Shogun SHOGUN Walkthrough by Graeme Cree [72630,304] This is a walkthrough for Shogun, a Graphic Interactive Fiction title written by Dave Lebling and James Clavell, and published by Infocom. Like the game, this walkthrough is divided into 18 separate scenes, with each and every command needed to get through the scene listed. In the one or two cases where the game produces random results, this is noted. Commands preceded by a "*" increase the player's score by 5 points. When a command produces a graphic image, this is noted in a column on the right. SHOGUN: SCENE 1 - The Erasmus GRAPHICS Picture of Erasmus *STRAIGHTEN THE WHEEL LASH THE WHEEL SPECZ, TAKE THE WHEEL DOWN FORE Crewmen in their bunks EXAMINE THE CREW VINCK, GO ON DECK GINSEL, GO ON DECK MAETSUKKER, GO ON DECK *GRAB MAETSUKKER AFT AFT PORT EXAMINE THE DESK *OPEN THE DESK TAKE THE QUILL AND THE KEY UNLOCK THE CHEST WITH THE KEY OPEN IT TAKE MY RUTTER READ IT *WRITE IN IT PUT MY RUTTER AND THE QUILL IN THE CHEST CLOSE THE CHEST LOCK IT WITH THE KEY STARBOARD STARBOARD ASK ROPER ABOUT MY APPLE EXAMINE ROPER *TAKE MY APPLE PORT *EAT THE APPLE AFT EXAMINE THE DESK *OPEN THE DESK TAKE THE FLAGON *GIVE WATER TO THE CAPTAIN FORE FORE UP UNLASH THE WHEEL Z Z Z Z Z Z Z [Ginsel should now spot reefs ahead, with an opening to port] TURN THE WHEEL TO PORT STRAIGHTEN THE WHEEL Z Z Z Z Z [The foresails should now be torn away by the wind] *RING THE BELL Z *RAISE THE FORESAILS Z [Hendrik should now be washed overboard] Z Z Z [You should now spot a break in the reefs to starboard] TURN THE WHEEL TO STARBOARD TURN THE WHEEL TO PORT TURN THE WHEEL TO PORT STRAIGHTEN THE WHEEL TURN THE WHEEL TO STARBOARD [The wheel should now spin out of control] VINCK, HELP ME STRAIGHTEN THE WHEEL Z Z Z Z Z [You should now spot an opening to port] *TURN THE WHEEL TO PORT TOTAL POINTS IN SCENE: 55 POINTS SO FAR IN GAME: 55 SHOGUN: SCENE 2 - Anjiro GRAPHICS EAT THE FOOD EXAMINE THE CRUCIFIX POINT TO THE TRAY Z *EAT THE FOOD WEAR MY CLOTHES OPEN THE DOOR Mura's House EAST WEAR MY BOOTS EAST Anjiro Harbour Z Z Z *HIT THE JAPANESE Z Z PRIEST, I AM ENGLISH PRIEST, I SAILED FROM HOLLAND *PRIEST, I AM THE LEADER BOW TO OMI EAST ENTER THE BOAT TAKE THE OAR ROW EAST ROW EAST UP *AFT TOTAL POINTS IN SCENE: 20 POINTS SO FAR IN GAME: 75 SHOGUN: SCENE 3 - Yabu SEBASTIO, I AM JOHN BLACKTHORNE SEBASTIO, I SAILED FROM HOLLAND SEBASTIO, I AM THE PILOT *SEBASTIO, I SAILED THE STRAITS OF MAGELLAN GRAB CRUCIFIX *BREAK THE CRUCIFIX BOW TO YABU TOTAL POINTS IN SCENE: 10 POINTS SO FAR IN GAME: 85 SHOGUN: SCENE 4 - Pit [NOTE: This scene has a random element. Either you or Vinck may draw the short straw when deciding who is to be killed. This walkthrough assumes that Vinck draws the short straw. If you draw the short straw, simply replace commands 6 & 7 (STOP VINCK), with the single command WAIT. Then take up the transcript again, beginning with the command ATTACK SAMURAI.] GRAPHICS YELL Omi