----------------------------------------------------- Desperados: Wanted Dead or Alive -- Guide Version 1.5 ----------------------------------------------------- By: Andrei Zander (andy_j91@hotmail.com) Date: October 5th 2001 Please excuse me for any grammar mistakes, I'm not English or American. If you have something to add e-mail me and I will put it on this guide giving you credit for it. Some things in this guide are credited to Dr.Laiko and to Nadia Varkovsky. I will credit them where necessary. ----------------------------------------------- This FAQ should only be found at: http://www.gamefaqs.com http://www.neoseeker.com http://dlh.net If you want to post this FAQ on your site, e-mail me, telling me the address of your site. I will reply to you as soon as I can and I will put your site in the list. Thank you. Info on this guide: 30 pages; 19,995 words; 88,271 characters (without spaces); 107,973 characters (with spaces); 345 paragraphs; 1,803 lines. ----------------------------------------------- Version History V.0.1 Completed the entire guide. I'm thinking if I'm gonna put a walkthrough in the guide. V.0.2 Started work on the Walkthrough. Completed missions from 1 to 10. Also added a bit of mission 11. Corrected some grammar mistakes. V.0.5 Continued the work on the walkthrough (Mission 11 - Mission 16). I've also done some modifications and I corrected some grammar mistakes. V.0.7 Walkthrough from mission 17 to mission 20 plus a part of mission 21. More to come soon. Corrected a few words and inserted DLH.net at the list of sites and at the "Credits" section. V.1.2 The rest of the walkthrough finished. Thinking of what else can I put in this guide. I'll make a game review and, when the webisodes come up, maybe I'll make walkthroughs for all of them. I was thinking of making a demo walkthrough, but since it already exists, I probably won't write one too. V.1.5 Created Game Review and done some modifications to the guide. ----------------------------------------------- Contents: 1. Introduction 2. Game Review 3. The Original Story (from the game manual) 4. The Menu Bar in the Game 5. The Characters 6. Game Tips 7. Cheats 8. Walkthrough 9. Credits --------------------------------------------------------------------------------- 1. Introduction --------------------------------------------------------------------------------- This is my first FAQ/Guide of a game, sorry if I'm not too accurate in some situations. This Guide is Copyright (c) Andrei Zander 2001. If you want to post this on your web site mail me at andy_j91@hotmail.com. You are not allowed to change the contents of this guide. Feel free to print it out for your own use. You are not allowed to make any profit out of it. --------------------------------------------------------------------------------- 2. Game Review --------------------------------------------------------------------------------- Desperados: Wanted Dead or Alive is a game like Commandos, with the difference that the action is situated in the Wild West, in the year 1881. The game is structured in 25 levels, which include 6 tutorial levels. In the first missions, Cooper must find some old friends. After the rescue levels of the new gang members, there are tutorial levels that help you learn the moves and skills of a character. In order to finish the game, sometimes you must use more characters at the same time. While Kate entices an enemy with the garter trick, Cooper punches the enemy and Sam ties the unconscious bandito. That's why the producers integrated a function called quick-action which helps you a lot when you have to do multiple actions. After you eliminated an enemy, you must hide his body because and civilian or bandit that sees the body may sound the alarm. When a patrolling guard notices the missing of a colleague, he runs sound the alarm or to look for him. If he finds him unconscious or tied up etc., he wakes him up and then he goes back at his regular job. If he does not find him, he'll relax in time and will not be alarmed anymore. The graphics are awesome. The buildings are so detailed, that you cannot make the difference between the real Wild West and the virtual Wild West from Desperados. The sounds are great. They vary from nature sounds to voices of PCs or NPCs. The game is really fun and I would give the gameplay a really high mark, even if the chances of starting the game over again are small. This game made me a very good impression, and it's one of the best games I ever played. Here is my evaluation for this game: Graphics: 20/20 Sound: 15/15 Gameplay: 28/30 Feeling: 05/05 Story: 18/20 Impression: 10/10 Total: 96/100 --------------------------------------------------------------------------------- 3. The Original Story (from the game manual) --------------------------------------------------------------------------------- El Paso, a typical Wild West town in the southwestern United States near the Mexican border. It is the year 1881. For the last few months, the trains belonging to the famous railroad company, Twinnings & Co. have been the targets of a whole series of hold-ups and ambushes. The management of the company has decided enough is enough and they have to put an end to the raids. It has offered a reward of $15,000 for anyone who captures the leader of the gang responsible But no one in and around El Paso has the courage to take on the might of the banditos, so the outlaws just keep robbing train after train. Even the local Marshall keeps well out of it... It is only when a stranger rides into town that things start to change. Bounty hunter John Cooper pays a visit to the local Twinnings & Co. manager offering to end the company's problems once and for all. He gathers together a gang of his old partners and declares war on the banditos. But during his pursuit, which will take him through half of the southwestern United States, Cooper discovers that on this mission nothing is quite what it seems... --------------------------------------------------------------------------------- 4. The Menu Bar in the Game --------------------------------------------------------------------------------- The globe in the left of the bar lets you choose the position for your character: stand or crawl. By pressing the clock you can set up the quick-action and by pressing Space you can perform the quick-action. For info on the quick-action, check the manual. The pictures of your characters let you select which one of your players you want to take control of. If you press the flashlight and then click on an enemy you will see his viewing range: *Green: "Everything's OK here." --> the enemy isn't suspicious about anything. *Yellow: "Did I see something?" --> the enemy saw you a bit or heard you and now he's suspicious. *Orange: "You're gonna die!" --> the enemy saw you and he prepares to open fire. *Pink: "!Una bonita muchacha!" --> the enemy has seen Kate arranging her garter. *Black: "I'm gonna kill everyone!" --> Mia got him with the blowpipe. The map helps you a lot, as it shows every object in the level. *Green Dot - character *Red Dot - enemy *Dark Red Dot - dead/unconscious enemy *Yellow Cross - goodies (equipment, ammo, barrels) *Blue Dot - civilian *Red Area - a door you must blow up / a roadblock you must blow up. *Blue Area (at night) - places you can't be seen if someone passes by you. *Green Up and Down Arrows - rocky walls Cooper can climb. The zoom buttons help you set the zoom level: close - normal - far --------------------------------------------------------------------------------- 5. The Characters --------------------------------------------------------------------------------- You can control six characters in Desperados: Wanted Dead or Alive. Here I will describe all of them, along with their weapons and abilities. JOHN COOPER The leader of the group and the fastest shooter in the west. He's a bounty hunter assigned by The Twinnings & Co. railroad company to solve the cases of the train robberies. Even if he does like to work on his own, Cooper seeks for his trusty friends for dangerous missions such as this. Weapons: Colt The Colt is Cooper's gun. Holds six bullets. It's deadly from close range. You can set a quick-action able to shoot three times one or more enemies. Cooper will shoot three times in less than a second. Fist You will always have this "weapon" (well... duh!). This way you can knock out enemies silently. If you punch your enemy for about ten times, you can kill him. You can knockout civilians and then tie them up with Sam to get them out of action. Knife + Throw Knife This is the most used weapon when playing with Cooper. You can stab an enemy to death with this or you can throw this at your adversaries. Just make sure that you are close to the guy cause if you are far, you won't kill him and you may also never get your knife back. There are other useful ways of using your knife. You can cut the saddles off horses so no one will ride the horse again. However, you can take the saddle and put it on the horse to make him "operable" again. You can kill an unconscious enemy too. You can also use the knife to cut ropes from lifeboats and the rope around Doc's neck Toy Watch Use this musical toy watch to distract enemies inside the music range. You can then stab them, punch them, kill them, tie them, kick them etc. Cooper's abilities: Cooper can climb brick walls or rocky walls. Also Cooper can cut saddles off horses or can saddle the horses also. He can carry dead or unconscious persons and he's the only one who can take up to three targets in the Gun Quick-Action mode. SAMUEL WILLIAMS Sam is an old friend of Cooper. He is an expert in explosives such as dynamites and TNT barrels. He's also good at gattling guns. His only weakness is members of the opposite sex. Because of that, he often got in trouble. Weapons: Winchester Sam's firearm. This weapon has the longest range in normal firing mode and it's pretty accurate too (not as accurate as Doc's Buntline though). It holds 12 bullets but it reloads a bit hard. Good to take three or four lined up enemies. It's good to take out those three enemies near that house in Mission 21 (left edge of the screen). Dynamite Stick Sam throws dynamite sticks to kill or knockout enemies. You can use this to take out large groups of enemies. Careful though, because among the scared enemies there might be brave ones who are gonna kick back the deadly stick. A good thing is that you can take advantage of the roofs and objects that can keep the stick going. Take care because the explosion can alert almost all of the guards in the level. Rope You can use the rope to tie up unconscious civilians or enemies. Careful where you leave the tied ones cause another enemy can set free the tied up one and can raise the alarm. Snake This poisonous snake is ideal to kill enemies coming from around the corner. But if an enemy sees the sack it'll shoot it and the snake will die. And remember that the only one that the snake won't bite is Sam. That means your characters can die if they are bitten. Careful with the civilians too. This snake is also good for scaring horses. If he's placed near an unconscious person, this can turn into Sam's easy way of killing an enemy. TNT Barrel This TNT Barrel is used to blow up locked doors and roadblocks on particular levels. After placing the barrel Sam leaves a powder trail that can be the lit up by Sam. Kate can also use her mirror on the gunpowder to light it up. The barrel also blows up if Cooper, Sam, Doc, Kate or Sanchez shoots it. Sam's abilities: Sam can operate gattling guns like Sanchez. DOC MCCOY Doc is the doctor of the team. He's also an old friend of Cooper. He fought in the Civil War and lost his eye in the battle at Gettysburg. Anyway, Doc's a trusty friend. Weapons: Buntline The Buntline has a shorter range than Sam's Winchester. It holds 6 bullets and due to his long barrel has a greater range than Cooper's Colt. Precision Bullets When in sniper mode, Doc's Buntline has an unlimited range as long as there's no object standing in its way. This sniper is extremely precise. As he says, Doc can "shoot a fly off a wall from 100 feet". Only in some missions you will find sniper ammo, although I don't understand why the same gun works with a different type of bullets. Gas Tubes + Balloons Gas tubes are a good weapon to knockout a large group of enemies. These tubes contain a knockout gas developed by Doc. Take care because these bottles can knockout your characters too. You can also use the balloon to get a bottle over some enemies. Just program the Sniper to shoot the balloon, by quick-action. When the balloon is in the desired spot, shoot it. You can shoot it with any one of your characters. Bandages Doc can heal himself or any other member of his team. A bandage regenerates 50 life points. But remember that you have a limited number of bandages. Scarecrow Doc can leave his coat in a desired place to draw attention. The enemies will shoot at it a while. You then can kill the angry annoyed enemies. To get it back simply click on it. Doc's abilities: Doc can pick door locks and safes with his skeleton key. There are some doors that can't be opened even by Doc. The only solution is TNT Barrel and another route. Also Doc can awake unconscious members of his team (Sanchez's swipe, poor gas tube throwing, enemy's fist, Sam's dynamite). Of course, he cannot awake himself. KATE O'HARA She is the beautiful lady of the team and a professional