COMMAND & CONQUER: RENEGADE SECRETS AND COMPLETE (HOPEFULLY) LIST OF OBJECTIVES Date: April 2002 Author: LM Copyright info: This document may be freely copied and reproduced. Preliminary notes: 1. In this game, secrets are called 'tertiary objectives.' Unlike primary or secondary objectives, they will show up on your EVA display only after you have completed them. 2. Sometimes, if you complete an objective out of sequence (i.e., not according to the game developers' master plan), it will not register at all. 3. The notes that appear below, under each mission, attempt to list the two cases just mentioned and a couple of other things I've found worth mentioning. One last thing: For the most part, primary and secondary objectives are communicated to you well in advance. However, some secondary ones are announced as soon as you complete them. MISSION 1: THE SCORPION HUNTERS No announced objectives MISSION 2: RESCUE AND RETRIBUTION Primary objectives: 1. Locate Detention Center 2. Access Communications Mainframe 3. Disable SAM Site 4. Open Detention Center Secondary objectives: 1. Rescue Prisoners 2. Contact GDI Commander 3. Eliminate Nod Officer 4. Destroy Nod Turrets 5. Rescue Clergy 6. Disable Hand of Nod Notes: 1. It is possible to eliminate the Nod officer referred to in Secondary #3 early, when you are still on the beach. If you go to the locked gate located on the opposite side from your starting point, you can shoot him with the sniper rifle that you should have acquired by now. In this case, Secondary #3 will not appear on your EVA display. 2. Primary #3 refers to the SAM site near the communications center that you should enter to complete Primary #2. It will show up as an objective only if you go inside the communications center without destroying the SAM first. Then, after you hack the mainframe, you will be told that extraction is not possible until the SAM is destroyed. Now you can go outside and destroy it. MISSION 3: ARMORED ASSAULT Primary objectives: 1. Locate Missing Scientists 2. Disable Dam Master Control Terminal 3. Infiltrate Cargo Plane Secondary objectives: 1. Disable Helipad 2. Secure Guard Tower 3. Secure First House 4. Secure Second House 5. Secure Third House 6. Acquire Mammoth Tank 7. Disable First SAM Site 8. Destroy Nod Convoy 9. Secure Ski Resort 10. Disable Second SAM Site 11. Disable Third SAM Site 12. Disable Fourth SAM Site 13. Disable Power Plant 14. Disable Obelisk 15. Destroy Tiberium Machine Alpha 16. Destroy Tiberium Machine Beta 17. Destroy Tiberium Machine Gamma 18. Disable Hand of Nod Tertiary objectives: 1. Disable Airstrip 2. Destroy Tiberium Silos Note: To complete the tertiary objectives: At the end of the mission, when you seem to be all done, don't go near the cargo plane just yet. The tertiary targets are right there, on the airfield. The airstrip can be disabled either by just blasting it or by going inside the control tower and destroying the master control terminal (MCT) there. The tiberium silos are best destroyed by deploying an ion cannon beacon, if you have one. If you don't, it will take some time to do away with them with your ordinary weapons. MISSION 4: THE PLOT ERUPTS Primary objectives: 1. Locate Communications Center 2. Hack Communications Mainframe 3. Acquire Security Card 4. Escape via Submarine Secondary objectives: 1. Secure Beachhead 2. Disable Lower SAM Sites 3. Disable Upper SAM Sites Tertiary objectives: 1. Destroy Defense Cannon 2. Disable Communications Center 3. Disable Power Plant 4. Disable Tiberium Refinery Notes: 1. Tertiary #1 is not at all self-evident. The shore defense cannon is at the same location as the upper SAM sites, and the trick is to destroy the cannon (large turret) before the SAMs (smaller turrets). If you destroy the SAM sites first, that will allow GDI gunships to eliminate the cannon and you won't get the credit for it. 2. Since your Primary #2 is to hack the communications mainframe, you go to the communications center first. You learn that a security card is needed, and shortly thereafter, Gen. Locke informs