======================================================================= RAGNAROK ONLINE ======================================================================= The Real Swordsman/Knight FAQ: Version 4.0 ======================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table Of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Introduction II. Version History III. Swordie/Knight Stat Builds IV. Swordie Skills V. Knight Skills VI. Swordie Skill Builds VII. Knight Skill Builds VIII. Equipment for Swordie/Knight IX. Where to Level X. To do list XI. Thank You's XII. Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hey, I'm JBKMDX. The reason I decided to make a Swordsman/Knight FAQ for Ragnarok Online is for all Swordsman and Knights to find everything they need in one guide without having to search over so many different forums asking the same question without anyone answering them. Feel free to email me any questions, comments, or criticism to: JBKMDX@yahoo.com AIM: JBKMDX In RO, on the chaos server: JBKMDX I will assume that you know a decent amount about RO(Ragnarok Online). Because of that, this guide focuses on the Swordsman and Knight. If you want to learn about the basics of RO, go take a look at Weggy's wonderful FAQ. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version 1.0 - Initial Release - 5/18/02 Initial release. Finished writing the FAQ. Version 2.0 - 1st Revision - 5/22/02 Corrected some errors. Added a couple of skill builds. Modified the leveling places. Version 3.0 - 2nd Revision - 5/24/02 Corrected some minor errors. Almost finished the leveling places. Added a note about dex in each of the swordies. Added onto the Hybrid swordie's description. Version 4.0 - Third Revision - 3/17-03 After a 6 month absence from RO, I'm back. A major update. I updated the information to include beta 2, and I also expanded the FAQ to include the knight as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. Swordie/Knight Stat Builds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intro to Swordie/Knight stats: For all of you wondering what each stat does for the swordie/knight, here it goes. Strength (Str) - This stat raises your attack power, or how much damage you hit the enemies. Also, it raises your weight, and the amount of items that you can carry. This stat has bonuses for every 10th amount that you either put into it, or get by job bonus levels. I took the liberty of putting the individual min/max bonus damage you get on the left column, and the actual total amount you get on the right. When I say total amount, I mean the bonus at that level, plus all the previous bonuses from the levels below it. 10 STR: +1 min/max damage 20 STR: +4 min/max damage (+5 total min/max damage) 30 STR: +5 min/max damage (+10 total min/max damage) 40 STR: +8 min/max damage (+18 total min/max damage) 50 STR: +10 min/max damage (+28 total min/max damage) 60 STR: +12 min/max damage (+40 total min/max damage) 70 STR: +13 min/max damage (+53 total min/max damage) 80 STR: +15 min/max damage (+68 total min/max damage) 90 STR: +17 min/max damage (+85 total min/max damage) 100 STR: +19 min/max damage (+104 total min/max damage) ----------------------------------------------------------------------- Agility (Agi) - One of two main defense stats for the Swordie/Knight. This stat raises your dodging ability, which is great for one-on-one fighting, and MVPing bosses like Orc Hero, Baphomet, etc. This skill drops for each monster you are fighing at the same time. So, if you had a 95% dodging rate against a Poison Spore, you would have a lower amount when fighting 2 spores simultaneously. Also, this stat raises your attack speed, which is how fast/often you swing your sword. There are no bonuses for this stat. ----------------------------------------------------------------------- Vitality (Vit) - This is the other defensive stats. There are several different things that this stat does for a swordie/knight. First, it raises the amount of HP that your character has. Second, it lowers the amount that enemies hit you for, which is 1 vit = 1 point less damage taken from the enemy. Third, it raises the amount that your HP is regenerated every second, and the amount that your HP Recovery skill regenerates HP every 10 seconds. ----------------------------------------------------------------------- Intelligence (Int) - Not all that useful for a swordie/knight. Most people prefer to not even touch this skill. It raises your SP, and it raises your Magic Defense (MDEF), even though no enemies use magic as of yet, but probably will in the future. If you want to put ANY points into Int at all, put 10-20 max. ----------------------------------------------------------------------- Dexterity (Dex) - Sure, with Str you can hit hard, but what good is it if you can't hit anything? That's right, this stat raises your accuracy, which helps you not miss, and hit enemies more often. Most people raise Dex to around 30-40. You really shouldn't go much higher than that. ----------------------------------------------------------------------- Luck (Luk) - Every 10 points of Luk = +1% critical and +1% perfect dodge. You have to raise this skill in increments of 10, otherwise, you are just wasting points. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ~Vitality Swordie/Knight~ The best at tanking (taking damage), but has the slowest attack speed. He is designed to be able to take on multiple monsters at once, while using hp recovery to recover his hp at the same time. Starting stats: 9 str, 1 agi, 5 vit, 1 int, 5 dex, 9 luk Now for the vitality swordie stat guide. Please note, that these values include the bonuses: Str to 10 Vit to 10 Dex to 10 Vit to 50 Str to 20 Dex to 20 Vit to 60 Str to 30 Vit to 75 Str to 70 Dex to 40 Vit to 80 Str to 100 Vit to 100 Your final stats should look something like this: Str 92+8 Agi 1+2 Vit 98+10 Int 1+0 Dex 34+6 Luk 1+4 Comments: Want more Vit? Equip 2 necklaces. Want more Dex? Equip 2 gloves. If you wanna put 10-20 points into Int, drop some vit and adjust accordingly. The same goes if you want more dex. ----------------------------------------------------------------------- ~Agility Swordie/Knight~ He is best suited for 1-on-1 fights. Because of his high flee, monsters won't be able to hit him. He has the fastest attack speed, but, when fighting multiple monsters at once, for each additional monster he fights, his dodge drops 10%. Starting stats: 9 str, 9 agi, 1 vit, 9 dex, 1 int, 1 luk Now for the agility swordie stat guide. Please note that these values include the bonuses: Str to 10 Dex to 10 agi to 30 str to 20 dex to 20 Agi to 50 Dex to 25 Str to 70 Agi to 85 Dex to 40 Str to 100 Agi to 95 Your final stats should look something like this: Str 92+8 Agi 98+2 Vit 1+10 Int 1+0 Dex 34+6 Luk 1+4 Comments: You can only have a maximum of 98 agility at level 99 with these stats. You can lower dex to 35 and raise agi instead if you want. Equip 2 brooches for more agi. Equip 2 gloves for more dex. It's your choice. If you wanna put 10-20 points into Int, drop some vit and adjust accordingly. The same goes if you want more dex. ----------------------------------------------------------------------- ~Hybrid Vit/Agi Swordie/Knight~ Not as good as he once was, although still good.Starting stats: 9 str, 9 agi, 5 vit, 1 int, 5 dex, 1 luk Now for the hybrid swordie stat guide. Please note, that these values include the bonuses: Str to 10 Dex to 15 Vit to 50 Agi to 30 Str to 20 Dex to 20 Vit to 60 Str to 30 Int to 10 Luk to 3 Dex to 40 Str to 70 Agi to 50 Str to 100 Vit to 80 Your final stats should look something like this: Str 92+8 Agi 48+2 Vit 78+10 Int 10+0 Dex 34+6 Luk 3+4 Comments: Brooch, necklace, glove. Take your pick. Tweak the stats as you see fit of course. There was only 4 leftover points, so I just threw them into luk. I put 10 points into Int for more SP. Take them out if you don't want them. ----------------------------------------------------------------------- ~Hybrid Agi/Vit Swordie/Knight~ Like the other Hybrid, but with more agi. This build seems to be the way to go nowadays. Starting stats: 9 str, 9 agi, 5 vit, 1 int, 5 dex, 1 luk Str to 10 Dex to 15 Vit to 30 Agi to 50 Str to 30 Dex to 30 Agi to 70 Str to 50 Agi to 90 Dex to 40 Str to 100 Your final stats should look something like this: Str 92+8 Agi 89+2 Vit 30+10 Int 1+0 Dex 34+6 Luk 6+4 Comments: Brooch, necklace, glove. Take your pick. Again, tweak the stats as you see fit. A little different with this build. I put 6 points into luk and with 4 it gets the bonus to criticals. None in Int this time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. Swordie Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 Handed Sword Mastery (Passive) Increases attack damage when using 1 handed swords Level 1 : attack +5 Level 2 : attack +10 Level 3 : attack +15 Level 4 : attack +20 Level 5 : attack +25 Level 6 : attack +30 Level 7 : attack +35 Level 8 : attack +40 Level 9 : attack +45 Level 10 : attack +50 Comments: If you're going to be using 2 handed swords as a Knight, then leave this at level 1. However, if you like the extra defense instead of attack, use this. You will need to raise 2 handed sword mastery to level 5 if you want to use counter attack, so