Battlespire Stats Hex Loc Chart How to use: Before playing with your savegames, it is ALWAYS a good idea to BACK THEM UP! The savegames in Battlespire are organized in the SAVE(x) subdirectories, where x is a number from 0 to 9. Save0 is the first savegame displayed, Save1 is the 2nd, etc. Figure out which savegame you want to modify. Using a hex editor, you will need to edit 2 files: SAVEVARS.DAT and SAVETREE.DAT. Both are found in the Save(x) dir; do NOT edit either IMAGE.RAW or SAVENAME.DAT. Open each file and goto the Offsets (Dec) listed below. At each offset, enter the HEX value that you want that stat to be; 0Í00h and 99Í63h; these are the min and max values for these locations, respectively. Make sure you change ALL 4 locations (2 in SAVEVARS.DAT and 2 in SAVETREE.DAT) per attribute. Disclaimer: While the savegames seem to all follow the same format, it is possible that it may change. Before using these savegame hex locations, make sure that the savegames you are working with were created with Battlespire *v1.3* (in other words, if you haven't applied the v1.3 patch yet, DO IT BEFORE CREATING THE SAVEGAMES YOU WANT TO MODIFY!!! I have found these locations after lots of hex comparisons and they seem to consistently work, but I will NOT be held responsible for any damages incurred in this procedure. NOTE: Offsets are in DEC!! SAVEVARS.DAT ATTR OFFSETS STR 32, 64 INT 36, 68 WIL 40, 72 AGI 44, 76 END 48, 80 PER 52, 84 SPD 56, 88 LCK 60, 92 SAVETREE.DAT ATTR OFFSETS STR 101, 133 INT 105, 137 WIL 109, 141 AGI 113, 145 END 117, 149 PER 121, 153 SPD 125, 157 LCK 129, 161 Comments, questions, etc. can be sent to me at ldudex@nwlink.com