+-----------------------------------------------+ | E S C A P E F R O M | +-----------------------------------------------+ @@@@@. @@@@ .@@@@@. @@@@@@ @@@@@ @@ @@@ @@@@@@@@ @@@ @@@ @@ @ @' @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @. .@ @ @ @@@@ @ @ @ @ @ @ @ @ @ @ @@@@@@ @@ @ @ @@ @@ '@. @' @@ @ @@ @ @ @ @@ @ @ @ @ @ @ @ @. @@ .@ @ '@ .@ @@ @ @ @ @ @@ @ @ @ @@ @ @ @@@ '@ @' @ @. @' @@ @ @ @ @ @ @ @ @ @ @ @ @ @@@ '@ @' @ '@ @@ @@ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@ @@@ @@@@@ @ @ @ @ @ @ @ @@ @ @ @@@@@@@ @ @ @ @@ @@@ @ @ @ @ @ @@@ @ @ @ @ @ @ @ @ @ @ @@@ @@ @@@@@@ @@ @@@@ @@@@@@@@@ @ @ @ @ @ @ @@@@@@ @@@@ @@ @ @ @ @@ @@ @ @@ @@@@@ @ @ @ @ @@@@ @ @@ .@@ @ @@@@ @ @@@ @ @ @ @ @ @@@@@@ @@@@@ @ @@@ @'@ @ @@@ @ @@ @ @@ @ @ @ @ @ @ @ @ @@@@. @ @ @@.@ @ @ @ @ @@ @@ @ @ @ @@ @ @ @ @ @ @ '@ @ @ @@@ @ @ @ @ @@ @@ @ @ @ @ @ @ @ @ @@ @ @ @. @ @ @ @ @ @ @ @ @@@ @ @ @ @ @ @@@@ @ @ @@ @ @ @ @'@ @ @ @ @ @ @ @ @@@ @ @ @ @@ @ @ @ @ @ @ @ @ @@ @ @ @ @ @ @ @@ @@ @ @ @@@@ @ @ @@@@ @ @ @ @ @ @ @ @@ @@ @@ @ @ @ @ @ @@@@' @ @ @ @ @ @ @ @ @ @ @ @ @..@@ @@ @@ @ @ @ @ @ @@@@@@@@@ @@@@ @@@@ @ @ @ @ @ @@' @ @@ @@ @ @ @@@@@@@ @@@@@@ @@ @ .@ @@ @@ @ @ @@@@@' @@@ @ @ @ @ @ @ @ @ @ @ @ @@ @ @@ @@ @@ @@ @@ @@ @@@ @ ******************************************************************************* **==================================**=======================================** ** 1. - FAQ Information ** **==================================**=======================================** ******************************************************************************* Game: Escape From Monkey Island Platform: DOS/Windows (PC) Genre: Adventure Author: TimmyTheRabidTurtle (Celebraug) E-Mail Address: walls_of_jericho2002@yahoo.co.uk AIM Messenger username: GodZeroRule MSN Username: timmytherabidturtle@hotmail.com Yahoo Messenger: walls_of_jericho2002 Last Updated: Wednesday, 23rd April 2003 Date Created: Monday, 8th July 2002 Currant Version: Version 2.9 FAQ Size: 128KB FAQ Type: FAQ/Walkthrough ******************************************************************************* **==================================**=======================================** ** 2. - Table of Contents ** **==================================**=======================================** ******************************************************************************* 1. - FAQ Information 2. - Table of Contents 3. - Version History 4. - Intro 5. - Game Information/System Requirements 6. - Walkthrough 7. - Insult Arm-Wrestling 8. - Main Characters 9. - Cut-Scenes 10. - Help With Monkey Kombat 11. - Frequently Asked Questions (FAQs) 12. - Escape From Monkey Island Review 13. - Places Of Interest in EFMI 14. - The Monkey Island Series 15. - The Main Menu 16. - Credits 17. - My E-Mail Policy 18. - Copyright Information ******************************************************************************* **==================================**=======================================** ** 3. - Version History ** **==================================**=======================================** ******************************************************************************* Version 2.9 - Yes! It's back from the dead! - Changed an assload of grammar... - Deleted sections 15, 6 and 19 as they are all just pointless filler. - Changed the width from 69 characters to 79. - Also deleted the review - Changed all section dividers. - Lost 2kb from that update... Final Version - I've had enough. It is getting annoying just updating with errors. By now, I'm sure I've looked over it enough. If there is another update, it will be big. It won't be for a while though. Thanks to anyone who has helped in this FAQ, anyway. Version 2.81 - Edited a lot. It seems that this document is getting ludicrously large, so, if the two previously mentioned sections aren't finished by the time this document hits the 150KB mark, I will have to do a quick final version. At the moment, it is at 135KB. Version 2.79 - Did a lot of editing, though it was mainly to do with format and stuff. - Changed the format of the Other Characters section, and changed the order they are displayed in. Added Charles L. Charles to it, too :). *- By the way, this FAQ is almost complete, bar two sections which the final version, so if you want to contribute anything, or make a suggestion, hurry! Version 2.77 - Oh Holy God. I realised that my EFMI ASCII Art was complete rubbish, so I've gone and deleted it... That should happily take two or three KB off the guide... - It seems that due to other updating done, I have accidentally added two more KBs on... Curses... - I edited a few parts. Not too much. - I made a new heading, which you can see at the top. - Also, I have changed the numbers of some sections. Version 2.74 - Added my alternative alias to the top of the page, and edited the ASCII art also. I'm not really quite sure if I like this one, so I may lose it in the next few weeks. It's been a while since I've updated. Also, if I may bring it to your attention I have a new Secret of Monkey Island FAQ/Walkthrough up. I encourage you all to take a look at it on GameFAQs.com Version 2.72 - Added a few more questions to the FAQ section. - Edited some more parts of the FAQ, mainly the Cut-Scenes section. Version 2.7 - Did a bit more editing. Once I get a few more sites for the sites section, this FAQ will be pretty much finished. - I've added a new 'Save Game' part to the walkthrough. Basically, it's just advising you on when to save the game during play. - Added the 'Game Advice' section. You can tell what it is, I'm sure... - I have added 2 MI2 Stories... I had none until now... thanks to DarkCloud and Andr‚ Stern, anyway. Also added another version of the SoMI story, again by Andre Stern. - Added the large ASCII text, too. - Added my MSN and AIM usernames to the top of the FAQ. - Added the date of this FAQ's creation to the top of the page. Version 2.55 - You probably won't notice anything new in this latest update, as most of what I've done is barely noticeable. - By the way, there is a new FAQ rating system on GameFAQs... I'm not telling you to vote, just asking you politely: if you have found this guide useful, then please vote yes... otherwise, vote no. Version 2.53 - Changed a random section slightly. - By now, I have almost finished the "quotes" section. - Moved the FAQ section to no. 10. Version 2.48 - Changed the format a bit. - Added a question or two to the Frequently Asked Questions section. - Edited many sections. - Added a thanks Version 2.42 - Changed my contributor name to my new one, TimmyTheRabidTurtle. - I've added the Frequently Asked Questions section. - Fixed many errors and grammar problems. - Added E-Mail Policy section. - Re-worded a few parts. Version 2.26 - I've added the MI1 story, thanks to Leyginaire@cs.com - Did a full grammar and spell check. - Updated the "Thanks" section. Version 2.22 - I added another 3 quotes. I'm not even close to getting through the whole game yet... Version 2.2 - I added 2 quotes and a little message to the end of the "Quotes" section - Added the Monkey Island Help Sites Section. You are welcome to submit a web site to the list, via my e-mail address. It can be any site that you think is good, but is not on the list, or it can be your own Website. - Did a lot of editing on the way the document is displayed. Version 2.09 - I revised a few sections and edited them, which I can't actually remember at the moment. Version 2.07 - Did a full spelling/grammar check. I need some help with the Monkey Island series story. I need CMI, SoMI and MI2. Anyone who helps will be thanked immensely and their help will be recorded in the thanks section. Version 2.05 - The Monkey Island Series story is added though it is not close to being finished. I appeal to any of you to help me out with the section. Version 2.0 - Added the Game Info. section. Version 1.9 - Added a review of the game. - I'm finished the first Act in looking for quotes. I never get time during the day to play though. Version 1.8 - Added the quotes section and I'm planning on going through the whole game looking for some good quotes. I've got as far as talking with Carla and Otis. - Added someone to the thanks section. - Added the Escape from monkey island story. Version 1.7 - Made the FAQ Info. part at the top into a section. - I have added the 'Quotes' Section but there is yet something to go in there. I will start it soon. - I quickly skimmed the FAQ in search of errors - I changed the order of the FAQ slightly. The Main Menu section is now number 10, instead of 8. Version 1.6 - The Monkey Kombat section is finally up. It might be kinda confusing though. - I have finally done a full spelling/grammar check. - I changed the top slightly Version 1.5 - Added Stan to the Characters section - Added JoJo Jr. to the not-so-main-characters section. - Added the large Text at the top of the page. - Added the History of the MI games section - Edited some of the FAQ/Walkthrough - Changed the Version History section so it looks like this. Version 1.4 - Added some more Characters and a link to the - Monkey Kombat FAQ on GameFAQs.com. - I have finished the Insults section. - Added the Places of Interest section. Version 1.25 - Added the 'Main Menu' section. Version 1.2 - Fixed a few errors/ - Added a short note at the bottom. - Took out the details of cut-scenes in the walkthrough and put in their numbers - Added the 'Not-so-main characters' section though it is still unfinished. Version 1.0 - Added the full walkthrough (apart from Monkey Kombat) - Added the main characters section - Added the cut-scenes section - Added the Copyright Info. Section. ******************************************************************************* **==================================**=======================================** ** 4. - Intro ** **==================================**=======================================** ******************************************************************************* You, Guybrush Threepwood, Mightiest Pirate ever, are just back from your 3- month honeymoon with your newlywed, Elaine Marley-Threepwood, who is the Governor of the pirate island, M‚l‚e Island, in the Tri-Island area. When you get back, you discover that due to the prolonged honeymoon, Elaine was declared "Dead at sea". You also discover that your mansion is contracted to be destroyed by M‚l‚e Island city hall. Dammit, I hate when that happens. You'd think that they'd give her a call or something, but noooooo - I want to declare someone dead, just for the hell of it! Well excuse me, buster, you can't go around destroying people's mansions and declaring the occupants dead! It's just not right!......... Ok, I'm done with that rant. Anywho, you have to go to Lucre Island to talk with your wife's lawyers to get everything straightened out, with hilarious consequences, and sexy results! (The Simpson's and Sabrina The Teenage Witch jokes only). Anyway, Escape From Monkey Island is the latest (at the time of writing) game in the legendary LucasArts adventure series of Monkey Island. I wrote this guide because I did not feel the other guides were complete enough, nor did they completely cover all aspects of the game. ******************************************************************************* **==================================**=======================================** ** 5. - Game Information/System Requirements ** **==================================**=======================================** ******************************************************************************* ============ Game Info. ============ Name: Escape From Monkey Island Game Genre: Adventure (Point 'n' Click) Developers: LucasArts' Publisher: LucasArts' Released: Dos/Windows: November 9th, 2000 Released: PlayStation2: January 20th, 2001 Re-released: Dos/Windows: October, 2001 (re-released as a low- budget classic) ESRB Rating: Teen Price: $15.99, œ12.99, ?23.99 Demo: 3 different versions available from the LucasArts official site. The smallest is about 10Mb (without sounds). The biggest is about 150Mb (with sounds). ============== Main Actors: ============== Guybrush Threepwood: Dominic Armato Elaine Threepwood-Marley: Charity James Charles L. Charles: Earl Boen LeChuck: Earl Boen Ozzie Mandrel: Nick Tate Herman Toothrot: Wally Wingert Carla: Pamela Tyson Otis: S Scott Bullock Ignatious Cheese W. Morgan Sheppard JoJo Jr. John Mariano Pegnose Pete: Tom Kane The Voodoo Lady: Leilana Jones Wilmore Murray: Denny Deik Admiral Ricardo Casaba: Daryl Kurylo Meathook: Cam Clarke Marco DePollo: Jeff Glen Bennet Deadeye Dave: Tress MacNeille Brittany, The Bank Teller: Maria Bamford Reverend Allegro Raspurin: Keith Szarabajka Miss Rivers Edie Ross The Drunk (In SCUMM Bar): Jim Ward ============================== Minimum System Requirements: ============================== Windows: 95, 98, 2000, or Millennium CPU: 200 MHz processor (At least 266 MHz recommended) Memory: 32 MB RAM (Windows 2000 users must have 64 MB) Video: 4 MB Direct3D or OpenGL-compatible 3-D graphics accelerator card Sound Card: 16-bit sound card CD-ROM Speed: 4x CD-ROM Controllers: 100 percent Windows-compatible keyboard and mouse DirectX: DirectX 7.0a or higher (DirectX is included on CD) **------------------------------------**-------------------------------------** ** ESCAPE FROM MONKEY ISLAND REQUIRES A 3D ACCELERATOR ** **------------------------------------**-------------------------------------** ******************************************************************************* **==================================**=======================================** ** 6. - Walkthrough ** **==================================**=======================================** ******************************************************************************* [Cut-Scene 1] Okay then, on with the Walkthrough: You will be stranded and tied to a pole in the middle of Elaine's pirate ship with a vicious pirate battle ensuing all around you. You must help Elaine win the battle and fend off the attacker(s). Use the brazier of hot coals. Pick Up the hot coals. Kick it at the loaded cannon, which is the cannon on the right. [Cut-Scene - 2] [Cut Scene - 3] **------------------------------------**-------------------------------------** ** ACT I - THING TO DO ON MELEE ISLAND WHEN YOU'RE DEAD ** **------------------------------------**-------------------------------------** [Save Game] Talk to the catapult operator and tell him to stop firing boulders at your house. Ask him what would it take to stop firing boulders. Ask him what are the numbers he is muttering. Stop talking to him and go to the M‚le‚ Island town. Enter the SCUMM Bar... your grog-home for so long (*sniff*). Go to the top of the bar. Talk to the drunken pirate and ask if you can have his pretzels. Look at the balloon. Go back towards