plan your skills carefully. ----------------------------------------------------------------------- 2 Handed Sword Mastery (Passive) Increases attack damage when using 2 handed swords Prerequisites: 1 Handed Sword Mastery - Level 1 Level 1 : attack +5 Level 2 : attack +10 Level 3 : attack +15 Level 4 : attack +20 Level 5 : attack +25 Level 6 : attack +30 Level 7 : attack +35 Level 8 : attack +40 Level 9 : attack +45 Level 10 : attack +50 Comment: You'll need to raise this skill to level 5 to use counter attack. If you want to use the 2 handed skills for the Knight, be sure and max this. ----------------------------------------------------------------------- HP Recovery (Passive) Increases the speed of HP recovery when sitting or standing still. Level 1 : (Max HP/500)+ 5 HP per 10 seconds (healing items+ 10%) Level 2 : (Max HP/450)+10 HP per 10 seconds (healing items+ 20%) Level 3 : (Max HP/400)+15 HP per 10 seconds (healing items+ 30%) Level 4 : (Max HP/350)+20 HP per 10 seconds (healing items+ 40%) Level 5 : (Max HP/300)+25 HP per 10 seconds (healing items+ 50%) Level 6 : (Max HP/250)+30 HP per 10 seconds (healing items+ 60%) Level 7 : (Max HP/200)+35 HP per 10 seconds (healing items+ 70%) Level 8 : (Max HP/150)+40 HP per 10 seconds (healing items+ 80%) Level 9 : (Max HP/100)+45 HP per 10 seconds (healing items+ 90%) Level 10 : (Max HP/50) +50 HP per 10 seconds (healing items+ 100%) Comments: This is a must have skill for every swordie. Max this skill out first. It raises the amount your HP regenerates every 10 seconds, plus, it raises the effectiveness of all healing items. ----------------------------------------------------------------------- Bash (Active) Flashy attack skill Level 1 : 133% damage ( SP required: 8 ) Level 2 : 166% damage ( SP required: 8 ) Level 3 : 200% damage ( SP required: 8 ) Level 4 : 233% damage ( SP required: 8 ) Level 5 : 266% damage ( SP required: 8 ) Level 6 : 300% damage ( SP required: 15 ) Level 7 : 333% damage ( SP required: 15 ) Level 8 : 366% damage ( SP required: 15 ) Level 9 : 400% damage ( SP required: 15 ) Level 10 : 433% damage ( SP required: 15 ) Comments: Get a level 5 bash at first, since the SP requirements jump from 8 to 15 SP at level 6. At low levels, 15 SP is a lot to spend, and you will only be able to use it a couple of times. Later on, when you get a higher SP around 70 to 90, you should max this skill out. Also, the damage fluctuates when using this skill, so don't count on it always doing the damage percent shown. You must max this skill out to meet one requirement for bowling bash. ----------------------------------------------------------------------- Magnum Break (Active) A powerful fire element explosion which damages & repels everything within a 3 tile radius. SP required: 15 Level 1 : 20 Hp used, 115% of attack Level 2 : 20 Hp used, 130% of attack Level 3 : 19 Hp used, 145% of attack Level 4 : 19 Hp used, 160% of attack Level 5 : 18 Hp used, 175% of attack Level 6 : 18 Hp used, 190% of attack Level 7 : 17 Hp used, 205% of attack Level 8 : 17 Hp used, 220% of attack Level 9 : 16 Hp used, 235% of attack Level 10 : 16 Hp used, 250% of attack Comments: A great skill for mobs...until you get bowling bash with the knight that is. This skill will knock enemies back. You must raise this to level 3 to meet one of the requirements for bowling bash. This is is fire elemental skill, so the damage will fluctuate depending on the enemy's relation to the fire elemental. ----------------------------------------------------------------------- Provoke (Active) Reduces selected target's defense and raises attack SP required: 10 (for all Levels) Period of effect: 30 seconds Level 1 : Target's attack + 2% defense - 6% Level 2 : Target's attack + 4% defense - 12% Level 3 : Target's attack + 6% defense - 18% Level 4 : Target's attack + 8% defense - 24% Level 5 : Target's attack + 10% defense - 30% Level 6 : Target's attack + 12% defense - 36% Level 7 : Target's attack + 14% defense - 42% Level 8 : Target's attack + 16% defense - 48% Level 9 : Target's attack + 18% defense - 54% Level 10 : Target's attack + 20% defense - 60% Comments: Not a very useful skill, you need this skill at level 5 to get endure and to use bowling bash. ----------------------------------------------------------------------- Endure (Active) Prevents you from flinching when hit. Good for escaping mobs. Prerequisites: Provoke - Level 5 SP required: 10 Level 1 : 10 seconds Level 2 : 10 seconds Level 3 : 15 seconds Level 4 : 15 seconds Level 5 : 20 seconds Level 6 : 20 seconds Level 7 : 25 seconds Level 8 : 25 seconds Level 9 : 30 seconds Level 10 : 30 seconds Comments: You need at least a level 1 endure to meet another requirement for bowling bash. