Copyright 2004 Jack Nicoll OOOOO O OOOOO O O O O O O O O OO O OOOOO OOOOO O O O O O O OOOOO O OOOOO O O FAQ/GUIDE By Jack Nicoll A.K.A Subhuman2k *Written in Courier New, so it may not look correct in other fonts* VERSION 0.1 VERSION HISTORY 0.1 3/10/04 Started Typing! 0.7 3/10/04 All sections except the walk-thru complete! 0.701 5/10/04 Started Walk-thru 0.72 6/10/04 Finished Stage 1, 20% of walkthrough done! CONTENTS 1.INTRO ------------- 2.CONTROLS & GENERAL TIPS ------------- 3.ITEMS ------------- 4."BAD GUYS" ------------- 5.SECRETS & GLITCHES ------------- 6.BOSSES ------------- 7.WALKTHROUGH(IN PROGRESS) ------------- 8.MULTIPLAYER & COLLECTION MODE ------------- 9.OUTRO ------------- **THIS WAS WRITTEN FOR GISH VERSION 1.07** 1. INTRO ---------- Welcome to my first guide! I felt that Gish deserved a guide, as it could you use one badly in some areas. So I decided to write this! But onwards to the game. "Gish" is a basically a physics based platformer. It has 34 levels (and few secret ones on top of that!) and a great multiplaeyer mode. It also has a "collection" mode in which you have to collect all the amber within a time limit. All of this combines into a great game and it's only 20.00 USD! (about œ11-œ12 for us Brits) See http://chroniclogic.com/ for more details! If you can't find what you need help for in here, or you would like to contribute to the FAQ (You will be given credit) you can email me at: barret_wallace_is@hotmail.com This guide be not be reproduced under any circumstances except for personal and private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site(except ones stated below) or as a part of any public display is strictly prohibited, and a violation of copyright. Sites this guide can be seen on: http://www.gamefaqs.com (Always most recent on here) http://cheatcc.com http://dlh.net If found on any other site contact the email above. If you would like this FAQ on your site, email me and I will add you to the list. 2. CONTROLS & GENERAL TIPS ------------ Gish, being a physics-based engine, has some pretty cool things your little blob of tar can do, which may seem uselsss on there own, but once you see how you cna combine them and use them , you will see how usefull they are. All Controls can be changed in the Options. *Default* controls are as follows: Up, Down, Left, Right - No brainer, Moves Gish around. ------------------------------------------------------ UP & DOWN are very essential for jumps (see general tips) A - Makes Gish sticky --------------------- Used for climing walls and ceilings, just hold it and then push the direction key in the driection you want to go/climb. Can also be used to carry objects such as enemies or bricks. This is dun by sticking on to an object then just moving, the object should just get pulled along with you. S - Makes Gish Slippy --------------------- Used for squeezing through small gaps, or getting through tight gaps. More on this technique in the general tips. D - Makes Gish Heavy & Solid ---------------------------- Used for breaking through certain walls, and to squash enemies. Will also stop you from getting crushed. SPACE - Makes Gish Jump ----------------------- This doesn't do much unless u get the jumping technique right, see GENERAL TIPS for more details. GENERAL TIPS: -------------- Jumping ------- ALOT of people seem to have a problem with the jumping in Gish. this is due to the fact it is a physics based engine, you need to put a bit of effort into jumping. Firstly hold DOWN down and u will see Gish gets pushed down slighty, push SPACE as he is down and then hold up, then as you reach the top of the jump let go of UP and then hold DOWN until u splat into the ground, then push SPACE as you let go of DOWN and push UP, and continure until u reach the height you need, it sounds complicated, but it will become second nature once u get playing. Watch out, sometimes you can land so fast you will take damage, if you think this is going to happen, hold HEAVY just before u land so u take the fall with that. Technique combinations ---------------------- You can combine different techniques to get more techniques. There are some which are more useful than others. SLIPPY & HEAVY Very useful, down hills it lets you get huge speeds. Also, if you are in a thin tube, holding Heavy once you are travelling down will make u speed up. Can be used as a sort of tackle, as any enemies in the way of you going at speed while HEAVY won't stand much chance.(more on this in ENEMIES section) SLIPPY & STICKY This may seem like it will cancel itself out, but it needed for THROWING, see THROWING below. Throwing -------- It is possbile to throw rocks and the small enemies, this is done by using STICKY to get the object onto the top of Gish (or maybe slighty to one side or the other to launch it in a direction) then going SLIPPY while still STICKY, and the object(s) shoudl just sink into to Gish. While they are sunk, push HEAVY while lettign go of STICKY and SLIPPY, the expansion of Gish should force the object into the air, or onto a higher platform, this is sometimes neeeded to push certain switches... Fast Climbing ------------- You can climb up walls quicker by tapping STICKY rapidly, Ropes ----- A few platforms or other thigns are held by eiether a