~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mage/Wizard Guide by PsoRaven ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==================== 1.0 Contents ==================== -------------------- 1.0 Contents -------------------- 1.1 Version History 1.2 Introduction -------------------- 2.0 Novice -------------------- 2.1 Novice Training -------------------- 3.0 General Mage/Wizard Information -------------------- 3.1 Mage/Wizard Stats 3.2 Stat Builds 3.3 Equipment -------------------- 4.0 Mage -------------------- 4.1 Becoming A Mage 4.2 Mage Skill Builds 4.3 Mage Skills 4.4 Leveling -------------------- 5.0 Wizard -------------------- 5.1 Becoming a Wizard 5.2 Wizard Skill Builds 5.3 Wizard Skills 5.4 Leveling 5.5 Cards -------------------- 6.0 End Stuff -------------------- 6.1 Contact 6.2 Thanks 6.3 Sources 6.4 Links 6.5 Legal ==================== 1.1 Version History ==================== v0.9.2 - Fixed minor error in Mage quest section(Thanks to Wilfogn for pointing this out). Updated Dex part of stats. v0.9.1 - Changed the stats section ever so slightly. v0.9 - Added Cards section, tidied up level guide for mages. v0.8.1 - Corrected some minor mistakes and added http://DLH.Net to the links section. Minor layout changes. v0.8 - Original Version of the guide. ==================== 1.2 Introduction ==================== Hello all. I decided to write this guide for Ragnarok Online because it is a great MMORPG and has many people addicted to it (myself included). You may wonder why i chose to write about the Mage/Wizard classes, this is because it is the main class that I myself play, and they are also great fun to use, although hard for newbies to the game. And now, I shall begin. ******************************************************************************* 2.0 Novice ******************************************************************************* ==================== 2.1 Novice Training ==================== -------------------- Starting stats -------------------- 1 Str 1 Vit 9 Agi 9 Int 9 Dex 1 Luk All you want to increase is INT, increase INT all the time until you get it to around 80. After this you want to raise AGI and DEX until you have about 30 agi and 40 dex, after this raise INT to 99, and finally finish off by getting AGI to 61 and DEX to 69 and then LUK to 18. You final stats should be like this - Str 1+1 Agi 61+9 Vit 1+1 Int 99+11 Dex 69+6 Luk 18+2 (The luk will add extra flee, and perfect dodge) -------------------- Leveling -------------------- As a novice you should level up in the dessert north of Morroc, start out with Porings raising your INT as you go, then when you get a bit more HP move onto Pickys, if you ever see a Peco Peco egg KILL IT, they give good exp and they can't hurt you, plus as an added bonus they sometimes drop Yellow Gemstones, which can be sold for 500zeny. ==================== 3.0 General Mage/Wizard Information ==================== -------------------- 3.1 Stats -------------------- There are 3 main stats you want to raise as a mage, these are Int, Agi and Dex. -------------------- Int -------------------- This is the most important stat for any mage, as it detemines how much damage your spells will do, and as your spells are your main form of attack, this is very important. Int effects the stat Matk, which is a measure of how much damage your spells do, below is a table compairing Int to Matk. You will notice that Matk has 2 values, a minimum, and a maximum, your spell damage will always fall between these two numbers (that is before it is modified by the monster's resistance or weakness to the particular spell). -------------------- Min/Max Matk Table -------------------- Int - Min - Max 1 - 1 - 1 2 - 2 - 2 3 - 3 - 3 4 - 4 - 4 5 - 5 - 6 6 - 6 - 7 7 - 8 - 8 8 - 9 - 9 9 - 10 - 10 10 - 11 - 14 11 - 12 - 15 12 - 13 - 16 13 - 14 - 17 14 - 18 - 18 15 - 19 - 24 16 - 20 - 25 17 - 21 - 26 18 - 22 - 27 19 - 23 - 28 20 - 24 - 36 21 - 30 - 37 22 - 31 - 38 23 - 32 - 39 24 - 33 - 40 25 - 34 - 50 26 - 35 - 51 27 - 36 - 52 28 - 44 - 53 29 - 45 - 54 30 - 46 - 66 31 - 47 - 67 32 - 48 - 68 33 - 49 - 69 34 - 50 - 70 35 - 60 - 84 36 - 61 - 85 37 - 62 - 86 38 - 63 - 87 39 - 64 - 88 40 - 65 - 104 41 - 66 - 105 42 - 78 - 106 43 - 79 - 107 44 - 80 - 108 45 - 81 - 126 46 - 82 - 