To bring up console hit the Enter key on the num pad. Up and down arrow keys list previous commands. Page up and Page down scroll the history. Console Functions ----------------- LoadGame [filename] - Loads the game from the given file SaveGame [filename] - Saves the game to the given file JournalRecordStart [filename] - Starts recording the game to the given file JournalRecordStop - Stops recording JournalPlayStart [filename] - Starts playing the specified recording JournalPlayStop - Stops playing the recording Shadow - Toggles invisibility Superman - Toggles invincibility FarPlane [distance] - Sets the far clipping plane ForestLODDist [distance] - Sets LOD change distance for Forests toggleAI - turns AI on and off report - for debug build, goes through all the ai and reports what behaviors they are doing togglePlayerInvis - makes it so the player doesn't show up in ai threat lists timeFactor F - clock speed multiplied by F playerRunSpeed F - player run speed multiplier (ai run speed not affected) run - toggles between playerrunspeed 10 and playerrunspeed 1 autowin - advances game to the after action review quit - quits app teleport [x y z] - teleports the avatar to the location if it's valid. uses "mark" position (see below) if no arguments. badtree [radius] - finds trees that are too close to each other or an obstacle wall. radius defaults to the character collision radius plus some slop. dumps info to error_out, so it will be in the log file on a release build. puts flames at the location of the bad trees cover name radius n -- will display up to n cover points within "radius" of character "name". if the character's name has any spaces in it, replace them with "_". findcover x y z [radius] -- prints cover point found for the players position relative to a threat at x y z to the debug log, radius is optional loc -- prints the players location to the debug log names [radius] -- turns on a text display of character's names, out to a radius (optional, default is 10 meters) aiinfo -- adds what the ai is doing to the string shown by the names command airoe -- like aiinfo, but puts the movement and combat roes over their heads hidecorpse -- toggles name display for corpses (also have to have names on to see them) "path [x0 y0 z0] [x1 y1 z1]" -- tries to generate a path from 0 to 1. if 1 is not specified, tries to generate a path from 0 to the avatar's position. if 0 and 1 are not specified, tries to generate a path from a "mark" position (see below) to the avatar's position. with no arguments, will try to use mark2 and mark. if the arguments to the command are wrong, an alarm sound is played. if a path is successfully generated, a voice says, "yes". if not, a voice says, "we're short on time, let's move out." "mark" -- stores the avatar's position for later use with the path command "mark2" -- stores the avatar's position for later use with the path command "trail" -- shows the safepoints generated by fireteam leaders as flames aimerror [horizontal vertical] -- sets the range of horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. you should generally use this to make them inaccurate. default .15 and 0.05. miss [min] -- sets the minimum horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. default 0. ToggleShowPerfCounters - toggles off/on all performance counters. ( Note this will turn off/on everything ) perf - exactly like "ToggleShowPerfCounters", but easier to remember and to type ToggleShowFrameRate - toggles off/on frame rate counters. ToggleShowTotalStats - toggles off/on totals stats. ToggleShowLevelStats - toggles off/on level stats. ToggleShowActorStats - toggles off/on actor stats. ToggleShowInterfaceStats - toggles off/on interface stats. ToggleShowEffectsStats - toggles off/on effects stats. ToggleShowTextureMemoryStats - toggles off/on texture memory stats ToggleShowSystemMemoryStats - toggles off/on system memory stats. (Note:this only includes the memory for the vertex array, face array, vertex buffers, and index buffers. ) - Command map debug commands - magic8ball - shows all of the enemies on the CM obstacles - shows all of the obstacle walls, transition lines and collision cylinders cmbackground - toggles the background bitmap in the command map cmcover - toggles showing all of the cover points on the command map cmbehavior - shows the names and what the actors are currently doing nwmsgdump - toggles network messaging display/logging res640 - change to 640x480 resolution res800 - change to 800x600 resolution res1024 - change to 1024x768 resolution res1152 - change to 1152x864 resolution res1280 - change to 1280x1024 resolution res1600 - change to 1600x1200 resolution ammo - toggle unlimited ammo for all firearms refill - replenishes the avatar's entire inventory kit [filename] - changes the avatar's kit unlockhero - unlocks the next hero character in the campaign tracers - toggles display of tracers on human weapons For Debugging tracer [scale] [speed] [red] [green] [blue] [alpha] humantracer [scale] [speed] [red] [green] [blue] [alpha] [scale] scales tracer from base size. [speed] changes speed [red][green][blue][alpha] color values must be from 0 - 255 NOTE: possible uses tracer 1.0 changes scale only tracer 1.0 100.0 changes scale and speed tracer 1.0 100.0 255 0 0 255 changes scale, speed, and color (There are many others, but only these seem currently functional) Sent in by Silencer, Silencer001@hotmail.com