metal chain or a rope. If you jump up and down on the suspend object, and maybe land HEAVY as well, the rope will eventually snap. You can use this to you advantage or disadvantage in situations. UNDERWATER ---------- Underwater affects the physics slighty, but it is still possible to do most normal thigns, such as break thru walls, carry bricks etc. To go down, hold HEAVY to stay at the same level, you need to be normal but hold DOWN. Anything else, you just rise, unless your holding more than one brick, then you will sink as well. SPIKES ------ Spikes may look impassable, but you can actually stay on there for 2-3 seconds before your life is totally sapped away. 3. ITEMS There are a few items in Gish, they are as follows: Small Amber - Small coin looking thing. Gives you 50 points Medium Amber - Medium coin looking thing. Gives you 100 points Large Amber - Large coin looking thing. Rare, but give you a nice 1000 points. Tarballs - look like a mini Gish with no eyes, restores 10 health. Extra Lives - Small Gish image, gives you an extra life. Very rare. Bricks - These can be solid, moveable, or breakable. They can also be slick, which slighty variate in colour and will not let you stick to. Breakable bricks are normally a slighty different colour. Moveable ones sink in water but float in lava. Switches - These can be flick switches, or button switches. Flick switches can be mvoed by pushing them one way or the other, they can also be moved back to their orginal position if you wish. Buttom switches can be pressure-switches, or just one time push buttons. Pressure switches require an enemy or brick on top of them to stay on. A few even require extra weight to work. Ropes - See GENERAL TIPS for the rope section. Boulders & Blocks - Boulders can vary in size, and the larger ones can kill you if they get on top of you. Blocks are like big bricks, and again, can crush you, crushing can be avoided by holding HEAVY. A few walls can only be broken open by boulders. 4. "BAD GUYS" ------------- Throughout the game, you will meet 2 kinds of enemy.(not including bosses that is) On each Stage they will look slightly differnt, but are still the same. They two kinds are: BLOBS: Small, blob things, can be squashed or pushed off edges into lava, spikes etc. Weak on their own or in small numbers, but alot of them, or in a confined space, they become very formidable. My favourite method is just charging into them while SLICK & HEAVY and driving them back until they hit a wall or get crushed and die. "FAT HEADS": Monster-like things with large heads which you can land and stay on. In open areas, these do not pose much of a threat, as they are slow. But backed into a wall or surrounded by them, it can get difficult. One hit takes 20 health, so you should be cautious. To defeat these, you need to snap it's head off, this can be done by landing on them while HEAVY, or flying sideways into their general head area seems to do the trick. If backed into a wall, the best method seems to be to let them get close, then get to head height and become SLIPPY & STICKY, as they start to crush you into the wall, become HEAVY and you should push their head enough for it to break. Dropping large platforms on them does the trick too :P. As far as i have seen, ALL enemies cannot walk on SLICK bricks without instantly dying. 5. SECRETS & GLITCHES --------------------- There are two kinds of secret in Gish , secret AREAS and secret LEVELS, or "Warp Zones" as the game calls them. There are supposedly 4 secret levels ( 1 for each Stage except Stage 5), although I can only seem to find 3 of these ( No luck on Stage 4). (Thanks to King PeaShy for the secret level locations, I wouldnt never of found them otherwise.) There are also multiple secret areas in almost every level, you know when you have found one because you wil hear a woman whisper "seecret" or an old man saying "Don't tell noone y'hear!"( I think thats what he says :-S). I will indicate these on the Walkthrough as they come across, the problem is I have not found every secret area yet, so any contributions to ones i have misssed would be great! People who do will recieve credit where credit is due. (I will eventually add all secret areas in this section, I just have not got round to it yet ;-)) GLITCHES -------- There is only one (sort of) glitch I have found, If there is a one-up on a level, if you grab it, then die and redo the level, the 1-UP will reappear, so any level with a one-up, as long as you get it, you can't really loose a life on that level. 