Delirium of Disorder presents Legend of Kyrandia II - Full Solve PART I ======== 1 : Inside Zanthia's Laboratory 2 : Outside Zanthias's Laboratory 3 : Dock 4 : Weed Patch 5 : Gnarlwood Tree 6 : Ferry 7 : Dark Swamp 8 : Quicksand Bog 9 : Lagoon 10 : Hot Sulphur Springs 11 : Outside Herb's Shack 12 : Inside Herb's Shack 13 : Natural Bridge 14 : Cave Entrance 15 : Firefly Tree 16 : Twisty Tunnel 17 : Dark Cavern 1 : Pick up Empty Flask Click on Carpet -> Take Flask Take Blueberry 2 : Get more Blueberries 4 : Click on stump to get the spellbook 5 : Get the onion Get from the root a gnarlybark 6 : Talk to ferryman 7 : Click on nest -> feather 8 : Tip the Tree over and get the key 9 : Get cauldron out of the hole in the tree Use feather at aligator Collect the tears with an empty Flask 10: Get Sulphur Rock 11: Spill flask with water over the Fireberries, get one 12: Get Flask, Plant Food and the Stool 10: Fill an empty flask with hot water from the springs Now mix the swampsnake potion, you need: Gnarlybark Sulphur Rock Stool (furniture) Lizard Tears Onion and the hot water Fill the potion into an empty flask 15: Save the game, use a blueberry at any firefly. The fireflies will play in a sequence, you have to write it (the colors of the Fireflies) down (If you do not get the order at once, just reload the game....) Do not discard this sequence, you'll need it in Part II 16: Use the swampsnake potion with the Ratman 17: You have to play the firefly sequence on the teeth of the Skull, the colors of the teeth are: green | pink | ------ | orange turquis | red | yellow | blue Open the chest with the skeleton key, get a moldy cheese and the alchemist magnet out of it 13: Give the cheese to the fischermen 4 : Rescue Marko by giving the plantfood to the second plant 3 : Get the Lead Anchor and turn it into gold with the Alchemist Magnet 6 : A Mail-Dragon has accidently burned the ferry down, he'll fly you to Morningmist if you bvring him his lost letters back. Walk through every location, you cannot miss the four letters, they are really BIG PART II ========= 1 : Meadow 2 : Outside Farmhouse 3 : Water Wheel 4 : Garden 5 : Outside City Gate 6 : Inside cellar 7 : Inside the City Gates 8 : Store 9 : Alley 10: Inside the Drunk Dragon Inn 11: Street 12: Gorge 1 (Rabbit) 13: Gorge 2 (Rope) 14: Altar of Doubt 15: Jail 16: Wharf 17: Sailing... 1 : Get letter, Click on hay -> Flask Get Grain Stalks 2 : Get Vinegar, Get Bowl 3 : Get stick out of the big Wheel Turn Valve 4 : Get Alchemist Magnet Use elephant's nose -> Lettuce, Radish, get'em 5 : Walk inside Picture and then outside to 1 -> Ghost appears there (1) 1 : Use flask at ghost 4 : Use ghost in flask with scarecrow 1 : Use empty flask with sheep -> milk 6 : Get horseshoes ("Horseshoe up" is a lucky horseshoe, it's needed for a spell, another will work as a magnet) Fill the milk into the cheese machine, pull handle -> cheese 3 : Use a horseshoe at the electric flashing part of the machine -> magnet Sandwich spell : Put the grain stalks under the pumping fist, get the Ground grain with the water bowl and put it into the cauldron Put radish under the fist, get it out with the bowl and use the vinegar with the ground radish -> mustard, throw it into the cauldron Put lettuce and cheese into cauldron, ready Use an empty flask with the potion and get the sandwich out of it by clicking on Zanthia 2 : Give the bowl back to the lizard and steal it right afterwards -> collect his tears with the flask 6 : Give Sandwich to the guards -> Open gates 7 : Click on the Seahorse's mouth -> Get Stick 9 : On the left hand side are some bells, which have the same colors as the Skull's teeth from the 1st part, you have to play the same combination here, the colors are : Turquis Yellow Green Red