***************************************************************************** Warcraft III: Reign of Chaos Item FAQ Written By: Sammy Forlenza Game FAQs Name: Head Dopus ***************************************************************************** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 1. Table of Contents Section 1... ...Table of Contents Section 2... ...Version History Section 3... ...Contact Information Section 4... ...Copyright Information Section 5... ...Introduction Section 6... ...Item FAQ Preview-Must Read! Section 6A... ...Alphabetical Order Section 6B... ...Order by Level Section 6C... ...Order by Group Section 7... ...Closing Section 8... ...Special Thanks ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 2. Version History Version 1.0: September 6, 2002: Finished Section 6A. Have the list for Section 6B. Not at Section 6C yet. Version 1.1: September 8, 2002: Made corrections to Phat Lewt and Mask of Death. Expect next big update in a few days. Version 1.2: September 11, 2002: Corrected Goblin Land Mines, Gerard's Lost Ledger, and Scroll of the Beast. Made the item info easier to read. Added Ring of Superiority and Ring of Regeneration, both of which I missed and noticed myself. Added my comments to Alleria's Flute of Accuracy (because I forgot). Finished Section 6B. Did a tad bit of Section 6C. Updated the Heart of Searinox. Fixed mistake concerning Primary Attributes. Updated Enchanted Gemstone. Version 1.3: September 17, 2002: Updated all of the flags. Added Section 7. Finished Section 6C. I'm pretty much done. There will only be one or two more updates at most. Final Version 1.4: September 26, 2002: Updated a few items (made more descriptive), updated Cheese. This is my final version. I can't improve it in any way, shape, or form, so I'm done. Thanks again everyone! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 3. Contact Information Contact me with questions, comments, suggestions, spelling errors (not grammar errors, because me speak English good), and anything else at: E-mail: supersam@adelphia.net AIM: SuperSam11986 I check my e-mail everyday, so once you send me something, you'll get a reply within a couple days. Oh, and if you are registered at GameFAQs, tell me your account name. I would rather credit your account name rather than your real name. *****IMPORTANT***** Also, please understand that I may receive multiple e- mails about the same item. I'll use the one that I receive first, or I might possibly do a combination. If I don't use your e-mail, I'll still put you in the Special Thanks section, because you did contribute, and because I don't want to severely damage your self-esteem. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 4. Copyright Information The Warcraft series and everything to do with Warcraft is copyrighted by Blizzard and I am in no way affiliated with them. The Item Section on the Blizzard website is also copyrighted by Blizzard, and I have not plagiarized from that site. This document copyright 2002 Sammy Forlenza I should only see this FAQ on: -GameFAQs.com -Neoseeker.com -DLH.net If I see it somewhere else, I will take appropriate action. (Trust me, you don't want to get me mad). If you would like to use this FAQ on your site, please contact me first. If you see it somewhere else other than the aforementioned sites, contact me. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 5. Introduction This is my first FAQ, so go easy. This will only focus on the 132 items that are in this game. Since there are several ways to order them, and I know everyone prefers a different way, I've decided to order the items three different ways. The information is the same in every section, just presented in a different order. All of the orders are very easy to use. Like I said before, feel free to contact me. Enjoy! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 6. Item FAQ Preview-Must Read! READ THIS FIRST! All right! Time for the good stuff! I counted 132 items. If I missed one, forgive me. But please check before you contact me about a missing item. Items are the treasure chests that can be purchased, found, or won from killing creeps. Each Hero can have a maximum of 6 items, so choose your items wisely. Items can be dropped for better ones or given to other Heroes on your team. Items can change the tide of a battle, or even a game. Items should not be underestimated, as they all serve a purpose. I talk about each item in the same format. I'll give you a skeleton example, and then an example of how one will really look: Item Name -Level of the Item. -If it needs to be used for the affect or merely kept with the Hero. -First Description: This is the game description when the item is clicked on when it is in the treasure chest. -Second Description: This is the game description when the item is in your inventory, which tends to be more descriptive. -My comments on the item. Here's a real example of how an item will be described: Tome of Power -Level 8 -Used 1 time. -Gives the Hero an experience level. -Increases the level of the Hero by 1 when used. -Be careful when you use this. It gives you the remaining experience points you need to level up, whether that is 40 or 400. Try to use it right when you level up so you don't waste any experience points. The first section is ABC order, the second is ordered by level, and the third is ordered by group. I hope this helps you! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 6A. Alphabetical Order Here they are! All 132 items in alphabetical order from A-Z. But first, a list of all the items in ABC order. Alleria's Flute of Accuracy Amulet of Recall Ancient Figurine Ancient Janggo of Endurance Ankh of Reincarnation Anti-magic Potion Belt of Giant Strength +6 Blood Key Book of the Dead Boots of Elvenkind +6 Boots of Speed Bracer of Agility Cheese Circlet of Nobility Claws of Attack +12 Claws of Attack +15 Claws of Attack +3 Claws of Attack +6 Claws of Attack +9 Cloak of Flames Cloak of Shadows Crown of Kings Crystal Ball Demonic Figurine Druid Pouch Empty Vial Enchanted Gemstone Full Vial Gauntlets of Ogre Strength +3 Gem of True Seeing Gerard's Lost Ledger Ghost Key Gloves of Haste Glyph of Purification Goblin Land Mines Goblin Night Scope Healing Wards Health Stone Heart of Aszune Helm of Valor Hood of Cunning Horn of Cenarius Human Flag Inferno Stone Ironwood Branch Jade Ring Key of the Three Moons Khadgar's Pipe of Insight Legion Doom-Horn Lion's Ring Mana Stone Mantle of Intelligence +3 Manual of Health Mask of Death Maul of Strength Medallion of Courage Moon Key Mooncrystal Necklace of Spell Immunity Night Elf Flag Orb of Fire Orb of Frost Orb of Lightning Orc Flag Partial Key of the Three Moons Pendant of Energy Pendant of Mana Periapt of Health Periapt of Vitality Phat Lewt Potion of Greater Healing Potion of Greater Invisibility Potion of Greater Mana Potion of Healing Potion of Invisibility Potion of Invulnerability Potion of Mana Potion of Restoration Potion of Speed Red Drake Egg Ring of Protection +1 Ring of Protection +2 Ring of Protection +3 Ring of Protection +4 Ring of Protection +5 Ring of Regeneration Ring of Superiority Robe of the Magi +6 Scepter of Mastery Scourge Bone Chimes Scroll of Animate Dead Scroll of Healing Scroll of Mana Scroll of Protection Scroll of Restoration Scroll of Resurrection Scroll of the Beast Scroll of Town Portal Sentry Wards Skull of Gul'dan Skull Shield Slippers of Agility +3 Sobi Mask Soul Soul Gem Spider Ring Spiked Collar Stone Token Sun Key Talisman of Evasion Talisman of the Wild The Heart of Searinox The Lion Horn of Stormwind Tome of Agility Tome of Agility +2 Tome of Experience Tome of Greater Experience Tome of Intelligence Tome of Intelligence +2 Tome of Knowledge Tome of Power Tome of Strength Tome of Strength +2 Totem of Might Undead Flag Urn of King Terenas Voodoo Doll Wand of Illusion Wand of Lighting Shield Wand of Negation Wand of the Wind Warsong Battle Drums ############################################################################# Alleria's Flute of Accuracy -Level 6 -Must be kept. -Nearby units' missile attacks do more damage. -Increases nearby units' ranged attacks by 10%. Does not stack with Trueshot Aura. -Good item to have, if you don't have Trueshot Aura. Amulet of Recall Level 4 -Used 1 time. -Can be used to teleport units to the user. -Teleports 12 of the player's units within the targeted area to the location of the Hero when used. -Like mass teleport, only it can't take as many people, and the teleporting has to be to the Hero. This is good to have when you're attacking an enemy base and you're in trouble. Ancient Figurine -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -Not really a great item. A Tome can do this and you don't need to carry it around. Ancient Janggo of Endurance -Level 6 -Must be kept. -Nearby units move and attack more swiftly. -Grants the Hero and nearby friendly units 5% increased attack speed and 10% increased movement speed. -Makes you just a touch faster. An ok item. Ankh of Reincarnation -Level 6 -Used 1 time. -Allows reincarnation upon death. -Automatically brings the Hero back to life with full hit points when the Hero wearing the Ankh dies. -Also a very good item to have anytime, especially during a tough battle. Besides, it's good to have a second chance at life, right? Anti-magic Potion -Level 2 -Used 1 time. -Renders Hero immune to magic. -Gives Hero immunity to magical spells for 90 seconds. -Good item to have for battle, especially if your opponents' strategy is to put you to sleep or slow you down. Belt of Giant Strength +6 -Level 8 -Must be kept. -Provides a bonus to Strength. -Increases the Strength of the Hero by 6 when used. -That's 150 more HP to work with. Very helpful. Blood Key -Level 0 -Must be kept. -A bloody key. -This key is covered in blood. -I believe that this is used in the Warchasers scenario to open a door. Also used in the Orc campaign where you meet the prophet. Book of the Dead -Level 5 -Used 1 time. -Summons skeletons. -Summons 4 Skeleton Warriors and 4 Skeleton Archers to fight for you. Lasts 120 seconds. -Skeleton Warrior: 180 HP, damage: 14-15, armor: 1. -Skeleton Archer: 180 HP, damage: 13-15, armor: 0. These guys are ok to have around. Pretty weak, but there are 8 of them. Boots of Elvenkind +6 -Level 8 -Must be kept. -Provides a bonus to Agility. -Increases the Agility of the Hero by 6 when used. -Now you can attack much faster, and get more hits in on your opponent. Boots of Speed -Level 4 -Must be kept. -Increases movement rate. -Increases the movement speed of the Hero when worn. -This doesn't increase the attack speed, just the movement speed. Bracer of Agility -Level 0 -Must be kept -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -This does the exact same thing as a Tome of Agility, and the Tome is better. Cheese -Level 0 -Must be kept. -It's the cheese! -Cheese cheese cheese cheese! -Behold, the power of cheese...it doesn't do anything. Only seen in multiplayer custom maps. Thanks to The BooB for that. Circlet of Nobility -Level 6 -Must be kept. -Provides a +2 bonus to Strength, Agility and Intelligence. -Increases the Strength, Agility and Intelligence of the Hero by 2 when worn. -Gives you +50 hit points, increased hit point regeneration, increased attack speed, +30 mana points, increased mana regeneration, and increases damage by +2. Helps you in every category, but I prefer the tomes because you don't need to keep them. Claws of Attack +12 -Level 7 -Must be kept. -Boosts attack damage by 12. -Increases the attack damage of the Hero by 12 when worn. -Very good item, makes you hit a lot harder. Claws of Attack + 15 -Level 9 -Must be kept. -Boosts attack damage by 15. -Increases the attack damage of the Hero by 15 when worn. -The best Claws of Attack. Definitely a keeper. Claws of Attack +3 -Level 3 -Must be kept. -Boosts attack damage by 3. -Increases the attack damage of the Hero by 3 when worn. -The worst Claws of Attack. Still, I'd keep unless you find a better item. Claws of Attack +6 -Level 4 -Must be kept. -Boosts attack damage by 6. -Increases the attack damage of the Hero by 6 when worn. -Not a bad item at all. Worth keeping. Claws of Attack +9 -Level 5 -Must be kept. -Boosts attack damage by 9. -Increases the attack damage of the Hero by 9 when worn. -The middle range Claws of Attack. I'd keep this one. Cloak of Flames -Level 7 -Must be kept. -Surrounds the Hero with damaging flames. -Engulfs the Hero in fire which deals 10 damage per second to nearby enemy land units. Does not stack with Immolation. -This is like Immolation, only in item form. Very good when you're attacking any land unit. Cloak of Shadows -Level 3 -Must be kept. -Provides the Shadowmeld ability. -Provides the Hero with invisibility at night when worn. An invisible Hero is untargetable by the enemy unless detected. If the Hero moves, attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Helps with scouting and creeping during the night. Crown of Kings -Level 10 -Must be kept. -Provides a +5 bonus to Strength, Agility and Intelligence. -Increases the Strength, Intelligence and Agility of the Hero by 5 when worn. -That's 125 more HP, faster HP and MP regeneration, faster attack speed, 5 more damage, and 75 more MP. Like the Circlet of Nobility only much better. I'd keep this. Crystal Ball -Level 3 -Used 5 times. -Permits the viewing of distant areas. -Reveals a targeted area. Invisible units are also revealed by the Crystal Ball's affect. Lasts 8 seconds. -This is like the Goblin Laboratory's Reveal, only better. Demonic Figurine -Level 8 -Used 1 time. -Summons a Doom Guard. -Summons a Doom Guard to fight for you. Lasts 180 seconds. -Doom Guard: 1350 HP, 500 MP, damage: 41-48, armor: 3, abilities: Dispel Magic, War Stomp, Cripple, Rain of Fire (ultimate). Enough said. Use him to kick some serious butt! Druid Pouch -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -Not really a great item. Keep it until you find something better. Empty Vial -Level 0 -Must be kept. -This is an empty vial. -A special vial adept at containing the magical healing waters of a Fountain of Life. -This was given to you by some Furbolgs in the level where you freed Illidan in the Night Elf campaign. Enchanted Gemstone -Level 0 -Must be kept. -This is an