the door and talk to the Short Dart Player. He says they're busy. You say: "Yeah! Busy making holes!" Ask why there are so many holes in the wall. Keep asking to hit different stuff until the option of telling him to hit the balloon comes up. Stop talking to them and go to the Drunken Pirate again. Steal his kudu-jerky pretzels. Hee-hee, we're so evil! Leave the bar. Go further up the town and Talk to the Familiar Looking Pirates. Tell them they look awfully familiar. Ask them if we shared a cruise to Monkey Island before. They turn out to be Carla, the sword-master and Otis, the petty thief (But then again you already knew that, didn't you _). Ask them to join you're crew. Say that you will give them cushy Government jobs. Leave and go to the harbour. Pick Up the popped inner tube. Leave and go back to the mansion. Go to the front door. Use the popped Inner Tube with the funny-looking cactus. Go back to the catapult operator and offer him some pretzels. Tinker with the controls of the catapult. He will try to hit the cactus and the boulder will rebound and knock the catapult off the cliff. You discover that Elaine was declared 'Dead At Sea' and will have to run for election again to retain the title of Governor and will be running against the mysterious Charles L. Charles. You have to go to Lucre Island to talk to the Marley family lawyers. Go to M‚le‚ Island town and go to the Scumm Bar. Go to the top of the bar talk to the crusty pirate (I. Cheese) Ask him to join your crew. Tell him your going to Lucre Island. Ask him why he won't go. Ask him why he thinks the Scumm Bar will be stolen. Ask him about Insult Arm Wrestling. Ask him if he can be persuaded to go to Lucre Island. Say: "If I beat you at Insult arm wrestling will you join my crew?" You now have to beat Ignatius Cheese in a match of insult arm wrestling. Go to the Insults section if you want a bit of help on the subject. But I prefer to do it myself. When you beat him you have the first person of your crew. Leave and go to the Governor's Mansion. Enter the mansion and go to the side opposite Elaine. Go to the not-so-fine china cabinet. Pick Up the government paper. Go to the side Elaine is on. Give it to Elaine and she will sign it. You can pick up the government paper beside Elaine if you want, but you don't actually need it to finish the game. Talk to Elaine and say you are having trouble getting a ship. Say you don't have the authority to requisition one. She gives you the gubernatorial seel of M‚le‚ Island. Leave the Mansion and go to M‚le‚ Island town. [Save Game] Go to where Carla and Otis are. Give them the 'cushy government job contract'. You now have a crew. Leave and go to the harbour. Give the gubernatorial seel of M‚le‚ Island to the Lady of Leisure. Now you have a ship and crew so you can leave the island. Lucre Island: Leave the ship and go to the steps on the right. You should end up near the Bait Shoppe. Pick Up the duck. Walk to the left of the Bait Shoppe. Continue to your left once you get to the next part of the town. Enter the Law Offices. You will automatically talk to the lawyers. Afterwards they give you a letter for Elaine from her father, H.T. Marley. Go to the bank. Look at the letter and talk to the bank teller, Brittany. Tell her you want to make a withdrawal from your safe deposit box. [Cut-Scene - 4] Pick Up the handkerchief, the large sponge, medium sponge, small sponge and the old sword. Look in the safe deposit box. Pick Up the music box and Pick up the bottle of fine grog. Use the old sword with the bottom hinge. Use the old broken sword with the crack. Use the small, medium and large sea sponges with the 'crack with old broken sword jammed in it'. Use the bottle of fine grog with the crack. Crikey! Freedom! This would feel so much better if I wasn't about to be arrested... You now have to find the perpetrator (who stole the heirlooms), the loot (the heirlooms) and find proof that he was at the scene of the crime. Go over to the iron maiden and Pick Up the tin of chicken grease. Leave the jail and go to the perfume stall on the left of the screen. Pick Up one of the empty spritzer bottles, and Pick Up the cologne. Go to the bank. Use the broken sword on the manhole. Pick up the manhole cover. Look at the cover. Take note of the names on it and go to the Palace Of Prostheses beside the bank. Talk to the guy inside with two eye patches (Deadeye Dave). Say you want some gifts for your friends. Ask if he has anything for free. First of all, choose the names that were on the manhole cover. You get prosthetic skin (!). If you want, you can choose different combinations of names so you can get different body parts. The different parts you can get are, a foot, liver, intestines (guts), heart, butt, stomach and a head. If you join them all together you get an 'Abomination of Nature'. You don't actually need it for any part of the game, but it's fun. Take out the music box and play it for Dave. While it is still playing go over to the basket of prostheses (It has a red hand in it) and pick up the wooden hand. Pick up the music box. Take out the handkerchief and use it with Deadeye Dave. Leave. Go to the bait Shoppe. GO inside and pick up the free bait. Take out the wooden hand and use it with the termite circus. Leave and go to the bank. Use the prosthetic skin with the manhole. Use the 'manhole with prosthetic skin stretched over it'. You will find yourself in the bank. No, you're not allowed steal from it...(again, *wink wink*). Once inside, climb the ladder and use the pull chain and walk over to the table and Pick Up the ScupperWare container. Climb back up the ladder, and look at the funny shadow. You will find a nose. The guard will come in and take the nose off you. Exit through the window. [Save Game] Go to where you find two people playing chess (go back to the ship and look up along the harbour if you can't find it) Talk to the portly guy. Say 'um...' Tell him that his friend looks awfully focussed. Stop talking to him and talk to the skinny guy. Say 'Um...' again and say something like 'Hey! Brittany'. Keep distracting the two of them until they get into a fight. Pick Up the clock when they do. Go to 'The House of Sticks'. After about 10 seconds or so Ozzie Mandrel will come in and get his new stick. Pick Up the wood shavings after he leaves. Exit the town and go to the foreboding mansion. Pick Up the flower that is near the scary fountain. Go to the misty swamp. Use the free bait with the empty spritzer bottle. Use the flower and wood shavings with the homemade perfume. Take out the perfume and Use it with the puddle. Leave the swamp and go to the town and then go to Deadeye Dave's shop again. Use the Pegnose Pete scented perfume with Deadeye Dave. He will say something like " Of course I know that smell seeing as, [Insert Name Here], is my best customer" Take note of the name he says. Use the controls of the file retrieving system. There are 3 parts to the name and you have to change the controls to suite the name that Deadeye said. The Bunny = A-D The Palm Tree = E-H The Pumpkin = I-M The Monkey = N-S The Banana = T-Z You should write the name down just to be certain. Anywho, you should get the directions if you do it right. Exit the shop and go to the Mystes O' Tyme. Use the clock with the raft. This is the part of the game I hate : I really, REALLY, hate it. *sighs* Look at the directions and write down what down the times and the letters after them, so you won't have to keep checking back and forth. Use the raft. Paddle around until you see a time that is the same as the times on the directions, on the clock on the bottom right corner of the screen (kinda confusing, ain't I?) E.G. If it says '12:10 W' on the directions and it says 12:10 on the clock on the bottom right, then paddle to the West. Simple. But it gets worse! After a while of finding the right times you will run into a gate and another Guybrush will say "Hey Guybrush! I need your help." He will give you a rope, gun, key and a chicken with a pulley in the middle. Remember the order he gives them to you in. You will ask him a question and he will answer. Remember the answer. When you open the gate, he will go through and you go through to the other side. After a while you will find the exact same situation again, only with you as the other Guybrush. You have to do the EXACT same things that the other Guybrush did, otherwise the space-time continuum will open up and you will go back to the start. After a while you will see a house and if you go close to the door, you will hear people talking. It is Ozzie Mandrel and Pegnose Pete. After Ozzie leaves, use the tin of chicken grease on the welcome mat and use the duck with the window. Pegnose will come running out and will slip on the grease and fall into the cage-like-item. You bring him back to the jail. [Cut-Scene - 5] [Save Game] Exit the jail and go to the Bait Shoppe. Go inside, get more bait and then leave. Go to Ozzie's mansion (foreboding mansion). Talk to him for a while and Use the Eau De LeChuck on Ozzie's Platypus in front of him. He will break his cane in half (Apparently Accidentally) and then he will leave to get a new one. Leave the mansion and go to the House of Sticks. Use the termite infested prosthetic hand on Mr. Mandrel's cane. He will come and take it, leaving a trail of wood shavings on the ground. Go back to Ozzie's mansion. Talk to him and say "Hey you're the guy who hired Pegnose Pete to frame me for robbing the bank!" He should leave after a while and when he does, follow him. Follow Ozzie and the trail until he goes onto a small peninsula. After he leaves the peninsula go onto it. Go around the back of the trees and you will find a secret passage after a while. Climb down the passage and press the button on the table. You will see the Marley heirlooms. Climb back up the ladder and go to the water's edge until it says 'Dive into deep water' Press Enter and Guybrush will jump in. Use the bait with the ScupperWare container, wait until the glowing fish are near by and then open the container. Once of the fish should go in and then you have light. Go into the secret door. Pick Up the Marley Family Heirlooms. Pick up the tiny screw. Go back to the town and then go into the jail. Give the itty-bitty screw to Inspector Canard [Cut Scene - 6] You and your crew will then leave Lucre Island. [Cut-Scene - 7] **------------------------------------**-------------------------------------** ** ACT II - EMTER THE MANATEE ** **------------------------------------**-------------------------------------** So now, that you know Charles L. Charles is really that heinous LeChuck him... But How? [Save Game] First, after finishing talking to Elaine, leave the mansion and go to Mˆl‚e Town. Go to the house with the torches hung all over it (International House of Mojo). Go inside and walk over to the hand-shaped table. Use the finger. The Voodoo lady should come out of the mirror. Talk to her and ask her about the ultimate insult. Ask what it is, where to find it and how do you make it. Stop talking about the Ultimate Insult and then ask about the connection between the Marley Family Heirlooms and the Ultimate Insult. Ask what you have to do with the wedding presents. Stop talking to her and go to the harbour. Go to the grog machine at the front of the harbour. Look at the change return slot. Pick Up the quarter. Use the quarter with the grog machine. Kick the machine, Punch the machine, shake the machine and finally, yell at the machine. Pick Up the cans of grog. Go to your ship, The Dainty Lady, and use the earrings with the strange figurehead. Use the necklace with the figurehead and, finally, use the pen on a chain with the figurehead. Leave the harbour and go to the large house at the top right of the screen (Meathook's house). Enter Meathook's house, via his new bridge... I've always liked the old "Rubber Chicken with a pulley in the middle" method or getting across... Disturb Meathook. Ask about the Ultimate Insult. Say you're looking for the 4th wedding present. Ask what the candles are for. You can talk to him about other stuff if you want to find out what happened to him after Monkey Island 1, if you have played it before, and want to 'Catch up on old times', but that won't be included in this Walkthrough. Pick Up the paintbrush in the bucket. Leave Meathook's and go to the town. Go to where the SCUMM bar is. It is now the 'Lua Bar', thanks to Ozzie Mandrel. That evil bastard, he's ruined all of our lives... Enter the Lua Bar. Go to where there are 2 people eating, just before the bridge. Pick up the chopsticks. Go to the bottom right of the screen (near the picture) and sit down on one of the barstools. Talk to the waitress. Ask if you can order. Ask for something that has been cooked. She will recommend to you the flaming scuttlefish. Ask for that. Stop talking to her and then take out Meathook's paintbrush. The objective is to get the flaming scuttlefish in front of the wax painting. To do that, jam the paintbrush in the sushi boat propulsion contraption. Make sure you time it right. Once you have the flames in front of the painting, the chef will come down to see what has stopped the boats from moving. Go to the top of the bar/restaurant and walk into the kitchen. Walk over to the thing that looks like a furnace. Use the bottle of grog with the steam generator (It looks like a little hatch on the pipe of the furnace) [Cut Scene - 8] [Save Game] Exit the bar and go to the harbour. Pick up another can of grog. Go to your ship and Use the fourth wedding present with the figurehead. The pen around her neck should write an 'X' over Jambalaya Island. This is where you have to go. The Ultimate Insult is a Bronze hat, Silver monkey head and a golden man. Give Elaine the gubernatorial symbol of Mˆl‚e Island. Insert Disc 2 and be on your merry way. Jambalaya Island: You land on Jambalaya Island, apparently your average Pirate town, though currently a victim of Ozzie Mandrel's take over. That damn Ozzie! You'd think he'd have more sense than to meddle with Guybrush Threepwood... he doesn't, though... heh... stupid jackass... Leave the harbour and go to the main part of the town. Talk to the strange skull, Murray, outside Planet Threepwood, just because he is funny though. You don't actually have to, but I just think he is so cool. He should get his own TV show and/or game. He looked better in MI3 though, ads he's a little to white, and a little more evil. Go to the Starbuccaneer's Coffee Shop and, just before you go in, go up very close to the window and look at the empty groggaccino cup. Go inside and go up really close to the flower/plant near the windows. You should be able to find the groggaccino cup there. Pick it up. Go to the fat tourist in the middle of the shop. Look At her shopping bag and Pick up the