All Weapons: l, r, l, b, f, turn three time, then jump back and twist Submission: LEON TRUONG Level Skip: l, r, l, b, f, turn three time and jump forward with a twist Submission: LEON TRUONG Get all items: First go to a place that you can jump up, then step left, step right, step left, step backward, step forward, then rotate 3 circles, jump backward, in mid air press c. Unlimited flares: Press L2(4) during game play. Although the flares will not appear in inventory, they may be used by pressing Triangle, L2 during game play. Note: This code assumes that the buttons have been left in their default configuration. Easy Venice exit: Press X after pulling the switch (right before the clock starts) to give Lara's boat extra power. This will allow it to travel up the long ramp that leads to some windows. Lara will crash through the windows and land in the canal just before the exit with plenty of time to spare. Diving Style: Hold the walk(R1) button down, then press square and finally up. when this is performed on land Lara will roll when she hits the ground. Submission: Chris Chan Goodbye Butler: Bored of the pesky butler following you around everywhere in Lara's home? Walk into the kitchen and open the freezer, go inside and wait for the butler to arrive. Once he comes in jump over him and close the door behind you. Bye, bye, butler. Secret Room in Lara's House: When you explore the outside of the house go to the front door and open it. Walk straight in and look at the two halls on each side of the clock. You will be coming back to the righthand hall after you hit the switch I'm getting ready to tell you about. Leave from the door you just opened and go to your left, head into the maze. Go left always in the maze unless your only option is to go right. When you get to the back of the maze you will see a brick wall, look down the hall and you will see two openings. Take the first opening to the right and fall into the hole. Then go to the end of the hall and jump out, push the button on the wall and you will see a cinema of the door opening back in the house. This door is timed, so you have to be fast. Go back the way you came in, jump out of the hole and go left. Then keep following the maze turning right everytime unless you have to turn left. Exit the maze at the end and run back into the house and through the door. It leads to the basement below, where you'll you will see several chests and windows on each side. It looks like a huge statue is on the right. Stupid Butler: Here is a pretty useless trick to get rid of the butler in Lara's home if his close-up face gives you the creeps. You can lock him up in the freezer room but I prefer secluding him in the basement. After activating the door switch located somewhere in the left area of the bushy maze outside, run back quickly into the basement before the door closes on you. Then from the inside activate the switch to reopen the door and lure the handsome butler downstairs. Once he's down there, go back up, activate the switch and immediately side flip your way out as the door is closing. Submission: Félicien (bluefrog@club-internet.fr) Get beyond the Stone Gates: When you are at the rope slide in the obsticle course, climb up the net as usual like you were going to grab the pulley. But don't grab it!! Instead side-step right as far as you can then turn to your right a little bit until you are kind of facing the wall at a 45 degree angle. (Laura's right foot will appear to be inside of the obstacle you are standing on) Now this is the trickey part. Press your jump button then immediatly press the look button. (it usually takes me about three times to get this) Somehow Laura is on top of the obstacle and you can now jump over to the wall surrounding her property. If you make a right you will be able to walk around her yard getting an above view of everything. If you want you can walk on top of the maze and the pool house. Once you get closer to the gates you can jump down there and look in. But if you do that you have to step back and hang from the wall then drop down, otherwise you will kill Laura. Another thing is that once you are outside of the gate you can't get back in. Submission:From: Jason Guzman (GUZMANJAJ@aol.com) Secret Room in Lara's House: When you explore the outside of the house go to the front door and open it. Walk straight in and look at the two halls on each side of the clock. You will be coming back to the righthand hall after you hit the switch I'm getting ready to tell you about. Leave from the door you just opened and go to your left, head into the maze. Go left always in the maze unless your only option is to go right. When you get to the back of the maze you will see a brick wall, look down the hall and you will see two openings. Take the first opening to the right and fall into the hole. Then go to the end of the hall and jump out, push the button on the wall and you will see a cinema of the door opening back in the house. This door is timed, so you have to be fast. Go back the way you came in, jump out of the hole and go left. Then keep following the maze turning right everytime unless you have to turn left. Exit the maze at the end and run back into the house and through the door. It leads to the basement below, where you'll you will see several chests and windows on each side. It looks like a huge statue is on the right. Note: When you find the lever that you have to pull to access the secret room, be sure to take the flares on the right hand side. It'll make the journey back much easier. How to do the Venice Level: Lara arrives in Venice and finds herself in a dead end alley. Exit to the courtyard and take out the Doberman as he charges. You will need to do some side-jumping and shooting to take out the guard on the balcony who will drop a key after you kill him. Continue down the alley until you hear approaching footsteps then start firing and backflipping back down the alley to take out more dogs and henchmen. When all is safe, exit the alley and you will be next to the canal. Dive into the canal and swim under the large door to get inside the boathouse. Checkout your cool new ride then flip the switch to open a door somewhere else. Return to the dock and enter the hut. Grab the flares from the table then start climbing the ladders. Climb each of the ladders after pressing the appropriate switch to open the trapdoor. When you reach the roof, shoot out the windows then drop into the hall. Climb through the second window you just shot out and jump over to the awning. Then make another jump to the balcony and retrieve the Boathouse Key from the dead guard you shot earlier. Return to the hall and head right to the door you opened from the Boathouse. Kill the attacking Doberman then continue across hall and flip the switch to open a door high on the wall on the opposite side of the canal. Head back to the dead Doberman and shoot out the window. Run and jump and grab the awning. Pull up and then start jumping from awning to awning until you reach the ledge near the door. Jump inside and flip the switch at the end to open a canal door. Dive back into the canal and return to the Boathouse and unlock the door. Swim back out and make your