Tie Fighter Combat FAQ v.1.0 1.0 Introduction Ever wonder why the Tech Room lists a B-wing as having strength 125 shields, yet you can knock them off with a single torpedo? And a Star Destroyer is listed as having strength 300 shields, but barely gets scratched by a heavy bomb? The answer is simple. Sometime before release, those pesky rebels inserted random garbage into the Tech Room's computer. The actual shield rating of a B-wing is 100, and of a Star Destroyer, 4800. These are the *real* shield, hull, and weapons ratings of all the objects in Tie Fighter, including those found in the extra missions in Defender of the Empire and Tie Fighter CD. 2.0 Methodology I loaded up various ships, mines, etc. into a phony mission, with their systems disabled. Then I blasted them with missiles and lasers until I figured out their shield and hull ratings. To count turbo laser guns, turbo laser turrets, and warhead launchers, I simply cycled through the ships components and added them up. For laser guns, ion cannons, and missile tubes, I was forced to mostly rely on the tech room stats, modified occasionally by observation. 3.0 Object Stats Objects are divided into small (ships that can regen shields), medium (ships that can't regen shields and have less than 500 shields), big (ships that can't regen shields and have 2500 or more shields), installations (platforms, factories), and misc (the rest). There aren't any ships with shields between 500 and 2500. Each object has its name, shield strength, hull strength, length, speed, weapons, and special abilities listed. Note that it takes 1 point of damage to decrease either shield strength or armor strength by 1. Weapons are listed in a LIMGTW format. L stands for laser guns, I for ion cannons, M for missile tubes, G for turbo laser guns, T for turbo laser turrets, and W for warhead launchers. To give an example, a B-wing has 3 laser guns, 3 ion cannons, and 2 missile tubes. See section 4.0, Weapon Stats, for information on each type of weapon. In addition, next to each class of object, I have noted how close you must be to obtain a missile lock on it. Small craft (can target at 2.5 km) Name Shields Hull Length Speed LIMGTW Special A-wing 50 16 10 120 2 2 Assault Gunboat 100 30 15 90 222 B-wing 100 62 15 90 332 Combat Utility Vehicle 7 15 35 22 repair/rearm Missile Boat 120 20 15 125 1 4 R-41 Starchaser 30 15 15 100 22 T-wing 20 15 10 110 2 Tie Advanced 50 15 10 145 4 2 Tie Bomber 30 10 80 2 2 Tie Defender 100 15 10 155 422 Tie Fighter 10 10 100 2 Tie Interceptor 17 10 110 4 Transport 80 40 20 55 22 repair/rearm Tug 5 5 10 repair/rearm Tyderian Shuttle 100 25 20 65 4 X-wing 50 21 15 100 4 2 Y-wing 75 42 20 80 222 Z-95 Headhunter 20 15 15 95 2 2 Medium craft (can target at 2.5 km) Name Shields Hull Length Speed LIMGTW Special Assault Transport 200 100 45 65 22 4 repair/rearm Escort Shuttle 120 35 30 75 3 1 Escort Transport 250 125 45 70 5 repair/rearm Patrol Craft 145 60 150 80 5 1 Scout Craft 145 60 100 80 3 Medium craft (can target at 6 km) Name Shields Hull Length Speed LIMGTW Special Cargo Ferry 240 140 90 20 3 move craft Container Transport 200 140 100 30 3 Corellian Transport 320 120 25 65 1 repair/rearm Corvette 400 200 150 20 2 Freighter 480 120 100 16 Heavy Lifter 40 25 20 move craft Modified Corvette 400 200 150 20 61 Modular Conveyor 280 120 150 24 3 Muurian Transport 315 120 40 90 2 Big craft (can target at 6 km) Name Shields Hull Length Speed LIMGTW Special C-3 Passenger Liner 2500 1600 400 18 Calamari 3840 2240 1300 10 732 Carrack Cruiser 2500 1600 350 18 5 Dreadnaught 2560 1280 600 14 541 Escort Carrier 2880 1440 500 12 141 Interdictor 2840 1420 600 8 411 no hyperdrive Light Calamari 2560 1280 500 12 722 Modified Frigate 2560 1600 250 16 731 Nebulon B Frigate 2560 1600 400 16 641 Star Destroyer 4800 2400 1600 10 561 Strike Cruiser 2540 1600 450 18 51 Victory Star Destroyer 3200 1600 900 8 712 Installations (can target at 6 km) Name Shields Hull Length Speed LIMGTW Special Platform 9 3200 1600 50 1 Platform Class 1 3200 1600 250 641 Platform Class 2 3200 1600 250 661 Platform Class 3 3200 1600 250 661 Platform Class 4 3200 1600 250 641 Platform Class 5 3200 1600 250 661 Platform Class 6 3200 1600 250 631 X-7 Factory Station 3200 1600 500 81 Misc (can target at 2.5 km) Name Shields Hull Length Speed LIMGTW Special Buoy 4 5 Mine Type A 4 5 1 Mine Type B 4 5 1 Mine Type C 4 5 1 * Probe Type A 4 5 Probe Type B 4 5 Satellite 4 5 * launches concussion missile when destroyed Misc (can target at 6 km) Name Shields Hull Length Speed LIMGTW Special Container Type A 440 200 40 75 Container Type B 520 240 40 55 Container Type C 100 40 20 75 Container Type D 110 40 30 50 Container Type E 280 120 40 40 Container Type F 280 120 40 50 Container Type G 280 120 40 25 Container Type H 280 120 40 20 Container Type I 280 120 40 40 4.0 Weapon Stats These are the types of weapons and warheads found in Tie Fighter, and the damage they do to shields or hulls. As an example of how to use this, look at the Escort Carrier above. It has 4320 total shields and hull. Down below we see that laser guns do 4 points of damage. So it would take 4320 / 4 = 1080 laser shots to destroy an Escort Carrier, or 4320 / 350 = 13 heavy rockets. Weapons Laser Gun (L) does 4 points of damage Ion Cannon (I) does 4 points of damage, damages system instead of hull once shields are gone Missile Launcher (L) does damage according to missile type Turbo Laser Gun (G) Auto-targeting, does 5 points of damage Turbo Laser Turret (T) Auto-targeting, does 5 points of damage, fires at double rate Warhead Launcher (W) Auto-targeting, does damage according to missile type Missiles Damage Speed Homing Concussion 30 240 30 Concussion, advanced 60 280 25 Torpedo 100 100 60 Torpedo, advanced 150 150 50 Heavy rocket 350 350 NA Heavy bomb 650 650 NA Mag pulse * 140 NA *Disables target's weapons for 2 min, and reduces it's system to 25% 5.0 Corrections, Questions, and Updates E-mail any corrections or questions to lemberg@jhunix.hcf.jhu.edu, and I'll respond as soon as I can. Updates will be uploaded to wuarchive, comp.sys.ibm.pc.games.flight-sim and comp.sys.ibm.pc.games.misc.