Cheats: Type these in the console: (Note: some of these cheats only work in v1.09) god - Godmode ON/OFF noclip - Noclipping ON/OFF notarget - Enemys don't recognice you ON/OFF skill # - Changes skill level (0-3) map X - Changes level on client (X-Level Name) -> see table 01 (level names) changelevel X - Changes level on server (X-Level Name) -> see table 01 (level names) playerclass # - Changes player class (1-4) restart - Restarts the level name X - Changes your name (X-New Name) give h X - Gives health (X-Ammount of health. Maximum 999) give 2 - Gives weapon 2 give 3 - Gives weapon 3 give 4 - Gives weapon 4 developer x - Developer mode impulse 9 - All Weapons/Mana impulse 10 - Change Weapon impulse 11 - Serverflags command impulse 12 - Cycle weapons in reverse order impulse 13 - Lift Object impulse 14 - Gives you a Sheep impulse 23 - Use selected inventory item impulse 25 - Gives you Tome of Power impulse 32 - Panic button - activates all objects impulse 33 - Switch to an other friendly player's view in coop impulse 35 - Remove monsters impulse 36 - Freeze monsters impulse 37 - Unfreeze monsters impulse 39 - Flying on/off impulse 40 - Level cheat (Increases your level by one) impulse 41 - Experience cheat (Increases your experience points) impulse 42 - Coordinates, etc. (only in developer mode) impulse 43 - All Weapons/Mana/Items impulse 44 - Throws an Item impulse 99 - Kills client impulse 100 - Uses the Torch impulse 101 - Uses the Quartz Flask impulse 102 - Uses the Mystic Urn impulse 103 - Uses the Krater impulse 104 - Uses the Chaos Device impulse 105 - Uses the Tome of Tower impulse 106 - Uses the Summon stn impulse 107 - Uses the Invisibility impulse 108 - Uses the Glyph impulse 109 - Uses the Boots impulse 110 - Uses the Repulsion impulse 111 - Uses the No Peep impulse 112 - Uses the Ring Of Flight impulse 113 - Uses the Force Cube impulse 114 - Uses the Icon Defn impulse 149 - Display serverflags (only in developer mode) impulse 171 - Change class to Paladin impulse 172 - Change class to Crusader impulse 173 - Change class to Necromancer impulse 174 - Change class to Assassin impulse 254 - Tells you the King of the Hill impulse 255 - Fraglist impulse 299 - 20 of each artifact chase_active 1 - Chase Mode (Camera) chase_up # - Set camera position chase_left # - Set camera position midi_play - Start midi music midi_stop - Stop midi music midi_pause - Pause midi music midi_loop - Loop track midi_volume # - Change midi volume (0-100) midi_play x - Play file x midi_loop [on/off/toggle] - Loop on/off/toggle r_fullbright x - Lights on status - Information about the current situation crosshair x - Crosshair ON/OFF help - Help menu clear - Clear console window echo - Text will be displayed on the screen screenshot - PCX dump save - Save as load - Load kill - Player dies and restarts the level timerefresh - Frames per second showturtle x - If the frame rate is blow 10 a turtle will be displayed version - Version number sv_friction # - Changes friction (4) sv_gravity # - Changes gravity (800) sv_maxspeed # - Max speed (800) r_drawentities x - All objects ON/OFF r_drawflat x - All textures ON/OFF r_waterwarp x - Underwater effects fov # - Change view (90) d_mipscale # - Change mip scale (1) nosound x - Sound ON/OFF vid_describemode # - Informations about mode # vid_describemodes - Shows all graphic modes vid_describecurrentmode - Informationen about current graphic mode vid_mode # - Changes graphic mode vid_nopageflip x - Page flipping ON/OFF vid_nummodes - # of modes vid_testmode # - 5 sec graphic mode test vid_wait - Sets wait mode demos - Plays the built-in demos playdemo - Plays an own demo record - Records a demo stop - Stopps the recording of a demo cd eject - Ejects CD cd loop - Endless loop of track # cd off - CD OFF cd on - CD ON cd play - Plays track # cd remap - Reconfigures the numbers of the tracks cd reset - Reloads the CD cd stop - Stopps CD cd resume - Resume CD menu_keys - Open keys menu menu_save - Open save menu menu_net - Open multiplayer menu menu_main - Open main menu menu_options - Open options menu_load - Open load menu say - Message to all players say_team - Message to team players color - Changes color of clothes connect - Connects with server, also COM # maxplayers - Max # of players hostname - Change host name net_stats - Network stats slist - List of all server ping - Speed of network soundinfo - Sound info stopsounds x - All sounds ON/OFF volume # - Sound volume bgmvolume # - Music volume bgmbuffer # - Sound buffer snd_show x - Sound debugger cl_rollspeed # - Strafe speed cl_rollangle # - Sidestep angle v_kicktime # - Kicktime v_kickroll # - Kicktime strenght v_kickpitch # - Kicktime strenght with hit r_drawentities x - Show items r_drawviewmodel x - Show weapons? r_draworder x - Transparent walls r_dspeeds - Stats r_maxedges # - Max # edges r_polymodelstats - Stats r_speeds - Stats r_timegraph - Show graph r_transwater x - Transparent water sv_nostep x - Player can't walk over streps sv_maxvelocity # - Max ammo speed d_mipscale x - Fuzzy d_subdiv16 x - Perspective calculated only all 16 pix m_pitch # - Up-down sensitivity m_yaw # - Turn around sensitivity sizeup - Enlarge screen sizedown - Small screen bf - Redraw centerview - Center view viewsize # - Change view size showram x - RAM symbol ON/OFF showpause x - Pause symbol ON/OF lookspring x - Center view after mouse lock ON/OFF bind - Set key to a certain command, e.g. BIND W "IMPULSE 9" alias - Combine commands sensitivity # - Change mouse sensitivity scr_conspeed # - Change console speed scr_ofsx - Current x position scr_ofsy - Current y position scr_ofsz - Current z position pause - Pause the game togglemenu - Console ON/OFF unbindall - Erases all combinations profile - Stats edictcount - Stats entities - Stats GlHexen: gl_picmip 1 - Reduces texture dimensions to one half gl_playermip # - Reduces the player skin texture dimensions gl_texturemode GL_NEAREST - Sets texture mapping to point sampled gl_texturemode GL_LINEAR_MIPMAP - default texture mode. gl_texturemode GL_LINEAR_MIPMAP_LINEAR - Highest qualita trilineat texture mapping gl_flashblend 0 - Disables shaded balls around light emiting objects gl_ztrick 0 - Enable Z buffer clearing gl_keeptjunctions 0 - Removes colinear vertexes on level reload r_shadows x - Enable/Disable shadows r_wateralpha # - Sets opacity of water textures (1=solid 0=transp.) VQuake: r_antialias # d_wfreq # d_wamp # d_dither # d_bilerp # d_mipcap # d_mipscale # Table 01 (level names): demo1 Blackmarsh demo2 Barbican demo3 The Mill village1 King's Court village2 Inner Courtyard village3 Stables village4 Palace Entrance village5 The Forgotten Chapel rider1a Famine's Domain meso2 Plaza of the Sun meso1 The Palace of Columns meso3 Square of the Stream meso4 Tomb of the High Priest meso5 Obelisk of the Moon meso6 Court of 1000 Warriors meso8 Bridge of Stars meso9 Well of Souls egypt1 Temple of Horus egypt2 Ancient Temple of Nefertum egypt3 Temple of Nefertum egypt4 Palace of the Pharaoh egypt5 Pyramid of Anubis egypt6 Temple of Light egypt7 Shrine of Naos rider2c Pestilence's Lair romeric1 The Hall of Heroes romeric2 Gardens of Athena romeric3 Forum of Zeus romeric4 Baths of Demetrius romeric5 Temple of Mars romeric6 Coliseum of War romeric7 Reflecting Pool cath Cathedral tower Tower of the Dark Mage castle4 The Underhalls castle5 Eidolon's Ordeal eidolon Eidolon's Lair ravdm1 Atrium of Immolation ravdm2 Total Carnage ravdm3 Reckless Abandon ravdm4 Temple of RA ravdm5 Tom FooleryDemo Comments: If x is a 1 so the feature will be enabled, if it is 0 the feature will be deactivated. For # there can be any number.