********* ********* ******* ************* ********* ********* ******* ************* ********* ********* *** ***** **** ********* ********* *** ***** **** ********* ********* *** ***** **** ********* ********* *** ***** **** ********************** *** ***** **** ********************** *** ***** **** ********************** *** **** ************* ********* ********* *** ***** ************* ********* ********* *** ***** **** ********* ********* *** ***** **** ********* ********* *** ***** **** ********* ********* ******* ************* ********* ********* ******* ************* HIDDEN AND DANGEROUS 2 RELEASE NOTES: Version .50 created 3/11/04 by DR SMOOTH WARNING: COPYRIGHT 2003 DR SMOOTH: This guide may not be reproduced unless for private and personal needs. Hidden and Dangerous 2 is copyright TAKE-TWO, THE GATHERING, and ILLUSION SOFTWORKS. This is an unofficial guide and may not be used commercially. Copyright infringement and plagiarism are both punishable by law. This guide may not be used in a password protected area, or one that requires monetary payment to access. REMEMBER: This is just a little guide may by me with a lot taken from the Hidden and Dangerous 2 manual. There are many ways to complete Hidden and Dangerous so just use my walkthrough as a loose guide for your self. *************************** *****TABLE OF CONTENTS***** *************************** This section will help you navigate my walkthrough. 1. Introduction 2. The Basics 2.1 Controlling the Squad 3. Walkthrough 4. Training 5. Campaign Artic 5.1 Operation Snowball: First Strike 5.2 Operation Snowball: Scout 5.3 Operation Snowball: Rendezvous 5.4 Operation Snowball: Iceberg 6. Campaign Africa 6.1 Operation Nomad: Spaghetti Airport 6.2 Operation Nomad: Air-Show 6.3 Operation Nomad: Guests 6.4 Operation Nomad: Caravan 6.5 Operation Nomad: Whiskey Bar 6.6 Operation Nomad: Birds of Prey 7. Campaign Norway 7.1 Operation Seawolf: Steam Piping 8. Campaign Burma 8.1 Operation Stranger: Anthill 8.2 Operation Stranger: Mountain King 9. Campaign Alps 9.1 Operation Challenger: Babes in the Wood 9.2 Operation Challenger: Estate Agent 10. Campaign Normandy 10.1 Operation Overlord: Lighthouse 10.2 Operation Overlord: Blade Dancer 11. Campaign Czechoslovakia 11.1 Operation Liberator: Billable Entry 11.2 Operation Liberator: Mole in the Hole 11.3 Operation Liberator: Business 11.4 Operation Liberator: Annual Fair 11.5 Operation Liberator: Gin Send off 11.6 Operation Liberator: Final Show-Down 12. Characters 12.1 Secondary Characters 13. Weapons 13.1 Light Weapons 13.2 Medium Weapons 13.3 Heavy Weapons 13.4 Explosives 13.5 Gear 14. SAS History 15. Regions of Hidden and Dangerous 2 16. Multi Player 16.1 Death Match Levels 16.2 Occupation Levels 16.3 Objectives Multi Player 17. Easter Eggs 18. FAQ 19. Wrap Up ************************* *****1. INTRODUCTION***** ************************* This walkthrough is for the game known as Hidden and Dangerous 2. This is one of the best games I have ever played as it offers a unique version of war games balanced with pure fun and action. The game takes place in World War 2 in many different areas. There are over twenty levels in seven campaigns and each one is as fun as the next. During each level you get to select the soldiers you take, up to four, and the weapons you take. There are many ways to give commands to your soldier which adds a lot of fun to the game. Levels take time to beat but can be completed. This guide will cover all of the missions found in Hidden and Dangerous 2 including some extra information. I hope you enjoy my guide and ultimately the game. Remember that this guide will offer some help but will just help you through. Completing the actions is on your part. *********************** *****2. THE BASICS***** *********************** Controls: You need to know the basics right? So why not start with the controls? Note that these controls are default ones for the keyboard. *Arrow Keys- These will move you up, backwards, sidestep left, or sidestep right *F4- Save *F8- Load *Backspace- Drop the weapon you are holding *Tab- Cycle through your team members *1- Select team member 1 *2- Select team member 2 *3- Select team member 3 *4- Select team member 4 *T- Brings up message line to talk to others in multiplayer *Y- Brings up team message line to talk to teammates on multiplayer *~- Brings up message board that contains everything said in the game *I- Brings up your inventory *B- Uses Binoculars if you have them *P- pauses your game or unpauses *Bracket keys [,] - Cycles throw your weapons and items *Enter- Reloads *S- Brings up objectives or score in multiplayer *C- Switches to first-person or third-person *V- Hides all objects on your screen *M- brings up mouse *Shift- lay down *Ctrl- Kneel *Space- Tactical squad management *Home- Climb objects *End- aiming mode *Delete- Lean left *Page down- Lean right *Left mouse button- Fires or activates *Right mouse button- Uses any object available to you *********************************** *****2.1 CONTROLLING THE SQUAD***** *********************************** You can only control one team member during the game but you can give orders to your teammates by using your keyboards number pad. If you want to issue commands to your teammates you have to select them. *Numpad 0- Selects all squad members *Numpad 1- Selects soldier #1 *Numpad 2- Selects soldier #2 *Numpad 3- Selects soldier #3 *Numpad 4- Selects soldier #4 *Numpad 5- Selects friendly unit #5 *Numpad 6- Selects friendly unit #6 After you have selected which soldier to give a command to you can now give the command using a two button code. The first button in the code will bring up a command group and the second will select the actual command. *Command Group 1: Movement* This group issues orders by yelling them out to your teammates if they are in hearing distance. If they are not in hearing distance it will not work. Watch out for enemies hearing you though. *Numpad 1: Follow me- Your soldiers will follow you in the selected formation you have on. *Numpad 2: Advance- When issued your teammate will advance the direction you are looking. *Numpad 3: Move there- When issued the soldier will move to where your crosshairs are pointing. *Numpad 4: Halt- When issued your soldier will stop immediately *Numpad 5: Hold Position- This will stop your soldier in the direction they are facing. *Numpad 6: Take cover- This will make your soldier take cover in the direction you point them. EXAMPLE: To make your soldier #1 follow you just hit 1, 1, and then 2 and he will follow you. *Command Group 2: Attack* These commands are just to help you out when fighting or about to. It is best to issue commands individually with this group. *Numpad 1: Fire at will- Whenever your soldier spots someone or is shot at he will return fire. *Numpad 2: Hold your fire- Soldiers will not return fire *Numpad 3: Fire on my lead- When issued your teammates will not return fire until you do so *Numpad 4: Cover fire- Teammates will fire randomly to make enemies head for cover. *Numpad 5: Throw grenade- Soldier will throw grenade *Numpad 6: Use RPG- If someone has a heavy artillery weapon this will make them uses it. EXAMPLE: To tell Soldier 4 to throw a grenade just type 4, 2, and 5 to throw one. *Command Group 3: Action* This command group will change depending on what you are facing. Foe example if you are facing a door you can tell someone to open, tell someone to switch uniforms by facing a captured enemy, or tell someone to heal someone by facing towards a wounded team member. EXAMPLE: To get your soldier #3 to switch uniforms with a captured soldier point at the captured soldier and type 3 then 3 and it will work. *Command Group 4: Silent Movement* The commands here are just the same as command group 2 only now they are silent so you will not alert the enemy. To use these commands you must have a direct line of sight with who you are trying to signaling. Note that the commands for this are the same as command group 2. EXAMPLE: To get friendly unit #5 to follow you point at him and type 5, 4, and then 1 to get them to follow you. *Command Group 5: Silent Attack* This is the same thing as the attack command group only that people with silent weapons will be used here. Also your commands will be silent so face who you are giving orders to. Note you can only use fire at will, hold your fire, and fire on my lead. EXAMPLE: To get soldier #2 to hold his fire type 2, 5, and then 2. *Command Group 6: Silent Action* Same as action command group only now it is silent. EXAMPLE: To get soldier #4 to open the door point at the door and type 4 then 6. *Command Group 7: Formation* This command group will alter the formation of your group and how they stand next to each other. *Numpad 1: Point formation- Default formation in which teammates will fan out behind you in a V-shaped formation. *Numpad 2: Line formation- All soldiers will stand next to each other in a line. *Numpad 3: Column Formation- Your soldiers go out into a column with each one behind each other. *Numpad 4: Tighten formation- Teammates will move closer together. *Numpad 5: Widen formation- Teammates will spread out from each other. *Numpad 6: Regroup- If teammates get separated they will go back to last formation chosen. EXAMPLE: To get your whole team in Line formation type 0, 7, and then 2 to get whole team in this formation. *Command Group 8: Tactical mode* This group refers to anyone given orders in tactical mode. *Numpad 1: Signal 1 and Numpad 2: Signal 2- These commands are used to execute soldiers orders in real time that have been issued to soldiers in the tactical map after the wait for signal 1 or wait for signal 2 commands that have been placed. *Numpad 3: Hold- Soldiers will stand still until next order *Numpad 4: Continue- This order will resume the soldier whose commands have been halted. *Numpad 5: Cancel orders- Cancel orders for your teammates. *Numpad 6: Back to formation- This will stop all teammate commands and they will return to formation and now be able to use commands told by them and not the tactical map. EXAMPLE: To cancel all of your soldiers orders type 0, 8, and then 5 to cancel all orders. *Command Group 9: Call support* This calls an air strike for multiplayer but a radio must be equipped. *Numpad 1: Call air strike- Calls an air strike on enemies *Numpad 2: Call artillery- Summons a long air strike on chosen point on map. EXAMPLE: To call an air strike simply type 9 and then 2. MORE TACTICS AND HELP WILL COME SOON ************************ *****3. WALKTHROUGH***** ************************ The next few parts will be the actual walkthrough. Note that every mission has multiple ways to complete them and that my way is just one for you to notice and what I prefer. Upon creating your profile choose your difficulty level. You can either have easy, normal, hard, or very hard. I believe normal is a decent difficulty for anyone. Choose easy if you have never played this type of game before. Before actually getting into the game you must choose what type of game you will be playing. Note that the most common is campaign mode where you just go through the levels in order and can save and load whenever you want. You can also do Lone Wolf mode if you want. This is campaign mode only you get one soldier instead of four and you do not have to worry about your team. Choose this if you want a challenge or do not want teammates to control. Next is carnage mode where you have to beat each mission but also kill every enemy on the map. Finally you can choose to play single mission or single mission carnage. If you choose this you can play any level you have beaten before again for fun and do carnage mode for a little added fun. Now that you have chosen your game type, note that the game is cut into seven campaigns each difficult in their own way. Before you get into the missions you must choose you characters. There are forty to choose from but you should usually choose one good shooter to be a sniper, a good medic, a good stealth person, and a good overall character. After that you must choose weapons. Give the right weapons to each character and take weapons you think you may need. Note that you can always get more weapons and ammo in game from enemies and supply boxes. Now you are ready for the actual game. Listen to your briefing and then have fun. This paragraph will now explain how to read my walkthrough. First thing first every section starts with a paragraph that tells about the game that you will find at the loading screen for that particular level. Next I will tell you primary objectives and then optional objectives. Next will appear the list of needed gear you may or may not need. Then there will be a little description and finally the actual guide to the level. Remember that there are many ways to beat a level and mine may not be the best or a little vague but try to use it as a guideline. E-mail me any better ideas or corrections you may have. ********************* *****4. TRAINING***** ********************* "All, who decided to join the ranks of the elite SAS, are experienced and battle-hardened warriors. Many of us are officers but here in a training camp deep in the woods, everybody is equal. One like the other we have to go through the training course, obey younger instructors and respect their command and rules." PRIMARY OBJECTIVES: 1. The assault course 2. Shooting 3. Throwing grenades, bazooka shooting 4. Laying explosives 5. operating the vehicle 6. Diving 7. Obeying orders 8. Team action NEDED GEAR: Nothing DESCRIPTION: After you have selected your team members it is time for training. You do not need to do training but if you want some early help it is very helpful. Just listen to your instructors and you should breeze through training. GUIDE: At the start go straight ahead through the snake by sidestepping. Next go over the first plank and back over the second. Now go to the front of the little walls. Use the home key to climb over each one. Then climb the smaller ladder and go over the side. Next sidestep through the trenches and finally crawl under the barbwire. The assault course is done so head to the shooting rang in the back. Once inside your first gun to use is either a Colt 1911 or an Enfield .38. Choose whichever one you want and hit the targets. Note if you run low on ammo you can easily get some from the supply box. Next you get to use a M1 Thompson or a BAR. The next room you use the Springfield optics. Finally the last room contains the Browning M 1919. The next area you should to go to is the grenade and bazooka area right outside the shooting area. You get some bazooka shells and Grenades in this area. Use the grenades to kill the targets in the trenches. Use the bazooka to destroy the tank and barrel. Next go out the doors and find some steps to the explosive area. Take the explosives and plant them in the designated areas and then run to finish that area. Now go outside and talk to the guy near the jeep. Take the jeep and follow the signs to the pool. Once there take the wire cutters from the box. Go down to the complex area and use the wire cutters to go through the fence. Watch out for the patrolling guard because if you are spotted you will fail the mission. Go to the back building and in the locker room find the scuba gear. Equip it and find the pool. The dog tags are at the bottom so look around for them and once you have them leave the pool. Take the scuba gear off and get back to where you left the jeep. Remember to watch out for the patrolling guard again. Now take the jeep back to where you got it from and park it there. Now go all the way back to where you started and to the tower. Three men will now join you. Tell the men to go to the barrels off in the distance. Once completed you must tell your men to crawl under the barbwire. Use the tactical map and this should be easy. Congratulations you have beaten training and are now ready for the first campaign. ******************************** *****5. CAMPAIGN: THE ARTIC***** ******************************** The Artic campaign is a four level campaign and has some very interesting levels. From searching an enemy research facility to exploring a large iceberg. For this beginning campaign you'll need stealth and snipers. During the whole campaign the only specific items you'll need is an explosive, camera, and possibly a wire cutter. For the whole campaign you'll only have what you start with unless you can find a supply box. After selecting your four man squad you now get to select your weapons you'll take. Hopefully when selecting your squad you took a stealth man, sniper, first aid man, and a good lock picker. Here is the list of weapons you can get in the first campaign. LIGHT WEAPONS: 4 Enfield.38 with 20 clips 5 Colt 1911 with 6o clips 10 Fairbairn-sykes Dagger MEDIUM WEAPONS: 6 Enfield MK.4 with 60 clips 4 De Lisle C.C. with 60 clips 3 M1 Garand with 35 clips 2 M1 Carbine with 24 clips 5 Springfield with 58 clips 1 Springfield (optics) with 58 clips 0 Enfield MK.1 (optics) with 60 clips 3 Sten gun with 32 clips 1 Sten gun (Silenced) with 32 clips HEAVY: 1 Bren gun with 17 clips EXPLOSIVES: 12 Grenade no. 69 13 Grenade no. 36 1 Explosive 5 Dynamites UNIFORMS: Nothing special here ADDITIONAL EQUIPMENT: 4 Compasses 2 Large first aid kits 6 First aid kits 4 Wire Cutters 7 Binoculars 8 Backpacks 1 Camera *************************************************** *****5.1 C1M1 OPERATION SNOWBALL: FIRST STRIKE***** *************************************************** "We are ready for the airdrop to the Lofots Islands. After the drop-off, we must immediately proceed to find a member of the local pro-British resistance who will guide us and show us where the mission objectives are located. We would appreciate if he could provide us with information on German guard placement but our guide is not a soldier and therefore we cannot expect such a detailed tactical preparation. In any case, we should soon reach a factory facility where we will have to deal with guards first. According to our intelligence service information, only provisional units with insufficient training and equipment have been deployed to the area. When we make sure nobody