Guide Money Making Game Harvest Moon: Magical Melody System Gamecube Author Sephiroth101 E-mail sabareq2(AT)hotmail(DOT)com Version 1.01 Date April 28th, 2006 --'.....'-'................'--------------------------------------------------- 0.0 VERSION HISTORY --'`````'-'````````````````'--------------------------------------------------- Version 1.01 - Various errors corrected, more fish Version 1.00 - Initial release. --'.....'-'...................'------------------------------------------------ 0.1 TABLE OF CONTENTS --'`````'-'```````````````````'------------------------------------------------ 1.0 Introduction 2.0 Foraging 3.0 Crops 4.0 Animals 5.0 Fishing 6.0 Credits --'.....'-'..............'----------------------------------------------------- 1.0 INTRODUCTION --'`````'-'``````````````'----------------------------------------------------- Although Harvest Moon: Magical Melody (shortened to HM: MM or MM) seems easy to make money in, it can be difficult if you do not know what you are doing. In addition, the number one obvious way to make money is from your crops. Not all people can do this however, as it requires a significant amount of time each day. This guide will help show all the various ways to make money and help you decide which way is the best. Oh yeah, e-mail any corrections, suggestions and so forth to: sabareq2 (AT) hotmail (DOT) com You will receive full credit. I'd love to be able to do things like fish every fish and this and that, but there's only so much information I can gather. I only shipped 40 cabbage, so no strawberry data for me, as an example. Oh yeah, and I'd rather not have this guide on ANY website other than GameFAQs. Please send me an email if someone has stolen or reproduced this document! --'.....'-'..........'--------------------------------------------------------- 2.0 FORAGING --'`````'-'``````````'--------------------------------------------------------- Each season is home to special items that drop on occassion around the village. These items can be sold, used as gifts, and so forth. Unlike in previous installments of Harvest Moon, foraged items are very random in their drop rate. Some days nothing will be on the ground and then the next day you may have a lot of items on the ground. Foraging does not make a lot of money and it is rather time intensive, but it is very efficient. Picking up items takes little stamina use. With a decent sized rucksack, you can grab all the items in one trip too. Most foraged items are also edible and restore stamina, making for a good quick-fix when you're about to collapse. Foraged items also make excellent free gifts. People like Theodore and Alex will even gladly accept toadstools, while Saibara and Meryl will take coral with pleasure. Let's see what is available in each season. SPRING FORAGING ............................................................................... ITEM SELL USE/DESCRIPTION FOUND ``````````````````````````````````````````````````````````````````````````````` Green Herb 100g Edible/+Stamina/+Fatigue Everywhere Purple Herb 75g Edible/+Stamina/Dye Everywhere Moondrop Flower 40g Gift Mountain Veryberry 85g Edible/+Stamina/Cooking Mountain Coral 35g Jewelry Beach Mushroom 50g Cooking/Gift Village South Toadstool 60g Cooking/Gift/Poisonous Village South Honey 83g Edible/+Stamina Mountain Clam 40g Dig near water with hoe Beach SUMMER FORAGING ............................................................................... ITEM SELL USE/DESCRIPTION FOUND ``````````````````````````````````````````````````````````````````````````````` Red Herb 80g Edible/+Stamina/Dye Everywhere Pinkcat Flower 150g Gift Mountain Blueberry 50g Edible/+Stamina Mountain Cayenne 40g Edible/+Stamina Mountain Coral 35g Jewelry Beach Mushroom 50g Cooking/Gift Village South Toadstool 60g Cooking/Gift/Poisonous Village South Honey 83g Edible/+Stamina Mountain Clam 40g Dig near water with hoe Beach FALL FORAGING ............................................................................... ITEM SELL USE/DESCRIPTION FOUND ``````````````````````````````````````````````````````````````````````````````` Orange Herb 130g Edible/+Stamina/Dye Everywhere Bluemist Flower 500g Rare/Gift Mountain Chestnut 50g Cooking Everywhere Truffle 1000g Rare/Dig around Mora trees Everywhere (Mora Trees) Coral 35g Jewelry Beach Mushroom 50g Cooking/Gift Village South Toadstool 60g Cooking/Gift/Poisonous Village South Honey 83g Edible/+Stamina Mountain Clam 40g Dig near water with hoe Beach WINTER FORAGING ............................................................................... ITEM SELL USE/DESCRIPTION FOUND ``````````````````````````````````````````````````````````````````````````````` Coral 35g Jewelry Beach Mushroom 50g Cooking/Gift Village South Toadstool 60g Cooking/Gift/Poisonous Village South --'.....'-'.......'