-------------------------------------------------------------------------------- STAR WARS ROGUE SQUADRON 3D FOR PC AND NINTENDO 64. WRITTEN BY BIGGS DARKLIGHTER Hello and welcome. This is my FAQ for Star Wars Rogue Squadron. This is a game based on events after the Battle of Yavin. For people who are unfamiliar with the Star Wars timeline, this is after the first Star Wars movie. It is a very interesting story, and I can say the same for the game. This FAQ includes a fully equipped walkthrough, cheats, vehicle and world descriptions and a section regarding any thoughts, questions or idea's that could make the game better are posted. Please feel free to email me at 'biggs_darklighter@hotmail.com'. -------------------------------------------------------------------------------- Contents -------------------------------------------------------------------------------- 1.1 - Legal Disclaimer 1.2 - Other Requests 1.3 - The Story 1.4 - Navigation and Controls 1.5 - Tips and Hints 2.1 - Walkthrough 2.1.1 - Chapter One 2.1.2 - Chapter Two 2.1.3 - Chapter Three 2.1.4 - Chapter Four 2.1.5 - Bonus Levels 2.2 - The End 2.3 - Cheats and Glitches 3.1 - Rebel Alliance Vehicle Information 3.2 - Imperial Vehicle Information 3.3 - World Descriptions 3.4.1 - Basic Weapons 3.4.2 - Bonus's and Upgrades 3.5 - Tow Cable FAQs 3.6 - My Own Missions 3.7 - Characters 4.1 - Thoughts, Questions and Ideas 4.2 - Version Info 4.3 - Credits 4.4 - Conclusion -------------------------------------------------------------------------------- 1.1 - Legal Disclaimer -------------------------------------------------------------------------------- Alright, I'm going to keep this short and sweet. My work is my work, and I find it very annoying to encounter people who copy others work. If you want to post this FAQ on your website, just drop in a mail to me, and I will most likely give you permission. The only sites I have permitted to have this FAQ are GameFAQs and Neoseekers and DLH.net. Any one else will have to mail me. Cheerz...BIGGS. -------------------------------------------------------------------------------- 1.2 - Other Requests -------------------------------------------------------------------------------- Only four requests. One, if you see this FAQ anywhere other than Neoseekers or GameFAQs, please tell me the website it is on so I can check up on it, and your name so I can reply to you and thank you. Two, if you want to ask me something that I HAVEN'T mentioned, don't hesitate to ask. Also, share your opinions of how they could make the game better. I will post these on the FAQ unless you ask me not to. Three, if you're going to waste your time sending me Junk, abusive or simply useless mails, I will ignore or even block your mail. And also, don't email me asking questions I have already answered in my FAQ. You won't get an answer. Four, if anything you see here is incorrect, please mail me and tell me. The intention for this FAQ is that people get the right idea, not the wrong one. It is probably as annoying for you as it is for me. -------------------------------------------------------------------------------- 1.3 - The Story -------------------------------------------------------------------------------- The Battle of Yavin was over.The rebels had succeeded in destroying the first Death Star and a majority of the Imperial navy. A few months later, Luke Skywalker forms a miltary group called Rogue Squadron. Over the next 2 or 3 years, Imperials have tried to regain a foothold in the galaxy, but Rogue Squadron do everything in their power to stop the Imperials at all costs. This is where you come in. Playing as Luke Skywalker, pilot 8 different vehicles in 18 missions in attempt to prevent the Imperials from regaining what they once had... -------------------------------------------------------------------------------- 1.4 - Navigation and Controls -------------------------------------------------------------------------------- This section contains information regarding controls used by Nintendo 64 and PC. NOTE: You can alter the controls on PC unlike Nintendo 64. ---------------- Controls For Nintendo 64 ---------------- *************** Lukes Settings *************** Analogue Stick : Controls the Vehicle A : Accelerate B : Fire Blasters L : Cycle through camera views R : Roll Z : Brakes Start : Pause / view objectives C - Left : Fires Secondary Weapon C - Down : Links and Unlinks blasters C - Right : Activates the special function C - Up : Look around **************** Wedges Settings **************** Analogue Stick : Controls the Vehicle A : Accelerate B : Fire blasters L : Link or Unlink blasters R : Roll Z : Brakes Start : Pause / View objectives C - Left : Fire Secondary C - Down : Look around C - Right : Activate Special function C - Up : Switch veiws ***************** Jansons Settings ***************** Analogue Stick : Controls the vehicle A : Accelerate B : Fire blasters L : Link or Unlink blasters R : Roll Z : Brakes Start : Pause / View objectives C - Left : Fire Secondary C - Down : Look around C - Right : Activate Special function C - Up : Switch veiws ***************** Hobbies Settings ***************** Analogue Stick : A : Brakes B : Accelerate L : Switch view R : Roll Z : Fire blasters Start : Pause / View objectives C - Left : Link or Unlink blasters C - Down : Fire Secondary C - Right : Activates special function C - Up : Look around ----------- Controls For PC ----------- Spacebar : Fire Primary Weapon Alt : Fires Secondary Weapon Left Arrow : Turn Craft Left Right Arrow : Turn Craft Right Down Arrow : pitch up; craft will ascend Up Arrow : Pitch down; craft will descend ~ : Link Weapons ESC : Pause game ' : Cycles between camera views F1 to F5 : Camera Views F8 : Cockpit F12 : Screen Caption HOME : Camera look front END : Camera look back PgDn : Look right Delete : Look left TAB : Rotate camera W : Thrust S : Brake A : Left Brake D : Right Brake E : Rolls F : Special Action Z : Drop camera TAB : Rotate camera ---------------- Navigation For Nintendo 64 ---------------- At the start, there are only two options. START OPTIONS By selcting Options, you will go to another screen with a list of options. BIOGRAPHIES - It has a list of the characters and their biographies. Includes Luke Skywalker, Wedge Antilles, Hobbie Klivian, Zev Senesca and Wes Janson. ELITE ROGUES - In here is a list of all the high scores. There are about ten. It also shows you how many bronze, silver and gold medals you have earned. PASSCODES - Here is where you enter the codes that are shown in 2.2. I have learned that using the D-Pad is easier than the analogue stick because the analogue stick quite often doesn't work. GAME SETTINGS - This is where you go to edit the general game settings. AUTO ROLL : ON / OFF AUTO LEVEL : ON / OFF FREE CAMERA : ON / OFF CROSSHAIRS : ON / OFF LANGUAGE : ENGLISH / DUTCH / FRENCH RESTORE DEFAULT SETTINGS SOUND SETTINGS - This is where you edit the general audio settings. MUSIC VOLUME SOUND FX SPEECH VOLUME SUBTITLES : ON / OFF STEREO / MONO RESTORE DEFAULT SETTINGS CONTROLLER SETTINGS - Here you can change the controller style between four different settings. Lukes, Wedges, Jansons and Hobbies. I recommend Hobbies setting. -------------------------------------------------------------------------------- 1.4 - Tips and Hints -------------------------------------------------------------------------------- In this section, I will mention numerous hints for getting you out of sticky situations and speeding up the process of completing a mission. Tip 1 : USE YOUR RADAR!!! This is the most essential item you will need to use. Most of the time you will have a orange triangle thing sitting on your radar. It is pointing out the direction you need to be travelling. Turn around until the orange triangle is sitting at the top of your radar, then head in that direction. You must know how to work your radar, otherwise you might end up dawdling around somewhere and you won't know which way to go. Tip 2 : To escape annoying missiles, try doing a flip. You know when a missile has locked on because you hear a few beeps. If you're in a speeder or a V-wing, just do your best to dodge it, as those vehicles cannot do flips or any crazy moves like the others can. Sometimes, when you are approaching a missile turret to destroy it, try shooting at it from a long distance, and you might blow up some missiles before they get to you. Tip 3 : Remember to destroy as many buildings as you can, for some of them have bonus's in them. See 3.4 for more details on Bonus's. They look like yellow crates with a red pole through them. You can't miss them. Tip 4 : When using craft with multiple blaster cannons, linking them may come in handy. For example with the X-Wing, if you want to destroy a building faster, link your blasters until it shoots four lasers at once. However, this can also decrease rapid fire. On the V-Wing, link the blasters once to switch to rapid fire. These are really rapid, but can cause a burnout on the cannons. Try keeping them for short bursts. Tip 5 : Some missions require you to destroy over a hundred enemies. Blowing up buildings are a fast way to deal to enemies, plus adding to your count. Also, on Kile II, drop bombs over a squad of storm troopers, and all of them should blow up. This seriously increases your kill-count. Tip 6 : Instead of turning quickly to chase a fighter that has just passed you, carry on ahead for a while before turning to pursue it. This technique is used best in the Thyferra mission, when Moff Serdon is trying to kill you. If you turn quickly to follow him, chances are you'll lose him. Also, enemy fighters change course faster than they change their underwear, so you might turn round and find no fighter there. -------------------------------------------------------------------------------- 2.1 - The Walkthrough -------------------------------------------------------------------------------- This section is the main part. Here, I will explain extensively about the mission, mission breifs, available crafts, recommended crafts, default crafts, objectives, enemies you'll encounter and how to fight them, tactics and mission descriptions. I hope you find this the most useful FAQ you ever read, as I have put so much trouble into completing this, it takes me about a day to do each mission. Cheerz...BIGGS. 2.1.1 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================Chapter One===================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////////// Six months have passed since the battle of Yavin. The Death Star has been destroyed, but the fight for freedom is far from over. As the war against the Empire rages across the vastness of space, Luke Skywalker forms the legendary Rogue Squadron from the Rebel Alliance's most skilled X-wing pilots. Their mission: to defend the struggling Rebel Alliance against the still powerful and battle hardened Imperial foe, in a last ditch effort to control the galaxy... //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ============================Ambush at Mos Eisley================================ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////////// Mission Breifs :Take an early morning run over Mos Eisley with Wedge Antilles, but keep your eyes open for any special activity. Planet : Tatooine Available Craft : X-Wing Fighter Recommended Craft : Naboo Starfighter / X-Wing Fighter Default Craft : X-Wing Fighter World Description : Tatooine is the homeland of Luke Skywalker. It is a barren wasteland, full of moisture farmers, Jawa's and Sand People, aka: Tusken Raiders. You may even see some Tusken Raiders out with their Banthas, along with a Jawa sandcrawler. Recommended Tactic : Do one patch of Probe Droids at a time. Use your radar, don't just fly around looking for kills. The best way to deal with the bombers at the end is to use your seekers. Save them up till the very end. If you do happen to use them before you get to the bombers, you can either commit suicide to replenish them, or just spend longer trying to shoot them down. Objectives explained : Protect to homesteads: Don't waste time only shooting one droid per run, shoot the droids that are shooting the homesteads first, then take care of the others. make sure you find all of them, otherwise you will end failing because you took too long. Save Mos Eisley: Save up all your secondary weapons till the end, where you have to eliminate the six TIE bombers bombing Mos Eisley. Press C-Down or Alt to change to secondary, and when you hear the beep and see the red cross hair lock on, press C-Down or Alt again to fire the secondary missile. Enemies : 21 probe Droids, six bombers, 2 storm troopers and 2 storm troopers on animals. They are at the far right off where you start off. Enemy Tactics : A single sirect hit should destroy a probe, or two glancing shots. For the bombers I recommend your secondary weapons, as they will most likely destroy a bomber in one shot. For the storm troopers, one overall shot can kill them. Walkthrough : You start off having a chat to your mates, just a flight over Mos Eisley. Then Janson says he sees something out of the ordinary. Luke pipes up, telling his mates to "accelerate to attack speed!". When you regain control, fly over the dip and the homestead-attacking probe out of the air. Don't worry about the other two probes, Hobbie and Janson take care of them. Now, go 90 degrees right, until you come to the end. In the empty hollow, go to the end until you come to the four storm troopers checking out the escape pod C-3PO and R2-D2 landed in. Blow these guys away, then go a bit left until you to the place with the Jawa sandcrawler. Just follow your radar from here. There are also seven or eight near Jabba's palace as well. No, you can't destroy Jabba's Palace, so don't waste your accuracy on it. Once you have eliminated all of the probes, a cut-scene will show Mos Eisley getting bombed. If your using the X-Wing, hit the special function to speed you to Mos Eisley. If you're having trouble finding it, it's near the place with Jawa Sandcrawler. Use your Secondary Weapons for this task. It cuts down on time and accuracy. Try and kill the bombers before they do too much damage. I think if more than three buildings blow up, you won't get Gold. Once all six bombers are knocked out, another cut-scene will appear, with the successful fighters flying over Mos Eisley, having another nice chat. Coclusion : Congratulations, if you have done everything above within time, you have just completed the first and easiest course in the game. I'm afraid you don't get anything for it, except another level. Sniff sniff... Requirements : Completion Time: 3:00 Enemies Destroyed: 31 Accuracy : 15% Friendly Saves : 50 Bonus : 0 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===========================Rendezvous at Barkhesh=============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////////// Mission Breifs : Escort valuable Rebel supplies through dangerous Imperial territory in the humid lands of Barkhesh. Planet : Barkhesh Available Craft : X-Wing Fighter Recommended Craft : Naboo Starfighter / X-Wing Fighter Default Craft : X-Wing Fighter World Description : Barkhesh is a grassland, with dry soil. There aren't many environmental features such as trees or bushes. it is rather like tatooine with lots of trenches and hills. Not very interesting. Recommended Tactics : After you destroy the four probes in front of the convoy, turn around and go back to where you started. keep on going until you reach a little secret area with lots of storm troopers, a large tower and an AT-ST. The bunker is invunerable, so use this to boost accuracy. It might help if you do this straight after you kill the last of the four TIE bombers and turrets as well, as then you know that the convoy will not be attacked. Objectives explained : Escort the Supply vehicles to the landing zone: This is actually quite hard despite how easy it sounds. Basically, Reikan urges you to stay with the supply vehicles. Do this to some extent, as fighters will come at the worst of times, and sometimes you will not be warned. Enemies : Eight probe droids, seven AT-ST's, four bombers, five turbo lasers, one turret tower, 10 stormtroopers and a bunker (which is invincible). Enemy Tactics : Like Ambush at Mos Eisley, probe droids can be destroyed with one direct hit, whereas AT-ST's require a bit of a pounding before snuffing it. Turbo lasers can't handle more than a few direct hits anf the turret tower will take maybe a missile and a lot of hits. Storm troopers are vapourized in one hit. Walkthrough : When you take control of the vehicle, blast the four probe droids out of the sky. Carry on towards the convoy base, and just after this, there are four more probe droids. Blow these guys away. As you continue, you'll get a call from Reikan telling you that it is imperative to stay with the supply vehicles. Carry on till you get to the first chicken walker. Head towards him holding down the laser button until his head explodes. About now, one of your wingmates warns you that there are bombers coming. Don't take this lightly, as one or two hits can wipe out a supply vehicle. If you've got seekers, I strongly recommend using them. Turn around quickly back down the trench that the convoy is following, until you see a pair of walkers. Leave them smoking with a nice headache. Use this time to fly out of the trench and shoot a few turbo lasers you might see to add to your kill total. Get back on course to see not one, not two, but three AT-ST's shooting the crap out of your supply vehicles. Immediately after you have destroyed them, turn around and look for bombers, as your wingmates don't warn you this time. If you're lost as to where you should look, go to the very side of the map. If this fails, go back to the trench that the supply vehicles came out of. Once you have shot down the fourth bomber, your main worry has gone. Turn to where the two military vehicles are battling the two turbo lasers. Decimate these, then carry on behind the fuming lasers. You will find the secret base. Here is the last chicken walker, a large tower, lots of troopers and a bunker that is invincible. Use this to your advantage however, as it will increase your accuracy the more you shoot it. Take care of the other enemies however, as the tower doesn't take long to deprive you of your sheilds, and it's certainly not scared of bringing you down. While you're there, as long as you have destroyed everything that could harm the supply vehicles and Reikan is not ranting and raving at you, you should see a cut- scene of the landing ship coming out of the sky to pick