INCA SOLVE BY BRUMUS BEAR Great game, this, being widely ignored mainly because of no advance publicity and the fact that it if a large download. Plus, in our area, the first zip had a file called all.ask missing which prevented the installation program from completing. Anyway, after I got that file I ran it, and since it was the european product, it came up in italian which probably scared some people off too. No big deal, I ran incax.exe, which saved a configuration file including english as the language so I could start it with go.bat and it still came up english. I also used a fix file which provided a file called savex.exe, I dunno if this is messing up the save codes, but I will talk about that later. Up came the intro....awesome, definitely recommend watching it all the way through as least once, especially if you have a decent sound card. Then you get the speech from the gold bubble, also pretty good. When that is through, there are several things in the room with you. Hitting the gold bubble recycles the speech you just got. To the right is a music machine. I fooled with it, have no idea what it actually does. To the left of the gold bubble is old Tumi, who mainly seems to be there to hang on to the gems you gather. Further to the left with the almost sexual figures are a bunch of definitions. I went through them once, then bailed out with the top green square. Again, seem to have little to do with game play. Finally left of all that is the door, press on the arrow or the door and you are ready for some killer arcade action. "Welcome Abord, El Dorado. I hope you enjoy the flight". Love that voice. Anyway right button is acceleration, left is to fire as you go towards the green planet (also indicated by the red dot in the radar screen for you heavy footed types who get blown off course). With reasonable caution, and letting your laser recharge, you should be able to blast the meteorites to nice white fuzzballs all the way to the planet. Take this one seriously though it is good practice for fighting the bad guys ships in later arcade sequences. Here is the first save code. These things mystify me. I have more of them then you can imagine, all of them seem to work but in different games they take me different places. Which is good, or I would have never finished the game. Bad because I dunno if I have seen all of the game. I will give the ones I had as I go along and a list of others at the end. First is 786754, the last two digits are irrelevant, I usually put in 8s. Click on the circle to initiate, / to clear. Anyway, when you get to the planet you will get an animated sequence straight out of Star Wars and the Death Star. Name of the game here is to blast the bad guys (about 5) or beat them to the exit. Get blasted or one of them gets there first and you will learn about the five lives you have to win the game. Generally, if one or more is behind you go left and right, then let off the right button and fire up as they pass over you. Then hit the acceleration hard cause it is a close race. Next code. 764554 for one game, 767354 for a second with the same first save code. Go figure. Alright, at the door, click on the stones just to the left and right bottom of the door. Ker Klank. Ok, now click on the hole itself until you get five lines on the gold ball. About 3 clicks I think. Now click on the gold ball and put it in the hole. Shazam. Now click on the control panel on your ship, which is actually the little box on the side of the ship, not where you would think. It should open part way, revealing a red, green and blue stone. Click around on the two buttons until the vanes open all the way. Now pick up the balls, putting them in the holes in the same order from left to right. Red, green and blue. Now click on the gold pin, then click with the right button which will put it up in inventory. (Just move the mouse to the top of the screen to retreive inventory items and also to get help from the old man. Personnally I found him pretty obfuscating and rarely if ever did he actually help.) Now click on the door, and welcome to the first of several mazes. I will draw this as best I can with xs and os, but hey wandering around is fun. I think after the first bad guys the rest of them show up at random so I have only marked the first bad guys. left mouse is to go forward, right gives you a automap showing your location and direction. When arcade starts, left is to fire. obviously you must stop the energy bolts or die, generally I try to keep the cursor at about their eye level and in the center, that way I could normally catch their shot rather than have to wander around the screen tracking it down. Again, indiscriminate firing results in inadequate firepower, so fire often but at good targets. X Start l X X I X X - - - - X X I X X - - - - X - - - - - - - - - - - X* X X X X X X X X - - -X X X XbAMBOO I XPUZZLE * bad guys The star is where the first bad guys are, Bamboo is where the first puzzle is and puzzle is the second puzzle. There may be other parts to the maze, if so I didn't go there. The Bamboo puzzle. Get the gold pin from inventory. Click on the left and right knots to undo them. Click on the center of the bamboo piece until it splits into two parts. Click right button to put pin back in inventory and take bamboo and