Press [Enter] and type one of the following cheats: Operation CWAL Speeds up build time of units and buildings Show me the money Adds 10,000 minerals and 10,000 gas. NoGlues Disables the computer from using magic The Gathering Unlimited mana to all spell casting units Game over man Makes you loose the current scenario power overwhelming God Mode -- Nothing will become damaged staying alive You will not be able to complete the mission you are on. there is no cow level Completes the mission you are on whats mine is mine Free minerals breathe deep Free vespene gas. something for nothing Gives all available upgrades black sheep wall Shows entire map medieval man Gives free upgrades to units modify the phase variance Ability to build any building regardless of requirements war aint what it used to be Disables fog of war food for thought Ability to build units beyond the supply limit. ophelia Type ophelia then press enter, then type in the name of the mission you wish to go to and it will automatically load you to Mission names: terran <#> - Terran missions (1-10) zerg <#> - Zerg missions (1-10) protoss <#> - Protoss missions (1-10) If you play as Zerg: radio free zerg listen to Zerg rap Starcraft Bugs collected from all over the net... The Lurker/Mutalisk Bug This bug is far worse than any of the Starcraft/Brood War bug previously discovered. This bug will literally allow a zerg player to have several groups of special mutalisks in a few minutes. Without even building a spire or wasting any resources. This bug is also damn hard to do. It works the best in games that are laggy with extra-high latency, but still can be done in fast low-latency games, if your timing is right. Another cool thing about this bug is that Protoss can mind control a hydralisk that have the evolve to lurker ability, and change any protoss units to special mutalisks and lurkers. Here's how to pull off this bug: Create a Spawning Pool, a Hydralisk Den and upgrade your Hatchery to a Lair. Research Lurker Aspect at the Hydralisk Den after the Lair is complete. Hotkey a group of at least 2 units of any kind, such as Zerglings and Overloads, and combine them as hotkey 1 Get some Hydralisks and group them to hotkey 2 Select the Hydralisk group (key 2) and press hotkey L and 1 almost simultaneously. Actually you have to press L first and then press 1 right after. You have to press it fast so it looks simultaneous. If it fails, cancel the morphing Hydralisks and repeat the previous step again. If you had done it correctly, your group of hydralisks will remain as hydarlisks and the group of units grouped to 1 will starting special Lurker mutation. Instead of eggs, you will see cocoons forming. If you let the mutation finish, you will get special Lurkers, and if you cancel the mutation, you will get special mutalisks. There is no way you can get your original units back once the morphing starts. The special units produced will inherit any special upgrades that were present in the previous units it mutated from. This inheritance will continue on to Guardians and Devourers evolved from the special mutalisks. Some of the inheritance characteristics are: any speed upgrades any attack speed upgrades any special characteristics: permanent clocking and field clocking (works like an Arbiter) no magic spells can be inherited no detection ability can be inherited no sight upgrades can be inherited no weapon or armor upgrades can be inherited For example, if a fully upgraded Zergling (with speed and attack speed upgrade) is morphed into a special Mutalisk or a special Lurker, the Mutalisk and Lurker will retain the Zergling's amazing moving and attacking speed. Imagine, a Devourer or a Guardian moves twice as fast as a regular Mutalisk and attacks almost twice per second. The Terran Command Center Bug This bug lets you move your command center really close to the minerals and gas gayser. What you need to do is to play as terran. When the game starts, lift off your command center. Now comes the tricky part. Try to land your command center, and while the landing animation is still displaying, press SHIFT+S and right click anywhere on the map, hopefully next to the mineral patches. Remember, the whole process has to be done while the Command center is in its landing sequence. If this is done correctly, the command center will land and try to move to where you clicked in a straight line. However, if there is any object in the way, the command center will stop moving at once upon making contact with that object. The Fog of War Bug Apparently, you can see various things under the Fog of War once you have explored that area. These includes the smoke of