looking down into pit EXAMINE OMI Closeup of Omi Z TAKE A STRAW Z STOP VINCK *STOP VINCK ATTACK THE SAMURAI *ATTACK THE SAMURAI Z KILL THE SAMURAI UP *OMI, HAI *LIE DOWN GET UP NORTH REMOVE MY BOOTS REMOVE MY CLOTHES DROP BOOTS AND CLOTHES ENTER THE TUB *WASH ME TOTAL POINTS IN SCENE: 25 POINTS SO FAR IN GAME: 110 SHOGUN: SCENE 5 - Rodrigues GRAPHICS EXAMINE YABU Picture of Yabu EAST Z RODRIGUES, YES *RODRIGUES, I TRAINED AT TRINITY HOUSE *RODRIGUES, THE LATITUDE IS 50 DEGREES NORTH *TELL RODRIGUES ABOUT THE ERASMUS ENTER THE BOAT EXAMINE THE ARCHER *EXAMINE THE ARCHER TELL RODRIGUES ABOUT THE ARCHER UP Z AFT PORT TOTAL POINTS IN SCENE: 20 POINTS SO FAR IN GAME: 130 SHOGUN: SCENE 6 - Voyage to Osaka GRAPHICS Wave crashing on deck EXAMINE RODRIGUES Closeup of Rodrigues UNTIE LINE FORE *GRAB GUNWALE *SHIP THE OARS *ROW AFT TAKE THE HELM STRAIGHTEN THE HELM TURN THE HELM TO STARBOARD STRAIGHTEN THE HELM Rodrigues washed overboard TAKE THE OAR AND THE RING *THROW THE OAR TO RODRIGUES Rodrigues grasping the oar Z FORE *LOWER THE ANCHOR LOWER THE SKIFF ENTER THE SKIFF *ENTER THE SKIFF ENTER THE SKIFF ROW EAST EXIT THE SKIFF SOUTH SOUTH SOUTH NORTH *LOOK DOWN POINT TO RODRIGUES DOWN Z Yabu climbing down rockface Z Z Z TAKE THE KIMONO TEAR THE KIMONO *TIE THE STRIPS TOGETHER LOWER THE ROPE *POINT TO LOINCLOTHS *SEARCH FOR LEDGE *POINT TO LEDGE Z Z TOTAL POINTS IN SCENE: 55 POINTS SO FAR IN GAME: 185 SHOGUN: SCENE 7 - Toranaga GRAPHICS Osaka Castle Toranaga mending falcon wing BOW *SIT DOWN EXAMINE TORANAGA EXAMINE HIRO-MATSU ALVITO, SPEAK LATIN *POINT TO ALVITO THEN SAY TEKI EXAMINE ALVITO *MOVE AWAY FROM THE OUTER DOOR EXAMINE ISHIDO Closeup of Ishido TOTAL POINTS IN SCENE: 15 POINTS IN GAME SO FAR: 200 SHOGUN: SCENE 8 - Prison EXAMINE THE APELIKE MAN ATTACK THE APELIKE MAN ATTACK THE APELIKE MAN *ATTACK THE APELIKE MAN TAKE THE GRUEL BOW TO THE BULLDOG-LIKE MAN EAT THE GRUEL Z EXAMINE THE OLD PRIEST *SPEAK SPANISH TO THE OLD PRIEST ASK THE OLD PRIEST ABOUT HIMSELF *ASK DOMINGO TO TEACH ME JAPANESE Z Z Z Z Z Z Z *GET IN THE LINE Z WEAR THE CLOTHES Z Z Z Z WEST *DUCK Z *GET IN YABU'S PALANQUIN TOTAL POINTS IN SCENE: 30 POINTS IN GAME SO FAR: 230 SHOGUN: SCENE 9 - Mariko GRAPHICS *WOMAN, KONNICHI WA TELL MARIKO ABOUT DOMINGO EXAMINE MARIKO Closeup of Mariko *SMILE AT YAEMON Z Z Z *ASK MARIKO ABOUT THE PREDICTION TOTAL POINTS IN SCENE: 15 POINTS IN GAME SO FAR: 245 SHOGUN: SCENE 10 - Escape GRAPHICS Caravan preparing to depart WEST ENTER *EXAMINE KIRI EXIT WEAR THE SANDALS EAST Z *EXAMINE KIRI Z SOUTH SOUTH Z Z *ACT CRAZY Blackthorne dancing *TAKE THE PARCHMENT *GIVE IT TO KIRI SING SING SING STOP SOUTH SOUTH *SOUTH GET UP GET IN MARIKO'S LITTER EAST [At this point you will have to pass through the maze of Osaka city streets, whose layout changes from game to game. Before reaching the harbour at the far end you must deal with an ambush and find your detachment of ronin. Explore the map until your group comes