Arcanum Schematics Guide by Kala Reshana (kala@101freeway.net) Rev 1.0 (November 4, 2001) ~~~~~~ Table of Contents 1.0 Introduction 1.1 Revision History 2.0 Schematics 2.1 Herbology 2.2 Chemistry 2.3 Electrical 2.4 Explosives 2.5 Gun Smithy 2.6 Mechanical 2.7 Smithy 2.8 Therapeutics 3.0 Acknowledgements 4.0 Legal Stuff ~~~~~~ 1.0 Introduction This is my first attempt at writing a FAQ (even a mini-FAQ) so constructive critism is welcome. Flames and insults will be deleted upon arrival. Also, please note that if you email me with other general questions about the game, I can't answer them. Check one of the other FAQs on the game. This FAQ started out as an attempt to make myself a quick reference sheet for the basic schematics in the game, especially since the reference book is wrong too often for my liking or just didn't mention the parts I needed. The basic schematics listed here are based on what the game says and NOT the manual. In the event the manual is actually correct (gasp), I will update this mini-FAQ. Also, it seems that you cannot use the new schematics unless you have a point (some points?) in the college in which the schematic is for. For example, I have a schematic for fuel, which is in the explosives school. Despite the fact that it seems it should be a fairly easy schematic to use, no such luck. I don't have any points in explosives, so I can't use this. Once I figure out where the schematics go in the grand scheme of things (sorry, bad pun), I'll update the FAQ. 1.1 Revision History Rev 1.0 November 4, 2001. Started FAQ Posted to GameFAQs. ~~~~~~ 2.0 Schematics The list of schematic disciplines is in the order listed in the game. The schematics within the disciplines are divided into two categories: the schematics obtained from degrees are listed first in the order they were obtained and then the schematics found throughout the world are listed in alphabetical order. The following key can be used to determine how to make (or obtain) the "ingredients" to make certain items. * Can be made with schematics obtained from purchasing degrees. ^ Can be made with schematics found or purchased. 2.1.a Herbology Healing Salve <- Ginka Root + Kadura Stem Fatigue Restorer <- Cocoa Leaves + Tobacco Leaves Poison Cure <- Kadura Stem + Venom Fatigue Limiter <- Fatigue Restorer* + Witchbane Accelerate Healing <- Healing Salve* + Cocoa Leaves Wonder Drug <- Accelerate Healing* + Poppy Flowers Cure All <- Wonder Drug* + Big Chief Snake Oil 2.1.b Found Herbology Schematics Miracle Cure <- Wonder Drug* + Fortifier^ Just when you thought you'd seen all there was to see! Here comes the Miracle Cure! By mixing the Wonder Drug and the Fortifier, this unbelievable elixir not only completely heals you, but it also temporarily increases the rate at which your body heals itself! Do miracles never cease? 2.2.a Chemistry Strong Poison <- Varham's Aqua Vitae + Monroe's Cleaner Charges <- Electrolyte Solution + Metal Plates Animal Scent <- Bromide + Morning Star Perfume Corrosive Acid <- Pete's Carbolic Acid + Sulphur Pills Hallucinite <- Mushrooms + Varham's Aqua Vitae Paralyzer <- Potassium Chloride + Strong Poison* Anaesthisizer <- Hallucinite* + Bromide 2.2.b Found Chemistry Schematics Fortifier <- Wine + Varham's Aqua Vitae Feeling down just before that all-important to-the-death duel? Dozing just before the decisive battle? Then look no further than the Fortifier! By combining a common bottle of Wine and Varham's Aqua Vitae, you can create an elixir to bring back your energy, and make you a more formidable opponent! Fascinating! 2.3.a Electrical Electrical Light <- Lantern + Filament Charged Ring <- Copper Ring + Capacitor Flow Specktrometer <- Small Electrical Parts + Compass Shocking Staff <- Large Capacitor + Staff Chapeau of Magnetic Inversion <- Electrical Coil + Top Hat Healing Jacket <- Electrical Harness + Leather Armour Tesla Rod <- Tesla Coil + Shocking Staff* 2.3.b Found Electrical Schematics Flow Disruptor <- Electrical Harness + Quality Iron Shield Only now have we discovered the magick-disrupting properties of electricity, and those properties are taken full advantage of in the Flow Disruptor! This incredible shield, made by combining an Electrical Harness and a Quality Iron Shield, not only protects you from physical attacks, but also interferes with spells thrown at it! Stupendous! 