poker player. Her incredible luck often reveals that she is cheating and that gets her into trouble. However, Cooper saved her a lot of times. Weapons: Derringer This is Kate's firearm. It holds only three bullets. She holds it in case of an emergency. It is very silent and pretty accurate, even if the range is short. It is a small gun that fits into her garter. You can shoot somebody without drawing too much attention. Queen of Hearts This small pack of cards is one of Kate's ways to draw someone into an ambush. Bet is to hide Cooper into a building, lay a trail of card that stops in front of the entrance and when someone follows the trail and stops at the door stab him with Cooper. Kate only has 10 cards. Garter If an enemy sees Kate playing with her garter he'll slowly approach her with his viewing range pink. When he's near Kate, the best way to get rid of him is to kick him. However, Cooper can also punch or stab the guy, as Kate also can shoot him with the Derringer. Mirror Kate's mirror only works at daylight. But if it's night, Kate's in a cave or she's standing in shadow. She can blind an enemy for a few seconds, meanwhile other member can pass the guy unnoticed. Careful though, if you use that too much on the same enemy, he'll know something's wrong and come to check out. You can also light up the trail of powder from Sam's TNT barrel. Kick Similar to Cooper's punch. However, Kate's kick does more damage than Cooper's punch. If you want to have an effective distract + knockout use the garter combined with the kick. You can also kill an enemy by hitting him for about seven times. This is Kate's way of killing real silently. Kate's abilities: Kate is the only member of the team who can walk silently over any kind of terrain. If it's a noisy terrain, Kate will automatically crawl. Also she can change clothes to walk freely around a town. SANCHEZ Nicknamed "Grizzly" cause he's huge and very strong like a bear. Sanchez is loud also, so careful on sneaking up behind an enemy. He was the leader of a Mexican band of gangsters. Weapons: Shotgun This is the weapon with the most devastating effect of all. Even if it holds only 2 rounds and its range is short, this weapons cleans everything, from people to plants (well, not really). Devastating! Tequila The bottle of tequila can be used in two ways. Either you let somebody see a bottle and you draw him into an ambush, either you let the enemy drink this. This will make the enemy lose his accuracy and occasionally make him to take a nap. Siesta This works almost like Kate's garter. When the enemy is approaching you can eliminate him by a swipe or by a knife throw (Cooper). Swipe Sanchez can swipe to knockout everyone near him. Unlike Cooper's punch and Kate's kick, Sanchez cannot hit an unconscious enemy this way. Useful if you use it in combination with the siesta. Stone Sanchez can use the stone to create a diversion or to knockout an enemy. You can find these stones lying on the ground. You can pick up a stone after using it. Sanchez's abilities Sanchez is the only one who can clear buildings. If there are up to three enemies in a building, Sanchez can send them flying out the door. Sanchez can also use a gattling gun but, unlike Sam, he can carry the gun wherever he wants (except ladders and one type of stairs). Because of his strength, Sanchez can also move heavy objects such as statues, boulders and other objects. Also he can carry dead or unconscious persons but thanks to his strength he can carry two persons at a time. MIA YUNG An 18-year-old girl, Mia is now an orphan after the banditos burned her house and killed her father. How her only friends are Cooper and his team and a little trained monkey called Mr. Leone. Weapons: Blowpipe Mia is the only one without a firearm. This blowpipe could take out three or even four enemies at a time. It holds one poisonous dart, which drives the victim crazy. His viewing range will get black and he'll kill anyone in his way, friend or foe. If he's not killed by the other banditos, he'll faint. Be sure to run like hell and hide after the dart went to its target. Whistle Mia's whistle works like Cooper's watch. Just whistle to attract enemies or to call back Mr. Leone (I think). Firecracker This works almost like Kate's mirror, although it's capable of blinding more opponents. Peanuts Mia can use her limited number of peanuts to make Mr. Leone go to a certain point. But Mia can also put Mr. Leone to dance around an enemy to lure him into an ambush (no peanuts needed for this). Mr. Leone Mia's faithful friend. This little monkey can go to dance on a peanut trail or around an opponent to distract him and to lure him into an ambush. No peanuts needed this way. Mia's abilities. Mia is so small that she can quickly hide in a barrel. Useful if you just used the blowpipe. Also she can hide in middle of ambushes. --------------------------------------------------------------------------------- 6. Game Tips --------------------------------------------------------------------------------- 1. Use Sanchez (which can carry 2 bodies) and Cooper (which can carry one body) to move or hide the dead or the unconscious bodies. 2. Remember that whenever you want a silent kill use Cooper's knife. You can also punch or kick to death an enemy. 3. With Kate you can attract more guards using the garter trick, and you can eliminate them really easy by kicking them really fast. Remember that Kate's kick is more effective and faster than Cooper's punch. 4. At viewing range, dark green means the enemy can see any objects but at the end of the range, where you see light green, the enemies cannot see crawling objects. 5. Use the card trick to lure enemies in front of a door. Then get out with Cooper and knife them. 6. At night the enemies cannot see very far, but they can hear really good. Also, your fire range of your guns will be shorter. 7. If you do not want bandits to take your horses, cut the saddle belt with Cooper's knife. 8. You can roll and shoot if you are behind the corner. If you see both the red cross and the green cross hold LShift and you will see a transparent copy of yourself. Press LClick to roll and shoot and press RClick to roll back around the corner. 9. You can lasso horses if one of your characters is on a horse and you click on an unoccupied horse. 10. You can jump from balconies or roof on a horse, which is underneath you. 11. At night you can hide in dark areas (marked with red areas on the mini-map). Then, you figure will be black. 12. Use Sanchez to move big heavy objects, such as boulders, statues or that car in mission 19. If anyone's in the mine, you can kill him this way. 13. If you have control of Sanchez, get him into a building, get one of your heroes on the roof, shoot in the air and let enemies see you go in the building. Sanchez will beat them up in no time. 14. Take advantage of noisy elements of the nature such as waterfalls to shoot without getting heard. 15. Some things that your characters can pick up and use (dynamite, rocks, gattling guns, bandages etc.) will appear as a yellow cross on the mini-map. 16. You can light Sam's powder trail from the TNT Barrel with a big distance, thanks to Kate's mirror. 17. In canyons, remember that thanks to the echoes your noise can be heard from long distances. 18. Place Sam's snake around the corners or at a door to kill the enemies easier. 19. Some surfaces are noisy if you walk or run on them (like metal, wood or puddles). Kate is the only member of the team who can walk silently on any surface. 20. Be careful with the knife-throwers, the Demonios, because they use poison- tipped knifes that can kill you immediately. 21. In mission 22, Showdown in Deadstone, you cannot use Sam's dynamite or Doc's gas tubes, because it's raining. 22. If you want to go behind a building and you also can go on top of the building (roof, balcony) hold LShift and the cursor will become transparent. Now press the desired spot. 23. In case of rain you cannot use Sam's dynamite (won't light up) or Doc's gas tubes (dissipates too fast). 24. By pressing Caps Lock you will reveal the outlines of friends (green), civilians (blue) and enemies (red) behind buildings or objects. 25. You can use quick action to kill your opponents easier. Also, remember that Cooper can take in target up to three enemies. The quick action is necessary in the train station in Mission 18: The Magnificent Six. 26. Move tied persons into buildings. This way, nobody will free them. 27. Use Cooper's knife to cut ropes from lifeboats, hay bales etc. 27. At the final fight with El Diablo, after he comes to punch you, run quickly and take your knife stuck in El Diablo's chair. When he comes up after you, stab him and the game ends. 28. Here is a funny tip: Cut the saddle of a horse, but do not take it off. Now jump from a balcony/wall on the horse. The saddle will fall and you now control the unsaddled horse. Actually, the horse does not obey your commands, but he does walk or run when you tell him to. But it does obey if you tell him to lasso another horse. To steal a horse you must do this: cut the saddle belt; jump from a balcony/wall on the horse; click to lasso another horse; click on the saddle to pick it up; the unsaddled horse will return with the other horse in lasso. Your enemies will not suspect anything because they will see an unsaddled horse with no one on it. Congratulations! You now have one more horse. The funny part is that your character is floating while he "is on the horse". Best to try this in Dance with the Devil. ? 29. BTW, if you want to kill easier and more efficient do this: for example, you want to kill the guy that will come around the corner. Hide around the corner, click on the throw knife icon (or press the hotkey) and hold down the left button of the mouse. Keep it on the corner or the enemy. When bandito comes in knife throwing range, Cooper will throw the knife with a lethal precision. 30. Want to reload a character's weapon while you are inside a building? Press the quick-action button and simply reload. --------------------------------------------------------------------------------- 7. Cheats --------------------------------------------------------------------------------- In the game, press LShift + F11. Enter the following codes and press Enter: hollow man - invisibility clint - win level powerman - Doc's sniper mode for Buntline jackal - ammo medic - hints schneider - end level timeless - allows you to program actions during Pause epitaph - victory conditions fidel castro - dialogs show me all - show all objects supersonic - shows white circles (noises) and black circles (deafness) zeus - try to put the viewing range on an enemy and a thunder will kill him behind the ennemy horse - ??? whats my destiny - objectives completed --------------------------------------------------------------------------------- 8. Walkthrough --------------------------------------------------------------------------------- Here are the walkthroughs for the missions. I will not tell you what to do in the tutorial levels because the computer tells you. Plus they are really easy and I don't want to spend my time in telling things that are obvious. I hope these solutions will help you. Have fun! --------------------------------------------------------------------------------- Mission 1: An Old Friend Difficulty: Easy This is Cooper's tutorial level. Just do what Big Bill says. When he robs you, go in the northeast corner of the map. You will find your watch on the way. Distract the guard then take your watch and go to Big Bill. Place the watch somewhere and hide. When Big Bill comes to investigate, just punch him. Then saddle the horse and mount it. Mission ends. --------------------------------------------------------------------------------- Mission 2: Southern Comfort Difficulty: Easy After the intro, kill the guy nearby you with the knife. Then, go to that little house a bit south from your position and get behind it. When the guy in white approaches, get out and throw the knife at him. Hide the dead enemies and Sam in the house. Sneaking and using the knife kill every enemy on that side of the map. Also be careful with that guy in blue. Make sure that you kill him when the guy in white is away. Next, you're gonna kill the two guys near the barn. Put the clock outside so that only the first guy hears it and get inside. When the guy comes to investigate, get out and throw the knife. Now hide the body in the barn and go up. Set the clock to 10 seconds, exit the barn quietly and go around the corner. When the guard enters the barn, go to the door and pull out your knife. When he comes out, stab him. You can also stand around the corner and when he comes out you come out and throw the knife. Hide the body in the barn and retrieve your clock. There is an alternative to killing the two guys. Just go up and cut that rope with the knife. That thing will fall on the two guys knocking them out. This alternative is credited to Dr.Laiko. Then, kill them by stabbing with the knife. A bit south of the barn, there are two gringos standing there on that field. Just crawl on the other field on the left of the map. No one can see you there if you crawl. Shoot the two guys (preferably with the help of a quick- action). A third guy will see the bodies and will come to investigate. Just shoot him too. Now go crawling through the hay field in the east towards that guy patrolling in the right of