can attack us from behind, we will start to search for an entrance to the underground complex. Having found it we will gather there and one of us will enter the complex to discover its purpose." PRIMARY OBJECTIVES: 1. Find and follow the guide- he must stay alive 2. Find the entrance to the underground complex 3. Kill all enemies in the complex 4. Gather your squad at the underground complex entrance OPTIONAL OBJECTIVES: 5. Destroy the truck loaded with explosives 6. All team members must survive NEEDED GEAR: 1 camera, 1 wire cutter, 1 explosive DESCRIPTION: This level is fairly hard for being the first level in the game but is not that bad. Make sure you bring a stealth person with either a De Lisle or silenced sten gun. Snipers are helpful and the camera is needed for the next level. Wire cutters come in handy to. First aid kits are essential and the explosive is needed to destroy the truck with explosives. Also note that if you make a lot of noise before you get to the guide he will take you to the road that follows to the entrance. If you do not make much noise he will lead you right up to fence around the complex. GUIDE: Your first move should be to go to the house in front of you and kill the two patrolling guards with your stealth man. If you look at your map you will notice that there is a blue X on it. This is the location of your guide. If you want to follow the road make noise before you get to him. If you want to be stealthy do not make much noise and he will lead you through the marsh right to the complex. I prefer the road but it is up to you. If you follow the road you will see a truck in the distance and your guide will leave you. Kill the soldiers pushing or near the truck. To complete an optional objective, take your explosive and plant it on the truck anywhere and run. After that, take a left at the junction towards the complex. Use the forest for cover and try to snipe all enemies. The guard tower near the entrance has a machine gunner inside so take him out. After that, enter the complex to continue the mission. Inside you will find many guards inside the complex. Take them all out as you slowly move through killing everybody. Be careful though when dealing with the dog as it can be a real pain when it gets close to you. Also remember to check the docks as there are three soldiers out here. One may be stuck behind a box. When the message comes up saying you killed everybody you should now find the underground complex. When near the car in the middle of the complex go towards the entrance. On your right there will be an indention and that is where the entrance is located. Mission successful. Note that if you are taken by the guide to the fence of the base the level is still pretty much the same. Clear out the complex then move back to the truck if you feel like completing that objective. ******************************************** *****5.2 C1M2 OPERATION SNOWBALL: SCOUT***** ******************************************** "The second phase of the operation begins. One of us will enter the complex and steal or photograph any suspicious documents or anything that could be related to aeronautical research. We have no information about the size of the complex nor about the enemy strength, so you will be completely on your own down there." PRIMARY OBJECTIVES: 1. Photograph everything that is involved with aviation research 2. Survey the underground complex 3. Place explosives in all designated locations 4. Return to the surface OPTIONAL OBJECTIVES: 5. Go unnoticed by the patrols NEEDED GEAR: 1 Camera, 1 stealth weapon, 1 knife DESCRIPTION: This level can be done two ways. Stealth or all out kill spree. Stealth is harder at first but if you want to complete the optional objective I advise you use it. To complete the optional objective do not let any guard raise the alarm on you. Also note that you only get one soldier for this level. Bring your best stealth guy to complete the optional objective. He must have a stealth gun and even a knife helps. Do not worry about explosives as we will find some in the actual level. Also note that you should only plant explosives when you are ready to leave or you will fail the objective of returning to the surface. Remember do not let any guard raise the alarm, and even the scientists. If the alarm does go off you'll lose the optional objective and you'll hear a faint alarm noise everywhere you go. Note that you can turn off the alarm by pressing the switch and note that you can also turn it on. GUIDE: At the start of the level take your soldier and head down the stairs until you find the first door. Walk inside and then close the door behind you. Lie down and wait for the sleeping guard to wake up and open the door. When he is out kill him and observe his corpse to find two keys. Use the keys to open the door or wait for an enemy soldier to come in. Make sure to kill everybody you see. This means the scientist up in the second floor when you open the door as he will try to raise the alarm. In the next room there will be a guard in the room on the right and left. Once you get these two head to the room on the right and then another right. In this room you should see someone painting. Shot above his head or charge him and should give up. Capture him and this will be your uniform for the level. When walking around remember to drop any non German weapons you may have. Equip your knife and maybe even take a German MP 40. Now after that, go back to the next room and go to the bathroom. Wait for him to get out and then do stealth kill to his back. Leave and go to the backroom and up the stairs to find a lone scientist in here. Kill him and note that dynamite locations should be coming up on your screen. We will worry about that later though. Now leave here and go back to the main room. Keep going and you should get to a room with two scientists. Kill both of them with an MP 40. Take a picture of the plane on the desk. Now around here somewhere is another room with a scientist in it. Kill him and take a picture of the board he was looking at. Now go to the fuel room and kill anybody in here. Walk around until in here until you hear something about a good spot to plant dynamite. Now go back to the room with the two scientists and go into the next room and go downstairs. Note that once downstairs do not kill or shoot anyone. Your uniform is your only weapon. Work your way around guards and try to find a warehouse that tells you of a good spot to plant dynamite. Now find a generator room and it will tell you another spot to plant dynamite. Keep going and you should see a wind tunnel thing soon. Go in there and take a picture of the plane in the wind tunnel. This should complete objectives one and two. Now find a room in here with a general inside and a few weapons. Only take the backpack and only four dynamites which are on the box. If the general is in your way wait for him to move as any aggression will result in raising the alarm. Next go to the warehouse and not the generator. When the coast is clear plant the dynamite in the designated location. Now run upstairs and plant dynamite in the fuel tank room, the control room, and the room near the beginning with a dynamite spot. Once all four dynamites are planted, excluding one spot, return to the surface through how you got in to beat the level. Not if you are not using stealth you can follow this guide just make sure to kill everybody including the patrol that comes after the alarm. *************************************************** *****5.3 C1M3 OPERATION SNOWBALL: RENDEZVOUS ****** *************************************************** "An evacuation vessel is about to reach the port. Before boarding, we must find a fighter pilot who was shot down and take him to the evacuation area. He should be waiting for us together with the Norwegian guide by the cottage." PRIMARY OBJECTIVES: 1. Find the Pilot 2. Rescue the Pilot 3. Board the ship and leave OPTIONAL OBJECTIVES: 4. Sygurd rescued 5. Make sure the entire boat crew survives 6. All team members must survive NEEDED GEAR: Nothing much, just a lot of ammo. DESCRIPTION: This is a long level and involves a lot of sniping. Use your snipers and if you feel like it there is a supply box in the woods that contains Springfields. Note that this is the same level as the first one and is still dark out. Move slowly and snipe all you see. Note that optional objective 4 is when you meet the guide again. Some snipers will pop out so save Sygurd. Also to complete optional objective 5 once you get the pilot you must try and get back to the docks in the complex as fast as possible. GUIDE: Right off the start, take your sniper and head to the entrance of the complex. Kill any guards you see in the distance ad soon there will be a supply box with ammo in it near you. Take some ammo if you need it. Now wait for the next group of enemy soldiers to come and snipe them out. Once all of them are dead continue ahead to the intersection. Snipe some more guys here. Note that if you want to give a Springfield to any of your men there located in the woods left of the main entrance. Now if you have not yet taken your other men tell them to follow your sniper through the level. Take a right at the intersection and continue down the road until you find a truck in the distance. Snipe any enemies near the truck and continue on to the truck. Note that near the truck there are some grenades in the supply box. Now a smart thing to do is drive the truck there on to the road to block it. You will see why later. Now take two men and go right towards the cottage from the first level. Walk in the woods to try and kill any men out here. When farther up find the wreckage of the plane and kill the two men around here. Now turn around and find the cottage. Sygurd your guide is outside and tells you the pilot is inside. Stay out here though because if you want to save Sygurd now is the time to do it. Behind the cottage an enemy will come from the mountain and there might be some snipers in the trees. Once safe Sygurd will thank you and take his leave. Now that you have the pilot head back to the docks as fast as possible with him following you. On your way back head to the road you came from. On your way you should meet about three enemies. Make sure to take care of the pilot as he only has a pistol. You can give him items if you want but it does not matter. Now when back on the road you will see a truck coming. Watch it try to push the truck you put on the road out of the way. Shoot the truck and watch it blow. Kill any survivors and regroup your squad. Head back to the complex on your way you will meet quite a few enemies in places you already cover. Just keep the pilot safe and all should go well. Once inside the complex pick up some more ammo if you need it and continue to the docks. You will meet some resistance but not much. Once in the docks do not kill your allies. Head to the ship and get the pilot to board it. Mission Successful. ************************************************ *****5.4 C1M4 OPERATIONAL SNOWBALL: ICEBERG***** ************************************************ "This is the last, originally unplanned, part of our operation. We learned from the documents found in the underground complex that the main research results were transferred to a meteorological station. The Norwegian station located on an iceberg where further processing and evaluations are scheduled. We were able to reach land on the iceberg thanks to the pilot. First we will survey the surroundings, and then attack the German camp. Search it and hopefully find the necessary documents." PRIMARY OBJECTIVES: 1. Explore the Iceberg 2. Find the radio station 3. Prevent the submarine from submerging 4. Find documents containing research results 5. Seize the submarine 6. Inform command of the situation at the end of the mission OPTIONAL OBJECTIVES: 7. Carry out task so that no one can tell what happened 8. All team members must survive NEEDED GEAR: Nothing much, Enfield snipers given at beginning DESCRIPTION: This level is surprisingly fun and neat. The level is a gigantic iceberg and we are finally greeted by the sun instead of being in the dark. This level basically comes down to sniping and protecting your snipers. You will find another sniper rifle off the start so that greatly helps. Also if you want to complete the optional objective just kill everybody on the map. Have fun in this mission and I hope you are a good shot. GUIDE: Right off the start the pilot will began talking to you. During this take your best sniper and make him drop his weapon. Now get the Enfield in the box and a lot of ammo. If you want two snipers have someone else get the Springfield and pick up some more ammo. Note that the other box also contains a Sten gun and a M1 Garand if you want them. Group all your men and continue straight ahead up the middle. After awhile you should come to high cliff drop. This is going to be your sniping location. You can see the whole German base good but do not fire yet. Set up your men by having all snipers on the cliff looking out. Put the rest of your men below them to guard them from anybody that comes up to kill your snipers. Once you think you have sniped everybody you can, including those in windows, head to the encampment. If you have not already killed it watch out for the dog as they can be real nuisances. Once close to the camp wait for a general to walk out of the main building. Kill him to prevent the launch of the submarine. Next send one troop into the main building. Inside there are few guards but there is a dog I believe. In the back hallway rooms is where you will find the documents. On the left there should be a room with them in it. Find them and pick them up. Now walk outside and snipe the three guys who are coming down the mountain to the north. Next go into the building next to the main building and use the radio. Your next task is to seize the submarine. Kill all men on the actual submarine and the take a soldier with some form of a machine gun. Climb to the top of the submarine and go down the hatch. Once at the bottom there are two doors to the north and south. Three enemies behind each door so kill the guys in whatever door opens first and then go kill the others. Once everybody is dead you have seized the submarine. Now if you have not already completed the optional objective do so now by exploring the whole island to find any survivors. When satisfied go back to the radio station and inform headquarters of your success. Congratulations you have beaten the first campaign in the Artic. Now for a change of scenery you will be heading to Africa. Hope you brought your best pair of shorts. ***************************** *****6. CAMPAIGN: AFRICA***** ***************************** The Africa campaign is a grueling 6 level march from hopping airport to airport and dodging enemy planes. It may sound tough but in the end proves to be a very entertaining campaign. If you were able to keep all your men alive from the last campaign just use them again since their stats are now superior to the others hopefully. Chose your weapons off the start carefully as you will keep most of them for the first three levels until you get to replenish your supplies somewhat. For the whole campaign bring what you normally would and make sure to bring some knives even. Note that first aid kits and backpacks are essential. Here is the list of weapons you will find in the Africa campaign. Note that there is only one sniper rifle and one stealth gun. There are a lot of dynamites but you do not need them. Also note that you can take some German weapons. LIGHT WEAPONS: 5 Enfield .38 with 50 clips 4 Colt 1911 with 26 clips 2 German fighting knives 8 Fairbairn-sykes dagger MEDIUM WEAPONS: 2 Karabiner 98k with 18 clips 2 Enfield MK.4 with 26 clips 1 De Lisle C.C. with 26 clips 2 M1 Garand with 25 clips 2 M1 Carbine with 20 clips 0 Karabiner 98K (optics) with 18 clips 2 Springfield with 33 clips 1 Springfield (optics) with 33 clips 0 Enfield MK.1 (optics) with 26 clips 1 MP 40 with 11 clips 2 M1 Thompson with 32 clips 4 Sten gun with 50 clips 0 Sten gun (silenced) with 50 clips HEAVY WEAPONS: 1 BAR with 18 clips 1 Bren gun with 17 clips 2 M1 Bazooka with 8 clips EXPLOSIVES: 20 Grenades no. 69 22 Grenades no. 36 2 Explosives 15 Dynamites 5 Mines 2 Anti-Tank mines UNIFORMS: Nothing special ADDITIONAL EQUIPMENT: 4 Compasses 3 Large first aid kits 8 First aid kits 1 Binocular 10 Backpacks ***************************************************** *****6.1 C2M1 OPERATION NOMAD: SPAGHETTI AIRPORT***** ***************************************************** "The mission objective is to capture a German officer named Hans Schumann who has documents concerning attack plans in Africa. We assume he will be in one of the airport buildings, which are very well defended. Probably even with heavy weapons. We can use aviation fuel tanks as a diversion; their destruction will surely distract the airport crew. As it is necessary to search the airport thoroughly, we must suppress all enemy resistance. Destroying aircraft is part of our work and there will be a great opportunity to practice on some Italian targets at this airport." PRIMARY OBJECVTIVES: 1. Find Hans Schumann 2. Find documents concerning Schumann's departure 3. Suppress all resistance at airport 4. Gather at the Flak vehicle or SAS jeep OPTIONAL OBJECTIVES: 5. Destroy enemy planes 6. Destroy the fuel tanks 7. All team members must survive NEEDED GEAR: 2 rifles, lots of first aid, maybe a bazooka DESCRIPTION: Before playing this level note that there is a bug in this level that may make it unable to be beatable. Sometimes you will not be able to kill everyone or you will not be able to find the documents. Besides that when starting you will see your team in a jeep. There are many ways to beat this level but I like mine best. My way requires quick action and exact placement. I think it would help you if you brought 2 riflemen and the other two having whatever they want. A bazooka may be useful but you can find others in the level so do not worry. Do note however that you must protect the jeep and flak truck depending on which you want for the