------------------------------------------------------------ 3.0 CROPS --'`````'-'```````'------------------------------------------------------------ No two plants are alike. Each type of crop or tree that you can plant will yield drastically different results in terms of growth time and how much the plant sells for. The profit margin on crops in this game can be massive. Seeds cost very little and the shipped product sells for several times the cost amount. Seeds can be planted in three different qualities of soil, indicated by how dark the soil is. The darkest being high quality, the lightest being low quality, and the in-between being of normal quality. Consequently, crops in different quality soils have different properties, as shown in the following table. ............................................................ SOIL CROP VALUE SOIL COLOR GROW TIME ```````````````````````````````````````````````````````````` Low Quality 70% Light color One day longer Normal Quality 100% Medium color Normal High Quality 200% Dark color One day shorter So a turnip grown in NQ soil will sell for 100% of its normal value (90g) and will grow in a normal amount of time. The same turnip in HQ soil grows faster and sells for 200% of its value (180g). The LQ turnip ends up growing slow and sells for just 70% of its value (63g). You can improve soil qiality with fertilizers. After you ship 10 limestone, it becomes available to buy. The fertilizer increases soil quality by one level for each use in a 9x9 area centered on your character. It is highly reccomended to ship the 10 limestones quickly if you have LQ soil to work with. The easiest way to do this is to go into the mine, go down one level, and break all the rocks on that floor until you get a limestone. Repeat the process. Take note that if you have poor soil, you can plant crops on any other property, but take warning, if someone moves in and takes that land with your crops, you will lose them. Onto the crops! =============================================================================== SPRING CROPS =============================================================================== Plant: Turnip Growth Time: 3-5 days Growth Type: Single Harvest Seed Price: 20g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 63g 5 days 547g (109g/day) Norm Quality 90g 4 days 790g (198g/day) High Quality 180g 3 days 1600g (533g/day) Notes: Very efficient in HQ soil, fast growth amd high price. ------------------------------------------------------------------------------- Plant: Potato Growth Time: 5-7 days Growth Type: Single Harvest Seed Price: 30g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 100g 7 days 870g (124g/day) Norm Quality 100g 6 days 870g (145g/day) High Quality 100g 5 days 870g (174g/day) Notes: Soil quality doesn't affect sell price, only grow time. Bad crop choice, though better than turnips in LQ. ------------------------------------------------------------------------------- Plant: Cabbage Growth Time: 6-8 days Growth Type: Single Harvest Seed Price: 40g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 119g 8 days 1031g (129g/day) Norm Quality 170g 7 days 1490g (213g/day) High Quality 340g 6 days 3020g (503g/day) Notes: Very efficient in HQ soil, fast growth amd high price. Poor in lesser soils, though better than turnip/potato. 50 must be shipped to unlock stawberries. ------------------------------------------------------------------------------- Plant: Breadfruit Growth Time: 6-8 days Regrowth: 2 days Growth Type: Multiple Harvest Seed Price: 60g Quality Sell Growth Profit: 1st harvest Profit: Regrowth ------------ ---- ------ -------------------- ----------------- Low Quality 105g 8 days 885g (111g/day) 945g (473g/day) Norm Quality 150g 7 days 1290g (184g/day) 1350g (675g/day) High Quality 300g 6 days 2640g (440g/day) 2700g (1350g/day) Notes: Extremely efficient profit even at low quality with regrowths. Best crop for Spring, without stawberries. ------------------------------------------------------------------------------- Plant: Moondrop Flower Growth Time: 4-6 days Growth Type: Single Harvest Seed Price: 20g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 40g 6 days 340g (57g/day) Norm Quality 40g 5 days 340g (68g/day) High Quality 40g 4 days 340g (85g/day) Notes: Soil quality doesn't affect sell price, only grow time. Worst plant in the game for profit, though it has many other uses. ------------------------------------------------------------------------------- Plant: Green Herb Growth Time: 3-5 days Growth Type: Single Harvest Seed Price: 20g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 100g 5 days 880g (176g/day) Norm Quality 100g 4 days 880g (220g/day) High Quality 100g 3 days 880g (293g/day) Notes: Soil quality doesn't affect sell price, only grow time. ------------------------------------------------------------------------------- Plant: Spring Seed Pouch Growth Time: Random Growth Type: Random