gold piece. Click left now to move forward. Click on lower middle screen so that door appears. Put one piece of bamboo on the shelf on the left, one piece on the shelf on the right., with the gold thing in the middle connecting it all. Click on the gold star, it will turn into an ear of golden corn. Get the pin from inventory and click around the bottom of the corn until it goes up into the bottom of the corn. Click on the corn now and the ghost fellow will chat with you. Now get the gold coin from inventory and click it on the round hole over the guys head. Now move forward till you can't go any further. Putting the mouse in the left hand part of your field of vision produces an arrow, do this and click on it to turn left. First click is to one of the columns, second is a gold panel. Click on the panel. Take the gold star. Click on the star hole to close it (otherwise you don't seem to be able to move). Turn left again to second column. Click on it with the gold star. Take the quipu. For those of you who are actually thinking and not reading with this in your left hand and clicking the mouse with the right hand, this is the clue to the next puzzle, the number of beads being the number of clicks on the directional star. Took my son and I a while to figure this one. Anyway put the quipu in inventory and click on the peg it hung on (shades of the girls hat in Fascination). The panel will flip and you can take a dark star. Click on the hole to close the panel and go back to the first panel and click on it. Insert the dark star in the star hole. Get the gold coin from inventory and click it on the golden blob where the star hole just was. Now on the arrows on the directional star, click carefully, hitting the middle will erase. From the quipu, the numbers are: 1 5 3 2 When you have that many dots on each arrow, you will be automatically taken to the fertilization screen. This puzzle where very frustrating till we accidentally clicked on the floor and the blue thing rose up. Till then all the balls do is break. Click on the guy for a ball then on the girl. If a Blue ball, it produces a blue egg on left or if the first is a red, it produces a red egg on the right. Whatever, you need one of each so wait till the left figure produces the right color egg, letting the rest drop and break by not sending out a red from the right figure. When you have a blue and a red egg, click on the pot on top and get the green jewel. Codes here were 824554 and 827354. Next up as an arcade fight with 5 red fighters. Not too tough. However, their white buddies come after you next and I have never beat them. Same with the green wave later. So I dunno what comes after this. However I once entered a code and got back to Tumi with a green stone in his hand...code was 664554.....so who knows....I have also seen a sequence with a maid, with shades of brown. She gives me a stone, then the bad guy on his ship sends out yep, two waves of fighters and well, kiss my ass goodbye all five times. Such is life....Anyway, if you try enough of the codes listed at the end of this you will get to what I think is the next part, which is your ship goes into a three door entrance and you are in front of a carving of a guy standing on two animals. Three holes are on the wall to the left. So if you ever get there, here is what to do next. If you wind up somewhere I have never been, well, good luck. Click on the three circles on the left. Gold balls will then fall into the rack on the bottom of the statue. The timing on getting the balls in place in time was a real pain. Often I couldn't get them out of inventory and into the eye hole in time. But all I can do is write up the solve for you, not do it for you. Three squares down the right and three down the left. Click on the upper left and bottom right and put the green ball in the flashing eye (animal on left). Then click on the bottom left and upper right and put the red ball in the second animal's eye. Finally, click on both middle squares and put the blue ball in the man's eye. Take the gold disk. Click on the three circles on the left again and presto, it is maze time again. Eventually you will get to what I call the quarry puzzle. The maze is below, but hey wander around, blast bad guys and have some fun. Quit reading and PLAY. Well that was a quick two minutes and here you are again. Anyway, pick up the five quarry gold pieces,called Tumi's blade. Now from the bottom slide the stones (by clicking on them and dragging them) from the bottom up until you expose the upper middle part, from which a ray will appear. Put Tumis's blade pieces down on this now. Weirdness. Now put the gold coin on top of it. hey even weirder. Pick up the blue crystal. Pick up the gold coin. Put blue crystal down where you picked up the coin. Truly weird. Ok pattern is real simple but remembering six tones gets a little tough. if you guess wrong you start with two tones, then four(?), then six. If you do NOT guess at say a six toner, it gives you another six toner and you don't have to start over. The pattern is Purple crystals= Press Red ball Blue crystals = Press Yellow ball Green crystals = press Green ball Yellow crystals= Press Blue ball Red Crystals = Press Purple ball We found that two people working together with one watching the screen and