Pink Orange Blue -> door is open 10: Get Mug, fill it with beer at the beer Keg Try to get out, listen to the poem, click at the Toadstool(that's where the pirate performs his poem) and leave 11: Get empty flask, get parchment (Put parchment into the spellbook) Use magnet with shiny thing inside the water -> key 12: Click on the Mud (down on the left side of the picture) Use mud with the rabbit foot -> rabbit footprint Make Skeptic Serum: Put footprint into cauldron Put horseshoe (open on top) into cauldron Put vinegar into bowl, put beer into bowl -> sweet and sour sauce -> cauldron Put reptile tears into cauldron Fill your 2 flasks with it, do not spoil the rest, you'll need the potion 3 times ! 13: Use stick with rope 14: Complete the Skeptic potions at the altar (Return here with the third potion when you have an empty flask again) Give the potions to the men at 11, 8 and 16 15: Try to free Marko with the key Click at the rope in the back of the cell -> fishing rig Use it with the key Use it with the Window Free yourself and Marko 10: To get a voucher at the store, you'll need 3 gold coins. Click a few times at the scarecrow, then one pirate will loose a gold tooth in fight. Before taking it, you MUST turn it into lead with the Alchemist Magnet. Go to Location 3 and let the fist press the tooth into a coin, and turn it with the Alchemist Magnet back to gold. You'll have to do this three times. You will only get a new tooth, if the former one has already been changed into a coin..... 8 : Give the three coins to the man -> voucher 16: Give voucher to the Captain 17: Use Magnet with the coil of rope near the steering wheel PART III ========== Walk one or two Pictures left and right to collect 2 heavy rocks ! Return to the first Picture and jump into the big hot air vent 1 : Lava Cavern 1 (Arrival) 2 : Lava Cavern 2 (Rex) 3 : Lava Cavern 3 (Black pebbles, Dino-Doggy) 4 : Lava Cavern 4 (Door to the Anchor) 5 : Anchor Room 1 : Get heavy rock and put it into the little vent 2 : Get heavy rock, stick and a crystal palm fuzz from the palm 3 : Get the heavy rock and put it into the vent Get the lump of lead with a shape of a heart Throw the stick at the dino (2 times), then try to stand at the air vent -> Teddy Bear Eyes 4 : Get flask Get the heavy rock and put it into the vent Make Teddybear potion: Turn the heart of lead into gold and put it into the cauldron Throw the teddybear eyes and palm fuzz into the cauldron fill it into the flask and get it out by clicking on Zanthia 2 : Once you have the teddy you are save to ride on the Rex.... (Click 2 times) -> Red Torn Cloth 4 : Walk inside and outside the Picture as long until the Dino stands towards the Anchor Door, then use the Torn Cloth on him 5 : Get the parchment, put it into the spellbook Use a heavy rock at the vent 4 : Walk onto the bubbling plate in the volcano crater.... PART III ========== 1 : Petrified Forest 2 : Bridge 3 : Grassy meadows 4 : Tram Station 1 5 : Tram Station 2 6 : Hunters lodge 7 : Yeti's Pad 8 : Ice cavern 9 : Small Cabin 10: Mystics Cabin 1 : Get your Flask out of the arrival hole Get Pinecone 2 : Get Twigs (in the left front of screen) Get Moss twice and then take the Rolling stone Get a Snowball (Click at Snow in front of the knight) Click at the hole in the little tower -> walnut 1 : Make a regular Snowman: Put twigs in front of the flintstone, use rolling stone with flintstone -> charcoal -> cauldron Throw moss into cauldron Put snowball into cauldron Fill the flask with the potion 2 : Use Potion with the knight 3 : Get Acorn (left) Use Alchemist Magnet on statue -> chest -> Magic drums, Jack 1 : Put the drum onto a stump 4 : Click on a wagon, give the Pinecone, Walnut and Acorn to the Beaver Put the rolling stone into the wheel, get one wagon 5 : Get the feather duster 6 : Get one canonball and a flask Click at the Bulls head -> Musk 5 : Turn the cannonball with the Alchemist Magnet into gold and give it to the woman, then steal the lollipop Get a snowball and create the Snowman Costume Spell: Snowball Musk Feather Duster Lollipop Drink the potion and back to 6..... 