Enchanted Gemstone. -This artifact of the Kelani Magi is said to hold the power to make constructs out of pure energy. When the Kelani fell to ruin, the Razormane Quillboars were quick to scavenge and covet these beautiful and powerful objects. -This item appears in mission 7 of the Orc Campaign. Credit to Molotov for that. Full Vial -Level 0 -Must be kept. -This vial is full of healing waters. -A special vial adept at containing the magical healing waters of a Fountain of Life. -Once again, you must take this to the Furbolg camp to save their Shaman. Gauntlets of Ogre Strength +3 -Level 4 -Must be kept. -Boosts strength by 3. -Increases the Strength of the Hero by 3 when worn. -I'd keep this one. A modest boost, but nothing to brag about. Gem of True Seeing -Level 0 -Must be kept. -Permits invisible units to been seen. -Allows the Hero to detect hidden or invisible units in Hero's line of sight when carried. -An ok item. Good for detecting Shades and any Night Elves with Shadowmeld, but common sense and towers can do that too. Gerard's Lost Ledger -Level 0 -Must be kept. -A ledger. -This Ledger looks to be full of boring facts and history. -This was used in the first mission in the Human campaign. You have to kill bandits and return the ledger for a reward. Credit to "S C". Ghost Key -Level 0 -Must be kept. -A ghostly key. -This key is rather insubstantial. -This is also used in the Warchasers scenario, which is pretty cool, I might add. Also used in level 7 of the Orc campaign. Gloves of Haste -Level 4 -Must be kept. -Increases attack speed. -Increases the attack speed of the Hero by 15% when worn. -Helps you kick butt faster! Glyph of Purification -Level 0 -Must be kept. -A glyph. -Created by ancient druids, this glyph has the power to heal the land. -This was an optional quest in the Orc Campaign. There was a Defiled Fountain, and you had to kill a Centaur to get this glyph to make the Fountain pure. Goblin Land Mines -Level 4 -Used 3 times. -Explosive mines. -Places a hidden land mine at a target point. Enemy units that move near the land mine will activate the mine, destroying the mine and causing area of effect damage to nearby units. -The mine deals 600 damage to the unit that triggered it and also does splash damage. You can find these in random places. Credit to "S C". Goblin Night Scope -Level 2 -Must be kept. -Increases sight range at night. -Provides an increase to the Hero's line of sight radius at night when carried. -Excellent item to have at night. It more than doubles your line of sight radius, and that's a lot. Healing Wards -Level 6 -Used 3 times. -Conjures a Healing Ward. -Drops a ward that heals nearby friendly units for 30 seconds. -Good healing item, if you have the time to use it. It can be destroyed. Health Stone -Level 6 -Can be kept and used 1 time. -Provides faster hit point regeneration, and can be consumed for hit points. -Increases the life regeneration rate of the Hero by 1 hit point per second when worn. Can be consumed for 500 health. -Lets you regenerate your life very quickly, plus your Hero regeneration, so you're your HP is flying back up. And if you're in a bind, it's edible! Heart of Aszune -Level 0 -Must be kept. -The magical amulet Heart of Aszune. -Legends say that the imprisoned spirit of Aszune seeks out her heart to this very day. -This was used in the Orc Campaign. Thrall needed to find this item so he could open the door to the Spirit Bridge. You must kill a level 10 Red Dragon for it. Helm of Valor -Level 9 -Must be kept. -Provides bonuses to Strength and Agility. -Increases the Strength and Agility of the Hero by 4 when worn. -Like the Hood of Cunning and Medallion of Courage. Hood of Cunning -Level 9 -Must be kept. -Provides bonus to Agility and Intelligence. -Increases the Agility and Intelligence of the Hero by 4 when worn. -This is like the Medallion of Courage only with Agility instead of Strength. Horn of Cenarius -Level 0 -Must be kept. -This is the Horn of Cenarius. -This ancient relic of the Night Elves is said to hold the power to call the spirits of the Night Elves. It imbues its owner with 200 hit points, and a 2 hit point per second regeneration bonus. -Very good item. A lot more HP and a really fast HP regeneration rate. You'll be hard to kill with this. Human Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that is often captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Inferno Stone -Level 8 -Used 1 time. -Brings down an Infernal demon. -Calls an Infernal down from the sky, causing 50 damage and stunning enemy land units for 4 seconds in an area. The Infernal lasts for 180 seconds. -Infernal: 1500 HP, damage: chaos, fast, 49-60, armor: heavy, 6, fast. Enough said. Like the Dreadlord's Infernal spell. Ironwood Branch -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -An ok item. Like I've said before, Tomes are much better. Jade Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -Tomes are better, Tomes are better... Key of the Three Moons -Level 0 -Must be kept. -This is the complete Key of the Three Moons. -Cut from the sapphire Body of Enulaia, it opens the soul of the Gate Keeper. -You needed this key in the Undead Campaign to open the gate to Quel Tha'las. Khadgar's Pipe of Insight -Level 6 -Must be kept. -Nearby units regain mana more swiftly. -Grants the Hero and friendly units 1 bonus mana per second regeneration. Does not stack with Brilliance Aura. -Pretty fast MP regeneration, very helpful, but unnecessary if you have Brilliance Aura. Legion Doom-Horn -Level 6 -Must be kept. -Nearby units heal and move more swiftly. -Grants the Hero and nearby friendly units increased life regeneration and movement speed. Does not stack with Unholy Aura. -Another good aura item. However, this is unnecessary if you have Unholy Aura. Lion's Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -I know you're sick of reading this, but, Tomes rock! Mana Stone -Level 6 -Can be kept and used 1 time. -Provides faster mana regeneration, and can be consumed for mana points. -Increases the mana regeneration rate of the Hero by 25% when worn. Can be consumed for 300 mana. -Like the Health Stone, only with mana. Not a bad item either, but Health Stone is more valuable. Mantle of Intelligence +3 -Level 4 -Must be kept. -Boosts Intelligence by 3. -Increases the Intelligence of the Hero by 3 when worn. -Bet you didn't know what this one did. Again, not a bad item. Manual of Health -Level 3 -Used 1 time. -Permanent +50 hit points. -Permanently increases the hit points of the Hero by 50 when used. -Always a good item to find. Anything that permanently increases your stats is worthwhile. Mask of Death -Level 8 -Must be kept. -This mask permits attacks to drain life. -Gives melee Heroes a vampiric attack that converts 50% of their attack damage into life. -I first looked at this the wrong way, but I get it now. If you deal 50 damage to your opponent, you get +25 life. Thanks to Abraham Kan for pointing this mistake out. Maul of Strength -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -Again, a decent item, but Tomes are better. Medallion of Courage -Level 9 -Must be kept. -Provides bonuses to Strength and Intelligence. -Increases the Strength and Intelligence by 4 when used. -Gives you +100 HP, increased HP regeneration, +60 MP, and increased MP regeneration. A very good item that is in my opinion better than the Circlet of Nobility. Moon Key -Level 0 -Must be kept. -A faintly glowing key. -This key glows faintly. -This is also used in the Warchasers scenario, which is a lot of fun to play. Mooncrystal -Level 0 -Must be kept. -This is one part of the Key of Three Moons. -Cut from the emerald Eye of Jennala, it opens the mind of the Gate Keeper. -Doesn't this remind you of Ghostbusters? "I am the Key Master. I need to find the Gate Keeper." Part 1 of 3 keys you need to find to open the Elf Gate. Necklace of Spell Immunity -Level 10 -Must be kept. -Grants immunity to magic. -Renders the Hero invulnerable to magic. -This item is definitely worth keeping. You won't have to worry about getting put to sleep or slowed down, or anything else for that matter. This could hurt your opponents' plans big time. Night Elf Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that often is captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Orb of Fire -Level 5 -Must be kept. -Attacks also do fire damage. -Adds 12 bonus fire damage to the attack of the Hero when carried. The Hero's attacks also do splash damage to nearby enemy units. -This is one of my favorite items. An increase in damage AND splash damage. I love that. Orb of Frost -Level 7 -Must be kept. -Attacks cause Frost Shock. -Adds 6 bonus cold damage to the attack of the Hero when carried. The Hero's attacks also slow the movement of speed and attack rate of the enemy for 3 seconds. -Another cool item. Slowing people down while doing bonus damage helps. Orb of Lightning -Level 8 -Must be kept. -Attacks also do lightning damage. -Adds 6 bonus damage to the attack of the Hero when carried. The Hero's attacks also dispel magic and slow the movement speed of the enemy for 4 seconds. Deals 75 bonus damage to summoned units. -These Orbs kick butt! Seriously. Anyway, this orb can rip apart summoned units, and hurt the rest as well. Orc Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that often is captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Partial Key of the Three Moons -Level 0 -Must be kept. -This is two parts of the Key of Three Moons. -Cut from the amethyst Stone of Hannalee, it opens the heart of the Gate Keeper. -"Who you gonna call? Ghostbusters!" Ok, I'm sorry, I'll stop now. Two keys down, 1 to go! Pendant of Energy -Level 5 -Must be kept. -Provides additional mana. -Increases mana capacity of the Hero by 150 when worn. -That's a 150 point boost to mana. That's a lot, and you can squeeze one more basic spell in with that. Pendant of Mana -Level 7 -Must be kept. -Provides additional mana. -Increases the mana capacity of the Hero by 300 when worn. -Another mana boosting item. This is even more than the Pendant of Energy. That's probably two basic spells or one more ultimate that you can fit in. Periapt of Health -Level 7 -Must be kept. -Increases the hit points of the Hero. -Increases the hit points of the Hero by 300 when worn. -Keep this one. A 300 HP gain never hurts. In fact, it helps. Periapt of Vitality -Level 5 -Must be kept. -Increases the hit points of the Hero. -Increases the hit points of the Hero by 100 when worn. -An ok item. Keep it until something better comes along. Phat Lewt -Level 0 -Must be kept. -The phattest lewt. -There is no phatter lewt than this. -OK. I know what it is now. "Lewt" refers to "loot," like treasure. This usually appears in online RPG and MMORP games. Credit for this goes to both Alex Wang and Abraham Kan. Potion of Greater Healing -Level 4 -Used 1 time. -Restores lost hit points. -Heals 500 hit points when used. -Always good to have during battle. This could help you outlast your opponent. Potion of Greater Invisibility -Level 3 -Used 1 time. -Renders Hero temporarily invisible. -Renders the Hero invisible for 180 seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Excellent for scouting, and it lasts 3 minutes, which is a long time. Potion of Greater Mana -Level 4 -Used 1 time. -Restores lost mana. -Restores 300 mana when used. -Another good item to have. Replenishes a lot of mana. Potion of Healing -Level 1 -Used 1 time. -Restores lost hit points. -Heals 250 hit points when used. -Not as good as the Potion of Greater Healing, but still worthwhile. Potion of Invisibility -Level 0 -Used 1 time. -Renders Hero temporarily invisible. -Renders the Hero invisible for 120 seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Also excellent for scouting, but doesn't last as long as the Potion of Greater Invisibility. Potion of Invulnerability -Level 3 -Used 1 time. -Renders Hero temporarily invulnerable. -Makes Hero invulnerable to damage for 15 seconds when used. An invulnerable Hero may not be the target of spells or effects. -Another good battle item. Now, you can't be stopped, you're invincible! For a few seconds, anyway. After that, you're on your own. Potion of Mana -Level 1 -Used 1 time. -Restores lost mana. -Restores 150 mana when used. -A good item, but not as good as the Potion of Greater Mana. Potion of Restoration -Level 7 -Used 1 time. -Restores lost hit points and mana. -Completely restores the hit points and mana of the Hero when used. -This is an extremely useful battle item. When you're about to die, use it, and you're brand new again. Potion of Speed -Level 0 -Used 1 time. -Provides Hero with a temporary speed increase. -Increases movement speed of the Hero by 60% for 30 seconds. -You really fly when you use this. Good for running away. (You know the saying, 'Those who fight and runaway, live to fight another day.') Red Drake Egg -Level 6 -Used 1 time. -Summons a Red Drake. -Summons a Red Drake to fight for you. Lasts 180 seconds. -Red Drake: 750 HP, damage: 34-45, armor: 2. Good flying friend. Give him some land support and a little air support, and he'll burn your opponent. Ring of Protection +1 -Level 3 -Must be kept. -Boosts armor by 1. -Increases the armor of the Hero by 1 when worn. -The Rings of Protection are good finds. Keep them. Ring of Protection +2 -Level 4 -Must be kept. -Boosts armor by 2. -Increases the armor of the Hero by 2 when worn. -Once again, a good item. Ring of Protection +3 -Level 6 -Must be kept. -Boosts armor by 3. -Increases the armor of the Hero by 3 when worn. -Better than the Ring of Protection +2, but worse than the Ring of Protection +4. Ring of Protection +4 -Level 8 -Must be kept. -Boosts armor by 4. -Increases the armor of the Hero by 4 when worn. -Big armor increase. Keep it. Ring of Protection +5 -Level 9 -Must be kept. -Boosts armor by 5. -Increases the armor of the Hero by 5 when worn. -One Ring to rule them all, One Ring to bind them...this is the One Ring. A HUGE armor increase. Most units don't even have an armor of 5 and you're gaining that much. Ring of Regeneration -Level 5 -Must be kept. -Provides regeneration. - -Increases the Hero's hit point regeneration by 2 hit points per second. -A great item to find. It will make you really hard to kill because your