you that a Nod officer, who might be carrying such a card, has been spotted inside the Tiberium refinery. Primary #3 gets added to your EVA display. However, if, after entering the Nod compound, you head straight to the refinery for the card and only then go to the com center, that objective won't show up. 3. Tertiaries ##2-4 refer to the buildings located inside the Nod compound. Disabling them is best achieved by destroying the MCTs (master control terminals) inside them. But you can resort to just shooting at the buildings. MISSION 5: STOWAWAY Primary objectives: 1. Rescue Prisoners 2. Acquire Deck Security Card 3. Sabotage Missile Racks 4. Acquire Prison Security Card 5. Acquire Submarine Security Card 6. Sabotage Torpedo Racks 7. Protect Prisoners Secondary objectives: 1. Disable Critical Engine Areas 2. Destroy Apache Notes: Primary #4 will only show up as an objective if you go to the third floor after completing Secondary #1 (you see the prisoners there for the first time but do not have the security card to release them) and talk to the prisoners. If you don't talk to the prisoners or if you don't visit that place at all and stumble upon the prisoners for the first time after you obtain the card (the now-accessible door near the cell leads to the room you could have visited earlier), you release them without Primary #4 popping up on the EVA display. MISSION 6: DEADLY REUNION Primary objectives: 1. Locate Hotwire 2. Contact Gunner 3. Locate Deadeye 4. Locate Patch 5. Eliminate Black Hand Secondary objectives: 1. Secure Town Square 2. Escort Resistance 3. Contact Escapee 4. Eliminate Engineers 5. Rescue Babushka Note: 1. If you don't want to fail Secondary #2, go past the Resistance safe house first and deal with the immediate Nod presence. Then return to the house and 'speak' to the Resistance members. When they start moving, more enemies will be spawned, but at least you have cleared what you could in advance. 2. To complete Secondary #4 more easily, it's probably wise to complete Secondary #3 first (although the escapee is located further down the street). After you talk to the escapee's brother, you will obtain a powerful weapon. Now you can return to the booth overlooking the obelisk and use the weapon to quickly dispose of the heavier opponents, such as the helicopter. Then switch to the sniper rifle and concentrate on the engineers without being distracted. MISSION 7: THE GRIP OF THE BLACK HAND Primary objectives: 1. Access War Room Computer 2. Evacuate Scientists 3. Escort Sydney 4. Eliminate Mendoza Secondary objective: 1. Disable Alarm Tertiary objectives: 1. Rescue Resistance 2. Infiltrate Secret Cache 3. Rescue Prisoner Notes: 1. Tertiary #1 is achieved by finding a resistance fighter in one of the sheds in the courtyard with the Raveshaw statue and releasing her. The objective registers when she runs away. However, sometimes she may get stuck, in which case she will keep thanking you and spawning health power- ups each time you try to make her go. 2. To complete Tertiary #2, go to the second floor of the Raveshaw chateau and find a library. Search the bookcases there and, when a telltale bracket appears, press the Use key. 3. Tertiary #3 is rather obvious. When you find a GDI soldier in the underground cells, talk to him. MISSION 8: OBELISK OF OPPRESSION Primary objectives: 1. Protect Team Members 2. Evacuate Sydney 3. Escape Nuclear Strike 4. Escort Hotwire to SAM Sites 5. Destroy SSM Launchers Secondary objectives: 1. Destroy Radar Installations 2. Rescue Resistance 3. Destroy Napalm Stockpile 4: Disable Obelisk 5: Destroy Stealth Tank Notes: 1. Secondaries ## 4-5 get completed at the end of the mission. Don't destroy the SSM launchers (the trucks by the obelisk) before you complete those objectives: the mission fades into the ending sequence right after the launchers are destroyed. The stealth tank should appear before you get inside the obelisk's firing range. Eliminate it and go to Note 2 below. 