Baldur's Gate 2: Shadows of Amn NPC List Version Final By Joe Boland (jboland@gmail.com) __________ .__ .___ \______ \_____ | | __| _/_ _________ ______ | | _/\__ \ | | / __ | | \_ __ \/ ___/ | | \ / __ \| |__/ /_/ | | /| | \/\___ \ |______ /(____ /____/\____ |____/ |__| /____ > \/ \/ \/ \/ ________ __ ________ / _____/_____ _/ |_ ____ \_____ \ / \ ___\__ \\ __\/ __ \ / ____/ \ \_\ \/ __ \| | \ ___/ / \ \______ (____ /__| \___ > \_______ \ \/ \/ \/ \/ :Shadows of Amn Contents: I. Introduction II. Non-Playable Character List Good Aligned Characters Aerie Imoen Keldorn Firecam Mazzy Fentan Minsc (and Boo) Nalia de' Arnise Valygar Corthala Neutral Aligned Characters Anomen Delryn Cernd Haer Dalis' Jaheira Jan Jensen Yoshimo Evil Aligned Characters Edwin Odesseiron Korgan Bloodaxe Viconia deVir III. Last Words ------------------------------------------------------------------------------- I. Introduction Welcome all! This is the first FAQ that I have written, so bear with me. As you should already know, this is a NPC List for Baldur's Gate 2: Shadows of Amn. Hopefully you find it organized and easy to follow because that is what I focused on. I absolutely hate reading through a chaotically formatted FAQ or walk through. I can see the reasons behind some of them, though, as I had a heck of a time with margins in this one. Well, since this is my first FAQ I would appreciate the sending of comments, errors, or suggestions. My e-mail address is JoeBoland@hotmail.com. Just be sure you write GameFAQS in the subject. Anyways, in this FAQ you will find MANY MAJOR SPOILERS! It lists the statistics for each character, along with their location, their biography, their ending, and if possible, their romantic ending. Thanks for reading! ------------------------------------------------------------------------------- II. Non-Playable Character List Good Aligned Characters *Aerie* -Race: Elf -Sex: Female -Class: Cleric/Mage -Alignment: Lawful Good -Str:10 Dex:17 Con:9 Int:16 Wis:16 Cha:14 -Location: Aerie is found inside the Circus Tent in Waukeen's Promenade. If you make Aerie leave the party she can be found again in the Circus Tent. -Biography: When asked about her past, Aerie becomes silent for a time, obviously saddened by the memory. She lived amongst the Avariel, the winged elves, and was captured by slavers when she was still very young. She shudders when she speaks of her first years in the circus, on display in a cage that restricted her movements to the point that her wings atrophied. They became infected... and Aerie can barely speak of the night she was taken out of her cage and her wings were sawn off brutally to keep her alive. She was no longer of use to that circus, and were it not for the kindness of Quayle she surely would have died. He restored her to health and gave her a reason to continue living, and out of respect for his generosity she learned the devotion of the gnomish god Baervan Wildwanderer. She speaks of Baervan with affection, yet still pays tribute to Aerdrie Faenya, and approaches life outside of the circus with a combination of wide-eyed innocence and wonder mixed with an inborn determination to fight against injustice. -Ending: Aerie continued adventuring after leaving (Hero's) company, driven in her travels to oppose slavery in any form. Her compassion grew tainted by revenge, however, revenge for what had been taken when she was in chains.She might have lost herself entirely had she not stumbled across a group of Avariel winged elves enslaved in Cormyr. They compelled her to come to Faenya-Dail, the home she was originally stolen from, and she learned much while there. Most importantly, she learned she was no longer of them, and stopping pining for wings she wouldn't use anyway. Aerie eventually became a high priestess in Understone, a gnomish village her mentor Quayle had sometimes spoken of. He had been her true family, and it was among his people that she finally found peace. -Romantic Aerie and (Hero) would prove inseparable, Ending: their adventuring careers becoming secondary to the raising of their son, and eventually a daughter as well. Their later years would hold one last great trek, however, as Aerie still suffered a sadness from herntime enslaved and the loss of her wings. Together she and (Hero) sought out the Avariel of Faenya-Dail, the winged elves she was stolen from so long ago. They discovered not only her people, but loving parents that had spent years searching for their lost child. With no more mystery of confusion to cloud their lives, it was there, among the clouds, that