Author: zyx21 Title: Planetside Weapons FAQ Version: 1.6 Date: 9/22/03 ==================================== ~~~~~~Planetside Weapons FAQ~~~~~~~ ==================================== Contents: [Section 1: Intro] (1.1) Introduction (1.2) Version History (1.3) Notes (1.4) Legal Information [Section 2: General Weapon Stats] (2.1) Weapon Stats Intro (2.2) Blades (2.3) Standard Assault Weapons (2.4) Medium Assault Weapons (2.5) Heavy Assault Weapons (2.6) Anti-Vehicle Weapons (2.7) Sniping Weapons (2.8) Special Assault Weapons (2.9) MAX Weapons [Section 3: Special Weapon Stats] (3.1) Grenades (3.2) Engineer Explosives (3.3) Turrets [Section 4: Armor Stats] (4.1) Standard Exosuit (4.2) Agile Exosuit (4.3) Reinforced Battle Armor (4.4) Infiltration Suit (4.5) MAX Armor ==================================== [Section 1: Intro] ~~~~~~~~~~~~~~~~~~ [(1.1)] Introduction ------------------ Well, well, greetings! I created this guide in hopes that people will use it to further their Planetside skills. By knowing the statistics of particular weapons and armor, you can fight more effectivly. Please also note that due to patching, numbers in the FAQ may not be 100% correct. If you see an error, please contact me at dragoon980@yahoo.com or on AIM my SN is sonthecell9 To navigate to a particular section, press Ctl+F then type in the section number (like 1.1, for example). -zyx21 [(1.2)] Version History ------------------ v0.1: Very Basic.... just started it. Currently have Blades done. v0.3: Got a decent chunk of General Weapons done. v0.5: Finished General Weapons! v0.7: Almost done.... finished Sections 1-3. v1.0: First finished version! V1.1: Added an Example for how to read weapon entries v1.5: Updated Legal Info, will begin adding weapon strategies soon. v1.6: Edited Notes... please read. [(1.3)] Notes ------------------ ->(ver 1.5) As stated in the intro, not all numbers are 100% correct as of yet. ->(ver 1.6) I plan to begin updating this FAQ once I get back to playing PlanetSide. Until then, its staying the same. [(1.4)] Legal Information ------------------ This document is Copyright 2004 by zyx21 It is not to be posted on any other websites other than Gamefaqs.com, http://faqs.ign.com, http://dlh.net, or http://www.neoseeker.com. It may not be used to profit oneself in any way, shape, or form without direct consent by the creator. Use of this guide on any other website is strictly prohibited, and is a violation of copyright. All rights reserved. Planetside is copyright 2003 Sony Online Entertainment. ==================================== [Section 2: General Weapon Stats] ~~~~~~~~~~~~~~~~~~ [(2.1)] Weapon Stats Intro ------------------ First off, I would like to state that these statistics are not 100% accurate as of yet. With your help, we can make them accurate. Please contribute if you want to see accuracy in these numbers. Stat Block Key: {CS} Common Pool {TR} Terran Republic {NC} New Conglomerate {VS} Vanu Sovereignty Direct: Does the Damage directly Explosion: Damage is done by explosion Aggravated: Does the damage continuously (aka burns) {Faction/Common Pool} Name Ammo Type: Type of ammo used Rate of Fire: How fast it fires 1 clip Accuracy: How Accurate it is over ranges Shot Power: How much