2. Since you start your next mission in prison, without any weapons, you might as well use the tactical nuke you obtain (near the point where you complete Secondary #2) in this level. The obelisk seems a natural choice. If you have a tank with respectable armor/health on it, use it to drive up to the obelisk and position it so you can make a quick escape back towards the village. Then set up the nuke, hop into the tank and drive, but not very far away. Turn about to watch the mushroom cloud. If you don't have the nuke or the tank, you are probably better off just shooting at the obelisk from a distance. MISSION 9: EVOLUTION OF EVIL Primary objectives: 1. Escape Prison 2. Infiltrate Research Facility 3. Rescue Scientists 4. Eliminate Raveshaw Secondary objectives: 1. Disable Helipad 2. Disable Station Alpha 3. Disable Station Beta Tertiary objectives: 1. Disable Excavation 2. Disable Cultivation Center Notes: 1. To complete Tertiary #1: After you leave the prison compound and go through the blue underground tunnel, turn right and proceed to the start of the ledge that slopes up. Go up the ledge and make a left at the intersection. Then turn left into the narrow passage. Destroying the harvester completes the objective. Check inside the ruins for useful stuff. 2. I find it difficult to describe the exact location of the cultivation center in Tertiary #2. It is in one of the rooms inside the research facility, before you go too deep underground. You just stumble upon a room with an MCT (master control terminal). Destroy the MCT to register the objective. MISSION 10: ALL BRAINS, NO BRAWN Primary objectives: 1. Protect Mobius 2. Acquire Power Suit 3. Escort Mobius to Surface 4. Escort Mobius to GDI Tertiary objective: 1. Eliminate Nod Resistance Note: Tertiary #1 gets completed at the end of the mission, when you and Mobius get to the surface. I don't see how it is possible not to complete it: if you don't kill all the Nod soldiers there, they kill either you or Mobius. Mission failed. In other words, this objective gets completed more or less automatically; you just keep on shooting as you have been doing throughout the game. MISSION 11: TOMORROW'S TECHNOLOGY TODAY Primary objectives: 1. Sabotage Temple of Nod 2. Access Southeastern Gate 3. Acquire Base Security Card 4. Disable Power Plant 5. Access Northwestern Gate 6. Disable Construction Yard 7. Disable Communications Center 8. Access Northeastern Gate Secondary objectives: 1. Disable Southern SAM Site 2. Disable Hand of Nod 3. Disable Tiberium Refinery 4. Disable Eastern SAM Site 5. Disable Western Helipad 6. Disable Western SAM Sites 7. Disable Tiberium Silos 8. Destroy Turrets 9. Disable Northern Helipad Tertiary objectives: 1. Disable Obelisk 2. Infiltrate Spacecraft Notes: 1. Tertiary #1 is hard to miss: the obelisk is located opposite the temple. 2. The downed flying saucer is also hard to miss, but it is locked when you first encounter it. It gets accessible after you acquire the appropriate security card. I am not sure when this happens, probably somewhere between Primary #4 and Primary #5. Anyway, just don't forget to visit the saucer before you call the ion cannon strike against the temple. MISSION 12: STOMPING ON HOLY GROUND Primary objectives: 1. Rescue Sydney 2. Infiltrate Temple Bunker 3. Infiltrate Temple Power Core 4. Escort Sydney 5. Sabotage Nuclear Missile Notes: 1. When you are in the Templar lab (the place filled with souped-up mutants, after which you go underground and through the tunnels filled with less formidable mutants), you can dispose of those mutants who are still in holding tubes by "using" the two desk consoles located on the lower level of the lab. This may be tough to achieve since there are plenty of freed mutants in the lab. But it can be satisfying to make use of something that was meant to be interactive by the game developers. 2. If you have trouble keeping Sydney alive, take one of the previous saves. When you have killed Petrova, don't release Sydney yet. Follow the path that Sydney would take and eliminate whatever Nod resistance you'll encounter. Then return to Sydney and release her.