Aerie and (Hero) would finally be married. Their union, it is said, was blessed by visions of Aerdrie Faenya and Baervan Wildwanderer both. *Imoen* -Race: Human -Sex: Female -Class: Thief/Mage -Alignment: Neutral Good -Str:9 Dex:18 Con:16 Int:17 Wis:11 Cha:16 -Location: Imoen is found at the beginning of the game in Irenicus' Dungeon. She helps you to get free of your cage. -Biography: Imoen chuckles when you ask her about her past, assuming that you are just trying to keep her mind on happier times and places. She indulges you, and certainly does cheer up when speaking of how you spent your youths together in Candlekeep. She arrived there that same as you, in the company of your foster father Gorion, but despite this similarity she grew up much more carefree than you did. Indeed, her lighthearted outlook has long kept her immune to the hardships of the world, though the dark confines and horrors of your current location have definitely taken their toll. -Ending: And what of Imoen, the eternal child? She had long stood in the shadow of (Hero), but she was her own person, and would find fate where she pleased. She returned to Candlekeep for a time, her formidable skill in magic granting a greater appreciation for its tomes. It was smaller than she remembered, however, and she did not stay long. Later she was seen in such vaunted company as Khalben "Blackstaff" and Elminster, by all accounts encouraging them to not be such stick-in-the-muds. Her influence grew over time, and she may have founded a thieves' guild that now operates all the way to Neverwinter. When asked of this she always answered with a smile of purest innocence. "Heya," she would say, "it's just me, Imoen." *Keldorn Firecam* -Race: Human -Sex: Male -Class: Inquisitor -Alignment: Lawful Good -Str:17 Dex:9 Con:17 Int:12 Wis:16 Cha:18 -Location: Keldorn is found in the Cult of the Unseeing Eye in the Temple District. -Biography: When asked about his past, Keldorn sighs and is forced to think for a moment before counting the number of years he has been a paladin of Torm in the service of the Most Noble Order of the Radiant Heart. He has battled to protect the defenseless and punish the evil on more occasion than he can recall. A seasoned veteran with the scars to prove it, Keldorn speaks wistfully of retirement in the future and the opportunity to spend more time with his family. Upon their mention, however, Keldorns attention wanders and grows grim. Duty is more important than personal considerations, he whispers harshly, so long as the Order has needs for him. -Ending: Keldorn Firecam thought his travels with (Hero) marked the end of his active career, both as an adventurer and in service to the Order. He retired to Athkatla, hoping to live in as much peace as an old warrior can expect, but the call to serve came one last time. It was years later, and Amn was besieged by giants. In his 60th winter, Keldorn and five knights held a strategic pass until the main Amnish force could arrive. He won the day, but his wounds were severe and the old paladin fell on battlefield. As his knights watched, the hand of Torm descended upon the scene, and when it departed, Keldorn was gone. From that day, visions of the True God were accompanied by the stalwart ghostly form of Keldorn at his right hand. *Mazzy Fentan* -Race: Halfling -Sex: Female -Class: Fighter -Alignment: Lawful Good -Str:15 Dex:18 Con:16 Int:10 Wis:13 Cha:14 -Location: Mazzy is found in Shade Lord's Dungeon in the Temple Ruins. If you make Mazzy leave the party she can be found again in Trademeet. -Biography: When asked about her past, Mazzy proudly states that she has spent numerous years adventuring around Amn with her other halfling comrades, basing out of her home of Trademeet. The thought of Patrick and her other companions and their fates brings a shadow across her face, however. Mazzy is a dedicated servant of Arvoreen, the halfling goddess of war, and she resents the common perception by the bigger races that the stout folk cannot defend themselves or act with valor. If she could, Mazzy would be a paladin and battle against evil in Faerun with the full power of her goddess to aid her. -Ending: The perils that Mazzy Fentan faced at the side of (Hero) did nothing but dissuade her thirst for adventure. In fact, it was not long after the events in Tethyr that she formed the Fentan Knights, a stalwart band of heroes that spawned tales across the Realms. They battled trolls to save endangered towns, turned back tides of orcs to preserve ancient forests, and faced a rogue dragon in its own lair