127 47 - 83 - 128 48 - 84 - 129 49 - 98 - 130 50 - 99 - 150 51 - 100 - 151 52 - 101 - 152 53 - 102 - 153 54 - 103 - 154 55 - 104 - 176 56 - 120 - 177 57 - 121 - 178 58 - 122 - 179 59 - 123 - 180 60 - 124 - 204 61 - 125 - 205 62 - 126 - 206 63 - 144 - 207 64 - 145 - 208 65 - 146 - 234 66 - 147 - 235 67 - 148 - 236 68 - 149 - 237 69 - 150 - 238 70 - 170 - 266 71 - 171 - 267 72 - 172 - 268 73 - 173 - 269 74 - 174 - 270 75 - 175 - 300 76 - 176 - 301 77 - 198 - 302 78 - 199 - 303 79 - 200 - 304 80 - 201 - 336 81 - 202 - 337 82 - 203 - 338 83 - 204 - 339 84 - 228 - 340 85 - 229 - 374 86 - 230 - 375 87 - 231 - 376 88 - 232 - 377 89 - 233 - 378 90 - 234 - 414 91 - 260 - 415 92 - 261 - 416 93 - 262 - 417 94 - 263 - 418 95 - 264 - 456 96 - 265 - 457 97 - 266 - 458 98 - 294 - 459 99 - 295 - 460 100 - 296 - 500 101 - 297 - 501 102 - 298 - 502 103 - 299 - 503 104 - 300 - 504 105 - 330 - 546 106 - 331 - 547 107 - 332 - 548 108 - 333 - 549 109 - 334 - 550 110 - 335 - 594 111 - 336 - 595 112 - 368 - 596 113 - 369 - 597 114 - 370 - 598 115 - 371 - 644 116 - 372 - 645 117 - 373 - 646 118 - 374 - 647 119 - 408 - 648 120 - 409 - 696 121 - 410 - 697 122 - 411 - 698 123 - 412 - 699 124 - 413 - 700 125 - 414 - 750 126 - 450 - 751 127 - 451 - 752 128 - 452 - 753 129 - 453 - 754 130 - 454 - 806 131 - 455 - 807 132 - 456 - 808 133 - 494 - 809 134 - 495 - 810 135 - 496 - 864 136 - 497 - 865 137 - 498 - 866 138 - 499 - 867 139 - 500 - 868 140 - 540 - 924 -------------------- Dex -------------------- Dex is the second most important stat for a Mage/Wizard, because it reduces the ammount of time that your spells take to cast, this difference is very small though, and you need about 75 dex to half you cast time...(-_-;;) The following table shows how Dex changes your cast time. DEX Cast time 0 1.0 20 0.87 40 0.73 60 0.6 75 0.5 80 0.47 100 0.33 120 0.2 -------------------- Agi -------------------- The 3rd Mage/Wizard stat, and the least important (only just, it is still very important) is Agi, this effects how often you dodge monsters, 1 Agi = 1 flee, you also get 1 flee for everytime you level up. Flee is important because if you get hit whilst casting, your spell stops and you have to start over again, which can often result in you taking major damage, or even worse dying, so make sure you raise your Agi up to about 50. ==================== 3.2 Equipment ==================== Weapon: - Gladius (until around job level 12 which is when spells take over) - Wand - Arc Wand (try and trade you Gladius for this) Armour: - Cotton Shirt - Mink Coat Shield: - Guard Robe: - Muffler Helmet - Cap - Circlet - Tiara/Crown Accessory - 2 Earrings ******************************************************************************* 4.0 Mage ******************************************************************************* ==================== 4.1 Becoming a Mage ==================== To do this you must find Geffen. Which is 2 screens west 1 screen north then 2 screens west of Prontera. Once you've reached Geffen you need to head towards the mages guild. The Mage's guild is a building in the far northwestern corner of the city. Talk to the person at the back of the room and you'll get the option to become a Mage. ------------------- Map to Mage Building (Thanks to Dragnarok) ------------------- ___|N|___ / _ _ \ T=Geffen Tower / x | | \ x=Mage Building __| | | |__ N=North Entrance _W T E_ E=East Entrance | | | | S=South Entrance \ |_ _| / W=West Entrance \___ ___/ |s| After this you must do a litle quest which involves mixing a potion, you will be asked to make one of 4 different mixes...and here they are... -------------------- Solution No. 1 -------------------- * Ingredients list * - Jellopy 2 ea - Fluff 3 ea - Milk 1 ea * Solvent Agent * Payon Solution Where to Find: A Small Spring in Archer Village, Payon * Chemical ingredients * - 8472 *A Catalyst * - Yellow Gemstone (Mixing machine will provide this item.) -------------------- Solution No. 2 -------------------- * Ingredients list * - Jellopy 3 ea - Fluff 1 ea - Milk 1 ea * Solvent Agent * - Not Applicable. * Chemical ingredients * - 3735 *A Catalyst * - Red Gemstone (Mixing machine will provide this item.) -------------------- Solution No. 3 -------------------- * Ingredients list * - Jellopy 6ea - Fluff 1ea * Solvent Agent * Payon Solution Where to Find: A Small Spring in Archer Village, Payon * Chemical ingredients * - 2750 *A Catalyst * - Blue Gemstone (Mixing machine will provide this item.) -------------------- Solution No. 4 -------------------- * Ingredients list * - Jellopy 2 ea - Fluff 3 ea * Solvent Agent * Morroc Solution Where to Find: A Small Spring Near the Entrance of Pyramid in Morroc. * Chemical ingredients * - 5429 *A Catalyst * - 1 carat Diamond (Mixing machine will provide this item.) Once you have done this, return to the NPC in Geffen, she will take your potion, and if it is correct, you will become a mage, yippee! ==================== 4.2 Mage Skill Builds ==================== Mages are probably the most flexible characters in the game because of the vast amounts of ways in which you can distribute there skill points. -------------------- Raven Mage build -------------------- This is the build that I used. Get 3 Lightning Bolt Get 1 Sp Regen Get 1 Lightning Bolt Get 4 Sp Regen Get 1 Lightning Bolt Get 4 Napalm Get 5 Soul Strike Get 5 Sp Regen Get 5 Soul Strike Get 5 Thunder Storm Get 4 Cold Bolt Get 6 Frost Driver Get 5 Thunder Storm -------------------- Thunderstorm/Soulstrike/Frostdriver -------------------- This is a very common build. Get 4 Lightning Bolt Get 1 Napalm Get 10 Sp Regen Get 5 Thunderstorm Get 3 Napalm Get 10 Soul Strike Get 5 Cold Bolt Get 6 Frost Diver Get 6 Napalm -------------------- Soulstrike / Firewall Mage -------------------- I like this build and would probably try it in the future, if Fire Pillar, which is the logical Beta 2 progression from this build, did not cost 1 Blue Gem per cast. Get 1 Fire Bolt Get 1 SP Recovery Get 3 Fire Bolt Get 10 SP Recovery Get 4 Napalm Beat Get 10 Soulstrike Get 5 Fireball Get 5 Sight Get 10 Firewall -------------------- Bolt Mage -------------------- This mage has some real power, but slow cast time on most of it's main spells, Soulstrike makes up for this short coming though. Get 1 Lightning Bolt Get 1 Sp Recovery Get 3 Lightning Bolt Get 10 Sp Recovery Get 4 Firebolt Get 4 Cold Bolt Get 4 Lightning Bolt Get 4 Napalm Beat Get 5 Soulstrike Get 4 Firebolt Get 4 Cold Bolt Get 5 Soulstrike (Following builds supplied by Dragnarok) ------------------ Dragnarok's Build (Thunder/Holy) ------------------ 3 Thunder Bolt 2 Sp Recovery 4 Napalm 10 Soul Strike 10 Sp Recovery 7 Napalm 5 Saftly Wall 3 ice bolt 1 Cursed Stone (This isnt a really good choose because i always had to sit and wait sp) ------------------ Ice/Lighting ------------------ 4 Ice Bolt 10 Sp Recovery 10 Forst Drive 4 Thunder Bolt 10 Thunder Strom 1 Napalm 1 Stone Curse This is a really good build becuase of Forst Drive because you can freezethe monster and use thunder/ice bolt and when you become wizard there some good spells like Water Ball And Heavenly Strike. ------------------ Holy/Fire ------------------ 1 Fire Bolt 1 SP Recovery 3 Fire Bolt 10 SP Recovery 4 Napalm Beat 10 Soulstrike 5 Fireball 1 Sight 10 Firewall This is the best mage build i think because you can use firewall to stop aggressive monsters and use soulstrike and strike like mad to kill the monster. ------------------ Ice/Fire ------------------ 4 Ice Bolt 5 Sp Recovery 4 Fire Bolt 10 Sp Recovery 10 Forst Drive 1 Sight 5 Fire Ball 6 Fire Wall This is another good build because you can use Forst Drive and freeze the monster and use FireWall to trap monster and use Forst Drive again to trap they its realy fun doing it too. ==================== 4.3 Mage Skills ==================== -------------------- Example -------------------- Active/Passive: Is it active or Passive? Ie. Do you need to activate it, or is it constantly active? Element: What element the skill is, this effects the damage dealt on certain monsters. Pre-requisites: What skills are required to learn this skill? Max Level: How many skill points can you put into this skill? Gem: Does this skill require a gemstone to use? Level Table |`````````````````````````````````````| | | | | | This will change | | depending on the skill, | | but should be fairly | | self explainatory. | | | | | |_____________________________________| Description: Gravity's description of the skill, I have tried my best to make them make more sense than Gravity's