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Knight Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 Handed Quicken (Active) Doubles your attack speed for fixed amount of time. Only useable with 2 handed swords. Prerequisites: 2 Handed Sword Mastery - Level 1 SP required: 20 Level 1 : 15 seconds Level 2 : 20 seconds Level 3 : 25 seconds Level 4 : 30 seconds Level 5 : 35 seconds Level 6 : 40 seconds Level 7 : 45 seconds Level 8 : 50 seconds Level 9 : 55 seconds Level 10 : 60 seconds Comments: Great skill. Max this if you're using 2 handed swords and if you want to get bowling bash. ----------------------------------------------------------------------- Counter Attack (Active) Block an enemy's attack, and return damage with a critical hit. Prerequisites: 2 Handed Sword Mastery - Level 5 SP required: 2 Level 1 : 0.3 seconds Level 2 : 0.6 seconds Level 3 : 0.9 seconds Level 4 : 1.2 seconds Level 5 : 1.5 seconds Comments: Wanna MVP bosses easily? Max this skill. Activate this skill just before the enemy attacks to counter. Master the timing and MVPing bosses will be a piece of cake. You will need to max this skill to be able to use bowling bash anyways. ----------------------------------------------------------------------- Bowling Bash (Active) Knocks an enemy back into nearby enemies causing damage to all the enemies. Prerequisites: 2 Handed Sword Mastery - Level 5, Bash - Level 10, Magnum Break - Level 3, 2 Handed Quicken - Level 10, Counter Attack - Level 5 SP required: 15 Level 1 : 150% Damage Level 2 : 200% Damage Level 3 : 250% Damage Level 4 : 300% Damage Level 5 : 350% Damage Level 6 : 400% Damage Level 7 : 450% Damage Level 8 : 500% Damage Level 9 : 550% Damage Level 10 : 600% Damage Comments: Like magnum break and bash? Get this skill. You can do INSANE amounts of damage with it. Excellent for mobs. ----------------------------------------------------------------------- PecoPeco Riding (Passive) Ride a tamed PecoPeco. Prerequisites: Endure - Level 1 Level 1 : Allows you to ride a tamed PecoPeco Comments: Good for getting you somewhere fast. If you're getting this make sure and max cavalier mastery or else you'll hit at only 50% of your regular attack speed on the PecoPeco than you would without it. Also, you'll only hit for 100% damage on medium enemies on the PecoPeco with a spear. ----------------------------------------------------------------------- Cavalier Mastery (Passive) Increases your attack speed while riding a PecoPeco Prerequisites: PecoPeco Riding - Level 1 Level 1 : 60% of your regular attack speed Level 2 : 70% of your regular attack speed Level 3 : 80% of your regular attack speed Level 4 : 90% of your regular attack speed Level 5 : 100% of your regular attack speed Comments: Max this if you plan on riding a PecoPeco. Otherwise you'll only hit at 50% of your regular attack speed. ----------------------------------------------------------------------- Spear Mastery (Passive) Increases attack damage when using spears Level 1 : attack +5 (On a PecoPeco - +5) Level 2 : attack +10 (On a PecoPeco - +10) Level 3 : attack +15 (On a PecoPeco - +15) Level 4 : attack +20 (On a PecoPeco - +20) Level 5 : attack +25 (On a PecoPeco - +25) Level 6 : attack +30 (On a PecoPeco - +30) Level 7 : attack +35 (On a PecoPeco - +35) Level 8 : attack +40 (On a PecoPeco - +40) Level 9 : attack +45 (On a PecoPeco - +45) Level 10 : attack +50 (On a PecoPeco - +50) Comments: A must-have when using a spear. Max it if you plan on using spears at all as a knight. ----------------------------------------------------------------------- Pierce (Active) Uses your spear to stab through an enemy. Small - 1 hit, Medium - 2 hits, Large - 3 hits. Prerequisites: Spear Mastery - Level 1 SP required: 7 Level 1 : 110% Damage Level 2 : 120% Damage Level 3 : 130% Damage Level 4 : 140% Damage Level 5 : 150% Damage Level 6 : 160% Damage Level 7 : 170% Damage Level 8 : 180% Damage Level 9 : 190% Damage Level 10 : 200% Damage Comments: Depending on your level, and what size enemy you're fighting this skill can be good or bad. Use on large enemies at max level for the best effectiveness. Otherwise, you're better off with a maxed bash for the smaller enemies. ----------------------------------------------------------------------- Spear Stab (Active) Uses your spear to impale an enemy and knocks them back. Prerequisites: Pierce - Level 5 SP required: 9 Level 1 : 115% Damage Level 2 : 130% Damage Level 3 : 145% Damage Level 4 : 160% Damage Level 5 : 175% Damage Level 6 : 190% Damage Level 