reading off the colors while the other marked the order on a paper that had the above written on it, and then teh second person reading off the colors to be pushed to the first made it real easy. Doing it by yourself was pretty tricky, the timing made it very hard. Anyway after you do the six tones, a door will open, you just click on it. When you get to the bamboo stick, just pick it up. Then move on to one of the best puzzle sequences in the game. The maze, again I may not have been everywhere. X X X X--------------X X I X I X X--------------X I I XMOON PUZZ I XBAMBOO----X X I X X X X I I X X X--------X--------X---------X X I start X X IS AROUND HERE So, you made it to the moon puzzle. This one really had me going. First part is easy, just jump balls to eliminate them like the old puzzle you find in the restaurants, object is to have the last ball in the six o'clock position. For you Marines, that is the bottom circle. At this point the moon shows up. This one really baffled me for a while, but a good puzzle. Put the gold coin on the circle. You will get light. Remove it. Figured it out yet...I doubt it. ah well, I gave you all this and most of you couldn't figure it out if your GED depended on it, so here it is anyway. Move the white ball to the three o'clock position. No, screw you Marines, go get your mother to help you. Put the gold disk back in and then take it out....ah the old phases of the moon thing.....ok, put the white ball at 12 o'clock. Put the gold disk in, put the gold disk old, do the hokey pokey...whoops. Take the red crystal and the gold disk and meet a real challenging puzzle. Seriously, try this one on your own. WEll, not you Marines, God only gives you one lifetime. I'll try this one with clues...it really is good. Green backdrop is spring, golden is summer, brown is fall and blue is winter. All you have in inventory is the bamboo and the gold coin. The green crystal changes the seasons. The blue I surmise represents the oceans and water, and floods and such. The red represents energy and the sun. Your job, Jim, should you choose to accept it, is to grow the bamboo and create a boat to float away on. This file will self destruct at the end of this reading....whoops. REally, try it. I did. Over and over. Ship sank, coin dropped in the water when it defrosted....haha.....why should it be so easy for you if I spent so long solving it? But I did love it, a good puzzle, based on Logic and quite solveable. ahwell, here you are. Use the green crystal (on the gold disk above the alter thing) to get spring. Use blue for a flood, and note the earth around the first column. Now put the bamboo in the earth. Now use the red crystal. Shazam, the boo grows. Use green again up until winter. Now click on the bamboo. Presto, two pieces! Now the next I am unclear in my notes. Either I put the bamboo down and the gold piece between it and then clicked to summer or I clicked to summer and put them all down. Well one will work and one won't. Any way, at summer, click on red crystal on the gold over the alter and the boat will grow and you are off to the bad guys ship. At this point I got another code number it was 378115. If I died at intermediate points in the above I got other numbers. On the ship be prepared to fire. Guy shows up A LOT. After doing this sequence three times, I found the maze is irrelevant. After waxing his guys, he shows up after so many screens in any case no matter where you are. Then at a certain point you open a room and poof the ship explodes and you win. One guy on the net was knocking this game (asshole) and said it dropped him straight to dos. Given his attitude, highly commendable. Maybe it is intelligent software. If so, it will kick Lance Romance's ass out even earlier (haha, always have to get ONE dig in). For me I got this multi squared screen, with shots of inca civilization that seemed to go on forever. As promised here are ALL the codes I got. Lord knows what they will bring up in your game. 118411 178411 237315 238115 278411 317315 318115 318411 334315 337315 338115 338411 378115 378411 418411 438411 458411 477315 478115 478411 588411 638411 664554 748411 764554 767354 786754 824554 827354 888411 Hmm...looking at the whole list one sees a lot of repeats, looking at them by three digits at a time....what does it all mean. Beats the shit out of me EL DORADO. Having tried ALL of those codes in a couple games, I believe all I missed was the end of the two arcade actions with the white ships and the green ships. I might even beat those sequence some day. All in all a great game. From reading the Sierra rag, Interaction, I assume that Sierra is buying this one and will market in the US a la Zeliard. So Sierra, me and God all think that asshole was an asshole. Greets to Ghost Wind (ah do we miss rev or what?) Boba Fet (my favorite sysop still in business), Razor Zodact (hey, why don't you knock on my door at midnight any more?), Nostradamus, Mr. Oofus, Dark Knight, Hawker (don't we need to talk?), the Huckster (honest, they do have mail boxes in my neighberhood), Gank Master - the Psycho/Nark guys since they fell out, John Snow, Stallion, anyone else on the local scene I forgot and greetings to Lan....La....Lan.. ..La.....Lannnnnn...... to that flaming liberal asshole, you know. Brumus Bear 12/92