engrish. -------------------- Napalm beat -------------------- Active/Passive: Active Element: Telekenisis Pre-requisites: None Max Level: 10 Gem: None Level - Damage - SP Useage Level 1 - 80% to 92% - 9 SP Level 2 - 90% to 104% - 9 SP Level 3 - 100% to 115% - 9 SP Level 4 - 110% to 127% - 9 SP Level 5 - 120% to 138% - 9 SP Level 6 - 130% to 150% - 9 SP Level 7 - 140% to 161% - 9 SP Level 8 - 150% to 173% - 9 SP Level 9 - 160% to 184% - 9 SP Level 10 - 170% to 195.5% - 9 SP Description: Hit an enemy with Psychic Force. If there are enemies around the target, the damage will be distributed equally between them. -------------------- Soul Strike -------------------- Active/Passive: Active Element: Telekenisis Pre-requisites: Napalm Beat lv. 4 Max Level: 10 Gem: None Level - Souls - Cast-Time - SP Useage Level 1 - 1 Soul - 1 Sec - 15 SP Level 2 - 1 Souls - 1/2 Sec - 18 SP Level 3 - 2 Souls - 1 Sec - 21 SP Level 4 - 2 Souls - 1/2 Sec - 24 SP Level 5 - 3 Souls - 1 Sec - 27 SP Level 6 - 3 Souls - 1/2 Sec - 30 SP Level 7 - 4 Souls - 1 Sec - 33 SP Level 8 - 4 Souls - 1/2 Sec - 36 SP Level 9 - 5 Souls - 1 Sec - 39 SP Level 10 - 5 Souls - 1/2 Sec - 42 SP Description: The Psycokinesis skill which summons Ancient Spirits. Its level effects the number of Ancient Spirits which are summoned. -------------------- Firebolt -------------------- Active/Passive: Active Element: Fire Pre-requisites: None Max Level: 10 Gem: None Level - Bolts - SP Useage Level 1 - 1 Bolts - 12 SP Level 2 - 2 Bolts - 14 SP Level 3 - 3 Bolts - 16 SP Level 4 - 4 Bolts - 18 SP Level 5 - 5 Bolts - 20 SP Level 6 - 6 Bolts - 22 SP Level 7 - 7 Bolts - 24 SP Level 8 - 8 Bolts - 26 SP Level 9 - 9 Bolts - 28 SP Level 10 - 10 Bolts - 30 SP Description: Recall Fire Spears from the sky to knock down enemies. Its Level affects on the number of Spears which hit the enemy. -------------------- FireBall -------------------- Active/Passive: Active Element: Fire Pre-requisites: Firebolt lv 4 Max Level: 10 Gem: None Level - Damage - SP Useage Level 1 - 100% to 115% - 25 SP Level 2 - 105% to 120% - 25 SP Level 3 - 110% to 126% - 25 SP Level 4 - 115% to 132% - 25 SP Level 5 - 120% to 138% - 25 SP Level 6 - 130% to 150% - 25 SP Level 7 - 140% to 161% - 25 SP Level 8 - 150% to 173% - 25 SP Level 9 - 160% to 184% - 25 SP Level 10 - 170% to 196% - 25 SP Description: Throw a Fire Ball at an enemy. The target recieves Fire Damage, and if there are other enemies around, they take the same ammount of damage as the target. Note the damage is not split between the targets, they all recieve full damage. -------------------- Firewall -------------------- Active/Passive: Active Element: Fire Pre-requisites: Firebolt lv.4 Fireball lv.5 Sight lv.1 Max Level: 10 Gem: None Level - Duration - SP Useage Level 1 - 5 secs - 50 SP Level 2 - 6 secs - 50 SP Level 3 - 7 secs - 50 SP Level 4 - 8 secs - 50 SP Level 5 - 9 secs - 50 SP Level 6 - 10 secs - 50 SP Level 7 - 11 secs - 50 SP Level 8 - 12 secs - 50 SP Level 9 - 13 secs - 50 SP Level 10 - 14 secs - 50 SP Description: Create a wall of flame in front of the Caster. If enemies try to pass through the Wall, they take damage and be knocked back away from the wall. -------------------- Lightning Bolt -------------------- Active/Passive: Active Element: Wind Pre-requisites: None Max Level: 10 Gem: None Level - Bolts - SP Useage Level 1 - 1 Bolts - 12 SP Level 2 - 2 Bolts - 14 SP Level 3 - 3 Bolts - 16 SP Level 4 - 4 Bolts - 18 SP Level 5 - 5 Bolts - 20 SP Level 6 - 6 Bolts - 22 SP Level 7 - 7 Bolts - 24 SP Level 8 - 8 Bolts - 26 SP Level 9 - 9 Bolts - 28 SP Level 10 - 10 Bolts - 30 SP Description: Recall Thunder Spears from the sky to knock down enemies. It's level effects the number of spears that hit the enemy. -------------------- ThunderStorm -------------------- Active/Passive: Active Element: Wind Pre-requisites: Lightning Bolt lv.4 Max Level: 10 Gem: None Level - Bolts - SP Useage Level 1 - 1 Bolt - 29 SP Level 2 - 2 Bolts - 32 SP Level 3 - 3 Bolts - 35 SP Level 4 - 4 Bolts - 38 SP Level 5 - 5 Bolts - 41 SP Level 6 - 6 Bolts - 44 SP Level 7 - 7 Bolts - 47 SP Level 8 - 8 Bolts - 50 SP Level 9 - 9 Bolts - 53 SP Level 10 - 10 Bolts - 56 SP Description: Is targeted a point on the ground, once the target is selected it cannot be changed. It drops huge