6. BOSSES --------- Aahhh, the classic end-of-stage boss. All the times I've lost lives over these beasts. Gish adopts the old-skool boss style, where only one method will kill them. The bosses are as follows(names I have just made up, anyone who knows the real names , email me and i will credit you) STAGE 1 BOSS: BLOB BROS.: This should not cause too many problems, basically they are static and shoot Blob enemies out, touch them and they will bite and cause major damage. To Defeat them, just jump up high, and land on them while HEAVY, if fast enough, they will be crushed and die. STAGE 2 BOSS: CHASER CHARLIE: This guy can be a walkover or drive you crazy, You chave to navigate through a Path in almost pitch-black, he can sort of float through walls, and if he hit you he does medium damage , he is also invincible. The hey to this level is speed, on any flat or down hill sections, become SLIPPY & HEAVY , this will alos break down any bricks that stand in the way, then if you start to go uphill, become STICKY, and rapidlly push it to help speed up. To defeat him, you need to flick the flick switch at the end of the level to open the roof and kill him, so you need to have a good lead by the time to reach the switch, so you can jump up and pull it down, once it's pulled you do not have to do anything. If he corners you into that wall, you dont really have a chance, unless u can speed through, under his legs then try and manuever around him to pull the switch, but your chance of doing that are slim. STAGE 3 BOSS:VISERENS I (From Gishgame.com's Q&A with Edmund McMillien): These bosses can drive you crazy, because you only get one chance to kill each of them, if you mess up, you have to start again. There are two of these, and both are invincible to anything you can do alone. They expell Blobs, and if you are at ground level with them, they can cause big damage by touching you. their hunch-like backs though, cause no damage to you and you cna stand and jump on them quite easily witohut worrying about taking damage. The only way to defeat these, is to drop the large blocks from the roof, directly onto them, they will not just walk into the hole so that will not suffice. To get them into postion, you need to stay on ground level, so that they walk over to you, kepp moving to one edge until the boss nearest to you is over the rock, then quickly jump onto his back (you can start to get the bounce going before so that you cna get on their back quicker) and once you are sure they are over the rock , start gaining height in your jump to reach the rock overhead, while you are on their back or on the rock they will not move. Once you can touch the rock overhead, use STICKY to grab the bottom of it. Now from here, you can either use STICKY & HEAVY from the bottom to weight down the rock and eventually break the ropes and pull it down, or my personal favourite method, where you slowy use STICKY to ease your wayr ound the side of the rock and onto the top. From ther u jus push HEAVY down and release once it's weighed down as much as it can, so eventually you end up rocking it up an down enough to break. This boss in my opinion, is the most annoying boss in the game, you'll be glad when you've got rid of it. (thanks to Calyth for this info) UPDATE: You can also can kill them by getting them onto a bit of unsupported floor, and then landing on them HEAVY, from as high as possible. STAGE 4 BOSS: SLASHY STEVE: This boss never seemed to cause me alot of trouble, but I think i have just been lucky, this guy again cannot be harmed by you, and can damage you at close quarters with his claws for medium damage, touching him also harms you. The way to defeat this guy is to jump up and down and hit the rocks above the three pits hard enough to knock the large block down, and if u time it right, land on the boss and crush him. Unlike the earlier boss, you get three attempts to crush him, however, he is almsots as fast as you, so u have to be ready. To help you, at the other end of the tunnel on a raised plaform are three moveable bricks, these can be pushed infront of him so that he is slowed down. Which gives you time to break those bricks. STAGE 5-5 BOSS: VISERENS II: This boss is so simple, same setup as the first Viserens, but about 12 times easier. As soon as you can move, jump up onto the left(or right) platform and once one of the Viserens is in the tight section underneath the opening and closing door, push the button switch by going HEAVY, a dopr will coem down and kill one of them, to take the other one out, jump acrossonto the other side and go thorugh tht opening and shutting door (stay HEAVY to avoid dying) and fall down to ground level to lure it over. then once itz passed where the crusher is, climb the end wall and quickly get across to the opening and shutting door, and down to the switch, then as the last one walks through the crusher space, push the switch for it with HEAVY. This shouldn't cause any problems. STAGE 5-6 BOSS:HERA: Hera is an clone of Gish, with all the same techniques, although she will only use HEAVY and does not know how to jump. She will almsot always be HEAVY so it is impossible to crush her. She will crush you though, so if she does get on top of you, hold HEAVY to throw/stop her. To defeat her, you need to throw her in the lava. To get down to the lava, you need to do two things. Firstly, get to the right hand side of the raised platform and jump over to the wall and throw that switch. that will allow access to the lower level, now Hera at this time will probably be off the raised platform, just below the switch, get onto the raised platform and Hera will follow underneath and fall down. now move right so she goes as far right as she can, this to buy a bit of time so that you can go to the bottom left corner. There are two moveable bricks there. This is the tricky part- you need to get ooe of these onto the higher level. so move them quickly into a postion where u can throw one onto the higher level. Now at this point Hera will