Starbuccaneer's mug. Give the empty groggaccino cup to the counter clerk. Ask for a refill and you now have some groggaccino. Excellent. Pick up a mini-bagel from the tray on the counter. Exit the coffee shop and exit the town. [Save Game] Go to the gaudy house (Stan's time-share emporium). Go to the door and pick up the pot o' glue, which is sitting slightly to the left of the door. Talk to the salesman behind the desk (Stan). Ask about the pamphlets. Say, "You're hawking real estate now?" Stop talking to him and drink the groggaccino and quickly talk to Stan. Get him to give you his entire pitch. Leave the vicinity of the house, and go to Jambalaya Island town. Go to the Micro Groggery. Go inside and use the jar o' glue on the strange contraption (a manatee). Talk to the bartender. Ask about the thing with the saddle. Ask what it's in here for. Ask if you can take a crack at riding the manatee. The glue helps you to stick on so you end up winning. You get a monkey mug meal at Planet Threepwood for winning. Lucky You. Talk to the bartender and ask for a drink. He won't let you have straight grog, so he gives you 'Grog- Lite'. Take the drink and stop talking to the bartender. Before you leave, you will see Carla in a drunken state, slouched over the bar. Leave the bar and go to Planet Threepwood. Talk to the waitress. Say you are ready to order. Ask for any combination of food. Go sit down, and talk to the Jolly Pirate. When he asks you if you want a characature Say "Sure, why not". Say anything you want until you get your characature. Use the jar o' glue with the characature and use the characature with the Starbuccaneer's Mug. Switch (Use) the Fake mug with the real mug. Leave the restaurant. Eat the mini bagel you got from Starbuccaneer's. Go to the statue in the middle of town. Look at the plaque. Talk to the tourist. Ask if he knows anything about the Ultimate Insult. Say one of the pieces looks like a bronze pirate hat. Say, "That's a great Ensemble." Ask what he is doing. Ask about the top of the statue. Stop talking to him. Go to the harbour and use the rowboat next to your ship. Row to the ship beside Knuttin Atoll. He will fire a shot from his cannon at you. You can talk to Admiral Casaba a bit more if you want a little background information. Leave Casaba. Row to the non-rocky beach of Knuttin Atoll. Go to the colourful hut (puppet theatre). Talk to Little LeChuck. Talk about everything until he says "Look Over There" You will be let talk to Little Guybrush. Ask Little Guybrush if you can talk to the puppeteer. Ask him again. Ask him anything until you can say something about the Ultimate Insult. Stop talking to him and show him the picture of the Ultimate Insult. He will be scared and will run away. Pick UP the Guybrush and LeChuck puppets. Go to the white and blue building at the top of the island (school). Talk to the woman by the door. Say that it is a strange place for a school. Ask to sign up for the classes. You will see the start of the classes taking place. At the end you have to pass an exam, which makes up for 90% of your grade. Answer all the questions like a pirate and she will give you a 'dunce' cap and send you outside. Take off the cap and keep it. [Save Game] Use the fire alarm at the right-hand side of the school, and then run back inside the school. Go to the treasure chest of pirate-y items and Pick Up the whistle. Miss. Rivers will probably catch you. Go to the path along the coast of the sea, going to the right. Walk along it until you go into a clearing with two other pirates. One of them will run off and Admiral Casaba will fire a shot from his cannon again. Talk to the fat guy in the clearing. Say that he is awfully large. Say you are looking for the Ultimate Insult. Ask if he is related to Tiny LaFeet. Say you want to talk about his father. Ask if he was really called 'Tiny the Friendly Pirate'. Say something along the lines of "If you're father was such a great pirate..." Ask about the statue. Ask where he buried the Bronze hat. Ask if you can keep it if you find it. Ask about his parrots and then stop talking to Jambeaux. [Cut-Scene - 9] Go off the right of the map and you will find a boulder. Use the whistle (Parrot call). The parrots will come down and land on the rock. Give one of them the wimpy grog. Ask the other one a question you know the answer to. So now you know which one tells the truth and which one lies. Ask the truth- telling parrot which way should you go to find Tiny's hat. Go in the direction he told you to go and when you get to that boulder, use the parrot call and ask the truth-telling parrot which way to go to find the hat. Repeat until he says "Nowhere" You know that Tiny's hat is under that rock. Take out little Guybrush and Little LeChuck. Start a fight between the two of them. Eventually, the admiral will hear them fighting and will send out the "relleh' big cannon". [Cut-Scene - 10] [Save Game] Leave and go to Jambalaya Island. Exit the Jambalaya Island town and walk down the path to the Tall Rock. Talk to the guy in the black and white striped swimsuit (Marco DePollo). Ask how he got into diving. Ask if he stills dives into piles of children. Ask if the competition is open to anyone. Ask if you can dive against him. Stop talking to him, and use the half-eaten bagel with the bottle of baby oil. Go into the changing tent and Use it (The Changing Tent). Run along the plank that runs towards the front of the screen. Talk to the judges. Ask to dive against DePollo. You will get a physical test and pass it. Go back towards the changing tent and Talk to DePollo. Ask to dive against him. When you get to the top of the rock, Just move towards the plank and dive straight in. Go to the judges and talk to the hippie judge. Ask what was wrong with your last dive. Write what he says down; it's usually this: Keelhaul - UP Rum Barrel - DOWN Spinning Swordsman - RIGHT Alpha Monkey - LEFT When one of the judges announces one of DePollo's dives, you must copy them to please the Hippie judge. Talk to the judge on the left (Grouchy judge). Ask why he gives you such low scores. Stop talking to him and look at your inventory. Look At the pamphlet. Give the pamphlet to the grouchy judge. Now ask DePollo for a shot at diving against him again. Make sure you write down what moves DePollo does so you can copy them. When you get to the top of the plank, wear your 'dunce' cap. Start to move on to the plank and type in the moves that DePollo did. If you did it right, You will get a 10/10 out of all the judges which makes you draw against him. You will have to dive again to win the match. Do any dive and you will get a 10/10. When Marco DePollo goes to dive seagulls will start pecking at him and he will fall in to the water. You now have all the pieces to the Ultimate Insult. [Cut-Scene - 11] **------------------------------------**-------------------------------------** ** ACT III - ESCAPE FROM MONKEY ISLAND ** **------------------------------------**-------------------------------------** [Save Game] Run to the front of the screen to get off the beach. Go to the cluttered clearing. Go to the little shack and pick up the coconut. Go to the little man (Herman Toothrot). Stop talking to him. Go to the canyon and go to the cactus at the front of the screen. Pick Up the banana picker. Go to the beach you landed on at the start of this act. Pick Up the bunch of bananas 3 times so you get the whole bunch. Exit and go to vista point. When you get up, Pick up one of the rocks in the pile. Throw it in the right canal. Pick Up another rock. When the first one passes one of the branches and moves the branch slightly, throw another in. When the next one passes a branch throw a rock into the left canal. When a rock moves a branch again throw another in the left canal. That rock should land in the lava field, forming a puddle. Go to the lava field and then exit it. Go to the castle near the lava field. Enter the cathedral. Use the banana picker on the shields above the door. Walk further into the cathedral and a priest will appear. Say something about the lava flowing through the church. Say "Funerals". Ask how it can fit into the ceremony. Ask if you can try it. Ask again. You should be allowed to try it. Ram into the logs so that you have a clear path to the milk bottle. When you are near the bottle, Use the banana picker on it. Float into the puddle (you might have to hold down a direction button to get in). Get out of the boat- item. Run towards the left until you are beside a tree. Use the tree. Run across it. Go to the beach. Take out one of your bananas and give it to Timmy. He will follow you. Go to the canyon. Give Timmy another banana. Go inside the mineshaft. Make sure Timmy is with you and then go to the big metal door. Use the vent. Use a banana with the vent. Close the vent (Use it). Use a banana with the portal. Timmy will be so desperate to be getting a banana he will open the door. Enter the tube. Use the banana picker with the weed whipper that is stuck in the strange machinery. Crawl back into the big tube. Leave and go to the lava field. [Save Game] Go to the puddle that was made with the big boulder. Use the weed whipper with the patch of weeds. Go across the bridge. Go to the village on the northeast side of the island. Go to the monkey playing the accordion. Take out the shields and Use them (Play them) the monkey drops his accordion and takes the cymbals off you. Talk to the monkey wearing the bronze hat. Say something nice about the hat. Ask what he means by 'Hat of honour'. Ask what Monkey Kombat is. Ask how it works. Go to the Monkey Kombat section for more information. After you have beaten JoJo Jr., Go to the clearing where Herman Toothrot stays. SAVE THE GAME. Throw the coconut, milk bottle and finally the accordion. You might have to talk to him a bit in-between each item. [Cut-Scene - 12] You find out that Herman is actually H.T. Marley, the governor of Mˆl‚e Island and your Grandfather-in-law. Talk about everything until he asks you about the gubernatorial seal of Mˆl‚e Island. [Save Game] [Cut-Scene - 13] Go to the Giant Monkey Head. Use the banana picker with the giant monkey's nose. Use the bronze hat with the monkey head. Walk inside the mouth and up the passage. Use the gubernatorial seal with the prominent slot in the controls. [Cut-Scene 14] **------------------------------------**-------------------------------------** ** ACT III+ - GUYBRUSH KICKS UNUSUALLY LARGE BUTT ** **------------------------------------**-------------------------------------** Pick Up really big plank; Use it with the small tower. Climb Up the small tower. Jump on the plank to springboard yourself up on to the large tower. Use the big switch to deactivate the giant amplifier. [Cut-Scene - 15] You find yourself, still in the giant monkey robot, and in a battle versus the statue of LeChuck, controlled by Ozzie Mandrel. The statue of LeChuck has Elaine in his hand as well. All you have to do in Monkey Kombat against LeChuck and Ozzie, is match Ozzie/LeChuck's moves three times, as it is impossible to beat LeChuck or lose to him in the normal way. On the third time drawing, Elaine will escape and LeChuck will fight the Ultimate Insult and end up squishing Ozzie. Then, for some crazy, unknown reason, LeChuck explodes, and thus ends the adventure for today. [Cut-Scene - 16] Congratulations, you have now completed Escape From Monkey Island! Now, finish it again - This time, without the walkthrough. If there is anything you want me to explain in detail, don't fret to email me at walls_of_jericho2002@yahoo.co.uk but please, look in the Frequently Asked Questions section first. ******************************************************************************* **==================================**=======================================** ** 7. - Insult Arm-Wrestling ** **==================================**=======================================** ******************************************************************************* This section of the guide was written for the insult arm-wrestling match you have in the first part against Ignatius Cheese, the owner of the SCUMM bar. The prize: If Guybrush wins, Mr. Cheese will be Guybrush's navigator. The match itself isn't really hard if you have used the Monkey Island insult system before, in The Secret of Monkey Island 1 and The Curse of Monkey Island. It may take a few tries if you have never used it though. Basically you must insult Mr. Cheese first and if he knows the comeback to that particular comeback, then he wins that round. If you win 3 rounds more than Ignatius, you win the whole contest. Likewise, if you lose 3 rounds more than him you lose the contest. You will always have a chance to try to beat him again. The only problem is.............. All the comebacks usually have to rhyme with the insult before it. They're not really that picky in this game with it rhyming as much as they were in Monkey Island 3, but if there is a rhyming comeback for a certain insult available, then it would probably be wiser to choose that one, unless it doesn't make sense. The insults are written with before and after them for easy recommendation purposes. Comebacks are written with a before and after them for the same reason. Example: Shut Up! No, You shut up! I know, that was a crap example. But it's the best I could think of that isn't in the game. Monkey Island 4 Insults: Today, by myself, twelve people I've beaten. From the size of your gut I'd guess they were eaten. I've got muscles in places you've never even heard of. It's too bad none of them are in your arms. Give up now, or I'll crush you like a grape! I would if it would stop your WINE-ING. My 98-year-old grandmother has bigger arms than you do! Yeah, but we both got better bladder control than you do. I'm going to put your arm in a sling! Why, ya studying to be a nurse? My stupefying strength will shatter your ulna into a million pieces! I'm surprised you can count that high! Hey, look over there! Yeah, yeah I know: it's a three-headed monkey. Your knuckles I'll grind to a splintery paste. I thought that the been dip had a strange taste. Your arms are no bigger than fleas that I've met! So THAT'S why you're scratching. I'd go see a vet. People consider my fists lethal weapons! Sadly, your breath should be equally reckoned. Only once have I met such a coward! He must have taught you everything you know. You're the ugliest creature I've ever seen in my life. I'm shocked that you've never gazed at your wife. My forearms have been mistaken for tree trunks! An over-the-counter defoliant could help with that problem. I've out-wrestled octopi with these arms! I'm sure that spineless creatures everywhere are humbled by your might. Do I see quivers of agony dance on your lip? It's laughter that's caused by your feathery