2.4.a Explosives Molotov Cocktail <- Fuel^ + Rag Flash Grenade <- Magnesium + Wine Smoke Grenade <- Tom's Fertilizer + CK Sugar Stun Grenade <- Stearic Acid + Saltpeter Explosive Grenade <- Black Powder + Metal Can Fire Obstruction <- Kerosene + Liquid Soap Dynamite <- Nitroglycerin + Saltpeter 2.4.b Found Explosives Schematics Bullets <- Saltpeter + Charcoal With the recent advances in the field of Gunsmithing, it only follows that similar steps forward are necessary in ammunition and explosives. Using the reactive properties of Charcoal and Saltpeter, a new and better bullet can be manufactured quickly and inexpensively. Effectively used in both pistols and rifles. Concussion Grenade <- Explosive Grenade + Sheet Metal Looking to do some real damage to those pesky ogres? Then the Concussion Grenade is just what you're looking for! The combination of the Explosive Grenade and Sheet Metal, the Frag Grenade was created for the technologist who just needs that extra bit of assurance. They won't be getting up after this one rips them to tatters! Outstanding! Note: The use of the words 'Frag Grenade' concern me slightly here since this is supposed to be a Concussion Grenade. Please note that you might not get what you think you will here. When I find out what it makes, I'll update this note. Fuel <- Wine + Brewer's Yeast Today's technologist is often in need of a quick and accessible source of fuel, and knowledge in chemistry makes this a reality. By using easily found objects as a bottle of Moone's Fine Wine and common brewer's yeast, an efficient fuel is created. [Warning: Personal consumption of fuel not recommended.] 2.5.a Gun Smithy Hand Crafted Flintlock <- Broken Flintlock Pistol + Small Metal Tube Fine Revolver <- Revolver Parts + Revolver Chamber Repeater Rifle <- Hunting Rifle + Revolver Chamber Hushed Revolver <- Fine Revolver* + Engine Muffler Looking-Glass Rifle <- Marksman's Rifle + Looking Glass Hand Cannon <- Clarington Rifle + Fancy Pistol Elephant Gun <- Hunting Rifle + Large Pipe 2.6.a Mechanical Spike Trap <- Railroad Spike + Large Spring Trap Springer <- Metal Casing + Small Spring Auto Skeleton Key <- Lockpicks + Small Spring Eye Gear <- Pocket Watch Parts + Eyeglasses Bear Trap <- Metal Clamp + Large Spring Clockwork Decoy <- Clockparts + Small Spring Mechanized Arachnid <- Small Steam Engine + Large Gears 2.6.b Found Mechanical Schematics Goggled Helmet <- Eye Gear* + Helmet of Vision Find yourself needing increased perceptive powers? Your prayers have been answered! The incredible Goggled Helmet, the combination of Eye Gear and the Helmet of Vision, will increase your perception beyond what anyone thought previously possible! Absolutely flabbergasting! Poison Arachnid <- Mechanized Arachnid* + Strong Poison* This new and improved version of the popular Mechanized Arachnid comes fully equipped with poisoned blades. This fast acting poison not only weakens opponents, but also does so faster than most poisons available today! With added armor strength for durability and improved hydraulics for increased speed, the Poison Arachnid is a must for today's technologist! 2.7.a Smithy Pure Ore <- Iron Ore + Steel Balanced Sword <- Pure Ore* + Fine Hilt & Guard Feather-weight Axe <- Dwarven Ore + Oak Axe Handle Dwarven Gauntlets <- Sheet Metal + Leather Gloves Helmet of Vision <- Great Helm + Leather Straps Feather-weight Chainmail <- Spool of Heavy Wire + Leather Armour Elite Plate Mail <- Dwarven Steel + Feather-weight Chain* 2.8.a Therapeutics Elixir of Persuasion <- Migraine Cure + Thermometer Elixir of Physical Prowess <- Famous Blood Pills + Spirit of Camphor Liquid of Awareness <- Migraine Cure + Doolittle's Glyceride Tonic of Increased Reflexes <- Tincture of Arnica + Rheumatism Cure Mind Marvel <- Nerve Pills + Potion of Persuasion* Energizer <- Quinine + Elixir of Physical Prowess* Revitalizer <- Mind Marvel* + Energizer* ~~~~~~ 3.0 Acknowledgements I'd like to thank my boyfriend for letting me use his computer to play video games while we wait for the parts to get mine fixed to come in. ~~~~~~ 4.0 Legal Stuff This mini-FAQ is copyright 2001 Amanda Torline (aka Kala Reshana). You may not copy this document without permission unless you are copying onto your computer for your own personal use. Under no circumstances may you take credit for this FAQ or distribute it for profit. If you want to use this on your own site, please ask first.