"What are you going to do if the enemy attacks when you are butt-naked?" - Eliot "I'll FIGHT BACK BUTT-NAKED!!" - Dogs _______ _ _ _ ___ \ __ / // // // /__/ ------FAUST'S BLUE STINGER FAQ------ // / / // // // /_/ VERSION 0.7 ---------------- 6/26/99 _//__\\ //___ //_// //__ http://users.technonet.com/~kmfdm /______/_/____/_\__/_/___/____ _ __________________ /____\ ___\/__ __//_ __//\____///___\_/__/_/_ \___/ /___ \ // // //\\ //// _ /_/ //_// ____// //_____//_ // \\////__////__ /__ / ____\___/_///_______///____\/_\___//___///__\\__ \_______________________________________________\ FORWARD This FAQ needs a LOT of work. I just want to complete it before the U.S. release of the game though, so I'm not in too much of a hurry. The walkthrough isn't complete yet, and I haven't verified some of the codes, but everything else should be sound. Look for the completion of this FAQ soon after I get my King of Fighters '99 FAQ finished up. TABLE OF CONTENTS Section 1 ................. Item List Section 2 ............... Weapon List Section 3 ...................... Maps Section 4 ............... Walkthrough Section 5 ................... Secrets Section 6 ................... Credits SECTION 1 - Item List (( STANDARD )) Hassy Short - Recover some Health. Hassy Long - Recover average Health. Sandwich - Recover good Health. Hot Dog - Recover a lot of Health. Hamburger - Recover all Health. Sushi Plate - Max Health Up some. Pasta Plate - Max Health Up some. Steak Plate - Max Health Up A LOT! Lifooker - If you fall off a ledge/cliff/etc you don't die. (( RARE/PUZZLE ITEMS )) Doxin Drug - Cure Hello Market Manager. - Buy it for 320 on the Hello Mart 2nd Floor SECTION 2 - Weapon List NOTE: Some of these weapons can be found in vending machines at save points late in the game in addition to their first location in the Hello Market, I will post these locations later once I finish my walkthrough and maps. \\NAME\\ \\DESCRIPTION\\ \\FOUND\\ ## Eliot ## (( SHORT )) :: Unarmed This weapon does a combo type attack, of punch, punch, uppercut, flaming spin kick. Just use something else once you have the option to, but this should suffice till the Hello Market for short range combat. :: Baseball Bat - Behind some crates near the Shuttle doors in Dino Slope. Crap weapon. Better than fists though, so pick it up. :: Axe - Buy it for 300 on the Hello Market 2nd Floor. For the price its an AWESOME weapon! Definitly pick up this weapon when you can, as its speed is simply amazing, and it combos great! :: Stun Rod - Buy it for 3300 on the Hello Market 2nd Floor. My favorite weapon graphics wise. Fast as hell too. Fun to use, but I still have to suggest waiting till you can find it, as when you have the Raysword(which I say buy immediatly at the Hello Market!) it becomes obsolete... :: Iron Fist - Buy it for 4000 on the Hello Market 2nd Floor. Steam powered punches... Decent I guess, kinda fun to use. Not really worth the 4000, when you could just buy the Raysword for another 3000 which doesnt take long to earn. :: Raysword - Buy it for 7000 on the Hello Market 2nd Floor. A light sabre rip-off in every way! Great weapon, fun to use. Also, as it takes no ammo, you can use it to make money without "spending" any at the same time! I suggest this be the first weapon you buy from the Hello Market area, and use it to build up the cash to buy other weapons you want. :: Power Mixer - Found in the Lab Area(see walkthrough for more info). I can't use this weapon worth a crap. If it is any good it's value is lost on me... (( LONG )) :: Hand Gun - Eliot's starting weapon. Awesome gun! I don't know exactly why, but with the exception of using the Bazooka on bosses, I use this little gun for everything... Great firing, cheap and common bullets all make this gun much better than it really has a right to be for the first of Eliot's weapons... :) :: Shotgun - Buy it for 1550 on the Hello Market 2nd Floor, or the Gun Shop, and found in the Weapons Locker in the Storage Area of the Hello Market. At first I thought this gun was great... but after playing against some of the later enemies with it, when they started to kick my ass I realized its really not that good, no where near as good as the simple Hand Gun. The Shotgun is better left as a back up weapon, to take out enemies you don't want to waste your better ammo on. :: Napalm Gun - Found "A Shuttle" in Dino Slope. Fires a blast of