grip. Of course, this part is only brief and is relatively easy. ******************************************************************************* **==================================**=======================================** ** 8. - Characters ** **==================================**=======================================** ******************************************************************************* I - Guybrush Threepwood II - Elaine Threepwood-Marley III - Ozzie Mandrel IV - LeChuck V - Otis VI - Carla VII - The Voodoo Lady VIII - Charles L. Charles IX - Pegnose Pete X - Inspector Canard XI - Meathook XII - Murray XIII - Marco DePollo XIV - Stan XV - JoJo Junior XVI - Herman Toothrot *I - Guybrush Threepwood: Guybrush is the main character of the Monkey Island series. In our first episode with Guybrush, he decides he wants to be a pirate. His simple quest turns into him finding his current wife and his archenemy - LeChuck. Now he is a hero and he even has his own themed restaurant - Planet Threepwood! One of the few REAL pirates left in the world, sadly... (*Sniff*) Guybrush is a master of Insult-Sword-fighting. Guybrush Always seems to end up on Monkey Island at the end of adventures. Sadly, Guybrush lost in the first round of the GameFAQs.com character battle. *II - Elaine Marley-Threepwood: Guybrush Threepwood's wife and the governor of M‚l‚e Island. Great at politics but, hounded by LeChuck to marry him. Damn I hate it when undead pirates try to marry your wife. She usually has to stay at home while Guybrush goes gallivanting around the tri-island area. Elaine's grandfather is the old governor of M‚l‚e Island, H.T. Marley. Elaine was declared dead at the start of MI4 and her family's mansion was going to be destroyed by city hall. She lets Guybrush uses the gubernatorial seel of M‚l‚e Island to great effect during Monkey Island 4. *III - Ozzie Mandrel: An Australian millionaire, planning to transform the Caribbean to a pirate-free place of tourism. Guybrush must stop him to make sure the carefree days of grog swilling and sword fighting live on. Damn that evil genius. Has LeChuck working for him to help assemble the Ultimate Insult. Tried to take over the SCUMM Bar but failed thanks to I. Cheese. He eventually won though. Owns such places as, The Lua Bar, Planet Threepwood, Starbuccaneer's Caf‚, the Micro Groggery and numerous other shops/bars/restaurants. Ozzie also bribes the judges on Jambalaya Island to make Marco DePollo win in plank diving. *IV - LeChuck: Evil. Undead. Demonic. Zombie. Ghost. Pirate. The designer and owner of the big whoop amusement park on Monkey Island, LeChuck is the enemy of Guybrush and even has a church dedicated to him. Its headquarters are on Monkey Island and a ghostly priest, called Father Allegro Rasputin, runs the church. LeChuck is working for Ozzie Mandrel in this game, on the condition that he will get Elaine as his wife after Ozzie uses the Ultimate Insult on her. LeChuck is also Charles L. Charles, who ran for election after Elaine was declared DEAD at sea from the start of Escape From Monkey Island... and won! *V - Otis: Also from M‚l‚e Island, Otis was a crook (If you count picking flowers as a crime... and I do). He pretends that, he is a "Victim of Society", but he is a really a double-crossing thief. Guybrush rescued him from jail so Otis joined his crew to the Isle of Monkeys in SoMI. Otis is in Guybrush's crew in Monkey Island 4. Otis is mentally scarred from the last time that he travelled to Monkey Island, and plans never to return there. *VI - Carla Carla was originally from M‚l‚e Island and was also part of Guybrush's original crew destined for Monkey Island in Monkey Island 1. Guybrush had to beat her in a sword fight in SoMI for one of the Three trials. She was stranded on Monkey Island with Otis and Meathook after Guybrush left them there. She was in Guybrush's crew in Monkey Island 4 after Guybrush bribed her and Otis with a 'cushy' government job. *VII - The Voodoo Lady: This mysterious woman seems to show up whenever Guybrush is in more trouble than he can get himself out of. This powerful voodoo figure currently resides in 'The International House of Mojo' on M‚l‚e Island. Apparently, she has an unbreakable five-game contract with LucasArts. She used to live in Puerto Pollo in a sunken ship in a swamp, among other places... *IV - Charles L. Charles: In Escape From Monkey Island, Charles L. Charles is running against Elaine Marley-Threepwood in the M‚l‚e Island Governor election. There is something mysterious about Charles, and it seems that he helped get rid of Elaine from the governor's office. Charles promises to give the citizens of M‚l‚e "Good Times, and Free Grog!" as part of his campaign, although it is obviously phoney. *VIII - Pegnose Pete: This infamous, no-nosed pirate framed Guybrush for stealing from the first bank of Lucre Island and also framed him for stealing the Marley family heirlooms. Our favourite no-nosed bandit, Pegnose works for Ozzie Mandrill and LeChuck and is wanted by the Lucre Island police department (Inspector Canard) for many (over two hundred) different crimes. He lives past the 'Mystes O' Tyme' Swamp. Pegnose uses a TK-241 type prosthetic nose, which can be bought in Deadeye Dave's prosthetic palace. Also, towards the end, the power of the Ultimate Insult is used on him, and he commits suicide. *IX - Inspector Canard: Inspector Canard is the main detective on Lucre Island and seems to live (!) in the jail on Lucre Island. He doesn't actually like Guybrush very much after Pegnose Pete, disguised as Guybrush, and stole a lot of money and the Marley Family Heirlooms from the second bank of Lucre Island. He deploys the 'Guilty until proven innocent' trick a lot. He also Placed Otis in jail, again (Otis: "I'm a victim of society!"). *X - Meathook: Meathook is currently a strange artist with no hands. Meathook is currently living on M‚l‚e Island making wax pictures to sell. Was once asked to do a painting by H.T. Marley, Governor of M‚l‚e. Has a parrot that used to be 'tough' and does a really cool trick with the tattoo on his chest. Was also in Guybrush's original crew to Monkey Island in Monkey Island 1. *XI - Murray Evilest. Scull. Ever. Murray is a talking scull with a quest to take over the world. Was once a prize on Monkey Island in LeChuck's theme park. Now works as a bouncer for the 'Planet Threepwood' corporation. Murray is the best addition that was ever made in the Monkey Island series, in my opinion. Lost the rest of his body when Guybrush blew it away. *XII - Marco DePollo: The world famous plank diver, Marco DePollo, is paid by Ozzie Mandrill to dive on the tallest artificial diving plank in the world on Jambalaya Island. He was influenced to dive by children chanting his name (they were actually playing a game - the fact it was his name is a coincidence ^_^) Marco likes to put baby seel oil on him before a dive. He wears a black and white striped swimsuit and was beaten by Guybrush for his diving title, which was part of the Ultimate Insult. *XIII - Stan: This energetic businessman, who seems to always wear a tartan suit, is Guybrush's old friend from the days of Monkey Island 1. Stan has worked in many different jobs including an insurance salesman, a ship salesman and this time, a time-share company employee. In this episode of Monkey Island, Stan can be found in the southeast of Jambalaya Island in the gaudy house. Currently, his house is up for extermination. *XIV - JoJo Junior: JoJo Jr. was the Monkey Kombat champion before Guybrush became champ by beating him. JoJo is the world's only talking monkey and can be found in the monkey village on Monkey Island. JoJo is the son of JoJo Sr., whom Guybrush accidentally killed in a previous adventure. He also helped, along with Herman Toothrot, to pilot the huge, giant Monkey Robot to M‚l‚e Island so Guybrush could confront Ozzie and LeChuck. *XV - Herman Toothrot: The hermit of Monkey Island. Herman has helped Guybrush a bit in the past and is still some help now. Washed up on the shores of Monkey Island when Ozzie Mandrel knocked him out of his boat. He permanently lost his memory but Guybrush cured him and now he remembers everything. *SPOILERS*: Herman is actually your father-in-law, H.T. Marley, The old Governor of Monkey Island. Herman is Elaine's grandfather. ******************************************************************************* **==================================**=======================================** ** 9. - Cut-Scenes ** **==================================**=======================================** ******************************************************************************* These Cut-Scenes can be viewed in the 'Cut-Scene' section of the main menu. They are also viewed during gameplay when you reach that part of the game. 1. - 'Been There, Done That': Guybrush reflects on his life as a pirate into his diary. From where it started, after washing up on M‚l‚e Island, to his last adventure of when he finally rid the world of LeChuck. After he is done daydreaming, Elaine calls for him to help in an on going see battle. 2. - 'I Meant To Do That': Guybrush sets off the cannon that sinks the enemy's pirate ship. Guybrush's crew defeat the other ship's crew and Elaine thanks Guybrush. 3. - 'Home Is Where You Squish Your Hat': The Marley's luggage is unloaded and Guybrush squashes a package that Elaine specifically said has to stay on the top. They get off their ship on to M‚l‚e Island, to discover that there is nobody to welcome them home. 4. - 'Guybrush Meets His Match': The bank manager opens H.T. Marley's safe deposit box to get out the Marley heirlooms. Guybrush searches through it while a mysterious man in a mask comes in and steals the Marley heirlooms. It is really Pegnose Pete. 5. - 'Good Times, Free Grog': Elaine campaigns while Charles L. Charles offers to give the citizens of M‚l‚e Island "Good Times and Free Grog". The citizens applaud the proposition, while Elaine is disgusted by the notion and eventually shoots a bullet from a pistol in the air. 5. - 'Nobody Nose The Trouble I've Seen': - Guybrush and the Inspector try to fit the prosthetic nose (that Guybrush found) on Pegnose Pete. It fits and Guybrush is relieved of the voodoo anklet. Pegnose Pete escapes just after Guybrush is freed in a puff of smoke, possibly to join Ozzie and LeChuck. 6. - 'The Shocking Truth About Charles': It is seen that Charles is ahead in the polls. Guybrush gets back with the Marley family heirlooms and the deed to the mansion. Guybrush fills Elaine in on what happened on Lucre Island. Charles barges into the mansion, and shows himself to really be LeChuck. He says he wants to find the Ultimate Insult. 7. - 'Sushi + Flames = Fun': The flames from the flaming scuttlefish melts the wax from Grandfather Marley's (H.T. Marley) 4th wedding present in the LUA Bar on M‚l‚e Island. The chef of the LUA bar looks on in amazement and shock. 8. - 'Spin Control': It's Election Day on M‚l‚e Island. The citizens of Mˆl‚e are all voting for Charles L. Charles. Elaine tries to persuade them of the truth, but naturally, no one believes her. Charles brags about winning the election. 9. -'Talk To The Hands': The lil' Guybrush and Lil' LeChuck puppets get in an argument with each other. Admiral Casaba spots them and fires the 'really really big cannon' at them, blowing up the boulder beneath Guybrush. Guybrush picks up the bronze hat. 10. - 'Guynapped!': Guybrush gets home from Jambalaya Island to discover LeChuck and Ozzie Mandrill are working together. LeChuck steals the pieces of the Ultimate Insult from Guybrush. LeChuck tells Guybrush why he is working for Ozzie. Guybrush asks where Elaine is. Ozzie asks the same question. LeChuck thinks the Ultimate Insult will help Elaine marry him. They decide to keep Guybrush as a hostage, but on Monkey Island. The scene ends with Ozzie, LeChuck and Guybrush laughing evilly (Funniest. Scene. Ever). 11. - 'The Confession Of H.T. Marley': Herman Toothrot tells you how he got to Monkey Island - He was in a bar when Ozzie Mandrill came over. H.T. decided to cheer him up by telling him of the secrets of the Caribbean. During the race, Ozzie smashes up H.T.'s boat knocking him into a whirlpool. He tells you he is H.T. Marley. Guybrush tells him he is his son-in-law. 12. - 'Hide and Go Stink': While working on a giant stone statue of LeChuck The citizens of M‚l‚e Island bicker over who voted for Charles and who didn't. Elaine thinks about the hopelessness of the situation. Pegnose Pete finds Elaine and brings her to see Ozzie and LeChuck. 13. - 'The REAL Secret of Monkey Island': A green light comes out of the giant monkey head. All the monkeys on the island go help out with the robot and Three of the monkeys go in to help control the robot. Guybrush tries to sneak away but H.T. stops him. The robot runs away to M‚l‚e Island. 14. - 'The Ultimate Insult': The monkey robot pulls the giant switch on the amplifier island. In the mansion, LeChuck can't find the last piece of the Ultimate Insult (The Gubernatorial Seel of M‚l‚e Island). The seel falls out of Elaine's pocket. Ozzie joins it to the Ultimate Insult and it makes the Ultimate Insult work. Pegnose attempts to arrange a better paying deal by holding them at gunpoint. Ozzie uses the Ultimate Insult on Pegnose and he is reduced to nothingness. Mandrill tells him to commit suicide, and he does so. Ozzie uses the Insult on the tube connected to the amplifier. The switch is turned off so obviously it doesn't work. LeChuck gets downhearted. Meanwhile, the monkey robot lands on M‚l‚e. LeChuck tries to get his own back on Ozzie so he uses voodoo to make his statue live. Mandrill is about to use the Ultimate Insult on the Threepwoods but LeChuck's statue's stomping knocks him to the ground. LeChuck picks up Elaine and Ozzie. Ozzie tries to use the ultimate insult on LeChuck. It doesn't work. Ozzie then gets LeChuck in the eye with the Ultimate Insult. That works. It makes the big LeChuck submissive. Ozzie commands LeChuck to kill Guybrush. Guybrush escapes and gets into the Monkey Robot. JoJo Jr. calls for Monkey Kombat to ensue. 