up the supply vehicles. Conclusion : Well done. Even being the second course, it isn't one of the easier courses to complete. Having said that though, as long as you don't fly around doing nothing, you should be fine. It took me two tries minimum to complete it, and I take my hat of to any one who has or can do it in one! Requirements : Completion time: 5:45 Enemies Destroyed: 30 Accuracy : 40% Friendly Saves : 19 Bonus : 0 /////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==========================Search for the Nonnah================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////////// Mission Breifs : Race against time to recover a down rebel ship, before the Imperials beat you to it. Planet : Chorax Available Craft : A-Wing Recommended Craft : Tie Interceptor, V-Wing Default Craft : A-Wing Planet Description : Chorax is something that reminds me of a mini Grand Canyon. It is sort of a bit sandy with cliffs and a river running through the lower bits. It is used heavily for smugglers hideouts. Recommended Tactics : If you have a choice between shooting bombers and interceptors, for goodness sake CHOOSE BOMBERS!!! Two reasons...they are sluggish, and they drop bombs that can do serious damage. And watch out for the AT-PT's, they're not hard to destroy, but they have fast firing lasers that aren't to be underestimated. Objectives explained : Locate downed rebel ship: All you have to do is to find a rebel ship that has crash landed on Chorax. If you take to long, someone else will find it, so hurry quickly to the site. Protect evacuation shuttle: This is the fun part. All you have to do is destroy enough enemies. It should seem simple enough. Enemies : At the start: 10-11 interceptors, 8 probe droids, one bomber, one sentinal landing ship, 3 droid tanks and one AT-ST. After walkers are destroyed: 8 bombers, 3 AT-PTS, and an unlimited supply of Interceptors. Enemy Tactics :Interceptors might take two direct hits, although some have been known to crash after one. bombers are made for more of a hiding, so give it to them. AT-PT's are easily destroyed, unlike it's former, the AT-ST which takes a bit of damage. Tank droids aren't a problem. Walkthrough : Right, this takes quite a while to get the hang of, so I will do my best to make sure you get the maximum help you can. When you take control, you will see that you are in a trench. Behind you is a dead end, so don't go there. I advise that you descend down to the ground, as five or six interceptors come towards you and from behind you. Go back up while shooting the interceptors, it shouldn't be to hard because the interceptors are in packs of three. Don't waste your concussion missiles on them either. Fly around the dunes, toasting TIE's here and there, and if you are lucky enough, you kight see a TIE Bomber as well. It doesn't do anything, but it adds nicely to you tally. Also, there is a trench with about 8 or 9 prboe droids. These are hard to shoot, and you can still acheive gold without shooting them, so unless you feel a bit lucky, I would leave them. After a wee while, you might come across the Nonnah, but if you don't, someone else will. If you do not find the Nonnah, and the message saying that they have found the rebel ship" then the orange triangle will appear on your radar. Follow it until you get to the ship. Now, soon a Sentinal Class Landing Ship will arrive, and because it devotes two thirds of it's power to sheilds, it's invincible. Constantly shooting it however, can boost your accuracy, so don't hesitate. Watch out for pesty little Interceptors that like to fly around, shooting them can increase your tally, but they just forever keep coming back, so I would take more care of the three droid tanks and the AT-ST coming out of the Landing Ship. It doesn't take long for these to be destroyed, but when they are, two bombers will start to approach the site. They appear either left or right of the Nonnah. But before you shoot the Bombers, get rid of the AT-PT's, who can cause some pretty nasty damage on the Nonnah. Now shoot the bombers head on, and continue shooting next three pairs head on. It's more efficient, sometimes more accurate and it saves the evacutaion shuttle from a hefty beating. Talking of hefty beatings, the shuttle is about to get one, so head back to where it is taking off. After a while you will notice that umlimited Interceptors are flying out from the cliffs. They attack the shuttle, so be brave and try and shoot down the Interceptors that are closer to thhe shuutle. You may die in this courageous attack, but as long as you haven't died twice already, you will be fine. When the shuttle gets back the place where you started, It will fly out, and the mission is complete. Conclusion : The difficulty here is increasingly getting harder, and once you get Gold, you should be very proud. Using the TIE Interceptor is interesting, as it is the vehicle I used to win this mission. Bon Voyage... Requirements : Completion Time: 10:00 Enemies Destroyed: 38 Accuracy : 20% Friendly Saves : 1 Bonus : 0 //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===============================Defection at Corellia============================ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////// Mission Breifs : Imperial Officer Crix Madine wishes to join the rebel alliance, but the Empire will do anything to stop him. Protect Corellia as General Madine makes good his escape. Planet : Corellia Available Craft : Air Speeder Recommended Craft : There is only one option, so what else? Default craft : Air Speeder Planet Description : Corellia is the home of Wedge Antilles and Han Solo. It is a large, grassy and humid planet, covered in a lot of cities. Because of it's fast orbit and slow days, night lasts a lot longer than days, making it a good smugglers trade planet. Recommended Tactics : Grab the AT-AT's before they grab you or your freinds. They are extremely effective killers, and if you leave them unattended too long, they may lose you the mission. Objectives explained : Investigate strange readings: All you have to do is follow the radar until you find seven probe droids hanging around. Protect the Capitol Tower: You must get rid of the bombers before the tower is destroyed. Protect the Tech Center: Ward off the TIE bombers that are making the Tech Center look like a card board box. Protect the Evacuation shuttle: Dispose of the TIE fighters attacking the evacuation shuttle. Enemies : Seven or so probes, twelve bombers, six boats, fifteen stormtroopers, two AT-ST's, two AT-AT's and six TIE fighters. Enemy Tactics : Probes like all the rest are decimated in one shot. Bombers and boats may take a bit more. The AT-ST's at the end won't take much, but it's the introduction of the AT-AT's that brings out the frustration. There are two ways of bringing them down: by tow cable, or shooting their bellies. I seriously don't recomend to shoot their stomachs, it takes longer and is more dangerous. Walkthrough : Your wingmates pick up a long range reading, and because it is unidentified, you must check it out. Follow your radar till you come to a depression in the ground. Try to pick off the droids in one run. After you have done this, a cut scene will tell you that Corellia is getting the crap kicked out of them. It might be helpful if you assist them. Gun your engines until you come to the city. Shoot down all the bombers (when you are shooting the ones on the coast, if you see some boats driving around, don't hesistate to shoot them as your Enemies Destroyed count is high). When the Capitol Tower is free of pesky bombers, a next cut-scene will appear, with Crix Madine trapped in a Tech Center. Fly over there, and dispose of the four bombers here. Be hasty, as the buildings are not invincible. Once you are done here, Reikan will plea for help as there are more bombers headed his way. However, Han Solo comes for a hand. Some wing mate has the decency to say that there is a walker on approach to the Capitol Tower, but do nothing about. Head towards the Captitol Tower and look around for the turtle. For a detailed description on how to trip an AT-AT best, see 3.5, but for now, just use the tow cable to trip it up. Once you've done this, turn the last of the bombers assaulting the Tower into dark impressions on the ground, then head back to the tech center. Once you get there, you will see a number of enemies. First I advise you get rid of the AT-ST's, maybe some storm troopers but don't waste time. When you feel you have finished with them, go and wrap up the last AT-AT...Literally. Reikan will state that you have to protect the evacuation shuttle while it picks Madine up. Thisisn't too hard, just keep the TIE fighters off the shuttle's back. Be careful though, as sometimes if you destroy a TIE fighter too close to the shuttle, the TIE might crash into it and destroy it. That has happened to me more than once. It shouldn't take long for Madine to escape, and once he does, you're all done. Just wait for the cut-scene showing the Capitol Tower exploding and Wedge having a heart attack over it. Conclusion : Congratulations, course number four is complete. You are just over half-way through the chapter. I'm looking forward to see you in the next course. Requirements : Completion Time: 10:00 Enemies Destroyed: 50 Accuracy : 20% Friendly Saves : 95 Bonus : 1 Bonus : Okay, after you have finished beating the bombers bombing Madine in the Tech Center, while you are flying over the place that has three stealth boats docked with storm troopers, there is a place in the middle between the buildings that has a bonus in it. Two storm troopers are running aimlessly around it as well. To get this, I suggest coming in from the opposite side of the coastline. Descend slowly, and come down to the bonus's level when you head towards it. Once you grab it, hold your brakes and ascend as much as you can. Turn right before you inevitably smack into the building. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ============================Liberation of Gerrard V============================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission breifs : Planet : Gerrard V Available Craft : X-Wing Recommended Craft : X-Wing or Naboo Starfighter Default Craft : X-Wing Planet Description : This planet is much like Chorax, but it has cities Corellia, and a coastline like Mon Calamari as you will see in chapter four. Objectives Explained : Protect the Y wings: All you have to do is destroy the things attacking the Y-Wings. Madine will mention when he's clear. Destroy the big gun turret: In the second city, there is a large gun turret like the one in Barkhesh. Destroy it to complete this mission. Enemies : 9 AT-PT's, 7 turbo lasers, 7 missile turrets 8 or 9 Interceptors and a nasty turret tower. Enemy Tactics : For the AT-PT's, using the second linked weapon on the X-Wing fighter is effective, but just holding down the fire button from a long way away is also recommended. Turbo lasers, just a few direct hits will sort these fella's out. When you approach a missile turret, shoot from a distance, so any missiles that lock on to you might end up being destroyed by your lasers. The Interceptors are really annoying without your A-Wing, but trying to play with an A-wing is like trying to play chicken with an AT-AT, so just try your best and use your secondary weapons. The gun turret won't stand up to a few secondary weapons and a constant blasting. Try holding down the fire button from a long way away. This will boost accuracy, but it may take two runs. Walkthrough : Okay, once you take control, accelerate and blow the turret out of the ground. Keep going the same direction until you come to another turret. Uproot that one as well. Go higher and shoot a few turrets that are sitting on top of the buildings. Reikan will shout at you constantly, even if the Y-Wings haven't even taken a hit yet, so just ignore him. Fly across the ridges on the outskirts of the little city, and look for the missile turrets. Turn all three of them into pockmarks in the ground. Remember to flip if you hear a missile lock on. Turn around and head back towards the city, and finish off any turrets that are still around. Look around for the Y-Wings. If there are still 3 left, then you are doing good. While they are disabling the rest of the yachts, shoot down any AT-PT's you see around. There should be about two in that area. When you see the rest of the X-Wings and the Y-Wings fly down the trench, follow them because there is another missile turret and two AT-PT's down here. You need to get these for your tally. Once you enter part two, leave the turbo laser and the missile launcher as scrap metal. Turn the AT-PT's into smoking chicken legs, and decimate the big gun turret, the missile launcher and the AT-PT. Turn around, and finish off the last missile launcher. By now the Interceptors will have come, so use your secondary weapons to finish these off. Once you have killed four or five, the last movie clip will play showing a Y-Wing disabling an Interceptor. A conversation starts between Kasan Moor and a Rebel pilot. Conclusion : I'm sorry this FAQ wasn't as extensive as I intended it to be. I will try and update it as I find more information, but for now this is all I've got. Anyway, Congratulations, you have just completed the last level in this chapter! By completing this, A-Wings have been unlocked for the first, second and fifth (this one), and the X-Wing has been unlocked on the third one. Requirements : Completion time: 5.15 Enemies Destroyed: 33 Accuracy : 30% Friendly Saves : 6 Bonus : 0 ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================Chapter Two==================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Kasan Moor, Imperial ace and leader of the dreaded 128th TIE Interceptor Squadron, has now defected to the Rebel Alliance. As a loyal soldier for the Empire, Moor witnessed both its cruelty and hypocrisy in the destruction of her home world, Alderaan. Convinced to join Rogue Squadron, Moor offers her flight expertise, in addition to knowledge of hidden Imperial strongholds... ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================The Jade Moon================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission breifs : Planet : Lorolar Available Craft : X-Wing, A-Wing Recommended Craft : X-Wing or Naboo Starfighter Default Craft : X-Wing Planet Description : The Jade Moon is the primary moon of Lorolar. It is fairly rocky with lots of rifts in it. Very barren, and no atmosphere. Objectives explained : Use the trench to avoid missile turrets: This is just using the rifts to get down low so the missile turrets cannot fire at you. It is a bit self-explanatory. Locate and destroy the shield generator: Find the sheild generator amongst the trenches and destroy it. Escort and protect the commandos: Destroy all enemies that could potentially harm the commandos (the small tank things you find in Barkhesh). Enemies : 12-13 missile turrets, 3 AT-PT's, 5 or 6 bombers, 4-5 Interceptors, a sheild generator, 6 turbo lasers, 4 storage containers, 4 Imperial bunkers, one Imperial supply building (the one the commandos are attacking). Enemy Tactics : For the missile turrets, fly down the trenches and occasianally come up and blast a missile turret, and then dip back down again. Do this until you have killed enough to just fly around shooting them. The AT-PT's take a few direct hits, and the Interceptors will be knocked out by a seeker likewise the bombers. You might have to shoot the sheild generator constantly and do a suicidal into it (in fact this is a good idea if you have run out of secondary missiles). The buildings won't stand up to much and neither will the turbo lasers. Walkthrough : You will start off with a few invader tanks heading towards the sheilded construction building. From here you should destroy the two storage containers and the AT-PT guarding it. Next, enter the trench left of where you started. On the left of the trench is the power up, and on the right is the sheild generator. Once you find the sheild generator, floor the brakes, and pound some missiles into it. Next you should one by one take out the missile turrets that are sitting around the trench. The best tactics I can give are just to stay in the trenches and come out only to kill a turret one at a time. If you stay out too long, you will get conkered by about three or four missiles at the same time. Once you have destroyed about six by this tactic, it will probably be okay to come up and smash the rest of the missile turrets that are there. Once your done here, go back to the base and help your rebel commandos getting smashed by the Imperials. While keeping your seekers on stand-by, get rid of the AT-PT's and fire the secondary when you see the red cross hair come up. Once you take care of the turbo lasers, air strike and ground cover, the mission should end. Alternate Walkthrough : Do everything the same as above, but before going down the trench, it may help to go to the base and take out the turbo lasers. It saves a lot of wasted time shooting them at the end, and it is safer. Requirements : Completion Time: 6:00 Enemies Destroyed: 45 Accuracy : 40% Friendly Saves : 7 Bonus : 1 Bonus : When are going down the trench, go left to find a storage container. Blow it and the turbo laser up and you shall find a bonus. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =========================Imperial Construction Yards============================ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission breifs : Planet : Balmorra Available Craft : Airspeeder Recommended Craft : Airspeeder Default Craft : Airspeeder Planet Description : This place is like Kile II which you will see next. It has very deep cravises which you can travel through. It is also quite dark, so turn up the brightness on your TV or your computer screen if you are having trouble. Objectives explained : Approach the base undetected: You must destroy the scanners that lead to the base. If you get too close you will fail the mission. Destroy the AT-ST factory: When you reach the AT-ST factory, decimate everything. Destroy the AT-AT factory: When you reach the AT-AT factory, decimate everything. Enemies : 5 scanners, about 20 TIE's, 5 or 6 turbo lasers, 4 missile turrets, a landing craft, 3 mobile AT-ST's, 4 stationary AT-ST's, 2 mobile AT-AT's, 2 stationary AT-AT's and a hell of a lot of buildings! Enemy Tactics : Scanners will take about 5 seconds of holding the fire button down. TIE's that are sitting on the landing bays are as weak as a storm troopers helmet, so use these to tally up your kill count. TIE's in the air are dead hard to get, and they take a while before they retire, so don't worry about these unless you really feel lucky. Turbo lasers and missile turrets: like all the other times just a few direct hits should sort these guys out. The landing craft takes a bit, likewise the AT-ST's. The AT-AT's you shouldn't even worry about, as I will explain in the walkthrough. The buildings are generally quite weak in here, and because of the amount of them, destroy as many buildings as you can. There is also a few storm troopers, and despite the fact that they are hard targets for laser guns, if you pick them off right, they are a valuable source kills. Walkthrough : Alrighty, I like this mission because you get to go out and destroy for a change. There is a lot of action in this one, so be prepared. As stated above, the introduction by Reikan says that you must avoid being detected by radar at all costs. The radar dishes are NOT afraid to give you away. My tactic for this one was to hold your brakes a little bit and let the other players do the work. Although after a while I figured it was a chickening out act and started to do it properly. Any way, for those that don't want to chicken out like me, just stick close to your wingmates and blast the heck out of your lasers at the general direction of the scanners (You can make up for the lost accuracy by blasting the AT-AT). Do this 5 times until the scanners are all gone. Reikan will tell you when this happens. Turn right around the edge of the cliff at the end of the canyon you were in, and destroy the the buildings and TIE's on the landing bay. Don't worry about the turtle walker, it takes time to kill the walkers and they only add up to one point on your tally. Try to kill as much as you can here, as the kill count for gold is about a hundred and something? I don't know, see below for the Gold requirements. Get rid of the turbo laser and carry on down the wide canyon behind it. There should be an AT-ST guarding the AT-ST factory. Blast anything and everything you see here, but make the missile turret and the turbo lasers your first priority. Once you're done here (making sure you got the two big buildings, the four AT-ST's and everything between), go back to the place where you destroyed the TIE's on the landing bay, but go right. After a few rights, you'll see a left turn. Don't turn as soon as you go around the corner, as you are likely to be shot down by the AT-AT, two turbo lasers and two missile turrets before you even see them. Go right to the end of the corner before going left. Accelerate as fast as you can and move around quickly to avoid getting hit by the AT-AT. Shoot the turbo guns and missile turrets and enter the AT-AT factory. By best advice for this part is: hold your brakes and the fire button. It is very effective. Knock out any annoying turrets or AT-ST's trying to take you out. Once your done here, Reikan will yell out. Conclusion : Not the hardest of levels, getting bronze or silver is easy. It's getting the gold that takes a bit of practice. Congrats! You have completed the seventh level. You are about half way to the finish! Requirements : Completion Time: 6:30 Enemies Destroyed: 80 Accuracy : 45% Friendly Saves : 0 Bonus : 1 Bonus : As you come out of the scanner canyon, there is a landing bay with eight or so TIE fighters on it. After nuking everything destroyable, head down to ground level and clear out the two storage containers that are next to the landing bay. The one in the general direction of the AT-ST plant has a bonus in it. You need these advanced bombs for the next level...KILE II. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==============================Assault on Kile II================================ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission Description : The deep canyons of Kile II hide the Imperial enclave, a sprawling facility supporting the Empires Navy throughout the sector. Destroy key elements and help break the the Empires hold on the local sectors. Planet : Kile II Available Craft : Y-Wing Recommended Craft : Y-Wing or the Naboo Starfighter Default Craft : Y-Wing Planet Description : Like I said in the previous level walkthrough, Kile II and Balmorra have a lot in common. Dark, dirty, big huge cliffs and deep trenches. Might need to turn up the brightness. Objectives explained : Locate and destroy the Imperial Garrison: This looks like a bunch of four large rectangular buildings. Clobber them to complete this mission. Locate and destroy the Sensor Array: Just destroy the radar dishes like those in the Imperial Construction Yards. Locate and destroy the Spaceport: The massive spaceport must be demolished. Bomb it. Enemies : It's getting too hard to number them all, so from now on I will just name the enemies you will find in here. TIE Interceptors, trubo lasers, missile turrets, radar dishes, garrison buildings, access buildings (the long skinny structures), docking bays, storage containers, office buildings, a landing ship and a large HQ buildings. Enemy Tactics : Using the Y-Wing, all buildings are annihilated in one bomb. For the landing ship and the Interceptors...lets not go there. Impossible in other words. For the Naboo fighter, save seekers for the Interceptors and your lasers for the buildings. It isn't the fastest way of destroying buildings, but the Naboo fighter has way greater speed and manouverablity compared to the Y-Wing. Walkthrough : As the Y-Wing, going straight ahead will probably take you to the space port. If you decide to go here first, take out all the turbo lasers and missile turrets in the perimeter before worrying about the buildings. Don't mess with the interceptors, they are more trouble than they're worth. Bomb the buildings here (ignoring the Interceptors), and make sure to drop bombs on the storm troopers. If you hit the middle of them, the whole group will be destroyed. Once your done here, go back to where you came from. When you leave the narrow trench, go right 180 degrees around the corner. Follow this track until you reach the garrison. Bomb this place to the ground, including any packs of storm troopers you may see. Heading over to the sensor array, which is located directly opposite of the garrison, clear out the two turbo lasers and the two missile turrets. Then get to work on the sensor array. Destroy the large building in the middle first to release the storm troopers so you can increase your kill. It doesn't take long to knock out the rest of the base. Once your done, the cut-scene will end the level. Walkthrough : As any other non-bomb equipped vehicle, follow the same route as I have indicated above. Take out the ground defence before moving on to the buildings. Hold the brakes and the fire button to wipe out the buildings effectively. You may lose a live or trying to do this. To increase your kill, it might help to use a seeker to get rid of the Interceptors for a while, but as they are unlimited, in won't be long before they return. Listen out for the very distinctive sound of the TIE Interceptor to tell when they're back. Move out of the space port and head off to garrison. turn the garrisons into scrap metal, and pick off any storm troopers you may see. Again listen for the sound of Interceptors, as they are attached to you like magnets. Finish off the sensor array to complete. Conclusion : This mission is quite hard to beat, as the time factor is quite short. For more efficiency when you have run out of secondary weapons, is to crash into a building to destroy it. However I only recommend this to those who use the Infinite live cheat. Requirements : Completion Time: 6:00 Enemies Destroyed: 65 Accuracy : 60% Freindly Saves : 0 Bonus : 0 ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===============================Rescue on Kessel================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission breifs : You must find Wedge before the Imperials deliver him to the prison - and certain death. Planet : Kessel Available Craft : X-Wing fighter Recommended Craft : X-Wing fighter Default Craft : Huh? Planet Description : In comparison to the last few levels, Kessel is rather flat. Apart from a slight hill, Kessel is featureless. Not very interesting... Objectives explained : Prevent the hover train from escaping: Use your Ion Cannons to disable the train. It takes about three hits with the Ion cannon to disable one carriage. Enemies : A hover train with three attacking carriages, AT-ST's, turbo lasers, a few bunkers, missile turrets, three convoy vehicles and two large buildings. Enemy Tactics : DON'T DESTROY THE HOVER TRAIN!!! Just disable it by using the Ion Cannons as your second weapons. Everything else can be destroyed by simply blasting them. Walkthrough : As soon as you take control, hit the special feature button and turn about 45 degrees LEFT. When you come over the rise, you will see three convoy vehicles like the ones you were protecting in Barkhesh. These are enemies, so beat the daylights out of them. There are also some missile turrets around and a few turbo lasers. IMPORTANT NOTE: After you have destroyed the convoy and the defence, destroy the bunker that was at the start of the convoy train. Hit the special feature button again and race to the hover train. Knock out the three armed carriages as these will be annoying while you destroy the AT-ST's and ground defences. Destroy the rest of these, and make sure you get the ones near the place at the end of the convoy train route, and the bunker and the tall power pole thingies at the start of the hover train route. Don't let it get too far away though, as when it comes to the last track pole thing that the train goes over, it becomes impossible to disable it. Kasan will warn you when it starts getting too close. Also, another tip is to disable a few carriages (particularly the armed ones) straight after you finish the convoy train. It is essential that you get all the enemies you can find on this level, otherwise Gold is quite challenging. Use your radar to whatever need, as it will pick up enemies that you cannot see. Conclusion : This is the first part in the Kessel levels, next you have to rescue rebels that Wedge discovered were in captivity. But for now you can relax, as mission 9 is now over. Requirements : Completion Time: 4:30 Enemies Destroyed: 26 Accuracy : 40% Friendly Saves : 5 Bonus : 0 //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =============================Prisons of Kessel================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////////// Mission breifs : Now that Wedge is safe, help General Madine free other Rebels from the notorious prisons of Kessel. Planet : Kessel Available Craft : X-Wing, A-Wing Recommended Craft : Naboo Starfighter, X-Wing Default Craft : X-Wing Planet Description : No different than the other Kessel. They're the same planet, but this one just has a few more hills. Objectives explained : Destroy the sheild generator: Fly to the end of the map, and destroy the sheild generator guarding the prisons. Escort and protect Madine's commandos: Fly cover for Madine and his commandos in the Sentinal shuttle. Enemies : Probe Droids, AT-ST's, turbo lasers, missile launchers, speeder bikes, storm troopers, bunkers, storage containers... Enemy Tactics : As turbo lasers and missile turrets are in twelve out of the fifteen missions, I feel I do not need to give tactics to beat these pathetic machines. However for the speeder bikes, one or two shots will do. The buildings will take a bit of a pounding. And lastly the storm troopers. Storm troopers? You can figure that one out for yourself. Walkthrough : Okay. Madine isn't very good at giving instructions, as you will see when he asks you to destroy the generator while he gets a blasting from the turbo lasers. Any way, follow the landing ship to the first prison. Blast all the turbo lasers and AT-ST's before they have a chance at shooting Madine. Once he is secure, use your radar and follow the orange triangle to the generator. Be quick about shooting the generator and the defence it has. Make sure you get everything, right down to the last little black pole things. Return as fast as you can to Madine and give him air cover, using your seekers to wipe the smiles off the Interceptor's face. There may also be TIE fighters hanging around as well, so get rid of them as well. When Madine is clear, he will say so and fly off to the next prison. Again destroy the turbo lasers, the AT-ST's and any missile turrets that are around. WARNING: Missile turrets are rare in this level but they are deadly. Listen out for the sound of a missile locking on, then search around and destroy it! The third prison is much like the rest. Take out the continous line of Interceptors and fighters. Seekers are so useful here it is just simply not funny. If you run out, crash into an AT-ST or a building to get your seekers back. At the last prison, fry the AT-ST trying sneak up on you. Obliterate the TIE's and clear out the guns. Should be all over if you did this correctly. Another tip. Don't dawdle if you can't see any enemy. If you can't see it, find it. There is usually always something to destroy on this level, be it walkers or speeder bikes. Also, don't be tempted to go off and look for enemies too far away, as the landing shuttle will probably get attacked the moment you leave it. For a final note, destroy every destroyable thing you see, as long as it doesn't contradict anything I've said above. Conclusion : This is one of the more...frustrating levels. If you want to remain happy with the game, I suggest that you hurry up and get gold; it is a painful level to be stuck with. Also, this level needs lots of continous attempts before you might get the gold. It took me ten goes in a row to complete it. In other words, an hour or so. Requirements : Completion Time: 10:30 Enemies Destroyed: 103 Accuracy : 40% Friendly Saves : 35 Bonus : 1 Bonus : The A-Wings advanced missiles are found above the second prison in a ridge, guarded by a single missile turret. You need this upgrade to get gold. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================Chapter Three=================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// With the rescue of Wedge Antilles, and Rogue Squadron at full strength, the Rebel Alliance turns its attention to a new Imperial threat - Moff Kohl Seerdon. Preparing to capture Thyferra, with its precious supply of healing bacta, Seerdon is now consolidating his power for a massive attack. His success could very well break the fledging Rebellion, and surely doom the galaxy to Imperial rule. Luke Skywalker and Rogue Squadron are assigned to disrupt his operation with swift hit-and-run missions against key targets such as he Imperial mining operation on Taloraan... ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==============================Battle above Taloraan============================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission breifs : In the skies of Taloraan, fight the empire for control of the Tibanna Gas platforms, but be careful not to harm the civilian operations there. Planet : Taloraan Available Craft : A-Wing, X-Wing Recommended Craft : Naboo Starfighter, A-Wing Default Craft : A-Wing Planet Description : Getting sick of big cliffs and trenches? Well this level takes place on a Bespin look-alike. Lots of Cloud cars, and even the Tantive IV which got captured in the first movie. Objectives explained : Destroy all Imperial gas Canisters: Destroy all the gas canisters without a blue stripe on them. Avoid civilian canisters casualties: Do not destroy the canisters with a blue stripe on. Enemies : TIE fighters, TIE Interceptors, cylindrical turbo lasers, cylindrical missile turrets. Enemy Tactics : TIE fighters are generally weak, not taking more than a few potshots. Same for the Interceptors, except the fact that they are a lot faster and manouverable. The turbo lasers and missile turrets are harder to hit than the normal ones, and are sometimes IINTANGIBLE due to glitches. (thanks to BrotherReed for that information). Walkthrough : Again I want to emphasise the important note: DO NOT DESTROY CIVILIAN CANISTERS. Platform One: Floor the brakes and take shots at the canisters WITHOUT blue stripes. There are some on the bottom and some on the top. Also it might help if those annoying TIE's are turned into falling debris as they attack your Blockade Runner (the big long ship accompaning you for no particular reason). You must protect it for your friendly save. Platform Two: Follow your radar until you come here, where there is some more TIE's and canisters. Pick off each of these to complete this platform and don't forget to protect the poor helpless Blockade Runner. Platform Three: Here's where your Blockade Runner stops and no longer requires your attention. Clear the platform of the gun turrets, then wipe the platform clean of the Imperial canisters. Platform Four: Located right above the previous platform, this too has gun turrets to take care of. Watch out for these weapons as they have more armour than normal turbo lasers and also are better shots. They have no remorse in taking you out. For best efficiency in taking out canisters, fly away from the place you want to hit, then turn around and handbrake it all the way to the canisters. Platform Five: I like this place because everything here is Imperial. Hit the brakes and just shoot. Shoot everything. But be careful as the turrets here are notorious for the first kill. Platform Six: Especially here you should watch out for the ghostly turrets. Destroy all opposition here, canisters and all, then move on to the next platform. It doesn't take long to realize that this level is one of the harder ones. But hey. Where's the fun without a challenge? Platform Seven: You might die again here as well if you don't your back. The gun turrets have turned into missile launchers, and they're not very happy at the fact that you've toasted all their brothers. They're out for revenge, so fry them quick. Pick off the canisters, and move on. Right here is a swarm of TIES: Interceptors and fighters. To get the best of them, accelerate past them, turn around and chase after them, taking them out with seekers. Once you've got a majority of them, turn around and go back to sky city. Platform Eight: More missile turrets. Come in from above so they can't shoot you properly. Take them and the cans out to complete this very difficult stage. Also, between platforms seven and eight, there is an Interceptor who will follow you to whatever end. He will go further than just following you if you try to shake him off. Use a seeker before he trails you, because he is a pain to have on your tail. Conclusion : Whew!!! This was one of the most difficult levels yet. But enough for the celebration. The next one is another dreaded protect mission. Oh well, I wish you luck. Bet you 50 bucks your gonna need it. Requirements : Completion Time: 7:00 Enemies Destroyed: 90 Accuracy : 70% Friendly Saves : 1 Bonus : 1 Bonus : Near Platform Eight is noticeably, Sky City. It is in the centre of this metropolis that you will locate the Bonus. Using the A-Wing or Naboo Starfighter, you should be able to get this easily, but with the X-Wing, just slam on the brakes and hope... ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===============================Escape from Fest================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission breifs : During the Taloraan operation, a team of Rebel commandos stole several AT-PT's from an Imperial base on Fest. Unfortunately, their escape did not go as well as planned. Planet : Fest Available Craft : AirSpeeder Recommended Craft : AT-AT...no just kidding. Default Craft : Ummmmmm... Planet Description : Snowy, bit like Hoth. Lots of AT-AT's. Pretty freaky. Some hills here and there. Far out. Who do think I am? A geologist? Objectives Explained : Liberate the AT-PT's and escort them to the landing zone: Protect the three AT-PT's at all costs. Destroy the Research Facilty: Destroy the research facility. It's self explanatory. Enemies :AT-AT's, AT-AT's and more AT-AT's. Tank Droids, turbo lasers, missile turrets, bunkers, bombers, stealth generator and more AT-AT's!!! Enemy Tactics : Damned AT-AT's. You'd think after our run in the Construction Yards the Imperials wouldn't still have the AT-AT's coming out of their ears! Anyway, they are still a threat, so we must destroy them. Trip them up. The bombers are the biggest problem. Although they take a few hits before crashing, they usually drop their payload of bombs on those poor AT-PT's first. Tank droids won't handle much, likewise the turbo lasers. Walkthrough : If you get embarrassed by using walkthroughs, I know the feeling. Even a walkthrough couldn't get me through this level for 5 months before I finally did on the PC. It's so much harder on the N64. Anyway, floor it to the site where the AT-PT's are getting a beating from the AT-AT. When you come in to tie the walker up, try taking a few storm troopers and the bunker with you. Once have tripped the walker, boost it to the next AT-AT site while the others are taking out the wall. If you are really efficient, You can trip the AT-AT and start to take out the next AT-AT before the gate is blown apart. You should also try to clean up any wandering tanks or storm troopers you see. But upon saying that, time is of the essence, and the longer you spend trying to pick off storm troopers, the closer the AT-PT's get to doom. Shadow the AT-PT's to the place where the tank droids start to come. Take out the tanks closer to the AT-PT's before taking out the rest. There are six coming from the research facility, and six or seven coming from the opposite side of the rift. You figure out which tanks are the most threatening, but to me: just shoot the tanks closer to the AT-PT's. When the AT-PT's have reached the home run, bombers will come in packs of two. Destroy the first two before the come over the rise, then take out the next two before they decimate the AT-PT's. Another two bombers will come, followed by another two. Man! The Empire goes to some extent to try and stop you from taking THREE AT-PT's!!!! Any way, the last two bombers are shot down by your mates, but whether they take them out after the bombers take out the AT-PT's is still a mystery. I don't know because I won't risk the destruction of those AT-PT's. One blast from the bombs of one of these bombers can obliterate an AT-PT. Be extremely careful. Watch out for any other harmful weaponry threatening the little walkers until Reikan says it's okay to destroy the research facility. If all the AT-PT's have lived, all you have to worry about is time and enemies. Shut down the sheild generator (where you killed the second AT-AT) and incinerate it. Head back to the research facility. In reaching it, melt it to the ground. Conclusion : As you'll see in my level rating, I've rated this one the hardest level. You may disagree, but I stopped playing the PC game for a month before I felt like taking it up again. For some strange reason I won the first time I tried it again. Any way, you deserve some form of congratulations. Email me and I might. Requirements : Completion Time: 6:30 Enemies Destroyed: 65 Accuracy : 25% Friendly Saves : 7 Bonus : 1 Bonus : Luckily, you don't have to interupt your protection of the AT-PT's to get this one. When you have shut down the sheilds for the research facility, fly up round the back of the facility to find a bunker. Guess whats inside the bunker? Wink wink-nudge nudge... ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =============================Blockade on Chandrila============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission breifs : Moff Seerdon has chosen to hold Chandrila hostage, in attempt to make the rebellion pay for it's raid on Fest. You must help the innocent people of Chandrila. Protect the supply train and stop the Empire. Planet : Chandrila Available Craft : X-Wing, A-Wing, V-Wing Recommended Craft : Naboo Starfighter Default Craft : The good old trusty X-Wing Planet Description : This is the most relaxing planet I've been on so far. It is the sister planet to Coruscant (in the same solar system). However, what you may find inside Chandrila is most certainly not relaxing. Objectives explained : Protect the hover train: Use any means neccessary to protect the hover train. Protect the evacuation shuttles: Use any means neccessary to protect the evacuation shuttles. Secure the city: Destroy all the forces raiding the city. Enemies : Bombers, Interceptors, AT-ST's, Moff Seerdon's shuttle and just more of those agitating bombers. Enemy Tactics : Bombers...the only Imperial craft no afraid to show it's face. And that comes with some destructive effects. But this time it's not the bombers that are the main problem in this level. It's the AT-ST's for a change. Anyway, the bombers like always will handle a seeker or some shots to the head...sorry, body. The AT-ST's seem to have more armour because it takes more that a seeker to bring them down. By best advice for them is to hit the brakes, launch some seekers, hold the fire button, and crash into any survivors. Walkthrough : The first thing you'll notice is that there are a LOT of fighters assaulting the train. So get in there and seeker of the bombers first. The bombers will keep on rolling in, so if you are quite close to a bomber shoot it instead to save on your seekers until you really need them. On and on and on the bombers will come until you reach the city. As a general hint, follow a little bit behind the train to get the best position on the bombers. Once you reach the city, grill the two bombers trying in vain to destroy the train. Now you're in the city, foil the plans of the bombers trying to bomb out the main buildings. These are very weak, so don't give them any oppurtunities to knock them out. As objective one ticks over and objective two comes in, a cut scene will appear, showing three shuttles under heavy fire from AT-ST's. Floor it to the site, and quickly but carefully take out each AT-ST. There are three on the other side as well, so don't let up your attack so quickly. When the shuttles take off, three Interceptors will try in a last attempt to destroy the shuttles. Foils their plans and roast their metal brains. Some wingmate will say that there are more bombers headed your way, so go and blow their guts out. If you do this successfully, the ending cut-scene will appear presenting a conversation between Kasan Moor and Moff Seerdon. But overall, this is another frustrating level. Conclusion : First of all, why did the shuttles park in the middle of six AT-ST's????????? Beats me. This is another one of those frustrating levels. By the time you get gold you probably will have forgotton how to play. Well done. Requiremnets : Completion Time: 5:45 Enemies Destroyed: 35 Accuracy : 20% Friendly Saves : 4 Bonus : 1 Bonus : When you go to destroy the first lot of bombers, hit the boost to the end of the city. You will find a pitiful AT-ST shooting a small tower. Destroy it to pick up the next bonus. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===============================Raid on Sullust================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission breifs : Kasan Moor is engineering an assault on a volcano base at Sullust, in a retaliatory attack for the blockade on Chandrila. Planet : Sullust Available Craft : Y-Wing Recommended Craft : Naboo Starfighter Default Craft : Y-Wing Planet Description : If you can visualize what the crater of a volcano would look like, this level isn't far from that vision. It is quite rocky, very dark and and has a few pools of lava. Objectives explained : Destroy the thermal transmitters: Fry all the thermal transmitters providing energy to the sheild generator of the capacitor (the large probe droid looking thing with a large sheild around it. Destroy the capacitor: Once the shield is down, destroy the power cells rotating around the capacitor. Enemies : Missile turrets, turbo lasers, AT-ST's, a capacitor, thermal transmitters, storage containers, crates, bunkers, a garage and Interceptors. Enemy Tactics : I'm just going to ignore any missile turrets and turbo lasers. I'm sick of repeating the tactics time after time. Same goes for AT-ST's. Thermal transmitters will depend on what craft you use. Y-Wings can take out the pimples in the ground with a single bomb. The Naboo fighter (recommended) will take a few seconds of heavy fire to knock them out. Crates are no different to storm troopers. They are disintegrated within a shot or two. If you are using the Y-Wing, just ignore the darned Interceptors, but if you are the Naboo Fighter, seeker them down, as there is a finite supply of them. Walkthrough : When you start off the mission, you will see a bunch of plain evil weaponry. A missile turret, AT-ST, a turbo laser and a thermal transmitter. I will give you a list of the twelve, using THT as an abreviation for Thermal Transmitter. THT 1: Right behind you as you begin the stage. Try to get the artillery and ground defense in one go, using your bombs to whatever extent. Remember, if you run out of bombs, just crash to replenish the payload of advanced bombs. THT 2: After you finish off the first one, turn back around 180 degrees and use your radar to bring you to the next one. Look out for a missile turret that isn't hesitating in firing missiles. As you approach it, destroy it in whatever way you feel best, then turn right to discover THT 2. THT 3: This located a tinsy winsy bit left of THT 2 when you were approaching it from destroying THT 1. This may seem a bit confusing, so if in doubt, follow your radar. It plays a major role in this course. Destroy it and the few turbo lasers guarding it. THT 4: Just follow the wall of the crater heading LEFT of THT 2 NOT right! Here is another Thermal Transmitter guarded by a few gun turrets. Toast these guys, it is a volcano after all. THT 5: Keep following the wall and you eventually will reach another guarded Thermal Transmitter. Drop a few bombs on these and you will have destroyed THT 5. THT 6: You are half way. If you have died only once, you are doing very well indeed. This is located 90 degrees right of THT 5 when you are coming in from THT 4. This one (unlike all the rest) is not guarded. THT 7: Carry on towards the landing bay. Outside will be two missile turrets and a THT. Kill the missile turrets but don't get the THT yet. Go over the landing bay and obliterate any harmful enemies. THT 7 is here, behind the landing bay. THT 8: This one is the one I asked you not to get, as the missile turret behind the landing bay will have probably taken you out. Make sure you aren't too close while dropping bombs, as the explosion will take a lot of damage off your sheild at the top of the screen. THT 9: Follow the wall again and look to your right for two AT-ST's. In the middle of these is a Thermal Transmitter. Also is a few turbo lasers, so knock the life out of these as well. THT 10: Carry on along the wall, until you come to another Thermal Transmitter guarded by two turbo lasers. It isn't hard to destroy these, so carry on to defeat the last two. THT 11: This is located about 80 degrees right of THT 10. It is guarded by two missile turrets and a few turbo's, so take it easy coming up to this place. Knock it out to take out THT 11. THT 12: Go back to the wall and carry on left to encounter THT 11. Also, you may spawn here if you die from THT 11's missile buddies. Flame grill the guys here to complete objective one. Okay. You have completed the harder part of this course, and if you are still alive and kicking, you will meet the capacitor. Listen up because what Kasan or Wedge say can be deceiving. Basically, just shoot the black-with-white-stripes cyliders that are rotating around the capacitor. With the Y-Wing, it takes a while to do, and if you are struggling to keep up with the time, you may find the Naboo Starfighter better to complete the mission with. But for PC players where the N1-Fighter is not available, just try a combination of the Ion cannons and the very very pathetic lasers on the Y-Wing. Once you have destroyed the cylinders, a cut scene will appear with Reikan saying that Seerdon has begun his attack on Thyferra. Conclusion : Geeeez, that was a long FAQ. But the longer the better, and this is probably the most reliable mission walkthrough out of the lot. I have acheived Gold on both N64 and PC, but I'm telling you, it isn't the easiest of courses. All you have to do is look at the amount of missile turrets there are. Requirements : Completion Time: 4:00 Enemies Destroyed: 40 Accuracy : 75% Friendly Saves : 0 Bonus : 1 Bonus : In the landing bay, between Thermal Transmitters 7 and 8, there is a garage like building. It helps if you have the brightness turned up for this mission. Bomb it as the Y-Wing or pound it as the Naboo Fighter. Once it explodes, the bonus (Seeker Proton Torpedo's) will be yours. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =============================Moff Seerdons Revenge============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission Breifs : By sending Rogue Squadron to Sullust, Moff Seerdon has secretly captured the bacta suppies of Thyferra, and now intends to cut off medical supplies to the Alliance. Free Thyferra, and defeat Moff Seerdon once and for all. Planet : Thyferra Available Craft : X-Wing, A-Wing, V-Wing Recommended Craft : V-Wing, Naboo Starfighter Default Craft : X-Wing Planet Description : This planet is sort of grassy, a bit mountainy and quite interesting. It is one of the more larger levels, and it has a variety of features and enemies. Objectives explained : Protect the civilians and Rebel bacta: Destroy any enemy harming the bacta tanks or civilians. Destroy all Imperial forces: Destroy the Imperial forces invading Thyferra...all of them. Defeat Moff seerdon: Destroy the shuttle that Moff Seerdon is attacking you in. Enemies : Interceptors, bombers, turbo lasers, missile turrets, AT-ST's and Moff Seerdon himself. There aren't many varieties of them, but their quantity remains beyond count. Enemy Tactics : Interceptors can be destroyed (or can they) by a seeker. Unfortunately by the time one locks on, you probably will have been shot down by another one coming from behind. Bombers are a pain in the...hmm hmm. If you see any while going about your business: DO NOT HESITATE IN BRINGING THESE METALHEADS DOWN!!! Moff Seerdon is obviously the hardest enemy to beat, but this can be done by driving a few seekers into him, and meanwhile pounding him with lasers. Walkthrough : Bacta Clearing 1 When you start there is a missile turret in front of you. It is a good idea to eliminate this before moving on. It may take a while to get this, and it may get you once or twice before you get it. Turn hard to your right, and destroy the missile turret there. Try to destroy the AT-ST there, but if you don't, don't sweat about it. Just knock out the Turbo laser there and the bunker. You must get every Imperial building and unit before you can face Seerdon. Turn around and finish of the AT-ST. Carry on down the clearing, and ignore the Interceptor coming from behind. Shoot down the missile turret and the bunker to finish this clearing. Bacta Clearing 2 Go left and head up the hill till you get to the place where you find four or five bombers. Seeker them down, and clear out any ground defense you see. Going along the top of the cliff right, you will meet a Turbo laser and a bunker, and past that, some more bombers. Take care of these with seekers and you have cleared clearing two. Bacta Clearing 3 This one is a small one. Hit the gas, following the edge of the cliff in the same direction. After a while, you will see a small group of buildings: two turbo lasers, a bunker and a bacta container. Decimate all of them except the bacta container. Bacta Clearing 4 Head again to your right, up on top of the cliff. There are three turbo lasers, 2 AT-ST's and a lot of bacta containers that you have to watch out for. Shoot the AT-ST's a bit, then the turbo lasers. Turn around and finish of the AT-ST's. Grab the bunkers to finish off the clearing. Bacta Clearing 5 Continue in the same direction you have been following. When the Wedge on your radar fans out, nose dive into the fifth clearing. Roast the bunker with the bonus in. That is all for clearing number 5. Bacta Clearing 6 Go down the wide trench in front of the bonus bunker. At the end is clearing no. 6. Watch out for the Interceptors and missile turrets combining their weapons. Stirfry the bunker, and go right to claim this clearing. Once you have destroyed the bunkers and the missile turret, turn your attention to the pesky Interceptors. Seeker them out of the skies. Moff Seerdon Once you have eliminated all (four or five) Interceptors, Moff Seerdon will enter with a terrifying speech. When you face him, switch to seeker, and fire one as soon as the crosshair pops up. As soon as it fires, boost until you pass each other, then slow down and repeat this process until he blows up. He will usually continue taunting you until he exits with an "Aaaaarrgh!!!" Conclusion : You want my opinion on this level? I can't use words to describe how much this level gets on my nerves. I finally got gold on it a few months ago on PC, and a few weeks ago I got gold on N64. But no matter what, this level ain't for the faint hearted. Requirements : Completion Time: 6:00 Enemies Destroyed: 45 Accuracy : 30% Frinedly Saves : 55 Bonus : 1 Bonus : The bonus is in the bunker closest to the residents castle. Just blow it up to collect the Cluster seeker missiles. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==================================Chapter Four================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Six years after the Battle of Endor, the fight for freedom continues. Even without the thousands of Jedi Knights who formed the backbone of the Old Republic, the Rebel Alliance has managed to control three quarters of the galaxy. Darth Vader is dead, but a reborn Empire under a mysterious new leader strikes back at the struggling Rebel Alliance, hoping to crush the fledging new Republic. Massive World Devastators, more powerful and unstoppable than the Death Star, ravage entire planets. Rogue Squadron, which is now commanded by Wedge Antilles, persists in mounting daring missions throughout the galaxy... ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =============================Battle of Calamari================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission breifs : The world devastators are raining desctruction on the peaceful world of Mon Calamari. Fly as Wedge Antilles, and and battle againts all odds to stop their evil conquest. Planet : Mon Calamari Available Craft : X-Wing, A-Wing, V-Wing Recommended Craft : V-Wing Default Craft : V-Wing Planet Descriptions : Mon Calamari is a peaceful planet with oceans and grass lands. In terms of geology, they saved the best for last. Even though it is frustrating, I almost can't get angry because the scenery is so cool. Objectives explained : Destroy the world devastators: Destroy those big hulking massive ugly...things. Protect the cities: Mon Calamari don't hire very good architects, as the buildings will collapse under little fire, so do your best to protect the buildings. Enemies : TIE'D fighters (a new tie fighter, driven by a droid brain), world devastators and wave skimmers. Enemy Tactics : Use seeker cluster missiles for the new fighters, and the wave skimmers could do with a bit a lot of laser poundings. World Devastators...damn! Take out the sheild generator on top (have any of you ever played Red Alert? If you have, it looks like the Iron Curtain) and then take out two of the four leg jets. Walkthrough : This time you get to play as Wedge Antilles. Hit the scramjets to the site of the world devastator, which welcome you warmly. Warmly as in the heat of your explosion as you get bombarded with lasers and missiles from the devastator. Fly up to the top of it, and pound the sheild generator with your linked lasers. Note: THIS LEVEL IS SO MUCH EASIER WITH THE INFINITE LIVES CHEAT! Any way, for those who modestly don't cheat, I understand. Fly down, and take out the leg jets. Watch out for the big vacuum cleaner at the end of the devastator, as it will drag you in and you will most likely die. Destroy two leg jets, then fly over to the city. Let fly some seeker cluster missiles and shoot down the TIE'D fighters that swarm the city. Being droids, they have no fear, and sometimes if you invade their privacy, they won't hesitate to kamakaze into you. After you destroy two, another two will appear. They tend to travel in a figure of eight, so anticipate their flight plan to get the best effect of destruction. Once you're done here, follow your radar (approximately 90 deg right of the city and the devastator. Again, take out the sheild generator on the top, then take out the leg jets. Try this tactic for effective tactics. Position yourself so you are heading towards the front right of the devastator. Head towards the rear left, taking the sheild generator with you. Keep on going, hit the brakes and turn round to face the rear right (your right) corner of the devastator. Take out the right rear leg jet, then take out the front right leg jet. This method (created by me!!! hehe) is effective for all three devastators. I completed gold ignoring the turbo lasers and missile turrets on the top of the substantial machine, but for paranoid rookies, I advise trying to shoot them down. They are destroyed when you bring them down, but I do if they give you enemy kills or not. I would gladly accept any infomation regarding that too please. For The city, again, don't be afraid to let your seeker clusters go; as long as they go in the direction of the TIE fighters. Make sure you don't fire them downwards, as any missiles that miss might end up being a statistic on the walls of buildings, and sometimes that means the building becoming a statistic on the ground. Not good. You need to save a phenomenal 87 mates, so try not to put those poor guys in danger. Devastator three is just asking for trouble. If you have lost no lives yet: I'm very impressed. If you have lost a life, thats okay. If you have lost two lives you may lose your last here. Again, take out the top sheild generator, using my method if it suits you. The leg jets aren't a problem. Once you have downed this huge peice of scrap metal (which I'm sure Watto would be very keen to get his hands on) the rest is no problem at all. Just don't waste any time blowing those TIE's out of the sky. Conclusion : How do you feel? Seriously, how do you feel? You have just completed the 16th level in the game. For the story missions, you have finished! Gone, complete, done! You should shout your self some dinner out somewhere nice, or have a little tea party. Conquering this is no simple walk in the park. If you have acheived gold on every single level, you will get all the hidden stages. Read on below for the four hidden stages. Requirements : Completion Time: 5:30 Enemies Destroyed: 24 Accuracy : 25% Friendly Saves : 87 Bonus : 0 ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =============================The Hidden Stages================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// There are three stages that are unlocked by beating corresponding medals. One is played by using a cheat (see the cheats section). Below is a list. Beggars Canyon = Get Bronze on each course The Death Star trench run = Get Silver on each course The Battle of Hoth = Get Gold on each course Billy the Chicken Walker = Use the "CHICKEN" passcode. Below is the walkthrough for each. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================Beggars Canyon================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission breifs : Race through Beggars Canyon in your T-16 Sky hopper. Test your skill againts Zev, Dack and Wedge. Planet : Tatooine Available Craft : T-16 Skyhopper Recommended Craft : blah...blah...blah... Default Craft : blah Planet Description : Refer to "Ambush at Mos Eisley" for an elaboration. Dusty. Objectives explained : Win the race: Self explanatory... Enemies : Wedge Enemy Tactics : Uuuuuuuh...shoot Wedge down and lose the race. Walkthrough : This level is actually quite hard for the keen beans who think they can "rip up the course". To win gold, you must do the following things that are very hard to do at the same time. You must not brake at any point during the race, other wise 99 % of the time you will lose. Also, you must not crash. If you do, you are likely to go BOOM. In conjunction with all this, you must not acsned higher than the trench, or you will be had up for cheating. To finish this regulation list off, don't crash into your wing mates. Even if they crash into you, you will be blamed. However unfair this may seem, that is the rules, and you cannot change it. To get gold, you must take the first right. If you are just starting off, you might want to beat Zev or Dack first. Zev takes the left branch, using the Im-an-old-Bantha excuse. Dack takes the center, and Wedge takes the right. The right is full of twisty turns and beady eyes just hungry for an excuse to disqualify you, so take it easy againts Wedge. You may encounter a Jawa Sandcrawler on the way. Don't panic and fly too high, as Wedge will catch you and you will lose. Just try and fly sort of beside it and above it. On the PC I once played this game as the AT-ST and I managed to shoot down one wing mate. See if you can shoot down more than one. Also, I noticed with the AT-ST that it can walk up slopes steeper than 60 degrees! For maths nerds you will acknowledge that as quite a lot. I also shot down the land speeder, the crawler and the home stead. If your having any problems with this, email me the question and I'll do my best to answer it. Conclusion : This would be a relaxing course for me. The only thing in here that ruins my day is: "Someones cheating out there!!!". I hate that phrase soooooooooooooo much. Requirements : You must beat Wedge to acheive gold. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===========================The Death Star Trench Run============================ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission breifs : Travel down the Death Star trench eliminating as many laser cannons as possible. If the trench guns stop firing, you can bet the Death Stars compliment of TIE's will be in close pursuit. Continue down the trench until you reach the exhaust port area. Planet : The Death Star Available Craft : X-Wing Recommended Craft : Naboo Starfighter Default Craft : X-Wing Planet Description : If someone turned up at Watto's junk shop offering the Death Star for scrap metal, what do you think Watto would do? That question was at a forum in starwars.com and I thought it fits in nicely right here. In other words, the death star is just one big hunk of junk. No offense Darth Vader... Objectives explained : Destroy the Death Star: Shoot the hell out of every thing. Enemies : Turbo lasers, gun towers, TIE's and the Death Star itself. Enemy Tactics : Gun towers are a pain, so end their already short life span and blow their guts out. A seeker should do the trick, but if you want to save those, hold the brakes and the fire button. TIE's? Just blow them out of the sky with a seeker. Walkthrough : As you enter the trench, blast any turbo lasers you see. TIE's will come in pretty fast, so turn your seekers on stand by, but only fire any if the red crosshair comes on. Don't chase them. Hit the gas and shoot all the turbo lasers you see, and any TIE's that have the fortune to stumble upon one of your seekers. If you feel you still haven't got enough, shoot a few gun towers but don't waste too much time on these, as they take time to shoot, and you DON'T have time. After taking the third turn (a turn? a turn in the trench?) knock the lights out of any turbo's you see, race to the end, wipe the exhaust port clear of gun towers and turbo lasers and finish it off. Conclusion : What happened to the explosion? Why couldn't we use Y-Wings? Why can't we use the Millenium Falcon. Truly, this course is fun, but probably the worst planned. I think some of my other FAQ friends have said the same in their FAQ's as well. Any way, good going! Requirements : Completion Time: 2:45 Enemies Destroyed: 30 Accuracy : 70% Friendly Saves : 0 Bonus : 0 ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ============================The Battle of Hoth================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission breifs : Experiance the Battle of Hoth from the cockpit of your speeder as you hold the Imperial forces and help the Rebel transports escape. Planet : Hoth Available Craft : Air Speeder Recommended Craft : Star Destroyer Default Craft : The Death Star Planet Infomation : Hoth is Hoth is Hoth. Watch the Empire Strikes Back for a good movie and a detailed description. But for those that can't be bothered, Tough. Nah, Hoth is pretty snowy, a few trenches and riddled with AT-AT's. Objectives explained : Destroy the probe droids: This is very simple, straight forward and easy. I can make mince meat of all the probe droids in one run, it saves time. And time is of the essence here. Rescue Rogue Ten: Blast the At-ST's to free Rogue Ten. Protect the sheild generator: Destroy the three AT-AT's, five AT-ST's and the hundreds of little snow troopers that are completely and utterly useless. Enemies : Probe droids, AT-ST's, AT-AT's and snow troopers. Enemy Tactics : Probe droids and snow troopers are alike in the fact that they are disintegrated in one shot. AT-ST's are built for bashings, and take longer to bring down. AT-AT's. You have no choice but to trip them. Walkthrough : This is a smallish walkthrough for those who used cheating to get here. For those who don't, well, you won't need one. But it is part of the requirements... Probe Droids: Behind the Rebel transports is a terrifying group of probe droids. Turn their ugly interiors into scramble eggs. AT-ST's: Rogue Ten got shot down by a chicken. Go help him by roasting their fairly large heads. Final Assault: As you fly over the ridge, gun down the two loner AT-ST's. Fly to the far end of the clearing, and trip the turtle walker that's sneaking up on the sheild generator. There is an AT-ST here as well, so leave the stalks of it's chicken legs smoking. Head over to the pair of slugs over the small hill, and fry the leading AT-ST's. Drop a line on the walker furtherest from the one you just tripped, using the brakes to watch out for the other walker. After that is done, repeat the same method for the other one. If you do all this, you have completed a very difficult (wink wink) mission. Conclusion : Well. That's it for the bonus missions. All that is left is AT-ST mission, which out of my spare time, have provided a FAQ for it as well. Most of the stuff (apart from the FAQ and the enemy list) is made up, but i hope you enjoy it. Requirements : Completion Time: 3:45 Enemies Destroyed: 29 Accuracy : 60% Friendly Saves : 0 Bonus : 0 ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ============================Billy the Chicken Walker============================ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission breifs : Use a stolen AT-ST called Billy and destroy all buildings and vehicles you see. Planet : Billyville Available Craft : AT-ST Recommended Craft : AT-ST Default Craft : AT-ST Planet Description : Billyville is grassy, with a mix of buildings. Ranging from Tatooine homesteads, to Rebels laser cannons we see on Defection at Corellia and Battle of Hoth, and even turbo lasers. Enemies : Now this is the weird bit. There are turbo lasers shooting at you! They are meant to be on your side! Cough Cough. Any way. Turbo lasers, bunkers, rebel lasers, landing shuttle, Tatooine homesteads and some other weird buildings. Enemy Tactics : Start shooting the enemies from far away, other wise you'll get fried like all the other AT-ST's got fried by you. Watch out for the turbo lasers. Anything else is history, as the cannons on the AT-ST are not to be under estimated. Walkthrough : First of all you have to know the controls. They are NOT like the other controls. Move = Hold B and move in the direction you want to, using the analogue stick. Fire = Z Move head = Stop the vehicle, then use the analogue stick to move it around. Alright. Head off towards the small imperial base. Blast the Turbo lasers as soon as you see them. They cause major damage, and if you die, you have to abort the game and type in the cheat again to play it. Blast the base, then turn around and fry the small rebel laser cannon. Turn around quickly and flame grill the landing ship before it takes off. I think it starts to take off as soon as you start shooting at it, so get it early. Turn around again and shoot the convoy vehicles and the bunker. Carry on in the opposite direction of the previous landing ship until you reach the homesteads. Shoot the guys running aimlessy around, then incinerate all the homesteads. Keep on going along the sloping hill, until you come to another gathering. Toast them to end the mission. Conclusion : This is just for fun, there is no aim to it. This mission only applies to N64, as PC get to use the AT-ST in any ground based level. Requirements : Completion time: Forever Enemies Destroyed: All of them Accuracy : 0 % Friendly Saves : You just blasted your "friends" who were blasting you! Bonus : Hundred million billion trillion megaton bombs. -------------------------------------------------------------------------------- 2.2 - The End -------------------------------------------------------------------------------- By the time I did end up getting Gold on every single level, I thought to myself, what reward did I get anyway. So I went back to see how good I would be at Ambush at Mos Eisley, and wollah!!! I could use an AirSpeeder, Millenium Falcon (not that it was much of a reward), an Interceptor and the Y-WING!!!! Y-Wings suck, but you only get to use them in two levels, so it is nice to see them in all the levels except for Corellia, Imperial Yards, Fest and Hoth. I went back and did a few more levels, and I wasted Prisons of Kessel with more enemies than I could ever had hoped for. I caned Moff Seerdons revenge in the AirSpeeder, even to the bewilderment of me! Even though I had the Gold medals, I was beating my old scores like donkey beats a chicken! It is so worth completing Staw Wars Rogue Squadron, I hope you have the pleasure of completing it too. -------------------------------------------------------------------------------- 2.3 - Cheats and Glitches -------------------------------------------------------------------------------- Here I will list all the cheats for PC and N64 in a correnspondent list. Below that are the glitches. N64 Code Effect PC Code IGIVEUP Infinite lives IAMDOLLY TIEDUP Enables TIE Interceptor GOODGUYTIE KOELSCH Turns V-Wing into car None FARMBOY Enables Millenium Falcon WOOKIEPELT DEADDACK Enables all levels OOMPAWAMPA TOUGHGUY Enables all powerups TOUGHGUY RADAR Upgrades your Radar None HALIFAX? Enter the next code None !YNGWIE! Unlocks the Naboo Fighter None ACE Makes the levels harder ACE MAESTRO Opens up the concert hall MAESTRO DIRECTOR Opens up the movies DIRECTOR WOMPRAT! Opens the Beggars Canyon None ------------------------------------------------------------------------------- 3.1 - Rebel Alliance Vehicle Information -------------------------------------------------------------------------------- This section may porvide useful infomation as to what fighter to use for what mission. It contains a breif summary of its statistics, including the secondary weapons, links, upgrades and what sort of mission it excells in. Below that is a statistics list, showing speed, acceleration, turning, sheilds, special function and it's overall rating. Below that is the ranking I have placed it. I hope this information is useful to you. The ratings are out of ten stars. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================X-Wing Fighter================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Description : This fighter was one of the first military craft used by the Rebal Alliance. However, it's overall ability has proven so valuable, that it has remained the most common used fighter in the fleet. It has avergage stats in most areas, and iin most cases, it is cheap to manufacture. These fighters were over powered however by the new TIE'D fighter, and for a while the X-Wing wasn't used, like in cases such as the Battle of Calamari. But in general, the X-Wing has proven to be mans best friend during the days of the early empire. Speed : #####----- Turning : ####------ Boost : #####----- Lasers : ######---- Special : #######--- Sheilds : ######---- Second : ######---- Overall : #######--- Ranking : 2 Special : It closes it's S-foils and can travel at greater speeds, although firing is not possible. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================A-Wing Fighter=============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Description : One things for sure, this guys fast. It is a good match for Interceptors, but for anything else, I would pefer something with a little more sheilds. It's firing rate is average, but can track the targets to an extent. The secondary missile is handy as lond as you use it correctly. Without upgrades it isn't a seeker, so use it mostly for stationary or slow moving targets. Speed : #####----- Turning : ######---- Boost : #######--- Lasers : #####----- Special : N/A Sheilds : ###------- Second : ##### Overall : #####----- Ranking : 4 ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================V-Wing Fighter================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Description : This is a good overall fighter for experienced pilots. But for those that can't handle extremely fast firing rates, and extremely fast speed, don't bother. It's scramjets can shoot it through the air so fast, that the camera can't even catch up to it. If you fire the rapid firing lasers too long, the cannons will burn out, and that can be a very bad thing if you are in the middle of a critical point. Speed : ######---- Turning : ####------ Boost : #######--- Lasers : #######--- Special : ########## Sheilds : ######---- Second : ####### Overall : ########-- Ranking : 3 Special : Scramjets use oxygen sucked out of the air as a feul. The extra space that the oxygen tank would normally take up can be used for extremely powerful addatives, giving the V-Wing enormous speed. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==================================Y-Wing Fighter================================ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Description : These slow banthas move like Jabba the Hutt. However their sheilds are good, and there secondary weapons (bombs) are out of this world. I would like to compose a test with the Y-Wing versus the At-AT and see what happens. I'm sure the Y-Wing would end up winning. Speed : ##-------- Turning : ###------- Boost : ####------ Lasers : #--------- Special : ###------- Sheilds : ###### Second : ########-- Overall : ####------ Ranking : 6 Special : Ion Cannons are suppose to disable things. But when I shoot at anything other than the hover train on Kessel, it blows up. It's not that great. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================T-14 AirSpeeder================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Description : This vehicle is okay. It has fairly good rapid fire, and a good turning factor. It is if not average, and wee bit below it, but I think it equals the A-Wing in terms of overall rating. It's secondary weapon is a bit disappointing, but the fact that it is the only vehicle able to bring down an AT-AT is a valuable factor in my ratings. Speed : #####----- Turning : ####------ Boost : ######---- Lasers : #######--- Special : N/A Sheilds : #####----- Second : #######--- Overall : ######---- Ranking : 5 //////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================Millenium Falcon=============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////// Description : "What a peice of junk!" Quotes Luke Skywalker in the first Star Wars movie. I do beleive he is right in saying this, as it as is true about the Falcon in this game as Emperor Palpatine is evil. It's not worth half the credit Han Solo and his carpeted freind Chewie give it. I think they both OVERRATED it. Big time. See the stats below why I said so. Speed : ###------- Turning : ##-------- Boost : ####------ Lasers : ##-------- (accuracy) ######---- (power) Special : N/A Sheilds : #####----- Second : #####----- Overall : ####------ Ranking : Last ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==============================Naboo Starfighter================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Description : Man I feel sorry for the PC players sometimes. I remember the first time I tried to enter the Halifax? code in the PC I was so frustrated by the fact that I couldn't enter symbols that I gave up the game for a few weeks. This fighter is so wicked and the stats show why. Wheeeeew!!! Speed : ######---- Turning : #########- Boost : #########- Lasers : ######---- Special : N/A Sheilds : ######---- Second : #####----- Overall : #######--- Ranking : First by all means. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================TIE Interceptor================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Description : If this had more sheilds and a second weapon, I might give it more credit, but the poor Interceptor had a rough time when that Y-Wing shot the life out of it with it's Ions at the liberation of Gerrard V. No wonder it has no stats... Speed : ######---- Turning : #######--- Boost : #######--- Lasers : ######---- Special : N/A Sheilds : ###------- Second : N/A Overall : ####------ Rating : 7 /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================T-16 Skyhopper=============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Description : Well, it only appears once, and the one time it did appear, I hated it from start to finish. I'd perfer the Y-Wing to this uh...thing. Speed : ###------- Turning : ###------- Boost : ####------ Lasers : #--------- Special : Special? What special... Sheilds : " " sheilds... Second : " " secondary... Overall : ###------- Ranking : Doesn't have one because it is soooo pitiful -------------------------------------------------------------------------------- 3.2 - Imperial Vehicle and Building infomation -------------------------------------------------------------------------------- Here I will give breif infomation about each enemy you will see in the game. For defense, this is a little guide as to how I've presented the stats. Just reverse it for the attack standards. #### = Can be shot down with one or two direct hits ###### = Can be shot down with constant fire ######## = Can be shot down with bombs ########## = Either a tow cable must be used, or it is invincible. ************ TIE Fighter ************ It has little to say for itself, but it can be a pain when in large numbers. If you are behind one, unless recommended otherwise in my walkthrough, try shooting them down with lasers to save on seekers, which you should use on frontal encounters. Primary : Lasers Secondary : None Attack : ####------ Sheilds : ##-------- Speed : ####------ Turning : #####----- *********** TIE Bomber *********** These craft are the formidible intimidators when it comes to protect missions. At nearly every protect mission, bombers are there, not afraid to vaporize the helpless soul that just happens to come between the bomb...and the area of impact. Primary : Lasers Secondary : Advanced Bombs Attack : ###------- Sheilds : ####------ Secondary : ########-- Speed : ####------ Turning : ####------ **************** TIE Interceptor **************** You must watch out for these, as they sometimes attach to you and won't leave you alone. Their speed and manouverability are beyond underestimating. They will take small pot shots at you, gradually downing your sheilds, and the more there are, the more quickly your sheilds go down. Quite simple. Get them before they get you. Primary : Lasers Secondary : None Attack : ###------- Sheilds : ##-------- Speed : #######--- Turning : #######--- ************** TIE'D Fighter ************** These were developed by Raith Seinar, the company who made Darth Mauls Sith Infiltrator. Both the Infiltrator and the TIE'D sport creepy similarities. The TIE'D's are run by droid brains, making them more ruthless than the ordinary TIE pilot. They are not afraid to kamakaze into you, as you may experiance in the Battle of Calamari. Primary : Lasers Secondary : None Attack : ####------ Sheilds : ### Speed : #########- Turning : #########- ****** AT-AT ****** The AT-AT is undoubtedly a terror weapon. There is something deeply awe-inspiring about watching a 20 meter-high, heavily armoured behemoth walking camly, unstoppably towards your your defensive position. Huge and heavy as it may be, the AT-AT can reach a top speed of over 60 kilometers ( 50 miles) per hour, giving opposing forces little time to prepare an effective defense. That said, several elements in the design of the AT-AT are a key to it's success. Firstly, it mounts powerful weapons - a pair of heavy laser cannons equal nearly to the power of a standard Star Destroyer laser battery. Secondly, it's armour can shrug off all but the heaviest artillery fire. And to finish off, it carries six speeder bikes and up to 40 troops in it's belly. Until the battle of Hoth, no force had ever succeeded in in even slowing an AT-AT assault. This monster was designed and bred in the Kuat Construction plant, the heaviest weaponry and starship manufacturer in the Galaxy. Primary : Heavy duty laser cannons Secondary : Turbo lasers Attack : #########- Sheilds : #########- Speed : ###------- Turning : #--------- ****** At-ST ****** AT-ST's are small, two legged walkers that were primarily used to defend the AT-AT's legs from on-foot attacks. It isn't all that powerful, with a large head and only two legs. It has a sophisticated balance system, allowing it to travel up relatively steep slopes, and travelling over unlevel surfaces. It is powered by a single powercell giving it quite short range, but a wise AT-ST pilot doesn't straddle far from a bunker. It is piloted by two crew members and has two short range blasters. Primary : Lasers Secondary : None Attack : ####------ Sheilds : ###------- Speed : ######---- Turning : #####----- ****** AT-PT ****** These are shorter versions of the AT-ST. They are built around the head of an AT-ST head, but with shorter and more manouverable legs. They were tested in the Search for the Nonnah, and proved themselves to be quite useful in close combat. It has a considerable faster firing rate than the AT-ST, and it is faster and by far more agile than the former. It uses four heavy powercells, and can acheive faster movement with plasma leg motors instead of oil leg motors. Primary : Lasers with increased Rate Of Fire (ROF) Secondary : None Attack : ####------ Sheilds : ###------- Speed : #####----- Turning : #####----- ************ Tank Droids ************ Tank Droids, like the TIE'D runs by a droid brain. It doesn't experience fear, making it ruthless with faster reactions and reflexes. It has a programmed targeting system, and it will pursuit the target to the end of it the world if need be. It is also quite fast, and has spot-on accuracy. For protect missions, turn these guys into oil patches on the ground before they can return the favour. Primary : Single lasers Secondary : None Attack : ####------ Sheilds : ###------- Speed : ######---- Turning : ######---- *************** Storm troopers *************** Hah! These ants are so pitiful, I almost feel sorry for them. One hit and they are dematerialized. On snowy missions they are hard to pick out, but they are so weak, they hardly evn need attention of any sort. If you are in the Y-Wing, you should get a few laughs out of dropping a bomb on a cluster of Storm Troopers, as they all go BOOM and you hear a single "Aaaaaaarrrrgh!!!!!!". Primary : EXO-56 Standard Blaster Secondary : None Attack : #--------- Sheilds : ---------- Speed : # Turning : ###------- ************ Hover train ************ This is the first of the enemies listed that don't have any weapons. Instead, they have low sheilds and speed. Seems a pretty awesome compensation doesn't it. Any way, they sometimes are on your side, and sometimes on this side, so here it is. They are electrically powered, and have a very long range, but lower speed. It has the capacity to carry 20 people in each carriage, including 900 kg of cargo. Primary : None Secondary : None Attack : ---------- Sheilds : #####----- Speed : ####------ Turning : ####------ **************** Convoy Vehicles **************** These like the Hover train above, can be on both sides, and have no weapons or sheilds. There isn't much to say about these, except the fact that when you are protecing them, you have to shadow them. When your trying to destroy them, it is too easy. They have a sheild link, which means that when they are in groups, you can link sheilds to create a super sheild, which isn't all that great either. Primary : None Secondary : None Attack : ---------- Sheilds : #####----- (max) Speed : ###------- Turning : ####------ ************* Probe droids ************* Geeeez. And I thought the storm troopers were weak. Any way, it doesn't take much to blow these probe heads out of the sky. They are more of a target as well, almost saying "Look at me! I'm easy to shoot down!". Take every notice of their suicidal calls, whatever they are saying. Primary : Something similar to the storm troopers laser. Secondary : None Attack : #--------- Sheilds : #--------- Speed : ## Turning : ?????????? ********************* Lambda class Shuttle ********************* This is the shuttle that the Emperor used in the Return of the Jedi, and also by Ham Solo in the same movie. It was designed and built in the Seinar Fleet Manufacturers, who built the TIE'D and many more Imperial Space craft. It's hyperdrive is Class one past light speed. In other words, It takes about 20 days to get from the Core of the Galaxy to the Outer Rim. Most versions of the shuttle had twin laser cannons on each of the side wings. Primary : Two twin laser cannons Secondary : None Attack : ---------- Sheilds : ####------ Speed : #####----- Turning : #####----- **************************** Sentinal class Landing ship **************************** This is the shuttle used by the Imperials in the Search for the Nonnah, and by the rebels in Prisons of Kessel. It devoted a whole third of it's power to it's sheilds, and also has many concealed weapons, including an Ion cannon on the head. It's hull is 25% thicker than it's brother, the Lambda shuttle. It has the ability to start deploying just before it reaches the ground, giving it the nickname, Sentinal. Primary : Two quad laser cannons Secondary : Ion Cannon Attack : ---------- Sheilds : ########-- Speed : ####------ Turning : #####----- ************ Turbo laser ************ I hope this is the last time I have to mention turbo lasers, as I am getting incredibly tired of explaining about them. They are like big dark heads sticking out of the ground taunting you until you grill their metal innards. They can't move (obviously) but can rotate. They can't do to much damage, but still, don't ignore them as the gradual build up of damage will result in Reikan not being to happy and the loss of your life. It doesn't take too long to wipe them out. Primary : Turbo lasers Secondary : Stupidity Attack : ####------ Sheilds : ###------- ********************* Taloraan Turbo Laser ********************* There are two forms of Taloraan ground defense, and we will come to the other one later. This one is no different to it's former. It isn't all that powerful, it is an easy target and it looks stupid. The only difference is, that some times for strange reasons, they become untangible. This means that any incoming projectiles can travel straight through it. They are found on the 4th or 5th platforms in Taloraan. Primary : Turbo lasers Secondary : Same as above Attack : ####------ Sheilds : ####------ **************** Missile Turrets **************** Now these are a pain in the ass, as the missiles will follow you and follow you until your death. Also, they can rip you out of the sky within two hits with missiles. These are my least favourite machines apart from the next one. The sheilds are like the Turbo laser though, so once you get the hang of shooting accurately from a long distance, try your skill on these pests. If you are heading directly toward a missile turret, you can shoot any missiles that lock on to you. I once shot a missile trying to wipe one of my wingmates out of the clouds, and I was shooting an AT-ST and one of my laser shots caught the missile and blew it up. Primary : Advanced seeker concussion missiles Secondary : ?.... Attack : ######---- Sheilds : ###------- ************************* Taloraan Missile Turrets ************************* Again, they are just like the previous, but they are GHOSTLY. Spooky. Creepy. More like exciting whenever you blow the head off one of these blundering digletts. They look a bit like Diglett, the pokemon. Any way, watch out for the Intangibility, and have fun decimating them. I know I do. Primary : Advanced seeker concussion missiles Secondary : ??....... Attack : ######---- Sheilds : ####------ *********** Gun towers *********** Likely the most annoying ground defense in the whole game. They take ages to destroy, and meanwhile, they are shooting the crap out of you. The best tactic is to come in from above. Fly up as high as you can, fly over the Gun tower, then drop down. it is weaker above, and it cannot shoot vertically. Primary : Turbo turbo lasers Secondary : Usually a gang of more ground defenses Attack : #####----- Sheilds : ######---- ****************** World Devastators ****************** These are like humungous caterpillars. Except the body isn't that long. My comparison was that the World Devastator eats until there is nothing else to eat. There are three in Mon Calamari, and if Rogue Squadron hadn't turned up, Mon Calamari might now be in the belly of one of these