napalm that sets the enemy on fire. Good power, and I think that the fire continues to injure the enemy, and possibly surrounding enemies as well. Major drawback is it's ammo is rare to find, and vending machines with it even rarer. :: Acid Gun - Buy it for 1200 in the Gun Shop of the Hello Market. Well... this gun is kinda useless with the others to choose from... only real advantage is it is stronger than earlier guns, and cheaper than the others in the Gun Shop's vending machine, and its ammo is relatively cheap as well. :: Plasma Gun - Buy it for 3200 in the Gun Shop of the Hello Market. While I bought this gun, I have not even used it yet so will have info on it in the next update... :: Laser Gun - Buy it for 8500 in the Back Room of the Hello Market 2nd Floor. If this gun was just a little bit more powerful I would say it was worth the hefty price... fourtunatly it's ammo isnt that bad, and it has a lot for each battery. Only get it to have a back up weapon in case your favorites run out of ammo. :: Bazooka - Found in the Run Road(see walkthrough for more). Boom. Thats all I gotta say... well, that and 50 shots with this thing is a fun ego boost. :) ## Doggs ## (( T-SHIRTS )) :: Karate T - Found in the save area of the Brain Dept. I have not used this enough to know if it does anything besides that cheesy high kick. Will try to get more info for my next update. :: Sumo T - Buy it for 720 on the Hello Mart 2nd Floor. Attacks with an E. Honda style "100 Hand Slap" type move. Great move, each punch is kind of weak, but when fighting lone or spread out enemies, they wont even have a slight chance of getting a hit in! :: Wrestle T - Buy it for 2300 on the Hello Mart 2nd Floor. When equiped with the Wrestle T, depending on your distance from the enemy you will do a different attack. Close range, a pretty slow punch to the chest that kinda sucks. From a few steps away, you do a REALLY powerful drop quick, and from a good distance away you will do a great running shoulder charge. Difenitly worth the price. (( SHORT )) :: Jumbo Club - Buy it for 8000 on the Hello Market 2nd Floor, or the Gun Shop. Once you get the Santa Suit, this thing is hilarious to use! A HUGE club, probably about as powerful as a Bazooka, but WAY too slow to be practical. (( GUNS )) :: Bow Gun - Dogs' starting weapon. Decent weapon. Good for the begginning of the game, and its ammo clips are pretty cheap, but you only get 6 shots for each. Semi-Slow firing rate makes it hard to use on enemies in close quarters. :: Rail Gun - Buy it for 4000 in the Back Room of the Hello Market 2nd Floor. Great weapon. Relatively cheap ammo too, once you can buy it. Kind of lost in the midst of the other, higher power guns, like the Bazookas and Eliot's Laser. :: Gatling Gun - Buy it for 7000 in the Back Room of the Hello Market 2nd Floor or find it in the Run Road. Id thought Id never say anything bad about a Gatling Gun in any game, but this thing kinda sucks. Doesn't seem to aim too well. Works GREAT on the final part of the game though where you have to protect Jeanine. :: Super Bazooka - Buy it for 16000 in the Back Room of the Hello Market 2nd Floor. Heh... MWA HA HA HA!!!! MWA HA HA HA HA HA HA HA!!!!!!! Need I say more? (NOTE: BUY THIS WEAPON!!! EVERYTHING IN THE GAME IS INSANELY EASY WITH IT!!) SECTION 3 - Maps Maps are listed both here for those of you wanting a map, but not wanting to spoil the game with a walkthrough, and they are also available in the actual walkthrough with "reference tags" added to make going through the area easier. Only Important Items are listed on the maps, things like extra clips and food items may be added later. Key: D - Standard Door. L - Locked Door(see Walkthrough for how to unlock). : or . - Door that leaves area. Z - Standard Mutant Zombie thing. V - "Vine" Monster. (I am aware that having only this one map is near useless. I am still working on these maps, as well as the actual walkthrough.) *** BAY AREA - DINO SLOPE *** _________________________________________ | V V | | LOCATIONS | V | NL | --------- |__ _____V_________ ________|___ ___| 1. Computer that starts a __|L|___ _____ |D|______ ___|D|___ timed sequence. | |_| | | | 2 | | | 2. Computer that ends the | V D 1 | | | | | | timed sequence. To : | |_____| | | ____|_| : To Dino : | _____ |_________D : Brain ITEMS Tunnel : |_| | | : Dept. ----- | V D Save | | Z BB| NL - Napalm