HP is flying up. Ring of Superiority -Level 0 -Must be kept. -Provides a +1 bonus to Strength, Intelligence and Agility. -Increases the Strength, Intelligence and Agility of the Hero by 1 when worn. -An ok item. Keep until something better comes along. Robe of the Magi +6 -Level 8 -Must be kept. -Provides a bonus to intelligence. -Increases the intelligence of the Hero by 6 when worn. -It increases your MP by 90, and increases MP regeneration. Not a bad item to have. Scepter of Mastery -Level 10 -Used 3 times. -Allows mind control of non-Hero units. -Transfers control of the targeted non-Hero unit to the player who uses the scepter. The transfer of control is permanent. Cannot be used on Heroes and creeps above level 5. -This is the Banshee's Posses spell only in item form. Very useful, especially against power units like the Druids of the Claw and Frost Wyrms. Scourge Bone Chimes -Level 7 -Must be kept. -Nearby units gain some life from damage they deal to enemy units. -Grants a melee Hero and friendly nearby melee units life stealing attacks which take 15% of the damage they deal and convert it into life. Does not stack with Vampiric Aura. -A nice item. While you damage your opponent, your life goes up! Scroll of Animate Dead -Level 7 -Used 1 time. -Animates the dead to fight for you. -Raises 6 nearby dead units to fight for 120 seconds. -Raises the dead units back to full health and they fight for you. Scroll of Healing -Level 3 -Used 1 time. -Restores hit points to nearby units. -Heals 150 hit points to all friendly non-mechanical units around the Hero when used. -Not exactly a big restoration, but useful. Scroll of Mana -Level 2 -Used 1 time. -Restores mana to nearby units. -Restores 100 mana to all friendly units in an area around the Hero. -Again, not a ton of restored mana, but helpful. Scroll of Protection -Level 3 -Used 1 time. -Temporarily increases the armor of nearby units. -Increases the armor of all friendly units in an area around your Hero by 2 for 30 seconds. -Good item to use right when you engage in battle. Scroll of Restoration -Level 8 -Used 1 time. -Restores hit points and mana to nearby units. -Fully restores the hit points and mana of friendly non-mechanical units in an area around your Hero. -The best healing item. Period. Fully restores every unit to full health and mana. Scroll of Resurrection -Level 7 -Used 1 time. -Resurrects your dead to fight again. -Brings 6 of your dead units back to life. -This randomly raises 6 dead units, but it can definitely change the tide of a battle. Scroll of the Beast -Level 4 -Used 1 time. -Boosts friendly unit combat damage. -Gives friendly units nearby a 25% bonus to damage for 45 seconds. -Another item to use right before battle. This is like the Druid of the Claw's Roar. Credit to "S C" for that piece of info. Scroll of Town Portal -Level 4 -Used 1 time. -Transports troops to friendly town hall. -Teleports the Hero and any of its nearby troops to a target friendly town hall. -Very good for running away. If you can't make it back on foot, use this. Remember, 'Those who fight and runaway....' Sentry Wards -Level 3 -Used 5 times. -Conjures a Sentry Ward. -Drops a Sentry Ward to spy upon an area for 600 seconds. -Very good scouting item. Worried about getting attacked? Put these around your base and you'll know in advance. If your enemy spots, it can be destroyed. Skull of Gul'dan -Level 0 -Must be kept. -This is the Skull of Gul'dan. -Once a powerful user of Demonic magics, the Demons answered his calls, and found a greater use for his head. -Correct me if I'm wrong, but I thought the orcs killed him in Warcraft II, not the Demons. Oh well. Anyway, Illidan needs this to stop the corruption of Ashenvale Forest, and ends up abusing its power. Skull Shield -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -You should know by now that I like Tomes much better. Slippers of Agility +3 -Level 4 -Must be kept. -Boosts Agility by 3. -Increases the Agility of the Hero by 3 when worn. -I saw this one coming a mile away. Actually, just one item away, but still. A keeper. Sobi Mask -Level 6 -Must be kept. -Increases mana regeneration rate. -Increases the Hero's rate of mana regeneration by 50% when worn. -A good item if you use spells a lot, which you should. Soul -Level 0 -Must be kept. -This is a trapped soul. -A soul, trapped by the enchantments of the Soul Gem. -This is basically the Soul Gem with a Soul. Be careful though, because your opponent will always see the Hero carrying this. Also, you cannot drop this item. Soul Gem -Level 0 -Used 1 time. -Allows the theft of a Hero's soul. -Traps the targeted enemy inside the Soul Gem when used. The enemy Hero is returned to play when the bearer of the Soul Gem is killed. While an enemy Hero is trapped, the bearer of the Soul Gem is revealed to the enemy through the fog of war. -This was used to capture Grom Hellscream in the Orc campaign, and it's also a neat item. As long as your Hero is strong, you can capture a soul and not worry about being killed. Spider Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -Guess what are better...Tomes! Spiked Collar -Level 6 -Used 1 time. -Summons a Felhound. -Summons a Felhound to fight for you. Lasts 180 seconds. -Felhound: 750 HP, 200 MP, damage: 22-25, armor: 3, abilities: Mana Burn. The Felhound is nothing special. Much more effective in a group. Stone Token -Level 7 -Used 1 time. -Summons a Rock Golem. -Summons a Rock Golem to fight for you. Lasts 180 seconds. -Rock Golem: 750 HP, 400 MP, normal damage: 29-33, piercing damage: 29 33, armor: 4, abilities: Hurl Boulder, Spell Immunity. He's a pretty strong foe with a couple support units. Sun Key -Level 0 -Must be kept. -A glowing key. -This key glows brightly. -Once again, this is used in the Warchasers scenario. Talisman of Evasion -Level 6 -Must be kept. -Makes the Hero harder to hit. -Causes attacks against the wearer to miss 15% of the time. Does not stack with Evasion. -Somewhat helpful. It'll keep you alive longer. Talisman of the Wild -Level 6 -Used 3 times. -Summons Furbolgs. -This mystic stone summons one Furbolg to fight for you. Lasts 180 seconds. -Furbolg: 550 HP, damage: 17-19, armor: 2. Summon all 3 at once, and you have some decent warriors. The Heart of Searinox -Level 0 -Must be kept. -The heart of the Dragon Searinox. -The still beating heart of Searinox can be used to imbue an orb with the fiery powers of a Dragon. -In the second mission in the Human campaign, you must defeat Searinox and bring his heart back to a Dwarf camp and you get the Orb of Fire. Credit to DrBenoid and "S C". The Lion Horn of Stormwind -Level 7 -Must be kept. -Generates a protective aura around the Hero. -Grants the Hero and nearby friendly units 1 bonus armor. Does not stack with Devotion Aura. -A good item to have unless you have Devotion Aura. Tome of Agility -Level 2 -Used 1 time. -Permanently increases Agility. -Permanently increases the Agility of the Hero by 1 when used. -Another good item to find. You should try to get every tome possible to beef your Hero up. Tome of Agility +2 -Level 5 -Used 1 time. -Permanently increases Agility. -Permanently increases the Agility of the Hero by 2 when used. -Bet you didn't know what that one did. Obviously a good find. Tome of Experience -Level 2 -Used 1 time. -Gives bonus experience points. -Gives 200 experience to the Hero when used. -That could be a level up if you find this item. Tome of Greater Experience -Level 5 -Used 1 time. -Gives bonus experience points. -Gives 500 experience to the Hero when used. -That is most likely a level up or will bring you really close to one. Tome of Intelligence -Level 2 -Used 1 time. -Permanently increases intelligence. -Permanently increases the intelligence of the Hero by 1 when used. -Makes you smarter so you can pass school! Actually, it helps with mana. Tome of Intelligence +2 -Level 5 -Used 1 time. -Permanently increase intelligence. -Permanently increases the intelligence of the Hero by 2 when used. -Once you find this, you won't be a dummy! And it helps mana. Tome of Knowledge -Level 6 -Used 1 time. -Permanently increases Strength, Agility and Intelligence. -Permanently increases the Strength, Agility and Intelligence of the Hero by 1 when used. -It's a 3-in-1 tome! Loads of fun! Seriously a very good item. Tome of Power -Level 8 -Used 1 time. -Gives the Hero an experience level. -Increases the level of the Hero by 1 when used. -Be careful when you use this. It gives you the remaining experience points you need to level up, whether that is 40 or 400. Try to use it right when you level up so you don't waste any experience points. Tome of Strength -Level 2 -Used 1 time. -Permanently increases Strength. -Permanently increases the Strength of the Hero by 1 when used. -Makes you stronger so you can beat people up! And it gives you 25 more HP. Tome of Strength +2 -Level 5 -Used 1 time. -Permanently increases Strength. -Permanently increases the Strength of the Hero by 2 when used. -I honestly had no idea what this did for a while. (Just kidding.) Totem of Might -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -There are a lot of items that boost Strength by 1, and Tomes are all better than them. Undead Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that is often captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Urn of King Terenas -Level 0 -Must be kept. -This urn contains the remains of King Terenas. -Formerly the container of King Terenas' ashes, this magically enchanted Urn was chosen by Tichondrius to preserved Kel'Thuzad's remains. -Undead Arthas needs the Urn to keep Kel'Thuzad in until he can be resurrected. Voodoo Doll -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -I bet you know what I'm going to say...Tomes are better! Wand of Illusion -Level 4 -Used 3 times. -Creates a phantom double. -Create an illusionary double of the targeted unit when used. The illusory double deals no damage to enemy units, takes 2 times the damage from enemy attacks, and will disappear after 60 seconds or when its hit points reach zero. -Pretty neat item. Your double still attacks, so if the battle is intense, your opponent might not notice that the double isn't doing any damage. Wand of Lightning Shield -Level 5 -Used 3 times. -Casts Lightning Shield. -Allows the Hero to cast Lightning Shield on a target unit. Lightning Shield surrounds a unit with electricity, deal 20 damage per second to nearby units. Lasts 20 seconds. -This item is quite shocking. (Pun intended). Good item to use on melee attackers. Wand of Negation -Level 2 -Used 3 times. -Dispels magic in an area. -Dispels all magical effects in a target area. Deals 200 damage to summoned units. -Good item to have if your units are slowed or put to sleep. Wand of the Wind -Level 6 -Used 3 times. -Casts Cyclone. -Allows the Hero to cast Cyclone. Cyclone tosses a target enemy unit into the air, rendering it unable to attack, move or cast spells. Lasts 30 seconds. -Nice item to use on Heroes and other strong units to get them out of the way while you kill the weaker units. Warsong Battle Drums -Level 7 -Must be kept. -Increases combat effectiveness of nearby units. -Increases the attack damage of nearby friendly units by 10% when worn. Does not stack with Command Aura. -Good to have, unless you have Command Aura. Too bad items didn't stack with abilities. That's it for alphabetical order! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 6B. Order by Level Here they are again. This time, I've ordered them by Level, starting with Level 0 and going to Level 10. But first, a list of all the items ordered by level. Level 0 Ancient Figurine Blood Key Bracer of Agility Cheese Druid Pouch Empty Vial Enchanted Gemstone Full Vial Gem of True Seeing Gerard's Lost Ledger Ghost Key Glyph of Purification Heart of Aszune Horn of Cenarius Human Flag Ironwood Branch Jade Ring Key of the Three Moons Lion's Ring Maul of Strength Moon Key Mooncrystal Night Elf Flag Orc Flag Partial Key of the Three Moons Phat Lewt Potion of Invisibility Potion of Speed Ring of Superiority Skull of Gul'dan Skull Shield Soul Soul Gem Spider Ring Sun Key The Heart of Searinox Totem of Might Undead Flag Urn of King Terenas Voodoo Doll Level 1 Potion of Healing Potion of Mana Level 2 Anti-magic Potion Goblin Night Scope Scroll of Mana Tome of Agility Tome of Experience Tome of Intelligence Tome of Strength Wand of Negation Level 3 Claws of Attack +3 Cloak of Shadows Crystal Ball Manual of Health Potion of Greater Invisibility Potion of Invulnerability Ring of Protection +1 Scroll of Healing Scroll of Protection Sentry Wards Level 4 Amulet of Recall Boots of Speed Claws of Attack +6 Gauntlets of Ogre Strength +3 Gloves of Haste Goblin Land Mines Mantle of Intelligence +3 Potion of Greater Healing Potion of Greater Mana Ring of Protection +2 Scroll of the Beast Scroll of Town Portal Slippers of Agility +3 Wand of Illusion Level 5 Book of the Dead Claws of Attack +9 Orb of Fire Pendant of Energy Periapt of Vitality Ring of Regeneration Tome of Agility +2 Tome of Greater Experience Tome of Intelligence +2 Tome of Strength +2 Wand of Lightning Shield Level 6 Alleria's Flute of Accuracy Ancient Janggo of Endurance Ankh of Reincarnation Circlet of Nobility Healing Wards Health Stone Kadgar's Pipe of Insight Legion Doom-Horn Mana Stone Red Drake Egg Ring of Protection +3 Sobi Mask Spiked Collar Talisman of Evasion Talisman of the Wild Tome of Knowledge Wand of the Wind Level 7 Claws of Attack +12 Cloak of Flames Orb of Frost Pendant of Mana Periapt of Health Potion of Restoration Scourge Bone Chimes Scroll of Animate Dead Scroll of Resurrection Stone Token The Lion Horn of Stormwind Warsong Battle Drums Level 8 Belt of Giant Strength +6 Boots of Elvenkind +6 Demonic Figurine Inferno Stone Mask of Death Orb of Lightning Ring of Protection +4 Robe of the Magi +6 Scroll of Restoration Tome of Power Level 9 Claws of Attack +15 Helm of Valor Hood of Cunning Medallion of Courage Ring of Protection +5 Level 10 Crown of Kings Necklace of Spell Immunity Scepter of Mastery ############################################################################# Level 0 Ancient Figurine -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -Not really a great item. A Tome can do this and you don't need to carry