thunder bolts on an area of 9x9 tiles everyenemy within this area is hit by each bolt and recieves full damage. -------------------- Cold bolt -------------------- Active/Passive: Active Element: Water Pre-requisites: None Max Level: 10 Gem: None Level - Bolts - SP Useage Level 1 - 1 Bolts - 12 SP Level 2 - 2 Bolts - 14 SP Level 3 - 3 Bolts - 16 SP Level 4 - 4 Bolts - 18 SP Level 5 - 5 Bolts - 20 SP Level 6 - 6 Bolts - 22 SP Level 7 - 7 Bolts - 24 SP Level 8 - 8 Bolts - 26 SP Level 9 - 9 Bolts - 28 SP Level 10 - 10 Bolts - 30 SP Description: -------------------- Frost Diver -------------------- Active/Passive: Active Element: Water Pre-requisites: Cold Bolt lv.5 Max Level: 10 Gem: None Level - Duration - SP Useage Level 1 - 3 Secs - 30 SP Level 2 - 6 Secs - 29 SP Level 3 - 9 Secs - 28 SP Level 4 - 12 Secs - 27 SP Level 5 - 15 Secs - 26 SP Level 6 - 18 Secs - 25 SP Level 7 - 21 Secs - 24 SP Level 8 - 24 Secs - 23 SP Level 9 - 27 Secs - 22 SP Level 10 - 30 Secs - 21 SP Description: -------------------- SP Regen -------------------- Active/Passive: Passive Element: None Max Level: 10 Pre-requisites: None Gem: None Level 1 + 3sp ~ every 10 secs Level 2 + 6sp ~ every 10 secs Level 3 + 9sp ~ every 10 secs Level 4 + 12sp ~ every 10 secs Level 5 + 15sp ~ every 10 secs Level 6 + 18sp ~ every 10 secs Level 7 + 21sp ~ every 10 secs Level 8 + 24sp ~ every 10 secs Level 9 + 27sp ~ every 10 secs Level 10 + 30sp ~ every 10 secs Description: -------------------- Safety Wall -------------------- Active/Passive: Active Element: Telekenisis Pre-requisites: Napalm Beat lv 7 Soul Strike lv 5 Max Level: 10 Gem: Blue Level - Time/Attacks - SP Useage Level 1 - 5 secs or 2 atks - 30 SP Level 2 - 10 secs or 3 atks - 30 SP Level 3 - 15 secs or 4 atks - 30 SP Level 4 - 20 secs or 5 atks - 35 SP Level 5 - 25 secs or 6 atks - 35 SP Level 6 - 30 secs or 7 atks - 35 SP Level 7 - 35 secs or 8 atks - 40 SP Level 8 - 40 secs or 9 atks - 40 SP Level 9 - 45 secs or 10 atks - 40 SP Level 10 - 50 secs or 11 atks - 40 SP Description: -------------------- Sight -------------------- Active/Passive: Active Element: Fire Pre-requisites: None Max Level: 1 Gem: None Level - Duration - SP Useage Level 1 - 1.4 secs - 10 SP Description: -------------------- Stone curse -------------------- Active/Passive: Active Element: Earth Pre-requisites: None Max Level: 10 Gem: Red Level - SP Useage Level 1 - 25 SP Level 2 - 24 SP Level 3 - 23 SP Level 4 - 22 SP Level 5 - 21 SP Level 6 - 20 SP Level 7 - 19 SP Level 8 - 18 SP Level 9 - 17 SP Level 10 - 16 SP Description: ==================== 4.4 Leveling up ==================== Depending on your build you are going to level in different places. So here is brief rundown. -------------------- Fire Based Mage -------------------- -------------------- Level 12-20 -------------------- Rocker Field (SW of Prontera) Rocker Coast (WW of Prontera) Mandragora Forest ( NE of Prontera) -------------------- Level 20-35 -------------------- Mandragora Forest ( NE of Prontera) Yoyo Land (NEE of Prontera) Ant Hell (SSS Prontera, entrance in top middle of map) -------------------- Level 35-50+ -------------------- Ant Hell (SSS Prontera, entrance in top middle of map) Andre/Hode Dessert (SSW Morroc) Assassin Guild (SSWW Morroc) -------------------- Ice Based Mage -------------------- -------------------- Level 12-20 -------------------- Desert (SSW Prontera) -------------------- Level 20-35 -------------------- Elder Willow Forest (SSWW Prontera) [Sniping only] Peco/Snake Map (SSSS Prontera [East fork in Forked Desert]) Poporing in Hidden Temple (N Prontera) [EN Room on lvl1] [First room on lvl 3] -------------------- Level 35-50+ -------------------- Elder Willow Forest (SSWW Prontera) Metaler/Golem Map (SSSS Of Prontera [West fork in Forked Desert]) Assassin Guild (SSWW Morroc) -------------------- Lightning Based Mage -------------------- -------------------- Level 12-20 -------------------- Anything 1 screen away from towns Biliban 1 (Take ferry from NE Izlude) [Kukres] -------------------- Level 20-35 -------------------- EN Geffen [Ambernites] Biliban 1 [Everything except Marinas] -------------------- Level 35-50+ -------------------- Biliban 1 [Marinas/Vadons] Biliban 2 [Everything] (extremly boring, I know -_-;) ******************************************************************************* 5.0 Wizard ******************************************************************************* ==================== 5.1 Becoming a Wizard ==================== To become a wizard, climb to level 5 of Geffen tower and talk to the NPC standing at the desk...and thats it, now sit down to recover you HP/SP, and then the fun can begin! ==================== 5.2 Wizard Skill Builds ==================== TBC ==================== 5.3 Wizard Skills ==================== -------------------- Example -------------------- Active/Passive: Is it active or Passive? Ie. Do you need to activate it, or is it constantly active? Element: What element the skill is, this effects the damage dealt on certain monsters. Pre-requisites: What skills are required to learn this skill? Max Level: How many skill points can you put into this skill? Gem: Does this skill require a gemstone to use? Level Table |`````````````````````````````````````| | | | | | This will change | | depending on the skill, | | but should be fairly | | self explainatory. | | | | | |_____________________________________| Description: Gravity's description of the skill, I have tried my best to make them make more sense than Gravity's engrish. -------------------- Sight Rasher -------------------- Active/Passive:Active Element: Fire Target Range: 8 directions Pre-requisite: Sight lv1, Lightning Bolt lv 1 Max Level: 10 Gem: None Level - Atk Pow - Range - SP useage Level 1 - 120% - +1 - 35 SP Level 2 - 140% - +1 - 37 SP Level 3 - 160% - +2 - 39 SP Level 4 - 180% - +2 - 41 SP Level 5 - 200% - +3 - 43 SP Level 6 - 220% - +3 - 45 SP Level 7 - 240% - +4 - 47 SP Level 8 - 260% - +4 - 49 SP Level 9 - 280% - +5 - 51 SP Level 10 - 300% - +5 - 53 SP Note: You need to cast Sight before casting Sight Rasher to make it work. Description: -------------------- Meteor Storm -------------------- Active/Passive: Active Element: Fire Target Range: 7x7 Tiles Area Attack (Random Enemies) Pre-requisite: Thunder Storm lv1, Sight Rasher lv2 Max Level: 10 Gem: None Level - # of Targets - # of Splash - SP Useage Level 1 - Randomly hit 2 monsters - 1 time - 30 SP Level 2 - Randomly hit 3 monsters - 1 time - 34 SP Level 3 - Randomly hit 3 monsters - 2 times - 40 SP Level 4 - Randomly hit 4 monsters - 2 times - 44 SP Level 5 - Randomly hit 4 monsters - 3 times - 50 SP Level 6 - Randomly hit 5 monsters - 3 times - 54 SP Level 7 - Randomly hit 5 monsters - 4 times - 60 SP Level 8 - Randomly hit 6 monsters - 4 times - 64 SP Level 9 - Randomly hit 6 monsters - 5 times - 70 SP Level 10 - Randomly hit 7 monsters - 5 times - 74 SP Description: -------------------- Fire Pillar -------------------- Active/Passive: Active Element: Fire Target Range: 3x3 Titles Area Attack Pre-requisite: Firewall Lv1 Max Level: 10 Gem: Blue Level - # of hits - Duration - SP Useage Level 1 - 3 hits - 5 sec - 30 SP Level 2 - 4 hits - 7 sec - 30 SP Level 3 - 5 hits - 9 sec - 30 SP Level 4 - 6 hits - 11 sec - 30 SP Level 5 - 7 hits - 13 sec - 30 SP Level 6 - 8 hits - 15 sec - 30 SP Level 7 - 9 hits - 17 sec - 30 SP Level 8 - 10 hits - 19 sec - 30 SP Level 9 - 11 hits - 21 sec - 30 SP Level 10 - 12 hits - 23 sec - 30 SP Note: This spell can be cast multiple times on the same spot for added effect. Description: -------------------- Jupiter Thunder -------------------- Active/Passive: Active Element: Wind Target Range: 1 enemy Pre-requisite: Napalm Beat lv1, Lightning Bolt lv1 Max Level: 10 Gem: None Level - Hits - Casting Time - SP Useage Level 1 - 3 - 2.5 secs - 20 SP Level 2 - 4 - 3 secs - 23 SP Level 3 - 5 - 3.5 secs - 26 SP Level 4 - 6 - 4 secs - 29 SP Level 5 - 7 - 4.5 secs - 32 SP Level 6 - 8 - 5 secs - 35 SP Level 7 - 9 - 5.5 secs - 38 SP Level 8 - 10 - 6 secs - 41 SP Level 9 - 11 - 6.5 secs - 44 SP Level 10 - 12 - 7 secs - 47 SP Description: -------------------- Lord of Vermilion -------------------- Active/Passive: Active Element: Wind Target Range: Full Screen Pre-requisite: Thunder Storm lv1, Jupiter Thunder lv5 Max Level: 10 Gem: None Level - Casting Time - SP Useage Level 1 - 15 secs - 60 SP Level 2 - 14.5 secs - 64 SP Level 3 - 14 secs - 68 SP Level 4 - 13.5 secs - 72 SP Level 5 - 13 secs - 76 SP Level 6 - 12.5 secs - 80 SP Level 7 - 12 secs - 84 SP Level 8 - 11.5 