the screen. Throw the knife at him. Now you need a distraction. Shoot anywhere so that the gringos come to see what's going on. Shoot them all and retrieve your knife. Kill the guy near the yard-house with the knife and hide Sam near it. If the park is cleared you can shoot the guys at the stables near the park. If there are enemies in the park, kill them first. Now, after you've killed the guys near the stables, shoot the guy patrolling near the villa. Take Sam to the stable in the left corner of the map and Cooper will wake Sam. Now get two horses, mount them and ride them out of the ranch and go northeast. Don't worry about the guy guarding the entrance. He won't shoot you. --------------------------------------------------------------------------------- Mission 3: Smoke Signals Difficulty: Easy It's time for the second tutorial of the game, Sam's tutorial level. This is very easy. ** When in control of gattling gun, shoot the carriage and you will find a TNT Barrel. Put the barrel near the boulders and, after you've set the powder trail, light it and get back a little. Mount the horse and ride up north **. --------------------------------------------------------------------------------- Mission 4: Hang'm High! Difficulty: Medium At the beginning, punch the priest and tie him up. I would not advise to use the snake because the horse will run away (without the priest, of course). After that, move Cooper behind that big rock near the little bridge and when the guy in blue comes in sight, kill him. Hide him and the priest in the house near you. Then, when the guy on the saloon balcony isn't watching, hide yourself and Sam in that little room near the saloon. Sometimes, that guy will come outside and will stop a few meters from the door of the saloon. When he comes back, quickly get around the corner and throw your knife at him (quick-action). He may have time to fire. If he does, quickly get back to the little room. When things quiet down, go and get your knife and take the body into that little room near saloon. Just be careful so that the guy on the other side of the street in away, otherwise, he could see you. When he's away, go into that house at the end of that little street where he stops. When he comes back and stops at the corner, throw your knife at him and hide the body in the house. Let the civilian see Cooper. He'll go at the corner of the storehouse and shouts for somebody. Punch him, tie him up and hide him in the cottage left of the river (where you hidden the priest and the dead guy). Also, take the saddle of the priest's horse and put it on the horse tied up in the yard across the street from the saloon. Now there is a yard in the south of the map, with a sleepy gringo and a TNT Barrel. WALK on the middle of the road, not too close to the fence. Enter the yard and crawl a bit to get near him and then throw the knife at him and hide the body near the river. Bring Sam to get the barrel. Get Sam back to the little room near the saloon. Now, near the saloon you will see a gringo in blue, sitting near a saddle. Activate his viewing range and when he is not looking, approach a bit with Cooper and quickly throw your knife at him. Then, hide the body in the little room. Now, when the patrolling guard nearby is away, kill the guy in white with the knife. Hide the body. When the patrolling guard comes back, throw the knife at him. Careful, cause when he sees the guy in white missing he'll start to search for him. Also, hide the body. Now take the saddle and put it on the horse near the fence. You now have three horses. Now nearby Doc's carriage full of chemicals is a house with a guard on the roof and one sitting next to it. Put the watch near the building at the west of the house and hide around the corner. Program a quick-action to throw the knife at the guy. When he's near the watch, get out and activate the quick-action. Hide the body in the building. Repeat to eliminate the guard sitting near the house. Now the patrolling guard will raise an alarm. After things quiet down, hide around the corner of the barn while the guard is away and when he comes back and approaches throw your knife at him. Hide the body. Now you can blow up Doc's carriage. After you lighted the powder trail, run quickly to your hideout left of the saloon. Now the plaza will be almost empty. Only two guards remaining. Now go on the street at the left of the map and hide behind the corner of the yellow building. When the white guard stops nearby you. Throw the knife at him and hide him in the house in the north of the map. When the guard near Doc is looking to the east get close and throw the knife at him. Then slowly approach the guy standing next to the stairs and punch him. Retrieve the knife, cut the rope around Docs neck and after the dialog stab the guy you just punched. Now get Doc and Cooper, go into the sheriff's office, punch the guy there and make Doc take his coat. Now get everyone on the horses and leave the town either way (southwest or northeast). Mission successful! --------------------------------------------------------------------------------- Mission 5: Doc McCoy's Cabin Difficulty: Easy This is the third tutorial in the game: Doc's tutorial. Just do what you have to and you will easily complete this mission. By the way, put the scarecrow on the pier. Doc will bring the sunken boat back to surface using telekinetic powers. Some kind of easter-egg. Dr.Laiko has made this discovery and I'm giving full credit to him. --------------------------------------------------------------------------------- Mission 6: High Stakes Difficulty: Medium First of all you may be able to throw the knife at one guy stopping with the horse hear your heroes. After you kill him, hide him into the darkness. Then move all your characters into the house. When guy in blue comes patrolling and stops somewhere near the door and is looking at the other way, eliminate him by knife- throwing and hide his body in the house. Now you can take back the horse near house to the group of horses across the street. Now the next step would be killing the patrolling guard near the building with the civilian at the balcony (a bit north of your hiding place). When the guard is away, go at the far corner of the building, on the alley that the guard is patrolling and when he comes round the corner throw knife at him. You could also punch and tie up that civilian at the balcony. Next try to eliminate the whole east of the map. It's easy. Just use the knife. There is a house where you can lure enemies by shooting in the air, outside the door. The way you can easily kill them with the knife. First you've got to clear the street at the left of the screen. Use the same trick with the knife. And you could use that dark area at the door of that house to lure and kill enemies. Now get everyone in that small toilet in the left of the ship. Using Cooper's watch you can lure enemies to the toilet door. The following way of getting your heroes aboard the ship is credited to Dr.Laiko. Set the watch to 15 seconds, in front of the toilet door. Run with Cooper so that someone will hear you. Get Cooper running into the toilet. The one who heard you will come to investigate and will hear the watch. When he is near the door, get Cooper out and stab the gringo. Hide him inside the toilet. Repeat this as many times as you can. Now, when no one's watching, get onto that pile of logs and on the ship. Crawl to the stairs. Now the safest and best way is to run up the stairs. Now there's a group of guys under the lifeboat. Cut the rope and that way you will kill the guys. Go inside and when things quiet down get Sam and Doc, one at a time inside, like you did with Cooper. Place Sam's snake at the entrance of the corridor. After you unlock Kate's cabin door, five enemies come out of a house. Make some noise and the snake will bite when anyone comes in. There will be two or three enemies left outside. Clear them with gas tubes. Now get to the horses and get out of town. --------------------------------------------------------------------------------- Mission 7: A Woman's Weapons Difficulty: Easy Kate O'Hara's tutorial. I have one thing to say. When you blind that guy, just run and he'll do nothing to you. Just follow the objectives. Easy as pie. --------------------------------------------------------------------------------- Mission 8: Into the Lions Den Difficulty: Medium The only ways in this mission to succeed are Kate's garter + Kate's kick + Sam's rope + Cooper hiding the bodies or to use Cooper's watch and punch instead of garter + kick. And remember you must NOT kill anyone, and you also have to put out of action all the guards, including the ones at the west of the map. First of all put out of action the guy you just spoke to using Kate's garter. When no one's watching, carry him into the shack and move all your heroes inside. Then using the same trick, knockout the patrolling guy in white, tie him up and hide him in the shack. Now, when the guy on the horse is not watching, take Cooper into the left corner on the map, between the rocks, where the guy on horse can't see you. When he's close, RUN at him and punch him. You know what to do with his body. Know to take care of those two guards in the upper-left corner of the map. Go with Kate and simply walk until you're close enough to the first guy from the left. Now run and kick him. By kicking him you will also make the second gringo fall down. He'll get up so kick him again fast (you can also store a running kick quick-action on him). Just to be sure kick both again. Tie them and leave them. Nobody will look for them there. Now entice the guy in white at the bridge with Kate standing near the wall and kick him. Run in the shack and the other guy will see you and will come near the door. Punch him with Cooper. Other two enemies will see Cooper and will come at the door. Get Cooper out and one of the guys will punch him. Now get Kate out. The enemies will be watching Cooper and she can quickly kick them both. Now make Sam tie all the enemies, let Doc wake Cooper. You might want to bandage Cooper. Now carry all the bodies in the shack. Now the first yard will be clean. Only two more enemies left. There is a guy in white and a guy in blue. Use Kate to entice the guy in white. You have to stay on the bridge. Kick the guy and proceed as usual. Now do it again to the guy in blue. Use the same trick on the guy patrolling in the next yard. Now look at the two gringos near carriage. Take Doc on the other side of the wall and throw a gas tube. When third guy comes to wake up his friend, throw the second gas tube. Now quickly take Cooper and move the three unconscious guys near wall. Make sure that the guy patrolling near stables doesn't see you. After you took care of the three guys, entice the patrolling one and do as you know. Now entice the guy sitting in right by standing in a place that the guy in right doesn't see. Right at the gate. Now you know what to do. Do the same with the other guy and let Sam and Doc take the goodies. After that blow up with the TNT Barrel the big gate (marked red on the mini-map). There will probably be one guard in the first yard and one in the second, after the blow. Just do the classic enticing method to take the out. Hide them in a house. Now only a few enemies are standing between you and the end of the mission. Get rid of the first one using Kate's garter. Now take Doc crawling to the first gas tube and when the guy second guy is not watching, throw a tube at him. Now you can take the gas tube near Doc. Go to the crates where the second guy is/was and throw a gas tube to the guy in right, behind the pillar. When second guy comes to the sleeping gringo, throw another gas tube. Bring Sam to tie everyone and then get Cooper to enter the double doors. Get Cooper out at the balcony and punch the guy there. Tie him up as well. You could also throw a gas tube at him. Either way, you can get rid of him without trouble. Now there are two deputies in the room. You can clear them with a gas tube. You could also go outside and throw a dynamite stick at the door. Be sure that your characters are far enough from the dynamite. The deputies will run out but the explosion will knock them out. Or the fun way is to get Cooper in the door to quick shoot the chandelier, which will fall on the two guys. You can also shoot the chandelier with Doc's sniper from outside (between the second pillar on the right and the crates where the second guy was). This alternative way is credited to Dr.Laiko. --------------------------------------------------------------------------------- Mission 9: Like a Thief in the Night Difficulty: Medium This is the toughest beginning of a mission in the whole game. You need a lot of luck. You mustn't fire your guns, you mustn't throw dynamites and the guys around campfire mustn't see you. First, stab the first patrolling guard. Remember to always walk (you can run too, but only when there's no one around). Then, the second guy will get suspicious. Throw the knife at him and move the body somewhere safe. If you're lucky, the third patrolling guard will not get suspicious. Otherwise, he will report to the boss around campfire and you've failed. Kill him by throwing the knife. Then hide the bodies and stab the sleeping gringo. Hide his body too. Now attract the guy in white with Kate and kick him, the walk to the fat guy and stab him too. Remember that those fat