Launcher |__ ___| |_____| |___ ___| BB - Baseball Bat __|L|______________________________|L|___ | | | ENEMIES | | | ------- |_______________________________|_________| Vines x 6 Zombies x 1 SECTION 4 - Walkthrough BAY AREA - DINO BRIDGE + DINO TUNNEL Head towards the first hanger door, you should get interrupted twice, after you are told to get a key card you can pick up a hassy cola from the end of the dock you start at. Go through the door, and head down the hallway and pick up the keycard, and continue to the next area and kill the zombie and get the Hassy. Continue on through the security door. After Dogs helps you, pick up the keycard behind the box, and then push the box so you can climb up onto the roof of the building. Get the card and bullet clip from the body. Now head through the right door and get the Gun and the key. Head back out and through the C02 Doorl. Get the arrows and kill the zombies. Continue down the hall and you will see Nephlym. After that is over, continue down the hall through the door. Ignore the door to your character's right and continue over the bridge. After the brief sequence, go trough the door to the Dino Slope. BAY AREA - DINO SLOPE _________________________________________ | V V | | LOCATIONS | A-Shuttle V | NL | --------- |__ _____V_________ ________|___ ___| 1. Computer that starts a __#3|___ _____ #4|______ ___#6|___ timed sequence. | |_| | | | 2 | | | 2. Computer that ends the | V D2 1 | | | | | | timed sequence. To : | |_____| | | ____|_| : To Dino : | _____ |_________#5 : Brain ITEMS Tunnel : |_| | | : Dept. ----- | V D1 Save | | Z BB| NL - Napalm Launcher |__ ___| |_____| |___ ___| BB - Baseball Bat __|L|______________________________|L|___ | | | ENEMIES | B-Shuttle | | ------- |_______________________________|_________| Vines and Zombies. Kill or run around the vines, they are no big threat. Head through the door #1& Save, download the map, etc. Now comes the first timed part... head back out to the vine room and go through door #2. Look at the different panels. Head into the "A Shuttle" room(Door #3), and run up the path dodging the vines and go into the door on the right(#4), run around the fence and look at the computer. Head through the door(#5) and go into the "A Shuttle" door(#6). Talk to the guy and get the Napalm Launcher(!). Go back into the room you were just in, and get the Hassy and Baseball Bat from behind the crates. Ignore the "B-Shuttle" area, and leave out the large unmarked door to the Brain Dept. BRAIN AREA - BRAIN DEPT Killing the vines, head on down the hallway, and go left and use the control panel. After you give an agonizingly pathetic "password", you talk to Jeanine. After the story sequence, get a little closer to the control panel for yet another major sequence, and after that go through the back left door and save and such. Then leave the way you came in, and head back to the Dino Tunnel, and the door I told you to ignore. Go through the tunnel into town. CITY AREA - LABTOWN Turn right(your character's right), killing the zombies for money(you are going on a shopping spree soon!) and continue through the tunnel at the end. Pick up the clip off the dead body and continue on. Run towards the redish wall at the far end and pick up the Hello Market Card. Head back to the town entrance and enter the Hello Market. There is a save point if you make a left right when you enter the store if you need to save. Look at the sign with the four Pen Pen characters at the front of. the store and choose the left option. Head towards the back and make a right and turn the corner and get "Pen Pen Sparky". Now go to the big door opposite the entrance. After you turn the second corner there is a vine and zombie. Kill 'em both. Go in the double doors opposite this room's entrance. Once in the hallway to storage DO NOT GO IN THE WHITE DOOR DIRECTLY IN FRONT OF YOU! Keep turning corners, till the 3 way area with zombies, turn right to get a Hassy, go straight to enter Storage Room 2. After killing the zombie head straight(right turn is for later when you can access weapon storage...). Enter the Storage area and kill the bat things. Push the tall box against the wall under the blue colored panel, and push the small box to climb on top of the big box to get to the panel. Use the panel and enter "0030" and "0050". Get off the boxes, and you can climb behind some of the other boxes to get