*********** Mu Online FAQ *********** By DIOH -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version Info: 1.0 - Tyler Moody star here the FAQ with little things 1.4 - Added more controls, commands, emotions, and contents to the index, make more eye candy to read it easy ;), map section completed, a little more explained characters, all by DIOH. 1.6 - Gun Sage didn't answer my messages so I write the FAQ as mine. Fixed some need level to warp or enter in maps, the chaos machine section completed, add Story from MU page. Star the items section 1.9 - More Item description, star writing weapons, armor, spells and skills, some corrections. 2.0 - Some corrections and more little thins -------------------------------------------------------------------------- -------------------------------------------------------------------------- Table Of Contents 1.Legal Stuff (Complete unless someone asks to use this FAQ on their site) 2.Introduction & Story (Complete) 3.Controls (Mostly complete unless more controls come out in later Mu versions) A.Basic B.Advance C.Chat D.Emotions 4.Character Classes (almost complete) A.Dark Knight / Blade Knight B.Dark Wizard / Soul Master C.Elf / Muse Elf D.Magic Gladiator E.Which class is right for YOU! 5.Weapons (Incomplete) A.Swords B.Axes C.Staffs D.Bow E.Crossbow F.Spears G.Blunt 6.Armors (Incomplete) 7.Spells & Skills (Incomplete) 8.Items (Incomplete) A.Jewels B.Dropper C.Rings and Pedants D.General E.Excellents 9.Chaos Machine A.Making Chaos Weapons B.Making Chaos Items Extension 10.Maps A.Lorencia B.Noria C.Devias D.Dungeons E.LostTower F.Atlants G.Tarkan H.Icarus I.Blood Castle J.Devil Square K.Stadium 11.Quests (Incomplete) 12.Methods Of Training (Incomplete) 13.Monsters (Incomplete) 14.Bugs/Tricks (Incomplete) 15.Methods Of Contact (Incomplete) 16.Special Thanks (Incomplete) -------------------------------------------------------------------------- -------------------------------------------------------------------------- 1.Legal Stuff SThis FAQ is only to be used by GameFaqs.com until further notice. If you wish to use this FAQ on your site you may E-Mail me at doropeza@tycom.com.ve. If you wish to print off this FAQ and simply use it as it is supposed to be used then you may. If you wish to alter this FAQ in any way, shape, or form, you are allowed to. This FAQ was stared by Tyler Moody "Gun Sage" you can E-Mail him at SmokingGun_BANG@hotmail.com or at Tyler_Moody9@hotmail.com. Nd continued by my person. You may not distribute this FAQ as your own work with-out deleting my name and the name of Tyler Moody and all that :). -------------------------------------------------------------------------- -------------------------------------------------------------------------- 2.Introduction MU, a 3D online game produced by Webzen is a full on 3D MMORPG that is the first of its kind developed in Korea. MU is a highly involved fantasy Role Playing Game based on the legendary Continent of MU. You are given the choice of selecting between one of four classes, Dark Knight, Fairy, Dark Sorcerer and Magic Gladiator, and become a daring adventurer in the quest to save the land of MU. The beautiful surroundings made in full and glorious 3D was once unheard of and hardly imaginable but with the ingenious implementation of the Open GL Full 3D Engine technology developed by Webzen makes the impossible possible. What lies behind the legends and mysteries of MU? Let the journey begin! Much time has passed since the millennia old Empire of MU lost complete and utter control over the Continent. While the power of the central government of MU continued to wane, feudal lords became engrossed and engaged in an inner turmoil over control of MU, destroying the foundations of its society. Over time, the bloody feuds and civil wars destroyed and ravaged the once beautiful land of MU and it is also during this time, amidst the blood and tears associated with such conflicts, amidst the petty ambitions of men and those who would be more than man that a dark and ominous shadow falls over the whole of MU. Antonias, a feudal lord, overwrought with his burning ambition to control the land called MU was at once easily deceived by an evil sorcerer named Lemulia who through Antonias' obsession was able to bring Kundun, the Devil of Darkness, back to life. Upon seeing his lovely daughter torn apart limb by limb by Kundun, Antonias wept tears of blood and lamented his fate and his ill decisions. In the end all was for naught, as his meaningless death by the hands of the evil sorceress Lemulia did not lessen his crime of reviving the Devil of Darkness, Kundun. There is but only one path of hope for the Land of MU. But who will take the task of discovering the 8 Sealing Stones that have been scattered across the continent of MU. Who will once Seal the demon Kundun and restore the land to its once former beauty? Will it be YOU? The Devil of Darkness has already begun to take action to obliterate the Continent of MU. Receive thy Quest! Only the sword in your hand can banish Kundun and his evil minions once more. Story: -The Prophecy The Heavens shall open again The Stars will lose their way, And Fear decends upon the earth A saint awakens and destroys the seal of chains. Ravenous teeth shall rape the land The land! Tis cruel. Crimson Blood stains the ground Under the Sun The 8 jewels of Legend and Lore shall appear And Satan will have arisen. . Heed these words ye wise man! A day shall come Upon which the soil shall 8 stars be affixed, Nightmare's Day shall it be called When Heaven's rays divide the sky and Echoing wails ring in the Valley of Death, And a light will come down upon this land from the world once forgotten. -Background Story In a millennium's time, the Land of MU has advanced and developed the empire in great bounding