secs - 88 SP Level 9 - 11 secs - 92 SP Level 10 - 10.5 secs - 96 SP Note: Damage = 1.5x matk (10 bolts X 15% matk per bolt) Description: -------------------- Ice Wall -------------------- Active/Passive: Active Element: Water Target Range: A line, 5 tiles Pre-requisite: Frost Diver lv1, Stone Curse lv1 Max Level: 10 Gem: None Level - Hit Points - SP Useage Level 01 - 1000 - 20 SP Level 02 - 2000 - 20 SP Level 03 - 3000 - 20 SP Level 04 - 4000 - 20 SP Level 05 - 5000 - 20 SP Level 06 - 6000 - 20 SP Level 07 - 7000 - 20 SP Level 08 - 8000 - 20 SP Level 09 - 9000 - 20 SP Level 10 - 10000 - 20 SP Description: -------------------- Frost Nova -------------------- Active/Passive: Active Element: Water (Freeze Multiple Enemies) Target Range: Area around the player. Pre-requisite: Frost Diver lv1, Ice Wall lv1 Max Level: 10 Gem: None Level - Casting Time - SP Useage Level 1 - 5 secs - 45 SP Level 2 - 4.7 secs - 43 SP Level 3 - 4.4 secs - 41 SP Level 4 - 4.1 secs - 39 SP Level 5 - 3.8 secs - 37 SP Level 6 - 3.5 secs - 35 SP Level 7 - 3.2 secs - 33 SP Level 8 - 2.9 secs - 31 SP Level 9 - 2.7 secs - 29 SP Level 10 - 2.5 secs - 27 SP Description: -------------------- Water Ball. -------------------- Active/Passive: Active Element: Water Target Range: 1 enemy Pre-requisite: Cold bolt lv1 Lightning bolt lv1 Max Level: 5 Gem: None Level - Casting Time - SP Useage Level 1 - 1 sec - 15 SP Level 2 - 2 secs - 20 SP Level 3 - 3 secs - 20 SP Level 4 - 4 secs - 25 SP Level 5 - 5 secs - 25 SP Description: -------------------- Storm Gust -------------------- Active/Passive: Active Element: Water Target Range: 9x9 Tiles Pre-requisite: Frost Diver lv1 Jupiter Thunder lv3 Max Level: 10 Gem: None Level - Casting Time - SP Useage Level 1 - 15 secs - 78 SP Level 2 - 14.5 secs - 78 SP Level 3 - 14 secs - 78 SP Level 4 - 13.5 secs - 78 SP Level 5 - 13 secs - 78 SP Level 6 - 12.5 secs - 78 SP Level 7 - 12 secs - 78 SP Level 8 - 11.5 secs - 78 SP Level 9 - 11 secs - 78 SP Level 10 - 10.5 secs - 78 SP Description: -------------------- Earth Spike. -------------------- Active/Passive: Active Element: Earth Target Range: 1 enemy Pre-requisite: Stone Curse lv1 Max Level: 5 Gem: None Level - # of Hits - Casting Time - SP Useage Level 1 - 1 - 1 sec - 12 SP Level 2 - 2 - 2 secs - 14 SP Level 3 - 3 - 3 secs - 16 SP Level 4 - 4 - 4 secs - 18 SP Level 5 - 5 - 5 secs - 20 SP Description: -------------------- Heaven Drive. -------------------- Active/Passive: Active Element: Earth Target Range: 5x5, Multiple enemies Pre-requisite: Earth Spike lv3 Max Level: 5 Gem: None Level - Casting Time - SP Useage Level 1 - 1 sec - 24 SP Level 2 - 2 sec - 28 SP Level 3 - 3 sec - 32 SP Level 4 - 4 sec - 36 SP Level 5 - 5 sec - 40 SP Description: -------------------- Quag Mire. -------------------- Active/Passive: Active Element: Earth Target Range: Area surrounding player Pre-requisite: Cold bolt lv1 Heaven Drive lv1 Max Level: 5 Gem: None Level - Spell Duration - SP Useage Level 1 - 5 secs - 15 SP Level 2 - 10 secs - 15 SP Level 3 - 15 secs - 15 SP Level 4 - 20 secs - 15 SP Level 5 - 25 secs - 15 SP Description: ==================== 5.4 Leveling Up ==================== TBC ==================== 5.5 Cards ==================== Mages and Wizard are not as card dependant as the other classes in the game, but there are some cards which are of great use to them, and will help you to kick ass even more. (If you are wondering why this is in the Wizard section of the guide, this is because you should not really be think about cards until you have become a wizard and have a fair ammount of zeny.) -------------------- Berzebub Card -------------------- Equip Where - Accessory Pre/Post fix name - of Bigmouth Effect - Reduce 30% of spell casting time. This card is extremly useful, obviously the less time you spend casting, the quicker you can kill enemies, the less likely you will get mobbed, and the more exp you will get. So all in all, it's very good. -------------------- Phen Card -------------------- Equip Where - Accessory Pre/Post fix name - Under a Cast Effect - Enable to keep casting Magic Spells While Hit by Enemies One of the most annoying things about being a Mage/Wizard is being hit whilst you are casting an uber damaging area spell, such as Fire Pillar, or Meteor Storm, this