HHH HHH OOOOO PPPPPP KKK KKK III NNNN NNN SSSSSSS HHH HHH OOOOOOO PPPPPPP KKK KKK III NNNNN NNN SSS SSS ;;;; HHH HHH OOO OOO PPP PP KKK KKK III NNNNNN NNN SSS ;;;; HHHHHHHH OOO OOO PPPPPPP KKKKKKK III NNN NNN NNN SSSSSSS HHHHHHHH OOO OOO PPPPPP KKKKKKK III NNN NNNNNN SSSSSSS ;;;; HHH HHH OOO OOO PPP KKK KKK III NNN NNNNN SSSS ;;;; HHH HHH OOOOOOO PPP KKK KKK III NNN NNNN SSS SSS HHH HHH OOOOO PPP KKK KKK III NNN NNN SSSSSSS FFFFFFFFF BBBBBBBBB III FFFFFFFFF BBBBBBBBBB III FFF BBB BBB III FFFFFF BBBBBBBBB III FFFFFF BBBBBBBBB III FFF BBB BBB III FFF BBBBBBBBBB III FFF BBBBBBBBB III Solved by: Graham Jones AKA p1r4t8r (contributor name) Game: Hopkins: FBI Platform: PC Version: v1.2 Last Update: 16/7/2002 E-Mail: graham_goss@hotmail.com MSN: graham_goss@hotmail.com Homepage: www.geocities.com/gf_p1r4t8r/sketches Best viewed in Wordpad, at 1024 x 768. ---------------------- -This is my first walkthrough for a game ever, so bear with me on this one. -If you have probelms solving any of the puzzles in the game, feel free to e-mail me at the adress above. -If there are any errors and/or misprints please inform me and I'll update this guide immediatly and give credit to you for pointing it out. -Go to www.hopkinsfbi.com for the latest patches and updates. If you are using the UK version be sure to download the patch! ---------------------- ---------------------- Copyright Legal Stuff ---------------------- -This document is copyright 2002 Graham 'p1r4t8r' Jones. It is my property. -The latest updates can be found at www.gamefaqs.com and www.gamenemesis.com ONLY! If you find this document on any other site PLEASE notify me by e-mail using the above address. -Feel free to save this guide to your computer, but if you would like to use it on your site or whatever, please e-mail me for permission first. Hopkins: FBI is copyright 1998 by MP Entertainment. This is an unofficial walkthrough and I am in no way affiliated with MP Entertainment (much as I wish I was :) ---------------------- ---------------------- Updates ---------------------- -15/7/2002, changed contributor name to fit new details, fixed peronal website link. -16/7/2002 Changed hosting details, now hosted at www.gamenemesis.com as well. ---------------------- ---------------------- Credits ---------------------- Im putting the credits at the top so EVERYONE READS THEM! First off -Becky, AKA Karpah. Thanks for always listening to my insane ramblings on both GameFAQS Parasite Eve 2 board and on MSN. You rule! -CJC, for hosting this guide on his EXCELLENT site. This guide wouldn't even exist without him. -www.gamenemesis.com for offering to host my guide as well. -MP Entertainment for creating this great game. -All the other people I annoy on MSN, and the GameFAQS Parasite Eve 2 board. ---------------------- ---------------------- And now, to the guide. (at last!) ---------------------- Apartment You will start the game in Agent Hopkins Apartment. Look underneath the TV to find a holstered gun. Take the gun. Walk to the left of the screen and taker take the screwdriver off the table. Search the couch in the left hand corner to find a set of keys. Exit the apartment. Talk to the man holding a newspaper. Explore all the dialogue options. Talk to the woman waiting for a cab. Ask her everything. Use the car keys on the car. Bank Robbery. You will now be on the town map. Click anywhere on the map and you will get a message from dispatch informing you of a bank robbery. Go to the bank to the left of the screen. You will arrive outside the bank. Show your FBI badge to the two police officers. Ask them both everything. One of them has a megaphone. Ask for his megaphone. Use the megaphone on the entrance to the bank. Explore the dialogue till you get the option to be taken in exchange for the hostages. You awake on the rooftop. Take the piece of paper, it read MLR. Go back inside. Search the shelves to the left, you will get a wire cutter. Move the garbage bin on the left of the screen. You will find a box, look at it. Use the screwdriver on the lock. Use the wire cutter on the wires in the top right hand corner in this order, Middle, Left, Right. This diffuses the bomb. Talk to Anderson, the nurse and the journalist. Leave the bank. Once you are on the town map you will recieve a call from dispatch regarding the helicopter. Head to the empty lot in the bottom left hand corner. Look at the corpse. Talk to the coroner. Search the garbage bin, you will get a piece of meat. Take the bottle next to the helicopter. Check the piece of paper on the floor. Move the paper, it reveals a piece of a shoelace. Take the piece of shoe lace. Exit the lot. Head to the FBI labratory, to the left of the FBI HQ in the top right hand corner. Talk to the doctor. Give the doctor the piece of shoelace. Leave the Labratory. Head to the FBI HQ. Talk to the punk out the front. Explore all the dialogue options. Head inside. Talk to everyone