guys are real chickens. They usually do not fight back. Instead, they run to the campfire and tell the boss about you. After you cleared this part, the mission is not that hard. You see that guy in white that patrols and stops at the river? Hide Cooper behind the rock and lay a trail of cards from the river to the south, past the rock. When the guy follows the cards, throw the knife at him. You can also use the garter trick to distract that guard, but it's easier and safer with cards. Now lay the same trail of cards, but with a card on the other side of the river. This way you'll kill the guard standing there and another card. Now use Kate's garter trick to lure that guy in pink. Start crossing the river, then kick him. Make Cooper take away the body, kill him and hide him with the others. Now run and stab the fat guy in blue and quickly take him away and hide him. Now go into the darkness and kill the patrolling guy in blue by throwing knife. Now use Doc to throw a gas tube at those two guys sitting there. First pick up the fat guy in blue and move him, then the other one. Take them into the darkness and kill them. Then entice the one to the right standing in the path (make sure that the other one doesn't see you) and kick him. His friend will come to investigate. Run and he will see you a little but he won't do anything. Also, he will not wake up his friend. Now, when he is not looking, take the body into the darkness and knife it. To kill the second guy, sneak with Cooper behind him and throw the knife. You must do this when guy in tower looks to northwest. Now go near the ladder of the tower and when the guy comes down, throw your knife at him. Hide the bodies into darkness. Now it's time to kill the guy patrolling near valley. Use the knife. Now cut the rope of the horses' pen and start stealing saddles and putting them on horses. Every time you take a horse, take an extra one in lasso. "Park" the horses in the valley. Now get everyone on his horse, except Cooper. Now you have to free the soldier. Way for the fat, pink guy to leave. Run a bit then walk, cut the soldier, punch him and quickly go in the valley. Put the soldier down, get on the horse and wait for leader to leave with his horse. Mission done. --------------------------------------------------------------------------------- Mission 10: Lullaby for Four Aces Difficulty: Medium First climb the cliff and when you get at the end of it, above the bandito in white, throw the knife at him. Now, using your knife, kill the guy sleeping by the crates. Now crawl to the bandito in blue and stay behind him. Record a quick- action to walk and punch him. Throw the knife at the guard sitting on the crates, near the door, and the quickly press space. Now go and punch the sleeping guy in white, retrieve the knife and stab the two guys that you punched. Go down the ladder and stab the drunken guy and then stab the sleeping guy. Now go down the ladder into the house. Some guard will get suspicious. I guess he came to look for his runaway pig. When the bandito comes to investigate and is near the door, get out and throw your knife at him or stab him. Hide the body in the house. Now kill the guy sitting on that barrel with the knife. Enter the tower using the door on the roof and get out through the door at the ground. Stab the guy quickly and drag him inside. Now get on the roof, quickly throw the knife at guy there and crawl before any guard sees you. Now get the knife when the guy in white standing above that big door with "railroad" tracks. Now get Doc to shoot the two guards to the left and the right of the guy in tower. The guy near the crates watches the stables and the big gate. Watch where the field of vision stops and go there. When the guard starts to look at the other side, run a bit then WALK, open the gate, walk back and then run in the house. Now this part is credited to Nadia Varkovsky: Put Sam's snake at the door on the rooftop where you killed five guys at the beginning, put Doc's scarecrow a bit to the east from the Snake. Now leave Cooper on the roof and shoot. Quickly climb the rocky cliff and wait for the snake to bite every enemy. Well, as I did it, many have died... But I got two men on the first guard post, near my heroes. I took Doc to the first horse to the left, near the edge of the screen and I started to shoot at the guys. Another guard or two came to investigate the gunshots. I shot them with Sam. Now get your Snake and your coat. The snake might have been shot. But the scarecrow is used to distract the guards from seeing the snake. Now bring Sam to get his snake. Make sure that he comes out on the roof with the bottle, where you killed the drunken man. Go at the ladder and make sure the guy in blue in the yard se you. Now when he comes, shoot him and there will be at least five enemies coming. Shoot them too. Now bring Doc to get the coat and the sniper ammo in the tower. If you want to kill the bandito in the tower by the main gate get Kate to go up in the tower and kick the guy to death. Gather all your heroes on the "slaughter" roof (the roof with the snake, the scarecrow and many dead bodies). Now using Sam shoot the guy on the second guard post, the one in the right of the tower at main gate. Now go on the "slaughter" rooftop and make some noise. When the guard comes up, shoot him with Cooper. Another guard may come after you. Careful though, he may come from the door with many dead bodies. Shoot him too. If you want to clean up the mess on the "slaughter" rooftop, unlock the door with Doc and carry all the bodies inside. Clean up the next roof and the big tower where the sniper ammo were. After we killed the poor man's gang, we could at least clean up ?. After the big slaughter + three men you kill with Doc's sniper there should be three or four guards left outside. I do think there are some inside, but let us not count them for now. Take Sam in the yard and shoot the guy standing at the top of the first stairs, near the houses with ladders. After you got him, go inside that house and hide his body there. Now kill the guy sleeping near that tree, at the bottom of Sanchez's tower. Kick him to death. Know what? I guess kicking and punching to death are more painfull than stabbing. There will be a guy coming out of a house when you are in a certain position. He will go near Sanchez's tower. He's easy to kill. All the guys will be eliminated using Kate's garter trick or Cooper's clock. Depends on which enemies you killed with the sniper. Anyway, after you kill all of them, go into Sanchez's tower, punch him and tie him. Whoops... Looks like the banditos on the horses are back. I'm crediting Nadia Varkovsky for the way of killing all the guys: put Sam's snake at the front gate then return to the group. When all the guys come back, the horses will scare and will knock everyone out. Get all the goodies in the tower and bring Sam to throw a dynamite stick in the middle of all the guys. You can also kill by shooting, but the fastest way is with the dynamite. You might have to throw two sticks of dynamite. I must say that if the snake was shot, you'll have to make your way out by throwing gas tubes and dynamites. After you threw them all, you can use the sniper to kill some more. Save one gas tube/dynamite/sniper bullet for the one at the gattling gun. Now there should be three or four guards left. They'll make an easy kill. I advise using Kate's garter or Cooper's watch. After you eliminated all of the guards, bring Sanchez outside the fortress and mission ends. --------------------------------------------------------------------------------- Mission 11: Ambush at Snake Pass Difficulty: Medium First, get Doc and Sam between the first horse and the edge of the screen. Make Cooper go at the rocky wall and take Kate to entice the patrolling guard. When he approaches, throw Cooper's knife at him. Retrieve the knife and make Cooper and Kate run to Doc and Sam. A colleague will notice that the gringo is missing and will come to investigate. Even if he sees the dead body, he won't do anything. Some guys will be alarmed, but they will quiet down in a while. Now get Cooper to climb the rocky wall. Throw knife at sleeping bandito then throw it at the other guy too. Get back to the horses. Now have Sam stand behind Sanchez's horse and shoot into air. This will attract the patrolling guard. Shoot him. Another one will come. Shoot him too. At the end you will have killed five or six guards. Now entice the patrolling guard in pink pants and kick him. Then creep with Kate on the two guys at the edge of the cliff. Kick the one at the south and then the one at the north. There is possibility that the guy at the north will see you but will not shoot you. Kick them both, shoot them and run back at the horses. Now get Sam in position. There is a guy who sees the bodies. Repeat the trick with Sam that you done earlier and kill the bandito. Now there is a fat guy in pink sitting and watching the little bridge. Don't try to lure him with Kate's garter. It won't work. Instead, try the trick with Sam. Kill him. Repeat the trick by shooting from the bridge and you may lure another guard. You know what to do with him. Now you can kill the first guy in blue. Play the garter trick and then move out of his view range. He'll come after you, but he'll get suspicious a bit. Anyway, you can kick him in time. Shoot him with the Derringer. No one will hear you. Now let's focus a bit to the left side of the canyon. Place a card on the visual range of the blue gringo sitting on the rock. He'll run to the pink fat guy and they will both take cover behind rocks and will prepare to shoot if an enemy comes in their range. Now take Kate and show yourself to the pink bandito. He'll come to check out. Now it's time for the garter trick. Kick him, stab him and hide him. Now lay a trail of cards. The gringo in blue will not come, but the patrolling guard in white shirt with pink pants will. Play the garter trick on him. Now play the garter trick on the gringo in blue. His vision will turn pink. Now you can walk to him. When you're near him, kick him. Kick the guy at the edge of the cliff too. Now kick both of them to death. Move their bodies a bit south. Now look a bit north. You see that fat pink guy sitting there with a guy in white, on the edge of the cliff. Turn on his view field of vision. He sees that little corner nearby. Go there and entice him with Kate. When he starts to leave, he'll get a little suspicious. Move a bit east and do the garter trick again. When he sees you his vision will turn pink again. Kick him to death. Do the same to the guy a bit north, near the patrolling guy in pink. He's dressed in whit shirt and pink pants (like the one on the edge of the cliff). Kill the fat guy in pink too, using the same method. Now kill the gringo in blue, behind the rock. You will have to move out of his viewing range and do the garter trick again for him to walk into your trap and to not suspect anything. How, using the same garter + move + garter + kick entice and get rid of the gringo standing on the edge of the cliff. He's in the corner of the cliff where there is a guy with pink pants and a guy in white with a sombrero. Now there is a patrolling gringo nearby the one crouching. He's wearing a blue shirt and a white sombrero. After you killed the patrolling guard, kick to death the one the edge of the cliff, wearing the pink pants. Leave the other one. The guy on the other side of the canyon can see him. Throw a card in the viewing range of the crouching one. He won't do anything, but this will attract the one in pink pants a bit north. Now back off a few steps to get that guy out of the crouching one's viewing range. Kill him. Now go and seduce the crouching one. Show him your garter. While his view is pink, walk towards him and kick him to death. Now go at the one in white and repeat the garter + move + garter + kick trick. Take care the same way of the one on the bridge. Get Sam and Doc to pick up the goodies and return everybody at the horses. Now if you really want to kill that guy in white, you can shoot him and then run back to the horses. I shot him with the Derringer and the guys on the other side heard it. Wait for things to cool down and find a position to snipe the gattling gunner. Now snipe down the guy near ladder. After I did that, I waited for things to cool down again and I got one more guy at the gattling gun. He's easy to kill. If you can, it would be advisable to kill the fat guy in pink, sitting on the edge of the cliff, watching the bridge. After you done that, go to the middle of the bridge with Sam and throw a dynamite stick near the dead fat pink gringo. After it fell down, run at the horses. Careful, order Sam to go using the western side, by clicking somewhere on it. The dynamite should take that guy out, and the potential next gattling gunner will go somewhere else. Go by the middle of the bridge with Sam and shoot the guy in blue near the gattling gun tower. Run back so the guys won't come after you. Wait for the gringos to relax. Go back at the middle of the bridge then run fast at the end of it, "in" the tower. If anybody comes, shoot him. Now go at the gattling gun and kill everyone you can. Use the dynamite to save gattling gun bullets. After you consumed all your bullets, there should be two-three guys left. Shoot them, stab them, do anything you want. Now get Sam at the wagon in the canyon. Careful, there's