7 : 205% Damage Level 8 : 220% Damage Level 9 : 235% Damage Level 10 : 250% Damage Comments: Not a good skill. Get it to level 3 for Brandish Spear. Only knocks ONE enemy back. ----------------------------------------------------------------------- Brandish Spear (Active) While on a PecoPeco, you swing your spear around in a wide angle, damaging all enemies in a radius. Level 1 : 120% Damage, 1 Tile Spread Range Level 2 : 140% Damage, 1 Tile Spread Range Level 3 : 160% Damage, 1 Tile Spread Range Level 4 : 180% Damage, 2 Tile Spread Range Level 5 : 200% Damage, 2 Tile Spread Range Level 6 : 220% Damage, 2 Tile Spread Range Level 7 : 240% Damage, 3 Tile Spread Range Level 8 : 260% Damage, 3 Tile Spread Range Level 9 : 280% Damage, 3 Tile Spread Range Level 10 : 300% Damage, 4 Tile Spread Range Comments: Great skill for high-spawn aggressive maps. It's an improved version of Magnum Break on a PecoPeco and using a spear. Max it if you're using a spear. ----------------------------------------------------------------------- Spear Boomerang (Active) Throws your spear like a boomerang at the enemy. Prerequisites: Pierce - Level 8 SP required: 8 Level 1 : 150% Damage, 3 Tile Range Level 2 : 200% Damage, 5 Tile Range Level 3 : 250% Damage, 7 Tile Range Level 4 : 300% Damage, 9 Tile Range Level 5 : 350% Damage, 11 Tile Range Comments: Hit all enemies that the spear comes in contact with. You should definitely max this skill if using a spear. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Swordie Skill Builds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Swordie Job Level Bonuses: Job level 2: 1 STR Job level 6: 1 VIT Job level 10: 1 DEX Job level 14: 1 STR (2 Str bonus total) Job level 18: 1 VIT (2 Vit bonus total) Job level 22: 1 DEX (2 Dex bonus total) Job level 26: 1 LUK Job level 30: 1 AGI Job level 33: 1 STR (3 Str bonus total) Job level 36: 1 DEX (3 Dex bonus total) Job level 38: 1 VIT (3 Vit bonus total) Job level 40: 1 STR (4 Str bonus total) Job level 42: 1 VIT (4 Vit bonus total) Job level 44: 1 LUK (2 Luk bonus total) Job level 46: 1 AGI (2 Agi bonus total) Job level 47: 1 STR (5 Str bonus total) Job level 49: 1 STR (6 Str bonus total) Job level 50: 1 STR (7 Str bonus total) At Job Level 50, you should have the following bonuses: Str +8 Agi +2 Vit +10 Int +0 Dex +6 Luk +4 ----------------------------------------------------------------------- ----------------------------------------------------------------------- ~1 Handed Sword Swordie~ Switches to Knight at Job Level 40 HP Recovery to level 10 Bash to level 5 1H sword mastery to level 10 Magnum Break to level 3 Bash to level 10 Provoke to level 5 Endure to level 1 Comments: Unless you're going to be a spear Knight, it doesn't make much sense to go with 1 handed swords. Pretty much the standard skills here besides the sword mastery. You will still have the option of being a 2 Handed Knight user, however, since if you max out all the Knight's 2 Handed skills, you have 17 points left over. If you want to be able to use counter attack as a spear Knight, you're going to have to sacrifice 5 points somewhere for 2 handed sword mastery and the only place you can do that is from 1 handed sword mastery. ----------------------------------------------------------------------- ~1 Handed Sword Swordie~ Switches to Knight at Job Level 50 HP Recovery to level 10 Bash to level 1 1 Handed Sword Mastery to level 10 Bash to level 5 Magnum Break to level 3 Bash to level 10 Provoke to level 5 Endure to level 1 Choice between increasing Magnum Break, Provoke and Endure. Can also choose to max 2 Handed Sword Mastery. Comments: Pretty much like the job level 40 1 Handed swordie. However, this gives you the option of maxing out 2 Handed Sword Mastery if you want to, or maxing the other 3 skills: Magnum Break, Endure, and Provoke. You will still have the option of being a 2 Handed Knight user, however, since if you max out all the Knight's 2 Handed skills, you have 17 points left over. If you want to be able to use counter attack as a spear Knight, you're going to have to raise 2 handed sword mastery to level 5. ----------------------------------------------------------------------- ~2 Handed Sword Swordie~ Switches to Knight at Job Level 40 HP recovery to level 10 Bash to level to level 1 1 Handed Sword Mastery to level 1 2 Handed Sword Mastery to level 10 Bash to level 5 Magnum Break to level 3 Bash to level 9 Provoke to level 5 Endure to level 1 Comments: This leaves you with a level 9 bash, which you will max when you convert to a Knight. You can either have a level 9 bash or you can have a level 2 magnum break, it's up to you. ----------------------------------------------------------------------- ~2 Handed Sword Swordie~ Switches to Knight at Job Level 50~ HP recovery to level 10 Bash to level to level 1 1 Handed Sword Mastery to level 1 2 Handed Sword Mastery to level 10 Bash to level 5 Magnum Break to level 3 Bash to level 10 Provoke to level 5 Endure to level 1 Choice between increasing Magnum Break, Provoke and Endure. Can also choose to max 1 Handed Sword Mastery. Comments: Again, this is close to the job level 40 2 Handed swordie, but with the option of maxing out 1 Handed Sword Mastery, or raising the other 3 skills: Magnum Break, Endure, and Provoke. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VII. Knight Skill Builds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Knight Job Level Builds: Job level 1: 1 VIT Job level 3: 2 VIT (2 Vit bonus total) Job level 4: 1 STR Job level 5: 1 LUK Job level 8: 3 VIT (3 Vit bonus total) Job level 10: 2 STR (2 Str bonus total) Job level 11: 1 DEX Job level 12: 1 AGI, 4 VIT (4 Vit bonus total) Job level 15: 3 STR (3 Str bonus total) Job level 17: 5 VIT (5 Vit bonus total) Job level 18: 6 VIT (6 Vit bonus total) Job level 19: 2 DEX (2 Dex bonus total) Job level 20: 2 LUK (2 Luk bonus total) Job level 21: 7 VIT (7 Vit bonus total) Job level 22: 4 STR (4 Str bonus total) Job level 27: 5 STR (5 Str bonus total) Job level 28: 3 LUK (3 Luk bonus total) Job level 29: 8 VIT (8 Vit bonus total) Job level 31: 3 DEX (3 Dex bonus total) Job level 33: 6 STR (6 Str bonus total) Job level 36: 9 VIT (9 Vit bonus total) Job level 37: 4 LUK (4 Luk bonus total) Job level 38: 2 AGI (2 Agi bonus total) Job level 40: 4 DEX (4 Dex bonus total) Job level 43: 10 VIT (10 Vit bonus total) Job level 46: 7 STR (7 Str bonus total) Job level 47: 8 STR (8 Str bonus total) Job level 48: 5 DEX (5 Dex bonus total) Job level 49: 6 DEX (6 Dex bonus total) At Job Level 50, you should have the following bonuses: Str +8 Agi +2 Vit +10 Int +0 Dex +6 Luk +4 ----------------------------------------------------------------------- ----------------------------------------------------------------------- ~Spear Knight~ Counter Attack to 5 Brandinsh spear to 10 Cavalier mastery to 5 Pierce to 10 Peco riding to 1 Spear boomerang to 5 Spear mastery to 10 Spear stab to 3 Comments: You can use this build for any of your previous swordie builds, however, you need 2 Handed Sword Mastery at level 5 to even think about using counter attack. If you don't want to sacrifice some of your other spear skills to get counter attack, just skip it and put the points into endure, or any of your other swordie skills. ----------------------------------------------------------------------- ~2 Handed Knight~ Bash to 10, or Magnum Break to 3 (depending on which you rose) 2 Handed Quicken to 10 Counter Attack to 5 Bowling Bash to 10 PecoPeco Riding to 1 Cavalier Mastery to 5 Comments: This build leaves you 17 points to do with what you please. You can try out some of the Knight's spear skills, or you can raise some of the other swordie's skills such as Endure, Magnum Break, or Provoke. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIII. Equipment for Swordie/Knight ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~1 Handed Swordie~ Weapon - Sword - Blade - Tsurugi (or Ring Pommel Saber) - - Flamberge Shield - Guard - Shield Head (Upper) - Hat - Helm Head (Middle) - (This is completely your choice) Head (Lower) - (This is completely your choice) Body (Armor) - Adventurer's Suit - (Padded Armor is optional) - - Full Plate Mail Robe - Hood - Manteau Feet (Shoes) - Sandals - Boots Comments: As you can see, you have some options depending on what kind of weapon you want. You can either use the RPS, or Tsurugi. The Middle and Lower Head equipment is pretty much your choice. You can choose from the Fin Helm or Purple Glasses for the Middle Head, and you can choose from the Cigar or Iron Cain for the Lower Head. These are only suggestions though. You also have the option of buying or finding the Padded Armor. Steel ChonChons drop these, although not very much, but you can try killing them when you're able to in order to find them. ----------------------------------------------------------------------- ~Spear Swordie/Knight~ Weapon - Spear - Pike - Partizan (optional) - Lance Shield - Guard (not needed for long) Head (Upper) - Hat - Helm Head (Middle) - (This is completely your choice) Head (Lower) - (This is completely your choice) Body (Armor) - Adventurer's Suit - (Padded Armor is optional) - - Full Plate Mail Robe - Hood - Manteau Feet (Shoes) - Sandals - Boots Comments: The main reason