some scattered hassies and a new bank card. Head back to the store area, and go in the blue door to the food court(turn to your character's left after leaving storeroom area). Here you can get an arrow clip, bullet clip, and hassy. Use the door that has a poster on it. Kill the bat thing, and get the key card at the end of the hallway. Go back out and take the door to your left to get another "Pen Pen". Leave that room, and then leave the food court altogether. Head around the corner into the toy store. Get the next "Pen Pen" and be careful of the vines and bats. Leave the toy store, and go to the door to the left when you first entered the Hello Market. Get "Taco Pen" here, then leave to go the door marked "elevator", to the back left of the first area of the Hello Market. Here comes the first semblence of a major enemy. Just run around him and pop as many caps into his ass as possible. When you need to reload stand a safe distance behind his back... and then collect the horde of cash he musta been hiding up his... you know where...! Head into the "Specially"(:)) door and buy the Droxin from one of the vending machines and talk to the assisstant manager. Now with the Droxin and safe key, go into that door in the storage area I told you to ignore at all costs before. Talk to the manager, and give him the Droxin. Get the card from him and the card from the safe. Leave and procede to the Store House 01(says it on door), and turn right after taking out the zombie. Continue along, kill the vine and raid the locker for shotgun and ammo! Leave the storage area and go to the Weapons Store(to right of food court), or earn up cash and buy weapons from the 2nd Floor. If you are playing for fun, definitly get the Raysword, if you are playing for speed, just grab the Acid Launcher and ammo from the Weapons store then go on with the game, as you can find all the other weapons except laser(which is pretty fun, but useless) later on. See my weapons list for whats available. (Also, another note, pick up the Axe at the store, cheap and fast weapon!) Head outside the Hello Market, and go back through the tunnels to the Safety Wall area where you found the Hello Market Key Card. Head into the door to the left of the Safety Wall... CITY AREA - FREEZER A Hardest part of the game without aid, in my opinion. Gave me pure hell my first time through... After you first enter the freezer, just run around the corners, ignoring the small square area with the zombie. At the 3 way, turn left, and go through the door that doesnt require a key card, in the next room run along the middle walkway, and turn right and grab the key card, run back to the first hallway/room and go in the key card door to your immediate left when you go back into it. Grab the keycard here and wait for yourself to get warm again. Leave this room and run back into the left door, across the walkway, then to the right, continue along the path, ignore the frozen door. When you are at the end of the walkway go in the key card door. Get the Activation Key from the control panel, and leave and go through the door to your immediate right. Continue through the path and make the second right turn... Boss fight. Just pull out the Napalm and blast repeatedly. After you get his key card go through the oppostite door and enable the heating. Now you have to worry about the heat... :( Head back to the previously frozen door which is now an accesible save point. Save and download map and such. Leave here and head back to the first room that required a key card in the entrance hallway, just to get back some of the mini health bar. Go in the door to the far right, and go down the hallway ignoring the vines and zombie. CITY AREA - FREEZER B First I suggest swim a little and get used to the controls. Now, wait for the fish to come around, and kill him before continuing. Go to the right, and follow the path around till you can come up for air. As its hard to explain in text, just follow the map as close as possible to the ladder in the bottom left area, and swim as close to the bottom as possible so you can easily see where you can come up for air. As soon as you get up the ladder another boss fight. Just dodge and shoot. After he is dead continue through the key card door. Break through unpackaged meat with a weapon. Climb over the boxes and go out the door. CITY AREA - MID AREA Save and all that good