a gattling gunner inside. Shoot him. Get everybody at the end of the canyon and blow up the boulders using the TNT Barrel. There is an alternate and also hard to explain way. Go on the middle of the bridge, shoot, go back at the beginning of the bridge, shoot again and attract more guards. After there are the four gringos a bit south and one at the upper edge of the map, go at the middle of the bridge and start shooting the guy north. He'll come a bit closer. After you killed him it's very easy to go at the gattling gun and to kill the remaining guards. Also you can kill the guy in wagon by approaching from the north and by throwing a stick of dynamite near the wagon. Now destroy the roadblock and ride north to El Paso. Mission complete. --------------------------------------------------------------------------------- Mission 12: Escape from El Paso Difficulty: Medium At the beginning, when the cowboy is away, get down on the next roof and crawl near the edge of the building. Program a quick-action to throw your knife at the deputy. When he is looking at the east, stand up, throw your knife at him, retrieve your knife and carry the body into the saloon. Now get out in the street. There is a soldier a bit south patrolling and stopping near the barn. When he's away, approach the guard sitting near the "Cantina" saloon, throw the knife at him and carry the body to Sam. After the dialog, get both heroes into the house and dump the dead body there. Now eliminate the guy patrolling near the fort wall. Place the clock at the bottom of the stairs and throw the knife at the gringo when he is in your range. Carry the body into the house. Now hide in the barn and shoot the soldier. Shoot the coming guards too. Now you can attract three or four more guards. Take all the bodies in the barn. You should have killed about seven/eight enemies. Now you must kill the guards in the yard with three horses. Get behind the yard wall and when the soldier comes at the gate to watch the street, kill him. One of the soldiers will see the body. He will take a horse and come into the street. Throw knife at him. Kill the others too. Place the watch near the wooden trailer. The soldier will hear it and will send the blue gringo to check out. He'll walk back at his seat but will hear the watch. When he's near the watch, get out of the house and kill him. Also throw the knife at the remaining soldier. Now you cleared almost the whole western part. Now place the snake near the crate at the entrance in the yard. Go at the big locked gate and fire into the air. This will attract two or three guards. There will be two soldiers coming. The rattlesnake will bite the first one. The second one will occasionally not see the snake when he goes back and the snake will bite him too. The third guard will not go near the snake. Take Sam to shoot him. Hide the bodies. Now it's time to inform Doc. Walk by the carriage so the soldiers at the fort gate don't see you. Go right on the little street to the church and hide in the house with the big gate. Now you see that soldier patrolling from the fountain to the soldier near church and to the little street left of the church? When he's away and the guy near church is looking towards the railroad track take Cooper into the building on the little street. The building has a balcony with a white bed sheet. When guard stops a bit northeast from the building get out and throw the knife at him. Carry him into the building. When the other patrolling guy is away, kill the soldier near church and drag him into that small room. Now go and stab the patrolling guard and hide his body into the church. If you want to make a joke, hide him into the cemetery (dead guy, cemetery, get it?). Wait! This is funnier! Beat up the guy until he has five stars circling around his head. Leave him on the track a bit north, so no one sees him. You know, either way get the hell out of there because the cowboy across the track can see you and will come to investigate. He won't do anything when he sees the body. When the train leaves the station it will kill him. Now kill the two guys standing by the house with big gates. Also kill the guy at the fountain. After that, kill the guy near the water tower without getting seen and hide the body. Now alert Doc and get him to open the church doors. Also there's sniper ammo in the tower. Now remember that building on the little street left of the church? Get out in the street and program a quick-action on the door in the street. Go along the fort walls and throw knife at soldier in right standing at the fort gate. Then quickly press space and when the other soldier gets back at the gate, come back for your knife. Crawl to the dead soldier, retrieve your knife and throw it at the other soldier. Carry both bodies in the house with the big gates. Now bring Sam, Doc and Cooper in the church. Using one sniper round snipe down the soldier on the house across the road from the saloon. Now go with Cooper into the first door of the train station and when the soldier stops there, throw knife, retrieve knife and run into the building with the white bed sheet, taking Sam with you. Occasionally, there will be five or six guards coming one at a time in the church tower. Make Doc crawl so that guy outside doesn't see him. And make sure you pressed Caps Lock, otherwise you won't see enemies in tower. Shoot all of them and go at Cooper and Sam when area is cleared. You can also attract in the tower the guy running in the train station. You should have killed five soldiers in the tower. Now go on the small street across the railroad track. Also punch and tie up the train mechanic at the toilet. There may be a bandito coming at the toilets. Throw your knife at him. You may hide him in the saloon. You may also want to punch the guy with the broom and tie him up. Now get the three heroes on the roof and start shooting. There will be a few guys coming up on the roof. All you got to do is to crawl and shoot them when they are on the roof. There will also be a few guards blocked on the left side of the train locomotive. Throw a dynamite stick nearby to take them all out. Now they will be knocked out and the guards near Cooper's horse will go there. You can also attract a guard on the roof to kill him. Now, with the path clear, go to the right side of the locomotive and throw a dynamite stick. They will all die. Now there are two, maybe three guards in the whole town. Get Kate and go to Cooper's horse. There might be one guard there. Attract him with Kate. The get all horses and get out of town. Mission completed. --------------------------------------------------------------------------------- Mission 13: The Walls of Fortezza Difficulty: Hard First let the patrolling soldier see you. Do not pull out any weapons. Instead, program a quick-action to stab the soldier. When he is near you, activate the quick action and drag the body to the starting position. Now eliminate the patrolling soldier near Kate. Kick him to death. Careful, the soldier in tower may see you. Now eliminate the fat guy with dogs. Be careful how you approach him. The dogs will bark you if they see you. After you eliminated that guard, throw the knife at the soldier sitting on the TNT Barrel in the pen. Throw knife at him. Now sneak and crawl behind the pen gate. The other soldier will not see you. Set the watch. When the guy is near you stand up and quickly punch him. Carry him inside the pen, retrieve your knife, stab the unconscious guy and hide the bodies. Now get Cooper and Doc hear the wall you can climb. Throw a gas tube to knockout the three guards. Stab them. Fire into the air and hide. Throw another gas tube at the guards coming. More will come. Just repeat the process until there will be no more guards coming. Stab them all. This way following now is credited to Nadia Varkovski. Go to the dark area at the corner of the staircase in the northern wall area. First kill the patrolling officer who walks near your hiding place. Now fire into area and kill all the guards coming. Kill them one by one with the knife. If you fire, the guards who will see the flame in the dark will see you too and they will kill you. Get out of the dark area and shoot the officer standing between the staircases. You can also walk until the officer is in your knife-throwing range. At least this way is silent. Now there should be about ten people left + the remaining officer and all the guards near the prison cells and the towers. There is a small dark corner nearby the prison cells. Hide there and fire into the air. Many guards will come. Just stab the guards that come right in front of you, without getting out of darkness. They won't see you. When no one else is around, fire again. Now you will be able to kill five or six guards. Kill as many as you can and remember don not fire because they will see you if you do. After you killed all of them, clear the remaining guards. There should be one officer and two or three guards left. Blow up the front gate and run into one of the towers near the gate, just in case someone comes to investigate. Now get Doc to the prison cell and free Sanchez. Now there are a few guards patrolling outside the prison. Don't mind them or the guards inside the fortress. Get Doc to snipe that guy at the bottom of the tower watching towards the cells. The other two guys will come to investigate. Shoot them both quickly, before they react. Snip the guy in tower, get the sniper ammo and eliminate the tow guys in towers on the western wall. Now get at the southwestern side of the wall, get Kate to bring all the horses underneath you and jump onto the horses. After the dialog is mission complete. --------------------------------------------------------------------------------- Mission 14: They Called Him Grizzly Difficulty: Easy This is the fifth tutorial of the game. Here you will learn how to use Sanchez. Just don't worry about the gattling gun. If you run out of bullets you will get some more so practically you have unlimited bullets. --------------------------------------------------------------------------------- Mission 15: Dance with the Devil Difficulty: Medium First kick the gringo taking a siesta, carry him behind the house and kick him to death. Now do the same to the gringo in blue, when the soldiers are away. Get Kate on the roof of the house and Sanchez into the house. When soldiers are near the house, shoot into air with the Derringer. They will hear it and will enter the house. Sanchez will knock them out. Carry them on the roof and get Doc there. Just sneak by the Bank wall. Shoot them both and try to shoot the soldier on the roof of the Bank. If you hit him he'll come to investigate. If he doesn't enter the house, shoot into air to lure him in. BTW, if you make Sanchez enter the house through the roof door, he'll stay there and will throw the enemies on the roof, not in the street. Now throw a stone at the bandito patrolling by the clothesline in the courtyard. Unlock the hacienda courtyard gate and get Kate to pick up the clothes. But first entice the gringo in blue standing near the gas tubes. Pick them up with Doc and get back in the house. Take Doc on the roof and when the guards stop south from the house, lure them in. Also lure the two soldiers the Bank's roof. Now change and go to Carlos' bar. Time to get Cooper into the game. First go behind the corner to kill the patrolling gringo in black, a bit north from Cooper. Now kill the gringo in blue sitting under a tree south from Cooper by throwing the knife, the same as you did to the black bandito. When no one is watching, kill the guy sleeping at the entrance of the house near Cooper. Take him quickly inside and the fat guy in blue will get suspicious. When he runs past the house door, get out and throw your knife at him. Now get Doc to throw a gas tube at the guys around Sam's starting position. More will come to investigate. Knock them out too. There's one more in the house. No problem for Sanchez. It would be better to tie them all up. If you shoot them, Carlos or the other banditos might hear you. You could also bring Cooper to knife them all. Just be careful because there is one blue gringo sitting at the south edge of the map. And you might want to knock out all the civilians in that zone because if they see you they will go at the saloon and the gringos may alert Carlos. Take all the bodies inside the house. When no one is watching, also kill the soldier at the bank door. Now eliminate the two or three guards near saloon be getting Doc on the roof half made of hay. Use the sniper. Get Doc to throw a gas tube at the banditos on the saloon roof. Also kill the two banditos watching Kate through the saloon windows. Now let Doc unlock the door to the corridor that leads to Carlos' safe. There are FOUR guards inside. Place Sam's snake at the door. It will kill the first guard. Now get in front of the door where the second bandito is and when he isn't looking run and stab him. Do the same with the third and the fourth bandito. Also punch and tie up the two women. Now get everyone inside Carlos' office and unlock Carlos' safe. Mission completed. --------------------------------------------------------------------------------- Mission 16: A Fistful of Dollars Difficulty: Hard First get all of your heroes inside the church, except Cooper. You might want to knock out, tie and carry into the church the three civilians outside. Now, standing by the