CHEAT MODE: Enter one of the following codes through the "Magic Codes" selection on the options screen. Enter the code again to disable the cheat effect. NOTE: The cheat codes can not be saved and must be entered with each game session. Additionally, some codes will only work in Tracks mode and have no effect in Adventure mode. Rainbow balloons OPPOSITESATTRACT Green balloons TOXICOFFENDER Yellow balloons BODYARMOR Red balloons BOMBSAWAY Blue balloons ROCKETFUEL No zippers ZAPTHEZIPPERS Bananas slow race BOGUSBANANAS Unlimited bananas VITAMINB Start with 100 bananas AMAZINGLYFREEBANANAS No bananas in multiplayer mode NOYELLOWSTUFF No CPU player weapons BYEBYEBALLOONS Two-player adventure mode JOINTVENTURE Alternate horn (1) BLABBERMOUTH Expert CPU TIMETOLOSE Level three items FREEFORALL Start race with ten bananas FREEFRUIT Music test on "Audio Options" menu JUKEBOX Large racers (1) ARNOLD Small racers (1) TEENYWEENIES Race against same character (1) DOUBLEVISION View credits WHODIDTHIS No slow down when leaving the track OFFROAD (1) Note: This code also works in Adventure mode. PLAY AS DRUMSTICK: Collect all of the trophies and amulets. Move to the central area, with the red spot that leads to all other zones. Run over the frogs near the edge of the water. Run over the frog that has a red bird perched on its head to access Drumstick. PLAY AS T.T. THE CHRONOMASTER You must meet the first times to get tt's ghost, then you must beat his record time in all 20 courses with the selected vehicle. BOARD TO MEET T.T. TO BEAT T.T. Ancient Lakes 1:07.00 1:01.28 Fossil Canyon 1:37.00 1:30.18 Jungle Falls 1:08.00 1:02.50 Hot Top Volcano 1:35.00 1:30.71 Everfrost Peak 1:53.00 1:48.00 Walrus Cove 2:10.00 2:06.28 Snowball Valley 1:13.00 1:06.41 Frosty Village 1:44.00 1:39.40 Whale Bay 1:19.00 1:13.11 Crescent Island 1:39.00 1:33.16 Pirate Lagoon 1:34.00 1:28.56 Treasure Caves 1:10.00 1:05.63 Windmill Plains 2:22.00 2:13.13 Greenwood Village 1:46.00 1:40.61 Boulder Canyon 2:11.00 2:02.35 Haunted Woods 1:22.00 1:09.51 Spacedust Alley 2:12.00 2:06.16 Darkmoon Carverns 2:20.00 2:12.05 Spaceport Alpha 2:16.00 2:09.03 Star City 2:07.00 2:01.45 SPACE WORLD: Collect all the trophies and amulets, then locate the sign by the lighthouse. Approach the sign and honk your horn. The lighthouse will turn into a rocket and launch into space, allowing access to the bonus fifth world. SECOND ADVENTURE: Enable the "Space World" code. Beat Wizpig on this world. An "Adventure 2" option will now be available. This adventure involves collecting platinum balloons on reversed tracks. QUICK START: Press A at the moment the race commentator says "Get Ready" and those words fade from the screen. 2X SPEED BURST Whenever you hit a zipper of any kind, or use any Speed Burst item, let go of the Accelerate button before you use the item or hit the zipper. The boost should be twice as powerful. BEATING WIZPIG To beat Wizpig the first time, make sure you're using Bumper and start the race. You have to hit every zipper on every lap; if you miss more than one you can't win. Remember to let off the gas right before you hit the zippers for added boost! If you hit all the zippers and get that extra boost you'll beat him with ease! Beating Wizpig the second time is actually easier than the first if you're using Diddy Kong. First, turbo start and immediately grab the first blue ballon, use it right away and stay low. (It is very important to make all the turns, without hitting the sides of the walls and caves.) Second, grab the first red ballon (low route) then the second, giving you a heat seeker. You should be close behind him, fire away and fly high. The high route gives you a turbo boost going into the caves; use it immediately (it is possible to pull into first going into the caves.) As soon as you're in the caves, get the first blue ballon on the left, use it and stay low, this should definately boost you in front of wizpig. Stay low and don't worry about any other ballons until you see the Shield ballon on the left. Make sure you get it, you will need it to make it through Wizpig's chamber. Use it as soon as the space ships start shooting. If done correctly, you will stay in front of wizpig the rest of the race. For the second and third laps, get only the blue ballons as before, avoid all red ballons, and make sure you get the shield ballon, he normally will never pass you once you pull ahead, as long as you don't hit walls. If he does pull ahead, you will only need one red ballon, then you should be able to pass once again. DIFFERENT SKY IN STAR CITY Usually, the sky in Star City is red, but this trick makes it blue. First go to the magic code screen and enter the code "doublevision". Now (if you have two controllers) select the same character and start racing in Star City. The sky will be blue instead of red. HIDDEN GOLD BALLOON This works best with the hover car. In the lobby, go thru the waterfall to enter the