next level. GUIDE: At the start take your jeep and drive down left side of map. You should be next to a little hill now. Take two riflemen and put them on the top of the hill looking out. With your other two you will be using the jeep. Note that after awhile reinforcements will be sent with a tank so act fast. Before you drive off with the jeep tell your two riflemen to fire at will. Circle around the level with the jeep killing as many people as possible. Once done you should be able to see enemies and tanks coming from behind the hangar. Now act fast and park your jeep in the hole next to the main airport building. Take only one man out and head to the main building. During this your two riflemen will kill all the reinforcements. With your single guy in the building, go into the first room on the left and talk to the general guy. He will tell you Schumann has left. Next look at the desk and take the key on it. Now go back to door in the back of the building which is the storeroom. There should be a guy in here so kill him. After that the storeroom contains panzerfausts, karabiners, grenades, ammo boxes, and a lot of dynamite. Now take a panzerfaust and go out the back and try to find the tank which should be near your guy in the jeep. Once the tank is dead go back into the jeep and try to clear out the whole level. Look for enemies in trenches and holes in buildings. Also there should be two or three guys in the hangar near the main building. Now after that take your jeep and destroy all the planes and fuel tank with the machine gun. Once those objectives are done you must now find the documents. These can be hard to find but here are three possible locations. The documents may either be in the main room in the main building, on the left side inside the hangar, or in one of the tents at the far end of the level. Now after you have completed all of the objectives you either choose the jeep or flak truck for the next mission. I prefer the SAS jeep. Before the level ends to you might want some panzerfaust rounds from the storage room. ******************************************** *****6.2 C2M2 OPERATION NOMAD: AIR SHOW***** ******************************************** "The only road we can use has been the center of heavy fighting. Therefore it is probable that we will encounter the remains of German convoys. What is worse, the road is surrounded with dense mine fields. We have no other choice apart from accepting these facts and moving cautiously to the end of the valley." PRIMARY OBJECTIVES: 1. Go through the desert OPTIONAL OBJECTIVE: 2. Destroyed enemy armored vehicle 3. Prevent enemy from calling reinforcements 4. All team members must survive NEEDED GEAR: Nothing much except for a sniper DESCRIPTION: Now depending on which vehicle you took from last level you will either kill everybody or just run. The flak truck is too small so you will have to fight. Also the jeep is fast so you might want to run. Also note that you should tell your squad to hold fire or they will waste ammo on every plane that goes by. GUIDE: From the start keep driving along the road. If you look on your map you will see an X on the map. The X represents where enemy patrols are located. When you get to the first X area there is a guy in a machine gun turret. Kill him and any of his companions. Now after that head to the next area. Now if you have your jeep you can just run down the side of the hill watching out for mines and enemy gunfire. If not, go to the top of the mountain with your vehicle. Snipe all enemies near the enemy flak truck. Next send a guy with a bazooka to the destroyed tank. Use the main weapon to destroy the tank. If it is still alive use your bazooka. If you are interested there is an ammo box in the middle of the valley. Now get your men into their jeep and continue on. On the way you will meet an enemy in a crater. After that you will come to the last area. There will be a few guys in this area and four more coming from the back. The four in the back will be coming out of the destroyed truck in the background. Once all enemies are dead continue to the end of the level. Note I am not sure how to complete the optional objectives. Any information will be greatly appreciated. ****************************************** *****6.3 C2M3 OPERATION NOMAD: GUESTS***** ****************************************** "There is an oasis in front of us where we can hopefully get hold of a functional vehicle. What we know for sure is that there is a German transmitter in the mosque. We must make sure they do not use it to call in reinforcements. The oasis is occupied by a well trained crew and defended by heavy machine guns, positioned on the ramparts. When we fight our way inside, we will clear the oasis from all enemy soldiers." PRIMARY OBJECTIVES: 1. Find new functioning vehicle 2. Contact HQ using radio transmitter 3. Protect the mechanic 4. Kill the enemy OPTIONAL OBJECTIVES: 5. All team members must survive NEEDED GEAR: Snipers DESCRIPTION: This is an awesome level that requires ranged and close quarter battle. There are many ways to complete this level with many entrances to the mosque but use my way as a guide. Note that once inside watch out for enemy grenades as they will kill you and the mechanic in one shot. GUIDE: Right off the start you are forced to abandon your good vehicle from last level. Now take your sniper and the group and head for the ruins just ahead of you. Use the ruins as cover as you snipe everybody you can. Watch out for any soldiers in the ruins however and the guy in the tower. Next after the area is secured head to the other ruins to your left. Use those as cover as you once again snipe all enemies inside and outside. Now it is not necessary but I advise to circle around the oasis once to kill any one outside and on the ramparts of the oasis. Once ready go through the main entrance of the oasis. Slowly circle around killing everybody you see once inside. Be cautious of many enemies hiding in each building and watch out for grenades. Once in the back find the mechanic. He is wearing blue and is near the truck just to warn you. Do not shoot him and make sure he is safe. Now head into the mosque and kill the guy at the radio station. Do not kill the doctor as he will help you next level. Take some health kits if you wish. If you have killed everybody use the radio station to finish the level. If you have not killed everybody, just look around and try to kill any stranglers. ******************************************* *****6.4 C2M4 OPERATION NOMAD: CARAVAN***** ******************************************* "The Oasis and a functional vehicle are ours. Our task now is to defend both of them, which means preventing the enemies from entering the oasis and damaging our newly acquired transport. Further progress would be endangered, if not impossible and successfully capturing Schumann would become uncertain if we fail." PRIMARY OBJECTIVES: 1. Defend the oasis 2. Prevent the repaired vehicle from being damaged OPTIONAL OBJECTIVES: 3. All team members must survive NEEDED GEAR: Nothing much DESCRIPTION: After three hard levels you are rewarded with the following extra supplies from the pre mission screen. MEDIUM WEAPONS: 1 M1 Garand with 15 clips 2 M1 Carbines with 22 clips 1 Springfield with 12 clips 0 Springfield (optics) with 12 clips 1 Sten gun with 19 clips 0 Sten gun (silenced) with 19 clips Now that is not that helpful but useful. Take what you need then get into battle. The level requires careful planning and action. If the level is set up well, you will do well. If done correctly, not a single person will get into your oasis. GUIDE: At the start of the level send two guys to the mosque. Inside you will find mines, bazookas, med kits, and the doctor. The doctor will join you so give him some weapons and tell him to guard the main entrance. Now you should place some mines at the main entrance and side entrance on the south side. After that take one man and put him in the machine gun tower in the south east side facing the area between the ruins. Here is where the enemy will come. Next take someone and give them a bazooka and shells from the mosque. Put them on the wall near the main entrance. Your next guy should be put on a wall on the south side. Now when ready take your sniper. Use him to inform HQ with the radio station. Now take him up near your machine gunner. Be ready now for the German convoy. Remember that all enemies will come through the pass in between the ruins. First a truck will come through. Controlling your sniper take out the driver. Your machine gunner will get the survivors. When you see a tank coming, find cover with your men. This means taking your machine gunner out of his post. When you see the tank goes by get back into your positions. Note that the tank goes around and parks at the North West side. Now kill all comers including those to your side. Soon an armored vehicle will come by. Wait for him with your guy on the wall near the main entrance. When in view shoot the armored vehicle with a bazooka. This will destroy it and the crew inside. Note a tank will soon park near your machine gunner. When things calm down you must now kill the tanks. Take a bazooka man with extra shells from the mosque and get the two tanks. One is near your machine gunner and one is in the back. To kill them without killing yourself get behind the tanks and shoot them in the back for one shot kills. Circle around to find any survivors if you do not get objective accomplished for killing everybody. *********************************************** *****6.5 C2M5 OPERATION NOMAD: WHISKEY BAR***** *********************************************** "We are at the Abn-Sin-Oan airport. Hans Schumann, whom we must capture and prepare to transport to Great Britain, is probably located there too. As further movement trough the desert is impossible, we will have to use one of the planes that are prepared to take off. We also know about some storage facilities in the airport area and their destruction would surely make the German position a bit more complicated." PRIMARY OBJECTIVES: 1. Find and capture Hans Schumann 2. Force Hans Schumann to cooperate 3. Hans Schumann must survive 4. Kill enemy around the runway 5. Leave with Hans Schumann in a JU88 OPTIONAL OBJECTIVES: 6. Destroy the heavy German equipment 7. Destroy the fuel storage 8. Destroy the planes 9. Find out information on German reinforcements 10. All team members must survive NEEDED GEAR: De Lisle, knife, German uniform DESCRIPTION: Here is a neat little level where you can just go crazy with a tank. Before the mission remember to give a stealth gun and a German uniform to your best stealth soldier. This level is very easy if done correctly and should give you some excitement. GUIDE: Right off the start take your stealth guy and kill the two men in your room. Make sure you have a silent weapon as you might make noise and have the whole airport after you. Now take your stealth guy again and go outside. Knife the guy in the back that is patrolling around. After that you should go into the far hangar. Listen to the conversation to complete objective 9. Now look at your map and try to find the tank yard. There is one tank out and one will drive out when you are done. Move silently to the third tank parked and jump into the main weapon. Kill the two enemy tanks by shooting them in their turrets and use the machine gun to kill any guards running around. Your next action should be to go back to the beginning and pick up your team. Once your tank is full go circle around the map a few times to kill everybody. Also kill every plane except for the big one near the main building. Now your objective is to clear out every building and all the trenches outside if you have not already. First let us get the storage room near the beginning. Once cleared out you will find grenades and a lot of panzerfausts. Next you should clear every hangar including the two planes hidden in them. There is a plane in the middle of the back three hangars and one in the room where you listened to the conversation from the beginning. Next go back to the tank area. Clear these rooms and destroy all of the fuel tanks if you have not already. Now you should go to the rooms next to the main airport buildings. Finally we can clear out the main airport building. Make your way through killing everybody. Note that Hans Schumann is on the second floor in the back hallway. Find him and tell him to follow you. Note that there is also a guy on the very top of the building. Go up the ladder and kill him to hopefully clear the runway. Now to destroy the heavy German equipment you must destroy your tank with some panzerfausts. To finish the level simply get all your men to surround the big plane near the main building. ************************************************* *****6.6 C2M6 OPERATION NOMAD: BIRDS OF PREY***** ************************************************* "It might seem nothing can stand in our way, but the pursuing German fighter pilots think differently. We must defend our plane against vastly superior forces and escape." PRIMARY OBJECTIVES: 1. Fly through the canyon OPTIONAL OBJECTIVES: 2. All team members must survive NEEDED GEAR: Nothing DESCRIPTION: For the whole level you are in a plane shooting down enemy planes in a big canyon. GUIDE: I cannot help you to much on this level as it is just basically you and your teammates shooting down the enemy planes. Note that when your wings are burning your damaged and almost dead. I hope you have good aim as this level can be quite hard. Note that there are only so many planes. When you shoot one down it will not come back. Congratulations you have beaten the second long campaign. Have fun with the next short campaign. ***************************** *****7. CAMPAIGN: NORWAY***** ***************************** After a long campaign in Africa, be prepared for a short one level campaign in Norway. You will finally experience swimming and submarine usage. The only level in this campaign however relies heavily on stealth. Since you get to select four silenced weapons I suggest you take them. The De lisle and silenced Sten gun are very useful. Have fun with it and be cautious. Just incase you wanted to know here is the list of weapons for the third campaign. LIGHT WEAPONS: 4 Enfield .38 with 25 clips 2 Colt 1911 with 38 clips 5 Fairbairn-sykes dagger MEDIUM WEAPONS: 1 Karabiner 98K with 8 clips 2 Enfield MK.4 with 21 clips 2 De Lisle C.C. with 38 clips 3 M1 Garand with 35 clips 4 M1 Carbine with 35 clips 0 Karabiner 98K (optics) with 8 clips 2 Springfield with 35 clips 1 Springfield (optics) with 35 clips 0 Enfield MK.1 (optics) with 21 clips 1 MP 40 with 12 clips 5 M1 Thompson with 40 clips 3 Sten gun with 40 clips 2 Sten gun (silenced) with 40 clips HEAVY WEAPONS: 1 BAR with 10 clips 1 Bren gun with 12 clips EXPLOSIVES: 3 Magnetic mines UNIFORMS: British diver sets ADDITIONAL EQUIPMENT: 4 Compasses 4 Aqua lungs 4 First aid kits ************************************************** *****7.1 C3M1 OPERATION SEAWOLF: STEAM PIPING***** ************************************************** "We will navigate through the entry of an inlet in a mini- submarine and approach two ships which are anchored there. The first ship is the Tirpitz, on which we will place a few magnetic mines. Then we will move to the minesweeper, which has the German scrambler 'Enigma' onboard. While searching for this device, we cannot afford to alert the Tirpitz, as this would jeopardize the entire mission. After acquiring the 'Enigma' we will return back to the extraction ship before anyone realizes it is missing." PRIMARY OBJECTIVES: 1. Place explosives in strategic locations on the Tirpitz 2. Place explosives in strategic locations on the minesweeper 3. Acquire the Enigma scrambler from the minesweeper 4. Do not sound the alarm on the Tirpitz 5. Return back to the drop ship OPTIONAL OBJECTIVES: 6. Find the book of codes 7. Find the cruise plan 8. All team members must survive NEEDED GEAR: 3 Magnetic mines, knife, De Lisle DESCRIPTION: This is the first mission where you get to go swimming. It is a stealth mission so I hope you brought a good stealth soldier with a knife and De Lisle. Note that through the whole entire mission you must try to make as little noise as possible or you will warn the Tirpitz and lose the mission. This mission is very short but can be hard. GUIDE: Right from the start take all your men and put them into the two submarines. Each submarine can hold two men. After that, head straight ahead to the Tirpitz. Go underneath it and look for spots to plant your magnetic mines. They will be marked as red locations. There will be two spots on the Tirpitz. When that objective is accomplished, head to the minesweeper. Plant the magnetic mine in the designated location and complete objective 2. Now we must board the minesweeper. Take your best stealth guy and find the ladder on the minesweeper pointing away from the Tirpitz. Climb the ladder but be careful of the guards. If you make to much noise you will alarm the Tirpitz and lose the mission. Use your De Lisle and kill every guard you see. After that, go up the stairs and down the other side. Find the door on this side straight ahead from the stairs. Once inside, go into the next room. Kill the guard in here. Next you should open up the second door on the left to find a sleeping guard. Shoot above him and when he wakes up he will surrender so take his uniform. Remember to drop any non-German weapons you have and your diving gear on your back. Take an enemy gun if you wish. Now go into the door in the very back marked "Kapitan" or captain. In another room you will find the captain. Shoot him and move on to the last room on the side to find the "Enigma" on a desk. Also the book of codes is in the safe located next to the bed under the removable floor board. Now to get the cruise plan go to the second deck outside. Go inside and knife any enemies. The plans are on a desk in one of the back rooms. Now we are ready to leave and head back to the drop ship. Make sure to get your diving gear and uniform back from the guard or you will drown in the water. Leave the boat and go