Scorched Planet - Solution by studios@csl.com Mission 1 - Trial by Fire Having cruised around, familiarising yourself with your transport and terrain, you should be ready to lurch into action and kick some alien butt. STAGE 1 Save at least 10 colonists. The factory ship is decimating uninhabited settlements, don't be fooled into challenging it. Right now it is not your number one priority. There will be plenty of time later to indulge in a blast fest. Find a village with some humans (white dots on the radar), morph into the tank, hit the "Home" key and drive towards the humans - you can carry up to 5 humans at one time. Once you've got 5 on board morph into the fighter ship and fly through the Space Gate (red square on the radar). As you pass through the Space Gate the humans on board will be teleported to safety and you will have saved 5 humans. Just 5 more to go. The warning "attack wave detected" screams from your computer, signifying a Voraxian attack. With your weapons at the ready it's time to wreak destruction. Make sure you remember to collect the power-ups released when these creatures are killed. Next go and pick up another 5 humans and take them through the Space Gate to teleport them to safety. Now you have saved the minimum number of colonists the Space Gate will flash green allowing you to exit the level. Don't go yet, not when there are so many willing moving targets to shoot down, secret areas to explore and extra humans to save. Every extra human saved, above the minimum, will give you an enhanced human on the next stage (they look bigger than other humans). These guys are great for when the going gets tough. Enhanced civilians can drag two collectibles at once and the soldiers possess a more accurate and powerful shot. STAGE 2 Save at least 12 colonists. The pace is beginning to pick up now, putting your newly acquired skills to the test. Fire reigns down from the factory ship that hovers above the settlement. You will notice a pulsating red circle on your radar, this is the settlements "Beacon", informing you that the settlement is under attack. It is also the point where all the colonists from the settlement converge. Here's a quick and effective method of evacuating the settlement, thus increasing your chances of moving onto the next level. Collect the beacon and deploy it near the Space Gate by flying towards the Space Gate. Select the Beacon from you inventory using the bracket keys, press "Enter" to drop it. (This technique is used to deploy all inventory items.) Giant spiders stalk the settlement cocooning colonists, turning them into zombies. Zombies are highly contagious, infecting all the humans they come into contact with. If you thought that was bad enough, after 2 minutes the zombies will explode. So you need to act fast before the epidemic gets totally out of control. Free a cocooned colonist with a few gentle blasts from weapon 2 the Plasma Bolts. (This weapon cannot kill colonists.) When a spider is destroyed they will release "Anti-Venom" this should be collected and deployed near zombies to cure them. Pick up the anti-venom after use, as you will need it in later stages. STAGE 3 Save at least 12 colonists. With two settlements simultaneously under attack life's a little frantic to say the least. Collect your first 5 colonists from the settlement under attack, morph into the ship and head straight for the Space Gate, if your radar is set to full range you will notice a second colony under attack. This settlement is under attack from the giant spiders. Head toward it and deploy your anti-venom, collected from the previous stage, to cure the green-skins. The spiders will already be heading toward the next settlement, kill them before they reach the colonists, collecting the anti-venom and curing any stray zombies along the way. If you don't have any anti-venom then you may have to take the drastic action of blowing away the zombies so that they can't infect other humans. It's a hard life! Collect the anti-venom and grab five colonists, then head for the Space Gate, collecting fuel on your way. You now only need to save 2 more colonists, so go find them. Check your radar for white blips. Hail them on board and save them through the Space Gate. If you don't manage to save your quota of 12, you're just about to enter mutant space. The factory ship releases on onslaught of Voraxians to attack you. Good luck, it is rumoured that you can survive. After saving 12 colonists (or surviving mutant space -some chance of that), you will note the Space Gate has not turned to its exit "green" colour. Instead the message "Guardian released" is displayed. The Gyronihilator has been released, you must destroy him in order to complete the mission. This guy could eat you for breakfast. If you want to stand a hope in hell of surviving there are a few things you need to do. Get loaded. You have probably already found the secret area with all the goodies you need, but if not, look on the radar for a big collection of yellow dots. In here you should find invincibility, multi-missiles and homing missiles. Just as the Guardian approaches grab the invincibility. Now you are indestructible for 1 minute, hammer the Guardian with everything you've got, remembering to use "T" and "L" to target and lock the Guardian when using the homing missiles. Mission 2 - Tropical Storm STAGE 1 Save at least 8 colonists. You hit the ground with an almighty thud in this mission. Your fuel tank has been punctured, fuel surges out limiting essential flying time. It's time to make the colonists work for you. Hail your first lot of colonists onboard, from the settlement under attack, collecting the map enhancer on your way (next to the beacon) then head straight for the Space Gate. As you approach the Space Gate you will see a collection of windmills, head for these. Behind them you will find fuel. Now you get to show off your driving and flying skills. Line yourself up with the fuel and drive over the fuel as fast as you can (double click for more tank speed). As you pick up the last fuel drum quickly morph into the ship and soar through the Space Gate. If you fail to make it through the Space Gate then at least make sure you get back to land as your tank is rather slow on the water. Meanwhile the fuel drums are regenerating, so you can soon try again. Don't start slacking. Once you have saved the humans you should continue across the water, more colonists are depending on you. The menacing Lizards devour defenceless colonists, take too long and there won't be any inhabitants left to rescue. Hail the colonists on board, locate the bridge on the map screen (Tab key) and head back across to the windmill