it around. Blood Key -Level 0 -Must be kept. -A bloody key. -This key is covered in blood. -I believe that this is used in the Warchasers scenario to open a door. Also used in the Orc campaign where you meet the prophet. Bracer of Agility -Level 0 -Must be kept -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -This does the exact same thing as a Tome of Agility, and the Tome is better. Cheese -Level 0 -Must be kept. -It's the cheese! -Cheese cheese cheese cheese! -Behold, the power of cheese...it doesn't do anything. Only seen in multiplayer custom maps. Thanks to The BooB for that. Druid Pouch -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -Not really a great item. Keep it until you find something better. Empty Vial -Level 0 -Must be kept. -This is an empty vial. -A special vial adept at containing the magical healing waters of a Fountain of Life. -This was given to you by some Furbolgs in the level where you freed Illidan in the Night Elf campaign. Enchanted Gemstone -Level 0 -Must be kept. -This is an Enchanted Gemstone. -This artifact of the Kelani Magi is said to hold the power to make constructs out of pure energy. When the Kelani fell to ruin, the Razormane Quillboars were quick to scavenge and covet these beautiful and powerful objects. -This item appears in mission 7 of the Orc Campaign. Credit to Molotov for that. Full Vial -Level 0 -Must be kept. -This vial is full of healing waters. -A special vial adept at containing the magical healing waters of a Fountain of Life. -Once again, you must take this to the Furbolg camp to save their Shaman. Gem of True Seeing -Level 0 -Must be kept. -Permits invisible units to been seen. -Allows the Hero to detect hidden or invisible units in Hero's line of sight when carried. -An ok item. Good for detecting Shades and any Night Elves with Shadowmeld, but common sense and towers can do that too. Gerard's Lost Ledger -Level 0 -Must be kept. -A ledger. -This Ledger looks to be full of boring facts and history. -This was used in the first mission in the Human campaign. You have to kill bandits and return the ledger for a reward. Credit to "S C". Ghost Key -Level 0 -Must be kept. -A ghostly key. -This key is rather insubstantial. -This is also used in the Warchasers scenario, which is pretty cool, I might add. Also used in level 7 of the Orc campaign. Glyph of Purification -Level 0 -Must be kept. -A glyph. -Created by ancient druids, this glyph has the power to heal the land. -This was an optional quest in the Orc Campaign. There was a Defiled Fountain, and you had to kill a Centaur to get this glyph to make the Fountain pure. Heart of Aszune -Level 0 -Must be kept. -The magical amulet Heart of Aszune. -Legends say that the imprisoned spirit of Aszune seeks out her heart to this very day. -This was used in the Orc Campaign. Thrall needed to find this item so he could open the door to the Spirit Bridge. You must kill a level 10 Red Dragon for it. Horn of Cenarius -Level 0 -Must be kept. -This is the Horn of Cenarius. -This ancient relic of the Night Elves is said to hold the power to call the spirits of the Night Elves. It imbues its owner with 200 hit points, and a 2 hit point per second regeneration bonus. -Very good item. A lot more HP and a really fast HP regeneration rate. You'll be hard to kill with this. Human Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that is often captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Ironwood Branch -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -An ok item. Like I've said before, Tomes are much better. Jade Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -Tomes are better, Tomes are better... Key of the Three Moons -Level 0 -Must be kept. -This is the complete Key of the Three Moons. -Cut from the sapphire Body of Enulaia, it opens the soul of the Gate Keeper. -You needed this key in the Undead Campaign to open the gate to Quel Tha'las. Lion's Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -I know you're sick of reading this, but, Tomes rock! Maul of Strength -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -Again, a decent item, but Tomes are better. Moon Key -Level 0 -Must be kept. -A faintly glowing key. -This key glows faintly. -This is also used in the Warchasers scenario, which is a lot of fun to play. Mooncrystal -Level 0 -Must be kept. -This is one part of the Key of Three Moons. -Cut from the emerald Eye of Jennala, it opens the mind of the Gate Keeper. -Doesn't this remind you of Ghostbusters? "I am the Key Master. I need to find the Gate Keeper." Part 1 of 3 keys you need to find to open the Elf Gate. Night Elf Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that often is captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Orc Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that often is captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Partial Key of the Three Moons -Level 0 -Must be kept. -This is two parts of the Key of Three Moons. -Cut from the amethyst Stone of Hannalee, it opens the heart of the Gate Keeper. -"Who you gonna call? Ghostbusters!" Ok, I'm sorry, I'll stop now. Two keys down, 1 to go! Phat Lewt -Level 0 -Must be kept. -The phattest lewt. -There is no phatter lewt than this. -OK. I know what it is now. "Lewt" refers to "loot," like treasure. This usually appears in online RPG and MMORP games. Credit for this goes to both Alex Wang and Abraham Kan. Potion of Invisibility -Level 0 -Used 1 time. -Renders Hero temporarily invisible. -Renders the Hero invisible for 120 seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Also excellent for scouting, but doesn't last as long as the Potion of Greater Invisibility. Potion of Speed -Level 0 -Used 1 time. -Provides Hero with a temporary speed increase. -Increases movement speed of the Hero by 60% for 30 seconds. -You really fly when you use this. Good for running away. (You know the saying, 'Those who fight and runaway, live to fight another day.') Ring of Superiority -Level 0 -Must be kept. -Provides a +1 bonus to Strength, Intelligence and Agility. -Increases the Strength, Intelligence and Agility of the Hero by 1 when worn. -An ok item. Keep until something better comes along. Skull of Gul'dan -Level 0 -Must be kept. -This is the Skull of Gul'dan. -Once a powerful user of Demonic magics, the Demons answered his calls, and found a greater use for his head. -Correct me if I'm wrong, but I thought the orcs killed him in Warcraft II, not the Demons. Oh well. Anyway, Illidan needs this to stop the corruption of Ashenvale Forest, and ends up abusing its power. Skull Shield -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -You should know by now that I like Tomes much better. Soul -Level 0 -Must be kept. -This is a trapped soul. -A soul, trapped by the enchantments of the Soul Gem. -This is basically the Soul Gem with a Soul. Be careful though, because your opponent will always see the Hero carrying this. Also, you cannot drop this item. Soul Gem -Level 0 -Used 1 time. -Allows the theft of a Hero's soul. -Traps the targeted enemy inside the Soul Gem when used. The enemy Hero is returned to play when the bearer of the Soul Gem is killed. While an enemy Hero is trapped, the bearer of the Soul Gem is revealed to the enemy through the fog of war. -This was used to capture Grom Hellscream in the Orc campaign, and it's also a neat item. As long as your Hero is strong, you can capture a soul and not worry about being killed. Spider Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -Guess what are better...Tomes! Sun Key -Level 0 -Must be kept. -A glowing key. -This key glows brightly. -Once again, this is used in the Warchasers scenario. The Heart of Searinox -Level 0 -Must be kept. -The heart of the Dragon Searinox. -The still beating heart of Searinox can be used to imbue an orb with the fiery powers of a Dragon. -In the second mission in the Human campaign, you must defeat Searinox and bring his heart back to a Dwarf camp and you get the Orb of Fire. Credit to DrBenoid and "S C". Totem of Might -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -There are a lot of items that boost Strength by 1, and Tomes are all better than them. Undead Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that is often captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Urn of King Terenas -Level 0 -Must be kept. -This urn contains the remains of King Terenas. -Formerly the container of King Terenas' ashes, this magically enchanted Urn was chosen by Tichondrius to preserved Kel'Thuzad's remains. -Undead Arthas needs the Urn to keep Kel'Thuzad in until he can be resurrected. Voodoo Doll -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -I bet you know what I'm going to say...Tomes are better! Level 1 Potion of Healing -Level 1 -Used 1 time. -Restores lost hit points. -Heals 250 hit points when used. -Not as good as the Potion of Greater Healing, but still worthwhile. Potion of Mana -Level 1 -Used 1 time. -Restores lost mana. -Restores 150 mana when used. -A good item, but not as good as the Potion of Greater Mana. Level 2 Anti-magic Potion -Level 2 -Used 1 time. -Renders Hero immune to magic. -Gives Hero immunity to magical spells for 90 seconds. -Good item to have for battle, especially if your opponents' strategy is to put you to sleep or slow you down. Goblin Night Scope -Level 2 -Must be kept. -Increases sight range at night. -Provides an increase to the Hero's line of sight radius at night when carried. -Excellent item to have at night. It more than doubles your line of sight radius, and that's a lot. Scroll of Mana -Level 2 -Used 1 time. -Restores mana to nearby units. -Restores 100 mana to all friendly units in an area around the Hero. -Again, not a ton of restored mana, but helpful. Tome of Agility -Level 2 -Used 1 time. -Permanently increases Agility. -Permanently increases the Agility of the Hero by 1 when used. -Another good item to find. You should try to get every tome possible to beef your Hero up. Tome of Experience -Level 2 -Used 1 time. -Gives bonus experience points. -Gives 200 experience to the Hero when used. -That could be a level up if you find this item. Tome of Intelligence -Level 2 -Used 1 time. -Permanently increases intelligence. -Permanently increases the intelligence of the Hero by 1 when used. -Makes you smarter so you can pass school! Actually, it helps with mana. Tome of Strength -Level 2 -Used 1 time. -Permanently increases Strength. -Permanently increases the Strength of the Hero by 1 when used. -Makes you stronger so you can beat people up! And it gives you 25 more HP. Wand of Negation -Level 2 -Used 3 times. -Dispels magic in an area. -Dispels all magical effects in a target area. Deals 200 damage to summoned units. -Good item to have if your units are slowed or put to sleep. Level 3 Claws of Attack +3 -Level 3 -Must be kept. -Boosts attack damage by 3. -Increases the attack damage of the Hero by 3 when worn. -The worst Claws of Attack. Still, I'd keep unless you find a better item. Cloak of Shadows -Level 3 -Must be kept. -Provides the Shadowmeld ability. -Provides the Hero with invisibility at night when worn. An invisible Hero is untargetable by the enemy unless detected. If the Hero moves, attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Helps with scouting and creeping during the night. Crystal Ball -Level 3 -Used 5 times. -Permits the viewing of distant areas. -Reveals a targeted area. Invisible units are also revealed by the Crystal Ball's affect. Lasts 8 seconds. -This is like the Goblin Laboratory's Reveal, only better. Manual of Health -Level 3 -Used 1 time. -Permanent +50 hit points. -Permanently increases the hit points of the Hero by 50 when used. -Always a good item to find. Anything that permanently increases your stats is worthwhile. Potion of Greater Invisibility -Level 3 -Used 1 time. -Renders Hero temporarily invisible. -Renders the Hero invisible for 180 seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Excellent for scouting, and it lasts 3 minutes, which is a long time. Potion of Invulnerability -Level 3 -Used 1 time. -Renders Hero temporarily invulnerable. -Makes Hero invulnerable to damage for 15 seconds when used. An invulnerable Hero may not be the target of spells or effects. -Another good battle item. Now, you can't be stopped, you're invincible! For a few seconds, anyway. After that, you're on your own. Ring of Protection +1 -Level 3 -Must be kept. -Boosts armor by 1. -Increases the armor of the Hero by 1 when worn. -The Rings of Protection are good finds. Keep them. Scroll of Healing -Level 3 -Used 1 time. -Restores hit points to nearby units. -Heals 150 hit points to all friendly non-mechanical units around the Hero when used. -Not exactly a big restoration, but useful. Scroll of Protection -Level 3 -Used 1 time. -Temporarily increases the armor of nearby units. -Increases the armor of all friendly units in an area around your Hero by 2 for 30 seconds. -Good item to use right when you engage in battle. Sentry Wards -Level 3 -Used 5 times. -Conjures a Sentry Ward. -Drops a Sentry Ward to spy upon an area for 600 seconds. -Very good scouting item. Worried about getting attacked? Put these around your base and you'll know in advance. If your enemy spots, it can be destroyed. Level 4 Amulet of Recall Level 4 -Used 1 time. -Can be used to teleport units to the user. -Teleports 12 of the player's units within the targeted area to the location of the Hero when used. -Like mass teleport, only it can't take as many people, and the teleporting has to be to the Hero. This is good to have when you're attacking an enemy base and you're in trouble. Boots of Speed -Level 4 -Must be kept. -Increases movement rate. -Increases the movement speed of the Hero when worn. -This doesn't increase the attack speed, just the movement speed. Claws of Attack +6 -Level 4 -Must be kept. -Boosts attack damage by 6. -Increases the attack damage of the Hero by 6 when worn. -Not a bad item at all. Worth keeping. Gauntlets of Ogre Strength +3 -Level 4 -Must be kept. -Boosts strength by 3. -Increases the Strength of the Hero by 3 when worn. -I'd keep this one. A modest boost, but nothing to brag about. Gloves of Haste -Level 4 -Must be kept. -Increases attack speed. -Increases the attack speed of the Hero by 15% when worn. -Helps