snow-covered place. Continue down the river untill you go thru a small doorway. As soon as you go thru the doorway, head rihgt onto the grass. Keep going until you get to a ramp. Go up the ramp and there should be a golden balloon. KEY LOCATIONS ============= - Dino Domain key: This key is located in the track called "Ancient Lake". When you start, go straight. Look straight ahead, you can see the key located on a ramp right in front of you between two Stone- henge-like monuments. - Snowflake Mountain key: This key is located in the track called "Snowball Valley". When you start, don't go. Just make an immediate left and go through the path in the mountains. Then take another right and you should see the key in an alcove in the side of the mountain. - Sherbert Island key: This key is located in the track called "Crescent Island". When you start, take the left path. After the second zipper, lead left even more, into the water. Go and look at the side of the mountain straight ahead. There should be an alcove with the key in it. - Dragon Forest key: This key is located in the track called "Boulder Canyon". Get to the part of the track where you see a bell hanging from the ceiling. Power up your speed burst to level 3 (get three blue balloons). The turn around and face the bell from the "wrong way" then hit the bell. The drawbridge in front of you should raise. Use your level 3 speedburst and speed up the raising drawbridge and get the key. (Make sure its a 2x burst, and be sure to jump right when you reach the top of the bridge!) SHORTCUTS: ========== - Fossil Canyon: This one is obvious. At the fork in the road, take a left. It's a bit shorter and safer. - Dino Domain Boss: This shortcut is on the boss of Dino Domain (the triceratops). About halfway up the mountain, after the place where you go past a large pillar on the right with two balloons, you should see some bushes on the right. Behind them is a tunnel that will almost assure that you'll win. - Frosty Village 1: In the part where you go past several large pillars, go either left or right off-road. You must make use of the three Zippers of both paths. - Frosty Village 2: You must use the hovercraft to take this shortcut without losing speed. Near the end, you'll see a large outcropping with three ledges on it on the right, surrounded by a lake. Underneath it is a tunnel. Go through it. - Snowball Valley 1: Like Fossil Canyon, take the left path at the fork. It's faster. - Snowball Valley 2: The other shortcut is not really a shortcut. Instead, you must grab one of the shieldpower-ups before the snowball area. Use it to sail right through the snowballs and gain some ground over your snowball-dodging opponents. - Crescent Island 1: Right before the tunnel at the beginning, you'll see a path on the left. Follow it to get a magnet balloon and get ahead. - Crescent Island 2: Using the hovercraft, go left around the pirate ship to find a shorter tunnel. - Crescent Island 3: Or, you can go on the ship and go on the right path next to the tunnel. Then hop right to go through the hole. - Crescent Island 4: The last shortcut here is found after the pirate ship. On the final turn before the end, make a powerslide/hop right to go around the pillar on the right. It's a great way to win at the last second (and it contains a Silver Coin). - Whale Bay: Use the whale near the beginning to jump over the pirate's ship and get a magnet power-up and jump ahead of you foes. - Pirate's Lagoon: Near the end, use the Zipper to jump the ramp and get a Turbo power-up. - Windmill Plains: Go through the windmills at the beginning. Both of them contain a Zipper and a Magnet power-up. - Boulder Canyon: In the area after the indoor waterfall, you will see a red balloon on the left and a green one on the right, leading to the rest of the track. But grab the red one and you'll find a hidden tunnel behind it. It contains two coins and is shorter. - Greenwood Village: Near the beginning, you'll go through a village area. You should see a well. Hit the brakes as you approach it and drive over it. You should fall down to a tunnel with a Zipper in it. This is the shortcut. - Haunted Woods: At the fountain in the village area, take a right. It looks longer, but it gets you to the tunnel a bit faster (and it contains a Silver Coin.) - Sherbet Island Boss/Boulder Canyon: In both of these races, you should gain some speed if you hop over the logs with the hovercraft at the right angle. Be careful, if you go at the wrong angle, you'll crash into the log and lose speed! - Star City: Choose the Airplane, then go into Star City and look for the N64 railway train. Follow it for a shortcut. Note: Do NOT hit the train, or else it will go slower. Alternatively, continue going straight when your in the glass room. When you exit fly high. Look for the Rareware sign (the letter R) and go right through it. Complements from Alex Soloviov (alex_soloviov@hotmail.com)