Halo Rockets fired by Valkaries and the spines of the Lurker attack. If you do not understand what I meant, here's an example: In a game of more than 2 players, if one of your opponent is zerg, and you have already explored his base. The the places that you have explored will be covered by the Fog of War when your explorer had left or being killed. And say that some one else attacked that zerg player and the zerg player is using lurkers to fight back. If your main window is positioned at where the lurkers are burrowed, you will be able to see the spines coming out of the ground under Fog of War. ---- Hallucinated Devourers still cause the acid spore effect when they attack. Yet they don't do any damage....thank god. Lurker spines appear through the fog of war. ( I haven't verified this ) Valkyrie missiles appear through the fog of war. ( I haven't verified this ) Medics who die, appear through the fog of war. ( I haven't verified this ) Valkyries in groups of twelve, won't fire correctly at time. ( I haven't verified this ) CC bug!!!....... taken from BNet forums..... And now for the amazing sliding comm center trick!Uh, ok, play as terran. now, lift off the command center, and land it as close to the nearest minerals as you can, right as its doing it's landing animations, hold shift+s+m (really hard on ergo keyboards :( ) and click closer to the minerals. Your comm center will slide ovver to the minerals and start mining. Here's a screen shot. Notice I'm building an SCV in the comm center so it's not floating there. If you don't believe me, go try it yourself, it may take a couple tries to get it just right, but sliding the comm center around is fun! :) Note from Qwerty : this CC slide is very easy to do, and can be done on the first try with a some practice. However it messes up the game. If you slide, you cannot build on the land where your CC was. Meaning you can really abuse this by sliding all over the map, therefore making it impossible to build any structure at expansions, especially islands. When you blind a Dark Archon, it's spell casting range is reduced to 1, even with a spotter unit. Wouldn't it be nice if this wasn't a bug? I think it'd make optical flare more worth the price if it had this same effect on all spellcasting units. If you cast blind on an enemy drone, and the drone makes a sunken or spore colony, it'll have the sight range of 1. ---- Zergling to Mutalisk Bug Extremely important bug discovered. This is most serious among the bugs ever founded. All units & structures can morp into Lurkers and Mutas. I'm NOT kidding and this is NOT a StarDraft patch. You can use this bug in Multiplayer games like IPX or Battle.net. To use this bug, you must have Hydrarisk Den(with Lurker developed) and some hydrarisks. First, make some zerglings and set them to group #1. Second, select one or more hydrarisks. As last, press L and number 1 at the same time. If it is successful, Those group #1 zergling will be Cocoons(not zerg egg) and they will become Lurkers. And if you cancel Cocoons, they will become Mutalisks. This applies to any units and any structures. you can morp even 'Protoss Nexus' and 'Zerg Hatchery' into Lurker and Mutalisks. More seriously, this bug doesn't costs any resources and bug units have abilitys of original units. For example, if you make Lurkers or Mutals with cloaked wraiths, they can use cloaking. If you use Arbiters with thi! s bug,the bug units makes cloaking fields for other units. If you use observers, the bug units have full-cloaking ability and observer's speed. If you use 'Zerg Hatchery', the bug unit have even 'Larvaes'.As I said above, This bug is NOT KIDDING. This bug is discovered by one of Korean players, and already known to many many Korean players. Maybe you had better avoid Zerg(or even Protoss) players until the patch released. The campaign editor has a nasty trigger bug that causes stacked triggers to turn "invisible". This is being addressed in the v1.2 patch. A bug was discovered that allowed players to gain resources freely during multiplayer games. This bug was abused during Battle.net play and thus effected the ranking system somewhat. This bug though has been addressed with the v1.1 patch available now. There are a few bugs that Blizzard Entertainment addressed in the v1.1 patch that I did not encounter or knew existed. Keep in mind that I completed the campaign with v1.0 and encountered no problems or crashes. I will take Blizzards word to heart and concur that the bugs did exist but I didn't notice them and believe they were of miniscule consequence to game play. -------------------------- >CLCL< exabyte@hotmail.com http://i.am/milkoto