just to make the world a better place. Their legend was larger than life, especially so for Mazzy, and it was said on occasion that if valor were inches, she'd be twenty feet tall. For all her risks, Mazzy eventually passed peacefully at a ripe old age, knowing she could take pride in everything she had done. *Minsc (and Boo)* -Race: Human -Sex: Male -Class: Ranger -Alignment: Neutral Good -Str:18/93 Dex:16 Con:16 Int:8 Wis:6 Cha:9 -Location: Minsc is found at the beginning of the game in a cage in Irenicus' Dungeon. Once you anger him enough to break free he will join you. If you make Minsc leave the party he can be found again in the Copper Coronet. -Biography: When asked about his past, Minsc proclaims that he is a berserker warrior from the nation of Rasheman in the utter east, though his affinity for animals speaks to his skill as a ranger as well. He originally came to the Sword Coast on a dejemma, a ritual journey to manhood, as the bodyguard of a young Wychalarn of Rasheman named Dynaheir. To his shame, Dynaheir is now dead, and he fears that the doors of the honored Ice Dragon Berserker Lodge are forever closed to him. This personal tragedy has obviously not strengthened Minsc's hold on reality, as evidenced by his continued dependence on his animal companion "Boo", a creature that he claims a miniature giant space hamster. Apparently such things do exist somewhere in the Realms, but Minsc has surely taken too many blows to the head. -Ending: With the saga of Bhaalspawn closed Minsc fulfilled a long promised oath. He returned to Rashemen, hoping to regale the Icedragon Berserker Lodge with tales of his deed, and earn a place within its hallowed halls. His words were not needed. Every tavern in Faerun had a bard singing of the valiant ranger, and he was a welcome hero. Eventually he formed his own adventuring company, the Justice Fist, striking fear in the hearts and faces of evil until, in his advancing age, he again set out across the Realms... and disappeared. And what of Boo? Well, what is Minsc without Boo? The two would never be separated, and some say they are together still, up amongst the stars where hamster are giants and men become legends. *Nalia de'Arnise* -Race: Human -Sex: Female -Class: Mage/Thief -Alignment: Neutral Good -Str:14 Dex:18 Con:16 Int:17 Wis:9 Cha:13 -Location: Nalia is found in the Copper Coronet. If you make Nalia leave the party she can be found again in near the de'Arnise Hold. -Biography: When asked about her past, Nalia is a bit hesitant. She comes from a wealthy land-owning family headed by Lord de'Arnise, and while she speaks of her relatives with affection, the fact of her upbringing seems to embarrass her at the same time. Nalia clearly identifies more with the "poorer classes"... but also looks upon them with the eyes of the privileged. She has been educated and taught the magical arts, as per her dead mother's wishes, but Nalia states that her years of sneaking out of the castle have taught her the other side of life as well. She still has much to learn about life beyond her castle, however, and she knows it... and she is sure adventuring is the answer. -Ending: Nalia grew quite powerful after her association with (Hero). Initially she traveled, learning magical lore and making influential friends, but after years she returned to Amn and her family home of d'Arnise Hold. She found it in control of none other than Isaea Roenall, but she was no longer the wayward child that he had expected, and single-handedly brought him to justice for his indiscretions. She declared herself the inheritor of her father's ducal title, becoming a beloved ruler, respected archmage, and eventually earning a seat on the Amnish Council of Six itself. She would become a prominent figure in Amn for many years, constantly fighting for the good of common folk and made many frustrated enemies among the nobility and Cowled Wizards both. *Valygar Corthala* -Race: Human -Sex: Male -Class: Stalker -Alignment: Neutral Good -Str:17 Dex:18 Con:16 Int:10 Wis:11 Cha:10 -Location: Valygar is found in a cabin in Umar Hills. If you kick out Valygar he can be found again in his cabin. -Biography: When asked about his past, Valygar is silent for a long time and his face becomes grim. He explains briefly that he is the last of the Corthala noble line, a family that was once one of the wealthiest in Amn. The Corthalas have always been cursed with magical ability, however, and Valygar spits the words with great derision. Every Corthala who has used their magical talents has become obsessed with them and