stuff... afterwards, ignore the water, and go in the first door. Kill the zombie and climb through the hole into the next bathroom. Kill the Zombie then grab the Rail Gun. Leave the same way you came in. Head over to the left to the Arcade. Talk to the girl, then play the game and get Big Gali(uh...), After the girl gets Gali, enter the password "1224"(Christmas Eve...) on the keypad. Go through the door, take out the zombies, ignore the night club and continue on. Inside the saloon is yet another of those weird freaky zombies... and some flying things for good measure. Leave, and go down the pier and get the Hassy. Go down the tunnels to the right of the fishing shack. Continue through the tunnel, and go in the bank. Enter "3532" for Elliot's card, and "1008" for the Kimra Card. Leave the bank, and continue down the street. Go inside Rat's Place and collect the various items laying around. Push the pool table infront of the button on the wall, and climb up and press the button. Go down the stairs and talk to Rats. Check the vending machine twice. Then push it to the side and get the items behind the machine. Leave Rats, and head over to the fishing store 2 screens back. Go inside and kill the little creatures(HINT: Climb on the counter, it makes it a lot easier). Collect everything inside, and head out the backdoor. Grab the pirahana poison and hotdog, then head back to the entrance to this area(with the save point and water). Save and such if you want, then walk down the ramp, and you will throw the pirhana poison in. Swim to the next screen and take out the huge fish from the ramp on the opposite side(fighting in water is just a waste). Go up the ramp and collect the slew of items in both screens, then go back to the big fish screen and swim through the hole in the bottom of the wall in front of the ramp. Swim through the tunnel, and when out the other side, either go buy more crap at the Hello Market or head back to Janine. BRAIN AREA - BRAIN DEPT Talk to Janine, and enter the password "0513". Run out the door across from you, and down the hallway till the movie scene. Then leave via the opposite door. BRAIN AREA - RUN ROAD As your are running down the road, check the little houses and collect any items inside. Instead of trying to go through the big hanger doors, use the small human sized ones on the side. More or less continue in a straight line, collecting things from the little buildings and dodging lasers(do so by running a zig zag, hard to get used to). Make sure you grab the key card from one of the buildings, and download the map and save from another. There are zombies in almost all of the road hanger areas. Once you reach the huge gas tank, run around either side collecting the cards and lifookers, then climb up the ladder. Look at the panel, then run around the catwalk to the top. Hit the 3 posts coming out of the tank with a weapon(short range so to convserve ammo). Run back down to the panel. Look at the panel, then immediatly run back to the top of the tank, and jump off the broken cat walk. If you get hit you die so be careful! After your rather rough landing, save then continue down the Run Road. At the end of the road, ignore the jeep and go inside. POWER PLANT - POWER PLANT(All Floors) Go to the back left wall, and push the button. Go to one of the octagon shaped control centers and use it. Now, head down the stairs to the right. Head in the hallway, and go in the first door. Pick up any clips you need, and save and such. Go back to the hall, and go in the other side door. Pick up the Crank, then leave. Go in the end door, and kill the two zombies. Pick up the cables, then go back up stairs, and use the crank on the right door's panel to open it. Kill the light bugs, then go on. You can examine all the rooms if you want, but the important one is B-5, and get the Stun Rod. Leave and go in the "R" Door, then into the "Y" Door. Turn left and go in Y-4 and get the card, then go in the "G" Door. Go in G-1 for another Cable, then into the Warehouse door. Grab the card and gloves, then leave and go in the G-3 door and look at the middle panel. Leave here and go back into the "Y" Area. Go to Y-1 at the far end of the hall and look at the 3rd panel. Leave and go into "R" Area. Go in R-6 and look at the first panel. Leave R-6, and go into R-7 and grab the cable. Now leave "R" and head back to "B", and then into B-4. Look at