you kick butt faster! Goblin Land Mines -Level 4 -Used 3 times. -Explosive mines. -Places a hidden land mine at a target point. Enemy units that move near the land mine will activate the mine, destroying the mine and causing area of effect damage to nearby units. -The mine deals 600 damage to the unit that triggered it and also does splash damage. You can find these in random places. Credit to "S C". Mantle of Intelligence +3 -Level 4 -Must be kept. -Boosts Intelligence by 3. -Increases the Intelligence of the Hero by 3 when worn. -Bet you didn't know what this one did. Again, not a bad item. Potion of Greater Healing -Level 4 -Used 1 time. -Restores lost hit points. -Heals 500 hit points when used. -Always good to have during battle. This could help you outlast your opponent. Potion of Greater Mana -Level 4 -Used 1 time. -Restores lost mana. -Restores 300 mana when used. -Another good item to have. Replenishes a lot of mana. Ring of Protection +2 -Level 4 -Must be kept. -Boosts armor by 2. -Increases the armor of the Hero by 2 when worn. -Once again, a good item. Scroll of the Beast -Level 4 -Used 1 time. -Boosts friendly unit combat damage. -Gives friendly units nearby a 25% bonus to damage for 45 seconds. -Another item to use right before battle. This is like the Druid of the Claw's Roar. Credit to "S C" for that piece of info. Scroll of Town Portal -Level 4 -Used 1 time. -Transports troops to friendly town hall. -Teleports the Hero and any of its nearby troops to a target friendly town hall. -Very good for running away. If you can't make it back on foot, use this. Remember, 'Those who fight and runaway....' Slippers of Agility +3 -Level 4 -Must be kept. -Boosts Agility by 3. -Increases the Agility of the Hero by 3 when worn. -I saw this one coming a mile away. Actually, just one item away, but still. A keeper. Wand of Illusion -Level 4 -Used 3 times. -Creates a phantom double. -Create an illusionary double of the targeted unit when used. The illusory double deals no damage to enemy units, takes 2 times the damage from enemy attacks, and will disappear after 60 seconds or when its hit points reach zero. -Pretty neat item. Your double still attacks, so if the battle is intense, your opponent might not notice that the double isn't doing any damage. Level 5 Book of the Dead -Level 5 -Used 1 time. -Summons skeletons. -Summons 4 Skeleton Warriors and 4 Skeleton Archers to fight for you. Lasts 120 seconds. -Skeleton Warrior: 180 HP, damage: 14-15, armor: 1. -Skeleton Archer: 180 HP, damage: 13-15, armor: 0. These guys are ok to have around. Pretty weak, but there are 8 of them. Claws of Attack +9 -Level 5 -Must be kept. -Boosts attack damage by 9. -Increases the attack damage of the Hero by 9 when worn. -The middle range Claws of Attack. I'd keep this one. Orb of Fire -Level 5 -Must be kept. -Attacks also do fire damage. -Adds 12 bonus fire damage to the attack of the Hero when carried. The Hero's attacks also do splash damage to nearby enemy units. -This is one of my favorite items. An increase in damage AND splash damage. I love that. Pendant of Energy -Level 5 -Must be kept. -Provides additional mana. -Increases mana capacity of the Hero by 150 when worn. -That's a 150 point boost to mana. That's a lot, and you can squeeze one more basic spell in with that. Periapt of Vitality -Level 5 -Must be kept. -Increases the hit points of the Hero. -Increases the hit points of the Hero by 100 when worn. -An ok item. Keep it until something better comes along. Ring of Regeneration -Level 5 -Must be kept. -Provides regeneration. - -Increases the Hero's hit point regeneration by 2 hit points per second. -A great item to find. It will make you really hard to kill because your HP is flying up. Tome of Agility +2 -Level 5 -Used 1 time. -Permanently increases Agility. -Permanently increases the Agility of the Hero by 2 when used. -Bet you didn't know what that one did. Obviously a good find. Tome of Greater Experience -Level 5 -Used 1 time. -Gives bonus experience points. -Gives 500 experience to the Hero when used. -That is most likely a level up or will bring you really close to one. Tome of Intelligence +2 -Level 5 -Used 1 time. -Permanently increase intelligence. -Permanently increases the intelligence of the Hero by 2 when used. -Once you find this, you won't be a dummy! And it helps mana. Tome of Strength +2 -Level 5 -Used 1 time. -Permanently increases Strength. -Permanently increases the Strength of the Hero by 2 when used. -I honestly had no idea what this did for a while. (Just kidding.) Wand of Lightning Shield -Level 5 -Used 3 times. -Casts Lightning Shield. -Allows the Hero to cast Lightning Shield on a target unit. Lightning Shield surrounds a unit with electricity, deal 20 damage per second to nearby units. Lasts 20 seconds. -This item is quite shocking. (Pun intended). Good item to use on melee attackers. Level 6 Alleria's Flute of Accuracy -Level 6 -Must be kept. -Nearby units' missile attacks do more damage. -Increases nearby units' ranged attacks by 10%. Does not stack with Trueshot Aura. -Good item to have, if you don't have Trueshot Aura. Ancient Janggo of Endurance -Level 6 -Must be kept. -Nearby units move and attack more swiftly. -Grants the Hero and nearby friendly units 5% increased attack speed and 10% increased movement speed. -Makes you just a touch faster. An ok item. Ankh of Reincarnation -Level 6 -Used 1 time. -Allows reincarnation upon death. -Automatically brings the Hero back to life with full hit points when the Hero wearing the Ankh dies. -Also a very good item to have anytime, especially during a tough battle. Besides, it's good to have a second chance at life, right? Circlet of Nobility -Level 6 -Must be kept. -Provides a +2 bonus to Strength, Agility and Intelligence. -Increases the Strength, Agility and Intelligence of the Hero by 2 when worn. -Gives you +50 hit points, increased hit point regeneration, increased attack speed, +30 mana points, increased mana regeneration, and increases damage by +2. Helps you in every category, but I prefer the tomes because you don't need to keep them. Healing Wards -Level 6 -Used 3 times. -Conjures a Healing Ward. -Drops a ward that heals nearby friendly units for 30 seconds. -Good healing item, if you have the time to use it. It can be destroyed. Health Stone -Level 6 -Can be kept and used 1 time. -Provides faster hit point regeneration, and can be consumed for hit points. -Increases the life regeneration rate of the Hero by 1 hit point per second when worn. Can be consumed for 500 health. -Lets you regenerate your life very quickly, plus your Hero regeneration, so you're your HP is flying back up. And if you're in a bind, it's edible! Khadgar's Pipe of Insight -Level 6 -Must be kept. -Nearby units regain mana more swiftly. -Grants the Hero and friendly units 1 bonus mana per second regeneration. Does not stack with Brilliance Aura. -Pretty fast MP regeneration, very helpful, but unnecessary if you have Brilliance Aura. Legion Doom-Horn -Level 6 -Must be kept. -Nearby units heal and move more swiftly. -Grants the Hero and nearby friendly units increased life regeneration and movement speed. Does not stack with Unholy Aura. -Another good aura item. However, this is unnecessary if you have Unholy Aura. Mana Stone -Level 6 -Can be kept and used 1 time. -Provides faster mana regeneration, and can be consumed for mana points. -Increases the mana regeneration rate of the Hero by 25% when worn. Can be consumed for 300 mana. -Like the Health Stone, only with mana. Not a bad item either, but Health Stone is more valuable. Red Drake Egg -Level 6 -Used 1 time. -Summons a Red Drake. -Summons a Red Drake to fight for you. Lasts 180 seconds. -Red Drake: 750 HP, damage: 34-45, armor: 2. Good flying friend. Give him some land support and a little air support, and he'll burn your opponent. Ring of Protection +3 -Level 6 -Must be kept. -Boosts armor by 3. -Increases the armor of the Hero by 3 when worn. -Better than the Ring of Protection +2, but worse than the Ring of Protection +4. Sobi Mask -Level 6 -Must be kept. -Increases mana regeneration rate. -Increases the Hero's rate of mana regeneration by 50% when worn. -A good item if you use spells a lot, which you should. Spiked Collar -Level 6 -Used 1 time. -Summons a Felhound. -Summons a Felhound to fight for you. Lasts 180 seconds. -Felhound: 750 HP, 200 MP, damage: 22-25, armor: 3, abilities: Mana Burn. The Felhound is nothing special. Much more effective in a group. Talisman of Evasion -Level 6 -Must be kept. -Makes the Hero harder to hit. -Causes attacks against the wearer to miss 15% of the time. Does not stack with Evasion. -Somewhat helpful. It'll keep you alive longer. Talisman of the Wild -Level 6 -Used 3 times. -Summons Furbolgs. -This mystic stone summons one Furbolg to fight for you. Lasts 180 seconds. -Furbolg: 550 HP, damage: 17-19, armor: 2. Summon all 3 at once, and you have some decent warriors. Tome of Knowledge -Level 6 -Used 1 time. -Permanently increases Strength, Agility and Intelligence. -Permanently increases the Strength, Agility and Intelligence of the Hero by 1 when used. -It's a 3-in-1 tome! Loads of fun! Seriously a very good item. Wand of the Wind -Level 6 -Used 3 times. -Casts Cyclone. -Allows the Hero to cast Cyclone. Cyclone tosses a target enemy unit into the air, rendering it unable to attack, move or cast spells. Lasts 30 seconds. -Nice item to use on Heroes and other strong units to get them out of the way while you kill the weaker units. Level 7 Claws of Attack +12 -Level 7 -Must be kept. -Boosts attack damage by 12. -Increases the attack damage of the Hero by 12 when worn. -Very good item, makes you hit a lot harder. Cloak of Flames -Level 7 -Must be kept. -Surrounds the Hero with damaging flames. -Engulfs the Hero in fire which deals 10 damage per second to nearby enemy land units. Does not stack with Immolation. -This is like Immolation, only in item form. Very good when you're attacking any land unit. Orb of Frost -Level 7 -Must be kept. -Attacks cause Frost Shock. -Adds 6 bonus cold damage to the attack of the Hero when carried. The Hero's attacks also slow the movement of speed and attack rate of the enemy for 3 seconds. -Another cool item. Slowing people down while doing bonus damage helps. Pendant of Mana -Level 7 -Must be kept. -Provides additional mana. -Increases the mana capacity of the Hero by 300 when worn. -Another mana boosting item. This is even more than the Pendant of Energy. That's probably two basic spells or one more ultimate that you can fit in. Periapt of Health -Level 7 -Must be kept. -Increases the hit points of the Hero. -Increases the hit points of the Hero by 300 when worn. -Keep this one. A 300 HP gain never hurts. In fact, it helps. Potion of Restoration -Level 7 -Used 1 time. -Restores lost hit points and mana. -Completely restores the hit points and mana of the Hero when used. -This is an extremely useful battle item. When you're about to die, use it, and you're brand new again. Scourge Bone Chimes -Level 7 -Must be kept. -Nearby units gain some life from damage they deal to enemy units. -Grants a melee Hero and friendly nearby melee units life stealing attacks which take 15% of the damage they deal and convert it into life. Does not stack with Vampiric Aura. -A nice item. While you damage your opponent, your life goes up! Scroll of Animate Dead -Level 7 -Used 1 time. -Animates the dead to fight for you. -Raises 6 nearby dead units to fight for 120 seconds. -Raises the dead units back to full health and they fight for you. Scroll of Resurrection -Level 7 -Used 1 time. -Resurrects your dead to fight again. -Brings 6 of your dead units back to life. -This randomly raises 6 dead units, but it can definitely change the tide of a battle. Stone Token -Level 7 -Used 1 time. -Summons a Rock Golem. -Summons a Rock Golem to fight for you. Lasts 180 seconds. -Rock Golem: 750 HP, 400 MP, normal damage: 29-33, piercing damage: 29 33, armor: 4, abilities: Hurl Boulder, Spell Immunity. He's a pretty strong foe with a couple support units. The Lion Horn of Stormwind -Level 7 -Must be kept. -Generates a protective aura around the Hero. -Grants the Hero and nearby friendly units 1 bonus armor. Does not stack with Devotion Aura. -A good item to have unless you have Devotion Aura. Warsong Battle Drums -Level 7 -Must be kept. -Increases combat effectiveness of nearby units. -Increases the attack damage of nearby friendly units by 10% when worn. Does not stack with Command Aura. -Good to have, unless you have Command Aura. Too bad items didn't stack with abilities. Level 8 Belt of Giant Strength +6 -Level 8 -Must be kept. -Provides a bonus to Strength. -Increases the Strength of the Hero by 6 when used. -That's 150 more HP to work with. Very helpful. Boots of Elvenkind +6 -Level 8 -Must be kept. -Provides a bonus to Agility. -Increases the Agility of the Hero by 6 when used. -Now you can attack much faster, and get more hits in on your opponent. Demonic Figurine -Level 8 -Used 1 time. -Summons a Doom Guard. -Summons a Doom Guard to fight for you. Lasts 180 seconds. -Doom Guard: 1350 HP, 500 MP, damage: 41-48, armor: 3, abilities: Dispel Magic, War Stomp, Cripple, Rain of Fire (ultimate). Enough said. Use him to kick some serious butt! Inferno Stone -Level 8 -Used 1 time. -Brings down an Infernal demon. -Calls an Infernal down from the sky, causing 50 damage and stunning enemy land units for 4 seconds in an area. The Infernal lasts for 180 seconds. -Infernal: 1500 HP, damage: chaos, fast, 49-60, armor: heavy, 6, fast. Enough said. Like the Dreadlord's Infernal spell. Mask of Death -Level 8 -Must be kept. -This mask permits attacks to drain life. -Gives melee Heroes a vampiric attack that converts 50% of their attack damage into life. -I first looked at this the wrong way, but I get it now. If you deal 50 damage to your opponent, you get +25 life. Thanks to Abraham Kan for pointing this mistake out. Orb of Lightning -Level 8 -Must be kept. -Attacks also do lightning damage. -Adds 6 bonus damage to the attack of the Hero when carried. The Hero's attacks also dispel magic and slow the movement speed of the enemy for 4 seconds. Deals 75 bonus damage to summoned units. -These Orbs kick butt! Seriously. Anyway, this orb can rip apart summoned