back to where you started and then head for the boat near there to finish the level. Congratulations you have completed the easiest campaign. **************************** *****8. CAMPAIGN: BURMA***** **************************** Now you are ready for the dark and concealing forests of Burma. This campaign contains two great levels each with great objectives and scenery. Prepare for slow movement through the forest as it is almost impossible to see ahead of you. For these levels you should definitely bring a De Lisle, sniper, and machine gun. Required items also involve three bags of explosives. Note grenades are helpful as well. Here is the list of available weapons in Campaign 4. LIGHT WEAPONS: 4 Enfield.38 with 36 clips 2 Colt 1911 with 57 clips 8 Fairbairn-Sykes dagger MEDIUM WEAPONS: 2 Enfield MK.4 with 28 clips 2 De Lisle C.C. with 57 clips 2 M1 Garand with 32 clips 2 M1 Carbine with 31 clips 3 Springfield with 51 clips 1 Springfield (optics) with 51 clips 1 Enfield MK.1 (optics) with 28 clips 1 MP 40 with 10 clips 4 M1 Thompson with 33 clips 4 Sten gun with 50 clips 1 Sten gun (silenced) with 50 clips HEAVY WEAPONS: 1 BAR with 12 clips 1 Bren gun with 12 clips EXPLOSIVES: 20 Grenades No. 69 25 Grenades No. 36 2 Explosives 7 Dynamites UNIFORMS: Nothing special ADDITIONAL EQUIPMENT: 4 Compasses 1 Large first aid kit 6 First aid kit 7 Backpacks ********************************************** *****8.1 C4M1 OPERATION STRANGER: ANTHILL***** ********************************************** "We are struggling on through the jungle heat, humidity and mosquitoes. There is an important bridge ahead of us, serving as a crossing for Japanese convoys. We must destroy it and survey the area to find out what they are transporting." PRIMARY OBJECTIVES: 1. Find out what the trucks are transporting 2. Acquire technical specs for the parts 3. Destroy the parts 4. Destroy the bridge 5. Team must gather in the escape area OPTIONAL OBJECTIVES: 6. Find the Japanese officer's katana 7. Destroy the radio station 8. Find identification tags from squad that came before you 9. All team members must survive NEEDED GEAR: 3 Explosive pouches, De Lisle DESRIPTION: Watch out for the bunkers. On your map every little tiny X is a bunker so be careful. Also use stealth when moving around as it is very hard to see. If you stay aware of bunkers and stay close you should be able to finish the level pretty easy. GUIDE: Right off the start, kill the two guards who come straight at you. Next take a sniper and someone with De Lisle and continue forward. When you come to the bridge, watch out for the machine gunner. Either snipe him or have someone walk to the entrance of the bunker. Note that to take out bunker stand out behind the door and wait for it to open up and kill whoever comes out. Now use your sniper and kill anyone crossing the bridge or near it. After that continue forward on the side you are on. When you get far enough find the knocked down tree and cross it. Have your other two men go guard the bridge. After crossing the bridge kill the men in the two bunkers here. Note you should use your gun here to locate all bunkers near you. Now we should clear out the tent area. There are six guys here so snipe from a distance. After that go and check the area with boxes to complete objective 1. Now we have to find the documents which are located in the hut in the back. Note the documents are a big textbook. Also one hut contains the katana if you want to take it. Also the radio station is in a small hut in the back as well so shoot it to destroy it. Next we should plant some dynamite in the center of the boxes near the tents to complete objective 3. Next your goal should just be to circle around and kill every guard in the bunkers. When all clear remember we still have the bridge to take care of. Plant an explosive on that and run. After that head for the escape area which is a big blue X on your map. Near this area is also the identification tags on an ally if you want to find them. **************************************************** *****8.2 C4M2 OPERATION STRANGER: MOUNTAIN KING***** **************************************************** "Having left the jungle, we met another unit. Its leader asked us to help them attack a network of bunkers lying at the top of the hill, from where the Japanese are controlling the whole surrounding area. The covering of mist could give us the element of surprise, although it will be very hard to recognize friend from foe. What is more, the whole area is being shelled regularly. God bless the artillery but I hope the shells do not land on us." PRIMARY OBJECTIVES: 1. Seize the bunker on the hilltop 2. Team must gather in the escape area OPTIONAL OBJECTIVES: 3. All team members must survive NEEDED GEAR: Snipers, sub machine guns DESCRIPTION: This is a run up the hill level where you will have help from many computer allies. The level is basically just killing everybody in the bunkers. Do watch out for machine gunners though and the occasional air strike. If you need extra weapons you are also welcome to take some extra weapons that are given to you. Here is the list. Note you can now get Japanese weapons. LIGHT WEAPONS: 2 Colt 1911 with 18 clips 2 Taisho 14 with 25 clips 1 Fairbairn-Sykes dagger MEDIUM WEAPONS: 0 De Lisle C.C. with 18 clips 1 M1 Garand with 18 clips 1 Arisaka with 15 clips 1 Arisaka (optics) with 15 clips 2 Sten gun with 36 clips 0 Sten gun (silenced) with 36 clips HEAVY WEAPONS: 1 BAR with 14 clips EXPLOSIVES: 3 Grenades No. 69 7 Grenades type 97 ADDITIONAL EQUIPMENT: 2 First aid kit GUIDE: Right off the start, get you and your men to follow the tank. Keep marching up the hill following the tank killing any resistance. After awhile the tank will be destroyed however. Continue and get to the top of the hill. From up here snipe and kill everyone up here. Watch out for the grass in the back as three enemies will soon come from there. On your map there are little black figures locating the hatches that lead into the bunkers. Send one guy into one of the hatches while the rest guard the hill outside. Your objective in the bunker is to kill everybody in each room. Make sure you clear everything. Two of the hatches connect to each other and one is separate. In the bunkers it is helpful to toss grenades around to kill people. Also go slowly as many enemies will come out when you are not looking. When it appears saying you have completed the objective take your men to the extraction area which is located by the big blue X marked on the map. *************************** *****9. CAMPAIGN: ALPS***** *************************** This is another two level campaign and is very cool. You will start in a long canyon pass and then go on a stealth mission in the Alder Castle. The campaign only requires a bazooka and possibly some grenades and a silenced weapon. Here is the list of weapons you will find in the Alps Campaign. LIGHT WEAPONS: 4 Enfield.38 with 25 clips 2 Colt 1911 with 38 clips 8 Fairbairn-Sykes dagger MEDIUM WEAPONS: 1 Karabiner 98K with 8 clips 2 Enfield MK.4 with 27 clips 2 De Lisle C.C. with 38 clips 1 M1 Garand with 17 clips 1 M1 Carbine with 17 clips 0 Karabiner 98K (optics) with 8 clips 2 Springfield with 26 clips 1 Springfield (optics) with 26 clips 1 Enfield MK.1 (optics) with 27 clips 2 M1 Thompson with 26 clips 4 Sten gun with 60 clips 2 Sten gun (silenced) with 60 clips HEAVY WEAPONS: 1 26 ZB with 17 clips 1 BAR with 14 clips 1 Bren gun with 16 clips 1 M1 bazooka with 2 clips EXPLOSIVES: 18 Grenades No. 69 24 Grenades No. 36 2 Mines 1 Anti-tank mine UNIFORMS: Nothing Special ADDITIONAL EQUIPMENT: 4 compasses 1 Large first aid kit 4 First aid kit 8 backpacks *********************************************************** *****9.1 C5M1 OPERATION CHALLENGER: BABES IN THE WOODS***** *********************************************************** "We are closing in on the Alder Castle. We will try to get through the German guards and eliminate one of the truck drivers who are passing through the area. We will acquire the necessary documents and uniform from him which will hopefully help us to get inside the castle." PRIMARY OBJECTIVES: 1. Acquire papers from the driver 2. Acquire uniform from the driver 3. Depart for the castle in disguise OPTIONAL OBJECTIVES: 4. Civilians must survive 5. Sever the telephone lines 6. Destroy armored vehicle 7. All team members must survive NEEDED GEAR: Bazooka, silenced weapon DESCRIPTION: This level is a long straight trek through a valley in the Alps. During the level you will find many enemies and many enemies that may come from behind you. Remember to bring rifles and a bazooka. Also remember at the end of the level be quiet or you will fail the mission unless you cut the telephone wires. Also be warned of civilians and do not kill them. GUIDE: Right at the start toss a grenade and kill the three men near you. After that, go ahead straight. You will soon see some men cutting lumber. These are civilians so do not kill them. However you should kill the guards around there. Some more are hiding along the side of the mountain in the middle. A little farther up you will find some more guards including a dog. After that, go through the clearing in the middle of the mountains. Kill the few soldiers and snipe the machine gunner on the cliff and up ahead on the road. Wait here until an armored vehicle comes from the road to the left of you. When it comes, shoot it with the bazooka. Now continue ahead to the first machine gun. There is a supply box here if you need it. Continue ahead to another mounted machine gun on a cliff. Kill all of the guards that are playing cards and wait for a minute. Some more troops will come from the forest to your left. Now continue around the area and kill everybody. Now leave everybody behind and only take your best stealth guy. Make him run into the last area around the mountain. Kill the guy near the mountain with a silenced gun and keep going. Go behind the house and use the white box there to severe the telephone lines. Kill the enemies in front of the house and then listen to the conversation. When the truck driver comes out shoot above his head and he will surrender. Now look behind you and get ready to kill two guards that come from the road behind you. Once dead take the truck drivers uniform and the documents he was holding. Also find a MP 40 to take along. Get in the truck and drive along to complete the level. ***************************************************** *****9.2 C5M2 OPERATION CHALLENGER: ESTATE AGENT***** ***************************************************** "One of us succeeded in getting inside the castle and is surveying it now. In order to avoid possible danger he must bring the documents to the lieutenant and then find our agent. She will take him to the archives and help him find the necessary documents. They must act as quickly as possible before the German soldiers guarding the archives begin to suspect something. As soon as this is done, they will move to the main gate and leave the castle. Agent Salter is going with us; her continued presence at the castle would be extremely dangerous." PRIMARY OBJECTIVES: 1. Hand the documents to the officer 2. Wait for the soldiers in the storage area 3. Contact agent Salter 4. Find required documents in the archives 5. Flee towards the main gate OPTIONAL OBJECTIVES: 6. Recover the stolen paintings 7. Agent Salter must survive NEDED GEAR: German uniform, German papers, MP 40 DESCRIPTION: This level is very hard if you do not know what you are doing. Luckily I can tell you and help you. First of all stealth is key in this mission so drop all non-German guns, backpacks, and any thing else that may give you away. Keep watching your stealth bar and make sure it stays up and not all the way down. In the beginning do not kill anyone either or you will sound the alarm and fail. GUIDE: Right at the start leave the first room. Go out to the courtyard and look for a room under the siding that has a red mark next to it. Go inside and put the papers on the red designated location. After that, go back to where you started. Wait here until some guards come and it says objective completed. Next you should leave that room and go into the door on the left. Continue down this hall and find some stairs. On these stairs you should find a mural. Use this to know where you are. Now after that turn right into the double doors, left through the large room, go right through the next door, go down some steps, and then on the right in a library is Agent Salter. Now follow her to the archives. Once at the archives pick up the documents. They are in the back on a cabinet. After you pick them up prepare to kill all enemy guards. Your objective is to run to the gate but it may be better to kill everybody. Note when you are low on ammo pick some up on enemy soldiers. Have Salter follow you and even give her a weapon. Find your way to the courtyard and clear it out. Now if you want the stolen paintings they are on the top floor behind a painting. Start at the courtyard and go into the "munitions lager" then up the stairs. Turn right at the top of the stairs and the first painting covers a secret room so go in there and find the paintings. Finally to beat the level, go to the gate with Salter. ******************************** *****10. CAMPAIGN: NORMANDY***** ******************************** Normandy is another two level campaign where you will find yourself infiltrating a castle type building and running through a damaged city. For the campaign you will need at least 3 explosives off the start and sniper rifles. For the first level you also get diving sets. So in these missions work fast and you will do well. Here is the list of weapons available to you. LIGHT WEAPONS: 4 Enfield .38 with 40 clips 2 Colt 1911 with 49 clips 10 Fairbairn-Sykes dagger MEDIUM WEAPONS: 2 Karabiner 98K with 17 clips 2 Enfield MK.4 with 33 clips 1 De Lisle C.C. with 49 clips 1 M1 Garand with 16 clips 2 M1 Carbine with 20 clips 0 Karabiner 98K (optics) 1 Springfield with 24 clips 1 Springfield (optics) with 24 clips 1 Enfield MK.1 (optics) with 33 clips 1 MP 40 with 11 clips 5 M1 Thompson with 46 clips 3 Sten gun with 45 clips 2 Sten gun (silenced) with 45 clips HEAVY WEAPONS: 1 BAR with 18 clips EXPLOSIVES: 21 Grenades No. 69 29 Grenades No. 36 6 Explosives UNIFORM: British diver suit ADDITIONAL EQUIPMENT: 4 Compasses 1 Large First Aid Kit 6 First aid Kits 4 Aqualungs ************************************************** *****10.1 C6M1 OPERATION OVERLORD: LIGHTHOUSE***** ************************************************** "The fleet heading to Normandy is endangered by the coastal fortress cannons. The situation is further complicated by the fact that the Germans disabled a navigational lighthouse that is placed in close vicinity of the fortress. Our team must eliminate the cannons, first the active ones if possible, then find the electric current generator and start up the lighthouse again." PRIMARY OBJECTIVES: 1. Destroy cannons shelling the ally ships 2. Destroy remaining cannons in the fortress 3. Turn the lighthouse power generator on 4. Turn on the lighthouse 5. Gather in the escape area OPTIONAL OBJECTIVES: 6. Destroy the anti-aircraft defense 7. All team members must survive DESCRIPTION: This can be a very challenging level if you try to take the whole fortress on at once. Stealth is of the utmost importance and not getting lost is vital. Hopefully you will not get lost and be able to find the away around the fortress. The level will force you to bring at least six explosives. Note that when you plant your explosives run out of the room or you yourself will be blown up. Work strategically and you will conquer Normandy. GUIDE: At the very start swim straight ahead. Find the hole in front of you and swim up it. Go up the ladder and open the hatch to get on the first floor. On this floor use your map and try to get to a corner an find some stairs. Whatever stair cases you find just go up it a few flights until you hit the like second or third floor. To make sure you are on the right floor you should find some big guns pointing out the fortress. When on this floor your objective is to just circle around finding every big gun. Your task is to blow them up using your explosives you have. There are seven cannons on the floor and you should either have six or three explosives. If you have six just kill every cannon. Note that in one room there are two cannons next to each other so one explosive will do. If you have three use them all and wait till later when we find some more. Once all cannons are destroyed you should completed the first two objectives. Now find your way to the roof of the fortress. Be careful up here as the entire anti-aircraft defense is up here and they will give you trouble. There are many anti-aircraft guns on the roof that may be used against you. The door you go out of should be used as cover to snipe all enemies on the roof. To complete the optional objective you must kill everybody on the roof. So check the ramparts if everybody is not dead yet. Also note that there is a guy on the lighthouse off in the distance that may be snipe you. Also remember to use the roof to snipe down into the courtyard to kill any enemies. Your task now is to find your way into the courtyard on the first floor. So this means backtrack to the steps and go to the first floor and find a door to the courtyard. Once in the courtyard fight your way to the main gate and the exit of the fortress. Before we leave though, we must find the generator. Starting from the main gate go into the gate door on your right. You should find a sign saying "Elektrishe St." Now make a right into another door into a hall with a three doors. Go into the second door in the middle marked "Generator Raum." Kill the lone guard inside and turn on the switch near the door. Now leave this room and go into last door here. Take a left into the first door you find and you see a room filled with explosives. Take some if you still need to blow up some guns on the second floor. If not go back to the Main entrance and leave the fortress. Now we must make it to the lighthouse. Only bring one guard into it. Prepare