15. - 'The Ultimate Comeback': Elaine escapes the grasp of the statue LeChuck and runs to Guybrush's robot. LeChuck stops obeying Ozzie (Perched on LeChuck's hat) and starts attacking him. Ozzie gets killed and LeChuck blows up for some reason or another, finishing the game. ******************************************************************************* **==================================**=======================================** ** 10. - Monkey Kombat ** **==================================**=======================================** ******************************************************************************* I - Note II - Introduction/Rules III - Who Beats Who IV - Changing Stances -----I - NOTE: ----- The Monkey Kombat combinations are different on every game so you must figure the different changes out for yourself depending on your game. But, if you're stuck badly you can send me your saved game and I will figure out the stances and/or pass the Monkey Kombat part depending on what you choose. I highly recommend that you do it yourself, though. (**At this current point in time, I have lost my 2nd CD for Escape From Monkey Island. Please do not send me any Monkey Kombat saved games until this notice is taken down**). -----NOTE 2:---- Ask JoJo Jr. _EVERYTHING_ just in case I have forgot about some certain parts of the Kombat rules. II - Introduction/Rules: Monkey Kombat is a monkey sport (art), which uses certain stances to beat the other stance. A stance is made when a monkey (competitor) says a 3-word battle cry, which enables him to change to another stance. There are 4 different words which can be part of the cry (Oop, Eek, Ack and Chee) They must be said in a certain order for the stance change to be acceptable. If the battle cry is incorrect the competitor who spoke it 'Fouls' and loses 2HP. (Hit Points) Certain stances beat other stances (see table below) and each stance beats two other stances and loses to two stances. Every stance draws against itself. Every time you draw no matter what your stance is, you both get changed to a different stance in a drawing position. For each time you beat an opponent's stance he/she/it loses 2 health points (HP). The amount of HP each competitor has at the start of a battle varies from their strength and experience in the Monkey Kombat art. A Monkey Kombat win is declared when one competitor has lost all his/her/its HP and the other competitor has at least 1 HP. The owner of the sacred bronze hat is the champion of Monkey Kombat (JoJo Jr.). Usually only monkeys play Monkey Kombat but for some reason Guybrush takes it up. Now that I've explained the rules, on with the game! -----III - Who Beats Who?----- Ok first of all make a table like this: | 1 | 2 | 3 | 4 | 5 | __|_____|_____|_____|_____|_____| |1 | \ | | | | | |__|___\_|_____|_____|_____|_____| 1. - Drunken Monkey |2 | | \ | | | | 2. - Bobbing Baboon |__|_____|___\_|_____|_____|_____| 3. - Anxious Ape |3 | | | \ | | | 4. - Charging Chimp |__|_____|_____|__\__|_____|_____| 5. - Gimpy Gibbon |4 | | | | \ | | |__|_____|_____|_____|__\__|_____| |5 | | | | | \ | |__|_____|_____|_____|_____|__\__| You can either print that out or make your own, which will be something like that. This is the battling chart. You fill in which stance can beat the other stance and fill it in here. Example: | 1 | 2 | 3 | 4 | 5 | __|_____|_____|_____|_____|_____| |1 | \ | 2 | 1 | 1 | 5 | | |___\_|_____|_____|_____|_____| 1. - Drunken Monkey |2 | 2 | \ | | | | 2. - Bobbing Baboon | |_____|__\__|_____|_____|_____| 3. - Anxious Ape |3 | 1 | | \ | | | 4. - Charging Chimp | |_____|_____|__\__|_____|_____| 5. - Gimpy Gibbon |4 | 1 | | | \ | | | |_____|_____|_____|__\__|_____| |5 | 5 | | | | \ | |__|_____|_____|_____|_____|__\__| This shows that the Drunken Monkey Stance(1) will beat the Anxious Ape(3) and Charging Chimp(4) stances, but it will lose to the Bobbing Baboon(2) and Gimpy Gibbon(5) stances. You must fill in both ends (horizontal and vertical). Each stance beats two other stances and loses to two stances (in the drunken monkey's case it loses to 5+2 and beats 3+4). And for a last note, Every stance draws against its own stance! This information isn't right in your game! It changes every time you make a new game! ---IV - Changing Stances---- To change a stance you enter a 3-word battle cry. There are four words that can be used as a battle cry, Chee, Ack, Oop and Eek. You must enter the words in certain combinations. The combination of moving from stance to stance is different depending on what stance you are currently on and which you are changing to. Again, all stances draw against each other. Enter the same word 3 times to stay on the same stance. You don't have to make a table here but you can if you want. I won't make one for this FAQ because I don't think it is needed. You can just write them down like this: 1-2 - Oop, Eek, Chee. This means that in order to change from stance 1 (Drunken Monkey) to stance 2 (Bobbing Baboon) you must enter Oop, Eek, and Chee consecutively. Entering Oop, Eek, Chee will also work for the opposite (changing from stance 2 to stance 1). Again, the combinations are different in every game so my examples are very unlikely to work in your game! For additional Information or if you're just confused by the way I've explained different aspects of this mini-game, Monkey Kombat, go to this link (In-depth MK FAQ): http://db.gamefaqs.com/computer/doswin/file/escape_from_monkey_island_monkey_ko mbat.txt ******************************************************************************* **==================================**=======================================** ** 11. - Frequently Asked Questions ** **==================================**=======================================** ******************************************************************************* Questions about the Prologue Questions about Part 1 - Things To Do On M‚l‚e Island When You're Dead Questions about Part 2 - Enter the Manatee Questions about Part 3 - Escape From Monkey Island Questions about Part 3+ - Guybrush Kicks Unusually Large Butt Miscellaneous Questions **------------------------------------***-------------------------------------** ** Questions about the Prologue ** **------------------------------------***-------------------------------------** Q: How the hell do I get off this crappy pirate boat? ------------------------------------------------------ To get off it and win the battle, you must knock over the hot coals nearby container, pick up one of them and kick it at the loaded cannon (the cannon on the right). The cannon's fuse will be lit, and it will blow the hell out of the attacking pirate ship. **------------------------------------***-------------------------------------** ** Questions about Part 1 - Things To Do On M‚l‚e Island When You're Dead ** **------------------------------------***-------------------------------------** Q: How do I get the catapult to stop firing boulders at my house? ------------------------------------------------------------------ You must first get the inner tube from the harbour and tie it around the catapult in front of the mansion. Give the catapult operator a snack and while he's gone, mess up the catapult configurations. He will attempt to hit the cactus and the slingshot will make the boulder rebound and hit him. Q: Where is the Voodoo Lady and how do I talk to her? ------------------------------------------------------ The Voodoo Lady is in the International House of Mojo in the middle of M‚l‚e Town. You must first look at all of the fingers on the pink hand-shaped table inside. Pull/Push/Use the one that looks slightly different from the others. Q: Snack? Where the heck am I going to get a snack at this time of day? --------------------------------------------------------------------- In the SCUMM Bar, you must get the dart players to hit the drunken pirate's balloon. Take the kudu-jerky pretzels from him. Q: Whom will I put in my crew? -------------------------------- If you use the right (ahem) tactics, you can persuade your old crew, Carla and Otis to join. There is a pirate navigator in the SCUMM Bar. Beat him at insult arm wrestling and he will also join. Q: Um... what kind of tactics? ------------------------------- Aw, Jeez can none of you figure stuff out for yourself?! There is a cushy government job contract in Elaine's mansion. Get Elaine to sign it and bribe Carla and Otis with it. Q: ...And a ship? ------------------ Ask the pirate mistress for one. When she refuses, ask Elaine to help you get a ship. She gives you the Gubernatorial Symbol of M‚l‚e Island, which will command you some authority. Q: How do I get the Marley family heirlooms out of the bank? ------------------------------------------------------------ You must first read the letter you got from the Marley family lawyers. Talk to the bank teller, Brittany and ask her if you can take some stuff out of the vault. Q: How do I get out of the locked vault? ----------------------------------------- Pick up all the sponges and pick up the fine grog from inside the vault. Use the sword to make a hole in the door of the vault. Try to make it bigger. Put the sponges in the crack and use the fine grog with them. Q: What do I have to do to prove my innocence? ----------------------------------------------- You must catch the real perpetrator, Pegnose Pete, present some evidence that he was at the scene of the crime and retrieve the stolen bank loot. The local inspector believes you to be guilty of the crime so; he doesn't really help much with your enquiry. Q: Um... how will I get evidence of Pegnose Pete being at the scene of the crime? ------------------------------------------------------------------------------- First, go into the bank, by getting the prosthetic skin from Dave. Use the skin over the manhole. Look around inside for strange or "funny" things in the bank. Q: Where does Pegnose Pete live? --------------------------------- He lives out past the Myste's O Tyme swamp on Lucre Island. Q: How do I catch Pegnose Pete? -------------------------------- First, go to the stall beside the house of sticks. Pick up one of the empty spritzer bottles. Put in the wood shavings from the house of sticks, some bait from the Bait Shoppe, one of the flowers from outside Ozzie Mandrel's mansion. Go to the Myste's O Tyme swamp and use the perfume with the puddle. Leave and go to the Palace O Prosthesis. Use the Pegnose Pete scented perfume with Deadeye Dave. He will say something like " Of course I know that smell, seeing as, [Insert Name Here], is my best customer" Take note of the name he says. Use the controls of the file retrieving system. There are 3 parts to the name and you have to change the controls to suite the name that Deadeye said. The Bunny = A-D The Palm Tree = E-H The Pumpkin = I-M The Monkey = N-S The Banana = T-Z When you get the right one, Guybrush will say, "They're directions to Pegnose Pete's house". Put the directions in your inventory and go to the harbour. If you look along the harbour, you will see that there are two people playing chess on there somewhere. Go to where they are. Talk to the fat one and get all the information you can from him. Then talk to the other one and say "Hey Brittany" or something to that effect. You must keep doing stuff like that to each of them until they get into a fight. Pick Up the clock when they do. Go to the swamp. Look at the directions and write down what down the times and the letters after them, so you won't have to keep checking back and forth. Use the raft. Paddle around until you see a time that is the same as the times on the directions, on the clock on the bottom right corner of the screen (kinda confusing, ain't I?) E.G. If it says '12:10 W' on the directions and it says 12:10 on the clock on the bottom right, then paddle to the West. Simple. But it gets worse! After a while of finding the right times you will run into a gate and another Guybrush will say "Hey Guybrush! I need your help." He will give you a rope, gun, key and a chicken with a pulley in the middle. Remember the order he gives them to you in. You will ask him a question and he will answer. Remember the answer. When you open the gate, he will go through and you go through to the other side. After a while you will find the exact same situation again, only with you as the other Guybrush. You have to do the EXACT same things that the other Guybrush did, otherwise the space-time continuum will open up and you will go back to the start. After a while you will see a house and if you go close to the door, you will hear people talking. It is Ozzie Mandrel and Pegnose Pete. After Ozzie leaves, use the tin of chicken grease on the welcome mat and use the duck with the window. Pegnose will come running out and will slip on the grease and fall into the cage-like-item. You bring him back to the jail. Q: How will I get proof that Pegnose committed the crime? ----------------------------------------------------------- You must get the loot back from Pegnose's secret booty chamber. Q: ...And how do I get there? ------------------------------ First, go to Deadeye Dave's shop, the Palace O' Prosthesis. Play the music box near Dave and quickly go to the basket with the wooden prosthetic hand in it. Pick it up. Pick up the music box and then leave. Go to the Bait Shoppe. Use the wooden hand with the Termite Circus inside. Then, go to the grassy knoll outside the House of Sticks. Go to the perfume salesman and pick up the bottle of cologne. Go to Ozzie's mansion and spray it on one of his animals. He will break his stick, and have to get a new one. Go to the House of Sticks and put the termites on Mr Mandrel's stick. Go back to Ozzie's mansion and talk to him until he says he will go to the Booty Showroom. When he does, follow him and he will lead you to the show room. There is a hidden passage behind he knoll. Q: How do I actually GET the Marley heirlooms? ----------------------------------------------------- Follow the instructions above, until you get inside the booty showroom. In case you haven't already, get the ScupperWare container inside the bank and some more bait. Open the ScupperWare container and put the bait in it. Go to the edge of the peninsula where the showroom is, where it says, "Dive into Deep Water". Dive in. Open the ScupperWare container when the lighted fish come near and one of them should swim inside. This gives you a torch-like lamp. Go inside the secret door. I believe that the heirlooms are there. **------------------------------------***-------------------------------------** ** Questions about Act II - Enter the Manatee ** **------------------------------------***-------------------------------------** Q: What is the fourth wedding present? ----------------------------------------- The fourth wedding present is a map of the tri-island area, which was painted by Meathook, your old friend. Since Grandfather Marley died, he has painted over some of his old canvases, one of which, happened to be the Fourth wedding present. That exact picture is in the Lua (SCUMM) Bar. Q: How do I get the fourth wedding present? ---------------------------------------------- First, go to the harbour and you will find a quarter on the ground. Put it in the grog machine and it will get stuck. Kick, Punch and Yell at it and a few (hundred) grogs will come out. Pick one up and go to Meathook's house in the corner of M‚l‚e Island. Talk to him until he shows's you one of the paintbrushes he has. Pick it