of a punch each bullet has (1-5) Effective Range: What range it is most effective at (1-5) Damage Type: Direct/Explosive/Aggravated Vs. Infantry: Damage vs. infantry Vs. Vehicles: Damage vs. vehicles Vs. Aircraft: Damage vs. aircraft (parked or flying) [(2.2)] Blades ------------------ All of these are the same now... but nevertheless... {TR} Chainblade Ammo Type: - Damage Type: Direct Vs. Infantry: 25/50 (deactivated/activated) Vs. Vehicles: - Vs. Aircraft: - {NC} Mag Cutter Ammo Type: - Damage Type: Direct Vs. Infantry: 25/50 (deactivated/activated) Vs. Vehicles: - Vs. Aircraft: - {VS} Forceblade Ammo Type: - Damage Type: Direct Vs. Infantry: 25/50 (deactivated/activated) Vs. Vehicles: - Vs. Aircraft: - [(2.3)] Standard Assault Weapons ------------------ {CP} AMP Rate of Fire: 4 Accuracy: 2 Shot Power: 3 Effective Range: 1 Ammo Amount: 3 Ammo Type: 9mm Standard Damage Type: Direct Vs. Infantry: 18 Vs. Vehicles: 3 Vs. Aircraft: 3 Ammo Type: 9mm AP Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 6 Vs. Aircraft: 6 {VS} Beamer Rate of Fire: 2 Accuracy: 3 Shot Power: 3 Effective Range: 2 Ammo Amount: 2 Ammo Type: Energy Cell (Primary Mode) Damage Type: Direct Vs. Infantry: 18 Vs. Vehicles: 3 Vs. Aircraft: 3 Ammo Type: Energy Cell (AP Mode) Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 8 Vs. Aircraft: 8 {TR} Repeater Rate of Fire: 3 Accuracy: 3 Shot Power: 3 Effective Range: 2 Ammo Amount: 2 Ammo Type: 9mm Standard Damage Type: Direct Vs. Infantry: 18 Vs. Vehicles: 3 Vs. Aircraft: 3 Ammo Type: 9mm AP Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 8 Vs. Aircraft: 8 {NC} Mag-Scatter Pistol Rate of Fire: 2 Accuracy: 3 Shot Power: 4 Effective Range: 1 Ammo Amount: 2 Ammo Type: Shotgun shell (Standard) Damage Type: Direct Vs. Infantry: 10x6 pellets Vs. Vehicles: 0 Vs. Aircraft: 0 Ammo Type: Shotgun Shell (AP) Damage Type: Direct Vs. Infantry: 5x6 pellets Vs. Vehicles: 5x6 pellets Vs. Aircraft: 5x6 pellets {CP} Suppressor Rate of Fire: 3 Accuracy: 4 Shot Power: 2 Effective Range: 3 Ammo Amount: 3 Ammo Type: 9mm standard Damage Type: Direct Vs. Infantry: 15 Vs. Vehicles: 8 Vs. Aircraft: 8 Ammo Type: 9mm AP Damage Type: Direct Vs. Infantry: 7 Vs. Vehicles: 13 Vs. Aircraft: 13 [(2.4)] Medium Assault Weapons ------------------ {CP} Sweeper Rate of Fire: 2 Accuracy: 3 Shot Power: 5 Effective Range: 1 Ammo Amount: 2 Ammo Type: Shotgun shell (standard) Damage Type: Direct Vs. Infantry: 10x8 pellets Vs. Vehicles: 5x8 pellets Vs. Aircraft: 5x8 pellets Ammo Type: Shotgun shell (AP) Damage Type: Direct Vs. Infantry: 5x8 pellets Vs. Vehicles: 10x8 pellets Vs. Aircraft: 10x8 pellets {CP} Punisher Rate of Fire: 3 Accuracy: 3 Shot Power: 2 Effective Range: 3 Ammo Amount: 3 Ammo Type: 9mm standard Damage Type: Direct Vs. Infantry: 18 Vs. Vehicles: 10 Vs. Aircraft: 10 Ammo Type: 9mm AP Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 15 Vs. Aircraft: 15 Ammo Type: Rocklet Damage Type: Explosive Vs. Infantry: 50 Vs. Vehicles: 75 Vs. Aircraft: 75 Ammo Type: Grenades (See 3.1) Damage Type: - Vs. Infantry: - Vs. Vehicles: - Vs. Aircraft: - {VS} Pulsar Rate of Fire: 3 Accuracy: 4 Shot Power: 3 Effective Range: 4 Ammo Amount: 3 Ammo Type: Energy Cell (Primary Mode) Damage Type: Direct Vs. Infantry: 