yourself for a long journey up some long stairs. Be cautious as there is an enemy near the top who throws a lot of grenades that hurt just as much. Your best bet is to room up and then down and wait for an explosion. Once at the top turn on the switch and pull the lever to turn on the lighthouse. Enjoy the view up here and then go back down the stairs. The blue mark on your map indicates the escape area. Once your man get to the jetty the level ends. **************************************************** *****10.2 C6M2 OPERATION OVERLORD: BLADE DANCER***** **************************************************** "The worst, but most common thing we could encounter around here are snipers. They are placed on the rooftops all around the area. The search and destroy operation will make the situation easier both for us and for the Allied units that will come after us. Our main objective is to fight our way through the streets of the town to the square, where enemy units surround our American allies. Together, we will try to defend the bank until the arrival of reinforcements and tank support." PRIMARY OBJECTIVES: 1. Kill snipers on the rooftop around the square 2. Contact allies trapped in the bank 3. Rescue the allies 4. Wait for the arrival of reinforcements OPTIONAL OBJECTIVES: 5. Destroy the German tank 6. All team members must survive NEEDED GEAR: Sniper, grenades, Bazooka DESCRIPTION: This is a hard level as there are many snipers in this level that will snipe you from many locations. Move slowly through the town and check every nook and cranny for enemy soldiers and most importantly snipers. For the level take your own snipers with grenades and a bazooka to take out an enemy tank. Before the level change your weapons if you need to and take extra ammo. Here is the weapons list for this level. LIGHT WEAPONS: 4 Enfield .38 with 28 clips 4 Colt 1911 with 44 clips 4 Fairbairn-Sykes Dagger MEDIUM WEAPONS: 1 Karabiner 98K with 13 clips 2 Enfield MK.4 with 25 clips 1 De Lisle C.C. with 44 clips 1 M1 Garand with 17 clips 3 M1 Carbine with 26 clips 0 Karabiner 98K (optics) with 13 clips 3 Springfield with 20 clips 1 Springfield (optics) with 20 clips 0 Enfield MK.1 (optics) with 25 clips 5 M1 Thompson with 47 clips 2 Sten gun with 39 clips 1 Sten gun (silenced) with 39 clips HEAVY WEAPONS: 1 26 ZB with 13 clips 2 BAR with 17 clips 1 Bren gun with 11 clips 2 M1 bazookas with 7 clips EXPLOSIVES: 18 Grenades No. 69 21 Grenades No. 36 4 Explosives 3 Mines Uniforms: Nothing special ADDITIONAL EQUIPMENT: 1 Large first aid kit 6 First aid kit 2 Binoculars 8 Backpacks GUIDE: At the start of the level move your squad out the doors ahead of you. In this first area you will meet two soldiers near the building and three more behind some rubble. Use some grenades it if suits you and move on. The building to your far left and ahead will have a sniper in the window. Kill him and the guy on the building near the entrance. Move out to the next area after you take your first left. Continue ahead to meet snipers straight ahead and to both sides of you. Some men will run out but just kill them before they stop. Take a right at the next intersection and kill the guards that run out into the area. Move on and look at the building on the right corner of the next intersection. Kill the two guys in the hole upstairs. Walk into the building on the right corner and kill each soldier on each floor. After that you must make it through courtyard and to the bank. On the far right and left side you should find some snipers. Once these snipers are killed you should complete the optional objective. Get inside the bank and go to the top floor to find the commander. Once inside your objective is to protect the bank and wait for reinforcements. On the first floor are some very useful supply boxes. One will restore your ammo and the other contains and Enfield sniper rifle, M1 Garand, and an M1 Bazooka. Get what you need and prepare for the German onslaught. Use your men and kill all approaching Germans. A tank will come soon so get a bazooka and take care of that. Note that the tank will park outside right near the main entrance. Once the tank is destroyed that will complete the optional objective. It should take a few minutes for the reinforcements to arrive so sit tight. If you get bored and things slow down walk outside and pick off any stragglers around the area. When the reinforcements arrive a cut scene will begin and you will complete the sixth campaign. ***************************** *****11. CAMPAIGN: CZECH***** ***************************** This is the last campaign in single player and offers some very different levels. You will go from a train station, to a destroyed train, and to a huge open town. For the campaign you will need a lot of grenades and snipers are always helpful. Also the only anti-tank mine may prove useful. You get to choose from a large list of weapons so choose carefully and here is the list of weapons. LIGHT WEAPONS: 1 Parabellum P08 with 8 clips 4 Enfield.38 with 28 clips 3 Colt 1911 with 62 clips 3 German fighting knives 8 Fairbairn-Sykes Daggers MEDIUM WEAPONS: 1 Karabiner 98k with 9 clips 3 Enfield MK.4 with 35 clips 2 De Lisle C.C. with 62 clips 3 M1 Garand with 41 clips 2 M1 Carbine with 25 clips 0 Karabiner 98k (optics) with 9 clips 3 Springfield with 43 clips 1 Springfield (optics) with 43 clips 1 Enfield MK.1 (optics) with 35 clips 2 MP 40 with 22 clips 5 M1 Thompson with 53 clips 6 Sten gun with 67 clips 2 Sten gun (silenced) with 67 clips HEAVY WEAPONS: 1 26 ZB with 5 clips 1 MP 44 with 15 clips 2 BAR with 36 clips 2 Bren gun with 27 clips 1 Panzerfaust 60 2 M1 Bazooka with 6 clips EXPLOSIVES: 48 Grenade no. 69 54 Grenade no. 36 10 Explosives 2 Mines 1 Anti-tank mine UNIFORMS: Nothing special ADITTIONAL EQUIPMENT: 4 Compasses 4 Large first aid kits 8 First aid kits 8 Wire cutters 1 Binocular 8 Backpacks ******************************************************* *****11.1 C7M1 OPERATION LIBERATOR: BILLABLE ENTRY***** ******************************************************* "We are in Bohemia, a land which was one of the first to be occupied by Nazi Germany. Local guerillas successfully attacked a German convoy transporting among others, a top- secret document. This document describes in detail the technology used by the Germans to make their quality armor for battle vehicles and tanks. Jiri Trebissky, a leader of the resistance, has these documents with him and will hand them over to us at the night rendezvous point, in the forest near the Liptakov village. Sounds too easy, don't it." PRIMARY OBJECTIVES: 1. Contact the switchman 2. Rescue Trebissky as soon as possible 3. Team must gather in the escape area OPTIONAL OBJECTIVES: 4. All team members must survive NEEDED GEAR: Rifles and grenades DESCRIPTION: This level looks like it can be done in a stealth manner but I find it easier to go blazing through it. Do remember though that the level is timed and if you are to slow you will fail the mission and Trebissky will be killed before you get to him. Note that sniper rifles and heavy machine guns are very useful. Time is of the utmost importance so be swift and work fast. GUIDE: Right at the start toss a grenade at the two soldiers in front and kill them. Have your whole group move and follow you. Snipe any enemies you see and go to the first building near you. Use the switch outside to stop the truck from coming across the tracks. Go into the building and talk to the signalman. He will tell you to go to the main building and rescue Trebissky. Now go outside and follow the road that goes behind the signal house. In the distance you will see a fence. Watch out as enemies will use the fence for cover and shoot you through it. Now as you stick to the road it will soon cut off to the dirt path. Follow it and go the second building on your left. Note that from the town a few soldiers may come and surprise you from behind. Once in the building go into a room on the right side and go up some stairs to the second floor. Go into the first door on the right and kill the guard in here. Open the next door and get to the room with Trebissky in it. Note the room also has two guards in it so lean out side and finish them. Watch the cut scene and get back outside the building. There should be a truck outside so use that and drive back out to the beginning. The escape area is exactly at where you started. Get your whole team there and you complete the level. ********************************************************* *****11.2 C7M2 OPERATION LIBERATOR: MOLE IN THE HOLE***** ********************************************************* "We are already quite experienced as far as pursuing German officers is concerned and it therefore did not take us long to find out where the train with Freiberg is headed. This we were very lucky and without our knowledge, the guerillas had already mined the track and blown the train up. It is now, together with Freiberg and his staff, caught in a tunnel, so it is up to us to find and capture him before the confused and injured soldiers get ready to defend themselves." PRIMARY OBJECTIVES: 1. Capture Colonel Freiberg 2. Leave the area OPTIONAL OBJECTIVE: 3. FIND THE MP44 4. Acquire documents from a German Officer 5. All team members must survive. NEEDED GEAR: Sniper rifle and De Lisle DESCRIPTION: This is a very easy level as your enemy is trapped in the tunnel and you must flush them out. Work carefully and when you finally do find Freiberg make sure you do not kill him by accident. Note that the MP 44 objective does not show as complete when you beat the level. GUIDE: At the start send a sniper and kill the guard ahead of you. Go along the path to the side and find a safe way down to the ground. Lean over and look into the tunnel to snipe or just throw a grenade and kill everybody in the entrance. Do watch out for the machine gunner in the beginning. Now get your other men from the start and have them get to the entrance of the tunnel. A good method to beat the level with is to send your sniper up the ladder to the top of the train. Slowly move down the level with your sniper on top and your other men on the bottom. When your sniper gets on the train kill the enemy ahead with an MP 44. Back to your other men you will see an MP 44 in a box at the entrance of the tunnel. Take it and now go through the second train car. Kill the guard inside and continue. Once out there are two enemies to your right and two ahead behind the third train car. Go to your right once the guards are taken care of and find the ammo box to replenish your supplies. Get your sniper some ammo if he needs it. Now continue up some more cars with you sniper leaning over both sides making sure to finish everyone off. Back to your other three men the cart in front of you has the documents in them near the supply box. Go in and kill the guard in the middle and search the body behind him to get the documents for the optional objective. Once that is completed continue on through the cars until you get to the last passenger train car. Once outside the last one watch out for the guard right at exit. Now this takes care of most of the enemy resistance. Take your sniper and continue to the end of the train. Once there just wait until the end of the level. Take your other group of soldiers and continue on to the end of the train. Watch out as many soldiers will hop out of many train cars and kill you. Also to check each train car you must open up each door. Your objective and Freiberg are in the third train cart from the rear. When you are done with the level, go in there to finish it out. Note that if you want some more ammo go get it from the supply box and note that the optional objective to find an MP 44 does not register that you beat it even if you picked one up. ************************************************* *****11.3 C7M3 OPERATION LIBERATOR: BUSINESS***** ************************************************* "We have found and captured Freiberg but he himself is no use to us. We also have other tasks to complete in the area, which is why we decided to hand him over to an American unit that is operating nearby. They will secure Freiberg and transport him to a prison camp where he will await post-war trial. The hand over point has been set to an abandoned villa by the forest, no complications are expected." PRIMARY OBJECTIVES: 1. Kill the enemy 2. Take Freiberg to the Villa OPTIONAL OBJECTIVES: 3. All team members must survive NEEDED GEAR: Rifles and grenades DESCRIPTION: Use snipers and kill enemies as fast as possible in this level. About half of the enemies in the level hold a few grenades and are willing to use them. Stay far away and hope they do not blow you up. Sniper rifles are useful and even grenades of your own may help. Do not accidentally kill Freiberg as he is the objective. GUIDE: At the start toss a grenade over into the building area ahead of you. Be ready as when you do this many enemies will jump out of their perches and gun you down. Slowly move your group into the building area ahead of you. Note that there is an ammo supply box and a supply box with grenades in the loft room. Use the walls as cover and lean around and snipe anyone you see. This also means the few soldiers in the villa visible through the windows. Note that you should always be careful of possible grenade throwers near you. When you decide to move out follow the road to the front of the villa. Get any people you can from this spot and then move to the lumber camp. Now go to buildings in the back with the parked tank in the opening. Circle around and kill anyone in the area and outside the fence area. Now it is time to head to the villa. Go up the stairs in the front of the villa and the head to the back to find the entrance. Open the door and kill the guard in the first room. There is a guard on top of the steps also. Clear out the upstairs and downstairs and hopefully you should complete the first objective. Note that if you do not complete the objective you will have to walk around and find any survivors. After that check your map and locate the blue X. Go here and find Freiberg. You have to take him back to the villa but do not worry as there are now no enemies in the area. Note that if you need ammo before you leave go back to where the supply boxes were located. Once Freiberg is safely brought inside the villa the mission will end. ****************************************************** *****11.4 C7M4 OPERATION LIBERATOR: ANNUAL AFFAIR***** ****************************************************** "Our colleagues whom we handed Freiberg over to gave us another task. A German supply convoy is about to pass through a nearby village tonight heading towards a bunker a few miles away. The Germans are provisionally storing stolen valuables and church relics here; we also expect a provisional fuel storage area to be close. Everybody, apart from the soldiers, has left the village. Although if some have not we must take the fact into account and try to divert the fighting away from them. Our main objective is to eliminate all enemy so that nobody can warn the approaching convoy." PRIMARY OBJECTIVES: 1. Kill the enemy OPTIONAL OBJECTIVES: 2. Destroy barrels with fuel 3. Stolen valuables found 4. All team members must survive NEDED GEAR: Rifles, De Lisle, Grenades DESCRIPTION: This level may sound hard or look hard as it is just a big gigantic town but it is quite easy. When going around the town it is best to go counter clock-wise to complete the optional objectives. Do make sure to kill everybody in the town though to complete the level. Snipers work great and a few grenades will help to. GUIDE: At the start of the level take someone and go around the corner of the building ahead of you. Wait here as a guard will become visible soon. Kill him and go back to your other. Try and get them through the destroyed building ahead of you. Throw a grenade over the climbable ledge up ahead to kill any guards there. Then climb over then and go out the doors to the street. There will be enemy guards coming ahead from the street ahead and down the road. Once clear get your squad together. Now continue down the road going counter clock-wise around the town. Remember to check every alley and street you go by. Soon you should come to fork in the road. Go far right into the cutoff and you should be in the bottom right hand side of your map. Kill any guards you see ahead of you in under the archway. Continue to the buildings ahead of you. Check every door in the area and scan each one out. Now go into the door behind the stairs leading into the building. Once in, go up the stairs you find and into the door. Now go to the first door on the right and kill the guard in here. Walk to the end of the room and find the stolen valuables in here to complete the optional objective. Get out of the building and back to the actual town roads. Once back in the streets continue going counter clock-wise around the town. Once on the far right road on your map go up towards the labeled pond on your map. When on this road be careful for enemies jumping in and out of alleyways. There are two spots on this road where that may just happen. Once you get to the pond labeled area keep moving along the road until you find a road leading out on your right. You will first head under an archway through here and there should be about four guards. After that, head straight down the alley to the only doors that are open. When you come out to the open area, watch out for the guy in the window with a pistol. He will hurt you so lean out to kill him. Also once near the orange barrels look up into the window behind you. If the window is open then kill the guy in there. If not either wait or go up the ladder in the room underneath where he is. Next if you want to throw a grenade at the barrels to complete that optional objective. Now go into the room where the guy with the pistol was. Inside you will find an ammo box, 2 mines, 2 anti-tank mines, 2 panzerfausts, and a rare shotgun. Take what you need and note that the anti-tank mines will be helpful for the next mission. Now just explore the rooms in the building and then head back out to the streets. Continue