units, and hurt the rest as well. Ring of Protection +4 -Level 8 -Must be kept. -Boosts armor by 4. -Increases the armor of the Hero by 4 when worn. -Big armor increase. Keep it. Robe of the Magi +6 -Level 8 -Must be kept. -Provides a bonus to intelligence. -Increases the intelligence of the Hero by 6 when worn. -It increases your MP by 90, and increases MP regeneration. Not a bad item to have. Scroll of Restoration -Level 8 -Used 1 time. -Restores hit points and mana to nearby units. -Fully restores the hit points and mana of friendly non-mechanical units in an area around your Hero. -The best healing item. Period. Fully restores every unit to full health and mana. Tome of Power -Level 8 -Used 1 time. -Gives the Hero an experience level. -Increases the level of the Hero by 1 when used. -Be careful when you use this. It gives you the remaining experience points you need to level up, whether that is 40 or 400. Try to use it right when you level up so you don't waste any experience points. Level 9 Claws of Attack + 15 -Level 9 -Must be kept. -Boosts attack damage by 15. -Increases the attack damage of the Hero by 15 when worn. -The best Claws of Attack. Definitely a keeper. Helm of Valor -Level 9 -Must be kept. -Provides bonuses to Strength and Agility. -Increases the Strength and Agility of the Hero by 4 when worn. -Like the Hood of Cunning and Medallion of Courage. Hood of Cunning -Level 9 -Must be kept. -Provides bonus to Agility and Intelligence. -Increases the Agility and Intelligence of the Hero by 4 when worn. -This is like the Medallion of Courage only with Agility instead of Strength. Medallion of Courage -Level 9 -Must be kept. -Provides bonuses to Strength and Intelligence. -Increases the Strength and Intelligence by 4 when used. -Gives you +100 HP, increased HP regeneration, +60 MP, increased MP regeneration, and increases damage by +4. A very good item that is in my opinion better than the Circlet of Nobility. Ring of Protection +5 -Level 9 -Must be kept. -Boosts armor by 5. -Increases the armor of the Hero by 5 when worn. -One Ring to rule them all, One Ring to bind them...this is the One Ring. A HUGE armor increase. Most units don't even have an armor of 5 and you're gaining that much. Level 10 Crown of Kings -Level 10 -Must be kept. -Provides a +5 bonus to Strength, Agility and Intelligence. -Increases the Strength, Intelligence and Agility of the Hero by 5 when worn. -That's 125 more HP, faster HP and MP regeneration, faster attack speed, 5 more damage, and 75 more MP. Like the Circlet of Nobility only much better. I'd keep this. Necklace of Spell Immunity -Level 10 -Must be kept. -Grants immunity to magic. -Renders the Hero invulnerable to magic. -This item is definitely worth keeping. You won't have to worry about getting put to sleep or slowed down, or anything else for that matter. This could hurt your opponents' plans big time. Scepter of Mastery -Level 10 -Used 3 times. -Allows mind control of non-Hero units. -Transfers control of the targeted non-Hero unit to the player who uses the scepter. The transfer of control is permanent. Cannot be used on Heroes and creeps above level 5. -This is the Banshee's Posses spell only in item form. Very useful, especially against power units like the Druids of the Claw and Frost Wyrms. That's it for order by level! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 6C. Order by Group This is the last way the items will be ordered. I've ordered them by group. Everything in the group will be related to each other. You'll be able to tell what is in the group by the name. For example, the "Ring Group" has all of the rings in it. First, I'll put a list up. ***IMPORTANT***Some items seem like they don't belong in some groups. If something seems like it doesn't belong, look up the word first. Also, several items are in two different groups. Please be aware that's how it should be. It was very tricky to make sure every item found a group to be in. If you think I am missing an item from the following list, please check all of the groups, and double check the Miscellaneous Group before you contact me. Arm/Leg Group Boots of Elvenkind +6 Boots of Speed Bracer of Agility Gauntlets of Ogre Strength +3 Gloves of Haste Slippers of Agility +3 Body Group Belt of Giant Strength +6 Cloak of Flames Cloak of Shadows Heart of Aszune Mantle of Intelligence +3 Robe of the Magi +6 The Heart of Searinox Book Group Book of the Dead Manual of Health Tome of Agility Tome of Agility +2 Tome of Experience Tome of Greater Experience Tome of Intelligence Tome of Intelligence +2 Tome of Knowledge Tome of Power Tome of Strength Tome of Strength +2 Claws of Attack Group Claws of Attack +12 Claws of Attack +15 Claws of Attack +3 Claws of Attack +6 Claws of Attack +9 Flag Group Human Flag Night Elf Flag Orc Flag Undead Flag Head/Neck Group Amulet of Recall Ankh of Reincarnation Circlet of Nobility Crown of Kings Helm of Valor Hood of Cunning Mask of Death Medallion of Courage Necklace of Spell Immunity Pendant of Energy Pendant of Mana Periapt of Health Periapt of Vitality Sobi Mask Spiked Collar Talisman of Evasion Talisman of the Wild Horn Group Horn of Cenarius Legion Doom-Horn The Lion Horn of Stormwind Key Group Blood Key Ghost Key Key of the Three Moons Moon Key Mooncrystal Partial Key of the Three Moons Sun Key Miscellaneous Group Alleria's Flute of Accuracy Ancient Figurine Ancient Janggo of Endurance Cheese Druid Pouch Empty Vial Full Vial Gerard's Lost Ledger Glyph of Purification Goblin Land Mines Goblin Night Scope Healing Wards Ironwood Branch Khadgar's Pipe of Insight Maul of Strength Phat Lewt Scepter of Mastery Scourge Bone Chimes Sentry Wards Skull of Gul'dan Skull Shield Urn of King Terenas Voodoo Doll Warsong Battle Drums Orb/Stone Group Crystal Ball Enchanted Gemstone Gem of True Seeing Health Stone Inferno Stone Mana Stone Orb of Fire Orb of Frost Orb of Lightning Soul Soul Gem Potion Group Anti-magic Potion Potion of Greater Healing Potion of Greater Invisibility Potion of Greater Mana Potion of Healing Potion of Invisibility Potion of Invulnerability Potion of Mana Potion of Restoration Potion of Speed Ring Group Jade Ring Lion's Ring Ring of Protection +1 Ring of Protection +2 Ring of Protection +3 Ring of Protection +4 Ring of Protection +5 Ring of Regeneration Ring of Superiority Spider Ring Scroll Group Scroll of Animate Dead Scroll of Healing Scroll of Mana Scroll of Protection Scroll of Restoration Scroll of Resurrection Scroll of the Beast Scroll of Town Portal Summon Units Group Book of the Dead Demonic Figurine Inferno Stone Red Drake Egg Scroll of Animate Dead Scroll of Resurrection Spiked Collar Stone Token Wand Group Wand of Illusion Wand of Lighting Shield Wand of Negation Wand of the Wind ############################################################################# Arm/Leg Group Boots of Elvenkind +6 -Level 8 -Must be kept. -Provides a bonus to Agility. -Increases the Agility of the Hero by 6 when used. -Now you can attack much faster, and get more hits in on your opponent. Boots of Speed -Level 4 -Must be kept. -Increases movement rate. -Increases the movement speed of the Hero when worn. -This doesn't increase the attack speed, just the movement speed. Bracer of Agility -Level 0 -Must be kept -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -This does the exact same thing as a Tome of Agility, and the Tome is better. Thanks to Scott Blum for pointing out it belongs here. Gauntlets of Ogre Strength +3 -Level 4 -Must be kept. -Boosts strength by 3. -Increases the Strength of the Hero by 3 when worn. -I'd keep this one. A modest boost, but nothing to brag about. Gloves of Haste -Level 4 -Must be kept. -Increases attack speed. -Increases the attack speed of the Hero by 15% when worn. -Helps you kick butt faster! Slippers of Agility +3 -Level 4 -Must be kept. -Boosts Agility by 3. -Increases the Agility of the Hero by 3 when worn. -I saw this one coming a mile away. Actually, just one item away, but still. A keeper. Body Group Belt of Giant Strength +6 -Level 8 -Must be kept. -Provides a bonus to Strength. -Increases the Strength of the Hero by 6 when used. -That's 150 more HP to work with. Very helpful. Cloak of Flames -Level 7 -Must be kept. -Surrounds the Hero with damaging flames. -Engulfs the Hero in fire which deals 10 damage per second to nearby enemy land units. Does not stack with Immolation. -This is like Immolation, only in item form. Very good when you're attacking any land unit. Cloak of Shadows -Level 3 -Must be kept. -Provides the Shadowmeld ability. -Provides the Hero with invisibility at night when worn. An invisible Hero is untargetable by the enemy unless detected. If the Hero moves, attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Helps with scouting and creeping during the night. Heart of Aszune -Level 0 -Must be kept. -The magical amulet Heart of Aszune. -Legends say that the imprisoned spirit of Aszune seeks out her heart to this very day. -This was used in the Orc Campaign. Thrall needed to find this item so he could open the door to the Spirit Bridge. You must kill a level 10 Red Dragon for it. Mantle of Intelligence +3 -Level 4 -Must be kept. -Boosts Intelligence by 3. -Increases the Intelligence of the Hero by 3 when worn. -Bet you didn't know what this one did. Again, not a bad item. Robe of the Magi +6 -Level 8 -Must be kept. -Provides a bonus to intelligence. -Increases the intelligence of the Hero by 6 when worn. -It increases your MP by 90, and increases MP regeneration. Not a bad item to have. The Heart of Searinox -Level 0 -Must be kept. -The heart of the Dragon Searinox. -The still beating heart of Searinox can be used to imbue an orb with the fiery powers of a Dragon. -In the second mission in the Human campaign, you must defeat Searinox and bring his heart back to a Dwarf camp and you get the Orb of Fire. Credit to DrBenoid and "S C". Book Group Book of the Dead -Level 5 -Used 1 time. -Summons skeletons. -Summons 4 Skeleton Warriors and 4 Skeleton Archers to fight for you. Lasts 120 seconds. -Skeleton Warrior: 180 HP, damage: 14-15, armor: 1. -Skeleton Archer: 180 HP, damage: 13-15, armor: 0. These guys are ok to have around. Pretty weak, but there are 8 of them. Manual of Health -Level 3 -Used 1 time. -Permanent +50 hit points. -Permanently increases the hit points of the Hero by 50 when used. -Always a good item to find. Anything that permanently increases your stats is worthwhile. Tome of Agility -Level 2 -Used 1 time. -Permanently increases Agility. -Permanently increases the Agility of the Hero by 1 when used. -Another good item to find. You should try to get every tome possible to beef your Hero up. Tome of Agility +2 -Level 5 -Used 1 time. -Permanently increases Agility. -Permanently increases the Agility of the Hero by 2 when used. -Bet you didn't know what that one did. Obviously a good find. Tome of Experience -Level 2 -Used 1 time. -Gives bonus experience points. -Gives 200 experience to the Hero when used. -That could be a level up if you find this item. Tome of Greater Experience -Level 5 -Used 1 time. -Gives bonus experience points. -Gives 500 experience to the Hero when used. -That is most likely a level up or will bring you really close to one. Tome of Intelligence -Level 2 -Used 1 time. -Permanently increases intelligence. -Permanently increases the intelligence of the Hero by 1 when used. -Makes you smarter so you can pass school! Actually, it helps with mana. Tome of Intelligence +2 -Level 5 -Used 1 time. -Permanently increase intelligence. -Permanently increases the intelligence of the Hero by 2 when used. -Once you find this, you won't be a dummy! And it helps mana. Tome of Knowledge -Level 6 -Used 1 time. -Permanently increases Strength, Agility and Intelligence. -Permanently increases the Strength, Agility and Intelligence of the Hero by 1 when used. -It's a 3-in-1 tome! Loads of fun! Seriously a very good item. Tome of Power -Level 8 -Used 1 time. -Gives the Hero an experience level. -Increases the level of the Hero by 1 when used. -Be careful when you use this. It gives you the remaining experience points you need to level up, whether that is 40 or 400. Try to use it right when you level up so you don't waste any experience points. Tome of Strength -Level 2 -Used 1 time. -Permanently increases Strength. -Permanently increases the Strength of the Hero by 1 when used. -Makes you stronger so you can beat people up! And it gives you 25 more HP. Tome of Strength +2 -Level 5 -Used 1 time. -Permanently increases Strength. -Permanently increases the Strength of the Hero by 2 when used. -I honestly had no idea what this did for a while. (Just kidding.) Claws of Attack Group Claws of Attack +12 -Level 7 -Must be kept. -Boosts attack damage by 12. -Increases the attack damage of the Hero by 12 when worn. -Very good item, makes you hit a lot harder. Claws of Attack + 15 -Level 9 -Must be kept. -Boosts attack damage by 15. -Increases the attack damage of the Hero by 15 when worn. -The best Claws of Attack. Definitely a keeper. Claws of Attack +3 -Level 3 -Must be kept. -Boosts attack damage by 3. -Increases the attack damage of the Hero by 3 when worn. -The worst Claws of Attack. Still, I'd keep unless you find a better item. Claws of Attack +6 -Level 4 -Must be kept. -Boosts attack damage by 6. -Increases the attack damage of the Hero by 6 when worn. -Not a bad item at all. Worth keeping. Claws of Attack +9 -Level 5 -Must be kept. -Boosts attack damage by 9. -Increases the attack damage of the Hero by 9 when worn. -The middle range Claws of Attack. I'd keep this one. Flag Group Human Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that is often captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Night Elf Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that often is captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Orc Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that often is captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Undead Flag -Level 0 -Must be kept. -Can be captured in special scenarios. -An object that is often captured in special scenarios as a win condition. -The flags can be used in user made maps. They slow you down by about 25%. They are also used with the scoring triggers. Credit goes to AnarchyMan879. Head/Neck