strides. However, as foretold in the Great Prophecy, Secromicon, the Continent of MU fell into overwhelming chaos. Great leaders who had once controlled MU Continent now have fallen low and the central government due to the internal strife and warfare amonst power hungry feudal lords have brought the kingdom asunder and thus the empire crumbled. The millennium of peace and bounty is now a mere memory and dark stains of blood now cover the land. The ravages of war have laid waste to the once beautiful land and the shedding of blood still knows no end. Even now, petty feudal lords endlessly build up their machines of war and futilely attempt to re-establish what once was. And It was during this time of endless blood letting that the gates of Hell were thrown open as the blind ambitions of a foolish man had been led far astray. Antonias a foolish lord, blinded by ambition, deceived by the the evil sorceress Lemulia, unknowingly let loose upon the world, Kundun, the Devil of Darkness, a demon difficultly confined by the seal of Etramu. "Now this land shall be mine again. I have banished Peace for all time. . The Sun will no longer shine This Earth shall be mine And cunning men will be my slaves and my cattle." The Ancient Devil Kundun awake from its long sleepless slumber now walks amongst the living defiling the land with his touch. Amidst the chaos, the stars have lost their course and the stench of fear and blood pervades throughout. Kundun leased upon the land his rage and vengeance for his eons long confinement. Quickly, the now forsaken land of MU has become home to Kundun's minions and for 2 long years the evil of his reign befouled all that was once pure. Nightmare's Day, a passage in the Great Prophecy, had come true and was no longer merely the words of days gone by. Wise men began their studies anew and hopingly and longingly referred to the ray of light mentioned within the writings of the the prophecy.The wise studied what would be the ray of light mentioned in the prophecy. Their last remaining hope lay in the power of the the seal of Etramu, the very seal that maintained Kundun's imprisonment. Into 8 pieces the seal has been scattered and only when the seal is made whole shall peace return to the land once more. -Prologue - The King of Blood - Antonias, the prince of the Black Knights, was nearing the realization of his foolish ambitions. "MU shall be mine and mine only! Foolish, pitiful men, look upon my might as I break the seal to my destiny" An evil sorcerer named Lemulia had warmed to the foolish lord and seduced his mind with false hope for Antonias had become sickened and weary of the ceaseless battles between the feudal lords of MU. Lemulia spoke endlessly about a tale of a great lord, a demon, the Devil of Darkness, Kundun who had existed 1000 years ago before the MU Empire was born. She spoke of how those who allayed themselves with the dark lord would be masters of the whole world and not merely an empire or a continent. Antonias, blinded by ambition fell easily into Lemulia's ploy. Those who saw past Lemulia's veil of deception, loyal and altruistic advisors were immediately put to death and all that remained was the naive lord, the evil witch and cruel, blood thirsty warriors. The army of Antonias kept lay havoc to the land once more, conquering the Empire by force under Lemulia's cunning tricks and sorcery, and within time, on the ominous day mentioned in the prophecy of the Secromicon, the forces of Antonias gathered at Ketthotum. The ghastly, merciless soldiers of Antonias The ghastly soldiers anxiously awaited the moment when Antonias and Lemulia would break the Seal. The wind fell silent and the air was filled with uncertainty as the moments trickled by. The shrine of Ketthotum undulated grotesquely. For a brief moment, a look of panic crossed Antonias' eyes. "Is all well, Lemulia?" The Sorcerer Lemulia hidden in a black shadowy robe nodded her head. "Only for the King of Land! The moment is upon us." Antonias' confusion and uncertainty remained but was seemingly satisfied with her reply. Antonias then shouted, "This land shall remain mine for all time." and attempted to touch the seal of Etramu. "Om Orakust, Hemiad, Kiratus. Le Al Hokbras, Ektua, Ho." An unknown incantation spewed from Lemulia's mouth and at the same time a bluish protective curtain surrounded Antonias. At this very moment, the Sealing Stone started to shed light. While Lemulia's incarnation got louder and more bold, a look of madness began to flow and dance in the eyes of Antonias as he starwed betwixt upon the jewel. "A little more, a little more..." Antonias' hands were trembling, as he approached the Sealing Stone. The light emanating from the stone began to spasm . "just a little more.!!" - Clink! Before Lemulia's incantation had finished, the Sealing Stone shattered. "The King, The King of Blood!!" In the midst of the din of the soldiers' rapturous voices calling out to their master, The Devil of Darkness, Kundun had resurrected. Kundun who woke up from sleep fiercely stared Antonias and shouted, "Now the land is only my own! Only the blood and fear will fill up this land!" And the 8 pieces of the Sealing Stone scattered far and wide to each corner of the vast continent that is MU. -------------------------------------------------------------------------- -------------------------------------------------------------------------- 3.Controls In this section I will explain the controls and what you can do through- out the levels of your character. A.