under arrow attack, then:] GET OUT OF THE LITTER *GRAB MARIKO Z Toranaga pulling out an arrow Z GET UP ATTACK THE MAN *ATTACK THE MAN Z Z [At this point, the attack is beaten off. Continue mapping the maze until you link up with your ronin. *[Direction] (You meet your ronin here, and get 5 points) [Continue on through the maze, exiting onto the harbour at the east side of town. Mariko will then tell you the plan, and ask if you understand.] MARIKO, YES EAST EAST MARIKO, YES *HELP MARIKO *MIZU INVENTORY *THROW KNIFE AT THE MAN DUCK TAKE THE KNIFE *THROW KNIFE AT GRAY GET UP TOTAL POINTS IN SCENE: 65 POINTS IN GAME SO FAR: 310 SHOGUN: SCENE 11 - Earthquake GRAPHICS Z Z MOVE *GRAB TORANAGA Blackthorne saving Toranaga GRAB MARIKO DOWN *BOOST MARIKO UP Z Z INVENTORY *GIVE MY SWORDS TO TORANAGA Blackthorne giving sword *PEE IN THE FISSURE Saigawa Zataki TOTAL POINTS IN SCENE: 20 POINTS SO FAR IN GAME: 330 SHOGUN: SCENE 12 - Journey to Yedo [NOTE: This scenario has a random element. Yoshinaka's movements vary. The Commands marked with [Random] must be executed at a time when Yoshinaka is not in the hall to see you. If he is in the hall, wait a turn] GRAPHICS REMOVE SANDALS REMOVE SOCKS REMOVE KIMONO DROP ALL Mariko & Anjin entering tub ENTER THE TUB ENTER THE TUB *MARIKO, WASH ME TAKE THE DICTIONARY EXAMINE IT EAST Z Z Z N W [Random] *SCREW MARIKO E [Random] S *W TOTAL POINTS IN SCENE: 15 POINTS IN GAME SO FAR: 345 SHOGUN: SCENE 13 - Ochiba *CHECK MY SWORDS BOW TO OCHIBA *GIVE CAMELLIA TO OCHIBA OCHIBA, YES Z Z *ISHIDO, I AM A SAMURAI Z Z Z Z TOTAL POINTS IN SCENE: 15 POINTS IN GAME SO FAR: 360 SHOGUN: SCENE 14 - Departure Z ATTACK YAMAZAKI G G G *G Z Z Z TOTAL POINTS IN SCENE: 5 POINTS IN GAME SO FAR: 365 SHOGUN: SCENE15 - Seppuku GRAPHICS ENTER KISS MARIKO EXIT EAST SOUTH Z Z Z Z Mariko about to commit seppuku Z Z Z *HELP MARIKO TOTAL POINTS IN SCENE: 5 POINTS IN GAME SO FAR: 370 SHOGUN: SCENE 16 - Ninja GRAPHICS EAST TAKE ALL WEST SOUTH *ASK YABU ABOUT THE PLAN YES FOLLOW YABU G G G G LOOK *D *HIDE NORTH TELL MARIKO ABOUT YABU SOUTH SOUTH WEST Z Z Z Z Z Z *MARIKO, FOLLOW ME *SHOOT NINJA Blackthorne shooting Ninja EAST CLOSE THE IRON-BARRED DOOR LOCK IT NORTH NORTH NORTH CLOSE THE SECRET DOOR BOLT IT BOLT IT BOLT IT OPEN THE BALCONY DOOR HIT THE TOP CATCH WITH THE PISTOL HIT THE TOP CATCH WITH THE PISTOL HIT THE BOTTOM CATCH WITH THE PISTOL HIT THE BOTTOM CATCH WITH THE PISTOL OPEN THE BALCONY DOOR LOAD THE PISTOL Z Z Z Z Mariko caught in explosion Z Z Z GET UP *BLESS MARIKO TOTAL POINTS IN SCENE: 30 POINTS IN GAME SO FAR: 400 SHOGUN: SCENE 17 - Yokohama GRAPHICS EXAMINE VINCK Z Z Z *HELP VINCK Blackthorne carrying Vinck TOTAL POINTS IN SCENE: 5 POINTS IN GAME SO FAR: 405 SHOGUN: SCENE 18 - Aftermath OPEN THE SCROLL *READ IT TELL TORANAGA ABOUT THE SCROLL Z TORANAGA, YABU BETRAYED YOU *TORANAGA, YABU LET IN THE NINJA *TORANAGA, I AM KASIGI YABU Z Z TOTAL POINTS IN SCENE: 15 FINAL GAME POINT TOTAL: 420