crates, throw knife at the patrolling gringo in blue when the gringo isn't watching. Hide the dead body into the church. Then get into the building at south, near the cowboy who is standing near it. When the fat guy in pink is away, throw knife at cowboy and carry him inside the building. Now eliminate the pink fat guy when he gets suspicious. Now get back in the church. There is another fat pink gringo running around the place. Combine Sanchez's siesta with Cooper's knife throwing technique to eliminate this guy. Now it's time to eliminate the soldiers. When the two pairs of soldiers meet nearby the church, throw a gas tube at them then knife them. Do the same when the other two pairs come to investigate the dead bodies. Bring all of the bodies inside the church. Now eliminate the guards in the northern part of the town using Cooper's knife on the fat guy sleeping near tequila bottles (there is a bandito in the house too) and Sanchez's stone on the guy sitting near house and one standing near hacienda courtyard gate. Now it's time to clean the hacienda courtyard to the north. First throw a stone at the bandito in black when he is at the back of the courtyard. Now get there with Cooper by climbing the brick wall and stab the unconscious enemy. When the patrolling fat guy in blue is inside the little house, throw knife at the gringo standing near the door. Retrieve the knife and throw it at the fat guy when he comes out of the house. Now get everyone into the building where the fat guy was. Get Sam to place the snake at the entrance of the building with a ladder to the roof. Get Cooper near that tree in the middle of the path and fire into air. Quickly run into the house where you put your heroes. The snake will bite two guards: one as it comes out of the house and one that will come to his dead buddy. There are some times they shoot the snake, other times they don't. Repeat the process until the four soldiers die. Alternate way: get everybody through the first door to the left of the house with a ladder to its roof. Place the snake like you did before and shoot into air. The snake will bite one guard, the others you will knock out using Sanchez's swipe. Kill them all and hide their bodies into houses. Now you can eliminate the first gringo in the park, watching towards the ladder on the roof. From the other side of the wall, throw a stone. Don't worry, no one will see him. Stab the cowboy and bring him inside. Also have Doc and Sanchez to pick up the bandages and the stone. To kill the other guys in the park, shoot them. With Sanchez's devastating shotgun and Sam's long range, Cooper's abilities and also a long range of Doc, plus the blindness of the enemy, it won't be hard. I killed three people (two guys from inside and a soldier from outside who came to investigate) without a scratch. Kill the guys at the park gate and try to shoot anyone who comes to check. There should be two/three guards. After I killed them all (nine gringos), Sam lost 5% of his full life. Keep attracting as many guards as you can by firing from the gate. Then attract the "victims" through the house Sanchez is in. Kill the remaining patrolling soldier nearby the park. Now cross the road and stab the guy in black near the building nearby Carlos' saloon. At some point, the other gringo may call the fat bandito in blue and make him check up the park. If he does that, just attract him into the house and let Sanchez take care of him. This way the gringo will start patrolling. No big deal for Cooper's knife. If the fat guy in blue remains near the small wagon, first kill the gringo then attract the fat guy with the siesta trick. Then have Cooper throw a knife at the soldier standing near house and Sanchez should quickly throw the stone at the other guy in black. Now get Sanchez on the roof of the house near Kate. Quickly make the swipe to knock out the unconscious guy that comes out. Now get Doc on the roof to throw a gas tube at the guys near Kate. Wait for the patrolling bandito to come too. Now wake up Kate. BTW, if you got rid of the patrolling bandito, take one character crawling behind the gringo in the middle. Kate will become active. Now get your character back and simply walk away with Kate. Or if you really want to kill the three guys take Cooper and Sanchez crawling. Stand up with Sanchez and swipe the guy in the middle and the one in the right. Keep Cooper crawling and also record a run and stab to the guy in left. After you do the swipe, quickly press space. Wake up Kate if you have to. Now get everybody in the park. First push the statue and get in. Some guard will be suspicious and will come into the park. Get Sanchez out and fire into air. The guard will enter the labyrinth and you will be able to shoot him. Now get out in the bank and shoot the guard in that room. Two or three guards will get the chance of being your victim. When they will stay near the secret tunnel, program a swipe, get out and do it. Shoot the unconscious enemy and take him into the tunnel. Now take Kate and make everyone to look towards the west, while Doc picks up the gas tubes and knocks everyone out. Wake up Kate, kill the two guards near the money (use Sanchez's shotgun after there's no other guards in the bank) and get out of the bank crawling. Quickly throw the knife at the remaining soldier guarding the entrance. Now get everyone and the money at the start point. --------------------------------------------------------------------------------- Mission 17: To the Last Bullet Difficulty: Medium First entice the guy patrolling between the roof and the two guys standing near the hotel gate. Kill him. Now do the same with the guy in white of the two guys near gate. Be sure to do this when the patrolling cowboy is away (the one patrolling in front of the hotel). Now he'll get suspicious, along with the guy on the roof (dressed the same). Wait for them to relax and entice the second guard at the gate too. Now, when the patrolling cowboy is away, kill the third guy at the gate. When the cowboy comes and is watching the other way, get out and throw knife at him. The guy on the roof will get suspicious, when he comes, also throw knife at him. Now entice the guy in white near horses and kill him, run back to your gang because one guard will get suspicious. Let's deal a bit with the guys near hotel. Put the clock near the corner of the building for the gringo near stone to hear it. When he comes, throw knife. The other gringo in blue will hear it to. As you don't have time to pick up your knife, punch him. Retrieve your knife and knife him. Now run a bit on the wooden plank to attract the cowboy inside courtyard. Kill him when he comes round the corner. Do not enter the courtyard yet because the guy in black, Marshall Jackson, will run away and six guards will come near the bandito in blue shirt. Five more will come on the cliff. Just take care of the western side for now. Get Cooper to put the watch near the horses, for the guy standing and the guy patrolling to hear. Now hide Cooper at the stony stairs that lead to the hotel main gate. Make Sanchez's siesta trick on Cooper's watch. If everything goes well, the guy standing will come to investigate, but he will go back at his position. The patrolling guard will send him to check out. Now do the swipe. There are two solutions: either you knocked him out with Sanchez's swipe, or he knocks out Sanchez with a punch. In this case, get Cooper to crawl at the small path on the south and throw a knife at the gringo. Hide the dead body and have Doc wake up Sanchez. Now do the garter trick on the patrolling guy. While he enjoys the view, run and kick him. Run and do the garter trick on the guy in blue shirt, a bit north. Do the same run and kick thing to him too. Now lay a trail of cards up to the cliff and do the garter trick. Two guys will come to check out, one at a time. Kick the first one then get Cooper to quickly take him out of there. Knife him. Do the same with the second guy too. Now set the trail of cards from up to the bottom of the stony path, just round the corner where Cooper is. The patrolling guard may send the gringo in blue to check out. Get Kate out of there. Now let Cooper throw knife and hide the body in the shadows by the horses. It's time to eliminate the patrolling guard. When he's not looking, make Kate's run and kick action. Quickly carry the unconscious guy at the bottom of the cliff, where you shall stab him. Hide him in the dark area by the horses too. The gringo in blue will get a bit suspicious, but he'll do nothing. Now easily dispose of the sleeping bandito near tree. Stab him and hide his body at the horses. After you did all this, the enemies should be like this: three banditos on the cliff, one bandito on the water tower above the burning hotel, one bandito and Marshall Jackson in front of the hotel. Now go at the three guys on the cliff. When the gringo in blue and the one on the tower isn't watching, throw knife at the guard standing and watching the hotel. Grab the knife and quickly take the body. Carry the body at your heroes and dump it there. Don't worry, the blue patrolling gringo on the cliff will not get suspicious. Now entice the blue patrolling guard with the cards. Lay the trail from the cliff to the bottom of the cliff. Make sure he sees every next card. Now do the garter trick and he will watch you with his vision colored to pink. Run and kick him. Pick up your cards, knife the guy and hide the body. Now crawl the other remaining guard on the cliff. You'll need timing and luck. You might have to try several times. Now throw knife and carry the body at the edge of the map. Retrieve you knife. You'll have to CRAWL to get past the guy in tower. The following way is credited to Nadia Varkovski. Hide in the dark area of the stairs at west. Now make Doc take the gas tubes in courtyard of the hotel. Eleven guards will come. Let the three guards walk past you (the ones who walked past you). Kill the other two on the cliff (knife throwing), then the three guards near horses and bridge. BTW, you can also throw knife at one of the three guards. The other two will run at the bottom of the cliff. This will make things easier a bit. To kill the two guys near bridge do this: crawl to the blue gringo, stand up, program a quick-action to punch him, throw knife at other bandito, perform the quick action. Easy, huh? This way also credited to Nadia Varkovski (I didn't find any easier way than this). Get Doc near the ladder of the first building. Throw a gas tube to knock out the three guards. One more will come, one more gas tube coming up. Get Cooper to knife the unconscious guy. Also throw knife at the guy near wagon. Five down, three to go. Get Sam at the stables, place the snake near that barrel, hide in the dark area of the stables and fire into air. This will attract two guards. Kill the unfortunate guy who is still alive. Mission complete! --------------------------------------------------------------------------------- Mission 18: The Magnificent Six Difficulty: Medium This is the easiest and funniest way to kill six guys in all the game. Use the quick-action to shoot the guards like this: Sam kills the guy in black on the western roof of the train station, Cooper kills the three banditos standing in front of him, Doc kills the bandito on the balcony and Sanchez kills the guy sitting on the crates. Just be sure to do this when the blue gringo on the roof is watching the street and when the fat guy in blue is near the station. Now select the four characters, perform the quick-action and run into the building. Attract the fat guy who shall come and get him into the building. Sanchez will take care of him. Let the guy on the roof see the dead bandito on the left roof of the station. He'll enter the building and Sanchez will send him on a free flight out the door. Now isn't this amazing? Eight enemies killed in one minute! Now grab the stone near station and throw it at the guy stopping in front of the Rail Road store. Knife him and hide him. Take Sanchez at the corner near the barn. You should see another stone there. Make Sanchez throw the stone at the fat bandito patrolling the area. Kill him and hide the body. Also clean up the train station area (I mean hide the bodies). Make one of your character stand on the roof, and get Cooper to fire into air to attract guards. Fire from the roof too, to attract guards into the house. Many cadavers coming ?! Now get Sanchez into the little house near bridge. If in the courtyard are enemies, use the ston + gas tube trick to eliminate them. Get Sanchez into the house. Sanchez will throw out two guys. The third one will come too. Now get Cooper into the house. Get every enemy outside and stab them, one at a time. If there is one more guy on the roof, place the watch near the door. Get out, stab the bandito and carry him inside. If the guys near the stables in the right side of the map will see you, you'll have two more banditos coming for dinner ?. Too bad they will be flying out the door instead of eating. Now get everybody back at the station and make Doc snipe the guy from the gattling. Save and, if anyone runs to tell the guys shooting at the civilian, reload and snipe the guy too. If no one else is operating the gattling, snipe him too, if not move the characters inside the building with a Clothes- Boots sign. If anyone is inside, Sanchez will knock them out. Knife them and hide the bodies. Next way