up and go to the Lua Bar. You must sit down at one of the seats in the Lua bar. Ask the waitress can you order something, while sitting down. Ask her for something cooked and she recommends the flaming scuttlefish. When you see it coming down on one of the boats, get ready and take out the paintbrush (from Meathook's). Put it in the mechanics of the system when the scuttlefish passes the pole in front of the screen. You must time it perfectly. The chef will come running out, and you should go up to the kitchen. But the grog in the steam generator and a cut- scene will ensue. Q: What do I do with the wedding presents, now that I have them all? --------------------------------------------------------------------- Go to your ship, The Dainty Lady. There is a figurehead at the front. Put the voodoo earrings on her and she will come to life. Put the necklace and the pen on a chain on her. Finally, put the painting in her hands. Ask her anything about the Ultimate Insult. Go to Jambalaya Island. Q: How do I stay awake during Stan's pitch? --------------------------------------------- You must go to Starbuccaneer's Caf‚ and there is a coffee cup hidden in the window. Pick it up and then ask for a refill. Q: How do I stay on the "Mechanical Manatee"? ------------------------------------------------- You must use the pot of glue you got in Stan's time-share emporium (gaudy house) with the manatee. Ask for another shot at staying on the manatee, and you should stick onto it. Q: I have two Monkey Mug Meal vouchers. What do I need two for? ---------------------------------------------------------------- The second one is in case you screw up on the first attempt of doing what you are supposed to do in there. Q: Which part of the Ultimate Insult is the Bronze hat? --------------------------------------------------------- The bronze hat part is from the top of the statue in the middle of Jambalaya Island town. Q: Which part of the Ultimate Insult is the Silver Monkey head? ---------------------------------------------------------------- The Silver Monkey Head part of the Ultimate Insult is from the Ceremonial Monkey Mug in Planet Threepwood. Q: Which part of the Ultimate Insult is the golden man? -------------------------------------------------------- The golden man part is the diving trophy at the tallest artificial plank dive in the world. You can get it by beating Marco DePollo. Q: How do I get the bronze hat? -------------------------------- (Taken from walkthrough) Go to the statue in the middle of town. Look at the plaque. Talk to the tourist. Ask if he knows anything about the Ultimate Insult. Say one of the pieces looks like a bronze pirate hat. Say, "That's a great Ensemble." Ask what he is doing. Ask about the top of the statue. Stop talking to him. Go to the harbour and use the rowboat next to your ship. Row to the ship beside Knuttin Atoll. He will fire a shot from his cannon at you. You can talk to Admiral Casaba a bit more if you want a little background information about him being there. Leave Casaba's ship. Row to the non-rocky beach of Knuttin Atoll. Go to the colourful hut (puppet theatre). Talk to Little LeChuck. Talk about everything until he says "Look Over There" You will be let talk to Little Guybrush. Ask Little Guybrush if you can talk to the puppeteer. Ask him again. Ask him anything until you can say something about the Ultimate Insult. Stop talking to him and show him the picture of the Ultimate Insult. He will be scared and will run away. Pick UP the Guybrush and LeChuck puppets. Go to the white and blue building at the top of the island (school). Talk to the woman by the door. Say that it is a strange place for a school. Ask to sign up for the classes. You will see the start of the class-taking place. At the end you have to pass an exam, which makes up for 90% of your grade. Answer all the questions like a pirate and she will give you a 'dunce' cap and send you outside. Take off the cap and keep it. Use the fire alarm at the right-hand side of the school, and then run back inside the school. Go to the treasure chest of piratey items and Pick Up the whistle. Miss. Rivers will probably catch you. Go to the path along the coast of the sea, going to the right. Walk along it until you go into a clearing with two other pirates. One of them will run off and Admiral Casaba will fire a shot from his cannon again. Talk to the fat guy. Say that he is awfully large. Say you are looking for the Ultimate Insult. Ask if he is related to Tiny LaFeet. Say you want to talk about his father. Ask if he was really called 'Tiny the Friendly Pirate'. Say something along the lines of "If you're father was such a great pirate..." Ask about the statue. Ask where he buried the Bronze hat. Ask if you can keep it if you find it. Ask about his parrots and then stop talking to Jambeaux. Go off the right of the map and you will find a boulder. Use the whistle. The parrots will come down and land on the rock. Give one of them the wimpy grog. Ask the other one a question you know the answer to. So now you know which one tells the truth and which one lies. Ask the truth-telling parrot which way should you go to find Tiny's hat. Go in the direction he told you to go and when you get to that boulder, use the parrot call and ask the truth-telling parrot which way to go to find the hat. Repeat until he says "Nowhere" You know that Tiny's hat is under that rock. Take out little Guybrush and Little LeChuck. Start a fight between the two of them. Q: How do I get the Silver Monkey Head part of the Ultimate Insult? -------------------------------------------------------------------- First, make sure you have the Starbuccaneer's Mug (from the tourist) and the Pot o' Glue from Stan's Time-Share Emporium. Go into Planet Threepwood and say you are ready to order. Ask for any combination of food. Go to sit down, and talk to the Jolly Pirate. When he asks you if you want a characature, say "Sure, why not". Pick any of the answers to the questions he asks until you get your characature (Make sure it's a characature with you AND the monkey mug). Use the jar o' glue with the characature and use the characature with the Starbuccaneer's Mug. Switch (Use) the Fake mug with the real mug. Q: How do I get the Golden Man part of the Ultimate Insult? -------------------------------------------------------------------- Firstly, make sure you have the pamphlet from Stan's, mini-bagel from Starbuccaneer's and the dunce hat from the pirate school on Knuttin Atoll. Run to the tall rock, and when you get there, chew the mini-bagel. Talk to the guy in the black and white swimsuit (Marco DePollo). Ask him how he got into diving. Ask if he stills dives into piles of children. Ask if the competition is open to anyone. Ask if you can dive against him. Use the half-eaten bagel with the bottle of baby oil. Go into the changing tent and Use it. Run along the plant that runs towards the front of the screen. Talk to the judges. Ask to dive against DePollo. You will get a physical and pass it. Go back to the changing tent and Talk to DePollo. Ask to dive against him. When you get to the top of the rock, just move towards the plank and dive straight in. Go to the judges and talk to the hippie judge. Ask what was wrong with your last dive. Write this down: Keelhaul - UP Rum Barrel - DOWN Spinning Swordsman - RIGHT Alpha Monkey - LEFT When one of the judges announces one of DePollo's moves you must copy them to please the Hippie judge. Talk to the judge on the left (Grouchy judge). Ask why he gives you such low scores. Stop talking to him and look at your inventory. Look At the pamphlet. Give the pamphlet to the grouchy judge. Now ask DePollo for a shot at diving against him again. Make sure you write down what moves DePollo does so you can copy them. When you get to the top of the plank, put on the 'dunce' cap. Move towards on to the plank and type in the moves that DePollo did. If you did it right, You will get a 10/10 out of all the judges which makes you draw against him. Do any dive and you will get a 10/10. When Marco DePollo goes to dive seagulls will start pecking at him and he will fall in to the water, making you win the trophy. **------------------------------------***-------------------------------------** ** Questions about Act III - Escape From Monkey Island ** **------------------------------------***-------------------------------------** Q: What do I have to do at Vista Point? ---------------------------------------- Go to vista point, when you get up, pick up one of the rocks in the nearby pile. Throw it in the right canal. Pick Up another rock. When the first one passes one of the branches and moves the branch slightly, throw another in. When the next one passes a branch throw a rock into the left canal. When a rock moves a branch again throw another in the left canal. That rock should land in the lava field, forming a puddle of lava. Q: How do I open the large, metal door in Herman's gold mine? -------------------------------------------------------------- Get the banana picker outside of the mine, and go to the beach. Use the banana picker to pick up the bananas until you get the whole bunch. Give Timmy the monkey a banana and he will follow you. Go to the mine and go inside. Open the vent and put a banana inside. Close the vent and use the portal to tease Timmy with a banana - He will be so desperate for a banana that he will open the door. Q: How do I get across the river that runs through Monkey Island? ----------------------------------------------------------------- First, follow the above advice, and go up to the church beside the lava field. Ask the ghost-priest if you can go on the river of molten lava and, when you do, float into the puddle that was formed by the boulder. To get back, push down the tree near the bridge and run across. Q: How do I get the accordion from the monkey in the village? -------------------------------------------------------------- Use must use the two shields that you got in LeChuck's church together, making cymbals. It is best that you wait until the last moment before you give him the symbols that as that infernal banging drives you INSANE. Insane, I say! Q: How do I get the bronze hat off JoJo Jr. and why do I need it? ------------------------------------------------------------------ You need the bronze hat to make a giant Ultimate Insult, along with the giant monkey head and the banana picker. To get it you must engage in the art of Monkey Kombat to get it. See the Monkey Kombat section for help on this subject. * * * * * * * * * *** * ******************************************************************************* ******************************************************************************* Q: What do I have to do to Herman before he gets his memory back? ********************************************************************* Hmmm... I've answered this question many, many times by many different people and hopefully making this section will stop such a large amount of E-mail's asking the same question. Anywho... You must first get the Milk bottle (from the lava field), accordion (from the monkey in JoJo Jr's village) and the coconut (beside Herman's shack in the clearing). Hit him with these three things and these three things *_ONLY_*. If you hit him with more than those three things he will completely lose his memory and you must restart from your last saved game... it's harsh, I know. You must hit him in this exact order too: Coconut, milk bottle, and accordion. ******************************************************************************* ******************************************************************************* * *** * * * * * * * * * Q: How do I get inside the giant Monkey Head? ------------------------------------------------ Use the banana picker with the nose of the monkey head, as there is a latch in there. The stairway will be revealed and you can go inside. Q: How do I get the giant Monkey Robot to work? ----------------------------------------------- First, use the weed whipper to cut down the weeds near the lava puddle. This gets the lava inside the robotics. Next, put the bronze hat on top of the monkey head. Use the banana picker with the latch inside the nose of the head, making a giant Ultimate Insult. Go inside the robot and put the Gubernatorial seal of M‚l‚e Island in the slot beside the main chair. **------------------------------------***-------------------------------------** ** Questions about Act III+ - Guybrush Kicks Unusually Large Butt ** **------------------------------------***-------------------------------------** Q: How do I get up to the top of the really big tower? -------------------------------------------------------- Pick Up really big plank and use it with the small tower. Climb Up the smallest tower and jump on the plank to springboard yourself onto the medium sized tower. Use the big switch on top to turn off the amplifier. Q: How do I actually beat LeChuck and Ozzie in Monkey Kombat? --------------------------------------------------------------- You will never beat LeChuck, due to the fact that his and your health keeps coming back after you hit him with a move. You must only draw with him three times. On the third time Elaine will escape from LeChuck's hand and LeChuck eventually blows up. Q: The hell?! Is that it?!?! -------------------------------- Yes, that's it I'm afraid. If you're waiting for a sequel, try a different game, as it will be a long time before a sequel is released. **------------------------------------***-------------------------------------** ** Miscellaneous Questions ** **------------------------------------***-------------------------------------** Q: Which is the best game of the Monkey Island series to buy first? -------------------------------------------------------------------- Well, it's quite obvious... Start with Monkey Island one, The Secret Of Monkey Island, and after that, move up to Monkey Island 2: LeChuck's revenge. Get the Curse of Monkey Island then and finally finish with Escape From Monkey Island, if you haven't already. Q: Are there any other games like any of the Monkey Island series? -------------------------------------------------------------------- Yeah, I suppose there is a few, like Sam & Max: Hit The Road, Maniac Mansion 1, Maniac Mansion 2: Day Of The Tentacle and Grim Fandango. Most of the Indiana Jones series are pretty good too, but a lot harder than MI and not as much humour involved. You can get 'Indiana Jones and the Fate of Atlantis' on many demo/shareware/ROM sites as it is a shareware game. The Dig is a good adventure game also, and isn't as hard as any of the Indiana Jones series. Many, many puzzles in both. Also, you might want to check out a couple RPGs, like Final Fantasy and the like. Q: What the heck is the ending