ultimately come to a grievous end. His mother was the most recent victim, although the ranger does not elaborate on the point. Valygar intends to fulfill his family's oath to find and destroy their ancestor, Lavok, and then he intends to let his cursed bloodline die out once and for all. -Ending: Valygar continued adventuring for several years after the Bhallspawn saga, travelling among the wilds and becoming a common sight near Waterdeep. In time he would retire to Athkatla, content to assume a contemplative life on his family estate, but admirers among nobility would not let him rest. He was pressured into assuming the title of Chief Inspector, a responsibility he didn't want, but corruption within the city soon gained his ire. Surprising even himself, Valygar became an effective leader, and it was this term in office that truly restored the Corthala family name. Valygar eventually married, and his only son, the pride of his life, took the lessons of the father to heart. He would go on to lead the Cowled Wizards, becoming its greatest agent of reform. Neutral Aligned Characters *Anomen Delryn* -Race: Human -Sex: Male -Class: Fighter/Cleric -Alignment: Lawful Neutral -Str:18/52 Dex:10 Con:16 Int:10 Wis:12 Cha:13 -Location: Anomen is found standing around in the Copper Coronet. If you make Anomen leave your party he can be found in the Copper Coronet. -Biography: When asked about his past, Anomen is quick to state that he has been serving the Most Noble Order of the Radiant Heart for years, and after his Test he will become a true knight. Anomen is reluctant, however, to speak of his noble upbringing, saying only that he entered the Order without the support of his father, Lord Cor Delryn. Since he could not be sponsored as a squire, Anomen chose the route of the warrior and priest of Helm, the god of guardians, and has fought many battles over the years against forces of evil. Anomen often says that he is confident that he will prove worthy of his knighthood, but sometimes seems to be trying to convince himself of that fact more than anyone. -Ending: Anomen was troubled after his time with (Hero's) company. He had closely witnessed the dark power inherent in the Bhaal child, and no matter (Hero's) intent, it caused a crisis of faith. His confidence in Helm shaken, Anomen traveled without aim until arriving in the frontiers of Maztica. This was during the revolt of Yamash, an evil cleric that raised a demonic conquering horde. Anomen was drawn into the conflict, helping to organize the besieged Maztican soldiers, but then found he could not effectively train them with speaking of his duty and the role of a guardian he must play; he was teaching the doctrine of Helm, and understanding it more as he did. In the end, his words rang true, and Yamash fell to the disciples of Anomen, a new Order for a new land. -Romantic Anomen and (Hero) continued adventuring until Ending: they were known as heroes almost everywhere they went. So prolific were their careers that the proposed date of the wedding kept getting moved back, either due to impending crisis or some lucrative adventure that one or the other would insist on investigating. Finally a date approached that both (Hero) and her beloved were determined to keep, and the much heralded event drew heroes and dignitaries from across Faerun. The couple had touched the lives of many, and those people arrived in droves to watch Elminster himself unite the two in one of the grandest ceremonies the city of Baldur's Gate had ever seen. Anomen and (Hero) retired from public life shortly thereafter, although, if tales be true, their adventures never truly ended. *Cernd* -Race: Human -Sex: Male -Class: Shapeshifter -Alignment: True Neutral -Str:13 Dex:9 Con:13 Int:12 Wis:18 Cha:15 -Location: Cernd is found in the cellar dungeon in the Mayor's house in Trademeet. If you kick out Cernd he can be found in the Druid Grove. -Biography: When asked about his past, Cernd declares in a steady and modest tone that it has been his honor to serve nature in whatever capacity she did call upon him. It is clear that he is a dedicated servant, and though his demeanor is contemplative and well measured, you are certain that he would not hesitate to risk himself if it would best serve the greater balance. -Ending: With his guidance no longer needed, Cernd left (Hero's) company and reunited with his son, Ahsdale. His duty to nature constantly called him away, however, and the boy grew bitter. Years later Cernd acquired the title of Grand Druid, but stopped the ascension when he learned that his