Group Amulet of Recall Level 4 -Used 1 time. -Can be used to teleport units to the user. -Teleports 12 of the player's units within the targeted area to the location of the Hero when used. -Like mass teleport, only it can't take as many people, and the teleporting has to be to the Hero. This is good to have when you're attacking an enemy base and you're in trouble. Ankh of Reincarnation -Level 6 -Used 1 time. -Allows reincarnation upon death. -Automatically brings the Hero back to life with full hit points when the Hero wearing the Ankh dies. -Also a very good item to have anytime, especially during a tough battle. Besides, it's good to have a second chance at life, right? Circlet of Nobility -Level 6 -Must be kept. -Provides a +2 bonus to Strength, Agility and Intelligence. -Increases the Strength, Agility and Intelligence of the Hero by 2 when worn. -Gives you +50 hit points, increased hit point regeneration, increased attack speed, +30 mana points, increased mana regeneration, and increases damage by +2. Helps you in every category, but I prefer the tomes because you don't need to keep them. Crown of Kings -Level 10 -Must be kept. -Provides a +5 bonus to Strength, Agility and Intelligence. -Increases the Strength, Intelligence and Agility of the Hero by 5 when worn. -That's 125 more HP, faster HP and MP regeneration, faster attack speed, 5 more damage, and 75 more MP. Like the Circlet of Nobility only much better. I'd keep this. Helm of Valor -Level 9 -Must be kept. -Provides bonuses to Strength and Agility. -Increases the Strength and Agility of the Hero by 4 when worn. -Like the Hood of Cunning and Medallion of Courage. Hood of Cunning -Level 9 -Must be kept. -Provides bonus to Agility and Intelligence. -Increases the Agility and Intelligence of the Hero by 4 when worn. -This is like the Medallion of Courage only with Agility instead of Strength. Mask of Death -Level 8 -Must be kept. -This mask permits attacks to drain life. -Gives melee Heroes a vampiric attack that converts 50% of their attack damage into life. -I first looked at this the wrong way, but I get it now. If you deal 50 damage to your opponent, you get +25 life. Thanks to Abraham Kan for pointing this mistake out. Medallion of Courage -Level 9 -Must be kept. -Provides bonuses to Strength and Intelligence. -Increases the Strength and Intelligence by 4 when used. -Gives you +100 HP, increased HP regeneration, +60 MP, and increased MP regeneration. A very good item that is in my opinion better than the Circlet of Nobility. Necklace of Spell Immunity -Level 10 -Must be kept. -Grants immunity to magic. -Renders the Hero invulnerable to magic. -This item is definitely worth keeping. You won't have to worry about getting put to sleep or slowed down, or anything else for that matter. This could hurt your opponents' plans big time. Pendant of Energy -Level 5 -Must be kept. -Provides additional mana. -Increases mana capacity of the Hero by 150 when worn. -That's a 150 point boost to mana. That's a lot, and you can squeeze one more basic spell in with that. Pendant of Mana -Level 7 -Must be kept. -Provides additional mana. -Increases the mana capacity of the Hero by 300 when worn. -Another mana boosting item. This is even more than the Pendant of Energy. That's probably two basic spells or one more ultimate that you can fit in. Periapt of Health -Level 7 -Must be kept. -Increases the hit points of the Hero. -Increases the hit points of the Hero by 300 when worn. -Keep this one. A 300 HP gain never hurts. In fact, it helps. Periapt of Vitality -Level 5 -Must be kept. -Increases the hit points of the Hero. -Increases the hit points of the Hero by 100 when worn. -An ok item. Keep it until something better comes along. Sobi Mask -Level 6 -Must be kept. -Increases mana regeneration rate. -Increases the Hero's rate of mana regeneration by 50% when worn. -A good item if you use spells a lot, which you should. Spiked Collar -Level 6 -Used 1 time. -Summons a Felhound. -Summons a Felhound to fight for you. Lasts 180 seconds. -Felhound: 750 HP, 200 MP, damage: 22-25, armor: 3, abilities: Mana Burn. The Felhound is nothing special. Much more effective in a group. Talisman of Evasion -Level 6 -Must be kept. -Makes the Hero harder to hit. -Causes attacks against the wearer to miss 15% of the time. Does not stack with Evasion. -Somewhat helpful. It'll keep you alive longer. Talisman of the Wild -Level 6 -Used 3 times. -Summons Furbolgs. -This mystic stone summons one Furbolg to fight for you. Lasts 180 seconds. -Furbolg: 550 HP, damage: 17-19, armor: 2. Summon all 3 at once, and you have some decent warriors. Horn Group Horn of Cenarius -Level 0 -Must be kept. -This is the Horn of Cenarius. -This ancient relic of the Night Elves is said to hold the power to call the spirits of the Night Elves. It imbues its owner with 200 hit points, and a 2 hit point per second regeneration bonus. -Very good item. A lot more HP and a really fast HP regeneration rate. You'll be hard to kill with this. Legion Doom-Horn -Level 6 -Must be kept. -Nearby units heal and move more swiftly. -Grants the Hero and nearby friendly units increased life regeneration and movement speed. Does not stack with Unholy Aura. -Another good aura item. However, this is unnecessary if you have Unholy Aura. The Lion Horn of Stormwind -Level 7 -Must be kept. -Generates a protective aura around the Hero. -Grants the Hero and nearby friendly units 1 bonus armor. Does not stack with Devotion Aura. -A good item to have unless you have Devotion Aura. Key Group Blood Key -Level 0 -Must be kept. -A bloody key. -This key is covered in blood. -I believe that this is used in the Warchasers scenario to open a door. Also used in the Orc campaign where you meet the prophet. Ghost Key -Level 0 -Must be kept. -A ghostly key. -This key is rather insubstantial. -This is also used in the Warchasers scenario, which is pretty cool, I might add. Also used in level 7 of the Orc campaign. Key of the Three Moons -Level 0 -Must be kept. -This is the complete Key of the Three Moons. -Cut from the sapphire Body of Enulaia, it opens the soul of the Gate Keeper. -You needed this key in the Undead Campaign to open the gate to Quel Tha'las. Moon Key -Level 0 -Must be kept. -A faintly glowing key. -This key glows faintly. -This is also used in the Warchasers scenario, which is a lot of fun to play. Mooncrystal -Level 0 -Must be kept. -This is one part of the Key of Three Moons. -Cut from the emerald Eye of Jennala, it opens the mind of the Gate Keeper. -Doesn't this remind you of Ghostbusters? "I am the Key Master. I need to find the Gate Keeper." Part 1 of 3 keys you need to find to open the Elf Gate. Partial Key of the Three Moons -Level 0 -Must be kept. -This is two parts of the Key of Three Moons. -Cut from the amethyst Stone of Hannalee, it opens the heart of the Gate Keeper. -"Who you gonna call? Ghostbusters!" Ok, I'm sorry, I'll stop now. Two keys down, 1 to go! Sun Key -Level 0 -Must be kept. -A glowing key. -This key glows brightly. -Once again, this is used in the Warchasers scenario. Miscellaneous Group Alleria's Flute of Accuracy -Level 6 -Must be kept. -Nearby units' missile attacks do more damage. -Increases nearby units' ranged attacks by 10%. Does not stack with Trueshot Aura. -Good item to have, if you don't have Trueshot Aura. Ancient Figurine -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -Not really a great item. A Tome can do this and you don't need to carry it around. Ancient Janggo of Endurance -Level 6 -Must be kept. -Nearby units move and attack more swiftly. -Grants the Hero and nearby friendly units 5% increased attack speed and 10% increased movement speed. -Makes you just a touch faster. An ok item. Cheese -Level 0 -Must be kept. -It's the cheese! -Cheese cheese cheese cheese! -Behold, the power of cheese...it doesn't do anything. Only seen in multiplayer custom maps. Thanks to The BooB for that. Druid Pouch -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -Not really a great item. Keep it until you find something better. Empty Vial -Level 0 -Must be kept. -This is an empty vial. -A special vial adept at containing the magical healing waters of a Fountain of Life. -This was given to you by some Furbolgs in the level where you freed Illidan in the Night Elf campaign. Full Vial -Level 0 -Must be kept. -This vial is full of healing waters. -A special vial adept at containing the magical healing waters of a Fountain of Life. -Once again, you must take this to the Furbolg camp to save their Shaman. Gerard's Lost Ledger -Level 0 -Must be kept. -A ledger. -This Ledger looks to be full of boring facts and history. -This was used in the first mission in the Human campaign. You have to kill bandits and return the ledger for a reward. Credit to "S C". Glyph of Purification -Level 0 -Must be kept. -A glyph. -Created by ancient druids, this glyph has the power to heal the land. -This was an optional quest in the Orc Campaign. There was a Defiled Fountain, and you had to kill a Centaur to get this glyph to make the Fountain pure. Goblin Land Mines -Level 4 -Used 3 times. -Explosive mines. -Places a hidden land mine at a target point. Enemy units that move near the land mine will activate the mine, destroying the mine and causing area of effect damage to nearby units. -The mine deals 600 damage to the unit that triggered it and also does splash damage. You can find these in random places. Credit to "S C". Goblin Night Scope -Level 2 -Must be kept. -Increases sight range at night. -Provides an increase to the Hero's line of sight radius at night when carried. -Excellent item to have at night. It more than doubles your line of sight radius, and that's a lot. Healing Wards -Level 6 -Used 3 times. -Conjures a Healing Ward. -Drops a ward that heals nearby friendly units for 30 seconds. -Good healing item, if you have the time to use it. It can be destroyed. Ironwood Branch -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -An ok item. Like I've said before, Tomes are much better. Khadgar's Pipe of Insight -Level 6 -Must be kept. -Nearby units regain mana more swiftly. -Grants the Hero and friendly units 1 bonus mana per second regeneration. Does not stack with Brilliance Aura. -Pretty fast MP regeneration, very helpful, but unnecessary if you have Brilliance Aura. Maul of Strength -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -Again, a decent item, but Tomes are better. Phat Lewt -Level 0 -Must be kept. -The phattest lewt. -There is no phatter lewt than this. -OK. I know what it is now. "Lewt" refers to "loot," like treasure. This usually appears in online RPG and MMORP games. Credit for this goes to both Alex Wang and Abraham Kan. Scepter of Mastery -Level 10 -Used 3 times. -Allows mind control of non-Hero units. -Transfers control of the targeted non-Hero unit to the player who uses the scepter. The transfer of control is permanent. Cannot be used on Heroes and creeps above level 5. -This is the Banshee's Posses spell only in item form. Very useful, especially against power units like the Druids of the Claw and Frost Wyrms. Scourge Bone Chimes -Level 7 -Must be kept. -Nearby units gain some life from damage they deal to enemy units. -Grants a melee Hero and friendly nearby melee units life stealing attacks which take 15% of the damage they deal and convert it into life. Does not stack with Vampiric Aura. -A nice item. While you damage your opponent, your life goes up! Sentry Wards -Level 3 -Used 5 times. -Conjures a Sentry Ward. -Drops a Sentry Ward to spy upon an area for 600 seconds. -Very good scouting item. Worried about getting attacked? Put these around your base and you'll know in advance. If your enemy spots, it can be destroyed. Skull of Gul'dan -Level 0 -Must be kept. -This is the Skull of Gul'dan. -Once a powerful user of Demonic magics, the Demons answered his calls, and found a greater use for his head. -Correct me if I'm wrong, but I thought the orcs killed him in Warcraft II, not the Demons. Oh well. Anyway, Illidan needs this to stop the corruption of Ashenvale Forest, and ends up abusing its power. Skull Shield -Level 0 -Must be kept. -Boosts Strength by 1. -Increases the Strength of the Hero by 1 when carried. -You should know by now that I like Tomes much better. Urn of King Terenas -Level 0 -Must be kept. -This urn contains the remains of King Terenas. -Formerly the container of King Terenas' ashes, this magically enchanted Urn was chosen by Tichondrius to preserved Kel'Thuzad's remains. -Undead Arthas needs the Urn to keep Kel'Thuzad in until he can be resurrected. Voodoo Doll -Level 0 -Must be kept. -Boosts Intelligence by 1. -Increases the Intelligence of the Hero by 1 when carried. -I bet you know what I'm going to say...Tomes are better! Warsong Battle Drums -Level 7 -Must be kept. -Increases combat effectiveness of nearby units. -Increases the attack damage of nearby friendly units by 10% when worn. Does not stack with Command Aura. -Good to have, unless you have Command Aura. Too bad items didn't stack with abilities. Orb/Stone Group Crystal Ball -Level 3 -Used 5 times. -Permits the viewing of distant areas. -Reveals a targeted area. Invisible units are also revealed by the Crystal Ball's affect. Lasts 8 seconds. -This is like the Goblin Laboratory's Reveal, only better. Enchanted Gemstone -Level 0 -Must be kept. -This is an Enchanted Gemstone. -This artifact of the Kelani Magi is said to hold the power to make constructs out of pure energy. When the Kelani fell to ruin, the Razormane Quillboars were quick to scavenge and covet these beautiful and powerful objects. -This item appears in mission 7 of the Orc Campaign. Credit to Molotov for that. Gem of True Seeing -Level 0 -Must be kept. -Permits invisible units to been seen. -Allows the Hero to detect hidden or invisible units in Hero's line of sight when carried. -An ok item. Good for detecting Shades and any Night Elves with Shadowmeld, but common sense and towers can do that too. Health Stone -Level 6 -Can be kept and used 1 time. -Provides faster hit point regeneration, and can be consumed for hit points. -Increases the life regeneration rate of the Hero by 1 hit point per second when worn. Can be consumed for 500 health. -Lets you regenerate your life very quickly, plus your Hero regeneration, so