card prevents that, and so, is extremly useful when you have low agi, or are mobbed in an aggresive area. A must have. -------------------- Vitata Card -------------------- Equip Where - Accessory Pre/Post fix name - Heal Effect - "Heal" lv1 This card is so useful as a Mage/Wizard, with 99+12 int (111) you will be healing yourself for 315hp! This will help you survive a lot longer, and reduce the ammount of time you will spend sitting after dying. Considering most wizards only have about 3300hp, this proves extremly useful. -------------------- Zerom Card -------------------- Equip Where - Accessory Pre/Post fix name - Nimble Effect - DEX +3 Fairly self explainitary, added dex equals lower cast time equals quicker killing. -------------------- Baby Desertwolf Card -------------------- Equip Where - Armour Pre/Post fix name - of Desert Effect - INT +1 Another fairly easy to understand one, it adds INT, which increases spell damage. -------------------- Peco Peco Card -------------------- Equip Where - Armour Pre/Post fix name - of Ares Effect - MaxHP +150 THis card is fairly useful, you may think 150 hp is nothing, but considering most wizards (at level 99) will have 3300 hp, you can see how every little helps. -------------------- Eggyra Card -------------------- Equip Where - Shoes Pre/Post fix name - of Witch Effect - SP Recovery +15% Basically, the faster you recover SP, the quicker you can kill things, so this helps, A LOT. -------------------- Sohee Card -------------------- Equip Where - Shoes Pre/Post fix name - Soul Enchanted Effect - Max SP +20% Having more SP means you can cast more spells, and with Wizards having such high SP levels already, 20% is a huge boost (average of 2300 sp at level 99 x by 1.20 equals 2760, thats a lot more LoVs!) -------------------- Whisper Card -------------------- Equip Where - Robe Pre/Post fix name - Mocking Effect - Dodge +20% 5% Additional Damage taken by the Ghost The more you dodge the less your spells will be haulted prematurely and the less damage you will take, the 5% extra from Ghosts is not too much of a problem, as you will get hit less anyway...=P -------------------- Elder Willow Card -------------------- Equip Where - Headgear Pre/Post fix name - Erudite Effect - INT +2 I don't believe this needs an explaination. -------------------- Andre Larva Card -------------------- Equip Where - Weapon Pre/Post fix name - Smart Effect - INT +1 I don't believe this needs an explaination. -------------------- Pharaoh Card -------------------- Equip Where - Headgear Pre/Post fix name - of Kirin Effect - Enable to use Every Skill with 1/2 SP I will point out one thing before a talk about this card, and that is, you most likely NEVER get your hands on one of these, the monster is not even implemented yet, AND it's an MVP, AND the card will sell for about 3 million+. Anyway, this card will allow you to cast x2 as many skills! Which is so useful it's unbalievable. ******************************************************************************* 6.0 End Stuff ******************************************************************************* ==================== 6.1 Contact/About Me ==================== Email - alextennant@ntlworld.com RO characters - All on iRo Watarigarasu - Agi>Vit Hybrid Swordsman Karasu - Hunter Raven San - DC/Vending Merchant ==================== 6.2 Thanks ==================== -Thanks to CJayC for running this here site. -Thanks to Gravity for making the damn game. -Thanks to um...you for reading the guide. -Dragnarok, for providing the little Geffen map, and some builds. ==================== 6.3 Sources ==================== -My own experiences -The ro.pak0 forums -The experiences of many friends -Gravity's official Ragnarok Online website (http://enweb.ragnarok.co.kr) ==================== 6.4 Links ==================== http://DLH.Net Germany's Biggest Gaming Fansite www.ro-haven.com My site. ^^ www.ro.pak0.com Lots of stuff here http://www.dreamwater.net/art/poochie/Main.html TONS of Beta 2 stuff, way before everyone else had it. ==================== 6.5 Legal ==================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The most up-to-date version will always be here www.gamefaqs.com Or here ro-haven.com - PsoRaven Copyright 2002 Alex Tennant