-- Basic Controls The basic controls are as follows: Left-Click: Move/Attack with current weapon (Fists can be considered a weapon)/Talk/Pick-up (Includes inventory) Right-click: Use weapon skill (Will be explained later)/ Use spell (Will be explained later)/ Use item(includes inventory) D-Key: This makes a "window" of commands. Commands are used by left- clicking the command and then right-clicking the person you wish to perform the command on. Certain commands, such as trade, can only be used at later levels and have a certain range. Trade can only be used 2 character widths away from the target. This can be accessed on the lower left of the display at the bottom of the screen. I,V-Key: Brings up an inventory "window". This allows you to modify your equipped items and move items/put them in a cluster as you move around. You are unable to fight while your mouse is in this "window" and if you click on it the attack will be stopped. This can be accessed on the display at the bottom of the screen. P-Key: Brings up a "window" of your party's status. If you are not in a party this gives advice on how to form a party (how to invite people into a party, NOT how to get people to say yes). If you are in a party then this window will show every party-member's current location and health. These figures will not change while the window is open. To update them simply hit P twice. This can be accessed on the display at the bottom of the screen. G-Key: Brings up a window of your guild. it have buttons such as "Exit Guild" (x), the guilds "sign" and the nick of people in the guild, white names are connect partners and the number of the server where their are connect. Escape-Key: Brings up a menu of options. Allows you to: Disconnect from the server and close the game, Change to a different server, change characters (You will not be in the same spot you were before unless you ended with the other character where you are now), or access the options menu that is on the connect menu. C-Key: Brings up the character window, this show your nick, level info, experience, extra points, and points of strength, agility, vitality and energy. Here is where you distribute the points who win when a level is obtained. Q-Key: Use healing potion (need buy) W-Key: Use mana potion (need buy) E-Key: Use antidote potion (need buy), or alcohol (can buy or drop by a enemy) B.-- Advanced Controls: F1-Key: Brings up a "window" with help on buttons. This is what you should use if you ever forget what a button does. F2-Key: Turn the chat window on/off F3-Key: Whisper chat on/off, need level 6 or more to whisper, and are like private messages and you will see it with a yellow background. F4-Key: Resize chat window Alt-Key: Show items name dropped in floor, good help on a blood castle or devil square Enter-Key: brings up the window chat/command, the chat is some cases are sensitive, it means that the words and special characters like (AaBbCc...Zz=*^), must be typed equals, like nicks, guild's name, weapons, the maps don't matters. Up/Down-Keys: This allows changing the desired whispering player who you will send the private messages, u know if on when the ear in the right is gold PgUP/PgDown-Keys: This allows scrolling the chat window up and down Tab-Key: Brings between chat or whisper window H-Key: Brings up a "window" that has options. These options allow you to "warp" to the selected place if you are at the correct level and have the amount of money shown. In later versions I will add this list with the level needed and the money needed. C.-- Chat Controls/commands All this command must be put in the window of chat/commands, with the whisper off /trade : Send a trade request to the player who you point, need to be close to him. /warp : Warp to a desired map, need level 50 or more to warp and 2000 zen, and some maps need to be on specific levels to enter. /party : Send a request to the person to join in your party. /guild : Send a request to the Guild Master (GM), to join in their guild, only the guild master is allowed to accept, deny a join request. /war : Must be done by the Guild Masters, start a war against the name of the guild typed and finish only when a guild score 20 kills or if all are disconnect. # : Show your text message more time than usual in public, good for not type a lot when you sell something o all that you like. ~ : Send a private message to the party, you will see it with a blue background @ : Send a private message to the guild, you will see it with a green background @> : Post a message to the guild, I had not see yet, but I think is like a post the message and when anybody offline connects it will be send.. /Item name: This is sensitive, with this you can get info about a certain item like, Dragon Sword, Legendary Bow, Soul Pants, etc. To get the window of the info off press F1. D.-- Emotions This must be enter on the chat window, you can put a "/" in front of the words below. Type it as is because they are CASE SENSITIVE ^^ or Haha - Laugh ; or Sorry - Head scratch - _ - (without spaces) - Cross arms Tired - Yawn beat it or Great - Raises both arms Bye - Wave Cold or hurts - Rubs arms Come - Beckon someone Cry or T_T or Sad - Self explanatory Don't or Never - "No" gesture Good or Nice or Wow - Clap Hello or Thanks - Bow (greeting) OK - Arm pump Respect - Kneel Rush - Lead your men forward Sad - self explainatory Sir - Salute That - Points to the way you're facing Victory or Win - Victory pose -------------------------------------------------------------------------- -------------------------------------------------------------------------- 4.Character Classes. Each one has its own strengths and weaknesses. The max level of a character can get is 350. A.-- Dark Knight / Blade Knight (DK/BK) Is the brute force, this character is for hit and hit and hit with much power, and take less damage, attack in a close range, some times 1 enemy at time, but some special ability cant hit the enemies close too him in a circle. Be focus on put Strength points for normal attack, the special attacks need a little of mana (not much), but very stamina that you get with the Vitality, The Agility makes your attacks faster. This character star in Lorencia. Finish the quest you will be a Blade Knight. Start with this stats HP: 112 Mana: 20 Stamina: 25 Strength: 28 Agility: 20 Vitality: 25 Energy: 10 B.