of Monkey Island 2 about? ------------------------------------------------------------------ Ahhh... Monkey Island 2... the only Monkey Island game I don't have anymore... From what I have read on other websites, I think the ending is supposed to be a dream, and the conclusion was supposed to play out in Monkey Island 3. The person responsible for the first two games (Ron Gilbert for your information) left the company and Monkey Island 3 was made the way it is now. I believe there is a report about this on Scummbar.com with the guy (again, Ron Gilbert) who made the first two. Originally, the Monkey Island was supposed to be only a trilogy. Apparently, Monkey Island is now supposed to be a five game series. Though, only four have been released. Q: Did anyone else notice that there is an X-Wing in the Mystes O' Tyme swamp on Lucre Island? ------------------------------------------------------------------------------- Yes, many have seen it. That is an X-Wing from the best trilogy of films ever made, Star Wars. The Myste's O' Tyme swamp is supposed to be like the swamp on Degobah, which Luke crash-lands into. Yoda eventually rescues the ship in the end, and Luke escapes. There are many more in-game jokes, which can be found at this site: www.worldofmi.com along with a lot more information about the Monkey Island series. Great site. Q: How did Guybrush's name come about? --------------------------------------- In the olden days, when Monkey Island was being created, picture files were saved as ".brush" files. The designer of the characters had a main character drawn up, but had failed to give him a name, instead just naming the file "Guy.brush" until he found a suitable name for him. Threepwood, Guybrush's surname, was something that the designer had earlier on in development of MI 1. When he was thinking of a main character, he was using the model of a Q: How come none of the characters in MI speak like pirates? -------------------------------------------------------------- I dunno... never thought of it, really... there isn't really as many pirate- speaking pirates in Monkey Island 4 as there was in Monkey Island 3, but there is still a few here and there. Although, in general, there is not very many pirates at all in EFMI, let alone Pirate speaking ones. There are more tourists than anything else. The 'Insult sword-fighting' part of MI3 had a lot of pirates speaking like that. Q: Is there any point to the prosthetic limbs that can be got from Deadeye Dave? ------------------------------------------------------------------------------- Not really - they aren't really necessary to complete the game. If you join them all together you make 'The Abomination of Nature'. If you use the Abomination, Guybrush shrieks "It... Is... Alive!" but the creature falls apart, back into its broken-prosthetic-limb form. What to do once you have got the game but haven't played it yet? ------------------------------------------------------------------ Well, first of all, if you haven't played Monkey Island 1, 2, or 3, you must play those first, especially SoMI, as it introduces the characters, and may help you get a grasp on general MI knowledge. Ok, if you have played them, then I'm sure you are already installing the game. Well, once it's installed, you can go ahead and play. What do I need to do to be good at a Monkey Island-style game? ---------------------------------------------------------------- Well, first of all, get rid of all your logical thinking, due to the fact that you can do almost anything in this game. Second, try to pick up anything - Almost anything of value in MI games is available to pick up, or to use someway. Third, prepare for a long and gruelling couple of weeks while playing. This game gets quite frustrating, so it might take a bit of determination to get by. When should I save the game to avoid losing any data? -------------------------------------------------------- I know, this question sounds stupid but to me at least, it is important. Basically, you should save the game regularly in these situations: - If the game is getting slower than it should be, or isn't smooth, save it, just in case the game exits or crashes, for no apparent reason. - If you have just completed one of the more difficult parts, it is wise to save it, due to the fact that it may quit accidentally randomly. - If the graphics are getting a bit off-colour, or jerky, you might want to save and reboot your computer before continuing playing. What to do when you have beaten Escape From Monkey Island? ----------------------------------------------------------- Well, it kinda sucks when you're finished, because in The Curse of Monkey Island (MI3), you had the "Mega Monkey" mode, which was basically the main story/plot, only harder. You will realise some of the strange things that will automatically be completed to make the game easier in the other mode. Sadly, in EFMI, there is no Mega-Monkey mode, so, there ain't really a whole lot else to do. Of course, instead of just letting the game sit there and gather dust, write an FAQ or something, as long as you have enjoyed it. ******************************************************************************** **==================================**========================================** ** 14. - Places of Interest in Monkey Island ** **==================================**========================================** ******************************************************************************** ============= M‚l‚e Island: ============= The SCUMM Bar - Home of the evilest, meanest pirates in the Caribbean and our favourite alcoholic beverage, grog. In other words: Best. Bar. Ever. The Scumm Bar is one of the few remaining bars that still serve straight grog. It is also where Guybrush started out on his quest to become a pirate. I think it has been in all the Monkey Island games ever, except maybe for The Curse Of Monkey Island. The Governor's Mansion - Your (Guybrush's) humble home. The viscous piranha poodles usually guard it. Elaine actually owns the house, as it is the Governor's mansion. Sadly this house is destined to be destroyed bye City Hall. It lies on the Northwest side of M‚l‚e Island. There are many animal hedge- sculptures outside, lining the path leading to the door. Meathook's House - Home of the famous wax-painted and your old crewmember. Also the old home of Meathook's infamous parrot. Closed for the time being. Recently, Meathook got a bridge, instead of the old "Rubber Chicken with a pulley in the middle" method of getting there. The International House of Mojo - This is the shop/home of the Voodoo Lady. Home of weird voodooey items and strange contraptions for her to pop out of. In this version, you must pull one of the fingers on a chair to get her to appear. The Voodoo Lady usually is the one to give you the best advice for the various conundrums... The Harbour - Okay, nearly every island or town has one of these, but not every harbour has a fat woman in purple clothing to run it, like Mˆl‚e's. This is where your ship, the Dainty Lady, is parked while you don't need it. There are various other ships there too. Also, there is a grog machine, which really can't help the drink-driving laws... ============= Lucre Island: ============= Hall 'o Justice - A.K.A., Lucre Island Jail. Inspector Canard works/lives(?) here. Also the place where there is a huge hook for some reason. Otis spent some time in this jail ("I'm a victim of society!"). The 2nd Bank of Lucre Island - This is where the Marley family heirlooms were stored until Guybrush came to collect them. The bank was run out of business when Pegnose Pete stole the loot from it, but it is now up and running again. Prosthetics Palace - Deadeye Dave's shop of prosthesis. Very useful if your missing a stomach or butt. Or maybe even some skin! Deadeye gives out some free experimental prostheses in exchange for a story that he can tell you. The Myste's 'o Tyme Swamp - The only swamp with a time continuum. That's good, right? Not if you hate doing that part in the game (and I hate it). This is also where Pegnose Pete lives. There is a crashed X-Wing among the trees and water and crap there. Ozzie Mandrel's Mansion - The largest building on Lucre Island. Ozzie Mandrel operates his evil schemes from here; though there are Australian stuffed animals placed everywhere. There is a cool water fountain outside it too, and also a flower. ================= Jambalaya Island: ================= Planet Threepwood - Your own personal restaurant. They seem to have robbed plenty of stuff from your mansion, as there is an incredible amount of Guybrush Threepwood memorabilia there. Planet Threepwood is also, the only known home of the famous monkey mug. Ozzie Mandrel's Corporation owns Planet Threepwood. Starbuccaneer's - A coffee shop... on Jambalaya Island?! Again, this coffeehouse is the work of the infamous Ozzie Mandrel. A new product called groggaccino is supposed to be like grog but is really just a high-energy drink. The Micro Groggery - Your average modern grog-serving bar. Strict with their serving as everyone must hold ID. Grog-lite is served here (wimpy grog). There is also a mechanical manatee for entertainment in the bar. Carla is found drunk in here. The Statue of Tiny LaFeet - There is a statue of Tiny LaFeet in the middle of Jambalaya Town. Ozzie Mandrel pretended that Tiny was a friendly pirate. That is not true. Jeamboux LaFeet stole the hat off the statue. There is usually some fucking tourist around the statue. Plank Dive Competition (Tall Rock) - Where Mr. Marco DePollo puts on his shows of plank dives. The home of the golden man part of the ultimate insult. Stan's Time Share (Gaudy Mansion) - Where your old friend, Stan runs his new Time Share business. His house is being sprayed for big bugs so his desk is outside. ============== Knuttin' Atoll: ============== The Pirate Conversion School - This is the school where pirates get converted to normal, law abiding citizens again. After they pass the final exam, they go to live on Jambalaya Island. The school is run by one teacher, Miss Rivers. She runs a strict school, and 90% of the grade rests on the final (oral) exam. Hellbeard's Puppet Theatre - Hellbeard, the once fearless swashbuckling pirate, now lives in a puppet theatre with the Lil' Guybrush puppet and Lil' LeChuck puppet. Hellbeard's ego was squashed by the Ultimate Insult many years ago when that was legal. =============== Monkey Island: =============== The Campsite - This is where you meet Herman Toothrot, who has now lost his memory completely. His house (made out of a boat) is there too. You get to hit him with a coconut there and then. Yay! Canyon - A gold-filled canyon, which Herman Toothrot 'owns'. It is also the contraption, which the giant monkey robot is controlled from. There are many roots sticking through the ceiling, as there isn't much soil on Monkey Island. The First Church of LeChuck - A [nice] church on the side of the volcano. The ghostly Reverend Allegro Rasputin runs it. There are many stained glass windows of LeChuck and one of Elaine. There is a river of lava running through the middle of the church. It is used for weddings. It was built to hold the wedding of Elaine and LeChuck. Lava Field - Simply, a Lava field, into which your pet monkey, Timmy throws a metal milk bottle into. Not really that great but when was the last time you saw a lava field in your backyard? You can also take a ride from LeChuck's church into it... pretty classy... Monkey Town - The monkeys of Monkey Island have moved, and now reside in the old cannibal's village. JoJo Junior is there who is also the Monkey Kombat champion. He is the son of JoJo Senior, who you killed accidentally in the Secret of Monkey Island. Usually there is a few monkeys lying around, including the annoying musical monkey... *shudders* World Famous Giant Monkey Head - As Guybrush has said, "That's the second biggest monkey head I've ever seen!" - Quite True! Our favourite giant monkey head in the world is really quite remarkable. Once combined with the banana picker and the bronze hat, you have a giant ultimate insult. There is also a passageway inside, which leads to the control room of a giant monkey robot. A must-see if you're a tourist..., which, I'm not. Are you? *eyes you suspiciously* Any other places that you feel are worthy of being in this section Then e-mail me with the address at the top of the FAQ. ******************************************************************************** **==================================**========================================** ** 15. - The Monkey Island Story ** **==================================**========================================** ******************************************************************************** The Monkey Island games go in this order: 1. - The Secret Of Monkey Island 2. - Monkey Island2: LeChuck's Revenge 3. - The Curse Of Monkey Island 4. - Escape From Monkey Island You probably know what happens in this, the fourth Monkey Island game, Escape from Monkey Island, but I put in the whole story, anyway. This section is basically what has happened in the series overall, before now. I would like to tell you everything myself, but sadly I don't have MI 2 anymore due to my lack of skill at keeping CDs safe... Anywho, if anyone has it and feels like helping me a bit more, you can feel free to e-mail me with your contributions and suggestions. And By the way, I still need a definitive version of the MI2 story, until I make my own as soon as I get the game and complete it again. Note: The game's stories are first, and below them there is a short review for each (Bar MI2, of course). *****---------------------------------------------------------------------***** 1. The Secret Of Monkey Island: *****---------------------------------------------------------------------***** Contributed by Leyginaire@cs.com OK, so, it starts nicely: Guybrush walks onto screen and strikes up a conversation with the (blind) Melee Island watchman, saying he's Guybrush Threepwood and he wants to be a pirate. The watchman directs him towards the SCUMM Bar, where there is some sort of pirate high-council tribunal. They tell him to officially become a pirate, he must complete three tasks: find and defeat Carla, the swordmaster of M‚l‚e Island (in insult sword fighting competition), find a buried treasure, and break into the governors house and steal The Idol Of Many Hands. In the long process of these inane tasks, he hears rumours about LeChuck, meets Elaine and the towns' new sheriff, Fester Shinetop. Guybrush is dumbstruck by Elaine (literally, he can only say thing like "blurg" and "guh"), but finds the sheriff also wants her hand. The sheriff is a big jerk, and Elaine is not interested in him, but it seems he has been persisting