long-estranged child now wielded twisted magics, and commanded an army now threatening the Sword Coast. Cernd abdicated, citing that he could not hold such a responsibility when grossly deficient in his personal obligations. Neither Cernd nor Ahsdale would survive when they finally met in battle. They were strangers to each other, and the only common ground they found was where they fell, a spot that gave rise to a wondrous oak that turns the gravest of reds at season's change. *Haer Dalis'* -Race: Tiefling -Sex: Male -Class: Blade -Alignment: Chaotic Neutral -Str:17 Dex:17 Con:9 Int:15 Wis:13 Cha:16 -Location: Haer Dalis' is found in Mekrath's Tower. If you make Haer Dalis' leave the party he can be found again in the Five Flagons. -Biography: When asked about his past, Haer Dalis' states that he is from the city of Sigil, a nexus of planes and the ever changing domain of the Lady Pain. He claims he cannot explain it better than that, as the planars defy description by their very nature. Haer Dalis' traveled with a troupe of players, tieflings of plane-touched heritage like he, and they put on masterful productions to amuse both cambion and common berk alike. An indiscretion led to the troupe fleeing to the Prime Material Plane... here... which didn't bother Haer Dalis' much. He says that he is a Doomguard, believing in the inevitable decay of all things to make way for the new. The troupe has divided, but the tiefling bard is confident that new experience can only come from it. -Ending: Haer Dalis' found traveling with (Hero) a fine introduction to the Realms, and once they parted company he was eager to see more. He visited such varied locales as Waterdeep, Neverwinter, and Thay, eventually fleeing each one after innocently immersing himself in local troubles. Later he would befriend a female Cambion and return with her to the Abyss, only to unintentionally end up leading a revolt on several layers of the hells. For a time, Haer Dalis' was the most-hunted man among the planes, but the ire of his enemies could not match his wanderlust, and he eventually found his way back to the City of Sigil unharmed in any permanent fashion. There he rejoined Raelis' acting troupe and was pleased to finally settle down - until the next misunderstanding, of course. *Jaheira* -Race: Half-Elf -Sex: Female -Class: Fighter/Druid -Alignment: True Neutral -Str:15 Dex:17 Con:17 Int:10 Wis:14 Cha:15 -Location: Jaheira is found at the beginning of the game in Irenicus' Dungeon. If you make her leave the party she can be found again near the Harper's base. -Biography: When asked about her past, Jaheira glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the King Alemander regime, unfortunately during the Tethyrian civil war. Her family was among the nobles targeted by the angry mobs of peasants, and she was only spared because a servant girl took her from their castle before it fell. An enclave of Druids in the forest of Tethyr was willing to grant shelter, and Jaheira grew up headstrong in their care. She believes the only way to protect nature is to have an active role in the world, but the cost of this dedication seems to weigh heavily on her mind these days. She grows quiet when you ask about recent events, and while she gives the appearance of her normal, strong-willed self, there is a look of doubt in her eyes. It would seem that she has seen too many friends fall to remain unaffected. She does not like the subject, and lets it drop. -Ending: The events of the Bhaalspawn saga affected Jaheira deeply. It was her duty to protect the greater balance of things, but in the years to come she found an increased portions of that fight occurring within her own mind. Witness to great change while in (Hero's) company, she had become acutely aware of how fleeting life was, and how the loss of those she held dear ate away at her thoughts. In time she would be known as a tireless champion of balance, one that sometimes acted in concert with the Harpers and sometimes did not. Always, however, she remained distant and guarded, never staying long in any place, Jaheira would cross the realms thrice over, but she never did return to Tethyr or the Sword Coast. -Romantic The years following the Bhaalspawn saga Ending: kind to Jaheira. They couldn't be called peaceful, by any means, but her relationship with (Hero) weathered it all. Theirs was an unshakable union, and while duty or adventure might separate them for even years at a time, they always returned to one another. Her friends would marvel at how secure in this Jaheira seemed to be, especially