going on and snipe the guy patrolling ahead. After this head back to the beginning and then head to church marked with a cross on your map. Kill any outside and then head on in. Watch out as there are 2 guards in here and the first one likes to throws grenades. Kill them both and if the level is not complete just continue searching the map and most importantly the alleys in the middle of the map. Note that there may be some stragglers back at the area you found the stolen valuables. When all enemies are killed the level will finally be over. ***************************************************** *****11.5 C7M5 OPERATION LIBERATOR: GIN SEND OFF***** ***************************************************** "The village is entirely under our control, but the important part of the mission is still ahead. It is necessary to prevent every single vehicle and soldier from leaving the village. If somebody escapes, we are in trouble. We must consider the situation, every mistake means failure. There is no second chance." PRIMARY OBJECTIVES: 1. Kill the enemy 2. No one can escape OPTIONAL OBJECTIVES 3. All team members must survive NEEDED GEAR: Rifles, Anti-tank mines DESCRIPTION: This is a relatively simple level. Bring grenades and sniper rifles and also pick up some anti-tank mines from the one supply box to take care of the tank. Remember that no person or vehicle can make it out of the city so be sure to protect the area. Just set yourself up well or the enemy may overrun you. GUIDE: Right at the start have your whole group follow you and fire on your lead. Take someone with timed grenades and once you are in range of the lead truck start throwing grenades. If the do not kill everybody finish off the survivors. After that head behind the first truck you saw and use the supply boxes. One holds panzerfausts and the other one has explosives, anti-tank mines, and German backpacks. Take at least 3 anti-tank mines and you should be good. Now continue down the road and snipe the guard patrolling around the lone car. Next go into the alley here that leads to the buildings. There are only 2 enemies in here and they both can be seen through the window. Find and kill both and then head on out. It is now time to setup up your defense. Okay so now take the man with the anti-tank mines and someone else but do not take your snipers. With these two men get into a car or truck and to lower left section of the map (southwest corner) where you started the last mission. Do not go too far down road to the East corner or you will trigger the attack. Now take your anti- tank mines and place three of them about a few feet from each other diagonally on the road. This way the tank that comes in the attack is bound to hit one of them and will explode. With these two men take cover and make sure no man or vehicle gets by them when the level starts. Go back to your other two men and continue down the road you were going to the area marked pond. Kill the two guards here and if you want some cover take the armored car although it is not necessary. Just ahead of the next junction is the point where a cut scene will begin and eventually the attack. When you trigger the attack set up your guys to be ready to snipe everybody. With your two guys you were just using wait for a truck in the distance and then start sniping anyone you see. Be accurate or you will have to find these guys when the attack is over. With your two guys wait for the tank to go by and make sure it blows. Once you think the attack is over use both squads and check the whole area for survivors. Some people usually hide right at the corner where the attack comes from. When all enemies are dead the mission is over. Only one more left. ******************************************************** *****11.6 C7M6 OPERATION LIBERATOR: FINAL SHOW-DOWN***** ******************************************************** "Finally we have reached the German Bunker. There should be a well-defended radio station somewhere close, which we should consider destroying it. As far as the bunker is concerned, we have no choice but to launch a frontal assault and fight our way inside, where we will deal with its crew and search for the documents. Czech frontier bunkers are famous for their perfect construction and defense possibilities; let us hope then, that the German crews are banished in the same humiliating way as the Czechs were." PRIMARY OBJECTIVES: 1. Acquire the documents 2. Team must gather in the bunker 3. Fight off the Russian attack OPTIONAL OBJECTIVES: 4. Occupy the German Panther tank 5. Stop the German radio station from broadcasting 6. All team members must survive NEEDED GEAR: Rifles DESCRIPTION: This is the last level so have fun and remember all the memories of all the last missions. Overall this level is not hard as there is a tank you can occupy to really make the level easier and when the Russians comes you can easily kill them with bunker you will then have occupied. Take some grenades and more importantly a sniper rifle but most importantly have fun with the last mission. GUIDE: Right at the start you have two options. One is to just kill everybody in the first area and the second is to complete the optional objective of getting the tank. If you do not want the tank just kill everybody near the radio station. If you want the tank tell your squad to hold fire and snipe the lone guard outside trying not to create a lot of noise. A better way to do this is to get closer and use a silenced weapon. After that go around the radio station and do not shoot at any enemies. Instead try to get close to the tank and make a run for it. If you are to slow or get caught early the enemy will occupy the tank and you will lose it. Once you have the tank use the machine gun to kill any enemies left around you. Now it is hard to find but behind the door on the side near the bottom of the radio truck is a switch to shut off the radio station and complete the optional objective. Now assemble your squad in the tank and continue down the road. Now before you start going down the road remember to snipe the guard sitting in the flak cannon. Those flak cannons can take your tank out pretty quickly. Now continue down the road to the tents ahead and kill any guards you see with the tank machine gun. Once at the tent area get out of the tank and secure the area. Now you should be able to see the bunker up ahead. Use your snipers and take out every guard possible. Leave the tank behind because the road ahead is mined and it will blow up your tank but not you. Now you should head to the bunker. Be careful because the only entrance inside is covered by two machine gunners. Once they are dead you can walk on in. When you are ready to go into the bunker lean and shoot any survivors in the first room. Then go into the first door you see when walking in. Kill any guards in here and open up another door that leads to a tunnel and there is usually two guards in here. Now continue down the tunnel and the door on your right will contain an enemy in there. After you complete, that continue down the tunnel and an enemy at the end of the tunnel will appear and one behind the wall where the tunnel opens up again. Once at the end of the tunnel open the door and throw a grenade in. There should be about 4 enemies in there. Walk in and kill any survivors. Next go into the door on the right side and look up ahead to the guard you see. Kill him and then go up and look down the right side of the hall and kill the officer. Watch out however, as the door behind you contains three enemies. When the coast is clear go search the body of the officer and pick up the documents. Once you pick up the documents you will be magically transported back to the front of the bunker. Once you start controlling your squad take control of the two heavy machine guns looking out to stop the Russians. When you feel safe take some panzerfausts from the corner of the room and your sniper. Go outside and look for any stragglers. Do not worry about the tank as it will not fire at you. When you think everybody is dead take a panzerfaust and shoot the back of the tank. It should take one or two shots to kill it but, once it is dead the level is completed. Congratulations as you just completed Hidden and Dangerous 2. Hope you had fun and I hope my guide was able to help you. ************************ *****12. CHARACTERS***** ************************ These characters are the ones you can choose for your game. Each one excels in different areas and can be utilized in many ways. All this section will do is gives you the stats of the soldiers. The stats are as follows. H- Health: This is the amount of health your soldier will have. STR- Strength: This determines how much your soldier can hold. E- Endurance: The endurance is your how fast your stamina meter will drop and how many hits you can take. This also affects your aiming abilities in a good way. SHT- Shooting: This determines how accurate your men will be with their weapons. ST- Stealth: This determines how quiet your soldier can be and if they can sneak up on enemies. It also affects how fast your stealth bar goes down when wearing an enemy uniform. F- First aid: This determines how good your soldier is at administrating first aid. L- Lock picking: This determines how a soldier is at unlocking door. NAME: H: STR: E: SHT: ST: F: L: DOUGLAS LAUER |515| 21kg| 75| 75%| 37%| 15%| 70%| JOHN (SMITHY) GLESBY |585| 25kg| 45| 71%| 79%| 35%| 17%| ROBERT CZAKOWSKI |545| 25kg| 68| 79%| 54%| 10%| 11%| HERBERT (DOC) BENNETT|555| 25kg| 36| 70%| 35%| 85%| 43%| SIEGFRIED HIRSCH |600| 27kg| 32| 82%| 52%| 10%| 22%| NAME: H: STR: E: SHT: ST: F: L: DANIEL OSULLIVAN |645| 24kg| 63| 67%| 53%| 10%| 26%| GREGORY (JOCK) DEAN |570| 25kg| 70| 68%| 25%| 48%| 32%| ARTHUR MUNCIE |545| 23kg| 34| 78%| 58%| 58%| 10%| PATRICK MULLHOLAND |575| 21kg| 60| 72%| 60%| 10%| 56%| JAMES THOMAS RUSSEL |635| 25kg| 48| 71%| 44%| 10%| 56%| NAME: H: STR: E: SHT: ST: F: L: JULIAN CUNNINGHAM |595| 22kg| 55| 70%| 39%| 60%| 19%| FREDERICK MALLORY |560| 21kg| 80| 65%| 63%| 25%| 48%| JAN KRATOCHVIL |605| 30kg| 28| 73%| 31%| 30%| 75%| DAVID FOREMAN |535| 25kg| 49| 74%| 68%| 55%| 15%| WILLIAM BROADHURST |540| 22kg| 78| 71%| 80%| 12%| 12%| NAME: H: STR: E: SHT: ST: F: L: GEORGE WINGATE |575| 34kg| 25| 72%| 49%| 43%| 45%| JAMES (ANGEL) SAUNBY |580| 31kg| 77| 61%| 42%| 20%| 33%| ANDREW HARRIS |520| 29kg| 26| 85%| 71%| 10%| 50%| SIMON FINCH |550| 21kg| 64| 65%| 77%| 50%| 30%| PETER ASH |580| 25kg| 50| 74%| 57%| 18%| 35%| NAME: H: STR: E: SHT: ST: F: L: ROGER JENKINS |610| 30kg| 31| 86%| 25%| 30%| 40%| THOMAS WRIGHT |565| 32kg| 29| 83%| 55%| 10%| 20%| PAUL (SCOUSE) TATNELL|615| 25kg| 39| 62%| 62%| 82%| 23%| LARRY SMITH |570| 33kg| 40| 63%| 48%| 65%| 41%| IRWIN CARLYSLE |550| 21kg| 56| 77%| 75%| 10%| 60%| NAME: H: STR: E: SHT: ST: F: L: BASIL ELLIOT |525| 24kg| 65| 73%| 69%| 22%| 38%| ROGER HENDRY |560| 23kg| 72| 78%| 46%| 10%| 13%| GEORGE (FLASH) BURTON|530| 29kg| 41| 70%| 73%| 39%| 55%| HARRY (COAL) COLLINS |620| 25kg| 52| 69%| 33%| 33%| 28%| KEVIN TURNER |630| 28kg| 59| 66%| 28%| 35%| 25%| *********************************** *****12.1 SECONDARY CHARACTERS***** *********************************** There are many soldiers and characters in Hidden and Dangerous 2 but what about those you meet in level. Well this section is a devotion to those secondary characters we meet in our play through. SYGURD: We meet Sygurd in the first level and third level. He graciously leads to the complex in the first level. But wait he does not stop there. All the time he is caring for our downed pilot. Sygurd is a brave man and even does this even though he says he has a family to care for. Depending on whether or not you saved Sygurd when the snipers come will show how he cares for us. KEN WILLS: The pilot of the Arctic Campaign who we risk our butts trying to save. In the first level we hear that his plane was shot down and Sygurd is taking care of him. We finally rescue him in third level Rendezvous. We take him to the escape boat and move to the iceberg. He offers his help in the beginning of the level but we tell him to stay him back because we know he is weak. We salute you Ken Wills. MECHANIC: The mechanic of the oasis who we force to repair us the truck. He gladly helps us out even though we did take his getaway vehicle. He leaves us in the next level but we know he is okay because the car that was in the oasis in the level before is now gone. We wish you luck faithful mechanic. MICHEAL AXMAN: You may not remember him but he is the doctor that we find in the Oasis. We get to watch him in action healing people and there are even first aid kits everywhere near him. In the level Caravan the doctor even gives us his assistance and we get to use him in the good fight. Michael Axman is a great doctor and even a great soldier. HANS SCHUMAN: The overall objective of the African campaign we search near and far for this slippery fellow. He eludes us in the Spaghetti Airport but we get him in the Whiskey Bar. And to show us he is not a bad sport he even flies us to safety in Birds of Prey. This Bud is for you Hans. ELIZABETH SALTER: I think she is the only woman we meet in our travels but we will not forget her. With her help we were able to get the needed documents from Estate Agent. To show our gratitude we helped her get out to safety. MACH: You may not remember him but we see him in the opening seen of the Czech campaign. He warns us of Jiri tribessky and his predicament. We thank Mach and take our leave. SIGNALMAN: He tells us there where about location of Tribessky while having a nice smoke in Billable Entry. We thank him and he offers smoke but we remember we just quit. Anyways thanks Signalman. JIRI TRIBESSKY: He has the information we need in the first Czech mission. We fight tirelessly and as fast as possible to get Tribessky but sadly we are too late. He does tell us where to go next but dies after. He was badly beaten and we could not help him but we still consider him a national hero. GUNTER FREIBERG: We capture Gunter in the second Czech mission and take the documents we needed from him. In the third Czech mission we clear out the villa and then take him to it while waiting for the Americans to come and take him to sentence him based on war crimes. Silly Gunter, crime does not pay. ********************* *****13. WEAPONS***** ********************* This section will describe all of the weapons you will come in contact with during the. Light weapons, which consist of pistols and knives. Medium weapons, which consist of rifles and sub machine guns. Heavy weapons, which consist of rocket launchers and light machine gun. Explosives, which contain dynamite, mine, and grenades. And finally the gear you will find in the game. Note that almost all information is from your Hidden and Dangerous 2 Manual. **************************** *****13.1 LIGHT WEAPONS***** **************************** Light weaponry consists of your basic combat knives, pistols, and revolvers. Combat knives are used largely in hand to hand combat, after a soldier has run out of ammunition, or when stealth is of the utmost importance. The difference between a semi-automatic pistol and a revolver is that a semi-automatic pistol is magazine fed, while each shot in a revolver must be loaded individually. Light weaponry is very useful as a backup for your primary weapon. Pistols can really help you out when you have sniper rifle and someone charging. Here is the list of light weapons. *Colt 1911: The Colt 1911 is an American gun manufactured in 1911. It weighs 1106 grams and has a range of 30 yards. The colt is a semi-automatic pistol fitting 7 rounds into each clip. Its maximum velocity is 825 ft/s (251 m/s) and caliber is .45 in (11.43 mm). The Colt is the heaviest pistol but still decent. *Enfield .38: The Enfield is a British pistol manufactured in 1926. It weighs 766 grams and has a range of 30 yards. The Enfield is a revolver fitting only six rounds in each clip. Its maximum velocity is 600 ft/s (183m/s) and caliber is .38 in (9.65 mm). The Enfield .38 is the slowest shooting pistol only holding six rounds but is the lightest pistol. *Parabellum PO8: The Parabellum is a German pistol manufactured in 1908. It weighs 965 grams and has a range of 50-55 yards. The Parabellum holds 8 rounds in each clip. Its maximum velocity is 1150 ft/s (351m/s) and caliber is .38 in (9 mm). The Parabellum is a fast shooting pistol and has a good range. *Taisho 14: The Taisho is a Japanese pistol manufactured in 1927. It weighs 879 grams and holds 8 rounds in each clip. Its range is only 30 yards. Its maximum velocity is 1100 ft/s (355 m/s) and caliber is .31 in (8 mm). The Taisho is a fast shooting pistol and is very light. *Tokarev: The Tokarev was used by the USSR and was manufactured in 1933. It weighs 840 grams and has a range of 55 yards. It holds 8 rounds in each clip. Its maximum velocity is 850 ft/s (280 m/s) and its caliber is .30 in (7.62 mm). The Tokarev is very light but is slower then most other pistols. *German Fighting Knife: Used by Germany and weighs 450 grams. Knives are useful when out of ammo. *Fairbairn-Sykes Dagger: Used by Britain and weighs 420 grams. Lighter then the German knife. ***************************** *****13.2 MEDIUM WEAPONS***** ***************************** Medium weapons consist of rifles and sub machine guns. Rifles can either be categorized as bolt-action or semi- automatic. Bolt-action means it is a single shot and then you have manually use the breech to shoot again. Semi- automatic means it will keep firing until the clip is empty. Sub machine guns are very useful as they fire fast and can do a lot of damage. *ARISAKA/ARISAKA OPTICS: Used by the Japanese and manufactured in 1906 the Arisaka has a range of 600 yards. It weighs 4313 grams and holds 5 rounds in each clip. The maximum velocity is 2400 ft/s (732 m/s) and caliber is .25 in (6.5 mm). The Arisaka has good range and high velocity. *DE LISLE: Used by Britain and manufactured in 1942 the De Lisle has a range of 300 yards. It weighs 3774 grams and holds 7 rounds in each clip. The maximum velocity is 830 ft/s (747 m/s) and the caliber is .45 in (11.43 mm). The De Lisle is a great medium ranged