with this for a while. He tries to kill Guybrush for getting in his way, but Guybrush saves himself (and acquires the sword he needs for the sword master task, if I recall correctly). Anywho, Guybrush completes all the tasks, but returns to find the town nigh vacant of its inhabitants (including the pirate tribunal). He finds out LeChuck came by to kidnap Elaine, and all the pirates have gone into cowering. Guybrush determines he must go to Monkey Island to retrieve his new love and accomplish his first piratey adventure. He must gather a crew, convincing sword master Carla, Otis (who you must spring from jail), and Meathook, and acquire a ship by stealing the shopkeepers credit voucher and haggling with Stan. They set off and he quickly finds his 'crew' is unwilling to do anything to help, so Guybrush must find the way to the mysterious island on his own. While exploring the ship he finds a recipe for Monkey Island, which needless to say, strikes him as odd. He goes about preparing the concoction, and when it's done, the putrid smell knocks him out. When he wakes up, he finds he apparently cast a crazy spell, and they have drifted to Monkey Island. The crew is still refusing to do anything, and the lifeboat is broken, so Guybrush finds a way to fire himself out of a cannon to reach shore, abandoning his useless crew. On shore, he meets Herman Toothrot (whom Guybrush promises to take home) and many monkeys. He finds a catapult, which plays an intricate puzzle role. Also note, if you mistakenly sink your ship with the catapult, you hitch a ride with Herman, who apparently had his own ship or plane or something the whole time, on your way back to Melee. At the end of the game, Guybrush muses that he "could swear he forgot something", and you see either Herman or your crew, whoever you left behind, stranded and pissed off still back at Monkey Island. Anyway, Guybrush meets some cannibals, who say they can make a ghost killing spray out of a root, which apparently only LeChuck has. They give you a snooty magic talking navigator's head to find LeChuck's ghost ship in the hellish bowels of Monkey Island, and a necklace, which makes you invisible to ghosts. On LeChuck's ship, you find that the Fester Shinetop, M‚l‚e Sheriff, is in fact LeChuck in a disguise, and he intends to marry Elaine so he will control Melee Island. After Guybrush obtains the root, he brings it back to the cannibals, who make him a special root potion, and he goes back to confront LeChuck, but finds they have left to go back to M‚le‚ island to get married. He follows them back and attempts to break up the wedding, but before he can use his potion, LeChuck wallops him through the roof, causing Guybrush to drop the bottle. LeChuck then proceeds to kick Guybrush's ass all over M‚l‚e island (literally, he hits you and you go flying across the map ^_^). Landing in the shipyard, Guybrush develops the intuition to put money in the drink machine and bust out a root beer on LeChuck's evil, undead, ghostly ass, which is promptly blown away. And such is the end of Guybrush's first adventure. Review: Guybrush's first adventure, (given the circumstances) couldn't have been better. (By 'circumstances', I mean the year in which it was released.) Although there is no sound, I still feel "in to" it enough to be able to make up my own 'Guybrush voice'. (you don't wanna hear it _) One minus point for it is that the characters (to me) aren't as well developed as they could have been. The Secret of Monkey Island is still an amazing game, although it seems long and boring when you have no sound. *****---------------------------------------------------------------------***** 2. - Monkey Island 2: LeChuck's Revenge: *****---------------------------------------------------------------------***** Contributed by DarkCloud. The game starts as follows: Guybrush is seen in an abyss, hung on a rope with a treasure box in his hand. Elaine saves Guybrush, and has. Guybrush then explains how he got to the bottom of the hole. Guybrush sits (so to speak as a flashback) with two other pirates at a campfire on Scabb Island. He tells the story again how he destroyed LeChuck. Guybrush then decides to attempt to find the largest, most powerful known treasure in the Caribbean, Big Whoop. Soon, his campfire friends get bored of that story. Guybrush then decides to rent a ship, to help his quest. But a man named Largo prevents it. The Voodoo Lady gives him advice on what to use to get rid of Largo off the island. Guybrush manages to rid the island of Largo though not for free: Before Largo pushes off, it still nicks a piece of LeChuck from Guybrush: His beard. Largo disappears with the words: "For years we have sought a piece of LeChuck! We can revive him now! "The Voodoo wants to take the LeChuck revenge at it Lady tells. Why is probably clear. But Guybrush can't turn himself away of it and decide to take on the search for Big Whoop. He learns that the map (which leads to Big Whoop) was cut into four parts. Guybrush finds all four; however, LeChuck takes him captive before he can get to the Big Whoop treasure. Guybrush can flee fortunately and blows himself up on the Dinky Island. By chance Dinky Island is exactly the island on which Big Whoop shall be. Guybrush finds the famous 'X marks the spot' on the ground and force it open with explosives. He fastens a rope at a hook, vaults to the pit and grabs the box itself. This is the scene from the intro. Elaine wants to help Guybrush, but the rope breaks, before Elaine could do a thing. Guybrush wakes up and sees LeChuck in front of him, with a Voodoo doll in his hand. He torments Guybrush a bit with that. LeChuck suddenly disappears, because he wants to have a little more fun with him later. Guybrush shoots to turn the spear over, and makes a Voodoo doll of LeChuck. Guybrush lured LeChuck into a dead end. After Guybrush has pierced him a bit, he tears a leg off from the LeChuck doll. LeChuck tells Guybrush the following: "Guybrush, I'm your Brother, please remove my mask". Guybrush removes the Mask, and he sees his brother, Chucky. Suddenly a safety employee comes and takes the two to her parents. Guybrush and Chucky are children again, and they are in a place called "Big Whoop Theme Park". This is everything that leads to the strangest Ending of all times. To see the meaning of this ending, go to the Frequently Asked Questions Section, under 'Misc Questions'. *****---------------------------------------------------------------------***** 3. - The Curse Of Monkey Island: *****---------------------------------------------------------------------***** The story starts as Guybrush is stranded in a dodgem car in the middle of the ocean. He floats into a battle between LeChuck and Elaine. Eventually he is picked up by LeChuck's ship and kept imprisoned. Guybrush meets Wally in LeChuck's hold and eventually gets out to finds a huge diamond ring. He uses that ring to propose to Elaine and after Elaine puts the ring on, Wally tells him that it was a cursed ring from LeChuck's hold. Suddenly, Elaine turns into a solid gold statue and Guybrush panics and leaves her out in the open. He flees to the voodoo lady's shack in the swamp. The Voodoo lady helps him and tells him of a larger diamond on Blood Island, which might break the curse. When Guybrush tries to go back to the place where he left Elaine, he discovers that some pirates have taken her. The pirates bury Elaine in the theatre in Puerto Pollo. Guybrush uses his exceptional ventriloquism skills to win the map of where Elaine is buried. Guybrush must go to Blood Island to get the bigger diamond so he can rescue Elaine. Along the way, Captain Rottingham steals Guybrush's map and Guybrush must learn the art of insult sword fighting to help get it back. When he finally reaches Blood Island, Guybrush uses some underhanded tactics to get the diamond and retrieve a new wedding band. He eventually frees Elaine of her golden body cell. Soon after, LeChuck's followers surround him and Elaine, taking them to LeChuck's amusement park on Monkey Island. LeChuck puts a spell on Guybrush, turning him into a kid and sends Guybrush on his roller coaster of death. To save him, Elaine switches the track route. LeChuck then attempts again to kill Guybrush again, but then Guybrush saves himself and Elaine by blowing up half of Monkey Island and LeChuck's amusement park while burying LeChuck under a mountain of ice. Only to be saved by Ozzie, as you know, just before the start of EFMI... Review: The Curse of Monkey Island is, without a doubt, the best game from the Monkey Island series yet. Originally, it was supposed to be different, but that can't hide the sheer brilliance that this game radiates. The graphics are smooth, although it is quite simple, and the sound works with the gameplay seamlessly. For me, it is an excellent game. ******************************************************************************* **==================================**=======================================** ** 16. - The Main Menu ** **==================================**=======================================** ******************************************************************************* ---- Press F1 to get into the main menu screen during gameplay. ----- HELP - Help shows the different keys to use (walking, looking picking up, etc.) OPTIONS - Options is the screen to change different aspects of the game. It will be explained in detailed further down the page. SAVE GAME - You can save games here. There are 20 pages of save slots to use. To move to other pages press Left/Right. To save a game press Enter to select the game, type in the name then press Enter again to save it. LOAD GAME - The list of saved games is here. To load a game press press the up/down arrows to select it. Then press Enter. Press Left/Right to change pages. ERASE SAVED GAME - This screen erases different saved games. It is pretty much the same buttons system as loading a game. Once it is erased it is gone forever! Make sure before erasing any game! CREDITS - The list of people, who helped make/design/act in Monkey Island, Bless 'em. NEW GAME - Start a new game from the beginning on MI. (RESUME GAME) - Continue your last game from the point you pressed F1 at. QUIT - Exit from Monkey Island 4. ******************************************************************************* **==================================**=======================================** ** 17. - Credits ** **==================================**=======================================** ******************************************************************************* Thanks To: LucasArts - For developing such an excellent series of games, and hopefully many more like it. Ron Gilbert - For coming up with the idea of Monkey Island. DisneyLand, Paris - For making the Pirates in the Caribbean ride in the park. This helped inspire Monkey Island CJayC - For posting this Neoseeker.com - For posting this Ggmania.com - For posting this Celeborn - For letting me use his Monkey Kombat FAQ, while briefly. NR0Cloud - For help with Legal Junk. DarkCloud - Thanks for sending me the MI2 story. Ciar n Gorman - For helping and commenting me on this FAQ and a few other things. Kookamunga - for many nights of random crap on the Irish Regional board at GameFAQs.com CMoriarty - Short, but effective review. Atom Edge - For the new ASCII art. Anna - Personal Reasons :p Special thanks to Leyginaire@cs.com for helping with the Game History section. Many thanks also go to Stefan Lenschow, who has helped me immensely over the past two months. Also, he made a really cool Escape From Monkey Island ASCII art, but I couldn't use it because it was more than 79 characters per line... Thanks to everyone, and everything that helped in the making of this Guide. All the people that, even though it may have been minor, have helped. Thanks! ******************************************************************************* **==================================**=======================================** ** 18. - My E-Mail Policy ** **==================================**=======================================** ******************************************************************************* Following a string of annoying e-mails to do with the Herman's Memory part, I have decided to do a small section on what do send me and what not to send me. E-Mail's I will gladly accept and answer: - Well-worded comments regarding this FAQ and any others. - Contributions of any kind. - Suggestions and reviews of this FAQ and any others. - E-Mail's regarding any of my FAQs being stolen or ripped off anywhere. If I get a settlement, you are entitled to 10% of it. E-Mail's I will grudgingly accept and answer: - Any part of EFMI that hasn't been explained thoroughly. But PLEASE look in the Walkthrough or Frequently Asked Questions first. - E-Mail's asking me to let me use my FAQ on their site. - Something asking me on how to make a guide for Escape From Monkey Island, or any other game. I will gladly give you tips and a few pointers, but I'm not going to write half the guide for you. E-Mail's I will NOT accept: - Spam - Strongly worded comments about this, or any other of my FAQs, with poor grammar, punctuation and/or spelling. - Anything that has been answered din the Frequently Asked Questions section. - Death threats. Once again, my e-mail address for the GOOD e-mails is walls_of_jericho2002@yahoo.co.uk ******************************************************************************* **==================================**=======================================** ** 19. - Copyright Information ** **==================================**=======================================** ******************************************************************************* This document is copyright (c) 2002 Conor Cosgrave and cannot be reproduced in part, or in whole, without the expressed written and/or oral consent of this author. All Rights Reserved. By reproducing this document, you infringe on the Copyright Laws of the Republic of Ireland and can be held criminally responsible in the Court of Law. All characters are trademarks of LucasArts. The only sites that this Guide can be displayed on are: www.GameFAQs.com www.Neoseeker.com www.GGMania.com www.DLH.net www.PioneerGaming.com If you have seen this FAQ on any other site(s) e-mail me at the address at the top of the page and tell me. **==================================**=======================================** _____________ _____________ |___________ | |___________ | | | | | |_| |_| ____________ |____________| This document is Copyright (c) Conor Cosgrave All rights reserved. All characters are trademarks of LucasArts. I hold no responsibility for any copyright infringements made in this document. --- *PioneerGaming.com - Your ultimate PC source!*