considering her initial reluctance, but she would chuckle when looking back on those first cautious days. After all, she and (Hero) had literally been to hell and back, and when the gods themselves couldn't separate the two, what were simple months and miles going to do? She lived long and well. Not always with (Hero), but never truly apart from him. *Jan Jansen* -Race: Gnome -Sex: Male -Class: Illusionist/Thief -Alignment: Chaotic Neutral -Str:9 Dex:17 Con:15 Int:16 Wis:14 Cha:10 -Location: Jan is found in the Government District. -Biography: When asked about his past, Jan stops tinkering with his gadgets and states that, despite all claims to the contrary, turnip beer has wondrous medical properties in addition to its fine taste. -Ending: Jan Jansen's life following his association with (Hero) was typically convoluted, the barest of details hidden amidst his half-truths and whole lies. According to his published memoirs, "A Jansen in Every Port", after a short prison term for monkey smuggling, he returned to his first love... monkey smuggling. This led to the now infamous Gibbon Riot of '72, a tumultuous and altogether unclean event that seemed to center on the estate of the Shadow Thief Vaelag. Jan would deny that he had planned the downfall of the rogue, but he was unable to explain what practical application he had intended for a horde of knife-wielding simians. Nevertheless, the death of the admittedly disliked Vaelag could not be attributed to the young gnome. Strangely enough, Jan had alibis for each and every second of the day in question, and what a day it must have been! Relative from across the Realms came forward to say that he had stopped for tea and turnips. At his later wedding to Lissa, Jan was asked how he managed to be in so many places at once, and yet still so far from the scene of the crime. "Well," Jan would say. "When you have that many monkeys, anything is possible." *Yoshimo* -Race: Human -Sex: Male -Class: Bounty Hunter -Alignment: True Neutral -Str:17 Dex:18 Con:9 Int:13 Wis:10 Cha:14 -Location: Yoshimo is found at the beginning of the game in Irenicus' Dungeon. You will encounter him on the second floor and he will propose co-operating to get free of the place. If you make Yoshimo leave the party he can be found again in the Copper Coronet. -Biography: When asked about his past, Yoshimo seems disheartened that you are not already acquainted with his reputation. By his own account, he is apparently well known among people in the know, both as a daring rogue and as a dashing man about town. While the story sounds impressive, he seems ungainly for such exploits, possibly a bit more hapless than debonair. He wears it well, however, and perhaps even capitalizes on it. He seems to know that his kind of good-natured humor is well appreciated by most everyone he meets. -Ending: Yoshimo doesn't have an ending as he dies during the game. Evil Aligned Characters *Edwin Odesseiron* -Race: Human -Sex: Male -Class: Conjurer -Alignment: Lawful Evil -Str:10 Dex:10 Con:16 Int:18 Wis:10 Cha:10 -Location: Edwin is found in Mae' Var's Guildhall in the Docks District. -Biography: When asked about how he came to be in the employ of the Shadow Thieves, Edwin sneers that it is none of your business. In his opinion you are lucky enough to have encountered him at all, and further inquiries beyond this initial one will only serve to tempt fates. Despite his obstinate nature, there is a hint that his present circumstance is not all that favorable, and his willingness to join with you contradicts his supposed distaste for the company of others. Edwin ignores speculation about his recent past, but he does appear to place less emphasis on the Red Wizard colors that he has so brazenly displayed in the past. It is an understandable act for a wizard traveler in the mage-fearing Amn. -Ending: Edwin gained great renown in his travels with (Hero), and in the years following their association he would exploit that infamy. In time he achieved enough influence to subjugate even the Red Wizards themselves, becoming the greatest leader they had known in recent memory. Very recent memory, it turns out, as he was deposed scant days later. Such is the brief nature of Conquerors in Thay, practically lining up for their turn of power. His only notable appearance following this embarrassment was in a battle with Elminster of Shadowdale himself, a short affair that saw the end of Edwin's existence in the Realms. Edwina, however, tends a bar in a Waterdeep tavern. She is a bitter, bitter woman. *Korgan Bloodaxe* -Race: Dwarf -Sex: Male -Class: Berserker -Alignment: Chaotic Evil -Str:18/77 Dex:15 Con:19 Int:12 Wis:9 Cha:7 -Location: Korgan is found in the Copper Coronet. If you make Korgan leave the party he can be found again in the Copper Coronet, but he will only join if you bribe him. -Biography: When asked about his past, Korgan growls that unless you want to end up like the members of his last scum-sucking, traitorous party, you'd best keep your over-curious nose to yourself. Seeing as the dwarf is only slightly short of a necklace of ears in proving his enjoyment of slaughter you decide to obey his request. -Ending: After leaving (Hero's) company, Korgan Bloodaxe lived in as bloody a fashion as he could manage. He took control of an entire dwarven clan, killing their leader in secret and guiding their revenge at a target of his choosing. He could have lived in luxury, but his thirst for carnage was immeasurable, and he stunned the Realm by pushing deep into the Underdark. The blind fury of the clan took even the dark elves by surprise, but holding territory in the home of the drow is a hopeless proposition. Korgan was last seen burying his axe in the gullet of a high priestess of Lloth, laughing as he struck. Dwarven legend immortalized the image, and his bloodlust is now called a crusade. History, it seems, finds more heroes than madmen. *Viconia deVir* -Race: Drow Elf -Sex: Female -Class: Cleric -Alignment: Neutral Evil -Str:10 Dex:19 Con:8 Int:16 Wis:18 Cha:14 -Location: Viconia is found in the Government District. If you make Viconia leave the party she can be found again in the Graveyard. -Biography: When asked about her recent past, Viconia snarls that it is not your place to know such things of her. There is still pride in her voice when she speaks about her Underdark home of Menzoberranzan, but you get the feeling that there is nothing left for her there, her family and House most likely victims of typically vicious Drow "politics". She has continued in her worship of the Night Goddess Shar, but that appears to have been the only boon to her exile. She seems sullen and bitter and has certainly learned much of the intolerance she must face while living amongst the surface peoples. Her natural abilities as a Drow have faded over time, also contributing to her lost sense of belonging. -Ending: No longer with (Hero) Viconia went to found a cult dedicated to Shar in the city of Waterdeep. One of her followers betrayed her, however, prompting the slaughter of the whole tainted lot. Shar admonished Viconia strongly for this, but she was unrepentant and again wandered the Realms. Viconia was still formidable, and went on to prevent an attempt by the Knights of the Shield to take Calimport, and even worked with Drizzt Do'Urden to save the elven city of Suldanessalar from a Zhentarim plot. For this last act, the elves accepted her, and Queen Ellesime bestowed the highest honors of the Seldarine, an accolade never before given to one of her dark kind. Viconia reportedly bowed once without emotion, and then left. Her fate remains unknown. -Romantic (Hero) and Viconia continued adventuring long Ending: after leaving Tethyr. He became an important political figure, and she was his trusted counsel. Eventually Viconia bore (Hero's) child, which first served to strain their relationship. The birth, however, changed her, and she dedicated herself to raising the boy, teaching him both the ways of the drow and the ways of (Hero's) people. She marveled at the understanding in his eyes, but, unfortunately, didn't live to see him grow. Viconia was poisoned by a servant of Lloth, her last words whispered to her loving mate in private. (Hero) raised his son in private, and tales vary on the result. Some say they waged a crusade against the drow, but all agree the former child of Bhaal never forgot the love of his dark maiden. ------------------------------------------------------------------------------- III. Last Words Well, if you've made it to here then I thank you for reading through my entire FAQ. As I stated above in the introduction this is my first FAQ and I would really appreciate any comments, suggestions, or criticism. It can be sent to jboland@gmail.com and please include GameFAQS in the subject. Also e-mail me if you find any mistakes or errors in the FAQ. Another thing, the only sites that have permission to post this FAQ are www.gamefaqs.com, www.sorcerers.net, and my personal site. If you are reading this FAQ at any other site please e-mail me so I can take proper action. Thanks Again, Boland This FAQ is Copyright by Joe Boland.