weapon with high caliber and most importantly it is a silenced weapon which is very useful. *KARABINER 98K/KARABINER 98K OPTICS: Used by Germany and manufactured in 1898 the Karabiner has a range of 500 yards. It weighs 3887 grams and holds 5 rounds in each clip. The maximum velocity is 2450 ft/s (747 m/s) and its caliber is .31 in (7.92 mm). The Karabiner is a great rifle with a high velocity which can be very useful. *ENFIELD MK.4/ENFIELD MK.4 OPTICS: Used by Britain and manufactured in 1926 and has a range of 550 yards. It weighs 4114 grams and holds 10 rounds in each clip. The maximum velocity is 2400 ft/s (732 m/s) and its caliber is .30 in (7.62 grams). The Enfield is a great rifle because of its good qualities but most importantly its ability to hold ten rounds in each clip giving you much more ammo. *M1 GARAND: Used by the USA and manufactured in 1936 and has a range of 600 yards. It weighs 4313 grams and holds 8 rounds in each clip. The maximum velocity is 2800 ft/s (853 m/s) and its caliber is .30 in (7.62 mm). The M1 Garand has a high velocity and is a semi-automatic rifle so fires must faster. *Springfield/ Springfield Optics: Used by the USA and manufactured in 1903 and has a range of 500-600 yards. It weighs 3904 grams and holds 5 rounds in each clip. The maximum velocity is 2300 ft/s (701 m/s) and its caliber is .30 in (7.62 mm). The Springfield is a very useful sniper rifle in the campaign mode as it is what you will be using many levels. *M1 Carbine: Used by the USA and manufactured in 1940 and has a range of 300 yards. It weighs 2270 grams and holds 15 rounds in each clip. The maximum velocity is 1950 ft/s (594 m/s) and its caliber is .30 in (7.62 mm). The Carbine is a very useful rifle that is very light, holds 15 rounds, and shoots extremely fast. Its only drawback is that it has a shorter range then most guns. *Mosin-Nagant: Used by the USSR and manufactured in 1930 and has a range of 500 yards. It weighs 3450 grams and holds 5 rounds in each clip. The maximum velocity is 2400 ft/s (732 m/s) and its caliber is .30 in (7.62 mm). The Mosin-Nagant is a solid rifle but nothing more. *MP 40: Used by Germany and manufactured in 1940 and has a range of 110 yards. It weighs 4710 grams and holds 32 rounds in each clip. The maximum velocity is 1200 ft/s (366 m/s) and its caliber is .38in (9 mm). The MP 40 is a heavy machine gun but is very easy to control compared to other sub machine guns. *Spagin: Used by the USSR and manufactured in 1943 and has a range of 160 yards. It weighs 3632 grams and holds 71 rounds in each clip. The maximum velocity is 1650 ft/s (503 m/s) and its caliber is .30 in (7.62mm). The Spagin is an extreme powerhouse with its 71 rounds in each clip. It fires fast and has enough ammo to last quite a long time. *M1 Thompson: Used by the USA and manufactured in 1942 and has a range of 55 yards. It weighs 4767 grams and holds 20 rounds in each clip. The maximum velocity is 900 ft/s (274 m/s) and its caliber is .45 in (11.4 mm). The Thompson is a very powerful machine gun but has below average range and weighs a lot. *PPS: Used by the USSR and manufactured in 1943 and has a range of 200 yards. It weighs 3334 grams and holds 35 rounds in each clip. Its maximum velocity is 1600 ft/s (732 m/s) and its caliber is .30 in (7.62 mm). The PPS is a fast shooting gun and has a great range for sub machine guns. *Sten Gun MK.2/Sten Gun MK.2 Silenced: Both guns are used by Britain and manufactured in 1942 and has a range of 175 yards. It weighs 3462 grams and 3518 grams with a silencer on and holds 32 rounds in each clip. Its maximum velocity is 1200 ft/s (366 m/s) and with a silencer the maximum velocity is 100 ft/s (305 m/s). The caliber for both guns is .38 in (9mm). The Sten gun is a very useful machine gun and becomes even more useful when a silencer is equipped. The silencer makes the weapon very powerful in stealth missions. **************************** *****13.3 HEAVY WEAPONS***** **************************** Heavy weapons consist of weapons requiring both hand to hold and include light machine guns, anti-tank weapons, and an assault rifle. Light machine guns are heavier then sub machine guns but are stronger and usually have to be fired from a prone position. The anti-tank weapons are the Panzerfaust 60 and the M1 Bazooka while the only assault rifle is the MP 44. *BAR: Used by the USA and manufactured in 1917 and has a range of 600 yards. It weighs 9988 grams and holds 20 rounds in each clip. Its maximum velocity is 2800 ft/s (853 m/s) and its caliber is .30 in (7.62 mm). The BAR is a useful light machine gun that if in danger can be shot while standing and not lying down. Its only setback is that it has less ammo then the other light machine guns. *BREN GUN: Used by Britain and manufactured in 1937 and has a range of 600 yards. It weighs 10130 grams and holds 30 rounds in each clip. Its maximum velocity is 2400 ft/s (732 m/s) and its caliber is .303 in (7.696 mm). The Bren gun is a heavy, meaning it weighs a lot, light machine gun but is still very useful. *DEGTYAREV: Used by the USSR and manufactured in 1928 and has a range of 550 yards. It weighs 9307 grams and holds 47 rounds in each clip. Its maximum velocity is 2750 ft/s (838 m/s) and its caliber is .30 in (7.92 mm). The Degtyarev is a great light machine gun mainly because of its ability to hold 47 rounds in each clip and fires very fast while not being that heavy. *ZB26: Used by Germany and manufactured in 1934 and has a range of 600 yards. It weighs 10130 grams and holds 30 rounds in each clip. Its maximum velocity is 2493 ft/s (760 m/s) and its caliber is .31 in (7.92 mm). The ZB26 is almost an exact replicate of the Bren gun but is still very useful. *MP 44: Used by Germany and manufactured in 1944 and has a range of 700 yards. It weighs 5136 grams and holds 30 rounds in each clip. Its maximum velocity is 2150 ft/s (655 m/s) and its caliber is .31 in (7.92 mm). The MP 44 is an assault rifle with an extremely great range and speed. The only downfall of the gun is its weight compared to sub machine guns. *PANZERFAUST 60: Used by Germany and manufactured in 1944 and has a range of 60 yards. It weighs 6810 grams and holds 1 round in each clip. The maximum velocity is 148 ft/s (45m/s) and its caliber is 5.9 in (150mm). The panzerfaust is an ideal weapon for mass destruction and getting rid of tanks. *M1 BAZOOKA: Used by the USA and manufactured in 1941 and has a range of 120 yards. It weighs 6016 grams and holds 1 clip in each clip. Its maximum velocity is 300 ft/s (91 m/s) and its caliber is 2.36 in (60 mm). The M1 Bazooka is a great piece of heavy artillery and can be considered a little better then the Panzerfaust 60 because of its range and weight. ************************* *****13.4 EXPLOSIVES***** ************************* Explosives include many things like grenades, anti-tank mines, anti-personnel mines, and dynamite to take out key targets. *ANTI-TANK MINE: Weighs 9000 grams and as the name states it is used to take out tanks. *DYNAMITE: Weighs 1600 grams and is very useful in blowing things up. *EXPLOSIVES BAG: Weighs 200 grams and offers more power then dynamite. *EXPLOSIVES: Weigh 300 grams and offers enough power to take out tanks and trucks. *MAGNETIC MINES: Weigh 400 grams and are used to destroy the hull of ships and other metallic surfaces. *MINES: Weigh 300 grams and used to take out soldiers. *No. 36: This grenade is used by Great Britain and manufactured in 1915. It weighs 370 grams and has a delayed explosion. *No. 69: This grenade is used by Great Britain and manufactured in the 1900s. It weighs 770 grams and will explode on contact. *STIELHANGRANATE 39: This grenade is used by Germany and manufactured in 1918. It weighs 363 grams and has a delayed explosion. *TYPE 97: This grenade is used by Japan and manufactured in 1937. It weighs 500 grams and will explode on contact. ******************* *****13.5 GEAR***** ******************* In this section all gear that is available to you will be listed. *BACKPACKS: There are many different types of backpacks available and each one will allow you to carry much more. *BINOCULARS: Allows you see farther and scope the area. *CAMERA: Used to take pictures of objectives. *COMPASS: Tells what direction you are going in the top left hand corner of your screen. *DIVING GEAR: You will need this instead of a backpack to breathe under water. *FIRST AID KIT: Used to heal opponents but only has enough power to heal once. To heal someone interact with that person and choose the available option. *LARGE FIRST AID KIT: Like the small first aid kit but now has a chance to heal multiple times. *KEYS: Used to open lock doors and are usually found near important people. *WIRECUTTERS: Used to cut down fences and wires and is used by interacting with what you are trying to cut. ************************* *****14. SAS HISTORY***** ************************* This section is just a text from your Hidden and Dangerous manual that tells about the founding and victories of the SAS. *David Stirling, a 24 year old Scots Guards subaltern (2nd Lieutenant), arrived in North Africa as a volunteer member of 'Layforce' (8 Commando). At this time Special Forces were viewed as a waste of manpower and material, so upon arrival, Layforce was quickly dismantled in all but name, and the majority of its members were sent to fight in Crete. Stirling's experience with the Layforce made him realize that Special Forces were being poorly utilized. They were poorly equipped, poorly trained, and the commanders tended to use them as traditional units, charging them headlong into a fight. Stirling knew there had to be a better way. While considering the options, Stirling decided that airborne insertion had potential. In the process of learning to parachute, Stirling was injured and spent two months in an African hospital. During his stat in the hospital, Stirling devoted his time planning how small raiding teams could be used to attack vulnerable airfields and logistics bases behind enemy lines. Upon his release from the hospital, Stirling headed for the High Command Headquarters in order to see General Auchinlek, the Commander-in-Chief. Instead, he accidentally ended up in General Ritchie's office and presented his idea for raiding forces. General Ritchie, Deputy Commander Middle East, saw that Stirling's idea was a good one and went on to present it to General Auchinlek. Both generals saw the potential of his idea. Stirling felt that the battalion-sized formations that were being formed for amphibious raiding were to cumbersome for covert operations, and that small units of five to six men would be able to stealthy penetrate enemy bases and attack using delayed-charges. Three days later Stirling was back at GHQ and given permission to recruit six officers and 60 men from Layforce and to set up a training camp in the Suez Canal Zone. This independent command was to be called L Detachment, Special Air Service Bridge. The term "Brigade" was chosen in order to convince German intelligence that the 8th army had an airborne brigade in theatre rather then just a handful of men. It was thought that the use of 60 volunteers would not deplete the strength and resources of the 8th army, but their use behind enemy lines might cause confusion during a major offensive. In an early mission, L Detachment deployed to gather intelligence, as well as harassing and tying up German forces during Operation Crusader. Sixty-six men were parachuted from five Bristol Bombay bombers in very bad weather. It took them over an hour to assemble the men, and they could only find two of their ten supply canisters. These contained blankets, water, food and 6 Lewes bombs (named for Jock Lewes, a co-founder of the SAS), but no fuses. Unable to destroy any planes, Stirling decided to split his men into five groups and at least carry out some reconnaissance. One by one the men made it back to the rendezvous point where the Long Range Desert Group (LRDG) was waiting with vehicles for extraction to Allied lines. Of the 66 men who had left for the operation only 22 men returned. Next, Stirling and his group teamed up with A Squadron of the Lone Range Desert Group. They set up a base at Gialo about 240km south of Benghazi in Libya. There they could operate using ground insertion instead of the highly unreliable air insertion of the previous mission. Stirling was asked to head the mission, due to the enemy airfields preparing an operation on the 21st/22nd of December. Stirling, along with Irish athlete Patty Mayne, would lead ten men in an attack on the airfield at Sirte, while Jock Lewes would go for El Agheila, and Lt. Bill Frasier would attack Agedabia a week later. Leaving Gialo on December 8th, Stirling and his group were being transported by the LRDG in 7 30-cwt (hundredweight) trucks. The column totaled 32 men and was piled high with stores and equipment. For the first three days the journey was uneventful, except for minor mechanical problems with one of the trucks. On the fourth day, an Italian plane spotted the group. Knowing that bombers would soon follow, the group hid in some scrub. Three Italian bombers came, and for fifteen minutes they bombed the group, throwing up huge clouds of dust. When the dust had cleared, Stirling found that his column suffered no damage at all. The column moved on. Just before dark, another Italian plane came and started circling overhead. Being to dark for enemy bombers, and knowing that a patrol might soon be coming, Stirling decided to divide his group. He sent Mayne, along with ten men, on to attack the airfield at Tamet, while he would see what could be done at Sirte. Both attacks were to take place the following night. That night, the reconnaissance under Stirling was noticed by the Italians, causing them to fire randomly into the darkness. All Stirling could do was to hide and watch the show, knowing that they had lost the element of surprise. The following day, Stirling cursed as he watched the Italians evacuate the airfield. Hoping the others had better luck, the group headed for the rendezvous point. At Tamet, Mayne had better luck. As his group approached the airfield they could hear people chatting and laughing in one of the buildings. Mayne kicked the door open and fired his Thompson sub machine gun into the room. Leaving four men as a rear guard, Mayne and five men proceeded to place bombs on 23 aircraft in 15 minutes. Having no more bombs, Mayne climbed into the 24th aircraft cockpit and ripped out part of the instrumental panel with his bare hands. It was an episode which would become part of SAS legend. Lewes found that his airfield was only a ferrying point and had no aircraft, so he planted mines on the runway and along the road, as well as blowing up some thirty trucks. Fraser was even more successful, destroying 37 Italian CR42 fighter-bombers, although he had to leave two aircraft untouched after running out of explosives. Incidentally, the German general, Erwin Rommel, was at nearby Agedabia that night, and was most likely entertained by the resulting fireworks. Thus began the SAS. By the end of 1941 the SAS had destroyed more than 100 enemy aircraft. By the close of 1942, L Detachment was given full regimental status as 1 SAS regiment. Receiving volunteers from 8 Commando, Free French, Poles, and Greeks. During operations in North Africa, the SAS destroyed over 400 enemy aircraft and tied up large numbers of enemy troops protecting air bases and lines of communication. The SAS will continue to do important missions throughout the war, causing havoc and destruction behind enemy lines. *********************************************** *****15. REGIONS OF HIDDEN AND DANGEROUS 2***** *********************************************** The information in this section is just about the various areas you will find in the game. Note that all information is just text from your Hidden and Dangerous 2 manual. *Norway (March 1941) Norway is a nation in the northwestern portion of continental Europe, north of Denmark (and Germany) and west of Sweden. Norway has thousands of kilometers of coastline with numerous ports. Much of the landscape is glaciated, with rugged mountains and fertile valleys. Artic Tundra becomes prevalent to the north. Norway's position in the North Atlantic makes it strategically invaluable to the German Navy. Norway had taken a position of neutrality early in the war, and its tiny army was completely unprepared when, in April of 1940, Hitler sent his armies to conquer the country, receiving help from the traitorous Norwegian Foreign Minister, Vidkun Quisling. The Norwegian troops fought valiantly, once even driving the Germans out of the port of Narvik, but the cause was hopeless, and Norway accepted an armistice on June 9, 1940. As of March 1941, the Germans still hold Norway in a tight grip. *North Africa (November 1942) North Africa is a region that includes a number of individual countries, including Libya, Egypt, Ethiopia, Algeria, Morocco, and others. The terrain and environment vary from region to region, including some areas in the north with climates reminiscent of Italy and the Northern Mediterranean. Most of the area though is arid, barren deserts, with blowing sands and little shade or cover. Africa was never high on Hitler list of targets, but Mussolini has other ideas, thinking to invade the French and British colonies there and create an Italian empire around the Mediterranean. When Italy invasion began to go bad in late 1940 and early 1941, Hitler sent in General Erwin Rommel, called the desert fox, to clean up the mess. Rommel landed in Tripoli and advanced rapidly as far as Tobruk, at which point Allied forces were able to check his advance. As of November of 1942, General Bernard Montgomery has pushed back against Rommel, forcing him into a retreat at the recent battle of El Alamein. The battle for North Africa is not won, but the tides have turned. *Burma (July 1943) Positioned in Southeast Asia between China and India, Burma is a broad, heavily forested land surrounded by rugged highlands. It is a hot, humid tropical region subject to heavy monsoons throughout the spring and summer months, and long dry