Seed Price: 60g Notes: Can contain any mix of seeds from spring, including grass. =============================================================================== SUMMER CROPS =============================================================================== Plant: Onion Growth Time: 3-5 days Growth Type: Single Harvest Seed Price: 20g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 63g 5 days 547g (109g/day) Norm Quality 90g 4 days 790g (198g/day) High Quality 180g 3 days 1600g (533g/day) Notes: Excellent in HQ soil, essentially the turnip for summer. ------------------------------------------------------------------------------- Plant: Corn Growth Time: 8-10 days Regrowth: 2 days Growth Type: Multiple Harvest Seed Price: 40g Quality Sell Growth Profit: 1st harvest Profit: Regrowth ------------ ---- ------ -------------------- ----------------- Low Quality 105g 10 days 905g (91g/day) 945g (473g/day) Norm Quality 150g 9 days 1310g (146g/day) 1350g (675g/day) High Quality 300g 8 days 2660g (333g/day) 2700g (1350g/day) Notes: Extremely efficient profit even at low quality with regrowths. Best summer crop. ------------------------------------------------------------------------------- Plant: Tomato Growth Time: 6-8 days Regrowth: 3 days Growth Type: Multiple Harvest Seed Price: 50g Quality Sell Growth Profit: 1st harvest Profit: Regrowth ------------ ---- ------ -------------------- ----------------- Low Quality 150g 8 days 1300g (163g/day) 1350g (450g/day) Norm Quality 150g 7 days 1300g (186g/day) 1350g (450g/day) High Quality 150g 6 days 1300g (217g/day) 1350g (450g/day) Notes: Soil quality doesn't affect price, only grow time. Poor crop choice for profit. ------------------------------------------------------------------------------- Plant: Cocoa Growth Time: 8-10 days Regrowth: 3 days Growth Type: Multiple Harvest Seed Price: 50g Quality Sell Growth Profit: 1st harvest Profit: Regrowth ------------ ---- ------ -------------------- ----------------- Low Quality 112g 8 days 958g (120g/day) 1008g (336g/day) Norm Quality 160g 7 days 1390g (199g/day) 1440g (480g/day) High Quality 320g 6 days 2830g (472g/day) 2880g (960g/day) Notes: Poor crop choice for profit. ------------------------------------------------------------------------------- Plant: Pinkcat Flower Growth Time: 6-8 days Growth Type: Single Harvest Seed Price: 20g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 150g 8 days 1330g (166g/day) Norm Quality 150g 7 days 1330g (190g/day) High Quality 150g 6 days 1330g (222g/day) Notes: Soil quality doesn't affect sell price, only grow time. ------------------------------------------------------------------------------- Plant: Summer Seed Pouch Growth Time: Random Growth Type: Random Seed Price: 60g Notes: Can contain any mix of seeds from Summer, including grass. =============================================================================== FALL CROPS =============================================================================== Plant: Carrot Growth Time: 4-6 days Growth Type: Single Harvest Seed Price: 40g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 77g 6 days 653g (109g/day) Norm Quality 110g 5 days 950g (190g/day) High Quality 220g 4 days 1940g (485g/day) Notes: Effective in HQ soil, but totally worthless crop for profit, spinach has the same grow time and sells for more. ------------------------------------------------------------------------------- Plant: Spinach Growth Time: 4-6 days Growth Type: Single Harvest Seed Price: 40g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 91g 6 days 779g (130g/day) Norm Quality 130g 5 days 1130g (226g/day) High Quality 260g 4 days 2300g (575g/day) Notes: Exactly the same as carrots, except sells for more. ------------------------------------------------------------------------------- Plant: Pumpkin Growth Time: 7-9 days Growth Type: Single Harvest Seed Price: 70g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 126g 9 days 1064g (118g/day) Norm Quality 180g 8 days 1550g (194g/day) High Quality 360g 7 days 3170g (453g/day) Notes: Totally worthless crop for profit, spinach does better in all soil qualities. ------------------------------------------------------------------------------- Plant: Bell Pepper Growth Time: 4-6 days Regrowth: 3 days Growth Type: Multiple Harvest Seed Price: 40g Quality Sell Growth Profit: 1st harvest Profit: Regrowth ------------ ---- ------ -------------------- ----------------- Low Quality 49g 6 days 401g (67g/day) 441g (147g/day) Norm Quality 70g 5 days 590g (118g/day) 630g (240g/day) High Quality 140g 4 days 1220g (305g/day) 1260g (420g/day) Notes: Poor performing crop for one that regrows. Totally outclassed by eggplants in every way. ------------------------------------------------------------------------------- Plant: Eggplant Growth Time: 5-7 days Regrowth: 3 days Growth Type: Multiple Harvest Seed Price: 40g Quality Sell