way to the ledge by the hut. Climb out and kill the henchman. Take his Auto-Mags before you return to the Boathouse. Climb in the boat and head for the now-open canal door. When you pass through the door, stop the boat and light a flare to reveal a passage to the right. Secret #1 is waiting for you at the end of this passage. Take the Stone Dragon then jump down and kill some rats below you. Turn and face the ladder then turn and head right. Turn right at the end and jump in the water. Continue on past the left channel until you reach some Uzi Ammo. Grab it, and then retrace your steps back to your speedboat. Light another flare and continue down the dark canal. At the bottom of the falls you can dive into the pool and retrieve Secret #2; the Gold Dragon. Continue on until you reach a large underground chamber with lots of columns. Keep the boat over towards the left until you see a ledge. Hop out and kill the rat nearby then shoot out the window and finally kill the henchmen who arrives to investigate all the noise. Grab the ammo then get back in your boat and head through the large metal doors and stop. Jump out of the boat and swim back to the dock and go through the broken window. Enter the room and flip the switch and take the shotgun shells. Return to the dock and climb the ladder making a mental note of the doors, which are now closed. The water level and your boat have risen to the top so dive in and flip the underwater switch to open the next set of doors then get in your boat and continue. Keep to your left to avoid the enemy gunfire and bring your boat to a stop by the gondolas. Exit the boat and get on the dock. Climb on the box then jump and grab to reach the awning and pull yourself up. Walk to the right edge of the awning and jump to the walkway above. A Doberman and a henchman come running at you so backflip off the ledge and kill them both before jumping backup. Retrieve the medkit. Another guy is guarding another speedboat further down the canal. You can kill him from up here then turn right and head for the courtyard. A gun-crazed baddie comes running at you so kill him with your guns, taking evasive action when necessary. Retrieve the Steel Key from his fallen corpse and unlock the courtyard door. Go through the door and drop into a hole to flip a switch. A gate opens somewhere else in this level and you hear approaching footsteps. Climb out of the hole and kill the henchman and take his ammo. Return to your speedboat and use it to ram the gondolas. Underwater mines hinder your progress. A boat can only trigger these mines. Lucky for you, you have two at your disposal. Line your current boat up with the mines and build up some speed. Jump out of the boat at the last minute and swim to the dock as your boat continue down the canal and sweeps the mines for you. Grab the M-16 ammo from the fallen guard. The Iron Door is locked so we need to find a key. Get in your new speedboat and return to the section of the canal that raised your boat to this level. A bad guy is waiting around the left corner, so hop out of the boat and kill him when you get on the dock. Grab all his ammo. Get back in the boat and continue along the canal until you reach a clothesline on the right and a smaller canal on the left. Ram the two gondolas tied up at the dock and exit your boat. A henchman with a bat comes out of a door but you can kill him before he even gets close. Enter the dark room and kill some rats and flip the switch to open a door somewhere else in this level. Return to your dock. Before getting in the boat look up. There are some windows above. Jump and grab the ledge and pull up so you can shoot out the windows. Climb through and take Secret #3; the Jade Dragon from the bed. Now you can get in the boat, turn around and take the narrow canal you passed earlier. Keep to the left and the canal will intersect with a larger canal and you will find the door you opened a few minutes ago with that switch. Enter the door, which shuts promptly behind you. Take the Iron Key from the pool of water and climb the ladder to go up and kill a Doberman and his master. Take the medkit and flip the switch. A really nasty guard arrives on the scene and is blocking your escape to the boat. You can either kill him by shooting through the gap between the door and the wall or if you want to impress your friends, try doing a backflip from the ledge and killing him before you splash into the canal. Either way, when he is dead, get back in the boat and retrace you path back to where you got your second speedboat. You now have the key to open that door and kill another nasty badguy. Flip the switch by the window to open the second gate, which is blocking your exit. Return to the boat and head back up the canal going under that walkway where you snipered the guy who was guarding this boat earlier in the game. Keep to the left until you reach an open door on the right. Go just past this door then back the boat up to the door so that it is lined up with the ramp to the left. Jump out of the boat and enter the door until you can stand. Shoot the henchman and grab his ammo when he is dead. Flip the switch to open the final obstacle in your escape of this level. This is a timed sequence of events and the clock starts ticking once you get back in your boat. Anything less than a perfect performance and you will be redoing this segment so save your game. Ready.....set......GO! Accelerate your boat (use the ACTION key) and jump the ramp, braking immediately when you land so you can make the sharp turn at the second left into the large canal, then make a sharp right into the smaller canal with the open gates. Make another right at the intersection and speed down the canal to the exit... And yes I know...you can CHEAT and swim under the door after opening the clock doors, and swim all the way to the exit, but you will miss a great action sequence, miss the cool movie of Lara jumping the boat, and lose all respect from Lara and me. Is it worth it? Submission: Chunk ( >tamry@westco.com ) Very Easy Venice exit: After pulling the switch (to start the Clock countdown). Don´t go up the ramp! (this will really start the countdown!) Instead dive underneath the door which is closed when you enter the room with the switch, it is possible when you dive to the lower right corner of the door. Then dive a few meters and surface. The clock should not have started the countdown and you have enough time to get out of the level !!! Submission: ACE (Detlev Kohlmann) Alternative Venice Exit: In the Venice Level, an easy way to beat the end of the stage which has the countdown sequence, is to take 2 boats to the part of the stage which has the switch to initiate the countdown. Pull the switch, take the first boat towards the open doors, when you're about to hit the mines in the water, jump out. This will explode the mines, which then you will go back, pull the switch again, and you will have plenty of time to cruise through the doors. Submission: Snoop Exploding Lara: Have Lara perform the following actions during game play. Walk one step forward, one step backward, hold walk while spinning three times in a complete circle in any direction, and jump backward.