-- Dark Wizard / Soul Master (DW/SM) This is the most weak character for close attacks hit not much and get high damage, but he can hit multiples enemies, not use the stamina, only with a spell and take like 5 point, is a hard playing character, but when is on very high levels can be defeat more enemies that the BK and that make gain more experience with less. Be focus on put a lot of points on the Energy this will get your spells more powerful. This character star in Lorencia. Finish the quest and be a Soul Master Start with this stats HP: 60 Mana: 60 Stamina: 19 Strength: 18 Agility: 18 Vitality: 15 Energy: 30 C.-- Elf / Muse Elf (Elf/ME) This character is a little weak, get very damage but is also very wanted in special maps like Blood Castle or Devil Square because they brings a special aura to up the power of attack or reduce damage taken, but some elves are not specialist in this auras, they can be focus on fight too but not be able to brings auras, so is player choose what kind of elf want to be. This character star in Noria. Finish the quest and be a Muse Elf Start with this stats Elf HP: 80 Mana: 30 Stamina: 20 Strength: 22 Agility: 25 Vitality: 20 Energy: 15 D.-- Magic Gladiator Only enable when you get level 220 on one of your 3 first character, this is the combination of a fighter and a wizard, here you must choose what do more than other, can be a knight with a little spells or a wizard with a little more power in close attacks, meaby both because the stats points start equals but always be a little difference, the MG get 7 points when win a new level against 5 who get the others, so this make this character more easy to get levels faster, also cant wear armors of DK and DW, not the BK or SM . Star in Lorencia and him don't need make the quest. Start with this stats HP: ? Mana: ? Stamina: ? Strength: 27 Agility: 27 Vitality: 27 Energy: 27 E.-- Which Class Is Right For YOU! Most of this depends on what you like to do. If you want to have great power up close and shrug off most attacks then choose the DK. If you want something challenging, weak at first but a 1-hit killer in the end, choose a DW. If you want a helper, a healer, a summoner, choose the Elf. I suggest that newer players use a DK until they understand how to play or they have enough money to provide for 2 characters. A DW is quite possibly the most expensive class to choose because its armor costs just as much as the others, but it must spend A LOT of money on potions. The DK can buy small mana potions and do fine. A DW depends on mana and will generally not be filled up by a small mana potion. DWs also take the most damage from attacks and need more healing potions. A DK can shrug off most attacks and as such doesn't need healing very often. Elves use arrows for their bows and those cost money but they are not very expensive and the amount of mana potions they need is not quite as great as the DW. DWs ALSO have to "buy their attacks" because they need scrolls to learn a spell. These scrolls are, generally, not cheap. MG is definitely the cheapest of them all. If you have the right weapons then you do not need mana pots because when you are out of mana you can: 1) wait for your mana to regain while you slug it out with a monster or 2) take little damage as you wait for your mana to regain. This can also make the MG the most expensive class. The need for different weapons (both spell casting and melee) makes up for the ability to use spells and the 7 points a level. So it is your choice. -------------------------------------------------------------------------- -------------------------------------------------------------------------- 5.Weapons (Incomplete) (All weapons max option: increase damage +16) Swords ---------------------------- Short Sword Kris Rapier Scimitar Katache Gladius Falchion Serpent Volgue Salamander Blade The Sword of Light The Sword of Legend Double Blade Great Sword Crystal Sword Sword of Destruction Dragon Sword (Best Weapon to DK) Spirit Sword (Best Weapon to BK) Thunder Sword (Best Weapon to MG) Axes ---------------------------- Small Axe Hatchet Double-Bladed Axe Tomahawk Fairy's Axe Battle Axe Nikkea Axe Larkan Axe Crescentic Axe Chaos Dragon Axe Blunt Weapons ---------------------------- Mace Morning Star Iron Hammer Great Hammer Crystal Mace Bow ---------------------------- Short Bow Bow Fairy's Bow Battle Bow Tiger Bow Chaos Nature Bow Gigant Bow (Best weapon for ME) Crossbow ---------------------------- Crossbow Golden Crossbow Arquebus Ray of Crossbow Serpent Crossbow Dragon Crossbow Legendary Crossbow Shadow Crossbow (Best weapon for Elf) Spear ---------------------------- Double-Bladed Halberd Dragon Lance Halberd Spear Big Pike Bardiche Light Spear Serpent Spear Staff ---------------------------- Skull Staff Angel Staff Snake Staff Thunder Staff Gorgon Staff Chaos Thunder Staff Resurrection Staff Legendary Staff (Best weapon for DW) Crystal Staff Unicorn Staff Dragon Staff (Best weapon for SM/MG) Shield (Max option: Defense increase +20) ---------------------------- Round Shield Buckler Aspis Kite Shield Skeleton Shield Big Round Shield Iron Shield Spike Shield Dragon Slayer Shield Tower Shield Serpent Shield Bronze Shield Fairy's Shield (Best Shield for Elf) Legendary Shield (Best shield for SM) Chaos Shield (Best shield for MG) -------------------------------------------------------------------------- -------------------------------------------------------------------------- 6.Armors (Incomplete) -- Dark Knight / Blade Knight: Leather Set Leather Armour