18 Vs. Vehicles: 10 Vs. Aircraft: 10 Ammo Type: Energy Cell (AP Mode) Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 15 Vs. Aircraft: 15 {TR} Cycler Rate of Fire: 4 Accuracy: 3 Shot Power: 2 Effective Range: 4 Ammo Amount: 4 Ammo Type: 9mm standard Damage Type: Direct Vs. Infantry: 18 Vs. Vehicles: 10 Vs. Aircraft: 10 Ammo Type: 9mm AP Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 15 Vs. Aircraft: 15 {NC} Gauss Rifle Rate of Fire: 3 Accuracy: 4 Shot Power: 3 Effective Range: 4 Ammo Amount: 3 Ammo Type: 9mm Standard Damage Type: Direct Vs. Infantry: 20 Vs. Vehicles: 10 Vs. Aircraft: 10 Ammo Type: 9mm AP Damage Type: Direct Vs. Infantry: 12 Vs. Vehicles: 15 Vs. Aircraft: 15 [(2.5)] Heavy Assault Weapons ------------------ {VS} Lasher Rate of Fire: 3 Accuracy: 3 Shot Power: 4 Effective Range: 2 Ammo Amount: 3 Ammo Type: Energy Cell Damage Type: Direct Vs. Infantry: 30 Vs. Vehicles: 30 Vs. Aircraft: 30 {TR} Mini-Chaingun Rate of Fire: 5 Accuracy: 3 Shot Power: 3 Effective Range: 2 Ammo Amount: 5 Ammo Type: 9mm standard Damage Type: Direct Vs. Infantry: 18 Vs. Vehicles: 10 Vs. Aircraft: 10 Ammo Type: 9mm AP Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 15 Vs. Aircraft: 15 {NC} Jackhammer Rate of Fire: 2 Accuracy: 3 Shot Power: 5 Effective Range: 1 Ammo Amount: 3 Ammo Type: Shotgun shell (standard) Damage Type: Direct Vs. Infantry: 10x8 pellets Vs. Vehicles: 5x8 pellets Vs. Aircraft: 5x8 pellets Ammo Type: Shotgun shell (AP) Damage Type: Direct Vs. Infantry: 5x8 pellets Vs. Vehicles: 10x8 pellets Vs. Aircraft: 10x8 pellets [(2.6)] Anti-Vehicle Weapons ------------------ *NOTE*: The stats of Anti-Vehicle weapons should not be compared to other classes of weapons. They are given statistics in their own category. {VS} Lancer Rate of Fire: 4 Accuracy: 3 Shot Power: 1 Effective Range: 3 Ammo Amount: 4 Ammo Type: Lancer cartridge Damage Type: Direct Vs. Infantry: 50 Vs. Vehicles: 125 Vs. Aircraft: 125 {TR} Striker Rate of Fire: 3 Accuracy: 3 Shot Power: 3 Effective Range: 3 Ammo Amount: 3 Ammo Type: Striker missile Damage Type: Explosive Vs. Infantry: 50 Vs. Vehicles: 200 Vs. Aircraft: 200 {NC} Pheonix Rate of Fire: 1 Accuracy: 5 Shot Power: 4 Effective Range: 4 Ammo Amount: 1 Ammo Type: Pheonix Missile Damage Type: Explosive Vs. Infantry: 50 Vs. Vehicles: 300 Vs. Aircraft: 300 [(2.7)] Sniping Weapons ------------------ {CP} Bolt Driver Rate of Fire: 1 Accuracy: 5 Shot Power: 5 Effective Range: 5 Ammo Amount: 1 Ammo Type: Bolt projectile Damage Type: Direct Vs. Infantry: 100 Vs. Vehicles: 50 Vs. Aircraft: 50 [(2.8)] Special Assault Weapons ------------------ {CP} Decimator Rate of Fire: 2 Accuracy: 2 Shot Power: 5 Effective Range: 1 Ammo Amount: 3 (literally) Ammo Type: Built-in missiles Damage Type: Explosive Vs. Infantry: 50 Vs. Vehicles: 400 Vs. Aircraft: 400 {CP} Rocklet Rifle Rate of Fire: 2 Accuracy: 3 Shot Power: 3 Effective Range: 3 Ammo Amount: 2 Ammo Type: Rocklet Projectile Damage Type: Explosive Vs. Infantry: 50 Vs. Vehicles: 75 Vs. Aircraft: 75 {CP} Thumper Rate of Fire: 2 Accuracy: 3 Shot Power: 4 Effective Range: 2 Ammo Amount: 2 Ammo Type: Grenades (see 3.1) Damage Type: - Vs. Infantry: - Vs. Vehicles: - Vs. Aircraft: - [(2.9)] MAX Weapons {VS} Quasar (AP) Ammo Type: VS Quasar (normal mode) Damage Type: Direct Vs. Infantry: 20 Vs. Vehicles: 10 Vs. Aircraft: 10 Ammo Type: VS Quasar (AP mode) Damage Type: Direct Vs. Infantry: 10 Vs. Vehicles: 20 Vs. Aircraft: 20 {VS} Comet (AV) Ammo Type: VS Comet Damage Type: Aggravated Vs. Infantry: 15 Vs. Vehicles: 40 Vs. Aircraft: 40 {VS} Starfire (AA) Ammo Type: VS Starfire Damage Type: Aggravated Vs. Infantry: 12 Vs. Vehicles: 20 Vs. Aircraft: 75 {TR} Pounder (AP) Ammo Type: TR Pounder Damage Type: Explosive Vs. Infantry: 70 Vs. Vehicles: 50 Vs. Aircraft: 50 {TR} Dual Cycler (AV) Ammo Type: TR Dual Cycler Damage Type: Direct Vs. Infantry: 16 Vs. Vehicles: 18 Vs. Aircraft: 18 {TR} Burster (AA) Ammo Type: TR Burster Damage Type: Explosive Vs. Infantry: 15 Vs. Vehicles: 25 Vs. Aircraft: 50 {NC} Scattercannon (AP) Ammo Type: NC Scattercannon Damage Type: Direct Vs. Infantry: 10x10 pellets Vs. Vehicles: 5x10 pellets Vs. Aircraft: 5x10 pellets {NC} Falcon (AV) Ammo Type: NC Falcon Damage Type: Explosive Vs. Infantry: 35 Vs. Vehicles: 50 Vs. Aircraft: 50 {NC} Sparrow Ammo Type: NC Sparrow Damage Type: Explosive Vs. Infantry: 25 Vs. Vehicles: 50 Vs. Aircraft: 150 ==================================== [Section 3: Special Weapon Stats] ~~~~~~~~~~~~~~~~~~ [(3.1)] Grenades ------------------ Ammo Type: Frag Grenade Damage Type: Explosive Vs. Infantry: 75 Vs. Vehicles: 100 Vs. Aircraft: 100 Ammo Type: Plasma Grenade Damage Type: Aggravated Vs. Infantry: 40 Vs. Vehicles: 30 Vs. Aircraft: 30 Ammo Type: Jammer Grenade Damage Type: - Vs. Infantry: - Vs. Vehicles: - Vs. Aircraft: - [(3.2)] Engineer Explosives ------------------ {CP} HE Mines Ammo Type: ACE Damage Type: Explosive Vs. Infantry: 100 Vs. Vehicles: 500 Vs. Aircraft: 500 {CP} Boomer Ammo Type: ACE Damage Type: Explosive Vs. Infantry: 250 Vs. Vehicles: 400 Vs. Aircraft: 400 [(3.3)] Turrets ------------------ {CP} Spitfire Turret Ammo Type: ACE Damage Type: Direct Vs. Infantry: 15 Vs. Vehicles: 10 ==================================== [Section 4: Armor Stats] ~~~~~~~~~~~~~~~~~~ [(4.1)] Standard Exosuit ------------------ Total Armor: 50 Walk Speed: 3 Run Speed: 6 Direct Threshold: 4 Explosive Threshold: 15 Aggravated Threshold: 8 Pistol Slots: 1 Rifle Slots: 1 Inventory Space: 6x9 Base BEP Value: 100 Special: N/A [(4.2)] Agile Exosuit ------------------ Total Armor: 100 Walk Speed: 3 Run Speed: 5.5 Direct Threshold: 6 Explosive Threshold: 25 Aggravated Threshold: 10 Pistol Slots: 2 Rifle Slots: 1 Inventory Space: 9x9 Base BEP Value: 125 Special: N/A [(4.3)] Reinforced Battle Armor ------------------ Total Armor: 150 Walk Speed: 3 Run Speed: 4.5 Direct Threshold: 8 Explosive Threshold: 35 Aggravated Threshold: 12 Pistol Slots: 2 Rifle Slots: 2 Inventory Space: 9x12 Base BEP Value: 150 Special: N/A [(4.4)] Infiltration Suit ------------------ Total Armor: 0 Walk Speed: 3 Run Speed: 6.5 Direct Threshold: 0 Explosive Threshold: 0 Aggravated Threshold: 0 Pistol Slots: 1 Rifle Slots: 0 Inventory Space: 6x6 Base BEP Value: 175 Special: Cloaking [(4.5)] MAX Armor ------------------ Total Armor: 650 Walk Speed: 3.75 Run Speed: 12 Direct Threshold: - Explosive Threshold: - Aggravated Threshold: - Pistol Slots: - Rifle Slots: - Inventory Space: 16x12 Base BEP Value: 250