of PBs inside. [Computer Room] If you go up either elevator (one of them has a CAP on it) you will emerge in the computer room, which contains two CAP. In this room, there is the BK, as well as an SGUN and two PA. There are two compartments, facing the window. The left one has a HDK. There are also two switches there. The left switch turns on the lights and the right one opens a door which you can see from the window. [Red Light Room] The right switch opens a door on a timed lock which you can see from the window. You might want to think ahead because there are three ENF in there and it is confined; launch an RPG in there. Then, quickly run in there before it automatically closes. There is a DV on a pedestal; you can jump onto this pedestal to reach a shelf that has an AH and a tiny monitor. As you exit, you will notice that a bunch of OBs have spawned all around the Mirror Hallway. [SECRET 4] To the left of the door that leads to the Red Light room there is a secret door on the wall. It leads to a small room that has an ENF and GOG on the ground. There is also a small compartment on the right wall that you have to open to get the STR and CA inside. Now, you can go to the big steel door at the other end of the mirror hallway. There is a MG above the door. [Bridge Hallway] Right when you open the big door; some SDRN will try and attack. However, red lasers will come from the wall, signifying LTBs and you can close the doors and let the SDRNs detonate them for you. When you turn the corner, you will be attacked by some ENF on a bridge and one on ground level. Note that if you shoot the bridge with an explosive; it will break so its pretty cool. Now go up the small slope and open that door. There is a LK right beside it. [Washroom] Open the door on the left; it leads to the washroom. There is a CAP in there, as well as two LTBs, CA, PA, and a LK. There is another door that leads to a stall; there is a TRP using the toilet. You might want to close the door as you enter in here, because some SDRN will come and attack you. The switch on the wall only controls the lights. [Hallway] Continue down this hallway and you will notice another mirror on the wall. You can see an ENF via the mirror's reflection but he can't see you; you can ricochet a SRAY blast and take it out if you want. There is also a MG over there. When you go a bit close to there; two LTBs will start to work; you can let the ENF detonate them if you want. When the LTBs or the canisters behind them explode there will be a fracture in the wall, with an RPG and some CA in it, as well as an ENF that will attack you. [Service Access] Use the BK here and open the door. You will emerge in a room that has a big acid pool on the ground level. To the right of the entrance are some BTS and an elevator that takes you down to the acid or up if you fall in. To the left is a LK. There are some OBs that are above the acid pool. [SECRET 5] When you are crossing the bridge from where you hit the switch, to the left and right there are some indentations in the wall where the platforms that made the bridge were. Jump off this to the left and swim to the indentation. Open the wall at the surface. There are two AH in the room. [SECRET 6] Follow the same instructions as above, except go to the third platform and drop off to the left. There are some RPGA in this room. [Acid Pool] You have to go in the acid pool to get the RK. In the part of the pool near the entrance to the room, there are GOG and SHL. Just swim around the perimeter to pick up the RK and a PMED, too. Now use the elevator to get up to entrance area. Facing the acid pool is a switch that makes a bridge form for you. Cross the bridge and enter the mainframe area. [Mainframe] There are ENF around here but they are taking cover behind the big computer on the wall. There is a FRZ on the right. Go up the elevator and continue down the hallway. There is a door and a LK at the end; go through this door. [SECRET 7] On the hallway to the door there is a crack in the wall to your left which you can blow up. It leads to a JP and a way to get back to a previous part of the level. [The RK Room] In the RK room; blow up the yellow canisters if you haven't already done so. There is a CGUN on the floor here. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [The Bridge] When you open the door; you will be attacked by a MG at the other side of the bridge. Go across the bridge, use the RK and open the door. I would recommend running away from the door, however, as there is a BLRD and some other enemies in there. Enter the RK room after you are done with them. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [SECRET 8] There is a vent on the ground in this room. Break the grate and go in. There is a PMED as you enter. As you proceed you will notice another grate to your left. As you approach this, a secret door will open across from you; you can see it from the vents. You have to JP over to get it; there is an RPG in the secret area. [The Vents] The vents connect the entire level. You can't access them all until you reach the end of the level. If you access the vents the same way you did in Secret 6, you can get some FRZA and some SHA on the way through them. [The Exit] Go down the big fracture in the ground that was made by the explosion. There is another grate here that you must break. Follow the vent to the end. When you reach a dead end, jump and continue on. Break the next vent. There is an ENF in there, as well as a switch to get back into the level. The exit symbol is also here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-07] Lunar Reactor | 04:45 | 02:15 | 07 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Entrance] Open this door and fight the TRP. As you exit the first door, look to the left and there is a small compartment that you can open. You can find some GOG and a SGUN in there. [Hub] This is called the hub because the entire level is eventually accessible through here. There are three different ways that you can go here that don't include the entrance. They are labeled on the wall as 02, 03, and 04. [Vents] There are some vents on the wall that you can go in. Depending on which one you go in, you can get SHL, LK, and AH. All the vents converge at a DV. [04] This is one without a key requirement. This leads to the washroom. Right when you open the door, you will be attacked by two COM; you might want to get out of the way. After you are done with them, go down. Around the urinals there are some ENF, and in some stalls there are TRP. Around the urinals there is a PMED and some DVA. On the counter, around the mirror there are some STR. In the farthest left urinal there is an RPG and a TRP, the second has a grate that you can go into, the third has a TRP and the BK, and the fourth has an LTB. The bathroom vent leads down to some DVA. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [02 - Crew Quarters] This is the BK door. As you exit the washroom and come here you will be attacked by some ENF and PROT. As you enter, you will notice a vent on the wall with some PROT oozing out to attack, as well as a SDRN. You can jump into the vent and get some DVA. Some walls have also been lifted in the vents so you can go back to the central convergence. Now, go across the bridge. Be very careful, however, as there is a BLRD just around the corner. Take him out; some PROT will be oozing from the vent on the wall. That vent has some shells in it and leads to an AH. [Crew Quarters] Open the door and enter the crew quarters. There are some SDRN ready to attack. As you enter, you will be attacked by some SDRN and you can get some RPGA. There are two different places that the crew sleeps; in either one there some ENF and TRP that will attack. As you go into these quarters, some ENF will spawn outside the room and they will attack you. You will notice some lockers around the room, there is a LTB and a BA in there. At the end of the room there is a CGUN on a shelf and some CA and a LK in two compartments on either side of it. In the left bedroom, there are some FRZA and a SK. Note that there are also some cracks in the wall here; they don't lead to anything if you blow them up. [Sewer] In the right room, there some PB and two LK. There is also a shaft that leads down into the sewers. You have to press the switch and the two walls will create a pathway for you. You have to run quite quickly to get across there. [SECRET 1] At the entrance to the sewers, hit the switch, and go to the left. There is a small room here with some SHL and a LK. Now, while the walls are back in their default position, face the danger sign and go to the left corner of this room. Open the wall and get the two AH which count as a secret. Back in the room with the SHL there is a switch that opens the big walls again. [Rock Face] Exit the vent and fight the trooper on your platform. You will be fired on by an MG across from you and some TRP on a platform lower than you. Take them out. There is some RPGA this platform. Note that if you fall to the bottom of this big chasm and land without killing yourself (via JP) there is another JP down here. [SECRET 2] There are two computers here; face the right one and search it. It opens a secret room which has some CA and a LK in it. [SECRET 3] Jetpack over to the ventilation shaft; it has a hole in it. Land on it, and if you face one side of the wall that it is attached to it there is a cave in the wall that has RPGA, BA, and AH in it. [SECRET 4] Go to the computer where Secret 2 was found and jump off the ledge here. Use your JP as you do and you will notice a cave in the wall; go into it. There is a SHA here and, further in, an SRAY. When you get this, three OB will spawn behind you, so you can open the back of this cave to get to a TP which leads to a small room if you don't want to fight them. There is a switch here that opens a door; you will be on the platform opposite where you started. +----------------+ | GETTING THE YK | +----------------+ [Lower Platform] There is the YK on a shelf here and a CA here too. Proceed into the tunnel but prepare to exit quickly, as the whole thing will implode on you when you go too far in. You will have to fight some TRP to do this. When this chaos ends, an explosion will have made a hole in the wall, go in it. There is an LK at the entrance. Continue down the ventilation shaft, get the SHL and fight the PROT on the way through. +----------------+ | GETTING THE RK | +----------------+ [Sewer] You will emerge here. You will have to fight an OB initially. There is a FRZ near the sewage grate. Continue down the acid river; you have to fight some OB along the way. Note the entrance to the room on the right; however, don't go in just yet (you can go up the stairs if you need some BTS). You will notice a big yellow gear at the end of the room. Run into one of the depressions in the gears; The gear will rotate and take you into a computer room that has two ENF in it. The RK and two SK are also in this room. [SECRET 5] There is a computer in this room that looks different than the others; it appears to have a yellow stripe down the middle. Open this computer to reveal an ENF. There is a HDK and two FRZA in this room. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [Hub] Go back to that room on the right; you have to go back through the gear to do so. Then, go up the stairs, fight the CAP and get the LK and BTS on the way up. Use the RK on this door; it leads back to the Hub. Back in the hub, two COM have spawned so watch out. When you are ready, open the YK door. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [03 - Reactor Core] Right when you enter this room you will be fired upon by two Birds; there is some DVA near the entrance if you need it to fight them. You can jump in the vent here after you are done with them to get some PBs. There is CA and a LTB at the back of this room. Now, you can go up the stairs. You will have to fight an ENF on the way up. There are a lot of CAP in the following room. Its good to clear this observation area out because then you won't be fired on in the core. There are also some goods in this room; a SGUN, a LTB, GOG, PA, DVA, and a LK around the room. [Reactor Core] Now go down the stairs. There are some ENF that are guarding the door; kill them and get the SHA. Now enter the door. The Reactor Core is loaded with ENF so you might want to take cover. There are some SHL and a LK behind the columns. There are several switches at the other end of the entrance. There is an RPG on the shelf that they rest on. The switch at the left turns on the light above the generator. The switch on the right opens the reactor. The other switches on the far left and right control the lights in the observation area. You have to destroy the reactor with an explosive. You can jump into the destroyed reactor to get an AH. Also, when you destroy the reactor a COM will attack. [SECRET 6] From the entrance, go left until you are behind a large column. There is a shelf in here that has two LTBs in it. [SECRET 7] From the entrance, go right until you are behind a large column. There is a shelf in here that has a RPGA in it. [Exit Hallway] There is a large hallway that you enter when you open this door. Walk down this hallway. You will see yourself in a mirror; when you proceed down the hallway you will notice that an ENF will drop down behind you. Additionally, the room will explode; but if you continue downwards you will be attacked by two COM, so use that SRAY. There's a door at the end of the hallway which leads to another COM and the exit. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-08] Dark Side | 11:30 | 04:59 | 07 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Entrance] You start off in a small room. Open the door and get the PSTL and the LK on the shelf near the entrance. Continue down the hallway and go in the small dome; there are two ENF and some PREG there. Go down the elevator and fight the two TRP in the resulting room. There is a SGUN (and a dead PIG) in this room. [Building Exterior] You have to fight an ENF, two SDRN and a TRP out here. Near the entrance to this area there is an LK. [Building Interior] Right near the entrance there is a big computer, in front of which there is some BA and a FRZ. To the right is a YK door with SHL beside it. To the left is the path to the alpha transport, which has a SK beside it. [SECRET 1] Go to the big computer monitor in the middle of the building; open it. A small nook will be revealed with two AH in it. You have to go inside it to get the secret credit. [Alpha Transport] At the entrance to the Alpha transport cart there are two TRP and some PB. Hit the switch here; the cart will come towards you. [SECRET 2] There is a crack in the wall here. Its opposite the entrance to the cart. Inside the crack there is a TRP, with a DV and two SK. There will be some TRP in the cart, kill them and take the cart down to the other side by pressing the switch inside of the cart. At the other end of the transport there are some CAP here. There is also a compartment that you can open near the exit to the cart that has two FRZA, and a LK rests around the corner. [Alpha Transport Corridor] Go in the doorway here, and follow the cavern down. Enter the next doorway, when you go too far end the room will blow up, run back into the hallway to avoid taking damage. There are a couple new ENF here. There is an AH in this room here. Near the ground level, there is a cave that has an ENF and some PREGs in it, as well as a CGUN and a LK. [Research Room] There are tons of TRP in this room. There are three portions in this room, the left one has the most, the middle has a couple, and the right has a solitary TRP. This room is ideal for the CGUN. After you clear the left room there is STR on one counter and a SHA on the other. In the middle room there are two SHA and a LTB. In the right room, there is a HDK and a PMED on the shelves here, and some PB on the floor here. [SECRET 3] Near the end of the room, near the big water filled canisters and the left side of the counter with the HDK, there is a piece of wall in the upper right corner of the room. Open it and take the elevator that is in the same hallway. You will emerge on a catwalk of sorts; some CAP await to fight, along with some PREGS. You can go into the water filled canisters from here, by going in the canister second from the left leads to a SRAY. [Conveyor Belt] In the left portion of the room there is a conveyor belt on the right counter. You can take this to progress with the level. As you go down this conveyor, you will have to avoid the crushing doors; this requires some dexterity. Go down the shaft at the end. [Waste Area] You will land on top of a pool of acid. You will have to fight an OB right away. Under the acid there are some more octabrains; you can take them out easily with some PBs. There are some more PBs and a SK under the acid. [Examination Room] Go into the only elevator in the waste area and go up the elevator. There is a dead PIG on the table, with an SK beside it. There is a computer at one end of the room, with the BK, CA and two SK near it. When you go here, the once locked door in this room will open, and various small compartments in the wall will open, oozing out a number of PROT. On the wall with the four compartments, the upper two have a BA and an AH in them, respectively. Now go back through the locked door and back to Alpha Transport, all the way back to the entrance to Alpha Transport (take the cart back). +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Control Room] At the end of the initial hallway there is a BK slot. Use the BK and a portion of wall will open with an elevator and a TRP in it. Take the elevator up. You will emerge in a dark room with a big computer. There were a few TRP and some BA and a LK. [Gamma Transport] If you fall off the bridge, there will be a couple of ENF waiting. There is also a box that you can use to get back to the entrance by jumping onto part of the building. On this part of the building there is an LK, and you can use the bridge to get to the other side of the building which has a CGUN on it. On the ground there is a SHA. Anyways, follow either leg of the bridge; you will emerge in the same place where an ENF awaits. [SECRET 4] Where the two paths meet there is a computer on the wall that you can open. Inside it there is an SRAY and two LTBs. [Gamma Transport Corridor] Take the transport cart down to the other side. There are a couple of ENF that you will have to fight. There is a compartment here that has a PMED and at one end of the room here there are some DVA. Go through the doorway and take the elevator down. There are some PA to either side of the elevator. Go in the door. You might want to rig the hallway with some PB before you go in too far, as the walls will explode and four ENF will attack you. In the holes created by the explosion there are some FRZA and SHL. Go in the next door. [Sewage Pool] There are two SK beside you. You will be attacked by a lot of enemies, including SDRN, OB, and ENF at the other end of the pool. To cross the pool, press the switch here, and platforms at the bottom of the pool will raise and form a bridge. There are some SHL and LK on the other side of the pool. Go into the door, up the stairway, and open the next door. +----------------+ | GETTING THE YK | +----------------+ [Computer Room] In this room, you will be attacked by three COM and two ENF. There is some other stuff in this room, including a DV, BTS, DVA, and RPGA. Open those big doors in this room, there is another ENF that will attack. There is another generator in this room that you have to blow up, but do it from a distance because you will get shocked and exploded if you do it too close. When you blow this up, the floor outside this room will create a fracture in the ground which will lead to the YK and some BA and a LK. Go back into the Sewage Pool room and jump into the pool. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [Sewer] Follow the sewers to the room with the four babes and the OB in it. There is a SGUN in it on a shelf. [SECRET 5] In this room there is a crack in the wall. Blow it up and crawl through the rubble to get three boxes of PBs. [Beta Transport] You can go through the grate in the sewer to get back to the elevator. Now go back through the Gamma transport and over to the YK door. Use the YK here and clear out the entrance to the Beta transport cart. There are some PBs and a LK here. There is a monitor here; however, above the monitor there is a shaft that contains an ENF which will drop on you. The monitor shows a bunch of TRP. You can do something creative to kill these ones by calling down the cart, putting some PBs near the entrance, and then sending it back while watching the monitor. You can detonate the bombs from this position. Or you can go kill them normally. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [SECRET 6] Go under the ventilation shaft that the ENF dropped out of. JP up there into a secret area that has two AH and access onto the Beta Transport tracks. Go back into the teleport pad when you are done. Either way, take the transport when you are done. There is a compartment that has some BA in it and some DVA ammo is here too. [Beta Corridor] Go through the doorway. Get the two SK you can see; there are three ENF that will attack as well as an SDRN. [Airlock Room] This room contains two TRP and a CAP. There is also RPGA and two FRZA in here. There are two doors in this room; there is one on the left wall that leads to an ENF and some PROT, guarding an RPG, some SHL and a LK. Now, go in the other doorway. Press the switch; the door in front of you will open and the one behind you will close. Exit this room. [Outside] There are a ton of SDRN in the middle of this area; don't try to fight them all. You probably should run around the lower perimeter to get the stuff that is on there, which is two SHA and a RPGA. Now go in the elevator at the other side, under the large arm-like structure. [Arm] At the top of the elevator, move up the ramp and fight the two ENF. Then go up into the main structure and fight the three CAP that are around the spinning structure. Note that there is some RPGA near the entrance to the room, and a DV and a LK at the computer portion of the room. There is also a switch here that removes a FF on ground level. Hitting this switch also reveals an AH for you. Now drop down through the hole and use the JP to avoid taking damage. [Rock Valley] Go down to the FF that you turned off (it is opposite the entrance). Be particularly careful as there is a BLRD here. Follow the valley through. You will be attacked by many ENF as you progress, and at the opening, you will be attacked by two COM. In this opening there are PBs, CA, and a LK. At the very end there is a cave which is populated with TRP, and a big monolith. Run into the light side of it to be teleported away. [Alien Chamber] This is a small chamber with some OB and PREGs right behind you. There are some PBs, an SRAY, and some DVA here. Proceed down the hallway. [Secret 7] Before you exit this room, there is a crack in the wall here that is pretty hard to find. From where you spawn from the teleporter, to your left is a crack that you can destroy. Jump in there to get the secret. [SECRET LEVEL] Hit the green Exit Symbol in the secret above to get access to the secret level, Lunatic Fringe. [Babe Chamber] There are babes hanging from the roof here. There are also OBs that will attack here. Get the goodies here, which include two SHL and a LK, and continue. There is a pool of water here that you must go down. The exit symbol is here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-09] Overlord | 05:00 | 02:26 | 04 | +------------------------------+--------------+---------------------+---------+ [Underwater Pipe] Unless you have SCG, you will want to proceed through this underwater pipe very quickly. When you come to a chamber under water, there will be some OB floating about. There are also some items around the perimeter, including a SGUN, FRZA, and a LK. There is a handprint on the wall down here, hit it to reveal a shelf that was concealed by the column in the middle of the chamber. [SECRET 1] Whilst swimming on the surface of the water, you will notice several computer monitors on a higher ledge. Face this area. You will notice two protruding columns; go to the left or right of the respective column and you will enter a secret room. Its a semi circular room, follow it to the middle to get two FRZA, a BA and a AH. [Water Room] Now, get out of the water and be prepared to fight. There is an incline in around the pool, at its top you will encounter most of the resistance here, in the form of an ENF and some TRP. There is PSTL, SCG, SHL, PA here. You will notice four switches near computers at the top of the incline. Use the combination X O X X to lower the column in the middle of the water. You can get a FRZ on here. There is a door near the incline that you can open with by a switch beside it. [SECRET 2] Get on the column some how (it can be raised) and run around it's surface. You will hear a door open. There is a column across from the FRZ and a door will open on its other side (the door is across from the vent). There is an RPG inside. [Hallway] Get the LK near the entrance, follow down the hallway. Notice the screen on the wall with Saturn on it; open it and get the two SHL and the LK in there. Get the DVA and turn the corner; be prepared to fight a BLRD. Go back around the hallway and out the door to take cover if needed. There is a crack on the right wall here; blow it up (or the BLRD will blow it up) and there is a PMED in there. [Waterfall Complex] As you enter into this room, you will be attacked by several ENF. You will also be fired on from a high by some TRP; take them out with the CGUN and continue. Along the base here there is an LTB, some SHL and a LK. If you want to get back to the beginning of the level, you can go in the water here (the darker portion is deep). There are some OB to deal with, you can get a HDK and a LK initially, and as you proceed down the tunnel you can get two CA; open the forcefield to get some SHL if you haven't already. [SECRET 3] When going up the first ramp, there is a crack on the wall when going up the second part of the ramp. There are two PBs in it. [Level 2] Go up the ramps here to get to the second level. Some ENF attack you here, and to the left there are some PREG, careful about using explosives as there is a babe nearby. However, the babe guards some BA. There is also an SRAY and some RPGA here. Drop down to the lower ledge and fight the PREG here. A SCG is found behind the babe, and a PA and a LK is around here too. Before going up the ramp, notice the vent that looks like a fan. [Level 3] Follow the next ramp up. Take out the ENF and the most-likely-broken PREGs here. There are also some babes hanging from the roof here. Amidst the PREGs there is a RPG, and on the shelf with the dead astronauts there is a GOG and two SHA. Now go back down to level 2 of this complex. Break the vent here and go in the shaft. The FF that was once here is now gone. [Shaft] Go through the shaft; you will come to a rotating platform with an AH on it. Three ways you can go now; the middle hole in the wall leads back to the entrance of the level with some PBs; going down the shaft with the rotating platform leads to the end of the level; the lowest hole in the wall leads to the beginning of the level as well but in a different way. [Lower Hole] Proceed through this hole with caution; you will have to fight some ENF on the way. Break the vent on the wall and toss a PB into the room as there are many TRP waiting. The whole point of this room is to get the CGUN, GOG, BA, and SK that are stored in here. Go back through the pipe to get to the shaft and drop all the way down. [PREG Chamber] You will emerge in the centre of a circular room, surrounded by a circle of PREGs and canisters. Quickly shoot one of the canisters with a CGUN or other bullet based weapon to set off a chain reaction, destroying the PREGs in the room in the process. In the middle circle of the room lay two LTB and a LK. Around the circumference lay two DVA and a LK. There is a crack in the wall that leads to an underwater passage; within which a PMED and a JP are contained. Continue down the pipe to fight two OB and acquire a DV. If you go further through the pipe, you will go back to the Waterfall Complex. [Overlord Battle] Open the big door at the end of the room, you will unleash the OLRD. In his room there is some RPGA and an AH if you need it. Now the actual OLRD battle isn't very tough. I recommend once again using the JP to circle around the OLRD as you move quicker. In any case use the DV or the RPG with wanton disregard. You can actually kill the OLRD with less than a full set of DVA (which you should probably have) or about 40 RPG rockets. After you kill it, you will have completed the episode. [SECRET 4] When the final battle is going on, run into the OLRD's room. Back in the PREG chamber, a door will have opened on a time lock with a PMED, two RPGA, a DVA and a AH. This should help you with the battle. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-10] Spin Cycle | 03:00 | 01:19 | 00 | +------------------------------+--------------+---------------------+---------+ There are four different quadrants in this level, the Alpha, Beta, Gamma, and the Delta. In each section, there is an equivalent "Big Door" that guards a switch. To open the door, you must hit a switch in each quadrant. You must hit all four switches within the big door to beat the level. Between the big door and the quadrant; there is a circular moving floor, hence the name "Spin Cycle". In front of each big door there are several SDRN that will go onto the moving floor, making crossing the floor quite dangerous. [Alpha] This is where you start. To your left is an SGUN and to the right there are PB. In the door right in front of you the doors open downwards to reveal a PMED, two CA, and three DVA. Hit the switch in here. Now go to the big room across from you; take out the three COMs and get the three PA and the BA. There is a CGUN at the base of the entrance. Now, follow the sidewalk to the Beta quadrant. [Beta] There is a PSTL to your left and some SHL to you right. In the door, two doors will reveal shelves which contain three RPA, two CA, and an AH. Hit the switch in here. There is an SRAY at the base of the big door, and inside the big door there are three COM which you will have to take care of. In the big door there is also a PMED and three SHL. Hit the switch and continue to the Gamma quadrant. [Gamma] Now, the two switches that you hit in the Alpha and Beta quadrants will open the Gamma and Delta doors; so be careful as COM and TRP will attack. There are some shells to your left. In the small door, two shelves will lower which contain a PMED three DA and two CA. There is a FRZ on the base of the Gamma big door and three FRZA in the big door's room. Now hit the switch and go to the delta. [Delta] Some COM and TRP will spawn on the Delta Big Door; you might want to avoid them until you have a better vantage point. To your left and right are an SRAY and an SGUN. The door in front of you leads to two doors that open shelves which contain three RPGA, two CA, and an AH. Now go to the big room across from you, kill the three COM and get the RPG at the base of the entrance. There are three SHA here, get them and hit the big switch. Then follow the sidewalk to the Gamma sidewalk. [Inner Room] When you hit all four switches within the big doors, the back doors of each room will open, revealing this inner room. Right when you go in, two BLRD will drop from the roof, so back off and take them out with the DV. In the inner room, there is a DV and a HDK. The exit is also here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-11] Lunatic Fringe | 03:00 | 00:52 | 00 | +------------------------------+--------------+---------------------+---------+ [Entrance] You start in a small room. There is only one switch in this room, hit it to continue on through the level. [Circular Room] This is quite a large room. You might want to take out the resistance before you continue on. Circle the room on the upper shelf to get a good vantage point. You will have to face TRPs and CAPs 90 degrees from your current position, and 180 degrees across from you a bunch of ENF will attack. There are some items on the upper ledges that you will come across, including some PBs and a SHA. 180 degrees, where the ENF are, there is a DV and two DVA. Now, from the beginning of the level you can also get some more items. At the beginning there is a room across from you; inside of which is an RPG, two RPGA and two LK. Around the lower part of the circular room in various places are a SGUN, a LTB, two RPGA, and a CA. There are also two compartments where the ENF were; they contain a HDK and a BA. There are four switches around this room, near the entrance and 180 degrees from the entrance. Hit all the switches (you may need to use a gun) and doors will in the big column in the middle of the circular room. There will be a window in the upper portion of the tower that contains a BLRD and two doors will open near the base of the column which also contain a BLRD each, so I recommend taking them out before entering the column. There are also ENF in the column, and there are more entrances into it. You can get inside from near the entrance where the RPG was, and a new passage has opened which contains a AH on the way, and another opposite of it which contains some PBs. You can use either of the passages to jump to a room with two more AH and two FRZA. [Lower Column Level] There isn't much down here beside some SHL and a CGUN. [Upper Column] When you are up here, you can get a CGUN, SHL and a SK. There is also a STR on a shelf. There is a switch here, that opens the computer wall opposite of entrance. [Exit] There is a small passageway here, with a shrinker beam on the other side. Get hit by it, and crawl through the passage; this leads to the exit symbol. GO530 +-----------------------------------+ =| [05-03] Episode 3 - Shrapnel City |========================================= +-----------------------------------+ +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-01] Raw Meat | 02:30 | 01:11 | 07 | +------------------------------+--------------+---------------------+---------+ [Commentary] The extremely well implemented connectivity in this level allows for amazing Duke Matches, and the level's unique design, complete with sushi rooms, a karaoke bar, and a sushi conveyor make this level classic. +----------------+ | GETTING THE BK | +----------------+ [Outside] Where you start, there is a compartment with a DV to your right. Get it; you will hear a SDRN coming up and an ENF will spawn as you move forward. Use the DV with care here to avoid taking damage. Now, look down onto the ground; you can snipe off the TRP and CAP from here. To get off the building, jump into the water. Get out of the water; there are some SRK and OB that you probably want to leave them until later. [Lawn] Take out the TRP and CAP that you couldn't take out from the top of the building. Go onto the ledge here to get a CGUN and a AH. Now that you have the CGUN you are ready to get the spoils underwater. Go into the right side of the water first. There is some CA near a jail door here, and a SK near the wall, but watch out for the 3 OB here. Take them out using careful blasts of the CGUN. Now for the real reason you came down here; get the PBs in the middle of the tunnel connecting the two sides of the water. There are also some PREGs here that are surrounding a HDK. There is an LK near the exit of the left side of the pool. [Entrance] An ENF will jump out from behind a wall; take him out with the CGUN, get the PA on the ledge and jump into the hole where the ENF came out. There are some PB and a AH down here. Use a PB to blow up the crack in the wall, go in the water, get the CA and you will be back at the beginning. Now go into the restaurant. [Restaurant] You will be fired on by an MG before you get into the restaurant and there are two more MGs in there. To avoid wasting ammo, you could use your DV; one shot will take out one MG. There is also a SDRN that is a good DV target; it is to your left when you enter the restaurant. In that room there is a SHL and a SK. There is a PA on a ledge with the Dukai sign on it. You'll notice a dark corner in this room with a vase in it. Break it to get a GOG. There is also a hint on the wall here for the secret 2 (use GOG). [SECRET 1] Near the red statue, there is an invisible wall. Within it, there is a CA and a SK. [SECRET 2] There is a picture in this room with a woman in a bikini on it. You have to search the lower portion of the woman's bikini to lower the picture and reveal a SRAY on the top of it. [SECRET 3] There is a bloody handprint on a chalkboard here; open it and jump in to get a BA (the secret credit requires you jump in) [Sushi Rooms] There are three doors that look like curtains which lead to rooms. One opens when you enter the restaurant, one opens to reveal 2 CAP and 2 TRP. There is also a shotgun in this room, and there is a lighter colored wall in this room, open it to get a JP. In the far right room there is a PMED. [SECRET 4] There is a crack in this right room that you have to bomb. In it, you can find a SHA and two LK. [Middle Room] As you enter this room, the table will lower. Go in the new room and hit the switch in here. There are also STR in this room. Now, a door opened past the bar sign and the BK door. Go here. [Canister Room] There are a bunch of canisters and eggs here, as well as babes. The ammo efficient way of going about this is to shoot the canisters and then fight the resultant TRP you have to fight from killing the babes with a PB or the PSTL. There are some SHL a CA and a SK around here on the tables. There is also a OB here. You will notice a window here, go on the ledge and get the SHL but don't go in the water just yet. Go in the curtain doors here; you will have to fight two ENF on the way. In this room there is the BK in a compartment on the wall and a SK on the counter. Also in this room is a cash register. This opens many doors in the level which reveal TPs that allow for connectivity. The door in this room leads back to the entrance; go to the BK door now. +----------------+ | GETTING THE RK | +----------------+ [Club] The door has two PIG on the other side; drop a PB on the ground and open the door to take them out easily. As you go in, to your left, there are quite a few pigs; use the PBs here. On the stage there is a babe and an RPG. Note that if you use the mic here a PIG will spawn. There are some SHL on the ledge where the big motorcycle picture is. There is a picture on the wall that says "Exotica" on it; jump into it to find a TP to the beginning of the level. There is a fan on the roof above the stage that can be broken; JP into it to get back to the Middle Room area. [Bar] In the same vicinity as the Karaoke club there is the Sushi Bar. There are a couple PIGs here. You'll notice the water is circulating; there are some SHA, DVA, STR, and a AH going through this. There is a small set of double doors here as well; open it to find some GOG. [SECRET 5] Search around this compartment to push the back wall back; you will get some PBs and two CA. [SECRET 6] There is a bloody handprint on the wall opposite the small compartment; press it to open a secret door with a FRZ in it. [Kitchen] There is a grate on the wall that is above the small compartment. Jump in, get the LTB and break the next fan. Throw a PB down the fan; over the ovens and blow it up to kill some of the four ENF and the CAP down here. There is a hidden compartment above the ovens that has a JP in it. There is a compartment with a medical cross on it that has a LK in it. There is another shelf in this room that has some BA. There's a small shelf in the wall that's part of a oven; there's an AH on the way but there is also steam that can harm you. There is a door in the main part of the kitchen that leads to the fridge; a FRZA, SHL and a LK are in there. [SECRET 7] There is a wine shelf here; open it to reveal two RPGA. [Underwater] There is a small sink here that you must jump into. Swim to the bottom and get the two LK. There is a switch on the wall, hit it to open a door that leads into a central area. Fight off the OB and PREG here with a couple RPG blasts but look out for the babes. Two SHL, a CA and a DVA litter the floor; and if you proceed farther you can get the RK. There is also a switch that opens the door which leads back to the beginning of the level. Now go back up through the sink. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [RK Door] You have to go down the stairs to get to the RK door; to the right there are two CAP and at the bottom of the stairs there are two PIG to the right that you can take out with a RPG blast. Some PA is down here. Go in the RK door; inside the next room you can open the garage door. There is a PSTL and SCG on the outside. Go up the ramp and the window on the wall will explode. Go in there, go on the upper ledge to avoid fire damage and hit the exit symbol. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-02] Bank Roll | 04:45 | 02:18 | 05 | +------------------------------+--------------+---------------------+---------+ [Commentary] Wow. If you thought 3-1 was easy then this will be a harsh reality check for you. Lots of enemies right off the bat and minimal ammunition until later parts of the level make this one a newbie crusher. The unique puzzle near the end of the level and the BLRD battle prevent this level from becoming too formulaic. +----------------+ | GETTING THE BK | +----------------+ [Entrance] You will start in some rubble, there are some PB around here. Go on the ledge to get the SGUN. Jump into the dumpster and get the PMED in there. There are some SHL behind the dumpster, also when you went into the dumpster there was a COP that spawned. There are three garbage cans here; one has a PROT and one has a STR in it. You will be fired on a ledge across from you; an RPG blast or two can take them out. There is an RPG and 2 SHL up here; which you can get up to by JP. Continue down the street; you will have to fight three ENF and there is a COP hiding behind a corner. There is an RPV if you progress further. [Bank Outside] As you enter the area where you can see the pillars of the bank, you will be attacked by a TRP. You can go to the alleyway here, the ATM machines, or into the bank. [Alleyway] There is a dark alley that you can go into, to your left. A door and a window will open, revealing a total of four PIG and a RPV; be prepared. Some PBs are in the alleyway near the window. As you go in the big door, there are some Cola machines that you can jump on to get an AH. There is a FRZ on a shelf on the wall here, and some CA on a vending machine. There is an elevator at the end of the room; go up it to reach an office. [Office] As you enter the office, two ENF will jump in from the window so be careful. There is a cubicle here; throw a PB in it to kill him. There are some STR, FRZA and some RPGA in the room. The window here is a good vantage point to take out the enemies right in front of the bank; there are 3 PIG and two MG (you might not be able to hit them from here). The switch here opens the bookshelf to reveal the BK. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [SECRET 1] There is a switch on the desk in the cubicle. It opens a painting in the room that reveals a DV. You can also drop onto a ledge from here that you couldn't get without a JP; just drop out of the window. There are 2 LTB, a BA, and a AH on the ledge. [ATM machines] Facing the bank, the ATM is to the left. There is a PIG hiding between two columns and some PB there too; there are also two ENF that will attack you in the main area where the ATMs are. There is some DVA initially here. [SECRET 2] There are two ATM consoles here; open either one of them to reveal a secret room which contains a CGUN. [Bank Entrance] If you haven't taken out the MGs yet, do so. There is a also some FRZA and a LK on the right side of the bank. Open the big door of the bank. Use the BK here. +----------------+ | GETTING THE RK | +----------------+ [Bank] Right in the entrance, you will be attacked by a PIG. [SECRET 3] There is a switch on the right wall where the PIG is; its near the roof. Shoot it and it will open a door under the phones. There is a HDK under there. Special note of this secret; if you shoot the switch in there the door will close and you will be stuck in there. Before you go on the area with the carpet, you should take out all the opposition - which includes two MG, a PIG and a ENF - because the walls will open to reveal LTBs which are already on. A SHA is on a counter, SHL are in a booth, and a SGUN is in front of some LTBs. The LTBs can be taken out with a PB or some other explosive. Some more PIG will spawn, and there is a small SK in the corner of the right part of the room. There is a switch behind the desk here that opens the big door in this room. [SECRET 4] Open the painting behind the desk to reveal a JP and two SK. [Security Room] You will have to fight three ENF upon entering. There is an LK here and a desk that has three switches on the back of it. There is also a switch that has three settings on it; don't touch it. There is a SRAY behind it as well. Hit all the switches behind the desk, it opens the door. (The switches open and close the three "doors" that compose the main door. [Generator Room] Jump onto one of the platforms here and get the BTS. When you do this, some gears will move, revealing another room. Go into the left one (alpha), jump on the platform, and walk through the new door getting the LK if you need it. You will have to go over the acid. Now jump on the Beta platform but don't jump on the switch. Exit this and go to the right, you will emerge in Gamma. [SECRET 5] There is a big crack on the wall here that's all red; blow it up to get an AH and access to the beginning of the level. Go back in the generator room and go to the right; you will emerge in Delta. Get the LK here and jump on the platform. You have to be quick to jump into the hole in the wall. Do so and go up the elevator. Fight the 2 PIG and the ENF on the way. There is the RK here. Hit the switch on the wall to get a JP and BTS. Go to the RK door. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Red Room] Use the RK here but be extremely careful as two BLRD await. However, you can weaken them significantly right when you open the door by shooting a RPG blast right between them; there are a ton of canisters that do quite a bit of damage. Finish them off with some DV rounds. There are also some OBs that you will have to take out if you blew up the canisters (this killed some babes). Blowing up the canisters also blew up a crack in the wall which you can enter; this leads to a place near the entrance of the level which you could not reach immediately, and the exit symbol. Follow the hallway down to get the exit symbol, get the PMED on the way. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-03] Flood Zone | 03:00 | 01:57 | 05 | +------------------------------+--------------+---------------------+---------+ [Commentary] Often times I dread levels based in an underwater setting. Not this one, however. The underwater portions of the level are inspired and well laid out. The difficulty of the level is quite high, especially when you have to fend off one or two battlelords and some COM at the same time. Indeed, it can get\ pretty intense. +----------------+ | GETTING THE YK | +----------------+ [Entrance] As soon as you start open the compartment behind you to get a SCG and a LK, and go to the crack on the left wall to get a RPG. Follow down the pipe and go down the waterfall, fighting the OB on the way. There is a small nook in the corner, get the SHL that are in there. Now go onto the rocky ledge and follow it. Get the PS and the LK and continue on. From here you will be attacked by some ENF and some SDRN across from you. Be careful about the SDRN and use that CG. Now jump into the water. [Underwater] There are only some SRK under the water so it shouldn't be much trouble initially. [SECRET 1] There are some sea weeds on the wall here, there is a faint crack behind it. Blow it up. You will come to... a shark farm? Take them out and get the DVA and CA on the ground and the SCG in a nook on the wall. Now go up onto the water surface and be prepared to let off some RPG rounds or some DVA to take out the mass of PREGs and OBs on a ledge. After you finish them off, get the DV, SHA, PA, and LK on the ledge to get the secret. [Underwater] You might as well go underwater and do some housecleaning; get the FRZA on a rock as you proceed. Right around the right of the rock there are some OBs and PREGs; use the RPG here. Get the FRZA and the BA here. If you go through the space between the building and the rock there will be some SRK and OB that you will have to fight. There is a crack in the rock here; go in this. Get the RPA on the way and the AH; swim up at the AH spot. [Building Top] Bust out the CG here as you will have to fight a bunch of TRP and CAP. There is a CG on a ledge on the wall. Now go up the ledges, getting some CA, RPGA, and a LK on the way. At the very top there is the BK and two DVA. There is also a water fall here. If you turn on the GOG and look at the waterfall's darkest side, there is a message here. However, I cannot make it out. Something to do with Final... something? [SECRET 2] At this point, you can jump into the back wall. There is... nothing in here. It is a vantage point across from you on a different building top, however, where you can take out various ENF. [BK Door] Underwater, very close to the building that you are on, there is the BK door (its behind some foliage). As you open it, be prepared to fight. There are many OB within, so get out that RPG or PBs. In the room, there is a FRZ and a PMED near the entrance. Some DVA and SHL are on the ground, and further in there is the YK. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [Rock Path] Jump into the rock path to the right of the BK platform. Follow it up. There are two SDRN and two CMD initially, try to take out the SDRNs first and then the CMD with the SRAY. There are more CMD coming up so be careful. Get the SHL on the roof here; but be careful as you will be taking heavy fire. There is a hole in the wall across from you with some TRP, 3 COM and a BLRD in there; as well as any ENF that you left on the roof of the building that's below you. Its hard but it isn't impossible. [SECRET 3] Facing the building across from you, go to the very left of your building and jump off it into a ledge on the wall. There are a couple of TRP and a CG here. Now, open the window of the building here; it reveals a room with a shelf that has CA on it. [Lower Building] Jump onto the sign on your building and get the AH on it. From this sign you can jump onto a ledge of the building across from you. Jump over the ledge and get the DVA here; you'll need it as a door above the building that you were just on opens to reveal a BLRD and two COM. Less difficult but still challenging. Like last time, let the COM come to you and then shrink them. Use the new DVA to take out the BLRD. Now, you can go into the room that they came out of if you want, there is a RPGA, DVA in there. Go through the small arch and get the PBs and the RPGA here. Another door will have opened on a rock face across from you containing three COM; get that SRAY out and take them out. You can go onto the ledges of this building and get a SRAY and a AH. You can also go back into the room where the COMs came out, you will get some GOG; there is a hint on the dark part of the wall that has a hint for Secret 1. [SECRET 4] On the building, near the YK door, there is a ledge that leads to some AH. Behind the AH there is a secret door, open it to get a JP. +----------------+ | GETTING THE RK | +----------------+ [Inside the Building] Use the YK and enter. Go down the underwater staircase (there is a SK at the base of the first steps). There is another YK door down here (that you could have used if you wanted to avoid all the fighting and secret). There is a SGUN in there. Continue down the stairway and fight the OBs on the way; get the CA too and the PBs at the base. [Underwater Building] In the open elevator there are some STR. On the desk there are two LTBs and a HDK, on a rock shelf there are some SHL. There is a switch on the wall that opens two doors on the wall; this leads back to underwater. This switch will also cause the big Alley Cat Sign on the wall of the building to open. This sign conceals the RK which you can now get. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [Storage Room] Go up to the RK door, which is through the rock passage. Use the RK and fight the ENF inside the room; there are quite a few of them in there. Use a PB right away. There are some SHL near the boxes and if you jump onto the singular boxes, behind them there is some RPGA. [SECRET 5] You will see a sign on the boxes "Hard Hat Area" search it, and a box will be pushed in to reveal two ENF and two LK. [Pipes] You will notice a broken wall with some OBs in it when you proceed. Take them out. Get the RPGA, DVA, and the SK around here. Enter the pipe, kill the OBs and get the SK. Follow the pipe, over the water. As you continue, the pipe goes down and across. If you go across there is an AH. Go down to land in a pool with an LK in it, and the Exit Symbol on the water's surface. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-04] L.A. Rumble | 03:15 | 01:46 | 03 | +------------------------------+--------------+---------------------+---------+ [Commentary] This really isn't a long level at all, but it is great for death matches. The overall experience for the level is alright, but perhaps it should have placed before 3-3 or 3-4, because it is far easier than they are. It is a break from the toughness, however. +----------------+ | GETTING THE BK | +----------------+ [Entrance] To your left and right there are SHL and a LK. At the very end of the pipe there are some PBs. There is a PIG out of the hole and some SHL near the pole outside of the pipe. [SECRET 1] Blow up the crack on the wall to your right. There is a FRZ in the resulting hole. This counts as the secret. [LEDGES] You can also get to a ledge here with some fans on it; climb them to get RPG and a RPGA. Now jump onto a ledge on your left, and then get onto a higher one. There are some FRZA and a PMED there. Jump from here onto a lower ledge, there are three PIGs here. Use a RPG blast and then get the two CA they are guarding. Now go along the curving ledge, get the RPGA and CA on it, fight the four PIGs on the next ledge and get the booty over there which includes 2 SHL, a RPGA and 2 LK. Careful here, you will be attacked by ENF all over the level, and a COM above you. Doing this can be tough but it makes the next part of the level a bit easier. [Street] Go on the street and fight your way through the PIGs that are one there. Face the big screen with the face on it. Note the location of the BK door. There are some ENF up there that you can take out with RPG. There's a low ledge around here with two LTBs and a BA. Also around here there is RPGA and a LK. As you go on this ledge, the ground below the movie screen will explode. Now, go down the ramp and fight the four pigs surrounding the babe (careful of the babe, but it shouldn't be a problem). There are some PBs, SHL, PA, LK around here. [Building] There is a CAP and a TRP behind a desk here. There is a wall near here that you can open; it contains a DVA and a LK. Around the back of the desk there are a GOG and a LK. You can use the GOG on the dark portion of the wall here for a hint on Secret 2. Go into the next room, two ENF will come and attack. The BK is also in this room, with some STR in a medical compartment. Blow up the crack in the wall, you need to continue on with the mission. [SECRET 2] There is a knife on one of the counters, search right under it to cause a counter to be lowered right beside it. It reveals an AH. [Elevator Room] Go in the crack in the wall, you will be attacked by at least 4 pigs initially, and some more will come. There is a PMED near the big open elevator, and a DV in it. Go up the big elevator when you are ready. [Building Top] There are two DVA and two CAP and a TRP up here. There is also a PMED. Now, jump down from the building, towards the moving picture. You have to land on a platform with two AH on it. Climb up the rubble and get the SRAY on the way. Take out the TRP in the window and then jump in. A COM will rise and attack so take it out. Check the cubicles here for a HDK, PA, SK. There is a ENF in a corner beside the cubicles with a SHA behind him. Now climb the stairs and take out the PIG. Enter the next room and fight the two CAP and the MG that is firing on you. [SECRET 3] At the entrance of this floor, there are two pictures on either side of a wall. Facing into the room, the picture on the right can be opened for some DVA. +----------------+ | GETTING THE RK | +----------------+ +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [Office] The RK is here on top of a bookshelf. The double doors can be opened for some DVA and a RPGA. On the computer beside it there is a JP and a LK. There is an RPG on the desk in the middle of the room. On the other side of the map there are four ENF that you can take out with a PB. There is a switch on the back of the desk that you can hit to open a door. Throw a PB in the resulting room to take out the inhabitants, which consist mainly of and ENF and 2 CAP. Use the RK here and take the TP. You will emerge at the exit. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-05] Movie Set | 02:30 | 01:04 | 05 | +------------------------------+-----+--------+---------------------+---------+ | ACCESS TO SECRET LEVEL: TIER DROPS | +------------------------------------+ [Commentary] The level starts off tough, with minimal ammo around and many SDRN to clutter things up for you. However, closer to the end your ammo woes are heeded. The level is also set apart by others by it's brief nostalgic nod to the Lunar Apocalypse episode, giving us some sprites and textures used from there. All in all a good level. +----------------+ | GETTING THE YK | +----------------+ [Entrance] Before you go into the movie set area you should get the stuff around you, including a SHL on a median, and a LK. There is a SGUN here too; getting it will open the wall behind it, revealing 2 PIG and 2 ENF that can't really get to you so they are good PB targets. Jump in and get the PMED in that room. Follow the hallway down and kill the two PIG and the ENF down there. Get the BK under the phone and get the PSTL in the corner of the room. There is also a hint for secret one on the wall (in the dark). [SECRET 1] Go back to the room that has the two registers in it (where the PMED was, hit the right one and run to the BK room. There are 3 AH in there. [Crash Site] Go in front of the studio and around the corner. There are 4 SDRN here, and if you did the stuff before, a COM will also be waiting for you. Go to the corners of the room, and get the PBs and the DVA here. Now go into where the crash occurred. There are two FRZA, STR, and a LK here. You can get on to a ledge, with a SK on it. [SECRET 2] Get onto the ledge with the movie poster and enter the far right portion of the poster (you can walk through it). There is a AH initially and a FRZ on a shelf higher up. Some DVA are on the ground. Exit here. [Stage 17-A] Use the BK and enter the room. Fight the two ENF, the 2 MG and the PIG in here. When you go in a bit farther, the big door will open and a bunch of TRP will attack; use the CGUN to take them out. Search around the boxes for some SHL, a SK and a AH. However, to get the AH you need some of the props on the ground in this room in a state of non-destroyed, so you can jump on them. Or, you can use the grates if you need to. There are two DVA on the floor. If you look through the grates, you can get a RPGA. [SECRET 3] Try opening the boxes in this room. The one that the secret is in is under the biggest stack. While you are searching for the door, you will hear it open. You either have to jump up the crates to get to the secret room, or use the JP (recommended). Either way, you'll encounter a nasty SDRN in there guarding a Devastator. [Moon Set] There are two ENF and two PIG in the entrance to this room, there is also a PIG later in the room. There are some PBs in the corner of the room, and some PA on the outside of the set. To the left of the entrance is a PMED, and some CA are on the outside of the set. When you go onto the actual set, you will have to fight 3 ENF. There is a big pile of guts in the middle of the set, there is the YK, a CGUN and a JP amongst it. Jump onto the ledge that's surrounding the set, there is an AH on the top. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [SECRET LEVEL] Notice the USA banner on the spaceship here, search it. This will cause a door to open on the ship with an entrance to the secret level Tier Drops. +----------------+ | GETTING THE RK | +----------------+ [Lunar Apocalypse Set] Go back to set 17-A and use the YK. Enter this room. There is an ENF that will attack you from here. There is also an LK on the floor behind some stuff, and on a lower level there is some CA. There is a fire extinguisher that you can blow up to reveal a AH. Now go into the spaceship thing in the middle of the room. There is an RPG on a shelf, and the RK, a SHA, and a SK farther in the ship. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [SECRET 4] There is a Earth drawing on the wall that you can jump through (jump right into where the ship is facing to fly). There is a JP and a SRAY in the secret room. [RK Door] Go back to the moon set and the RK door here. Open it and go in. There are two LTBs and a GOG on top of a switch box, and behind the monitor there is a door that you can open which has two RPGA. Hit the switch here. It opens a wall back in the Entrance portion of the level. [Exit] Go back to the Entrance portion of the level. By the way, a BLRD has spawned out here at some point; don't bother fighting it. Go down the stairs and get the PMED and the CGUN at the bottom. The exit symbol is here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-06] Rabid Transit | 03:30 | 01:30 | 06 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Entrance] You will spawn on some SHL. Go down the rubble and get a SGUN and LK. Go through the revolving doors, and take out the two MGs with the SGUN. Take out the trooper on top of the bookshelf. There are some PBs near the revolving doors. Around the corner there is a PA and a trash can with a PROT inside. A SK is on top of one of the magazine rack. There are some CA and a LK on top of the bookshelves here. There are also some PIG that will be spawned when you go near the shelves. Search around the back of the register here. A shelf will lower in this room, revealing a GOG. [Snack Room] Go around the corner and fight the two PIG. There are some SHL on the cola machine and a LK in the garbage can beside it. There is also a vending machine with a single PB in it. You can search the part that had the PB on it to reveal an AH (the machine will rotate). [SECRET 1] There are three XXX stands here beside each other. Jump on the left one and it will sink into the ground. There is a HDK in the resulting room. [SECRET 2] The big Lunar Apocalypse poster can be opened to reveal a CGUN. When you enter this room, two SDRN will spawn elsewhere in the Entrance area to this room. [Train Carts] There is a Sister Act poster on the wall here with a trash can beside it. There is a SHL in it and a SK beside it. The entrances to the train carts are rigged with LTBs so use some PBs to take them out. Then, go on one of the carts. There are some things on the carts; including RPG, CGUN, PMED, and AH. Take one of the carts when you are ready. There is a compartment on the wall that contains a DV if you want to get off the train and get it. [SECRET 3] There is a wall to the left of the compartment door with a crack in it. Blow it up to find a STR, DVA and a AH. The first stop on the cart will be at the BK door (and you don't have a BK). This is kind of difficult to clear from the carts, so you should go on one of the small platforms and take out the PIG systematically. There are 5 LTB and a LK on the platform. There is a platform with some ENF on it as you continue along the track; the carts don't stop here so you have to get off them and be careful on the way. Take out the ENF with a RPG blast or two. You have to use the carts to jump up there. There is the BK up here on a shelf, along with a FRZ, PMED and a BA. Go back to the BK door. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [BK Door] Open this door. Take out the 6 PIG in the resulting room, using the walls as cover. There is a PSTL in the corner here. +----------------+ | GETTING THE RK | +----------------+ [SECRET 4] Jump onto the post office box here and get the LK. Open the "No Loitering" sign above you and get the RPGA inside. [Staircase] This staircase is dangerous, go around the corner in the previous room to find it. At the top of the staircase there are some canisters and some babes. Unfortunately, you must kill the canisters to continue with the level; this will cause some OBs to spawn. Still, this did some damage to the BLRD and the COM that are behind them. As you go up the stairs, a BLRD will spawn behind you too. This is challenging but not impossible. Clear out the other BLRD at the top of the stairs. After you finally kill them there is the RK, DVA, and an AH. If you use the GOG here there is a hint for secret 4. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [SECRET 5] At the very base of the staircase, there is a secret door, Open it to reveal a secret room. As you enter this room, a COM will spawn behind you. There are some FRZA here too. There is a switch in front of a computer map; use it to open another door. Inside it there are 3 Babes, a DV and a RPGA. [Water Room] Go to the place where you go the BK. There is the RK door across from that area. Open it; you'll have to fight a COM and at the bottom of the stairs in this room there is another BLRD. There are some items at the bottom of the room. There are some AH on the top of the bookshelf and SHA in a box on the ground. Break the vase between the two bookshelves and get the DVA on the shelf behind it. Some PBs are beside the bookshelves. There is a crack on the wall here that leads back to the train tracks. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [SECRET 6] JP onto the bookshelf on the left; the one with the AH. The book shelf will sink into the ground, revealing a room with two ENF, guarding 2 DVA, a RPGA, and 3 LK. [Underwater] There is a babe across from you on the surface of the water, try not to kill her as a lot of OB will attack if you do. Drop a few PBs in the water to take out the OBs under there. There is a SRAY at the bottom. Go through the tunnel and surface at the next possible part. There are 2 LK at the top, and the Exit Symbol. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-07] Fahrenheit | 02:00 | 00:55 | 04 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Entrance] You start with two LK behind you. Find the crack on the wall and open the wall in front of the crack (which is actually a dumpster). There is a PSTL and a CA out here. There is also a PIG on a ledge; use the side of the dumpster to get up there. There are SHL and a LK up there, you will also be attacked by TRP, CAP, and PIG across from you. If you need it, there are 2 SK on the other side of the river. [Waterway] Follow the waterway down and get the PBs on the ledge. You can go underwater here; but drop PBs down here first and take out the OBs residing under there. Underwater there is a SGUN on a shelf and a SRAY on the ground. Emerge where the SRAY is and you will come to a ledge with the RK door. There is the BK here, along with a PMED and SHL. Go back to the Entrance portion of the level and use the BK here. +----------------+ | GETTING THE YK | +----------------+ [Crate Room] When you open the door, you will be attacked by some ENF and SDRN so be wary. There is BA just behind the door. Go right here and enter the crate room; you'll have to fight a TRP and some PIG will fire on you from a window around the left corner. If you go around the right corner, you'll have to fight some TRP, CAP and several SDRN. Be careful here as this can really take a chunk out of your health. There is also an MG around here. Get the LK that is in the corner here, and start climbing the boxes. There is an AH on the top of one stack of crates and the DVA on top of another. There is another MG that is firing on you from across a wall so take it out. Now jump onto the ledge here and get the PMED, then run into the level. [Office] Get the SGUN and the DVA right away. There is a darkened wall here that tells you about Secret # if you use GOG, there is RPGA in front of this wall. Near the couch on, in a bookshelf nook there is a GOG, on a different bookshelf there are STR, and beside that bookshelf there is an LTB. [SECRET 1] Above the couch, facing the TV, is a painting that you can open which contains two MG and a FRZ. [SECRET 2] There is a shelf with a bunch of bottles on it. Destroy the bottles on the two bottom shelves (or use a PB) and walk through that wall to get a PMED. Destroy the wall in this room to get back to the waterway. There is a COM around the waterway that you will have to fight to get back. Now Go back to the area where you entered the crate room. There is another door here which leads to the next area. You might be attacked by a new COM from the Crate room. The next area here initially contains two ENF and a SDRN. [Radio Station Area] In the corner between the wall and the radio station is a LK and two trashcans; you can break one open to reveal SHL. As you go farther into the area, two ENF will drop from the roof of the radio station and attack. There is also an MG in the distance. [Fire Station] As you progress over to the red-bricked building in the corner, you will be fired on by some new ENF; and in the fire station itself there are loads of PIG so bust out those PBs. You can jump onto the fire truck to get a HDK and some SHL. There is a medical compartment on the wall that contains a PMED. There is a crack in the wall here that you have to blow up. There is a staircase and two PIGs behind it; take them out. At the base of the staircase there are 3 SHA. At the top of the stairs is AH and a SHL. Around the corner there is a difficult to see COM hiding in the shadows, and two more waiting in there. Proceed down the hallway, get the RPG, and press the switch on the wall here. The switch will cause a column to descend, revealing the YK and a fireman's pole. Get the YK and go to the KTIT radio station. As you are backtracking to there, some SDRN will have spawned. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [KTIT] Right when you open the door with the YK, you will be attacked by 3 ENF. Proceed up the stairs and you will have to fight 4 CAP. You can go to the Right and fight the TRP in there, getting the DV and the LTB. +----------------+ | GETTING THE RK | +----------------+ [SECRET 3] There is a door on the wall in the far corner of this room. Open it to find 3 CAP; enter the room and get the RK inside. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [Interview Room] In the main part of the station there are double doors that you can open; it reveals a COM and an ENF. Take them out. There is a CGUN on the table and CA on the left bookshelf. [SECRET 4] Walk behind the red curtain at the back of the room to find two FRZA and a AH. Get out of the building by going on the roof; you can get some DVA and a SGUN on the roof. Some SDRN will also spawn on various parts of the level as you go on the roof, however, so you might want to avoid getting the stuff up here this way and resort to JP. [RK Door] Go back to the waterway and emerge at the RK door that you have already seen, Be prepared to fight hard as 3 ENF and 2 BLRD will be waiting to annihilate you, Go in and out of water as needed. After you are done with them, there is switch on the wall that opens a compartment which contains an RPG. There is also a crack on the wall which can be destroyed to proceed on with the level. In the crack in the wall, there are a couple of LKs on a ledge and the exit symbol just a bit farther. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-08] Hotel Hell | 02:15 | 01:09 | 03 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [Entrance] Get the two LK on the rubble where you start and the SHL in the street portion. Around the wooden fence that you see there are a couple PIGs. There are also some PIGs that spawn when you do this. There is a SGUN on the top of that fence and a PSTL just behind it. There is a dumpster here, behind it is CA and a LK. In the dumpster there is a pig; use a PB then jump into it to get a CGUN and a PMED. There are some garbage cans here; some PBs and a CA are in there. [Building Ledge] Use the dumpster here as leverage to get to the ledge of the building. There may be some PIG up here if you haven't killed them yet. Get the STR and the CA on the first level, jump up to the second to get the BK, and some SHL. Go to the BK door down on the ground level. +----------------+ | GETTING THE YK | +----------------+ [First Level of Hotel] You will have to fight 3 PIG at the entrance here. Follow the hallway down and go in the right room; this leads to a ruined wash room with an RPG, DVA, and 3 LK. Go further around the internal perimeter of this building to find snack machines; there is a SHA on top of the cola machines and a LK near the snack ones. The YK door is near here, too. You will notice some RPGA in a corner; get the RPGA but stay in this corner. This is an excellent vantage point to get some large damage on some tough enemies that are coming up. Throw a lot of PBs into the open room right in front of you. You may be attacked by some CAP but if you are lucky you won't alert the two BLRD that are in there. Detonate the PBs and finish the BLRD off with RPG or DV. In the place where the Birds were there are CA and SHL on the ground and PA on the counter. The big switch on the wall opens a small door behind you; there is GOG in there. The medical compartment has a PMED in it, and there are bunch of white drawers on the left wall; one part can be opened to reveal a BA. [Hotel Front] There are two glass doors that act as the main doors for the hotel. There are SHL and a SK near the door. As you exit, to your left there are some windows that will open, a multitude of ENF and PIG will attack you. Some pesky RPVs will also stroll by and shoot you. This is obviously a perfect place for RPG usage. [Room] Jump into the windows and you will be in a small room. There is a DV on the table, 2 LK on some bookshelf and a third on another. There is a painting in this room between two vases; open it and the resulting door to reveal the YK. As you enter this room a COM will attack you from outside the room. +------------------------+ | GETTING TO THE YK SLOT | +------------------------+ [Alley] Might as well not go through the main doors and go through the alleyway at the back of the building. You will have to fight some RPVs and possibly some ENF and PIG if you haven't already taken them out. In the garbage cans in the corner of this alley there are SHL, CA, and a LK hidden amongst them. Go in the doors here and you will be right beside the YK door. +---------------------+ | GETTING TO THE EXIT | +---------------------+ [Second Level of Hotel] Go in the YK door and go up the stairs, fighting your way through the PIG on each flight. Get the FRZA at the top and open the door if it isn't already. You will have to fight some ENF on the way up. [Bar] To your left is a bar and lounge, just loaded with ENF and thus RPG fodder. As you go into the bar more ENF will come at you from the hallway beside the bar so you should take them out, possibly with PBs. Go behind the counter and into the back room. There are some wooden cabinets on floor level, one which contains two LK. [SECRET 1] There is a wine stand in the middle of the room. Open the front of it to reveal a HDK. [SECRET 2] At the end wall of one part of the room, that is between two shelves full of drinks, there is a brown wall that can be opened. In it initially is a PMED, and if you follow the ramp in it up there is a medical compartment here that you can open to reveal PBs and SCG. You also have access to the aquarium here, which has some PB ready sharks and a FRZ at the bottom of it. [Hotel Rooms] In the first hotel room there are 3 PIG and an ENF; use a PB. There is also a CA and LK in here. You can go through the vents, getting a SRAY along the way that's on a shelf inside the vent, and throw a PB in the next room to take out the 2 TRP and 2 CAP that are in there. There is also a CA and 2 SK in this room. Just on the outside of these rooms there are three fire extinguishers; blow them up to get access to Alley area. You will also be able to get to a ledge out here. But you would have to fight a COM on the way out so be careful. On the ledge there are two DVA and two AH; you will fired on from below by a BLRD that you don't necessarily have to fight. There is also another fire extinguisher in the hallway that leads to the ledge. [Pool] Beyond the hotel rooms and the bar is a pool area. Around the pool are a couple CAPs and a BLRD hiding behind the diving board. On the diving board there are some PBs. [SECRET 3] There is a waterfall in the pool area, pouring water into the pool. There are two flaming pots on either side of it. Jump into the waterfall. You will emerge in a little jungle; just to the right of the entrance there is a FRZ. Hit the bloody handprint here, it will open a rock wall. Go in it, Follow the rock path down to the end and get the AH on the pedestal. Now, book it out of there, because the ceiling will fall on you. [SECRET LEVEL] In the Secret 3 area, before entering the cave, you can destroy some palm trees here to reveal the secret exit symbol, to the secret level Freeway. [Pool] Back in the pool, you can go underwater. Before you do, drop a couple of PBs off the diving board to kill the 4 OBs under there. There is also a crack in the wall underwater; this leads back to the bathroom area, and a AH. When you get the AH some PIG will spawn. There is a grass covered ledge here; you can jump up here and notice that the windows on the Building Ledge area have opened, and with it came a bunch of ENF that you should take out from here. I think that you have to kill the BLRD in the Pool area for the windows to open. [Building] Go in the open windows and fight off the ENF. There is only a grate in this room so break it. Follow the vent all the way to the drop; get the PBs and the 2 LK. The exit symbol is here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-09] Stadium | 02:45 | 01:17 | 00 | +------------------------------+--------------+---------------------+---------+ This is the location of the final battle. You will emerge in a large stadium with the CE in front of you after taking an elevator ride. There is tons of ammo, weapons, items and health around here. Of note: 2 AH in front of each football post; 2 SHA, CA, SHL, FRZA in the ground corners of the stadium; STR beside each post; PMED, DVA, 2 LK near midfield; 2 PB, GOG, 2 RPGA near "Bad Ass" side of stadium; 2 PB near "Duke Nukem" side of stadium; FRZ, RPG, SRAY, DV, CGUN, SGUN, and ammo for each at various parts of the seats on the stadium; GOG and HDK are at opposite parts of the stadium seats; at one part of the stadium on the "Bad Ass" side there are GOG, a JP and 2 SHL. There is a blimp floating around in the air that, if hit, drops even more stuff for you if you need it. Hit it with an RPG blast to get the goodies, which include at least one of each: FRZ, RPG, PB, CGUN, PSTL, PMED, JP, STR, RPGA, DVA. [Killing CE] You might want to start off the battle by killing his cheer leading squad composed of a bunch of TRP. Try to avoid killing your cheerleader team as if you do, a COM will spawn. Killing the boss is difficult because his attacks are very strong. Once again I recommend using the JP to circle around at the very outside perimeter of the level, unloading DV and RPG shots like no tomorrow. You will still take damage most likely; so use the resources around here to your advantage and don't forget about your PMED. There is tons of ammo and items around here so that shouldn't be your problem. When you kill him, Episode 3 will end. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-10] Tier Drops | 00:45 | 00:10 | 04 | +------------------------------+--------------+---------------------+---------+ [Commentary] I like this level, despite it's gimmicky nature. It is a fun romp across the many enemies and terrains of Duke. Its also a cool DukeMatch level. It would be a great "demo" or "zoo" level for this game, and if nothing else, it's great for replenishing your health and ammunition for 3-6. There are four rooms in this level, Alpha, Beta, Gamma, and Delta. They each have a theme which will be discussed in the walkthrough. Their are four different pipes in each room that lead to the different rooms. In their current room, the pipes appear to be coming out from the roof; if you JP up them you will get to a different place. - Cement Colored Pipe : PIG / COM Room - White Rock Pipe : TRP Room - Normal Rock Pipe : OB Room - Red Colored Pipe : COM / BLRD Room [Entrance] You start off in a small room with 3 LK behind you. Now press the switch on the wall to open the door. [Alpha] This first entrance place has a couple SK about. This is also the TRP room; all you have to fight are TRP. Therefore, your weapon of choice should be the CGUN. Really effective here. There is CA and FRZA around the central structure in this area, and within the central structure there a SRAY and two FRZA. Now go back into the hallway and jump up to the Beta. There are two compartments in the corner, with GOG and PMED in it. [SECRET 1] The space between the two compartments can be opened to reveal a SGUN, two SHA and two CA. [Beta] In this second room there are primarily COMs. There are 4 COM in total on four different platforms arranged evenly. There is at least one LK and one CA on each platform. Go up the ramp to get a DV on a bench. Open the big door here and fight the BLRD with your DV. There is also a FRZA, 3 AH, and the exit symbol here. Back in the entrance area there are also a PA and a SK. Jump up onto the ledge, open the small compartment doors to find two LK and a JP. [SECRET 2] The space between the two compartments can be opened to reveal a PSTL, 2 RPGA, and 3 SHL. [Gamma] Around the entrance to this room there is a PA and two SK. This room is primarily composed of OBs. Use the RPG wisely here. Now, get the spoils which include 2 SHL, 2 SHA, and 2 LK on the outside of the central structure. On the inside of the structure there is a CGUN and a LK. It seems that the OBs constantly respawn in this room. Now jump up the ledge and go to the two compartments; there is a HDK and a 3 LTBs in the compartments. [SECRET 3] The space between the two compartments can be opened to reveal a PSTL, two PBs, and two FRZA. [Delta] The Entrance to this room has a PA. Now, in this room there are COM and PIG. There is also a little collection of PREG in the middle of the central structure. I STRONGLY recommend that you leave those eggs alone and protect the babes in the middle of the structure. Because, if you kill one, a BLRD will spawn. There are three babes, which means 3 BLRD. Yikes. Therefore exercise extreme caution in this room, try to take out the COM first with the harmless shrinker; then circle around and take out the PIGs while the COM are still shrunk. Take out the COM when its safe. Then, you can kill the PROT and their egg shells. However, if you want to fight the BLRD, you will be rewarded ... kind of. When the BLRD spawn, some items will spawn with them. A DV and two DVA, and RPG and two RPGA, two AH from a different BLRD. There are some items scattered around this place too. Get the DVA under one of the Tiers. Two SHL are around here. Now go in the central structure. There is an RPGA, two SHL, and a BA here. After you are done, go back to the entrance area. Jump up the ledge and open the two compartments. Get the STR and a BA. [SECRET 4] The space between the two compartments can be opened to reveal a SGUN, 2 DVA, and 4 PA. Go back to Beta to exit the level. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-11] Freeway | 02:00 | 01:07 | 05 | +------------------------------+--------------+---------------------+---------+ +----------------+ | GETTING THE BK | +----------------+ [Tunnel] You start underwater; you will have to fight some OB right off the bat. Look behind you; there is a SGUN and SHL, as well as a crack in the wall. Blow it up to find some RPGA and a AH. Swim through the crack in the wall and take them next batch of OBs out. There is an RPG at the end of the pipe. When you emerge from the water, you will encounter some angry SDRN so be careful. There is a ledge here that has 2 LTBs, 2 PA, a BA and a LK. Break the crack in the wall and enter the roadway. [Tunnel] Prepare for a battle; you will be attacked by some PIG under the bridge and more to the left. Some RPVs will also come and attack. On a ledge here under the bridge there is a DV and a AH. [Left Road] You will have to fight some PIG and ENF on a ledge as you go here. There is a SHL in a trash can on the left, and in a group of 3 Trash Cans, there is a SGUN in one of them. However, if you don't have a JP you shouldn't break them all as to get on the ledge above them you need to jump on the trash cans. There are some STR and DVA up there. You don't have to worry about that for the other ledge here, you can blow up a crack in the ledge (at the far right of it) and jump up to it. There is a PMED up there. There is also a small ledge here near the tunnel that has two SK on it. [SECRET 1] At the very end of this ledge, as the ledge meets the bridge, there is window that you can open. It is a bathroom which contains a PIG guarding a FRZ. The switch here just turns on the lights. [Right Road] Behind a box there are some SHL and a RPGA. You will be attacked by 3 ENF and 3 PIG so look out for that; also any RPV that you have left alive will attack. You can jump onto the box and up onto a platform that has a GOG on it. There is a FRZA in a corner on the ground. After you are done here go to the right (facing the tunnel), and you will have to fight some more PIGs. As you enter, get the LK but be prepared to run away, as the building will blow up. After the explosions are done go back in the building. Get the SHL behind the fire and fight the PIG (most likely weak) in the building too. [Main Road] You will emerge here. There is a BLRD at the end of the road, make the battle easier by using the median in the road as cover. After you kill him get the DVA in a corner here; there is a PMED and a BA on either side of the median; in the doorway of a building there are a couple PIG and a SHL, and the BK door. [SECRET 2] In this doorway there is a secret window to the left that you can open. Inside there are a couple of ENF. Jump in and get the SRAY and the DVA. There is also a staircase here, you can blow up the door at the top of it to get to Secret 1's area. At the far end of the road, to the left there are some PBS, STR, and 2 SK. To the right there is a police car and some PIG behind it. Use the PBs here. As you get close to the car it will explode so back off. Near the back wall, there is a LK. The RK Door is also here. The open manhole in the middle of the main road leads back to the beginning of the level. [Fallen Building] Now go to where there is a building on a slant. In a corner you can get onto the building by jumping onto it. You can get the SHL here. You can jump into the crack in the building, and get the JP, the SHL and the LK in there. JP out and go higher on the building. [Building] From the broken building you can jump into the window of a building beside it. There are PBs, SHL, and a SK there. The BK is in this room as well, in a corner. From the window in this room you can jump through it onto a ledge (on the left side of the window). There are two AH on the ledge. +------------------------+ | GETTING TO THE BK SLOT | +------------------------+ [SECRET 3] Just opposite the candy machine in this room is a bookshelf that you can open, to reveal two DVA. [SECRET 4] Near the BK is a small part of a door that has a crack in it; blow it up to reveal a room with several PREGs, a CGUN, and a FRZA. [BK Door] Go back to the BK door. Two more BLRD will have spawned on the way; you can fight them or try to avoid them. The BK door reveals an elevator with a PIG in it. Take it up to find some conveyor belts and some ENF that will attack you. There is a switch that deactivates the conveyors right where you enter; in front of the switch there is CA. As you go deeper in the room, you will get two RPGA and will have to fight 2 ENF. If you follow the conveyor belt down, you will emerge in a place that has an RPG. There are two switches near the conveyor belt; one closes the door to the RPG and one causes a compressor to come down. +----------------+ | GETTING THE RK | +----------------+ [SECRET 5] There is a column at one end of this room with two striped bands of wall on either side of it. Jump into the striped bands to enter a room with two ENF, guarding PBs and BA. Now, at the other end of the room there are two switches on the same wall that opens a door to a room loaded with ENF. Therefore, rig the perimeter with PBs or LTBs to make it easier. The RK, a FRZ, and a LK are in here. +------------------------+ | GETTING TO THE RK SLOT | +------------------------+ [RK Door] Go back to the RK door, and open it. There are two PIG to greet you but you can blow up the fire extinguisher behind them to deal some damage. As you do this two OB will be alerted to your presence and attack as well. The Exit Symbol is behind them. GO600 +-----------------+============================================================ | [06-00] Secrets |============================================================ +-----------------+============================================================ GO610 +---------------------+ =| [06-01] Cheat Codes |======================================================= +---------------------+ Type these codes in any time during gameplay. Note that you can't use cheat codes on the "Damn, I'm Good" difficulty. +--------------+ | DNCORNHOLIO | Triggers "God Mode", Unlimited JP, + JP | DNKROZ | Triggers "God Mode", Unlimited JP, + JP | DNSTUFF | + All Items, + All Weapons, + Max Ammo, + All Keys, Max BA | DNCLIP | Trigger Clipping on and off; if off, walk through walls | DNSCOTTYXYY | Level Warp (X = Episode Level 1-3, YY= Level #) | DNKEYS | + All Keys | DNINVENTORY | + All Items, Max BA | DNITEMS | + All Items, + All Keys, Max BA | DNWEAPONS | + All Weapons, + Max Ammo | DNHYPER | + GOG, + STR, Use STR +--------------+ | DNSKILL# | Change skill level to (1-4); restarts level | DNVIEW | Change to 3rd person view | DNCOORDS | Show current co-ordinates (XYZ), amongst other things, | | including viewing position in upper right corner | DNDEBUG | Show debug information in upper left corner | DNRATE | Shows frame rate in upper left corner | DNUNLOCK | Triggers all doors, FF, etc. | DNSHOWMAP | Reveals entire map on the map screen | DNMONSTERS | Triggers all monsters on/off +--------------+ | DNCASHMAN | Throw some money when pressing Open key | DNALLEN | Show message "Buy Major Stryker" | DNBETA | Show message "Pirates Suck!" | DNCOSMO | Show message "Register Cosmo" +--------------+ Cheat Definitions ----------------- God Mode: Immune to all enemy attacks, environmental hazards, gravity, explosions (self induced and otherwise), being underwater too long, most forms of being squished (I have died in God Mode because I was squished by something) Clipping: This is when you walk to a wall and you don't run through it. If clipping is turned off then you can walk through all walls, but not through ceilings or roofs that easily. If you stop moving, your game probably didn't freeze, you just went off the map. Look at your map (TAB) and walk back to the place that you were lost. Level Warp: Change the level that you are on. + All Items : Adds JP, GOG, STR, BTS, PMED, HDK, SCG to inventory. + All Keys : Adds YK, RK, BK to inventory. + All Weapons : Adds PSTL, SGUN, CGUN, RPG, PB, SRAY, DV, LTB, FRZ to guns. + Max Ammo : Maximum ammo for all guns is added to inventory. DNALLEN: Allen H. Blum III was the assistant director of this game and made many maps for this game, most great (Derelict is one of the best maps for Duke). This is his personal cheat code, which urges you to buy Major Stryker, a PC game by Apogee that wasn't really that great ;) DNBETA: Could be a message that software piracy is bad :) DNCOSMO: Another 3D Realms game, named Cosmo's Cosmic Adventure. I have only seen screenshots but it looks like it was directed to a younger audience, and probably didn't sell too well if they are still asking you to buy it in Duke 3D. GO620 +-------------------------------+ =| [06-02] Separate Secrets List |============================================= +-------------------------------+ If you just wanted the secrets, then here they are. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-01] Hollywood Holocaust | 01:45 | 00:53 | 08 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] At the beginning of the level, jump onto the box and onto the ledge here. From the ledge, jump from here to the higher ledge that is under the "innocent" sign. Walk over to the indentation on the ground and take the RPG that raises up from it. [SECRET 2] From the ledge in Secret 1, jump into one of the windows on this side (its invisible but looks solid). Once you get in there, there is a monitor and some RPG ammo on the bed, but before you get that be sure to kill the Trooper that is in the dark. Go to the "Biker Bimbo" poster and open it. There are Steroids in the new room. [SECRET 3] In the snack stand area, you can touch the cash register; it will open a secret door that you cannot reach by jumping. However, go under this new area and touch the wall underneath the far right of it. A small elevator will rise so you can get the BA in that room. [SECRET 4] There is an ARCADE sign in the area here. Jump onto the trash can that is near there and open the wall when you are standing on it. A room will be opened up, inside it there is some Pipebombs, a Small Medikit, and Nightvision Goggles. [SECRET 5] In the bathroom, go to the end of the vent. Kill the Trooper from inside the vent but be careful of the babe. There are two other Troopers in there, as well as some shotgun shells. Just going in the room gets the secret credit. [SECRET 6] Jump onto the movie projector in the movie projector room. A door will open beside the projector. In the room there is a Trooper and a captain in it, as a well as an RPG. [SECRET 7] Press switch beside the window in the movie projector room; they will move the curtains that are in front of the movie screen. There is a crack in the screen that you can destroy; jump into the hole in the screen. Kill the two troopers and take the shotgun ammo and the jetpack. [SECRET 8] Drop down onto the ledge that just below the bridge to the end of the level. Follow it around to the front of the street (there is a LM on the way). Continue until the cinema sign. Jump onto the palm tree that is near here, then face the windows and try to jump into them. You will reach a room that has a Ripper, a Shotgun, an RPG, and some pipebombs. Go back to the bridge. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-02] Red Light District | 05:10 | 03:21 | 08 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Jump on top of the shelves in the main porn magazine room and get the atomic health. Try opening the wall here, there is a small compartment with a HDK in the corner near where the atomic health was. [SECRET 2] From the counter in the room above, count the number of shelves on the wall with the buttons, on the fourth one from the counter, open it. There is some pipebombs and armor behind it. [SECRET 3] After the room with the switches, you will go down another hallway that branches off to the left and right; to the left there is a pig cop and Atomic Health and to the right is a Trooper. [SECRET 4] In the washroom, breaking the toilet causes a door to be opened right behind it. There are two pig cops right away when you enter, so rig the door with a pipebomb first to kill them quickly. Go down the ramp and kill the extra pig. There is a jetpack, steroids, and a HDK on the shelf. In the sewer area, if you follow it to the end, there is a babe, an atomic health, and your very first octabrain. Kill the octabrain with the shotgun at close range for best results. Go back to the bathroom. [SECRET 5] In the strip club, on the left side of the room, there is a couch. Stand on the couch to cause a secret door to be opened where there is a stripper wearing tan clothing (its right across from your position). It closes quickly so get there fast. There is a ripper and ammo in there. [SECRET 6] In the strip club, go into the vent in the right side of the room. Though you have to go through this to finish the level, it still counts as a secret. [SECRET 7] In the backstage area, there is a platform that leads to the end of the level. Jump up to the top of the platform and look to the right. Jump from the platform and go onto the other raised platform to get the GOG on there. [SECRET 8] Near some boxes at the end of the level is a part of wall that is lighter than the others. Open this to find a PMED. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-03] Death Row | 05:35 | 03:41 | 10 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Pressing the left switch in the guard room lowers the electric chair, you can go down and behind the chair to get a shotgun and some shells. [SECRET 2] Look at the front of the altar; there seems to be a face. Press the face; it will cause the screen to go red and the cross to turn upside down. It will also cause a secret door to open in the stained glass window on the left. Go in there; there is an octabrain so take him out with the shotgun. If you follow the passage to the end, there is a CGUN. [SECRET 3] Go to the end of the chapel opposite the cross and altar. You will notice a button; shoot it with your shotgun or pistol and when you hit it, a small elevator will raise. Take this elevator up to some atomic health and armor. It's timed but you can do it again if you have to. [SECRET 4] Crouch down and use the bed in the jail cell. It will move to reveal a small passage with some RPG ammo. [SECRET 5] Outside the jail cells, you can jump onto some slanted ramps and get onto the ledge above. On the ledge, you will notice some ramps in the middle of the ledge. area, run up those ramps to pass through an invisible wall and emerge in a small hallway with three atomic healths. [SECRET 6] On the upper side of the ledge that is closest to the RK, there is a large crack in the wall. Blow this up to get acess to some STR. If you want, you can blow up the crack at the end of this small crevice to get early access to Cell Block 1 and earlier in the level. [SECRET 7] After the rotating room, there is a bridge that was rigged with 4 LTBs; at the end of the bridge is a map. Open the map; this opens two compartments to your left or right. Jump into the compartment on the left to get some pipebombs. [SECRET 8] Follow the instructions above, but jump into the compartment on the right instead to get an atomic health. [SECRET 9] There is a large door near the submarine area that leads back to the jail cell area. There are two columns on either side with slight ramp on them. Jump on the ramp of the right column and open the wall on it; doing this will reveal nightvision goggles. [SECRET 10] Near the back of the submarine is a crate, open part of the wall of the back wall of the submarine (it's on the right) near this crate. This room has an engine in it as well as a portable medikit. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-04] Toxic Dump | 07:20 | 04:40 | 14 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] When you emerge from the submarine, there is a cave in the water that you can go in; there is a crack in the wall here. Swim to the end of this area and go to the piece of land with the babe and the barrels. Toss a pipebomb on the barrels and detonate it; this will open a passage to the outdoor portion of the level. The secret counts when you come up onto the piece of land. [SECRET 2] When you get to the cliff with the BK, jump into the right hole and open the back wall. There are some RPG rounds in the secret room. [SECRET 3] On top of the submarine, there is a small fire that is burning. Step into the indentation on the submarine where the fire is burning. This will cause a secret to register. You don't have to get the spoils, but they are back in the top of the submarine. There is armor, atomic health, and a portable medikit in the small compartment. [SECRET 4] In the hallway after the BK door, you will notice some metal archways that are part of the hallway. To the left of the very first metal arch on the right side of the wall there is a secret door. The door leads to another passage, which has another door that leads to the front of the building. It has a ripper in it and you can get the stuff that the troopers dropped. [SECRET 5] Go down the conveyor belt until you reach a small tub of acid on the side of the conveyor belt. Go in the acid to the far end of the pool. There is a hidden door here which leads to some ripper ammo. [SECRET 6] Continue down the conveyor belt and you will come to a room with some capsules that you can open with a switch. The capsule on the left doesn't have anything in it right away, but if you go in it and jump up, you can get two atomic healths. [SECRET 7] There are two slanted platforms on the same piece of land that you are on after you emerged and raised the water level in this place. On the right platform, you can jump to a hole in the rock face which contains RPG ammo. This is not the secret however. There is another ledge in there that contains a portable medikit and a shotgun. [SECRET 8] Where the switches that open the 02 doors are, in the space of rock between the video monitor and the red column there is a hidden door which leads to some shells and scuba gear. [SECRET 9] Blow up the crack in the wall that is around Secret 8 area. A TRP will drop, fire at nothing, and then you can kill him. This is the secret. [SECRET 10] You can blow up another crack in the Secret 9 area, there is an atomic health in there. [SECRET 11] You can blow up a third crack in the wall. Go into the resulting space to get the secret; this is also a pathway to the beginning of the level. [SECRET 12] Go slowly down the waterfall's river. At about the second curve, you shoot an RPG round at the wall. There is a small room with a large medikit and a teleporter. Go in that teleporter. You will emerge in a secret room with some troopers and some RPG rounds. Go down the waterfall to continue. [SECRET 13] You'll notice acid pouring out of a fan near the end of the level; you can shoot the fan and jump into the resulting hole (if you are having trouble jumping try jumping on the cement and not the acid). There are two atomic healths in there. [SECRET 14] The sewer that leads to the exit of level is the location of this secret. Though the sewer is dark, pay attention to the lighted portions. The very last one you see has a faint crack in it on the left side of the wall. Shoot it and go in. There are some troopers in there and some pistol and ripper ammo. [SECRET LEVEL] In Secret 14's location, the exit symbol to the level Launch Facility is here. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-05] The Abyss | 09:10 | 05:00 | 06 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] On the ledge surrounding the fire pit, go to the left of the pipebombs and you will see a portion of wall that is protruding. Open the front face of that wall to find some steroids. [SECRET 2] Run right into the fire. You will teleport into a secret room. There is an octabrain that you have fight right away in here. After you kill it, there are two atomic healths on a shelf, if you get those, then you will cause another octabrain to spawn. [SECRET 3] Near the fire in Secret 2's location there is a rock beside some wooden fences. Jump onto the rock and up onto the ledge. There is RPG ammo there. [SECRET 4] Climb up a series of ledges near an acidfall until the path meets the wall. Near the pipebombs, there is a crack in the wall. Blow it up and enter the hole. Follow the resultant path to find two boxes of shells, some ripper ammo, a clip and a large medikit. At the end of the path you will emerge near the entrance of the level, you will get the secret credit around here. [SECRET 5] On the side of the river with the acid falls there is platform, and on its wall there is a hand print. Touch it and a wall above an acid fall to your left will open. Go in it, and follow the acid river to a rocky path. Follow that path to a place where you will find three atomic health and a babe. [SECRET 6] Facing the big door that you come to after jumping across all the platforms, go to the right wall. Search around there and a secret door will open. Enter, and follow the path up to get an AH. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [1-06] Launch Facility | 05:15 | 02:58 | 04 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] You will have to opened the second FF in this level to get this , a new hole will open in an acid pit that you came across early in the level; swim through and emerge at the end. There are two atomic healths here and two boxes of shotgun ammo. [SECRET 2] Just before you open the big doors to reveal the rocket, there is a "Restricted Area". There is part of the wall on the top of the incline that's a secret door. There is no noticeable marks on the wall, but its the second panel on the right side of the computers. In the room there is armor. [SECRET 3] Backtrack to Path 01, where the fan above the RPG was. Break the fan and use your jetpack to get into the top of the fan; there are pipebombs in here. [SECRET 4] You can open the big computer near the acid river for three atomic healths. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-01] Space Port | 02:30 | 01:19 | 06 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Go the left as soon as you can at the beginning of the level and go to the monitor that you see. When you go close to it, a secret door opposite the monitor will open, containing RPGA. Timed. [SECRET 2] If you don't destroy any computers in the computer room, there will still be one that is broken by default, you can open this to reveal a room that has two TRP and an AH in it. If you did break the computers here don't worry you can still get the secret. [SECRET 3] In the BK room, There is a vent. Go in it; you will reach a dead end, jump and you will reach another dead end, jump a third time and you will reach a small shaft with some PB. [SECRET 4] JP up the forcefield pipe to the top. You will get attacked by an enforcer, kill it and go to where it died to get a DV and an AH. [SECRET 5] This is pretty easy to miss. Go back up to the ledge that had the AH on it at one of the top levels of the pipe. You will hear a door open; to get to this door, you will have to jump down the big pipe, all the way to the water. Get out of the pipe, turn around, and between the elevator and the door a small door will be open on a timer. In that room there is two CA. [SECRET 6] When you enter the door in the observing room, where you can see the Earth, the hallway has a floor that will give out. At the bottom, you can exit to a room. In this room, fight an ENF, and get the SRAY, BA, and LK. Entering this room counts as the secret. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-02] Incubator | 02:30 | 01:26 | 05 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Go to the obvious looking door near the computers at the beginning of the level. Open it and get the PBs. [SECRET 2] In the back of the compartment of Secret 1, there is a secret door that leads to some BA. [SECRET 3] You will notice an "Earth Defense Forces" logo on the wall, you can jump through it to get a PMED. [SECRET 4] Facing the armory, go right until you see some panels with green lights on them. Open the right panel to get to the secret area (this will cause an ENF to drop). In the secret room is a FZR and a HDK. [SECRET 5] Facing the rotating platforms with AH on them, look right. There are two panels with green lights on it. Open the right one; get the CA for the secret. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-03] Warp Factor | 05:00 | 02:26 | 02 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] You can get to this secret in the outer part of the circular room. In the compartment that had the steroids in it and that was the lighted panel there is a switch on the wall (if you are facing the inside of the compartment it is on the upper left). Shoot the switch and run around to the other side of the circle. An elevated platform will have been lowered on a time lock. In this room is a door that leads to an elevator, which leads to the bridge of a ship. Go down to the observing screen and get the RPG and the AH, and in the middle circle there is some PB on a ledge. There is a CGUN on the top half of the outside circle, on some computers. There is a door near the observing screen, which leads to a small room. When you go here, some SDRN and ENF will spawn and attack you. There is a PMED behind the desk. [SECRET 2] Use the computer on the desk in Secret 1. This will open another secret door, which has a DV and an FRZ inside. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-04] Fusion Station | 04:30 | 02:14 | 07 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] On this shelf (that has the three LTB, its at the end of a dark hallway) search around the walls here to find a hidden door. Go in. Follow the tunnel down to the right and you will get two AH. You have to exit the chamber with the AH the same way you came in. [SECRET 2] From Secret 1 to the left of the wall, there's a PREG and a LK. Face the left wall and jump up; get the PBs. Now, go back down the tunnel and find the piece of wall that doesn't look like the rest. Open it. [SECRET 3] In the room with the large pistons or generators or something. Under here, between the generators, search the back wall to open a small compartment that has two CA. [SECRET 4] To get this secret, you first must hit the underwater switches in the room that makes a bridge form for you. Then go to the monitor in the main room. Run across the room to the door that opened opposite of you when you hit the switch (there were SHL in here). In this time-locked door, there are a FRZ and FRZA. [SECRET 5] In the room directly left to the entrance of the egg room, there's a column that opens up to reveal some BA. Face the entrance to this room; the column is to the far left, near the window. [SECRET 6] In the room with two large beams across the roof. The explosion will cause a crack in the wall, and you can climb up the platforms to a beam. You have to go through the vents on the wall to get to the other platform; in the vents there are PREGs and an enforcer in the roof so watch out for that and use a PB. Go through the pipe and to the end of the other beam; at the end there is a babe, with two SHA and an AH that you can just jump onto the babe to get. [SECRET 7] In the area of Secret 6, there is a crack on the wall to your right (facing the compartment with the AH). There is a RPGA in there. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-05] Occupied Territory | 03:00 | 01:26 | 04 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Go to where the big door went down at the beginning of the level. Face the right jamb; there is an AH in a small alcove. [SECRET 2] In the room where there are various COMs and SDRN that will attack you, there is a large arch in it. As you pass under the arch, go up the right ramp. There is a grate up there; go in and get an RPG and a BA. [SECRET 3] In the same main room as Secret 2, JP up to where the SDRNs came out. There are some RPGA and an AH in there. [SECRET 4] At the back end of the room with the Birds in it, there are some computer monitors. You can either jump in the upper left computer or search the lower right computer for a secret door; you will find two LTBs and an AH. [SECRET LEVEL] On the platforms that lead to the exit, face the exit, turn left and look up. There is a switch that you can hit with a gun. Shoot it, and to the right a door will open in the wall. There is a secret exit symbol in here, which leads to Spin Cycle. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-06] Tiberius Station | 02:30 | 01:04 | 08 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Between the shelves with the two BA in the supplies room, there is a secret door which leads to a door with a PMED. [SECRET 2] Right when you enter the room with the mirror, look to the upper right if you are facing the mirror. There is a large crack in the wall which you can destroy. Jump in there to get access to the vents and get two SHL. [SECRET 3] Before you go up the elevator at the end of the mirror hallway, you will notice another dark hallway to your right, with some PREG in it. Kill them and go to the water fountain. Face the wall opposite the fountain; walk right through it and get the two boxes of PBs inside. [SECRET 4] To the left of the door that leads to the Red Lighted room there is a secret door on the wall. It leads to a small room that has an ENF and GOG on the ground. There is also a small compartment on the right wall that you have to open to get the STR and CA inside. [SECRET 5] When you are crossing the bridge that you made from the platforms; from where you hit the switch, to the left and right there are indentations in the wall where the platforms that made the bridge were. Jump off this to the left and swim to the indentation. Open the wall at the surface. There are two AH in the room. [SECRET 6] Follow the same instructions as above, except go to the third platform and drop off to the left. There are some RPGA in this room. [SECRET 7] On the hallway to the door, above the large mainframe part of the computer there is a crack in the wall to your left which you can blow up. It leads to a JP and a way to get back to a previous part of the level. [SECRET 8] After the bridge where you fight the BLRD. There is a vent on the ground in this room. Break the grate and go in. There's a PMED as you enter. As you proceed you will notice another grate to your left. As you approach this, a secret door will open across from you; you can see it from the vents. You have to JP over to get it; there is an RPG in the secret area. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-07] Lunar Reactor | 04:45 | 02:15 | 07 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] At the entrance to the sewers, hit the switch, and go to the left. There is a small room here with some SHL and a LK. Now, while the walls are back in their default position, face the danger sign and go to the left corner of this room. Open the wall and get the two AH which count as a secret. Back in the room with the SHL there is a switch that opens the big walls again. [SECRET 2] There are two computers on the first ledge of the rock face. Face the right one and search it. It opens a secret room which has some CA and a LK in it. [SECRET 3] Jetpack over to the ventilation shaft in the outer part of the rock face; it has a hole in it. Land on it, and if you face one side of the wall that it is attached to it there is a cave in the wall that has RPGA, BA, and AH in it. [SECRET 4] Go to the computer where Secret 2 was found and jump off the ledge here. Use your JP as you do and you will notice a cave in the wall; go into it. There is a SHA here and, further in, an SRAY. When you get this, three OB will spawn behind you, so you can open the back of this cave to get to a TP which leads to a small room if you don't want to fight them. There is a switch here that opens a door; you will be on the platform opposite where you started. [SECRET 5] In the room where the RK was found, there is a computer in this room that looks different than the others; it appears to have a yellow stripe down he middle. Open this computer to reveal an ENF. There is a HDK and two FRZA in this room. [SECRET 6] From the entrance of the room with the big reactor go left until you are behind a large column. There is a shelf in here that has two LTBs in it. [SECRET 7] From the entrance of the room with the big reactor, go right until you are behind a large column. There is a shelf in here that has a RPGA in it. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-08] Dark Side | 11:30 | 04:59 | 07 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Go to the big computer monitor in the middle of the building; open it. A small nook will be revealed with two AH in it. You have to go inside it to get the secret credit. [SECRET 2] There is a crack in the wall here near the waiting bay of Alpha transport. Its opposite the entrance to the cart. Inside the crack there is a TRP, with a DV and two SK. [SECRET 3] Near the end of the room, near the big water filled canisters and the left side of the counter with the HDK, there is a piece of wall in the upper right corner of the room. Open it and take the elevator that is in the same hallway. You will emerge on a catwalk of sorts; some CAP await to fight, along with some PREGS. You can go into the water filled canisters from here, by going in the canister second from the left leads to a SRAY. [SECRET 4] Where the two paths meet after Gamma transport there is a computer on the wall that you can open. Inside it there is an SRAY and two LTBs. [SECRET 5] In the room with four babes and some OBs in it (its in the sewer where you could raise some platforms) there is a crack in the wall. Blow it up and crawl through the rubble to get three boxes of PBs. [SECRET 6] Go under the ventilation shaft that the ENF dropped out of - it's in the waiting area of Beta transport. JP up there into a secret area that has two AH and access onto the Beta Transport tracks. Go back into the teleport pad when you are done. [Secret 7] After you go into the monolith, there is a crack in the wall that is pretty hard to find. From where you spawn from the teleporter, to your left is a crack that you can destroy. Jump in there to get the secret. [SECRET LEVEL] Hit the green Exit Symbol in the secret above to get access to the secret level, Lunatic Fringe. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-09] Overlord | 05:00 | 02:26 | 04 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Whilst swimming on the surface of the water at the very beginning of the level, you will notice several computer monitors on a higher ledge. Face this area. You will notice two protruding columns; go to the left or right of the respective column and you will enter a secret room. Its a semi circular room, follow it to the middle to get two FRZA, a BA and a AH. [SECRET 2] Get on the lighting column some how and run around it's surface. You will hear a door open. There is a column across from the FRZ and a door will open on its other side (the door is across from the vent). There is an RPG inside. [SECRET 3] When going up the first ramp in the big waterfall complex. There is a crack on the wall when going up the second part of the ramp. There are two PBs in it. [SECRET 4] When the final battle is going on, run into the OLRD's room. Back in the PREG chamber, a door will have opened on a time lock with a PMED, two RPGA, a DVA and a AH. This should help you with the battle. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-10] Spin Cycle | 03:00 | 01:19 | 00 | +------------------------------+--------------+---------------------+---------+ No secret areas. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [2-11] Lunatic Fringe | 03:00 | 00:52 | 00 | +------------------------------+--------------+---------------------+---------+ No secret areas. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-01] Raw Meat | 02:30 | 01:11 | 07 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Near the red statue in the main restaurant room, there is an invisible wall. Within it, there is a CA and a SK. [SECRET 2] There is a picture in the main restaurant room with a woman in a bikini on it. You have to search the lower portion of the woman's bikini to lower the picture and reveal a SRAY on the top of it. [SECRET 3] There is a bloody handprint on a chalkboard in the main restaurant room here; open it and jump in to get a BA (the secret credit requires you jump in). [SECRET 4] There are three sushi rooms in the main restaurant area; face them and go in the right room. There is a crack in this room that you have to bomb. In it, you can find a SHA and two LK. [SECRET 5] In the area where the water is circulating, there is a small compartment with double doors. Search around this compartment to push the back wall back; you will get some PBs and two CA. [SECRET 6] There is a bloody handprint on the wall opposite the small compartment in Secret 5, press it to open a secret door with a FRZ in it. [SECRET 7] There is a wine shelf in the kitchen; open it to reveal two RPGA. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-02] Bank Roll | 04:45 | 02:18 | 05 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] There is a switch on the desk in the cubicle in the office area. It opens a painting in the room that reveals a DV. [SECRET 2] There are two ATM consoles here in this level; open either one of them to reveal a secret room which contains a CGUN. [SECRET 3] There is a switch on the right wall where the PIG is near the entrance of the bank; its near the roof. Shoot it and it will open a door under the phones. There is a HDK under there. Special note of this secret; if you shoot the switch in there the door will close and you will be stuck in there. [SECRET 4] Open the painting behind the desk in the second portion of the bank to reveal a JP and two SK. [SECRET 5] There is a big crack on the wall in the Gamma portion of the back of the bank, there is a crack that's all red; blow it up to get AH and access to the beginning of the level. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-03] Flood Zone | 03:00 | 01:57 | 05 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] There are some sea weeds on the wall here near the beginning of the level. There is a faint crack behind it. Blow it up. You will come to... a shark farm? Take them out and get the DVA and CA on the ground and the SCG in a nook on the wall. Now go up onto the water surface and be prepared to let off some RPG rounds or some DVA to take out the mass of PREGs and OBs on a ledge. After you finish them off, get the DV, SHA, PA, and LK on the ledge to get the secret. [SECRET 2] On the platform where you get the BK, you can jump into the back wall. There is... nothing in here. [SECRET 3] On the top of the building with the RK door, face the building across from you, go to the very left of your building and jump off it into a ledge on the wall. There are a couple of TRP and a CGUN here. Now, open the window on the building here; it reveals a room with a shelf that has CA on it. [SECRET 4] Near the YK door, there is a ledge that leads to some AH. Behind the AH there is a secret door, open it to get a JP. [SECRET 5] You will see a sign on the boxes "Hard Hat Area" search it, and a box will be pushed in to reveal two ENF and two LK. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-04] L.A. Rumble | 03:15 | 01:46 | 03 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Just after exiting the initial pipe blow up the crack on the wall to your right. There is a FRZ in the resulting hole. This counts as the secret. [SECRET 2] There is a knife on one of the counters later on in the room, search right under it to cause a counter to be lowered right beside it. It reveals an AH. [SECRET 3] At the entrance of the office, near the stairs, there are two pictures on either side of a wall. Facing into the room, the picture on the right can be opened for some DVA. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-05] Movie Set | 02:30 | 01:04 | 05 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Go to the room that has the two registers in it (where the PMED was) and hit the right one. Run to the BK room, a secret door is opened with 3 AH in it. [SECRET 2] Get onto the ledge with the movie poster and enter the far right portion of the poster (you can walk through it). There is a AH initially and a FRZ on a shelf higher up. Some DVA are on the ground. Exit here. [SECRET 3] Try opening some of the crates in the room with all the stacked crates. The one that the secret is in is under the biggest stack. While you are searching for the door, you will hear it open. You either have to jump up the crates to get to the secret room, or use the JP (recommended). Either way, you'll encounter a nasty SDRN in there guarding a DV. [SECRET 4] There is a Earth drawing on the wall that you can jump through (jump right into where the ship is facing to fly). There is a JP and a SRAY in the secret room. [SECRET LEVEL] Notice the USA banner on the spaceship here, search it. This will cause a door to open on the ship with an entrance to the secret level Tier Drops. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-06] Rabid Transit | 03:30 | 01:30 | 06 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] There are 3 XXX stands here just after the revolving doors beside each other. Jump on the left one and it will sink into the ground. There is a HDK in the resulting room. [SECRET 2] The big Lunar Apocalypse poster can be opened to reveal a CGUN. When you enter this room, two SDRN will spawn elsewhere in the Entrance area to this room. [SECRET 3] There is a wall to the left of the compartment with the DV in it (take the cart and you will see it); there is a crack in it. Blow it up to find a STR, DVA and a AH. [SECRET 4] Jump onto the post office box here and get the LK. Open the "No Loitering" sign above you and get the RPGA inside. [SECRET 5] At the very base of the staircase the one with the BLRD at the top of it and the green canisters, there is a secret door, Open it to reveal a secret room. As you enter this room, a COM will spawn behind you. There are some FRZA here too. There is a switch in front of a computer map; use it to open another door. Inside it there are 3 Babes, a DV and a RPGA. [SECRET 6] JP onto the bookshelf on the left; the one with the AH in the water room. The book shelf will sink into the ground, revealing a room with two ENF, guarding 2 DVA, a RPGA, and 3 LK. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-07] Fahrenheit | 02:00 | 00:55 | 04 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] Above the couch in the office, facing the TV, is a painting that you can open which contains two MG and a FRZ. [SECRET 2] There is a shelf with a bunch of bottles on it in the same office as above. Destroy the bottles on the two bottom shelves (or use a PB) and walk through that wall to get a PMED. [SECRET 3] In the radio station, There is a door on the wall in the far corner of this room. Open it to find 3 CAP; enter the room and get the RK inside. You need to get the RK and thus this secret to complete the level, but it still counts as a secret. [SECRET 4] Walk behind the red curtain at the back of the interview room to find two FRZA and a AH. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-08] Hotel Hell | 02:15 | 01:09 | 03 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] There is a wine stand in the middle of the bar. Open the front of it to reveal a HDK. [SECRET 2] At the end wall of one part of the bar, that is between two shelves full of drinks, there is a brown wall that can be opened. In it initially is a PMED, and if you follow the ramp in it up there is a medical compartment here that you can open to reveal PBs and SCG. You also have access to the aquarium here, which has some PB ready sharks and a FRZ at the bottom of it. [SECRET 3] There is a waterfall in the pool area, pouring water into the pool. There are two flaming pots on either side of it. Jump into the waterfall. You will emerge in a little jungle; just to the right of the entrance there is a FRZ. Hit the bloody handprint here, it will open a rock wall. Go in it, Follow the rock path down to the end and get the AH on the pedestal. Now, book it out of there, because the ceiling will fall on you. [SECRET LEVEL] In the Secret 3 area, before entering the cave, you can destroy some palm trees here to reveal the secret exit symbol, to the secret level Freeway. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-09] Stadium | 02:45 | 01:17 | 00 | +------------------------------+--------------+---------------------+---------+ No Secret Areas. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-10] Tier Drops | 00:45 | 00:10 | 04 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] The space between the two compartments on the Alpha platform can be opened to reveal a SGUN, 2 DVA, and 4 PA. [SECRET 2] The space between the two compartments on the Beta platform can be opened to reveal a SGUN, two SHA and two CA. [SECRET 3] The space between the two compartments on the Gamma platform can be opened to reveal a PSTL, 2 RPGA, and 3 SHL. [SECRET 4] The space between the two compartments on the Delta platform can be opened to reveal a PSTL, two PBs, and two FRZA. +------------------------------+--------------+---------------------+---------+ | [#-##] Level | Par Time | 3D Realms Time | Secrets | +------------------------------+--------------+---------------------+---------+ | [3-11] Freeway | 02:00 | 01:07 | 05 | +------------------------------+--------------+---------------------+---------+ [SECRET 1] At the very end of this high ledge at the beginning of the level, as the ledge meets the bridge, there is window that you can open. It is a bathroom which contains a PIG guarding a FRZ. The switch here just turns on the lights. [SECRET 2] In this doorway, opposite the BK door, there is a secret window to the left that you can open. Inside there are a couple of ENF. Jump in and get the SRAY and the DVA. There is also a staircase here, you can blow up the door at the top of it to get to Secret 1's area. [SECRET 3] Just opposite the candy machine in one of the office rooms that has the BK in it is a bookshelf that you can open, to reveal two DVA. [SECRET 4] Near the BK is a small part of a door that has a crack in it; blow it up to reveal a room with several PREGs, a CGUN, and a FRZA. [SECRET 5] There is a column at one end of the conveyor room with two striped bands of wall on either side of it. Jump into the striped bands to enter a room with 2 ENF, guarding PBs and BA. GO630 +--------------------+ =| [06-03] .CON Files |======================================================== +--------------------+ .CON files contain all the game's variables, and are used to calculate many different things in the game. They aren't encrypted or anything and they can be opened with a program like Notepad or something. 3D Realms have really made game editing easy by making the game variables really easily available. There are three different .CON files, in the Duke Nukem 3D directory. Modifying .CON files is really quite fun, and can give you insane powers. You'll also note that in the .CON files there are a lot of "misnamed" stuff (like "IR Goggles" are supposed to be Nightvision Goggles) and tons of spelling mistakes. I've only put stuff that I can understand into this little guide, and stuff that is either useful for cheating purposes or just interesting. Before editing .CON files, take this into consideration: + Make backups of all the clean .CON files, if you are going to play multiplayer, or want to play the unmodified version of the game I will be using clean .CON files for this little guide, and will give reference numbers in terms of the lines # that I will be modifying. So the general format will be like this: ### - Description of what the line does and what you can change. [06-03-01] USER.CON ------------------- 032 - SWEARFREQUENCY This defines how much Duke swears. If you want to hear him swear less for some reason, then lower this. 034 - CAMERADESTRUCTABLE This is cool because if you change this to yes, you can destroy the little cameras in the game. If you destroy a camera, then the monitors will show static instead. Kind of strategic. 035 - FREEZERHURTOWNER Toggles if you will take damage when a freezer burst ricochets off the wall hits you . 037 - MAXPLAYERHEALTH * Changes the max health of Duke! 049 - MAXPLAYERATOMICHEALTH * How much health bonuses you can get from atomic health until your health stops going up. 051 - STARTARMORHEALTH * How much armor that you start off with (normally 0). 055 - FROZENQUICKKICKDIST How far away that you can be to kick an enemy when they are frozen. 059 - 068 * These values are all for the maximum amounts of ammo that you can carry for all the weapons listed there. HANDBOMB = Pipebomb GROW = Expander DEVISTATOR = Devastator 069 - TRIPBOMBLASERMODE This is one of the coolest things that you can modify. There are four different values for this and they are: 0 - Always visible, all the time. 1 - Translucent - i.e. see through 2 - invisible without GOG (very cool, makes DukeMatch a LOT more interesting) 3 - totally invisible 079 - QSIZE This is a great one to modify if you are playing on a higher end system than Duke was designed for. Make this to it's max (1024) and you can have so much crap cluttering up your levels it's not even funny. 087 - BLIMPRESPAWNTIME This refers to the Blimp in the stadium. If you destroy it, you know that many, many items come flying out of there. You make this small, the blimp will respawn really quick and you can have an absolutely loaded stadium (comb. this with QSIZE) 089 - NUMFREEZEBOUNCES How many times the Freezer's burst bounces before dissipating; make this really big (up to 255) to continue bouncing and make the FRZ relatively useful for traps. 092 - RUNNINGSPEED This changes how fast you run. I don't recommend that you increase it too much, because if you do, just touching the move button will _kill_ you by smashing you into a wall. 093 - GRAVITATIONALCONSTANT Lower this to jump higher and slower like on the moon - and increase this to fall faster to the earth! GO700 +----------------------------+================================================= | [07-00] Duke Related Stuff |================================================= +----------------------------+================================================= This is a collection of some of the stuff that makes Duke just what it is. There are some Easter Eggs in this section, as well as other stuff related to Duke. GO710 +---------------------+ =| [07-01] Easter Eggs |======================================================= +---------------------+ The traditional definition of an Easter Egg, like the ones that kids look for at Easter time, are little treasures that are valuable and suprise you when you find them. They don't have to be simply references to movies, games or otherwise, but neat things that you will be suprised upon viewing. [07-01-01] General Eggs ----------------------- On the PIG's uniform, on the bottom of the RPV, and in various other places there is the acronym L.A.R.D. According to the instruction manual, the aliens mutated the L.A.P.D, or the Los Angeles Police Force, into the L.A.R.D, which is fitting, because policemen are often reffered to as pigs, and their appearance in this game reflects this. [07-01-02] DukeSpeak Eggs ------------------------- I recently saw the Evil Dead movies because I had read that parts of Duke had been based on it. Indeed, this is quite true. The main character in the movie, Bruce Campbell, is excellent in his role and the parallels between him and Duke are very apparent. Many of his Duke Speak phrases could have origniated from this movie, and both the game and this movie have some of the same lines, but many other incarnations of pop culture have also used these so take them with a grain of salt. The similar lines are: - "Groovy!" - "Hail to the king, baby!" - "Come get some!" - "Who wants some!" - "Oooooh, that's gotta hurt!" I saw the movie "They Live" quite a long time ago but it wasn't until I read about this elsewhere that I remembered about this. At the beginning of Episode 3, in the level Raw Meat (3-1) Duke says "It's time to kick ass and chew bubblegum. And I'm all outta gum." The main character in the movie - coincidentally, the wrestler "Rowdy" Roddy Pipper - finds a pair of glasses that have freaky resemblance to Duke he says the same thing. [07-01-03] Eggs in the Levels ----------------------------- ------------------------------------------------------------------------------- [1-1] Hollywood Holocaust ------------------------------------------------------------------------------- In the beginning of the level, on the Street area near Secret 1, there is a billboard that says innocent; this references the infamous OJ Simpson trial. This is once again revisited in 3-7. In the Arcade area, there is a pinball machine in the corner, called Balls of Steel, which is actually one of 3D Realms' PC games. Also in the Arcade area, there is a Duke Nukem II machine. The image on the screen resembles box art from Duke Nukem II. When you go up and use it; Duke says "I don't have time to play with myself." Also, doing this reveals a HDK. This egg has been misrepresented. In the bathroom, look at the urinals. Go to the left one and look very closely at the upper right portion of wall near it. There is a phone number near here; it is "867-5309". If you know your Tommy Tutone, this is the phone number that is repeated in the song "Jenny" (credit Zeuxis). I have played Hollywood Holocaust more than any other level in probably any game and I _still_ missed it. ------------------------------------------------------------------------------- [1-2] Red Light District ------------------------------------------------------------------------------- In the bar area, there is a TV screen with a white car, this is another reference to the infamous OJ Simpson trial. Near the BK slot, on the outside of it's kiosk, there is a sign that says "3D Realms Demolition Co." - looks like they're into more than just games! ------------------------------------------------------------------------------- [1-3] Death Row ------------------------------------------------------------------------------- In Secret 3, there is a dead Space Marine; this guy is from the DOOM series of games by ID Software. This is an actual sprite from the game during the Marine's death phase. When Duke sees the marine, he says "That's one DOOMed space marine!". In the chapel, hanging from the roof, is a monk. She is from the "Rise of the Triad" series of games by 3D Realms. At the end of the level, to get to the submarine you have to go in the prison cell and through a poster. This is apparently similar to the plot of the movie "The Shawshank Redemption". (Credit Zeuxis) The stained glass windows in the chapel are of BattleLords. In the jail cell with the babe, there is a hole in the wall. There is a particularly dark portion of the walls in this hole that can be viewed with the GOG. It says here, "BEHIND THE BABE". Normally, this would be a reference to a secret area (this is a common occurrence in other levels) but in this case there is nothing behind the babe at all. However, there is something behind the _bed_ in the same room. I wonder if that's what the designer was getting at :) ------------------------------------------------------------------------------- [1-4] Toxic Dump ------------------------------------------------------------------------------- Also in 1-3, the submarine's name is USS Dallas, which is apparently the name of the submarine in the movie "Hunt For Red October" (Credit Zeuxis) From where you got the BK, you can jump in the small alcove to your left (if you're facing the submarine). There's an MG in there. You can jump or JP in there and the back wall is openable. In there, there is a small message on the wall that says "How did you get here?" - it really wasn't that hard. :) ------------------------------------------------------------------------------- [1-5] The Abyss ------------------------------------------------------------------------------- You need a JP for this one (you can get it legit from 1-6). JP up to the hole where the shrink ray bursts are being shot. On the wall here, there is a small quotation on the wall that says "You're not supposed to be here. -Levelord". The Levelord is one of the designers of many levels in the original Duke 3D. Near the end of the level, when you are crossing the dangerous pseudo-bridge that's high above lava to get to the ending chambers at the end of the level, you can drop down to the very bottom of the pit that the bridge is above. If you do, you will come across a message on the wall down there that says "Dopefish Lives". Dopefish is one of the characters in an Apogee game, Commander Keen Episode IV. There is some lore about this that the sharks in this game could be replaced by Dopefishes with a special command line parameter but George Broussard nixed that idea. The sharks and the entire idea of the dopefish was eliminated. Eventually, however, the sharks themselves were re-instated in the game, alas, Dopefish was not. That's essentially it, however, Dopefish has attracted a large - suprisingly large - cult following (http://www.dopefish.com). ------------------------------------------------------------------------------- [1-6] Launch Facility ------------------------------------------------------------------------------- The USA logo on the rocket has some graffiti over it in an apparently alien language (or English that I can't decipher, perhaps). ------------------------------------------------------------------------------- [2-3] Warp Factor ------------------------------------------------------------------------------- All of Secret 1 is a reference to the TV Series Star Trek; as you go in this room you will notice computers on the wall, the captain's chair and the view screen, as well as sounds similar to Star Trek's computers - you are on the bridge of the Starship Enterprise! The ship is destroyed however, and when you go near the Ready Room here, some ENF will spawn, aliens will have invaded the ship :) The ready room is also quite similar to that of the series, with the aquarium on the wall and all. Oh, and when he enters this room, he says "Hmm, looks like I have the Con!". Inside Secret 2 there is another reference to Star Trek, perhaps Captain Kirk's swingin' personality. This is the "REALLY Ready Room", in which Kirk apparently gets it on with his multiple female partners. ------------------------------------------------------------------------------- [2-7] Lunar Reactor ------------------------------------------------------------------------------- Secret 2 - There is Luke Skywalker from "Star Wars" in his Storm Trooper getup here, dead. Duke says "Now this is a Force to be reckoned with!". ------------------------------------------------------------------------------- [2-8] Dark Side ------------------------------------------------------------------------------- There is a monolith at the end of the area labeled "Rock Valley" that could be a reference to "2001: A Space Odyssey". ------------------------------------------------------------------------------- [3-1] Raw Meat ------------------------------------------------------------------------------- There is a big poster on the wall here that says "Born to be Wild" and if you use the mic, Duke will sing the chorus. A PIG will come and attack, probably because of his singing :) This song is by Steppenwolf, of course. In a dark wall beside the sushi rooms, you can use the GOG here and find a hint to one of the secrets, "PRESS HER BUTTON". Now this is kind of crude, but if you can't figure it out, then you shouldn't be playing this game :) ------------------------------------------------------------------------------- [3-3] Flood Zone ------------------------------------------------------------------------------- After you are on top of the building with the many fans on it, you can get over to a crevice where some ENF and COM where on one side of the building. In there, there is a hint for one of the secrets if you use the GOG, "THE CRACK BELOW". When you are climbing the rock path to the BK, there is a small waterfall coming out of a rock fracture, there is some steam comiing out from there too. Use the GOG and look the darkest side of the wall where the waterfall is coming out; there is a message there, though I can't really decipher it :( ------------------------------------------------------------------------------- [3-4] L.A Rumble ------------------------------------------------------------------------------- Right when you enter the building near the babe (with the PIGs surrounding her) there is a dark wall. Use the GOG here to find a message regarding one of the secrets, "UNDER THE KNIFE". The name of the helicopter at the end of the level is "NUKEM" (though on the helicopter it is a mirror image). ------------------------------------------------------------------------------- [3-5] Movie Set ------------------------------------------------------------------------------- In the room where you get the BK, there is a dark wall; use the GOG to see the message on it: "PUSH THE REGISTER" and below it "NOT THE SNACKS". This is a reference to a secret. ------------------------------------------------------------------------------- [3-6] Rabid Transit ------------------------------------------------------------------------------- There is a cash register here just beyond the first set of revolving doors. The cash register has "MasterCard" and "Visa" on it in clear writing. Subliminal advertising? Where you get the RK there is a dark wall. Use the GOG to find a message: "TELLTALE FOOTPRINTS". There are some large, bear-like footprints on the ground, leading to a secret area (you can only see the footprints by using the GOG). ------------------------------------------------------------------------------- [3-7] Fahrenheit ------------------------------------------------------------------------------- In the radio station, there is something that looks like an interview room. There is a microphone on a desk here; use it and you will hear Duke say "This is K-T-I-T. K-TIT, playing the breast, er, the best tunes in town!". In the crate room, there is a big billboard on the wall that has "Guilty!" printed on it. This is in contrast to [1-1]'s billboard of "Innocent?", which is in reference to the OJ Simpson trial. In the room that you can get to by climbing the crates (there is a big stack of 4 TVs in here) there is a darkened wall. Use the GOG on this wall to see a hint for a secret: "BLAST THE BOTTLES". ------------------------------------------------------------------------------- [3-8] Hotel Hell ------------------------------------------------------------------------------- On the big neon light sign that's in front of the hotel, the letter "OT" in the world "HOTEL" flash on an off; giving the message "HOTEL HEL". There's a dark wall before the arch that leads to the left side of the Pool area. If you use your GOG it will give you a hint for finding the secret level: "BEHIND THE FOUNTAIN". In the cave area of Secret 3 there is an impaled body on