I put this here was in case you wanted to only use spears instead of 1 handed swords as a swordie (which you really shouldn't do). If you've just become a Knight, you should have more than enough money to get the Lance, if you can't, go to Geffen Dungeon Level 1 and kill lots of Poison Spores. ----------------------------------------------------------------------- ~2 Handed Swordie/Knight~ Weapon - Sword - Blade - Bastard Sword (or Two Handed Sword if - you are rich) - Claymore (when you become a Knight) Shield - Guard (until you can afford to buy a 2 Handed Sword) Head (Upper) - Hat - Helm Head (Middle) - (This is completely your choice) Head (Lower) - (This is completely your choice) Body (Armor) - Adventurer's Suit - (Padded Armor is optional) - - Full Plate Mail Robe - Hood - Manteau Feet (Shoes) - Sandals - Boots Comments: If you can afford to purchase oridecons which around around 500k, don't bother getting the Two Handed Sword. The Bastard Sword is very cheap to upgrade, and will be stronger at +6 than the Two Handed Sword is without its expensive upgrades. The Claymore is the best sword for the Knights to use, but the upgrades are extrememly expensive to get. I still highly recommend that you use this sword unless you have some good elemental weapons to use instead.The Middle and Lower Head equipment is pretty much your choice. You can choose from the Fin Helm or Purple Glasses for the Middle Head, and you can choose from the Cigar or Iron Cain for the Lower Head. These are only suggestions though. You also have the option of buying or finding the Padded Armor. Steel ChonChons drop these, although not very much, but you can try killing them when you're able to in order to find them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IX. Where to Level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a rough guide to leveling up. You may want to stay and level in some places longer than others. 1-10: Geffen field. East of Geffen city, mass amounts of monsters to kill but may lag at times. Job change to swordsman.Go one screen west of prontera and kill porings. Basically, anywhere one screen from any city. Porings, Fabres, Lunatics, Roda Frogs, Pupas, ChonChons, Willows, Condors, Pickies, and PecoPeco Eggs are recommended. 10-20: Rocker Field. Kill Rockers until lvl 15 when you are able to kill Hornets as well. Or, you can go one screen West and one screen south of Prontera. There are also Rockers there too. Pickies, Rockers, Mandragoras, Desert Wolf Puppies, and Savages are Recommended. 10-20: Culvert level 1,2,3. Kill everything, but watch out for the farmiliars, they are tough unless you have a decent weapon like a blade, and are at a good enough level to fight them. This place is also geared more towards the Vit Swordie than the Agi Swordie since whenever you hit a thief bug, or a female thief bug, all the thief bugs of that kind attack you. Level 2 has the highest spawn rate. In Culvert you will want to kill most everything. Tarou, Thief Bug Egg, Farmiliars, Thief Bug, Female Thief Bugs. Level 3 is recommended for those with low Vit and Armor. 20-30: Culvert level 2,3. This place will give you good experience until around level 32. You can choose to stay here if you can last. Highly recommended for Vit Swordies. You will want to limit yourself to the kinds of monsters you fight this time. Stick with fighting lots of mobs of thief bugs and female thief bugs. Culvert level 2 is recommended for faster leveling. 20-30: Bibilan Level 1, Payon Level 1, Desert Area. This is an alternative to Culvert. In Bibilan Level 1 kill everything, but watch out for the Jellyfish. In Payon Level 1 you kill zombies, poporings, and familiars, but make sure and bring pots. It will be difficult at first, but you will need less and less as time goes on. You can also try the desert area fighting monsters like PecoPecos, Snakes, Boas, Wolves, etc. Other monsters to kill are Spores, Ambernites, Rockers, Hornets, and Mandragoras. 30-40: Horn Forest, Smokie Forest. Exit out of Prontera at the North End. Go West West North. In here are Cocos, Ambernites, and Horns. You may want to hold off on killing the Horns until around 35. Also, if you want an alternative to that, Exit out of the West side of Prontera, and go West West South. Here you will fight Poporings, Cocos, and Smokies. Other monsters recommended are Golems, Metallers, Stainers, Savages, and Elder Willows. 