periods during the winters. Burma is the main route between the West and our allies in China, a route sometimes called the Burma Road. With the Japanese control of the shipping lanes to the East of China, it becomes the most important route. The Yanks need to use Chinese air bases in order to launch strikes at the Japanese homeland, and our Chinese allies need supplies. In May of 1942, the Japanese captured Burma. As of July 1943, there is no hard plan in place to recapture Burma, and the allies are not completely certain of what the Japanese are doing in the interior of the country. *AUSTRIA (September 1943) Austria is a small country with the misfortune to have been located between Germany and Italy. It is a small, mountainous country, tapering off to sloping hills in the north and the East. Austria has cold winters and mild summers, with rain in the lowlands and snow in the mountains. Wedged between two axis countries, Austria was the first country to fall to the Hitler scheme for world domination, although it fell more through political chaos and pressuring then it did through conventional warfare. In any case, Austria has, for all practical purposes, been a part of Germany since the spring of 1938. *Northern France (May 1944) France lies, as you know, just across the English Channel from our own country. It is north of Spain, which remains highly uninvolved in the current war, and also borders both Germany and Italy directly. It is a country of plains, fields, and gently rolling hills (although it is mountainous to the East). Cool summers and mild winters combine to make France a generally comfortable place to be. France fell early in the war as part of the Hitler Blitzkrieg, forcing the remaining French administration into a collaborationist government in the town of Vichy. The entire northern half of the country is under direct German control. The Axis leaders know that Britain will be the staging ground for an invasion of the continent by the Allies sometime soon. They even believe that the invasion will take place in France, but they are unsure where, and their forces are spread out thin to cover a massive amount of coastline in Northern France. Hitler knows we are coming. We would hat to disappoint him. *Czechoslovakia (May 1945) Czechoslovakia is a country dominated by forests, plains, plateaus, and rolling hills. Czechoslovakia enjoys cool summers, but wet winters. It is a strategically located country, sitting astride some of the most important land routes through Europe. Sitting in the cradle between Austria and Germany, Czechoslovakia made an obvious early target for Hitler. The Czechoslovakian army made no match for Hitler, and the only countries willing to defend Czechoslovakia (France and Soviet Union) were prevented from doing so by Poland and Romania. In 1938, in an attempt to assuage the threat from Germany, Czechoslovakia gave up the German-populated Sudetenland. Six months later, under threat of an unstoppable invasion that would have devastated the country, the rest of Czechoslovakia was surrendered to Germany without a shot being fired. Czechoslovakia has remained in German hands since that time. Now that the war in Europe draws to a close and Hitler has been corralled in Berlin, reports have come in of the Czechoslovakian citizenry, with the backing of the Soviet Union, rising up against the German troops remaining in the area. ************************* *****16. MULTIPLAYER***** ************************* Multiplayer is the online portion of the game where you get to play with real live people around the world. You can play on the internet or your local area network. There are three types of games online. First is your normal death match game where everybody is on his or her own and must kill everybody. Person with the most kills after a period of time wins. Next is occupation maps where there are zones marked with flags all over the map. This is like a capture the flag game only with many flags that you must stand near to get. This is a team game and teamwork usually helps. Finally there is the objectives mode of online play. Every level has a set of objectives that one team must complete while the other team tries to stop them. This is a team game, and remember that you only get one life in this type of game while others ones let you re spawn. When playing online you get to choose to be the axis or allies and choose whatever weapon setup you like. Next you choose your spawn location and that is where you start and will re spawn if you die. On occupation maps use the map to select your spawn spots. Truly the multi player is very fun. ******************************** *****16.1 DEATHMATCH LEVELS***** ******************************** AFRICA 1: The Africa level is a great death match level with great sniping areas and a lot of cover. There are a few mounted machine guns in the level but mostly snipers work here. The few trenches also prove useful for cover. Compared to the single player mission Africa 1 adds a few more buildings, trenches, and scenery. The background is also different compared to the single player mission. AFRICA 3: This is an awesome level with many crooks and crannies for you to hide in. Sub machine guns work well as you can dip in and out of rooms using them for cover. As a sniper the corners of the oasis are some of the best sniping locations in the game. Also the tower coming out of the mosque is a great sniping location as well. This is the exact same level as in the single player game. AFRICA 5: This is a huge map and forces you to search a little for your enemies. Bazookas are necessary as anyone who plays this level always goes for the three available tanks and flak trucks. For some reason most action in this level takes place in the main building on the top of the map. Get used to the openness of the map and snipe your enemies or just kill them with one of the tanks. ARCTIC 1: This is just the complex area of the first level in the single player mission. It is a dark mission so use this to your advantage and take out your enemies. Do watch out for enemies that shoot from the outside of the complex into it. Also there is a tower in the level that can be a dangerous spot as well. ARTIC 2: Here is the only all indoor mission and level. Bring machine guns as sniper rifles are almost useless here. Check every corner as many people like to hide in certain areas. Your best bet for this level however is to just run through and annihilate anybody that gets on your screen. Do not however that there are two levels to the facility so move around and do not just stay on one. BURMA 1: Burma is a great level for the patient player. It is a humongous forest with a lot of bunkers and trees. Use the trees as cover and watch out for the bunkers. There are two bridges and one fallen tree in the level and these may be considered death traps as many people will set up shop near these and just kill anyone who passes them. Take any weapon you want as anybody you see probably will not see you instantly. Also the main camp area seems to be where the most action happens so keep an eye out for that. CZECH 3: This is a small little level and you will most likely meet your enemies many times. The level consists of four buildings. One is the main villa which contains some very good positions upstairs. Do be careful as once your up there everyone will soon gun you out. Also the logging area provides for some nice firefight areas. NORMANDY: This can be a very confusing level as there are many rooms and floors in the castle. Your best bet is to just keep moving and try to find your enemies before they stumble on to you. Sub machine guns work well and surprisingly sniper rifles are good to. Most activity happens on the roof though so when you are walking around and stumble into a stairwell go up to the roof. Note that if you re spawn in the lighthouse either use and snipe the castle roof or make the long trip back through the main entrance of the castle. ******************************** *****16.2 OCCUPATION LEVELS***** ******************************** AFRICA 2: This level is pure occupation action as you will not find much cover out in this desert and there are a lot of vehicles to use. Actually for every spawn location there is at least two vehicles and they are almost always a jeep and a tank. Be prepared to take a bazooka or panzerfaust with you on this level. There are a total of 14 flags in the level for you to try and take. This is just a straight on head to head, vehicle mayhem, no cover level. AFRICA 5: Africa 5 is a big open level with a total of ten flag zones. There are many jeeps and tanks in this level so bring some heavy equipment. Use teamwork here and you should be able to drive past enemies and get all the zones for your team. Tanks are located at each starting location and the tank area. Jeeps are located everywhere. ALPS 1: The Alps is a head to head map with a few heavy machine guns set up for you. Grenades work best here and the forest can provide some key cover for you and your team. Watch out for the snipers on cliffs and try to control the 7 flags in this level. ARCTIC 4: This is one of my favorite levels as it contains a very strategic mountain in the middle that results in a lot of snipers overlooking the action below. There are 12 flags in this open level so you will be marching all over the map dodging your enemies and avoiding snipers. The buildings on the one side provide for some great cover and even better firefights. BURMA 1: The forests of Burma are foggy, dark, and concealing. In a team game you will find it hard telling friend from foe but that makes it all the better. Watch out though if a team controls the bridges as crossing them can be very treacherous. There are 6 flags in this level and you try to get anyone of them. CZECH 2: This is the train level and is very difficult when many players are in it. Snipers on the roof of trains will get head shots and machine gunners on the bottom will take out your legs. Well placed grenades can result in glory if you kill a lot of enemies or disaster if you get your own team. There are 12 flags but advancing in the tunnel is quite the feat as this level proves to be a real tug of war. CZECH 4: The town is huge in this level but do not fear there are a few jeeps around to help you travel from each flag to the next. There are a total 13 flags in the level. Use the alleyways and jeeps to get around and surprise your enemies. CZECH 5: Same level as Czech 4 just that it is now dark out and for some reason the jeeps are now gone. There are still 13 flags so use the darkness to your advantage and move carefully along and kill your enemies. Try not to shot your teammates in the dark and try to move as a single squad to get all the flags. CZECH 6: This surprisingly is a great level for occupation games. There are 6 flags in the level and you can get anyone of them you want. There are a few tanks and armored vehicles in the level that can prove to be quite dangerous. Note that there is a lot of cover in this level with barbed wire, the forest, hills, and most importantly the bunker. NORMANDY 2: This is an awesome level for occupation as it is a small level with tons of possible sniping locations and indentions in walls to hide. Grenades work great but watch out for your teammates. There are five flags for your team to try and capture here. NORMANDY 3: You may not recognize this level as it is not in single player. It is a big bridge with many bunkers and craters along with a few machine gun areas. You can even use the 2 tanks and 2 jeeps available for use in this level. Remember to bring heavy artillery to get rid of tanks. Also you can either climb to the top of the bridge for great position or use the bottom walkway underneath for cover and to sneak up on enemies. There are 5 flags in this level. ************************************* *****16.3 OBJECTIVES MULTIPLAYER***** ************************************* *****AFRICA 1:***** AXIS OBJECTIVES: 1. Prevent Allied team from blowing up the tank 2. Prevent the plane from being destroyed 3. Protect the VIP ALLIED OBJECTIVES: 1. Blow up five tanks with air craft fuel 2. Destroy the plane 3. Kill VIP member of the Axis team GUIDE: For the Allied team you will need dynamite to blow up the tanks of fuel, grenades to get the plane in the hangar, and to hope you can kill the VIP member of the other team. For the Axis guard everything and remember that on your team map the person with a red arrow thing is the VIP. *****AFRICA 3:****** AXIS OBJECTIVES: 1. Prevent Allied team from entering the Oasis 2. Prevent radio transmitter from being damaged ALLIED OBJECTIVES: 1. Enter the Oasis 2. Destroy the radio transmitter GUIDE: For the Allies use dynamite to get in and then blow up the transmitter once inside. For the Axis protect the transmitter and prevent the enemy from getting in the oasis. *****AFRICA 4:***** AXIS OBJECTIVES: 1. Enter the oasis 2. Destroy the radio transmitter ALLIED OBJECTIVES: 1. Prevent Axis team from entering the Oasis 2. Prevent radio transmitter from being damaged GUIDE: This is the exact same level as Africa 3 only it is now dark out and the team objectives are switched. Axis must destroy the transmitter and the Allies must protect the transmitter. *****ARTIC 1:***** AXIS OBJECTIVES: 1. Prevent bomb no.1 from being deactivated 2. Prevent bomb no.2 from being deactivated 3. Prevent bomb no.3 from being deactivated 4. Prevent bomb no.4 from being deactivated 5. Prevent bomb no.5 from being deactivated ALLIED OBJECTIVES: 1. Prevent bomb no.1 from exploding 2. Prevent bomb no.2 from exploding 3. Prevent bomb no.3 from exploding 4. Prevent bomb no.4 from exploding 5. Prevent bomb no.5 from exploding GUIDE: Both teams must interact with the bombs and you can find the bombs on your map as they are marked. There are five bombs and the Allies must prevent them from exploding. On the other hand the Axis must protect them and keep them going. *****ARTIC 3:***** AXIS OBJECTIVES: 1. Kill the traitor 2. Destroy the transformer station 3. Destroy the group of 4 tanks 4. Destroy the isolated fuel tank ALLIED OBJECTIVES: 1. Protect the Traitor 2. Protect the transformer station 3. Protect group of 4 fuel tanks 4. Protect the isolated fuel tank GUIDE: This is same map as Artic 1 but now it is day time. Also the Axis team must be the aggressors. The Axis must break into the complex blow up tanks and the transformer station and kill the traitor. The Allied team must protect the traitor and the other objectives. The traitor will be marked with a red marker on the Allied map. *****BURMA 1:***** AXIS OBJECTIVES: 1. Prevent the central part of the bridge from being seized 2. Prevent the documents from being stolen 3. Prevent the Allied team from fleeing to the escape point ALLIED OBJECTIVES: 1. Seize the central part of the bridge 2. Steal the documents from the bridge 3. Gather the team in the escape zone GUIDE: This is a big level but most action happens in the little village area. The Allies must steal the documents from the village area, seize the bridge by waiting for the meter to fill, and get the survivors to the escape point. The Axis must stop the Allies from completing these goals. *****BURMA 2:***** AXIS OBJECTIVES: 1. Defend the Eastern machine gun post 2. Defend the Western machine gun post 3. Prevent the documents from being stolen and disclosed ALLIED OBJECTIVES: 1. Seize the Eastern machine gun post 2. Seize the Western machine gun post 3. Steal the documents and inform HQ of their contents using the radio transmitter GUIDE: This level is pretty neat but hard as both teams fight for the machine gun posts. The Allies must seize both by filling the meter when standing near them. The Axis must guard them. Also the documents and radio transmitter are in the bunkers at the north end of the map. In the middle however, there is a radio that lets you call air strikes so watch out for that. *****CZECH 1:***** AXIS OBJECTIVES: 1. Prevent the tracks from being destroyed 2. Prevent the engine from being destroyed ALLIED OBJECTIVES: 1. Sever the tracks 2. Blow up the engine GUIDE: For the Allies bring a lot of dynamite to be able to complete the objectives. The spots for placing dynamite are given to you. The Axis must stop the Allied team from doing any of this. During the level it wise use trains for cover. *****CZECH 2:***** AXIS OBJECTIVES: 1. Prevent the valuables from being destroyed 2. Protect the VIP member of the AXIS team ALLIED OBJECTIVES: 1. Steal the valuables from the crate 2. Kill the VIP member of the Axis team GUIDE: This is a tough level as it is very compact and dangerous. The valuables are half way down the level. The Allies must get these and the Axis must stop them. Also the Allies must kill the VIP member while the Axis must protect the VIP. The VIP is marked by a red marker on the Axis map. *****CZECH 3:***** AXIS OBJECTIVES: 1. Protect the VIP member of the Axis team 2. Prevent the secret plans from being photographed ALLIED OBJECTIVES: 1. Kill the VIP member of the Axis team 2. Photograph the secret German plans GUIDE: This is a great level and has some fairly easy objectives. The Axis must protect the VIP member and prevent the secret plans from being photographed. The Allies must kill the VIP member and photograph the plans. The plans are in the first floor of the villa and you will need a camera to take a picture. ************************* *****17. EASTER EGGS***** ************************* COMING SOON SORRY ***************** *****18. FAQ***** ***************** COMING SOON SORRY ********************* *****19. WRAP UP***** ********************* I hope you enjoyed my walkthrough and most importantly the game. Hidden and Dangerous 2 is a great game. I hope I helped you if you got stuck in the game and needed assistance. Yet again this walkthrough for Hidden and Dangerous 2 may not be reproduced in any way unless for private and personal use. Thanks to Take-two, Gathering, and Illusion Softworks for making this masterpiece. Contact me at zendek@optonline.net for your questions, corrections, additional information, and input. Please only e-mail if it is important and relevant. COPYRIGHT 2004 DR SMOOTH