the third panel, then leave out the "R" door, then "Y" door, and go to your character's left and continue to the end of the hallway and enter the administration office. Grab the card and ammo, and then head back to the main control room(go back through "R" and "B" areas). Go up the elevator to the left of the door you come out of, and save in the door across from you. Now go to the catwalk area, walk around them and go in the door. Go in the door across from you, there is a zombie inside. Leave here, and pick up the rail gun ammo from the corpse at the end of the catwalk, then go in the door. Watch out for the huge misquitos. Leave through the other door on the side wall, right of the entrance, and save and stock up on what you need, and pick up the key behind the fence. Now go out into the musquito area, and out the other door. Run around the cat walks until you go into another door, then leave this room. On the catwalks, go into yet another musquito room. Kill the musquitos and get the card, then leave. From here on keep going through the power plant catwalks till you get to the large generator. In here just shoot all the little bugs, and pick up the items in the corner. Go back to the main control room on floor 1(room you entered the plant through) and look at the control panels. Now leave the Power Plant and go back to the Run Road. BRAIN AREA - RUN ROAD Be careful, as soon as you come back to the Run Road a giant bug with a jeep on it's head is after you... just kill him with your big weapons, he is pretty easy(as are all bosses). After killing him, get the Jeep Key and Bazooka. Now go back through the run road, more or less the same way you came through, except for at the cliff use the gate to the left, then further down the other part of the road, use another gate to get back in the main area you used to get to the Power Plant. Continue along till you get to the area with the exit back to Brain Area. From here, if you have not already done this, go to the side door and continue through the path till you get to another of those Jeep Bug things. Kill it, then push the boulder to the side. Go down the steps, and follow the path killing the vine, and grab the Gatling Gun and all it's ammo. Now, head back to Janine. BRAIN AREA - BRAIN DEPT As soon as the whole sequence with Neyphlim is over, click on the blue control panel. After that sequence, go back to the Run Road. RUN ROAD - RUN ROAD Go to right of the door, and get in the jeep. Go in the door the jeep stops at. LABO AREA - LAB(All Floors) Grab the hassy from the table, then go down the hall to the right of the entrance. Get the clothes, then leave, and go to the door to the side of the reception desk. Pick up the Santa Suit from the corner... MWA HA HA!!! CRAZY SANTA TIME!!! Buy whatever you need to and then leave via the door opposite the one you came in. Take a bath(and get some really cheesy, but hilarious dialogue!). Now go back to the lobby and go in the only door you havent been in so far, and go through the clean check. In here, go down the left hall and into the door on the right. Save and such, then go back out and to the right. A Giant Slime should attack. Kill him, then continue on to the right. After Eliot starts to mutate, head in the first door of the hall. Grab the oxygen mask, then leave this room and go to the door at the end of the hallway. Be careful in here, the air is poison and you can only stay in it for a limited amount of time. Run through the passage, ignoring the enemies, then go down the stairs, grab the key and out the door. Build up any oxygen you lost, and heal out here, then head back inside and upstairs. Kill the dog mutants just so they will never bother you again(if you spend too much time killing them leave and get oxygen back). Now go out the door closest to the the entrance to the area, and flick the switch on the wall. Go in the hall, then go in the door to the left of the entrance area(2 doors down from the one you are in), and kill the little insects and talk to the girl. Now go back to the hall, and head back down the stairs. Eliot should start to mutate a little more. Go out the door at the end of the hall. Go to the side hall, and in the door at the end of the hall. Push the tank into the open slot among the other 3. In hall, go in the door to the right and engage the shower system with the control panel. Go back down the hall, and