Leather Pants Leather Helm Leather Gloves Leather Boots Bronze Set Bronze Armour Bronze Pants Bronze Helm Bronze Gloves Bronze Boots Scale Set Scale Armour Scale Pants Scale Helm Scale Gloves Scale Boots Brass Set Brass Armour Brass Pants Brass Helm Brass Gloves Brass Boots Iron Set Iron Armour Iron Pants Iron Helm Iron Gloves Iron Boots Plate Set Plate Armour Plate Pants Plate Helm Plate Gloves Plate Boots Dragon Set (Best set for DK) Dragon Armour Dragon Pants Dragon Helm Dragon Gloves Dragon Boots Black Dragon Set Black Dragon Armour Black Dragon Pants Black Dragon Helm Black Dragon Gloves Black Dragon Boots Phoenix Set (Best Set to BK) Phoenix Armour Phoenix Pants Phoenix Helm Phoenix Gloves Phoenix Boots -- Dark Wizard / Soul Master: Pad Set Pad Armour Pad Pants Pad Helm Pad Gloves Pad Boots Bone Set Bone Armour Bone Pants Bone Helm Bone Gloves Bone Boots Sphinx Set Sphinx Armour Sphinx Pants Sphinx Helm Sphinx Gloves Sphinx Boots Legendary Set Legendary Armour Legendary Pants Legendary Helm Legendary Gloves Legendary Boots Soul Set Soul Armour (Best Set to SM) Soul Pants Soul Helm Soul Gloves Soul Boots -- Elf / Muse Elf: Vine Set Vine Armour Vine Pants Vine Helm Vine Gloves Vine Boots Silk Set Silk Armour Silk Pants Silk Helm Silk Gloves Silk Boots Wind Set Wind Armour Wind Pants Wind Helm Wind Gloves Wind Boots Spirit Set Spirit Armour Spirit Pants Spirit Helm Spirit Gloves Spirit Boots Divine Set Divine Armour Divine Pants Divine Helm Divine Gloves Divine Boots -- Magic Gladiator: Can use the sets of DW and DK, not the SM/BK sets, the MG don't use Helm Unicorn Set Unicorn Armour Unicorn Pants Unicorn Gloves Unicorn Boots Thunder Set (Best set to MG) Thunder Armour Thunder Pants Thunder Gloves Thunder Boots -------------------------------------------------------------------------- -------------------------------------------------------------------------- 7.Spells & Skills (Incomplete) Wizard Spells (Can be use by DW/MG) ------------- Fireball: Damage 5~7, need Energy 40 to use, shot a fireball to an enemy Power Wave: Is a shock wave that goes in the ground in line to hit the enemies in his way Lighting: Throw a light to an enemy Teleport: Is a spell to teleport yourself to some places near in the screen. Meteor: Throw a meteor from the sky to the enemy; can hit 1 meaby 2 enemies if they are very close. Ice: Damage 25~37, need Energy 120 to use, make a ice pick how slow your enemy, is not a good spell to close attacks Poison: Damage 30~45, need Energy 140 to use, make appears a tentacles from the floor how poison the enemy, not a very good spell. Flame: A tower of fire, appears from the ground where you click, can hit one or more enemies if they are close and stand. Twister: Damage 40~60, need Energy 180 to use, you can make a line of twisters appear to attack, can hit multiple enemies in a close to large range if they are in a line Hell Fire: You jump and when fall make a star of fire appears in the floor, is a good spell but is some slow and only for close attacks. Evil Spirit: One of the most good spell(meaby the best), make appear some spirits to attacks multiple enemies and do multiple hits, his mana cost is relative good from the damage how do, and the range of attack is very good. Mana Shield: Make a blue aura appears around you or your party friends to absorb some damage. Aqua Beam: A powerful beam who can attack multiple enemies if they are in the way of the attack, if they are away can hit twice Blast: like meteor spell but are like blue comets how hit with more power, more speed and sometime more hits at time, also draw a lot of mana. Mass Teleport: You can teleport some friends of your party with this spell Inferno: you make a fire circle around to attack multiple enemies near to you, is one of the most powerful spells and more faster than the hell fire, but take a lot of mana to use. Knight Skills ------------- Uppercut Inner Strength: Make your life and the life of the friends of your party up for a time. Hell blast: Can Be use by BK, throw up your weapon and when its back stomp the floor to make some crater of fire Twister Slash: Move the weapon around you to attack multiple enemies, Meaby the best skill for the DK/MG Elf Skills ---------- Healing Bead: Causes the Fairy to use healing sorcery. Need Energy 52 to use Offensive Power Improvement Bead: Causes the Fairy to use sorcery to improve attack power. Need Energy 92 to use Defensive Power Improvement Bead: Causes the Fairy to use sorcery to improve defensive power. Need Energy 72 to use Goblin Recall Bead: Causes the Fairy to summon a Goblin. Need Energy 30 to use Stone Monster Recall Bead: Causes the Fairy to summon a Stone Monster. Need Energy 60 to use Assassin Recall Bead: Causes the Fairy to summon an assassin. Need Energy 90 to use Snowman Captain Recall Bead: Causes the Fairy to summon a Snowman Captain. Need Energy 130 to use Dark Knight Recall Bead: Causes the Fairy to summon a Dark Knight. Need Energy 170 to use Valie Recall Bead: Causes the Fairy to summon a Valie. Need Energy 210 to use Soldier Recall Bead: Causes the Fairy to summon soldiers. Need Energy 300 to use Ice Age Penetration -------------------------------------------------------------------------- -------------------------------------------------------------------------- 8.Items A.-- Jewels Jewel of Chaos: is use only in the Chaos Machine to make other items. Jewel of Blessing (Bless): up by 1 level your weapon or armor, and only work to changes item +0 to +6. All that you have to do is put your item on the inventory and drop the jewel over. Jewel of Spirit (Soul): up 1 level your weapon or armor, and only work to make items +6 to +7, then you can up 1 level at time to be +9 with this jewel, be careful in some cases the jewel fails and item can be +0 again. Is a little less expensive than the bless; to use it do same as the bless Jewel of Creation: use to make nuts, see Chaos Machine Items Extension for details. This is the second more expensive jewel. Jewel of Life: the most tricky and freaking jewel of the game, I make your items have +option but very times it fails and can make you lost the patience because is very expensive and can make a item with +12 damage lost all option. Use it as the jewel of bless B.