the wall, this is Indiana Jones of movie fame. When Duke sees him he says "We meet again, Dr. Jones!". Another reference to the movie is when you get the AH on the pedestal in this room, the cave collapses, referencing the deadly action adventure style of the movies. I haven't seen this movie, but beissermj has elaborated what I have seen and seen over and over again at the bottom of the pool in the hotel but could never, for the life of me, figure out. It is apparently an opened Babe Ruth bar, which you would get if you had saw the movie "Caddyshack", where a Babe Ruth chocolate bar is accidently dropped into a swimming pool and is mistaken for, er, crap. If you are wondering if it really is a Babe Ruth, you have to look really close to it, because the resolution on Duke is quite atrocius. After the pool is evacuated, Bill Murray takes the crap and takes a bite out of it (credit beissermj). ------------------------------------------------------------------------------- [3-9] Stadium ------------------------------------------------------------------------------- The whole level is a football field, and on one side of it says "Bad Ass" and the other side says "Duke Nukem", the CE starts in the Duke Nukem side so it must be an omen :) The big blimp flying above - famous for it's destructable property and the fact that it can respond - has "Duf" on it, similar to "Duff" from the Simpsons which is the brand of beer in the series. The significance of the blimp floating above the arena is that in an episode of the Simpsons, Homer had the chance to fly in the Duff blimp. ------------------------------------------------------------------------------- [3-11] Freeway ------------------------------------------------------------------------------- After the BK door, follow the conveyor belt as far as you can go. When you come to an RPG, there will also be a blue metallic corpse - this is of the Terminator from the movie series of the same name. Duke says "Terminated!" as he sees it. GO720 +-----------------------------+ | [07-02] Other In Game Jokes |================================================ +-----------------------------+ [07-02-01] Posters etc ---------------------- "Attack of the Beached Blonde Biker Bimbos" - a babe kneeling on a RPG This is also the title of the movie playing in 1-1 "Sister Act III" - two girls in underwear Based on the first two Sister Acts, which were about nuns, not lesbians "Play Magazine" - a nude woman on the front Based on Playboy magazine, you can find this magazine on the ground all over the place [07-02-02] Graffiti ------------------- "KTS" - e.g. 1-2 pool room; could be Ken T. Silverman, made the Build3D engine amongst other things "SMP" - Not really sure what this is for. "A" with a circle around it - means "Anarchy" - this is all over the place, probably for the chaos in the game ;) argh GO730 +----------------------+ | [07-03] Duke Speak |====================================================== +----------------------+ Some crude, some funny, all truly Duke. In no particular order. I'm not going to censor them, so if you are a child (or a weak willed adult) then I recommend you go somewhere else in this guide. Blowing up an enemy - "Blow it out your ass!" - "Your face, your ass, what's the difference?" - "Eat shit and die!" - "I'm going to get medieval on your asses!" - "Bitchin'!" - "Damn, I'm good." - "Yeah, piece of cake!" - "See you in hell!" - "Suck it down!" - "Let God sort 'em out!" - "Holy shit!" - "Heh heh heh - what a mess!" - "Game over!" - "Oooh, that's gotta hurt!" - "You guys suck!" - "Holy Cow!" - "Gonna rip 'em a new one!" - "I'm gonna get smack dab on your ass!" Getting a Weapon - "Ready for action!" - "Come get some!" - "Hail to the king, baby!" - "Groovy!" - "Lets Rock." - "Cool." - "Who wants some?" - "Rockin'!" - "Die, you son of a bitch!" - killing BLRD (boss or non-boss) - "I'll rip off your head and shit down your neck!" - fighting OLRD - "It's down to you and me, you one eyed freak!" - fighting CE - "Ahh, much better!" - using toilet / urinal - "Oooooh, I needed that!" - getting LK/SK/AH or using PMED at low health - "Damn, I'm lookin good! " - using the mirrors - "Hmmm... don't have time to play with myself." - after using the Duke Nukem game in the arcade - "After a few days of R&R, I'll be ready for more action!" - beat the game - "Somebody's gonna friggin' pay for screwing up my vacation!" - "Shake it baby!" - talking to a non-alienized babe - "You wanna dance?" - talking to a non-alienized babe - "Damn." - killing a babe - "Dammit." - killing a babe - "Shit happens." - stepping in poop - "Come on!" - stay still for too long - "What are you waiting for, Christmas?" - stay still for too long - "Its time to kick ass and chew bubblegum. And I'm all outta gum." - "Damn, those alien bastards are gonna pay for shootin' up my ride!" - "I should've known those alien maggots booby trapped the sub!" - "Damn. that's the second time those alien bastards shot up my ride!" - "I'm Duke Nukem, and I'm coming to get the rest of you alien bastards!" - "Nobody steals our chicks - and lives." - "This is really pissing me off!" - "This is pissing me off!" - "Eeeeugh - this sucks!" - "I ain't afraid of no QUAKE!" - reference to id's Quake game? (LA Rumble) Episode 4 Stuff... I think - "Its time to abort your whole friggin' species!" - killing AQ - "Looks like clean up on aisle four!" - after seeing some corpse in aisle 4. - "Damn, that was annoying." -killilng robot mouse - "Mmm. Book 'em, Dano." - reference to "Hawaii Five-O", longest running crime TV series ever - "I'm not cryin' over this!" - "No way I'm eating this shit!"- talking about the Duke Burger's food - "Nobody jacks with our independance!" - End of Area 51 - "I'm going to kick your ass, bitch!" - talking to AQ - "Nobody messes with MY meat!" - talking about the Duke Burger's food - "Looks like it's time for me to go postal!" - postal level - "Get that crap outta here!" - "So help me Duke!" - court level, when going on the stand - "Harr matey! Someone's gonna take a long walk off a short gang plank! - Babe land level on the pirate ship - "Get back to work, you slacker!" - after seeing Duke Nukem game symbol on a computer screen - "Yo ho ho and a bottle of Jack!" - Babe land level on the pirate ship - "Yippie Ki Yay, mother(bleep)er!" - "Mmm. My kind of party! Wish I had the time." - seeing XXX Stacy babes - "I'll be back." - Pigsty level Remote Ridicule - "You're an inspiration for birth control!" - "You're gonna die for that!" - "It hurts to be you!" - "Lucky son of a bitch!" - "Ha ha ha! Payback time!" - "What are you, some bottom feeding, scum sucking, algae eater?" - "Damn, your ugly!" - "Ha ha ha! Wasted!" - "You suck." - "Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!" GO740 +----------------------------+ =| [07-04] Text Transcripts |================================================ +----------------------------+ [07-04-01] Introduction ----------------------- "A babe, a stogie, and a bottle of Jack. That's what I need right now." Duke mused in his recent defeat of the Rigelatins, his voice raspy even in his thoughts. After single-handedly saving Earth --again-- he was ready for a long period of lying the hell down. "And no more freakin' aliens". Just then, a white-hot plasmatic blast punched through the hull of his cruiser. Klaxons flared, warning lights flashed, and static filled his monitors. He flipped on his comm. "Hey, anybody out there? I got a little probl..." Duke started. "Mayday! Mayday!" the radio replied. "Los Angeles is under attack! There are aliens everywhere, and they've mutated the LAPD. Is anyone there? We need help!--". The transmission went silent. "Great," Duke grumbled as his careening ship missed a skyscraper. "What's the problem with all these aliens attacking Earth anyway? How many alien races have to get their asses kicked?" Duke slammed his fist into the waiting eject button. "I guess one more." [07-04-02] Episode 1 Ending ---------------------------- After you kill the BLRD, Duke puts one foot on the BLRD's head as well as his gun. The BLRD groans, and says "Who the hell are you?". Duke replies with a shotgun blast to the side of it's head and says "I'm Duke Nukem, and I'm coming to get the rest of you alien bastards!" Cut to a screen showing Duke in the control room of an alien ship, looking a monitor with a babe being displayed. After wiping the blood and brains from his boots, Duke explored the alien ship. Monitors showed a titanic alien ship hovering above Earth, with dozens of smaller ships off loading green cocoon like pods. One showed them in close up: They all held women, still alive. Just like the ones Duke encountered. Duke glowered in the pale green monitor light, and set the auto destruct sequence on the alien ship. He stared at the screen once again. 'No one steals our chicks,' sneered Duke, 'and lives.' [07-04-02] Episode 2 Ending ---------------------------- Before the battle, Duke exclaims to the Overlord that he is gonna rip of it's head and shit down it's neck. After the battle, we are shown the corpse of the OLRD and Duke. Duke throws away his gun, takes of his jetpack, and rips off the head of the OLRD. He then takes a seat, gets a newspaper (from where, I wonder) and whistles the Duke Nukem 3D theme song while making good on his promise. Cut to a screen which shows Duke looking at a monitor with the Cycloid emperor projected on it. Duke cracked his knuckles and smirked, "I need a stiff drink... a shower... and, a soft-skinned belly to lie my head on." A nearby monitor flickered on, and an incredibly ugly face spoke an ominous message: "The moon assault Overlord has been defeated, as was our Battlelord on Earth. But while Duke Nukem has been distracted, out main attack wave has begun it's final assault on Earth. We shall obliterate all resistance." "Guess again, freakshow," Duke growled. "Duke's coming back to town, and the last thing that's gonna go thru your mind before you die... is my size 13 boot!" [07-04-03] Episode 3 Ending ---------------------------- After killing the CE, Duke stares at it's corpse after the long fight. It then shows Duke running to the corpse, then kicking the eye of the CE right out of it's head, sending it right though the goal posts. Duke raises his arms in victory and proclaims "Game Over!" with the (non-existent) crowd cheering in the background. Cut to a screen with the Atomic symbol imposed on it. Duke's talks now, saying "My name's Duke Nukem. After a few days of R and R, I'll be ready for more action!". Shortly after, a female voice says "Awww, come back to bed Duke! I'm ready for some action NOW!". Commence various Duke and female groans and moans, as the game ends. GO750 +----------------------+ =| [07-05] Game Credits |====================================================== +----------------------+ [07-05-01] Credits ------------------ Original Concept Todd Replogle and Allen H. Blum III Executive Producer George Broussard Producer Greg Malone Game Programming Todd Replogle "Build" 3D engine/Tools/Network Ken Silverman Additional Programming Mark Dochtermann Jim Dose' Map Design Allen H. Blum III Richard Gray 3D Modeling Chuck Jones Sapphire Corporation Artwork Stephen Hornback Dirk Jones James Storey Additional Artwork David Demaret Douglas R. Wood Music and Sound Effects Lee Jackson Bobby Prince Voice Talent Loni Minella - ProMotions Prod. Co. (Girl at the end of the game) Jon St. John as "Duke Nukem" Graphic Design Robert M. Atkins Michael Hadwin [07-05-02] Company Support Thanks --------------------------------- This is one of the screens in the Credits option. " The following companies were cool enough to give us lots of free stuff while we were making Duke Nukem 3D. Altec Lansing Multimedia For tons of speakers and the THX-licensed sound system. For info call (XXX)XXX-XXXX. Creative Labs Inc. HASH, Inc. (For Animation Master) NetTV, the ultimate Entertainment Machine. For Info call (XXX)XXX-XXXX, or www.net-tv.net Yamaha RX-V2090 AC3 Natural Sound Stereo Reciever Thanks for all the support guys! " [07-05-03] Map Credits ---------------------- Here are the people who designed the maps. Name Abbreviations: AB - Allen H Blum III LL - Richard Bailey Gray (The Levelord) Episode 1: Episode 2: Episode 3 ---------- ---------- --------- AB - Hollywood Holocaust AB - Space Port LL - Raw Meat AB - Red Light District LL - Incubator LL - Bank Roll AB - Death Row LL - Warp Factor LL - Flood Zone AB - Toxic Dump AB - Fusion Station LL - L.A. Rumble LL - The Abyss AB - Occupied Territory LL - Movie Set AB - Launch Facility AB - Tiberius Station LL - Rabid Transit AB - Faces of Death AB - Lunar Reactor LL - Fahrenheit AB - Dukematch Level 1 AB - Dark Side LL - Hotel Hell AB - Overlord AB - Stadium LL - Spin Cycle LL - Tier Drops LL - Lunatic Fringe AB - Freeway GO760 +---------------+ =| [07-06] Music |============================================================ +---------------+ Though you might not have heard the music in the game over the action, there was a lot of time put into it by Lee Jackson and another guy, Robert C. Prince III. In the Plutonium Pak all the music was done by Lee. This is directly from a file The songs listed here are in the order in which they appear in the game. Songs with an (RP) after the title were written by Robert C. Prince III. Songs with an (LJ) after the title were written by Lee Jackson. All MIDI files in the game use the Apogee/3D Realms EMIDI format, designed by Jim Dose' and Lee Jackson. TITLE SONG ---------- GRABBAG.MID - Grabbag (Theme from Duke Nukem 3D) (LJ) EPISODE ONE ----------- STALKER.MID - Stalker (LJ) DETHTOLL.MID - Taking the Death Toll (RP) STREETS.MID - The City Streets (RP) WATRWLD1.MID - Water World (RP) SNAKE1.MID - Sneaky Snake (RP) THECALL.MID - The Call of Death (RP) AHGEEZ.MID - Ah, Geez! (LJ) EPISODE TWO ----------- FUTURMIL.MID - Future Military Conquests (LJ) STORM.MID - Space Storm (RP) GUTWRNCH.MID - Gut Wrencher (RP) ROBOCREP.MID - RoboCreeping (LJ) STALAG.MID - Stalag 3-D (LJ) PIZZED.MID - Pissed! (RP) ALIENZ.MID - Aliens, Say Your Prayers! (RP) XPLASMA.MID - Plasma (LJ) ALFREDH.MID - Alfred H. (My Family's Plot) (LJ) GLOOMY.MID - Gloomy (LJ) INTENTS.MID - In Tents (LJ) EPISODE THREE ------------- INHIDING.MID - In Hiding (RP) FATCMDR.MID - Going After the Fat Commander (RP) NAMES.MID - Taking Names (RP) SUBWAY.MID - Subway (RP) INVADER.MID - Invader (RP) GOTHAM.MID - Gotham (LJ) 233C.MID - 233.778 Celsius (LJ) LORDOFLA.MID - Lord of L.A. (RP) URBAN.MID - Urban Jungle (LJ) SPOOK.MID - Spook (RP) WHOMP.MID - Whomp (LJ) OTHER (DIGITIZED) MUSIC ----------------------- BONUS.VOC - Huh Huh...You Said Bonus (LJ) BARMUSIC.VOC - Mortail Wombat (LJ) 2BWILD.VOC - ...Or Not to be Wild (LJ) WHISTLE.VOC - excerpt from Grabbag (LJ) GRABBAG.VOC - Grabbag (reprise) (LJ) MUZAK028.VOC - Grabbag (Muzak Version) (LJ) MUZAKDIE.VOC - Grabbag (Muzak Death) (LJ) GO800 +------------------------------------+========================================= | [08-00] Frequently Asked Questions |========================================= +------------------------------------+========================================= 01. What happens to you when you are shrunk? When you are shrunk, by your means or others, initially you lose the ability to fire any weapons but become pint size and able to navigate through tiny crevices in the walls and get to areas that are normally inaccessible. However, there are also some other things that change when you are shrunk. - All falling damage is negated. You can fall from any height and still not take any damage. - There is no "falling time". When you go off an edge you hit the ground instantly. - Using STR will not only make you go faster, but will bring you up to regular size instantly. - You can still use all your items when you are shrunk, including the JP. - If go too close to an enemy, i.e. "get stepped on", you will die instantly. - You do lose the ability to use any of your weapons, including the Mighty Foot. However, you can still use the Quick Kick, and this can still kill enemies if you are close enough to the area where they can be hit. - When both you and an enemy are shrunk, you will both just run right through each other if you try and touch. - You can squish enemies even if you are being shrinked. - 02. Some Interesting Things to do in Duke 3D are... - Try to shrink a CAP when it's teleporting. It will turn into a seemingly (more) 2D creature. 03. How do you use the Freezer / PIG trick? To use the Freezer trick, you must have a living Pig Cop, near death, and the Freezer. Shoot the PIG and let it Freeze. It may drop something, but don't kill it. Let it thaw and then shoot another FRZ blast at it. It may drop its SGUN or BA. Continue to do this as long as you want or until you run out of ammo; a seemingly infinite supply of SGUN and BA can be reaped from one PIG. 04. How do you use the Laser Trip Bomb / Falling Damage trick? This trick allows you do avoid falling damage. To do this trick you need a laser trip bomb, however, unless you have a great sense of height, more than one is usually more reliable. You also need to be close to a wall or some other protrusion. When falling, face the wall and place the laser trip bomb on the wall when you are near the ground. When you are placing the LTB, you will stop going downward for a moment, and then continue, which is why it is good to have extra LTBs in case you are unsure of how far you are falling. Practically, this isn't that useful, because there are rare situations where this is possible and a JP is far quicker and safe. But it is good in a pinch. (credit beissermj) G1000 +--------------------------+=================================================== | [10-00] FAQ Information |=================================================== +--------------------------+=================================================== G1010 +-----------------+ =| [10-01] Updates |=========================================================== +-----------------+ [10-01-01] Previous Updates --------------------------- 1.41 ---- # A few minor changes. 1.4 --- # Added more eggs, some updates on information, some FAQs, correction on Death # Row secret error 1.3 --- # Fixed the first episode's lack of abbreviations and accordingly reformatted # it, added some stuff to the environmental stuff, fixed quite a few spelling # errors, finally added the Quick Search feature 1.2 --- # Menu descriptions, Ending and Credits transcriptions, basic information # about the game, environmental interaction, moved map credits, made a new # credits section, improved abbreviations (they're alphabetical now AND include # Atomic Ed), made an Atomic Ed. FAQ, finished all text transcriptions 1.1 --- # Added "Other In Game Jokes", Enemy Health, Some Eggs, Level Times (tables # and individuals), separated the level walkthroughs into "find this", cheat # codes, started a separate secret list; nigh complete Duke Speak; started text # transcriptions, 1.0 --- #Initial Version; Walkthrough, Enemies, Items, some eggs. [10-01-02] Future Updates ------------------------- - LAMEDUKE!!!! - DUKE ZONE!! G1020 +-----------------+ =| [10-02] Credits |=========================================================== +-----------------+ [10-02-01] Sites ---------------- 01. GameFAQs - http://www.gamefaqs.com - Hosting the FAQ - Being a great site 02. IGN - http://faqs.ign.com - Hosting the FAQ - Being a great site [10-02-02] People ----------------- This FAQ is dedicated to the memory of Chris Macdonald also known as Kao Megura. He brought me to GameFAQs with his Final Fantasy VII FAQ, and without him I would have never come to GameFAQs, much less write a FAQ. I have given credit to people of stuff that I didn't know. If I didn't credit someone that looks similar in another document, then I found it out by myself. 01. Split Infinity - Currently using parts of his style of FAQ writing, including abbreviations and GO feature and just the overall organized style, thanks Damir :) 02. Zeuxis - Some Easter egg info 03. Web Master of http://www.babtech.com/ - some information on secrets 04. beissermj - some eggs; information about laser tripbombs G1030 +----------------------+ =| [10-03] Contact Info |====================================================== +----------------------+ If you have any suggestions, comments, improvements, etc, please feel free to contact me at mcleodkw@hotmail.com. Make sure you have "FAQ" in the title somewhere so that it doesn't get filtered. If it has something to do with the game then I will gladly respond. Make sure that you look through the guide first. If you are contributing something, include the name that I will credit you by. And sorry if I misspell your name; if you see it spelt wrong e-mail me and I will change it. G1040 +-------------------+ =| [10-04] Copyright |========================================================= +-------------------+ This FAQ is (C) and Copyright Keith McLeod 2002. Under no circumstances may this FAQ be reproduced, electronically or otherwise, without the explicit permission of the author. =============================================================================== 0123456789012345678901234567890123456789012345678901234567890123456789012345678 End of Document