into the unentered door(it should be a bluish colored room filled with light). Leave through the other door. Kill the zombie and flying creatures in the hall, then continue down it till you get to the door. Enter it, and from that room immediatly enter the other door. Another zombie is in this hall. Go out the door beside the "Valve Room" door. Kill the creatures here then go in the first door on the right. Save and stock up as needed here. Go in the door at the end of the hall, and get in the tube. Walk back towards the door and mutate some more. Now go over to the steaming pipes and climb up them. From here, maneuver around and ignore the other set of pipes to the side, just continue along the current path. From room to room, do the same, till you get to a second set of pipes to climb down. From there, climb up the pipes to the left of those pipes, and continue along the path till you get above the sealed room with the weird slug things crawling around, and climb down. Kill the big eyed slug things and then grab the blood. Climb back up the pipes, and back to the room with the 2 sets of pipes. Go back up the right pipes, till you get over the next room with 2 sets of pipes(one leading to the floor of that room, one leading back to the room with the tube). Go down to the floor via the first pipes you come to, and out the door. Go in the door right and down(maybe up depending on your angle) just a little. Click on the test tubes on the counter to get the thawing blood, then use the pipes to get back to the room with the tube. Enter the tube(which is actually an elevator) and go down a floor. Kill the Zombie and go in the door across the hallway, and grab the items and kill the creatures, the back in the hall go in the door to the left(not the big dark one, but the smaller one). This is Dr. Jacob's Lab. Go around the corner, and Dr. Jacobs will mutate. Kick his ass then raid the lab, making sure to check the safe for the disk and key. Head back to the "Valve Room" on the above floor. Once there, use the control panel. Now from the Valve Room, run towards the camera and out the door. The room should be filled with water. Swim on top of the pipes, then climb up onto the ledge on the side and then climb up the pipes. Continue along the path until you get to the end of it. In this room first unlock the doors in the back of the room and head out the right door. Go to back of the hall, and back into the elevator room. From here, go in the big dark grey door. Exit through the door on the other side, it should be in the back corner. From here, go down the hall and into the door. Climb up the ladder, and jump in the water. Kill the fish if you want, but regardless grab the key at the bottom and then go back down the ladder, and click on the panel on the wall(choose the left option). Now head back to Jacob's lab, and climb the pipes on the wall. After getting down from the pipes go out the door to unlock it. Now go back inside and down the elevator. Go along the catwalk killing the vines, and then through the door. Leave this room as well and then climb up the pipes halfway through the walkway. Pick up the cement mixer then climb back out. Here, head to the right. Go out the door and a big slime will attack you. Rip da bastard apart and get the key from him. Leave the same way you came in, then go back to the elevator you used to get down there. !!THE REST OF THIS WALKTHROUGH IS COMING SOON!! (definitly before the U.S. release of the game) SECTION 5 - Secrets CD Extras Load the CD into your computer... there are a very cool series of bmps of swimsuit pictures of Jeanine, in addition to some really bad ass pictures of monsters(and an odd shirt-less Eliot pic...). I have seen a lot of conflicting information on these cheats, some people say it is based on time, some say it is based on the number of times you beat the game. I will try to confirm which it is. Beat the Game Once - 100 of each Hassy drink. The other cheats coming as soon as I get off my ass and verify them. ;) SECTION 6 - Credits This FAQ made by Faust, with Demonicus playing through some times so I could be at the computer making notes... Got a correction or an addition? E-mail me at: kmfdm@technonet.com Homepage: http://users.technonet.com/~kmfdm (BTW, in case any of you care, the reason I have this FAQ up is to more or les get free plugs for my homepage... so go there now!!!)