7 : Get the candy, empty flask, feathers and cologne 8 : Get three icicles, make a snowman potion: Icicle, candy, feathers and cologne (don't drink !) Try the Remaining Icicles at the Ice-Walls in the back until the Yeti comes 8 : Wait until the Men reach your level and give them the Snowman potion Use the Icicle with the Wall again... 10: You'll have to fill the Rainbow machine with the colors of a rainbow in the correct order. The order is the same as you can see on the rainbow stone. You'll get the colors by mixing the different magical potions You'll find all necessary items in the switchboard, it is attached to 3 On/Off Buttons, so you have 9 possible combinations To generate some empty flasks, fill its contents into the cauldron and then pull the Garbage-Lever at the cauldron... If you put the right potion into the correct flask of the rainbow machine, you'll hear a little sound, if you hear nothing, it was the wrong flask. Just fill it back into your own flask and try again The Potions are : Red : - Leather Folio (Red) - Hot Air - Feathers or quill Orange: - Put some Vinegar into the ground radish -> mustard - Cheese - Lettuce - Ground Grain Yellow : - Snowball - Musk - Lollipop - Quill or feathers Green : - Furniture (Stool) - Gnarlybark - Sulphur Rock - Reptile Tears - Onion - Hot Water Blue : - Teddybear Eyes - Crystal Palm Fuzz - Turn Lump of lead in a shape of a heart with the Alchemist Magnet into Gold -> Cauldron Indigo : - Blueberry - Amethyst Pink : - Horseshoe - Taffy Footprint - Sweet and Sour Sauce - Reptile Tears When you have got the rainbow ready, get out 9 : Get an Icicle from the right back end of the roof, use the Icicle with the Hut PART IV ========= 1 : Rainbow Bridge 2 : The Wheels of Fate 1 (In front of the Door) 3 : The Wheels of Fate 2 (Crossroads) 4 : The Inverted Towers of Anoi 5 : The Wheels of Fate 3 (Control Room) 1 : Leave the Rainbow Bride 2 : Use the Alchemist Magnet with the golden Mirror above the Double Door 3 : Chose the way to the right -> 4 4 : It's a sort of Tower of Hanoi game You'll have to get the Towers from the right side to the middle and then to the left. 1 2 3 | | - s1 (s1 = Disk seize 1) | | --- s2 | | ----- s3 | | ------- s4 --------- s5 Tower from 3 to 1 ("3s5 -> 1" means, that you put Disk "s5" from position 3 to position 1) 3s5 -> 1 3s4 -> 2 1s5 -> 2 3s3 -> 1 2s5 -> 1 2s4 -> 3 1s5 -> 2 3s4 -> 1 2s5 -> 1 2s2 -> 2 1s5 -> 2 1s4 -> 3 2s5 -> 3 1s3 -> 2 3s5 -> 1 3s4 -> 2 1s5 -> 2 3s1 -> 1 2s5 -> 3 2s4 -> 1 3s5 -> 1 2s3 -> 3 1s5 -> 2 1s4 -> 3 1s5 -> 3 2s2 -> 1 3s5 -> 1 3s4 -> 2 1s5 -> 2 3s3 -> 1 2s5 -> 3 2s4 -> 1 3s5 -> 1 You'll get a stick Tower from 1 to 2 1s5 -> 2 1s4 -> 3 2s5 -> 3 1s3 -> 2 3s5 -> 1 3s4 -> 2 1s5 -> 2 1s2 -> 3 2s5 -> 3 2s4 -> 1 3s5 -> 1 2s3 -> 3 1s5 -> 2 1s4 -> 3 2s5 -> 3 1s1 -> 2 3s5 -> 1 3s4 -> 2 1s5 -> 2 3s3 -> 1 2s5 -> 3 2s4 -> 1 3s5 -> 1 3s2 -> 2 1s5 -> 2 1s4 -> 3 2s5 -> 3 1s3 -> 2 3s5 -> 1 3s4 -> 2 1s5 -> 2 You'll get a wheel 3 : Chose the way left upwards to 5 5 : Place the Wheel under the red Console over the empty spindle Use the stick to start the wheel The Final Battle begins, you have to beat The Hand First Attack: Click at a part of the broken Stick Second Attack: Do it again Third Attack : Click at The Hand The End --------- This Solve was written by DARKHAwK/DOD on 11/22/93 The Game was solved by : FROSTY and DARKHAwK/DOD on 11/20/93 Thanks for additional help go to : MONTEZUMA/TRSI