is credited to Nadia Varkovski. Get Doc to set his scarecrow left of the balcony door and Sam should place the snake at the door to the balcony. Get the other three characters into the Rail Road store. Now get Sam at the eastern side of the balcony and start attracting guards. Shoot the gringos who were not bitten by the snake. Now here is an alternate way: Get Sanchez out on the balcony and in the house. This way, Sanchez will stay at the balcony door, inside the building. Get Sam to place the snake at the door. Fire to attract some guys and crawl. Sanchez will throw the guys out and the snake will automatically bite them. Careful, there might be more than three guards coming. Now attract as many guards as you can, until there will be no more guards coming. Also dispose of the guy in black on the hacienda wall by shooting him with Sam. After the killing of the enemies, there should be two or three guards around the hacienda. Go back to the barn in northeastern part of the map, throw stone at the remaining guard in black, kill him and retrieve the stone, also taking the third stone, near barn. The stones will be perfect to eliminate the guys near hacienda. With the stone also eliminate the two guards a bit northwest from the hacienda. Also enter the small outpost where the fat guy is sleeping. Two guards shall be knocked out. Kill them and hide the bodies. Now it's time to clear the north part of the town and save the civilian. First get Sanchez into the balcony of the small house, between the small market and the Drygood-Clothing shop. Program a throwing stone one of the guys and do this. Throw quickly two stones at the two guards speaking and program the throwing of the stone on the guy patrolling. Or if you want things really easy, use the gattling gun on the two guys northwest of hacienda and on the three guys on the street. Also try to kill the guard patrolling nearby graveyard, without him seeing you (just hurt him, and he'll run to the place. Hide in the little house and shoot him when he isn't watching). Remember that he mustn't see you, because then he will fire and the five banditos will kill the sheriff. Now go at the five banditos equipped with the gattling gun. Shoot the banditos before the can kill the sheriff. Then run into one of the buildings. You have to be fast. A couple of tries and you will kill them. All you got to do now is to kill the three guards that will run to the place of the murder, take three horses, kill the gattling gunner with the gattling gun and get out of town with Cooper, Sam and Sanchez using the road up north. Mission completed. --------------------------------------------------------------------------------- Mission 19: Blood Money Difficulty: Medium First let's kill seven or eight enemies, shall we? Align everyone and shoot into air. Kill the guards that are coming. Eliminate any gringo left in the camp (check the tents too). Also pick up the rock at starting point and tequila bottles near one of the tents. Now make Sam wound the guy in black near little bridge to the house and he will come to check out. Get Sam into the tent, where Cooper is hiding too and when the bandito isn't watching, get out and throw your knife at him. Now open the mini map and you shall see a yellow cross in the south of it. It's a stone, at northeast of the tents. Pick it up too. Now get Cooper on the cliff and kill the guard there. Get back to camp and attract the guys near gattling gun so you can dispose of them. But two of them may remain there. Now get to the shack near cliff and let the guy sitting at the table a bit north see you. Get inside the shack and do this: if he comes at the door, get out and knife him. If he doesn't stop at the door let him walk away a bit, get out, shoot into air and get in again. When he stops near door, get out and stab him. Or you could let him see you go in the shack and Sanchez will throw him out. This way one man near gattling gun may see him and you may get shot. Now to kill the gringo left, near the table. Go a bit south from the shack, program a quick-action to run around the south corner of the shack and wound the guy. Quickly activate the quick-action and wait for him to come by and shoot him quickly. Remember he mustn't see you while he's near the table. If he shoots, 11 guards will come out of the mine. Now fire so that the guard near house will hear and 11 guards will come out of the mine. Also, a guy in white will be sent to check out. You must kill him because later in the mission, if you kill guys at gattling, he will go at the shack and will sound the alarm. Now attract the two guys inside shack with a fire into air. Kill them. Now get the guys at the tent and start shooting gattling gunners. BTW, after the gattling kill, eliminate the guards that come near tent, if there are any. Some other gringos will replace the dead guys. After you killed the possible gattling gunners, the guys with hats then get inside the house. When there's no one around the gattling guns, come out with Cooper, kill the gringo near barrels and run back into the house. If there is a guy at gattling in right, hide Sanchez behind corner of the shack at the bottom of the cliff, get Sam to wound the guy at barrels near house, run into the house and when guy comes, fire into air with Sanchez. The bandito will stop to look around, enough for you to "stone" him into the face. Now run at the gattling and start the massacre. There should be at least 17 corpses. Now shoot the gringo in tower near fence (better do it with the shotgun, this saves gattling ammo) and also kill the guy at the gattling gun. If the bandito in black at the shack where Carlos is sees his dead buddy at gattling, he'll come to check out. Kill him too. Now get all your heroes into the shack at the western side of the map. Take Sanchez with his gattling gun to come in the middle of the yard and shoot the two guys patrolling. Another one shall spot the dead bodies and will get some friends out of the mine. Just shoot them all and in the end you should have four enemies left: one on the cliff, one outside the house, one outside the mine and one inside the mine. Get Sanchez on the catwalk as much as you can go without getting seen by the gringo outside mine and throw stone at him. Now get Cooper and have the two heroes run at the mine when the guy near house isn't looking. Kill the unconscious guard and enter the mine. Kill that guy too and hide bodies inside the mine. Now throw stone at guy near house. Leave the stone there, because if you go on that platform, Carlos will come out. Now climb the cliff and when the guy up there isn't watching, throw your knife at him. Now climb down on the roof of the house and the level is over. Mission completed. --------------------------------------------------------------------------------- Mission 20: Little China Girl Difficulty: Easy This is Mia's tutorial level. Just follow the orders and remember to quickly jump into the barrel after using the blowpipe. --------------------------------------------------------------------------------- Mission 21: Piggies in the Middle Difficulty: Hard First get Cooper to shoot the two soldiers at the house and quickly run back to the others. When the guy at the balcony isn't watching, throw a dynamite stick at El Diablo's men. Get everybody inside the building and stab the unconscious enemies. Now, when the guy that stops at the building on the other side of the street is away, get all of your heroes into that building. Get someone at the balcony and distract the patrolling guard. He'll come inside and Sanchez will take care of him. Kill the soldier near church with Sam. Now get Cooper to throw knife at the guy left standing in front of the Bates Grocery. Time to take out the guys under the staircase at Bates Grocery. Show up around the corner and get back. The guys will see you and they will come after you. Shoot them and carry the bodies inside. Also, lure some guards from the walls of the hacienda. BTW, if the guy with a sombrero doesn't come after you (he may send the patrolling guard in black in the little yard west from the building you're in), throw a stone from above him. Now here is a funny and weird thing that happened to me: I was seen by a soldier, who got suspicious and called a man from El Diablo's gang. The guy came to the soldier and the soldier shot him. Now get Sanchez running into the house in little yard and wait for victims. Way credited to Nadia Varkovski. Now you should have killed about 7-8-9 enemies. Now shoot at the patrolling gringo at southwest and another guy sitting near stairs will come. Kill him. One of the gringos, the one near shack a bit south, will call one, two or even three banditos (the ones on the hacienda wall) and tell them to check out the situation. Kill them too. Now shoot the patrolling guard I told you about earlier. Also, kill the guy near shack and the bandito in black patrolling near house at the western edge of the map. Now kill the guys near house at western edge of the map. You have two ways: stand around the corner, shoot the two guys coming, kill the remaining guard or get Sam around the corner and shoot the three guys before they can soot you. This way needs a couple of tries. Now get Mia to pick of the crate with firecrackers and move all your heroes into the house with a ladder to the roof, a bit northwest from hacienda. Now get Sam on the roof, shoot at the fat guy in blue patrolling in the hacienda until you wound him. When he comes, kill him. Now get back in the house at the western edge of the map and do this to kill five of El Diablo's men and one soldier: take Cooper and run near the ladder of the hacienda wall. The guard in white sitting there will hear you. Kill him when he comes in range. The three guys across the road will hear the gunshots and will come to investigate. By taking the main road, they will be shot by the soldier at the balcony. One more gringo may end up in the street. He shoots a soldier and then he gets shot. Now lure as many guards from the hacienda as you can. After you eliminated the bandits, the cavalrymen from the balcony will take over the hacienda. Kill them. Time to clean up a bit around the church. Get Cooper to shoot the marshal (the soldier with a hat patrolling in front of the other soldiers). Don't worry about the soldiers, they won't move. You can lure the soldiers one by one with Mr.Leone. Then, dispose of them with Sanchez or Sam. Also, kill the guards in the courtyard of the house. Get Sam to pick the dynamites crate and Sanchez to take the four stones on the grave. Get Cooper to climb the rocky side of the small hill in north of the map and kill the guy sleeping. Also, eliminate the two patrolling guards. Get someone to kill the patrolling guard on a horse. Now get Sam to throw a dynamite stick at the cannon in right, killing the solider that operates the cannon. The guys on horses near station will ride towards the cavalry on the bridge and they will get shot. Get Cooper to kill the other soldier that operates the cannon. Now wait for the marshals to relax and come from behind and stab both of them. Now get on the wooden bridge and silently kill the marshal. Get back to the others. Now get Sam to throw a stick of dynamite at the soldiers on the bridge (you must throw the stick somewhere from the graveyard, reminding that you have to throw the dynamite stick at the back of the soldiers standing). Stab the ones that are unconscious, if there are any. Now, using the western side of the map, get Sam, Cooper and Sanchez into the last train wagon. Using Cooper, kill the fat guy in blue near wagon. Then, when the patrolling guard gets suspicious, come out and throw knife. Now get Sanchez to throw stone at the patrolling gringo on the other side of the train. Get Sanchez back with Mia. Now let Sanchez shoot the marshal on horse northeast of the station. Get Sanchez into the house. Now the end of the mission is credited to Dr.Laiho. Get Mia to shoot a soldier with the blowpipe and quickly crawl or to run inside the house at Sanchez. The soldier starts killing his friends. There should be 2-4 soldiers left. If there are many, repeat the blowpipe trick. Now get Mia into the train like you did with Sam and Cooper. Get Sanchez to throw stones at the soldiers and run inside the last wagon (you should run at the water tower near station and then inside the wagon; the gringos will not see you because they will all get aboard the train; when they do this, the train leaves). Congratulations, you just finished the most difficult mission in the game! --------------------------------------------------------------------------------- Mission 22: Showdown in Deadstone Difficulty: Medium Beginning credited to Nadia Varkovski. Hide your heroes inside the building near heroes and shoot with Sam to lure guards. After you finish the guards, you should have five dead bodies. Now get Mia to pick up the crate of. Now you see that shack at the side of the barn? Let Cooper shoot into air a bit south from the shack, to attract 4 guards. Let him go behind the shack on the side of the barn and fire a shot into air again to attract those guys to come behind the shack. Shoot them all. Do the same to attract the two guards that are situated south from the locomotive. If you have trouble luring them, try to wound them with Sam. When they come, lure them to you by firing into air and shoot them as they come in your shooting range. Next way