you're your HP is flying back up. And if you're in a bind, it's edible! Inferno Stone -Level 8 -Used 1 time. -Brings down an Infernal demon. -Calls an Infernal down from the sky, causing 50 damage and stunning enemy land units for 4 seconds in an area. The Infernal lasts for 180 seconds. -Infernal: 1500 HP, damage: chaos, fast, 49-60, armor: heavy, 6, fast. Enough said. Like the Dreadlord's Infernal spell. Mana Stone -Level 6 -Can be kept and used 1 time. -Provides faster mana regeneration, and can be consumed for mana points. -Increases the mana regeneration rate of the Hero by 25% when worn. Can be consumed for 300 mana. -Like the Health Stone, only with mana. Not a bad item either, but Health Stone is more valuable. Orb of Fire -Level 5 -Must be kept. -Attacks also do fire damage. -Adds 12 bonus fire damage to the attack of the Hero when carried. The Hero's attacks also do splash damage to nearby enemy units. -This is one of my favorite items. An increase in damage AND splash damage. I love that. Orb of Frost -Level 7 -Must be kept. -Attacks cause Frost Shock. -Adds 6 bonus cold damage to the attack of the Hero when carried. The Hero's attacks also slow the movement of speed and attack rate of the enemy for 3 seconds. -Another cool item. Slowing people down while doing bonus damage helps. Orb of Lightning -Level 8 -Must be kept. -Attacks also do lightning damage. -Adds 6 bonus damage to the attack of the Hero when carried. The Hero's attacks also dispel magic and slow the movement speed of the enemy for 4 seconds. Deals 75 bonus damage to summoned units. -These Orbs kick butt! Seriously. Anyway, this orb can rip apart summoned units, and hurt the rest as well. Soul -Level 0 -Must be kept. -This is a trapped soul. -A soul, trapped by the enchantments of the Soul Gem. -This is basically the Soul Gem with a Soul. Be careful though, because your opponent will always see the Hero carrying this. Also, you cannot drop this item. Soul Gem -Level 0 -Used 1 time. -Allows the theft of a Hero's soul. -Traps the targeted enemy inside the Soul Gem when used. The enemy Hero is returned to play when the bearer of the Soul Gem is killed. While an enemy Hero is trapped, the bearer of the Soul Gem is revealed to the enemy through the fog of war. -This was used to capture Grom Hellscream in the Orc campaign, and it's also a neat item. As long as your Hero is strong, you can capture a soul and not worry about being killed. Potion Group Anti-magic Potion -Level 2 -Used 1 time. -Renders Hero immune to magic. -Gives Hero immunity to magical spells for 90 seconds. -Good item to have for battle, especially if your opponents' strategy is to put you to sleep or slow you down. Potion of Greater Healing -Level 4 -Used 1 time. -Restores lost hit points. -Heals 500 hit points when used. -Always good to have during battle. This could help you outlast your opponent. Potion of Greater Invisibility -Level 3 -Used 1 time. -Renders Hero temporarily invisible. -Renders the Hero invisible for 180 seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Excellent for scouting, and it lasts 3 minutes, which is a long time. Potion of Greater Mana -Level 4 -Used 1 time. -Restores lost mana. -Restores 300 mana when used. -Another good item to have. Replenishes a lot of mana. Potion of Healing -Level 1 -Used 1 time. -Restores lost hit points. -Heals 250 hit points when used. -Not as good as the Potion of Greater Healing, but still worthwhile. Potion of Invisibility -Level 0 -Used 1 time. -Renders Hero temporarily invisible. -Renders the Hero invisible for 120 seconds when used. An invisible Hero is untargetable by the enemy unless detected. If the Hero attacks, uses an ability, or casts a spell, the invisibility effect is lost. -Also excellent for scouting, but doesn't last as long as the Potion of Greater Invisibility. Potion of Invulnerability -Level 3 -Used 1 time. -Renders Hero temporarily invulnerable. -Makes Hero invulnerable to damage for 15 seconds when used. An invulnerable Hero may not be the target of spells or effects. -Another good battle item. Now, you can't be stopped, you're invincible! For a few seconds, anyway. After that, you're on your own. Potion of Mana -Level 1 -Used 1 time. -Restores lost mana. -Restores 150 mana when used. -A good item, but not as good as the Potion of Greater Mana. Potion of Restoration -Level 7 -Used 1 time. -Restores lost hit points and mana. -Completely restores the hit points and mana of the Hero when used. -This is an extremely useful battle item. When you're about to die, use it, and you're brand new again. Potion of Speed -Level 0 -Used 1 time. -Provides Hero with a temporary speed increase. -Increases movement speed of the Hero by 60% for 30 seconds. -You really fly when you use this. Good for running away. (You know the saying, 'Those who fight and runaway, live to fight another day.') Ring Group Jade Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -Tomes are better, Tomes are better... Lion's Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -I know you're sick of reading this, but, Tomes rock! Ring of Protection +1 -Level 3 -Must be kept. -Boosts armor by 1. -Increases the armor of the Hero by 1 when worn. -The Rings of Protection are good finds. Keep them. Ring of Protection +2 -Level 4 -Must be kept. -Boosts armor by 2. -Increases the armor of the Hero by 2 when worn. -Once again, a good item. Ring of Protection +3 -Level 6 -Must be kept. -Boosts armor by 3. -Increases the armor of the Hero by 3 when worn. -Better than the Ring of Protection +2, but worse than the Ring of Protection +4. Ring of Protection +4 -Level 8 -Must be kept. -Boosts armor by 4. -Increases the armor of the Hero by 4 when worn. -Big armor increase. Keep it. Ring of Protection +5 -Level 9 -Must be kept. -Boosts armor by 5. -Increases the armor of the Hero by 5 when worn. -One Ring to rule them all, One Ring to bind them...this is the One Ring. A HUGE armor increase. Most units don't even have an armor of 5 and you're gaining that much. Ring of Regeneration -Level 5 -Must be kept. -Provides regeneration. - -Increases the Hero's hit point regeneration by 2 hit points per second. -A great item to find. It will make you really hard to kill because your HP is flying up. Ring of Superiority -Level 0 -Must be kept. -Provides a +1 bonus to Strength, Intelligence and Agility. -Increases the Strength, Intelligence and Agility of the Hero by 1 when worn. -An ok item. Keep until something better comes along. Spider Ring -Level 0 -Must be kept. -Boosts Agility by 1. -Increases the Agility of the Hero by 1 when worn. -Guess what are better...Tomes! Scroll Group Scroll of Animate Dead -Level 7 -Used 1 time. -Animates the dead to fight for you. -Raises 6 nearby dead units to fight for 120 seconds. -Raises the dead units back to full health and they fight for you. Scroll of Healing -Level 3 -Used 1 time. -Restores hit points to nearby units. -Heals 150 hit points to all friendly non-mechanical units around the Hero when used. -Not exactly a big restoration, but useful. Scroll of Mana -Level 2 -Used 1 time. -Restores mana to nearby units. -Restores 100 mana to all friendly units in an area around the Hero. -Again, not a ton of restored mana, but helpful. Scroll of Protection -Level 3 -Used 1 time. -Temporarily increases the armor of nearby units. -Increases the armor of all friendly units in an area around your Hero by 2 for 30 seconds. -Good item to use right when you engage in battle. Scroll of Restoration -Level 8 -Used 1 time. -Restores hit points and mana to nearby units. -Fully restores the hit points and mana of friendly non-mechanical units in an area around your Hero. -The best healing item. Period. Fully restores every unit to full health and mana. Scroll of Resurrection -Level 7 -Used 1 time. -Resurrects your dead to fight again. -Brings 6 of your dead units back to life. -This randomly raises 6 dead units, but it can definitely change the tide of a battle. Scroll of the Beast -Level 4 -Used 1 time. -Boosts friendly unit combat damage. -Gives friendly units nearby a 25% bonus to damage for 45 seconds. -Another item to use right before battle. This is like the Druid of the Claw's Roar. Credit to "S C" for that piece of info. Scroll of Town Portal -Level 4 -Used 1 time. -Transports troops to friendly town hall. -Teleports the Hero and any of its nearby troops to a target friendly town hall. -Very good for running away. If you can't make it back on foot, use this. Remember, 'Those who fight and runaway....' Summon Units Group Book of the Dead -Level 5 -Used 1 time. -Summons skeletons. -Summons 4 Skeleton Warriors and 4 Skeleton Archers to fight for you. Lasts 120 seconds. -Skeleton Warrior: 180 HP, damage: 14-15, armor: 1. -Skeleton Archer: 180 HP, damage: 13-15, armor: 0. These guys are ok to have around. Pretty weak, but there are 8 of them. Demonic Figurine -Level 8 -Used 1 time. -Summons a Doom Guard. -Summons a Doom Guard to fight for you. Lasts 180 seconds. -Doom Guard: 1350 HP, 500 MP, damage: 41-48, armor: 3, abilities: Dispel Magic, War Stomp, Cripple, Rain of Fire (ultimate). Enough said. Use him to kick some serious butt! Inferno Stone -Level 8 -Used 1 time. -Brings down an Infernal demon. -Calls an Infernal down from the sky, causing 50 damage and stunning enemy land units for 4 seconds in an area. The Infernal lasts for 180 seconds. -Infernal: 1500 HP, damage: chaos, fast, 49-60, armor: heavy, 6, fast. Enough said. Like the Dreadlord's Infernal spell. Red Drake Egg -Level 6 -Used 1 time. -Summons a Red Drake. -Summons a Red Drake to fight for you. Lasts 180 seconds. -Red Drake: 750 HP, damage: 34-45, armor: 2. Good flying friend. Give him some land support and a little air support, and he'll burn your opponent. Scroll of Animate Dead -Level 7 -Used 1 time. -Animates the dead to fight for you. -Raises 6 nearby dead units to fight for 120 seconds. -Raises the dead units back to full health and they fight for you. Scroll of Resurrection -Level 7 -Used 1 time. -Resurrects your dead to fight again. -Brings 6 of your dead units back to life. -This randomly raises 6 dead units, but it can definitely change the tide of a battle. Spiked Collar -Level 6 -Used 1 time. -Summons a Felhound. -Summons a Felhound to fight for you. Lasts 180 seconds. -Felhound: 750 HP, 200 MP, damage: 22-25, armor: 3, abilities: Mana Burn. The Felhound is nothing special. Much more effective in a group. Stone Token -Level 7 -Used 1 time. -Summons a Rock Golem. -Summons a Rock Golem to fight for you. Lasts 180 seconds. -Rock Golem: 750 HP, 400 MP, normal damage: 29-33, piercing damage: 29 33, armor: 4, abilities: Hurl Boulder, Spell Immunity. He's a pretty strong foe with a couple support units. Talisman of the Wild -Level 6 -Used 3 times. -Summons Furbolgs. -This mystic stone summons one Furbolg to fight for you. Lasts 180 seconds. -Furbolg: 550 HP, damage: 17-19, armor: 2. Summon all 3 at once, and you have some decent warriors. Wand Group Wand of Illusion -Level 4 -Used 3 times. -Creates a phantom double. -Create an illusionary double of the targeted unit when used. The illusory double deals no damage to enemy units, takes 2 times the damage from enemy attacks, and will disappear after 60 seconds or when its hit points reach zero. -Pretty neat item. Your double still attacks, so if the battle is intense, your opponent might not notice that the double isn't doing any damage. Wand of Lightning Shield -Level 5 -Used 3 times. -Casts Lightning Shield. -Allows the Hero to cast Lightning Shield on a target unit. Lightning Shield surrounds a unit with electricity, deal 20 damage per second to nearby units. Lasts 20 seconds. -This item is quite shocking. (Pun intended). Good item to use on melee attackers. Wand of Negation -Level 2 -Used 3 times. -Dispels magic in an area. -Dispels all magical effects in a target area. Deals 200 damage to summoned units. -Good item to have if your units are slowed or put to sleep. Wand of the Wind -Level 6 -Used 3 times. -Casts Cyclone. -Allows the Hero to cast Cyclone. Cyclone tosses a target enemy unit into the air, rendering it unable to attack, move or cast spells. Lasts 30 seconds. -Nice item to use on Heroes and other strong units to get them out of the way while you kill the weaker units. That's it for order by group! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 7. Closing In closing, I hope you all enjoyed reading my FAQ. I also hop that you all found what you were looking. This was my first FAQ, and I have to say, I enjoyed working on it very much. It was also rather exciting to get several e-mails from readers like you. (That's because my friends don't e-mail me. Oh yeah, I don't have any friends. That's why). Anyway, thank you all very much for reading this FAQ and for making it a pleasant experience for me. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Section 8. Special Thanks This section is for thanking the numerous people for helping me out. The first part is for people whose help I used. The second part is for people who contacted me later than the others. Special Thanks to: -Blizzard, for making Warcraft III and other great games. -GameFAQs and CJayC, for the great site. -My computer, for only crashing once (so far!) while I made this. -Alex Wang, for helping with Phat Lewt. -Abraham Kan, for helping with Phat Lewt and Mask of Death. -"S C", for helping with Gerard's Lost Ledger, Goblin Land Mines, Scroll of the Beast, and the Heart of Searinox. -tweaks87, for pointing out that only additions to the Hero's primary attribute increases damage and for pointing out that there is an Item Section on the official Warcraft III site run by Blizzard. -DrBenoid, for helping with The Heart of Searinox. -Molotov, for helping with Enchanted Gemstone. -AnarchyMan879, for helping with the flags. -Scott Blum, for helping with the Bracer of Agility. -The BooB, for helping with Cheese. Special Thanks to: -XCaliber, for noticing there was no Ring of Superiority. -Dark Knight, for helping with The Heart of Searinox. -Stevie A64, for helping with the flags. -Chen XuanJie, for helping with the Orbs of Fire and Lightning. ***************************************************************************** THE END *****************************************************************************