be riught next to you trying to crush you, so when she does, just before you actually get crushed, go HEAVY so that she is sent flying back, giving you time to try and throw one up again. EVENTUALLY you will get one up there, it doesnt matter which side. Once one os up there, jump up there yourself and throw the brick onto the raised plaform, now if you are on the right move to the left, and u will see a gap and a small room-like thing in the top left corner. launch your brick into there, and check it is sitting on the button switch there. Now go back down to the bottom right and u will see a gap has opened up there into the lava, now try and get Hera to fly into it, and once she has died in the lava, go throguh the gap over to where Bera is caged up. And try to save her. The ending depends on it! :-P If you do manage to save her you will get the "Saved Girlfriend" Bonus at the end of the level, which is an immense 10 points! You also get a different ending, but I'll won't spoil that for you! Have any better ways? Email me on the address at the bottom. 7. Walkthrough -------------- *This walkthrough isn't too detailed yet, it will get more and more detailed as soon as i get time to go over the levels more throughly* STAGE 1-1 --------- *SECRET AREA 1* Right at the start, along the horixontal tunnel at the start, but before you go down the tube, go left hard, and when u just start toi go vertical hold STICKY, and you should fly over the slick bricks and get to a bit u can hold onto, and 3 bricks shoudl fall away, go down here to reach Secret Area No.1 *SECRET AREA 1* This level shouldn't cause any problems, but when you reach the lift, make sure you get: *SECRET AREA 2* When the lift reahces the bottom, one brick up form the floor on the right of the lift, are two discoloured bricks, these can be broken. You will need to get a run-up by going slighty left (be sure not to go too far otherwise the level will end) and runnign and then holding HEAVY just before you hit it, once it's broken, you will be able to go down to Secret Area No.2 *SECRET AREA 2* STAGE 1-2 --------- You will meet a few new things on this level, namely water, boulders, and enemies(well , enemy). None cause to many problems, but when you reach the boulder, be sure not to knock, and use SLIPPY to go over the top, and then go down, use HEAVY to crash through the wall, and then go down into the hole for the boulder for: *SECRET AREA 1* If you are at the bottom of the small hole, hold SLIPPY, and push down to head down a secret tube into Secret Area No.1, to get out, head out of another tube on the right of the room *SECRET AREA 1* If you didn't take the secret path, you will end up in a room with one blob, he cna be killed by landing HEAVY on him , or bulldozing him into a side wall. Use the flick switch to get to where you come out of Secret Area No. 1. Break the large stone blockcade by running into it HEAVY and it will fall. Be sure not miss: *SECRET AREA 2* Go to the right side of the (now fallen) stone, and you will see there is a small gap between the stone and the floor, use SLIPPY to wedge yourself in there, and then go HEAVY to push the rock over to the other side, this will let you go down into Secret Area No.2 *SECRET AREA 2* Then just head right to end the level STAGE 1-3 --------- This level you will come across spikes, you can land on these but you will loose your health quickly, before you go slippy down the tube, check: *SECRET AREA 1* From the start, hold HEAVY while you go SLIPPY down the tube, and as you come out, just slighty go left, you shoudl go intop the water, and crash through two breakable bricks into Secret Area No.1 *SECRET AREA 1* When you come out of the water and head along the path, you will face some platforms on rope , now on the first platform you can either: a) Carry on this level OR b)Go to the first Secret Level Search with Ctrl+ F to choose e.g Ctrl+F, then type " b)Go to the first Secret Level" (sans-quotes) a) Carry on this level Go along the platforms, if you go fast, you won't even need to jump, be sure to stop at the last suspended platform to get: *SECRET AREA 2* Fall off the last platform to the right to the right of the spikes, on a flat stone bit, this will cause a platform to fall from the roof just above you, back on the main path, use STICKY to crawl back up and jump up and use STICKY to get Secret Area No. 2 *SECRET AREA 2* Then continue down the path to the exit. b)Go to the first Secret Level to get to the secret level, use STICKY to crawl underthe platform and as far to the right as possible, from there, use HEAVY and land on the furthest left-hand spikes, you should smash 2 of them and be able to stay there and incur no damage, now go left as far as u cna and use HEAVY to break through, down a tunnel, (hold HEAVY to land and not take damage) to a room with a ? mark box, break this ? box, and jump into the square behind it, to warp to: MARIO LEVEL 1-2 Yes you heard me! The infamous underground mario level, Gishafied! If you are any kind of gamer, you shouldn't need me to tell you where the secret bit of Mario 1-2 is, but to those who dont.