credited to Nadia Varkovski. First get Cooper to shoot the guy patrolling north. Do this by crawling between the wagons and then stand up and shoot. None of the guards will hear you. Now get Cooper down the cliff a bit south and hide behind the small cliff at the right of the tower. Throw knife at the patrolling guy in black before he figures out you are an enemy. Get back at the others. Now get Sam or Sanchez in front of the barn. Shoot into air when the patrolling bandito is near the locomotive. Now run inside the barn. Shoot again and shoot the bastard as he gets inside the barn. Now do the same to attract the guy in pink. He'll see you. In the following minute, there will be about 10-15 guys lying in front of the barn. How did I do it? Using Sam's Winchester and Sam's snake. Now the area around the train is almost cleared. Got to take care of the gattling gunners though. You can kill the one at north with Sam, from behind the train. But be careful and don't let him see you. Shoot at him until he dies. The patrolling guy will see him and will send the gattling gunner towards the barn. Attract him and kill him. Some other guy will get at the gattling. The patrolling guy will see that the gringo is not there anymore (the one that came to the gattling). He may send two more men for you to kill. Now shoot to attract a guard form north. He'll get suspicious and later he may tell the gattling gunner to move to the gattling up north. If he does that, try to kill the gattling gunner the same ways as you did to the first one. Of course, the patrolling guard may tell the gattling gunner to go and check out if he gets suspicious about some enemy at the barn. If so, kill the gattling gunner. Kill the patrolling guy in black too, when you get a chance. Now get your heroes in the shack near locomotive. Pick up the peanuts and the stone. Attract the guards at north and let Sanchez take care of them. One of the guards may run at the gattling gun. If he does so, throw the stone to knock him out. Then use the knife to send the guy to dream world... forever! Ha, Ha, Ha!!! Oh... let's get back at the regular program... err... walkthrough ?. BTW, he may look the other way so you can finish him with the knife from the beginning. Also, get Sanchez into the barn/house where those three bandits were. Kill the guard there far away from the gringos's ears. Now get the gattling gun and mow down the enemies around the map. To free Doc you mustn't use the gattling... for now. The five or six enemies at the north of the map are easy kills. Kill the sleeping guy in the station with the shotgun. At this point, I already got four horses. The fifth horse is the one nearby Doc. Now clear the eastern part. It's incredibly easy with the gattling, especially because the gattling can fire from long distances. Now a way credited to Dr.Laiko. Get Sanchez with the gattling gun by the side of the barn behind Doc. Try to find the spot to quickly kill the fat guy in blue. After you kill him, kill the gringos coming round the corner and the other four-five enemies around (including the gringo in tower). After you do this, take five horses and ride with all of your heroes north. Mission completed. --------------------------------------------------------------------------------- Mission 23: At the Gates of Hell Difficulty: Medium Even if this level is ranked as a medium one, all you have to do is shoot enemies coming up ladders and devastate the whole place with the gattling gun. First you must get Kate inside the house. Now get Sam, Sanchez and Mia inside the house, when no one is looking. Also, get Sam up on the roof and crawl. Fire into air and wait for enemies to come. Either they'll climb the ladder (shoot them), either they walk inside the house (Go, Sanchez!!!). One guard said "A fight? Without me?". "A kill, without you?". Attract as many guards as you can and in a couple of minutes it will be Planet Dead around the house. Make sure that no one runs at the front entrance of the valley. They will find Cooper and Doc and you won't be able to manage 10 enemies around you. If this happens, reload and try again. Now, after you cleared a big part of the level, try to lure the guy with the back at the stairs, nearby Kate. Lure him with Sam, of course. Kill him. Now get Kate to walk and kick the gringo near house. Kick him to death. Now, with the coast clear, get Sanchez at the gattling gun near Kate. Kill a few of the men there. Now run inside the house. Many gringos will come out of the cave and they will occasionally go in the yard. They will see the bodies on the roof and from now is Sam's job to kill 6-7 enemies. One at a time, of course. Kill whoever comes in sights. Now take the gattling gun and eliminate any sign of enemy on the whole map. After you do so, get all of your heroes inside the cave at the top of the mountain/hill. BTW, the walkthrough for this mission is so short because you will kill 3/4 of the enemies with the gattling gun and the rest with Sam when they climb up the ladder. No indicated strategy. Mission completed. --------------------------------------------------------------------------------- Mission 24: Deaths Overture Difficulty: Hard First begin by placing some peanuts at the door of the cell and send Mr.Leone there. The other heroes should be at the back of the cell. Cooper must hide left from the cell door, in a niche, and punch the enemy. Carry him to the back of the cell and kill him silently. Now, when no one is around and the guy standing north is not watching, get everyone, one at a time, at the chest to pick up their weapons. Now start firing to attract guards. First the two patrolling guards north of the cell. Now get Kate, do the garter trick on the guy standing there and watching the trunk and run to him to kick him to death. Using Sam, get at the cell door, fire into air and run in the niche left from the cell door. Kill the three coming Demonios. You have to be pretty fast. Might need a few tries. Now entice the guy in orange a bit north and kick him to death too. Get Sam at the small slope, wound the guy standing next to the one sitting on the rock and run behind the rock a bit west. When the guard isn't looking, come out and shoot him. Repeat this with the sitting guy and with the patrolling guard in black. Try to attract the guard in black in small room with sleeping gringo and kill him too. Now get Mia, store a quick-action to crawl and shoot the sleeping guy with the blowpipe, then do the quick-action. When he is busy with killing his friends, quickly get out of there. Now get Sam to shoot the guy at barrier to curtain room, if he is looking towards the barrier. Get Cooper to kill the guy that Mia got with the blowpipe and start shooting the guys in curtain room. Now try to shoot one of the guys in curtain room with Mia. One or two enemies must die. Kill the guy standing in front of the middle curtain with Sam. Also, shoot with Sam to make the gringo in orange go to the middle of the room, where you can shoot him. Repeat until he's dead. Now following way credited to Dr.Laiko. Step on the small section underneath the torch on the wall to open the gate and step away. Store a quick-action for someone to step on it again. Now enter the room and quickly run back and make the character step on the section. The Demonios will come out from behind the curtains. Get Mia to shoot one with the blowpipe. Not only that he will kill his friend and faint, but he will also do it silently. If this doesn't work, try to shoot at them with Sam. This way I killed four Demonios and I killed on more (behind the middle curtain) using Kate's garter + walk + kick to death. So there are five Demonios killed so far + the three that you killed at cell door. Using the same method, kill the Demonio behind curtain to the right. Behind each curtain there is a door. Check them, although you can't do anything about it without Sanchez. But if there is no one there, hide the three men of your team and start shooting to attract enemies. Kill anyone that comes into your sights. Sometimes you may get killed. Just try again. Try moving a bit south or east with Cooper to attract as many enemies you can. To eliminate the guy in black that stands a bit east of you (go up the stairs near you), use Kate's garter trick. Try that on the guy a bit south, then get Kate to shoot the next guy standing nearby, watching towards the water (he's dressed in blue pants, white shirt, brown jacket and hat). Now to get to the gattling gun in northeast. First kill the patrolling guard in black. Then, get Cooper behind the guy standing near the one at gattling gun. Punch the guy in front of you and throw knife at gattling gunner. Now simply kill the sleeping guy and get Sam to have fun. Do not waste the bullets. Just wound someone and kill him with Cooper and Doc when he comes into the curtain room. Now there should be three enemies left around second gattling gun. If there are three more at the other side (two under a platform and one at the beginning of the bridge) kill them like this: using Mia, shoot at the guy in black underneath the platform and quickly run. He'll kill his friend and will faint. Now get Cooper and let the guy at the starting point of the bridge see you. After he shoots three or four times, he'll come after you. Kill him then. Now go and stab the unconscious bandito. Now here's how you get rid of the three banditos: kill the gattling gunner and when the two guards come to investigate, wound them and then finish them with Doc and Cooper. If you get wounded, don't worry about consuming the bandages, you have seven of them. After the whole action of killing and killing enemies, there should be 4-5 enemies on your way to Sanchez. Way of killing: sniper (you'll find bullets on the small "island"). Now there should be 8 enemies left (three around Sanchez, three in the next room and two at the bottom of the cliff where El Diablo's office is) + El Diablo himself (the dork himself). Rescuing Sanchez is fairly simple. Just program Cooper (quick-action) to throw knife at the Demonio behind Sanchez. Once you got nearly the bottom of the stairs, El Diablo will run. Quickly activate the quick-action before the Demonio throws knife at Sanchez. After the Demonio is down and you are in control of Sanchez, quickly make him do the swipe, before the other two guys shoot Cooper. Or attract the Demonio first and kill him and then do as I said before. In either way, it's time to track down that rattlesnake El Diablo. In the next room, he hides behind up to three enemies. Just lure the Demonio and kill him and kill the other two guys. When you enter the room, El Diablo will run up a path and he will block it with boulders. The only way is to step on the plates of the pentagram and to get to the plates underneath the torch to the west and the skeleton on the wall. Just try the plates and quick-save after any successful plate. When you get hit, reload and do not step on that plate anymore. After you open the two gates, have someone fast (Sam or Mia) to run through the tunnel and to step on the plate under the torch to deactivate the firetrap. After that, kill the two guards with Sam's Winchester and get Cooper to follow El Diablo by climbing the rocky walls, to the door at the top of the cliff. Mission completed! --------------------------------------------------------------------------------- Mission 25: Inferno Difficulty: Medium There is no basic strategy for this mission. Just shoot, take cover, shoot some more etc. Be careful because El Diablo is prepared for this and he will use four traps. Pulling one of the four torches activates the traps. The torches are as follows, from left to right: Left: Flame bursts come out from the holes in the wall. To avoid, take cover in the niche a bit south from your starting position. Center left: two gattling guns come out from the floor. To avoid, get in the niche as far as you can go left or stand a bit southwest from the left chair. Center right: Circular saws come out from the black lines in the floor. Don't stand on them and the saws will not hurt you. Right: Gas comes out from small holes in floor. To avoid them, take cover in the niche again. Remember to save very often, when you are behind a chair. Use the F5 button. Every time you get hurt, reload and try to not get hurt again. Remember to use the quick-save as an advantage that the Devil will never have. When El Diablo lost a certain number of hit points, both adversaries will run out on ammo. El Diablo will come down for a fistfight with Cooper. After he punches you, rush to the chair and grab your knife. Wait for El Diablo to come and stab him. You'll see how many hit points come out of him: 666. But I still don't understand how could 10-15 bullets not kill him and a small knife cut killed the Devil. Anyway, well done! You finished Desperados!!! BTW, if you want supplementary missions, be sure to check the Desperados official site (www.desperados-game.com) for webisodes (available from the middle of October 2001). The producers are currently working at an add-on too. --------------------------------------------------------------------------------- 9. Credits --------------------------------------------------------------------------------- Infogrames and Spellbound Software -- for bringing us this great Real Time Tactics game. GameFAQs.com, Neoseeker.com and DLH.net -- for posting this FAQ on their sites. You -- for reading this Guide.