fuel dump. Collect the fuel and fly through the Space Gate. If you have collected 8 or more colonists the stage can be finished, a quick "space bar" flip after your last colonists were saved should enable you to fly straight through the Space Gate, and exit the stage. STAGE 2 Save at least 8 colonists. You'll be dependant on the invaluable assistance of the colonists in this stage too. Collect the beacon, map and your quota of civilians, then head for the Space Gate. Drop the beacon at the Space Gate, then turn left and transport the civilians across to the fuel dump on the island (centre of map), via the bridge. Drop off the civilians being careful not to accidentally pick up the fuel yourself (F3 or F4 are the best views for this). The civilians will now drag the fuel back to their beacon by the Space Gate. At the top of the map lies a city about to come under attack by lizards. Head straight for it, hailing the colonists as soon as they're in view. Pulverise the lizards with plasma bolts to avoid killing the colonists. With the colonists onboard head back to the Space Gate. If the civilians with the fuel have not yet arrived, have a moments target practice at the swarms of wasps. Once the civilians have arrived with the fuel, collect it and fly through the Space Gate. This fuel (shown by the spinning arrows ) regenerates in around 30 seconds. Save another 3 colonists and the gate should turn green ready for exit. Breathe a sigh of relief. STAGE 3 Save at least 9 colonists. Load up your vehicle with five colonists, the beacon and the map from the first settlement. Locate the bridge on the map and head down to it, you're about to go exploring. Cross the bridge turning left to get to the Space Gate which is at the end of a rocky pier. Drop the beacon about half way along the pier. Take the civilians with you to the nearby fuel dump (middle left on the map). Drop them off and they will drag the fuel back to their beacon. Two other settlements are now under attack (top and bottom of map) head toward the bottom settlement collect five civilians and drop them at the Space Gate, turn round and head back for the last settlement grab 5 soldiers and their beacon and take them to the Space Gate. If all is well the fuel should have arrived at the beacon near the Space Gate. Unload the five soldiers, their job is to save the civilians from the deadly wasps. To avoid confusion as to which beacon you want the colonists to follow, throw one into the sea, this will destroy it and the colonists will now only follow one beacon. Hail 5 colonists on board and once the fuel has arrived collect it and dart through the Space Gate, if you're quick with the reverse flip (space bar) then you can fly back before you run out of fuel. Otherwise drive back around via the bridge, and the fuel should have regenerated allowing for five more colonists to be saved. If no fuel has arrived, when you first return to the beacon near the Space Gate, take 5 more civilians to the fuel dump drop them off and await their arrival. Then check for roaming lizards that may have eaten the previous group of civilians. When 9 colonists have been saved, the Guardian "Neptune" will be released. Time to load up with weapons and find that invincibility pick-up. After defeating Neptune his fuel tank will be released which you must collect to replace your own fuel tank. Collect this and fly through the Space Gate to the next mission. Mission 3 - Swamp Fever STAGE 1 Save at least 14 colonists. Make sure you're loaded to the hilt with fire power in this stage, you don't want to be begging for mercy. You start in a settlement where the soldiers are experienced enough to handle themselves. Leave them to do what they do best and head for the next settlement under attack. Giant venomous spiders creep through the terrain. They need to be destroyed before they infect all the colonists on this planet. If you have collected an A-tron, now is a good time to use it. Drop it just outside a settlement under attack and the spiders will all be drawn toward it, where you can blast them without fear of hitting the civilians. When the spiders are dead, hail onboard your first 5 civilians, collect the beacon and head for the Space Gate. Drop the beacon just before the Space Gate (the other civilians will run to it), now save the 5 colonists. This is a good time to look for fuel and Space Gate repair crystals. The Space Gate is not functioning properly and you need to regularly recharge it by flying through it with a gate crystal in your inventory. This is best done with colonists onboard as you can then do a 180 flip back through the recharged gate and save your colonists. The next 9 colonists you can pick up anywhere on the map. Don't become too complacent pulverising the spiders, as you’ll have to contend with the bats on this level too. STAGE 3 Save at least 14 colonists. You should be experienced at annihilating spiders by now, lets hope so. Similar tactics are required to stage 1. Lightening fast shooting is needed to destroy the spiders before it's too late. Don't forget to collect the precious anti-venom to prevent too many zombies exploding. Stock up on inventory items, especially A-trons and Anti-venom, you'll need them on stage 3. STAGE 3 Save at least 22 colonists By now you should have picked up a save buoy. Expect the worst: use it! An army of spiders infest this level, infection can disperse through the settlements in minutes. Head straight for the spiders and rid yourself of these menaces, there are 3 packs roaming around to dispose of. Locate the first city under attack from the spiders, drop an A-tron to herd the spiders out of the city and destroy them. Collect 5 colonists and head for the Space Gate, a gate crystal onboard always helps. Carry on the evacuation, making sure you destroy spiders as soon as you see them and look out for long lines of colonists on the radar, this often indicates a long line of zombies wandering to the next settlement. It is more important to cure them than saving colonists through the Space Gate. Wise up to the chaos and drop an A-tron and Gun Turret next to some soldiers, the A-tron will gather in all the enemies and the soldiers will use the Gun Turret to shoot them out of the sky, buying you some time to save a few more civilians. Collect some fuel or just take a breather. Once you've saved 22 colonists the Guardian "Bipedalator" will be released. Finding the invincibility and handy stash of missiles will help you destroy him. As you leave the stage make sure you have some save buoys, anti-venom, A-tron's, Gun Turrets and some multi-missiles for the next mission. 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