(Shame on you :-P) If you want to continue on Gish, back on 1-4, just carry on thorugh the end tunnel, but if you want to cheat :-(, or you need to see a specific level, this is for you. Jump onto the exit tube, and then use STICKY to pull yourself up the tube and round the bricks, then you will be almost above the level, carry on and you will be in the Mario Warp Room! there are three tubes. One on the left goes to 4-1 One in the middle will go to 3-1 One on the right will take you to 2-1 STAGE 1-4 --------- At the start you will meet your first fathead, since you are above him, you shouldn't have a problem. Go down to where the enemy came out of to get: *SECRET AREA 1* Go left, from where the enemy came through, you may need to break a wall down but you will still reach Secret Area No. 1 There is a 1-UP here, but there is a glitch, they don't disapeer if you re-do the level, so if you die on this level , you can always grab this when you try again *SECRET AREA 1* There is a also a pressure sensitive switch on this level as well, push the brick onto it to keep the door open as you pass through. At the end you will meet a swing, you need to break the block holding it up, then use STICKY to hold on until you fly into the tunnel and exit. But you may want to get: *SECRET AREA 2* In the swing room, jump for the far right wall, and halway through there is a knook in the wall, enter this to find Secret Area No.2 *SECRET AREA 2* STAGE 1-5 --------- This level you meet your first puzzle, (even if it is easy ;-)). You will end up eventually in a large room, with a chain tied to a huge block, to move this you will need to press the button switch next to it. But it is blocked by a door, so head left and hit the switch there to open the door. As the block starts to move, grab onto it with STICKY so you can reach: *SECRET AREA 1* Ride the block until it stops, now jump over to the platform on the right to reach Secret Area No.1 *SECRET AREA 1* Now go through the space the block just covered, and on that platform, head into the knook on the right to enter: *SECRET AREA 2* There is a hidden path where the knook is, go through into Secret Area No.2 *SECRET AREA 2* Once you have defeated the two fat heads, go left and you will see some stacked blocks, you can either knock these down with HEAVY, or head above them until you reach a button switch, will will knock them down. Now head through the water, until you reach another stack on blocks where you can find: *SECRET AREA 3* I know there is a secret room here, but I have no idea how I got through, if you have a solution to getting through the blocks, without the large one fallign and covering it up, email me at barret_wallace_is@hotmail.com and I can post it here and give you credit as well. *SECRET AREA 3* The end is just up from the Secret Area. STAGE 1-6(BOSS) --------------- STAGE 1 BOSS: BLOB BROS.: This should not cause too many problems, basically they are static and shoot Blob enemies out, touch them and they will bite and cause major damage. To Defeat them, just jump up high, and land on them while HEAVY, if fast enough, they will be crushed and die. STAGE 1-7 --------- Every Stage ends with a vehicle-based level, on this it is a mine cart-type thing, not to much to get stuck with, there is a a 1UP you should try to get halfway down. Once your reach the bottom, go into the metal "basket" and stick to it, you should swing round and itll stop over the exit, but be sure to get: *SECRET AREA 1* Fall out of the basket and you will land in some shallow water, go along this water to end up in a small divided part, get STICKY and crawl up the wall on the left to get Secret Area No.1 *SECRET AREA 1* 8.MULTIPLAYER & COLLECTION MODE ------------------------------- Multiplayer: If you have a pad so that one of your mates can have the keyboard and you can have the controller, multiplayer is great, if you have to share a keyboard, it can get a bit difficult, but still playable. There are 5 different types of multiplayer with 3 variations of each, so there are basically 15 Vs. Levels. The Game types are as follows: Sumo: You wrestle each other to the ground , first person to touch the ground looses. Simple enough. Football: American Football, you can score touchdowns (running off the edge ) or Field Goals.(Over the bar). Person with the best score after 2 minutes wins. Greed: Catch the coins, whoever has the most at the end wins. I think this sucks in my opinion. Pitfight: It sounds cool and it is. Basic one on one fight to the death. This is my personal fav. Dragster: Race to to the end of the tunnel. Fun , but it soon gets repetitive. Collection Mode & PLAYROOM: Collection Mode is almsot a sort of mini-game, where you have to get all the amber pieces in the time limit. There are 23 collection levels of varying difficulty Playroom: Playroom is a sort of trainer level, it contains all main aspects of the game in ti, and u cna just get a feel for things in there. 9.OUTRO ------- Thankyou for reading my first guide, any questions or contributions(you will be credited), send them to : barret_wallace_is@hotmail.com Make sure you include "Gish FAQ" in the title or something along the lines of that. I WILL NOT send you copies of gish or anything, I think the price is cheap, and if your too cheap to buy that then you shouldnt be playing games. Copyright 2004 Jack Nicoll All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.