beasts. Primary : Turbo lasers hitching a ride on it's back Secondary : Missile turrets " " " " " " Attack : ########## Sheilds : ########## Speed : ###------- Turning : ##-------- ************** Wave Skimmers ************** Built around the frame of an AT-AT, the WaveSkimmer has V-Wing like wings and can skim across the surface of the water elegantly and quickly, using it's powerful radars to make a 3D map of the world it's deployed on. Primary : Unknown Secondary : None Attack : Unknown Sheilds : ######--- Speed : ####----- Turning : #####---- ********************* Thermal Transmitters ********************* Now we are getting into Imperial buildings that cannot move or attack, I might just mention that usually they are harder to destroy. You may think that is useless infomation, but I know a lot of people who are used to destorying turbo lasers and missile turrets, and when they come to destroying Thermal Transmitters and various other buildings like it, they take a few potshots and expect it to blow up. They waste time coming back and having to destry it properly, especially in less manouverable craft. make sure you have destroyed it before you move on to something else, as it cuts of about 15-20 seconds of time that you end up having to destroy it properly. Sheilds : ######---- World : Sullust Function : Provide thermal energy to the capacitor *********** Radar Dish *********** In one world, you must destroy these to pass, in another, it doesn't do anything. They are large circular things that rotate (go round and round). The Y-Wing makes good work of these, but heavy fire should also do the trick. Sheilds : ####------ World : Balmorra and Kile II Function : Senses enemy vehicles (us) ***************** Sheild Generator ***************** These are on so many worlds it's not funny. Where there is a sheild, there is usually a sheild generator nearby. Except in the battle of Hoth. There is a sheild generator but no sheild. Weird. They have pretty good armour, but because all they do is stand there, it isn't hard t take them out. Sheilds : #######--- World : Jade moon, Kessel, Fest and Hoth. Fuction : Provides a very powerful sheild for a secret base or other Imperial garrisons. ********** Capacitor ********** This is the big thing in the middle of Sullust. It has twelve Thermal Transmitters beaming energy to the capacitor, and the rest is beyond my knowledge. The only things you can shoot once the sheild is down, is the little power cylinders, that are rotating around the top half of the capacitor. Sheilds : ######---- World : Sullust Function : Provides energy to surrounding Imperial bases. ------------------------------------------------------------------------------- 3.3 - world Descriptions ------------------------------------------------------------------------------- In this section, I will point out obvious features, and features that may not be so apparent. It isn't really to help you, just to give you an idea on what you are flying on and over. If it does help you, thats great, but I didn't intend for it to be helpful. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================Tatooine==================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Outer Rim Neighbouring Planets : Kamino, Rishi, Geonosis Terrain : Sandy Description Tatooine was once home to a lush rainforest, until the birth of the second star tore away all the beauty and richness of the planet. Now it is barren, sandy and is inhabited by the wierdest and most dangerous species known to the Outer Rim. In the games version, Ambush at Mos Eisley, they have done well to apply Sand people to the game. They are located above mos Eisley, with their Banthas. There are two Skyhoppers racing around in a circle trench. you can blow these guys up, but it adds to your freindly saves and takes up time as well. Where you found the last four storm troopers in the first level, there is also a pod. It is the pod used to jettison C-3PO and R2-D2 in the first movie. And 6 years after that happened, Imperials are still investigating, even after the Death Star was destroyed! In this level you will notice lots of landspeeders. When you are mucking around, trying to kill them with a V-Wing is quite difficult. There is a Jawa Sandcrawler, and Jabba's Palace that is invincible...I think. /////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================Barkhesh====================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////////// Location : Expansion region, near the Core Worlds Neighbouring Planets : Caamas, Neimodia Terrain : Grassy Description Barkhesh is the sister planet to Caamas, which was destroyed by the Second Death Star. Barkhesh then opposed the Empire, so the Imperials invaded Barkheshand took ownership. There aren't much secrets here, apart from the fact that when your convoy vehicles meet the first lot of bombers, a bomber appears over the base where they left. It doesn't do anything, but when you appear there too, it panics and starts bombing the base, which eats into your freindly saves. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ====================================Chorax===================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Senex sector Neighbouring Planets : Xagobah, Dagobah and Sullust Terrain : Rocky, rivers Description I heard from a guy off the net, that when you end the mission (your shuttle takes off), your wedge on the radar points to somewhere else. Whether there is something there, I would like to know. Some people have told me that they have blown up the shuttle as soon as they have seen the radar switch, and before Reikan brings can end the mission, they have boosted over there and seen another Nonnah, with more Interceptors and another Landing ship. whether they are truthing or lying, I don't know, I haven't tried yet. I would like to try this mission in a Y-Wing, and see what I can make of the Landing ship. It would be good on the AT-St and the other little midgets surrounding it as well. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================Corellia==================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Corellian sector Neighbouring planets : Alderaan, Coruscant, Chandrila Terrain : Shrubs, hilly Description Corellia, Han Solos's home world is being threatened by the Empire. Corellia has it's own army, and nearly matches the Empires. So why wern't they there when it got attacked? No secrets here, except that there are two storm troopers that are invincible. When you try to get the bonus, in the clearing on the other side of the building are two storm troopers. They cannot be shot down. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================Gerrard V=================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Outer Rim Neighbouring Planets : Bothui, L'Whekk Terrain : Bit like Chorax, but drier. Description I can't wait for some more planets with secrets. These are too boring. This planet is infested by people with wealthy lives. That is why they were targetted by Governer Frugaal of the Imperial faction. He used his private yachts to loot the city, and sell it to the galactic trade market. Is it a bird? Is it a plane? No, it's rogue squadron! They've come to save us! I like this planet, it reminds me of something that I cannot for the life of me think what it was. I will figure out some day, and if it is relevant I will post it. See ya at Jade Moon //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================Loronar====================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////////// Location : Mid Rim Neighbouring Planets : ? ? ? Terrain : Grassy, oceanic Description The Jade moon is (like all other moons) rocky and featureless. The terrain description above is for the planet itself. It is a lone planet, and has been owned by the Imperials for centuries. It is a luxury resort for Imperial generals on holiday. It's moon provides the military recourses and energy plants to keep the planet and all the Imperial staff safe. Rogue Squadron is aiming to make Loronar an independent planet once again, and so they piont their fingers in the direction of the Jade moon. Can anyone try flying over the plains that siton the right side of the main trench, and tell me whats over there? Nothing? This may sound strange, but after I destroyed the sheild generator, I blew up a few turbo lasers and flew over there. I found a probe droid sitting there, by itself doing nothing. Next time I tried it, I couldn't find it. Must have been a glitch. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================Balmorra===================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Location : Inner Rim Neighbouring planets : Talus & Tralus, Neimodia Terrain : Sandy, rocky Description This planet is made up of canyons. Nothing more than canyons. No secrets either. This planet is one of the most boring planets in the game. It is the central construction yards for the AT-ST and the dreaded AT-AT. It doesn't seem to do much, as in Escape from Fest, they have three AT-AT's. It was all for nothing. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ====================================Kile II===================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Location : Meridian sector Neighbouring planets : Yavin, Montu Codru Terrain : Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons. Description Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons, Canyons. Canyons. Canyons are everywhere! They probably eat canyons for dinner! I can't stress how much I want you to know this point. There is a secret here. Make sure you have a full damage bar (blue or green). Where there is a wall seperating CANYONS, line up with it, and head directly towards it. Fly up before you get there as high as you can, and hit the top of the wall. Keep flying up, and you may end up over the wall and on the other side. Make sure you keep on the right side of things. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =====================================Kessel===================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Roche Asteroids Neighbouring planets : Hapes consortium Terrain : Reddish rocks Description If this planet/Asteroid lookslike anything I know, I would have to say Mars. It is quite red, and has lots of rocks. It is the center of mining, hence having the largest prison compound as well. The Empire uses this prison extensively, using the prisoners as miners in the unstable world of Kessel. Many die in the process of this work, and that would have been Wedge's fate had he not been rescued by the almighty Rogue Squadron. Luke Skywalkers wife: Mara Jade co owns the Rebel mining factions with Lando. In the first Kessel mission, there is a convoy far left of where the hover train is, and there is where you pick up the last few kills to get gold. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ====================================Taloraan==================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Perlemian Trade Route Neighbouring Planets : Kashyyyk Terrain : Tibanna Gas Description High Spirits? They won't last for long. If this was real life, and you got hit by a turret, I'm telling you, It would be a long ride to the middle of the planet. It is like Bespin in many ways. Cloud cars, civilian balloons, and the colour of the clouds, it might as well be Bespin. I even wonder how Cloud city, personally designed by Lando, managed to wind up on another gas planet half a galaxy away. Now now, don't you go and get high on Tibanna Gas! ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =====================================Fest======================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Location : Core Worlds Neighbouring Planets : Ando Prime (on podracing), Abreggedo-Rae Terrain : Snow Description Fest is unnaturally like two other planets. Ando Prime (it's sister planet), and Hoth. Ando Prime is featured on N64 podracing. Hoth is featured in this very game. The dark white of the snow gives you a feeling of frustration, and it doesn't help when you have AT-AT's in every nook, and bombers in every cranny. Fest has more hours in dark than it does in daytime, because of it's eliptical orbit. That is also why the mission is set in night-time. I feel I am always leaning forward, tongue between my teeth and gritting hard, trying to make sure I do everything right. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ====================================Chandrila=================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Core Worlds Neighbouring Planets : Coruscant, Brentaal Terrain : Greenish, grassy. Cities. Description Chandrila is in every way like Alderaan. The sam sort of cities, same sort of terrain. This was the first course I got gold from in chapter 3, because the calmity of it made me so persevering. I wish I could say the same about Fest. The entire world is a peace enforcing organisation, currently the largest peace organistaion world in the core worlds. This was also the reason Moff Seerdon targeted Chandrila, is because politically, Chandrila has been preventing Seerdon from turning Brentaal into a military construction yard. Scan the whole city for secrets, as you may come across a chicken with a prize in it's head. (wink wink, nudge nudge). ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =====================================Sullust==================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Outer Rim Neighbouring Planets : Malastare Terrain : Think of a volcano Description Ever seen Lord of the Rings, Return of the King? If you have, try comparing Mordor to Sullust. the outcome is a very similar effect. Destroy every Imperial building that you can in here, you may just find what you are looking for. Sullust was an independant planet, and it did again after Rogue Squadron had sone with it. About 20 years later, the Yuuzhan Vong came and over took it, wiping out all civilisations. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================Thyferra===================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Location : Inner Rim Neighbouring Planets : Osarian, Rhomamool Terrain : Swampy, grassy Description This planet has so much greenery, I can't play this more than two times in a row. There isn't much to say about this planet, so I won't waste too much time repeating stuff I have already said. Basically, Moff Seerdon tries to severe the medical supplies for the rebellion, and we come along and knock his head off and thats that. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =================================Mon Calamari=================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Location : Outer Galactic Region Neighbouring Planets : Bissimari Terrain : Water, land and more water Description Water, water everywhere, but not a drop to drink. Mon Calamari is home to two species, the Mon Calamari, and the Quarren. But we don't care about the Quarren. Right now, lots of little Mon Calamari's are getting attacked on mon Calamari, and we have to save Mon Calamari and all the Mon Calamari's that live in it. This is also where the TIE'D fighters are tested for their power, manufactured on the world devastators. Once you destroy the world devastators, you destroy the production of TIE'D fighters. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===================================The Death Star=============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Location : Anywhere Neighbouring Planets : Duh Terrain : Watto's scrap metal Description A floating ball of metal that has a 100,000 kiloton laser cannon on it, and a trench that has an exhaust port at the end. Darth Vader commissioned it to be built, under the supervision of Emperor Palpatine. Your mission, to fly down the trench, and destroy the exhaust port. You all know what the Death Star was like. I'm assuming if you've played the game, you've watched the movie. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =====================================Hoth======================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Location : Outer Rim Neighbouring Planets : Bespin, Ison Terrain : Snow Description This is the location of the Rebels second base, on the barren and snowy world of Hoth. Luke nearly got killed here, if it wasn't for his freind Wedge. The inhabitants here are Wampa's, Tauntauns and rebel soldiers...and even the odd probe droid coming to check out the babes on the beach. -------------------------------------------------------------------------------- 3.4.1 - Basic Weapons -------------------------------------------------------------------------------- This section gives infomation about the basic weapons in the game. Laser Cannons : These are the standard weapon for each craft. They are not all that powerful, but they don't run out. All the craft can link there lasers except for the Airspeeder. Proton Torpedo's : The X-Wing starts of with Proton Torpedo's, the deadly weapons that destroyed the Death Star. They are projectiles that are propelled by extreme force. Missiles : These are the A-Wings secondary weapon without upgrades. They aren't seeker, but have a large blast radius. Bombs : Only carried by the Y-Wing, Bombs are great forms of destroying surface targets. Too bad you can only use them in two missions. Cluster Missiles : The V-Wing is the holder of the Cluster missiles, and can be upgraded to seeker by finding the upgrade in Thyferra. 