-- Dropper Box of luck: When you drop it you will get zen or item Box of heaven: When you drop it you will get zen, item, jewel, or rena. Heart of Love: When you drop it you will get a special item or jewel Box of Kudun(1-6): When you drop it you will get zen or a very good item, in most cases the excellent items. Silver Medal: When you drop it you will get some zen Gold Medal: When you drop it you will get some zen Sack of Magic: When you drop it you will get zen or item Star of Sacred Birth: When you drop it you will get some zen or item C.-- Rings & Pedants Ring of Ice: It increases resistance power against Ice Sorcery lowering the probability of being frozen by the enemy. Min level to use 20 Ring of Poison: By increasing resistance against poisons, it lowers the probability of being poisoned. Min level to use 17 Budge Dragon Ring of Transformation: Ability to transform into the Budge Dragon Monster. After transformation, one adopts the original monster's attacking style. Min level to use 20. Giant Ring of Transformation: Ability to transform into the Giant Monster. After transformation, one adopts the original monster's attacking style. Min level to use 20 Skull Warrior's Ring of Transformation: Ability to transform into the Skeleton Warrior Monster. After transformed, it takes the original monster's attacking style. Min level to use 20 Poison Cow Horn Warrior's Ring of Transformation: Ability to transform into Poison Horn Warrior After transformation, one adopts the original monster's attacking style. Min level to use 50 Thunder Lich Ring of Transformation: Ability to transform into Thunder Lich. After transformation, one adopts the original monster's attacking style. Min level to use 50 Death Cow Ring of Transformation: Ability to transform into Death Cow Monster. After transformation, one adopts the original monster's attacking style. Min level to use 50 Thunder Necklace: It increases resistance against Thunder Sorcery. Min level to use 21, can be +0 to +11 Fire Necklace: It increases resistance against Fire Sorcery. Min level to use 13 D.-- General Apple: It restores a character's physical strength by 1%. Cost 20 Zen Healing Potion: It restores a character's HP, are 3 kind of potion Small restore 10% and cost 83 Zen Medium restore 25% and cost 330 Zen Big restore 40% and cost 750 Zen Mana Potion: It restores a character's mana, are 3 kind of potion Small restore 10% and cost 83 Zen Medium restore 25% and cost 330 Zen Big restore 40% and cost 750 Zen Antidote Potion: It restores a poisoned character. Cost 83 Zen Alcohol: It increases attack speed by 20 for a minute. Cost 750 Zen Town Teleport: Teleports a character to a town within the world he is presently in. Cost 750 Zen Angel: It absorbs 30% of the damage given by monsters. Min level to use 23 Satan: To wear the Satan improves attacking power of a character by 30%, but use part of your life. Min level to use 28 Horn of Unilia: With the Horn of Unilia equipped, you can call upon Unilia as a means of transportation. A character's evasion rate increases by 30%. Min level to use 33. Rena: It was use on the version 0.96 to make a weapon, but in this version is for nothing, meaby in future versions will be useful?. Stone: Ok, I get this wear item making a bug, but the name a description of the item is on Korean or Chinese. Is a stone with two yellow lines if anybody know for what is use tell me please, I don't know. E.-- Excellent Items These are normal items (weapons, armor, ring & pedants), but with a big difference, have better options, you can from one to many options like this: Excellent Damage Rate +10% Increase Wizard Damage +lvl/20 Increase Wizard Damage +2% Increase Attacking (wiz) speed +7 Increase Life after Monster +life/8 Increase Mana after Monster +mana/8 Reflect Damage +5% Automatic HP Recovery +4% Damage Decrease +4% Defense Rate +10% Reflect Damage +5% Get Zen after Monster +40% More coming... -------------------------------------------------------------------------- -------------------------------------------------------------------------- 9. Chaos Machine This is a very painful machine sometimes, all here is random so you cant know if the machine make the right item, lost all or lost levels from items, all that you need to know is the rights this that you can get and how. The first that you need for all the combination options is a chaos jewel, a lot of zen (based on the % of success and the items that will make), for all the possible combinations and the right items. A.