Growth Profit: 1st harvest Profit: Regrowth ------------ ---- ------ -------------------- ----------------- Low Quality 84g 7 days 716g (102g/day) 756g (252g/day) Norm Quality 120g 6 days 1040g (173g/day) 1080g (360g/day) High Quality 240g 5 days 2120g (424g/day) 2160g (720g/day) Notes: Best crop for fall for any soil types. ------------------------------------------------------------------------------- Plant: Yam Growth Time: 5-7 days Regrowth: 3 days Growth Type: Multiple Harvest Seed Price: 30g Quality Sell Growth Profit: 1st harvest Profit: Regrowth ------------ ---- ------ -------------------- ----------------- Low Quality 80g 7 days 690g (99g/day) 720g (240g/day) Norm Quality 80g 6 days 690g (115g/day) 720g (240g/day) High Quality 80g 5 days 690g (138g/day) 720g (240g/day) Notes: Worst regrowing crop in the game. Soil quality doesn't affect sell value, only grow times. ------------------------------------------------------------------------------- Plant: Orange Herb Growth Time: 3-5 days Growth Type: Single Harvest Seed Price: 20g Quality Sell Growth Profit ------------ ---- ------ ---------------- Low Quality 130g 5 days 1150g (230g/day) Norm Quality 130g 4 days 1150g (288g/day) High Quality 130g 3 days 1150g (383g/day) Notes: Soil quality doesn't affect sell price, only grow time. Very efficient in LQ and NQ soil compared to other single harvest crops for fall. ------------------------------------------------------------------------------- Plant: Fall Seed Pouch Growth Time: Random Growth Type: Random Seed Price: 60g Notes: Can contain any mix of seeds from fall, including grass. Unknown if bluemist flowers can come from this seed. --'.....'-'.........'---------------------------------------------------------- 4.0 ANIMALS --'`````'-'`````````'---------------------------------------------------------- There is of course another way to making money in HM: MM and that is through animals. The two main methods involve selling off an animal or selling it's produce. Animal produce comes in three qualities. The more affection an animal has towards you, the more likely it is to produce the highest quality produce. Take note though that even a ten heart cow will on occassion produce low quality milk. As with crops, produce sell prices are percentages of the normal quality, as seen in the following: ........................................................................ QUALITY VALUE EGG NAME MILK NAME WOOL NAME ```````````````````````````````````````````````````````````````````````` Low Quality 70% Egg Milk Dirty Wool Normal Quality 100% Good Egg Good Milk Ordinary Wool High Quality 200% Special Egg Special Milk Shiny Wool In addition, eggs, milk, and wool can be turned into other kinds of produce with the help of machines that you can buy. These sell for more than the original product, but the machines have a rather large initial investment. ............................................................................... QUALITY VALUE EGG CREATES... MILK CREATES... WOOL CREATES... ``````````````````````````````````````````````````````````````````````````````` Low Quality 70% Mayo Butter/Cheese Dull Yarn Normal Quality 100% Good Mayo Good Butter/Cheese Yarn High Quality 200% Special Mayo Special Butter/Cheese Special Yarn =============================================================================== CHICKENS =============================================================================== The lowest tier of animal is the chicken. It is cheap to maintain, easy to reproduce, easy to replace, and has a low initial cost and requirement. Chickens need a chicken coop before they can be bought. The coop also allows you to incubate an egg, which will create a baby chicken that grows into an adult egg-laying chicken. Growing a chicken, however, takes precious time, even though it is free. Adult chickens cost 1,200g and can lay eggs immediately. They will begin laying the lowest quality eggs until you can get their affection level higher. Despite that fact, hatching a chicken yourself is still cheaper and the most economical choice. Chickens can lay three qualities of eggs. ..................................... QUALITY SELL EGG NAME ````````````````````````````````````` Low Quality 56g Egg Normal Quality 80g Good Egg High Quality 160g Special Egg These can be turned into mayonnasie with the proper machine. The mayonnaise maker is available to buy from the Junk Shop and costs a hefty 3,000g. ............................................ QUALITY SELL MAYO NAME ```````````````````````````````````````````` Low Quality 84g Mayonnasie Normal Quality 120g Good Mayonnasie High Quality 240g Special Mayonnasie Chickens can be sold for half of their buy price. This is generally not a good idea. 600g isn't much, and before you can raise another adult chicken, the sold chicken would have made you more money from eggs. Selling chickens is best left for a quick fix of needed money. Maintaining chickens is an interesting task. Chickens can be left indoors or outdoors. There are differences obviously between them as shown here: +------------------+-----------------+ | Outdoor chicken | Indoor chicken | +------------------+-----------------+ | Doesn't eat | Eats food | | Doesn't lay eggs | Lays eggs | | Exposed to rain, | Protected from | | snow, and | weather | | typhoons | | +------------------+-----------------+ Chicken feed costs 20g for one unit of feed. Indoor chickens can either be handfed the food or eat it from the bin if you place it there. They will not eat from the food bin if you handfeed them. Handfeeding chickens causes them to like you more, along with picking them up. It is unknown if outdoor chickens raise hearts as fast as indoor handfed chickens. Because the cost of chicken feed takes a significant chunk from potential egg profit, you can contruct a windmill near your coop. Windmills carry a rather steep initial price of 4,000g and 40 pieces of lumber. The benefit from this is the ability to toss an ear of corn into the windmill. 1 ear of corn = 15 units of chicken feed Now the question: is it worth it? It depends. 15 units of chicken feed cost 300g 1 LQ ear of corn is worth 105g 1 NQ ear of corn is worth 150g 1 HQ ear of corn is worth 300g If your corn is of high quality, then you're just wasting cash on the expensive windmill. However, you can buy corn for less than 300g at the Spring seed shop, making the windmill slightly economical. It will of course take nearly 120 ears of corn before the windmill pays itself off, so you decide if it's worthwhile. I was growing a TON of corn and had a huge amount to sacrifice to the grinder for the chickens. Plus, the windmill looks nice. As a sidenote, chickens also eat weeds, handfed that is. This is a cheap way to keep them fed without having to invest in feed, a windmill, or corn. Take care as it nears towards winter though, as the weeds will die off. Now as for the other cost of a chicken, it's life. Chickens have a lifespan in the game. It is unknown to me, but is probably around 3-4 years. Feel free to correct me. Along with this, poorly taken care of chickens can get sick. Animal medicine costs 800g. Now, it is actually cheaper to let the chicken die off and raise a new one, but that's rather cruel. If your chicken is able to produce good or special eggs, it's best to give it the medicine as it takes a lengthy amount of time to raise a new chicken back to that level of laying eggs. If your chicken only pops out low quality eggs, then it's your call on whether you want to let it die or save it. --'.....'-'.........'---------------------------------------------------------- 5.0 FISHING --'`````'-'`````````'---------------------------------------------------------- There are a decent amount of fish in this game. Nearly all of them can be cooked in some way. The two downsides to fishing are the time investment and the stamina hit. Most fish don't sell too well raw, but cooking them can significantly increase their value. Let's see what we can get from raw fish. ............................................................................... FISH NAME LOCATION SEASON SELL ``````````````````````````````````````````````````````````````````````````````` Amago Upstream rivers ???????? 100g Blowfish ??????? ???????? 3g Bonito ??????? ???????? 140g Char Upstream rivers Fall 90g Crawfish Midstream rivers/deltas/ponds ???????? 10g Crucian Carp Ponds Fall 30g Chulowfish ??????? ???????? 5g Cureall River mouth Spring-Fall 30g Dace Midstream rivers ???????? 15g Flounder ??????? ???????? 45g Halfbeck Island ???????? 35g Halibut ??????? ???????? 50g Huchen ??????? ???????? 1000g Jamasquid ??????? ???????? 1000g Lampsquid Coastal waters Summer-Winter 60g Lobster Coastal waters ???????? 90g Mackerel ??????? ???????? 30g Maple Flounder Coastal waters Fall 60g Opaleye ??????? ???????? 60g Rainbow Trout Mid/Upstream rivers ???????? 35g Salmon Mid/Downstream rivers ???????? 120g Sardine ??????? ???????? 25g Saury ??????? ???????? 30g Shinapper Island Winter 200g Shrimp ??????? Year-round 100g Silver Carp Midstream rivers Fall 20g Smelt Lakes Fall 10g Snadore ??????? Year-round 250g Snapper Island ???????? 150g Squid ??????? ???????? 35g Squid Prince Island, day after rain/typhoon ???????? 1000g Tuna Island ???????? 300g Yamame Upstream rivers ???????? 80g Yellowtail ??????? ???????? 140g Location taken from in-game desciption of fish on the fish stats screen. Seasons from some of the fish books. --'.....'-'.........'---------------------------------------------------------- 6.0 CREDITS --'`````'-'`````````'---------------------------------------------------------- CjayC The things that a rainy day with nothing to do can bring. Reyhn Keep working hard! -----------------------------Copyright 2006©-----------------------------------