inside. Head into the office on the left. Search the top drawer of the desk, you will recieve a key. Use the key on the cupboard of the desk. Take the grenades. Use the computer, password: Hopkins. Read all files. Exit office. Use elevator to the right. Talk to your boss. Ask him everything. Exit the boss' office. Ask the switch operator if you have any new messages. She will tell you you have a phone call. Number 56.25.15.36 Go into your office. Use the telephone. Call the number. Ask everything. Exit your office. Enter the office on the right. Talk to Samantha. You will find out you are having dinner with her at her place at 8 PM. Exit the office. Exit the FBI HQ. On the town map head to the forest to the bottom left of the map, next to the empty lot. Take the rope from the boat. Use the rope on the piece of wood on the other side of the river. Use your gun on all the men who appear. After a few screens you will arrive at a cabin. Use the hand-grenade on the door. Watch the scene. You are now in heaven. Talk to the man in white. Talk to the "corpses" is you so desire. Go to the room to the left. Talk to everyone. Take the darts from the dartboard. Use the dispencer to get some peanuts. Head to the room to the right. Take the wig and clothes from the shelves on the left. Use the wig and clothes. Head back to the room with the man in white. Go through the door at the top of the screen. Talk to the guard. Give the guards the peanuts. Ask him if he wants a drink. Open the door ahead of you. Flick the lever to the right. Walk into the teleporter, then use the darts on the switch next to the lever. Welcome back to the real world. Pick up the $20 bill on the ground. Leave the forest, using the same tactic to kill all the men who appear. You sould be back on the town map now. Head to Samantha's house, near the lower right corner of the map. Search the bottom drawer to get a lighter. Search the blue vase, you will recieve some chewing gum. Eat the chewing gum, this gives you a foil wrapper. Open the fusebox. Use the gum wrapper with the empty fuse slot on the right. Use your gun on the door. Enter the door. Take the rag hanging in the bathroom. Search the drawers to recieve some sleeping pills. Open the shower curtains. Take the mirror on the wall. Examine the corpse Read the message in blood. Leave the apartment. Go the FBI HQ. Talk to the boss. Go into your office. Take the package on your desk. In your inventory examine the package. You will recieve a video cassette. Leave FBI HQ. Go to Samantha's house again. Turn on the TV. Turn on the video recorder. Use the video with the recorder. Look at the TV. You will have your first clue; 'Where man has fins, your reflection will float' Leave the apartment. Head over to the swimming pool in the bottom right-hand corner of the screen. Use the meat on the dog. Pick up the jerry-can of petrol. Use the mirror on the pool. You will find the first corpse. Examine the corpse. Look at the corpse and the injury. Look at the note pinned to the dead woman's leg. You now have your second clue; 'hot will be the king, checkmate shall he be' Leave the swiming pool. Go to the museum, at the top of the screen, towards the middle. Go over to the wax figurine of the king and his wife. Use the jerry-can with the empty bottle. Use the bottle with the rag. Use the lighter with the bottle. There you have it, your very own molotov cocktail. (Don't try this at home kids!) Use the bottle with the fire place. The statue will melt revealing another corpse. There is another message next to the dead womans head. This is the third clue. It reads; 'Star for a day she will be.' Talk to the security guard. Ask about the king's statue. Leave the museum. Drive to the movie theatre, infront of the bank. Show the usher your $20 Bill. He will let you through. Go through the door to the right upstairs. Look at the powerpoint on the far right, next to the door. The power is disconnected. Use the cord and power will be restored. Press the button on the projector. Flick the switch on the left of the projector. Go downstairs. Go into the theatre. The curtains will be open, revealing ANOTHER corpse. Look at the corpse. Examine the message written in paint. This is your fourth clue; 'Hit the bull's-eye. Five and you get the jackpot.' Talk to the lady in red. Leave the theatre. Travel to the shooting range, on the left of your apartment. Look at range 5. Use your gun on the target. Use the lever to bring the target forward. There is blood on it. Take the target. You find Samantha. Take the key from around her neck. Take the video from her belt. Talk to the lady behind the desk. Leave the shooting range. Go to Samantha's house. Use the new video on the video recorder. Look at the TV. Leave Samantha's house. Go to FBI HQ. Talk to your boss. Leave the boss' office. Go into Samantha's office. Use the key on the cupboard next to the computer. Read the piece