6 missiles spread out when fired. Tow Cable : The Snowspeeder is the oficial holder of the Tow Cable. It is very strong, and is constantly used for tripping AT-AT's. -------------------------------------------------------------------------------- 3.4.2 - Bonuses and Upgrades -------------------------------------------------------------------------------- This section will give you infomation on where each Upgrade is found on the worlds. Advanced Proton Torpedoes : Defection at Corellia Between buildings in the second city section Advanced Shields : The Jade Moon In the storage container in crater Advanced Bombs : Imperial Construction Yards Inside storage container at shuttle landing pad Seeker Missiles : Prisons of Kessel On a mountain wall at second prison Advanced Lasers : Battle above Taloraan In the middle of the city Seeker Proton Torpedoes : Escape from Fest On the cliff above the research facility Advanced Bombs : Blockade on Chandrilla In the AT-ST behind the city Seeker Proton Torpedoes : Raid on Sullust In a garage near the landing bay Seeker Cluster Missiles : Moff Seerdon's Revenge In a bunker in the second to last bacta clearing. -------------------------------------------------------------------------------- 3.5 - Tow Cable FAQ -------------------------------------------------------------------------------- This ection just gives a short paragraph containing how best to trip a turtle walker. AT-AT's and their legs. There are few missions containing AT-AT's. But when they do, they can be a right pain in the neck. It took me ages to perfect the Tow cable manouvere, and when I did, the game was so much easier. There are only two walkers in here, and the first one appears after you rescue Madine the first time. Fly towards the AT-AT, keeping in mind that it has huge fire power, and if you get too close, he will most likely blow you away. When you are near his side, brake and and turn until you are heading towards his bum. When Luke tells you it's okay to fire the harpoon tow cable, press the second function button. If it worked, you should change veiws. Don't panic, the controls are still the same. Don't get too close to the AT-AT, and don't hit the ground and don't go too high. Cutting the corners could result in you crashing and dying, or being knocked out of the pattern. Going too high might end up in his head, and going too low, you will hit the ground (Duh!). If you are nervous about doing this the first time, hold your brakes down while you are doing it, but for experienced rogue junkies like me, we spin around it with boost on. Do this three times, Luke will tell you when there is one more pass. Once you are done, you will go back into the veiw you were in before, and you can continue with the game. This is the best way to tackle most AT-AT's, the only exception may be when it is near something else. A prime example is on Hoth, where there is two AT-AT's quite close to each other. Use brakes to whatever extent, and get the one behind the other one, as you have less contact risk. -------------------------------------------------------------------------------- 3.6 - My own missions -------------------------------------------------------------------------------- This section is completely made up by me, and any other things to do that I have got off other people will be credited in the credits. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==============================Taunting Tatooiners=============================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission Breifs : Fly over Tatooine, eliminating ONLY Probe droids attacking the drug houses (homesteads), then destroy the drug runners (Sky Hoppers). Planet : Tatooine Available Craft : TIE Interceptor Enemies : Rebel Probes, Drug Runners Walkthrough : Head over to the clearings that have rebel probe droids in them. Destroy only the ones that are attacking Imperial Drug Houses. Moff Seerdon wants to capture all the rest for testing and for his own use. For gold, you need to go to Mos Eisley and destroy the Drug Theifs (Sand People) and their rides. Turn around and blast the Drug Runners, which are stealing your drugs. Shhot them down to recover the stolen goods. Mission complete. Have fun destroying Mos Eisley until Moff Seerdon comes (mission failure). Conclusion : How was your first try as an Imperial? How many buildings did you get before the missione ended. Requirements : Completion Time: Forever Enemies Destroyed: As many as you can Accuracy : Never mind. Freindly Saves : As low as you can Bonus : One Bonus : Blow up the Jawa Sandcrawler to get your imaginary bonus. These are plans to Koelsch Car. ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =============================Destruction of the Nonnah========================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission Breifs : Go and destroy the Nonnah. Knock out any A-Wings first though. Planet : Chorax Available Craft : Koelsch, TIE Interceptor Enemies : Nonnah, A-Wings Walkthrough : The Nonnah is a construction ship, trying to start a military base on Chorax. Fortunately, it's repulsorlift cluttered out, and left it open for us to take. The TIE Interceptors are not worried about who they shoot, so don't be concerned if you shoot some of them down. When you start, choose a target and go. Follow an A-Wing to it's death. Once you get one, go off and find the Nonnah. Try and get a few more A-Wings before you take out the Nonnah. If the Nonnah isn't destroyed by the time the shuttle comes, focus on the shuttle instead. Shooting either one will end the mission, and 90 % of the construction cargo needs to be destroyed. Conclusion : This is fun. Requirements : No more requirements are in place for the rest of the missions. /////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===============================Blockade Runner Boom============================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Mission Breif : The rebels are attempting to liberate the Tibanna platforms of the Imperials. The Blockade Runner is with them, so take it out as soon as you get the chance. But before you do that, take out the A-Wings. Once both of these are done, destroy as many civilian gas canisters as you can. Planet : Taloraan Available Craft : TIE Interceptor Enemies : A-Wings, Blockade Runner Walkthrough : The Blockade Runner is the cause of the loss of ownership over Chorax. Destroy it, before it has the chance to liberate more planets. While you're there, take out the best of their A-Wing Squadron. After you have finished there, help the TIE fighters finish of the civilian gas canisters. Conclusion : That was cool. ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ==========================Blockade Runner Boom Part II========================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission Breif : We found out that the Blockade Runner had a clone. The risk is still there TIE squadron, make sure this one doesn't leave Taloraan either. Then, leave the A-Wings and go the Cloud city, and decimate as much buildings as you can. Planet : Taloraan Available Craft : TIE Interceptor Enemies : Blockade Runner, Cloud City Walkthrough : On the other side of the world, TIE fighter Squadron 76 is being attacked. Assist them in destroying the Blockade Runner, then destroy as much of Cloud City as you can. Cloud City serves as the main Head Quarters to the Rebel Alliance. Conclusion : Yaaaa-Hoooooooooooooooooooooooooooooooooooooooooo ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===============================Major Hijackings================================= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////////// Mission Briefs : The Rebel Alliance has stolen a whole squadron of bombers and Interceptors. It looks like we aren't going to get them back, so destroy them before they destroy the drug train. Once you have done that, head to the large drug city of Empire II (chandrila) and destroy the Alliances bombers that are trying to uproot the drug factory chimneys. Once done there, destroy the landing shuttles that are trying to deploy rebel troops. Planet : Chandrila Available Craft : TIE Interceptor, Koelsch Enemies : Hijacked Bombers, Hijacked Interceptors, X-Wings Walkthrough : Your train is carrying the Imperials future: Drugs. The rebel alliance dissaproves and is trying to destroy it with hijacked fighters. Make sure the train gets to the Empires biggest drug manufacturer city. Bombers will try and bomb the chimneys in the city, so take them out. Rebels will try and deploy troops via shuttles, so take them out to end the mission. Conclusion : Sometimes I sit in awe of my imagination... ////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =====================================Farmboy==================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////// Mission Breifs : In retallion for the hijacking of many of our fighters, we have managed to steal the Millenium Falcon, Han Solos pride and joy. Fly it into Thyferra, and destroy as many bacta tanks as you can, before the Rebels arrive with reinforcements. Planet : Thyferra Available Craft : Millenium Falcon Enemies : Rebel missile turrets, Rebel turbo lasers. Walkthrough : The fighters that the rebels hijacked haven't all been destroyed, we expect that this is the last lot here. They also have missile turrets and turbo lasers, so what you do with these is your choice. Destroy as many bacta tanks as you can until the mission ends. Conclusion : That was the last Empire mission. I hope you enjoyed them. -------------------------------------------------------------------------------- 3.7 - Characters -------------------------------------------------------------------------------- Luke Skywalker The greatest hero of the Rebel Alliance, Luke Skywalker needs little introduction. Among his accomplishments, are blowing up the Death Star, rescuing his twin sister Princess Leia, and helping to fend off Imperial forces in the Battle of Hoth so that the Rebel Base could be evacuated. After the Battle of Endor, Luke and Wedge formed Rogue Squadron. Wedge Antilles One of Rogue Squadrons true aces, this native of Corellia was orphaned as a teenager, then began smuggling weapons for the Rebels. Once he took to flying X-Wing fighters, he soon proved himself to be a crack fighter pilot and an extremely competent, if low-profile leader. Wedge saved Luke Skywalker during the attack on the first Death Star at the Battle of Yavin. Later, they formed Rogue Squadron together. Dack Ralter This young Alliance hero was Luke Skywalkers air-speeder gunner during the Battle of Hoth. Dack's parents are both political prisoners of the Empire, and he escaped from an Imperial prison barge when he was a teenager. Ralter is both skilled as a pilot and a gunner. Wes Janson This tough, smart, action-loving lieutenant was a gunner in Wedge Antilles air speeder during the Battle of Hoth, and helped bring down an AT-AT walker by tangling it's legsin a cable. Janson is a past winner of the True Gunner award for outstanding accuracy. This rogue is one of those rare soldiers who is as competent on the ground as he is in the air, and can shoot and fly with tremendous skill. Zev Senesca A highly decorated pilot and a long time member of the Rebel Alliance, Senesca shot down 48 Imperial Craft prior to the Battle of Hoth. Politically motivated to become a member of the Rebel Alliance because his parents were killed by the Empire. Derek "Hobbie" Klivian That rare pilot who is both extremely capable and extremely humble, Hobbie was a former Imperial Cadet, who mutinied and deserted his Imperial Academy to join the Rebel Alliance. Hobbie has a reputation for enjoying bacta baths, and for crashing every craft he ahs touched. General Carlist Reikan This former officer in the old Republic Army joined the Rebel Alliance after his home planet, Alderaan, was vapourized by the first Death Star. Riekan was named Theater Commander in charge of all Rebel ground and fleet forces in the Hoth System. Later, he was forced to evacuate th Hoth Base when it was overun by Imperial forces. After the Hoth evacuation, General Riekan was given command of military operations for the Rebel Alliance. Crix Madine This Corellian is a highly decorated Imperial officer. He originally earned his reputation as a brilliant leader in charge of Storm Commandos, an elite Imperial unit. He later defected to Rogue Squadron on Corellia. Kasan Moor This native of Alderaan was one of the rising stars in the Imperial Navy, quickly moving up in ranks from crack TIE fighter pilot to the leader of the 128th TIE Interceptor squadron. Her allegiance toward the Empire soon wavered however, when she was informed that her home planet had been obliterated by the Death Star. She beleives that her Imperial allegiance is worth nothing if they can coldly destroy her freinds and family. Moff Kohl Seerdon Formerly Kasna Moor's mentor, Imperial Moff Seerdon is now angry at her, since he is not sure which side she is fighting for. Moff Seerdon is attempting to consolidate bacta supplies under his control, and sees Rogue Squadron as a threat to his plans for domination. -------------------------------------------------------------------------------- 4.1 - Thoughts, Questions, Ideas -------------------------------------------------------------------------------- This section regards any emails that have been sent in. All your questions, ideas and thoughts are posted here. Questions Q : I can't get the bonus on Taloraan. Sometimes I can find it, but I get the A-Wing down there and out before I crash. A : Try holding your brakes while you are going down, and when you pull up again, boost to get away from buildings. If you are on N64, I suggest that you try beating the level with the N1 StarFighter. Q : There must be something I'm doing wrong on Escape from Fest. When I start, I go around destroying a few lasers and tanks before I go and rescue AT-PT's. How come they keep on getting destroyed when I haven't even got there yet? A : You've put your finger on the problem. There is an AT-AT blowing the guts out of your poor AT-PT's, so never mind about the buildings and tanks, just go to their rescue. Thoughts & Ideas to make the game better Turn Star Wars Rogue Squadron into a Grand Theft Auto game. Being able to play as Luke Skywalker, run around and hijack vehicles whether they are Imperial or Rebel. Pick up different weapons, even lightsabres and jump in turbo lasers, shooting craft out of the air. From: collins.kids@xtra.co.nz Add more levels, I raced through the levels like the Millenium Falcon in Hyperspace. Perhaps, add in the story line of the Battle of Yavin, Fly the Tantive IV and run away from the Star Destroyer at the start. Fly the landing craft out of the second death star when it blows up. From: darth_vader_man@hotmail.com ADD MORE SHIPS!!!! I wanna fly a B-Wing, an E-Wing and even the shuttle that Han Solo flies. Add Slave One, add cloud cars, add TIE fighters, add TIE bombers, and world devastators!!!! Even add the DEATH STAR! Imagine that just having a crosshair on the screen only, and press the fire button to destroy anything! From: mara_jade_junkie@yahoo.com (this one is going a bit over the top) Be able to fly into outer space, jump into Hyperspace and zoom to another planet. Go to coruscant and look at Dexters Restaurant, crash into Palpatines Palace... From red_leader198@hotmail.com -------------------------------------------------------------------------------- 4.2 - Version Info -------------------------------------------------------------------------------- Version 1.0 - I did 98 % of this FAQ. I just needed to include some more credits to certain people. Version 1.5 - Finished credits section, Characters section and Imperial Vehicle section (I forgot to add the WaveSkimmer). Trial Version - I have finished all the stuff that is currently here. However I will leave it open for now to add more info. -------------------------------------------------------------------------------- 4.3 - Credits -------------------------------------------------------------------------------- Firstly, I want to thank LucasArts for creating one of the best Star Wars game on PC and N64. And Factor5 for making this game possible. And most specially of all, George Lucas for setting the scene and creating 3 fabulous movies to base the game on. LucasArts Mark Haigh-Hutchinson : For leading the project and programming. Kevin Schmitt : For Lead level designing. Chris Klie : Level designer Jeffrey Kung : Level designer John Kathrein : Level designer Ryan Kaufman : Level designer Craig Rundels : Lead Artist David Bogan : 3D artist Gaurav Mathur : 3D artist Razmig Mavlian : 3D artist Suzanne House : 3D artist Buddy Hannon : Texture artist Paul Topolos : Aesthetic Advisor Kristen Monkaitis : Additional Art work Marc Overney : Cut scenes Aaron Young : Lead tester Micheal Dillon : Assistant lead tester Corey Navage : Assistant lead tester Leyton Chew : Tester Erik Ellicock : Tester Jesse Moore : Tester John "Buzz" Buzolich : Tester Julio Torres : Tester Marcus P. Gaines : Tester Leland Chee : Tester Jeff Sanders : Tester Darren Keopp : Tester Adam Pasztory : International Coordinator Andre Bremer : International Programmer Dana Fong : International Tester Tamlynn Nigilo : LEC Voice department Darragh O'Farrell : LEC Voice department Coya Elliot : LEC Voice department Cindy Wong : LEC Voice department Peggy Bartlett : LEC Voice department Brett Tosti : Production Managers Dan Conners : Production Managers Dino Ago : Production Coordinator Joel Dreskin : Product Marketing Manager Victor Cross : Manual Writers Mollie Boero : Manual Writers Patty Hill : Manual Design Factor 5 Holger Scgmidt : Lead Programmer / Design Thomas Engel : Technical Lead, sound and microcode programming Jens Patersam : AI design, effects and programming Florian Sauer : Front end and cut-scene programmer Dirk Jagalski : Level Editor Programming Mario Wagner : 3D and 2D art Bastian Hope : Additional Art Rudolf Stember : Sound designs / Cut-scenes Tobias Ritcher : Cut-scenes Julian Eggebrecht : Producer Rene Henke : Data Managment Don James : Nintendo Other Game FAQ members BrotherReed : Your FAQ was my guide. I didn't copy anything, but your FAQ was what I needed to make this work. Family members My Dad, Neil : He took a great interest in this FAQ, and he really encouraged me to persevere with it. My little brother, Ben : He constantly told me to hop off the PC so he could have a go. But he still pointed out a few errors, there fore he deserves a place in this FAQ too. My cousin, Thomas : He was the one who inspired me to write the FAQ in the first place. If he is reading this, I would like to thank you for that, my little Rotorua freind. My cousin, Henry : Along with Thomas, he was the starting point of this FAQ. He provided a lot of infomation neccessary to complete it. Cheerz. Mum, Debs : She didn't take an interest really, but she pays for the net bill, so I would like to thank her for giving me the oppurtunity to support GameFAQs. Me...BIGGS DARKLIGHTER : Without me, there would be no FAQ. If this FAQ helped you a lot, I feel I haven't wasted my time. Look out for me whenever you can...BIGGS DARKLIGHTER. -------------------------------------------------------------------------------- 4.3 - Conclusion -------------------------------------------------------------------------------- So, now I depart. If you have Star Wars Podracing on N64, check out my FAQ, it is awesome. Don't hesitate to email me, I am free most of the day, apart from school (of course). I will probably reply to everyone who sends me stuff, as long as it is friendly and has nice things inside. If you find any mistakes, please report to me. BIGGS DARKLIGHTER All Rights Reserved 2004