40-60: Bibilan level 2. Tons of monsters to kill there. There are a lot of bots here, so be careful. Decent spawn rate. This area is recommended for Agi swordies, as it is much harder for them to survive in Geffen level 1. Other monsters to try are Savages, Floras, Elder Willows, Argos, Caramels, and Big Foots. You may want to hold off fighting Caramels and Big Foots until you are level 50-60 and/or a Knight. Agi Swordies will find it much easier to fight them earlier on than the Vit Swordies will. 40-60: Geffen level 1. Poison spores, dustinesses, and poporings are Recommended. Extremely high spawn rate with lots of mobs. Agi swordies may want to avoid this area until they have a sufficent amount of agility and/or lots of zeny for pots. At first, you're gonna HAVE to bring pots. As many as you can hold. If Vit swordies pump Vit to around 60 though, they should be fine. Agi swordies will have a MUCH harder time. With little to no Vit, it's not recommended that they level up here. You can try and start leveling here at 30, but I doubt you will last very long. This will still be a good place to level even when you first become a Knight. You'll want to raise your job level to around 20 first. Then you can move onto the harder dungeons. 40-50: You may want to try Orc Forest instead. Kill lots of Orcs there. Be sure and bring some potions when you first level up here, as the Orcs are aggressive, and tend to mob you at times. Stay away from Orc Hero and brings lots of pots. 50-60: Orc Dungeon works pretty well for levels 50-60. Harder than Orc Forest/Village, but better experience as well. You can also try killing Floras, Argos, Caramels, Big Foots, and Sohees as well. At levels 60-70 you can try killing Zenorcs. 40-55: Payon level 2 is a decent place. Kill the archer and soldier skeletons. It will be hard at first, so you may want to either bring lots of potions, or come back at a later level when you are stronger. But, the earlier you level here, the better the experience, as is with every leveling place. 40-50: Sunken Ship. Lots of pirate skeletons here to kill. They are aggressive of course, so make sure and stay out of the death rooms, and as usual, bring lots of potions at first. 50-60: Payon level 3. Munaks, archer and soldier skeletons, and elder willows to kill. Good spawn rate. Make sure and bring potions when you first level up here, as these are some tough monsters, most of which are aggressive. 55-70: Bibilan level 3,4. You may want to hold off until level 60 depending on your level though. Argiopes and Sohees will work pretty well for levels 60-70. 60-70: Pyramids Level 2,3. You can try your luck here now. Depending on your build though, you may need to bring a party with you. Other places to level up include the Sphinx Dungeon, Payon 3-4, Bibilan 3, and Coal Mines 2-3. 70-80+:Pyramids level 4, Geffen Level 3, Sphinx 3. It's up to you which place you want to level at. You can also try places like the hidden temple. Payon level 5, Pyramids Level 5, or any of the other upper level dungeons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. To do list ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fix any errors that I've made in the update. Add a "becoming a swordsman" and "becoming a knight" sections. Improve the leveling places in the later levels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XI. Thank You's ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Me - For writing this thing, you rock! God - *snicker* Yeah right! Christy & Gravity - For creating RO. Happy now? CJayC - For creating gamefaqs, and putting my FAQ up. H0BG0BLIN - For letting me use the formatting for his FAQ on mine, and for help reviewing my FAQ. Weggy - For help reviewing my FAQ. Joe The Dude - I got my skills from his skills section YakFanBoi - For sending in a couple builds, and the stats holyknight14 - For help on various places to level heating cold - For correcting my mistake that Plate Mail was Plate Armor, and giving more places to level up. Sidearms5 - For help on various place to level, sending in a swordie build, and pointing out the obvious on who made the game. RayKnight - For additional comments on the Hybrid swordie, and about adding more dex to the swordies. vgmaster88 - For letting me use some of the skills from his knight skills section. ro.pak0.com - I got some good ideas for updated builds, stats, and where to level up there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XII. Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is copyright 2002 Josh Kee-Markle. You may only use this with my permission. So far, the sites that have my permission to put this faq up are the following: Gamefaqs Neoseeker If any other website, or magazine is illegally using my FAQ, please contact me, so I can sue the pants off of them and make lots of money. DONE.AND STUFF