of paper. It reads, 328MHZA. This is the password to Samantha's computer. Use the computer on the left. Enter Samantha's password. Read all the files. Leave Samantha's office. Go to the boss' office again. Talk with him. Eventually you will get the option to ask to go to Condor Island. Leave the boss' office. Go to the airport in the top right hand corner. Talk to the man there. Watch the scene. You arrive on Condor Island. Move the rock near the crab, it reveals some gold coins. Take the gold coins. Go to the screen to your left. Talk to the tourists on the table to the left. Ask them if you can join. Give them the gold coins. You will win $70. Go to the third building across towards the left. Look at the fishing rod. Use your $70 with the fishing rod. You now have a fishing rod. Leave the shop. Take the shovel leaning against one of the buildings. Talk to everyone in each building if you want. Click the upper right of the screen to go back to the beach. Use the shovel with the sand. Use the shovel 3 times, and you will get a worm. Use the worm with the fishing rod. Go back to the screen to the left. This time click the lower right of the screen. You will arrive on a pier. Use the fishing rod on the ocean. You will get a fish. Head over to the factory, the furthest screen to the left. Talk to everyone. Use your fish with the cat on the trash can. The cat will run off, the dog chases, knocking the scientist off his feet into an oil puddle. The scientist leaves. Leave this area and head back a screen. Go to the building with the tourists outside it, this is the bar. Talk with the scientist who's now in a brown coat. Put sleeping pills in his drink. Wait a few moments and he should fall asleep. Take the piece of paper from his pocket. Go over to the dry cleaners, next to the bar. Use the piece of paper with the owner. You will recieve a white lab coat. Search the lab coat, you will get an ID badge. Leave this area. Go back to the factory entrance. Show the guards your ID Badge. They will let you through. Go into the factory. Talk to the switch operator. Ask her everything. Ask about her boss. When she asks who you are answer how you like. Go to the elevator and look at the control panel. Select '1' Go through the door closest to you. There should be a man leaning against a window. There is a piece of paper on the desk. Look at the paper. You will find there is a paper clip on it. Take the paperclip. Leave the office. Use the elevator to go to floor 2. Go through the door. You will be in another office. Search the drawers to find a box of matches. Leave the office. Use the elevator to get to floor 4. Take the furthest door on the right. You are in a lab. Take the gloves from next to the plant. Leave the lab. Use the elevator to get to floor 2. There is a vacuum cleaner on this floor. Take the cord from the socket. Use the gloves from your inventory, Hopkins will put them on. Use the paper clip with the socket. Now go into the office. Use the matches on the bin. Exit the office. Call the elevator. Watch the scene. Go to the third floor. Go through the door. Take the Security ID from the end of the table on the left. Go back to the elevator. Use the card on the cardslot. You will go through a secret passage behind the elevator. Examine the screen on the right. Look closely underneath the screen for a cardslot. Use the keycard with the slot. Enter the elevator that appears. Watch the scene. You are now using a submarine. This section is just a maze. Follow these directions to find the secret base. Forward, Left, Forward, Right, Right, Forward, Forward, Left, Forward. Watch the scenes After a few short scenes you will be in a cell with laser wires infront of you. Search the trash can to get a diamond ring. Use the diamond ring on the middle laser wire. This creates a hole in the wall. You character will automatically step through the newly created hole in the wall. Look at the coffin. Use the coffin, your character will hide in it. Someone will come to collect the coffine, and take you to the mortuary area. Search the shelves to find a syringe. Take the bottle next to the drawers. Push the button underneath the capsule holding Samnthas body (the middle one). Take the blue flask off the drawers. Leave the room. You are now in a 'DOOM' style shooting section. CTRL shoots, Left right up and down control movement, space bar opens sealed doors. Go into the sealed doors to heal. Different sectors have number signs next to them. Here's a map of the complex. --------------------------------------------------------------- 000000000000000 0000000000000000 000 OFFICE 0000 0 Bernies room 0 000000000000000 0000000000000000 l l l l llllllllllllllllllllllllllllllllllllll l l l 00000000000000 l lllllllllll00 Sector 1 00lllllllllllll 00000000000000 ^ l Lab l l l l l l l 00000 l 00000 0 S 0 l 0 S 0 0 E 0 l 0 E 0 0 C 0llllllllllllllllllllllllllllllll0 C 0 < Control Room 0 T 0