- Making Chaos Items In this case you can get 3 Chaos Weapons, Chaos Staff, Chaos Dragon Axe and Chaos Nature Bow, all will be random no matters if the combined items are the same or your type of character. The things that you need here is items like weapons or armors with min +6 and +option (items without option will not be accept), the chaos jewel of course, and you can put some jewels soul or bless to make the % of success higher, remember more % of success more zen will be needed. B. Making Chaos Items Extension Here you can get more option to make others items, those are Nuts: Make up 1 point on strength, agility, vitality, or energy, sometimes the nuts don't give any point the max number of point that you can get is show in the character window named as stale points. You will need a chaos jewel, the jewel of creation, and a lot of millions of zen the % of success if always more than 75%. Dinorant: This is like the evolution of the horn of unilia, need 1 chaos jewel, 10 horns of unilia, and zen; sometimes the dinorant can get special ability randomly Devil Square Ticket: This will let you enter in the Devil Square map; you will need, 1 chaos jewel, 1 devil key and devil eye with the same level (key+1 and eye+1 make devil invitation +1), and zen. Blood Castle Ticket: With this you will enter on the Blood Castle, need a jewel of chaos, blood scroll and blood fang with the same level (scroll+2 and fang+2 make Invisibility Cloak +2), and zen. +10 Item: Ok here you can lose a lot of time and items, this will make any of your weapons or piece of the set +10. Need a item +9 with +option, a jewel of chaos, 1 bless, 1 soul, and zen, the % of success can be low so don't get surprise if you lost the item in the machine. +11 Item: Like the option to make +10 items can easy lost all, need jewel of chaos, item +10+option, 2 bless, 2 souls, and zen. Wings: Ok here is the thing that all wants, firs that you need to know is there are 7 kind of winds, 3 normal and 4 evo, all will be generate random like the chaos weapons. The normal are more easy to do but the evo can make you lost your wins so be careful. Normal winds are made by the chaos jewel and a chaos weapon with min+6 and with +option, to make more success the creation can add jewels of bless, souls, and items with +7+option. Be equipped with a lot of space in your inventory the winds are big except for elf, you can get Angel Wings (DW), Satan Wings (DK) and Fairy Wings(Elf). Evo Wings are for the evolution characters (SM, BK, ME), and the MG, are equal random for success and kind of wing, you will need a wing with +6 and +option, chaos jewel, the blue feather, and zen. The % of success is very low so be careful. Note: The +option for all the items for combination are obligatory, and suggest +6 option or more to get more % of probability of success. -------------------------------------------------------------------------- -------------------------------------------------------------------------- 10.Maps A.-- Lorencia Lorencia is a wide plain located in the center of MU. Dark knights and Dark Sorcerers begin their careers here. Due to heavy rainfall tall trees and grasses abound. It is a suitable hunting place for low level (1-20) adventurers. If a fairy wants to go to Lorencia, she needs to be over level 10. Important locations: 135,127,Town Center 147,143,Warehouse (1) 147,109,Warehouse (2) 215,243,Noria Entrance (lvl 10) 9,40,Davias Entrance (lvl 15) 123,228,Dungeon Entrance (lvl 20) 65,129,Alex (Shop) 184,136,Peddler (1) (Noob Shop) 8,144,Peddler (2) (Shop) 127,85,Potion Girl (Shop) 125,133,Liaman the Barmaid (Shop) 119,113,Pasi the Wizard (Shop) 118,140,Hans the Blacksmith (Shop) 76,144,Safe House B.-- Noria Noria, the home world of the Fairy kingdom, is a huge woods located in the easternmost of MU Continent. Originally, Noria was once populated only by the Fairies, but after Kunduns invasion of MU, exchange between humans grew more frequent and human settlement in the region became more pronounced. Fairy characters all begin their careers within Noria. The region's location may seem trivial but as the access point for the East Sea and the underwater city of Atlans it plays a significant role. The Chaos Goblin that creates Chaos items and Wings through the unique Chaos System also resides here. Important locations: 196,123,Craftsman (Elf Weapons) 173,124,Elf Lala (Armors and pots) 173,95,Warehouse 180,102,Goblin Chaos Machine (Combine items) 172,105 Charon (Devil Square) 149,8,Lorencia Entrance (lvl 10) 240,242,Atlans Entrance (lvl 70) C.-- Devias Devias is a snowfield located at the north of Lorencia and is covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over level 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias. Important locations: 215,47,Guild Master (lvl 100) 219,61,Warehouse 188,48,Weapon Merchant 228,24,Barmaid 227,40,Wizard (pots and spells) 209,29,Angel Messenger(Blood Castle) 9,77,Merchant 10,26,Castle (1) 225,237,Castle (2) 4, 247,Lost Tower Entrance (lvl 80) D.-- Dungeons The Dungeon is a formidable cave located to the north of Lorencia. With a total 3 levels, The Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Nothing more that ugly and cheeping monsters, is god to be here with a poison ring and a couple of antidotes. Important locations: 109,243,Dungeon (Entrance) 232,124,Dungeon 2 (Entrance) 4,84,Dungeon 3 (Entrance 1) E.-- Losttower The Lost Tower is a huge tower located to the north of the MU Continent. Located in the northernmost part of Devias, The Lost Tower had been used as a shrine, but after the plunder of Kundun, it has become an utter wasteland. Kundun has assigned various forms of dreadful monsters to each floor of this tower. Balroc, a foul beast located on the top floor is a dreadful monster that flourishes a scythe and there are not many warriors on the land of MU who can compete with the beast. Many an adventurer has yet to return from a dealing with Balroc, but if you gather your strength with others, its defeat may be possible and a myriad of fine treasures may be yours. Good place to get items hearts of love and more but bad in some place to get experience, to enter need level 80 Important locations: 209,78,Lobby(safe zone) 163,3,Lost Tower Entrance 243,238,Lost Tower 2 88,167,Lost Tower 3 (lvl 100) 87,87,Lost Tower 4 130,54,Lost Tower 5 (lvl 110) 54,54,Lost Tower 6 7,86,Lost Tower 7 (lvl 130) 18,249,Gate to Icarus(lvl 160) F.-- Atlans Is the underwater place, the entrance from Noria is a safe place but when you enter be ready to have a lot of time of fighting. The monsters are almost the same difficult of the LostTower and when you more get inside the map more powerful and difficult monsters will be. Need level 70 to enter and you cant be here with a noria or dinorant because you need to swing so if you wanna be fast in your move better get armor with moving speed increase option. Important locations: 14,12,Gate to Noria 16,226,Gate to Tarkan (lvl 140) G.-- Tarkan Is a desert for very high levels, the monsters are very very hard and difficult, more than the Lost Tower, so if a wizard or elf go here better get a lot of heal potion, the BK can be more easy and fight but still is a pro map, the items drop here is the almost most wanted for the most high levels like SM, BK, ME, and need level 140 to enter in this map. Important locations: 249,43,Gate to Atlans 68,186,Entrance to Hell (1) 159,184,Entrance to Hell (2) H.-- Icarus Another very pro map, is on the heaven in top of the LostTower. Here is the most difficult normal map in the game, monsters awesome powerful like the phoenix how is a really killing machine, he can kill you by a 1 hit even if you have 1000HP, the Wizards can be kill easy in levels like 250, be alone is a fast death so better get a party with high very high characters to enter here. You can't teleport directly to enter need go to LostTower7 and enter from there in the coordinates 18,249, also need be equipped by a wings or dinorant and be level 190. No special locations here. I.-- Blood Castle This is a special map and very good to get experience faster but also is hard, is like a little mission where you need to get back a weapon to a fall angel, and when you finish (if you can), will get a reward. Is not good to be alone here, so if you want to have more chance for win and more experience join in a party and get a lot of potions before enter. Is no a big map, basically is a bridge to a little castle, but in this bridge you will find a lot of monster who will try to stop your mission killing or bunging you. Depending of the amount of people (max 15 ppl per castle), and their levels, need to defeat a certain number of those monsters in the bridge (min 80 - max 800), after that need to destroy the city gate and then again need to kill 10 evil spirits to make a statue appears in the top of the room, break the statue take the weapon and get it back to the angel to finish the level. All this need to be done in 15min, you will be notice by a chronometer in your screen, if you get the weapon in less time and get a lot potions left and levels you can be here the rest of the time getting exp and items and bring it to the angel before the time finish. To enter in the blood castle need go to the angel in the church of Devias with the right invisibility cloak (can be make in the chaos machine), this level is only available in certain time, you can se how time left to the next blood castle right clicking in the cloak. Are 6 different cloak (+1,+2,+3,+4,+5,+6), to the 6 different castles, so you need this levels to enter : Blood Castle 1 (lvl 15-80) Blood Castle 2 (lvl 81-130) Blood Castle 3 (lvl 131-180) Blood Castle 4 (lvl 181-230) Blood Castle 5 (lvl 231-280) Blood Castle 6 (lvl 281 and above) So if you between level 15 and 80 get a invisibility cloak +1, go to the angel and talk with him to enter to blood castle 1. The MG can enter 1 Blood up from his level requirement. J.-- Devil Square Another special map to get items and experience, but this is not a mission, is more like a challenge, how kill more monsters and get more experience win more point of experience at the end of the devil. You can also get a party and get more experience and don't forget the potions before enter. Is a simple square surround by a group of soldiers how make you cant escape, and the monsters will be appears all the 15min who have this map of long, every 5 min the monsters will be change and be more hardest. Like the blood castle this levels, need a special item, devil invitation (+1,+2,+3,+4), who can be make in the chaos machine, are available some times and you can see how much time left t right click in the devil invitation. When the devil is open go to Noria with your respective invitation, to the wizard Charon and this level (The MG can enter 1 Devil up from his level requirements): Devil Square 1 (lvl 10-99) Devil Square 2 (lvl 100-179) Devil Square 3 (lvl 180-249) Devil Square 4 (lvl 250 and more) K.-- Stadium Nothing interesting in this level, an empty arena with a guard in the coordinates 72,164 who sell items, the only way to get in and out is warping. More maps meaby come in future versions of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- 11.Quests (Incomplete) -------------------------------------------------------------------------- -------------------------------------------------------------------------- 12.Methods Of Training (Incomplete) -------------------------------------------------------------------------- -------------------------------------------------------------------------- 13.Monsters (Incomplete) -------------------------------------------------------------------------- -------------------------------------------------------------------------- 14.Bugs/Tricks (Incomplete) -------------------------------------------------------------------------- -------------------------------------------------------------------------- 15.Methods Of Contact (Incomplete) Mu Online Official Page - http://www.muonline.com Mu China Official Page - http://www.muchina.com If you want to contribute with this FAQ write to me at doropeza@tycom.com.ve and you will be on credits -------------------------------------------------------------------------- -------------------------------------------------------------------------- 16. Special Tanks Gun Sage - Tyler Moody to star this FAQ. You - For reading this GameFaq - for publish my FAQ Bernd Wolffgramm - for publish my FAQ on http://dlh.net